Super Bubsy

Super Bubsy

Cheat Codes:
------------
Type in game.

Code                Effect 
----------------------------------------------------
GH44              = Invincible On/Off
DDB4              = Time Limit Off/On (no time bonus if off when episode ends)
DD6D              = Episode 1
DF6D, CKBGMM      = Episode 2
D46D, SCTWMN      = Episode 3
D76D, MKBRLN      = Episode 4
D06D, LBLNRD      = Episode 5
D96D, JMDKRK      = Episode 6
D16D, STGRTN      = Episode 7
D66D, SBBSHC      = Into The Canyon 1
DC6D, DBKRRB      = Episode 8
DA6D, MSFCTS      = Into The Canyon 2
D26D, KMGRBS      = Episode 9
D36D, SLJMBG      = Into The Canyon 3
DE6D              = Episode 10
FD6D              = Episode 11
FF6D              = Episode 12
F46D, TGRTVN      = Episode 13
F56D, CCLDSL      = Episode 14
F66D              = Episode 15
G00D, STCJDH      = Episode 16 (none of the cheat codes work in this episode)
F00D              = Ending Sequence
SLS, BBPAN, SHARK = Bubsy slides, flys or jumps in weird, uncontrollable 
                    ways 


Saved Game Hex Cheat Codes:
---------------------------
(the only way to cheat in episode 16)

Start a Super Bubsy game, hit Escape, choose Options, save a game, edit the 
saved game with a hex editor. Byte 18 hex is the number of lives. Enter any 
hex number up to FF hex. The largest number displayed during the game is 99,
so if the the value entered is 64 hex or higher, the 99 will continue to be 
displayed until the actual number of lives is decreased to below 99. 
Byte 20 hex is the episode number. Enter any hex number up to 14 hex. 13 hex
is the last playable episode (and the one in which no cheat codes will work).
14 hex is the ending sequence. Bytes 34 hex and 35 hex are the time remaining.
These values are repeated in bytes 38 hex and 39 hex (reason unknown). 
Apparently the highest value accepted is FF hex in bytes 34 hex and 38 hex 
and BA hex in bytes 35 hex and 39 hex. Putting very high values in these 
locations will result in items from the game being displayed in the time 
remaining area instead of numbers and a much larger time bonus at the end 
of the episode.

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