City of Heroes – Tourist Guide to Paragon City

City of Heroes - Tourist Guide to Paragon City

++++++++++++++++++
++City of Heroes++
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+Tourist Guide to+
+================+
+++Paragon City+++
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By: UnSub {evilasahobby} <--at--> {graffiti} <--dot--> {net}
Version: Final (Abandoned!)
Date: 14 November 2005


CONTENTS:

1.0 Introduction
 .1 Fair Use and Email Policy
 .2 Update Notes
 .3 PLEASE READ: I'm abandoning this guide...

2.0 Paragon City Zones
 .1 Atlas Park
 .2 Galaxy City
 .3 Kings Row
 .4 Steel Canyon
 .5 Skyway City
 .6 Perez Park
 .7 The Hollows
 .8 The Tunnels of the Trolls
 .9 Talos Island
 .10 Sewer System
 .11 Boomtown
 .12 Faultline
 .13 Independence Port
 .14 Dark Astoria
 .15 Brickstown
 .16 Terra Volta
 .17 Crey's Folly
 .18 Founders's Falls
 .19 Eden
 .20 Peregrine Island
 .21 Rikti Crash Site
 .22 Paragon Dance Party
 .23 Striga Isle

3.0 Places to See
 .1 Statue of Atlas
 .2 Galaxy Girl's Statue
 .3 Paragon Police Department
 .4 Talos Statue
 .5 The Unfinished Overbrook Dam
 .6 Paragon Dance Party
 .7 Grendel's Gulch
  
4.0 Monsters, Mobsters, Mercenaries - Oh My!
 .1 Hellions
 .2 The Skulls
 .3 Clockwork
 .4 Vahzilok
 .5 Outcasts
 .6 Circle of Thorns 
 .7 The Lost
 .8 Fifth Column
 .9 The Council
 .10 The Tsoo
 .11 Trolls
 .12 Minions of Igneous
 .13 Hydra 
 .14 Warriors
 .15 The Family
 .16 Sky Raiders 
 .17 Devouring Earth 
 .18 Banished Pantheon 
 .19 Freakshow
 .20 Prisoners
 .21 Crey 
 .22 Rikti
 .23 Nemesis
 .24 Carnival of Shadows
 .25 The Malta Group
 .26 The Praetorians
 .27 Soldiers of Rularuu
 .28 Void Hunters
 .29 Other

5.0 Citizens of Paragon City
 
6.0 Final Notes
 .1 Thanks
 .2 Contributors
 .3 Version Notes
 .4 Other Bits


+--------------------------------------------------------------------------+


1.0 INTRODUCTION
________________
Welcome to Paragon City! Below is a guide to help you get around the various 
zones in the Birthplace of Tomorrow, a list of special places to see and a 
bit of a look at the unsavoury characters who may cross your path in your 
travels.

This is not an all-inclusive guide and certainly hasn't been written to 'ruin' 
people's experiences of discovering Paragon City for themselves. Instead, this 
should be seen as merely an aid to the hero seeking to orientate himself in 
the big City and assist in combating crime.


1.1 FAIR USE AND EMAIL POLICY
_____________________________
As collator and creator of this guide, I have no problems with its use and 
distribution provided that 1) it is distributed in an unaltered state and 2) 
that access to it is free (ie you do not need to pay an access fee of any type 
to purchase use of this guide). If you wish to alter this guide and / or 
charge for it's use, permission must first be sought from the creator 
(ie me ;-).

If you wish to email me, PLEASE put something in the subject line about City 
of Heroes. I tend to delete emails with no subject line on the grounds that 
it is spam. Also, all submissions will be credited to their contributors, so 
if you send me info that gets included in this guide you will have your name 
credited in the Contributors section (5.2), along with some general 
recognition of the type of information you provided. Please include a name 
(any name or nic) for me to use as I dislike putting contributor email 
addresses in guides.


1.2 UPDATE NOTES
________________
-More thorought notes on guide changes can be seen in section 5.3 (VERSION
NOTES). Below is just a quick guide to any major guide changes / info -

*Guide release notes: Launch is April 28 2004, but those with pre-order disks 
got in on April 25. This guide (to this point) was predominantly written 
during beta, so some information may no longer be valid. Please be patient 
when playing and don't take this guide as gospel!

* Update 23 June 2004: As far as I can tell, most of the information in this 
guide is still pretty valid. Some of the early zones have a few more villain 
groups to fight (eg Vahzilok) but other than that, things are still mostly 
accurate. How Update 1 (Through the Looking Glass) will change that I have 
no idea.

* Update 14 September 2004: Issue 2 is due out shortly, which will introduce
a number of new zones and features. I'll add these in as I manage to explore
them.

* Update 11 October 2004: Have added in a little bit of the changes made by
Issue 2, but what has absorbed my time is confirming the location of badges.
I have included badge information in the relevant zones / neighbourhoods after
confirming their /loc. The badge list I am using comes from:

http://www.unseen.net/coh/badges.php

and a big thanks to Lopt to letting me use it in this guide.


1.3 PLEASE READ: I'M ABANDONING THIS GUIDE...
_____________________________________________

With some sadness I've accepted the fact that I am unable to keep up with the 
updates required to keep this guide current. "Issue #6: Along Came a Spider" 
has  come out and  I'm still lacking info from Issue #2! 

As such, I'm abandoning this guide. It was fun while it lasted (it started in
beta and continued for about 18 months) but I'd rather abandon the guide
than keep to the current haphazard schedule of updating.

Instead, I recommend that all those looking for information on where to go in
Paragon City to head to 

http://www.vidiotmaps.com 

to find out the important features of all zones. Even better, download their 
map patch which will let you see the revised maps in-game (although this may be 
against a strict interpretation of CoH's terms of service, Cryptic / NCSoft
haven't imposed any sanctions against users of the map patch at this point).

I hope people have found some use for this guide, even in its incomplete state.
It was a great thrill for me that, in the early days just after CoH's release,
that Gamefaqs.com had the CoH guide page in its top ten (it went as low as #4,
I think) and that this Tourist Guide was one of only two guides available for
this great game.

Anyway, thanks all - if you wish to say hi, I'm UnSub on the Virtue server.

 - UnSub 
14 November 2005


------------------------------


2.0 PARAGON CITY ZONES
______________________
All heroes have access to a map (default key 'm' or at the top of the ui) 
they can look at to find out where they or their team mates are. Apart from 
the zone they start in, these maps will not have their suburbs named. You 
can see the suburb perimeters on the map as the coloured lines around the 
edges of certain areas - these colours give some small indication of how hard-
core the criminals of that area are. Green areas are the easiest, yellow are 
medium and red are the toughest suburb in each zone. 

As you run around each zone, you will see that you leave behind an unshadowed 
trail on the map. Once you have travelled enough through a suburb, the name 
of the suburb will appear on the map for future reference.

The location guide will list a suburb name (eg 'Downside') and its location on 
the zone map (eg 'South'). Some estimation has been used here - some zones 
stretch in several directions or are small and closely packed - but 
hopefully this info will be enough to get you around (at least until you 
uncover enough of the map yourself).

You can travel between zones either through use of the Monotram System or by 
moving through the zone gates. If you use the Monotram, you will be given a 
list of zones that the line (either Green or Yellow) runs through - from this 
list you can select your destination. If you use the gates, be aware there are 
two types - the green gates (you can freely pass through these no matter what 
level you are) and the secured gates (that require a hero have a minimum 
security level before entry).

Within each zone a list of villain groups and their approximate strength 
(ie Lvls) can be found. These should be used as only guidelines rather than 
absolute rules - you may find villains of higher or lower Lvls than indicated 
or find a location crawling with a particular villain group one day only to 
find it deserted the next.

* Location Information: In order to find out your zone coordinates, use the
"/loc" command. This will give you three numbers: the Y (North / South), the
Z (height above / below ) and the X (East / West). This information can be 
used to pinpoint the location of badges and shops all over Paragon City.


2.1 ATLAS PARK
______________
Atlas Park is probably the most well-known location of Paragon City and one 
of two areas where heroes will start in the city after being dropped off by 
the out-of-town bus. With a skyline dominated by a huge statue of Atlas, this 
area is under siege from a street gang called the Hellions who can be found 
everywhere assaulting citizens and causing trouble.

TRAINER: Miss Liberty (in Atlas Plaza)

MONOTRAM: - Yellow Line

HOSPITAL: Chiron Medical Centre (Located in The Promenade)

MAIN CRIMINAL ELEMENT: Hellions

NEIGHBOURHOODS:
Atlas Plaza (Centre): Lvl 1, 2 Hellions
* BADGE INFORMATION:
 - The Freedom badge can be found at loc 124, 121, -640 on top of Paragon
City Hall, next to the flag.
 - The Hero Corps Insider badge can be found at loc 286, 16, 880, next to
contact Henry Peter Wong.
 - The Patriot badge can be found at loc 151, -768, -674 which is inside
Paragon City Hall, next to the supergroup registration desk.
 - The Top Dog badge can be found at loc 134, 314, -341 on top of the 
Atlas Carrying Globe statue.

Hyperion Way (South / South-East): Lvl 3, 4 Hellions
 - There is an underpass in Hyperion Way that is just filled with Hellions 
picking on citizens.

The Promenade (North-East): Lvl 3, 4 Hellions
 - Contains the gate to Steel Canyon
* BADGE INFORMATION:
 - The Silent Sentinel badge can be found at loc -608, 70, -1888 on a north-
facing building ledge.
 - The Undefeated badge can be found at loc 633, 85, -2328 next to a 
billboard that overlooks the Steel Canyon gate.

Prometheus Park (South-West): Lvl 3, 4 Hellions
* BADGE INFORMATION:
 - The Digger 1 (of 5) plaque can be found in the middle of the bridge in
Prometheus Park (loc 1158, 43, -775)

Downside (South): Lvl 5, 6 Hellions
 - Downside also contains a Sewer Entrance
 - Contains the gate to Skyway City
* BADGE INFORMATION:
 - The Expert 1 (of 4) plaque can be found on the south side of a large 
statue that is about 100 yards west of the Sewer Entrance (loc 632, 0, 961)

Argosy Industrial Area (North-West): Lvl 5, 6 Hellions
 - Lvl 6 Clockwork can also be found in the garbage filled areas of this 
suburb
 - Contains the secured gate to Perez Park
* BADGE INFORMATION:
 - The Intellectual 1 (of 6) plaque can be found near a bus stop about
88 yards north west of the Argosy Industrial nav point (loc 2547, 0, -1177)


2.2 GALAXY CITY
_______________
The sister zone to Atlas Park and the other place a hero will start in 
Paragon City. Galaxy City is rife with crime caused by the Hellions - it 
is impossible to go more than a block without seeing them involved in 
some illegal activity.


