Neverwinter Nights Reference Guide ============================================================================== ===================== Neverwinter Nights Reference Guide ===================== ===================== Revision 13.00 (26-03-09) ===================== ============================================================================== by Duncan Clay duncanclay@msn.com Table of Contents INTRODUCTION AREA GUIDE (0) PRELUDE - Neverwinter Academy (1) CHAPTER 1 - The Wailing and the Waterdhavians (1.01) City Core (1.02) Beggar's Nest (1.03) Peninsula (1.04) No-Man's-Land (1.05) Barricades (1.06) Blacklake (1.07) Docks (1.08) Castle Never (1.09) Road to Helm's Hold (2) CHAPTER 2 - The Search for the Cult (2.01) Port Llast (2.02) North Road (2.03) Green Griffon Inn (2.04) East Road (2.05) Druid Encampment (2.06) Deep Woods (2.07) Heart of the Forest (2.08) South Road (2.09) Farmland (2.10) Haunted Forest (2.11) Charwood (2.12) Luskan (2.13) Docks (2.14) Host Tower (3) CHAPTER 3 - The Words of Power (3.01) Beorunna's Well (3.02) Coldwood (3.03) Coldwood, Layenne's Tomb (3.04) Coldwood, Wizard's Circle (3.05) Countryside (3.06) Fort Ilkard (3.07) Homesteads (3.08) Ruins (3.09) Moonwood (3.10) Moonwood, Caves (3.11) Spine of the World (4) CHAPTER 4 - The Final Battle (4.01) City Core (4.02) War Zone (4.03) Source Stone SHADOWS OF UNDRENTIDE (5) XP1 CHAPTER 1 - The Missing Artifacts (5.01) Hilltop West (5.02) Hilltop East (5.03) Hilltop Foothills (5.04) Blumberg (5.05) Nether Mountains (5.06) High Forest (6) XP1 INTERLUDE - Identifying the Crystal (6.01) Anauroch Night Camp (6.02) Oasis of the Green Palm (6.03) Ao Encampment (6.04) Valley of Winds (7) XP1 CHAPTER 2 - The Lost City of Undrentide HORDES OF THE UNDERDARK (8) XP2 CHAPTER 1 - Descent into Undermountain (8.01) Waterdeep (8.02) Undermountain Level 1 (8.03) Undermountain Level 2 (8.04) Undermountain Level 3 (8.05) Realm of the Reaper (9) XP2 CHAPTER 2 - Defeating the Valsharess (9.01) Lith My'athar, City Core & Port (9.02) Shaori's Fell (9.03) Isle of the Maker (9.04) Lith My'athar, Environs (9.05) Underdark, West of Lith My'athar (9.06) Underdark, Chasm of the Eye Tyrants (9.07) Drearing's Deep (9.08) Zorvak'Mur, Entrance Cavern (9.09) Zorvak'Mur (9.10) Battle (10) XP2 CHAPTER 3 - Escape from the Hells (10.01) City of Lost Souls (10.02) Wastes of Cania (10.03) Finale MODULES (11) Pre-Order/Platinum Modules (11.01) The Dark Ranger's Treasure (11.02) To Heir is Human (11.03) The Winds of Eremor (12) Kingmaker Premium Module Collection (12.01) Witch's Wake (12.02) ShadowGuard (12.03) Kingmaker (13) Pirates of the Sword Coast (13.01) Neverwinter (13.02) Trackless Sea (13.03) Tropical Island (13.04) Spindrift (13.05) The Sea of Swords APPENDIX (A) Character Creation (A.01) Gender (A.02) Race (A.03) Portrait (A.04) Class (A.05) Alignment (A.06) Abilities (A.07) Skills (A.08) Feats (A.09) Racial Groups (A.10) Deity (A.11) Shapeshift (A.12) Multiplayer (B) Henchmen (B.01) Original Campaign Henchmen (B.02) Shadows of Undrentide Henchmen (B.03) Hordes of the Underdark Henchmen (B.04) Pre-Order and Premium Module Henchmen (C) Custom Items (C.01) Marrok's Forge (C.02) Imaskarran Tomes (C.03) Alchemist's Apparatus (C.04) Fantabulous Contrapulator (C.05) Hasuraman's Tomes (C.06) Barun Silverblade (C.07) The Grinder (C.08) Strange Machine (C.09) Prayer Bag (C.10) Craft Trap (C.11) Craft Armor (C.12) Craft Weapon (C.13) Scribe Scroll (C.14) Brew Potion (C.15) Craft Wand (C.16) Enserric (C.17) Rizolvir (C.18) Bridge Control (C.19) Golem Construction Machine (C.20) Lord Nasher's Items (C.21) Prugdush Glurp (D) Stores (D.01) General Stores (D.02) Weapon Stores (D.03) Temple Stores (D.04) Druid Stores (D.05) Rogue Stores (D.06) Magic Stores (D.07) Merchant Stores (D.08) Other Stores (D.09) Shadows of Undrentide Stores (D.10) Hordes of the Underdark Stores (D.11) Pre-Order Module Stores (D.12) Witch's Wake Stores (D.13) ShadowGuard Stores (D.14) Kingmaker Stores (D.15) Pirates of the Sword Coast Stores (E) Items (E.01) Tiny Weapons (E.02) Small Weapons (E.03) Medium Weapons (E.04) Large Weapons (E.05) Thrown Weapons (E.06) Ranged Weapons and Ammunition (E.07) Robes (E.08) Light Armor (E.09) Medium Armor (E.10) Heavy Armor (E.11) Shields (E.12) Helmets (E.13) Gauntlets, Gloves and Bracers (E.14) Belts and Girdles (E.15) Boots (E.16) Cloaks (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans (E.18) Rings (E.19) Wands and Rods (E.20) Scrolls Innate Level 0 (E.21) Scrolls Innate Level 1 (E.22) Scrolls Innate Level 2 (E.23) Scrolls Innate Level 3 (E.24) Scrolls Innate Level 4 (E.25) Scrolls Innate Level 5 (E.26) Scrolls Innate Level 6 (E.27) Scrolls Innate Level 7 (E.28) Scrolls Innate Level 8 (E.29) Scrolls Innate Level 9 (E.30) Trap Kits (E.31) Potions (E.32) Gems (E.33) Magical Items (E.34) Quest Items (E.35) Miscellaneous Items (E.36) Undiscovered Weapons (E.37) Undiscovered Items (F) Addendum (G) Unanswered Questions and Cheats (H) Credits and Revision History (I) Contact Information ============================================================================== = Introduction =============================================================== ============================================================================== This FAQ covers Neverwinter Nights Expansion Pack 1 - Shadows of Undrentide Expansion Pack 2 - Hordes of the Underdark Pre-Order Modules Premium Modules and Neverwinter Nights Gold Edition Neverwinter Nights Platinum Neverwinter Nights Diamond Kingmaker Premium Module Collection See appendix (F) for further details on the various game editions. Note: The FAQ assumes you are using patch 1.69.8109 + XP1 + XP2 This guide is not a linear walkthrough although you can use it to work out how to complete quests or the game. To get the most out of it, open this file in a program with a good find facility, I prefer using Firefox for this. For example, if you want to know where every piece of Adamantine can be found, just do a text search. ============================================================================== = Area Guide ================================================================= ============================================================================== Abbreviations XP - Experience Point STR - Strength HP - Hit Point DEX - Dexterity SP - Skill Point CON - Constitution AC - Armor Class INT - Intelligence GP - Gold Piece WIS - Wisdom DC - Difficulty Check CHA - Charisma SR - Spell Resistance BAB - Base Attack Bonus DR - Damage Reduction $ - Added in $hadows of Undrentide (SoU) # - Added in #ordes of the Underdark (HotU) @ - Added in @ Premium Module Shortcut Keys TAB - Highlight interactive objects Most treasure is random. If you save the game before opening a container or killing an enemy you can reload it to get a different item. Only items that are the same every time are listed below. Most random treasure is determined by your level and some by your class or weapon proficiencies. Tips - After speaking to someone, speak to them again or return to them later as they may have something else to say. - The more companions you have and the higher their level, the less XP you get. One trick is to unsummon any creatures just before killing an enemy. A better trick is have companions that are a lower level than you as this will increase the XP you get. Quest rewards are not affected by this. - Since quest XP is the same regardless of your level, but other XP decreases as you go up in levels, you will get a higher total XP if you complete as much of each quest as you can before then claiming the rewards. - Recover and sell traps rather than disarm them. # Recovered traps are considered as stolen items. - If you have a familiar or animal companion you can heal it by talking to it and feeding it. - In the original campaign keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. - In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you find for use with the Strange Machine and the Prayer Bag. ============================================================================== Opening movie of Nasher Alagondar killing the minotaur Koth Uth-Kalin Neverwinter is in the Sword Coast North region of Faerûn on Abeir-Toril. (0) PRELUDE - Neverwinter Academy (Beggar's Nest) Senior Barracks Paval (Bim's brother) Bim - camera and menus tutorial (PgUp and PgDn change camera elevation) Training Halls Olgerd GENERAL STORE - inventory and store tutorial Gives You (Bard, Druid, Rogue): Studded Leather Armor Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt Gives You (Monk): Robes of the Shining Hand +1 Gives You (Sorcerer, Wizard): Robe of Fire Resistance Berna - map and journal tutorial Herban Task (Barbarian, Monk, Ranger): Complete melee and ranged tests Reward: Boots of Reflexes +1 Task (Fighter, Paladin): Complete melee and ranged tests Reward: Chainmail Corporal Dendy - melee weapon training Corporal Hewwet - ranged weapon training Erdan, Gilbert Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow Ferdinand (Keeper of Exotic Creatures) Jaroo Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell Reward: Rod of Frost Zedir, Chandra Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll Elynwyd Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton Reward: Chainmail Task (Druid): Cure Injured Man Reward: Ring of Fortitude +1 Ansel, Tabitha Ketta Task (Rogue): Get Rogue Key Reward: Minor Spike Trap Kit x2 Bruno - pick pocket or use persude to get key Shade, Silk Graduation Chamber Lady Aribeth de Tylmarande - Aribeth's Key Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron Academy Chest - Ring of Fortitude +1 (Fighter, Monk, Paladin, Sorcerer, Wizard), Breastplate (Barbarian, Ranger), Amulet of Will +1 (Bard, Cleric), Chain Shirt (Druid), Boots of Reflexes +1 (Rogue) Pavel HENCHMAN Geldar - raises your XP to 1000 (level 2) Chest - Brawler's Belt (Barbarian), Cloak of Protection vs Evil (Ranger), Average Spike Trap, Minor Frost Traps x2 (Rogue), Breastplate (Druid), Splint Mail (Cleric, Fighter, Paladin), Amulet of Will +1 (Monk), Sleep, Mage Armor, Color Spray, Summon Creature I (Sorcerer, Wizard, Bard) Mysterious Mage - Shield of the Watch (Barbarian), Shield of Dawn (Druid), Half Plate (Cleric, Fighter, Paladin), Wand of Sleep (Sorcerer, Wizard), Boots of the Sun Soul +1 (Monk), Gloves of the Minstrel (Bard), Gloves of Swordplay (Rogue), Archer's Belt (Ranger) Stables Watchknight Desther Indelayne Abbot Fenthick Moss - raises your XP to 3000 (level 3) Yuan-Ti, Dryad ============================================================================== (1) CHAPTER 1 - The Wailing and the Waterdhavians (1.06) | (1.05) | (1.07) (1.04) | | ----(1.01)--(1.02) | (1.03) (1.01) City Core Bethany Task: Make the Peninsula safe Reward: Good+3 Nyatar DRUID STORE Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo Gives You: Scented Fetish, Transport via Plants Scroll, Zoo Key Copy Reward: 200XP, 400GP Persuade: Ironwood Priest of Helm Merchant MERCHANT STORE Ibarum (City Gate) Mulland the Administrator Mano (Begger's Nest Gate) Halion, Eravian Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris Courtesan Task: Give her 100GP Reward: Good+7 Sanatorium Abbot Fenthick Moss Task: Bring Anonymous Letters to him Reward: 50XP, 300GP each Persuade: 50GP Watchknight Desther Indelayne Hall of Justice (Temple of Tyr) Lady Aribeth de Tylmarande TEMPLE STORE Task: Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep has discovered a cure for the plague and you must get the components from four Waterdhavian creatures (Lock of Dryad Hair, Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather) Gives You: 100GP, Stone of Recall Reward: 150XP and 500GP each Sergol (Keeper of the Portal) Tomi Grin Undergallows HENCHMAN Divining Pool Apse Reverend Judge Oleff Uskar Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor, Ancient Chronicles of Halueth Never Gives You: Letter from Oleff to take to Briley Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3 Persuade: Adamantine Task: Get Jacob's Quill from Gilles Reward: 500GP, Good+3 Task: Give Oleff the Letter from Ophala Reward: Writ from Oleff and bribe him for 500GP Cloaktower Eltoora Sarptyl MAGIC STORE Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood Gives You: Eltoora's Key Reward: 300XP Task: Use the wands in the given order to defeat the minogon Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1 Cloaktower Portal Stones - Elemental Wand of Earth Divining Pool - Elemental Wand of Water Alchemist's Apparatus - Elemental Wand of Air Woodpile - Elemental Wand of Fire Minogon Trade of Blades Graxx - sells you Gauntlet Pass for 50GP Merchant MERCHANT STORE Boddyknock Glinckle HENCHMAN Daelan Red Tiger HENCHMAN Linu La'Neral HENCHMAN Grimgnaw HENCHMAN Sharwyn HENCHMAN Shining Knight Arms and Armor Durga WEAPON STORE - gives you Shining Knight Ward to get into back room Marrok's Forge Marrok - enhances items (see Appendix C.01) Gives You: Recipes of the Forge Moonstone