Lethal Skies FAQ – Playstation 2

Lethal Skies FAQ - Platform: Playstation 2

By: Scott Dumblauskas
Version 4.2

Table of Contents
     1) Intro
     2) Controls
     3) G-simulator
     4) Game basics
     5) Planes
     6) Weapons
     7) Pilots
     8) Mission walkthroughs
     9) FAQ's
    10) Secrets and stuff like that there
     11) Thanks to section and contact info

1) Intro
     Well my second Faq... another flight game. Well anyway, the game play
is
very good, very realistic, and sometimes too realistic. Basically a
catastrophe has caused most of the world to become uninhabitable due to
flooding, but that never seems to keep people from wanting to take over the
world. That's where you come in. you are part of the elite SW squadron.
Basically you are called upon whenever there's something that some guy
doesn't want to deal with. That's it for the brief overview.

2) Controls
     Start - pause, bring up GPS map
     Select - change views
     Left Analog - fly the plane
     Right Analog - view the surroundings
     L3 - not used
     R3- look back
     Triangle - change weapon
     Square - change target
     X - fire vulcans
     Circle - fire missile
     R1/L1 - thrust up/down respectively
     R2/L2 - yaw right/left respectively
     Up/Down on d-pad - change radar range
     Left/Right on d-pad - add or take away radar details

3) G-simulator
     A feature unique to this game (and real life) is the "G-simulator".
When
active, reactions that normal pilots would feel whilst doing a high-g turn
or
dive become apparent. For instance, doing a hard turn at mach 1.1 will cause
the screen to go black, nearly to the point that you cannot see. I
personally
don't use it, but it is a nice feature to incorporate into an already
realistic game.

4) Game basics
     This game is very different from the Ace Combat series that Namco has
out. The flight physics are very close to real life, you no longer have the
luxury of 70+ missiles like in the Ace Combat series, and the missions have
been toned down to represent real life encounters (i.e. no player vs. 50+
targets). Another unique thing is the chaff and flare system to this game.
When a missile is fired at you, or at the enemy, the plane automatically
releases a chaff or flare to divert the missile. Very handy, but don't
become
too dependant on them as you never have a lot of them. Locking on to enemies
takes time, too. Once you have an enemy in your sights, it will take time
for
the computer to actually lock onto the target. The speed is dependant on the
plane's FCS (fire control system). Damage is another different thing in this
game. Any one of 5 areas (4 on some planes) can be damaged, each with
different results. The five areas are the wings, fuel tank, FCS, and
engine(s). Damage to the wings reduces maneuverability, damage to the fuel
tanks causes fuel to leak and thereby reducing the amount of time you have
in
the air, damage to the FCS causes lock-ons to take longer and eventually
become non-existent and damage to the engines causes the thrust to be less
effective. Fuel is another thing that was implemented in this game. The
restriction on how long you can stay airborne depends on how much fuel you
have, as well as not failing the mission. Well that's pretty much all you
need to know about the game upfront, now on to the real deal.

5) Planes
Note, this list is incomplete; it will be updated when I get the planes.
Blank "How to unlock" lines state that I have the aircraft, but forgot how
to
unlock it.
     F-14D "Super Tomcat"
     Chaff/Flares - 4
     Pylons    W - 0, S - 4, M - 4, L - 0
     Stats
     Speed 5       Vulcan 5
     Mobility 2     FCS 5
     Range 4       Stealth 0
     How to unlock: N/A

     F-16 "Fighting Falcon"
     Chaff/Flares - 4
     Pylons W - 2, S - 2, M - 4, L - 1
     Stats
     Speed 4       Vulcan 6
     Mobility 2     FCS 5
     Range 3       Stealth 0
     How to unlock: N/A

     X-16 "Haggard"
     Chaff/Flares - 8
     Pylons W - 2, S - 2, M - 4, L - 1
     Stats
     Speed 8       Vulcan 10
     Mobility 8.5  FCS 10
     Range 3       Stealth 4
     How to unlock: Mission 6, blow up mansion, complete mission

     F/A-18E "Super Hornet"
     Chaff/Flares - 6
     Pylons W - 2, S - 2, M - 4, L - 1
     Stats
     Speed 5       Vulcan 7
     Mobility 4     FCS 7
     Range 1.5    Stealth 4
     How to unlock: N/A

