Nancy Drew - The Haunted Carousel Walkthrough Version 1.5 10/26/05 DDDDD DDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD D DDDDD DDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDD DDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD DDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDDDD DDDDDD DDDDDDD DDDDDDDDDDDDDDDD DDDDDD DDD DDDD DDDDDDDDDDDDDB DDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDD DD DDDDDDDDDDDD D DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDD DDDDDDD DDDDDDD DDDDDDD DDDDDDD DDDDDD DDDDD DDDD DDDD DDDD DDDD DDDDDD DDDDDDDD DDDDDDDD DDDDDDDD DD DDDDDDD Nancy Drew: The Haunted Carousel Walkthrough by The Lost Gamer (ilovecartoonssomuch@yahoo.com) http://the_lost_gamer.tripod.com/ Copyright 2005 For the latest version of this guide, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Walkthrough 004. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the PC game called Nancy Drew: The Haunted Carousel. It's the eighth game in the Nancy Drew series, in which you play as Nancy Drew and go around and solve mysteries. I think it's a cool game. If you want to contact me, e-mail ilovecartoonssomuch@yahoo.com, but make the subject blank if you do. If you want to reproduce this guide in some fashion, you should contact me before doing so. I have had two people let me know about mistakes I've made in the characters section, yet both of them eluded my responses asking about how they would like to be credited. Therefore, I decided to update the characters section all by myself. So thanks to me for doing that. 002- Characters ----------------------------------------------------------- Nancy Drew: Our heroine! She's a super-mystery solver, and she's trying to solve the case of the haunted carousel, so you _know_ that this case is going to get solved. Ned Nickerson: Nancy's boyfriend, which is unfortunate because I would have liked to date Nancy a little while. I guess I'll have to settle for George, who is less likely to have people try to kill her, anyway. Togo: Apparently, he's the Drew family dog. He doesn't appear in the game. Hannah Gruen: Nancy's housekeeper who e-mails Nancy with news from home. Rolfe Kessler: He's the woodcarver who made the horses for the carousel in 1914. He's dead by now, though. Amelia: Rolfe's wife, who, sadly, was separated from him. Paula Santos: She owns Captain's Cove Amusement Park. Bess and George: Nancy's friends, whom she can call for help. Frank and Joe Hardy: The Hardy Boys, who Nancy can call for help, too. They're not as helpful or interesting as Bess and George. Harlan Bishop: The security guard at the amusement park. He has a...suspicious background. Joy Trent: Park bookkeeper. She's kind of strange. Detective Perris: He worked on a jewel heist case that involved someone hiding jewels in the carousel horses. Ingrid Corey: The park's head engineer. She believes in crazy food-related things, like that Nancy Drew suffers from niacin deficiency. Lance Huffington: He's a con artist who is suing the park for whiplash due to the roller coaster accident. Miles the Magnificent Memory Machine: A robotic invention created by Daryl Trent to try to get Joy to stop being so strange and be a nice person. Tink: He's in charge of the carousel, but is, for the moment, fishing in Canada during his unexpected vacation. Elliott Chen: The park's art director. He's a procrastinator. Luis Guerra: A parole officer, but whose? Anton Sukov: An expert on Rolfe Kessler. Chas Dunning: The person who stole the jewels in the jewel heist that Detective Perris investigate. He died a year ago. Daryl Trent: Joy's father, who is dead. He used to co-own the park before he had to sell his half of the park to Ms. Santos. 003-Walkthrough ----------------------------------------------------------- Start your game by choosing "New Game". Choose tutorial to learn how to play the game, which you should do unless you already know. Once the tutorial is over (or if you don't do it), you can choose either "senior detective" or "junior detective". They're both the same game, but junior detective is slightly easier, "Dear Ned, Well, here I am at Captain Cove's Amusement Park, about to try to figure out what's behind all the weird things that've been happening here lately. First, a horse just disappeared off the carousel one night. Then, a little later, the carousel started spinning around all by itself in the dead of the night, as if it was haunted or something! And then, last week, the roller coaster suddenly stopped in mid-ride for no apparent reason. Nobody was seriously hurt, but the park was shut down until the city knows for sure what caused the accident. I'm here because Paula Santos, the park's owner, is a friend of Dad's. She's putting me up at the Captain's Quarters Hotel, which is next to the park. I'm supposed to head over there right now and meet with a security guard named Harlan Bishop. I hope I don't let Paula down. Wish me luck! Ever