TRAINER: Back Alley Brawler (in Freedom Court)

MONOTRAM: Located in Freedom Court - Yellow Line

HOSPITAL: Cygnus Medical Centre (Located East of Freedom Court)

MAIN CRIMINAL ELEMENT: Hellions

NEIGHBOURHOODS:
Freedom Court (Centre West): Lvl 1, 2 Hellions
* BADGE INFORMATION:
 - The Expert 2 (of 4) plaque can be found on a pedastal right under
the monotram tracks about 240 yards west of the Freedom Court nav 
point (loc 1161, 32, -714)

Orion Beltway (North / North-East): Lvl 3, 4 Hellions
* BADGE INFORMATION:
 - The Bird Watcher badge is at loc -1099, 48, -2263, on the second
storey ledge of a building 87 yards SE from the Orion Beltway marker
 - The Blue Shield badge is at loc -1170, 39, -2469 behind a billboard
on a rooftop
 - The Brawler Badge is at loc -1182, 64, -933, on top of a Mighty
Market that is north-west of the Perez Park gate
 - The Tank badge is at loc -1178, 73, -586 on the hand of the 
statue of M1

Equinox (Centre North East): Lvl 3, 4 Hellions
 - Lvl 2 Vahzilok have also been seen skulking around in abandoned 
factory yards and back alleys
 - The Arena can be found in this area at loc -554, 20, -1158

Nebula District (South West): Lvl 3, 4 Hellions
 - Lvl 4 Clockwork and Lvl 4 Vahzilok have been reported to hide in 
isolated areas
* BADGE INFORMATION:
 - The Expert 3 (of 4) plaque can be on a wall by a dumpster about 140
yards from the Nebula District nav point (loc 418, 1, 895)

Constallation Row (South): Lvl 5, 6 Hellions
* BADGE INFORMATION:
 - The Intellectual 2 (of 6) plaque can be found about 450 yards north
of the Constellation Row marker - it is next to a telephone pole (loc
-521, 0, -490)

Gemini Park (South East): Lvl 5, 6 Hellions
 - Gemini Park is absolutely full of tough Hellions; beware the low-Lvl 
hero who attempts to run through it!
 - Lvl 5 - 7 Vahzilok make Gemini Park an unpleasant place to linger in
 - Near Gemini Park are links to Kings Row and Perez Park
* BADGE INFORMATION:
 - The Land Locked badge is at loc -2036, -43, 1002 in front of the 
water gate


2.3 KINGS ROW
_____________
Kings Row will come as a shock to the hero coming out of Galaxy City or 
Atlas Park - gone are the green grasses and clean buildings of these 
safe areas, replaced with dilapidation and industrial decay. The Skulls 
dominate the streets in this zone, with other villain groups secreting 
themselves away in alleys and abandoned lots.

TRAINER: Blue Steel (in Freedom Plaza)

MONOTRAM: Located east of The Gish, west of Aqueduct - Yellow Line

HOSPITAL:  Crowne Memorial (Located West of Freedom Plaza)

MAIN CRIMINAL ELEMENT: Skulls

NEIGHBOURHOODS:
Aqueduct (East): Lvl 6 - 9 Skulls
- Lvl 6 - 9 Lost can be found in back alleys, often listening to a Boss 
preach
- Lvl 6 - 9 Vahzilok can be found in isolated areas
* BADGE INFORMATION:
 - The Keen Sighted badge can be found at loc -2176, 97, 1142 high up on
a powerline tower platform

Freedom Plaza (Centre South): Lvl 6, 7 Skulls
- Lvl 6 Clockwork can be found in the garbage areas of Freedom Plaza

The Gish (Centre): Lvl 6 - 9 Skulls
- Lvl 6 Clockwork can be found in the more industrial areas, in garbage 
tips or near power lines in the Gish
- Lvl 6, 7 Vahzilok can be found in isolated back alleys and areas; you 
will have to search them out
* BADGE INFORMATION:
 - The Mystic King badge can be found at loc -375, 71, 245 on a rooftop
 - The Upgraded badge can be found at loc -494, 101, 766 next to a 
helipad on a rooftop
 - The Intellectual 3 (of 6) plaque can be found next to some shipping 
containers and a short distance north of some cranes in an open lot, 
about 266 yeards north east of the King Garment nav point 
(loc 628, -42, 970)
 - The Intellectual 4 (of 6) plaque can be found near the monotram 
station (loc -1365, -42, 688)
 - The Intellectual 6 (of 6) plaque can be found in an alley about
333 yards north east of the Gish nav point (loc -56, -42, -1082)

High Park (North): Lvl 8 - 10 Skulls
- Lvl 10 Trolls can also be found in High Park, often discussing the 
immoral with Skull members
- Lvl 9 Circle of Thorns can be found on rooves or in alleyways; look for 
the green glow their ceremonies create to find them
- Lvl 6 - 7 Lost have been reported preaching in this area

Industrial Avenue (South): Lvl 6, 7 Skulls
- Lvl 6 - 7 Clockwork can be found throughout this area; look in garbage 
tips, power lines or near disused heavy machinery
- Lvl 6 - 7 Vahzilok can be found in isolated areas like behind large 
containers or in alleys
* BADGE INFORMATION:
 - The Summoned badge can be found at loc -941, -42, 2977, which is in
the south part of this neighbourhood.

King Garment Works (West): Lvl 6, 7 Skulls
- Lvl 6 Lost can be found in isolated areas, often listening to an Eremite 
preaching
 - Lvl 6 - 8 Vahzilok can be found in back alleys and abandoned areas
 - Lvl 6 - 8 Clockwork can be found on rooftops

Royal Refinery (Northeast): Lvl 6 - 9 Skulls
- Lvl 6 - 9 Clockworks can be found in isolated areas
- Lvl 6 - 9 Lost can be found in openly preaching on street corners
* BADGE INFORMATION:
 - The Smokey badge can be found at loc -3042, -42, -1356, which is 
towards the north-eastern corner of Royal Refinery.


2.4 STEEL CANYON 
________________ 
A mass of skyscrapers forms the basis for this zone, with long corridors 
running between massive buildings. At the centre you will find a giant 
statue of a hero sacrificed in the Rikti conflict. 

TRAINER: Valkyrie (in Blyde Square, in front of the large statue)
 -  Positron (for Task Force missions) is next to her

MONOTRAM: Bronze Way - Yellow Line

 Platinum Lake - Green Line

HOSPITAL: Steel Canyon Medical Centre (Located just N of Gimry
Ridge)

STORES: 
:Image Inc: in Gimry Ridge (loc -2397, 0, 2134)
:Cooke's Electronics: in Blyde Square, west of the large statue 
(loc -2917, -84, -367)
:Pandoras Box: is immediately north of hospital (loc -1827, 0, 662)
:Orion Labs: is in Silver Lake (loc -3938, -84, -2222)
:Subgenetics: is about 333 yards west of the Yellow Line Tram station 
between Bronze Way & Copper District (loc -3628, -84, 1759)
:Freedom Corps: is in Bronze Way (next to the map thumbtack)
(loc -4562, 0, 796)  
:Icon: can be found in Platnium Lake (loc -2071, 0, -3130)

MAIN CRIMINAL ELEMENT: Outcasts 

NEIGHBOURHOODS: 
Gimry Ridge (South East): Lvl 10 - 12 Outcasts
 - Lvl 10 - 12 The Council can be found attempting to recruit new members 
here
 - Lvl 11 Circle of Thorns can be found in the parks in this area
* BADGE INFORMATION:
 - The Hero Corps Recruit badge can be found at loc -1765, 16, 1362 on 
the south-east corner of the Steel Canyon Medical Centre.
 - The Bright Star badge can be found at loc -2956, -56, 1815 on a roof
west of Subgenetics
 - The Secret Admirer badge can be found at loc -3438, 0, 2535, near a
lightpole and approximately 370 yds west of the Yellow Line station

Copper District (Centre South): Lvl 10 - 12 Outcasts
 - Lvl 11-14 The Council can be found attempting to recruit new members 
here
 - Lvl 9-12 Vahzilok have been known to lurk in back alleys in this area, 
often accompanied by Lvl 12 Skulls

Blyde Square (Centre North): Lvl 10 - 12 Outcasts
 - Lvl 14-15 Tsoo can be found here, talking to Outcast members

The Fools Gold District (East): Lvl 11-13 Outcasts
 - Lvl 9 - 12 Vahzilok have been known to lurk in back alleys in this 
area, often accompanied by Lvl 12 Skulls
 - Lvl 11-14 The Council can be found attempting to recruit new members 
here
 - The Fools Gold District contains an entrance to the Sewer System
 
Platnium Lake (West / North West): Lvl 11-13 Outcasts
 - Lvl 15 The Council can be found attempting recruitment on the streets

Silver Lake (North East): Lvl 13-16 Outcasts
 - Lvl 16-20 Family can be found here leaning on Outcast members
 - Lvl 13-16 Vahzilok can be found between the zone walls and the buildings 
 - Lvl 15 Tsoo can be found here talking to Outcast members
* BADGE INFORMATION:
 - The Nimble Mynx badge can be found at loc -2427, 48, -3406 on the roof
of the first building west of the Boomtown gate.

Bronze Way ():
*BADGE INFORMATION:
 - The Scholar 1 (of 5) plaque can be found near the monotram station
next to a patch of grass that is E if you face N (-4522, 0, 2066)


2.5 SKYWAY CITY 
_______________ 
A mass of concrete pillars greets the earth-bound hero on arrival in Skyway 
City - those that can fly will have a much easier time getting around this 
zone. For those heroes on foot, prepare to race along side cars on the many 
motorways that dominate Skyway City's landscape. Although ordinary citizens 
do live in this zone, in reality it belongs to the Trolls who can be found on 
nearly every corner peddling Superdine to those who want it.