     F-15E "Strike Eagle"
     Chaff/Flares - 6
     Pylons W - 0, S - 4, M - 4, L - 1
     Stats
     Speed 7       Vulcan 7
     Mobility 5     FCS 7
     Range 2       Stealth 0
     How to unlock:

     F-22 "Raptor"
     Chaff/Flares - 8
     Pylons  W - 0, S - 4, M - 4, L - 0
     Stats
     Speed 7       Vulcan 9
     Mobility 7     FCS 10
     Range 6.5    Stealth 10
     How to unlock: Mission 17, complete and S rank

     F-25 "Black Owl"
     Chaff/Flares - 10
     Pylons  W - 0, S - 4, M - 4, L - 0
     Stats
     Speed 8.5     Vulcan 10
     Mobility 10    FCS 10
     Range 6        Stealth 8.5
     How to unlock: Could be Mission 7 destroy land carrier before F-25
takeoff, not sure

      YF-23 "Black Widow"
     Chaff/Flares - 8
     Pylons W - 0, S - 2, M - 2, L - 1
     Stats
     Speed 6.5     Vulcan 10
     Mobility 7     FCS 10
     Range 2       Stealth 10
     How to unlock: Mission 11, complete and land

     EF-2000 "Typhoon"
     Chaff/Flares - 6
     Pylons W - 0, S - 6, M - 4, L - 1
     Stats
     Speed 4.5     Vulcan 5
     Mobility 5    FCS 7
     Range 3       Stealth 5
     How to unlock: Mission 12 within time limit

     Jas39 "Gripen"
     Chaff/Flares - 8
     Pylons W - 2, S - 4, M - 2, L - 1
     Stats
     Speed 5       Vulcan 6
     Mobility 5     FCS 7
     Range 3       Stealth 3.5
     How to unlock:

     Mig-29 "Fulcrum"
     Chaff/Flares - 6
     Pylons W - 0, S - 4, M - 2, L - 1
     Stats
     Speed 5       Vulcan 5
     Mobility 3     FCS 5
     Range 2       Stealth 0
     How to unlock:

     Su-27k "Flanker"
     Chaff/Flares - 8
     Pylons W - 2, S - 4, M - 4, L - 1
     Stats
     Speed 5        Vulcan 5
     Mobility 4.5   FCS 10
     Range 6.5     Stealth 2
     How to unlock:

     S-37 "Berkut"
     Chaff/Flares - 10
     Pylons W - 0, S - 4, M - 4, L - 1
     Stats
     Speed 6       Vulcan 10
     Mobility 10    FCS 10
     Range 4        Stealth 8
     How to unlock: Mission 14 complete and land

6) Weapons

     AIM9M Sidewinder
     Weight  86 kg
     Power  10
     Speed  6
     Range  5
     Available on W, S and M pylons.

     AIM120 AMRAAM
     Weight  228 kg
     Power  7
     Speed  9
     Range  10
     Available on S and M pylons.

     AA11 Archer
     Weight  105 kg
     Power  9
     Speed  7
     Range 6
     Available on W, S and M pylons.

     AA12 Kegler
     Weight  200 kg
     Power  4.5
     Speed  10
     Range  10
     Available on S and M pylons.

     AIM900 Viper (multi missile)
     Weight  120 kg
     Power  9.5
     Speed  10
     Range  8
     Available on S and M pylons.

     AGM65E Maverick
     Weight  210 kg
     Power  2
     Speed  5
     Range 3.5
     Available on S, M and L pylons.

     AGM88 Karm
     Weight  400 kg
     Power  5
     Speed  8
     Range 7.5
     Available on M and L pylons.

     AS10 Karen
     Weight  200 kg
     Power  1
     Speed  5
     Range 4.5
     Available on S, M and L pylons.

     AS14 Kegde
     Weight  350 kg
     Power  7
     Speed  7
     Range 6
     Available on M and L pylons.

     AGM900 Tarantula (multi missile)
     Weight  300kg
     Power  10
     Speed  9.5
     Range 5
     Available on M and L pylons.

     AAG700 Newt (all purpose)
     Weight  300
     Power  2
     Speed  7
     Range 3
     Available on W, S and M pylons.

     LAU68 Rocket
     Weight  250kg
     Power  1
     Speed  4.5
     Range 2
     Available on M and L pylons.

