Rockman X – Cyber Mission – Gameboy Color

Rockman X - Cyber Mission - Platform: Gameboy Color

Hard mode
----------
Successfully complete the game to unlock a harder version 
of the game. 

Extreme mode
------------
Successfully complete the game under hard mode. Extreme mode 
consists of the eight Bosses without the story version of the 
game.

Hint: Foot Capsule
------------------
Go to the Chill Penguin stage, and keep going until you find 
the Capsule. Note to get other capsules, you may first need 
to get the Foot upgrade.
 
Hint: Head Capsule
------------------
Advance ahead in the Storm Eagle stage and keep going until 
you see a long metal crisscross bar. Go down and drop down. 
Slide-jump onto the platform to the right. Keep firing at the 
explosives, and when they explode go into the room to find the 
capsule.
 
Hint: X-Buster Capsule
----------------------
Note: You first need the head upgrade. In the Spark Mandrill 
stage, go to the second dark room. Keep going and look at the 
ceiling of the stage. If you are quick enough, you should be 
able to see some blocks that are breakable with the head upgrade. 
Keep jumping and breaking the blocks to end up in a room with 
the X-Buster Capsule.
 
Hint: Body Capsule
------------------
Go to the Flame Stag stage. You can find the capsule in the stage 
on a hidden platform in a place where lava appears.  

Hint: Zero Capsules
------------------- 

One of the Zero Capsules is in the Armored Armadillo stage. When 
you get to the place with the third mini-train, ride on it. When 
you are where the little flying birds are located, slide-jump when 
the car is about to land and crash. Press B when facing the wall to 
climb it to reach a room with the capsule.
 
In the Wheel Gator stage, go to a room where you can climb to the 
top/ You will see a hole leading up. Jump over there (the Foot 
upgrade is required) and climb the wall until reaching the top. An 
easier way is to charge up the S.Burner move. Let go when jumping 
over to the other side of the room.
 
In the Magna Centipede stage, keep going until you reach a part 
with a hole leading up to the ceiling. Make sure that the box that 
falls down and shoots you is still hanging on the ceiling. Charge 
up the S.Burner and fly over there. Climb up to get a capsule. 
 
This capsule is found In the Morph Moth Stage. In the beginning of 
the stage, keep using the S.Wheel near the magnet part until a hole 
appears. Go down the hole and the capsule should be there. 
 
The following capsule is only available in hard and xtreme modes. 
In Morph Moth's zone, go to the auto save platform. Jump into it 
then hop off to the right. Next, go into your Boss weapons and 
choose Wheel Gator's weapon. Run over to the wall that is about 
Megaman's size. Then, turn and face the auto save platform, but 
keep you back to the wall. Shoot tne Wheel Gator's weapon and it 
should dig up the ground. Go down the hole to find the capsule 

Hint: Hidden Moves Capsule
--------------------------
In one of the Sigma stages is a fully spiked wall that you cannot 
touch. There is a ladder next to it, on the top and the bottom. 
You need to get to the top ladder in order to get to the hidden 
capsule. Charge up the R. Shield and slide-jump into the spiked 
wall. You will not die with the shield on when standing on the 
spikes. Slide-jump to the left to get to the ladder. Climb up, 
and go through the enemies and spike with the shield until you 
reach the end of the room. There is a big hole there. Hold Left 
on the wall on the left and slide down slowly until you fall into 
a room. The capsule is located there, with the moves from Street 
Fighter characters Ryu And Ken, the Hadou-ken and the Shoryuken.
 
To get the hidden capsule in the Sigma Stage, you do not need the 
R. Shield. Get the Flying Platform from below and guide it to the 
ladder. You can get the capsule in any mode this way. 

