Submitted by: Dj Simo

Shipping Sector
You  begin in a cop, run up the ramp, and place your hand  on  the
box, blowing it up.  Go thru the door, jump over the gap, deposes,
sending the cop to his death, and posess the next cop you see.  Go
up the stairs, and take out all the cops (note: this is
not  neccesary, but i tend to take out everyone with a weapon,  to
not  cause  me  trouble later =p). Shoot the  boxes  to  blow  the
circut,  and open the room with the scientist.  Use the  panel  to
unlock Gate 4, then procede into the barraks, where you can get  a
flame  thrower from the weapon dispencer (and flame  the  cops  in
there with it =p -- also notice the nice lil MDK 400 ad displaying
on the monitors, nice shiny =p).
procede  down  to the bottom level, posessing the  scientist,  and
causing  the alarms to go off, opening the gate, take  out  the  2
cops  that  come  at  you.  Procede in, thru the  decontamination.
Once thru, climb the boxes, and get the machine gun if you wish,
and  jump from the top box over the laser wall. Continue  on  till
you  get to the next cop, take him out however you wish, and  jump
from  the ledge, deposessing in mid air.  This will allow  you  to
skip half the climbing -- flap your wings to the highest ledge
on  the left that you can reach, then climb the rest of the way to
the top.
  Jump down to the bottom of the next room, and go to the 3rd  fan
from  the left, to the button under it, and move the fan up twice.
Then  go  to  the  2nd fan from the left, and  move  it  up  once.
Finally, climb back up the ledges, and glide from fan to fan, till
you  reach the top.  Once up there, posess a Radiation werker, and
procede  to  active all the consoles around the room (dont  bother
with the red button, it resets them. Then
enter  the elevator thru the exit door, and go down. Use the  rad-
werker  to continue thru the radiation without taking damage,  and
enter  the  next room.  Posses the welder, and then the  commander
behind  the  glass.  The commander has access to  the  Chot  area.
Leave that room thru the garage door, and back back where you came
from,  thru  gates 3, then 2, respectively, after 2, you  will  be
attacked  by  Chots.  Take out the misc ones first, then  the  one
with the speargun (simply continue to strafe at all times to avoid
the  spears).  After him, there are a number of other  Chots  that
drop  into the room, so just take em out,  there is alot of combat
in  the game, the sooner you get good at jumpin from body to body,
the  better =]. Finally, grab the rocket launcher behind  the  far
box  from the entrance, and exit thru the large door that you  did
not enter from, area 1 done, nice

