Might & Magic 6 – Mandate of Haven

Might & Magic 6 - Mandate of Haven

9,999,999 Gold:
--------------- 
When you find the location of the lost hoard of the obelisks, the treasure
includes 250,000 gold. Open and close the location or chest it's at before
leaving the location and the gold will increase by 250,000 gold pieces 
every time. Repeat until you have 9,999,999 gold pieces.
NOTE: This trick relies on a bug in version 1.0. It will not work in version
1.1 or later.


Get Weapons, Items, etc.
------------------------
Some powerful enemies drop high-level items more frequently than others. In 
particular, Power Liches, Dragons and Veterans will drop an item 30% of the 
time. Save your game before checking a body and restore if a valuable item 
doesn't come up on the search.


Tons of Experience:
-------------------
Go to the town of Kriegspire after doing the 9,999,999 gold trick. There is a 
well in town that takes 5,000 gold but gives 5,000 experience. Use that well 
over and over again until for each of your characters.


Unlimited experience:
---------------------
In Bootleg Bay there is a dungeon with a Fire Lord type of creature. When you 
clear out the whole dungeon, go talk to him. You may click QUEST as many times
as your heart desires. I got over 4 million experience. You cannot go back to 
him later and make sure you don't end the conversation until you have as much 
experience as you want.


Teaching the Plate Armor skill to classes who normally cannot learn it:
-----------------------------------------------------------------------
Go to a Berserker's Fury Guild in either Castle Ironfist and in Silver Cove. Learn
all the skills until the Guild says it cannot teach anymore skills. Keep clicking 
and eventually you will hear the sound effect that indicates that you learned a 
new skill, but the skill you learned might not be Plate. Sometimes the other skills
your character's class cannot learn will be learned first. If you keep clicking you
will eventually get Plate. You still have to pay for the skills. You can also build
the Plate skill up to Master.


Weapon combination:
-------------------
The single most effective weapon combination is the Trident and Dagger. Once you 
have both Spear and Dagger skills mastered, this combo becomes very deadly. As 
hidden bonus, a Master Spear has the ability to hit three adjacent enemies, and 
the Dagger has the highest critical hit percentage.


Getting good weapons:
---------------------
Note: This trick only works in version 1.5 or lower. Go to the NWC Dungeon and get 
10,000 gold. Go back to New Sorpigal. Do this until you have 50,000 gold then go to
Castle Ironfist. Go up the hill and into the weapon shop. There should only be 
Lionheart Swords Of The Dragon being sold for 4,780 gold each. Go to the armor 
shop and there will only be Golden Plate Armor Of The Stars priced at 4,780 gold
each. Use Town Portal and go to the Frozen Highlands. The weapons shop will o
nly have True Crossbows Of Ice that do 35 ice damage.


Easy money:
-----------
*Get all the obelisk information, then go to the rock indicated in the desert part,
surrounded by many dragons near the Shrine of the Gods. This should raises all your
characters stats by 10 permanently. You can click on it, then collect the 50,000 
gold and the items. Exit, then click on the rock and you will collect the money 
again. Repeat this as needed.

*Go to the well as soon as you walk into the village. Put the money in the bank, 
then kill yourself. Repeat this as many times as desired.


NWC dungeon:
------------
To get to the New World Computing (NWC) dungeon, go to the west side of the bank 
and click on the wall. When you get the Fly scroll, go to the north end of the 
buccaneer's lair and fly up to the roof. Click on the wall up there. This will 
take you to Dragonsand where you will be circled by a dragons. Run forward and 
click on the obelisk and get 20 stats added permanently, then click on the left
wall to enter it. While there, you can get over 10,000 gold and unlimited food and
bottles. The only way to escape the dungeon alive may be to get killed outside, 
by the dragons.

There is a way to get off of the island and return to New Sorpigal, after you have
the 10,000 gold without dying and losing the money. Run to the left side. Since it
starts you outside, run to the black wall on the outside of the building and click
on it. It teleports you back to the front of New Sorpigal. 



Cheat Codes:
------------
This is only parts of the Hex Cheat.
I will continue to add more of it after my school 
examination is over around 04/06/1998.

fa xx xx xx xx xx xx xx 00 00 00 00 00 00 00 00   fa= Face	xx= Name
00 01 cl 00 s1 00 00 00 s2 00 00 00 s3 00 00 00	  cl= Class
s4 00 00 00 s5 00 00 00 s6 00 00 00 s7 00 00 00   s1-s7= Stats
00 00 lv 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff	  FF= Master for the Skill ( 31 x FF )
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 00 
00 00 00 ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01	  01= Magic Learned ( 99 x 01)
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 I N V E N T O R Y ' S  S L O T

It's below the SPELLS about the third value of each item,the value to 
be change usually have a 01 underneath it.

