Delta Force – Task Force Dagger

Delta Force - Task Force Dagger

By Novalogic


    Mr Jingle's unofficial Delta Force: Task Force Dagger strategy guide
                               Version 1.00
                       Copyright 2003 Sam Bonifacio
                     E-mail  mr_jingles_faqs@hotmail.com


The latest version of this guide can be found at www.Gamefaqs.com,
CheatCC.Com and Gamers-realm.com.
Any major problems can be posted on the GameFAQs message boards.
Only E-mail with contributions, corrections, fan mail, free candy, or if you just
want to discuss elements of the game.
Include "Delta force faq" (even just "delta Force" will suffice)
in the subject or your e-mail WILL be deleted! If you want this added to your site,
please ask nicely and I will probably grant you permission. Others have
asked so please follow their example.


-----------------
Table of contents
-----------------
Section A: The Basics

A0: Updates
A1: Introduction
A2: Legal stuff
A3: About the game
A4: Characters
A5: Weapons
A6: The UAV
A7: Game screen
A8: Commanders map

Section B: The Walkthrough

B0: Walkthrough Intro
B1: The Walkthrough

Section C: Other Stuff

C0: Misc. stuff
C1: Cheats
C2: Credit
C3: Outro


___________________
SECTION A0: UPDATES
___________________


1/11/03
Started writing up this guide. Now version 0.25. added entire section A
and started on section B.
1/14/2003
Been very busy so will update in a week or so.
1/24/2003
Back now. Added 3 levels to walkthrough. Guide now on Gamers-realm.com
1/29/03
Corrected the SAS info mistake. I errr did that on purpose to see if
anyone would notice heh heh. Added several more levels. I'm getting there!
4/2/03
Back at school so will be pretty busy (exams this year) but will work on
this in my spare time. Added more levels. Will try to finish before the
week is out! Happy gaming!
5/2/03
Added more levels.
8/3/03
Finally! Free time. Changing the borders on the headings. Also added
several more levels. Will be finished soon, I promise!
If any-one out there thinks I should do a Walk through for DF: Urban
Warfare, just tell me. Thinking of getting it!
11/3/03
Finished it!!! WOOT! May update from time to time but don't plan to very
often. Submitting to IGN and possibly some other site.



________________________
SECTION A1: INTRODUCTION
________________________


Hi, I'm Mr Jingles and this is my first ever strategy guide/FAQ so bare
with me if it's not that great at first. Below is all the legal stuff which
I have to put but I would appreciate it if you read it and thanks in
advance for following it! DO NOT ask me about multiplayer because I
never play it! Also, control and options stuff are in the game and
don't need to be explained. If you want me to add multiplayer
stuff, feel free to send it in. You will given full credit of course!


_______________________
SECTION A2: LEGAL STUFF
_______________________


This guide may not be reproduced under any circumstances except
for personal, private use. This guide may be copied onto a personal
computer for your own use. One (1) copy may be printed for personal use
and only one (1).This printed copy may not be sold for any profit
whatsoever.This guide may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site apart from gamefaqs or Cheatcc.com
or as a part of any public displayor by any cheap game magazine that rips off
websites is strictly prohibited, and a violation of copyright.
I stress all this stuff. A lot of time and work has gone into this and
i will be VERY annoyed if this is ripped off! If you see this published
on any website other than GameFAQs, Cheatcc.com or Gamers-realm.com,
good, for them, but please tell me!


Thank you. Now thats out of my system, we can get on with the guide!


__________________________
SECTION A3: ABOUT THE GAME
__________________________


This game is the fourth in the Delta Force series and so far, one of
the best in my opinion. This game is based in Afghanistan where Operation
Enduring Freedom took place in response to the the terrorist attacks on
the USA. In this game, you play as one of ten special forces units that
were based in Afghanistan and have a wide variety of weapons at your
disposal. Any more info can be found in the game manual, but I will give
weapon and character descriptions in case you don't have it.



______________________
SECTION A4: CHARACTERS
______________________


Info about the characters can be found in the game but I'll give a quick rundown of them all.

Close Quarters Battle (CQB) characters.
Special Skills: Run fast, Long reach with knife.
Preferred weapons: SA-80, M4SOPMOD, HKMP5SD6 (with silencer), HKP5N,
F89Austeyr, F88 Austeyr.

SFOD-D
United States Army Special Forces Operational Detachment Delta.

This is the same unit as the ones in the previous games.
Delta operatives specialise in CQB, hostage rescue, and anti-terrorist activities.
Their existence has never been officially acknowledged by the US government.


JTF-2
Canadian Joint Task Force 2

This is Canada's elite task force.
They specialise, like SFOD-DELTA in CQB, hostage rescue and terrorist
response. In Afghanistan they have been active in taking terrorist prisoners
and providing security at Kabul airport.


