Riven - Playing Guide Playing Guide The Temple Island Once you've been released from the cage, look at the telescope ahead of you. There's a lever on the right-hand side, as well as a button, although Neither works for the time being. So, return to the cage, bear right, and go up the steps. If you walk onto the bridge and look behind you, you'll see the dome in the distance. To get to it, go back over the bridge, and go straight on into the room leading off from the gold room. From here, go forward into the gold room proper, and have a look around. You 'll notice two open doors - one of which (the one with the grill barring your passage) leads to the dome. The beetles you see on the pillars reveal paintings if you pull them, while the walls all contain very tiny pin-holes. Return to the room that leads to this gate room, and push the button you find on your right to rotate the walls of the gold room. By looking through the tiny glass lens in front of you, you can see that the room has rotated. The grill door is still blocked, though, so push the button three more times. Now you need to go back to the path, bear left, and go down the steps. When you're at a dead end, turn left twice, then you should be in front of a gate. Click the cursor under the gate to enter, then climb the ladder and walk across the board. Next, walk through the gold room and enter the cave. Here, you'll find a lever. Pull it, then return to the gold room. Pull the lever you find here, then push the button twice, then across the gate room and take the door to the left. Turning around, you'll see a lever to the left of the door. Pull it, then push the button twice, and walk across the gold room to the main entrance. Here, push the button twice to rotate the wall, then, with the grill raised, cross the room, and enter. Now, go across the bridge to the large dome. Don't touch the lever you find here, but enter the large chamber instead. You'll see a sign which tells you how the chamber relates to the five islands, and shows the walkway you're on which has a missing piece (visible to your right). Go down the walkway to the left, and go up the stairs. When you see the steaming pipe, pull the lever, then return to the main walkway and follow it to the left. Continue around the perimeter of the dome, going through the rocky tunnel, and you'll eventually come across another lever. Pull it, then return though the tunnel. As you leave the tunnel, you'll see a button to your left which comes in useful later... For now, though, return to the dome and go in, and up the stairs. Pull the lever you find, and you'll see the bridge raise. Pull it again, then return to the gold room. From here, go over the bridge, through the entrance and down the passageway. Enter the stone-coloured door you see on the left, and sit on the throne. Now go over to the round device you can see to your left, and pull the lever next to it. You should see a door open in a pillared room. Now leave the room, go left, then down, and go through the metal door you come to. You'll now be in a room with a similar cage to the previous throne room. Now turn around, and you'll be able to see an exit other than the one visible between the pillars. Go through the open door, and you'll soon see a lever with a small blue light on top next to some small steps. Press the light to call a cable car, then get in, press the big button to rotate the car, then push the lever to go forward, and onwards to the next island. The Jungle island When you finally stop, get out of the cable car, turn to your right and walk forward twice. Next, turn right again and you should be able to find a small wooden eye in the rock. Click on it to reveal a symbol, and take a note of it. Also, try to remember the sound it makes as you click on it. Now, turn around and go up the steps. After you've gone three moves ahead, turn around and the cave tunnel should be in the shape of a frog with the wooden eye being in the frog's eye position. Interesting, huh? Anyway, continue to follow the steps, arry on out of the tunnel and go down the stone stairs. Where the path split, turn left and continue down. Now, you'll soon see some animals on rocks. When they drop their heads and they stop moving, go forward one move, then leave the steps and go onto the beach. If you move too quickly, they'll swim off. If you move slowly enough, you'll reach the beach, where you'll see one of the creatures bark. Try to remember the sound it makes, then turn right and walk along the beach to the left. When you reach the end, turn around and you should be able to see another wooden eye in the rocks. Click on it, and remember the symbol and noise it produces, then return to the rocks where you first saw the creatures. Go back up the rocks to the path, then turn left, and follow it along. Now go back up the rocks to the path, turn left, and follow the path up the steps into a tunnel. Cross the walkway and continue to the end, past the guard tower. Go down the ladder you find at the end on the left, and walk right up to the empty pool. Turn the valve on the right to fill the pool with water, then click on the wooden eye, and note the symbol and sound it makes. Now, go around the pool, down the ladder, and follow the bridge to the end. Walk along to the left, go through a short tunnel, and you'll find a ladder that leads in to the water. Remember this, as you'll be returning at the end of this section. For now, though, go back up the ladders, follow the walkway, and go past the beach all the way to where the stairs split into two paths. Go past the landing where you came in, and go straight up the steps in