Lost Planet - Extreme Conditions FAQ/Walkthrough Players: 1 Online Multiplayer: 1-16 Rated: [T] (Teen) Animated Blood, Mild Language, Violence. Plot Preview: On a frozen and desolate ice cube of a planet (E.D.N III), Wayne will face every challenge thrown at him head on to hunt down the bug-like alien species called "The Akrid". Wayne's vendetta is targeted at an individual Akrid known as "Green Eye" who brutally murders Wayne's father Gale, as they try to escape a besiege facility. Lending your amazing Vital Suit services and skills you will aid the group of Snow Pirates who rescued you from a frozen sleep; you'll help them out by removing all Akrid from the planet, as is their never ending goal. Not to mention struggling to regain your memory, and uncover the mysterious of the Lost Planet. Along with fighting the Akrid, there are rebel squads of Snow Pirates throwing more wrenches in your gears of war. Using an array of weapons and Vital Suits (mechs), Wayne will trek the dangerous conditions of the planet. Game play will have a large focus on the characters thermal energy status as well. Thus the planets extreme conditions are another battle against you. Index -FAQ -Button configuration -Characters -Weapons -Detachable VS weapons -Vital Suits models and Bosses. -Enemy Soldiers -Akrid forms and Bosses. F.A.Q's An exclusive multiplayer map. (Download code included) Collectable Art Book Bonus Disc features: Wallpapers, Trailers, Soundtrack, Webisodes, Icons, Signature Banners, Digital Art. Q. Is there a Lost Planet homepage? A. Yes, it may be found at http://www.lostplanet-thegame.com/ Q. Is there a Demo for this game? A. Yes, there is a "http://www.xbox.com/en-US/live/marketplace/lostplanet/demo.htm" and a "http://www.xbox.com/en-US/live/marketplace/lostplanet/multiplayer-demo.htm" available to download from the marketplace. Q. Is there a Lost Planet theme, and picture pack? A. Yes, there are two "http://www.xbox.com/en-US/live/marketplace/lostplanet/themes.htm" both 150 MS points and two "http://www.xbox.com/en-US/live/marketplace/lostplanet/gamerpics.htm" both 80 MS points, available in the marketplace. Q. What is T-Eng? A. T-Eng is Thermal Energy. Wayne has a Harmonize which will collect Thermal Energy, and restore his life gauge as he is wounded, attacked, or freezing. You may gather T-Eng, from killing Akrid, or blowing up vehicles, vital suits and fuel tanks. Q. What are Target Marks? A. Target Marks are bonus items to find in each mission, and unlock a secret achievement. Each target mark is a letter which will spell out a word. Q. What is a VS. A. A VS is a Vital Suit. Vital Suits are the "Mech"-like vehicles original used for colonization of E.D.N. III, and operated as war machines through the games story and multiplayer. Some weapon mounts may be detached from a VS and operated as individual use. *Note such use will slow down mobility and you will be unable to switch weapons until you ditch the VS mount. Q. What are hidden objects and how do I get them? A. Most maps will have some hidden weapons lying around. Some are only partially hidden. However to get them out, get to the object, and hit B repeatedly to uncover it. Q. What is a Data Post? A. A Data Post is mostly a battlefield information center. By activating a Data Post you can replenish T-Eng, and a yellow beam will point you in your destination. The Data Post also shows more of the map on the PDA. Q. How do I "fix" the crosshair into a "locked" position? A. There are 2 ways to fix the crosshair. In the Main Menu select "Options">Game Settings>Aiming> and select "Fixed" Or in a game hit the "Back" button Settings> Aiming>Fixed. Q. I killed the Giant Worm (Undeep)/ or Giant Moth (Windega), and still did not get the achievement, why? A. After killing either of these Akrid in a level, you must fully complete the level to receive the achievement. Button configuration/layout Wayne Control abilities: A Jump B Action (Eg. push barrels)/Melee X Anchor Y Change weapon L/R D-pad Zoom U/D D-pad Flash light Left Bumper/Right Bumper Rotate LT Grenade RT Shoot L-thumb-stick Move/(Click) Crawl R-thumb-stick Aim/(Click) reload Back PDA menu Start pause Vital Suit Control abilities: A Jump B Enter/Exit VS/ Equip Weapon X Special attack Y Special Function L/R D-pad Flash light