Metal Gear Solid 4 – Guns Of The Patriots – Playstation 3

Metal Gear Solid 4 - Guns Of The Patriots - Platform: Playstation 3

Passwords:
---------- 
Successfully complete the game to unlock the "Password" option in the "Extras" 
menu. Then, enter one of the following passwords to unlock the corresponding 
bonus when another game is started or a saved game is resumed. Note: The iPod 
songs will become available when the Mk II can first be used.

  "Desperate Chase" iPod song: Enter "THOMAS" as a password. 
  "Gekko" iPod song: Enter "GEORGE" as a password. 
  "Midnight Shadow" iPod song: Enter "THEODORE" as a password. 
  "Mobs Alive" iPod song: Enter "ABRAHAM" as a password. 

Otacon codes:
------------- 
In Act 4: Shadow Moses, Nuclear Warhead Storage B2, when at Otacon's office, he 
will ask you for the code. Enter one of the following codes instead of the one 
that Otacon mentions to get the corresponding bonus:

  100,000 DP: Enter "14893" as a code. 
  20% off at store: Enter "12893" as a code. 
  "Opening - Old L.A. 2040" iPod song: Enter "78925" as a code. This song 
  increases Snake's accuracy. 
  "Policenauts Ending" iPod song: Enter "13462" as a code. This song causes 
  soldiers held by Snake to fall asleep when touched. 

Bonus weapons:
-------------- 
Successfully complete the indicated task to unlock the corresponding weapon:

  Desert Eagle, Long Barrel: Get the Fox Emblem. 
  MGL-140 grenade launcher: Defeat Raging Raven. 
  MK 23: Search under the first truck you see in Act 4. 
  Patriot Future Assault Weapon: Successfully complete the game with a "Big 
  Boss" rank. This weapon has infinite ammunition. 
  Rail Gun: Defeat Crying Wolf. 
  Race Gun pistol: Successfully complete the game. 
  Solar Gun: Collect the five statues (the four Battle Beauties and Frog 
  Soldier/Haven Troopers) with non-lethal means on their respective idols. 
  Thor 45-70: Get the Fox Hound Emblem. 
  World War I pistol: Get the Hound Emblem. 

Bonus ammunition:
----------------- 
Successfully complete the game to unlock the following ammo for purchase from 
Drebin:

  Emotive Cry 
  Emotive Laughter 
  Emotive Rage 
  Emotive Scream 
  Smoke Grenade Blue 
  Smoke Grenade Green 
  Smoke Grenade Red 
  Smoke Grenade Yellow 

Bonus equipment:
---------------- 
Successfully complete the indicated task to unlock the corresponding piece of 
equipment:

  Bandanna: Successfully complete the game without killing anyone, including 
  Bosses. Alternately, purchase it from Drebin for 5 million Drebin Points after 
  starting another game session after completing the game. This item gives you 
  infinite ammunition.
  Digital Camera: It is found in the Nomad vehicle during the mission 
  intermission. Note: It will contain bonus photos if you wait until Act 4 to 
  get the camera.
  Mantis and Sorrow Dolls: Defeat Screaming Mantis.
  Scanning Plug S: Log more than ten hours of online play time on the same 
  profile as your single player game to unlock it for purchase from Drebin.
  Stealth Item: Successfully complete the game without instigating an alert. 
  Note: You can trigger a caution.

Bonus face paint:
----------------- 
Successfully complete the indicate task to unlock the corresponding face paint:
  Big Boss: Get the Big Boss Emblem. When you wear this mask, it causes enemies 
  near you to cower in fear and/or run away screaming. 
  Corpse: Use over 41 continues in a single playthrough. 
  Crying Wolf: Defeat Battle Beauty (human form) Crying Wolf by non-lethal 
  means. 
  Drebin: Acquire and keep over 60 weapons. 
  FaceCamo: Defeat Battle Beauty Laughing Octopus. This mask functions like the 
  OctoCamo suit, but just on your head. 
  Laughing Octopus: Defeat Battle Beauty (human form) Laughing Octopus by 
  non-lethal means. 
  Metal Gear Solid Snake: Successfully complete Act 3. 
  Otacon: Shock or run into Otacon at high speed with Metal Gear Mk. II during 
  an interactive mission brief. 
  Raging Raven: Defeat Battle Beauty (human form) Raging Raven by non-lethal 
  means. 
  Raiden A: Shock or run into Sunny at high speed with Metal Gear Mk. II during 
  an interactive mission brief. 
  Raiden B: Shock or run into Naomi at high speed with Metal Gear Mk. II during 
  an interactive mission brief. 
  Roy Campbell: Shock or run into Campbell at high speed with Metal Gear Mk. II 
  during an interactive mission brief. 
  Screaming Mantis: Defeat Battle Beauty (human form) Screaming Mantis by 
  non-lethal means. 
  Young Snake: Successfully complete Act 2. 
  Young Snake with bandanna: Successfully complete Act 2. 