Old Town
  Use the bazooka to shoot the laser wall to the left, and across,
then  procede  to take out the enemies that emerge.   Run  up  the
ramp, and enter the door.  Drop 3
bodies  into  the  grinder in this room.  In order  to  reach  the
scientists, simply fly bob to the left edge, pull yourself up, and
crawl under the lasers, the
panel  will  open the floor.  Once the machine is full  of  blood,
operate the lower panel, which will bring the barrel up, and  push
it  along to the top. Go up there, and jump on top of the  barrel,
then  fly  to the ledge, pull yourself, operate the panel  (gettin
the hang of things now? =p).  Go thru the door to the incinerater.
  This  is  VERY  difficult  until you  really  have  the  jumping
controlls down.  Remember to flap at the top of your jump  to  get
extra  height out of the jump. You need to climb the barrel,  onto
the  pipe,  then  fly from pipe to pipe to the  top  (they  spiral
around  the wall).  Once over the wall, enter the next door.  Kill
everyone  in the room, use the lift in the center, and  enter  the
door.  Then posses a rat you see running
around, and go thru the tunnel, maze, tunnel. Posess a chot there,
and blow up the boxes, procede the only way you can go, untill you
come out of the tunnel,
where the cops and chots are having a stand off.  Go to the right,
killing whoever you need to, and break the glass on the left  part
of the cops area. Deactivate the Laser Wall.  Then run over to the
Chots side, and enter the area that waz previously blocked by  the
laser wall, going up some stairs.
  Operate  the panel in the back of the room atop the stairs,  and
grab  the  bazooka from the weapon dispencer, then make  your  way
(running like a madman =p) to the lift, near where you came out of
the  tunnel.  Operate  the lift, and enter  the  next  door.  Once
inside,  shoot  the box on the 'mantle', blowing  open  the  pipe.
Enter  the  pipe, jump to the platform, and shoot the grate  open,
droping in. Grab the chot weapon, and use it to float safely  down
below  the  giant pipe (thru the windows, just blow em  open)  and
enter the window near the girl showering.  Kill
the person your in by repeatedly running into the laser wall, then
posses  the  commander.   Enter  the  next  room  (with  3   other
commanders) and go to the door on
your  right, up the stairs, and back into a room from a short time
ago. You can now operate the computers, the left one will give you
a defensive bot, the right an
offensive  bot,  pick whichever you like (i like offensive),  they
will  help in the next fight.  Go back down to the commander room,
and out the opposite direction, and procede to kill all the chots,
WITHOUT  dying, you'll need that commander, and if you go back  to
the commander room, you'll have to deal with the other 2 you don't
posses,  b4 moving on.  Once you kill them all, use the  commander
to open the door, and
and enter the gun pod, by operating the panel.  Use the gun pod to
shoot  the  bottoms of the platforms of the ppl shooting  at  you,
this will open up the laser wall by you.
  Enter the next room, with 2 other cops, and operate the panel on
the  right  side of the room, then open the gate in front  of  the
cops. Kill who you have to
and  then open the gate behind all the stocks of the boxes.  blast
your  way  thru the room, to the far side, and open up the  garage
door,  to  enter  the  warzone again.  Use a  cop,  on  the  green
'target' on the ground, and let it scan him, this will open
the  door  to  the  garage areas.  Procede to  the  elevator,  and
operate it, when it breaks down, deposes, and go thru the opening,
posess  a  welder, and fix the elevator from underneath, get  back
in, and go up. Work your way thru the garages, until you are in  a
large circular room, with a circular post in the middle, and enter
the  garage to the right of the hallway, up the elevator,  to  the
left, and up
the stairs, leading into the sewer.
  Continue  down the sewer, via the slops.  Keep going  until  you
find  a  door surrounded by green bars (the locked ones  have  red
bars), and enter it, kill who you have to and go right, across the
grated bridge. Once you get to the pistons, ditch the body you are
in, and use the barrels/pistons to cross the water, and get
onto  the other side of the bridge. Go down to the end of it,  and
turn  right, you will see a body blocking the bottom laser,  crawl
under it. Use the
panel  to kill the lasers, then go posses the man in the  back  of
the  room,  and  operate the computer, giving power  back  to  the
  Go  back  where the lasers once were, and use the door  straight
across, then follow the path back to where you already were, using
the  green door again, this time however, go straight and go UNDER
the stairs, for a really cool cut scene of a Beast, or up
the  stairs to continue on. Once up the stairs, your back  in  the
warzone,  go left, and continue ALL the way back till you  get  to
the rocket launcher cop. Kill him, and go under the giant door, be
prepared  for some battle. Your back in that Circular room  again,
this time, take the garage to the Left of the Hall, go to the  red
wiggly  laser  wall. Back behind the wall, you can see  a  strange
shape,  no doubt the power =]. Use a weapon to shoot it, disabling
the lasers. Continue forward, and use the elevator up. Crawl under
the door, your now in the lab. Posess a scientist, and go
operate  the  console  that  is  flashing,  this  will  initialize
Bohemoth  (if it says something about a generator, you didnt  turn
the  outskirts power back on, look up =]). Now go let him out (the
door  with  LABORATORY plastered on it, he'll break thru  the  2nd
door  (with  the  target).  Now you need to  either  get  to  high