yours, Nancy PS. There's a rumor going around that the park is cursed. Creepy, huh?" The game begins with Nancy in her room at the Captain's Quarter's Hotel. Her laptop is on the desk by the phone. Nancy's laptop is important for several reasons. One, it keeps a record of everything that's happed (in the journal). Two, it gives hints on what to do next (in the things to do option). Third, it lets Nancy get important e-mail from her family (okay, so that's _not_ important), friends (totally important!) and the sassy detective newsletter (sounds good to me!). If you're ever stuck, you can check out the things to do list to figure out what to do. In fact, check it now. You'll see there are three things to do: Meet Harlan Bishop, the security guard, call Paula Santos to let her know that you showed up okay, and check out the carousel. Okay, so let's do that. Leave the room. Nancy leaves the room (and the hotel) for the park. Step up towards the park, and a loudspeaker tells the young lady who just entered the park to go through the whale's mouth to her left. Hey, that's you! So walk up to the whale's mouth and go through the "employees only" door. Inside is Harlan Bishop, the security guard you're supposed to meet. Talk with him to get the lowdown on what's going on here. He's the only security guard on duty because the park is closed, and he doesn't believe in the "curse" nonsense. He tells you about the other people working during the lock-down, who are Ingrid Cory, the park's chief engineer, who believes some weird new age food stuff, and Elliott Chen, the park's art director, who is a nosy, procrastinating sort of guy. But first things first--Harlan lets you know that you have to see the park's bookkeeper, Joy Trent, to get an access card, so you can get into the employee only areas. He also gives you a fun card, so you can ride the rides and play the games at the park (when you're not busy sleuthing). And he gives you a map of the park. Wow, what a nice guy! Is he buttering you up so you won't be suspicious of him? Does he, perhaps, have something to hide? Hmmm... Anyway, he can show you a tape of the carousel haunting, which is pretty boring (just the carousel going on while no one's there). There's a burst of static before the carousel starts, though, which Nancy picks up on as probably having something to do with the "haunting"; that is, maybe whatever started the carousel caused the static. If you ask Harlan where he worked before, he says that he worked in...a store. Department store. As a security guard in Flemington, which is conveniently located far away so Nancy can't double-check this. Hmmm...does anyone else suspect a phony alibi? Check his locker. Harlan doesn't let you check his locker (but you should try anyway, so that "check Harlan's locker" appears on the to-do list on Nancy's computer). What you can check out is the white board, which has the phone number of the local police. Examine the phone number, and Nancy copies it down. Then you can leave. Head towards Joy's like Harlan said, and Ms. Santos calls you to let you know that she wants the roller coaster to be investigated, even if the power to it is shut off. Sounds like a plan. Talk to Joy. It seems that she doesn't like Ms. Santos too much. Something to do with how Joy's father used to co-own the park with Ms. Santos, until she bought out his half of the park. Joy's father is dead now... Joy tells you that Elliott Chen is behind in his work as art director, and she tells you to see Ingrid about problems, not her. More importantly, she gives you an access card. There are a few things you should look at in this room. First, go up to the bookcase behind Joy (the one with something covered up on top of it). Open the top-right drawer to find a loose paper. Take the paper to find that it's a stenographed note about a horse being sold...only Nancy can't read all of it. Other than that paper, check out the framed newspapers in the room. One is about someone finding hidden jewels in a carousel horse years ago (the jewels were from a heist). Detective Perris worked on that case, so maybe you should call him, because maybe, just maybe, someone stole the horse off the carousel because they expected to find jewels in it. On a fun note, check out who wrote the news article. It's the esteemed reporter Dill E. Daly. Ha ha! I wonder if he works for Carmen Sandiego! You can also check out a newspaper in the corner (it's on some boxes) that tells about the roller coaster stopping, and Lance Huffington (the con artist!) suing for whiplash. Leave Joy's room now that you've done everything you can here. Now it's time to make some phone calls. Call the police department to reach Detective Perris. He lets you know that the jewel thief died in prison about a year ago, but maybe the thief had a confident. Tell you what; he'll investigate and call you back. As for the mysterious stenography notes, call Nancy's friend Bess. She's waiting