     Fuel Tank (adds 3000 liters of fuel to reserves)
     Weight  2340 kg
     Power  N.A.
     Speed  N.A.
     Range  N.A.
     Available only on L pylon.
7) Pilots

     Jake
     Age  25
     Lv  7
     ATA  8
     ATG  6

     Grace
     Age  21
     Lv  7
     ATA  10
     ATG  2

     Doug
     Age  26
     Lv  7
     ATA  4
     ATG  8

     Nandini
     Age 28
     Lv  7
     ATA  2
     ATG  10

     Martin
     Age  24
     Lv  8
     ATA  6
     ATG  7

8) Mission walkthroughs

Note: I am missing some secret planes and stuff like that there. Soooooo...
feel free to tell me EXACTLY how you unlocked some things, and then if they
are true, they will get posted here and your name will be in the "Thanks to"
section.

Mission 1) The Messenger
"The Messenger"
Location: N.Y. Sea
Weather: Clear
Time: 11:00 EST
Type: Destroy Ship
Mission target mission time: 3 mins

Enemy info
     F-14D x 4; chaff/flare x 1; 16AAM/0AGM
     DDG60 x 2; vulcan/SAM
     Salvage x 3; none; MISSION CRITICAL

Wingman
     Jake; any plane; attack all
     Grace; any plane; attack air

Your weapons: try to fit as many AGM900's onto the plane of your choice,
they
make the mission very easy. with the other pylons, pack on at least one set
of sidewinders, or sidewinder equivalent missiles. Don't take the newt
missiles that HQ says are the best for the mission, they suck.

Walkthrough: Ahhhhh. The first mission. Well to start you have to perform a
take off. Just floor the throttle and as you take off, make sure not to
crash
into the water. The mission is very straightforward. Take out the 3 salvage
boats. But that won't get you the better ranks. To get better ranks, kill
the
other boats, and down at least 2 enemy tomcats. A note on the multi
missiles.
Its best to fire them from nearly their maximum range so if they do lock
onto
more than one target, they have enough time to split and track those
targets.

Mission 2) Frontier Century
"On wings of escape"
Location: Nazca
Weather: Clear
Time: 10:00 Local time
Type: Strike
Mission target time: 3 mins

Enemy info
     F-16 x 4; chaff/flares x 1; 16AAM/0AGM
     Gepard x 20; vulcan
     Parabola(1) x 3; MISSION CRITICAL
     Parabola(2) x 4; MISSION CRITICAL

Wingman
     Jake; any plane; attack ground
     Grace; any plane; attack air

Your weapons: Again, as many AGM900's as the plane can handle, as well as
the
usual air-to-air missiles. Try to experiment with the mid range air to air
missile. It enables you to have the "first look, first shot, first kill"
capabilities at some times, and in later levels can save your tail. A fuel
tank is not a good choice right now.

Mission walkthrough: Well still the missions is not that hard, but getting
there. the AGM900's will speed up the mission by a lot. None of the gepards
are away from the arrays, so look for the groups, lock and fire away. One
AGM900 should be enough to down the parabolas. Start downing planes as you
see fit. They are more of a nuisance than anything right now. No landing so
once the mission is done, on to the next one.

Mission 3) Easter Parade
"Supply Convoy"
Location: Pacific Ocean
Weather: Foggy
Time: 11:00 OST
Type: Escort
Mission Target time: 4 mins

Enemy info
      Mig29 x 6; chaff/flare x 2; 4 AAM/16AGM
     Reinforcements

Wingman
     Jake; any plane; attack air
     Grace; any plane; attack air

Your weapons: Air-to-air weapons. Your best bet is to pack on a couple of
AAM900s and some mid range missiles to make the mission a little easier.
This
is also a good time to get accustomed to the vulcan in air-to-air combat.

Mission walkthrough: The first real air superiority mission. By this time
you
should be confident in your skills to shoot stuff with a missile, if not,
well go and get some confidence. Having the mid range missiles will make the
mission go very quickly. Note that this mission is an escort. If the ships
sink, you're sunk. If you hear the operator say something like "friendly
ship
under attack" find whatever plane is attacking the ship and make sure it
learns the hard way that messing with you will be the last mistake of his
life. Reinforcements will come after the initial mig's are downed. After you
down them, you will be prompted to land, that is if the carrier is not
destroyed. If it is, the mission will just end. If you can't  seem to land,
pause and select give up. The mission will end by doing that.