TRAINER: Mynx (turn right off the Monotram, she's in a small park) 
 - Synapse (for Task Force Missions) is next to her

MONOTRAM: Aerie Way - Yellow Line

HOSPTIAL: Lagrange Medical Centre (Located in Aerie Way, not far from the 
Monotram)

STORES: 
:Cookes Electronics: is on the east side of the Perez Park gate in Astral 
Way (loc 2331, 0, -6371)
:Orion Labs: is on the north-west corner of this zone where Vista Plaza and 
Astral Way meet (loc 1246, 16, -6578)
:Subgenetics: is east of the Faultline gate. Run a short distance east and 
on your right hand side, there's a few buildings set much lower to the 
ground. It's in there (loc -374, -126, -40)
:Pandora's Box: is east of the Atlas Park a couple of blocks in Vista Plaza
(loc -315, 0, 7535)
:Image Inc: is in The Gruff near a curve in the Monotram track (loc 1683, 
-126, -3223)

MAIN CRIMINAL ELEMENT: Trolls, with a strong presence of Lost and Clockwork 

NEIGHBOURHOODS: 
Aerie Way (Centre South): Lvl 13-15 Trolls

Astral District (West): Lvl 14-15 Trolls
 - This neighbourhood contains the gate to Perez Park
* BADGE INFORMATION:
 - The Solace badge can be found at loc 2263, -84, -3367 in a small backlot
just north of a highway

Vista Plaza (North West): Lvl 14-15 Trolls
 - Lvl 13 Clockwork can be found in numerous locations in this neighbourhood
 - This neighbourhood contains the gate to Atlas Park
* BADGE INFORMATION:
 - The Purifier badge can be found at loc -1087, -16, -7613 in the middle of
two basketball courts in the north-east of this neighbourhood

The Gruff (East-to-West Centre): Lvl 14-15 Trolls
 - Lvl 13-16 Clockwork can be found in carparks, near roads and other 
abandoned areas
 - Lvl 15 Lost can be found on the east side of this neighbourhood

Hide Park (South East): Lvl 15-16 Trolls
 - Lvl 18 - 19 Clockwork lurk in areas where scrap metal can be easily 
found
* BADGE INFORMATION:
 - The Dauntless badge can be found at loc -707, 0, -1076 in front of
a statue that is near some rectangular ponds
 - The Scholar 2 (of 5) plaque can be found on the undercover level of a
rest area, about 160 yards W of the Talos Is. entrance (-1467, 16, -2346)

Land of the Lost (South): Lvl 15-16 Trolls
 - Lvl 18 Lost can be commonly found on street corners preaching their 
ideologies
 - Lvl 19 Clockwork can be found bunched together near roads and car parks
* BADGE INFORMATION:
 - The Healing Node badge can be found at loc 1578, -84, 677 next to both 
a large pillar and contact Vitaly Cherenko
 - The Scholar 3 (of 5) plaque can be found 250 yards W of the Land of the
Lost nav point, at the end of a decline in the road (1397, -116, -1145)


2.6 PEREZ PARK 
______________ 
[Minimum Security Level: 7]
Once a beautiful place to spend a day at a picnic, Perez Park is now infested 
with villains to the point that no sane citizen would attempt a walk through 
this park. Even heroes need to think twice before venturing into these woods - 
dark supernatural entities have been seen in the trees, performing rituals for 
unknown purposes. Outside of the park the zone is dominated by street gangs - 
the Skulls rule the west side while the Hellions control the east.

TRAINER: None

MAIN CRIMINAL ELEMENT: Skulls and Hellions, with a strong presence of Lost, 
Circle of Thorns, Clockworks and Hydra 

NEIGHBOURHOODS: 
Boneyard (West): Lvl 7-10 Skulls in large numbers
 - This neighbourhood contains the gate to Galaxy City.
* BADGE INFORMATION:
 - Boneyard is an excellent place to hunt for the 50 Bone Daddies needed to 
obtain the Bonecrusher badge.
 - This area is an excellent place to hunt for the 500 Skulls needed to get
the Kil Skuls badge.
 - The Intellectual 5 (of 6) plaque can be found on the north wall (which is
in an alley) of the bail bond shop which is just north of the Galaxy City
gate (loc 227, 0, 1612)

Bettis Hills (Centre West): 
 - Lvl 7-10 Clockwork
 - Lvl 7-10 Skulls
 - As you get near and into the forest, you will likely run into Lvl 7-10 
Circle of Thorns and Lvl 7-10 Hellions
* BADGE INFORMATION:
 - The Expert 4 (of 4) plaque can be found 263 yards south of the Bettis 
Hills nav point on the east shore of the river (-1278, -34, 938)

Perez Park (Centre East):
 - Lvl 7 - 10 Hellions
 - Lvl 12 - 14 Lost
 - Lvl 10 - 13 Vahzilok
 - As you near and into the forest, you are likely to run into a mixture of 
Lvl 9-11 Circle of Thorns, Lvl 7-10 Hellions and Lvl 10 - 13 Vahzilok
* BADGE INFORMATION:
 - The Territorial badge can be found at loc -2016, -56, 1815 in the middle
of the bridge there.

Everett Lake (South):
 - Everett Lake is teeming with Lvl 13 - 15 Hydra
 - Beware! The Kraken (Lvl 14 Hydra Monster) has been seen in this area! 
* BADGE INFORMATION:
 - The Around the Bendis badge can be found at loc -857, -31, 3660 near the
empty Bendis Hamburger Cafe.
 - The Avatar badge can be found at loc -1538, -32, 3175 near the broken
statue of Avatar.
 - The Doc Whedon badge can be found at loc -2083, -31, 2471 (which is on
the east side of Everett Lake).
 - The Unleasher badge can be gained by defeating the Kraken.

Gaiman Woods (South East):
 - Lvl 11 - 12 Clockwork, Lvl 9 Hellions and Lvl 13 - 14 Lost inhabit
Gaiman Woods.
 - Beware! The Kraken (Lvl 14 Hydra Monster) has been seen in this area! 
* BADGE INFORMATION:
 - Defeating the Kraken will give you the Unleasher badge.

Hell's Highway (East): Lvl 7-10 Hellions in large numbers.
 - This neighbourhood contains the gate to Atlas Park.
* BADGE INFORMATION:
 - The Justice Avenger badge is at loc -1033, 1, 3977 in the fountain in
the south-west of this neighbourhood
 - Hell's Highway is an excellent place to hunt for the 50 Damned needed to 
obtain the Hellspawned badge.
 

2.7 THE HOLLOWS
_______________ 
The beautiful zone of Eastgate was changed into the desolation of The 
Hollows in mere moments by explosives laid by the Trolls. This ruined area
is currently being fought over by Trolls and Outcasts as Paragon City Police
(and heroes) valiantly attempt to hold back the tide of anarchy in this area.

TRAINER: None

MAIN CRIMINAL ELEMENT: The Trolls and the Outcasts

NEIGHBOURHOODS:
Eastgate Park (South West):
 - Lvl 6 - 11 Circle of Thorns can be found in this area, performing rituals.
 - Lvl 8 - 9 Outcasts can occasionally be found being intimidated by Circle
of Thorns members.
 - This neighbourhood contains the gate to Skyway City.
* BADGE INFORMATION:
 - This area is an excellent place to hunt for the 200 Circle of Thorns mages
needed for the Soul Binder badge.
 - The Digger 4 (of 5) plaque can be found on an observation platform that is
570 yards east of the Skyway City gate and close to the main south wall
(loc 875, 64, 3346)

Red River (South - West; runs around Eastgate Park):
 - Lvl 8 - 10 Circle of Thorns can be found here, studying their magics.
 - Lvl 7 - 10 Trolls can also be seen in this area.

Cherry Hills (North West):
 - Lvl 5 - 7 Trolls and Lvl 5 - 7 Outcasts can been located here, fighting
both each other and the Paragon City Police.
 - The occasional Lvl 5 Warrior can also be found here, talking to the
Outcasts.
 - This neighbourhood contains the gate to Atlas Park.
* BADGE INFORMATION:
 - The Digger 3 (of 5) plaque can be found 200 yards south of the Cherry
Hills nav point, near a tree and a walkway intersection (loc 1354, 5, -3064)

Four Seasons (North East):
 - Lvl 8 - 13 Trolls and lvl 8 - 13 Outcasts can be seen here fighting over
territory.
* BADGE INFORMATION:
 - The Gangland Fury badge can be found at loc -728, -11, -3517 amongst some
buildings. It is about 187 yards south of the Four Seasons nav point.
 - The Parapsychologist badge can be found at loc -705, 378, 885 up a steep
and rocky hill. It is about 295 yard  north-west of the Eastgate Heights nav
point.
 - This zone is an excellent place to hunt for the 100 Troll bosses needed 
for the Regenerator badge.
 - This zone is an excellent place to hunt for the 100 Outcast bosses needed 
for the Weatherman badge.
 - The Digger 5 (of 5) plaque can be found between two buildings, about 570
yards south of the Cherry Hills nav point (loc 1609, 0, -1946)

Eastgate Heights (South East):
 - Lvl 12 - 15 Trolls can be seen patrolling this area.
 - Lvl 13 - 15 Circle of Thorns can also be seen, sometimes pumping Trolls
for information.
* BADGE INFORMATION:
 - This area is an excellent place to hunt for the 200 Circle of Thorns mages
needed for the Soul Binder badge.
 - The Backwoodsman badge can be found is at loc -2149, 42, 3328 under the 
cover of some woods in the SE corner of the zone.
 - The Digger 2 (of 5) plaque can be found in an alley near the east wall - 
it is about 660 yards NE of the Grendel's Gulch waypoint (loc -2250, 0, -2363)

Grendel's Gulch (Centre):
 - Lvl 9 - 15 Trolls dominate this area.
 - The occasional Lvl 9 Family can also be seen here, conversing with the 
Trolls.
 - The odd Lvl 10 Outcast can be found here being pounded on by Trolls.
 - Lvl 13 Minions of Igneous can be located here, sometimes partially hidden
in the earth itself.
 - This neighourhood contains multiple entrances to the Tunnels of the Trolls.
* BADGE INFORMATION:
 - The Geologist Badge can be found at loc -748, -539, -1647 in the middle
of ruined building at the bottom of the crater. It is about 80 yards north-
east of the Grendel's Gulch nav point.
 - The Seeker of Monsters badge is at loc 20, -344, -1279 on the side of a
crater about 214 yards from the Grendel's Gulch nav point.
 - This zone is an excellent place to hunt for the 100 Troll bosses needed 
for the Regenerator badge.


2.8 THE TUNNELS OF THE TROLLS
_____________________________
The tunnels that ran under Eastgate had probably existed for hundreds of years,
but the explosions that destroyed Eastgate and created the Hollows have made
access to this area much easier. As a result, this zone is flooded with Trolls
who are further attempting to "redevelop" what is left of Eastgate with high
explosives.

NOTE: This zone has no neighbourhoods.

 - Lvl 13 - 15 Trolls can be found throughout the Tunnels, often with bombs
and explosives. Destroying their bombs can save a hero a bit of effort in
Troll-fighting...
 - Lvl 12 - 13 Circle of Thorns can also be found in this area, gathered 
around magical crystals.
 - The occasional Lvl 14 Outcast can be found here being beaten up by Trolls.
* BADGE INFORMATION:
 - This zone is an excellent place to hunt for the 100 Troll bosses needed 
for the Regenerator badge.


2.9 TALOS ISLAND 
________________ 
Talos Island is a zone with only a little inhabited land - the majority of 
this zone consists of open water. While this can make for some impressive 
sunsets, it also means that non-flying heroes might find themselves getting 
a bit wet if they attempt to travel to the unpopulated northern islands. Talos 
Island itself is a busy (and crime-filled) area - the Tsoo, Freakshow and 
Warriors can be seen battling it out on the streets for dominance. The natural 
areas are not much safer - Devoured Earth creatures can commonly be found 
outside of the civilised neighbourhoods.

