City of Heroes - Tourist Guide to Paragon City ++++++++++++++++++ ++City of Heroes++ ++++++++++++++++++ +Tourist Guide to+ +================+ +++Paragon City+++ ++++++++++++++++++ By: UnSub {evilasahobby} <--at--> {graffiti} <--dot--> {net} Version: Final (Abandoned!) Date: 14 November 2005 CONTENTS: 1.0 Introduction .1 Fair Use and Email Policy .2 Update Notes .3 PLEASE READ: I'm abandoning this guide... 2.0 Paragon City Zones .1 Atlas Park .2 Galaxy City .3 Kings Row .4 Steel Canyon .5 Skyway City .6 Perez Park .7 The Hollows .8 The Tunnels of the Trolls .9 Talos Island .10 Sewer System .11 Boomtown .12 Faultline .13 Independence Port .14 Dark Astoria .15 Brickstown .16 Terra Volta .17 Crey's Folly .18 Founders's Falls .19 Eden .20 Peregrine Island .21 Rikti Crash Site .22 Paragon Dance Party .23 Striga Isle 3.0 Places to See .1 Statue of Atlas .2 Galaxy Girl's Statue .3 Paragon Police Department .4 Talos Statue .5 The Unfinished Overbrook Dam .6 Paragon Dance Party .7 Grendel's Gulch 4.0 Monsters, Mobsters, Mercenaries - Oh My! .1 Hellions .2 The Skulls .3 Clockwork .4 Vahzilok .5 Outcasts .6 Circle of Thorns .7 The Lost .8 Fifth Column .9 The Council .10 The Tsoo .11 Trolls .12 Minions of Igneous .13 Hydra .14 Warriors .15 The Family .16 Sky Raiders .17 Devouring Earth .18 Banished Pantheon .19 Freakshow .20 Prisoners .21 Crey .22 Rikti .23 Nemesis .24 Carnival of Shadows .25 The Malta Group .26 The Praetorians .27 Soldiers of Rularuu .28 Void Hunters .29 Other 5.0 Citizens of Paragon City 6.0 Final Notes .1 Thanks .2 Contributors .3 Version Notes .4 Other Bits +--------------------------------------------------------------------------+ 1.0 INTRODUCTION ________________ Welcome to Paragon City! Below is a guide to help you get around the various zones in the Birthplace of Tomorrow, a list of special places to see and a bit of a look at the unsavoury characters who may cross your path in your travels. This is not an all-inclusive guide and certainly hasn't been written to 'ruin' people's experiences of discovering Paragon City for themselves. Instead, this should be seen as merely an aid to the hero seeking to orientate himself in the big City and assist in combating crime. 1.1 FAIR USE AND EMAIL POLICY _____________________________ As collator and creator of this guide, I have no problems with its use and distribution provided that 1) it is distributed in an unaltered state and 2) that access to it is free (ie you do not need to pay an access fee of any type to purchase use of this guide). If you wish to alter this guide and / or charge for it's use, permission must first be sought from the creator (ie me ;-). If you wish to email me, PLEASE put something in the subject line about City of Heroes. I tend to delete emails with no subject line on the grounds that it is spam. Also, all submissions will be credited to their contributors, so if you send me info that gets included in this guide you will have your name credited in the Contributors section (5.2), along with some general recognition of the type of information you provided. Please include a name (any name or nic) for me to use as I dislike putting contributor email addresses in guides. 1.2 UPDATE NOTES ________________ -More thorought notes on guide changes can be seen in section 5.3 (VERSION NOTES). Below is just a quick guide to any major guide changes / info - *Guide release notes: Launch is April 28 2004, but those with pre-order disks got in on April 25. This guide (to this point) was predominantly written during beta, so some information may no longer be valid. Please be patient when playing and don't take this guide as gospel! * Update 23 June 2004: As far as I can tell, most of the information in this guide is still pretty valid. Some of the early zones have a few more villain groups to fight (eg Vahzilok) but other than that, things are still mostly accurate. How Update 1 (Through the Looking Glass) will change that I have no idea. * Update 14 September 2004: Issue 2 is due out shortly, which will introduce a number of new zones and features. I'll add these in as I manage to explore them. * Update 11 October 2004: Have added in a little bit of the changes made by Issue 2, but what has absorbed my time is confirming the location of badges. I have included badge information in the relevant zones / neighbourhoods after confirming their /loc. The badge list I am using comes from: http://www.unseen.net/coh/badges.php and a big thanks to Lopt to letting me use it in this guide. 1.3 PLEASE READ: I'M ABANDONING THIS GUIDE... _____________________________________________ With some sadness I've accepted the fact that I am unable to keep up with the updates required to keep this guide current. "Issue #6: Along Came a Spider" has come out and I'm still lacking info from Issue #2! As such, I'm abandoning this guide. It was fun while it lasted (it started in beta and continued for about 18 months) but I'd rather abandon the guide than keep to the current haphazard schedule of updating. Instead, I recommend that all those looking for information on where to go in Paragon City to head to http://www.vidiotmaps.com to find out the important features of all zones. Even better, download their map patch which will let you see the revised maps in-game (although this may be against a strict interpretation of CoH's terms of service, Cryptic / NCSoft haven't imposed any sanctions against users of the map patch at this point). I hope people have found some use for this guide, even in its incomplete state. It was a great thrill for me that, in the early days just after CoH's release, that Gamefaqs.com had the CoH guide page in its top ten (it went as low as #4, I think) and that this Tourist Guide was one of only two guides available for this great game. Anyway, thanks all - if you wish to say hi, I'm UnSub on the Virtue server. - UnSub 14 November 2005 ------------------------------ 2.0 PARAGON CITY ZONES ______________________ All heroes have access to a map (default key 'm' or at the top of the ui) they can look at to find out where they or their team mates are. Apart from the zone they start in, these maps will not have their suburbs named. You can see the suburb perimeters on the map as the coloured lines around the edges of certain areas - these colours give some small indication of how hard- core the criminals of that area are. Green areas are the easiest, yellow are medium and red are the toughest suburb in each zone. As you run around each zone, you will see that you leave behind an unshadowed trail on the map. Once you have travelled enough through a suburb, the name of the suburb will appear on the map for future reference. The location guide will list a suburb name (eg 'Downside') and its location on the zone map (eg 'South'). Some estimation has been used here - some zones stretch in several directions or are small and closely packed - but hopefully this info will be enough to get you around (at least until you uncover enough of the map yourself). You can travel between zones either through use of the Monotram System or by moving through the zone gates. If you use the Monotram, you will be given a list of zones that the line (either Green or Yellow) runs through - from this list you can select your destination. If you use the gates, be aware there are two types - the green gates (you can freely pass through these no matter what level you are) and the secured gates (that require a hero have a minimum security level before entry). Within each zone a list of villain groups and their approximate strength (ie Lvls) can be found. These should be used as only guidelines rather than absolute rules - you may find villains of higher or lower Lvls than indicated or find a location crawling with a particular villain group one day only to find it deserted the next. * Location Information: In order to find out your zone coordinates, use the "/loc" command. This will give you three numbers: the Y (North / South), the Z (height above / below ) and the X (East / West). This information can be used to pinpoint the location of badges and shops all over Paragon City. 2.1 ATLAS PARK ______________ Atlas Park is probably the most well-known location of Paragon City and one of two areas where heroes will start in the city after being dropped off by the out-of-town bus. With a skyline dominated by a huge statue of Atlas, this area is under siege from a street gang called the Hellions who can be found everywhere assaulting citizens and causing trouble. TRAINER: Miss Liberty (in Atlas Plaza) MONOTRAM: - Yellow Line HOSPITAL: Chiron Medical Centre (Located in The Promenade) MAIN CRIMINAL ELEMENT: Hellions NEIGHBOURHOODS: Atlas Plaza (Centre): Lvl 1, 2 Hellions * BADGE INFORMATION: - The Freedom badge can be found at loc 124, 121, -640 on top of Paragon City Hall, next to the flag. - The Hero Corps Insider badge can be found at loc 286, 16, 880, next to contact Henry Peter Wong. - The Patriot badge can be found at loc 151, -768, -674 which is inside Paragon City Hall, next to the supergroup registration desk. - The Top Dog badge can be found at loc 134, 314, -341 on top of the Atlas Carrying Globe statue. Hyperion Way (South / South-East): Lvl 3, 4 Hellions - There is an underpass in Hyperion Way that is just filled with Hellions picking on citizens. The Promenade (North-East): Lvl 3, 4 Hellions - Contains the gate to Steel Canyon * BADGE INFORMATION: - The Silent Sentinel badge can be found at loc -608, 70, -1888 on a north- facing building ledge. - The Undefeated badge can be found at loc 633, 85, -2328 next to a billboard that overlooks the Steel Canyon gate. Prometheus Park (South-West): Lvl 3, 4 Hellions * BADGE INFORMATION: - The Digger 1 (of 5) plaque can be found in the middle of the bridge in Prometheus Park (loc 1158, 43, -775) Downside (South): Lvl 5, 6 Hellions - Downside also contains a Sewer Entrance - Contains the gate to Skyway City * BADGE INFORMATION: - The Expert 1 (of 4) plaque can be found on the south side of a large statue that is about 100 yards west of the Sewer Entrance (loc 632, 0, 961) Argosy Industrial Area (North-West): Lvl 5, 6 Hellions - Lvl 6 Clockwork can also be found in the garbage filled areas of this suburb - Contains the secured gate to Perez Park * BADGE INFORMATION: - The Intellectual 1 (of 6) plaque can be found near a bus stop about 88 yards north west of the Argosy Industrial nav point (loc 2547, 0, -1177) 2.2 GALAXY CITY _______________ The sister zone to Atlas Park and the other place a hero will start in Paragon City. Galaxy City is rife with crime caused by the Hellions - it is impossible to go more than a block without seeing them involved in some illegal activity. TRAINER: Back Alley Brawler (in Freedom Court) MONOTRAM: Located in Freedom Court - Yellow Line HOSPITAL: Cygnus Medical Centre (Located East of Freedom Court) MAIN CRIMINAL ELEMENT: Hellions NEIGHBOURHOODS: Freedom Court (Centre West): Lvl 1, 2 Hellions * BADGE INFORMATION: - The Expert 2 (of 4) plaque can be found on a pedastal right under the monotram tracks about 240 yards west of the Freedom Court nav point (loc 1161, 32, -714) Orion Beltway (North / North-East): Lvl 3, 4 Hellions * BADGE INFORMATION: - The Bird Watcher badge is at loc -1099, 48, -2263, on the second storey ledge of a building 87 yards SE from the Orion Beltway marker - The Blue Shield badge is at loc -1170, 39, -2469 behind a billboard on a rooftop - The Brawler Badge is at loc -1182, 64, -933, on top of a Mighty Market that is north-west of the Perez Park gate - The Tank badge is at loc -1178, 73, -586 on the hand of the statue of M1 Equinox (Centre North East): Lvl 3, 4 Hellions - Lvl 2 Vahzilok have also been seen skulking around in abandoned factory yards and back alleys - The Arena can be found in this area at loc -554, 20, -1158 Nebula District (South West): Lvl 3, 4 Hellions - Lvl 4 Clockwork and Lvl 4 Vahzilok have been reported to hide in isolated areas * BADGE INFORMATION: - The Expert 3 (of 4) plaque can be on a wall by a dumpster about 140 yards from the Nebula District nav point (loc 418, 1, 895) Constallation Row (South): Lvl 5, 6 Hellions * BADGE INFORMATION: - The Intellectual 2 (of 6) plaque can be found about 450 yards north of the Constellation Row marker - it is next to a telephone pole (loc -521, 0, -490) Gemini Park (South East): Lvl 5, 6 Hellions - Gemini Park is absolutely full of tough Hellions; beware the low-Lvl hero who attempts to run through it! - Lvl 5 - 7 Vahzilok make Gemini Park an unpleasant place to linger in - Near Gemini Park are links to Kings Row and Perez Park * BADGE INFORMATION: - The Land Locked badge is at loc -2036, -43, 1002 in front of the water gate 2.3 KINGS ROW _____________ Kings Row will come as a shock to the hero coming out of Galaxy City or Atlas Park - gone are the green grasses and clean buildings of these safe areas, replaced with dilapidation and industrial decay. The Skulls dominate the streets in this zone, with other villain groups secreting themselves away in alleys and abandoned lots. TRAINER: Blue Steel (in Freedom Plaza) MONOTRAM: Located east of The Gish, west of Aqueduct - Yellow Line HOSPITAL: Crowne Memorial (Located West of Freedom Plaza) MAIN CRIMINAL ELEMENT: Skulls NEIGHBOURHOODS: Aqueduct (East): Lvl 6 - 9 Skulls - Lvl 6 - 9 Lost can be found in back alleys, often listening to a Boss preach - Lvl 6 - 9 Vahzilok can be found in isolated areas * BADGE INFORMATION: - The Keen Sighted badge can be found at loc -2176, 97, 1142 high up on a powerline tower platform Freedom Plaza (Centre South): Lvl 6, 7 Skulls - Lvl 6 Clockwork can be found in the garbage areas of Freedom Plaza The Gish (Centre): Lvl 6 - 9 Skulls - Lvl 6 Clockwork can be found in the more industrial areas, in garbage tips or near power lines in the Gish - Lvl 6, 7 Vahzilok can be found in isolated back alleys and areas; you will have to search them out * BADGE INFORMATION: - The Mystic King badge can be found at loc -375, 71, 245 on a rooftop - The Upgraded badge can be found at loc -494, 101, 766 next to a helipad on a rooftop - The Intellectual 3 (of 6) plaque can be found next to some shipping containers and a short distance north of some cranes in an open lot, about 266 yeards north east of the King Garment nav point (loc 628, -42, 970) - The Intellectual 4 (of 6) plaque can be found near the monotram station (loc -1365, -42, 688) - The Intellectual 6 (of 6) plaque can be found in an alley about 333 yards north east of the Gish nav point (loc -56, -42, -1082) High Park (North): Lvl 8 - 10 Skulls - Lvl 10 Trolls can also be found in High Park, often discussing the immoral with Skull members - Lvl 9 Circle of Thorns can be found on rooves or in alleyways; look for the green glow their ceremonies create to find them - Lvl 6 - 7 Lost have been reported preaching in this area Industrial Avenue (South): Lvl 6, 7 Skulls - Lvl 6 - 7 Clockwork can be found throughout this area; look in garbage tips, power lines or near disused heavy machinery - Lvl 6 - 7 Vahzilok can be found in isolated areas like behind large containers or in alleys * BADGE INFORMATION: - The Summoned badge can be found at loc -941, -42, 2977, which is in the south part of this neighbourhood. King Garment Works (West): Lvl 6, 7 Skulls - Lvl 6 Lost can be found in isolated areas, often listening to an Eremite preaching - Lvl 6 - 8 Vahzilok can be found in back alleys and abandoned areas - Lvl 6 - 8 Clockwork can be found on rooftops Royal Refinery (Northeast): Lvl 6 - 9 Skulls - Lvl 6 - 9 Clockworks can be found in isolated areas - Lvl 6 - 9 Lost can be found in openly preaching on street corners * BADGE INFORMATION: - The Smokey badge can be found at loc -3042, -42, -1356, which is towards the north-eastern corner of Royal Refinery. 2.4 STEEL CANYON ________________ A mass of skyscrapers forms the basis for this zone, with long corridors running between massive buildings. At the centre you will find a giant statue of a hero sacrificed in the Rikti conflict. TRAINER: Valkyrie (in Blyde Square, in front of the large statue) - Positron (for Task Force missions) is next to her MONOTRAM: Bronze Way - Yellow Line Platinum Lake - Green Line HOSPITAL: Steel Canyon Medical Centre (Located just N of Gimry Ridge) STORES: :Image Inc: in Gimry Ridge (loc -2397, 0, 2134) :Cooke's Electronics: in Blyde Square, west of the large statue (loc -2917, -84, -367) :Pandoras Box: is immediately north of hospital (loc -1827, 0, 662) :Orion Labs: is in Silver Lake (loc -3938, -84, -2222) :Subgenetics: is about 333 yards west of the Yellow Line Tram station between Bronze Way & Copper District (loc -3628, -84, 1759) :Freedom Corps: is in Bronze Way (next to the map thumbtack) (loc -4562, 0, 796) :Icon: can be found in Platnium Lake (loc -2071, 0, -3130) MAIN CRIMINAL ELEMENT: Outcasts NEIGHBOURHOODS: Gimry Ridge (South East): Lvl 10 - 12 Outcasts - Lvl 10 - 12 The Council can be found attempting to recruit new members here - Lvl 11 Circle of Thorns can be found in the parks in this area * BADGE INFORMATION: - The Hero Corps Recruit badge can be found at loc -1765, 16, 1362 on the south-east corner of the Steel Canyon Medical Centre. - The Bright Star badge can be found at loc -2956, -56, 1815 on a roof west of Subgenetics - The Secret Admirer badge can be found at loc -3438, 0, 2535, near a lightpole and approximately 370 yds west of the Yellow Line station Copper District (Centre South): Lvl 10 - 12 Outcasts - Lvl 11-14 The Council can be found attempting to recruit new members here - Lvl 9-12 Vahzilok have been known to lurk in back alleys in this area, often accompanied by Lvl 12 Skulls Blyde Square (Centre North): Lvl 10 - 12 Outcasts - Lvl 14-15 Tsoo can be found here, talking to Outcast members The Fools Gold District (East): Lvl 11-13 Outcasts - Lvl 9 - 12 Vahzilok have been known to lurk in back alleys in this area, often accompanied by Lvl 12 Skulls - Lvl 11-14 The Council can be found attempting to recruit new members here - The Fools Gold District contains an entrance to the Sewer System Platnium Lake (West / North West): Lvl 11-13 Outcasts - Lvl 15 The Council can be found attempting recruitment on the streets Silver Lake (North East): Lvl 13-16 Outcasts - Lvl 16-20 Family can be found here leaning on Outcast members - Lvl 13-16 Vahzilok can be found between the zone walls and the buildings - Lvl 15 Tsoo can be found here talking to Outcast members * BADGE INFORMATION: - The Nimble Mynx badge can be found at loc -2427, 48, -3406 on the roof of the first building west of the Boomtown gate. Bronze Way (): *BADGE INFORMATION: - The Scholar 1 (of 5) plaque can be found near the monotram station next to a patch of grass that is E if you face N (-4522, 0, 2066) 2.5 SKYWAY CITY _______________ A mass of concrete pillars greets the earth-bound hero on arrival in Skyway City - those that can fly will have a much easier time getting around this zone. For those heroes on foot, prepare to race along side cars on the many motorways that dominate Skyway City's landscape. Although ordinary citizens do live in this zone, in reality it belongs to the Trolls who can be found on nearly every corner peddling Superdine to those who want it. TRAINER: Mynx (turn right off the Monotram, she's in a small park) - Synapse (for Task Force Missions) is next to her MONOTRAM: Aerie Way - Yellow Line HOSPTIAL: Lagrange Medical Centre (Located in Aerie Way, not far from the Monotram) STORES: :Cookes Electronics: is on the east side of the Perez Park gate in Astral Way (loc 2331, 0, -6371) :Orion Labs: is on the north-west corner of this zone where Vista Plaza and Astral Way meet (loc 1246, 16, -6578) :Subgenetics: is east of the Faultline gate. Run a short distance east and on your right hand side, there's a few buildings set much lower to the ground. It's in there (loc -374, -126, -40) :Pandora's Box: is east of the Atlas Park a couple of blocks in Vista Plaza (loc -315, 0, 7535) :Image Inc: is in The Gruff near a curve in the Monotram track (loc 1683, -126, -3223) MAIN CRIMINAL ELEMENT: Trolls, with a strong presence of Lost and Clockwork NEIGHBOURHOODS: Aerie Way (Centre