Armored Core 2 - Platform: Playstation 2 Add defeated AC emblems ----------------------- Press Select + Start when the victory message appears in the arena to add the defeated AC's emblem to your list. Steal Emblems ------------- If you see an emblem in the arena that you want to use, select the appropriate AC and press Triangle to display the spec screen. Then, press Start + Select. A sound will confirm correct code entry. Select "Edit Emblem" to view it. Temporary invincibility ----------------------- Press L2 + R2 + R3. A "Limiter Released" system error message will appear, and you will have unlimited energy during this time. After approximately one minute, the "OB Down" system error will appear. It will last as long as the previous error, but you will not have any energy. After "OB Down" is completed, your AC will recharge and return to normal. Make sure you finish off your enemy before you become vulnerable. Plus cheats ----------- Intentionally lose the first mission after the Raven test, then die with -50,000 credits or less to activate the "Plus" cheats. The game will restart from the first level with all items gained in the previous game. Your pilot name will vanish from the "Pilot name" slot. The more times this is done, the more cheats you will unlock. Some examples are better radar (grid system that detects incoming missiles), fire projectiles from laser swords (press Circle, then quickly press X), cooling twice as fast, being able to fire rear weapons while in motion, and double available energy. Overweight cores ---------------- Successfully complete the game in mission mode and allow the credits to complete to be able to have cores that are overweight. Unlimited energy, weight, and arm weight ---------------------------------------- Successfully complete the game and allow the credits to complete. You will now be able to play with unlimited energy, weight, and arm weight. Defuse Explosives: Extra money ------------------------------ Select the Defuse Explosives level and equip yourself with the Karasawa MK II. Stay far away from the flame throwers and destroy them with the Karasawa. You should not get hit very much and get an easy 43,000 credits. Destroy the main computer: Hidden AC part ----------------------------------------- On the mission given by LCC to destroy the main computer, you will play in the same starting area as the radar destroying mission. However, you will start at the place just to the right of the secret part. From here, move left two containers and blow the third one up to receive the part. The part is an extremely fast lock on missile launcher that fires 12 in just 6 to 7 seconds with 60 rounds. Destroy Containers: Hidden AC part ---------------------------------- When you have to destroy the crates during the snow mission, enter the crack to the right of the starting location. Destroy part of the airplane to open a small cave. It contains a part that makes your left arm weapons or shields power up. Eliminate Leos Kline: Hidden AC part ------------------------------------ On the mission where the Earth Government sends you to kill Klein, but requests that you keep their surrounding system intact you can find a new set of energy weapon type arms. Note: This turns out not to be the real Klein but an unmanned AC. Equip a head with a hacking of 4 or greater. In the last hallway before entering the chamber where you will do battle with the fake, you will encounter two side doors. The first door will be on your right and the second will appear on your left, just a few feet before the door to the main chamber. On the floor of the small room behind that left door is the hidden AC part. The AC part's description states that they are considered to be a more energy-based version of the modern slug gun. Ground Based Assault: Hidden AC part ------------------------------------ Go to the opposite side of the map. Fly underneath the bridge to find a ledge that has a hidden AC part, which is the highest armored head available. Infiltrate Radar Base and Destroy Radar Base: Hidden AC parts ----------------------------------------------------------------- There are two AC parts in the same building on both of these levels. Get outside, then move all the way to the right to find three buildings with doors on both sides. Shoot the door on far side of the building furthest to the right to find a different part on each of those level. Infiltrate STAI Battleship: Defeat massive MT ---------------------------------------------- Get a lightweight Bipedal Humanoid Core, equipped with the Karasawa MKII (or other high powered weapon) and the small Grenade Launcher. Find a good place that