Mission 4) Jetroller Destruction
"Jetroller Destruction"
Location: Alaska
Weather: Clear
Time: 18:00 AHST
Type: Deep Strike
Mission target time: 4 mins

Enemy info
     Tiger x 6; chaff/flare x 0; 6 AAM/ 10 AGM
     DDG60 x 2; vulcan/SAM
     Lab; MISSION CRITICAL

Wingman
     None

Your weapons: Again, as many AGM900 as possible, they make taking out the
lab
quick and painless. The Tigers should be shot down with guns, as it is the
easiest way to down them given the terrain.

Mission walkthrough: OK, I'm going to find whoever thought that canyon
flight
missions are fun and personally yell at them. Ok, well enough of that. Well
first things first... DO NOT EXIT THE CANYON AT ANY COSTS!!!!!!!! Doing so
will
make the mission a failure. As far as I've seen the best way to do the
mission, not for ease but for rank, is to head right to begin with, then
head
up the middle to the lab. The lab is not all that hard to destroy, given
some
things. First, make sure that when the tarantulas split that you give them
enough room for all of them to hit. And second that the massive amounts of
flak it sends your way don't hit you. If you can deal with nearly no
maneuvering room, you can do this mission. And if it seems hard, don't
worry;
it took me a lot of time to get the better ranks on this mission.

Mission 5) Belzebub
"Retaliation"
Location: Texas Snowfield
Weather: Clear
Time: 6:00 CST
Type: Intercept
Mission target time: 4 mins

Enemy info
     F-16 x 4; chaff/flare x 4; 4 AAM/ 11AGM
     Huge Weapon; Gun x 2(one on each side); Rotor x 4
Wingman
     Jake; any plane; attack air
     Grace; any plane; attack air
     Doug; any plane; attack air

Your weapons: Pack in as many air-to-air missiles as possible. If you do
feel
the need to get the AAM900 save them for the huge weapon. (Trust me on that
one!!)

Mission walkthrough: The initial attack should not be a problem, but the
huge
weapon is a very huge (sorry bad pun) problem. Initially the only targets
will be its 2 guns, one on each side. After those are destroyed, its four
rotors will be its main targets. Attacking from above it is the best course
of action against it. This is where any AGM900s come in handy. They make
quick work of the beast. Also in the mission there is a chance for you to
refuel. Its not that hard, but catching up with the KC-17 is a tough feat.
To
refuel, match speed with the tanker and get close. A red crosshair will
appear, keep that on screen for a couple of seconds and you will
automatically do the rest. Whilst refueling, don't fire any weapons or the
tanker will detach you. This is where the missions pick up in difficultly.
From here on out, luck is just as important as any missile or amount of
skill
you have.

Mission 6) New Beginning
"High Fortress"
Location: The Pyrenees
Weather: Clear
Time: 10:00 WET
Type: Escort
Mission target time: 3 mins

Enemy info
     F-16 x 4; chaff/flare x 1; 14 AAM/ 0 AGM; MISSION CRITICAL
     Reinforcements; usually F-15 x 2; MISSION CRITICAL

Wingman
     Jake; any plane; attack air
     Grace; any plane; attack air
     Doug; any plane; attack air

Your weapons: Air-to-air only. Again, try to get the mid-range missiles for
the easy kills. Also, if your plane has an "L" pylon, attach either rockets
or the AGM900. Again you'll have to trust me on that one.

Mission walkthrough: OK, you know how I told you that if you could pack the
AGM900 missiles, here's why. Near the start of the mission there's a
mansion.
Blow it up! Yes, you heard me right, blow it up. Doing so and then getting A
or better ranking unlocks the X-16S. Now onto the mission. After the
escorted
realizes that it's in danger, it will dive to the deck. But that's not going
to help you. The first couple of enemies are not a problem, but the
reinforcements are. They approach nearly unchecked by anyone. They are a
real
threat to the mission. Down them the instant they show to make the mission
go
easier. Again, if the escorted goes down, you fail.

Mission 7) Death City
"Dust Cloud"
Location: Tokyo Desert
Weather: Thunderstorm
Time: 11:00 JST
Type: Strike
Mission target time: 3 mins

Enemy info
     Mig29 x 2; chaff/flare x 2; 10 AAM/ 0 AGM
     F-25 x 1; chaff/flare x 8; 14 AAM/ 0 AGM; MISSION CRITICAL (sort of)
     Huge Weapon; Pod x 6, Drive x 4, Bridge x 1; vulcan/SAM
     Reinforcements

Wingman
     Jake; any plane; attack air
     Grace; any plane; attack air
     Doug; any plane; attack ground

Your weapons: The multi missiles get a lot of work here. But also pack some
air-to-air weapons in case something goes horribly wrong.

