Alone in the Dark - The New Nightmare - Platform: Gameboy Color Walkthrough for Nintendo Game Boy Color. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+= This document Copyright 2001 Ali Bloomer. If you wish to you any part of this guide, you must email me and have me approve first. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= WHAT? This is a guide for the GBC version of Infogrames new addition to the survival horror genre, 'Alone in the Dark - The New Nightmare'. The GBC game is similar to the Playstation/Dreamcast/PC CD-ROM versions of the game, but has a different layout in terms of rooms, characters and plot. This is the first game of its kind on the GBC, using pre-rendered backgrounds to bring in the feeling of suspense, and being alone. WHEN? Started 3-6-01 at around 16:30, finished 3-6-01 at 20:4. WHY? Because I enjoyed the game, and wanted to write another guide to boost my total up to...erm...two (the other being Mission Impossible, also for GBC). +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= CONTENTS: 1. Health Guide 2. Walkthrough (divided into sections). 3. FAQ 4. Acknowledgements. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 1. Health Guide --------------- This is just a little section to explain the way the health potions work. They come in three different forms, as a blue potion, a green potion, or an orange potion. Each one gives you health back in certain amounts: BLUE - 25 GREEN - 20 ORANGE - 10 I've noticed that the green health seems to be the most common, followed by the orange, then the blue. Use it wisely. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 2. Walkthrough -------------- PART ONE: FINDING THE MANSION After starting a new game and choosing a save slot to play with, the game will begin with an introduction to the characters and plot. Once this is over, walk straight forward to the next screen, then again to the health item on the ground. Pick this up then carry on walking forwards. Walk to the right, then down into the next screen, and again, pick up the item ahead of you. Walk straight down into the next screen. Here you'll see your radio icon flash (providing you have it selected), so press 'A' to get some information off of Aline. After this little intermission, walk diagonally down to the left and into the next screen, where you'll be attacked by some spiders in your first battle. Follow the information from the monsters section as to how they should be taken out. Once over, walk up towards the doorway in the stone. Walk towards your left, and up into the other doorway. You'll now see a gate ahead of you. Go through the gate and into what appears to be a graveyard of sorts, then walk to the left into the next screen. A cut scene will play, and you'll arrive in the grounds of the mansion. From here, walk to Edward's right and pick up the key lying on the floor. Go back to the previous screen now, and walk in the opposite direction into the next screen, then left into the screen after that. You should now be in front of part of the mansion with four windows (look carefully and you'll see a silhouette pass across it as you walk by). Walk towards the bottom window on the left, then go left into the next screen, where Aline will contact you on the radio again. Walk up the stairs and you'll come to a locked storage shed. Use the key you picked up to open the shed and find a crowbar and some gardening gloves. You can choose to carry on past the shed now, where although I wouldn't recommend it as you'll be faced with a battle, only to find a dead-end and some health (which you probably won't need otherwise). Still, from the shed, walk back the way you came until you arrive at the gate you entered the grounds from. Walk down into the screen from here, and use the crowbar on the door in front of you. You are now in the mansion. PART TWO: FISKE'S AMULET Once inside the mansion, walk up towards the door in the background, and you'll go up some stairs. Walk down towards the flashing object ahead of you. You now have a golden key. You can walk to the right of the screen to get a lovely view of the floor below you, but it's not important. Go back down the stairs and walk to Edward's left. Walk down towards the stairs you see, and carry on towards the flashing object on the left of the screen. The flashing object is actually a mirror, so walk up to it and press 'B'. A cut-scene with Fiske will send you in search of his amulet. Go back a screen, and walk up the stairs to face a battle and find some ammo. Once found, walk towards the door at the top of the screen, then go to the right to find some more ammo in the form of shotgun shells. Go back down the stairs now, then walk up to the top of the screen, then down from the next one. You should now be in front of some double-doors. Use the golden key to unlock the doors and go through them. Walk up and into the first door you see. Once in this room, walk to Edward's right and pick up the shotgun from the cupboard. Walk down a