Diddy Kong Racing – Nintendo64

Diddy Kong Racing - Platform: Nintendo64

2X Speed Burst
--------------

Whenever you hit a zipper of any kind, or use any 
Speed Burst item, let go of the Accelerate button 
before you use the item or hit the zipper. The boost 
should be twice as powerful. 
Submitted by Drew Ressler

Adventure 2 
-----------
To play the second adventure, make your way to Space 
World (see below) and beat Wizpig again. You'll now have 
a new option called ADVENTURE 2. In this mode you have 
to collect platinum balloons and all the adventure tracks 
will be reversed. 
Submitted by Bryan Meason

Beating Wizpig 
--------------
To beat Wizpig the first time, make sure you're using 
Bumper and start the race. You have to hit every zipper 
on every lap; if you miss more than one you can't win. 
Remember to let off the gas right before you hit the 
zippers for added boost! If you hit all the zippers 
and get that extra boost you'll beat him with ease!

Beating Wizpig the second time is actually easier than the 
first if you're using Diddy Kong. First, turbo start and 
immediately grab the first blue ballon, use it right away 
and stay low. (It is very important to make all the turns, 
without hitting the sides of the walls and caves.)

Second, grab the first red ballon (low route) then the 
second, giving you a heat seeker. You should be close 
behind him, fire away and fly high. The high route gives 
you a turbo boost going into the caves; use it immediately 
(it is possible to pull into first going into the caves.)

As soon as you're in the caves, get the first blue ballon 
on the left, use it and stay low, this should definately 
boost you in front of wizpig. Stay low and don't worry 
about any other ballons until you see the Shield ballon 
on the left. Make sure you get it, you will need it to 
make it through Wizpig's chamber. Use it as soon as the 
space ships start shooting. If done correctly, you will 
stay in front of wizpig the rest of the race.

For the second and third laps, get only the blue ballons 
as before, avoid all red ballons, and make sure you get 
the shield ballon, he normally will never pass you once 
you pull ahead, as long as you don't hit walls. If he does 
pull ahead, you will only need one red ballon, then you 
should be able to pass once again. 
Submitted by The Game Dr and jkhardin@uncc.edu


Cheat Codes 
-----------
Enter these codes on the cheat menu, then go to the 
CODE LIST and turn them on.


 FREEFRUIT - Start with 10 bananas 
 TOXICOFFENDER - All balloons are green 
 DOUBLEVISION - Two players can use the same character 
 OPPOSITESATTRACT - All balloons are rainbows 
 BODYARMOR - All balloons are yellow 
 BOMBSAWAY - All balloons are red 
 ROCKETFUEL - All balloons are blue 
 NOYELLOWSTUFF - No bananas in multiplayer mode 
 BYEBYEBALLOONS - Computer can't use weapons 
 JOINTVENTURE - Two-player Adventure 
 TIMETOLOSE - Computer is VERY good 
 BLABBERMOUTH - Changes horn sounds 
 BOGUSBANANAS - Bananas slow you down 
 VITAMINB - Unlimited bananas 
 ZAPTHEZIPPERS - No zippers 
 FREEFORALL - Fully powered-up balloons 
 JUKEBOX - Adds Music Test to AUDIO OPTIONS menu 
 ARNOLD - Large players 
 TEENYWEENIES - Small players 
 OFFROAD - Four wheel drive 
 WHODIDTHIS - View Credits 

Submitted by BlueMRage, Chris Evans, Shin Nate, 
James Walston and Bryan Meason

Different Sky in Star City 
--------------------------
Usually, the sky in Star City is red, but this trick 
makes it blue. First go to the magic code screen and 
enter the code "doublevision". Now (if you have two 
controllers) select the same character and start racing 
in Star City. The sky will be blue instead of red. 
Submitted by Scott Kusner (skusner@yahoo.com) 

Hidden Gold Balloon 
-------------------
This works best with the hover car. In the lobby, go 
thru the waterfall to enter the snow-covered place. 
Continue down the river untill you go thru a small doorway. 
As soon as you go thru the doorway, head rihgt onto the 
grass. Keep going untill you get to a ramp. Go up the 
ramp and there should be a golden balloon. 
Submitted by MaxJerome33@hotmail.com

Key Locations 
-------------
Dino Domain key:
This key is located in the track called "Ancient Lake". 
When you start, go straight. Look straight ahead, you can 
see the key located on a ramp right in front of you between 
two Stonehenge-like monuments 
 
Snowflake Mountain key
----------------------
This key is located in the track called "Snowball Valley". 
When you start, don't go. Just make an immediate left and 
go through the path in the mountains. Then take another 
right and you should see the key in an alcove in the side 
of the mountain. 

Sherbert Island key
-------------------
This key is located in the track called "Crescent Island". 
When you start, take the left path. After the second zipper, 
lead left even more, into the water. Go and look at the side 
of the mountain straight ahead. There should be an alcove 
with the key in it. 

Dragon Forest key
-----------------
This key is located in the track called "Boulder Canyon". 
Get to the part of the track where you see a bell hanging 
from the ceiling. Power up your speed burst to level 3 
(get three blue balloons). The turn around and face the 
bell from the "wrong way" then hit the bell. The drawbridge 
in front of you should raise. Use your level 3 speedburst 
and speed up the raising drawbridge and get the key. 
(Make sure its a 2x burst, and be sure to jump right 
when you reach the top of the bridge!) 
Submitted by Bryan Meason, Drew Ressler and The Game Dr

Play as Drumstick
----------------- 
To play as Drumstick, find all of the amulets, the 
WizPig and the TT amulets. Once you've done this, go 
to the main feild where you usually start and go over 
to the frogs by the water. Find the frog with a little 
red bird on it's head and run over it. Drumstick will 
appear and you can now race with him whenever you want. 
Submitted by Chris Cassaro

Play as TT the Chronomaster 
---------------------------
You must meet the first times to get tt's ghost, 
then u must beat his record time in all 20 courses 
with the selected vehicle. 