Left Bumper/Right Bumper rotate LT/RT Fire left/right weapon L-thumb-stick Move R-thumb-stick Aim/(Click) reload Characters Wayne Holden Found frozen in the planets icy surface by a rouge squad of Snow Pirates, trapped within his own Vital Suit; Wayne Holden has little to no memory. The few things he does remember will help save him, set him on a quest for vengeance, and lost in the mystery of his own past as he struggles to uncover the secrets of the NEVEC Corp. Bandero A head of NEVEC's Military, Bandero makes his living by killing Snow Pirates. A murderous brute, Bandero will execute the Frontier Plan no matter what. But this devilish fiend has more tricks up his sleeve then meets the eye, and more in common with Wayne than is comfortable. Basil An amazing VS pilot, creator of the Firecracker and shrouded in mystery. She is a lone Snow Pirate, hunting down Solotov for what she claims is revenge on her family. Dennis Isenberg NEVEC leader who helms the settlement designs of the planet and created the Frontier Plan. Gale Holden Wayne Holden's father. Gale is killed off rather quickly by the Akrid creature known as "Green Eye". Before dying Gale strapped the Harmonizer to Wayne's arm, to give Wayne a chance to live. And more. Joe A worker for NEVEC Corp. Captured by Wayne and Basil on the Frontier Plan research facility Joe is pulled into mystery himself as he tries to figure out what NEVEC was hiding from him, and why the rouge snow pirates are interested in the Frontier Plan. Luka Leader of the rouge Snow Pirates, Luka is caught between two battles. The first is killing each and every Akrid alive, and eradicating their nest so they can finally rest on a planet they can call home. The second. More Snow Pirates! With Rick and Yuri, Luka has fought these two battles long and hard, at difficult costs. Wayne Holden's help, and trust is now a curtail step to completing her goals. Rick Luka's headstrong brother and key technician to the squad. Rick is a bit overly protective of his older sister, but the concern is his most defining trait. Dr. Yuri Hello doctor. Yuri is an amazing scientist. A master of medical and engineering skill. He revives Wayne Holden from the cryogenic prism of his VS. That he was able to do this so well (excluding Wayne's amnesia), is stunning. That he was able to activate Wayne's Harmonizer to redirect T-Eng, directly into Wayne's body is unexplainable. Weapons Energy Gun No ammo? Perfect. The Energy gun has unlimited rounds. It's rate of fire is a little low, but the weapon is powerful when used correctly. You can shot off a round, or you can hold the trigger to charge up the energy and then fire off a stronger blast. The Energy Gun uses a homing function which will lock onto its target. Just make sure you are not too far off precision. Machine Gun A moderate weapon of choice the machine gun will always help you out until you find something extremely powerful. It's clip size and storage capacity factored with fast rate of fire, and range makes capabilities make it perfect for taking out multiple hostiles before you'll need to reload. Plasma Gun One of the best weapons in the game. (IMO). The Plasma Gun fires off more powerful and effective rounds of energy than the Energy Gun. Like the Rifle, the Plasma Gun even has a zoom function, making it capable of sniping people at even further distances. Don't let the Plasma Gun's long range capabilities mislead you though, this weapon is made to function at a close range distance as well. The only downside to shooting close range is the gun's slow rate of fire. I'd compare it best to the shotgun in this aspect, so don't treat it like a Machine Gun unless you can be accurate. And the best part? Unlimited ammo. Rifle The Rifle is your basic sniper. Use up(^) and down(v) on the D-pad to operate the scopes zoom. The Rifle is ideal for long range kills. Effective on low class Akrid, but highly effective even at extreme distances on Snow Pirates. Often 1 shot will get the job done, however some beasties will require 2 hits and the Rifle has a slow rate of fire; so keep your eye on the target until it's down. Rocket Launcher Another familiar style weapon this is your boom-pointer. Simply point and. boom. The Rocket Launcher is of course a very powerful weapon. Causing