Battle for Middle Earth - Platform: DVD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Lord of the Rings: Battle for Middle Earth FAQ/Walkthrough by Kitetsu 05 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ ___ _ _ _ / ' | '`|_||_' | | | | ||_, | | _______ _______ _____ | | .-______ -. ---- ___ | | / / | | | | | | / | | | |____ | | | | | | | | | | | | ____ / | | | | | | / / | | | |__/ / | |__ _____/ / /__| ___/______/ /______/ __ __ ___ _ _ _ / |_ ' ' | '`|_||_' | || || | | ||_, __/ | _____ ___ _______ ________ ________ ____ / / ___ | | ___ | _____ / | | | | / / |/ | | |/ | | | | | | | | / / __ | | | | | | | | | | | | |______| | | | | | | | | | | |______ | | | | | | ___| | |__ | | /____/___ ___| _______/ |______/ | |_ |___ ___________ _ ________________________________________ | THE | __/ | THE BATTLE FOR MIDDLE EARTH | ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Created by Casanova973 for "Lord of the Rings". PLEASE REMEMBER TO CREDIT! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LEGAL ~ ~LEG -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This WALKTHROUGH is (c) Jon Smith (AKA Kitetsu) 2005. All content from here on in is copyright to the aforementioned name. To request useage on another website, please email me - see the contact section. The only website this guide can be used on at the minute is: www.gamefaqs.com and it's KNOWN affliates (GameSpot and such) You can download a copy of this guide to your Hardrive for PERSONAL use. You cannot profit in anyway shape or form from this document. Thankyou. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents ~ ~ToC -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the ToC, traveller! Pick up your sword, your bow or your axe and select your destination... Section | Description | Code ------------------------------------------------------------------------------ Table of Contents | The table of contents, duh | ~TOC Introduction | My intro to the guide and game | ~INT Game Mechanics | How to play Battle for Middle Earth | ~MEC Units | Description of the units in LoTR: BFME | ~UNT Heroes | Description of the heroess in LoTR: BFME | ~HRS Upgrades | Description of the upgrades in LoTR: BFME | ~UGE Walkthrough (Good) | Walkthrough for the good campaign in Solo | ~GUD Walkthrough (Evil) | Walkthrough for the evil campaign in Solo | ~EVL Story Summary | Story for the Lord of the Rings Trilogy | ~SUM Versions | List of Versions | ~HIS Contact | Contact Me | ~@@@ ------------------------------------------------------------------------------ Section | Description | Code =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Introduction ~ ~INT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to my first PC FAQ! It is an FAQ for one of the most popular PC games at the moment, and in my opinion, the best RTS out at the moment - until AoE III, that is! Anyway, EA are continuing to churn out good Lord of the Rings spinoffs, and more are no-doubt in the works. The Third Age was a good game but the Battle for Middle Earth is even better. Although you can't really compare them as they are of different genres. They still rock though. Anyway, my guide to this will cover EVERY aspect of the game in detail, from the Live Map to the strength's and weaknesses of the different units, and of course - the Walkthrough itself. I hope you enjoy the game, the time you spend on it and my walkthrough. You deserve it for spending your well earned dosh on a well developed game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game Mechanics ~ ~MEC -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lord of the Rings: Battle for Middle Earth(tm) is an RTS game. The mechanics of most RTS games are the same - you create units and buildings (empires) and attack the enemies units and buildings (empires) until one team or the other wins. Yes, it is very easy to lose an RTS battle because most of the time, the battles are HUGE - over 200 units can be fighting at one time and if you have multiple battles going on at one time, it'll be hard to keep up. That's why this guide is here though! Controlling your units and buildings are easy - very easy in Battle for Middle Earth (BfME for short from now on). I'll give a short tutorial on every aspect in BfME in this section. _________________________________ / Selecting Units /*/ /-------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To select a single battalion or horde, simply left click on one of the members of that battlion or horde you wish to control. To gain control of say...your whole army, click somewhere and hold it down, dragging a square around the desired units. Release to have them all under ________________________________ / Buildings /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are limited building spots in BfME. In some missions the camp will be relatively small, offering only about 6 or 7 spots to build proper buildings on. Within bigger camps/cities, there are a LOT more. To build a building, left click on the desired foundation and select the building you would like to build by clicking on it's image in the mini pop-up. The building will take time to construct, but it'll be quite quick. ________________________________ / Controlling Units /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To