Mission walkthrough: First, break toward the right. Get a good angle on the
huge weapon, preferably one that allows one AGM900 to destroy all the pods.
After they are all destroyed, the drives become the targets. They are low to
the ground and kind of hard to destroy because they have a lot of armor.
Take
the front ones down first, and then take out the back two. After those are
destroyed, the bridge becomes the only target. Destroy it fast. Now you're
probably wondering, "Where is the F-25??" Well there's the tough one. By not
destroying the huge weapon fast enough, the F-25 will takeoff and motor it
out of the area. Trust me, if you see that it's going to launch, don't worry
about the land weapon, get those air-to-air missiles ready fast and blast
that thing to pieces. It's way too fast for you to hesitate for a "good"
shot, just fire missiles like crazy. It's way easier to just destroy the
land
carrier.

Mission 8) Power Balance
"Defending Digs"
Location: Southeast Asia
Weather: Clear
Time: 20:00 Local time
Type: Intercept
Mission target time: 1 min 30 secs

Enemy info
     B-2 x 2; chaff/flare x 8; 0 AAM/ 16 AGM; MISSION CRITICAL
     Mig29 x 2; chaff/flare x 2; 8 AAM/ 0 AGM
     Tiger x 4; chaff/flare x 1; 2 AAM/ 4 AGML MISSION CRITICAL
     Reinforcements, B-2 and Tiger

Wingman
     Jake; any plane; attack air
     Grace; any plane; attack air
     Doug; any plane; attack air

Your weapons: Hmmmm. Let's think about this for a second... You vs. a lot of
airborne threats. Again, mid-range and multi's make the mission easier.

Mission walkthrough: OK, get on defense. If all the rigs are destroyed, you
fail. The B-2's can take a good amount of hits before buying the farm, but
however they go down easy after a couple missiles. The Tigers are more of a
threat due to the fact they can hover and pound the ever loving crap out of
all the rigs all the time. Prioritizing is a skill you will have to learn
here, very fast. If at all possible, take out the Tigers with your vulcans,
save the missiles for the B-2's.

Mission 9) Whitestorm
"Whitestorm"
Location Alps
Weather: Snowstorm
Time: 10:00 WET
Type: Strike
Mission target time: 3 mins

Enemy info
     Mig 29 x 4; chaff/flare x 2; 10 AAM/ 0 AGM; MISSION CRITICAL
     Tiger x 4; chaff/flare x 2; 8 AAM/ 0 AGM
     Gepard x 9; vulcan
     SAIS x 5; SAM
     METLABO x 1
     Parabola x 4; MISSION CRITICAL

Wingman
     Jake; any plane; attack all
     Grace; any plane; attack air
     Doug; any plane; attack ground

Your weapons: Pack whatever you can onto your plane. AGM900's come in handy
vs. the ground targets, but the Mig's are a threat as well. Try to balance
your weapons to suit your needs

Mission walkthrough: Joy, people messing with weather. You don't have radar
at first, however you do get radar in areas not near the parabolas. The
easiest way to do this mission is to destroy the parabolas with AGM900's
then
for that area, you will have radar. The Tigers, again, are a nuisance. Ether
down them with guns or a wing mounted crap missile. The biggest thing about
this mission is living without the radar, however, they seem to forget that
the map isn't affected, if you get lost, press pause, and check out the map
to get your bearings. Make sure to down the Mig's if you get the chance,
they
are mission critical, and it helps to have one less missile to evade.

Mission 10) Sun Setting at Paris
"Twilight Tango"
Location: Old Paris
Weather: Clear
Time: 17:00 WET
Type: Strike
Mission target time: 2 mins

Enemy info
     Su27K x 2; chaff/flare x 2; 18 AAM/ 0 AGM
     Tiger x 2; chaff/ flare x 1; 6 AAM/ 0 AGM
     Unknown weapon; launcher x 2; cannon x 1; core x 1; vulcan/SAM; MISSION
CRITICAL

Wingman
     Jake; any plane; attack air
     Grace; any plane; attack air
     Martin; any plane; attack air

Your weapons: Pack as many AGM900s and at least one (or two) sets of AGM65
(or equivalent). Save the latter for later.