Heavy Gunner Characters
Special Skills: minimise recoil, withstand more damage.
Preferred weapons: M249 "Minimi" SAW (squad automatic weapon), FN-MAG, M60E3

GREEN BERETS
United states army special forces "Green Berets"

The Green Berets are a rapid response force and are trained in
unconvential warfare,special recon, counter-proliferation and counter-terrorism.
They can survive for months at a time behind enemy lines.


MARINE FORCE RECON
United States Marine Corp Reconnaissance Force

These guys specialise in T.R.A.P (Tactical recovery of aircraft personel),
M.I.O (maritime intridiction operations), hydrographic surveys, beach
and harbour recon, unit raids, prisoner snatches and also evacuate
American Civilians from hostile places. They are not technically a
special forces group but their training makes them the equivalent.


Medic Characters
Special Skills: Multiplayer medic, fast swimming, and can hold breath longer.
Preferred weapons: HK MP5SD6 (silenced), HK MP5N, PSG-1 sniper rifle.

SEAL TEAM 6 tm
United States Navy "Sea Air Land" team 6

SEAL is an acronym fo SEa, Air and Land, which are the infiltration methods they use.
They specialise in SCUBA diving, parachuting, navigation and underwater demolitions.
They operate in sea, desert, jungle and urban environments.


CSAR
United States Air Force Combat Search and Rescue.

Pararescue Forces or "PJs" are trained in combat diving and parachuting.
They rescue people and assests in isolated conditions and deliver medical
supplies. In Afghanistan PJs have been active in search and rescue missions.


Sniper Characters
Special skills: Hold scope steady, fast crawl
Preferred weapons: M82A1 Barrett .50 cal Sniper rifle, PSG-1 silenced sniper rifle,
M40A3 sniper rifle, M24 sniper rifle, Aw sniper rifle.

SAS
British Special air Service.

Only sketchy details of this group have emerged. They master small unit
combat and basic combat. The U.S's Green Berets are based on them.


CIA SOG
Central Intelligence Agency Special Operations Group.

The SOG are involved in deep penetration recon, sabotage, urban warfare e.t.c.
The SOG mostly consists of veterans from other armed forces and are a
virtually independent group.


Grenadier Characters.
Special Skills: Accurate with indirect weapons (grenades)
Preffered weapons: M4 with M203, OICW, MI6A2 with M203.

SASR
Australian Special Air Service Regiment

The SASR Three primary specialties are Low intensity warfare, internal
security and strategic recon. Their skills include HALO, patrolling,
SCUBA, and small boat operations. They can insert from submarines and
aircraft.They have also been active in fighting terrorism and rescue
operations.


RANGER
United States Army 75th Ranger Regiment.

Rangers are a highly mobile, rapidly deployable light infantry force.
They are deployed against a wide range of targets and have many different missions.
Their unquestioned commitment is to leave no man behind.



____________________
SECTION A5: WEAPONS
____________________


Weapons are divided into several categories:

Primary: Main Weapon such as sniper rifle or machine gun. Can be dropped.(see later)

Secondary: Used for CQB or backup for primary weapon.

Sidearms: Various handguns.

Grenades: Well, you throw them, they explode.

Explosives: Things like rockets, mines and demo charges

Auxillary gear: Kevlar vests, more ammo e.t.c.


I won't go into detail about the weapons here. Some info can be found on the game
such as ammo capacity, range e.t.c. I'll just list them.

---------------
Primary weapons
---------------

OICW Assault rifle with 20mm grenade launcher.
M4 Assault rifle with M203 40mm grenade launcher.
M16A2 Assault rifle with M203 40mm grenade launcher.
M4 SOPMOD Assault rifle with scope.
F88 Austeyr Assault rifle.
AW Sniper rifle.
M40A3 Sniper rifle.
M24 Sniper rifle.
PSG-1 Silenced sniper rifle.
M82A1 Barret Sniper rifle.
M60E3 Machine gun.
FN MAG Machine Gun.
M249 "minimi" SAW (Squad automatic weapon) Machine gun.
SA-80 Machine gun.


-----------------
Secondary Weapons
-----------------

HK MP5SD6 with silencer.
HK MP5N.
F89 Austeyr.


--------
Sidearms
--------

SOCOM Pistol.
M9 Beretta (92FS)
Browning HP
Sig P226
F97 (Glock 19)


--------
Grenades
--------

Fragmentation grenades. They explode on contact
Concussion Grenades. Have a time delay of 5-7 seconds.