you can lie and wait. As the MT approaches from behind, face the opposite direction so you will not get hit by the cannon blasts. When it passes over, aim for the big middle part of the MT and fire away at it. It resembles a human torso. Protect The Train: Hidden AC part ----------------------------------- Play the "Protect The Train" mission. When the train arrives, destroy the second to last train car to reveal a hidden AC part. This results in an automatic mission failure, but you get to keep the part. It is a Back Booster extension part that speeds up backwards boosting. Rescue Research Team: Hidden AC part ----------------------------------------- Go approximately halfway through the corridor with the floating platform. Repeatedly shoot the different colored disk at that location. Fall all the way down the opening that appears to find the LS-Moonlight, the most powerful laserblade in the game. Safeguard Secret Information: Hidden AC part ----------------------------------------------- Equip a head with a hacking of at least 4 . Turn left in the room before the elevator, then open the doors. Shoot the crates in the center to uncover a panel in the floor. Shoot the panel to find a hidden missile launcher AC part. Stop The Surface Weapon: Hidden AC part --------------------------------------------- Go past the weapons to find the Karasawa MK-II near some rocks. Training room: Hidden AC part -------------------------------- Repeatedly shoot the circle in the ceiling until it breaks. Enter the hidden area and follow the shaft to find a part for your radar. Underground Railway: Hidden AC parts ---------------------------------------- Follow the right-side branch of the tunnel to the end. Destroy the panel at that location. There is another panel in the ceiling above. Shoot the ceiling panel to find a hidden AC part, which is the best shield available. Zio City Suppresion: Hidden AC part -------------------------------------- Quickly search the urban area to the right to find a hidden AC part. Note: You have to leave one of the Special Forces alive until you find it. AC Test area: Hidden AC part -------------------------------- Blow up center of the ceiling and fly up there. Look around to find a hidden AC part. Defeating Matthais ------------------- Unlock Matthais, choose the Battle Dome and use the Karasawa and a well armored AC. Fight by keeping him under fire until he takes to the air. Activate the Limiter Release, keep with him, and do not let up. To make it easier, have the Energy Weapon Amplifier and Accelerator. Defeating Nine Breaker ------------------------ Before getting to him, he will give you a Sniper Rifle. On the way there you should have collected a lot of credits. Use this to buy the Pursuit Missile launcher. Make a Core with AP higher than 9Breaker's, with the Missile Launcher, Sniper Rifle, and Missile Interceptors. You should be able to defeat him in the crater. After that is done, you will have Stealth Units. Play the Crater level with the crashed spaceship. As soon as the battle begins, turn around instead of fighting. Over boost to the very corner of the red out of bounds line, without going out. Wait for Ares to approach you. Do not shoot him because he usually lets you get the first shot. Ares will the start circling you and moving around. He will probably step out of bounds and you will automatically win the match while taking little or no damage. Note: A lot of patience is required for this trick. Pick the Falna Craters level and have a good booster. When the level starts, immediately fly on top of the spaceship in the middle of the crater. You should have a set of Multi-Warhead Missiles on each shoulder. Ares will hide under the spaceship, so you may want to finesse him slightly, or taunt him. Fly off the ship, but do not land. Try to lock on to Ares in the air and shoot immediately. Ares will launch his Karasawa MKII at you -- move around in the air. Once you have shot the missile, fly back to the top of the ship. Repeat this several times and you should take minimal damage (if you have a mobile AC) and Ares should be Defeated. This also works with Prisoner B-24517, Suave, and almost every AC in the Arena. You may have trouble with this if you are fighting someone with Multi or Vertical Missiles. Easy money and Nine Breaker ------------------------------- Equip an AC with multiple missiles, then challenge all opponents in the fourth stage (the one with the high towers). Immediately fly all the way up to one of the towers, look down, and pick off your opponents. You will rarely ever get hit. If you use auto-fire with quick lock-ons, you will be a Nine Breaker in no time. After