TRAINER: Luminary (in New Troy, just off the Monotram)
 - Bastion (for Task Force missions) can be found nearby

MONOTRAM: New Troy - Green Line

HOSPTIAL: Phoenix Medical Centre (located in New Troy)

STORES: 
:Future Dynamics: is in New Sparta (loc 418, 160, 5523)
:Deimos Innovations: is in New Sparta (loc 293, 160, 5172)
:Freedom Corps: is in New Thebes (loc 342, 160, 6952)
:Tabitha Kabish: is at New Thebes (loc 365, 160, 6601)

MAIN CRIMINAL ELEMENT: Tsoo, with a strong presence of Freakshow and Warriors, 
some Circle of Thorns and Devouring Earth 

NEIGHBOURHOODS: 
New Troy (South East of Talos Is.): 
 - The streets of New Troy are populated by Lvl 22 - 27 Warriors, Lvl 23 - 24
Freakshow and Lvl 22 - 25 Tsoo

New Corinth (North East of Talos Is.): 
 - New Corinth is home to Lvl 22 - 25 Tsoo and Lvl 26 Warriors
* BADGE INFORMATION:
 - The Researcher 2 (of 6) plaque can be found 118 yards east of the New 
Corinth nav point (-1145, 225, 5688)

New Sparta (North West of Talos Is.): Lvl 20-27 Tsoo
 - The Arena can be found in this area at loc -861, 180, 4821
 - The ferries to Striga Isle and Peregrine Island can be found outside of
this neigbourhood on the west side
* BADGE INFORMATION:
 - The Ghost Hunter 1 (of 5) plaque can be found next to the Striga Isle ferry
attached to a monotram support pole (loc 1776, 32, 5172)

New Thebes (South West of Talos Is.):
 - Lvl 20-22 Freakshow and Lvl 20 Warriors can often be seen on the streets of
this neighbourhood
* BADGE INFORMATION:
 - The Minotaur badge can be found beween the setps at the feet of the Talos 
statue, 580 yards from the New Thebes nav point (loc 1698, 16, 7700)

Scylla Island (North): Lvl 25 - 27 Devoured Earth
 - Lvl 27 Circle of Thorns can be found performing unholy rituals on this 
island

Circe Island (Centre North): Lvl 23 - 25 Circle of Thorns

Ithaca Island (Centre South): Lvl 20 - 22 Circle of Thorns
* BADGE INFORMATION:
 - The Whitecap badge can be found 640 yards east of Ithaca Isle on top
of a tanker (loc -5612, 80, 1855)
 - The Researcher 3 (of 6) plaque can be found on Ithaca Island, near the
nav point (-3680, 128, 1517)

Serpent's Teeth (West North West): Lvl 25 - 27 Devouring Earth

Helen Point (West): Lvl 20 - 27 Tsoo
 - This neighbourhood contains the gate to Skyway City

Argo Highway (South / South West):
 - Lvl 21 - 24 Warriors and Lvl 23 - 24 Freakshow can be found dotted along 
the highway
 - The occasional Lvl 22-23 Banished Pantheon can also be found here
 - This neighbourhood contains the gate to Founder's Falls
* BADGE INFORMATION:
 - The Nature Lover badge can be found in the southwest section of the 
zone, off Argo Highway and a short distance from a grass mound (loc 2671,
124, 9117)

Eleusis (East): Lvl 25 - 27 Devouring Earth 
 - This area contains a secured gate to Dark Astoria


2.10 SEWER SYSTEM
_________________
Several Paragon City zones have a sewer access port where heroes can enter 
the Paragon Sewer System. Numerous criminal elements have taken to the 
underground to hide from justice, meaning that any hero who ventures down 
here must be ready for almost anything and probably shouldn't journey down 
there alone.

You can enter the sewers from Atlas Park, Boomtown, Kings Row, Steel Canyon 
and Skyway City. The Sewer System also allegedly contains links to the 
Abandoned Sewer System, a much more dangerous place for heroes...

TRAINER: None

MAIN CRIMINAL ELEMENT: Hellions, Vahzilok and the Lost

NEIGHBOURHOODS:
Atlas Park Sector:
 - The Lost (Lvl 5 - 7), Vahzilok (Lvl 3 - 5) and Hellions (Lvl 3 - 5) can 
be found in this Sector - the Lost start to appear as you move deeper into 
the Sewers.

Kings Row Sector:
 - Hellions (Lvl 3 - 5) can be frequently found in this Sector, with the Lost 
(Lvl 5 - 7) appearing once you move deeper into the Sewers.

Skyway City Sector:
 - Lvl 3 - 8 Vahzilok, Lvl 5 - 7 Lost and Lvl 6 - 7 Hellions can be found in 
this Sector.

Steel Canyon Sector:
 - Hellions (Lvl 6 - 9) and the Lost (Lvl 8 - 9) populate this Sector.

Boomtown Sector:
 - The Lost (Lvl 8 - 9) and Hellions (Lvl 8 - 10) can be found here.
 - In a room that links both the Boomtown and Steel Canyon Sectors, take a 
moment to note the vandalism that has occurred to the Baumtown sign.

Underworld:
 - The Lost (Lvl 5 - 9) and Vahzilok (Lvl 7 - 8) can be found in this area.


2.11 BOOMTOWN 
_____________ 
[Minimum Security Level: 10]
For heroes used to the populated environment of Paragon City's other zones, 
Boomtown will come as a shock - this zone is a scene of destruction. Debris 
litters the streets and few buildings remain standing upright. Along with 
this destruction has come an influx of villain groups, looking to use this 
area for their own illicit purposes.

TRAINER: None

MAIN CRIMINAL ELEMENT: None. The zone is divided into regions for Trolls, 
Outcasts, Vahzilok, Clockworks, Lost, and The Council in effectively equal 
numbers 

NEIGHBOURHOODS: 
Powderkeg (Centre - East): Outcasts (Lvl 12 - 16)
 - The Lost (Lvl 12 - 16), The Council (Lvl 12 - 14), Clockwork (Lvl 14 - 15) 
and Vahzilok (Lvl 10 - 16) can be found gathered in this neighbourhood
* BADGE INFORMATION:
 - The Destined for Valhalla badge can be found at loc -4097, 351, 2471 at 
the point where one building leans into another
 - The Regal badge can be found at loc -450, 42, 2173 in the centre of a
tunnel

The Fuse (South): Clockworks (Lvl 11 - 14)
 - Trolls (Lvl 12 - 14) can be found when moving North through this 
neighbourhood
 - Outcasts (Lvl 11 - 13) can be found in the South East section of this 
neighbourhood
 - The Council (Lvl 12 - 14) can be found training in the South West section 
of this neighbourhood
 - The Fuse contains the gate to Skyway City
* BADGE INFORMATION:
 - The Phalanxer badge can be found at loc -2002, -15, 5181 next to an open
steampipe in front of a tall building
 - The Scholar 4 (of 5) plaque can be found at the bottom of a large wall and
about 195 yards E of The Fuse nav point (-1672, 0, 4724)


The Cannonade (North East): 
 - Mostly Lost (Lvl 14 - 19) and Vahzilok (Lvl 10 - 19) with some The Council 
(Lvl 12 - 15) training groups
 - A tunnel runs through part of The Cannonade that Lvl 13-15 Vahzilok inhabit

Grenadier Village (West / North West): 
 - Lvl 17-19 Lost and Vahzilok. Lvl 15-19 Clockwork. 
 - Beware! This region is reportedly the home of Babbage (the Clockwork 
Monster)! 
* BADGE INFORMATION:
 - The Vision of Despair badge can be found at loc -754, 0, -594 at the very
end of a concrete canyon.
 - Defeating Babbage will give you a Clockstopper badge.

Primer (West):
 - Trolls (Lvl 14-15) and Clockwork (15-17) can be found raiding this area 
for scrap
 - Primer contains an entrance to the Sewer System


2.12 FAULTLINE 
______________ 
[Minimum Security Level: 14]
Another decimated zone, Faultline makes Boomtown look positively inhabitable. 
Large cracks scar the earth in Faultline, making travel difficult while also 
providing shelter for numerous villains. This area was once known as 
Overbrook until catestrophic earthquakes left it in the condition that it is
today.

* BADGE INFORMATION:
 - Those seeking to obtain badges for defeating Vahzilok Embalmed 
(Gravedigger), Circle of Thorns mages (Soul Binder) or Clockwork Gears
(Gearsmasher) would do well to hunt them in Faultline

TRAINER: None

MAIN CRIMINAL ELEMENT: Vahzilok (westside) and Clockworks (eastside) on the 
surface, Circle of Thorns in the cracks 

NEIGHBOURHOODS: 
Subduction (North):
 - Lvl 13 - 15 Vahzilok and Lvl 13 - 16 Clockwork can be found scavenging in 
this area. Vahzilok tend to stick to the West side of this neighbourhood 
while Clockwork can be located in the East side.
 - Lvl 14 - 15 Circle of Thorns can be found in the cracks of this 
neighbourhood.
* BADGE INFORMATION:
 - The Apex badge can be found in Subduction at loc 278, 57, -2257 on top
of an abandoned parking garage.

Downfall (North Centre):
 - Lvl 14 - 17 Clockwork can be found on the broken east-side roads 
in this area.
 - Lvl 14 - 17 Vahzilok can be found on the broken west-side roads 
in this area.
 - Lvl 14 - 15 Circle of Thorns can be found hidden in this area's 
fissures.

Precipice (East - South East):
 - Lvl 16-17 Circle of Thorns exist in this area's deep crevasses.
 - Lvl 16-17 Clockwork patrol the broken streets
 - In the deep South East of this area lvl 18-19 Clockwork scavenge
in large numbers
* BADGE INFORMATION:
 - The Faultless Mystic badge can be found at loc -845, -407, -715 at
the bottom of a deep fissure.

Dark Canyons (West - South West):
 - Lvl 16-17 Vahzilok can be found throughout this area on the surface
 - Lvl 16-17 Circle of Thorns can be found hidden in the crevices
 - In the deep South West of this area lvl 18-19 Vahzilok congregate
in large numbers
* BADGE INFORMATION:
 - The Newsman badge can be found at loc 1126, -27, 1296 next to the door
of a building

Aftershock (Centre):
 - Lvl 16-17 Clockwork can be found in the east part of this area on 
the city streets
 - Lvl 16-17 Vahzilok can be found on the west side of this area on 
the surface
 - Lvl 16-17 Circle of Thorns inhabit the bottom of this area's 
broken ground
* BADGE INFORMATION:
 - The Scholar 5 (of 5) plaque can be found on the N side of a slanted
building that is about 394 yards N of the Reservoir marker (-24, -575,
352)

Reservoir (South):
 - Lvl 18-19 Vahzilok can be found on the west-side surface of this 
area
 - Lvl 17-19 Clockwork can be found on the east-side surface of this
area
 - Lvl 18-19 Circle of Thorns can be found inhabiting the cracks and
abandoned damn structures here
* BADGE INFORMATION:
 - The Undamned badge can be found at loc 77, -858, 1686 on the south
end of the unfinished dam, just out of the water.


2.13 INDEPENDENCE PORT 
______________________ 
As a centre of trade and industry for Paragon City, Independence Port 
attracts more than its fair share of criminals, looking for a piece of 
the action. The Family are currently the dominant power, but given the 
number of Tsoo and The Council in the area, any hero attempting to clean 
up this area will certainly find their hands full. Independence Port also 
contains the entrance to Terra Volta.

