Diddy Kong Racing - Platform: Nintendo64 2X Speed Burst -------------- Whenever you hit a zipper of any kind, or use any Speed Burst item, let go of the Accelerate button before you use the item or hit the zipper. The boost should be twice as powerful. Submitted by Drew Ressler Adventure 2 ----------- To play the second adventure, make your way to Space World (see below) and beat Wizpig again. You'll now have a new option called ADVENTURE 2. In this mode you have to collect platinum balloons and all the adventure tracks will be reversed. Submitted by Bryan Meason Beating Wizpig -------------- To beat Wizpig the first time, make sure you're using Bumper and start the race. You have to hit every zipper on every lap; if you miss more than one you can't win. Remember to let off the gas right before you hit the zippers for added boost! If you hit all the zippers and get that extra boost you'll beat him with ease! Beating Wizpig the second time is actually easier than the first if you're using Diddy Kong. First, turbo start and immediately grab the first blue ballon, use it right away and stay low. (It is very important to make all the turns, without hitting the sides of the walls and caves.) Second, grab the first red ballon (low route) then the second, giving you a heat seeker. You should be close behind him, fire away and fly high. The high route gives you a turbo boost going into the caves; use it immediately (it is possible to pull into first going into the caves.) As soon as you're in the caves, get the first blue ballon on the left, use it and stay low, this should definately boost you in front of wizpig. Stay low and don't worry about any other ballons until you see the Shield ballon on the left. Make sure you get it, you will need it to make it through Wizpig's chamber. Use it as soon as the space ships start shooting. If done correctly, you will stay in front of wizpig the rest of the race. For the second and third laps, get only the blue ballons as before, avoid all red ballons, and make sure you get the shield ballon, he normally will never pass you once you pull ahead, as long as you don't hit walls. If he does pull ahead, you will only need one red ballon, then you should be able to pass once again. Submitted by The Game Dr and jkhardin@uncc.edu Cheat Codes ----------- Enter these codes on the cheat menu, then go to the CODE LIST and turn them on. FREEFRUIT - Start with 10 bananas TOXICOFFENDER - All balloons are green DOUBLEVISION - Two players can use the same character OPPOSITESATTRACT - All balloons are rainbows BODYARMOR - All balloons are yellow BOMBSAWAY - All balloons are red ROCKETFUEL - All balloons are blue NOYELLOWSTUFF - No bananas in multiplayer mode BYEBYEBALLOONS - Computer can't use weapons JOINTVENTURE - Two-player Adventure TIMETOLOSE - Computer is VERY good BLABBERMOUTH - Changes horn sounds BOGUSBANANAS - Bananas slow you down VITAMINB - Unlimited bananas ZAPTHEZIPPERS - No zippers FREEFORALL - Fully powered-up balloons JUKEBOX - Adds Music Test to AUDIO OPTIONS menu ARNOLD - Large players TEENYWEENIES - Small players OFFROAD - Four wheel drive WHODIDTHIS - View Credits Submitted by BlueMRage, Chris Evans, Shin Nate, James Walston and Bryan Meason Different Sky in Star City -------------------------- Usually, the sky in Star City is red, but this trick makes it blue. First go to the magic code screen and enter the code "doublevision". Now (if you have two controllers) select the same character and start racing in Star City. The sky will be blue instead of red. Submitted by Scott Kusner (skusner@yahoo.com) Hidden Gold Balloon ------------------- This works best with the hover car. In the lobby, go thru the waterfall to enter the snow-covered place. Continue down the river untill you go thru a small doorway. As soon as you go thru the doorway, head rihgt onto the grass. Keep going untill you get to a ramp. Go up the ramp and there should be a golden balloon. Submitted by MaxJerome33@hotmail.com Key Locations ------------- Dino Domain key: This key is located in the track called "Ancient Lake". When you start, go straight. Look straight ahead, you can see the key located on a ramp right in front of you between two Stonehenge-like monuments Snowflake Mountain key ---------------------- This key is located in the track called "Snowball Valley". When you start, don't go. Just make an immediate left and go through the path in the mountains. Then take another right and you should see the key in an alcove in the side of the mountain. Sherbert Island key ------------------- This key is located in the track called "Crescent Island". When you start, take the left path. After the second zipper, lead left even more, into the water. Go and look at the side of the mountain straight ahead. There should be an alcove with the key in it. Dragon Forest key ----------------- This key is located in the track called "Boulder Canyon". Get to the part of the track where you see a bell hanging from the ceiling. Power up your speed burst to level 3 (get three blue balloons). The turn around and face the bell from the "wrong way" then hit the bell. The drawbridge in front of you should raise. Use your level 3 speedburst and speed up the raising drawbridge and get the key. (Make sure its a 2x burst, and be sure to jump right when you reach the top of the bridge!) Submitted by Bryan Meason, Drew Ressler and The Game Dr