Descent - Freespace - Silent Threat DESCENT: ______ _____ _____ _____ ______ ______ _ _____ _____ __/ | _ | | __/ | __/ __/ | _ / / | __/ | __/ | |_ | | / / | |_ | |_ | |/ / / A | | | |_ | _| | |/ / | _| | _| | _/ / _ | | | _| | | | | | |__ | |__ __ | | / / | |__ | |__ |_| |_| _ |____ |____ /_____|_| /__/ __ |____ |____ SILENT THREAT _____ _____ _ __ _ _______ ____ | _ | | _ | | | | | | |__ __| | __| | |_| | | | | | | | | | | | | | |__ | ___| | | | | | | | | | | | | |__ | | | | |_| | | | | | | | | __| | |_| |_____| |_| |_| __| |_| |____| * AND * _____ _ _ _____ _______ ____ _______ _____ _______ ____ | _ | | | | | | _ | |__ __| | __| |__ __| | _ | |__ __| | __| | |_| | | | | | | | | | | | | |__ | | | |_| | | | | |__ | ___| | | | | | | | | | | |__ | | | | _ | | | |__ | | | | | | |__ | |_| | | | __| | | | | | | | | | __| | |_| |_| |____| |_____| |_| |____| |_| |_| |_| |_| |____| = *** = ** ** == ** ****===*** == === _ _ _ _ V V V V -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Game: "Descent: FreeSpace - Silent Threat" Platform: PC Version: 1.00 By: David "CuBes" Wood Contact: firstname.lastname@example.org Updated: 08-03-07 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ :: Questions? Comments? Info.? E-mail me! :: ____ /////////////////////////// ____ | * Table of Contents * | | * * | | * 1yz........................Update History * | | * 2yz.....................Legal Information * | | * 3yz..........................Introduction * | | * 4yz......................Before You Start * | | * 5yz.....................Ace Badges & Rank * | | * 5az......................Point System * | | * 5bz....Single Player Points and Kills * | | * L 5cz................Silence All Voices * | | * E 5dz.......................The Pursuit * | | * V 5ez............................Ghosts * | ------| * E 5fz........................On The Run * |------ | * L 5gz..........................Hellfire * | | * 5hz...................Secret Recovery * | | * N 5iz..................Cloak and Dagger * | | * A 5jz..............Field of Destruction * | | * M 5kz............................Exodus * | | * E 5lz............The Return to Ross 128 * | | * S 5mz..........................The Wait * | | * 5nz..................Secrets Revealed * | | * 6yz............Frequently Asked Questions * | | * 7yz.................................Links * | | * 8yz........................Special Thanks * | |____* *____| /////////////////////////// _______________________________________________________________________________ |1yz Update and Version History / |______________________________/ ____________________________________06-10-07____________________________________ Started the guide. Basically used the old one. Also, I found a new glitch thanks to StrikerKid's advice on the last level, Secrets Revealed. Look at the NoClip Glitch for details. ____________________________________06-11-07____________________________________ Did the ASCII art, as before, I just used the old stuff, but changed it to fit. ____________________________________06-13-07____________________________________ Changing guide format more. Taking out unused info. Brushed it up all the way through the 'before you start' section. Took out the medals sections. Removed parts of the 'special thanks' section. ____________________________________06-17-07____________________________________ Wrote up the majority of the points/kills section. I need to double check a lot of things, and can't do it until tomorrow at the earliest. ____________________________________06-20-07____________________________________ Finished all the way through level 7 and added a few more things in. I'm going to take this on vacation with me and hopefully finish it there. ____________________________________06-23-07____________________________________ Finished the rest of the levels -- waiting to get back to submit. ____________________________________08-03-07____________________________________ Put on the final touches before submission. V.1.00 completed. _______________________________________________________________________________ |2yz Legal Info. / |_______________/ This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below. http://www.gamefaqs.com http://www.dlh.net http://www.cheatchannel.com http://www.cheatbook.de http://www.wikipedia.com If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please tell me if you find it anywhere besides the sites listed above! Feel free to make a link to this page and to print or copy down any information needed, as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without my permission. This document is for private use only. _______________________________________________________________________________ |3yz Intro./ |_________/ Hello and welcome to the first and only unofficial FreeSpace: Silent Threat points/rank guide (with kills included) on the internet, by date of 06-06-07. My name is David Wood, but on the internet I go by my handle(s), CuBes and P4wn4g3. I go to college at New Mexico Tech in a small town, Socorro, in the state of New Mexico in the U.S.A. I made this guide because I wanted to expand on my guides for FreeSpace since it is such a great series. If you have any information, suggestions, or questions regarding this FAQ or an aspect of the game, my E-mail is at the top just below the ASCII art. Unlike many FAQ/guide writers, I will accept any feedback about the guide, including mistakes. However, please do not ask a question that is already answered in this FAQ nor send me prank mail, ads, or junk mail of any kind; the previous 3 types of mail will be ignored and blocked if continued. My E-mail isn't available because I want junk mail. Finally, please don't send me E-mail asking why I haven't replied. I will reply if I feel there is a need (which is usually the case) though sometimes I forget to check my e-mail (I'm only human, but I can go up to a month without checking my mail so bear with me!!). Thank you for reading this section. Enjoy the guide! _______________________________________________________________________________ |4yz Before you start/ |___________________/ There are no medals to collect in Silent Threat, only points for rank and kills for looks, stats, and Ace Badges. This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you. The URL within sections leads to my own web space. Hope it helps! --What are medals? In Descent: FreeSpace, you get medals for doing certain things. Medals aren't offered in Silent Threat. --What are Ace Badges? Ace badges are, obviously, badges and not medals (though they are also in the medals box). There is only one contributing factor towards earning ace badges: obtaining kills. Ace badges are only earned when you reach a certain number of fighter and bomber kills. That is, the combination of fighter and bomber kills ONLY. (For more information see Ace Badges section.) The following list shows the ships you can destroy which will count towards obtaining ace badges. The list is in order of how heavily equipped the spacecraft is. -Terran- -Vasudan- -Shivan- Valkyrie Anubis Scorpion Apollo Seth Manticore Ulysses Horus Dragon Loki Thoth Basilisk Hercules Amun Shaitan Athena Osiris Nephilim Zeus Seraphim Ursa Medusa --What is rank? Much of what I know about rank has been my observations in and out of the game, but fellow gamers are responsible for the initial information. Rank is your status in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account many variables from medals and ace badges, and many hidden factors as well. One factor that contributes to your rank is the number of kills you have, though in rank (unlike ace badges) the specific ship destroyed is an important factor as well. Since there are all sorts of different factors being thrown in, the programmers couldn't use the same system they did in getting medals- completing certain objectives or events, or ace badges- getting to a certain number of kills. Instead all the information that applies is converted into one unit during a mission, and then the game adds all those units up afterward. Combined, those units determine your rank. These units are called points; they are defined by the game as such (in the code and in FRED). Everything in the game has a default point value, but this can be changed in FRED by tweaking the score value. (See Rank & Point sections for more info.) The following is a list of all the different positions of rank, in the order that you get them, plus the point range for each, and how many pins you have for each one. If there is a - next to a number, it means one pin has no triangles on it. If there is a + next to a number, it means there is a gold pin on that many regular pins. See The Medal Box in this section for more info. RANK POINTS PINS Ensign 0-4000 1 Lt. Junior Grade 4001-10000 -2 Lieutenant 10001-22000 2 Lt. Commander 22001-50000 -3 Commander 50001-150000 3 Captain 150001-400000 4 Commodore 400001-2000000 +1 Rear Admiral 2000001-5000000 +2 Vice Admiral 5000001-9000000 +3 Admiral 9000001< +4 --How do I know when I get a medal? You will know when you get a medal on the debriefing screen of the mission. Normally there is only the debriefing screen, along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional screen connected on the side of the first. This screen has what all medals, ace badges, or promotions you received in the mission. Also, the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and most ranks, it won't appear for ranks after Commodore. (The commentary is funny for these ranks though.) Note that you can get a medal, promotion, or badge without either the screen or the commentary. --How come I didn't get a medal on this level? As stated before, there aren't medals in Silent Threat. If you thought you were going to get a promotion or Ace Badge then you may have calculated wrong. --The Medal Box-- --How do I find the medal box? There are two ways to get to it. The first is to come across the situation described in "How do I know when I get a medal?", and then click the medal icon that is located on the medal screen. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen. --Where does each medal belong? Going left to right and top to bottom, first is the Conspicuous Gallantry medal, and next is your current rank, then next are the Ace Badges, and then the Vasudan Alliance medal. The first one on the next row is the Distinguished Flying medal, then the Commendation Medal, then the Pilot Wings, then the Galatea Survivor medal, and finally the Legion of Merit medal. On the next row, the first thing is the Meritorious Unit, then next is the Medal of Honor, next is the Galactic Service medal, followed by the Military Defense medal, and then the Good Conduct medal, and finally the Distinguished Service Cross. I suggest using the following link; it should help clear some things up. http://infohost.nmt.edu/~dwood/freespace/FSMedals/medals.htm --I need an explanation of the medal box! ___ ___ /*^* /*^* |*<0>*| |*<#>*|<--- Double Ace ___/ ___/ The ace badges are circular, with a star in the center and ridges on the edge. The ace badges are set up a little differently than the medals. There are only 3 badges and each have a minimum fighter/bomber kill limit that must be hit to earn the badge. When you get the second ace badge, instead of sitting on top of the first or replacing it, it will just show up next to it, and so will the third. Again, you can use the following link for more explanation: http://infohost.nmt.edu/~dwood/freespace/FSMedals/Ace/ace.htm _ _ /_ <---- Lt. Junior Grade V Rank is set up much differently than both ace badges and medals. You start out as an Ensign, which has 1 pin with triangles on the flat sides. Then you get promoted to Lt. Junior Grade, which has 2 pins, one (furthest out) without triangles. Then you get promoted to Lieutenant, which has 2 pins, both with triangles. Next is Lt. Commander with 3 pins, 1 without triangles. Then you get to Commander and you get 3 pins, all with triangles. When you get to captain you get 4 pins with triangles. After that you go to Commodore and go back to 1 pin, with triangles, and it has a small, round, gold pin on it. You get another pin like this each time you rise in rank after Commodore, for Rear Admiral, Vice Admiral, and Admiral. I advise checking this link: http://infohost.nmt.edu/~dwood/freespace/FSMedals/Rank/rank.htm --Other Useful Information-- --A note to Windows users: If you run Windows NT or later, you can press Alt+Tab during game play to minimize FreeSpace. However, this can be dangerous because the game may crash if you try to bring it back up. In order to avoid this, first minimize all programs, press Control+Alt+Delete to open the Task Manager, go to the applications tab, highlight Descent: FreeSpace, and click the button that says 'Switch To'. Recently I have run into a strange glitch of some sort where the game sort of freezes. It may have to do with the fact I am running the game in hardware mode. This seems to be overcome only by pressing pause in mission and minimizing then. I had not been having luck with this at all for a while, but I found the source of this problem which happened to be a program working in the background (Spyware Guard), so I am just going to say: use Alt+Tab at your own risk. --You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen. --Backing up your player info! I just figured this out (11/16/04) and it can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory (by default on Windows that's C:GamesFreeSpace). Now find the players folder and open it, then if you are backing up a single player entry, open single, otherwise open multi. Find your pilot's name (Mine's cubes, so that's what I'd look for). There will be some files associated with your player: a .plr file for your player stats, and when you start a campaign a .css file to mark you have played a campaign, and sometimes a .csg file which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: CuBes.FreeSpace.csg, CuBes.FreeSpace.css, CuBes.