order a unit/s to move to a certain spot on the map, select them by following the method taught in the first tutorial, then right click on the piece of land you want them to go to. To make a unit/s attack an enemy unit/s, select the unit desired with the method mentioned before. Hover over the enemy unit you wish to attack and then right click when the crosshair icon appears. ________________________________ / Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Heroes are a new concept to RTS games, and I like them. Heroes are basically the main characters from the films, and such have special powers, much more health, more capable of dealing high damage and in general, are pretty much the army themselves - on the easy level, of course. Controlling a Hero is easy, not as easy as using a normal unit because of their special powers functions. A hero may have many powers, and they will be described in the next section (Units). Using a Hero is simple, you can do their standard attacks (same as controlling a normal unit) or by using their special powers, which require you clicking on them individually, then clicking on the desired power you wish to use. Very useful, are Heroes. Although you have to level them up to gain access to better powers, they are invaluable when fighting trolls and the mumakil. ________________________________ / Upgrades /*/ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you don't upgrade your units, you'll find the later stages of the game harder than they should be. There are a couple of types of upgrade: Veterancy Upgrades and bought Upgrades. Veterancy Upgrades can be applied to buildings AND units. Over time, as units fight and buildings work, their experience becomes greater, and when the bar is full, they gain a new rank. Veterancy Upgrades can also be used with Heroes and in the first level there are Veterancy Upgrade Shields, which let you level up a hero automatically one level. Bought Upgrades are purchased with resources from the armoury or the building the unit came from. The buildings usually need ranking up before upgrades can be purchased, though. ________________________________ / Unit Merging /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unit merging is useful in ways, but won't be used to often. To merge units, select a unit and find a mergeable unit (cursor should change to show golden arrows pointing each other) and then left click to merge. Only certain units can be merged, and here they are: i) Yeoman Archer - Peasant (not much point unless you have "Draft" power) ii) Gondor Soldier - Ranger or Gondor Archer (quite useful) iii) Gondor Tower Guard - Ranger or Gondor Archer (VERY USEFUL) iv) Elvish archers - Elvish swordsmen v) Uruk-hai - Crossbow Uruks (useful) vi) Uruk-hai - Pike Uruks (meh) vii) Pike Uruks - Crossbow Uruks viii) Mordor Orcs - Orcish archers That list was taken and re-arranged from LoneEagle013's guide. If you would like it removed, please contact me LoneEagle! -- I will add more soon, I just feel the basics are pretty much covered... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Units ~ ~UNT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section is mainly taken from the manual with my opinions added on the units below the basic description. Bare in mind I haven't got too far yet, but I have got the knowledge necessary to compile a list of Units! ________________________________ / Rohan Units /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To control the plains around them Rohan commanders rely on the speed of swift steeds and the advantages of position. High above the flatlands, fortresses such as Edoras provide both clear lines of sight across the plains and firing positions for Rohan's fine archers. Against scouting parties, the swift Rohan horseman can outflank or trample them before they reach the wooden walls of the fortress. Name | Description ------------------------------------------------------------------------------ Peasants | This labourer for Rohan can repair buildings, walls and | gates. When pressed into duty, Peasants can attack, as | well. Try using your draft power to increase their Rating: Useless | fighting effectiveness. Peasants are trained at farms. ------------------------------------------------------------------------------ Rohan Warrior | The Riders of Rohan (Rohirrim) can crush smaller enemies | beneath the hooves of their fast moving steads. When Rating: Invaluable| stopped, they are able fighters. ------------------------------------------------------------------------------ Rohan Archer | Some horsemen of Rohan have acquired bows and the skills Rating: Good | to use them on horseback. ------------------------------------------------------------------------------ Yeoman Archer | The Archers of Rohan can slow the advance of any enemies | to allow the Rohirrim and footmen to finish them off. | Archers are poor in hand-to-hand combat. The Fire Arrow Rating: V. Good | increases their attack effectiveness. ------------------------------------------------------------------------------ Banner Carrier | When a Banner Carrier joins a group of Rohan Fighters, the | group gains regeneration ability (restore health over | time), a level of rank and new fighters from time to time | beneath the banner. Banner Carriers