Bonus costumes:
--------------- 
Successfully complete the indicate task to unlock the corresponding costume:

  Altair's Rags (Assassin's Creed): Get the Assassin's Emblem.
  Business Suit: Successfully complete the game.
  Civilian clothes: Start the Eastern Europe level.
  Corpse Camo: Use over 41 continues in a single playthrough.
  Metal Gear Solid optical camo: Successfully complete the game without going 
  into alert phase. Alternately, purchase it from Drebin for 5 million Drebin 
  Points after starting another game session after completing the game. This 
  camo makes you completely invisible.
  Middle East militia disguise: Go to the Middle East militia safe house.
  South American militia disguise: Go to the South American cove valley village.

iPod songs:
----------- 
Successfully complete the indicated task to unlock the corresponding song on 
Snake's iPod. Certain songs have an additional secret effect when played during 
the game.

  Beyond the Bounds: In Act 4: Shadow Moses, Tank Hangar, after power is 
  restored, return to the upper catwalk, and explore all the rooms. This song 
  increases stun damage done by Snake from non-lethal weapons.
  Big Boss: Get the Big Boss Emblem. This song increases stun damage and Snake's 
  accuracy.
  Bio-hazard: In Act 3: Europe, Midtown, hold-up a resistance soldier and body 
  search him. This song causes soldiers held by Snake to scream.
  Destiny's Call: Received randomly from an allied or neutral militia or rebel 
  soldier after Snake gives them a healing item. This song causes soldiers held 
  by Snake to become enraged.
  Flowing Destiny: In Act 4: Shadow Moses, Canyon, before leaving the canyon 
  area, examine the rocky walls for a hole hiding the song. This song causes 
  soldiers held by Snake to weep.
  The Fury: In Act 2: South America, Cove Valley Village, search inside the 
  fire-ravaged house. This song causes soldiers held by Snake to become enraged.
  MGS 4 Love Theme/Action: Received randomly from an allied or neutral militia 
  or rebel soldier after Snake gives them a healing item. This song causes 
  soldiers held by Snake to weep.
  Opening - Old L.A. 2040: In Act 4: Shadow Moses, Nuclear Warhead Storage B2, 
  input "78925" into Otacon's lab computer. This song increases Snake's accuracy.
  Policenauts Ending: In Act 4 Shadow Moses, Nuclear Warhead Storage B2, enter 
  "13462" into Otacon's lab computer. This song causes soldiers held by Snake to 
  fall asleep when touched.
  Rock Me: In Act 2: South America, Confinement Facility, search the island in 
  the south-eastern quadrant. This song increases the amount of life recovered 
  from items and other means.
  Sailor: In Act 2 South America, Vista Mansion, look between the east wall and 
  a cargo container. This song increases the amount of life recovered from items 
  and other means.
  Show Time: Received randomly from an allied or neutral militia or rebel 
  soldier after Snake gives them a healing item. This song causes soldiers held 
  by Snake to scream.
  Snake Eater: Get all 40 game clear Emblems. This song increases the amount of 
  life recovered from items and other means.
  Subsistence: Play one game of Metal Gear Online, starting the match with at 
  least two players. This song increases Snake's accuracy.

