Freelancer Ships Guide ######### ######## ######### ######### ######### ######### ######### ######### ### ### #### ### ### ####### ### #### ####### ####### ####### ######### ####### ####### ### ######## ### ### ### ### ### ######### ######### ### ### ### ######### ######### ### ######### #### ### ######### ######### ######## ### ######### ##### ### ######### ######### ######### ### ### ### ###### ### ### ### ### #### ### ######### ### ### ### ### ####### ### #### ### ######### ### ###### ### ####### ######### ### ### ### ### ##### ### ### ######## ######### ### ### ### #### ######### ######### ### ### ######### ### ### ### ### ######### ######### ### ### ##### ## ## ###### ##### ##### ##### ## ## ###### #### ##### ## ## ## ## ## ### ## ## ## ## ## ## ## ## ##### ##### ## ##### ##### ## ### ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##### ## ## ###### ## ##### ##### ##### ###### #### ##### By Starman Omega ============================================================================= -------------------------------Table of Contents----------------------------- ============================================================================= 1. Legal Crap 2. Revision History 3. Info 4. Ships a. Light Fighters b. Heavy Fighters c. Very Heavy Fighters d. Freighters 5. Best equipment a. Guns b. Other Stuff 6. Contacting Me 7. Credits ============================================================================= --------------------------------1. Legal Crap-------------------------------- ============================================================================= This FAQ was written by me, Starman Omega, and can't be used without my permission. If you want to use this guide on your website, e-mail me first and I will probably let you, as long as you give me credit. Plagarizers will be shot, survivors will be shot again. These are the only websites that can use this FAQ: www.gamefaqs.com www.neoseeker.com www.supercheats.com www.1up.com www.cheatchannel.com www.cheatbook.de Email me if you see this FAQ on any other website. ============================================================================= -----------------------------2. Revision History----------------------------- ============================================================================= Version 1.21 (6/11/06) - Fixed the subgroup explanation, since I just realized that damage points could not be used to determine if a missile hit the subgroup since that wouldn't work on capships >_<. Sorry if I confused you earlier with that whole thing about damage points. Version 1.2 (6/9/06) - Added in subgroups for the ship stats. And still waiting for the world to end - maybe Satan is taking a vacation? :D Version 1.13 (6/6/06) - Realized I forgot to mention that you have to be level 34 to get the Nomad guns in multiplayer, so that's added in. Also felt I had to update this one last time before the nukes fall and the hordes of crazed demons eat all the children :P Version 1.12 (1/29/06) - Removed the Wall O' Shame because no one has gotten on it since this FAQ was written. Also fixed an error with the level requirements for getting Nomad weapons, and changed a few other things. Version 1.11 - Fixed an error with the damage of the DIAMONDBACK/CERBERUS. They actually do 1173 hull damage, not 1147. Version 1.1 - Changed the turning speed stat so it would be shown in deg/s, instead of rad/s like before. Version 1.0 (8/2/05) - Finally decided that I would never actually do the comparison charts, so I changed the version to 1.0. Also made some minor changes to the guide. Version 0.81 (3/21/05) - Added a list of websites that have permission to use this FAQ. Version 0.8 (3/13/05) - The first version, obviously, which was written when I was very bored. ============================================================================= -----------------------------------3. Info----------------------------------- ============================================================================= This is a guide on, and only on, the flyable ships in Freelancer. If you're looking for a walkthrough or anything else other than a guide to the ships, you won't find it here, so hit the back button now. If you did click on this to find a guide for the ships in Freelancer, then this is how to read the information. Name - Self-explanatory. Type - Who makes the ship, i.e. Rheinland, Borderworlds, etc. Weapon Mounts - The amount and class of the weapon mounts on this ship. Also states whether turrets on fighters are forward-firing. The shield class of the ship is equal to the maximum weapon class. Armor - Self-explanatory. Subgroups - Most people (including me before I started modding) believe that extra missile damage is based on the speed the missile hits. This is not the case, however. Most ships have their collision data divided into subgroups for things like wings and fins. This allows them to get blown off while the ship stays alive. These subgroups also transfer damage to the hull, so if a gun hits them it will still cause hull damage. However, when an explosion from a missile hits the ship, it will usually hit multiple subgroups which all transfer the damage to the hull, multiplying the damage done. This is also why missiles don't seem to work very well against Nomads - Nomad Fighters have no extra subgroups, so missiles will never do extra damage against them. Also be aware that subgroups only matter when your shields are down. This stat is the number of subgroups the ship has + 1 for the main hull. To get the maximum missile damage to the ship, just multiply the missile's damage by the number shown here (It is pretty rare for a missile to hit all the subgroups on a ship, though). Basically, the less subgroups there are, and the farther apart they are, the better. This stat also tells where the subgroups are on a ship. Cargo Space - Self-explanatory. Nanobots/Shield Batteries - The amount of nanobots and shield batteries this ship can hold. Turning Speed - The speed the ship turns at in degrees per second. Power Capacity - The amount of energy the ship can store. Where to buy - Again, self-explanatory. Price - Once again, self-explanatory. Firepower - A measure on a scale of 1-10 of how much damage the ship can cause. All heavy and very heavy fighters get a bonus in this area because of their torpedo mounts. Defense - On a scale of 1-10, how many hits the ship can take when nanobots and shield batteries are being used. Maneuverability - Basically the turning speed of the ship, but on a scale of 1-10 again. Note that the 3 fighters with a 9 or 10 in this stat turn much faster than anything with a lower score. Comments - You guessed it, self-explanatory. ============================================================================= ----------------------------------4. Ships----------------------------------- ============================================================================= 4a. Light Fighters Obviously, light fighters are the weakest ships in the game, but in general, they're also the most maneuverable. The stronger ones can take on VHFs and win if the pilot is skilled enough, as they are very hard to hit. They also generally have less subgroups than HFs, which helps offset the lower armor. Banshee Type - Rheinland Weapon Mounts - 2 Class 6 Guns, 2 Class 7 Guns Armor - 4500 Subgroups - 3 - Main hull and the two wings. Cargo Space - 45 Nanobots/Shield Batteries - 33 Turning Speed - 68.75 deg/sec Power Capacity - 4700 Where to buy - Planet Hamburg, Planet New Berlin, Planet Stuttgart Price - $141,920 Firepower - 5/10 Defense - 7/10 Maneuverability - 6/10 Comments - The most powerful light fighter in the game. However, it still has less firepower than any of the heavy fighters due to it, like all light fighters, having only 4 gunmounts and no torpedoes. It can take a lot of hits, though. Bloodhound Type - Pirate Weapon Mounts - 1 Class 3 Gun, 2 Class 4 Guns, 1 Class 4 Forward-Firing Turret Armor - 1900 Subgroups - 3 - Main hull and the two sets of fins on the back. Cargo Space - 35 Nanobots/Shield Batteries - 14 Turning Speed - 68.75 deg/sec Power Capacity - 1500 Where to buy - Rochester Base (New York) Price - $12,120 Firepower - 2/10 Defense - 3/10 Maneuverability - 6/10 Comments - One of the weakest (and ugliest) ships in the game. Just don't buy it. Cavalier Type - Bretonia Weapon Mounts - 2 Class 4 Guns, 2 Class 5 Guns Armor - 2100 Subgroups - 2 - Main hull and the tail. Cargo Space - 30 Nanobots/Shield Batteries - 15 Turning Speed - 68.75 deg/sec Power Capacity - 2100 Where to buy - Planet Cambridge, Planet Leeds, Planet New London, Battleship Hood Price - $25,660 Firepower - 