front of you. Once you've reached the top, go over the bridge. And take the path to the right when it branches into two. Take the next left branch, then turning should bring you in front of a gate. Click on the beetle on the gate, then go through the gate. Follow the path along, then go down the steps and through the tree. When you get past the green fungus on your left, turn around, and you should see a massive dagger-shaped object to your right, just off the path. Click on it, leaving the path, turn right, and follow the steps down. Now click on the light, and click on the wooden eye, again remembering the symbol and sound it makes. Now, return o the main path and go left. Take the left-hand path when it splits, then go through the gate, turn left, and go up the stairs. Now return to the gate, and you should see a large dome. Return to the split in the path, take the left path, follow the walkway, then go down. You should now see a large fish idol. Walk up to it, then turn around and click on the top of the left post, opening the idol's mouth. Now turn around and go up the steps, into the idol. Walk to the end, then turn round and pull the lever on the right to close the mouth. Pull the lever on the right, towards you to go down one level, then get out and you'll see another cable car station. Next, go back to the lift, and go up two stops. Walk out of the lift, carry straight on, over the walkway to the right, and walk past the section where the path branches to the right. When you come to the dome, you'll notice that one of the rotating symbols is yellow. Go back to the branch you just walked past, and take it (it's now the first left turning), and you'll come to a kaleidoscope-type object. Here, you need to click on the button on top of it, when the symbol in the viewer becomes yellow. (In reality, you can simply hammer the button repeatedly until you achieve this aim.) Remember the symbol that stopped the rotation, then return to the dome, and you should see what looks like a book if you look through the glass. Pressing the button and moving the sliding lines does nothing at the moment, so walk away from the dome, turn left, and go up the steps to the tower at the top. Go through the door into the tower, and sit on the throne, then pull the hand le on the left; when you've risen through the roof, pull the right- hand lever to close the platform. Next, pull the left lever to go down again, leave the tower, and return back along the walkways to the lift. Go down one level, then open the mouth with the lever, and leave. Now walk along the path, toward the tunnel beneath the dome, and you should see a small child in front of you. When she runs away, go to the split in the path and take the right path. Walk up the stairs, go through the gate, then turn right on the walkway. Follow the path along, and you should soon see the village of mud huts in the distance. Continue towards them, then climb up the ladders and walk across the plank of wood to the entrance of a mud hut. If you click on the door knocker a number of times, someone will appear - but won't talk to you. So, follow the path along to the left, going up another ladder, and you should be approaching what looks like a large brass submarine. Pull the lever on the left and you' ll lower the submarine into the water, then you need to return a massively long way, back down the mud hut paths and ladders, around the walkways, past the gate to the dome, across the rope bridge, past the beach, and along the paths and ladders behind the dry pool you see filled with water. Going down the last ladder behind the pool will now allow you to get into the submarine. In the Submarine The controls of the submarine are fairly simple to work out: the handle at the centre makes the submarine change direction, the lever at the bottom determines the track the submarine will take at a split in the track, the lever to the right moves the submarine forward, and the gauge in the top-right corner shows when the submarine is powered up. So, first, turn the submarine around, then pull the lever to move forward twice. Now open the hatch, and climb the ladder. Here you'll find three levers that are positioned down, and two that are up. Pull the three to the up position, then get back in the submarine and go forward, then take a left at the next choice. Get out of the submarine again, then walk along the path and into the school room. Here you'll find a cage that protects a hologram and a hangman game. By moving the rings, you can lower the figures according to a random symbol. By counting the number of clicks on each go, you can work out which symbol corresponds with which number. Play the game to learn all the symbols' ten numbers. By referencing back to the wooden eye symbols, it's now obvious that the symbol near the cable car station was number three, the eye on the rocks was number five, the eye in the jungle was number four, and the one in the pool was two. These numbers correspond to (sometimes very) vague animal shapes found at the eyes' locations. These work out as beetle = two, frog = three, rock creature = four, fish = five. Now return to the submarine, change direction, and go forward once; select the left track, then go forward once more. Get out when you arrive at the gallows, and walk to the centre of it. Here, pull the triangular handle, then click on the bar that's lowered to get to the top of the gallows. Next, walk between the skulls toward the circular portal, and you'll see a person inside. Now turn right and follow the path to the star-shape in the rock. Click on this to activate it, and you'll see the person disappear