Might & Magic 6 - Mandate of Haven 9,999,999 Gold: --------------- When you find the location of the lost hoard of the obelisks, the treasure includes 250,000 gold. Open and close the location or chest it's at before leaving the location and the gold will increase by 250,000 gold pieces every time. Repeat until you have 9,999,999 gold pieces. NOTE: This trick relies on a bug in version 1.0. It will not work in version 1.1 or later. Get Weapons, Items, etc. ------------------------ Some powerful enemies drop high-level items more frequently than others. In particular, Power Liches, Dragons and Veterans will drop an item 30% of the time. Save your game before checking a body and restore if a valuable item doesn't come up on the search. Tons of Experience: ------------------- Go to the town of Kriegspire after doing the 9,999,999 gold trick. There is a well in town that takes 5,000 gold but gives 5,000 experience. Use that well over and over again until for each of your characters. Unlimited experience: --------------------- In Bootleg Bay there is a dungeon with a Fire Lord type of creature. When you clear out the whole dungeon, go talk to him. You may click QUEST as many times as your heart desires. I got over 4 million experience. You cannot go back to him later and make sure you don't end the conversation until you have as much experience as you want. Teaching the Plate Armor skill to classes who normally cannot learn it: ----------------------------------------------------------------------- Go to a Berserker's Fury Guild in either Castle Ironfist and in Silver Cove. Learn all the skills until the Guild says it cannot teach anymore skills. Keep clicking and eventually you will hear the sound effect that indicates that you learned a new skill, but the skill you learned might not be Plate. Sometimes the other skills your character's class cannot learn will be learned first. If you keep clicking you will eventually get Plate. You still have to pay for the skills. You can also build the Plate skill up to Master. Weapon combination: ------------------- The single most effective weapon combination is the Trident and Dagger. Once you have both Spear and Dagger skills mastered, this combo becomes very deadly. As hidden bonus, a Master Spear has the ability to hit three adjacent enemies, and the Dagger has the highest critical hit percentage. Getting good weapons: --------------------- Note: This trick only works in version 1.5 or lower. Go to the NWC Dungeon and get 10,000 gold. Go back to New Sorpigal. Do this until you have 50,000 gold then go to Castle Ironfist. Go up the hill and into the weapon shop. There should only be Lionheart Swords Of The Dragon being sold for 4,780 gold each. Go to the armor shop and there will only be Golden Plate Armor Of The Stars priced at 4,780 gold each. Use Town Portal and go to the Frozen Highlands. The weapons shop will o nly have True Crossbows Of Ice that do 35 ice damage. Easy money: ----------- *Get all the obelisk information, then go to the rock indicated in the desert part, surrounded by many dragons near the Shrine of the Gods. This should raises all your characters stats by 10 permanently. You can click on it, then collect the 50,000 gold and the items. Exit, then click on the rock and you will collect the money again. Repeat this as needed. *Go to the well as soon as you walk into the village. Put the money in the bank, then kill yourself. Repeat this as many times as desired. NWC dungeon: ------------ To get to the New World Computing (NWC) dungeon, go to the west side of the bank and click on the wall. When you get the Fly scroll, go to the north end of the buccaneer's lair and fly up to the roof. Click on the wall up there. This will take you to Dragonsand where you will be circled by a dragons. Run forward and click on the obelisk and get 20 stats added permanently, then click on the left wall to enter it. While there, you can get over 10,000 gold and unlimited food and bottles. The only way to escape the dungeon alive may be to get killed outside, by the dragons. There is a way to get off of the island and return to New Sorpigal, after you have the 10,000 gold without dying and losing the money. Run to the left side. Since it starts you outside, run to the black wall on the outside of the building and click on it. It teleports you back to the front of New Sorpigal. Cheat Codes: ------------ This is only parts of the Hex Cheat. I will continue to add more of it after my school examination is over around 04/06/1998. fa xx xx xx xx xx xx xx 00 00 00 00 00 00 00 00 fa= Face xx= Name 00 01 cl 00 s1 00 00 00 s2 00 00 00 s3 00 00 00 cl= Class s4 00 00 00 s5 00 00 00 s6 00 00 00 s7 00 00 00 s1-s7= Stats 00 00 lv 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff FF= Master for the Skill ( 31 x FF ) ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01= Magic Learned ( 99 x 01) 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 I N V E N T O R Y ' S S L O T It's below the SPELLS about the third value of each item,the value