South): Lvl 13-15 Trolls Astral District (West): Lvl 14-15 Trolls - This neighbourhood contains the gate to Perez Park * BADGE INFORMATION: - The Solace badge can be found at loc 2263, -84, -3367 in a small backlot just north of a highway Vista Plaza (North West): Lvl 14-15 Trolls - Lvl 13 Clockwork can be found in numerous locations in this neighbourhood - This neighbourhood contains the gate to Atlas Park * BADGE INFORMATION: - The Purifier badge can be found at loc -1087, -16, -7613 in the middle of two basketball courts in the north-east of this neighbourhood The Gruff (East-to-West Centre): Lvl 14-15 Trolls - Lvl 13-16 Clockwork can be found in carparks, near roads and other abandoned areas - Lvl 15 Lost can be found on the east side of this neighbourhood Hide Park (South East): Lvl 15-16 Trolls - Lvl 18 - 19 Clockwork lurk in areas where scrap metal can be easily found * BADGE INFORMATION: - The Dauntless badge can be found at loc -707, 0, -1076 in front of a statue that is near some rectangular ponds - The Scholar 2 (of 5) plaque can be found on the undercover level of a rest area, about 160 yards W of the Talos Is. entrance (-1467, 16, -2346) Land of the Lost (South): Lvl 15-16 Trolls - Lvl 18 Lost can be commonly found on street corners preaching their ideologies - Lvl 19 Clockwork can be found bunched together near roads and car parks * BADGE INFORMATION: - The Healing Node badge can be found at loc 1578, -84, 677 next to both a large pillar and contact Vitaly Cherenko - The Scholar 3 (of 5) plaque can be found 250 yards W of the Land of the Lost nav point, at the end of a decline in the road (1397, -116, -1145) 2.6 PEREZ PARK ______________ [Minimum Security Level: 7] Once a beautiful place to spend a day at a picnic, Perez Park is now infested with villains to the point that no sane citizen would attempt a walk through this park. Even heroes need to think twice before venturing into these woods - dark supernatural entities have been seen in the trees, performing rituals for unknown purposes. Outside of the park the zone is dominated by street gangs - the Skulls rule the west side while the Hellions control the east. TRAINER: None MAIN CRIMINAL ELEMENT: Skulls and Hellions, with a strong presence of Lost, Circle of Thorns, Clockworks and Hydra NEIGHBOURHOODS: Boneyard (West): Lvl 7-10 Skulls in large numbers - This neighbourhood contains the gate to Galaxy City. * BADGE INFORMATION: - Boneyard is an excellent place to hunt for the 50 Bone Daddies needed to obtain the Bonecrusher badge. - This area is an excellent place to hunt for the 500 Skulls needed to get the Kil Skuls badge. - The Intellectual 5 (of 6) plaque can be found on the north wall (which is in an alley) of the bail bond shop which is just north of the Galaxy City gate (loc 227, 0, 1612) Bettis Hills (Centre West): - Lvl 7-10 Clockwork - Lvl 7-10 Skulls - As you get near and into the forest, you will likely run into Lvl 7-10 Circle of Thorns and Lvl 7-10 Hellions * BADGE INFORMATION: - The Expert 4 (of 4) plaque can be found 263 yards south of the Bettis Hills nav point on the east shore of the river (-1278, -34, 938) Perez Park (Centre East): - Lvl 7 - 10 Hellions - Lvl 12 - 14 Lost - Lvl 10 - 13 Vahzilok - As you near and into the forest, you are likely to run into a mixture of Lvl 9-11 Circle of Thorns, Lvl 7-10 Hellions and Lvl 10 - 13 Vahzilok * BADGE INFORMATION: - The Territorial badge can be found at loc -2016, -56, 1815 in the middle of the bridge there. Everett Lake (South): - Everett Lake is teeming with Lvl 13 - 15 Hydra - Beware! The Kraken (Lvl 14 Hydra Monster) has been seen in this area! * BADGE INFORMATION: - The Around the Bendis badge can be found at loc -857, -31, 3660 near the empty Bendis Hamburger Cafe. - The Avatar badge can be found at loc -1538, -32, 3175 near the broken statue of Avatar. - The Doc Whedon badge can be found at loc -2083, -31, 2471 (which is on the east side of Everett Lake). - The Unleasher badge can be gained by defeating the Kraken. Gaiman Woods (South East): - Lvl 11 - 12 Clockwork, Lvl 9 Hellions and Lvl 13 - 14 Lost inhabit Gaiman Woods. - Beware! The Kraken (Lvl 14 Hydra Monster) has been seen in this area! * BADGE INFORMATION: - Defeating the Kraken will give you the Unleasher badge. Hell's Highway (East): Lvl 7-10 Hellions in large numbers. - This neighbourhood contains the gate to Atlas Park. * BADGE INFORMATION: - The Justice Avenger badge is at loc -1033, 1, 3977 in the fountain in the south-west of this neighbourhood - Hell's Highway is an excellent place to hunt for the 50 Damned needed to obtain the Hellspawned badge. 2.7 THE HOLLOWS _______________ The beautiful zone of Eastgate was changed into the desolation of The Hollows in mere moments by explosives laid by the Trolls. This ruined area is currently being fought over by Trolls and Outcasts as Paragon City Police (and heroes) valiantly attempt to hold back the tide of anarchy in this area. TRAINER: None MAIN CRIMINAL ELEMENT: The Trolls and the Outcasts NEIGHBOURHOODS: Eastgate Park (South West): - Lvl 6 - 11 Circle of Thorns can be found in this area, performing rituals. - Lvl 8 - 9 Outcasts can occasionally be found being intimidated by Circle of Thorns members. - This neighbourhood contains the gate to Skyway City. * BADGE INFORMATION: - This area is an excellent place to hunt for the 200 Circle of Thorns mages needed for the Soul Binder badge. - The Digger 4 (of 5) plaque can be found on an observation platform that is 570 yards east of the Skyway City gate and close to the main south wall (loc 875, 64, 3346) Red River (South - West; runs around Eastgate Park): - Lvl 8 - 10 Circle of Thorns can be found here, studying their magics. - Lvl 7 - 10 Trolls can also be seen in this area. Cherry Hills (North West): - Lvl 5 - 7 Trolls and Lvl 5 - 7 Outcasts can been located here, fighting both each other and the Paragon City Police. - The occasional Lvl 5 Warrior can also be found here, talking to the Outcasts. - This neighbourhood contains the gate to Atlas Park. * BADGE INFORMATION: - The Digger 3 (of 5) plaque can be found 200 yards south of the Cherry Hills nav point, near a tree and a walkway intersection (loc 1354, 5, -3064) Four Seasons (North East): - Lvl 8 - 13 Trolls and lvl 8 - 13 Outcasts can be seen here fighting over territory. * BADGE INFORMATION: - The Gangland Fury badge can be found at loc -728, -11, -3517 amongst some buildings. It is about 187 yards south of the Four Seasons nav point. - The Parapsychologist badge can be found at loc -705, 378, 885 up a steep and rocky hill. It is about 295 yard north-west of the Eastgate Heights nav point. - This zone is an excellent place to hunt for the 100 Troll bosses needed for the Regenerator badge. - This zone is an excellent place to hunt for the 100 Outcast bosses needed for the Weatherman badge. - The Digger 5 (of 5) plaque can be found between two buildings, about 570 yards south of the Cherry Hills nav point (loc 1609, 0, -1946) Eastgate Heights (South East): - Lvl 12 - 15 Trolls can be seen patrolling this area. - Lvl 13 - 15 Circle of Thorns can also be seen, sometimes pumping Trolls for information. * BADGE INFORMATION: - This area is an excellent place to hunt for the 200 Circle of Thorns mages needed for the Soul Binder badge. - The Backwoodsman badge can be found is at loc -2149, 42, 3328 under the cover of some woods in the SE corner of the zone. - The Digger 2 (of 5) plaque can be found in an alley near the east wall - it is about 660 yards NE of the Grendel's Gulch waypoint (loc -2250, 0, -2363) Grendel's Gulch (Centre): - Lvl 9 - 15 Trolls dominate this area. - The occasional Lvl 9 Family can also be seen here, conversing with the Trolls. - The odd Lvl 10 Outcast can be found here being pounded on by Trolls. - Lvl 13 Minions of Igneous can be located here, sometimes partially hidden in the earth itself. - This neighourhood contains multiple entrances to the Tunnels of the Trolls. * BADGE INFORMATION: - The Geologist Badge can be found at loc -748, -539, -1647 in the middle of ruined building at the bottom of the crater. It is about 80 yards north- east of the Grendel's Gulch nav point. - The Seeker of Monsters badge is at loc 20, -344, -1279 on the side of a crater about 214 yards from the Grendel's Gulch nav point. - This zone is an excellent place to hunt for the 100 Troll bosses needed for the Regenerator badge. 2.8 THE TUNNELS OF THE TROLLS _____________________________ The tunnels that ran under Eastgate had probably existed for hundreds of years, but the explosions that destroyed Eastgate and created the Hollows have made access to this area much easier. As a result, this zone is flooded with Trolls who are further attempting to "redevelop" what is left of Eastgate with high explosives. NOTE: This zone has no neighbourhoods. - Lvl 13 - 15 Trolls can be found throughout the Tunnels, often with bombs and explosives. Destroying their bombs can save a hero a bit of effort in Troll-fighting... - Lvl 12 - 13 Circle of Thorns can also be found in this area, gathered around magical crystals. - The occasional Lvl 14 Outcast can be found here being beaten up by Trolls. * BADGE INFORMATION: - This zone is an excellent place to hunt for the 100 Troll bosses needed for the Regenerator badge. 