can be trained or can Rating: Invaluable| be awarded during a battle. ------------------------------------------------------------------------------ | ________________________________ / Gondor Units /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Below the peaks of the White Mountains and near the infernal Mount Doom, the people of Gondor have made their stand. Against the frequent assaults of the forces of Mordor, Gondor has raised stout defences of stone, arrow and tempered steel. Approaching enemies must first address the missiles hurled by Gondors trebuchets Name | Description ------------------------------------------------------------------------------ Soldier | When gathered in Block formation, Gondorian Soldiers are Rating: Good | a stout fighting force. ------------------------------------------------------------------------------ Archer | Gondor's Archers can work well with a group of soldiers or Rating: Good | on their own. They are accurate and persistent. ------------------------------------------------------------------------------ Knight | These Champions of Gondor can use the best weapons | produced by Gondorian blacksmiths. In Line of Wedge | formation, Knights can crush the opposition when moving at Rating: Invaluable| full speed. ------------------------------------------------------------------------------ Tower Guards | The Tower Guards defend the fortresses of Gondor from high | on the walls. In formation, they interlock shields to | create a very strong barricade. | Rating: OMG O_O | * Tower Guards can only be trained from Veteran Barracks. ------------------------------------------------------------------------------ Rangers | These men of the forest become invisible in wooded areas | and can ambush the opposition in formation. They can use Rating: Useful | arrows and bladed weapons. ------------------------------------------------------------------------------ Trebuchet | Two Gondorians man the Trebuchet on the walls of a keep. A | Trebuchet can hurl a large stone or a flaming projectile Rating: Fantastic | long distances. ------------------------------------------------------------------------------ Banner Carrier | When a Banner Carrier joins a group of Rohan Fighters, the | group gains regeneration ability (restore health over | time), a level of rank and new fighters from time to time | beneath the banner. Banner Carriers can be trained or can Rating: Invaluable| be awarded during a battle. ------------------------------------------------------------------------------ | ________________________________ / Isengard Units /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once a fortification of Gondor at the southern end of the Misty Mountains, Isengard was given to the Wizard Saruman, who came under the influence of Sauron. Saruman has razed the woods surrounding the Tower of Orthanc and has unleashed the Orc Hordes and the dreaded Uruk-hai on the surrounding peoples. To his soldiers, he has brought the wonders of mechanism and they have put them to terrible and effective use. Name | Description ------------------------------------------------------------------------------ Orc Labourer | This simple minion of Evil can gather recourses and repair | bases for Isengard or Mordor. Orc Labourers carry simple | axes than can be used in combat. They are created from Rating: ... | Lumber Mills. ------------------------------------------------------------------------------ Uruk-Hai | The terrible warriors of Isengard rampage against anything | - including Orcs. They are the most fearsome warrior horde Rating: Good | on the battlefield. ------------------------------------------------------------------------------ Pikeman | Armed with long spears, a group of Uruk Pikemen can skewer | opposing forces while charging. In this formation, Uruk | Pikeman have done terrible things to the ranks of the Rating: Good | Rohirrim. ------------------------------------------------------------------------------ Crossbowman | An Uruk Crossbowman can launch piercing iron bolts over Rating: Good | long distances. ------------------------------------------------------------------------------ Berserker | The Uruk Beserker is usually the first to climb the Siege | Ladder and is usually the last to die. These mighty | fighters wield two handed swords. Berserkers can also | light mines with their torches. Combine with Siege Ladders | for maximum wall climbing results. Rating: Brilliant | * You must have a veteran Orc Pit to train a Berserker. ------------------------------------------------------------------------------ Warg Rider | The thunder of Warg Riders can terrify even the stoutest Rating: Invaluable| of soldiers. ------------------------------------------------------------------------------ Battering Ram | A crew of Uruk's man a Battering Ram, which can pound on Rating: Good | on the gates of Rohan or Gondor. ------------------------------------------------------------------------------ Ballista | When fired, the Ballista releases a huge arrow that can | lay waste to its target. It is especially useful against Rating: Good | Castle Walls. ------------------------------------------------------------------------------ Explosive Mine | When detonated by a Berserker next to a wall or gate, the | Explosive Mine can turn