----------
Explosives
----------

M18 Claymore. ( anti personel mine)Place on ground with "FRONT TOWARDS
ENEMY". Can also be used with a detonator, or "Clacker" remote.

Alliant slam. (demolition charger) Place by the target, get away, and blow
it up with the radio detonator.

At-4 LAW (light anti tank weapon) Point and shoot basically!


----------------
Dropping weapons
----------------
To drop weapons, push "0" zero, and walk up to a dead enemy to pick up their weapon.
N.B grenades are always empty in picked up weapons.


-------------------------
Fixed weapon emplacements
-------------------------

These are guns found throughout some levels and are normally .50 cal machine guns.
They have lots of ammo but generally lots of recoil too!
Walk up to one to use it and walk backwards to disengage from it.
Their Crosshairs have a larger spread due to the slight inaccuracy they have.


------------
The Armories
------------

These buildings are on most of the maps and you can change your gear there.
They can be a bunker, rack or a cabinet. Walk up to the weapons and push
"C" to bring up the gear selection. Choose weapons by clicking the arrows.
Click "Accept" to change gear.


-----------
Air Strikes
-----------

To call an air strike, switch to laser designater(8)and right click to
activate the scope. Aim it at your intended target and click.You should recieve radio
confirmation. You will be told if you can't use one.
Wait for about 30 seconds and stand back. The destruction is worth the wait.



_____________________
SECTION A6: THE U.A.V
_____________________


The UAV, or unmanned aerial vehicle, is a very useful recon tool.
It flys in a preset path over the area of operations. You can control a
camera mounted on the underside of the plane to view the goings on below.
To access the camera, press "U". Controls below.
Tilt up: num 8
tilt down: num 2
Pan left: num 4
Pan right: num 6
Zoom in: num 7
Zoom out: num 9
Lock on target: num 5

When you lock on to a target like a moving vehicle, the camera tracks it
until it exits the camera's field of vision.
This doesn't need to be used often, as you can use the GPS instead but it can be fun!


_______________________
SECTION A7: GAME SCREEN
_______________________


The screen displays wind indicator, GPS, Situational icon, selected
weapon,items,waypoints,information link, scope, mission name, and most
importantly, what you see!

--------------
Wind Indicator
--------------
Shows the wind direction and speed, so you can adjust aim accordingly.

---
GPS
---
Global positioning system overhead map. You are the icon in the center,
which indicates the direction you are facing.
Enemys which you have seen appear on it.

KEY:

Orange circle=Initial/final waypoint
Green dot=Waypoints
Blue circle with facing indicator=Teammates
Red Circle with facing indicator= enemy
Blue X=Dead Teammate
Red X=Dead enemy
Green Square=Building
Dot=Claymore
Green +=Vehicle

----------------
Situational icon
----------------
Shows if you are standing, crouching or prone.

Delete=stand
End=crouch
Page down=prone

---------------
Selected Weapon
---------------
Shows your weapon, firingmode, magazines remaining and rounds in current
magazine. Name turns red when reloading or out of ammo. Shows green when ready to fire.

-----
Items
-----
Shows any items you may be carrying. e.g laptop, briefcase.
Can be dropped using the F8 key.

---------
Waypoints
---------
Shows name and distance in meters to next waypoint. F5 cycles through them.
Holding down shift and pressing F5 cycles backwards through them.

----------------
Information link
----------------
Shows current mission orders and other important texts such as orders
and squad status.
Shows multiplayer text also.

-----
Scope
-----
You can use the scope on certain weapons by pushing / or
right clicking the mouse.The number on the right shows the distance
to the target. The number on the left shows what range the scope is zeroed
at. Usethe [ and ] keys to increase and decrease the scope zero in
hundreds to compensate for bullet drop. e.g if a target is 200
metres away set zero to 200. If target is say 270, round to the nearest
100, in this case 300.



__________________________
SECTION A8: COMMANDERS MAP
__________________________

The map is very easy to use but if you need me to do this, contact at the above address




______________________
SECTION B: WALKTHROUGH
______________________


_____________________________
SECTION B0: WALKTHROUGH INTRO
_____________________________


Okay, now into the fun stuff! Just a wee note first. This walkthrough
isn't designed to lead you around by the nose but just to help
you complete this game, some hints and tips, suggested gear and
characters and so forth.
So here's how I will set it out.

Mission name:
Suggested weapons:
Suggested Character:
No. of enemies:
Armories:
Basic Goals:
Hints and tips for the level:



___________________________
SECTION B1: THE WALKTHROUGH
___________________________




--------
BOOTCAMP
--------

This level doesn't really need explanation as it is a tutorial level and
you are told what to do!