2.9 TALOS ISLAND ________________ Talos Island is a zone with only a little inhabited land - the majority of this zone consists of open water. While this can make for some impressive sunsets, it also means that non-flying heroes might find themselves getting a bit wet if they attempt to travel to the unpopulated northern islands. Talos Island itself is a busy (and crime-filled) area - the Tsoo, Freakshow and Warriors can be seen battling it out on the streets for dominance. The natural areas are not much safer - Devoured Earth creatures can commonly be found outside of the civilised neighbourhoods. TRAINER: Luminary (in New Troy, just off the Monotram) - Bastion (for Task Force missions) can be found nearby MONOTRAM: New Troy - Green Line HOSPTIAL: Phoenix Medical Centre (located in New Troy) STORES: :Future Dynamics: is in New Sparta (loc 418, 160, 5523) :Deimos Innovations: is in New Sparta (loc 293, 160, 5172) :Freedom Corps: is in New Thebes (loc 342, 160, 6952) :Tabitha Kabish: is at New Thebes (loc 365, 160, 6601) MAIN CRIMINAL ELEMENT: Tsoo, with a strong presence of Freakshow and Warriors, some Circle of Thorns and Devouring Earth NEIGHBOURHOODS: New Troy (South East of Talos Is.): - The streets of New Troy are populated by Lvl 22 - 27 Warriors, Lvl 23 - 24 Freakshow and Lvl 22 - 25 Tsoo New Corinth (North East of Talos Is.): - New Corinth is home to Lvl 22 - 25 Tsoo and Lvl 26 Warriors * BADGE INFORMATION: - The Researcher 2 (of 6) plaque can be found 118 yards east of the New Corinth nav point (-1145, 225, 5688) New Sparta (North West of Talos Is.): Lvl 20-27 Tsoo - The Arena can be found in this area at loc -861, 180, 4821 - The ferries to Striga Isle and Peregrine Island can be found outside of this neigbourhood on the west side * BADGE INFORMATION: - The Ghost Hunter 1 (of 5) plaque can be found next to the Striga Isle ferry attached to a monotram support pole (loc 1776, 32, 5172) New Thebes (South West of Talos Is.): - Lvl 20-22 Freakshow and Lvl 20 Warriors can often be seen on the streets of this neighbourhood * BADGE INFORMATION: - The Minotaur badge can be found beween the setps at the feet of the Talos statue, 580 yards from the New Thebes nav point (loc 1698, 16, 7700) Scylla Island (North): Lvl 25 - 27 Devoured Earth - Lvl 27 Circle of Thorns can be found performing unholy rituals on this island Circe Island (Centre North): Lvl 23 - 25 Circle of Thorns Ithaca Island (Centre South): Lvl 20 - 22 Circle of Thorns * BADGE INFORMATION: - The Whitecap badge can be found 640 yards east of Ithaca Isle on top of a tanker (loc -5612, 80, 1855) - The Researcher 3 (of 6) plaque can be found on Ithaca Island, near the nav point (-3680, 128, 1517) Serpent's Teeth (West North West): Lvl 25 - 27 Devouring Earth Helen Point (West): Lvl 20 - 27 Tsoo - This neighbourhood contains the gate to Skyway City Argo Highway (South / South West): - Lvl 21 - 24 Warriors and Lvl 23 - 24 Freakshow can be found dotted along the highway - The occasional Lvl 22-23 Banished Pantheon can also be found here - This neighbourhood contains the gate to Founder's Falls * BADGE INFORMATION: - The Nature Lover badge can be found in the southwest section of the zone, off Argo Highway and a short distance from a grass mound (loc 2671, 124, 9117) Eleusis (East): Lvl 25 - 27 Devouring Earth - This area contains a secured gate to Dark Astoria 2.10 SEWER SYSTEM _________________ Several Paragon City zones have a sewer access port where heroes can enter the Paragon Sewer System. Numerous criminal elements have taken to the underground to hide from justice, meaning that any hero who ventures down here must be ready for almost anything and probably shouldn't journey down there alone. You can enter the sewers from Atlas Park, Boomtown, Kings Row, Steel Canyon and Skyway City. The Sewer System also allegedly contains links to the Abandoned Sewer System, a much more dangerous place for heroes... TRAINER: None MAIN CRIMINAL ELEMENT: Hellions, Vahzilok and the Lost NEIGHBOURHOODS: Atlas Park Sector: - The Lost (Lvl 5 - 7), Vahzilok (Lvl 3 - 5) and Hellions (Lvl 3 - 5) can be found in this Sector - the Lost start to appear as you move deeper into the Sewers. Kings Row Sector: - Hellions (Lvl 3 - 5) can be frequently found in this Sector, with the Lost (Lvl 5 - 7) appearing once you move deeper into the Sewers. Skyway City Sector: - Lvl 3 - 8 Vahzilok, Lvl 5 - 7 Lost and Lvl 6 - 7 Hellions can be found in this Sector. Steel Canyon Sector: - Hellions (Lvl 6 - 9) and the Lost (Lvl 8 - 9) populate this Sector. Boomtown Sector: - The Lost (Lvl 8 - 9) and Hellions (Lvl 8 - 10) can be found here. - In a room that links both the Boomtown and Steel Canyon Sectors, take a moment to note the vandalism that has occurred to the Baumtown sign. Underworld: - The Lost (Lvl 5 - 9) and Vahzilok (Lvl 7 - 8) can be found in this area. 2.11 BOOMTOWN _____________ [Minimum Security Level: 10] For heroes used to the populated environment of Paragon City's other zones, Boomtown will come as a shock - this zone is a scene of destruction. Debris litters the streets and few buildings remain standing upright. Along with this destruction has come an influx of villain groups, looking to use this area for their own illicit purposes. TRAINER: None MAIN CRIMINAL ELEMENT: None. The zone is divided into regions for Trolls, Outcasts, Vahzilok, Clockworks, Lost, and The Council in effectively equal numbers NEIGHBOURHOODS: Powderkeg (Centre - East): Outcasts (Lvl 12 - 16) - The Lost (Lvl 12 - 16), The Council (Lvl 12 - 14), Clockwork (Lvl 14 - 15) and Vahzilok (Lvl 10 - 16) can be found gathered in this neighbourhood * BADGE INFORMATION: - The Destined for Valhalla badge can be found at loc -4097, 351, 2471 at the point where one building leans into another - The Regal badge can be found at loc -450, 42, 2173 in the centre of a tunnel The Fuse (South): Clockworks (Lvl 11 - 14) - Trolls (Lvl 12 - 14) can be found when moving North through this neighbourhood - Outcasts (Lvl 11 - 13) can be found in the South East section of this neighbourhood - The Council (Lvl 12 - 14) can be found training in the South West section of this neighbourhood - The Fuse contains the gate to Skyway City * BADGE INFORMATION: - The Phalanxer badge can be found at loc -2002, -15, 5181 next to an open steampipe in front of a tall building - The Scholar 4 (of 5) plaque can be found at the bottom of a large wall and about 195 yards E of The Fuse nav point (-1672, 0, 4724) The Cannonade (North East): - Mostly Lost (Lvl 14 - 19) and Vahzilok (Lvl 10 - 19) with some The Council (Lvl 12 - 15) training groups - A tunnel runs through part of The Cannonade that Lvl 13-15 Vahzilok inhabit Grenadier Village (West / North West): - Lvl 17-19 Lost and Vahzilok. Lvl 15-19 Clockwork. - Beware! This region is reportedly the home of Babbage (the Clockwork Monster)! * BADGE INFORMATION: - The Vision of Despair badge can be found at loc -754, 0, -594 at the very end of a concrete canyon. - Defeating Babbage will give you a Clockstopper badge. Primer (West): - Trolls (Lvl 14-15) and Clockwork (15-17) can be found raiding this area for scrap - Primer contains an entrance to the Sewer System 2.12 FAULTLINE ______________ [Minimum Security Level: 14] Another decimated zone, Faultline makes Boomtown look positively inhabitable. Large cracks scar the earth in Faultline, making travel difficult while also providing shelter for numerous villains. This area was once known as Overbrook until catestrophic earthquakes left it in the condition that it is today. * BADGE INFORMATION: - Those seeking to obtain badges for defeating Vahzilok Embalmed (Gravedigger), Circle of Thorns mages (Soul Binder) or Clockwork Gears (Gearsmasher) would do well to hunt them in Faultline TRAINER: None MAIN CRIMINAL ELEMENT: Vahzilok (westside) and Clockworks (eastside) on the surface, Circle of Thorns in the cracks NEIGHBOURHOODS: Subduction (North): - Lvl 13 - 15 Vahzilok and Lvl 13 - 16 Clockwork can be found scavenging in this area. Vahzilok tend to stick to the West side of this neighbourhood while Clockwork can be located in the East side. - Lvl 14 - 15 Circle of Thorns can be found in the cracks of this neighbourhood. * BADGE INFORMATION: - The Apex badge can be found in Subduction at loc 278, 57, -2257 on top of an abandoned parking garage. Downfall (North Centre): - Lvl 14 - 17 Clockwork can be found on the broken east-side roads in this area. - Lvl 14 - 17 Vahzilok can be found on the broken west-side roads in this area. - Lvl 14 - 15 Circle of Thorns can be found hidden in this area's fissures. Precipice (East - South East): - Lvl 16-17 Circle of Thorns exist in this area's deep crevasses. - Lvl 16-17 Clockwork patrol the broken streets - In the deep South East of this area lvl 18-19 Clockwork scavenge in large numbers * BADGE INFORMATION: - The Faultless Mystic badge can be found at loc -845, -407, -715 at the bottom of a deep fissure. Dark Canyons (West - South West): - Lvl 16-17 Vahzilok can be found throughout this area on the surface - Lvl 16-17 Circle of Thorns can be found hidden in the crevices - In the deep South West of this area lvl 18-19 Vahzilok congregate in large numbers * BADGE INFORMATION: - The Newsman badge can be found at loc 1126, -27, 1296 next to the door of a building Aftershock (Centre): - Lvl 16-17 Clockwork can be found in the east part of this area on the city streets - Lvl 16-17 Vahzilok can be found on the west side of this area on the surface - Lvl 16-17 Circle of Thorns inhabit the bottom of this area's broken ground * BADGE INFORMATION: - The Scholar 5 (of 5) plaque can be found on the N side of a slanted building that is about 394 yards N of the Reservoir marker (-24, -575, 352) Reservoir (South): - Lvl 18-19 Vahzilok can be found on the west-side surface of this area - Lvl 17-19 Clockwork can be found on the east-side surface of this area - Lvl 18-19 Circle of Thorns can be found inhabiting the cracks and abandoned damn structures here * BADGE INFORMATION: - The Undamned badge can be found at loc 77, -858, 1686 on the south end of the unfinished dam, just out of the water. 