the tide of a battle in an instant. | Berserkers must light their torch and touch the the Mine | after the Mine Carriers have set the mine upon the ground. | Fire arrows will also set off this bomb. | * You must have a Veteran Siege Works to develop an Rating: V. GOOD | Explosive Mine. ------------------------------------------------------------------------------ Siege Ladder | Two man crews carry this ladder up to tall walls so that | the Uruks may climb to the top. Target the top of the Rating: Good | wall with the Siege Ladder to get it into position. ------------------------------------------------------------------------------ | ________________________________ / Mordor Units /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the shadow of Mount Doom, the eye of Sauron is building a legion of ruthless minions to reclaim the One Ring. To his side, he has chained Orcs, Haradrim, Trolls and the undead Nazgul, whose reach spreads across all of Middle-earth. To acquire The One Ring, Sauron will slaughter any in his path: soldier, civilian or even his own troops, for his Orc Pits, Troll Cages and Great Siege Works provide nearly limitless weapons with which to scorch Middle-earth. Name | Description ------------------------------------------------------------------------------ Orc Labourer | This simple minion of Evil can gather recourses and repair | bases for Isengard or Mordor. Orc Labourers carry simple | axes than can be used in combat. They are created from Rating: ... | Lumber Mills. ------------------------------------------------------------------------------ Orc Warrior | For the weak Orc, there is strength in numbers. Combine Rating: OK | with Orc Archers to protect them. ------------------------------------------------------------------------------ Orc Archer | Although they are not gifted bowmen, Orc Archers can Rating: Poor | inflict damage when protected behind an Orc Battalion. ------------------------------------------------------------------------------ Haradrim Lancer | Using spears and bows, the Haradrim Lancer can cause Rating: Good | great damage from the back of a Mumakil. ------------------------------------------------------------------------------ Soldier of Rhun | The Soldiers of Rhun (Easterlings) enjoy taunting enemies | and they can gather into a Porcupine formation that is | difficult to penetrate. Rating: Good | * Easterlings can only be trained at a veteran Haradrim | Palace. ------------------------------------------------------------------------------ Mumakil | This large, four-legged Oliphant can transport Hordes on | its back, swinging it's massive tusks to clear the path. Rating: AWESOME | When hurt with flames, beware the Mumakil rampage. ------------------------------------------------------------------------------ Mountain Troll | These heavy, slow beasts of the hills can swing trees as | clubs or throw large rocks at the enemy. When wounded, Rating: Good | a Troll is the worry of all nearby units. ------------------------------------------------------------------------------ Drummer Troll | A Drummer Troll carries a drum and two sticks into battle | By keeping a steady beat, a Drummer Troll provides a | leadership bonus to all nearby units. When wounded, a Rating: Good..ish | Drummer Troll can use its drum sticks to fight back. ------------------------------------------------------------------------------ Siege Tower | A Siege Tower is powered on the battlefield by two Trolls. | Up against a defensive wall, the Siege Tower becomes the Rating: N/A | gateway to a Mordor invasion. ------------------------------------------------------------------------------ Catapult | A group of catapults can lay waste to even the walls of | Gondor itself. A catapult can fire flaming shot or other Rating: Good | projectiles, which can cause the enemy to flee in terror. ------------------------------------------------------------------------------ Banner Carrier | When a Banner Carrier joins a group of Rohan Fighters, the | group gains regeneration ability (restore health over | time), a level of rank and new fighters from time to time Rating: Invaluable| beneath the banner. ------------------------------------------------------------------------------ Battering Ram | A crew of Orcs man a Battering Ram, which can pound on Rating: N/A | the gates of Rohan or Gondor. ------------------------------------------------------------------------------ | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heroes ~ ~HRS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section I will describe the Heroes and their uses. ________________________________ / Rohan Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name | Description ------------------------------------------------------------------------------ Theoden | To all who are near, Theodon increases the rate at which | experience is gained and provides armour and damage bonus. ------------------------------------------------------------------------------ Eomer | The young captain of Rohan can deliver terrible damage | through the tip of his mighty spear. All nearby horsemen | recieve leadership bonuses and earn resources for | conquered enemies. ------------------------------------------------------------------------------ Eowyn | The niece of Theoden, Eowyn