from the portal. Click on the grill on the floor, then click on the water beneath the grill, and walk through the door that opens. Follow the path through the darkness (going straight ahead), and you'll come to a light. Click on the branch to your left to light your way, then turn around and return to where you can see another light. Click on the light to turn it on, then walk forward once, and click on another light. Move forward once more and you'll see a door. Move forward once more and touch the light, then turn to the right and you'll see a door on the right. Open the door on the right, and follow the new passage. You'll soon enter a room full of pillars. Ignore the puzzle for now, and return down the passage, heading for the secret door you opened in the cell. Pull the handle on the ground to open the door, then return through the cell, go out of the prison door, and walk along the catwalk. Click on the ladder, then climb down it, turn around, and go along the catwalk, back around the pool. Walk along the path and through the gate, then go left, then right until you reach a tunnel. Go through the tunnel, to the ride, then pull the handle on the left to start the ride. The Boiler Island When you arrive at this next island, you'll get dumped into a log chipping machine. Click on the ladder to go down, and find the boiler that's in the distance. Look behind the ladder, and you'll find a hatch leading back to the ride, and the previous island. Walk past the boiler to the right, then walk along the beach, around the lake to find a very tall ladder. Next, walk to the long pier that goes into the lake; set the valve to the middle position, then return to the boiler; you won't be able to open the door, and you'll notice a red light. Return along the outside catwalk to the right, to find the boiler controls. The first lever at the split junction controls power from the pipe, the upper lever (at the left fork of the junction) powers the pumps that fill or drain the boiler. While the lower lever (at the right fork of the junction) powers a grate that moves inside the boiler. Leave the lever on the upper (left) setting, then turn to the right, and look at the boiler controls. Turn the lever at the lower right and you should hear a roar from the fire. Turn it to the upright position, then turn the wheel on the left. Now turn to your left, and switch the valve from the upper position to the lower position. Now face the controls again, and move the switch to open the grill. From here, return to the boiler door, and you'll notice that the red light is off now. Click on the door to open it, then look inside. Cross the grill, and go down into the drain, and you'll be in pitch darkness. Go forward six times and continue forward to come out of a pipe above the sea. Next, turn left and follow the path through the rocks toward the central lake. Walk toward the railing on the balcony against the cliff's edge and climb over it. Now look down and click on the round hatch below you. Turning to face the cliff, you'll see some double doors. Go through them, then turn around and close the doors, to reveal two passages. Don't go through either door, though; instead, follow the catwalk into the cave, and walk until you find the strange device at the end. Gehn's Laboratory The device you walked up to in the previous walkthrough is a frog trap - you don't need to use it to finish the game, so go back along the catwalk to the double doors. Take the left-hand passage you found behind the doors by closing them, then go down, through a door to another dome. Close the door to the dome chamber, and you'll see another secret passage on the right. Go in, navigate your way through some caves, and you'll come to a room. Here, you'll find another device to stop the dome spinning. Again, repeatedly press the button on the device to halt the dome, then note the symbol in yellow. Next, go back up the steps, past the double doors and into the opposite passage. Follow the catwalk along, and go straight on until you reach a lever. Pull the lever, then continue along, past the building, onto a bridge to the gold dome. When you find a lever by a raised bridge, pull it, continue into the dome and take a left along the walkway. Now go past the first left turn-off, and when you get to the wheel, click on it to extend the catwalk. Next, return to the doorway you came into the dome from and pull the lever on the right to raise the walkway. Then walk to the side passage you ignored earlier, turn around to find a button, press it, then walk along the path to a door with a lever. Pull the lever, then return into the gold dome, and take a left, going down to the lowest level. Walk through the first tunnel, but stop in front of the second tunnel you reach. Press the button that is found on the wall to your right, and you'll go down. Ohyesyouwill. Turn around, and nip up the stairs to the dome, then press the button on the device to stop it spinning. Note down the yellow symbol, then return to the previous island, walking past the building you ignored earlier. Now go back tothe double doo rs, walk through and return to the strange device you were in front of at the start of the walkthrough.Standing in front of said strange device, look up, then click on the shaft to climb up. Go forward until you come to a grill, click on it, then click again to drop down into Gehn's laboratory. Take some time to explore the room, then find his red lab book and flick through it very carefully, making notes of the five symbols that you find. These are extremely important, and are the combination to open the domes you find. Referencing