ground,  or  do like I did, and lead him to some inocent  victems,
and  while  he's  taking care of them, jump flap,  and  enter  his
shoulder  blades =p (you have to posses him high,  high  back,  or
head). Go stand on the Pressure plate, wash, rinse, repeat.
  Posess the first cop you see, and kill the other walking around,
then  go forward to the next room. Go across the room, and operate
the  control panels in the small room, leave the small  room,  and
enter  the  door to the left. Upon enter, go to the  door  on  the
right (cops to either side, an elevator). Go up the elevator,  and
operate  the the panel (note: if your still the cop, you will  set
off an alarm, so
grab  the  flame thrower from the despencer, and despence  of  the
'arresting  officers'.  Go back on down the the  elevator,  across
the  room,  and up the next elevator, in the next room, go  across
and up yet another elevator. Kill all the cops in the room,
leaving  the  workers. Posess a worker, and  operate  the  rad-bot
panel.  Go  down the elevator once, and yet again, clear  out  the
cops and use a werker to operate
the panel. After this, enter the elevator, and go down TWO levels,
to  the basement, kill all cops, operate panel, blah blah =p.  Now
enter the door labeled
B.S.  and  go  down the elevator, use a rad-werker to operate  the
  Go  up  the elevator, up the next elevator once (so you  are  at
ground  level -- garage floor). Go straight to the big door,  then
thru the door with the circled
A  on  it (the annex). Go right, follow the left wall, go  up  the
stairs,  into  the room with 2 cops, operate the panel,  go  back,
follow the left wall again, till
you  see  the down area. Then go back to the garage, get a werker,
and  come  back  to  the down area, and operate the  panel  there,
powering up a door.
  Climb  out  of the down area, and go back to the stairs.  Go  up
them, then climb on a box, then pipe, and jump from the end of the
pipe, to the horizontal pipe ahead.
Walk  down  this pipe, avoiding the fire, untill you  see  another
pipe  to  jump  to,  do so, and to the little pads  with  vertical
flames coming out. Once you get to
the third one, jump to the pipe on your left, and open the door.
  Once  thru  the door, posess a shot there, and shoot  the  boxes
behind the enemies across the gap. Procede to the bottom, and work
your way to the side with
the panel (of course, you should know this by now =p), operate it,
ditch  your host, climb up on the rail, and jump to the  platform,
it will swing forward, jump to
the  next platform, which will do the same, and finally, jump thru
the door. Don't worry about time, 30 seconds is PLENTY to do this.
Exit  the next door, climb up the boxes, go to the left, past  the
Annex door, and open the door at the
end of the hallway.
  Your already being shot at, so watch out. Run immediatly to your
right,  to the door with the happy face, and go thru it. Climb  up
the boxes, and jump from the top, and flap like crazy, posessing a
cop  on  the bridge, kill the other one, and jump off the  bridge.
Operate the panel, enter the door, ignore the other cops, and jump
onto  the  pipes,  then to the platforms moving up,  then  to  the
conveyor belt. Use
the boxes on the conveyor belt to jump over 2 sets of lasers, then
climb  onto  the ledge on the left, and operate the lift.  Operate
the  Flame panel, then the door, then the lift, jump to  the  next
lift, and operate it (small white buttons).
Weapons Factory
  Suicide  your cop into the grinders or incenerator,  and  use  a
scientist to operate the panel by the big screen. Enter  the  door
next  to it and posess the cop, killing the other cops. Exit  thru
the  door opposite the weapons dispencer. Operate the gun,  making
it go psycho, jump off in front of it, and operate the panel, then
leave the room using the newly powered elevator. Operate the panel
to your left in
the  next  room, creating the maser, operate the lower panel,  and
collect the maser.
  Enter the elevator, and go up, exit to your right, and enter the
elevator  in  the  middle of the hall, go down, to  the  basement.
Continue  around,  until a Scientist drops the  bridge,  and  puts
lasers  up, then set the maser down, and jump off and go thru  the
door on the right, about halfway down. Here you need to jump
from  platform  to  platform, dont worry, it's rather  easy.  Once
thru,  operate  the panel, bringing the bridge  back  up,  and  go
across it, and collect your maser from before, take it back across
the bridge, and charge it up. Go back across the bridge again, and
go  back to the elevator, taking it up one level, you will exit by
the begining of this place, so go up the stairs, and into the door
you  unlocked  at the begining, now you can use the  door  labeled
  Go  down the stairs, and out the door on the left, run thru  the
area,  to the elevator on the left, go up, run to the end  of  the
hallway, operate the panel, go
back  down  the elevator, and use the airlock behind  the  abusive
cops.  Shoot the Armored Bohemoth (A.B.) on the other side of  the
door with the maser. Run straight
across,  and  thru  the tunnel. Take out 4 more A.B.s,  by  taking
advantage  of  your surroundings, strafing out from  behind  walls
right b4 the shot goes off, and
sniping  from  behind the cab/truck. Then go thru  the  far  door,
ditch your body, and procede back into jump land. Now you need  to
go  thru yet again another series of jumps, once done, a door will
close  behind  you.  Now open the door, it will half fail,  enter,
enter the next door that will open, and posess the worker, go
back to the room you entered in, and open the door to the left  of
where you entered.