Mask (Level 1) Ophala Cheldarstorm Task: Get Writ from Oleff to get into back room Gives You: Letter from Ophala to take to Oleff Reward: Moonstone Mask Back Room Key Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III, Gilded Urn Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3 Persuade: Diamond Gilles - talks to you once you have Letter from Oleff Gives You: Jacob's Quill Task: Give him Oleff's 3 artifacts instead Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion Torgo ROGUE STORE - sells you Pass Coin for 200GP Clancy Moonstone Mask (Level 2) Moonstone Mask (Level 3) Tamora Task (Male): Talk for a while then ask to retire to the bedchamber Reward: 50XP Task (Male): Threaten or kill Hoff in the Docks Gives You: Tamora's Brooch Reward: 50XP, Good+3 Evil: Sell Hoff the brooch for 200GP, Evil+5 Luce Task (Male): Talk for a while then ask to retire to the bedchamber Reward: 50XP Tanith Task (Female): Talk for a while then ask to retire to the bedchamber Reward: 50XP Refugee Shelter Kyle House Winthorp, William, Cabbage, Issabon House Belarian Storage (1.02) Beggar's Nest Gate Captain Ergus - talks about Walters but gives no reward Plague Victim Pyre - light with a torch for 25XP Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP Aldo Task: Find Hector Reward: 100XP Mattily Thomas Wheelright (Wagon Repair) Hector - take him to Aldo Bookshelf - Official Document Shining Serpant Inn Harben Ashensmith Task: Find the source of the zombie infestation Reward: 500GP, Amulet of Natural Armor +2 Persuade: 100GP Drake - talks about undead but gives no reward Callahan Temple of Helm (Helmite Sanctuary) Bertrand Task: Find Journal of Marcus Penhold, Penhold Staff Reward: Give him journal - 50XP and give him staff - 400GP, 100XP, Good+3 Or: Sell him journal - 50XP, 400GP, Evil+3 and sell the staff - 1243GP Priest of Helm TEMPLE STORE House (Barricaded Home) Jemanie Task: Find Torin Gives You: Estate Ward Stone Reward: 100XP Persuade: 50GP House (Barricaded Home) Krestal - talks about Drawl but gives no reward Chest: Club +1 (Monk) House Holga Siril's Bakery (Barricaded Home) Body of Siril the Baker - Leaven Bread Recipe Cabinet - Fairy Dust Arcane Laboratory (Wizard Lab) Fire Mephit Woodpile - Kindling Wood Snake Cult Estate (Strange Building) Desk - Gargoyle Skull Snake Cult Leader Bookshelf - In Service of Gulnan book Warehouse Sword Coast Boy Drawl - Dire Mace +1 Weapon Rack - Club +1 Walters Task: Clear out the undead so Walters can escape safely Reward: 50XP Crypts Great Graveyard Chest - Note "A wall at arms length", put Ceremonial Shield in the chest to open the door Tomb Sarcophagus - Ancient Chronicles of Halueth Never Warrens of the Damned Sarcophagus - Armor of Comfort Corpse of Torin - Ancient Key, Torin's Ring Armoire - Ancient Key, Crumpled Note, Magic Bag Cabinet - Gulnan's Journal Jared - you might as well kill him Chest - In Service of Cyric book Pedestal - destroy it for 200XP Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water (1.03) Peninsula Gate Captain Kipp Ms Dulcimae (Maid for Lady Tanglebrook) Task: Escort her to the district gate Reward: Good+3 Master Johns (Butler for Lady Tanglebrook) Task: Escort him to the district gate Reward: Good+3 Welcome Mat - Tanglebrook Key Priest of Helm TEMPLE STORE Gang Leader House Forlorn Woman Militia HQ Sedos Sebile Task: Get inside prison and kill the Intellect Devourer Reward: 300GP Persuade: 75GP Mizzenmast Mercantile Merchant MERCHANT STORE House Jones - Jones's Key Tomb (of Miaslaznia Fairblade) Briley Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword Arcane Laboratory (Wizard Lab) Earth Mephit Stones - Rare Earth Clay Sewers Gang Leader - Prison Key Prison Barracks Tanglebrook Estate Bookshelf - Lady Tanglebrook's Journal Weapon Rack - Dagger +1 Alchemist's Apparatus - Celestial Elixir Tanglebrook Tunnels Pawn - destroy it to disarm the traps Body of Lady Tanglebrook - Two-Bladed Sword +1 Prison Main Floor Dhanis the Thug Former Guard - gives no reward Gang Leader Bookshelf - Prison Logbook, Prison Storeroom Key Containment Level Emernik - gives no reward Escaped Sorcerer The Pits Escaped Sorcerer Gang Leader Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay here then quickly kill him as he leaves for no loss of reputation Book Piles - Head Gaoler's Journal Lair of the Devourer Former Guard x4 Task: Persuade them to leave Reward: Good+1 Head Gaoler Alaefin - kill him Intellect Devourer - 200XP, Devourer's Brain (1.04) No-Man's-Land Cendran Task: Kill Loxar Reward: 100XP, Good+3 House Loxar - Head of Loxar, Adamantine House Desk - Alaganda's Silver Ring (1.05) Barricades Gate Captain Harn (1.06) Blacklake Punkin - persuade her to tell you the secret word Formosa Laitannen Task: Get Meldanen's Master Key Reward: Periapt of Wisdom +1 Task: Get Meldanen's Silver Tooth Reward: 500GP Persuade: 150GP Kill her: Gloves of the Rogue, 500GP Milly - Milly's Key Tells you about the secret passage in her house Orrean - Key to Meldanen Estate, Glittering Necklace Rumbottom Estate Guard - Key to the Rumbottom Estate Hodge Estate Guard - Key to Hodge's Estate Board Laid Bare Thurin Task: Find Samuel Persuade: 100GP up front Reward: 300GP, 125XP Persuade: 75GP Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key Task: Beat Claudus Reward: 50GP every week Gauntlet Kellisai - talk to her when you are ready to fight Keener, Hrusk, Fashi, Agar, Claudus Arena Round 1: Hrusk - 50XP, Gauntlet Award First Round Round 2: Fashi - Gauntlet Award Second Round Round 3: Agar - 50XP, Gauntlet Award Third Round Round 4: Claudus - 200XP, Gauntlet Championship Award House Telma - persuade her to tell you the secret word Bookshelf - secret passage Passage Chest - Note "A splinter delivered in flight" Put Ceremonial Arrow in the chest to open the door Never's Tomb Sword of Never x4 Sarcophagus - Halueth's Rusted Armor, Greataxe +1 Rumbottom Estate Lord Thoms Rumbottom Chest - Portrait of Sir Reginald Rumbottom III, Spear +1 Hodge Estate Cook Chest - Gilded Urn, Note from Hodge, Club +1 Nobleman Residence Nobleman Residence Milly's House Meldanen's Estate Desk - Meldanen's West Wing Key Desk - Journal of Meldanen Grommin - persuade him to open the door, kill him if you want Chest - Meldanen Prison Key Samuel - set him free for 100XP, Good+3 Meldanen Apprentice Chest - Magic Bag 40% Meldanen's Sanctum Weapon Rack - Greatsword +1 Meldanen Apprentice Cabinet - Silver Chalice of Moonbow Alchemist's Apparatus - Dragon Blood Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair Meldanen - fight him until he surrenders Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth Task: Kill Formosa Reward: 500GP Kill him: Staff of Meldanen Meldanen's Warehouse Zoo House Guard Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert Master of the Pens Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine Brown Bear, Panther, Wolf and Lion Task: Get them to the tree outside Reward: 19XP each Bug: you get 19XP every time you speak to them) Grove Tree - use the Transport Via Plants Scroll on it Arcane Laboratory (Wizard Lab) Air Mephit Alchemist's Apparatus - Puff of Fog (1.07) Docks Gate Captain Soren Neibor Hemmel Masterson, Agnes Masterson, Morden Task: Get Masterson Family Amulet from Callik Reward: 150XP, 500GP, Longsword +1 Persuade: Masterson Family Amulet (AC Natural+1) Helmite Jace Festiliard Androd Estate Guard Hoff Bloodsailor - Bloodsailor Uniform Chest - Uthgardt Iron Brooch Golden Apple (Level 1) Gilda - gives you a Smugglers Coin Golden Apple (Level 2) Twenty in a Quiver Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1 Androd Estate Lord Androd Golden Cabinet - Gaudy Statuette, Androd's Key, Sickle +1 Locked House (Level 1) Locked House (Level 2) Bloodsailor Lieutenant Chest - Tavern Key, Orders from Callik House Seedy Tavern (Level 1) Avista (Doorman) Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC) The items are listed in order of value for money Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC, Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC, Large Shield +1 9SC, Brestplate +1 15SC Wittian Jalek - beat him in a drinking contest to be able to speak to Christov Round 1: Neverwintan Sailor Spirit CON 11 Round 2: Dockside Dunn's CON 12 Round 3: Orc Blood Brew CON 13 Round 4: Dwarven Red Eye CON 14 - You pass the test Round 5: Thayvian Fire Juice CON 15 Round 6: Catoblepas Death Cheese Wine CON 16 Round 7: Dark Elven T'Keela CON 17 Round 8: Screaming Harpy CON 18 Round 9: Scurrd CON 19 - Jalek passes out Christov - gives you Tavern Key Chef - asks you for the password for the Bloodsailor Hideout Seedy Tavern (Level 2) Ulfnog - tells you the password Bloodsailor Hideout (Level 1) Bloodsailor Lieutenant Chest - Diamond Bloodsailor Hideout (Level 2) Bloodsailor Lieutenant Dara'nei - gives you Dara'nei's Locket Weapon Rack - Dire Mace +1 Chest - Large Box Silver Sails Trading Company (Level 1) Spiderweb Cocoon - Chain Shirt +1 Strange Door - opened with Dara'nei's Locket Silver Sails Trading Company (Level 2) Chest - Dragon Blood Aqueducts (entered from Silver Sails) Charon - provides transport to the Sewers Chest - Note "Tooth of the forge" Put Ceremonial Sword in the chest to open the door Tomb Sarcophagus - Ancient Symbol of Tyr Ghoul Lord x3 Aqueducts (entered from the Docks) Bloodsailor Lieutenant Charon - provides transport to the Sewers Sewers Callik - Masterson Family Amulet, Fairy Dust Vengaul Bloodsail "The Scarlet Blade" Crate - Cockatrice Feather, 200XP Arcane Laboratory (Wizard Lab) Water Mephit Divining Pool - Flask of Water ______________________________________________________________________________ CHAPTER 1 FINALE (1.08) Castle Never (City Core) Ritual Chamber Judge Oleff Uskar Sergol (Keeper of the Portal) Watchknight Desther Indelayne Abbot Fenthick Moss Lady Aribeth de Tylmarande Lord Nasher Alagondar False Helmite x6 (1.09) Road to Helm's Hold Bregan Strange Visage Farmhouse Barn Courtyard Corpse - Etched Gem Helm's Hold Pedestal - put Etched Gem in here for 50XP Guardian Armor x4 - will only attack if you don't do the above Chaohinon of the Void Task (Evil): Get Black Grimoire and Complete the Ritual Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or increased abilities for a short while Bonus: If you are Chaotic Evil you will also get Dragon Slippers Task (Good): Get Black Grimoire and Banish the Demon Reward: 375XP Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow, or an insight into events Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1 Bookshelf - Black Grimoire False Helmite Elite Bookshelf - Book of Helm Helm's Hold (Cells) Jinks Johnny GENERAL STORE +1 Yari the Knife Dumal Helm's Hold (Level 1) Fenthick Moss Helm's Hold (Level 2) Bodak - Bodak's Tooth Ritual Creature x5 - destroy them to weaken Desther Desther - fight him until he surrenders Alchemist's Apparatus - Dragon Blood Alchemist's Apparatus - Special Holy Water ============================================================================== (2) CHAPTER 2 - The Search for the Cult (2.14)-(2.12)---- | | (2.13) (2.03) | (2.02)--- | | (2.01)-(2.04)-(2.05)-(2.06)-(2.07) | | ----(2.08)-(2.09)-(2.10)-(2.11) (2.01) Port Llast Farmer's Son - speak to Gerrol Shady Character ROGUE STORE +1 Eltoora Sarptyl MAGIC STORE +1 Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire Reward: 500GP, 125XP each Persuade: 100GP each Ballard DRUID STORE +1 Shaldrissa Dothwintyl (Kendrack's daughter) Flarg Solomon (first appearance) Gives You: Solomon's Ring Persuade: 112GP Jaheel/Tarran (after killing Solomon) Task: Rescue Neva Persuade: 100GP up front Lerner (after speaking to Benleran) Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks) Larana Lady Aribeth de Tylmarande - has a tale to tell Gives You: Aribeth's Ring once you reach Level 10 Task: Find two bits of information with the location of the Cult Base Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc, Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal Reward: 750XP Aarin Gend (Master of Spies) - has a tale to tell Kendrack (Mayor of Port Llast) Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome), Delilah (Halfling) and Zor (Minotaur) Reward: 125XP, 300GP each Persuade: 50GP each Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear Gives You: Port Llast Mine Key Reward: 125XP, 300GP and 500XP Sharwyn HENCHMAN Grimgnaw HENCHMAN Linu La'Neral HENCHMAN Daelan Red Tiger HENCHMAN Boddyknock Glinckle HENCHMAN Tomi Grin Undergallows HENCHMAN Barax Inn Level 1 (Alliance Arms Inn) Innkeeper Elaith "The Serpent" Craulnober STORE Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem Gives You: Wanev's Cottage Key Persuade: 100GP up front Reward: 200GP each, Encircling Scale, 400GP Persuade: 200GP Ander Alhelor STORE Darktongue Breakbone - interested in your search for the Cult Solomon (second appearance) Benleran (after killing Solomon) Ander (after killing Black Wolf) - give him 100GP to open a shop Reward: Good+7 Inn Level 2 Armoire - Fairy Dust x2 Temple of Tyr Neurik (aka Nuirek) TEMPLE STORE +1 Task: Get Bran's, Geth's and Urth's Ring Gives You: Silver Charm x4 Reward: 150GP and 74XP for each ring Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor the Black Wolf Reward: 750XP, 750GP Persuade: 100GP Caliandros (Keeper of the Portal) Eltoora's Lab Saer Bodkin STORE (after getting Tomes for Eltoora) Kermit (plant) Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes Chest - put components in here to create magical items (see Appendix C.02) The Cracked Anvil Haljal Throndor MERCHANT STORE +1 Blacksmith WEAPON STORE +1 Dockhouse Captain Mung Prichev (Dock Master) Task: Persuade Captain Mung to take the Neverwintan shipment Reward: 200GP, 100XP Persuade: 50GP Eisenfeldt Home Level 1 (Outlying Farm) Mister Eisenfeldt Task: Cure Urth Reward: Sickle +1 Persuade: 100GP Missus Eisenfeldt Eisenfeldt Home Level 2 Urth - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, Urth's Ring Wanev's Cottage Foyer Wanev's Cottage Basement Skeleton - Skeleton's Knuckle Pile of Skulls - Fire Beetle's Belly Bookshelf - Slaad's Tougue Gargoyle - Gargoyle Skull Flesh Golem Cabinet - Wanev's Bedroom Journal Wanev's Cottage Kitchen Chest - Wanev's Cookbook Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2 in it to open the portal to Wanev's secret chamber Chest - Wanev's Wardstone, Wanev's Lab Journal House (Alhelor's House) Altar Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth House Farmer, Farmer's Wife, Son, Daughter, Boy, Girl House Level 1 You will have to bash the locked door or cast Knock House Level 2 (2.02) North Road Gerrol Task: Find his wife Leah and kill Dergiab Reward: 150GP, 250XP for each Persuade: 50GP each Solomon (third appearance) - Letter to Solomon Thurwin (after speaking to Lerner) - warns you about Vardoc Vardoc (after speaking to Thurwin) - Letter to Vardoc Gerrol's House Level 1 Gerrol's House Level 2 Goblin and Orc Caves Goblin Chief Orc Chief - Chainmail+1, Two-Bladed Sword Bugbear Prisoner Bugbear Caves Leah - set her free for 125XP Bugbear Chief Ogre Caves Nuglat Ganon Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head Chest - Ganon's Journal Port Llast Mines Locked Door - get the key from Kendrack Yesgar - fight him until he surrenders then kill him Reward: Yesgar's Ear, Yesgar's Key Chest - Yesgar's Key Shaldrissa Dothwintyl - set her free for 125XP (2.03) Green Griffon Inn Darktongue Breakbone (after meeting him in the Alliance Arms Inn) Luskan Sergeant (after locating the cult base) Cave (Wolf Cave) Garbage - Journal Fragment Sir Karathis Ironheart (after finding all three boys) - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, The Journal of Sir Karathis Ironheart Barn Green Griffon Inn Level 1 Mutamin GENERAL STORE +2 Task: Mutamin's Challenge Gives You: Green Griffon Basement Key Reward: 900GP, 500XP, Broewende Family Armor Persuade: 300GP Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge Gorkan - persuade him or pay him to talk about Mutamin's Challenge Dydd - tells you of Mutamin's Challenge Gam - tells you of Mutamin's Challenge Zamithra - you need to get in her room so either accept her offer to go upstairs or follow her when she takes the Witless Fighter upstairs or pick pocket Zamithra's Room Key or kill her and her guards to get it Zamithra's Guard x3 Witless Fighter Green Griffon Inn Level 2 Zamithra - take the gem and then kill her or tell her you are taking it Chest - Zamithra's Gem Zor - fight him until he surrenders then kill him Reward: Zor's Ear Green Griffon Inn Basement Jaroo - give him 500GP to enter Mutamin's Challenge Kasma, Gorkan, Dydd, Gam Mutamin's Challenge Level 1 Queen Spider (to level 2) Yuan-Ti - answer her riddles then kill her (to level 3) Riddle 1: 15 clinks Reward: 125XP Riddle 2: 12 trinkets Reward: 125XP, Crystal Frog Chest - Crystal Skull Mutamin's Challenge Level 2 Kasma Minotaur Chieftain Minotaur - Crystal Insect Mutamin's Challenge Level 3 Gam - once healed he tells you about the Pillar of Light Dydd's Journal (19 great great great grand daughters) Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key Chest - Crystal Egg Gorkan - Great Axe with Notched Blade Statue Riddle: Crystal Egg Reward: 125XP Note: Crystal Skull - Skeleton Warrior x3 Crystal Frog - Blue Slaad x3 Crystal Insect - Umber Hulk x3 Caretaker's House (Gravekeeper's Shack) Caretaker - Mausolem Key Arcane Brother's Tomb Chest - Corpse Hand Chest - Tomb Key Brother Toras - Imaskarran Tome of Life (2.04) East Road Geth - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, Geth's Ring Archeologist Professor Jax Task: Find Complete History of the Creator Ruins Gives You: Barracks Key Persuade: 100GP up front Reward: 500XP, 500GP Persuade: 500GP Jax's Barracks Level 1 Lenton Task: Get Head of the Troll Chieftain Persuade: 100GP up front Reward: 200XP, 300GP Revat Task: Find Janis, his Momma Gives You: Revat's Ring Persuade: 100GP up front Reward: 250XP, 300GP Persuade: 75GP Jax's Barracks Level 2 Delilah - fight her until she surrenders then kill her Reward: Delilah's Ear Troll Caves Storage Area Janis Troll Caves Level 1 Corpse - Troll Note Corpse - Journal of Synth La'neral Troll Chieftain - Head of the Troll Chieftain Troll Caves Level 2 Troll Caves Level 3 Darius Creator Ruins Level 1 Crate - Prism Blossom Seed Seal Guardian Golem Task: Get Golem Signet Ring Reward: Seal Key Battle Horror - Full Plate, Greatsword +1 Gargoyle - Gargoyle Skull Large Chest - Golem Signet Ring Creator Ruins Level 2 Seal Guardian Golem Task: Get Creator Scroll Reward: Seal Key Small Chest - Creator Scroll, Fire Opal, Potion of Heal Creator Ruins Level 3 Seal Guardian Golem Dead Thief - Thief's Journal, Stolen Seal Key Scroll Chest - History Scroll Creator Sorceror x3 Creator Sorcerer Synsilliusarian - fight until it surrenders Scroll Chest - Dread Queen Morag Scroll Chest - Initiate's Primer Scroll Chest - Complete History of the Creator Ruins (2.05) Druid Encampment Wyvern - fight him until he surrenders then kill him Reward: Wyvern's Ear Archdruid Aawill Task: Save the Spirit of the Wood Persuade: 100GP up front Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf) Reward: 99XP, 300GP each Jaer - if you are a druid talk to her to take each circle challenge Welcar, Henna, Janken, Elgar Dregin Druid Challenge Circle Forth Circle: Welcar - Quarterstaff +2 Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day) Third Circle: Henna - Sickle +2 Reward: Ring of the Third Circle (Cast Resist Elements 1/day) Second Circle: Janken Reward: Ring of the Second Circle (Cast Poison 1/day) First Circle: Elgar - Scimitar +2 Reward: Ring of the First Circle (Cast Stoneskin 1/day) (2.06) Deep Woods Dryad - fight her until she surrenders Tree Headstone of Kend Nymph's Home Terari - set him free for 62XP Armoire - Lock of Nymph's Hair Human Slave - fight him until he surrenders Pixie - Fairy Dust Grig - Fairy Dust Nymph Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger, Mirror of Vanity Caves Queen Spider Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP (2.07) Heart of the Forest Crate - Spirit Poison Altar Caves Ancient Dire Bear Setara's Home Bookshelf - Imaskarran Tome of Resonance Bree - set her free for 62XP Setara Task: Get Mirror of Vanity Reward: 200XP, Setara's Key, Setara's Gem Bookshelf - Treatise on the Spirit of the Wood Realm of the Spirit Relmar - Relmar's Journal Rubble - Spirit Poison Antidote Spirit of the Wood - fight it until it surrenders Task: Get Spirit Poison Antidote Reward: 125XP (2.08) South Road Lerk the Troll Cave (Bear Cave) Loot Bag - Treatise on Forgotten Heros Corpse Well - need CON 16 to swim through Descending Chain Maegel - to answer his question you need Treatise on Forgotten Heros Remains of Maegel - Watchman's Helm Cave (Wolf Cave) Corpse Bran - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, Bran's Ring Wanev's Tower Cellar Wanev's Tower Main Floor Wanev's Golem - does not attack if you have Wanev's Wardstone Wanev's Bugbear - does not attack if you have Wanev's Wardstone Gong - distract the guards by sounding the alarm Chest - The Star of Calimshan Bookshelf - Imaskarran Tome of Ice Wanev's Tower Second Floor Wanev - fight him until he surrenders Task: Kill Gulgash and close the portal Gives You: Wanev's Wardstone and Wanev's Summoning Room Key Reward: 150XP, Krotan's Skullcrusher Persuade: 100GP Wanev's Tower Summoning Chambers Brazier - put Gulgash's Heart in here to close the portal Chest - Wanev's Gem (2.09) Farmland Pete O'Deel Task: Get Silverback's Head Reward: 300GP, 200XP Persuade: 75GP Ingo - tells you to speak to Erik Stirge - play his game if you are evil otherwise just kill him Reward: Stirge's Ear Jaheel, Tarran - instead of rescuing Neva they attack you Neva - Letter to Neva Farmer O'Deel's House (O'Deel Ranch) Mary O'Deel Constance O'Deel - sells you Peasant's Brooch for 250GP Farmer Ingo's House (Erik & Ingo's Home) Erik Task: Buy Peasant's Brooch from Constance O'Deel Reward: 650GP, 200XP Persuade: 100GP Cave (Wolf Cave) Silverback - fight until it surrenders then persuade it to stop hunting the cattle for 200XP or kill it and get Silverback's Head (2.10) Haunted Forest Chest - Old Scroll Pile of Skulls Corpse - Explorer's Journal Pillar - press the runes Nether-Shall-Rule to create a portal Haunted Crypt Mummy Lord Sarcophagus (2.11) Charwood Quint Jhareg Mayor's Office (Mayor Mobley's Office) Mayor Mobley Inn Strange Man - Charwood Cultist's Journal House Castle Jhareg Main Floor Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand Note: The middle door is the most profitable route but you gain more experience going left or right Chest - Another Letter in a Strange Hand The Guardian Task: Pass judgment over Quint and Karlat Jhareg Gives You: Castle Jhareg Key of Judgment Option 1: Find Karlat guilty and destroy Phylactery - 500XP Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP Option 3: Find neither guilty and take Phylactery - 375XP and The Phylactery of Karlat Jhareg Option 4: Find neither guilty and leave Phylactery - 375XP Castle Jhareg Quint's Chambers Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3, Healer's Kit x2 - (to create potions see Appendix C.03) Chest - Castle Jhareg Quint's Key Chest - Imaskarran Tome of Death Candalabra - lets you examine Bloodstained Book Statue of Lathander the Morninglord Book Piles - The Journal of Quint Jhareg Quint Jhareg - Oath of Quint Jhareg Castle Jhareg Karlat's Chambers Chest of Drawers - Dragon Blood Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand Cabinet - Karlat's Protection Wand Armoire - Rakshasa's Eye Bookshelf - Burning Hands Scroll (different description to normal scrolls) Cabinet - Journal of Karlat Jhareg Candalabra - lets you read Summoning Tome Ritual Brazier - put Fire Beetle's Belly in here then cast Protection from Alignment (Evil) and Burning Hands Belial Lord of Fire If you ask to be made more powerful he casts protection from elements, if you ask for a magic item you get Staff of Power if you ask for a powerful item you get Robe of Fire Resistance or if you ask for answers you get Oath of Belial, Lord of Fire Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland Bookshelf - Imaskarran Tome of Fire Karlat Jhareg - Oath of Karlat Jhareg (2.11a) Charwood Ruins (if you destroyed or took the Phylactery) Mayor Mobley Reward: 299XP and Chest - 500GP ______________________________________________________________________________ LUSKAN AND HOST TOWER (2.12) Luskan (City of Sails) High Captains Taerl, Suljack and Rethnor are dead, on the city streets there is fighting between Kurth's Bloody Hands and Baram's Black Knives. The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule. Gregor Armiste - helps you out Shady Character ROGUE STORE +1 Countess Londa Whitesnow (after giving her the Child's Bear) Host Tower Bridge Guard Task: Get Diplomatic Pass Reward: 250XP Wink and Tickle Level 1 Miss Bela - tells you to speak with Rhaine/Oreth Common Chest - Lever of Stone Wink and Tickle Level 2 Erb Jansen Task: Get ring from Lady Jadale Reward: 150XP, 650GP Persuade: 100GP Yvette Task: Get Yvette's Baby from Galrone Reward: 150XP, 500GP Persuade: 150GP Rhaine/Oreth Task: Kill Kurth and Baram Gives You: Kurth's Base Key, Baram's Base Key Reward: 50XP each The Cutlass (Inn) Aruph Thunderfist Elynwyd Direlean Task: Get his sister Evaine back from Kurth Gives You: Elynwyd's Signet Ring Persuade: 100GP up front Reward: 250XP, 300GP Persuade: 75GP Countess Londa Whitesnow Task: Get Child's Bear Reward: 112XP, Vault Key Jadale's Estate Lady Jadale - Erb's Ring Slum Building (Galrone's Home) Galrone - Yvette's Baby Temple of Tyr Aarin Gend Task: Get High Captains' Seal Reward: 1000XP, Diplomatic Pass Task: Investigate the Host Tower of the Arcane Reward: Chapter 3 starts as soon as you speak to him Alaya (Keeper of the Portal) Priest of Tyr TEMPLE STORE +1 Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata) Clomarr the