is the match of any soldier in | combat. Her spear can fell the dark creatures of Isengard | and Mordor. ------------------------------------------------------------------------------ | ________________________________ / Fellowship Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name | Description ------------------------------------------------------------------------------ Merry & Pippin | These plucky hobbits can use their Elven cloaks to become | invisible when stationary. ------------------------------------------------------------------------------ Frodo | When Frodo puts on the One Ring, he cannot be detected | except by the Nazgul and the Eye of Sauron. Frodo's short | short sword, Sting, glows when Orcs or Spiders are nearby. ------------------------------------------------------------------------------ Sam | Faithful Sam can use his Elven cloak to hide from enemies | when stationary. ------------------------------------------------------------------------------ Gandalf | In addition to multiple magic attacks, Gandalf can also | fight hand-to-hand and provide leadership bonuses for | nearby units. Use the Istari Light attack to quickly | destroy structures and Nazgul. ------------------------------------------------------------------------------ Gimli | This hearty dwarf can deliver a lethal blow by throwing | his one-handed axed. As a Slayer, he can double his attack | speed and damage for a short period of time. ------------------------------------------------------------------------------ Legolas | With multiple special attacks, Legolas' remarkable | abilities with the bow can put down a battalion-sized | force. He is also effective with his white knives and can | train Archers to improve their skills. ------------------------------------------------------------------------------ Boromir | Fiercly proud of his people, Boromir can blow the Horn of | Gondor to inspire fear in all nearby enemies. ------------------------------------------------------------------------------ Aragorn | With a shout of Elendil, Aragorn can cause the enemy to | flee in terror. His natural magic can heal nearby Heroes | and summon a party of Oathbreakers to fulfill service to | him. ------------------------------------------------------------------------------ | ________________________________ / Gondor Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name | Description ------------------------------------------------------------------------------ Faramir | As a Captain of Gondor, Faramir is both a Ranger and a | Knight and can use the bow and sword with equal skill. ------------------------------------------------------------------------------ | ________________________________ / Ent Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name | Description ------------------------------------------------------------------------------ Treebeard | When pressed into action, Treebeard is a relentless fighter | He is also a fine shot with a collected rock. Fire is | particularly effective against Ents. ------------------------------------------------------------------------------ | ________________________________ / Isengard Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name | Description ------------------------------------------------------------------------------ Saruman | The great Wizard Saruman leads the legions of Isengard and | commands its mighty machine industry. Saruman's Wizard | Blast can drive back a Battalion of enemies. ------------------------------------------------------------------------------ Lurtz | Equally adept at the sword or bow, Lurtz inspires nearby | Uruk-hi to even greater destruction. Use his cripple attack | to pin Heroes to the ground. ------------------------------------------------------------------------------ | ________________________________ / Mordor Heroes /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name | Description ------------------------------------------------------------------------------ Nazgul | These undead lords ride on the wings of Fellbeasts, which | can screech. grab and swoop across enemy forces. Use its | piercing screech to cause enemy soldiers to flee in | terror. ------------------------------------------------------------------------------ Witch-King (Wiki) | From the back of a Fellbeast, the Wiki is a fearsome | opponent to all that is Good. He can steer the Fellbeast | downward to grab an enemy and knock over the ones nearby. ------------------------------------------------------------------------------ | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upgrades ~ ~UGE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Good Side Walkthrough ~ ~GUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ah, the "Good" Campaign is the easier of the two, but the battles are pretty much 100% better in the Evil Campaign. Bigger armies, you see. Anyway, for newbs to the RTS genre I recommend playing on this setting as it is quite a bit easier than the Evil campaign due to the Units generally being better and the god-damn ridiculous balancing of Heroes. Gandalf is probably the best, but Legolas will end up with 1000+ kills by the end of the Campaign. Saurman is good too, but Gandalf and the "Word of Mouth" power is ridiculous. Anyway, I will give walkthrough's for