screen from here and pick up a page from Morton's journal from the desk. Leave the room. Walk down back towards the double-doors, and carry on down into the next screen. Go through the door on the left, walk down into the next screen, and then go through the double-doors next to you. Now you should be in the library. -------------------------------------------------------------------------------- ------------------------ IMPORTANT NOTE: One thing I've discovered whilst playing is that a lot of random battles seem to pop up when inside the library, so be careful not to walk into the center of all the shelves if you want to save yourself from attack. -------------------------------------------------------------------------------- ------------------------ Walk to the left and pick up another page from Morton's journal, then go back to the right, and right again. Get the health to your left, and carry on forwards. Pick up the ammo in front of you, then walk towards the stairs up ahead. At the top of the stairs, walk to the far right of the screen, into the next one, and then continue to the right. You should see a bowl of water next to the shelves. If you haven't already done so, read the page of Morton's journal that tells of a switch hidden in a bookshelf. Once read, the switch will flash, so press it. Now walk down, and then to right, and you should see a box-type switch just ahead of you. Once pressed after having pressed the previous switch, a hidden door behind you will open up. A battle may or may not pop up here, so be ready. Walk through the door. Once inside, walk straight down, and then pick up the flashing object to your right. This is the key that will allow you to access the floor above you. Before you leave, walk up again, and pick up the last page of Morton's journal from the shelf in front of you. Now exit the room, and exit the library. Head back towards the room you where you found the shotgun, but ignore it and carry on up into the next screen. Walk up the stairs in front and use the key you picked up on the door. You are now on the second floor. Walk down into the next screen and press 'A' when you see your radio flash to get another cut-scene with trying to contact you. After viewing the cut-scene, enter the room to your right. Walk left towards the bed, and press 'B' near the wall to switch the fuse box on. Unless you want to fight a pointless battle, leave the room without continuing a search. Walk straight forwards to the passage on the left, then continue down into the next screen. Get the ammo from the table, then carry on down, and down again until you see something flashing to your right. Well done, you now have Fiske's amulet. In order to progress further, you'll need to make your way back to the mirror where you first made contact with Fiske, so make sure you do so. Once at the mirror, select the amulet from your inventory and press 'A' by the mirror. You'll receive a short cut-scene, in which Fiske will inform you about the whereabouts of the parts you need to make your shotgun work. Head back up to where you found the amulet, go through the door to the right, and pick up the next flashing object you see, a brass key. As with the other room, unless you want a pointless battle, leave now. Head back to where you picked up the ammo from the table, and take a right just in front of it. You have a fight here, so be prepared (this is also a good opportunity to run about and collect ammo as you shoot the monsters). Pick up the health item to your left and enter the room straight ahead by using the brass key. You'll find yourself in the attic. Walk straight down, then down and to the right. Enter the door you see. Walk to the right and then down past the beam, into the next screen. Go up past the red shelf, then straight down when you enter the next screen. Go down again, then again past the large box on the left, and pick up the flashing object on the shelf to the right. It's the mechanism you need to be able to use the shotgun you found earlier. Upon picking this up, a battle will commence. Defeat the monsters, and a cut-scene will take place in which Fiske tells you to go through the door to the cellar. However, the door to the cellar has no handle, so you'll need to find one. As you make your way to the entrance to the attic, you'll see something flash. Pick it up, it's a door-knob. Leave the attic and head back to the large staircase that welcomed you as you first entered the mansion. Walk around to the back of this, via the right, and pick up the ammo from the table. Head up past the table, to the left, where you'll encounter another battle. Again, this is a good chance to be strategic and pick up any ammo you see whilst you fight. After the battle, use the door-knob you found on the door in front of you, and go down into the cellar. PART THREE: LEAVING THE MANSION Pick up the shotgun shells ahead of you, then head down to the right. Go down again, then forwards, fight the battle, and continue on. At the end