--------------
OPERATION LION
DTG 190230Z
--------------

Suggested weapons: M4 SOPMOD, MP5N, SOCOM pistol, Concussion grenades, At-4, Kevlar vest.
Suggested Characters: SFOD-Delta, JTF-2.
Number of enemies: 28
Armories: no
BasicGoals: Destroy communications dish, Locate and seize enemy
intelligence documents,eliminate all enemy resistance in the compound,
move to extraction point.

Hints and tips: As soon as you hit the ground, go prone and take out the
guard in the tower to your right and the two guys near the satelite dish
and the truck.
Eliminate all guard towers before moving into the camp.
Before entering one of the buildings, try throwing a concussion grenade
through a window near the door to avoid nasty surprises.
The intel documents are in one of the smaller buildings.
Watch for the soldiers that appear near the hills when you move to the Extraction point.


--------------
Operation Bear
DTG 190950z
--------------

Suggested Weapons: M82a1 Barret, MP5N, SOCOM pistol, SLAM, Kevlar vest,
Concussion grenades.
Suggested Characters: SAS, CIA
No. of enemies: 40
Armories: yes
Basic Goals: Eliminate all enemy resistance at the sam sites and
underground tunnels. Demolish 3 SAM launchers

Hints and Tips: When you leave the chopper, snipe the 3 guards near the
buldings east of your position and the two on the hill.
As you travel around your waypoints up the hill, watch for the truck which
has one enemy in the back. The truck can be destroyed with the MP5N.
Watch for snipers on the hill and kill every enemy you see.
The SAM launchers are near underground tunnel entrances and the armory
is in the underground tunnel complex so stock up on SLAMs there.
Once thats done finish of any remaining enemies to finish the mission.


---------------
Operation Tiger
---------------

Suggested Weapons: PSG 1, MP5SD6, MK23-SD, Claymores, Kevlar vest,
Concussuion Grenades.
Suggested Characters: SAS, CIA
No. of Enemies:43
Armories: no
Basic Goals: Locate and interogate division commander, Locate and seize
any enemy intel documents, Eliminate all enemy resistance, move to EXFIL.

Hints and tips: When you leave the chopper, crawl forward and eliminate
the guard towers and enemys in the backs of the trucks patroling the
encampment. Also try to eliminate all enemies.
The commander is in one of the tents North West of your insertion and the
intel documents are in the underground complex. The entrance is near the
commanders tent.
Once everyone's dead, move to EXFIL.


---------------------------------
Operation Rhino H- 00:40 OBJ IRON
DTG 190630Z
---------------------------------

Suggested Weapons: PSG-1 SD, MP5SD6, MK23-SD, SLAM, Kevlar vest, Concussion
grenades.
Suggested Characters: SAS, CIA
No. of enemies: approx. 48
Armories: Yes
Basic Goals: Destroy any computer systems, Demolish ND beacon, Demolish VHF
beacon, Airstrike airfield surveliance radar dome.

Hints and Tips: DO NOT trigger the alarm! This is an automatic mission
failure! Try not to shoot anyone unless it is absolutley neccesary.
You can procure more SLAMs in the armory.
It might help if you go prone alot.
The ND beacon is the thing near your second way point that looks kind of
like a water tank.
The VHF beacon is the pole like structure that sticks straight up at the
third way point.
The radar dome is the big building with a big ball on top. Very easy to
find. Call in a strike on this and it's mission complete.


----------------------------------
Operation Rhino  H- Hour OBJ STEEL
DTG 190710Z
----------------------------------

Suggested Weapons: PSG-1, MP5SD5, MK23-SD, SLAM, Kevlar vest, Concussion
grenades.
Suggested Characters: SAS, CIA
No. of enemies: 42-43
Armories: no
Basic Goals: Retrieve enemy intel documents, Eliminate all enemy resistance
at the airfield, Move to rally point for exfil.

Hints and tips: The intel is in the underground complex in an office like
room. This mission is pretty easy. Kill the rest of the enemies and move
to exfil.


----------------------------------
Operation Rhino H- Hour OBJ NICKEL
DTG 190710Z
----------------------------------

Suggested Weapons: PSG-1, MP5SD6, MK23-SD, SLAM, Kevlar vest, Concussion
grenades.
Suggested Characters: SAS, CIA
No. of enemies: 29
Armories: no
Basic Goals: Locate and demolish any operational aircraft, Eliminate all
enemy resistance in the compound, Move to rally point for EXFIL.

Hints and Tips: Another relativly easy one. One hangar has two choppers
(Hinds I think) in it. Destroy these with SLAMs.
Opposite this is the other hangar with three planes. Shoot the drums near
the planes to destroy them. The one on the left has to be shot with the
MP5SD6. Failing that, pick up an enemies AK-47 and use that.
Finish off everyone and leave.