back to each symbol's numerical value that you calculated after playing the children's hangman game in the school room, you will know some or all of these symbols' values. If you haven't seen some of the five symbols before, then try to work out their value by looking for patterns in the symbol's shape. Note: this code is different each time you play Riven, so make sure you remember them, eh? Look at the stove in the centre of the room, pull the lever to open the door, then look at the book inside. Next, go through the front door and press the blue cable car call button next to the door. Walk to the opposite door and go down the steps to the cable car. Plateau Island Use the cable car to ride to Plateau Island, then leave, go along the passage and continue up the steps. Follow the path along, approaching the huge building and ascend the steps. Carry on through the narrow rock crevices, and get in the lift at the end. Push the button on the left, and when you've gone up, go forward and look down. If you've done it right, you should see a map of Riven's islands. By pressing the buttons, you can cause water to flow into each one. Now, turn around and walk back the way you came, through the elevator to another lake. Walk into the chamber in the middle, and you'll see that the map here corresponds to the map seen earlier. Press the yellow square to see a 3D map of each square, and you can rotate the map by turning the handle. Try to identify to the exact square where the domes are located on each map of each island by labelling the columns and rows with letters and numbers to create some handy grid references. Now leave the building and go to the split in the path, taking the right branch. Examine the dome you find, and note the yellow symbol that you can glimpse as it spins. Go back along the catwalk, then walk up to the device, and again repeatedly press the button on top until the dome stops spinning. Next, return to the lift, and go down just one stop. Follow the path, then return to the cable car. Enter the car, rotate it to change direction, and debark on the opposite side of the platform. Walk through the door, along the orange tunnel, and pull the lever you find at the end to raise a golden lift. Get inside it, then turn around and press the button. When it stops, get out and follow the passage through the caverns and tunnels. Here, you'll see a man look up before running away. Follow in the direction he went, and you'll arrive at another cable car station. Watch him escape, then return to the main passage and take a left turn at the junction. Walk along, up a long flight of stairs and you should come across a throne. Sit in the throne, push the button on the right, then lower the lever on the right once the throne has elevated. Examine the wheel, then note down the symbols. By clicking on the ring pulls, then on the button beneath them, you can turn on the underwater lights. You'll notice that the vertical eye symbol with a dot is associated with the colour blue. The circle with a dot is green, the horizontal eye with a dot in the middle is yellow, the circle with a horizontal line is orange and the eye with a vertically aligned slit pupil is red. As you click on red, you're given a sequence of a fish to look at; useless, but pretty nonetheless - call him more than three times and he'll get rather angry. Anyway, next pull the lever on the left, and press the button on the control panel to see Catherine in her prison. Pressing the right button will give you a view of the Jungle Island, which can be rotated using the ring pulls either side. Next, leave the throne, and go back down the stairs to the cable car station that the man escaped in. Get in the cart, and ride it back. The Moiety Age Once you've stopped, leave the car, go through the open door and walk to the lift. Go up one stop, then open the mouth of the idol, leave, and walk through the jungle - turning right at the junction, going through the wooden gate, turning right again, and following the path through the blue cave, to the lake. Climb the ladder you find here, then at the top click to go inside the prison. Click on the grill to open it, then again on the water inside to pull the ring. Enter the secret door that opens, then go down into the caves beyond. Walk along the tunnel towards the side passage, opening the door as you go, then nip down the passage to get to the room full of stones. When you are in the centre of the stones, touch them in this order: triangular fish, beetle, frog, rock creature, and fish idol. You will see water drain from the wall in front of you, touch the book that appears, and then click on the picture that is played out in its pages to enter the book. When you reappear, turn around and enter the room where there is a large idol. Turn around, and you'll see two men - one of whom will shoot you with a dart. When you wake up, you'll be in a room. Explore it, and look through the window to see the village beyond. Turn around, facing the table, and a woman should enter and leave you two books. Examine both books, and you'll find a series of five numbers - note them down, then the woman will return and give you a linking book. Touch the image of the stones room to return to it, then leave the room through the tunnel exit. Move forward many times to reach the secret door room, pull the ring to open it and go through. Turn right onto the catwalk, then walk forward, going down the first ladder you come across. Turn around at the bottom, then you must return to the cable car which takes you all the way back to the first level: the Temple Island. To get there, continue along the