of the screen, go right, into the next one. Pick up the dust-bag from the cupboard, and walk back two screens to where you can see a passage heading down. Go through the passage, then up into the next screen. Sprinkle the dust on the gold statue in front of you, and pick up the silver key it reveals. Return back through the passage, then up a screen to where you entered the cellar. Walk towards the light in the corner. Now you have a choice. You can either use the key on the door in front of you and leave this area immediately, or you can walk to the left, then up into the next screen, and risk a battle to get the shotgun shells ahead of you. If you grab the shells fast enough, you can leave without having to fight. However, if you're not fast enough, you'll have to fight another battle that won't reward you. PART FOUR: FIRST ENCOUNTER WITH MORTON You're now in the sewer tunnels. Walk straight down, then make your way past the spikes ahead of you. The next screen is tricky. The tube-like thing you see in the water is actually a huge monster, so be careful not to touch it. If you do, it's game over. Make your way past it, and the spikes. Once in the next screen, head straight for the black tunnel ahead. Go down and to the left, again, avoiding the spikes, then straight forward. Another cut-scene involving Fiske will take place. After he's warned you about Morton, leave the sewer tunnels and head up. Collect the ammo in front of you, and leave through the archway. Head straight down, and pick up the health in front of you. After a short battle (grab as much ammo as you can), follow the path to the left, and again up into the next screen. Walk straight up and you'll find yourself by a circle of small pillars. Walk up to the one in front of you, and Morton will attack. -------------------------------------------------------------------------------- ------------------------ DEFEATING MORTON: Try to walk in diagonals when he appears to attack you, as this tends to slow him down a little. Once you're a fair distance away, turn around and fire a few shots from your shotgun. After a short while, he'll disappear. -------------------------------------------------------------------------------- ------------------------ PART FIVE: GOING UNDERGROUND Ignore the pillars in front of you and leave the screen via the top. Follow the path upwards, and to the right. You should now be in front of another archway. Go through, and you'll see another door in front. To the screen on the left there are some bullets, but this is another case of being quick to pick them up, otherwise a pointless battle will ensue. Next to the door you'll see a large vine. To Edward's disappointment, the vine is covered with thorns. However, if you use the gardening gloves on the vine, you'll be able to climb it with ease. Walk straight down, down again and to Edward's right. Follow the path across into the next screen, and head down the stairs. Walk down to the next screen, then to the left, then up. Now head for the tunnel ahead of you. Collect the health once through the tunnel, then prepare for a battle in the screen ahead. Walk to the left of the screen next to the 'gap', then left again and pick up the skeleton key from the tree hole. Go back, through the 'gap' from before, then straight through the door in front of you. Head down, following the path around, until you see a crossbow on the floor. Pick this up, you may need it later on. Use the skeleton key on the door to the left, and go through it. Once inside, walk down and carry on going until you come to a room with an operating table on the left. Walk to the far left into the next screen, and then head straight down. You should find yourself at a table with a generator on it. Use the gardening gloves to switch it off, then head left. Look in the cupboard in front of you and you'll find a small explosive device. The screen to the left has a door with electricity blocking anyone from using it, so go back two screens and then walk to the left. If you search the table in front you'll find a fuse box. Use the explosive device on this, and you'll now be able to access the door that was being 'guarded'. Go throught the door and you'll automatically cross a bridge. Walk down now, where you'll face a battle upon entering the next screen. After the battle, go right until you see a large cave entrance. Go through it. From here, go straight down then cross the bridge. From the end of the bridge go left and head for the door in front. You'll have to fight a battle. Once over, use the crowbar on the flashing rock to the right, then go through the door. Follow this new path until you reach a clearing. From here, walk straight down and through the door in front. Again, head straight down then head for the arch ahead of you. Enter through the arch, and keep going until you reach a room full of pillars. Use the crowbar on the pillar to the left of you, then cross over it. Walk up and you'll enter a room with a mystical portal. Fight the