------------------------
Operation Harakat Part 1
DTG 211330Z
------------------------

Suggested Weapons: PSG-1, MP5N, MK23 SOCOM, AT-4, Kevlar vest, Concussion
grenades.
Suggested Characters:SAS, CIA
No. of enemies: 17
Armories: no
Basic Goals: Eliminate all enemy resistance, Protect Viper 33 Bravo

Hints and tips: It is hard to aim with the scope on this so sometimes it
is easier to use the MP5N instead.
Your chopper can be shot down! Eliminate enemies asap.
If a Bravo guy is killed, the mission is a failure.


------------------------
Operation Harakat Part 2
DTG 211330Z
------------------------

Suggested Weapons: PSG-1, MP5N, MK23 SOCOM, AT-4, Kevlar vest, Concussion
grenades
Suggested Characters: SAS, CIA
No. of enemies: 36
Armories: no
Basic Goals: Eliminate enemy resistance at the hotel, Seize any laptops in
the hotel, eliminate all resistance at the embassy, Move to embassy
rooftop for extraction.

Hints and tips: When you first land, watch out. As soon as you go through
the hole in the roof you get fired upon. Try to run into one of the rooms
and go from there. This place is crawling with bad guys.
The Laptop is on the ground in one of the rooms.
Go to the embassy and kill everyone there and on your way over.
When that's done make your way to the roof for extraction.


--------------------
Operation Abu Khabab
DTG 2306452
--------------------

Suggested Weapons: PSG-1, MP5SD6, MK23-SD, SLAM, Kevlar vest, Concussion
Grenades.
Suggested Characters: SAS, CIA (again)
No. of enemies: 34
Armories: yes (Weapon racks)
Basic Goals: Eliminate enemy resistance, Place beacons on three Biohazard
Bunkers, Move outside facility before explosion.

Hints and Tips: Watch out for civilian workers. Killing one fails the mission.
The bunkers are smallish concrete buildings with large yellow doors.
To place the beacon simply walk up to the door and the character says
"Beacon Activated".
I recommend that you kill everyone BEFORE placing the beacons.
When all beacons are placed, haul ass out of there before it goes up!
You get time warnings though.
(Also, just look at the colour of the river!)


------------------------
Operation Bagram Airbase
DTG 190720Z
------------------------

Suggested Weapons: OICW, MP5N, MK23 SOCOM, AT-4, Kevlar vest, Concussion
Grenades.
Suggested Characters: Ranger, SASR
No. of enemies:
Armories: yes (weapon racks)
Basic Goals: Demolish any operational aircraft, Eliminate enemy resistance,
Move to rally point for extraction.

Hints and Tips: There are two planes in hangars near the start which can be
demolished with the OICW bullets or grenades. You can use AT-4s and restock
at the weapon racks. You also have a couple of fire missions.
(N.B all operational aircraft appear as circles with crosses through them
on the commanders map or red dots on the smaller game screen one)
There are three more planes which you can find easily enough on the map
and one chopper.
Kill any enemies along the way and then move to RP.
A fairly straight foward mission!


------------------
Operation Khanabad
DTG 190720Z
------------------

Suggested Weapons: OICW, MP5N, MK-23 SOCOM, AT-4, Kevlar vest, Concussion
grenades.
Suggested Characters: Ranger, SASR
No. of enemies: 34
Armories: no
Basic Goals: Elimnate enemy resistance, Seize and destroy the command
building, Destroy enemy BRDM's.

Hints and tips: Easy enough, kill every enemy that you see.
The BRDM's (there are two of them) are near waypoint three in a walled in
compound with tents. Kill 'em with AT-4s or OICW grenades.
They are the small truck like vehicles with guns on top.
The command building is on the square I 16 on the commander's map.
It is the smallish building with the flag sitting outside it.
(The green, black and white one.)


--------------------
Operation Al-Badr II
DTG 190720Z
--------------------

Suggested Weapons: OICW, MP5N, MK 23 SOCOM, AT-4, Kevlar vest, Concussion
grenades.
Suggested Characters: Ranger, SASR
No. of enemies: 39
Armories: no
Basic Goals: Eliminate all resistance at west camp, clear all bunkers,
Eliminate all resistance at east camp, Move to exfil.

Hints and Tips: After killing everyone at one of the camps, head
underground and kill everyone down there. You should now know what
underground entrances look like.
Watch out for snipers on the hills and the explosive barrels under the
camps.
Try not to get lost underground!


--------------------------------
Operation Darwanta Power Station
DTG 2513257
--------------------------------

Suggested Weapons: OICW, MP5N, MK23 SOCOM, SLAM, Kevlar vest, Concussion
grenades.
Suggested Characters: Ranger, SASR
No. of enemies: 27
Armories: no
Basic Goals: Place three beacons on power transformers, Exfil prior to
cruise missle attack.