Uncanny GENERAL STORE +2 Task: Find Lever of Stone, Lever of Wind and Lever of Water and put them in their pedestals to repair the Fantabulous Contrapulator Reward: 250XP, 33% Store Discount Locked Door - cannot be unlocked, it must be bashed Smithy (Battlehammer/Runehammer Smithy) Smith WEAPON STORE +1 Mercantile Shop (Luskan Mercantile and Fine Goods) Arto Webber MAGIC STORE +1 Merchant MERCHANT STORE +1 Sewers Ghoul Outcast Task: Get Amulet of Power from his Ghoul Lord brother Reward: 150XP, 100GP, Sewer Control Key, Lever of Water Ghoul Lord - Amulet of Power Chest - Lever of Wind Fantabulous Contrapulator - makes potions (see Appendix C.04) Baram's Sewers Illusion of High Captain Baram (if you did not come through the sewers) Task: Kurth's Head Reward: 1000GP Persuade: 1000GP if you have already spoken with Kurth Wereat Captain Yuan-Ti Necromancer - Parchment Baram's Lair Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key Cocoon - Nanny - gives you Child's Bear Gargoyle of Mask's Shield - destroy it Gargoyle of Mask's Might - destroy it High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2, Dagger +2 Chest - High Captains' Seal Harbor Sewers Slum Building Portal Slum Building (2.13) Docks Illusion of High Captain Kurth (if you did not come through the sewers) Task: Baram's Head Reward: 562XP, 1000GP, Amulet of Will +4 Persuade: 1000GP if you have already spoken with Baram Statue Ogre Deathward Kurth's Lair Bookshelf - Burke's Manual Ogre Warden - Prison Key, Halberd +1 Tolan Losen - set him free for Good+3 Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal) Fountain - Glowing Sphere (Water from Celestia) Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP High Captain Kurth - Kurth's Head, Prison Key Evaine - set her free Chest - Prison Key Chest - High Captains' Seal Ruined House (Abandoned House) Skull Warrior - Skull Warrior's Head Arrow-filled Corpse - Written Orders Altar - put Skull Warrior's Head in it to break the first seal for 49XP Ruins of Illusk Level 1 Fallen Hero - Hero's Heart Altar - put Hero's Heart in it to break the second seal for 49XP Ruins of Illusk Level 2 Water Elemental Guardian - Blessed Water Altar - put Blessed Water in it to break the third seal for 49XP Ruins of Illusk Level 3 Voleron the Damned - 250XP Portal - returns you to the Ruined House (2.14) Host Tower (of the Arcane) Courtyard Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2, Boots of Striding +2 Ambassadors' Quarters (Level 1) Yeanasha Gurak Entrailspiller Shield Guardian (Tip: I recommend using the Club of Smiting) Armoire - Tower Entry Key, Small Diary Desk - Letter to Aribeth (from Apprentice Pim) Level 2 Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2, Ring of Protection +2, Wand of Missiles Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone Chest - 6th Floor Portal Stone Chest - 4th Floor Portal Stone Level 3 Corpse - Dispatch Desk - Blood War Research Journal Chest - 4th Floor Portal Stone Book Piles - Host Tower Lab Notes Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and cast Dispel Magic on it to create Rod of Reversal Imp - Imp's Eye Quasit - Quasit's Eye Imp Ravager Hellish Portal - put Quasit's Eye in it Greater Quasit Abyssal Portal - put Imp's Eye in it Level 4 Corpse of Arteno Geth - Journal of Arteno Geth Desk - Note Chest - Golem Control Rod Chest - Golem Replication Rod Golem Replication Pod - use rods to create Helmed Horror for 50XP Iron Golem Rimardo Domine - fight him until he surrenders then talk to him to get Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3 Chest - 7th Floor Portal Stone Level 5 Nyphithys - talk to her first Task: Destroy Brazier Reward: Scarab of Protection +3 Brazier Armoire - 6th Floor Portal Stone Chest - 7th Floor Portal Stone Battle Devourer (Tip: Magic Missiles work a treat) Chest - 8th Floor Portal Stone Level 6 Battle Devourer Valindra Shadowmantle - Quarterstaff +2 Chest - 8th Floor Portal Stone, Pinnacle Portal Stone Level 7 Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key Lich (Tip: Immunity to Death Magic is a must) Deltagar Zhelhund - talk to him then let him go Level 8 Vrock Level 9 (reached by using Pinnacle Portal Stone) Archmage Arcane Arklem Greeth Task: Destroy the four Braziers Reward: Opens the locked door Portal to Pinnacle Pinnacle (Level 10) Corpse (Aarin Gend's Spy) - Stone of Recall, Note Lady Aribeth de Tylmarande Archmage Arcane Maugrim Korothir Mistress Morag Gorgoth Lizardfolk Maugrim's Lair Stone Golem (Tip: use the Club of Smiting again) Desk - Journal ============================================================================== (3) CHAPTER 3 - Words of Power (3.11) | (3.10) ----(3.03) / | (3.09) ----(3.02)-(3.04) | | ----(3.01) | (3.05) | (3.07)-(3.06) | (3.08) (3.01) Beorunna's Well The Black Lions Uthgardt tribe have joined the alliance and are camped by the well of their legendary hero Beorunna. Guard Yusam DRUID STORE +2 Task: Discover why the Elk Uthgardt tribe have joined Luskan Persuade: 100GP up front Reward: 750XP, Ring of Yusam Crate - Tome of Boots Dalcia (Juror) Endar Heartfoot Vanda (Wife of the Accused) Palla (Juror) Aarin's Lodge (Aarin Gend's Lodge) Aarin Gend Task: Find the 3 Words of Power Reward 1: 1500XP, 3000GP Reward 2: 1500XP, 3500GP Reward 2: 1500XP, 5000GP Persuade 1: 750GP Persuade 2: Ring of Protection +4 Persuade 3: Heal Potion x3 Sharwyn HENCHMAN Grimgnaw HENCHMAN Linu La'Neral HENCHMAN Daelan Red Tiger HENCHMAN Boddyknock Glinckle HENCHMAN Tomi Grin Undergallows HENCHMAN Many-Starred Cloak (Enclave) Eltoora Sarptyl MAGIC STORE +2 Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly, Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye Wizard's Chest - put components in here to create items (see Appendix C.05) Temple of Tyr Neurik (Judge) TEMPLE STORE +2 Task: Defend Rolgan at his trial for the murder of Griff Gives You: Defense Council Journal Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside Reward for a 3 to 2 verdict: 781XP, 1000GP Reward for a 4 to 1 verdict: 1171XP, 1500GP Reward for a unanimous verdict: 1562XP, 2000GP Persuade: 100GP Edegar (Juror) Rolgan (Accused) Sergol (Keeper of the Portal) Divining Pool Igland of the Swift Sword (Prosecutor at the trial) Zed, Lodar (Witnesses at the trial) Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial) Vanda (Wife of the Accused at the trial) Trading Post Husher Clay (not one of my relatives) GENERAL STORE +3 Task: Get Star Sapphire of Layenne Cheroux Persuade: 100GP up front Reward: 400XP, 3000GP Persuade: 200GP Barun Silverblade - enhances items (see Appendix C.06) Gives You: Book (Barun's Catalog of Weapon and Armor Modifications) Mercenary Enclave Rolkid WEAPON STORE +2 Task: Get Vaath's Head and Guzud's Head Gives You: Bounty Hunter's Writ Reward: 312XP, 500GP each Persuade: 100GP Task: Get Obould's Head Reward: 625XP, 1000GP Persuade: Peasant Dynasty Jevon (Juror) Zed (Witness) Drinking House Lillian Cambridge Task: Get Snow Globe from the enchanter Nax in Coldwood Reward: 937XP Persuade: 300GP Lodar (Witness) - buy him a couple of drinks to get him talking Averik (Juror) Shady Character ROGUE STORE +2 Barkeep Commoner Alekos Commoner Dylan Drinking House Upstairs Pedestal (after getting the snow globe) Snow Globe (snowing) Hodd (Leader of the Dwarves) Task: Give him Broken Amulet of the Ages Reward: Drained Amulet of the Ages Snow Globe (clear skies) Arwyl (Leader of the Dryads) Task: Give her Drained Amulet of the Ages Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only) Snow Globe Cave Chest - Broken Amulet of the Ages Book Piles - Arwyl's Journal, Hodd's Journal Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang) Chest (can only be opened once Winter Fang is dead) - Word of Power, 1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate Haedraline (Leader of the Word Slaves - after getting the Word of Power) Portal (after getting the Word of Power) to Drinking House Upstairs (3.02) Coldwood Delvar Vanathar Vaath - fight until he surrenders for 150XP Task: Let him go (you could always kill him as he leaves) Reward: 312XP, 300GP, Vaath's Head Chest - Blessed Dagger (3.03) Coldwood (Layenne's Tomb) Vampire Champion Vampire Victim Layenne's Tomb Chest - Succubus Stone Sarcophagus - Tome of Power Sarcophagus - Gem of Pain Sarcophagus - Gem of Misery Succubus Task: Get Succubus Stone, Succubus Necklace, Succubus Ring Reward: Opens all the locks, Courtesan Blade Sarcophagus - Gem of Duty, Succubus Necklace Bone Golem Champion Chest - Succubus Ring Sarcophagus - Gem of Honor Pedestal - Tablet of the Green Light, put Gem of Duty in it Pedestal - Tablet of the Purple Light, put Gem of Misery in it Pedestal - Tablet of the White Light, put Gem of Honor in it Pedestal - Tablet of the Green Light, put Gem of Pain in it Pedestal (in the centre) - Star Sapphire (3.04) Coldwood (Wizard's Circle) Cult Leader - Cultist Journal Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon) Bookshelf - The Nature of Water Summoning Bookshelf - The Nature of Water Summoning, Diary Page Nax Task: Summon a water elemental to free him Reward: 100XP Corpse - Rakshasa's Eye Adventurer's Corpse - Slaad's Tongue Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and cast Dominate Person to create Staff of Command Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day) Alchemist's Apparatus - Laboratory Notes Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow to summon Greater Water Elemental Greater Water Elemental - gives you Ring of Invisibility (you could free Nax instead but it is not worth it) Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door Pedestal - Snow Globe (3.05) Countryside Arrow-filled Corpse - Bag of Holding (3.06) Fort Ilkard Ruzon Vond Knight x2 - Key (but will open the gates if asked) Page Chaplain Subchief Arness - Arness's Head Messenger Corpse - Letter Damas' Lodge (Commander's Lodge) Commander Damas Task: Destroy the 6 catapults Reward: 312XP, 500GP Task: Get Arness's Head Reward: 312XP, 1000GP Persuade: Hearth Shield Either: Get Zokan Thunderer's Head Reward: 625XP, 1500GP Persuade: Axe of Dead Illusk Or: Get the Plague Cure from Damas Settlers' Barracks Eckel - Take Eckel's Note to his wife Galia Barracks (Main Barracks) Orc Lair (Cave) Guzad - fight until he surrenders for 210XP Task: Let him go (you could always kill him as he leaves) Reward: 312XP, 500GP, Guzad's Head Uncas - Feather of Peace (3.07) Homesteads Elk Tribe Warrior - Gate Key (but will open the gates if asked) Massacred Homestead (Destroyed Homestead) Chest - Homestead Journal Corpse - Tome of Robes Eckel's Homestead Elk Tribe Brute Galia Task: Give her Eckel's Note Reward: 375XP, 300GP Persuade: Greater Stoneskin scroll Eckel's Homestead Upstairs Elk Tribe Keep (Uthgardt Fort) Urn - The Ashes of Running Wolf Elk Tribe Shaman Armoire - Islegood's Complete History of Flight Prisoner Arden - set him free for 100XP Prisoner Mileene - set her free for 100XP Chest of Drawers - Islegood's Complete History of Horses Cabinet - Islegood's Complete History of Seafaring Bookshelf - put Islegood's Complete History of Flight in it Bookshelf - put Islegood's Complete History of Seafaring in it Bookshelf - put Islegood's Complete History of Horses in it Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear Task: Get Plague Cure from Damas Gives You: Plague-Ridden Blankets (how kind) Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear (3.08) Ruins Tree Cult Leader - Cultist Journal Stones - Volcanis Oak Seed Altar x3 - destroy one to close the portal Creator Race Ruins (Cave) Corpse - Adventurer's Note, Translation Amulet Temporal Lizard Temporal Golem Slave - use Translation Amulet to talk Book Piles - Principles of Time Travel Book Piles - Tome of Amulet Sarcophagus - Tamorlyn's Song Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key Bug: Once you have one key you can get it from the Divining Pool for 1GP Corpse - Old One Defenses, Translation Amulet Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2 Pool of Primary Colors x2 - press two colors Pool of Secondary Colors x2 - put a gem of the created color in each Old One Bodak Champion - Fairy Bottle, Bodak's Tooth Gong x4 - smash the Fairy Bottle on one and then play them in order Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2 Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow Easel - Malachite, Amethysts, Emeralds Door of Three - complete the three riddles of light, sound and smoke Balor Lord - Key Altar - Word of Power Haedraline (after getting the Word of Power) Portal (after getting the Word of Power) to Ruin entrance Creator Race Ruins Garden Sapphira Task: Plant Ultarg Seeds 10,000 years in the past Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel Reward: 350XP, Ruby x3 Persuade: Phantasmal Killer scroll Creator Race Ruins Past Lokar (Slave Leader) - Gives you Lokar's Ring Chest - Time Crystal Bookshelf - Temple Defenses Old One Commander - Translation Amulet Old One