Mission walkthrough: Oh boy, here we go with the difficulty. Don't worry
about the air targets, just focus on the big walker thingy. Make sure the
multi missiles have enough room to split and track the targets for maximum
effect. The launchers on top will be the first targets. Then the cannon on
the top of the walker. Now here's where it gets tricky. The core of the
beast
is UNDER the weapon. This is where the AGM65 comes into play. Get low, as
in,
"Hi people in buildings" low. Get a good, solid, UNOBSTRUCTED lock and fire
ONE missile. The core can only be hit from certain angles, so if you see
that
it was a positive hit, fire again, if not, try the opposite side. If you run
out of missiles, pray that your gun skills are top notch, as that will be
the
only way to take it out.

Mission 11) Mission of the L.A.
"Not There"
Location: L.A. Megafloat
Weather: Clear
Time: 11:00 PST
Type: Intercept
Mission target time: 4 min 30 secs

Enemy info
     B-2 x 2; chaff/flare x 2; 0 AAM/ 16 AGM; MISSION CRITICAL
     Tiger x 2; chaff/flare x 1, 2 AAM/ 2 AGM; MISSION CRITICAL
     Reinforcements; MISSION CRITICAL

Wingman
     Grace; any plane; attack air
     Martin; any plane; attack air
     Jake; any plane; attack air

Your weapons: Lots and lots of air-to-air weapons. Conserve ammo, but down
every single plane.

Mission walkthrough: To start, takeoff from carrier. Well another defense
mission. You need to down everything very quickly. The B-2s are a big threat
because they can destroy those dome things very quickly. The Tigers are just
as much of a threat. If they get close enough, the domes are as good as
gone.
Your wingman will occasionally help out, but don't count on them. The B-2s
will fly very slowly so getting behind them is hard. Your best bet is to
snipe them from a distance with mid-range missiles. A carrier landing ends
the mission.

Mission 12) Jetroller 2
"Red Valley"
Location: West Australia
Weather: Rain
Time: 18:00 AST
Type: Deep Strike
Mission target time: 3 mins

Enemy info
     Gepard x 8; vulcan
     Launcher x 5; MISSION CRITICAL

Wingman
     None

Your weapons: Nothing but air to ground weapons. Also try to take out a
plane
with high vulcan, speed and mobility ratings.

Mission walkthrough: Well first off, I want to point out something. At the
start of the mission the operator says that there's turbulence, but all
these
high tech planes should be able to get through it. OK back to the mission at
hand. I hope you have a good hand and a lot of patience. Going counter-clock
wise will make the mission tolerable, although the first launcher may cause
a
little problem. Stick to the outside caverns. It's faster than going through
the middle. You have four minutes to do this mission before the rockets
launch so be quick. I still haven't found how to get a higher rank in the
time allowed, because I hate canyon flight and the time is restricting.
EXPERT PILOTS ONLY: You can fly over the ravine, but the turbulence is very,
very tough to fly through. but however if you can bear it, the mission
becomes a fast one.

Mission 13) Aurora Attack
"Aurora Attack"
Location: Antarctica
Weather: Clear
Time: 00:00 Local Time
Type: Destroy Ship
Mission target time: 2 min 30 secs

Enemy info
     Mig29 x 4; chaff/flare x 2; 10 AAM/ 0 AGM
     Tiger x 1; chaff/flare x 2; 6 AAM/ 0 AGM
     SAIS x 4; SAM
     Gepard x 4; vulcan
     CGT3 x 1; vulcan/SAM
     Typhoon x 3; SAM; MISSION CRITICAL

Wingman
     Doug; any plane; attack air
     Nandini; any plane; attack ground
     Martin; any plane; attack ground

Your weapons: As many AGM900s as the plane can carry, as well as all the
air-
to-ground weapons you can pack on.  The only air-to-air weapons that should
be on the plane are the ones that go on the wing pylon.

Mission walkthrough: This is a quickie. Get a good angle on all the subs and
the base and let loose all the AGM900s you got. If any subs didn't sink,
just
take them out with the other air-to-ground missiles you have. Ignore the
CGT3
and Tiger they are just distractions. Note that the subs will submerge after
a minute or so, so do the work for them, that is if you catch my drift. :)

Mission 14) Silent Touchdown
"Silent Touchdown"
Location: Amazon
Weather: Clear
Time: 6:00 Local Time
Type: Sweep
Mission target time: 3 mins

Enemy info
     Unknown x 3; unknown; MISSION CRITICAL
     Tiger x 2; chaff/flare x 2; 6 AAM/ 0 AGM; MISSION CRITICAL
     SAIS x 3; SAM; MISSION CRITICAL
     Gepard x 4; vulcan; MISSION CRITICAL
     Base x 1; various components

Wingman
    Martin; any plane; attack air
     Nandini; any plane; attack ground
     Jake; any plane; attack all

Your weapons: AGM900 and mid range air-to-air missiles make this easy.