TRAINER: Malaise

MONOTRAM: Crey Cove - Green Line

HOSPTIAL: Bell Medical Centre (located in Crey Cove)

STORES:
:Future Dynamics: located on the corner where Wave Landing and Industry 
Pier meet (loc -173, 0, -9876)
:Freedom Corps: can be found in the North West section of Industry Pier by 
hugging the North Wall 
:Biotechnix: (loc -1438, 0, -3520)
:Icon: is in Crey Cove at loc -1589, 0, -2424

MAIN CRIMINAL ELEMENT: The Family

NEIGHBOURHOODS: 
Crey Cove (East):
 - The open presence of Lvl 22 - 24 Family, Lvl 22-24 Tsoo, Lvl 22 - 24 
The Council and Lvl 23 Freakshow means that conflict is never far away 
in Crey Cove
 - Crey Cove contains gates to Kings Row and Steel Canyon
* BADGE INFORMATION:
 - The Vigorous badge can be on top of a large warehouse (loc -1618, 
80, -1872)

Wave Landing (North East):
 - Lvl 22 - 25 Family, Lvl 22-24 Tsoo, Lvl 23 Freakshow and Lvl 23 Sky 
Raiders can be found in this neighbourhood

Industry Pier (North West):
 - Lvl 25 - 27 Family, Lvl 26 - 27 Tsoo, Lvl 26 The Council and Lvl 26 
Sky Raiders can be found interfering with Paragon City's legitimate 
shipping businesses here

Bell Point (East North East):
 - Lvl 22 - 24 The Council, Lvl 22 - 24 Family and Lvl 22 - 24 Tsoo 
dominate this neighbourhood
 - This neighbourhood's bridge is dotted with groups of Lvl 22 - 25 Tsoo 
and Lvl 22 - 25 Family

Patriot Wharf (West): Lvl 25 - 26 Family exist here, often in large 
numbers
 - Lvl 25 - 27 The Council can also be found here

Steel Pier (East South East):
 - Lvl 26 - 27 Tsoo, Lvl 25 - 27 Family, Lvl 24 - 25 The Council and 
Lvl 25 Sky Raiders openly congregate in this neighbourhood 

Liberty Quay (West to South West): Lvl 27 - 29 Tsoo, often in large numbers
 - Lvl 27 - 29 The Council are also located here
 - Lvl 26 - 29 Family and Lvl 27 Sky Raiders tend to limit themselves to the 
South West of Liberty Quay

Valour Bridge (Centre West): Lvl 25 - 27 Family, often in large numbers
 - Lvl 27 - 28 The Council, Lvl 25 - 27 Tsoo and the occasional Lvl 25 
Freakshow can also be found on and below the bridge
 - At the N end of Valour Bridge you can find a contact who will allow
teams of lvl 24 - 33 to do the Terra Volta respec trial
* BADGE INFORMATION:
 - The Valorous badge can be found on top of the southern most arch on
the bridge (loc 945, 609, -1151)

Power Island (Centre South):
 - Lvl 25 - 27 Devouring Earth, Lvl 27 - 28 Tsoo, Lvl 26 - 27 Family and 
Lvl 26 - 28 The Council can be found around Power Island
 - The secured gate to Terra Volta can be found in this area
* BADGE INFORMATION:
 - The Crey Havoc Badge can be found east of the Terra Volta entrance
in some ruined buildings on edge of the island (loc -441, 2, -270)

Justice Quay (South):
 - Lvl 27 - 29 Family, Lvl 28 - 29 The Council and Lvl 29 Sky Raiders 
openly operate in this area
 - This neighbourhood contains a gate to Brickstown
 - Beware! The Giant Octopus aka Lusca aka Luska has been seen in this
area!
* BADGE INFORMATION:
 - Defeating the Giant Octopus aka Lusca aka Luska will give you a
Devilfish badge.
 - The Researcher 1 (of 6) plaque can be found in the SE corner of the
map (-1628, 0, 5256)


2.14 DARK ASTORIA 
_________________ 
[Minimum Security Level: 21]

TRAINER: None

HOSPITAL: Chiron Medical Centre

MAIN CRIMINAL ELEMENT: The Banished Pantheon, with Circle of Thorns 
in the back 

NEIGHBOURHOODS: 

Romero Heights ():
*BADGE INFORMATION
 - The Researcher 4 (of 6) plaque can be found 530 yards N of the Romero
Heights nav point (5218, 0, 135)
 - The Researcher 5 (of 6) plaque can be found in 242 yds W of the Romero
Heights markerand about 335 yards N of the entrance gate (5890, 0, 1547)


2.15 BRICKSTOWN 
_______________ 
Brickstown is perhaps most infamously known for being home to the Ziggurat, 
Paragon City's prison. The absence of heroes and lack of available police 
resources has seen numerous convicts escape the Zig's confines and makes 
travel through this area dangerous. Complicating factors are other criminal 
groups that are also operating in this area, but hopefully the introduction 
of private security forces from the Crey Corporation will soon have things 
back under control.

TRAINER: Swan (located in The Mashu Bridge)
- Manticore (for Task Force Missions) stands next to her

MONOTRAM: Between The Mashu Bridge and The Crescent - Green Line

HOSPTIAL: Brickstown Infirmary (located in Seven Gates)

MAIN CRIMINAL ELEMENT: The Prisoners, especially in areas surrounding the 
Ziggurat

NEIGHBOURHOODS: 
The Mashu Bridge (North West):
 - Lvl 30 - 32 Freakshow and Lvl 35 Crey operate in this area
 - This area contains a gate to Independence Port

The Crescent (North North West):
 - Lvl 30 - 35 Crey and Lvl 30 - 32 Freakshow are abundant in this area

Prison Power Station (Centre North):
 - Lvl 30-32 Freakshow and Lvl 35 The Council can be found in and 
around the Prison Power Station

The Chasm (North East):
 - Large number of Lvl 31 Prisoners can be found in The Chasm, alongside 
Lvl 31 - 35 Freakshow, Lvl 35 The Council and Lvl 33 - 35 Crey

Seven Gates (South West):
 - Lvl 34 - 35 The Council, Lvl 33 - 35 Crey and Lvl 30 - 32 Freakshow 
can be found throughout Seven Gates
 - This area has the secured gate to Crey's Folly located in it

The Ziggurat (Centre to South East): Lvl 34 - 35 Prisoners
 - Lvl 33 - 35 Crey and Lvl 35 Freakshow can be found on the edges of 
the Ziggurat


2.16 TERRA VOLTA 
________________ 
[Minimum Security Lvl: 23]

TRAINER: 

MAIN CRIMINAL ELEMENT: 

NEIGHBOURHOODS: 

Raysun Petroleum ():
 - The Researcher 6 (of 6) plaque can be found 492 yards SW of the 
entrance gate (2088, 0, -6054)


2.17 CREY'S FOLLY 
_________________ 
[Minimum Security Lvl: 30]

TRAINER: 

MAIN CRIMINAL ELEMENT: 

NEIGHBOURHOODS: 


2.18 FOUNDER'S FALLS 
____________________ 
Founder's Falls is Paragon City's most upmarket address, where anybody 
who's anybody can be seen walking along the jetties or tending to their 
yachts. All this prestige has a down side, however - Founder's Falls 
also attracts the most elite criminals to it's pristine waterways. 
Experienced heroes need only apply to the task of cleaning up this area - 
without the right combination of experience and luck, any hero operating 
in Founder's Falls will be risking a quick trip to the local hospital.

TRAINER: Infernal (in Williams Square)

HOSPITAL: M. Harvey Medical Centre (just north of Red River)

MAIN CRIMINAL ELEMENT: A mixture of Crey, Devouring Earth, The Council, 
Rikti and Circle of Thorns

NEIGHBOURHOODS: 
Williams Square (North North West):
 - Lvl 35 The Council inhabit this community centre

Louis Forest (West North West):
- Lvl 35 - 37 Circle of Thorns can be found here performing their unholy 
rituals

Hutchison Park (South to West):
 - Lvl 37 - 40 Devouring Earth can easily be seen roaming around this area

Blackstone Hills 
 - Lvl 38 - 40 Devouring Earth are commonly sighted in the Blackstone Hills
neighbourhood

Liberty Town (Centre West):
 - Lvl 36 - 37 Crey, Lvl 33 The Council and Lvl 34 - 35 Rikti openly 
operate in Liberty Town

Red River (Centre):
 - Lvl 33 - 35 Circle of Thorns have been seen around this location

The Gaspee (Centre East):
 - Lvl 34 - 40 Crey and Lvl 39 Circle of Thorns are known to operate in 
this area


2.19 EDEN
_________ 
[Minimum Security Lvl: 33]

TRAINER: 

MAIN CRIMINAL ELEMENT: 

NEIGHBOURHOODS:


2.20 PEREGRINE ISLAND
_____________________


TRAINER: 

MAIN CRIMINAL ELEMENT: 

NEIGHBOURHOODS:


2.21 RIKTI CRASH SITE
_____________________
[Minimum Security Lvl: XX]

TRAINER: 

MAIN CRIMINAL ELEMENT: 

NEIGHBOURHOODS:


2.22 PARAGON DANCE PARTY
________________________
Hidden in Paragon City is the Paragon Dance Party - a rave held 24 hours
a day at an abandoned warehouse. All heroes are welcome, provided they can
find it...

NOTE: Entrances to the Paragon Dance Party have small yellow posters near
the correct door.

ENTRANCES:

Steel Canyon: At the back door of a building in Silver Lake 
(loc -1678, 0, -2735)

Talos Island: On a street in New Sparta (loc 406, 160, 5572)

Independence Port: In a small fenced area on Power Island (loc -836, 1, 1218)


2.23 STRIGA ISLE
________________
TRAINER: 

MAIN CRIMINAL ELEMENT: The Council, Family and Warriors get in constant 
conflict in this area

NEIGHBOURHOODS:
Noble Port:

Bonny Morass:
* BADGE INFORMATION:
 - The Ghost Hunter 3 (of 5) plaque can be found on the west side of a 
building that is about 700 yards north of the Port Noble nav point (loc
-270, 96, -2516)

The Maw:
* BADGE INFORMATION:
 - The Ghost Hunter 4 (of 5) plaque can be found on the south east corner
of a building in a Sky Raiders base, about 640 yards south of the Bonny
Morass Waypoint (loc -270, 96, -2516)

Council Base:
* BADGE INFORMATION:
 - The Ghost Hunter 2 (of 5) plaque can be found at the west end of the
Council Base island, about .66 miles south-east of the Bonny Morass nav
point (loc -3386, 84, 1001)
* BADGE INFORMATION:
 - The Ghost Hunter 5 (of 5) plaque can be found in a graveyard, on the 
side of a crypt by the pond that is about 140 yeards east of the Bonny 
Morass waypoint (loc -2535, -31, -2113)


------------------------------


3.0 PLACES TO SEE
_________________
Below are just a sample of things you _can_ see while you are in Paragon 
City, but stand out for one reason or another as things you would be poorer 
for missing while in the Birthplace of Tomorrow.