3/10 Defense - 3/10 Maneuverability - 6/10 Comments - This wouldn't be a bad ship to buy in Bretonia during the SP campaign, except you need torpedoes for the coming missions. You should only buy this if you're having a lot of trouble with the Hovis race or if you're really worried about getting insta-killed by a missile, since this ship has the least subgroups of any flyable ship in the game. Dagger Type - Borderworlds Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns, 1 Turret Class 4 Forward-Firing Turret Armor - 1800 Subgroups - 3 - Main hull and the two wings. Cargo Space - 35 Nanobots/Shield Batteries - 15 Turning Speed - 68.75 deg/sec Power Capacity - 1800 Where to buy - Buffalo Base (New York) Price - $17,020 Firepower - 3/10 Defense - 3/10 Maneuverability - 6/10 Comments - A great ship to get near the beginning of the SP Campaign, although you have to become friendly with the Rogues to get it. This is also the only ship in the game with 5 weapon slots. Drake Type - Kusari Weapon Mounts - 2 Class 5 Guns, 2 Class 6 Guns Armor - 2800 Subgroups - 3 - Main hull and the two wings. Cargo Space - 35 Nanobots/Shield Batteries - 23 Turning Speed - 95.49 deg/sec Power Capacity - 2900 Where to buy - Planet Honshu, Planet Kyushu, Planet New Tokyo Price - $51,920 Firepower - 4/10 Defense - 4/10 Maneuverability - 10/10 Comments - The most popular light fighter in the game, and for a good reason. A skilled pilot can kill very heavy fighters with this ship, as it is very hard to hit due to its insane maneuverability and small size. However, don't get this in the SP campaign, as the weaker guns and lack of torpedoes will make a lot of the missions harder. Hawk Type - Civilian Weapon Mounts - 2 Class 5 Guns, 2 Class 6 Guns Armor - 3300 Subgroups - 3 - Main hull and the two wings. Cargo Space - 45 Nanobots/Shield Batteries - 26 Turning Speed - 68.75 deg/sec Power Capacity - 3400 Where to buy - Kyoto Base, Planet Honshu, Planet Kyushu Price - $70,620 Firepower - 4/10 Defense - 5/10 Maneuverability - 6/10 Comments - Performs very similarly to the Drake, but trades off maneuverability for better armor and energy. However, the Drake is still better, because maneuverability is the most important asset to a LF. Legionnaire Type - Corsair Weapon Mounts - 2 Class 4 Guns, 2 Class 5 Guns Armor - 2400 Subgroups - 3 Subgroup Locations - Main hull and the two wings. Cargo Space - 35 Nanobots/Shield Batteries - 20 Turning Speed - 68.75 deg/sec Power Capacity - 2500 Where to buy - Trafalgar Base (New London) Price - $35,060 Firepower - 3/10 Defense - 4/10 Maneuverability - 6/10 Comments - This ship is a lot like the Cavalier, but it can take more damage. Patriot Type - Liberty Weapon Mounts - 4 Class 3 Guns Armor - 1300 Subgroups - 3 - Main hull and the two back fins. Cargo Space - 25 Nanobots/Shield Batteries - 12 Turning Speed - 91.67 deg/sec Power Capacity - 1300 Where to buy - California Minor, Planet Los Angeles, Planet Denver, Planet Manhattan, Planet Houston Price - $7,600 Firepower - 2/10 Defense - 1/10 Maneuverability - 9/10 Comments - Pretty crap except for its maneuverability, but makes a great second ship due to its price and availability. Piranha Type - Bounty Hunter Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns Armor - 1800 Subgroups - 3 - Main hull and the top and bottom fins. Cargo Space - 35 Nanobots/Shield Batteries - 15 Turning Speed - 68.75 deg/sec Power Capacity - 1800 Where to buy - Planet Cambridge, Planet Leeds, Liverpool Border Station (Manchester), Sheffield Station (Manchester), Planet New London Price - $17,020 Firepower - 2/10 Defense - 3/10 Maneuverability - 6/10 Comments - Another very weak ship that you shouldn't buy. I've never even seen anyone using this. Starflier Type - Civilian Weapon Mounts - 2 Class 2 Guns, 1 Class 3 Gun Armor - 1100 Subgroups - 3 - Main hull and the two wings. Cargo Space - 20 Nanobots/Shield Batteries - 10 Turning Speed - 95.49 deg/sec Power Capacity - 1000 Where to buy - You start with it Price - N/A Firepower - 1/10 Defense - 1/10 Maneuverability - 10/10 Comments - Easily the weakest ship in the game. Get out of it as soon as possible. However, this is not the worst ship, as that award goes to the... Startracker Type - Civilian Weapon Mounts - 2 Class 3 Guns, 1 Class 4 Gun Armor - 1800 Subgroups - 4 - Main hull, the