Mission walkthrough: This really isn't that hard, but the "unknown" aircraft
are superior in the air to any plane I had at the time. However there is
only
one plane that actually has to get in the air, the others can be taken out
while they are taxing (hint, hint). You can thoroughly destroy the base if
you want, I have seen no consequences from it, except that if you damage the
runway, there will be no landing at the end of the mission. They say that if
you are detected that reinforcements will come, but I haven't seen any so
far. A landing ends the mission, provided that the runway is intact.

Mission 15) Easy Operation
"Red Lotus"
Location: North Siberia
Weather: Clear
Time: 00:00 RET
Type: Strike
Mission target time: 4 mins

Enemy info
     Plant; Gun x 4; Generator x 4; MISSION CRITICAL
     Huge weapon; Gun x 2; Rotor x 4

Wingman
     Grace; any plane; attack air
     Nandini; any plane; attack ground
     Jake; any plane; attack air

Your weapons: Pack as many AGM900s as the plane can carry. The guns can be
taken out with guns or regular missiles, but you should save the AGM900s for
later.

Mission walkthrough: And you thought it would be cold in Siberia! Well your
favorite chopper is back, and if that wasn't enough, the plant has
invulnerable SAMS. Personally I just ignore the huge weapon, but that choice
is up to you. Once you destroy the guns the interior generators become the
targets. Climb vertically and arm the AGM900s. When you go to attack the
generators, attack straight down so there is no way to miss. A couple of
AGM900s and the plant is toast. If you seem to be having problems with the
chopper, feel free to take it out, but I wouldn't waste the time. If you are
fast, it should pose no problem

Mission 16) Babel
"Babel"
Location: Tokyo Desert
Weather: Clear
Time: 17:00 JST
Type: Strike
Mission target time: 4 mins 30 sec

Enemy info
     F-25 x 4; chaff/flare x 10; 12 AAM/ 0 AGM; MISSION CRITICAL
     Gepard x 4; vulcan
     SAIS x 4; SAM
     Facilities x 1; multiple targets; MISSION CRITICAL

Wingman
     Grace; any plane; attack air
     Jake; any plane; attack air
     Martin; any plane; attack air

Your weapons: AGM900s and any other weapons you see fit. The amount of
ground
targets in this mission doesn't seem large, but they are packed tight.

Mission Walkthrough: Well, hope you picked a plane with either a lot, and I
do mean A LOT, of chaff and flares or a plane with a high stealth rating
because in this mission, every missile is headed toward you. That alone
makes
the mission very frustrating.  Now the first order you should take care of
is
using an AGM900 to destroy as many of the SAIS and Gepards as possible.
Without those, you will only see maybe one or two less missile alerts. The
targets on the towers are on the four points of the compass; so don't fret
if
you don't get clean hits on all of them. If you did happen to take along
some
air-to-air weapons, feel free to down some of the F-25's. They are top of
the
line though. The last target you will have to destroy is the station on the
ground; it's right next to the tower and doesn't take much punishment.

Mission 17) Shadow of Leviathan
"Decisive"
Location: Pacific Ocean
Weather: Clear
Time: 11:00 OST
Type: Destroy Ship
Mission target time: 6 mins

Enemy info
     Su-27k x 5; chaff/flare x 8; 6 AAM/ 7 AGM
     CVN72 x 1; vulcan; SAM; MISSION CRITICAL
     DDG60 x 2; vulcan/SAM; MISSION CRITICAL
     CG73 x 2; vulcan/SAM; MISSION CRITICAL

Wingman
     Jake; any plane; attack ground
     Grace; any plane; attack air
     Doug; any plane; attack air

Your weapons: AGM900s and any other weapons you can fit on.

Mission walkthrough: Ok, first off, forget about the fighters. Yes they pose
a threat, and yes they can end the mission, but honestly, you can end the
mission much quicker by just destroying the ships. First things first, sink
the carrier. It fires missiles like that's its job, and no missiles means no
problems. Secondly, the three ships in back are your next targets. Before
just firing missiles whenever you have the lock, take this advice. After the
carrier is sunk, break hard right (or left) and approach the last three
ships
on a perpendicular course. This way, when your AGM900s break, they will hit
more and sink more. The mission ends with a carrier landing, provided it
isn't sunk.