xx ss 00 00 aa 00 00 00 bb 00 00 00 cc 00 00 00
ch 00 00 00 01 00 00 00 ee

' xx '
------
08-- Heroic Sword (two handed) => attack:+8 damage:4d5 +8
0e-- Master Cutlass => attack:+11 damage:2d4 +11
2e-- Stellar Bow => attack:+8 damage:5d2 +8
31-- True Crossbow => attack:+7 damage:4d2 +7
90-- Mordred (artifact) => attack:+8 damage:2d3 +8
91-- Thor (artifact) => attack+12 damage:2d5 +12
92-- Conan (artifact) => attack:+10 damage:3d7 +10
93-- Excalibur (artifact) => attack:+12 damage:3d4 +12
94-- Merlin (artifact) => attack:+8 damage:2d4 +8
95-- Percival (artifact) ==> attack:+10 damage:2d5 +10
96-- Galahad (artifact) ==> armor:+38 --armor
97-- Pellinord (artifact) => armor:+56 --armor
98-- Valeria (artifact) => armor:+20 --shield
99-- Arthur (artifact) ---helm
9a-- Pendragon (artifact) => armor:+11 ---cloak
9b-- Lucius (artifact) => armor:+14 --boot
9c-- Guinevere (artifact)--ring
9d-- Igraine (artifact)--ring
9e-- Morgan (artifact)--amulet
9f-- Hades (relic) => attack:+15 damage:3d3 +15 --weapon
a0-- Ares (relic) => attack:+14 damage:2d4 +14 --weapon
a1-- Poseidon (relic) => attack:+15 damage:2d6 +15 --weapon
a2-- Cronos (relic) => attack:+14 damage:4d2 +14 --weapon
a3-- Hercules (relic) => attack:+12 damage:4d5 +12 --weapon
a4-- Artemis (relic) => attack:+12 damage:5d2 +12 --weapon
a5-- Apollo (relic) => armor:+46 --armor
a6-- Zeus (relic) => armor:+64 --armor
a7-- Aegis (relic) => armor:+29 --shield
a8-- Odin (relic) --helm
a9-- Atlas (relic) => armor:+16 --cloak
aa-- Hermes (relic) => armor:+17 --boot
ab-- Aphrodite (relic) --ring
ac-- Athena (relic) --ring
ad-- Hera (relic) --amulet
ae-- Leather Pounch
af-- "       "
b0-- "	     "
b1-- Hourglass (Quest)
b2-- Sacred Chalice (Quest)
b3-- Horn of Ros
b4-- Diamond
b5-- Moonstone
b6-- Topaz	
b7-- Ruby
b8-- Amethyst (gem)
b9-- Emerald
ba-- Purple Topaz
bc-- Sunstone

' ss '==> 01-- artifact
-----
' aa '
------
01--might
02--intellect
03--personality
04--endurance
05--accuracy
06--speed
07--luck
08--hit point
09--spell point
0a--armour class
0b--fire resistance
0c--electric resistance
0d--cold
0e--poison
0f-- +10 resistance to all

' bb ' => how much attribute to add (max. 100)
------

' cc '
------ 
01-- +10 to all resistance
02-- +10 to all seven stats
03-- Explosive Impact!
04-- add 3-4 point of Cold damage
05-- add 6-8 point of Cold damage
06-- add 9-12 point of Cold damage
07-- add 2-5 point of Electrical damage
08-- add 4-10 point of Electrical damage
09-- add 6-15 point of Electrical damage
0a-- add 1-6 point of Fire damage
0b-- add 2-12 point of Fire damage
0c-- add 3-18 point of Fire damage 
0d-- add 5 point of Poison damage
0e-- add 8 point of Poison damage
0f-- add 12 point of Poison damage
10-- drain hit point from target
11-- increase rate of recovery
12-- wearer resistance to Diseases
13-- wearer resistance to Insanity
14-- wearer resistance to Paralysis
15-- wearer resistance to Poison
16-- wearer resistance to Sleep
17-- wearer resistance to Stone
18-- increased knockback
19-- +5 level
1a-- increase effect of all Air spells
1b-- increase effect of all Body spells
1c-- increase effect of all Dark spells
1d-- increase effect of all earth spells
1e-- increase effect of all Fire spells
1f-- increase effect of all Light spells
20-- increase effect of all Mind spells
21-- increase effect of all Spirit spells
22-- increase effect of all Water spells
23-- increase change of disarming
24-- half damage from all missiles attack
25-- regenerate hit point over time
26-- regenerate spell point over time
27-- double damage VS demons
28-- double damage VS dragons
29-- drain hit point from targets & improve weapon speed
2a-- +1 to 7 stats, sp, hp, armor, resistance
2b-- +10 endurance, hit point & armor
2c-- +10 hit point & regenerate hit point over time
2d-- +5 speed & accuracy
2e-- add 10-20 point of fire damage & +25 might
2f-- +10 spell point & regenerate spell point over time
30-- +15 endurance & +5 armor
31-- +10 intellect & luck
32-- +30 fire resistance & regenerate hit point over time
33-- +10 spell point, speed, intellect
34-- +10 endurance & accuracy
35-- +10 might & personality
36-- +15 endurance & regenerate hit point over time
37-- +15 luck & regenerate spell point over time
38-- +5 might & endurance
39-- +5 intellect & personality
3a-- increased values
3b-- increased weapon speed

' ch ' ==> Charges
------
' ee ' => equiped 
------
01-shield	02-weapon	04-armor	05-helm		
06-belt		07-cloak	08-gaunlet	09-boot
0a-amulet
0b -> 10-ring

77-boots , 7e-ring , 53-shield , 4e-armor , 41-weapon , 5d-helm


Castle Darkmoor:
---------------- 
Castle Darkmoor is a nightmare - the most frustrating dungeon in the game
IMHO, but here's a neat way to clear out the last room. This room is 
originally blocked off by a force-field of some type until you "clear the
way". So once you get there, stand just outside the room. For some reason 
(bug?) you can't shoot them and they can't shoot you. Since their only attack
is ranged magical, they can't damage you, so wait until they get close then 
thump 'em. Easy pickings!

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