for a hunky guy who works at the movies to call. George, her cousin, is there, too. Talk to them about the stenography notes, and they promise to research it and let you know their results. Time to check out the carousel. Go through the gate and take a look around. You can go as far as the organ thing (right by the middle of the carousel). Try your access card on it, but that doesn't work for some reason. Leave the carousel area, but turn around and use your fun card on the meter there to ride the carousel. Grab the brass ring when you go by it (you get two tries). Don't try to grab too early or you'll fall off and need some brain surgery. If you don't get the brass ring, put your fun card in again and try another time. Keep doing that until you get that brass ring. After that's done, it's time to check out the roller coaster. Detective Perris calls you to let you know that the jewel thief's cellmate was recently paroled, and he fits the description of...HARLAN BISHOP!!! So he was using a phony alibi after all!!! Wait, no, you can't prove that. It could be someone else. So let's give Harlan the benefit of the doubt for now. Perris says he'll keep investigating, so let's do the same. Examine the access card reader to the roller coaster to find a red tag on it. Check it out. Hmmm...what could it mean? Is there an engineering problem? And are there any more? The answer to that is "yes", and you should identify it so you can tell Ingrid about it. Go to the Midway Games and examine the machine that is out of order. Once you're done with that, go see Ingrid. Ingrid tells you that you're low on Vitamin B3, Niacin. Gee, thanks. She does, however, tell you important things, like that she lost the blueprints of roller coaster (hmmm...), that Harlan is an ex-bouncer from Trenton (so he was using a phony alibi!) and that carousel horses can be valuable, which could be when the carousel horse was stolen. As for engineering stuff, for the roller coaster, she gives you a macro processor and an engineering handbook so that you can do the job. But before then, you'll have to get her soldering gun from Elliott Chen, the artist guy. Once you're done, give the red tag to Harlan so he can put the power back on. Hmmm...check out who wrote the engineering handbook. Petit Al-Tegither. Wonder if he knows Dill E. Daly? For another pun, note that it's _Parker's_ Industrial Engineering Handbook (Parker's, this is an amusement park, get it?). In other engineering news, Ingrid tells you that the broken access card readers will be repaired when she gets down working here. Also, she lost her pliers, so if you find them, hang onto them. To repair the broken midway game, all you have to do is reprogram it using a portable keyboard, which is also missing. Sheesh, the keyboard, the pliers, the blueprints...what _hasn't_ Ingrid lost? Once you're done talking to Ingrid, check out her computer area. Examine that car magazine and her bag. Whoops, she doesn't want you to examine the bag. Dang, guess you'll have to snoop around here later when she's not around. Time to visit Elliott. Bess and George call to say that they e-mailed some stenography notes to you, which is good. But you should see Elliott now. Nancy accidentally knocks over a can of paint, and he kicks you out unless and until Joy calls him. Dang. Better visit Joy. Joy isn't in the room, so you should leave a message on her desk. You're interrupted by Miles the Magnificent Memory Machine, which is some sort of crazy robot that is obsessed with Joy. Weird. Leave a message for Joy on her desk with her chewed-upon pencil (ew...) and then leave. Well, now I guess you'll just have to sit and wait for Joy to return and then call Elliott. Say, to take up the time, why not decode the stenography notes? Go back to Nancy's laptop in her room in the hotel to read the e-mail on stenography (in your inbox). Read it through to learn about stenography, then check out the stenographed note. Translate the missing part ("Glory") to learn that the horse that was sold was named "Glory". Well, that was a waste of time. That should have taken up enough time for Joy to call Elliott, so go to talk with him. He lets you know that the stolen carousel horse was a piece of junk (ie. it was not originally carved by Rolfe Kessler), and that he certainly did NOT shut down the park so he could catch up on his work. Eliot gives you the soldering gun (if you ask for it), which is ends his usefulness at this point. Now you have to explore the room. Head towards the desk thing right of Elliott, and examine the spare roll of tape. Elliott lets you take it. You can also take the tissue strips from the box on top of the blue boxes (by Elliott), so do so. At the other end of the room is a bookshelf. You can read one of the books on the bookshelf to learn fun things about carousel (horses), like that the outside horses are bigger than the ones on the inside. Opposite the bookshelf is a fan. Turn it on by