battle that occurs as you enter, then go through the portal. PART SIX: BACK TO THE MANSION Once through the portal, go down, then right, through the large doorway. Pick the dynamite up that's flashing on the right, and head up. Now you'll experience what seems to be a little trial and error. As Edwards says something about getting lost, you'll notice what seems to be a large gold statue or shrine to your left. As far as I'm aware, you need to get to a screen that looks similar, but isn't the same one. Once there, go left past the gold statue/shrine, and you should see a blue gem on the floor. Pick it up. Once again, from here it's trial and error as you walk through the tunnels looking for a screen you haven't seen before. Once found, continue to the right. Before you can get the health ahead of you, you must fight another battle. Once over, collect the health and walk towards Edward's left. From here, walk to the doorway to the left and go through it. Follow the path (there'll be another battle soon), and climb down the rope that you should eventually come to. Collect the health on the ground, and leave this room via the passage on the right. Walk down to the left, and fight the monsters you encounter (now's a good time to try out the crossbow you found). After the battle, continuing in the direction you were headed will bring you to another large clearing. From here, head straight up into the large cave entrance ahead of you. Go left and you should see an 'evil looking totem pole' in the middle of the screen. Use the dynamite with this, then use the lighter you have to blow it up. Go back to the clearing and you'll hear an explosion. Now head back to the bottom of the rope you climbed down, but on the way, walk to the cave on the far upper-left of the clearing, and pick up the health from the ground. At the bottom of the rope, go through the passage on the left, and pick up the statuette on the rock. You'll now be teleported back to the mansion. PART SEVEN: THE FINAL CHAPTER Now you're back in the mansion, take the time to search for health in the room you're in, before heading forwards from where you appeared towards the door. Use the skeleton key you have to unlock it. -------------------------------------------------------------------------------- ------------------------ IMPORTANT NOTE: Once used on this door, the skeleton key disappears from your inventory. This means, as far as I'm aware, that the locked doors in the mansion (the ones that sound like a doorbell when you try to go through them) are likely to be rooms from the Playstation/Dreamcast/PC CD-ROM versions that didn't make it into the GBC game. -------------------------------------------------------------------------------- ------------------------ Once you leave the room, you'll face another battle. Use this opportunity to pick up the ammo that's lying about as you fight. From here you should be able to make your way back to the entrance to the mansion, so do just that (you'll get another cut-scene with Fiske on your way). Exit the mansion and leave the grounds via the gate in the screen ahead of you. -------------------------------------------------------------------------------- ------------------------ IMPORTANT NOTE: You have to fight a tough battle soon, so make sure your health is as high as it can possibly be at this stage. -------------------------------------------------------------------------------- ------------------------ Start making your way back to the very start of the game. On your way, Morton will attack you again, and this time he's much tougher to defeat. By now you should have a decent collection of ammo to take him on with, so switch to the shotgun and use the same tactic as before - diagonal movement. Try not to let him hit you as he does a lot of damage...one too many hits and it'll be over. After killing Morton, he'll fall down and you'll get another cut-scene with Fiske thanking you for your efforts. Head throught the archway on the right, then go straight back to the gate you were in front of at the start of the game. Aline will contact you on the radio again, so press 'A' when you see your icon flash. Once at the gate, go through it, then sit back and enjoy the ending. THE END +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3. FAQ ------ This section will be for any FAQs I receive that I feel should be known. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 4. Acknowledgements ------------------- Erm, none really that I can think of, lol. Okay, maybe a couple... Infogrames for giving us the game first in the UK, Pocket Studios for making such a great game, and finally GameFaqs for putting this up on their site. Cheers. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= If you've got any comments you'd like to make (no insults thanks...I get enough of them from my family :P) or questions to ask, then feel free to email me at: pocketcolors@hotmail.com Please, if you do contact me, subject your email 'Alone in the Dark'. Thanks