Play as Drumstick ----------------- To play as Drumstick, find all of the amulets, the WizPig and the TT amulets. Once you've done this, go to the main feild where you usually start and go over to the frogs by the water. Find the frog with a little red bird on it's head and run over it. Drumstick will appear and you can now race with him whenever you want. Submitted by Chris Cassaro Play as TT the Chronomaster --------------------------- You must meet the first times to get tt's ghost, then u must beat his record time in all 20 courses with the selected vehicle. Board To Meet TT To Beat TT Ancient Lakes 1:07.00 1:01.28 Fossil Canyon 1:37.00 1:30.18 Jungle Falls 1:08.00 1:02.50 Hot Top Volcano 1:35.00 1:30.71 Everfrost Peak 1:53.00 1:48.00 Walrus Cove 2:10.00 2:06.28 Snowball Valley 1:13.00 1:06.41 Frosty Village 1:44.00 1:39.40 Whale Bay 1:19.00 1:13.11 Crescent Island 1:39.00 1:33.16 Pirate Lagoon 1:34.00 1:28.56 Treasure Caves 1:10.00 1:05.63 Windmill Plains 2:22.00 2:13.13 Greenwood Village 1:46.00 1:40.61 Boulder Canyon 2:11.00 2:02.35 Haunted Woods 1:22.00 1:09.51 Spacedust Alley 2:12.00 2:06.16 Darkmoon Carverns 2:20.00 2:12.05 Spaceport Alpha 2:16.00 2:09.03 Star City 2:07.00 2:01.45 Submitted by celtic@cruzio.com and LightRanma@aol.com Shortcuts Fossil Canyon ------------- This one is obvious. At the fork in the road, take a left. It's a bit shorter and safer. Dino Domain Boss ---------------- This shortcut is on the boss of Dino Domain (the triceratops). About halfway up the mountain, after the place where you go past a large pillar on the right with two balloons, you should see some bushes on the right. Behind them is a tunnel that will almost assure that you'll win. Frosty Village 1 ---------------- In the part where you go past several large pillars, go either left or right off-road. You must make use of the three Zippers of both paths. Frosty Village 2 ---------------- You must use the hovercraft to take this shortcut without losing speed. Near the end, you'll see a large outcropping with three ledges on it on the right, surrounded by a lake. Underneath it is a tunnel. Go through it. Snowball Valley 1 ----------------- Like Fossil Canyon, take the left path at the fork. It's faster. Snowball Valley 2 ----------------- The other shortcut is not really a shortcut. Instead, you must grab one of the shield power-ups before the snowball area. Use it to sail right through the snowballs and gain some ground over your snowball-dodging opponents. Crescent Island 1 ----------------- Right before the tunnel at the beginning, you'll see a path on the left. Follow it to get a magnet balloon and get ahead. Crescent Island 2 ----------------- Using the hovercraft, go left around the pirate ship to find a shorter tunnel. Crescent Island 3 ----------------- Or, you can go on the ship and go on the right path next to the tunnel. Then hop right to go through the hole. Crescent Island 4 ----------------- The last shortcut here is found after the pirate ship. On the final turn before the end, make a powerslide/hop right to go around the pillar on the right. It's a great way to win at the last second(and it contains a Silver Coin). Whale Bay --------- Use the whale near the beginning to jump over the pirate's ship and get a magnet power-up and jump ahead of you foes. Pirate's Lagoon --------------- Near the end, use the Zipper to jump the ramp and get a Turbo power-up. Windmill Plains --------------- Go through the windmills at the beginning. Both of them contain a Zipper and a Magnet power-up. Boulder Canyon -------------- In the area after the indoor waterfall, you will see a red balloon on the left and a green one on the right, leading to the rest of the track. But grab the red one and you'll find a hidden tunnel behind it. It contains two coins and is shorter. Greenwood Village ----------------- Near the beginning, you'll go through a village area. You should see a well. Hit the brakes as you approach it and drive over it. You should fall down to a tunnel with a Zipper in it. This is the shortcut. Haunted Woods ------------- At the fountain in the village area, take a right. It looks longer, but it gets you to the tunnel a bit faster (and it contains a Silver Coin.) Sherbet Island Boss/Boulder Canyon ---------------------------------- In both of these races, you should gain some speed if you hop over the logs with the hovercraft at the right angle. Be careful, if you go at the wrong angle, you'll crash into the log and lose speed! Star City --------- Choose the Airplane, then go into Star City and look for the N64 railway train. Follow it for a shortcut. Note: Do NOT hit the train, or else it will go slower. Alternatively, continue going straight when your in the glass room. When you exit fly high. Look for the Rareware sign (the letter R) and go right through it. Submitted by Chris Evans and SP-115 (lguppy@qc.bell.ca) Space World ----------- To visit Space World, you must beat WizPig and get all of the Trophies and Amulets. Once you've done that, go to the sign by the lighthouse and honk at the sign near it. The lighthouse will transform into a rocket and into space. Submitted by The GameDr Turbo Boost ----------- After the announcer says "Get Ready" and the words start to disappear at the start of a race, press the A button. You will get a turbo boost. This helps dramatically in your racing success! Submitted by Chris Evans