pressing the button below it. Yes, it seems useless, but, trust me, it'll come in handy. Also, make sure to check out the magazine that Elliott is reading (directly opposite of him). He doesn't let you. Hmmm...yet another thing you'll have to check out when the owner isn't around. Something you can check out is a piece of paper in the corner, which is an order for a lot of wood (why does Elliott need so much wood?). Well, now that you have the soldering gun, you can check out the roller coaster. Go to the roller coaster and open up the access card reader. Check out the circuitry area, (that'd be the board on the left) and put the macro processor into place at the right side of the circuit. Now you need to solder in the correct processors. You can figure out which ones you need to solder by checking the notes left by the engineer who last worked on this and the engineering handbook. Or you could just follow my instructions. Either way, solder in the macro processors on the top and the right (solder in both sides of the processors) and flip the power switch to get things working. Take the tag to Harlan, who turns on the power to the access reader. Go to the roller coaster and use your access card on the reader to get inside. Move along inside the roller coaster, and you find a pencil that is chewed up. Hey...Joy chews her pencils! Is it hers? Let's ask her. Leave the roller coaster. Oh no, Nancy gets trapped under the tracks! Someone's trying to run her over! Better hurry to free yourself. Open the track-switching box and arrange the wires in the following order: blue on the top, green in the middle and red on the bottom. Then hit power, and press the "A" button to change the tracks to the "A" position. Nancy's free and doesn't get run over, yay! Ugh, that attempted murder was so bad that I'm going to need a dose of fun before continuing the investigation. So go to the haunted house and use your access card to get inside. Move all the way down the hall to the mechanical spook on the ground. Examine the spook to find the portable keyboard. Now you can fix the game machine! So head to the midway games and approach the broken game. Flip it around, then use your access card to get into the circuitry in the back. Plug in the keyboard, then type in "Super" and "KM5200" to fix the game. Now it's time to play the games. To win squid toss, on the first shot, move the lever one to the left and shoot it at shrimp strength. For the next shot, move the lever one right and shoot it at dolphin level. For the last shot, move the lever one right and shoot it at whale level. You then win an anchor token. Play the other games (swimmer's itch and barnacle blast) and win the other tokens (a seahorse, clam, and mermaid). If you run out of credits on your card, you can get another one from Harlan. Once you've got all the tokens, you can get prizes. Choose the harmonica, and the red thing. What fun prizes! Now head to the carousel and go to the organ thing. Open up the band organ on the right, and there's a note telling you not to do anything without calling Tink (he's not there if you call, so don't bother). Instead, open the door to the gear room (left of the band organ). Examine the floor directly opposite of the exit. There's a trap door! Crawl down to reach the area below carousel. Crawl through this area to find a strange mechanical device. Hit the "transmit" button, and the carousel moves. So that's what caused the carousel to go in the middle of the night! Cool! Wait, not cool! You're under the moving carousel! Quickly get back up through the trap door! When you go through the trap door, Nancy notices something near the ceiling. Move closer to see it's a letter. Use the red thing on it to knock it down. It's a letter by Rolfe Kessler, who made this carousel. Apparently, he had a workshop under the ballroom (which was turned into the haunted house forty years ago). Now it's time to pull a sneaky move. Go see Harlan and tell him about how you were almost run over at the roller coaster. He says he'll investigate. So while he's gone investigating, we can snoop around in his locker, ha ha! Maybe there's incriminating evidence in there! But Harlan hasn't left yet, so let's confront Joy. While Nancy does so, Miles interrupts to tell that Nancy snooped, the jerk! Joy tells you that Miles was invented by her father to reacquaint her with her childhood, because she is "a party-pooping stick in the mud." Miles gives you a riddle about the silvery remains of a four-bit day. Hmmm...I have no clue what that riddle is talking about. Anyway, Harlan should be gone by now, so go to his place. Check out his magazine, and you'll see that he highlighted a secret number thingy on it (101190). That just so happens to be his locker combination. Head to the locker, turn to the first digit and press the triangle button. Then turn to the next digit and press the triangle button. Repeat this until you put in all of the digits, and