Hint: Shatokan moves in normal mode
-----------------------------------
After you pass the first moving platform, you will reach a second one. 
Navigate this all the way to the top. This may take some practice, but 
it works. When you reach the top, jump on the platform one final time 
to move to your right. Jump on the top ladder immediately before the 
spikes. You will go into an auto save. Charge up your Speed Burner and 
dash over the spikes. Then, charge it again to jump over the row of 
spikes and avoid the other spikes after the jump. Slide down the left 
wall until you go into a piece of the wall. Once there, you will find 
the Street Fighter moves. You will need all the upgrades to reach the 
moves. 

Hint: Unlimited lives
----------------------
This can only be done after you have unlocked Hard Mode -- you have to 
go to Morph Moth's stage to do it. When you first start, move forward 
past the two pillars with robots on them, then dash-jump right from the 
second pillar and wall jump up. There is an life waiting there. If you 
have already defeated Morph Moth, you can keep going back and getting 
it repeatedly. 

Hint: Shoryu-Ken and the Hadou-Ken
----------------------------------
To use the Shoryu-Ken, charge the Mega Buster, hold Up and release B 
(if charged manually) or press B (if charged automatically). The 
Hadou-Ken is the same except hold Down. The Hadou-Ken resembles Goku's 
Kama Ma Wave (from Dragon Ball Z) and the Shoryu-Ken looks like Mega 
Man X4's charged rising fire.

Hint: Heart piece
-----------------
Once you get the Fire Burner, go to Chill Penguin's stage. Get to the 
part where you get in the robot. Jump across the small canyon and stand 
on the pillar. Once on the pillar, jump up. As soon as you are in the air, 
jump out of the robot and wall jump up the rest of the cliff wall. Outside 
the first building, use your Fire Burner until you destroy it. You will 
find a heart piece that will give you a little extra health.

Hint: Extra lives
-----------------
This trick is useful if you cannot defeat a Boss. Go to Flame Stag's level 
(preferably after Flame Stag has already been defeated). At the part 
immediately after the auto-save, where you have to jump up the walls to 
avoid the rising lava, go straight. You will see an extra life in a sort 
of nook. Collect it and quickly exit the level. Repeat this to get up to 
nine lives. 

Hint: Boss weaknesses
---------------------
Armored Armadillo: Electric Spark
Chill Penguin: Fire Burner
Core Spider: Shotgun Ice
Flame Stag: Storm Tornado
Geemel: Speed Burner
Machine: X Buster
Magna Centipede: Silk Shot
Morph Moth: Speed Burner
Sigma: Electric Spark (in sword mode)
Spark Mandrill: Shotgun Ice
Storm Eagle: X Buster
Wheel Gator: Magnet Mines
Zain The Shadow Hunter: Shotgun Ice 

Hint: Weapon descriptions
-------------------------
Shotgun Ice
Normal: Fires an ice crystal that shatters if it hits a wall. 
Charged: Sends out a small ice sled. 
Electric Spark
Normal: Fires a small spark which splits if hits a wall.
Charged:Twin rows of lighting fire in both directions. 
Storm Tornado
Normal: Fires a tornado horizontally.
Charged: Same as above, but larger and vertical. 
Speed Burner
Normal: Fires a spinning flame.
Charged: X dashes (even in midair) while covered in a flame shield. 
Spin Wheel
Normal: Fires a sawblade that rolls along the ground.
Charged: Creates a wheel in front of you that bursts, sending out 
pieces in 8 directions. 
Rolling Shield
Normal: Fires a bubble-like shield.
Charged: Encases X in a shield that lasts until he hits an enemy that 
takes more than one hit to destroy. 
Silk Shot
Normal: Fires a piece of junk that breaks if it hits an obstacle. 
Charged: Creates a giant piece of junk that bursts on impact. 
Magnet Mines:
Normal: Fires a timed mine that sticks to walls.
Charged: Fires a slow-moving magnetic field that can destroy many 
enemies in a line. 

Hint: Defeating Armored Armadillo
----------------------------------
Use the Electric Spark to short out his armor, then continue shocking him 
until he explodes. He will fight back by shooting slow shots or rolling 
around the room.