2.13 INDEPENDENCE PORT ______________________ As a centre of trade and industry for Paragon City, Independence Port attracts more than its fair share of criminals, looking for a piece of the action. The Family are currently the dominant power, but given the number of Tsoo and The Council in the area, any hero attempting to clean up this area will certainly find their hands full. Independence Port also contains the entrance to Terra Volta. TRAINER: Malaise MONOTRAM: Crey Cove - Green Line HOSPTIAL: Bell Medical Centre (located in Crey Cove) STORES: :Future Dynamics: located on the corner where Wave Landing and Industry Pier meet (loc -173, 0, -9876) :Freedom Corps: can be found in the North West section of Industry Pier by hugging the North Wall :Biotechnix: (loc -1438, 0, -3520) :Icon: is in Crey Cove at loc -1589, 0, -2424 MAIN CRIMINAL ELEMENT: The Family NEIGHBOURHOODS: Crey Cove (East): - The open presence of Lvl 22 - 24 Family, Lvl 22-24 Tsoo, Lvl 22 - 24 The Council and Lvl 23 Freakshow means that conflict is never far away in Crey Cove - Crey Cove contains gates to Kings Row and Steel Canyon * BADGE INFORMATION: - The Vigorous badge can be on top of a large warehouse (loc -1618, 80, -1872) Wave Landing (North East): - Lvl 22 - 25 Family, Lvl 22-24 Tsoo, Lvl 23 Freakshow and Lvl 23 Sky Raiders can be found in this neighbourhood Industry Pier (North West): - Lvl 25 - 27 Family, Lvl 26 - 27 Tsoo, Lvl 26 The Council and Lvl 26 Sky Raiders can be found interfering with Paragon City's legitimate shipping businesses here Bell Point (East North East): - Lvl 22 - 24 The Council, Lvl 22 - 24 Family and Lvl 22 - 24 Tsoo dominate this neighbourhood - This neighbourhood's bridge is dotted with groups of Lvl 22 - 25 Tsoo and Lvl 22 - 25 Family Patriot Wharf (West): Lvl 25 - 26 Family exist here, often in large numbers - Lvl 25 - 27 The Council can also be found here Steel Pier (East South East): - Lvl 26 - 27 Tsoo, Lvl 25 - 27 Family, Lvl 24 - 25 The Council and Lvl 25 Sky Raiders openly congregate in this neighbourhood Liberty Quay (West to South West): Lvl 27 - 29 Tsoo, often in large numbers - Lvl 27 - 29 The Council are also located here - Lvl 26 - 29 Family and Lvl 27 Sky Raiders tend to limit themselves to the South West of Liberty Quay Valour Bridge (Centre West): Lvl 25 - 27 Family, often in large numbers - Lvl 27 - 28 The Council, Lvl 25 - 27 Tsoo and the occasional Lvl 25 Freakshow can also be found on and below the bridge - At the N end of Valour Bridge you can find a contact who will allow teams of lvl 24 - 33 to do the Terra Volta respec trial * BADGE INFORMATION: - The Valorous badge can be found on top of the southern most arch on the bridge (loc 945, 609, -1151) Power Island (Centre South): - Lvl 25 - 27 Devouring Earth, Lvl 27 - 28 Tsoo, Lvl 26 - 27 Family and Lvl 26 - 28 The Council can be found around Power Island - The secured gate to Terra Volta can be found in this area * BADGE INFORMATION: - The Crey Havoc Badge can be found east of the Terra Volta entrance in some ruined buildings on edge of the island (loc -441, 2, -270) Justice Quay (South): - Lvl 27 - 29 Family, Lvl 28 - 29 The Council and Lvl 29 Sky Raiders openly operate in this area - This neighbourhood contains a gate to Brickstown - Beware! The Giant Octopus aka Lusca aka Luska has been seen in this area! * BADGE INFORMATION: - Defeating the Giant Octopus aka Lusca aka Luska will give you a Devilfish badge. - The Researcher 1 (of 6) plaque can be found in the SE corner of the map (-1628, 0, 5256) 2.14 DARK ASTORIA _________________ [Minimum Security Level: 21] TRAINER: None HOSPITAL: Chiron Medical Centre MAIN CRIMINAL ELEMENT: The Banished Pantheon, with Circle of Thorns in the back NEIGHBOURHOODS: Romero Heights (): *BADGE INFORMATION - The Researcher 4 (of 6) plaque can be found 530 yards N of the Romero Heights nav point (5218, 0, 135) - The Researcher 5 (of 6) plaque can be found in 242 yds W of the Romero Heights markerand about 335 yards N of the entrance gate (5890, 0, 1547) 2.15 BRICKSTOWN _______________ Brickstown is perhaps most infamously known for being home to the Ziggurat, Paragon City's prison. The absence of heroes and lack of available police resources has seen numerous convicts escape the Zig's confines and makes travel through this area dangerous. Complicating factors are other criminal groups that are also operating in this area, but hopefully the introduction of private security forces from the Crey Corporation will soon have things back under control. TRAINER: Swan (located in The Mashu Bridge) - Manticore (for Task Force Missions) stands next to her MONOTRAM: Between The Mashu Bridge and The Crescent - Green Line HOSPTIAL: Brickstown Infirmary (located in Seven Gates) MAIN CRIMINAL ELEMENT: The Prisoners, especially in areas surrounding the Ziggurat NEIGHBOURHOODS: The Mashu Bridge (North West): - Lvl 30 - 32 Freakshow and Lvl 35 Crey operate in this area - This area contains a gate to Independence Port The Crescent (North North West): - Lvl 30 - 35 Crey and Lvl 30 - 32 Freakshow are abundant in this area Prison Power Station (Centre North): - Lvl 30-32 Freakshow and Lvl 35 The Council can be found in and around the Prison Power Station The Chasm (North East): - Large number of Lvl 31 Prisoners can be found in The Chasm, alongside Lvl 31 - 35 Freakshow, Lvl 35 The Council and Lvl 33 - 35 Crey Seven Gates (South West): - Lvl 34 - 35 The Council, Lvl 33 - 35 Crey and Lvl 30 - 32 Freakshow can be found throughout Seven Gates - This area has the secured gate to Crey's Folly located in it The Ziggurat (Centre to South East): Lvl 34 - 35 Prisoners - Lvl 33 - 35 Crey and Lvl 35 Freakshow can be found on the edges of the Ziggurat 2.16 TERRA VOLTA ________________ [Minimum Security Lvl: 23] TRAINER: MAIN CRIMINAL ELEMENT: NEIGHBOURHOODS: Raysun Petroleum (): - The Researcher 6 (of 6) plaque can be found 492 yards SW of the entrance gate (2088, 0, -6054) 2.17 CREY'S FOLLY _________________ [Minimum Security Lvl: 30] TRAINER: MAIN CRIMINAL ELEMENT: NEIGHBOURHOODS: 2.18 FOUNDER'S FALLS ____________________ Founder's Falls is Paragon City's most upmarket address, where anybody who's anybody can be seen walking along the jetties or tending to their yachts. All this prestige has a down side, however - Founder's Falls also attracts the most elite criminals to it's pristine waterways. Experienced heroes need only apply to the task of cleaning up this area - without the right combination of experience and luck, any hero operating in Founder's Falls will be risking a quick trip to the local hospital. TRAINER: Infernal (in Williams Square) HOSPITAL: M. Harvey Medical Centre (just north of Red River) MAIN CRIMINAL ELEMENT: A mixture of Crey, Devouring Earth, The Council, Rikti and Circle of Thorns NEIGHBOURHOODS: Williams Square (North North West): - Lvl 35 The Council inhabit this community centre Louis Forest (West North West): - Lvl 35 - 37 Circle of Thorns can be found here performing their unholy rituals Hutchison Park (South to West): - Lvl 37 - 40 Devouring Earth can easily be seen roaming around this area Blackstone Hills - Lvl 38 - 40 Devouring Earth are commonly sighted in the Blackstone Hills neighbourhood Liberty Town (Centre West): - Lvl 36 - 37 Crey, Lvl 33 The Council and Lvl 34 - 35 Rikti openly operate in Liberty Town Red River (Centre): - Lvl 33 - 35 Circle of Thorns have been seen around this location The Gaspee (Centre East): - Lvl 34 - 40 Crey and Lvl 39 Circle of Thorns are known to operate in this area 2.19 EDEN _________ [Minimum Security Lvl: 33] TRAINER: MAIN CRIMINAL ELEMENT: NEIGHBOURHOODS: 2.20 PEREGRINE ISLAND _____________________ TRAINER: MAIN CRIMINAL ELEMENT: NEIGHBOURHOODS: 2.21 RIKTI CRASH SITE _____________________ [Minimum Security Lvl: XX] TRAINER: MAIN CRIMINAL ELEMENT: NEIGHBOURHOODS: 2.22 PARAGON DANCE PARTY ________________________ Hidden in Paragon City is the Paragon Dance Party - a rave held 24 hours a day at an abandoned warehouse. All heroes are welcome, provided they can find it... NOTE: Entrances to the Paragon Dance Party have small yellow posters near the correct door. ENTRANCES: Steel Canyon: At the back door of a building in Silver Lake (loc -1678, 0, -2735) Talos Island: On a street in New Sparta (loc 406, 160, 5572) Independence Port: In a small fenced area on Power Island (loc -836, 1, 1218) 2.23 STRIGA ISLE ________________ TRAINER: MAIN CRIMINAL ELEMENT: The Council, Family and Warriors get in constant conflict in this area NEIGHBOURHOODS: Noble Port: Bonny Morass: * BADGE INFORMATION: - The Ghost Hunter 3 (of 5) plaque can be found on the west side of a building that is about 700 yards north of the Port Noble nav point (loc -270, 96, -2516) The Maw: * BADGE INFORMATION: - The Ghost Hunter 4 (of 5) plaque can be found on the south east corner of a building in a Sky Raiders base, about 640 yards south of the Bonny Morass Waypoint (loc -270, 96, -2516) Council Base: * BADGE INFORMATION: - The Ghost Hunter 2 (of 5) plaque can be found at the west end of the Council Base island, about .66 miles south-east of the Bonny Morass nav point (loc -3386, 84, 1001) * BADGE INFORMATION: - The Ghost Hunter 5 (of 5) plaque can be found in a graveyard, on the side of a crypt by the pond that is about 140 yeards east of the Bonny Morass waypoint (loc -2535, -31, -2113) ------------------------------ 3.0 PLACES TO SEE _________________ Below are just a sample of things you _can_ see while you are in Paragon City, but stand out for one reason or another as things you would be poorer for missing while in the Birthplace of Tomorrow. 3.1 STATUE OF ATLAS ___________________ Perhaps the first major statue that many heroes see on arriving in Paragon City, the statue of Atlas is eternally burdened with the weight of the world - a strong symbol that new heroes would be wise to remember. 3.2 GALAXY GIRL'S STATUE ________________________ Located in in Galaxy City (just outside Freedom Corps HQ), those who wish to learn about fallen heroes would do well to visit this statue dedicated to Galaxy Girl. 3.3 PARAGON POLICE DEPARTMENT _____________________________ Located in Kings Row's Freedom Plaza, the Paragon Police Department is the centre of police operations in Paragon City. Of particular note is the large coin that sits at the front of the PPD - both heroes and citizens have been known to use it as a backdrop for their portrait photographs. 3.4 TALOS STATUE ________________ The statue of the fallen hero Talos is an awesome sight, arising as it does in the waters near Talos Island. It serves as both a testimonial to the contribution Talos made to the people of Paragon City and as a symbol of safety - that heroes like Talos will always watch over the people of Paragon City. Young lovers and sight seers have been known to spend time on the bridge in Helen's Point watching the sun rise over the Talos statue's shoulder. 