reaching Nine Breaker, buy all the AC parts you can, then intentionally die with -50,000c to restart with all AC parts. Get back to Nine Breaker and repeat as needed to build your credits. Eliminating Strung in the arena ------------------------------ Normally in the arena you have to fight Strung in tenth place. However, if you destroy him in mission during the sandstorm where he first recruits you to help him fight, he will appear in the arena. Gain back mission lost arena opponents ---------------------------------------- Win over 220 arena battles and bet the Phobos mission. All arena characters (Strung, Brazen, etc.) will be available. Easy Arena battles ------------------- When in the arena, get a form of vertical missiles. After that, challenge anyone in the arena at Etal Base. First, you will see a building to the left side of the screen. Strafe and go forward towards this building. After that, jump into a recess on the top of this building. This will provide you with cover for the moment. Wait for your energy to recharge, then jump northwest to the top of a large tower. (Northwest can be found by your radar -- forward and left from your starting position). There is a platform on the top of the tower connected to another tower by a catwalk. Stay on the platform. Load the vertical missiles and attack the enemy below. Wait for your vertical missiles to run out before you rejoin the enemy down below. You may have problems if the enemy has high AP -- get better vertical missile launchers (EWX-VL5241). In the Etal Base arena, get the dual back mounted multi-missile launcher, the higherdamaging missile reflection extension, the missile lock on speed up optional part, the missile fire as you lock optional part, the expand lock on range optional part, a very good booster (such as Athene), a good energy shield, a better FCS (such as DCS-ALM) and a high AP AC. The energy and shell damage reducing options are also recommended. At the beginning of the match, trigger the shield and hit the limiter release (L2 + R2 +R3). In the one minute of unlimited power, overboost to the nearest large tower (connected by a skywalk to another tower -- it is at 2 o'clock from the starting position). Thrust up to its top, and stop on it. From here, turn on the extension, and lock on to the enemy. You will fire four rockets that will split into ten close to the enemy. This can result in 3000AP in one hit, and almost always triggers overheat damage. The fire missile on lock part is for fast targets that duck out of lock too quick -- it maximizes the speed of your salvos. No anti-missile system can cope with this much firepower at once. With your energy shield, even those ACs with weapons that can hit you, will have their damage greatly reduced, since you are at an extreme angle to make a solid hit. The only AC that may give you trouble is the one with dual vertical missiles, but it may run out of ammo. Everyone else should fall before the limiter release fades. You can let most die from heat. If you run out of ammunition, take arms with wide spread damage. Your enemy should be pretty beaten, so just dump ammo at him until he caves (grenade launcher is recommended). Select the Abandoned Highway. Stay on top of the building at the beginning and start plugging a CPU opponent with missiles. Most of the time your opponent will leave the area if you stand on the part of the building the brings up the warning that you will leave the area. Before fighting a tough Arena opponent, buy the Dual Vertical Missile shoulder weapon and the extension that fires four missiles. When you challenge the opponent, choose the Desert Arena with the big space ship in the middle. When you start, use the "Temporary invincibility" code and fly to the top of the space ship. Stand on or near one of the larger rocket engine objects, turn on your extension, aim straight down, and lock on to your opponent -- radar helps. You also may need the extension for fast lock-ons and longer range. With this method, you should only get hit when trying to fly up. The only person this does not work on is Funeral Mask. For this, go to the Battle Dome, and equip the flame thrower and shield. When you start, use your shield and the "Temporary invincibility" code then back up into a corner. He should jump on top of you. Aim up and hit him with your flame thrower. Make sure you are as far into the corner as possible so he cannot land behind you. Go to the moon base (with the wall you go out slightly). Use the Super Boost immediately before you get to the opening. Stop, turn left or right, then boost again. Your opponent will try to follow and go out of bounds. This