to be change usually have a 01 underneath it. xx ss 00 00 aa 00 00 00 bb 00 00 00 cc 00 00 00 ch 00 00 00 01 00 00 00 ee ' xx ' ------ 08-- Heroic Sword (two handed) => attack:+8 damage:4d5 +8 0e-- Master Cutlass => attack:+11 damage:2d4 +11 2e-- Stellar Bow => attack:+8 damage:5d2 +8 31-- True Crossbow => attack:+7 damage:4d2 +7 90-- Mordred (artifact) => attack:+8 damage:2d3 +8 91-- Thor (artifact) => attack+12 damage:2d5 +12 92-- Conan (artifact) => attack:+10 damage:3d7 +10 93-- Excalibur (artifact) => attack:+12 damage:3d4 +12 94-- Merlin (artifact) => attack:+8 damage:2d4 +8 95-- Percival (artifact) ==> attack:+10 damage:2d5 +10 96-- Galahad (artifact) ==> armor:+38 --armor 97-- Pellinord (artifact) => armor:+56 --armor 98-- Valeria (artifact) => armor:+20 --shield 99-- Arthur (artifact) ---helm 9a-- Pendragon (artifact) => armor:+11 ---cloak 9b-- Lucius (artifact) => armor:+14 --boot 9c-- Guinevere (artifact)--ring 9d-- Igraine (artifact)--ring 9e-- Morgan (artifact)--amulet 9f-- Hades (relic) => attack:+15 damage:3d3 +15 --weapon a0-- Ares (relic) => attack:+14 damage:2d4 +14 --weapon a1-- Poseidon (relic) => attack:+15 damage:2d6 +15 --weapon a2-- Cronos (relic) => attack:+14 damage:4d2 +14 --weapon a3-- Hercules (relic) => attack:+12 damage:4d5 +12 --weapon a4-- Artemis (relic) => attack:+12 damage:5d2 +12 --weapon a5-- Apollo (relic) => armor:+46 --armor a6-- Zeus (relic) => armor:+64 --armor a7-- Aegis (relic) => armor:+29 --shield a8-- Odin (relic) --helm a9-- Atlas (relic) => armor:+16 --cloak aa-- Hermes (relic) => armor:+17 --boot ab-- Aphrodite (relic) --ring ac-- Athena (relic) --ring ad-- Hera (relic) --amulet ae-- Leather Pounch af-- " " b0-- " " b1-- Hourglass (Quest) b2-- Sacred Chalice (Quest) b3-- Horn of Ros b4-- Diamond b5-- Moonstone b6-- Topaz b7-- Ruby b8-- Amethyst (gem) b9-- Emerald ba-- Purple Topaz bc-- Sunstone ' ss '==> 01-- artifact ----- ' aa ' ------ 01--might 02--intellect 03--personality 04--endurance 05--accuracy 06--speed 07--luck 08--hit point 09--spell point 0a--armour class 0b--fire resistance 0c--electric resistance 0d--cold 0e--poison 0f-- +10 resistance to all ' bb ' => how much attribute to add (max. 100) ------ ' cc ' ------ 01-- +10 to all resistance 02-- +10 to all seven stats 03-- Explosive Impact! 04-- add 3-4 point of Cold damage 05-- add 6-8 point of Cold damage 06-- add 9-12 point of Cold damage 07-- add 2-5 point of Electrical damage 08-- add 4-10 point of Electrical damage 09-- add 6-15 point of Electrical damage 0a-- add 1-6 point of Fire damage 0b-- add 2-12 point of Fire damage 0c-- add 3-18 point of Fire damage 0d-- add 5 point of Poison damage 0e-- add 8 point of Poison damage 0f-- add 12 point of Poison damage 10-- drain hit point from target 11-- increase rate of recovery 12-- wearer resistance to Diseases 13-- wearer resistance to Insanity 14-- wearer resistance to Paralysis 15-- wearer resistance to Poison 16-- wearer resistance to Sleep 17-- wearer resistance to Stone 18-- increased knockback 19-- +5 level 1a-- increase effect of all Air spells 1b-- increase effect of all Body spells 1c-- increase effect of all Dark spells 1d-- increase effect of all earth spells 1e-- increase effect of all Fire spells 1f-- increase effect of all Light spells 20-- increase effect of all Mind spells 21-- increase effect of all Spirit spells 22-- increase effect of all Water spells 23-- increase change of disarming 24-- half damage from all missiles attack 25-- regenerate hit point over time 26-- regenerate spell point over time 27-- double damage VS demons 28-- double damage VS dragons 29-- drain hit point from targets & improve weapon speed 2a-- +1 to 7 stats, sp, hp, armor, resistance 2b-- +10 endurance, hit point & armor 2c-- +10 hit point & regenerate hit point over time 2d-- +5 speed & accuracy 2e-- add 10-20 point of fire damage & +25 might 2f-- +10 spell point & regenerate spell point over time 30-- +15 endurance & +5 armor 31-- +10 intellect & luck 32-- +30 fire resistance & regenerate hit point over time 33-- +10 spell point, speed, intellect 34-- +10 endurance & accuracy 35-- +10 might & personality 36-- +15 endurance & regenerate hit point over time 37-- +15 luck & regenerate spell point over time 38-- +5 might & endurance 39-- +5 intellect & personality 3a-- increased values 3b-- increased weapon speed ' ch ' ==> Charges ------ ' ee ' => equiped ------ 01-shield 02-weapon 04-armor 05-helm 06-belt 07-cloak 08-gaunlet 09-boot 0a-amulet 0b -> 10-ring 77-boots , 7e-ring , 53-shield , 4e-armor , 41-weapon , 5d-helm Castle Darkmoor: ---------------- Castle Darkmoor is a nightmare - the most frustrating dungeon in the game IMHO, but here's a neat way to clear out the last room. This room is originally blocked off by a force-field of some type until you "clear the way". So once you get there, stand just outside the room. For some reason (bug?) you can't shoot them and they can't shoot you. Since their only attack is ranged magical, they can't damage you, so wait until they get close then thump 'em. Easy pickings!