3.5 THE UNFINISHED OVERBROOK DAM ________________________________ In the south end of Faultline sits the half-finished shell of the Paragon City Reservoir. Prior to the start of its construction, it was hoped that this structure would help provide Paragon City with both water and hydro- electricity. Unfortunately, the invasion of the Rikti and the constant attacks on workers by a number of different villain groups saw investors in the dam project pull out and the money run out before the Reservoir could be completed. Heroes in the area should take a moment to look down on the unfinished dam (or perhaps even explore the area) to remind themselves of what will happen if they do not protect Paragon City. 3.6 PARAGON DANCE PARTY _______________________ Hidden in Paragon City is the Paragon Dance Party - a 24-hour rave where heroes can let their hair (or equivalent) down and dance their cares away. On a good night (or day), the "Pocket D" (as it is known) is full of heroes looking to socialise. There are three different entrances to the Pocket D, each in a different zone. For heroes in the know, the Paragon Dance Party is the place to be (and to be seen!). You can access the Paragon Dance Party from the following locations: Steel Canyon: At the back door of a building in Silver Lake (loc -1678, 0, -2735) Talos Island: On a street in New Sparta (loc 406, 160, 5572) Independence Port: In a small fenced area on Power Island (loc -836, 1, 1218) 3.7 GRENDEL'S GULCH ___________________ Located in the centre of the Hollows, Grendel's Gulch demonstrated with extreme clarity the destructive potential of the villians that populate Paragon City. On first entering the Hollows, one might believe that, despite being overrun by villains, things aren't that bad in the neighbourhood once known as Eastgate. However, once a hero has started to move through the zone, it doesn't take long for the true picture of devastation to reveal itself, with Grendel's Gulch sitting at the epicentre of the destruction. Heroes should take a trip to this area as a sobering reminder of what can happen if they fail in their task of stopping villainous plots. ------------------------------ 4.0 MONSTERS, MOBSTERS, MERCENARIES - OH MY! ____________________________________________ Entering Paragon City almost ensures a tourist of seeing some form of organised crime gang, supernatural entities or superpowered miscreants at work. Below is a list of the bad guys who inhabit Paragon City and brief guide to the different types of villains you might run into. Heroes on missions should expect to come across Named villains. These villains (usually Bosses, but sometimes Lieutenants) have come to prominence within their group and often lead the group during illegal activities. These Named villains will be mentioned within their villain groups below as a "Most Dangerous and Wanted" list for heroes to watch our for. Minions are often classified by the type of attacks they can make. Here are some of the minion suffixes you may run into and what they mean: Brawler - Brawling Slugger - Bat Gunner - Machine Gun Slammer - Sledge Hammer Assault - Assault Rifle Inferno - Flame Thrower Chopper - Axe Buckshot - Shotgun Slicer - Dagger Bruiser - Super Strength Muscle - Power Punch Smasher - Morning Star Rifleman - Rifle Grenadier - Grenade Launcher Launcher - Missile Launcher Stunner - stun rifle Martial Artist / Fist - Martial Arts Slasher - Broadsword Hewer - Battle Axe Swordsman - Katana / Rikti Sword Fire - Flamethrower 4.1 HELLIONS ____________ Found in Atlas Park and Galaxy City, the Hellions are a gang that seek power through black magic and involvement with demons. Although not very powerful when in early zones, they are numerous, and an unprepared hero can find him- / herself overpowered if not careful. More powerful Hellions can sometimes be seen near Circle of Thorns rituals, perhaps indicating a link between the groups. TYPES: Minions* - Blood Brothers Lieutenants* - Fallen *Attack Pre-/Suffixes - Brawler Smasher Slicer Gunner Buckshot Bosses - Damned [they use fire based attacks] Named - Burnscar Battalion Matchstick Pyro Revenant Enforcer Scorch 4.2 THE SKULLS ______________ The Skulls are a death-obsessed street gang. They are easily recognisable from the prominence of bones and skulls on their outfits. Skulls may sometimes be found in the company of Vahzilok, indicating some sort of relationship between the two groups - this relationship appears to be predominantly hostile, however. Skulls can also occasionally be seen beating on Hellions - a rivalry obviously exists between these two street gangs. TYPES: Minions* - Gravediggers Lieutenants* - Deaths Head *Attack Pre-/Suffixes - Brawler Smasher Slicer Gunner Buckshot Bosses - Bone Daddy [they use darkness based attacks] Named - Compound Fracture Marrowsnap Kneebreaker The Strong Man BoneCrusher Marrow Drinker 4.3 CLOCKWORK _____________ Found in a number of zones, Clockwork are robotic constructs that have been made from garbage. Occasionally they can be seen working on building more of themselves and can appear in large numbers in abandoned buildings or scrapyards, which is of concern to any hero. TYPES: Objects - Box of Parts [creates Gears until destroyed] Underlings - Gears [emerge from fallen Princes and Box of Parts] Minions - Sprockets Oscillator* [can fly] Cogs *Attack Pre-/Suffixes - Prototype Advanced Perfected Line Lieutenants+ - Knight Duke Bosses+ - Lord Prince +Attack Pre-/Suffixes - Tesla Cannon Assembler Named - Howitzer Foreman Powderkeg Volt Click Coil Suppressor Clockwise Mecha Badaboom Smoothbore Gearknight Piston Cables Boresight Gearteeth B'shink P'knork Steampunk Crackhammer Tarang Chonk Bertha Long Tom Monster - Babbage Arch-Villian - Clockwork King 4.4 VAHZILOK ____________ Vahzilok are dead flesh, animated by some perverse power. It is possible that the ranks of the Vahzilok are bolstered by citizens abducted from the streets of Paragon City, but little is currently known about who or what is behind the actions of these zombies. Vahzilok can sometimes be seen in direct conflict with members of the Skulls. TYPES: Minions - Cadavers* Abominations* Reapers *Attack Pre-/Sufixes - Embalmed [explode if they get too close] Lieutenants - Mortificators [can raise dead Vahzilok back to life!] Bosses - Eidolon+ +Attack Pre-/Sufixes - Murk Mire Insidious Luminous Named - Digger Slaughter Viscerator Vivisector Dr. Morben Epidural Harvester Stitcher Butcher Carver Mayhem Patchwork Slicer Hunter Patient Zero Arch-Villain - Dr Vahzilok 4.5 OUTCASTS _____________ The Outcasts are a gang of elementally-powered youths who, instead of using their power to help rebuild the City, choose to hinder it. Despite having many powers and abilities similar to heroes, they have instead chosen to use them against the citizens of Paragon City. It is this disregard for the welfare of others that mean the Outcasts need to be stopped whenever and wherever possible. *UPDATE: From Issue #2, most Outcast minions no longer appear to have attack suffixes of Brawler, Smasher, Slicer, etc. They now have more element- orientated powers, making them stand out more from the other street gangs. TYPES: Minions - Outcast Initiate* Charger [electricity based powers] Torch [fire-based powers] Crusher [earth-based powers] Cooler [ice-based powers] *Attack Pre-/Suffixes - Brawler Smasher Slicer Gunner Buckshot Lieutenants - Volt [weaker version of Shocker] Block [weaker version of Brick] Chiller [weaker version of Freezer] Match [weaker version of Scorcher] Shocker [electricity based powers and flight] Brick [earth-based powers] Scorcher [fire based attacks] Freezer [ice-based powers] Bosses - Lead Scorcher [fire based attacks] Lead Brick [earth based attacks and super strength] Lead Shocker [lightning and storm-based attacks and flight] Lead Freezers [cold based attacks] Named - Snow-Pac Magma Hurricane Greased Lightning 4.6 CIRCLE OF THORNS _____________________ Mysterious magic users, the Circle of Thorns regularly attempts to abduct citizens for use in their dark rituals. These rituals can be seen from a distance, emitting an eerie green glow. Accompanying these magic users can be ghosts and demons that will attack any hero who attempts to halt the Circle of Thorn's evil ceremonies. TYPES: Minions - Guards Thorn Wielders Archers Spectral Knights Spectral Follower Defender Guide Thorn Caster* *Attack Pre-/Suffixes - Air Earth Lieutenants - Mage+ [will explode under certain conditions] Spectral Daemon Lord Behemoth +Attack Pre-/Suffixes - Life Energy Force Soul Death Ruin Bosses - Madness Mage [will explode under certain conditions] Behemoth Overlord Named - Alejas Tarses Oratamu Aldegeron Palenti Portas Karn Utares Tomefinder Arhazen Spellbreaker Hanuzetti 4.7 THE LOST ____________ Another street gang, the Lost seem almost religious about their illegal activities. It appears they are acting in the name of some great cause or ideal, but one that will certainly not benefit of Paragon City. The Lost is made up of Paragon City's homeless, perhaps held under some kind of thrall by an unseen power. Some heroes have commented about a possible link between the Lost and the Rikti, but no solid evidence appears to exist about their relationships with each other. TYPES: Minions - Scroungers* Lieutenants - Headman* Anathema Mutate *Attack Pre-/Suffixes - Brawler Smasher Slicer Swordsman Buckshot Gunner Rifleman Blaster Bosses - Aberrant Eremite [they use psychic attacks] Aberrant Rector [they use psychic attacks] Named - Leader Joe Unlucky Pete Smiling Max The Recruiter Pariah Anchorite Pariah Prelate Chief Genghis Hod Gul Clud 4.8 FIFTH COLUMN ________________ A well-trained and well-equipped paramilitary operation, the Fifth Column can possibly draw its origins back to World War II, but little information about this organisation currently exists. The recent Rikti invasion has seen them emerge from the shadows and openly attempt to recruit new members from the dispossessed. UPDATE: As at the introduction