massive damage on direct hits. The splash damage is not as powerful as some gamers may be familiar with in other games, but effective to any end. The Rocket Launcher is a perfect weapon for quickly removing emplacements, and VS's. If you see one you may want to grab it before you continue, there will surely be need of it soon off. Shotgun As is the case with about any shotgun, this weapon has limited range, and a slow rate of fire. However the gun is very powerful close up, and has an expanding firing range. Accuracy isn't as important with this gun, allowing it to take out multiple hostiles with one shot. Still the shotgun is a weapon best used in closer combat for optimal effects. Disk Grenade A very accurate grenade, this devices will lodge/stick to whatever it's thrown at. However there is a 10 second detonation time, but if patience is not a virtue you can always blast it with the machine gun for a faster effect. Although this sounds great, the explosion is not nearly as strong or packs as much splash damage as a well placed Hand Grenade. Dummy Grenade Fans of PDZ and the film Total Recall should get some enjoyment from this. The Dummy Grenade will create a dummy beacon. The grenade creates a fake target that will appear on the enemy's mini-map. Can be used to distract an enemy and ambush them, or to intimidate them with multiple hostiles. Gum Grenade More of a landmine than a grenade, this devices will attaches to a surface, and explode once an enemy draws close enough to activate it. Works great in close quarters, structures, or places near VP's. Hand Grenade Good for distance kills and grouped enemies. The Hand Grenade bounces when tossed, so it's not the most accurate grenade. The Hand Grenade also has a 3 second detonation time after tossing it however you can shoot at it (use machine gun) for an earlier explosion. (while in mid air can have some tactical effects on Trilid) Plasma Grenade A perfect grenade for multiple hostiles or when outgunned by a VP. The Plasma Grenade will of course take out nearby enemies, but the grenades shockwave and direct blast will damage VP's as well. In this case it can effectively lock the VP's and make them un-operable for a few seconds. Vital Suit - Detachable Weapons Cannon EM Laser Gatlin Gun Grenade Launcher Homing Laser Laser Rifle Laser Vulcan Missile Launcher Rocket Launcher Shotgun Vital Suits Billion Sword (DBS-000XM) The largest VS encountered in the game the Billion Sword is NEVEC's greatest achievement. Although it can take a while to move, its weapons are unmatched. Based on the Yuri's design, this large scale war machine has a vast array of attacks, one of which is a transformation ability and all very on a distance of range. When the Billion Sword transforms it will change to a Floating Javelin and try to impale you. The two worse attacks its Plasma guns, sweeping both vertically and horizontally when damaged. And its swords; once the Billion Sword becomes weak it will spin with two extended plasma swords. Cakti (GAB-25M) Features: -Drill - RT (Right Trigger) Stabs enemies with the mounted drill bits. (only in "Tank" position) -Drill Dash - Hold "X" to charge up and thrust toward an enemy nailing it with the drill bits. ("Tank" Position only) -Hovering - Double tap "A" to hover. -Sliding Dash - "Y" + any direct with the left thumb-stick. (Only in VS position) An Anti-VS; Vital Suit, this VS can change into a tank and move around over rougher terrain easier. It's mounted drill bits also allow the tank to push through objects that may otherwise be blocking your path. Cyclops (Not a VS) (GAN-A04SD) Equipped with a Laser Rifle the NEVEC patrol system, scans the area for enemies, and will attack anything that crosses into its red beam. Eg yourself. Some models will have a shield in place which will drop over it's inner body to protect it. Hit the red eye scan for its weak spot and a quick kill. D-Cakti (GAB-25DM) A new and mysterious SV, the D-Cakti can hold up to 5 pilot/weapon operators. It's the second largest SV's. Created by NEVEC to direct the flow of battle, often serving by and commanding fleets of Cakti (GAB-25M) Drio (GTF-11) Features: -Hovering - Double tap "A" to hover. -Sliding Dash - "Y" + any direct with the left thumb-stick. Bipedal or Hover this VS is cable