Waste Plant
  Ride down one of the platforms until you see an entrance on  the
opposite  side  you  came  thru. Go  thru  it  (between  the  blue
electrical ends), and go around to the opposite side, a section of
it  will  fall to a lower area. From here, look to your left,  and
you  will  see a barrel come down, and a platform flip over,  jump
onto  it.  Ride  it  to the corner, and bail from  it,  taking  to
flight, to the end of the hallway, staying
above the dangers =p, and go in the entrance below the laser wall.
  From  here you simply ride a bunch of very easy platforms.  Note
that the ones at the end of the wall go up, so at the top of them,
jump,  so that you can reach the next one. Once at the top, posess
the rad-werker, and enter the door, go up the elevator. At the far
end  of  the  conveyor belt, go behind the truck, and  posess  the
commander, use her to operate the console, loading the truck  bed,
then go get
in the truck.

Red Light District
  Go to the left, and take out the two cops and the subgirl. Climb
onto the curb and jump to the ledge. Once there, procede along the
ledge, jumping over 2
yellow  lasers, until you reach bar like grinders. Hang  from  the
edge  of  the  left ledge, and hand over hand under the  grinders,
pull yourself up, and jump some
more  lasers,  untill you see solid ground, then  jump  for  that.
Posess the cop, and take out all the other cops around, then go up
a flight of stairs, past the
condemed door, and take out all the cops up to the barracade (make
extensive  use of snipering here =p -- go for heads  and  kneecaps
=). Once they are dead, go back to the stairs, and continue to the
top  level,  enter the door, and go to the very  last  peep  booth
(around  the  corner),  go inside, and posses  the  dweller,  then
procede back to the barracades. Go thru the decontamination behind
the  barracade, then proced thru the subgirls, they wont shoot  at
your dweller unless provoked.
 Go down the stairs past the subgirls, and enter the door. Procede
to  the  bottom  of  this room, however you see fit.  Once  there,
operate the panel on the wall,
turning  on  the piston, then take the elevator up to the  highest
level  it will go to. Now jump on top of the piston when it is  in
itz  down  position, and when it is in itz up position, jump  from
it,  to  the ledge. Kill the subgirl that is not behind the  bars,
and posess a rat running around, using it to run thru the
tunnel.  Once  you come out, poses the remaining subgirl,  operate
the  panel,  suicide her off the edge, and enter the door.  Posess
Pimp, get the VIP card from his save, behind the panels, and  then
operate the panels twice.
  Use  the VIP card to enter the club perimeter. Jump off to  your
left,  and posess the worker working there, operate the  panel  as
per  usual,  then ditch your body, and jump/fly your  way  to  the
newly  powered  up  panel,  and operate that  one.  Then  hurredly
jump/fly thru the door, before it closes. After entering the door,
jump  to the turning platform to the left. Get to the 3rd platform
(the  2nd  turning one), at the height of itz turn,  jump  to  the
ledge on the right, then
look back at the platform, wait till it goes to the bottom of  itz
turn,  and  jump back on it, once at the top, jump off to  another
platform on the right again, and wait for it to go back down, then
jump  on  top  of it. From here, jump/fly/posses the  cop  on  the
bridge, and suicide him off it. Now crawl thru the tunnel  on  the
right  side  of the bridge, and break thru the floor. Operate  the
panel  2ce,  so that it surges, and leave the way you  came  thru,
including  crawling  thru  the tunnel.  Use  the  fans  to  propel
yourself  forward (fan, fan, door, fan, fan, fan,  platform).  Now
jump  on top of the elevator as it goes up, and look to your left,
once high enuff, jump thru the broken grate.
  Go  thru the door, and avoid the rotating 'doors', open the next
door,  and  it will shut behind you. Operate the hand  panel,  and
posses the cripple, making him
crawl  over, and use the hand panel, returning things  to  normal.
Now  you  can operate it again, opening the door to the  elevator,
once it comes, get it, and
posses  the dweller in it. At the top, exit the elevator,  operate
the  panel,  and do as it says, putting your gun in the dispencer.
Enter club Kyd.