two wings, and the lower wing structure. Cargo Space - 30 Nanobots/Shield Batteries - 15 Turning Speed - 60.35 deg/sec Power Capacity - 1800 Where to buy - Planet Los Angeles, Planet Denver, Planet Manhattan, Planet Houston Price - $17,020 Firepower - 1/10 Defense - 3/10 Maneuverability - 3/10 Comments - The Startracker is, without a doubt, the worst ship in the game. It has the 2nd worst firepower and although its defense is OK compared to some similar ships, you will die much faster than in anything else except the Rhino due it having the worst turning and most subgroups of any light fighter. It also costs as much as a Dagger! Avoid this like the plague. 4b. Heavy Fighters Heavy fighters are what you'll use for most of the SP Campaign. They're right between light and very heavy fighters in terms of performance. Barracuda Type - Bounty Hunter Weapon Mounts - 2 Class 5 Guns, 4 Class 6 Guns Armor - 3600 Subgroups - 5 - Main hull, the two wings, and the top and bottom fins. Cargo Space - 45 Nanobots/Shield Batteries - 26 Turning Speed - 76.86 deg/sec Power Capacity - 3400 Where to buy - Planet Curacao (Cortez), Planet Honshu, Planet Kyushu, Planet New Tokyo Price - $71,210 Firepower - 6/10 Defense - 6/10 Maneuverability - 8/10 Comments - A great heavy fighter to buy, this can actually outmaneuver many light fighters. The best ship to get in the SP Campaign before you have access to the Anubis. Although it has a large amount of subgroups, they are spread out enough so they'll probably never all get hit at once. Centurion Type - Corsair Weapon Mounts - 2 Class 8 Guns, 4 Class 9 Guns Armor - 9200 Subgroups - 5 - Main hull, the two wings, and the top and bottom fins. Cargo Space - 45 Nanobots/Shield Batteries - 55 Turning Speed - 60.09 deg/sec Power Capacity - 8900 Where to buy - Cadiz Base (Omega-5) Price - $441,550 Firepower - 9/10 Defense - 10/10 Maneuverability - 3/10 Comments - The most powerful heavy fighter in the game, this could be a very heavy fighter. However, if you're rich enough to get ships like this, you might as well go for a VHF, although with Kraken 2s you can take on VHFs. One problem is that a missile hitting the center of the ship where the wings meet can do a huge amount of damage. Crusader Type - Bretonia Weapon Mounts - 2 Class 4 Guns, 4 Class 5 Guns Armor - 2600 Subgroups - 4 - Main hull, the two wings, and the tail. Cargo Space - 35 Nanobots/Shield Batteries - 20 Turning Speed - 60.09 deg/sec Power Capacity - 2500 Where to buy - Bretonia battleships (except the Hood) Price - $35,350 Firepower - 6/10 Defense - 4/10 Maneuverability - 3/10 Comments - The Crusader (AKA the Fishmobile) looks really weird, but it has good firepower for its price. Although the defensive capabilities don't quite match the offensive (however it does have less subgroups than some other HFs which are also spread out well), this is the ship you'll probably use in the Bretonia portion of the SP campaign. Defender Type - Liberty Weapon Mounts - 3 Class 3 Guns, 2 Class 4 Guns, 1 Class 4 Forward-Firing Turret Armor - 1600 Subgroups - 4 - Main hull, the two wings, and the spoiler on the back. Cargo Space - 30 Nanobots/Shield Batteries - 14 Turning Speed - 71.62 deg/sec Power Capacity - 1500 Where to buy - Liberty battleships Price - $12,260 Firepower - 5/10 Defense - 2/10 Maneuverability - 6/10 Comments - Although this is the weakest of the heavy fighters, it's the best ship available at the beginning of the SP Campaign. It also turns like a light fighter. Aldo, it's good for humiliating people by pwning their shiny VHFs with Sunslayers ^_^. Dragon Type - Kusari Weapon Mounts - 2 Class 5 Guns, 4 Class 6 Guns Armor - 3600 Subgroups - 6 - Main hull, the two wings, the tail, and the two spikes on the sides. Cargo Space - 40 Nanobots/Shield Batteries - 26 Turning Speed - 60.09 deg/sec Power Capacity - 3400 Where to buy - Kusari battleships Price - $71,210 Firepower - 6/10 Defense - 6/10 Maneuverability - 3/10 Comments - Look at that: 6 subgroups! And they're incredibly close to each other! You won't have a prayer if a missile hits you with your shields down in this. Otherwise, it's almost the same as the Barracuda, but has less maneuverability and cargo space. Get a Barracuda instead. If you really want to use this because of the cool looks, either stock up on CMs or keep your