of much more movement, and weapon mount capabilities. Drio-CC (GTF-11CC) Features: -Hovering - Double tap "A" to hover. -Sliding Dash - "Y" + any direct with the left thumb-stick. Similar to the Drio, except this model is known for being inconstant, and faulty. Evax (GTF-13M) Feature: -Transform to Snowmobile - Hold "Y" to change VP into a fast paced snowmobile. Not the best in a gun fight but perfect for scouting or transportation. Faze (GTB-22) Features: -Double Jump - Double tap "A" to Double Jump -Long Jump - Hold "Y" to long jump. (Hit again to cancel) A Fast VS capable of getting an operator to new heights the Faze is not a VS to be taken lightly. Like the Evax this VS will stand for a good chase or "get-away" if need be. Faze-CC (GTB-22CC) Features: -Double Jump - Double tap "A" to Double Jump -Long Jump - Hold "Y" to long jump. (Hit again to cancel) Another Faze model, the 22cc has greater Double Jump capabilities to pounce it's prey with. Firecracker (GTF-11i) A Special Ivan descendent created and piloted by Basil. This SV is equipped with Missiles, Gatlin Gun and a Plasma Laser. The combination makes this SV very unique; and deadly. Granseed GAN-34 Features: -Hovering - Double tap "A" to hover. -Sliding Dash - "Y" + any direct with the left thumb-stick. Similar to the Drio, only upgraded to operate better/faster, and take more damage with a stronger design/armor. Hardballer (PTX-140) Features: -Dash - "Y" + any direct with the left thumb-stick. -Hovering - Double tap "A" to hover. -VS Saw - Hit "X" to lunge and attack with the "VS Saw" Similar to the Ivan, the Hardballer is lighter and easy to maneuver in battle. Its features make it highly effective against Arkid units. Heavy Ivan (PTX-40A-2) Another PTX-40a, beefed up stronger than other. The SV is covered in a defensive armor far superior to its predecessors. The weapons are also very uniquge if not extremely dangerous. There is a weapon for each range, making this VS a challenge at any distance. Don't lets its weapons fool you though, the SV has more power than its earlier models, and still maneuvers at the same speed. Ivan (PTX - 40A) Features: -Dash - "Y" + any direct with the left thumb-stick. -Hovering - Double tap "A" to hover. -VS Saw - Hit "X" to lunge and attack with the "VS Saw" Although the original design of the Hardballer, the Ivan is superior in a few aspects. Its speed and maneuverability for one. Not to mention the simple white paintjob makes it much more vital to being unnoticed on the planets snowy surface. Nida (GTT-01) A weak VS to learn the ropes but not one I'd suggest to operate against large enemies unless two Gatlin Guns is the best attack you have. Turntable (GTN-A01) Turntables very in weapon mounts, so you may have some with missiles or chain guns. Either way they are effective, but not too difficult to remove. Operable themselves you can use these devices to your advantage in the games multiplayer. Vensa (GTF-13F) Same as the Evax, minus the transform option makes the VS even smaller than its original model design. X-Seed (GAN-37) -Double Jump - Double tap "A" to Double Jump -Long Jump - Hold "Y" to long jump. (Hit again to cancel) Similar to the Faze, upgraded for planetary use, with faster operation speed, and a harder shell. Yuri (L-P-9999) -Ascend - Hit "Y" to rise up. (Hit it again to stop) -Descend - Hit "A" to lower yourself. (Hit it again to stop) -EMF Blade - "LT" Horizontal swing. "RT" Vertical Swing. Tap the triggers for minor projectiles, or hold the trigger for the full swing of the blade. -Vulcan Laser - Hit "X" to fire the Vulcan Laser. One of Gales most crucial VS creations, the Yuri is highly advanced design of the Ivan. Beyond simple hover specs, this VS is made for full flight. Offering some of the best mobility in a VS, the Yuri is made to get up and personal with its EMF Blade. The moderate/long range Vulcan Cannon, also makes it a deadly asset. Zebet (GTN-A03M/C) The lone mount/ eye-stalk is your biggest threat here. One detection by that and the rest of the turrets will start hitting you. Enemy Soldiers Crimson Pirates Crimson Pirates are part of a colonization of Snow Pirates called the Crimson Unity. The CU formed from the initial colonization of the planet when they were abandoned upon the discovery of the