Hints and tips: Not alot for this level but....
The transformers are in the four big buildings in the compound and are the
large box like things. You'll know when you walk up to them because the
character says "beacon activated".
To get to some buildings you need to go on the bridges upstairs that lead
to the other buildings. Be aware that this puts you out in the open.
Once all beacons are activated, (save in case you fail) and run, run, run!
Get back to the truck at your start point and mission complete.


---------------------
Operation Bagh-e Daud
DTG 190720Z
---------------------

Suggested Weapons: OICW, MP5N, MK 23 SOCOM, AT-4, Kevlar vest, Concussion
grenades.
Suggested Characters: Ranger, SASR
No. of enemies: 35
Armories: no
Basic Goals: Locate french journalist, Move journalist to NGO truck, Escort
NGO vehicle to Northern Alliance territory.

Hints and tips: Don't let the journalist get killed or the truck destroyed
because then you fail!
The journalist is on the second floor of one of the buildings. Follow your
waypoints and you will see him on the map as a green icon. He is also
recognizable because of his Video camera and shirt that says "Press" on the
back.
When escorting the truck, watch for shooters around the buildings and guys
hiding up in the hills. Even their machine guns can destroy the truck.
N.B some of them have grenade launchers so watch it!
Just stay with the truck and it eventually reaches the NA compound which
has three soldiers defending it to help you out.


-----------------------
Operation Kolowr Va Dah
DTG 280720Z
-----------------------

Suggested Weapons: OICW, MP5N, MK-23 SOCOM, AT-4, Kevlar Vest, Concussion
grenades
Suggested Characters: Ranger, SASR
No. of enemies: 46
Armories: no
Basic Goals: Locate and protect surviving CH47 crew, Protect helicopter
crew until CSAR chopper arrives, Demolish the CH47, Exfil on CSAR chopper.

Hints and Tips: Now this one can be hard and I hard a problem with it!
When following your waypoints, you pass an enemy base. Try to eliminate
all the enemys there. Makes life alot easier.
After you've located the crew, watch out. A whole **** load of enemys will
close in on your position! Try to protect the crew. If one dies, game over.
Once you've defeated the hoards of enemys, move to Exfil and from there,
shoot the CH47 with AT-4s to destroy it.
The chopper crew also help fight off the enemys but aren't so hot.
For me, when I first played this one, I destroyed the chopper and THEN
moved to exfil and nothing happened! So try the above thing if this happens.


------------------------
Operation Pole-e Chakari
DTG 261750Z
------------------------

Suggested Weapons: OICW, MP5N, MK-23 SOCOM, SLAM, Kevlar Vest, Concussion
Grenades.
Suggested Characters: Ranger, SASR
No. of enemies: 28
Armories: no
Basic Goals: Demolish all operational vehicles, Eliminate all enemy
resistance, Move to rally point for EXFIL.

Hints and Tips: There are two very large warehouses. Two trucks are in one
and two SAM launchers are in the other. Trucks can be destroyed with the
MP5N or grenades and the SAM launchers with SLAMs.
With for civies, killing one fails the mission.
Near waypoint two there are two last trucks to destroy.
Once that's done, clean up the place and head to the EXFIL


--------------------
Operation Hadda Farm
DTG 280410Z
--------------------

Suggested Weapons: PSG-1, MP5SD6, MK-23 SD, AT-4, Kevlar vest, Concussion
Grenades.
Suggested Characters: SAS, CIA
No. of enemies: 35
Armories: no
Basic Goals: Infiltrate Hadda farm, Locate and capture Mullah Rhir.

Hints and Tips: Again, Don't kill civilians.
Watch out for enemies in the corn/maize field. They can shoot right through
it but you can't see them. I suggest going prone and staying behind the
natural contours of the ground and sniping every enemy possible. Also, some
are on the rooftops.
If Mullah Rhir escapes or dies then you fail. He is different looking than
the others. (Wearing a red turban and robe like thing.)
Just run over to him to capture him.




----------------------
Operation Gamberi Daug
DTG 8001452
----------------------

Suggested Weapons: PSG-1, MK23-SD, MP5SD6, At-4, Kevlar Vest, Concussion
Grenades.
Suggested Characters: SAS, CIA
No. of enemies: 25
Armories: no
Basic Goals: Locate and seize any enemy intelligence documents, Destroy
the radio control centre, Move to rally point for EXFIL.