Evoker - Temple Defenses Old One Champion Slave Worker - will weaken Old One Guardian Golem Chest - Top (child's toy) Creator Race Ruins Garden (Past) Morag Dirt and Weeds - plant Ultarg Seeds here (3.09) Moonwood Ixaristu (Uthgardt Golden Eagle tribe) Orc Lair (Cave) Drow Commander - Note (from King Obould) King Obould Many-Arrows - fight until he surrenders for 130XP Task: Let him go (you could always kill him as he leaves) Reward: 1200GP, Obould's Head (3.10) Moonwood (Caves) Caves Akulatraxas (Green Dragon) Task: Get Hill Giant Head Reward: 750XP, 1000GP, Scarab of Protection +4 Egg Incubation Pool - Green Dragon Egg Chest - 1000GP, Dragon Blood Hill Giant Lair (Level 1) Hill Giant Champion Hill Giant Lair (Level 2) Hill Giant Prisoner - set her free for 150XP Hill Giant Prisoner - set him free for 150XP Fire Giant - Note (from Klauth the Terrible) Hill Giant Chieftain - Hill Giant Head, Notes (3.11) Spine of the World Cult Leader - Cultist Journal Caves (Cave) Dead body of Scylandara (Brass Dragon) Corpse - Tome of Ring Rubble - Dragon Scale Caves (Mysterious Cave) Gorgotha (Gold Dragon) - Evil+5 if you slay it Task: Get Head of Klauth Reward: 750XP, Ceremonial Uthgardt Belt Persuade: Ring of Protection +4 Chest - Dragon Blood Egg Incubation Pool - Gold Dragon Egg Fire Giant Lair (Cave) Fire Giant Champion Wogar - set him free for some information Armoire - Brunhilda's Diary Fire Giant Lair (North) Coffin - Rags, Belladonna Prisoner x2 - take them with you for 100XP then they attack you Fire Giant Lair (East) King Skrogg - Ritual Book, Pass Amulet Fire Giant Champion Slaad Cavern (Deep Cave) Death Slaad Lord - Ritual Book Dragon Dungeon (Deep Cave) Blue Dragon - Dragon Blood Fountain - Dragon Sphere, Ritual Book Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the Blue Dragon to get Dead Dragon Sphere Klauth's Lair Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key Task: Get a dragon egg Reward: Key Task: Give him a Dragon Sphere Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded) Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll, Time Stop Scroll, Heal Potion x3 Chest (after killing Klauth) - 4500GP Chest - Word of Power Haedraline (after getting the Word of Power) Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance ============================================================================== (4) CHAPTER 4 - The Final Battle (4.01) | (4.02) (4.03) (4.01) City Core Nyatar DRUID STORE +3 Castle Never (Castle NeverWinter) Nasher Alagondar Aarin Gend Castle Never Dungeon Haedraline Task: Get Word of Power Reward: 2000XP Task: Enter the Source Stone and kill Morag Aribeth (if you let her surrender in Maugrim's Sanctuary) Castle Caverns Master Ford Esmerelda, Cletus Word of Power Pedestal - put the final Word of Power in it Source Stone Entrance Hall of Justice Reverend Judge Oleff Uskar TEMPLE STORE +3 Sergol (Keeper of the Portal) Divining Pool Korynth Joriin, Ilse Starr, Enoch Tonn Sinjin Di'ren, Disil Guin, Perigor Schwa Nurse Rae, Nurse Thessaly Sanatorium Nurse Tansey, Nurse Emily Apse Cloaktower (Cloak Tower) Eltoora Sarptyl MAGIC STORE +3 Shining Knight Arms & Armor Durga WEAPON STORE +3 Trade of Blades Captain Trancar (Militia Battalion Commander) Task: Destroy 3 catapults Reward: 500XP Task: Kill 2 Arcane Brotherhood wizards Reward: 500XP Moonstone Mask Ophala Cheldarstorm - ROGUE STORE +2 Tanith Luce Task: Rescue her sister Leesa Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it) Tamora Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt (4.02) War Zone Gate Guard Leesa Luskan Captain - Note Siege Golem Catapult x3 - destroy it for 320XP Half-Dragon Baalor Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor) Old Man's Home Asgard Bookshelf - Secret Exit Abandoned House Luskan Animal Handler Trained Umber Hulks Wizard's Chantry Balor Lord Luskan Wizard - kill him for 520XP Wizard's Chantry Balor Lord Luskan Wizard - kill him for 520XP Luskan Guardhouse Door to Strange Courtyard Maugrim's Sanctuary Aribeth - fight her until she yields then send her to Nasher for 500XP Maugrim Korothir Chest - Word of Power, Maugrim's Journal (4.03) Source Stone Source Stone Sanctuary Asheera of the Shining Order (from Sahaladar on Azallah) - gives you Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical, Immunity 25% Fire, SR 14) Lizardman Chieftain - Double Axe +1 Source Stone Guardian Lair Corrupted Copper Dragon - Dragon Blood, Guardian Key Corrupted Silver Dragon - Dragon Blood, Guardian Key Source Stone Inner Sanctum Old One Cleric - Key Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2 Morag's Hand - Fire Greataxe +2 Statue Protector Against Flame Protector Against the Storm Protector Against the Spear Protector Against Frost Protector Against the Lessers Protector Against the Sword Protector Against the Mace Protector Against Venom Morag, Queen of the Old Ones, High Priestess of the Creator Race - kill her for 2000XP Astral Pocket Haedraline -- THE END -- Total Experience: 155,553XP You can do better depending on your class and alignment. ============================================================================== = Shadows of Undrentide ====================================================== ============================================================================== (5) XP1 CHAPTER 1 - The Missing Artifacts (5.01)-(5.02) (5.05) | | ----(5.03)-(5.04) | (5.06) (5.01) Hilltop West (Silver Marches) Dog Task: Find out where Bethsheva buried the Ring of the Wolf Reward: 50XP (or you can take the ring for yourself) Chicken Frozen Chicken (Petrified) Water Trough - Amethyst (after speaking to a chicken) Hilltop Guard Piper Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona Reward: He stops his preaching Pile of Stones - Ring of the Wolf (after speaking to Bethsheva) Drogan's Home - Apprentices' Quarters Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP Mischa's Footlocker - Practice Sword (Greatsword -2 dmg), Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll (no Chaotic+1 if Xanos is with you) Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1 (no Chaotic+1 if Dorna is with you) Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope, Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal The Grinder - creates items (see Appendix C.07) Weapon Rack - Eyes of the Eagle Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle Quartz Crystal, Adventurine Medical Supplies Chest Drogan's Home - Main Floor Master Drogan Droganson Task: Return The Tower Statue Gives You: 300XP Reward: 750XP, 2000XP, The Tower Crystal (Mythallar) Task: Find The Mummified Hand, The Dragon's Tooth, The Mask Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return) Ayala Windspear Task: Get Tressym Tongue, Charcoal, Helmthorn Berries Reward: 300XP Mischa Waymeet Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Drogan's Walking Stick Crate - Belladonna, Empty Bottle, Meat Crate - Garlic, Fish Divining Pool Drogan's Home - Laboratory Riisi (Drogan's Faerie Dragon familiar) Task: Answer three riddles Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP Drogan's Barn House House Toman Bross - gets kicked out Szaren (once enclave is set up) STORE - tells you that a kobold craftsman could make something with The Dragon's Tooth, also buys items The Dragon's Tooth - 500GP (Persuade 700GP) Dragon Egg - 700GP or Szaren's Cloak The Mummified Hand - 1000GP The Mask - 1000GP (Persuade 1200GP) Kill him: Ventrue's Rod of Majesty Thayvian Slave House Community Hall Haniah Dales Task: Get Piper to stop preaching Reward: 200XP, 60GP Mayor Veraunt Shuttlescomb Badly Wounded Commoner Task: Heal them Reward: 25XP, Good+1 Gilford (Priest of Ilmater) SoU STORE Task: Donate 10GP and 100GP Reward: Good+3 and Good+10 Alter to Ilmater The Smith Fiona SoU STORE - buys items Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP) or pay 1000GP (Persuade 500GP) for her to make Shadow Helm Kill her: Evil+3, Chaotic+3, Fist of the North Herbalist Farghan SoU STORE Gives You: Tressym Tongue, Pieces of Charcoal Persuade: 100GP, Chaotic+3 Bethsheva (Winter Wolf) The Bubbling Cauldron Old Man Lodar the Tavernmaster Task: Save Mara the Cook Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP Hurc (Kobold) Option 1: Trade yourself for Mara the Cook and let the kobolds be killed Reward: Good+3, 150XP Option 2: Trade yourself for Mara the Cook and let the kobolds go Reward: Good+3, Lawful+7, 100XP Note: You can still kill the kobolds as they leave Option 3: Help the Kobolds Escape Reward: Evil+7, Hurc's Dagger (Vampiric+1) Mara the Cook Cookpot - Helmthorn Berries (5.02) Hilltop East Birgen & Furten Torias SoU STORE Katriana Dorovnia Task: Find Fortune Cards Reward: Fortune Teller's Key Injured Halfling Task: Heal them Reward: Good+1 Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar) Task: Ask the Mayor to let him set up an enclave Reward: 200XP, 100GP Persuade: 10GP Nora Blake Task: Save her baby Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3) Task: Give her 10GP or 50GP Reward: Good+3 or Good+7 Blake House - Main Floor Adam Blake's Corpse Blake House - Top Floor Kobold Footpad Task: Hand over a gem Reward: Baby (Tynan Blake) Tip: Keep the Baby for HotU House The Old Farm Mold Covered Crate - Green Spores, Quartz Crystal The Old Farm - Cellar Kobold - Fortune Cards Fortune Teller's Caravan Daschnaya Task: Give her Fortune Cards Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP Gate Captain Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet (5.03) Hilltop Foothills Ferran Valiantheart (Elf Arcane Archer) Task: Get Horns of the Shadow (or take them to Fiona) Reward: 300XP, Good+7 or Valiantheart Longbow Kill him: Amulet of Natural Armor +1, Ice Arrow Deekin Scalesinger (Kobold) - meet him in Blumberg Nathan Hurst Task: Rescue Becka Reward: 150XP, Amulet of Natural Armor +1 Kill him: Evil+3, Chaotic+3, Gloves of Discipline Brown Bear (Near Death) Task: Remove the Mild Poison Arrow Reward: 100XP, Good+2, Bears are friendly Note: You only get 25XP if you heal the bear Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow Task: Warn it of the hunter Reward: 200XP, Good+2 Hurst Farm Toli Hurst Farm Hand Task: Get him fired Reward: Lawful+1 Rumgut's Cave Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box Task: Either kill him, poison him, get him drunk or escape from the cage Debris - Rumgut's Key (if you poison him or get him drunk) Becka Hurst Task: Give her Choking Powder to put in Rumgut's food Reward: Evil+5 Pile of Stones - crawl through to escape from the cage Cookpot - Fenberry Cookpot - Fenberry Elven Crypt - Upper Level Bats - will give you info Scribed Pillar Elven Statue Task: Pray faithfully with a sword in your hand Reward: Healed Pedestal - Cloak of Ascalhorn, 50XP for passing the test Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm Elven Crypt - Lower Level Spirit of Nilmaldor (Knight-Gallant of Ascalhorn) Task: Kill all the spiders Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door Kill him: Evil+3, Chaotic+3, Longsword +1 Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key Cocoon - Cloak of Elvenkind Cocoon - Gloves of Animal Handling Spider Egg Sacs Spirit (Isande) Task: Find Ancient Sword Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance Bones (near Isande) - Kilrav's Ring Sarcophagus - Wondrous Gloves Corpse (Skeletal Remains) - Ancient Sword Weapon Rack - Longbow +1 Chest - Elven Trap Protective Helmet Floor Lever - arm gas for 100XP Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder Kipper & Yazka (Kobolds) Pressure Plate - active gas trap (5.04) Blumberg Dying Man Task: Get him to drink a healing potion Reward: Good+1 Deekin's Shop Deekin Scalesinger - talk to him for lots of info Task: Get Stuffed Doll from Tymofarrar Reward: The Tower Statue Note: if you kill Tymofarrar, Deekin will meet you outside the cave (5.05) Nether Mountains Farmhand (once fired from Hurst Farm) - Frost Bringer Cave (Orcs) Orc Chieftain - Eliak's Vengeance Kobold Caves Crate - Leather Armor +1 Ranged Weapon Rack - Shortbow +1 Floor Levers - pull them in the order Red Circle, Black & White Square, Blue & White Arrows, Yellow Square Kobold Commoners Crate - Small Shield +1 Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1 Master Jumper Klumph (Kobold) Task: Get Rod of Ruler Reward: 200XP, unblocks passage Kobold Shaman - Ring of Fortitude +1 Chest - Gloves of Appraisal Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond Dragon Caves Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade Ox's Option 1: Use them to stampede the ice hound kobolds Reward: 200XP Option 2: Attack them while they are in the pen Reward: 200XP (and a tough fight) Tymofarrar (White Dragon) Task: Kill J'Nah Gives You: Flask of Powder, Stone Key Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or 200XP, Good+5 or The Mask Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP) Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy, Fochluchan