the linear missions (mostly the ones with Heroes in - I mean the Fellowship) and just general strategies for the LATER Ancillary missions. Good luck. ________________________________ / Moria /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rewards: +1 Power STORYLINE MISSION Objectives:- Guide the Fellowship through the halls of Moria Gandalf and Frodo must remain alive Destroy the Balrog Suggested Hero Formation:- Aragorn - Upgrade 1 Gandalf - Upgrade 2 and 6 Legolas - Upgrade 3 Gimli - Upgrade 4 Boromir - Upgrade 5 Hobbits PURCHASE THE "HEAL" ABILITY ASAP! Get your Heroes into formation by simply moving them forward up the stairs a tiny bit then individually selecting the hero you want and right clicking to their place in the line. When they are all in line, select Aragorn and right click on the sword icon in the little mini-screen with his info in. That'll let him use his special feature whenever he wants. Do this with Gandalf too but instead select "Wizard Blast". Legolas will want "Hawk Strike" equipped, and Boromir, Gimli and the Hobbits have nothing to select apart from making the Hobbits throw stones (one hit kills!). Done? Good. Head up the stairs and Gandalf (voiced officially by the wonderful voice of Sir Ian McKellen) will babble on many times during the mission - I don't think he ever says anything useful, but meh. Anyway, battling through is pretty straight forward, just sit and watch as the weak Orc's (yeah, no Uruk-hai yet) get torn apart by sword, axe, bow, staff and...stones... It's very straight forward. When you reach the first Veterancy Upgrade, let Aragorn nab it. To stop other Party members from getting there first, hold them all back and let Legolas pick them off from afar while Aragorn goes all crazy on them with his Blademaster ability. Put Aragorn at the back of the pack now and let Gandalf go all crazy with his Wizard Blast if need be. It's very straight forward. Anyway, if you feel the Hobbits are too vulnerable when you see a troll, or when there is an option to take some stairs to find the Veterancy Upgrade - leave them downstairs AFTER you clear the room. Ah yes, Trolls. Make Legolas use his Hawk Strike to soften them up and maybe Gandalfs' Lightening Sword, which is deadly. If need be, use Gimli's Leap manouever to take it down too. Remember, let Gandalf get the second, Legolas the third, Gimli the fourth and Boromir the 5. _IF_ Gandalf is leveling up fast and you feel he has no need for the second Veterancy Upgrade, let Aragorn get it or even Legolas. There will be times when there are MASSES of Orcs and maybe as many as 3 or 4 Trolls. Put Gandalf and Aragorn towards the front and use his Athelas skill which heals all nearby Heroes, if need be. Remember, if any of your Heroes go missing to just hit "O" and they will all be selected, so set a rendevous point up. When you reach Balin's Tomb, things can get really heated. When you pass that and the wall crumbles, more Trolls come, so be weary. When you pass down the stairs, let Legolas take down the enemies above from afar, while the rest of them take out the Orc maggots. At the bottom of the stairs comes the boss...a Balrog. It's really easy, actually. Try to make the Balrog just walks into the spell you cast (I find that Lightning Sword is the only spell that works), then run off and keep running till you recharge. He only takes 4-5 hits before he dies, so it's coo'. Also, if you are playing on easy - you lightweight, hah - you CANNOT die. Thanks to CJ for that. If you run low on Health, use the Heal power I told your to buy from the book of the Evenstar! ________________________________ / Rohan /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rewards: +20 Command Points ANCILLARY MISSION 1 Objectives:- Destroy all evil forces Bonus -- Garrison the ruined towers with yeoman archers Bonus -- Rank Eomer one level Suggested Hero Formation:- Eomer OK, the first thing you should do is to run Eomer around and level him up to Level 1 - quite easy, actually. Try to find an Orc Lair or something, destroy the Uruk-hai attacking it and then the Orcs, then the Lair itself. This will net you a LOT of experience, and a couple hundred recourses. While you are doing this, build four farms. If you want, there is an Orc Lair south of your Camp, so head South East and when you meet the river head West to find it. Heading South-East leads you to a problem. Get a Battalion or two to follow Eomer south and escort the peasants you just found to the camp. This will net you about 8 unwanted Command Points. Send them to scout the map and to their deaths. You bastard. Anyway, when Eomer has levelled up, you should have loads of recourses, so build an Archery and a Stable. What? Yeoman Archers are crap! Well, just make two Battalions when you can afford them and send them to the middle of the map - you may want to escort them. Send Eomer and a battalion or two along with them. Find the towers and send them in. Bonus 1 complete. Bonus 2 is now also complete. Go back and destroy the Archery Range and build another farm. When you have more recourses, build as many Rohirrim (horses ¬_¬) as possible. Keep doing it and defending your base until you have maxed out your Command Points. Well done. Remember the Orc Lair? Well, head back towards it and South down over