 Board                To Meet TT   To Beat TT 
 Ancient Lakes         1:07.00      1:01.28 
 Fossil Canyon         1:37.00      1:30.18 
 Jungle Falls          1:08.00      1:02.50 
 Hot Top Volcano       1:35.00      1:30.71 
 Everfrost Peak        1:53.00      1:48.00 
 Walrus Cove           2:10.00      2:06.28 
 Snowball Valley       1:13.00      1:06.41 
 Frosty Village        1:44.00      1:39.40 
 Whale Bay             1:19.00      1:13.11 
 Crescent Island       1:39.00      1:33.16 
 Pirate Lagoon         1:34.00      1:28.56 
 Treasure Caves        1:10.00      1:05.63 
 Windmill Plains       2:22.00      2:13.13 
 Greenwood Village     1:46.00      1:40.61 
 Boulder Canyon        2:11.00      2:02.35 
 Haunted Woods         1:22.00      1:09.51 
 Spacedust Alley       2:12.00      2:06.16 
 Darkmoon Carverns     2:20.00      2:12.05 
 Spaceport Alpha       2:16.00      2:09.03 
 Star City             2:07.00      2:01.45

Submitted by celtic@cruzio.com and LightRanma@aol.com
Shortcuts 

Fossil Canyon
-------------
This one is obvious. At the fork in the 
road, take a left. It's a bit shorter and safer. 

Dino Domain Boss
----------------
This shortcut is on the boss of 
Dino Domain (the triceratops). About halfway up the 
mountain, after the place where you go past a large 
pillar on the right with two balloons, you should see 
some bushes on the right. Behind them is a tunnel that 
will almost assure that you'll win. 

Frosty Village 1
----------------
In the part where you go past several 
large pillars, go either left or right off-road. You must 
make use of the three Zippers of both paths. 

Frosty Village 2
----------------
You must use the hovercraft to take 
this shortcut without losing speed. Near the end, you'll 
see a large outcropping with three ledges on it on the 
right, surrounded by a lake. Underneath it is a tunnel. 
Go through it. 

Snowball Valley 1
-----------------
Like Fossil Canyon, take the left path at the fork. 
It's faster. 

Snowball Valley 2
-----------------
The other shortcut is not really a shortcut. Instead, you 
must grab one of the shield power-ups before the snowball 
area. Use it to sail right through the snowballs and gain 
some ground over your snowball-dodging opponents. 

Crescent Island 1
-----------------
Right before the tunnel at the beginning, you'll see a path 
on the left. Follow it to get a magnet balloon and get ahead. 

Crescent Island 2
-----------------
Using the hovercraft, go left around the pirate ship to find 
a shorter tunnel. 

Crescent Island 3
-----------------
Or, you can go on the ship and go on the right path next to the 
tunnel. Then hop right to go through the hole. 

Crescent Island 4
-----------------
The last shortcut here is found after the pirate ship. On the 
final turn before the end, make a powerslide/hop right to go 
around the pillar on the right. 
It's a great way to win at the last second(and it contains 
a Silver Coin). 

Whale Bay
---------
Use the whale near the beginning to jump over the pirate's ship 
and get a magnet power-up and jump ahead of you foes. 

Pirate's Lagoon
---------------
Near the end, use the Zipper to jump the ramp and get a Turbo 
power-up. 

Windmill Plains
---------------
Go through the windmills at the beginning. Both of them contain 
a Zipper and a Magnet power-up. 

Boulder Canyon
--------------
In the area after the indoor waterfall, you will see a red balloon 
on the left and a green one on the right, leading to the rest of 
the track. But grab the red one and you'll find a hidden tunnel 
behind it. It contains two coins and is shorter. 

Greenwood Village
-----------------
Near the beginning, you'll go through a village area. You should 
see a well. Hit the brakes as you approach it and drive over it. 
You should fall down to a tunnel with a Zipper in it. 
This is the shortcut. 

Haunted Woods
-------------
At the fountain in the village area, take a right. It looks longer, 
but it gets you to the tunnel a bit faster (and it contains a Silver 
Coin.) 

Sherbet Island Boss/Boulder Canyon
----------------------------------
In both of these races, you should gain some speed if you hop over 
the logs with the hovercraft at the right angle. Be careful, if you 
go at the wrong angle, you'll crash into the log and lose speed! 

Star City
---------
Choose the Airplane, then go into Star City and look for the N64 
railway train. Follow it for a shortcut. Note: Do NOT hit the train, 
or else it will go slower.

Alternatively, continue going straight when your in the glass room. 
When you exit fly high. Look for the Rareware sign (the letter R) and 
go right through it. 
 Submitted by Chris Evans and SP-115 (lguppy@qc.bell.ca)

Space World 
-----------
To visit Space World, you must beat WizPig and get all of the Trophies 
and Amulets. Once you've done that, go to the sign by the lighthouse and 
honk at the sign near it. The lighthouse will transform into a rocket and 
into space.  Submitted by The GameDr

Turbo Boost 
-----------
After the announcer says "Get Ready" and the words start to disappear at 
the start of a race, press the A button. You will get a turbo boost. This 
helps dramatically in your racing success! Submitted by Chris Evans


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