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid the nasty glitch that wipes out all your player info. --Custom Callsigns: If you want to add in special characters that the game won't allow in your callsign, edit your pilot's name in the player folder. --The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class. --The Four Glitches-- There are Four useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note. --The Infinite Weapons Glitch: if, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code. --The Cheat and Pass Glitch: if a level has no debriefing, then the campaign will allow you to pass the level with cheats. Plus, if you used cheats to change your weapons (Hold ~ and press 9 or 0, and hold Shift as well to cycle backwards) to things such as Shivan Super Lasers or Cluster Babies, you get to keep those when you go to the next level. When customizing your loadout on these levels, I recommend using a fast ship. I also recommend giving your teammates virtually harmless weapons (i.e. Disruptor Cannon, D-Advanced, Disruptor Missile or no missile); this will ensure you get most if not all kills, and you won't risk losing points by removing teammates. I've listed the levels that have no debriefing below. Exodus (Yup, only one in the ST Campaign) - this is a special case, read below. --The Warp-In Glitch: As a capital ship is warping in, you can go through its hull until it reaches the point where it's out of the vortex completely (and it begins to slow its velocity). This feature was added so in the event that you were in the path of a ship warping in, you wouldn't have the misfortune of being smashed at warp speed (you know what that's like if you've been in the path of a ship warping out). However, if you are still within the ship's hull when the vortex closes, you will remain unharmed, and will be able to fly around freely throughout the ship's hull, as long as you can keep up with the ship as it is slowing down from warp speed. When you are inside the ship, you can do many things, such as enter the fighter bays, destroy turrets, destroy the ship, or destroy fighters (they can't fight back). The following are missions where this glitch can occur: Silence All Voices The Pursuit Ghosts Exodus The Wait Secrets Revealed --The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your HUD. Align your targeting reticule with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a brief moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch: -Terran- -Vasudan- -Shivan- Faustus Typhon Demon Orion Lucifer Arcadia Hades _______________________________________________________________________________ |5yz Ace Badges & Rank/ |____________________/ --Ace Badges-- Nothing but fighter and bomber kills go towards getting Ace Badges. Thanks to Dman4835 for getting me this info. Ace - Have at least 60 fighter/bomber kills. Double Ace - Have at least 150 fighter/bomber kills. Triple Ace - Have at least 350 fighter/bomber kills. --Rank-- The following is a list of all the different positions of rank, in the order that you get them, plus the point range for each, and how many pins you have for each one. If there is a - next to a number, it means one pin has no triangles on it. If there is a + next to a number, it means there is a gold pin on that many regular pins. Thanks to Basilisk for the points for each rank. RANK POINTS PINS Ensign 0-4000 1 Lt. Junior Grade 4001-10000 -2 Lieutenant 10001-22000 2 Lt. Commander 22001-50000 -3 Commander 50001-150000 3 Captain 150001-400000 4 Commodore 400001-2000000 +1 Rear Admiral 2000001-5000000 +2 Vice Admiral 5000001-9000000 +3 Admiral 9000001< +4 -5az-----------------------------[Point System]--------------------------------- -UPDATE- I have finally found point values for the game. Now what remains is the confusing question of how to get them. The point system is a feature that determines your rank. It adds up a hidden value, points, to come up with your rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. According to the wiki at hard-light, the skill-to-points ratio is as follows: Very Easy : 0.2 Easy : 0.4 Medium : 0.7 Hard : 1.0 Insane : 1.2 This means when you play on Hard difficulty, the points are face value, otherwise multiply by the number listed to see the points you earn. When an objective is worth points, the points are awarded when the objective is complete. When an enemy ship is worth points, I assume you get them if you destroy the ship, though you may get the points regardless. Another possibility is that you earn points for the percent that you damage a ship, meaning if a ship is worth 6 points and you do 50% of the damage, 3 points will be awarded to you. I don't know how the points are awarded for your allies and your own ship, I assume the percent of remaining hull strength is taken and multiplied by the assigned point value, meaning if your ship is worth 10 