the locker opens. Check the upper part of the locker to find an appointment book. Harlan is planning to meet Luis G. Who's that? Check the lower part of the locker to find a tape. Take the tape, then put it in the tape player at the machine that Harlan sits in front of. The tape is of Ingrid entering her security code (0726) into the engineering building. Put the tape back and exit Harlan's place. Call Luis G. to find that Luis is Harlan's probation officer. So Harlan was a con? He's getting more suspicious by the second now! Call Ms. Santos to let her know about this! Ms. Santos, as it turns out, already knows that Harlan used to be in jail, and she's not happy to hear that he used the security camera to spy on Ingrid. She's going to give him the benefit of the doubt, though. Go see Elliott to see if he knows the answer to the riddle, and he does! It's the spoon you get when you order a "fundae" at the hotel. So go to the hotel and pick up the phone and order a fundae. Eat it, pick up the spoon, and go to Joy and tell her you solved the riddle. Luis Guerra calls you before you get to Joy's, and he clears Harlan. Dang, so that lead was wrong. Anyway, go to Joy and put the spoon inside Miles and it turns out you got the right answer to the riddle! We learn that Joy destroyed all the pictures of her mother after her mother died (when she was four), which is kind of sad. Miles gives you a blank piece of paper, which is the second riddle. This seems mysterious, but it's not hard; the riddle was simply written in lemon juice (AKA invisible ink), which was mentioned in a Sassy Detective e-mail. Go back to Nancy's room, and turn to the small room aside of the door to find the ironing board. Take out the iron and turn it on, then put the paper down and iron it a couple of times to find the riddle. Turn off the iron, put it away, then head to Joy's. At Joy's, the riddle is discussed. Apparently, you need to play the first eight notes of Joy's favorite song on a harmonica. Her favorite song is roll #3 of the band organ's various paper rolls. We should head to the carousel now, but do you know what we forgot to do? Check out Ingrid's! Head to her place and type in the security code 0726 to get inside. Check out her bag to learn she paid for a gold $21,194.98 watch in cash! Where did she get that much money? Also, check out the note nearby where Ingrid usually stands. It's a note that says to call LH about the results. LH...Lance Huffington, maybe? Call LH and yes, it is Lance Huffington, the con artist who is suing the park. He hits on Nancy during the entire phone call, the jerk. Well, whatever. It seems that Ingrid is in cahoots with him. Head to the carousel, and call Tink. He lets you know that the combination to the safe in the gear room is 18, 9, 39. Open it up like you did with Harlan's locker and take out the roll labeled number 3. Take it to the band organ and put it on the dowel. Dang, the dowel breaks! You'll have to fix it. Elliott has a lather, so you can fix it there. Go to Elliott, and he gives you permission to use it, while he leaves to go on an errand. Put the dowel against the ruler by where you got the tape to get the proper measurements (long indentation from 2.5 to 11.5, with a notch at 12). Head over to the lathe. Hey, now that Elliott's gone, we can check out his magazine! He has copied down Anton Sukav's phone number, so Nancy does, too. Anton Sukav knows a lot about Rolfe Kessler and carousels. Go to the lathe and put on the goggles. Grab a stick of wood from the container on the left. Then move up to the lathe (zoom in on the thing to the left) and you have to start using the lathe. You can create notches up to three lengths, and at various positions. Carve at the third length (the longest one) from inch 3 to inch 10, which is a smooth cut all the way. Then make a cut with the first length at inch 12, and you're done! Time to go back to the carousel. Go to the band organ, open it up and put in the dowel. Then put the roll in, and switch the machine from CD to roll. Turn the power on and the song plays. But how do you know what notes they are? Wait, the fan! Remember how you could see the air moving through the fan due to the tissue strips and tape? You can do that here! Put the tissue strips on the organ pipes and tape them down. Then start the song again and you see that the first eight notes are A, E, D, E, F, E, A and E. Turn the band organ off and go to Joy's. Before you do so, Harlan wants you to report to the security office. He's upset that you told Ms. Santos he is an ex-con who fits the description of the cellmate of the jewel thief. Nancy apologizes, but he's still kind of huffy. Leave Harlan's and call Ms. Santos to set the record straight, because you cleared Harlan. Then go to Joy's, which is where you were going before you were interrupted. Play the song for Miles, and you're right! It turns out that Joy's mom bought a carousel horse for her. Which one was