Mission 18) Moby Dick
"Moby Dick"
Location: Colorado
Weather: Foggy
Time: 10:00 MST
Type: Intercept
Mission target time: 4 mins

Enemy info
     YF-23 x 2; chaff/flare x 6; 8 AAM/ 0 AGM
     S-37 x 2; chaff/flare x 6; 16 AAM/ 0 AGM
     AIRCV; engine x 4; gun x 4; hatch x 2; core x 1; MISSION CRITICAL

Your wingman
     Jake; any plane; attack air
     Grace; any plane; attack air
     Martin; any plane; attack air

Your weapons: AAM900s and some rockets, possibly a set of mid range
missiles.

Mission walkthrough: The enemy is getting desperate and launching everything
at your base, and we all know what that means!! Yep a new huge weapon!! Ok,
it's up to you whether or not to down the support, but try to do it fast if
you choose to claim air superiority. The actual AIRCV is very tough, so
what's new?? The engines can only be hit from behind the plane, so get there
fast. Then guns become targets, one on the top of each engine. Then two
hatches become targets, one on the nose of the craft, one under the tail
wing. After all that, you have to destroy the core, and guess where it is,
yep you guessed it, it's inside the beast. This is where all the piloting
skills you have could save this mission. I have had luck of locking on with
a
midrange missile and killing the beast, but it has a very low rate of
success. In one side out the other, hopefully.

Mission 19) Hopeless
"In the Face of Death"
Location: Texas Snowfield
Weather: Thunderstorm with snow
Time: 06:00 CST
Type: Intercept
Mission target time: 6 mins

Enemy info
     Tiger x 4; info unknown
     Huge ground walker (x 2); launcher x 2; cannon x 1; core x 1; MISSION
CRITICAL
     Huge helicopter; gun x 2; rotor x 4; MISSION CRITICAL

Your wingman
     Jake; any plane; attack all
     Nandini: any plane; attack ground
     Martin; any plane; attack air

Your weapons: It's entirely up to you. Dependent on how you can handle the
huge weapons, take whatever you fell comfortable with.

Mission walkthrough: Let me clear the air about something... If I wanted to,
and could, I would classify this as the last mission. It's really hard,
nearly impossible without knowledge of both weapons and to top it all off,
there's no refuel. Ok, on to the mission. First off, down the Tigers with
GUNS!!! Don't waste your missiles on weaklings. By now you should be
familiar
on how to take down both the walker and the helicopter, if not... GET
FAMILIAR!!! Play, and see walkthrough for, missions five and ten for more
details. After destroying the first ground walker, the second comes in via
air transport of the huge helicopter. Not much can be said other than hope
you can dodge, shoot and keep status on your plane all at once.

Mission 20) Shining Wings
"Distant Prayer"
Location: N.Y. Sea
Weather: Clear
Time: 04:00 EST
Type: Deep Strike
Mission target time: 4 mins

Enemy info
     S-37 x 4; chaff/flare x 6; 16 AAM/ 0 AGM
     Megafloat x 1; gun x 16; gate x 2; door x 2; core x 1; MISSION CRITICAL

Your wingman
     Jake; any plane; attack all
     Grace; any plane; attack air
     Doug; attack ground

Your weapons: Your vulcans and rockets are essential. Other than that, feel
free to take whatever you want.

Mission walkthrough: Carrier takeoff into mission. It's not a deep strike
like you're used to, so don't fret. Take out the guns around the base; there
are two at each point off the compass. Then you can take out the grates to
enter the base. Fly slow, making sure to destroy the doors before you crash
into them. The core doesn't take much punishment before it goes. This is why
I consider mission 19 the last mission. This is just too easy. Watch the
ending and get your, and your wingman, stats at the end.

9) FAQ

Q) Why is this empty??
A) 'Cause people like you have to ask stuff!!

10) Secrets and stuff like that there (some may be unconfirmed)

Empty, soon to be filled

11) Thanks to section

CjayC for running the only cheat site I go to.
 for reading my Faq.
Jerseyjoe1029 for the S-37 info
Archosage for the YF-23 info
Belam75 for the EF-2000, tip on Jetroller 2, and info on F-22
Anyone else I forgot

11a) Contact info
Email - icmann@hotmail.com


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