Akrid. The Crimson Unity has more right than any to hate their damnation on the planet. However their actions, threats, and attacks on Lukas people will ensure they earn no mercy nor pity from her people. The Crimson Pirates often hide under the snow, or in a well fortified front to attack their enemies. Wearing red stained fur, this makes them visible targets, a sign of their loyalty and their madness. Like common Akrid they'll move in clusters, or squads, often trying to flank you to get the better hand of the battle. Mountain Pirates Mountain Pirates are very similar to the Crimson Pirates. However these snow thieves will put up a far great fighter; moving in stronger squads, wearing heavier armor, and fighting in closer combat with machine guns, or rocket launchers. While they may not flank as much as Crimson Pirates, Mountain Pirates will take advantage of stronger covering positions than their fellow thieves. NEVEC Soldiers NEVEC Soldiers fight even better than the pirates you encounter before; moving in more fluent groups, with far more superior weapons. NEVEC Soldiers will run to use vacant VS, or mount up in turntables, whichever will give them an advantage over Wayne. Although they'll make better use of cover as the Mountain Pirates do, they will push in fast and hard as they can on Wayne's location. Favoring the advanced Plasma Guns over most other weapons, you must also be careful of the soldier which will utilize the range of this powerful weapon, often crouching into a smaller position and sniping from several locations. Akrid Bolsepia Mostly found in warmer locations than the planets surface. Just be careful, the Bolsepia will explode with T-Eng when you shoot them. It won't take much to kill them either. Heavier weapons are good because they'll knock down the Bolsepia before they explode, giving you a bit more distance. If you only have a machine gun, find a way to put some distance on the Bolsepia if they move in too close on you. Chryatis This warbeast will attacking any hostile it can for a little bit of warm T-Eng. They attack with long blade-like arms, and will inflict a lot of damage. It's the strongest Akrid you'll encounter in the games early stages. Close quarter combat, although difficult at times, is not impossible. But a nice VS will bring'em down fast. The Chryatis will jab at you with it's thorn like head, but mostly swing its deadly arms. Take out the thermal joints connecting these arms to the body to render the Chryatis harmless. Dongo A highly armored Akrid form that primarily curls up into a ball and propels itself at enemies; causing the most damage. The Dongo will also use its large pincers to lock a grip on its prey, or hit them with a brutal smash. Depending on location you can either shoot the Dongo in the T-Eng sac on its tail. Or trick it into running off a cliff by side stepping its rolling attack near the edge of such a location. Another although more difficult method is using the anchor to attach yourself to the Dongo's back, and blast the tail at point blank range. Genessa You'll notice these pods commonly on the planets surface, and elsewhere's. Just be careful and try to take them out quick. Left alone, they spawn Sepia, and Trilid. Shoot the spores until there is nothing left to ensure more hostiles do not continue to appear. Godon Like Dongo's the Godon will roll up into a ball and try to run down its enemies. The evolved Godon however is far stronger and can pound through rock and structures with it's incredibly armor plated skin. Using its mandible-like pincers the Godon will extend these two vices, and clamp its enemies at a ranged distance. Or smash the enemies with bombarding swings. Fear not like the Dongo's the Godon has a semi-simple solution to killing it. Gorechryatis A larger evolved form of the warrior Akrid Chryatis. The Gorechyratis will open its mouth and fire boiling T-Eng, at it's enemies. The weak points are both its open mouth, and stomach region, however the body is covered in a thick armor skin. Green Eye Like the Queen, Green Eye will try to freeze enemies with its breath, and launch icicle-like projection from its back. Green Eye will charge its enemies, shoot a wave of ice and snow, or pound its forearms in a tantrum causing intense shockwaves. Defeating