Club Kid
  Go thru a set of curtains, and around 2 corners, and go into the
broom  closet  (if it is locked, you are at the wrong  door,  find
another that looks like it). Once
inside,  posses the nun-slut werker, and go to the other door,  it
is  labeld  Bar 2. Go up the stairs, thru the curtains (straight),
posses  the dancer on the table, and enter the middle curtain,  go
upstairs,  thru another curtain, and dance. Once finished,  go  up
the elevator, thru 2 curtains, kill a cop, posses a commander, and
go thru
the door.

Military Zone
  Jump off the left, kill the cops, and go thru the door witht  he
yellow  target  on  it. Continue thru the next door,  operate  the
panel, and posses the commander
when  she comes down, and go back up where she came from.  Operate
the    panel   there,   and   use   the   gun   turret   to   kill
anything/everything that moves.  Once done, go down the  elevator,
thru  the next set of target doors, into the red room, and  posses
another  rat,  and go thru the tunnel, taking the first  left  you
see.  Continue out, and after the bird drops you off, get off  the
ledge  it dropped you on, and operate a red panel on the  side  of
the  room, to activate an Armored Bohemoth. Jump on in it, and  go
out the door, thru the target doors, and kill who you must (beware
of  the  masers, if you lose your A.B., you can go  back  and  get
another). Use the A.B. to active the pressure plate, and open  the
large,  central  door,  kill the A.B. and maser  guy  inside,  and
continue  on  to the next door. Use the scientist to  operate  the
panel, and enter the teleporter.

  Operate the X-24 panel to the right of where you landed, and  go
the  opposite direction of it, and around the corner to the right.
Operate  the  X-24 panel with the pictures, then the one  without,
and open the door directly in front of the teleporter, and operate
the  X-24  in  there as well. Procede back to the  door  with  the
Bloody upside down pentastar, and enter it, and teleport.

Outpost (SATAN)
  Jump down the pilars, to the island. Run around the island,  and
grab  the  first cop you see, and use it to kill any  other  cops,
possesed or not, then deposses the
cop,  and posses a werker, so that you can pick up a gun from  one
of  the  killed  cops,  now using the werker,  make  it  your  top
priority to kill any cops, and your
second  priority to get the Valves turned off. Once they  are  all
off,  simply deposses a few characters in the direction of  satan,
and your good to go.

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