it? Wait, we know that; it was said in the stenographed note! Glory! As it turns out, Joy's father didn't destroy the horse as Joy asked to, but he saved it. Okay...then Miles gives the last riddle. Ask Tink for the book about Kessler and Amelia, then put her nickname into the chest of Spook Number Ten, and put the brass prize on his arm. Well, that seems easy enough (ha!), but Joy doesn't want to help. She has to go confess to Paula, because she stopped the roller coaster. Aha!!! Mystery solved! Well, not the carousel mystery, but at least something was solved. Leave Joy's and call Tink about Amelia's nickname. Tink has no idea what it is because he just kept the book to humor Mr. Trent. Dang. So then call Anton Sukov, the expert on Rolfe Kessler, who tells you that his nickname for Amelia was Spatzi. Great, so that's that part of the riddle. Now let's go check up on Spook #10, who has to be in the haunted house. Dang, the arm is missing and red-tagged. While you're here, check out the room that the spook's right arm is pointing at. Check out the radiator, and above it is a hidden door. Hmmm...press the blue thing (the one used to start the carousel) to the blue pad here and a keyhole appears. But you don't have a key. Oh, well. Go to Ingrid's to ask her about the missing arm of the spook, and to confront her about being in cahoots with Lance Huffington, although we already figured out that Joy caused the accident (sorry about that, but I didn't have you do everything in the correct order). Go see Ingrid about the arm, and she gives it to you, along with some pliers. You can confront her now about the Lance Huffington business, but you don't have to. What you have to do is talk to her about the locked door in the haunted house. Make sure you do this. Then go the haunted house, but Harlan asks you to report to the security office again. He's got an anonymous letter for you, and an apology. So he's not so huffy anymore! That's good. Go to the haunted hours and reattach the arm of Spook 10, using the pliers to screw it on (keep screwing until Nancy thinks it's okay). Then grab the red tag and head to Harlan's. Harlan has a package for you, which is the key for the haunted house's keyhole. Too bad, we don't need it now. Give him the red tag and he starts up spook 10. Go back to the haunted house and go to Spook 10, which is on. Check out its chest and spin the letters until they spell out "SPATZI". The spook's arm then comes down. Put the brass ring on the spook's arm, and a trap door opens, and a sign for Joy comes down. Go down the trap door. The stairs looks bad, and on her way down, Nancy trips. Nancy trips into Glory, the carousel horse. Hey, jewels come out! So Nancy's suspicions about jewels still being in the park were correct! Oh yay! Additionally, there is a letter for Joy there. It has a picture of her mother (Aw...) inside. It says to see where Glory was carved, look for Kessler's symbol on the wall. Look up, and is that Kessler's symbol on the wall right there? Wow, this is too easy. Check it out and you reach Kessler's hidden workshop. There are more horses here. Wait a second...forgeries! Someone is making faux Kessler originals! Check out the computer and you find some printed e-mails about someone trying to sell the horses. Okay, this is definitely time to call the police (except Nancy can't use her phone inside). So leave through the door and who comes in? ELLIOTT!!! Aha! So he's guilty! He stole the horse so he could make these duplicates, which is why he's behind in his work! And he was making up the "curse" nonsense to bring up the price! Right you are, Nancy. But Elliott isn't planning on letting you tell anyone. Nancy interrupts to tell about the jewels (this was talked about in a Sassy Detective e-mail, that when you're cornered, you can distract greedy criminals). Choose the option "that's right, you wan't 'em, here!" and Nancy chucks it at Elliott's fat head! Ha ha, take THAT, you procrastinating evil-doer! But now is not the time to gloat; it's the time to GET THE HELL AWAY FROM THE ANGRY GUY WHO IS PLANNING ON KILLING YOU!!! Go out through the door, then turn around and go up the stairs and exit this place (you go through the hidden passageway that you would have reached had you used the key in the keyhole...but you would also have had another attempt on your life occur if you did so). Leave as fast as you can, but by the spook, the doors lock and Elliott comes back. Dang! Wait, he's behind the Joy sign! Take the brass ring off of the spook, and the sign goes back up, smacking Elliott in his face and knocking him into trap door! Ha ha! Nancy taunts Elliott, talking about how she's going to call the police. She does so, and justice is served as you watch the ending scenes and credits. Yay, game over and won! 004-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2005. If you want to use any part of this FAQ, ask me first (instructions under general information)