Emblems:
--------- 
Successfully complete the indicated task to unlock the corresponding Emblem:

  Ant: Shake 50 enemies for items.
  Assassin's: Successfully complete the game with killing more than 50 enemies 
  with the knife, having over 50 CQC holds, and getting discovered less than 25 
  times.
  Bear: Choke 100 enemies to death.
  Bee: Use the Scanning Plug S or Syringe on 50 enemies.
  Big Boss: Successfully complete the game on the hardest difficulty without 
  dying, instigating no alerts, killing no enemies (including Bosses), using no 
  life recovery items, using no stealth suit or bandanna special items (can 
  possess, but not activate), and with a completion time of less than 5 hours.
  Blue Bird: Give friendly soldiers 50 items.
  Centipede: Get fewer than 75 alert phases, fewer than 250 kills, and use over 
  25 continues.
  Chicken: Get over 150 alert phases, over 500 kills, use over 50 continues, use 
  over 50 recovery items, and complete the game in over 35 hours.
  Cow: Activate over 100 alerts.
  Crocodile: Have over 400 kills.
  Eagle: Get 150 headshots.
  Fox: Successfully complete the game on the Naked Normal or higher difficulty 
  without dying, instigating no more than five alerts, killing no enemies 
  (including Bosses), using no life recovery items, using no stealth suit or 
  bandanna special items (can possess, but not activate), and with a completion 
  time of less than 6 hours.
  Fox Hound: Successfully complete the game on the Big Boss Hard or higher 
  difficulty without dying, instigating no more than three alerts, killing no 
  enemies (including Bosses), using no life recovery items, using no stealth 
  suit or bandanna special items (can possess, but not activate), and with a 
  completion time less than 5 hours and 30 minutes.
  Frog: Dive or roll 200 times.
  Gecko: Press against walls for a total of one hour.
  Giant Panda: Successfully complete the game after 30 cumulative hours of game 
  play.
  Gibbon: Hold up 50 enemies.
  Hawk: Be admired by 25 friendly soldiers.
  Hog: Get 10 combat highs.
  Hound: Successfully complete the game on the Naked Normal or higher difficulty 
  without dying, instigating no more than three alerts, killing no enemies 
  (including Bosses), using no life recovery items, using no stealth suit or 
  bandanna special items (can possess, but not activate), and with a completion 
  time less than 6 hours and 30 minutes.
  Hyena: Pick up 400 dropped weapons.
  Inch Worm: Crawl on the ground for a total of one hour.
  Little Gray: Collect all 69 weapons.
  Lobster: Crouch for a total of 2 hours and 30 minutes.
  Rabbit: Look at 100 Playboy pages.

Bonus combat vests:
------------------- 
Successfully complete the game to unlock new combat vests.

Big Boss Extreme mode:
---------------------- 
Successfully complete the game to unlock the Big Boss Extreme difficulty.

Replay bonus:
------------- 
Successfully complete the game, and save when prompted to create a cleared saved 
game file. Start another game session, encounter Metal Gear II in Act 1, and 
load the cleared saved game file to get your Drebin Points, weapons, ammunition, 
items, and special items from your previous game.

Alternate ending:
------------------ 
If you fight Mantis with a Sixaxis controller, the ending is different than if 
you were using a DualShock 3 controller.

Infinite Drebin Points:
----------------------- 
First, acquire the drum can. You do this by finding the soldier that is hiding 
in the can, and using it as a bathroom. After that, go up ahead a few feet, 
where you will see three crates. When you have gone past them, you will see just 
two crates. You will also see about three rebel soldiers fighting. One is 
carrying an RPG and the other two have machine guns. They will die and respawn 
continuously. You will have a chance to pick up the RPG after the soldier has 
died three times. Do so because each RPG is worth 6,000 Drebin Points. The 
important thing is to stay anywhere behind the two crates, otherwise the trick 
will not work. Going further than the two crates will stop the respawning loop 
of the soldiers dying. The only way to get the RPG without breaking the 
respawning loop is to use the Mk II.

Cheaper Drebin prices:
---------------------- 
Set the PS3 system date to a Wednesday or Sunday, and Drebin will have cheaper 
prices. Additionally, all of Drebin's prices are cut by 50% during Act 5.

Extra battery:
-------------- 
Save the game during Act 1. Go to the Mission Briefing screen, and select the 
saved game from Act 1. Press Square to control the Mk II while on the plane. 
Move the Mk II upstairs, and search for an extra battery. Collecting it will 
double the operating life of all battery-powered devices in the game.

Statue locations:
----------------- 
The statues required to unlock the Solar Gun can be found at the following 
locations:

  Frog: In Act 1: Middle East, Advent Palace garage, atop the Nomad vehicle. 
  Octopus: In Act 2: South America, in the Research Lab Boss room, upper right 
  room. 
  Raven: In Act 3: Europe, on the top floor of the human phase of the Boss 
  fight. 
  Wolf: In Act 4: Shadow Moses, behind Snake's starting spot in the human phase 
  of the Boss fight. 
  Mantis: In Act 5: Outer Heaven, near the northern-most door during the human 
  phase of the fight. 