of Issue #3, the Fifth Column have been replaced by The Council following an internal coup. TYPES: Minions - Launcher* Grenadier* Fire* Rifleman* Fist* Elite Fist* Gunner* Gunner Elite* Force* Elite Rifleman* Mek Man Steel Valkyrie Vampyr Parasite Nightwolf Lieutenants - Unteroffizers* Elite Unteroffizers* Vampyr Adjutant Nightwolf Champion *Attack Pre-/Suffixes - Nebel Nacht Fusarei Bosses - Oberst Vampyr Commandant Mk II Wolfpak Robot Named - Maximillian Major Snyder Colonel Muller Hansich Capt. Ender Colonel Volger Wolfgang Chaney Col. Adler Education Officer Erich Gruber Arch-Villain - Vandal 4.9 THE COUNCIL _______________ Emerging from an coup within the Fifth Column, The Council possess the same training and resources that made the Fifth Column feared but are also backed by the mysterious abilities of its evil Kheldian leader, Nictus. How this villain group will impact on the face of Paragon City is yet to be seen. TYPES: Minions - *Assault *Fire *Rifle *Marksman *Buckshot Zenith Mech *Attack Pre-/Suffixes - Penumbra Nebula Vortex Nebula Cor Leonis Lieutenants - *Adjunct *Adjunctant *Attack Pre-/Suffixes - Vortex Penumbra Boss - Named - Archon Jannsen Archon Walmer Archon Stern Archon Maretti Archon Turner Archon Snyder Archon Salvatore Arch-villain - Maestro Nosferatu 4.10 TROLLS ___________ Another street gang, the Trolls are easily recognisable by their green skin - a side effect of the massive doses of Superdine they have ingested. Other side effects of their drug-taking include increased strength and fast regeneration of injury, making the Trolls a force to be reckoned with. Trolls have been seen selling drugs to other gangs, but have also been known to beat on members of other gangs who have arrived in their territory. Some rumours exist about a past relationship between the Trolls and the Hellions, but neither group appears eager to discuss it. TYPES: Minions - Trollkin Jotun Gygar Lieutenants - Gardvord Jutal Bosses - Ogre [super strength and regeneration, earth armour] Caliban Named - Njorl Torvald Gwiar Rundum 4.11 MINIONS OF IGNEOUS ________________________ The Minons of Igneous appear to be the sires of the Earth's molten core. They are creatures of fire and magma, granite and quartz. Appearing after the destruction of Eastgate, they should be a concern to any hero who attempts to pass through the area now known as the Hollows. TYPES: Minions - Pumicite Lieutenants - Elder Pumicite Bosses - Magmite Lord Named - Monster - Kroaga 4.12 THE TSOO _____________ This villain group poses a special danger to Paragon City. Not only do they perform illegal acts themselves, but the Tsoo also appear to be leaning on other villain groups in an attempt to make themselves rulers of the criminal underworld. Thankfully this move has been resisted thus far, but if this goal was ever achieved... heaven help the heroes! From the little intelligence about them, it appears the Tsoo are powered by mystical tattoos as well as specialist martial arts training - a deadly combination that make them both strong and versatile on the field of battle. TYPES: Minions - Defender Enforcer+ Ink Man*+ *Attack Pre-/Suffixes - Red Yellow Green Black White +Enforcer / Ink Man Prefixes: Eagle - Fights with a small scythe on a stick (called a kama) Serpent - fights with sai Tiger - fights with metal claws (like scrapper set "claws") Crane - fights with a bow Dragon - fights with a katana Lieutenants - Sorcerer [heal Tsoo members and self teleport] Ancestor Spirit [perform disorientating and knockdown attacks] Bosses - Fire Dagger Lightning Blade Death Moon Crescent Swift Steel Ice Wind Far Fire Iron Hands Fire Lion Viridian Fear Iron Web Bronze Leopard Death's Head Lost Son Mad Thunder Herald Iron Reaver Storm Strider Dragon Fly Midnight Named - Mister Ting Mister Shin Bone Taker Yellow Cub Green Lightning Lung Shadow Hand Broken Night Mr Mann Mr Ping Crazy Phoenix Red Viper Copperhead 4.13 HYDRA __________ A mystery of nature, the Hydra appear to be creatures created from the slime and muck of Paragon City's sewers. Little is known about this villain group, other they are aggressive and very, very dangerous. TYPES: Minions - Spawn Lieutenants - Protean Bosses - Man'O'War Named - Monster - Kraken 4.14 WARRIORS _____________ A street gang with an ancient world theme, the Warriors allegedly take their lead from the famed civilisations of the Romans, the Greeks, the Spartans and others of that time. In truth, this just means they have sought some justification for preying on society as they do, for despite the famed cultures that the Warriors have associated them with, they are just as barbaric as your common thug. TYPES: Minions - Warriors Lieutenants - Slasher Hewer Crusher Bosses - Smasher Elite Axe Master Sword Master Hewer Elite Named - Anton Pythagoras Heracles (Elite Boss) Blade King Caesar Lucas Morakis 4.15 THE FAMILY _______________ Organised crime has always been a part of Paragon City, despite the best efforts of heroes and police. The Family is probably the best representative of this fact - no matter what has been thrown at them, they have managed to survive, adapt and even prosper in the Birthplace of Tomorrow. In fact, the involvement of heroes in the affairs of the Family have made them worse than ever; not only do they know how to deal with superpowers, Family are increasingly using them as well. TYPES: Minions - Button-men Lieutenants - Capo Bosses - Underboss Consigliere Named - Joey Shirt Draco Tommy One Eye 4.16 SKY RAIDERS ________________ A group of high-tech thieves, the Sky Raiders have been known to associate with the Family. The origin of this group is shrouded in mystery, but rumours circulate that it consists of ex-military men and even some former heroes. TYPES: Minions - Porter Assault * Wing * Inferno * * Engineer Force Field Generator [created by Raider Engineer] *Attack Pre-/Suffixes - Raider Lieutenants - Captain Wing Raider Officer Bosses - O.N.I. F.I.R.E. W.I.L.S.O.N. P.Y.R.O. K.E.N.D.A.L.L. Sky Skiff Jump Bot Incinerator Named - Douglas Lt Richards Lt Paulson Sgt Clayton 4.17 DEVOURING EARTH ____________________ A radical environmental group, Devouring Earth appear to have arisen from the Earth itself to fight against the encroachment of humanity. Found predominantly in untouched natural areas, the Devouring Earth can be seen helping nature to flourish while attacking those that disturb them or the habitat they care for. TYPES: Underling - The Swarm Minions - Bladegrass Fungoid Bedrock Lieutenants - Herder Tree of Life Guardian Bosses - Lesser Devoured Deathspore Razorvine Quartz Deathcap Blackrose Monster - Jurassik 4.18 BANISHED PANTHEON ______________________ Little is known about this group. Whispers circulate about how the followers of this group converse with dark gods that seek to control all humanity, but little concrete evidence exists about the Pantheon's aims. Minions* - Husk Chamber *Attack Pre-/Suffixes - Desiccated Rotting Dry Lieutenant - Shaman+ +Attack Pre-/Suffixes - Avalanche Death Storm Boss - Spirit of Sorrow Spirit of Pain Spirit of Death Spirit of Desire Totem Named - Tagaal A'taar Ventiir T'Gaar Archos Monster - Adamastor 4.19 FREAKSHOW ______________ A gang of drug- and cybernetically-enchanced thugs, the Freakshow preach a tale of anarchy and violence to its increasing number of converts. Those unlucky to cross paths with the Freakshow will find out that it's members don't feel pain, but just love inflicting it on others... TYPES: Minions* - Freak Mad Freak Enforcer Metal *Attack Pre-/Suffixes - Slammer Gunner Buckshot Slicer Lieutenants+ - Chief Champion +Attack Pre-/Suffixes - Stunner Swiper Juicer Bosses - Tank Battalion Shriek Screamer Axel Named - TeH OwNz0r! TeH PwNxxOrz Trenton Freezeek Iron Hands Shriek Punkadelic Devastation Axel-F Shatter Arch-Villain - Clamour Dreck 4.20 PRISONERS ______________ Highly visible in their orange prison clothes, the Prisoners are those who have escaped from the Ziggurat and now terrorise the citizens of Brickstown. They tend to gather in large numbers and have two hobbies: 1) beating up police officers and 2) beating up heroes who get too close. TYPES: Minions - Prisoner Lieutenants - Sean Brian Billy Vito Redd Doug Jackie Frankie Tommy Alex Mike Tony Jeremy Johnny Paco Bosses - Stevie Greene JP Mason Slick Needles Chains 4.21 CREY _________ Crey is a well-funded, highly visible corporation in Paragon City that provides many of the citizens that live here with jobs. Its agents are some of the best trained and equipped in the world and has provided incredible help in preventing the City from falling into chaos with the death of the heroes in the Rikti Invasion. From time to time a Crey agent is caught committing illegal acts such as extortion or robbery, but for the most part Crey does a fantastic job in protecting both heroes and citizens. TYPES: Minions - Crey Juggernaut Infiltrator Radiologist Medic Researcher Melee Specialist Vigilant Patrol Guard Riot Guard Mob Specialist Research Assistant Lieutenants - Field Agent Crey Eliminator Crey Infiltrator Crey Crisis Unit Elite Security Agent Chief Cryo Scientist Bosses - Crey Protector Paragon Protector 4.22 RIKTI __________ If there is one villain group that citizens and heroes alike both hate and fear, it is the Rikti. Responsible for the decimation of the world's hero population during their failed invasion, the Rikti is an ever-present threat to Paragon City. Currently stranded on Earth having failed in their invasion attempts, the remaining Rikti forces should never be underestimated - if they were ever able to re-open the link to their homeworld, it is almost certain that Paragon City would fall... TYPES: Underling - Rikti Monkey Minions - Improved Drone Infantry Communications Officer Guardian Lieutenants - Headman Bosses - Chief Soldier Chief Mentalist 4.23 NEMESIS ____________ Nemesis has a long and despicable history as a villain, both on a world-wide scale and in Paragon City particularly. He is also known as the Prussian Prince of Automatons for his use of mechanical entities to