points and you have 10% hull integrity when you jump out, you'll receive 1 point for it. -5bz-------------[Points & Kills List for Single Player Levels]----------------- This section lists each level in chronological order, and lays out the points and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Note that in Silent Threat, only one level awards points for objectives. Any enemies that aren't listed but are in the level are important ships that YOU CAN'T KILL! I like to complete all mission objectives on each level, and get the more uncommon kills before I get the common ones, but you can do it however you like. Note that all details here refer only to the Silent Threat campaign, unless otherwise specified. -5cz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :SILENCE ALL VOICES: --1 Mission Objective: 1 Primary (Clear area of all witnesses) --28 kills, 18 f/b: 4 Anubis Vasudan fighters, 2 Horus Vasudan interceptors, 2 Seth Vasudan fighters, 1 Satis Vasudan freighter, 3 Ulysses Terran fighters, 3 Isis Vasudan transports, 4 Hercules Terran fighters, 3 Thoth Vasudan fighters, 1 Ma'at Vasudan freighter, 1 Faustus Terran science cruiser, 4 Watchdog Terran sentry guns. Points Given: Hostiles: Leo Wing(4) - 6 each, Libra(2) - 10 each, Virgo(2) worth 8 each, Gemini(3) - 14 ea., Theta(4) - 10 each, Zeta(3) - 10 each, Aries 1-3 = 15 each, PVFR Satis 17, 18, and Omega - worth 20 each, PVT Pisces worth 15 PVC Aten 16 - 80, 4 Fermi SG - 3 each, GTC Fermi worth 50. Friends: Alpha wingmen(3) - 10 each, Beta(4) - 10 each, Iota(4) worth 12 each, 4 Fermi SG - 3 each, GTC Fermi worth 50 GTD Intrepid - 1000, Alpha 1 worth 10 points Aten 16, Satis 17, Satis 18 all appear before mission and die at 0 seconds. The level design is supposed to prevent Aries 2 from getting killed; ignore Aries 2. Either the Faustus is an enemy or a friend for the mission, you can't have both, but you can decide which you'd like. In order for the Faustus (the GTC Fermi) and the surrounding watchdog sentries to remain friendly, ensure Aries 3 doesn't dock with the GTC Fermi. If you'd like the Fermi and sentries to be hostile, first disarm Aries 3, lower its health to about 3 percent, then allow it to dock with the GTC Fermi (damage dealt to Aries 3 when docked will also be dealt to the Fermi). If the Fermi or its sentries detect attacks towards them, they will open fire (and probably destroy Aries 3, but don't count on it). After the dock, wait a while and the Fermi and watchdog sentries will turn hostile (easy to tell when you are close because they fire at you). Both of these ships have destructive explosions; Aries 3 will deal about 50% damage to the Fermi when it blows up, and if you destroy the Fermi before the watchdogs, its explosion will wipe them all out. Since this mission is the first one in the campaign, you can pass it with any kills or stats you'd like, then reset the campaign and get the others (you don't lose the stats you achieved last time in the level). If you pass your primary objective before 5:30 elapsed time, but stay until after this, you pass regardless of when the Intrepid appears and command says you fail (the debriefing isn't nice either, but you can hit the accept button without consequence). This is probably the only way to get points for these friendly ships. If you haven't passed your primary objective by time the Intrepid appears, you'll fail the mission. If you allow other ships (mainly freighters) jump out, you will fail the mission. This is the only level with Horus, Ulysses, Ma'at, Watchdog, and Satis kills. This is the only level in both Silent Threat and the Main Freespace Campaign with Watchdog or Ulysses kills. -5dz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :THE PURSUIT: --1 Mission Objective: 1 Primary (Eliminate all vessels in area) --35 kills, 15 f/b: 3 Seth, 4 Amun Vasudan bombers, 4 Thoth, 4 Anubis, 4 Ankh Vasudan SentryGuns, 8 Vac 4 Vasudan Cargo Containers, 1 Isis, 4 Aten Vasudan cruisers, 1 Faustus , 2 Hermes Terran Escape Pods. Points Given: Hostiles: Virgo(3) - 8 ea, Libra(4) - 15 ea, Leo(4) - 14 ea, Gemini(4) - 8 ea, Ankh*4 = 4 ea, Vac4*8 = 3 ea, all Atens worth 80 ea, Aries 2 worth 15, GTSC Einstein worth 50, both escape pods worth 10 each. Friends: Alpha 2-4 = 10 ea, Beta(4) - 17 ea, Gamma(4) - 12 ea, Alpha 1 worth 12. Only level with Vac4 cargo and Aten cruiser kills. Destroying the Cargo has no consequences. To get the Einstein's kill, shoot it until it's below 50%. Don't bother with the escape pods; there are easier opportunities later. The Einstein's explosion will destroy you within 3500 meters. -5ez- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :GHOSTS: --1 Mission Objectives: 1 Primary (Escort escape pods until retrieval) --15 