3.1 STATUE OF ATLAS
___________________
Perhaps the first major statue that many heroes see on arriving in Paragon 
City, the statue of Atlas is eternally burdened with the weight of the world 
- a strong symbol that new heroes would be wise to remember.


3.2 GALAXY GIRL'S STATUE
________________________
Located in in Galaxy City (just outside Freedom Corps HQ), those who wish to 
learn about fallen heroes would do well to visit this statue dedicated to 
Galaxy Girl.


3.3 PARAGON POLICE DEPARTMENT
_____________________________
Located in Kings Row's Freedom Plaza, the Paragon Police Department is the 
centre of police operations in Paragon City. Of particular note is the 
large coin that sits at the front of the PPD - both heroes and citizens have 
been known to use it as a backdrop for their portrait photographs.


3.4 TALOS STATUE
________________
The statue of the fallen hero Talos is an awesome sight, arising as it does 
in the waters near Talos Island. It serves as both a testimonial to the 
contribution Talos made to the people of Paragon City and as a symbol of 
safety - that heroes like Talos will always watch over the people of 
Paragon City. Young lovers and sight seers have been known to spend time on 
the bridge in Helen's Point watching the sun rise over the Talos statue's 
shoulder.


3.5 THE UNFINISHED OVERBROOK DAM
________________________________
In the south end of Faultline sits the half-finished shell of the Paragon
City Reservoir. Prior to the start of its construction, it was hoped that
this structure would help provide Paragon City with both water and hydro-
electricity. Unfortunately, the invasion of the Rikti and the constant
attacks on workers by a number of different villain groups saw investors
in the dam project pull out and the money run out before the Reservoir 
could be completed. Heroes in the area should take a moment to look down
on the unfinished dam (or perhaps even explore the area) to remind 
themselves of what will happen if they do not protect Paragon City.


3.6 PARAGON DANCE PARTY
_______________________
Hidden in Paragon City is the Paragon Dance Party - a 24-hour rave where
heroes can let their hair (or equivalent) down and dance their cares away.
On a good night (or day), the "Pocket D" (as it is known) is full of 
heroes looking to socialise. There are three different entrances to the
Pocket D, each in a different zone. For heroes in the know, the Paragon
Dance Party is the place to be (and to be seen!).

You can access the Paragon Dance Party from the following locations:

Steel Canyon: At the back door of a building in Silver Lake 
(loc -1678, 0, -2735)

Talos Island: On a street in New Sparta (loc 406, 160, 5572)

Independence Port: In a small fenced area on Power Island (loc -836, 1, 1218)


3.7 GRENDEL'S GULCH
___________________
Located in the centre of the Hollows, Grendel's Gulch demonstrated with
extreme clarity the destructive potential of the villians that populate
Paragon City. On first entering the Hollows, one might believe that,
despite being overrun by villains, things aren't that bad in the 
neighbourhood once known as Eastgate. However, once a hero has started
to move through the zone, it doesn't take long for the true picture of
devastation to reveal itself, with Grendel's Gulch sitting at the 
epicentre of the destruction. Heroes should take a trip to this area
as a sobering reminder of what can happen if they fail in their task
of stopping villainous plots. 



------------------------------


4.0 MONSTERS, MOBSTERS, MERCENARIES - OH MY!
____________________________________________
Entering Paragon City almost ensures a tourist of seeing some form of 
organised crime gang, supernatural entities or superpowered miscreants at 
work. Below is a list of the bad guys who inhabit Paragon City and brief 
guide to the different types of villains you might run into.

Heroes on missions should expect to come across Named villains. These 
villains (usually Bosses, but sometimes Lieutenants) have come to 
prominence within their group and often lead the group during illegal 
activities. These Named villains will be mentioned within their villain 
groups below as a "Most Dangerous and Wanted" list for heroes to watch 
our for.

Minions are often classified by the type of attacks they can make. 
Here are some of the minion suffixes you may run into and what they mean:

Brawler - Brawling
Slugger - Bat
Gunner - Machine Gun
Slammer - Sledge Hammer
Assault - Assault Rifle
Inferno - Flame Thrower
Chopper - Axe
Buckshot - Shotgun
Slicer - Dagger
Bruiser - Super Strength
Muscle - Power Punch
Smasher - Morning Star
Rifleman - Rifle
Grenadier - Grenade Launcher
Launcher - Missile Launcher
Stunner - stun rifle
Martial Artist / Fist - Martial Arts
Slasher - Broadsword
Hewer - Battle Axe 
Swordsman - Katana / Rikti Sword
Fire - Flamethrower


4.1 HELLIONS 
____________ 
Found in Atlas Park and Galaxy City, the Hellions are a gang that seek power 
through black magic and involvement with demons. Although not very powerful 
when in early zones, they are numerous, and an unprepared hero can find him-
 / herself overpowered if not careful. More powerful Hellions can sometimes 
be seen near Circle of Thorns rituals, perhaps indicating a link between 
the groups.

TYPES: 
Minions* - 
Blood Brothers 

Lieutenants* - 
Fallen 

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot

Bosses - 
Damned [they use fire based attacks]

Named - 
Burnscar 
Battalion 
Matchstick 
Pyro 
Revenant Enforcer
Scorch


4.2 THE SKULLS 
______________ 
The Skulls are a death-obsessed street gang. They are easily recognisable 
from the prominence of bones and skulls on their outfits. Skulls may 
sometimes be found in the company of Vahzilok, indicating some sort of 
relationship between the two groups - this relationship appears to be 
predominantly hostile, however. Skulls can also occasionally be seen 
beating on Hellions - a rivalry obviously exists between these two street 
gangs. 

TYPES: 
Minions* - 
Gravediggers

Lieutenants* - 
Deaths Head

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot

Bosses - 
Bone Daddy [they use darkness based attacks]

Named - 
Compound Fracture 
Marrowsnap 
Kneebreaker 
The Strong Man 
BoneCrusher 
Marrow Drinker


4.3 CLOCKWORK 
_____________ 
Found in a number of zones, Clockwork are robotic constructs that have been 
made from garbage. Occasionally they can be seen working on building more of
themselves and can appear in large numbers in abandoned buildings or 
scrapyards, which is of concern to any hero. 

TYPES: 
Objects -
Box of Parts [creates Gears until destroyed]

Underlings - 
Gears [emerge from fallen Princes and Box of Parts]

Minions - 
Sprockets
Oscillator* [can fly]
Cogs 

*Attack Pre-/Suffixes - 
Prototype
Advanced
Perfected
Line

Lieutenants+ - 
Knight
Duke

Bosses+ - 
Lord
Prince

+Attack Pre-/Suffixes - 
Tesla
Cannon
Assembler

Named -  
Howitzer 
Foreman 
Powderkeg 
Volt 
Click 
Coil 
Suppressor 
Clockwise 
Mecha 
Badaboom 
Smoothbore 
Gearknight 
Piston 
Cables 
Boresight
Gearteeth
B'shink P'knork
Steampunk
Crackhammer
Tarang Chonk
Bertha
Long Tom

Monster -
Babbage

Arch-Villian -
Clockwork King


4.4 VAHZILOK 
____________ 
Vahzilok are dead flesh, animated by some perverse power. It is possible that 
the ranks of the Vahzilok are bolstered by citizens abducted from the streets 
of Paragon City, but little is currently known about who or what is behind 
the actions of these zombies. Vahzilok can sometimes be seen in direct 
conflict with members of the Skulls.

TYPES: 
Minions - 
Cadavers*
Abominations*
Reapers

*Attack Pre-/Sufixes -
Embalmed [explode if they get too close] 

Lieutenants - 
Mortificators [can raise dead Vahzilok back to life!] 

Bosses - 
Eidolon+

+Attack Pre-/Sufixes -
Murk
Mire
Insidious
Luminous

Named - 
Digger 
Slaughter 
Viscerator 
Vivisector 
Dr. Morben 
Epidural 
Harvester 
Stitcher 
Butcher 
Carver 
Mayhem
Patchwork 
Slicer
Hunter
Patient Zero

Arch-Villain - 
Dr Vahzilok 


4.5 OUTCASTS
_____________
The Outcasts are a gang of elementally-powered youths who, instead of using 
their power to help rebuild the City, choose to hinder it. Despite having 
many powers and abilities similar to heroes, they have instead chosen to use 
them against the citizens of Paragon City. It is this disregard for the 
welfare of others that mean the Outcasts need to be stopped whenever and 
wherever possible.

*UPDATE: From Issue #2, most Outcast minions no longer appear to have attack
suffixes of Brawler, Smasher, Slicer, etc. They now have more element-
orientated powers, making them stand out more from the other street gangs.

TYPES: 
Minions - 
Outcast Initiate*
Charger [electricity based powers]
Torch [fire-based powers]
Crusher [earth-based powers]
Cooler [ice-based powers]

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot

Lieutenants - 
Volt [weaker version of Shocker]
Block [weaker version of Brick]
Chiller [weaker version of Freezer]
Match [weaker version of Scorcher]
Shocker [electricity based powers and flight]
Brick [earth-based powers]
Scorcher [fire based attacks]
Freezer [ice-based powers]

Bosses - 
Lead Scorcher [fire based attacks]
Lead Brick [earth based attacks and super strength]
Lead Shocker [lightning and storm-based attacks and flight]
Lead Freezers [cold based attacks]

Named - 
Snow-Pac 
Magma
Hurricane
Greased Lightning


4.6 CIRCLE OF THORNS
_____________________
Mysterious magic users, the Circle of Thorns regularly attempts to abduct 
citizens for use in their dark rituals. These rituals can be seen from a 
distance, emitting an eerie green glow. Accompanying these magic users can 
be ghosts and demons that will attack any hero who attempts to halt the 
Circle of Thorn's evil ceremonies.

TYPES: 
Minions - 
Guards
Thorn Wielders 
Archers 
Spectral Knights
Spectral Follower
Defender
Guide
Thorn Caster*

*Attack Pre-/Suffixes -
Air
Earth

Lieutenants - 
Mage+ [will explode under certain conditions]
Spectral Daemon Lord
Behemoth

+Attack Pre-/Suffixes -
Life
Energy
Force
Soul
Death
Ruin

Bosses - 
Madness Mage [will explode under certain conditions]
Behemoth Overlord

Named - 
Alejas 
Tarses 
Oratamu 
Aldegeron 
Palenti
Portas
Karn
Utares
Tomefinder Arhazen
Spellbreaker Hanuzetti


4.7 THE LOST 
____________ 
Another street gang, the Lost seem almost religious about their illegal 
activities. It appears they are acting in the name of some great cause or 
ideal, but one that will certainly not benefit of Paragon City. The Lost is 
made up of Paragon City's homeless, perhaps held under some kind of thrall 
by an unseen power. Some heroes have commented about a possible link between 
the Lost and the Rikti, but no solid evidence appears to exist about their 
relationships with each other.