the river. Keep going and you may well just come across Lumber camps, so destroy them and keep going South. Oh noes, the enemy camp. With your 10 or so Battalions, this should be a breeze. Destroy all the surrounding Uruk-hai before starting to destroy the smaller buildings - quickly destroy the Uruk-hai Pit before they call out re-inforcements. Destroy the surrounding buildings before moving onto the Citadel. Take your time and let Eomer deal the last few hits by pulling your army away to net him a bit more experience! Victory! ________________________________ / Lothlorien /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rewards: +50 Command Points, +1 Power STORYLINE MISSION Objectives:- Move the Fellowship to Lothlorien Build a barracks and train Elven Warriors Prepare for an attack by Goblins and Cave Trolls Destroy all Lumber Mills Suggested Hero Formation:- Keep the Hobbits protected behind the lines of the Archers. Put Gandalf on front lines with Boromir, Aragorn and Gimli. Legolas grouped with Archers. Right. I like this mission. You'll start with hordes of Orcs chasing you into the forest city of Lothlorien, but a battalion of Elf Warriors will come to your aid. Destroy the hordes and move on. Remember to auto-set your special attributes. Aragorn with Blademaster, Gandalf Wizard Blast, Legolas with Hawk Strike, Hobbits on Stone Throwing...Getting ahead of myself here. Anyway, halfway towards Lothlorien, some Orc Archers will attack from the West. You can send the foot-soldiers up to deal with them, but Legolas and the Hobbits and even the damn Elves can deal with them. Range is not a problem tonight! Also, before crossing the bridge, heading east into Lothlorien, head WEST and up a slight bank and destroy the Lumber Camp. Grab the "Treasure" and head into Lothlorien. Group Merry or Pippin to Key 1 (select either and press CTRL+1) and have them scour Lothlorien to find loads of Treasure chests, which contain 500 recourses each! Anyway, build the barracks and keep making as many Elf Warriors as possible. Soon, word will come of Orcs and Trolls coming from the North West. Quickly, grab the single battalion of Elf Warriors to the north and take them to destroy the two lumber camps at the North East and slightly North West of the map - they're marked on the mini-map anyway, so...Bonus 1 completed. Remember to put your Army as I told above and the first wave will be easy. Keep the Hobbits way back as two or three swings from the Trolls with poles ¬_¬ will finish them. Wave one is quite easy. Use any available projectiles you have. Yes, that's right Gimli too. A couple of waves will come and if you struggle, build a second Barracks slightly south and east of the original Barracks. When you are told to move Southwest, do so. Kill the hordes here and the Trolls before you are told to move back up to the Northwest bridge. Destroy the final wave with all you have got to end this slightly repetitive ¬_¬ mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Evil Side Walkthrough ~ ~EVL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Story Summary ~ ~SUM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's an unfinished brief one, for now. I will write up to where we are in the game. - Frodo Baggins of the Shire inherited a Ring from his great Uncle, Bilbo Baggins. This Ring is actually the Ring of Power, created by the Dark Lord, Sauron. Gandalf the Grey sends Frodo out on a journey originally to Rivendell where the fate of the ring would be decided. The Nine Kings of Men, also known as the Ringwraiths, or Nazgul, hunt down the four Hobbits that originally set off. They reach Bree, avoiding the Nazgul, and meet Strider, who is also known as Aragorn. They then travel to Rivendell, and Frodo has a scare but Glorfindel saves him. In Rivendell, Frodo recieves Mithril from his Uncle Bilbo, which will later save his life, in Moria. The company recieves 3 new members: Gimli, Legolas and Boromir. Gandalf finally meets up with the Fellowship and they continue on to Mordor. They are blocked by spells from their past ally Saruman who has joined forces with Sauron to take over Middle-earth. They have no choice but to pass through the Mines of Moria. When they get there, they find it is a Tomb and Orcs of Mordor have invaded. They fight through and then Gandalf fights the Balrog, and falls... The Fellowship carry on though and reach Lothlorien where Frodo meets Galadriel and recieves the Light... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Versions ~ ~VER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Very small, for now. ________________________________ / 0.2 /*/ /--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Simple, only up to Lothlorien, keep reading! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Contact ~ ~@@@ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Please contact me at: mc..ronez@@gmail..com Remove one of every symbol, obviously. I will only take:- Alternate Strategies Online Play Strategies Upgrade Info Hero Info Questions NOT COVERED YET Please include "B4ME" or "Battle for Middle Earth" FAQ in your subject line please. Thankyou! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= End. (c) Jon Smith 2005 -- ONLY ON www.GAMEFAQS.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-