shields up at all times. Falcon Type - Civilian Weapon Mounts - 2 Class 7 Guns, 3 Class 8 Guns, 1 Class 8 Turret Armor - 6200 Subgroups - 4 - Main hull, the two wings, and the top fin. Cargo Space - 60 Nanobots/Shield Batteries - 43 Turning Speed - 76.86 deg/sec Power Capacity - 6400 Where to buy - Planet Hamburg, Planet New Berlin, Planet Kurile (Sigma-17), Planet Baden Baden, Planet Stuttgart Price - $257,880 Firepower - 8/10 Defense - 8/10 Maneuverability - 8/10 Comments - This is the best ship to get if you can't afford a VHF or a Centurion. It's powerful and can take as much as it can dish out. It also handles very well. Stiletto Type - Borderworlds Weapon Mounts - 2 Class 6 Guns, 4 Class 7 Guns Armor - 4900 Subgroups - 5 - Main hull and the top and bottom wings. Cargo Space - 45 Nanobots/Shield Batteries - 33 Turning Speed - 60.09 deg/sec Power Capacity - 4700 Where to buy - Bruchsal Base (Frankfurt) Price - $143,110 Firepower - 7/10 Defense - 7/10 Maneuverability - 3/10 Comments - The next step up from the Anubis. It doesn't have that much more firepower, but it can take more damage. Additionally, it's probably the most missile-resistant HF, because although it has 5 subgroups, 2 of them are far below the rest of the ship. Valkyrie Type - Rheinland Weapon Mounts - 2 Class 7 Guns, 3 Class 8 Guns, 1 Class 8 Turret Armor - 5800 Subgroups - 4 - Main hull, the two wings, and the big circular thing on the back of the ship. Cargo Space - 50 Nanobots/Shield Batteries - 38 Turning Speed - 60.09 deg/sec Power Capacity - 5400 Where to buy - Battleship Westfalen (Hamburg) Price - $202,880 Firepower - 8/10 Defense - 8/10 Maneuverability - 3/10 Comments - Basically a cheaper, but much cooler looking version of the Falcon that can't take as many hits or turn as well. You might as well get $50,000 more and go for the Falcon. Now if only you could get a cloaking one like in the campaign... Wolfhound Type - Pirate Weapon Mounts - 2 Class 5 Guns, 3 Class 6 Guns, 1 Class 6 Turret Armor - 3600 Subgroups - 5 - Main hull, the two middle fins, and the two additional sets of fins on the back. Cargo Space - 40 Nanobots/Shield Batteries - 26 Turning Speed - 60.09 deg/sec Power Capacity - 3400 Where to buy - Montezuma Base (Cortez), Arranmore Base (Dublin) Price - $71,210 Firepower - 6/10 Defense - 6/10 Maneuverability - 3/10 Comments - There are better ships available for the same price, namely the Dragon and Barracuda. Get one of them instead. This thing is also one of the ugliest ships ever, in any sci-fi universe. The one thing that can be said is that since the ship is so massive, the subgroups are very far apart. 4c. Very Heavy Fighters These are the best, but most expensive, fighters in the game. They're about as maneuverable as heavy fighters, but have enormous amounts of firepower and armor. These are what you'll see most people flying in multiplayer. Anubis Type - Order Weapon Mounts - 6 Class 6 Guns, 1 Class 6 Forward-Firing Turret Armor - 4200 Subgroups - 3 - Main hull and the two wings. Cargo Space - 70 Nanobots/Shield Batteries - 29 Turning Speed - 60.09 deg/sec Power Capacity - 4000 Where to buy - Battleship Osiris, Planet Toledo Price - $1,100 Firepower - 7/10 Defense - 6/10 Maneuverability - 3/10 Comments - The last and best ship you can get in the SP campaign. Buy this as soon as you dock with the Osiris for the first time. The Anubis is a big target and doesn't turn well, so you'll need to rely on your high firepower to destroy enemies before they can do the same to you. One good thing about this ship is that since it has so few subgroups, nothing below a Lancer will ever insta-kill it. The Anubis is not available in multiplayer in an unmodded game. Eagle Type - Civilian Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Turret Armor - 9900 Subgroups - 5 - Main hull, the two wings, the top fin, and the set of bottom fins. Cargo Space - 70 Nanobots/Shield Batteries - 63 Turning Speed - 76.86 deg/sec Power Capacity - 10400 Where to buy - Freeport 9 (Omicron Theta) Price - $558,550 Firepower - 10/10 Defense - 10/10 Maneuverability - 8/10 Comments - The best ship in the game. Of the three best VHFs, this has the best maneuverability, but still has great firepower and defense. An Eagle in the hands of a skilled pilot is almost unbeatable. Hammerhead Type - Bounty Hunter