tactic works on everyone except your last opponent. Make sure you have powerful missiles and the Cannon Recoil optional part. When you have to pick a battlefield, choose Etal Base. When you start the battle, turn left and fly to the ledge of the tower. Then, look down. When your opponent appears, keep shooting your missiles on every lock. If you have a lot of ammunition, he should hit heat every time and will be down in a matter of seconds. Extra Arena fights ------------------ If you occasionally look at the "Bottom Feeders" of the Arena, eventually there will be three new ACs to battle. Information in this section was contributed by aRCaNe WaRLoCK. Rank #51. Chris Miura (AC-Vex) Rank #52. Co-op (AC-Millionaire) Rank #53. Lost Lamb (AC-Stray Sheep) Extra tough Arena fights ------------------------ If you are lucky enough to become the fabled "Nine Breaker" and you complete the entire game, you can get some bonus Arena fights. Even though they may look easy because of their rank, look at the stats for pilot rank and you will realize the are no joke. Also, the lower you go, the harder they become. Rank #54. Scarlet (AC-Wild Honey): Not too much of a threat. Rank #55. The Veteran (AC-New Dawn): Tougher, but can be handled. Rank#56. Falcon VIII (AC-MK VIII): Tough opponent; likes to fly. Rank #57. Riot (AC-Gallows Bird): Very strong; may take a while to defeat. Rank #58. Matthias (AC-Funeral Mask): Very hard match. Also, if you look through the line up after completing the game, a few more people will challenge you. Rank #34. Castor (AC-Universal Star) Rank #20. Bulk (AC-Mass) Custom AC 1 -------------- Head: ZHD-MO/EGRET Core: ZCH-GR/1 Arms: ZAN-004/B Legs: ZLN-9001/A Booster: ZBT-H4/T FCS: LODD-QHT Gen.: HOY-BV2500 Rad.: RBG-CLX5000 Extension: BEX-BAMS-287 Back Units: EWC-XP0808, EWC-XP0808 Arm Unit R: Karasawa-MK2 Arm Unit L: LS-Moonlight Note: This is an overweight core so you need the Plus bonuses. It is good for any mission. Custom AC 2 -------------- Head: ZHD-MO/EGRET Core: ECL-ONE Arms: ZAN-202/TEM Legs: ZLN-EK1/SRRT Booster: ZBT-GEX/3000 FCS: VERTEX-124/EE Generator: HOY-B1000 Radiator: RPS-MER/SA Extention: BEX-BAMS-287 Back Unit R: ZWC-LQ/2552 Back Unit L: EWC-CNG4000 Arm Unit R: KARASAWA-MK2 Arm Unit L: LS-MOONLIGHT Optional Parts: SP-S/SCR SP-ENE/SCR SP-BCNDR SP-CIR-K SP-CBRK Stats: AP-7641 Weight: 8098 Price: 800100 Overall: 32523 Grade: Good Note:This is a highly mobile AC with excellent firepower. With practice, it has infinite energy and you wont have to land the whole fight. It cannot take hits very well so you will have to be proficient at dodging attacks. You can change the parts slightly if you like other weapons, but keep the energy drain below 4500. Custom AC 3 -------------- Head: ZHD-MO-EGRET Core: ZCH-GR/1 Arms: EAW-DC10 Legs: ZLC-M2-PIKE Boosters: Equip Impossible FCS: LODD-QHT Gen.: HOY-BV2500 Rad.: RBG-CLX5000 Inside: INW-EM-RRD Ext.: BEX-BRM-04 Back Unit Right and Left: EWX-VLS241 Right and Left Arm: n/a Custom AC 4 -------------- Head: ZHD-8008/S Core: ECL-ONE Arms: ZAN-202/TEM Leg: ZLN-EKI/SRRT Booster: ZBT-ZT/ARTERE FCS: LODD-BLAZER Generator: HOY-B1000 Radiator: RBG-CLX5000 Inside: INW-EN-RRD Extension: ZEX-RS/HOUND Back Unit R: ZWX-E90/MAC Back Unit L: ZWX-E90/MAC Arm Unit R: Karasawa Arm Unit L: LS-MOONLIGHT Custom AC 5 -------------- Head: EHD-GN-92 Core: ZCH-GR/1 Arms: ZAN-706/E Legs: ELN-STUM Booster: ZBT-GEK/3OOO FCS: DOX-PG2 Gen.: HOY-B1000 Rad.: RBG-CLX5000 Inside: INW-BD-X22 Ext.: ZEX-AL/REX Back R: EM-AAT100 Back L: EWM-5612 Arm R: KARASAWA MK2 Arm L: LS MOONLIGHT Enigma Custom AC -------------------- Head: EHD-NIGHTEYE Core: ZCL-XA/2 Arms: ZAN-707/E Legs: ZLN-XA2?FF Booster: ZBT-Z1/ARTERE FCS: DOX-PG2 Generator: HOY-BV2500 Radiator: RBG-CLZ-5000 Inside: N/A Extensions: BEX-BAMS-287 Back R: EWM-5612 Back L: EWC-CNG4000 Arm R: EWG-MGSAW Arm L: ZES-99/MIRRIOR AP-8330 Weight-9991 Price-649700 Overall-34395 Grade: Great Note: The is the Enigma AC, fitted with a energy machine gun which holds 1000 rounds, a rocket launcher (12 locks maximum), and a grenade launcher. This AC is overweight, moves well, and can make a formidable opponent. Inferno Custom AC -------------------- Head: EDH-NIGHTEYE Core: ZCL-XA/2 Arms: EAN-CEX Legs: ZLN-XA2/FF Booster: ZBT-ZI/ARTERE FCS: LOOD-QHT Generator: HOY-B1000 Radiator: RRX-COT-GK10 Inside: n/a Extension: BEX-BAMS-287 Back Units L/R: EWX-BAL4 Arm Unit R: Karasawa-MK2 Arm Unit L: ZES-99/MIRRIOR Stats: AP-8084 Weight: 9028 Price: 830700 Overall: 34527 Grade: Great Note: This AC is overwieght and limited in ammunition. You can have nearly unlimited energy. It is good if you have already completed the game and for most arena battles.