Hint: Defeating Chill Penguin
-----------------------------

Stay high up on the wall. When he jumps at you, blast him with the Speed 
Burner, or charged shots. 

Hint: Defeating Flame Stag
--------------------------
He will leap from wall to wall, then off the top of the screen. When he 
comes down, use the Storm Tornado, then jump to avoid his flame punches.

Hint: Defeating Geemel
----------------------
You will find Geemel in Wheel Gator's stage and in Sigma's fortress. 
Just jump over his blades, and fry him with the Speed Burner. When you 
fight him in Sigma's fortress, he will jump on a flying platform halfway 
through the battle. Keep knocking him off with the Speed Burner.

Hint: Defeating Magna Centipede
-------------------------------
A Silk Shot blast will blow off his tail. He will then start teleporting 
around the room. Every time he appears, knock him with another Silk Shot 
and dodge his occasional spread shots. 

Hint: Defeating: Morph Moth
---------------------------
He first comes down hanging on a string as a chrysalis. When he spins 
around the floor, stick to the walls to avoid the junk he tosses up. 
After he starts hanging again, set him on fire with the Speed Burner, 
dashing and jumping to stay ahead of his junk spray. After his power is 
about halfway down, the chrysalis will disappear. Dodge his dust attacks 
and beam shots and continue igniting him with the Speed Burner.

Hint: Defeating Spark Mandrill
------------------------------
Hit him immediately with the Shotgun Ice. He will freeze momentarily, 
then break out of the ice. He will either dash at you, jump over you, 
hit the ground to send out sparks, or climb across the ceiling. Avoid 
his attack and keep using the Shotgun Ice attack.

Hint: Defeating Spider
----------------------
This can be a difficult battle. If it is not shooting little spiders 
at you, it will descend the poles, using the bars to get across. It 
cannot be hit until it reaches the bottom and opens its eye - a prime 
target for your Shotgun Ice. Note: It will always take a bar across if 
it touches one.

Hint: Defeating Serges
----------------------
Stay on the platform and use the Electric Spark to destroy the four 
cannons. After Serges is exposed, use charged shots or rapid fire to 
eliminate him, but watch out for the exploding orbs he sends out.

Hint: Defeating Sigma (with sword)
----------------------------------
Stay on the wall, and when he starts leaping from side to side, drop 
and hit him with the Speed Burner. Then, quickly jump back up the wall 
to avoid him again.

Hint: Defeating Sigma (in giant body)
------------------------------------- 
Stay off the floor. You are a prime target there for Sigma's spark 
bursts and flamethrower. Jump up onto his moving hands (stay on the 
edge of them to avoid the occasional lightning bolt) and hit his 
little head with charged shots or the Rolling Shield.

When the battle starts Sigma will shoot at you. Run right through it. 
Then, jump on the right wall and get up in the corner. Keep jumping in 
the corner while charging up and shooting him at the same time. 
Note: You have to hit him in the face -- it is the only spot that 
he can be injured.

Hint: Defeating Storm Eagle
----------------------------
When he flaps his wings or uses his Storm Tornado to send you back, 
just keep dashing at him, firing charged shots. When he flies away 
then dives at you, just jump out of the way. 

Hint: Defeating Vile
--------------------
Jump over him if he gets too close, and blast him with regular or 
charged shots until he is obliterated.

Hint: Defeating Wheel Gator
---------------------------
He often sinks under the oil covering the bottom of the screen, tossing 
out sawblades at random. Stay on the walls. When he jumps out, he will 
not be able grab you in his jaws. Hit him with Magnet Mines when he 
stays up long enough to launch blades off his shoulders. When he opens 
his mouth to fire regular shots, your shots will bounce off.

Hint: Defeating Zain
--------------------
You will find this opponent in Flame Stag's stage and in Sigma's 
fortress. As he jumps, dash under him and hit him in the back with 
Shotgun Ice. In Sigma's fortress, he will land and spin on every 
third jump -- jump over him once he hits the ground.


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