Psychosomnium Walkthrough: ------------ This is a short walkthrough for a short game. Starting with Jimmt, talk to the butterfly, jump over the gaps and talk to Tom. After talking to him, kill yourself jumping on the spikes. From here you'll continue playing with Tom. Walk right and Tom will reach a screen with a hole gap which is impossible to jump. Go back to the left and you'll find yourself in the other side of the gap. Go back to the right and jump over the spikes. You'll see this screen 3 times, so keep going. You'll find Shirley in the next screen. Talk to her, and then keep going right. In the next screen you'll find a checkpoint. Make sure you step on it, or else it won't be activated. Lead Tom through the falling spikes by running and jumping quickly. There's no other way of passing here, but it isn't difficult. Keep going, pass the transition gap and you'll find another checkpoint. Step on it again and keep going right. In the next screen you'll find Mitch. He'll tell you that he could help, but he's afraid of the spikes. This is a hint, and you can try continuing with Tom from here. If you want just want to keep playing to finish the game, skip to the next paragraph. If you want to explore all the game offers, continue reading. Continuing with Tom, you will find three bunnies in the next screen. They won't let Tom pass unless he gives them a carrot, but there are no carrots in the game. You can try and pass the bunnies without giving them the carrot. To do so, step right beside the first bunny and do a quick jump. The bunnies will jump too, but they always jump at maximum height. You can then try to pass them by running while they're in the air. If you make it, you'll find yourself trapped in the next screen, as Tom is incapable of jumping over the next obstacle. You'll have to continue from here with Mitch. Kill Tom by walking over the spikes with him and Mitch will climb down and keep going. He'll find the tree carrot-demanding bunnies in the next screen, but Mitch can kill them (by pressing the "Z" key). Once Mitch has killed them, he'll find McBee in the next screen. Talk to McBee and Mitch will tell McBee he must find the Magician. You'll continue with it from here. To make McBee fly, press the up arrow. You'll have to press it periodically so it keeps in the air. In the next screen, you'll find another checkpoint. This is the last checkpoint in the game, and the most important one, so be sure you activate it. After you did, you'll have to fly through a tunnel of spikes. Here you can cheat and press F11 to remove the spikes, or you can try to pass them. It is a bit difficult, but far from impossible. After passing it, fly toward the GunMan. He'll kill McBee, 'cause he's allergic to bees. Continuing with GunMan, you just have to pass one screen so he finds the last chamber where the Magician is supposed to be. He won't find the Magician and will suddenly be killed by the Castle itself, which reveals itself as the Magician. The end.