Weapon Mounts - 2 Class 8 Guns, 4 Class 9 Guns, 1 Class 9 Turret Armor - 7900 Subgroups - 5 - Main hull, the two wings, and the top and bottom fins (Pretty much the same as the Barracuda). Cargo Space - 70 Nanobots/Shield Batteries - 49 Turning Speed - 76.86 deg/sec Power Capacity - 7400 Where to buy - Freistadt Base (Omega-7) Price - $351,550 Firepower - 9/10 Defense - 9/10 Maneuverability - 8/10 Comments - Like the Centurion, an excellent ship, but you might as well go for one of the three best VHFs. Also similar to the Centurion, it can compete with those ships if you're skilled enough, since the Kraken 2 is as powerful as any codenamed gun and nearly as strong as the Nomad ones. Sabre Type - Borderworlds Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Forward-Firing Turret Armor - 10800 Subgroups - 5 - Main hull and the top and bottom wings (Same as the Stiletto). Cargo Space - 70 Nanobots/Shield Batteries - 63 Turning Speed - 60.09 deg/sec Power Capacity - 10400 Where to buy - Planet Malta (Omicron Alpha), Vogtland Base (Dresden) Price - $558,550 Firepower - 11/10 Defense - 10/10 Maneuverability - 3/10 Comments - The Sabre outguns anything but a battleship due to the forward- firing turret, hence the 11/10 score. Like the Stiletto, it's also less vulnerable to getting owned by a lucky missile hit. Titan Type - Corsair Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Turret Armor - 12600 Subgroups - 5 - Main hull, the two wings, and the top and bottom fins (Yet another one that's the same as another ship, this time the Centurion). Cargo Space - 70 Nanobots/Shield Batteries - 71 Turning Speed - 60.09 deg/sec Power Capacity - 11900 Where to buy - Leon Base (Omega-41), Planet Crete (Omicron Gamma) Price - $776,380 Firepower - 10/10 Defense - 11/10 Maneuverability - 3/10 Comments - IMO, the worst of the three main VHFs, because armor isn't as important as maneuverability or firepower, and the best weapons in the game (Nomad Energy Blasters/Cannons) don't use energy anyways. Not that the Titan is a bad ship, it can take more hits than any other fighter (although don't let a Cannonball hit you where the wings meet or you'll be eating space), but the Eagle and Sabre are just slightly better. Also, it's just so freakin' expensive! 4d. Freighters Freighters are good for only one thing, and that's hauling cargo. They're the moneymakers of the game, but are very vulnerable due to their large size and crappy handling. If you're attacked in a freighter, run! Luckily, freighters have a lot of turrets, so you can shoot in any direction. Also, because of their large size, the subgroups tend to be more spread out (although you really don't want to be hit with a missile in a freighter anyway). Clydesdale Type - Bretonia Weapon Mounts - 1 Class 3 Gun, 2 Class 4 Guns, 3 Class 3 Turrets, 2 Class 4 Turrets Armor - 2200 Subgroups - 3 - Main hull and the two wing-like structures near the back of the ship. Cargo Space - 125 Nanobots/Shield Batteries - 15 Turning Speed - 51.57 deg/sec Power Capacity - 1800 Where to buy - Planet Cambridge, Planet Leeds, Planet New London Price - $23,010 Firepower - 4/10 Defense - 3/10 Maneuverability - 2/10 Comments - A good freighter to use when starting out in multiplayer, since it's cheap, but less vulnerable than the Rhino. Dromedary Type - Borderworlds Weapon Mounts - 1 Class 5 Gun, 2 Class 6 Guns, 2 Class 5 Turrets, 3 Class 6 Turrets Armor - 3600 Subgroups - 3 - Main hull and the two small wings. Cargo Space - 275 Nanobots/Shield Batteries - 23 Turning Speed - 51.57 deg/sec Power Capacity - 2900 Where to buy - Mactan Base Price - $62,820 Firepower - 5/10 Defense - 5/10 Maneuverability - 2/10 Comments - The best (and the only non-ugly) freighter in the game, but you'll need to be friendly with the Hackers and Outcasts to get it. New players may want a Humpback instead, as it's more powerful and easier to get. Drone Type - Kusari Weapon Mounts - 2 Class 6 Guns, 3 Class 5 Turrets, 3 Class 6 Turrets Armor - 3600 Subgroups - 3 - Main hull and the two wings on the top front. Cargo Space - 175 Nanobots/Shield Batteries - 23 Turning Speed - 51.57 deg/sec Power Capacity - 2700 Where to buy - Planet New Tokyo, Planet Junyo (Shikoku) Price - $62,820 Firepower - 6/10 Defense - 5/10 Maneuverability - 2/10 Comments - This freighter is OK, but there are