TYPES: 
Minions - 
Scroungers*

Lieutenants - 
Headman*
Anathema 
Mutate

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Swordsman
Buckshot
Gunner
Rifleman
Blaster

Bosses - 
Aberrant Eremite [they use psychic attacks]
Aberrant Rector [they use psychic attacks]

Named - 
Leader Joe 
Unlucky Pete
Smiling Max
The Recruiter
Pariah Anchorite
Pariah Prelate
Chief Genghis
Hod
Gul
Clud


4.8 FIFTH COLUMN 
________________ 
A well-trained and well-equipped paramilitary operation, the Fifth Column can 
possibly draw its origins back to World War II, but little information about 
this organisation currently exists. The recent Rikti invasion has seen them 
emerge from the shadows and openly attempt to recruit new members from the 
dispossessed. 

UPDATE: As at the introduction of Issue #3, the Fifth Column have been 
replaced by The Council following an internal coup.

TYPES: 
Minions - 
Launcher*
Grenadier*
Fire*
Rifleman*
Fist*
Elite Fist*
Gunner*
Gunner Elite*
Force*
Elite Rifleman*
Mek Man
Steel Valkyrie
Vampyr Parasite
Nightwolf

Lieutenants - 
Unteroffizers*
Elite Unteroffizers*
Vampyr Adjutant
Nightwolf Champion

*Attack Pre-/Suffixes -
Nebel
Nacht
Fusarei

Bosses - 
Oberst
Vampyr Commandant
Mk II Wolfpak Robot

Named -
Maximillian 
Major Snyder 
Colonel Muller 
Hansich 
Capt. Ender 
Colonel Volger 
Wolfgang 
Chaney 
Col. Adler 
Education Officer
Erich Gruber

Arch-Villain - 
Vandal


4.9 THE COUNCIL
_______________
Emerging from an coup within the Fifth Column, The Council possess the same
training and resources that made the Fifth Column feared but are also backed
by the mysterious abilities of its evil Kheldian leader, Nictus. How this 
villain group will impact on the face of Paragon City is yet to be seen.

TYPES:
Minions - 
*Assault
*Fire
*Rifle
*Marksman
*Buckshot
Zenith Mech

*Attack Pre-/Suffixes -
Penumbra
Nebula
Vortex
Nebula Cor Leonis

Lieutenants -
*Adjunct
*Adjunctant

*Attack Pre-/Suffixes -
Vortex
Penumbra

Boss -

Named -
Archon Jannsen
Archon Walmer
Archon Stern
Archon Maretti
Archon Turner
Archon Snyder
Archon Salvatore

Arch-villain -
Maestro
Nosferatu


4.10 TROLLS 
___________ 
Another street gang, the Trolls are easily recognisable by their green skin 
- a side effect of the massive doses of Superdine they have ingested. Other 
side effects of their drug-taking include increased strength and fast 
regeneration of injury, making the Trolls a force to be reckoned with. Trolls 
have been seen selling drugs to other gangs, but have also been known to beat 
on members of other gangs who have arrived in their territory. Some rumours 
exist about a past relationship between the Trolls and the Hellions, but 
neither group appears eager to discuss it.

TYPES: 
Minions - 
Trollkin
Jotun
Gygar 

Lieutenants - 
Gardvord 
Jutal

Bosses - 
Ogre [super strength and regeneration, earth armour]
Caliban 

Named -
Njorl
Torvald
Gwiar
Rundum


4.11 MINIONS OF IGNEOUS
________________________
The Minons of Igneous appear to be the sires of the Earth's molten core.
They are creatures of fire and magma, granite and quartz. Appearing after
the destruction of Eastgate, they should be a concern to any hero who 
attempts to pass through the area now known as the Hollows.

TYPES: 
Minions - 
Pumicite

Lieutenants - 
Elder Pumicite

Bosses - 
Magmite Lord

Named -


Monster -
Kroaga


4.12 THE TSOO 
_____________ 
This villain group poses a special danger to Paragon City. Not only do they 
perform illegal acts themselves, but the Tsoo also appear to be leaning on 
other villain groups in an attempt to make themselves rulers of the criminal 
underworld. Thankfully this move has been resisted thus far, but if this goal 
was ever achieved... heaven help the heroes! From the little intelligence 
about them, it appears the Tsoo are powered by mystical tattoos as well as 
specialist martial arts training  - a deadly combination that make them both 
strong and versatile on the field of battle.

TYPES: 
Minions - 
Defender
Enforcer+
Ink Man*+

*Attack Pre-/Suffixes -
Red
Yellow
Green
Black
White

+Enforcer / Ink Man Prefixes:
Eagle - Fights with a small scythe on a stick (called a kama)
Serpent - fights with sai
Tiger - fights with metal claws (like scrapper set "claws")
Crane - fights with a bow
Dragon - fights with a katana 

Lieutenants - 
Sorcerer [heal Tsoo members and self teleport] 
Ancestor Spirit [perform disorientating and knockdown attacks]

Bosses - 
Fire Dagger
Lightning Blade
Death Moon
Crescent
Swift Steel
Ice Wind
Far Fire
Iron Hands
Fire Lion
Viridian Fear
Iron Web 
Bronze Leopard
Death's Head
Lost Son
Mad Thunder
Herald
Iron Reaver
Storm Strider
Dragon Fly
Midnight

Named - 
Mister Ting 
Mister Shin
Bone Taker 
Yellow Cub
Green Lightning
Lung
Shadow Hand
Broken Night
Mr Mann
Mr Ping
Crazy Phoenix
Red Viper
Copperhead


4.13 HYDRA
__________
A mystery of nature, the Hydra appear to be creatures created from the slime 
and muck of Paragon City's sewers. Little is known about this villain group, 
other they are aggressive and very, very dangerous.

TYPES: 
Minions - 
Spawn

Lieutenants - 
Protean

Bosses - 
Man'O'War

Named - 

Monster - 
Kraken 


4.14 WARRIORS 
_____________ 
A street gang with an ancient world theme, the Warriors allegedly take 
their lead from the famed civilisations of the Romans, the Greeks, the 
Spartans and others of that time. In truth, this just means they have 
sought some justification for preying on society as they do, for despite 
the famed cultures that the Warriors have associated them with, they are 
just as barbaric as your common thug.

TYPES: 
Minions - 
Warriors 

Lieutenants - 
Slasher 
Hewer 
Crusher

Bosses - 
Smasher Elite
Axe Master
Sword Master
Hewer Elite

Named -
Anton
Pythagoras
Heracles (Elite Boss)
Blade King Caesar
Lucas Morakis


4.15 THE FAMILY 
_______________ 
Organised crime has always been a part of Paragon City, despite the best 
efforts of heroes and police. The Family is probably the best representative 
of this fact - no matter what has been thrown at them, they have managed to 
survive, adapt and even prosper in the Birthplace of Tomorrow. In fact, the 
involvement of heroes in the affairs of the Family have made them worse than 
ever; not only do they know how to deal with superpowers, Family are 
increasingly using them as well.

TYPES: 
Minions - 
Button-men 

Lieutenants - 
Capo 

Bosses - 
Underboss 
Consigliere

Named - 
Joey Shirt 
Draco 
Tommy One Eye


4.16 SKY RAIDERS
________________
A group of high-tech thieves, the Sky Raiders have been known to associate 
with the Family. The origin of this group is shrouded in mystery, but 
rumours circulate that it consists of ex-military men and even some 
former heroes.

TYPES: 
Minions - 
Porter
Assault *
Wing *
Inferno *
* Engineer
Force Field Generator [created by Raider Engineer]

*Attack Pre-/Suffixes -
Raider

Lieutenants - 
Captain
Wing Raider Officer

Bosses - 
O.N.I. 
F.I.R.E. 
W.I.L.S.O.N. 
P.Y.R.O. 
K.E.N.D.A.L.L.
Sky Skiff
Jump Bot Incinerator

Named -
Douglas
Lt Richards
Lt Paulson
Sgt Clayton


4.17 DEVOURING EARTH
____________________
A radical environmental group, Devouring Earth appear to have arisen from the 
Earth itself to fight against the encroachment of humanity. Found 
predominantly in untouched natural areas, the Devouring Earth can be seen 
helping nature to flourish while attacking those that disturb them or the 
habitat they care for.

TYPES: 
Underling - 
The Swarm

Minions - 
Bladegrass 
Fungoid
Bedrock

Lieutenants - 
Herder 
Tree of Life
Guardian

Bosses - 
Lesser Devoured
Deathspore
Razorvine
Quartz
Deathcap
Blackrose

Monster -
Jurassik


4.18 BANISHED PANTHEON
______________________
Little is known about this group. Whispers circulate about how the followers 
of this group converse with dark gods that seek to control all humanity, but 
little concrete evidence exists about the Pantheon's aims.

Minions* - 
Husk 
Chamber 

*Attack Pre-/Suffixes -
Desiccated
Rotting
Dry

Lieutenant - 
Shaman+

+Attack Pre-/Suffixes -
Avalanche
Death
Storm

Boss - 
Spirit of Sorrow 
Spirit of Pain 
Spirit of Death
Spirit of Desire
Totem

Named - 
Tagaal 
A'taar
Ventiir 
T'Gaar
Archos

Monster - 
Adamastor


4.19 FREAKSHOW
______________
A gang of drug- and cybernetically-enchanced thugs, the Freakshow preach a 
tale of anarchy and violence to its increasing number of converts. Those 
unlucky to cross paths with the Freakshow will find out that it's members 
don't feel pain, but just love inflicting it on others...

TYPES: 
Minions* - 
Freak
Mad Freak
Enforcer
Metal 

*Attack Pre-/Suffixes -
Slammer
Gunner
Buckshot
Slicer

Lieutenants+ - 
Chief 
Champion

+Attack Pre-/Suffixes -
Stunner
Swiper
Juicer

Bosses - 
Tank
Battalion
Shriek
Screamer
Axel

Named - 
TeH OwNz0r!
TeH PwNxxOrz
Trenton
Freezeek
Iron Hands
Shriek
Punkadelic
Devastation
Axel-F
Shatter

Arch-Villain - 
Clamour
Dreck


4.20 PRISONERS
______________
Highly visible in their orange prison clothes, the Prisoners are those who 
have escaped from the Ziggurat and now terrorise the citizens of Brickstown. 
They tend to gather in large numbers and have two hobbies: 1) beating up 
police officers and 2) beating up heroes who get too close.

TYPES: 
Minions - 
Prisoner

Lieutenants - 
Sean
Brian
Billy
Vito
Redd
Doug
Jackie
Frankie
Tommy
Alex
Mike
Tony
Jeremy
Johnny
Paco

Bosses - 
Stevie Greene
JP Mason
Slick
Needles
Chains


4.21 CREY
_________
Crey is a well-funded, highly visible corporation in Paragon City that 
provides many of the citizens that live here with jobs. Its agents are some 
of the best trained and equipped in the world and has provided incredible 
help in preventing the City from falling into chaos with the death of the 
heroes in the Rikti Invasion. From time to time a Crey agent is caught 
committing illegal acts such as extortion or robbery, but for the most part 
Crey does a fantastic job in protecting both heroes and citizens.