catwalk, through the blue cave, and past the jungle and the wood that's been chopped down. After you've returned to the Temple Island, walk along the passageway and across the bridge to the rotating gold room. The gold room door should be in the right position for you to walk through it, and out the far right-hand side to a ramp which goes high into the gold dome. If not, press the rotation button, but once that's done, cross over the ramp, and you'll go into the dome's high centre - which houses a marble puzzle and a lever. You must place marbles in the appropriate holes, based on the colours that opened the domes, and the grid references that you picked up from the map room. Alternatively, simply copy the positions of the marbles in the picture below, not touching the yellow marble at all, then pull the lever, and press the white button that the lever was concealing. If you didn't hear a roar sound after you pressed the button, the positions of the marbles are wrong. Now, return to the gold room and walk through the room, taking the exit which leads back into the gold dome. If it's not available, press the rotation button until it is. Walk along the catwalk, into the dome, then take a left at the junction, and follow the catwalk along down to the lower level. Go through the door at the end, then follow the walkway around the corner, and you'll come to a red square on the floor. Walk onto it, turn right, and press the button to go down a level. At the bottom, turn around, then walk forward and up the steps to the dome. You should now have the combination to open the dome using the sliders. The combination is the five number sequence that corresponds with the five symbols you noted down from Gehn's journal. You worked out the symbols' values from playing the children's hangman game in the school room, and counting how many clicks each symbol was worth. So, move the sliders along the scale, to correspond with the five symbols' numbers; the scale's first position is 1, and the last position is 25. Once you've moved them into the correct positions, push the button, and the inner dome will open, letting you get to the book. Click on the book, then the picture inside, and you'll travel to Gehn's universe. Gehn's Universe You'll arrive in the universe trapped inside a cage, turn around to look for a star shape with a button on it, and press it. Gehn will arrive, and launch into a long talk. Watch this, then, when he asks you, click on the book's picture the holds up in front of you. After you go through, Gehn will follow and become trapped, and you will be back in his house, outside the cage. Pretty strange, eh? Next, press the switch you find in the room, then pull the lever located next to a window. From here, look around for a ladder leading down through the floor. Go down it, then examine all the things in his bedroom. In particular, click on the silver ball on the table, and remember the sound it makes. This is important later. Also, look through his diary, before returning back up the ladder to the cage room. Walk into the middle of the cage area, then look down at the linking books in front of you, and click on the book which has a single small square on it. Catherine's Prison After you've been transported to Catherine's Prison Island, press the button On the floor to the right of the book to open the dome. Turn around, and walk forward towards the island, go up the steps you find, and through the door. Here, you'll find a device with three keys, a lever, and a cord. Press the Keys - listen to the sounds they make, then use them to play the same sound you Heard the silver ball make in Gehn's bedroom. Next, pull the lever to open the cage, and Catherine will appear and pull The lift cord. After she's gone, return to Gehn's house, by walking back to the dome, and entering the same combination on the sliders as you used to open the previous dome. Once back in the cage room, stand in the middle of the cage area, and click on the book which features the symbol for the first island - the Temple Island (it looks like a square, with a smaller square on the bottom right hand of it). Once there, walk through the tunnel to the lift, and press the button to go up one level. Walk all the way through the gold dome until you reach the gate room, then walk through this room, taking the exit on the right-hand side and continuing down the stone steps. Walk back down the steps to the location where you started the game (with the portal and the telescope), and walk up to the telescope. Look down at the hatch on the floor, and use the code you learned from Catherine's journal to open it. Press each button the number of times that the symbol represents going from left to right, and the hatch will open. Next, look through the lens, and you should see stars in the distance, so move back, click on the bottom left side of the telescope, and you'll find a supporting pin. Move this up, then step back to the controls, and pull the lever on the right. Now, press the button just below the lever, and the telescope should lower a step. If it doesn't, you obviously forgot to power up the telescope, which can be done by going back and pulling the lever found around the corner. To get to it, walk through the gold rotating room to the bridge, and walk left down the steps; at the bottom, turn left twice to find the gate and click to go under it. Walk over the board, through the door, and you'll find the lever. If the telescope does move, though, keep pressing the button until the glass breaks. Once it has, you can sit back and watch as Riven destroys itself... And everything ends happily ever after. Aaah.