better ones. Also, it's the only freighter with 2 subgroups very close together and is just really ugly. Humpback Type - Rheinland Weapon Mounts - 2 Class 7 Guns, 3 Class 6 Turrets, 3 Class 7 Turrets Armor - 5800 Subgroups - 3 - Main hull and the area on each side around where the hexagonal things stick out. Cargo Space - 250 Nanobots/Shield Batteries - 33 Turning Speed - 22.92 deg/sec Power Capacity - 4700 Where to buy - Planet Hamburg, Planet Harris (Tau-31), Planet Holstein (Frankfurt), Planet New Berlin, Planet Stuttgart Price - $170,940 Firepower - 6/10 Defense - 7/10 Maneuverability - 1/10 Comments - The second best freighter after the Dromedary, but less skilled players may want this instead, as it's better at fighting. Despite what you may think, it wasn't called the Humpback because of its appearance, but its handling :). It can actually be outmaneuvered by a gunship. Mule Type - Pirate Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns, 2 Class 3 Turrets, 2 Class 4 Turrets Armor - 2200 Subgroups - 4 - Main hull, the two small wings that point down, and the set of fins at the back. Cargo Space - 90 Nanobots/Shield Batteries - 15 Turning Speed - 51.57 deg/sec Power Capacity - 1800 Where to buy - Alcatraz Depot (California) Price - $20,950 Firepower - 4/10 Defense - 3/10 Maneuverability - 2/10 Comments - If you want a cheap freighter, get a Clydesdale, as this has too few turrets and not enough cargo space. Rhino Type - Liberty Weapon Mounts - 3 Class 3 Guns, 5 Class 3 Turrets Armor - 1600 Subgroups - 3 - Main hull and the two panels sticking out on each side in the middle of the ship. Cargo Space - 80 Nanobots/Shield Batteries - 12 Turning Speed - 51.57 deg/sec Power Capacity - 1300 Where to buy - Planet Los Angeles, Planet Denver, Planet Manhattan, Planet Pittsburgh, Planet Houston Price - $9,170 Firepower - 3/10 Defense - 2/10 Maneuverability - 2/10 Comments - The Rhino is too cheap for its own good, as it's the most vulnerable ship in the game. Again, go for the Clydesdale, as if any enemies show up while you're trading, you're toast. Not to mention the cargo is only slightly better than a VHF. ============================================================================= ------------------------------5. Best equipment------------------------------ ============================================================================= So you just got that new Eagle/Sabre/Titan and are itching to test it out on something. But wait, you need some good guns and equipment first! Here's a list of all the best equipment in the game. 6a. Guns Nomad Energy Blaster Hull/Shield Damage: 635/317 Power Usage: 0 (yep, that's right, no energy used) Refire Rate: 4.0 Range: 699m Speed: 600 m/s This is the best gun in the game, dealing out 2,540 hull damage per second and using no energy whatsoever. You can get it by killing Nomad Fighters in the two Unknown systems, but you have to be level 32 or over (34 in multiplayer) for the fighters to drop them. Nomad Energy Cannon Hull/Shield Damage: 847/423 Power Usage: 0 Refire Rate: 3.03 Range: 699m Speed: 600 m/s Very similar to the Blaster, the Cannon actually does slightly more damage per second (2,566), but the lower rate of fire makes it harder to hit people with. However, it may be more desirable if you're fighting slow ships like Sabres and Titans. You get this the same way as the Blaster. Kraken Type 2 Hull/Shield Damage: 586/293 Power Usage: 122 Refire Rate: 4.0 Range: 700m Speed: 700 m/s The Kraken Type 2 is actually the 3rd strongest gun, even though it's only class 9. It does 2,344 damage per second. Get this if you're not level 32 yet in SP. You can buy it at Ruiz Base, an Outcast base in Omicron Beta. DIAMONDBACK/CERBERUS Hull/Shield Damage: 1173/586 Power Usage: 293 Refire Rate: 2.0 Range: 699m Speed: 600 m/s These are the next best guns, doing the same damage per second as the Kraken. However they use more energy and have a low rate of fire. Get these if you're either not friendly enough with the Outcasts or completely broke, as you get these guns for free from wrecks. You can find a wreck with two DIAMONDBACKs in Sigma-13 near Yanagi Depot, and one with two CERBERUSs in sector F4 of Omicron Alpha. These are better than the GUARDIAN, so stop e-mailing me about it! Tizona del Cid Hull/Shield Damage: 40/1222 Power