kills, 15 f/b: 12 Manticore Shivan interceptors, 3 Seraphim Shivan bombers. Points Given: Hostiles: All fighters (even unknowns) worth 12 each, Kali(3) worth 15. Friends: Alpha(3) - 10 ea, Tyr(4) - 12 ea, Roskva(4) - 12 ea, Einstein Pods worth 10 ea, GTD worth 1000, GTD Myrmidon worth 1000, Alpha 1 worth 12. You will encounter unknown Terran fighters in this mission; a wing of these, Scald, will turn hostile. These fighters don't go towards your kills, but they do go towards points, as do the friendly wings of the same fighters. If you let either escape pod die, you fail the mission. -5fz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :ON THE RUN: --2 Mission Objectives: 2 Primary (Scientists Successfully Escaped) (Ratna Successfully Escaped) --28 kills, 28 f/b: 14 Manticore, 5 Shaitan Shivan bombers, 3 Seraphim, 3 Amun, 2 Basilisk Shivan fighters, 1 Dragon Shivan fighter Points Given: Hostiles: Bheema 3 is worth 18 points. Friends: Zeta 2 worth 20 points. Only level with Shaitan kills. Not much here worth points; either collect what you can, or don't bother at all. Don't fail either primary objective or you fail the mission. If either the PVFR Gemini or the Ratna get destroyed, you will fail the mission. Also if the Gemini gets disabled you fail. -5gz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :HELLFIRE: --2 Mission Objectives: 1 Primary (Destroy Hellfire) 1 Secondary (Destroy all enemy fighters) --13 kills, 9 f/b: 9 Manticore, 3 Cain Shivan cruisers, 1 Lilith Shivan cruiser. Points Given: Hostiles: All fighters worth 12 each, cruisers worth 150 each. Friends: Alpha 1-3 worth 12 ea, Alpha 4 worth 10. Beta(4)- 4 ea Gamma(4) - 10 ea, Delta(4) - 15 each. Destroy all enemies, fairly simple. You fail if you die or jump out before the cruisers are destroyed. -5hz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :SECRET RECOVERY: --3 Mission Objectives: 2 Primary (Retrieve the science station) (Destroy the science station) 1 Bonus (Destroy Vasudan Destroyer) --62 kills, 52 f/b: 52 Thoth, 8 Ankh, 1 Typhon Vasudan destroyer, 1 Faustus. Points Given: Hostiles: 52 Thoths worth 14 ea, 8 Ankhs worth 4 ea, Ptah - 1000 Giordano - 50. Friends: Alpha(4) - 12 ea, Delta(3) - 10 ea, Epsilon 1 and 2 worth 10 ea, Giordano worth 50 points. Only level with Typhon kill. To get the Faustus kill, ensure both Epsilon 1 and 2 are destroyed. You can save or destroy the Giordano without penalty; destroying it may be easier. That second primary objective is only valid when you fail the first. I suggest focusing on destroying the Ptah. You can call all wingmen to cover you, and you may want to use the NoClip glitch. To get all the Thoth kills, you should use the NoClip glitch. -5iz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :CLOAK AND DAGGER: --4 Mission Objectives: 2 Primary (Protect the cargo containers) (Protect the transports) 1 Secondary (Stop the Pirate Iota 7) 1 Bonus (Protect the escape pods) --36 kills, 31 f/b: 9 Seraphim, 5 Manticore, 6 Seth, 6 Hercules, 5 Basilisk, 4 Chronos Terran freighters, 1 Arcadia Terran installation Points Given: Objectives: Primary (Protect the cargo containers) - 75 Points Primary (Protect the transports) - 75 points Secondary (Stop the Pirate Iota 7) - 100 points Bonus (Protect the escape pods) - 50 points Hostiles: Each Bheema worth 12, Rama(5) - 12 ea, Zen 1 and 2 worth 8 each, Zen 3 worth 10, Zen 4 - 14, Shi 3 and 4 worth 6 each, Ryu 2-4 and Shi 1+2 worth 10, Ryu 1 worth 12, Arjuna(5) - 10 ea, GTFR Pandarus + Dionysus and Aegis + Persephone all worth 20 each, Talus - 1000 Friends: Alpha(3) - 10, Beta(4) - 12, Delta(4) - 15, Escape Pods(8) - 10 ea, GTC Leto - 100, TAC(10) - 5 ea, all freighters worth 20 each. Just go after uncommon kills on this level, don't worry about the escape pods. Scrambled ships on your radar aren't worth kills, but they should unscramble eventually. When the first wing of freighters warp in, scan and destroy the Pandarus. When the second wave of freighters come, do the same for freighters Aegis, Dionysis, and Persephone (these are two of the same name). Find the ship with the space before its name to find the right one (i.e. "GTFR Aegis" opposed to "GTFR Aegis"). To pass the mission you must pass both primary objectives; don't let a single friendly freighter or the cargo of said freighters die. -5jz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :FIELD OF DESTRUCTION: --1 Mission Objective: 1 Primary (Escort Iota through the asteroid field.) --24 kills, 24 f/b: 18 Manticore, 3 Seraphim, 3 Basilisk. Points Given: Hostiles: Arjuna(3* 4 waves), Vishnu(3), and Rama(3) fighters worth 12 points each, Krishna(3) - 25 ea, Indra(3) worth 15 each. Friends: Alpha(3) - 12 ea, Iota 2-3 = 20 each, Iota 1 - 100, GTSG Watchdog(7) - 3, TAC1 5 and TAC1 6 - worth 5 each Focus solely on destroying enemies as soon as they start arriving. Most enemies will go after Iota 1 or Alpha 1. Krishna 3 (in the second wing of Manticores) is kamikaze and will go after a freighter. Save at least 1 Iota ship to pass the mission; it can be any of them. -5kz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :EXODUS: --2 Mission Objectives: 2 Primary (Protect the Destroyer) (Protect the escape pods) --17 kills, 16 f/b: 13 Loki Terran fighters, 3 Zeus Terran bombers, 1 Leviathan Terran cruiser. Points Given: Hostiles: Geri(2) - 25 ea, all other Lokis worth 12 each, Buri(3) - 18 each, Vidar worth 15. Friends: Alpha 1&2 - 12 ea, Alpha 3 - 10 ea, Beta(3) - 10 ea, Hermes(8) - 10 ea, Krios - 1000 points. Don't worry about the Krios, it dies no matter what, but go after the Zeus bombers because there are very few available to destroy in the campaign. Your primary objective is set up to fail, but you can protect the escape pods easily. This level is interesting, and I can't quite figure it out. Your ship, weapons, and wingmen will all be different from those you picked in the last level, which is completely backwards for a red-alert level. I assume this level inherits these things from the main Freespace campaign, so if you used the Cheat and Pass glitch to get good weapons there, you should have them on this level. More to come on this later; if you don't mind, send me info. Anyway, in this level, you can let all escape pods but one die without consequence. -5lz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :THE RETURN TO ROSS 128: --3 Mission Objectives: 2 Primary (Inspect Remaining Wreckage) (Destroy the GTI craft.) 1 Secondary (Destroy all remaining Shivans) --31 Kills, 28 f/b: 9 Manticore, 3 Basilisk, 2 Dragon, 11 Loki, 3 Hercules, 2 Leviathan, 1 Lilith. Points Given: Hostiles: Krishna(3), Arjuna(6), and Vishnu(3) worth 12 ea, Rama(2) worth 25 ea, Bragi(3) + Scald(4) worth 10 ea, Geri(4) worth 12 ea, Hrid(3) worth 10, Odin - 100, Vili - 100, Singamugam - 150. Friends: Alpha(4) - 12 ea, Beta(4) - 12 ea. The first primary objective is bogus and goes away seconds into the game. After this, your objectives are to destroy all enemy ships. You need to destroy all GTI ships to pass, but you don't need to destroy all Shivans. You can either let the GTI and Shivans fight for a while and finish off the survivors by powering down and having your friends protect you, or you can pick off enemies of your choice such as the Leviathans and Hercs. -5mz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :THE WAIT: --3 Mission Objectives: 1 Primary (Retrieve the Shivan cargo) 1 Secondary (Destroy all Shivan forces) 1 Hidden (Patrol area for Shivan activity) --16 kills, 8 f/b: 8 Manticore, 2 Mephisto Shivan freighters, 1 Asmodeus Shivan freighter, 1 Azrael Shivan transport, 1 Cain, 2 SC5 Shivan cargo containers, 1 SAC2 Shivan cargo container. --Points Given: Hostiles: Rama(4) and Arjuna(4) - 12 ea, freighters - 30 ea, Asura 3 worth 10, Asura 5 (the Cain) worth 150. Friends: Alpha(4) - 12 ea, Beta(4) - 12 ea, Paris & Hector & Priam worth 20 each. Only level with Mephisto, Asmodeus, Azrael, SC5, SAC2 kills. You can ignore the primary objective here, you don't need to bother saving the cargo. -5nz- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - :SECRETS REVEALED: --3 Mission Objectives: 3 Primary (Capture GTI Installation) (Destroy the GTI Installation) (Destroy Unknown Vessel) --1115 kills, 1101 f/b: 1098 Loki, 3 Zeus, 6 Hermes, 2 Poseidon Terran freighters, 1 Chronos, 2 TC2 Terran cargo containers, 1 TAC1 Terran cargo container, 1 Arcadia, 1 Hades Terran destroyer. Points Given: Hostiles: Scald(4) - 12 each, all other Lokis worth 10 each, Buri 1&2 - 18 ea, Buri 3 worth 15, Hermes(6) - 10 ea, 3 freighters worth 20 ea, Cargo 1 worth 5 points, Jotunheim worth 1000, Hades worth 5000. Friends: Alpha(4) - 12 ea, Beta(4) - 20 ea, Epsilon 1-4 worth 10, Epsilon 5&6 worth 20, Iota(6) - 10 ea, Gamma(4) worth 10 ea, Orff worth 100. Make sure you go after at least one Poseidon at the beginning of the mission to ensure a kill of that type, and go after the Chronos's cargo. This mission is the reason I discovered the NoClip Glitch; it is practically necessary to survive the mission. Enter the Jotunheim on the big part of it, in the square- ish section with "support beams". It should be facing you and toward the left as you start the mission. When the Hades jumps in, enter it by flying into the space where an engine is connected to a large bar attached to the ship. I found this initially by using StrikerKid's guide, so for details on the spot, look at his guide. When you are in either ship you can easily