Bandore Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1 Chest - Horn of Blasting, Bigby's Interposing Hand Scroll, Square Shaped Rock - use Stone Key to exit (5.06) High Forest Crate - Boots of Reflexes Cave (Cave Bear Den) Bones - Large Shield +1 Coffin - Belt of Shimmering Cave (Bandit Lair) Bandit Chief - Chainmail +1, Katana of the North Chest - 300GP, Ring of Animal Friendship Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book Cave (Dragon Hatchery) Debris - Gloves of the Minstrel Treasure - Dragon Egg The Hermit's Home (Small Manor Home) Hermit SoU STORE - also buys items Dragon Egg - 700GP The Mummified Hand - 500GP The Mask - 700GP (Persuade 1000GP) The Dragon's Tooth - 500GP (Persuade 700GP) Recharger - recharges magic items for 100GP per charge Book Piles - The Alchemist's Cookbook Gnoll Caves Gong - when rung 4 extra gnolls appear in each side passage Glendir (Fiona's Brother) Task: Help him escape Reward: 100XP Persuade: 100GP from Fiona Crate - Cage Key Beastmaster (Gnoll) - Beastmaster's Horn Black Bear Task: Kill it or put it down Reward: Evil+1 or Good+3 Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning Chest - Wand of Missiles Book Piles - Ancient Tome Gnoll Warrior - Slave Den Key Slaves Task: Set them free Reward: 200XP (Good+3 if you give them 100GP) Warden (Gnoll) - Gnoll Jail Key Nafeeli (Kobold) Option 1: Persuade them to fight the gnolls Reward: 200XP Option 2: Justice for Hilltop Reward: Lawful+3 Chief Gishnak (Gnoll) - can be asked to fight J'Nah Gives You: Gnoll Chieftain's Key Kill him: Flesh Ripper, Amulet of Cold Resistance, Boots of the Sun Soul +1 Chest: Arrow +1 Chest: Shortbow +1 Chest: Gloves of the Rogue Underground Ruins (Netherese Ruins) Goblin Bones - Goblin Note Floor Lever - Opens each door in turn and makes that passage safe Magical Pool - Put Magical Token into the pool and press a symbol Flame - Brazier of Fire (Summon Fire Elemental) Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental) Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental) Whirlwind - Censer of Air (Summon Air Elemental) All (Both Tokens) - Robe of Elemental Resistance Chest - Potion of Protection from Elements The Waters of Wisdom - Cast Flare to create Magical Token The Fires of Knowledge - Cast Ray of Frost to create Magical Token Column of Air - Cast Acid Splash to create Magical Token Shower of Earth - Cast Electric Jolt to create Magical Token Water Elemental Fire Elemental Air Elemental Earth Elemental Task: Kill all 4 elementals Reward: 300XP, Magical Token Ancient Hall J'Nah (Daemonfey) Task: Kill Tymofarrar Gives You: Phylactery of Ice Persuade: 100GP up front Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth, Staff of Power Desk - J'Nah's Journal Azith - cast a spell on it to be teleported to the cave entrance Book Piles - The Tale of Rusty McFinger Tip: Before starting the next chapter sell any quest items eg Focus Crystals as they are removed from your inventory. Tip: Only the henchman in your service will be imported into the next chapter. The other one will loose any items and your custom training. ============================================================================== (6) XP1 INTERLUDE - Identifying the Crystal (6.04) | (6.01) (6.02) (6.03) Tip: Recruit Deekin as he adds something to most conversations. (6.01) Anauroch Night Camp Katriana Dorovnia SoU STORE Task: Find Zidan Reward: 1000XP, Good+3 Persuade: 800GP Torias SoU STORE Furten & Birgen Zidan (Bedine Tribesman) Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Deekin Scalesinger HENCHMAN Fortune Teller's Caravan Daschnaya SoU STORE Divining Pool Underground Tunnel Stinger - Stinger Poison Gland Stinger Caves Stinger Archer - Stinger Poison Gland, Poison Arrow Manticore - Diamond Half Plate +1 Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow Chest - Aurumvorax Armor, Wand of Lightning Chest - Amulet of Health, Boots of Elvenkind Stinger Officer - Stinger Poison Gland, Talona's Strike Stinger Caves - Temple Stinger High Priest - Dire Mace +1, Ring of Resistance +1 Zidan Task: Destroy the Altar to free him Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3 Treasure - 211GP Urn - 333GP Corpse - 98GP Corpse - Gold Necklace, Gold Ring x2 Portal - to Underground Tunnel (6.02) Oasis of the Green Palm Katriana Dorovnia SoU STORE Task: Get water Reward: 1000XP Torias SoU STORE Furten & Birgen Zidan Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Deekin Scalesinger HENCHMAN Ali Ibn-Musud Fortune Teller's Caravan Daschnaya SoU STORE Divining Pool Catacomb of Al-Rashid Statue x4 - kill them Rune Stone x7 - make an X for 200XP Sarcophagus - Desert's Fury Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue Scimitar - Druid Kama - Monk Magic Staff - Sorcerer, Wizard Tomb of Kel-Garas Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection Sarcophagus (Zephid) - Gloves of the Long Death +3 Sarcophagus (Amadus) - Helmet of Discharge Sarcophagus (Isiraal) - Monk's Belt Sarcophagus (Que-mish) - Small Shield +2 Kel-Garas (Priest of Jergal) Door blocked by rocks - if you are a Paladin the rocks will disappear Headstone - Elders of the order of the Divine Fist Sarcophagus (Kassal) Sarcophagus (Ra-Matul) Sarcophagus (Ishkil) Sarcophagus (Jeb) Master Zaar - Boots of Hardiness +1 Corpse - Holy Avenger Floor Lever - pulling these five times will delay the fireballs Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1 Chest - Fire Arrow, Fire Bolt, Fire Bullet Treasure - 97GP Treasure - 68GP Chest - Boots of Tumbling Chest - Chainmail +1 Chest - Morningstar +1 Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald, 3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions Tomb of Kel-Garas - Inner Catacombs Statue of Jergal - Ruby x2 Altar Task: Pray faithfully Reward: Healed but Evil+5 if you are Good Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst, Negative Energy Ray, Circle of Doom Scrolls Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions Kel-Garas - Rod of Blight Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz Chest - 2778GP, Healers Kit +6, Diamond x2 Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2 House of the Morninglord Urn - 3x Holy Water Urn - Amulet of Will +4 Kel-Garas - you can make a deal with him (unless you are a Paladin) Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud Gives You: Sacrificial Blade Reward: Evil+13, Chaotic+13 Altar Task: Place Rod of Blight on Altar to Lathander Reward: 1000XP, Rod of Dawn, destroys Kel-Garas Task: Place Sacrificial Blade on Altar to Lathander Reward: Jergal's Claw, detroys Altar (6.03) Ao Encampment Katriana Dorovnia SoU STORE Torias SoU STORE Task: Get Wine of Ao or get him to give up drink Reward: 500XP and Amulet of Natural Armor +2 or Good+7 Furten & Birgen Zidan Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Deekin Scalesinger HENCHMAN Musharak (Hobgoblin) SoU STORE Task: Ask him to aquire an item for 100GP Reward: Calian Belt for 40000GP Task: Get wine supply offer from Minister of Ao Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3) sells Wine of Ao for 200GP (Persuade 150GP) Marketplace Guard Ludo (Hobgoblin) Jasmeena (Druid) Leopard (Jasmeena's Animal Companion) Fortune Teller's Caravan Daschnaya SoU STORE Divining Pool Temple of Ao Garrick Halassar Task: Heal him Reward: 50GP, Good+1 Valana Task: Offer advice Reward: 1000XP (and ask her to make penance for 480GP, Evil+3) Minister of Ao Task: Take test of wisdom (any answer will do) Reward: A gift from one of the Worshippers of Ao Task: Complete wine supply deal with Musharak Reward: 1000XP Telnix (Worshipper of Ao) Task: Tell him that he understands your apathy Reward: Cloak of Ao Note: If you turn him down you can get both the other two gifts Rifkin (Worshipper of Ao) Task: Tell him you are not Ao and that he should not wound himself Reward: Lawful+1, Good+1, Amulet of Natural Armor +3 Talissica (Worshipper of Ao) Task: Tell her you are not Ao Reward: Lawful+1, Ring of Protection +3 Sturdy Temple - Wine of Ao, Chaotic +3 (6.04) Valley of Winds Worker (near death) Task: Heal him Reward: Good+1 Excavated Ruins Pull Chain - pull it 3 times then Rubble containing 1GP falls on you Sarcophagus - Dragon Blood Green Slaad - Cloak of Arachnida, Healer's Kit +10 Spell Orb Task: Cast 3 chosen defensive spells on it Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day) Armor Stand - Netherese Axe Sarcophagus - Fairy Dust Pull Chain - Belt of Hill Giant Strength Shield Guardian - Silver Ring, Amethyst Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs, Ring of Magic Defences Sphinx Statue (Myrixamophit) Task: Use Ointment of Stone to Flesh and answer three riddles Reward: 500XP Strange Machine - 300XP, Power Stone (see Appendix C.08) Formian Myrmarch - Deadly Sonic Trap Rubble - Rat runs off with Diamond Bug: If you have a Diamond in your inventory you loose it as well Minogon Sarcophagus - Large Shield +2 Sarcophagus - Ruby Sarcophagus - Composite Longbow +2 Gray Slaad - Boots of Striding +2 Drogan Droganson Task: Activate Portal Reward: 500XP Crystal Ball - shows you which Pillar is next Formian Hive (A Crevice) Formian Queen Task: Agree to let them help you fight the Slaad Reward: Formian Crystal (Summon Formian Myrmarch) Netherese Ruin Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae) ============================================================================== (7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril Asabi Camp Ashtara, Asabi Merchant Prince SoU STORE Task: Destroy 10 Guardian Golems Gives You: Scarab Key Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring) Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals Shrub - Branch of the Giving East Fragment The Great Library sign (500XP) North Fragment Crypt Tower sign (500XP) Stone Butler (Golem Emporium) - Stone Key Sarcophagus - 1000XP, Golem-Maker's Ring West Fragment Arcanists' Tower sign (500XP) Wishing Well - Gem of Brightness Wishing Well - Gem of Seeing The Great Library Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals Bones - Golden Chalice of Lathander Crumbling Bookcase - Rod of Resurrection "The Beggar's Love" - 200XP Task: Rewrite the ending Reward: 249XP An Empty Tome "To Catch the Wind" Task: Get Pen and Inkwell and write one of four stories Reward: 700XP Library - The smell of wildflowers reminded him of her... William Rey Bones - Greenleaf Library - The temple smelled of blood and sulfur... Jendra Gallendt's Corpse Grand Matron - 350XP, Pen, Shining Light of Lathander "On the Nature of Hell" - 200XP Library - And in the depths of hell, he was endlessly tormented... Succubus - Nymph Cloak +5 Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell Kill him: Staff of Defense Impaled Corpse - Greater Amulet of Health "The Confessions of Karsus" - 200XP Library - Sunlight streamed into the long-dark temple... Sir William Rey Task: Ask him to help you fight The Wise Wind Reward: 249XP Jendra Gallendt "On the Nature of Hell" Task: Rewrite the ending Reward: 249XP Library - And from the depths of hell, he rose forgiven... Archangel Task: Ask for Karsus the Archwizard to help you fight The Wise Wind Reward: 249XP Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4 The Wise Wind - 1500XP, The Wise Wind Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) The Wise Wind - 1500XP, The Wise Wind Library - Beside a calm oasis, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) The Wise Wind - 1500XP, The Wise Wind Library - In a darkend wood, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) Dire Bear The Wise Wind - 1500XP, The Wise Wind Crypt Tower - 1st Floor Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing Dread Sarcophagus - Armor of Command, Arrow of the Vampire Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4 Crypt Tower - 2nd Floor Floor Lever - unlocks the gate Shadow Robe Aslyferund Elven Chain Pixie Lance Mithral Shield Gate - 500XP when opened Crypt Tower - 3rd Floor Skeletal Archer - Longarm Door - 100XP for each side room entered Skeleton Chiefton - Greatsword +1 Throne - if the throne is of your alignment it will cast Heal and raise your STR and INT by 3, the other thrones will cast Harm. Gate - 500XP when opened Crypt Tower - Hall of the Dead Wind The Dead Wind - 1500XP, The Dead Wind Arcanists' Tower - 1st Floor Dagget Filth Arcanists' Tower - 2nd Floor Shadow Portal - takes you to the Plane of Shadow Plane of Shadow Weapon Rack - Shadow Sword Armor Rack - Shadovar Armor Arcanists' Tower - High Arcanist's Chamber Chest - 500XP, Portable Door Plane of Shadow - Lair of the Shadow Lich Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna Shadow Servant SoU STORE (500XP) Temple of the Winds - Outer Sanctum (500XP) Ark of the Three Winds Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside Reward: 500XP, opens Temple of Winds seal Temple of the Winds - 1st Floor Chest - Chainmail of Speed Chest - Kumakawa Chest - Squire's Defense Chest - Red