Hints and tips: Killing civilians fails the mission, as does destroying
the intel documents.
On the way towards the base, watch out for snipers in the hills and near
the building with the two towers beside it.
The intel documents are in the building wth the large radar ball thing on
top. It might be a good idea to eliminate all enemies so you can go
about un-hindered. The documents are on a desk in the building.
Exit the building and then laser designate.
After the fireworks move to EXFIL.


---------------------------
Operation Khalid Bin Waleed
DTG 021445Z
---------------------------

Suggested Weapons: OICW, MK23, MP5N, SLAM, Kevlar Vest, Concussion Grenades
Suggested Characters: Ranger, SASR
No. of enemies: 28
Armories: yes
Basic Goals: Destroy all operational SCUD launchers, Eliminate all enemy
resistance.

Hints and Tips:
Just follow your first way point and you'll see the first SCUD launcher.
West from that one is another one. Destroy them with SLAMs or laser
designate them. (Can restock on SLAMs at the armory. Check map)
Remember to kill all the enemies you see.
Follow your Waypoints and you'll see several buildings. The Large
Hangar has the third SCUD in it. There are also a couple of missiles
hanging from the roof but these can't be and don't need to be destroyed.
Follow your waypoints to the next SCUD which is also inside a hangar.
Once that's done, kill the remaining enemies to finish the mission.


----------------
Operation Lahaza
DTG  190720Z
----------------

Suggested Weapons: PSG-1, MK23-SD, Claymore mines, MP5SD6, Kevlar Vest,
Concussion grenades
Suggested Characters: SAS, CIA
No. of enemies: 30
Armories: no
Basic Goals: Take Control of bridge, destroy convoy, eliminate enemy
resistance.

Hints an Tips:
Follow your waypoints to the bridge and snipe the enemies on it and in the
hills. Watch out for the two watch towers en route (pun intended)
There is also another tower across the bridge.
The bridge is swarming with enemies so be careful.
There are some utes near the bridge but these aren't part of the convoy
so you can leave them.
A Friendly chopper comes at some point and drops to guys to help out.
Once you've captured the bridge, wait a minute and the convoy will turn
up. Just like previous DF games, eliminate the lead vehicle to stop the
convoy. This can be done with claymores or the MP5SD6.
You fail if the convoy crosses the bridge or the bridge is destroyed.
After that, finish off any remaining enemies and thats it.


--------------------
Operation Reeshkhore
DTG 190720Z
--------------------

Suggested Weapons: OICW, F89AUS, MK23, AT-4, Kevlar Vest, Concussion
grenades
Suggested Characters: Ranger, SASR
No. of enemies: 23
Armories: no
Basic Goals: Prevent enemy from entering Pakistan, Destroy all Vehicles,
eliminate enemy resistance.

Hints and Tips:
Now this one is pretty difficult!
On the way in you might want to pop grenades at the trucks from the
chopper, but that causes the enemy to retaliate and shoot you down =(
On the other hand, you only fail if both choppers go down, and being
in a chopper being destroyed doesn't kill you!
You can either wait until you get dropped off or you can attcak from
the chopper.
When you get out of the chopper, watch out for the snipers on the hills!
They got me many times without me realising it!
It is not a good idea to use the 50 cal. guns because they have a very poor
turning radius.
Take out the vehicles with the grenade launcher and AT-4. Try to clean up
the rest with the OICW or F89AUS.
Don't allow anything, human or truck to cross the border or you fail.
See the bridge over the dry river, well think of the river as the border.
There is always a white truck way off to the side, roughly south that is
hard to see and get so try to stop that A.S.A.P.
This mission may take several attempts but it can be done.


----------------
Operation Paktia
DTG 071235Z
----------------

Suggested Weapons: OICW, MP5N, MK-23, Claymore mines, Kevlar vest,
Concussion grenades
Suggested Characters: Ranger, SASR
No. of enemies: 39
Armories: no
Basic Goals: Defend the fort until extraction helicopter arrives.

Hints and tips:
Basically, kill every enemy you see and don't let them reach the fort.
The 50 cals. come in handy so take advantage of them. Thet aren't
terribly accurate at range but can lay down a good amount fire!
You have three team-mates helping you out here.
Three waves of ememies come. Two from the north and the other from the
south-west. The second north one comes after the southwest one.
This can be difficult but just go nuts with an automatic weapon if you
get really stuck.
The chopper normally arrives after about a minute or two.


---------------------
Operation Sati Kundao
DTG 051820Z
---------------------

Suggested Weapons: PSG-1, MP5N, MK-23, AT-4, Kevlar Vest, Concussion
Grenades
Suggested Characters: SAS, CIA
No. of enemies: 25
Armories: no
Basic Goals: Identify and laze all four checkpoints and command posts,
Locate and seize any enemy intelligence documents.