do his bidding. TYPES: Minions - Lieutenants - Bosses - 4.24 CARNIVAL OF SHADOWS ________________________ A mysterious troupe of women performers who arrived shortly Paragon City re-opened after the Rikti invasions. The Carnival of Shadows can be seen putting on street performances around some areas of the City and have no issue with attacking heroes who disrupt them. TYPES: Minions - Lieutenants - Bosses - 4.25 THE MALTA GROUP ____________________ A group of well-financed high-tech thieves, the Malta Group's arrival in Paragon City coincides with the re-opening of the Portal Corporation. TYPES: Minions - Lieutenants - Bosses - 4.26 THE PRAETORIANS ____________________ Possibly the greatest threat to the Birthplace of Tomorrow after the Rikti, the Praetorians are an alternative universe version of Paragon City's greatest heroes who appear intent on conquering our world. Ever wanted to know how well you'd fare in a fight against Synapse or Valkyrie? Well, here's your chance to find out... TYPES: Minions - Lieutenants - Bosses - Arch-villain - Tyrant 4.27 SOLDIERS OF RULARUU ________________________ This new extra-dimensional threat poses a great danger to Paragon City. This villain group can appear in large numbers out of portals they create. What they want is currently unclear, but they certainly appear to be hostile. Heroes must ensure they close the portals as soon as they appear to avoid being overrun by the Soldiers of Rularuu. NOTE: The Soldiers of Rularuu have not been seen in a while... TYPES: Unique - Portal Minions - Brute Watcher Lieutenants - Observer Bosses - Overseer 4.28 VOID HUNTERS _________________ Arriving shortly behind the Kheldians were the Void Hunters, intergalactic bounty hunters who are after the shapeshifters. They can be seen talking to various gangs of villains in Paragon City and appear to be indifferent towards who gets caught in the crossfire they cause. TYPES: Minion - Void Seeker Lieutenants - Bosses - 4.29 OTHER __________ Within Paragon City, certain creatures dwell that aren't necessarily associated with any group or faction. However, they still pose a threat to the ordinary citizens of the City and need to be dealt with by heroes. TYPES: Lusca aka Luska aka the Giant Octopus in Independence Port +--------------------------------------------------------------------------+ 5.0 CITIZENS OF PARAGON CITY ____________________________ By clicking on a nearby citizen, heroes in Paragon City can get a bit of information about the City's history, statistics of the hero or the citizens' attitude to heroes, among other things. But which citizen should you talk to when you need to find something out? It appears that what they say has to do with the first letter of their name. The citizens who have names starting with the following letters will give you the information mentioned next to them: A - B - c - Mentions heroes in the same area (mostly focusing on Magic origins) D - E - Offical Real Time F - Official Paragon City Time G - Time (in minutes) of current log-in ("You have been logged in for 'xx' minutes.") H - switches between mentioning heroes in the same area and the number of time one of your powers has been used I - J - K - Makes comments eg "Move along, nothing to see here", "And that's when I hit him" L - M - N - Number of times "visiting Paragon City" (logging in) O - P - Q - X - Mentions heroes in the same area Y - Z - +--------------------------------------------------------------------------+ 6.0 FINAL NOTES _______________ If I've got something wrong or left something out, please contact me and I will attempt to fix it. This guide still has large chunks that need filling and any help given to add content would be greatly appreciated. 6.1 THANKS __________ - To Cryptic Studios: This game rocks hard. What else is there to say? - To NCSoft: This has been the best beta test I've been in by far. And release (apart from the "not available in my country" bit) has been great too. - To the CoH community: I stuck around for CoH, but you guys made the time [sorta] fly by ;-) - To my gf: who realises what this game means to me and generally leaves me alone during play sessions. [As at 27/3/04, the gf mentioned here leveled up into my wife, but the same message applies :-)] +--------------------------------------------------------------------------+ 6.2 CONTRIBUTORS & VERSION NOTES ________________________________ Version 0.1 - Developed from some personal exploration, MacAllen's spawn and zone posts and Gaffer's trainer post in patch notes. Version 0.15 - Big thanks to: Macallen for filling in the Villain groups that I had missed along with some zone info; Cyberhero for a more detailed breakdown of Kings Row; Geist for doing the same bits as Macallen, only slower ;-) Version 0.18 - Added some more information about Villain groups names, added "Name" Boss information and added to Steel Canyon zone info. Version 0.20 - A big thanks to all contributors: Macallen, Circeus, Boodikka, Captain Amazing, Oni, Magni and Astartus. Lots of villain information added. Version 0.25 - Skyway City and Steel Canyon get some attention. Contributions from the forums include those by: Luger, NPG, Macallen, Astartus, Hellshot, Xanatos, Plasma_Wisp, Captain Amazing, circeus, Lil_Pips. Thankyouverymuch to all! Version 0.30 - Spent some time exploring Boomtown so I recorded what I saw there. Didn't manage to completely map the zone, but hope to do so shortly. Changed the layout for the Named villains to make them easier to read. This guide appeared at Gamefaqs from v0.30 onwards. Version 0.60 - With release and the character wipe coming, I thought I should get my butt into gear and look at some of the zones I hadn't visited yet. Died several times, but added information a heap of information to zones and to villain groups. Added in Talos Statue information. Thanks goes to Grey_Gaeru and Astartus for some more Named villain information as well as zone info. Version 0.65 - Changed the order of the villain groups to a more logical order. This may be the last update for a little while (from me, anyway) since I didn't manage to get a pre-order disk (thank you, Amazon!). Some AP / GC information was sent to me by Icereaver (Virtue Server) - some bits of Paragon City have obviously changed since beta. Grave Digger provided some store information and Joeschmoe4ever provided some zone / security lvl info. Version 0.70 - Added in Sewer Network information. Lord Thrash sent me some more villain information, as did ss5joshua about higher lvl villain names. Version 0.71 - Added in some content info related to "Issue #1: Through the Looking Glass". Also added in King's Row information submitted by Ezel Kabakaba. Version 0.72 - Added in information on Faultline and a few named villains. SaikoMantis provided the location of the Subgenics store in Skyway City. Also added some "Issue #2: Shadows of the Past" information on villain updates. Robotech_Master updated me on Eden's true security lvl requirment. Badge information comes from http://www.unseen.net/coh/badges.php which Lopt kindly agreed to let me use in this guide. Version 0.82 - A big thanks to Wusheng for putting me on to how the things that the citizens of Paragon City say are linked to the first letter of their name. I've put this into Section 5. 6.3 VERSION NOTES: __________________ - I've included this section as of v.074 after realising that the Contributors section was becoming more of a set of version notes for what changes had been made. From now on, section 5.2 will just include contributor thanks and section 5.3 will list the guide changes. - * Version 0.73 - Added in a lot more information on Faultline and have finally finished mapping this zone. Added in "The Unfinished Overbrook Dam" into the _Places to See_ section because I think this area is pretty impressive and shows off CoH's scale very well. Finalised Boomtown. Lots of badges added. Have also started to enter store locations by their /loc coordinates. * Version 0.74 - Added in most of the Skyway City store loc's. Added in some more villain information for Clockwork, Tsoo and Outcasts. * Version 0.75 - Added in some more store locations and mapped The Hollows. * Version 0.76 - Added in some more store locations, added The Tunnels of the Trolls and the location of the Paragon City Dance Party as at this date. * Version 0.78 - Fixed an incorrect badge coordinate in Atlas Park. Added in Freakshow information and some more shop locations. * Version 0.80 - Added in some of the information about items introduced in "Issue #3: A Council of War" (and yes, I know I'm beind the times on this! :-). * Version 0.81 - Replaced all Fifth Column locations with The Council and added in a few more villain names. * Version 0.82 - Added in badge locations for The Hollows and started to add in data about "Issue #4: Colosseum". Added in information supplied by Wusheng about what Paragon citizens say. * Version 0.83 - Added in badge locations for Talos Island and Independence Port, as well as for the Expert, Intellectual and Ghost Hunter historical badges. * Version 0.84 - Added in more villain information and badge information for the Researcher and Scholar badges. * Version 0.84 - With some sadness I've accepted the fact that I am unable to keep up with the updates. "Issue #6: Along Came A Spider" has come out and I'm still lacking info from Issue #2! As such, I'm abandoning this guide. Instead, I recommend that you go to http://www.vidiotmaps.com to find out the important features of all zones. Even better, download their map patch which will let you see the revised maps in-game (although this may be against a strict interpretation of CoH's terms of service, Cryptic / NCSoft haven't imposed any sanctions against users of the map patch at this point). 6.4 OTHER BITS ______________ Anybody got anything they want to see added? I'm open to suggestions. +--------------------------------------------------------------------------+ Version 0.1 went out 4 Feb 2004 +--------------------------------------------------------------------------+