Audio flashbacks:
----------------- 
Experience the following audio flashbacks to get 1,000 Drebin Points for some of 
them:
  Find the crop circle near the river while tracking Naomi in Act 2 after the 
  Laughing Octopus fight (flashback of the Colonel acting strangely in Metal 
  Gear Solid 2).
  Find the Hind (flashback of the end of the Hind confrontation).
  The middle of the helipad (flashback of Hind D speech).
  The small shack to the West of the area (flashback of "A surveillance 
  camera?!").
  Enter through either of the vents instead of the door (flashback Master 
  Miller's introduction).
  Stand near the tank hangar's door (flashback of Meryl's "Where I can see you" 
  speech).
  Stand in the decontamination room before the hallway to Otacon's office 
  (flashback of Cyborg Ninja fighting Genome Soldiers).
  Inside Otacon's lab (flashback of Grey Fox's introduction).
  Stand in the filled-in trench leading up to the Comm Towers (flashback of 
  Meryl telling Snake to continue without her).
  Climb as far as you can up the Comm Tower nearest where you enter and walk 
  around (flashback of beginning of the Hind confrontation).
  In front of the other Comm Tower, facing the exit (flashback of Otacon's "What 
  are you fighting for?" speech).
  Stand near the door leading back to the room where you fought Vulcan Raven 
  (flashback of Raven's final speech).
  In Shadow Moses, near the elevator (flashback of Infiltration speech).
  Return to the crashed Hind chopper after the Crying Wolf fight (flashback of 
  Liquid Snake being shot down).
  Aim the Mk.23 SOCOM while at Shadow Moses (Snake will say "Just like old 
  times").
  Move the camera view directly overhead and move around (Snake will say "Just 
  like old times").

Control opening commercials:
---------------------------- 
When starting a new game, you are shown two random commercials. You can change 
the channel by pressing Up and Down to get new commercials. There is also a 
Hideo 1 and Hideo 2 channel, which are like Video 1 and 2.
At the start of the game when the commercials are on, you can press X to cycle 
through different channels. You can see a segment where David Hayter is being 
interviewed wearing a Solid Eye.

Control intermission sequences:
------------------------------- 
During an intermission sequence, press D-pad Up to zoom the camera in, then use 
the Right Analog-stick to pan the camera around. The harder you press Up, the 
more zoomed in the camera view. Also, some intermission sequences have prompts 
to see it through Snake's eyes by holding L1 (look for the icon at the top left 
of the screen) or view flashback images by repeatedly tapping X when a prompt 
appears (look for the icon at the top right of the screen). You can also pause 
an intermission sequence by pressing Start.

Intermission sequence extras:
----------------------------- 
During the following intermission sequences, press L1 to see secret events:
  Laughing Octopus: Laughing Octopus quickly leaps away outside the window 
  during one of the L1 sequences when you first meet Naomi.
  Naomi's chest: In Act 2, after Snake loses his Psyche when Namoi tells him how 
  long he has, press L1 to look at her chest and recharge Snake's Psyche.
  Naomi upskirt: In Act 2, when Snake's talking to Naomi and drops his 
  cigarette, use the hidden L1 option to look up her skirt.
  Psycho Mantis' ghost: During the first intermission sequence with Beauty and 
  the Beast, after using the option to look through L1, look to the left to see 
  the ghost of Psycho Mantis.
  Sorrow: During the Psycho Mantis intermission sequence, keep L1 held. When 
  Psycho Mantis disappears, you will hear Sorrow say something. Hold L1 (even 
  though you are not prompted), and you will see Sorrow. Press X to start a 
  flashback.

Listening to radio during briefings:
------------------------------------ 
During the mission briefings, touch the the radio on the table upstairs with the 
Mk II, and it will play music.
By switching the radio on and off in Act 4, you will get different songs, 
including a remixed version of the "Love Theme" from Super Smash Bros. Brawl and 
the ending theme from Policenauts.

Reset OctoCamo appearance:
-------------------------- 
Shake the Sixaxis controller to return Snake's OctoCamo to its neutral (black 
and blue) appearance.


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