TYPES: 
Minions - 
Crey Juggernaut
Infiltrator
Radiologist
Medic
Researcher
Melee Specialist
Vigilant
Patrol Guard
Riot Guard
Mob Specialist
Research Assistant

Lieutenants - 
Field Agent
Crey Eliminator
Crey Infiltrator
Crey Crisis Unit
Elite Security Agent
Chief Cryo Scientist

Bosses - 
Crey Protector
Paragon Protector


4.22 RIKTI 
__________ 
If there is one villain group that citizens and heroes alike both hate and 
fear, it is the Rikti. Responsible for the decimation of the world's hero 
population during their failed invasion, the Rikti is an ever-present threat 
to Paragon City. Currently stranded on Earth having failed in their invasion 
attempts, the remaining Rikti forces should never be underestimated - if they 
were ever able to re-open the link to their homeworld, it is almost certain 
that Paragon City would fall...

TYPES: 
Underling -
Rikti Monkey

Minions - 
Improved Drone
Infantry
Communications Officer
Guardian

Lieutenants - 
Headman

Bosses - 
Chief Soldier
Chief Mentalist


4.23 NEMESIS
____________
Nemesis has a long and despicable history as a villain, both on a world-wide
scale and in Paragon City particularly. He is also known as the Prussian 
Prince of Automatons for his use of mechanical entities to do his bidding.

TYPES:

Minions - 

Lieutenants -

Bosses - 


4.24 CARNIVAL OF SHADOWS
________________________
A mysterious troupe of women performers who arrived shortly Paragon City
re-opened after the Rikti invasions. The Carnival of Shadows can be seen 
putting on street performances around some areas of the City and have no
issue with attacking heroes who disrupt them.

TYPES:

Minions - 

Lieutenants -

Bosses - 


4.25 THE MALTA GROUP
____________________
A group of well-financed high-tech thieves, the Malta Group's arrival in
Paragon City coincides with the re-opening of the Portal Corporation.

TYPES:

Minions - 

Lieutenants -

Bosses - 


4.26 THE PRAETORIANS
____________________
Possibly the greatest threat to the Birthplace of Tomorrow after the Rikti,
the Praetorians are an alternative universe version of Paragon City's 
greatest heroes who appear intent on conquering our world. Ever wanted to 
know how well you'd fare in a fight against Synapse or Valkyrie? Well, 
here's your chance to find out...

TYPES:

Minions - 

Lieutenants -

Bosses - 

Arch-villain -
Tyrant


4.27 SOLDIERS OF RULARUU
________________________
This new extra-dimensional threat poses a great danger to Paragon City.
This villain group can appear in large numbers out of portals they create.
What they want is currently unclear, but they certainly appear to be hostile.
Heroes must ensure they close the portals as soon as they appear to avoid
being overrun by the Soldiers of Rularuu.

NOTE: The Soldiers of Rularuu have not been seen in a while...

TYPES:

Unique -
Portal

Minions -
Brute
Watcher

Lieutenants -
Observer

Bosses -
Overseer


4.28 VOID HUNTERS
_________________
Arriving shortly behind the Kheldians were the Void Hunters, intergalactic
bounty hunters who are after the shapeshifters. They can be seen talking to
various gangs of villains in Paragon City and appear to be indifferent towards
who gets caught in the crossfire they cause.

TYPES:

Minion -
Void Seeker

Lieutenants -

Bosses -


4.29 OTHER
__________
Within Paragon City, certain creatures dwell that aren't necessarily 
associated with any group or faction. However, they still pose a threat to
the ordinary citizens of the City and need to be dealt with by heroes.

TYPES:

Lusca aka Luska aka the Giant Octopus in Independence Port


+--------------------------------------------------------------------------+

5.0 CITIZENS OF PARAGON CITY
____________________________
By clicking on a nearby citizen, heroes in Paragon City can get a bit of 
information about the City's history, statistics of the hero or the 
citizens' attitude to heroes, among other things. But which citizen should
you talk to when you need to find something out?

It appears that what they say has to do with the first letter of their name.
The citizens who have names starting with the following letters will give 
you the information mentioned next to them:

A - 
B - 
c - Mentions heroes in the same area (mostly focusing on Magic origins)
D - 
E - Offical Real Time
F - Official Paragon City Time
G - Time (in minutes) of current log-in ("You have been logged in for 
    'xx' minutes.")
H - switches between mentioning heroes in the same area and the number
    of time one of your powers has been used
I - 
J - 
K - Makes comments eg "Move along, nothing to see here", "And that's when 
    I hit him"
L - 
M -
N - Number of times "visiting Paragon City" (logging in)
O - 
P - 
Q - 
X - Mentions heroes in the same area
Y - 
Z -
 

+--------------------------------------------------------------------------+

6.0 FINAL NOTES
_______________
If I've got something wrong or left something out, please contact me and I 
will attempt to fix it. This guide still has large chunks that need filling
and any help given to add content would be greatly appreciated.


6.1 THANKS
__________
 - To Cryptic Studios: This game rocks hard. What else is there to say?
 - To NCSoft: This has been the best beta test I've been in by far. And 
release (apart from the "not available in my country" bit) has been great
too.
 - To the CoH community: I stuck around for CoH, but you guys made the time 
[sorta] fly by ;-)
 - To my gf: who realises what this game means to me and generally leaves 
me alone during play sessions. [As at 27/3/04, the gf mentioned here leveled
up into my wife, but the same message applies :-)] 

+--------------------------------------------------------------------------+

6.2 CONTRIBUTORS & VERSION NOTES
________________________________
Version 0.1 - Developed from some personal exploration, MacAllen's spawn and 
zone posts and Gaffer's trainer post in patch notes.

Version 0.15 - Big thanks to: Macallen for filling in the Villain groups 
that I had missed along with some zone info; Cyberhero for a more detailed 
breakdown of Kings Row; Geist for doing the same bits as Macallen, only 
slower ;-)

Version 0.18 - Added some more information about Villain groups names, 
added "Name" Boss information and added to Steel Canyon zone info.

Version 0.20 - A big thanks to all contributors: Macallen, Circeus, Boodikka, 
Captain Amazing, Oni, Magni and Astartus. Lots of villain information added.

Version 0.25 - Skyway City and Steel Canyon get some attention. Contributions 
from the forums include those by: Luger, NPG, Macallen, Astartus, Hellshot, 
Xanatos, Plasma_Wisp, Captain Amazing, circeus, Lil_Pips. Thankyouverymuch 
to all!

Version 0.30 - Spent some time exploring Boomtown so I recorded what I saw 
there. Didn't manage to completely map the zone, but hope to do so shortly.  
Changed the layout for the Named villains to make them easier to read. This 
guide appeared at Gamefaqs from v0.30 onwards.

Version 0.60 - With release and the character wipe coming, I thought I should 
get my butt into gear and look at some of the zones I hadn't visited yet. 
Died several times, but added information a heap of information to zones and 
to villain groups. Added in Talos Statue information. Thanks goes to Grey_Gaeru 
and Astartus for some more Named villain information as well as zone info.

Version 0.65 - Changed the order of the villain groups to a more logical order. 
This may be the last update for a little while (from me, anyway) since I didn't 
manage to get a pre-order disk (thank you, Amazon!). Some AP / GC information 
was sent to me by Icereaver (Virtue Server) - some bits of Paragon City have 
obviously changed since beta. Grave Digger provided some store information and
Joeschmoe4ever provided some zone / security lvl info.

Version 0.70 - Added in Sewer Network information. Lord Thrash sent me some 
more villain information, as did ss5joshua about higher lvl villain names.

Version 0.71 - Added in some content info related to "Issue #1: Through the 
Looking Glass". Also added in King's Row information submitted by Ezel 
Kabakaba.

Version 0.72 - Added in information on Faultline and a few named villains.
SaikoMantis provided the location of the Subgenics store in Skyway City. Also
added some "Issue #2: Shadows of the Past" information on villain updates. 
Robotech_Master updated me on Eden's true security lvl requirment. Badge 
information comes from 

http://www.unseen.net/coh/badges.php

which Lopt kindly agreed to let me use in this guide.

Version 0.82 - A big thanks to Wusheng for putting me on to how the things
that the citizens of Paragon City say are linked to the first letter of
their name. I've put this into Section 5.


6.3 VERSION NOTES:
__________________
- I've included this section as of v.074 after realising that the 
Contributors section was becoming more of a set of version notes for what
changes had been made. From now on, section 5.2 will just include contributor
thanks and section 5.3 will list the guide changes. - 

* Version 0.73 - Added in a lot more information on Faultline and have finally
finished mapping this zone. Added in "The Unfinished Overbrook Dam" into the 
_Places to See_ section because I think this area is pretty impressive and 
shows off CoH's scale very well. Finalised Boomtown. Lots of badges added. 
Have also started to enter store locations by their /loc coordinates.

* Version 0.74 - Added in most of the Skyway City store loc's. Added in some
more villain information for Clockwork, Tsoo and Outcasts.

* Version 0.75 - Added in some more store locations and mapped The Hollows.

* Version 0.76 - Added in some more store locations, added The Tunnels of
the Trolls and the location of the Paragon City Dance Party as at this date.

* Version 0.78 - Fixed an incorrect badge coordinate in Atlas Park. Added
in Freakshow information and some more shop locations.

* Version 0.80 - Added in some of the information about items introduced
in "Issue #3: A Council of War" (and yes, I know I'm beind the times on 
this! :-).

* Version 0.81 - Replaced all Fifth Column locations with The Council and
added in a few more villain names.

* Version 0.82 - Added in badge locations for The Hollows and started to
add in data about "Issue #4: Colosseum". Added in information supplied 
by Wusheng about what Paragon citizens say.

* Version 0.83 - Added in badge locations for Talos Island and Independence
Port, as well as for the Expert, Intellectual and Ghost Hunter historical 
badges.

* Version 0.84 - Added in more villain information and badge information for
the Researcher and Scholar badges.

* Version 0.84 - With some sadness I've accepted the fact that I am unable 
to keep up with the updates. "Issue #6: Along Came A Spider" has come out and 
I'm still lacking info from Issue #2! As such, I'm abandoning this guide.
Instead, I recommend that you go to http://www.vidiotmaps.com to find out
the important features of all zones. Even better, download their map patch
which will let you see the revised maps in-game (although this may be 
against a strict interpretation of CoH's terms of service, Cryptic / NCSoft
haven't imposed any sanctions against users of the map patch at this point).


6.4 OTHER BITS
______________
Anybody got anything they want to see added? I'm open to suggestions.

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Version 0.1 went out 4 Feb 2004
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