destroy the horde of enemies they launch at you. There is a catch to this though; you will not be able to kill all of the enemies on this level because of a weird glitch regarding the number of kills you have. It seems that when you get to 350 kills, some time after this the game will crash unexpectedly. I haven't been able to find the cause of this glitch or the exact number you should stop at. To be safe just make sure you don't get more than 350 kills, and go after the more uncommon kills first. Only level with Poseidon, TC2, TAC1, Hades kills. This is the only level in both the Silent Threat campaign or the Main Freespace Campaign with a Hades kill. Zeus bombers appear around when the Hades jumps in; they go after your reinforcements and if you want their kills, you should dispatch of them. The Hermes escape pods will wander away from the battle and you can kill them after destroying all other threats. The first objective (capture installation) is changed to the second (destroy installation) a few seconds into the mission. _______________________________________________________________________________ |6yz FAQ / |_______/ No questions so far. Send any to my e-mail at the top of the page. Also, if you get any information not covered here, I'd appreciate the tip. So I can give recognition, make sure and tell me your handle (and the person you got the info from, I don't want legal issues). _______________________________________________________________________________ |7yz Links / |_________/ I hope this section grows, and I may incorporate some of these pages into one I create, though they won't be the same. You may want to check Wikipedia as well. http://www.volition-inc.com - The developer's website, it has basic game info and downloads. http://www.interplay.com - The publishing company's website; It has guides, screens, and other stuff. http://www.pxo.net/ - The place for multiplayer things, including servers, accounts, etc. http://freespace.volitionwatch.com/ - A pretty reliable source for basic FreeSpace stuff. http://www.pxo.net/files/106readme.txt - A pretty good readme for the game. http://homepage.ntlworld.com/karajorma/FAQ/intro.html - The FreeSpace Oracle. Has tons of stuff in it, some is not there anymore. http://www.descent-network.com/ - Has old FreeSpace stuff, which is pretty good. Doesn't seem maintained, and it will probably die soon. http://www.http://www.hard-light.net/ - A cool site with a FreeSpace wiki and other neat things. http://www.3dactionplanet.com/hlp/hosted/stealth/ - A pretty awesome page. Includes pictures, downloads, etc. http://infohost.nmt.edu/~dwood/ - This one is my personal web space. It's in development. Check it out! _______________________________________________________________________________ |8yz Special Thanks & Conclusion/ |______________________________/ I hope this guide was satisfactory in every way possible. If not please E-mail me and tell me why and I will fix the problem. Any feedback will be appreciated. I want to bring people the best guide possible. First, I want to thank myself for making this guide. Second, I want to thank my parents for bringing me into existence. Third, I would like to thank my ancestors, for if they were any different I may not exist. Fourth, I would like to thank the celestial process which took place before humans were on this planet whatever that may be, for if it had not happened I would not exist. ;) Fifth, I would like to thank the developers, coders, artists, musicians, and all the other people who put time away from their life to make this game. Sixth, I would like to thank CJayC for starting GameFAQs, for if he hadn't, this guide and many others would not exist. Seventh, I would like to thank GameFAQs and all the other great sites for accepting this FAQ/Guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ And lastly, I would like to thank the reader for using my guide. And this especially goes to anyone who gives me feedback. Here is a list of helpful people: redalert19243: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist. Razoriel: Gave me an innovation about making a basis for the point system. Basilisk: Among many things, he has given me the points for the ranks. Dman4835: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system. Valkyerie: Gave me missing info in the rank section. Bobotheking: Pointed me to a program that helps get the point values and makes the missions easier to dissect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you give me help of any kind or give me any information chances are good your name will be on this list too! 'Twas an honor to make this FAQ and a privilege to present it!!!111!11!1111one! I hope it was very useful to you!