Green Eye will require the destruction of 8 green thermal sacs on its back, 4 more which will appear on its head and one giant last one which will appear on its face. Jellon The Jellyfish Akrid of E.D.N-III, these creatures will tighten up and spew out swarms of smaller Jellon, called Jellites. Like the Trilid their swarms are annoying and as such will attack in these formations. However Jellon have no "attack", when they get close to an enemy they'll explode and inflict damage. Also like Trilid though, they are simple to take out, and harmless outside of range. Neegal Living in war regions the scorpion-like Akrid may also fly and will usually leap at its targets. The tail as is the case with a scorpion will extend for long range attacks, and inject poison into its prey. However the tail is also its weakest point. Shoot the hub holding T-Eng on its tail and the stinger will break and so the Neegal becomes an easier foe to beat. Parajellon Of the Jellon species, Parajellon will explode releasing swarms of Jellites along with a harmful electric blast. Likewise with its Jellite spawn. Queen Although the Queen lives and nests on pure T-Eng within the planet; her primary attack is an icy breath blow, which will freeze whatever it connects with. Raibee A wasp-like Akrid, this flying beastie although not always in swarms still puts up a good fight on its own. The Raibee will either fire off ballistic stingers at its enemy, or try to impale it with its tale, which will deliver a strong electric shock to you. Raibeon An evolved for of the Raibee, the Raibeon will attack when provoked, but are accompanied by Raibee , who will attack first, and need be, explode to inflict the most damage on the enemy. Once they are gone, the Raibeon will fly into battle and try to finish off the enemy with similar yet stronger attacks as it's Raibee brethren. Saizarod The largest Akrid in existence, The Saizarod that spews swarms of small Akrid from its chest. Sepia Commonly encountered these Akrid are the weakest link. Be careful around them though. In Swarms they'll climb walks and surfaces to attack you from multiple direction and angles. Their weakest point would be their mouth, when opened. But again, a weak species so even if you don't feed it lead, a few holes will suffice. Skalt A tree-like Akrid; Similar to the Jellon in one aspect, Skalts will spew out several thorns to attack anything it feels a hunger for. Some of these thorns create new Skalts so you want to blow up the bud on a Skalt to kill it and prevent further re-growth. Sydsepia A litte stronger than Sepia, and not much different, these Akrid will shoot acid out of their open mouths to attack you. Unlike the Sepia who focuses on close combat, these creatures will try to hit you from a small distance before moving in. Again, a weak and commonly encountered species. Tencale A giant spider-like Akrid, which will spawn out Bolsepia, the Tencale grabs its enemies, and wraps them up in a tight web. Its whip like tentacle will grab its enemies for this task. The Tencale is the parent to many Akrid, and spawns Bolsepia in battle. Trilid Another weak species, however these stingray-like Akrid always fly in swarms making it mostly annoying and if you don't act fast, truly harmful. A shotgun works great on these buggers, as the blast should consume most of the swarm with a few hits. They are always close to a Genessa crater, so be sure to remove the spawn point to prevent further attacks. Undeep The Undeep is the "Gravoid"(Tremors reference) of the Akrid family. Tunneling beneath a sea of snow, the Undeep sense for vibration on the planet, if it detects the motion of a VS it will destroy it immediately. Fortunately there are other close range tactics to destroy this creature. (Described in the Missions section). The Undeep is consisted of 12 thermal spores on the length of its body. You'll need to destroy each of these spores to kill the serpent-like Undeep. Windega Its powerful wings will blow you off course, and make hitting it a bit difficult. Mostly you want to be aware of the egg-like bombs that the Windega is capable of dropping. Shoot the 3 yellow sacs on its body to stop the Windega from dropping further bombs on you. However heavy damage inflicted upon its wings will slay the beast.