Hints and Tips:
As alwyas, watch out for snipers in the hills.
Follow your waypoints to the first building. It's just a little building
surrounded by oil drums and crates. This one can be destroyed simply by
shooting the drums!
Follow your waypoints to the second bulding. This one has several trucks
by it and several yellow drums. Shoot the drums and then hit the building
with some AT-4s to destroy it, or simply laze it.
Head to the next one. This one however has to be lazed, but don't worry
about the tents though.
Watch out, there are quite a few snipers running around in the hills.
Head to the last one. If you followed your waypoints over the hill then
you will be faced with a sheer drop which can kill you.
Anyway, there are several enemies at the last checkpoint.
Laze this last building and head into the tents. The intel Documents are
on a desk inside one of them. Dont shoot them tough or you fail!



--------------------------------
Operation Khwaja Mastoon Ghundai
DTG 2904252
--------------------------------

Suggested Weapons: OICW, MP5N, F9, AT-4, Extra Ammo, Concussion grenades.
Suggested Characters: Ranger, SASR
No. of enemies: 33
Armories: no
Basic Goals: Prevent enemy from crossing the Pakistan Border, Locate and
clear out enemy tunnel complexs.

Hints and Tips:
As the chopper comes in, shoot the enemies running away from you. There are
only a couple anyway. Finish the rest off as you land. Also, there are two
or three snipers on the hill.
Follow your waypoints and on the hill you'll see something that is very
obviously not part of the hills. This is the entrance to the tunnels.
Head in and shoot everything you see (enemies that is). I would reccomend
using the MP5N on auto for quick kills.
When you get to a junction head right. From then on keep heading left at
junctions or if a seperate corridor heads that way.
It helps if you go as fast as possible.
When you reach the exit you will see two trucks. Hit these with AT-4s.
There are also ten or so soldiers also fleeing so finish them.
Now you can head back into the tunnels and finish off anyone you missed.


-------------------
Operation Tora Bora
DTG 190720Z
-------------------

Suggested Weapons: PSG-1, MP5N, MK-23, AT_4, Kevlar Vest, Concussion
grenades
Suggested Characters: SAS, CIA.
No. of enemies:
Armories:
Basic Goals: Loctae tunnel entrance, Eliminate enemy resistance, Locate
and demolish any ammo caches.

Hints and Tips:
Well, last mission people!
Watch out for those damn snipers running around. They're easy to see
though because they aren't exactly camoflaged.
Follow waypoints and you'll see the entrance which sticks out and is easy
to see.
Head on in. You may want to get an enemy's AK-47 or M16A2 for some CQB.
Just waste all the enemies you see. This is a very straight forward mission
and simple for a last one! Occasionally you may come across huge boxes
which are the ammo caches. They can be destroyed with AT-4s, grenades
or automatic fire. You may get lost but it is relativly easy to find your
way back. There is only really one way to go but there are lots of dead
ends and so on. Not much else I can say really, so good luck.



______________________
SECTION C: Other Stuff
______________________


_______________________
SECTION C0: Misc. stuff
_______________________

Basically, this section contains stuff that had no where else to go in
this FAQ.


__________________
SECTION C1: Cheats
__________________

There are only a couple of cheats for this game but if you find this game
hard then you might want to use them. They dont affect the game in any
way, apart from the listed effects. This game isn't terribly hard anyway.

To enter cheats push the "~" key and it brings up a chat menu. Type in the
cheats with correct capitalisation and then push enter.

CHEAT                    EFFECT                       NOTES
-----                    ------                       -----

StanGable                Infinite ammunition         Ammo never runs out
ClaymoreFallmont         Full Ammunition             Refills all ammo
JeffersonDarcy           Extra hit ponts             Can take more hits
AceEvans                 Invisibility                Enemies can't see you
RogerPhilips             Artillery Strikes           Get Artillery strikes.



__________________
SECTION C2: Credit
__________________

Not a LOT of people to thank but...

Novalogic for making such a great game series.
Me for writing this (Obviously).
GameFAQs for originally hosting this FAQ and helping me get this off the
ground.
Gamers-Realm.com for hosting this also.
All the other sites I haven't got back to yet, but soon will and thanks
for the offers!
My brother for getting me into Delta Force games.
The people that e-mailed me with comments e.t.c, your comments made this
whole thing worthwhile.
Anyone else I may have overlooked, you know who you are.

_________________
SECTION C3: Outro
_________________

Thanks for taking the time to read this FAQ. Though it may not seem like
it, a lot of time went into it and thanks for at least reading it!
Does anyone really keep reading FAQs this far?
Later! Might do a Urban Warfare FAQ if anyone wants and if no-one else
is doing one!
Buh Bye!

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