Usage: 97 Refire Rate: 4.0 Range: 600m Speed: 600 m/s The ultimate shieldbuster. This can be bought at either Cadiz Base in Omega-5 or Tripoli Shipyard in Omicron Gamma. You should always have one or two of these guns on your VHF's class 9 hardpoints, as two of them fired on their own will take down an Adv. Brigandine shield (class 10) in under a second. If you really want to use normal guns instead, go for the... Salamanca Mk. II Hull/Shield Damage: 489/244 Power Usage: 97 Refire Rate: 4.0 Range: 600m Speed: 600 m/s This is the other gun you can use along with your Nomad Blasters/Cannons, because unfortunately, the Kraken Type 2 has a different speed then them. The Salamanca does 1,956 damage per second, making it the next best thing (Well, other than the Skyblast B, but that also has a different speed). The Salamanca Mk. II can be bought at Planet Crete in Omicron Gamma. Skyblast Turret B Hull/Shield Damage: 244/122 Power Usage: 61 Refire Rate: 8.33 Range: 600m Speed: 700 m/s The best turret available, since there are no class 10 turrets. It's sold at Gas Miner Naha in Sigma-13. Cannonball Missile Hull/Shield Damage: 4890/2445 Refire Rate: 0.5 Range: 1000m Speed: 90 m/s Turning Speed: 166.16 deg/sec The Cannonball is the most powerful missile in the game (It does twice as much damage as a Starkiller Torpedo!). It can be bought at Planets Malta and Crete, Ruiz Base, and Tripoli Shipyard. This can often one-hit-kill a VHF, for reasons that were described above. The ammo can get expensive though. 6b. Other Stuff: Sunslayer Torpedo Launcher Hull/Shield Damage: 11736(!)/5868 Refire Rate: 0.5 Range: 2700m Speed: 60 m/s Turning Speed: 34.38 deg/sec The Sunslayer Torpedo is easily the most damaging weapon in the game. It will kill any fighter except a very, VERY lucky Titan in one hit as long as their shields are down. In the hands of a skilled player, the Sunslayer is extremely deadly. You can buy this only at Bruchsal Base in Frankfurt. With these torpedoes, a good pilot can kill ships much stronger than their own (ie. killing a Sabre with a Defender). Watch out for people with CDs though, as they can cause the torpedo to blow up in your face and kill you. Hornet Cruise Disruptor Hull/Shield Damage: 159/79 Refire Rate: 1.0 Range: 3000m Speed: 800 m/s Turning Speed: 498.47 deg/sec The Hornet Cruise Disruptor is a must for any pirate. It's available at a number of bases in the Borderworlds. You can also use this (or the Wasp) to make people's missiles or torps blow up in their face. Ripper Mine Hull/Shield Damage: 3912/1956 The best mine in the game, and it's also a homing one! You can get it from a wreck in sector 4D of Omicron Alpha. Like the Sunslayer, this can be used to kill a powerful ship with a weak one. However this can be used on any ship, making it possible to kill a VHF with a Starflier if you're really good. Adv. Brigandine H.F. Shield Capacity: 8280 Regen Rate: 184 The only buyable class 10 shield in the game can be purchased from any Outcast or Corsair base in the Edge Worlds for the low, low price of 312,000 credits. There are other class 10 shields in the game, but you can't buy them (which shows how rushed the game was). ============================================================================= -------------------------------6. Contacting me------------------------------ ============================================================================= If you have any suggestions or corrections for this FAQ, or want to use it on your website, e-mail me at starman_omega (at) msn.com. If you send me anything stupid or annoying (such as "OMG THIS FAQ SUXXORZ LOLLOLLOL"), your e-mail address will be blocked and your name will be added to the Wall O' Shame (which, luckily, doesn't exist yet, so please keep it that way). ============================================================================= -----------------------------------7. Credits-------------------------------- ============================================================================= Microsoft/Digital Anvil - For making this great game! CJayC - For starting GameFAQS, of course! Dan Tascau - For making the uber-1337 Freelancer Stat Tool, without which this FAQ wouldn't have been possible. Ivresse - For writing the wrecks FAQ, which I used to look up the locations of a few wrecks in Omicron Alpha.