Dragon Armor Temple Door - kill all four horrors for 100XP each to activate Temple of the Winds - 2nd Floor Bloodied Altar - Harp of Charming, Shank of Meat Bloodied Altar - Scarab of Protection +5, Shank of Meat Bloodied Altar (empty) Task: Place Shank of Meat on Altar Reward: 249XP, distract the two headed beast Stone Door - pull North Lever, East Lever, South Lever and West Lever for 100XP each to open the door Temple of the Winds - Chamber of the Mythallar Heurodis - talk to her for 300XP Mythallar - destroy the one that is glowing for 600XP -- THE END (for now) -- Total Experience: 94,729XP ============================================================================== = Hordes of the Underdark ==================================================== ============================================================================== (8) XP2 CHAPTER 1 - Descent into Undermountain Note: Characters less than level 12 are leveled up to 15. (8.01) Waterdeep "City of Splendours" Dog - Leather Hide Yawning Portal (Inn) - Main Room Durnan (Innkeeper) Mhaere (Paladin of Tyr, Durnan's Wife) Glim Folkor (Gnome), LaFontaine, Parley Grayban (Half-Orc) White Thesta (Cleric of Sune) Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling) Deekin Scalesinger HENCHMAN Crate - Leather Hide Drow Priestess (7229XP for a L12 Character) Drow Elite Soldier x2 (4409XP each for a L12 Character) Yawning Portal - Makeshift Shelter Daelan Red Tiger Linu La'neral Sharwyn Tomi Undergallows Parley (Elf Druid from Vaasa) Task: Ask her about Faragati and why she came to the city Reward: Casts Bull's Strength on you Drezzy (Dwarf) Yawning Portal - Second Floor Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone, Worn Book "Shadows of Undrentide by D. Scalesinger" Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit Tamsil (Durnan's Daughter) Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1, Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2 Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2, Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1, Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit, Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed, Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale, Healer's Kit +3 x3, Potion of Barkskin, Inventory Note Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask Armor Stand - Chainmail +2 Tanarell (Paladin) Task: Ask him to tell you about Undermountain Reward: 650XP Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order) Yawning Portal - Well Room Durnan Persuade: 500GP Task: Give him information from Grovel Persuade: 3000GP + Levelx1000GP Task: Give him information from Berger Persuade: 3000GP + Levelx1000GP Task: Give him information from Nathyrra Reward: 3000GP + Levelx1000GP or Good+3 White Thesta HotU STORE Gives You: Rod of Resurrection The Well Argali's Arms Argali Silth (Halfling) HotU STORE Blacksmith (Dwarf) HotU STORE Weapon Rack - Pickpocket weapon +3 Magic Shoppe (Little Musings) Sobrey (Mage) HotU STORE Alchemist's Apparatus - Pickpocket weapon +3 and a potion Telescope - look into it to see the fight in the University District Pedestal - give it a gold piece to hear about the Cursed Dirt Shop Shop Weapon Rack - Longarm (8.02) Undermountain Level 1 Entry Chamber Pull Rope Cowardly Goblin (Grovel) Task: send him up the well then get him a job Reward: Good+3 Skeleton Chieftan - Large Bone Central Bones - Lesser Spell Breach Sharwyn (Dead) HENCHMAN Task: Resurrect her Reward: 1000XP Mace +3 Floor Levers x4 - insert a colored rod that matches one in the row Reward: 2000XP Chest - 950GP Drow Skirmisher - Goggles of Minute Seeing Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2, Potion of Invisibility Rat - leads you to his treasure Chest - 3000GP Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite Old Blue Dragon - Dragon Blood Bones - Battleaxe +3, Small Shield +3 Chest - Hearth Shield Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor, Breastplate +3, Nameless Light, Ruby, Fire Opal Remains - Fairy Dust x2 Chief Urdon - Skull Key Black Longsword (see Appendix C.10) The Sorceress - Staff of Defense King Bolon - Full Plate +4 Lady Fensor - Double Axe +2 King Krolon - Katana +2, Bracers of Dexterity +3 Revisionist Balorthon The Vivisectionist Large Shield +4 Bones - Blue Rod Bones - Padded Armor +4 Bones - Greatsword +3 Bones - Ring of Force Shield Chest - Lesser Spell Mantle, Greater Spell Breach, Greater Dispelling, Spell Mantle, Endure Elements Daelan Red Tiger (Dead) HENCHMAN Task: Resurrect him Reward: 1000XP Mirror - Doss Lute Mirror - fight yourself Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste Chest - White Rod North Pillar x5 - destroy them to remove the traps Floor Level - remove all traps from the maze Chest - Adamantine Breastplate, Gem of Brightness, Find Traps Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue, Rogue Stone Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal Corpse - Green Rod Chest - Two-Bladed Sword +3 Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP, Garnet, Fluorspar Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP Chests x7 - Spellcraft DC20 detect illusion Task: Cast Dispel Magic Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue, Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose, Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red, Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink Drow Marksman - Red Rod, Greenleaf Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar, Cowl of Warding, Garnet, Rapier of the High Road Remains - Fairy Dust x2 Chest - Gloves of the Hin Fist +5 Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate Chest - White Rod Olgin Hasterean (Ogre Mage) Task: Fight until he surrenders Reward: 2000XP Kill: Dragon Slippers Chest - Red Rod, Harp of Haunting, Rogue Stone Chest - Torch Sealed Passage Task: Place Alchemist's Fire Keg and ignite the wick Reward: 2000XP South Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6 Chest - Green Rod, Potion of Bull's Strength Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone Statue - turn them to face the door then pull floor lever Chest - 5000GP, Copper Helmet, Canaith Mandolin Corpse - White Rod Coffin - Gem of Seeing Corpse - Blue Rod Chest - White Rod Chest - Yellow Rod Fairy Minion - Fairy Dust Fairy Sorceress (Fairy Queen) Task: Fight until she surrenders then let her go Reward: 2000XP + 500XP Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust Tree Golem Chicken - Feathers Dog - Leather Hide Vines - Branch of Giving Alchemist's Fire Keg Chest - Yellow Rod Chest - Hide Armor +4 (8.03) Undermountain Level 2 Central Chests x7 - Spellcraft DC20 detect illusion Task: Cast Lesser Dispel Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2, Fire Opal x2, Saphire x3, Topaz x2 Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt Pedestal x4 - attach chains Pool of Colors Task: Pull chains in order of colors shown Reward: 500XP, Opens door Berger (Flesh Golem) - tells you Drow have captured Halaster South Crate - Ice Talon, Amethyst Drow Veteran Scout - Small Red Key Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring, Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4, Dagger +3, Aventurine Tomi Undergallows (Dead) HENCHMAN Task: Resurrect him Reward: 500XP Drow Chest - Djinni Bottle Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE Gives You: Activation Stone Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote, Rogue Stone, Torch Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine East Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3 Rakshasa Adept - Brass Key, Nymph Cloak +5 Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4, Honor and Death Linu La'neral (Rakshasa) Sarcophagus - Linu La'neral (Dead) HENCHMAN Task: Resurrect her Reward: 500XP Portal Stone - Insert Activation Stone to create a Portal to Waterdeep North Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed Double Axe +2 Goblin Siege Engineer - Gloves of the Long Death +5 Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace, Rogue Stone, 75GP Floor Lever x3 (8.04) Undermountain Level 3 Central Drow Lookout - Armor of Freedom Nathyrra (former Red Sister) - tells you about The Valsharess (Empress), Matron Mother of House Kilath and her assassins the Red Sisters Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet Formian Queen Task: Pull Floor Lever to release her Reward: Will dig a tunnel for you and help you fight the Drow Rat - tells you about the hidden tunnel Chest - Harp of Charming North Nathyrra - tells you about the hidden tunnel Odd Pile of Rocks Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag Drow Chest - Longsword +3, Ring of Protection +3 Note: Imported characters will find some off their items here West Nathyrra HENCHMAN Drow Commando - Mithral Shield Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2 Drow Handmaiden Portal - can channel the energy towards living beings Energy Stone x3 Task: Destroy all 3 Energy Stones Reward: 7500XP, releases Halaster Blackcloak Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go Tip: You can only take Deekin as a henchman into the next chapter Tip: Any bindings that have been placed are deleted ______________________________________________________________________________ (8.05) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead) The Reaper (Gatekeeper, Gatherer of Dust) Planar Gate - to the start of the level Planar Gate x5 - to one of five binding points Pool of Lost Souls - find lost items in here ============================================================================== (9) XP2 CHAPTER 2 - Defeating the Valsharess (9.08)-(9.09) (9.02) | | (9.06)-(9.05)-(9.04)-(9.01)---| | | (9.07) (9.03) Note: Evil characters do not get an experiance reward for some quests. Tip: If you want to complete all five areas do the islands first. (9.01) Lith My'athar, City Core & Port (Seer's Camp) Drow Noble x3 Task: Prevent a fight (automatic if you have Nathyrra with you) Reward: 500XP Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11) Svirfneblin Servant Task: End the drinking contest Reward: 500XP, Good+2 Gulhrys (High Wizard of House Maeviir) HotU STORE Cavallas (Mysterious Boatman) - will take you along the Dark River Drow Maeviir Guard Task: Show them House Maeviir Signet Ring Reward: Gives you access to House Maeviir Commander Imloth (Drow) Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas Temple of Lolth (Spider Queen) The Seer (Drow, follower of Lady Eilistraee) Task: Give her Mirror of All-Seeing (you can ask for it back) Reward: 1000XP Nathyrra HENCHMAN Valen Shadowbreath HENCHMAN Lavoera (if you free her from Drearing's Deep) Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3 Public House Matron Mother Brizafae Deani Maeviir Public House Zesyyr Maeviir (Drow) Task: Kill Matron Mother Myrune Gives You: House Maeviir Signet Ring Reward: 5000XP, 20,000GP Persuade: Tebimar's Scythe House Maeviir Matron Mother Myrune Maeviir Task: Show her the House Maeviir Signet Ring Reward: Evil+3, Amulet of Will +8 Persuade: Tebimar's Scythe Captain Tebimar Throne Room The Valsharess (Illusion) Task: Destroy the gates for her Gives You: The Robe of the Drow and removes the Geas Reward: Evil+10 (9.02) Shaori's Fell (Strange Island Town) Red Sister Warrior - Acid Arrow x30 Sabal (Red Sisters Assassin) - teleports away when injured Zephid - Leather Hide Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3, Potion of Cure Serious Wounds x3, Potion of Lesser Restoration, Healers Kit +3 x3 Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP) Skaa, Nairow (Avariel) Winged Elf Merchant (Gilton) Task: Give him Burned Book (or Bluff or Intimidate him) Reward: Merchant's Compass Garbage (behind the Library) - 1000XP, Mirror Shard Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3 Docks Cavallas - will take you along the Dark River Cave Shaori (Avariel Queen) Library Ulithar (Avariel) Armoire - Potion of Sight Warding Quathala (Ulithar's wife) Task: Answer her riddles Reward: 1000XP, Mirror Shard Book Piles - Burned Book Temple Lomylithrar (Avariel) Task: Complete the challange Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers, Brawler's Belt Pull Chain (Left) - Ghoul Ravager Pull Chain (Middle) - Dire Spider Pull Chain (Right) - Diseased Troll Bones - Halberd +4, Potion of Cure Critical Wounds Wizard Tower Level 1 Wizard Tower Level 2 Bookcase - Mass Haste, Identify Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX, Ice Dagger Balor Lord - Talisman of Pure Evil Wizard Tower Level 3 Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2 Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed, Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote Chest - Gloves of the Hin Fist +7 Chest - Boots of Reflexes +6 Chest - 1662GP Jansil (Avariel Apprentice) - fight until he surrenders Task: Let him live Reward: 1500XP, 1000XP, Mirror Shard Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell Mantle, Summon Creature IX The Castle Drider Chief - Assanti Drider Assassin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP) The Castle - Throne Room The Fool (Elicid) Task: Get 5 Mirror Shards Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror) Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail, Ring of Major Electrical Resistance, Belt of Fire Giant Strength, Potion of Cure Critical Wounds x3 Pillar of Mirroring - create 3 weaker copies of yourself Pillar of the Guardian - polymorph into Mithral Golem (STR 40, +300 HP, Attack+10, 4d10 dmg, SR 18, Damage Reduction, Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis, Mind Spells, Ability Decrease, Poison, Sneak Attack) Pillar of Dispelling Pillar of Revival - heal Pillar of Entrapment - create cage full of blades Pillar of Time - slow (9.03) Isle of the Maker Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard Dahanna (Duergar) Task (after you kill Aghaaz or Ferron): Avoid a fight Reward: 500XP Task: Give her 1000GP to help out Reward: Good+7 Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5, Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed, Potion of Bull's Strength, Bloodletter Duergar Merchant (Dwelver) HotU STORE Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3, Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2 Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP Upper Ruins Scavenger Golem "Sinth Thesti" (54) Corpse - Unmaking Chest - Blue Powder Chest - Magical Crystal Chest - Red Powder, Yellow Powder Alchemist's Apparatus Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate Merkil's Hammer, Merkil's Helmet Remains of Skeleton - Gold Necklace Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3 Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine Golden Armor Suit - Searing Armor, Searing Helmet Rat - tells you about the hidden lever Floor Lever (hidden) - disarm trap (DC46) Garbage - Ring of Spell Battle, Fluorspar, Phenalope Chest - GOLEM RIGHT HAND Alchemist's Apparatus Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus Reward: Golem Attractor Task: Put Mithral Statue, Blue Powder x2 inside apparatus Reward: Golem Crasher Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus Reward: Golem Binder Bookcase - Scriptures of the Created Bookcase - Lexicon Arcana Chest - Mithral Statue Chest - Blue Powder x2 Bookcase - Scriptures of the Created, Lexicon Arcana Chest - Golden Rod, GOLEM HEAD Control Panel Task: Set to left panel to 5 and right panel to 4 and use center panel Reward: 1500XP, destroys Scavenger Golem Task: Set to left panel to 7 and right panel to 9 and use center panel Reward: 500XP, destroys Guardian Golem and Control Panel Lower Ruins Chest - GOLEM LEFT LEG Chest - GOLEM RIGHT LEG Rat - pulls floor lever to open trapped (DC42) locked (DC42) door Gloignar (Duergar Assistant) Task: Get Soul Gem Reward: 250XP, Tells you the password to give The Keeper Pedestal - Soul Gem Ferron (Gold Golem) Leader of the Rebels Task: Get Power Source Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess Kill Him: Ferron's Head Chest - Lab Notes, Helm of Brilliance Chest - Banded Mail +6 Chest - GLOEM LEFT HAND Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle, Greater Spell Breach, Protection from Spells, Greater Spell Mantle, Greater Dispelling Aghaaz (Demon-Flesh Golem) High Priest of the Maker Task: Get Ferron's Head Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess Kill Him: Greater Sanctuary Chest - Lab Notes, Small Shield +6 Chest - Longbow +6 Flesh Golem Guard - will attack you if you unlock the door Power Source - Golems' Power Source The Maker's Sanctum Magical Surface x4 Task: quickly shoot all four to break the trap Reward: 1000XP Bones - Sling, Bullet The Keeper (Will-O'-Wisp) Task: Use the password Reward: 500XP, unlocks the door Mithral Golem x2 - Golem Seal, Bar of Mithral Pedestal x2 - Put Golem Seal on each pedestal to unlock the door Alsigard the Maker (Demilich) - Golem Machine Activator Chest - Withering Chest - Lichskull Chest - Epic Gloves of Concentration Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2, Potion of Speed, Potion of Lore, Potion of Ironguts Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore, Greater Sanctuary, Shadow Shield Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor, Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill, Negative Energy Burst, Circle of Death, Energy Drain Portal - to Upper Ruins Golem Construction Machine - Controlling Amulet Task: Create a Shield Guardian (see Appendix C.13) Reward: 500XP (9.04) Lith My'athar, Environs (surrounding area) Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas Alchemist's Fire Keg Catapult (9.05) Underdark, West of Lith My'athar Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet Bridge Control Task: Examine the panel more closely Reward: 500XP, can read the controls Task: Insert Pearl of Tongues Reward: 500XP, can read the controls Task: Insert Pearl of Bashing Reward: root@Faerûn.prime.com:/games/nwn# (it's UNIX) Task: Insert Tynan Reward: Tynan's Top (see Appendix C.12) Task: Line up the 4 rows in the middle then press the glowing button Reward: 1500XP Cave Corpse - Nasher's Cloak of Protection, Meat x2, Rags Sinkhole Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope Remains of Drow Scout - Lesser Amulet of the Master Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2 Bones - Platinum Helm Natural Drain - Exit (9.06) Underdark, Chasm of the Eye Tyrants (West Tunnels) Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3, Greater Gloves of Discipline, Potion of Cure Critical Wounds x3, Potion of Antidote Drow Warrior x3 - Poison Bolt Drow Wizard x2 - Potion of Cure Critcal Wounds x2 Beholder Caves Grease Pump - Beholders use it to create grease Attiz (Kobold) Drow Bookcase - Bane, Polymorph Self, Remove Paralysis Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown Black Crate - Kama +4, Whip +4, Dire Mace +4 Black Crate - Greataxe +4, Katana +4, Spear +4 Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop, Wail of the Banshee, Potion of Heal Drow Chest - 2392GP Chest - Stone Slab Beholder Tyrant Arutha - Fire Opal, Fire Agate Drow Chest - Spellsmasher Drow Chest - Mantle of Great Stealth Drow Chest - Amulet of Divine Radiance Beholder Caves, Lower Tunnels (dead-magic zone) Black Barrel - Torch x5 Ancient Mechanism Task: Use Lore (DC44) or Spellcraft (DC34) to activate Reward: Cast Healing Circle, Knock, Stone Skin Rune Plate Task: Set each line to match the symbol on the inner plate Reward: 1500XP, restore magic use Obelisk - Obelisk's Core Bebilith - Bebilith Poison, Emerald (9.07) Drearing's Deep (South Tunnels) Cordigan (Rock Gnome) - tells you about Drearing's Deep Human Slave (male sitting down) - tells you more about Drearing's Deep Human Slave (female sitting down) - tells you more about Drearing's Deep Duergar Merchant (Ragpicker) HotU STORE Cult Knight (Priest of Vix'thra) HotU STORE Gong Task: Ring the Gong Reward: 500XP, summon High Priest Sodalis Task: Volunteer to serve or remain silent Reward: 1000XP or Evil+10 Dwelling Chest - Chaotic+3 Dwelling Chest - Chaotic+3 Dwelling Chest - Chaotic+3 Cult Temple Level 1 Cult Knight Helmet Cult Temple Level 2 Altar Task: Place a Black Pearl upon the Altar while holding a weapon Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR Bookcase - Vix'thrite Tome Chest - Katana +4, Kama +4 Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2 Chest - Black Pearl x2 Chest - Studded Leather Armor +6, Alexandrite x6 Cult Temple Level 3 Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline, Half Plate +5 Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5, Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance, Bracers of Armor +5 Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst, Identify, Greater Shadow Conjunction Alchemist's Apparatus - Potion of Ironguts Alchemist's Apparatus - Potion of Death Armor Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling, Epic Gloves of Spellcraft Chest - Rod of Thunder and Lightning Chest - Cloak of the Bat, Amulet of Will +6 Cult Temple Crypt Chest - Rope Pit's Edge - use rope to climb down Cult Temple The Inner Sanctum Cult Monk (Zeremund) - Energy Orb Crate - bash it for Splintered Wood x3 Sarcophagus Task: Use Splintered Wood Reward: 500XP, Monk's Key Chest - 224GP Pedestal - place Energy Orb on pedestal to destroy the gate Sarcophagus x8 Task: Use Splintered Wood x5 Reward: 500XP x4, 1000XP Bookcase - Tome of the Vix'thrite Elders Bookcase - Stone to Flesh Bookcase - Summon Creature VIII, Negative Energy Burst Bookcase - Bull's Strength, Control Undead Bookcase - Enervation, Contagion Cult Elder Monk - Energy Orb Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility Chest - Warlord's Breastplate Chest - Quarterstaff +4 Chest - Gloves of the Hin Fist +6 Tomb (of Cult Elder Monk) Task: Use Splintered Wood Reward: 1000XP Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate Magical Apparatus Task: Use Nullifier Rod Reward: 1500XP, releases Lavoera, Crystal of Undeath Task: Pull lever 3 times Reward: 1500XP, Deva's Blood x3, kills Lavoera Lavoera (Astral Deva) HENCHMAN Task: Set her free Reward: Will help you fight Vix'thra or will protect the rebel camp Golem Parts Task: Use Deva's Blood on them Reward: Create a Bone Golem Garbage - Bone Ring Drow Warrior - Sound Burst Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength, Katana +4, 42GP Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4, Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4, Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical Wounds x3, Potion of Lesser Restoration, Drow Chest - 5000GP, Topaz x10 Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom, Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration, Potion of Cure Serious Wounds x3 Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind, Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3 Weapon Rack - Bolt +3, Paralytic Bolt Weapon Rack - Bolt +3, Bolt of Lightning Crate - Bar of Steel x3 Chest - Dire Mace +4 Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding, Nullifier Rod, Energy Orb Tomb (of Shadow Master) Task: Use Splintered Wood Reward: 500XP Pedestal x3 Task: place Energy Orbs on 3 pedestals to destroy the door Reward: 1000XP Sarcophagus (of Sodalis) Task: Use Splintered Wood Reward: 500XP Hall of the Sacred One Phylactery Task: Destroy it first Reward: 1000XP Vix'thra'na'arxterys (Dracolich) - 2500XP Chest - Bracers of Armor +6, Rod of Fire Chest - Death's Handmaiden, Greatsword +4 Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5 Chest - Red Dragon Armor, Morningstar +4 Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4, Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3, Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4, Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald Treasure - over 10,000GP (9.08) Zorvak'Mur, Entrance Cavern (North Tunnels) Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven Waraxe +4 Black Barrel - Fish x2 Illithid Abysmal - wear your Helm of Shielding to get past him (9.09) Zorvak'Mur (Inner Ring) Artuur (Illithid) HotU STORE Mind Flayer Merchant - will not sell to you Mind Flayer Slave Merchant Task: Bid in the thrall auction Reward: A thrall can yours for 1300GP Thrall Task: Send the Thrall to the Seer or kill her Reward: 1000XP, Good+10 or Evil+7 Mind Flayer Pit Boss - 10788GP, Ring of Clear Thought +6, Emerald Task: Equip your thrall (if you sent them to the pits) for 100GP Reward: Your thrall gets a sword and armor Task: Bet on the thrall fight for 500GP Reward: 1000GP if you win Mind Flayer Venerator - Ruby, Phenalope, Garnet Task: Give him Helm of Shielding Reward: Gives you access to the Elder Concord Minotaur Thrall - Spear +6 Impaled Head of Argosus (if you reported the revolt to the Elder Brain) Grand Hall (Inner Sanctum) The Elder Brain (Overmind of Zorvak'Mur) Task: Give him Mirror of All-Seeing Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess Gives You: Helm of Shielding Black Chest - 7750GP Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite, Topaz Door x2 Task: Use open lock skill Reward: 250XP Illithid Mechanism x2 Illithid Mental Amplifier Task: Activate both Illithid Mechanisms to be able to detroy it Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!" Peaceful Clearing (if you attack Elder Brain) Charming Young Man Thrall Pens (Slave Pens) The Warden - Prison Master Key, Dwarven Waraxe +4 Argosus (Drow Thrall) Task: Help them escape Reward: 5000XP, 250XP x 9 (if they all live) Weapon Rack - Bastard Sword +4, Mace +4, Mace +1 Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2 Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2 Cocoon - Pearl of Bashing Sleeping Chamber (Illithid Chamber) Mind Flayer Darkener - Ring of Protection +6, 47GP Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar, Topaz The Poison Chalice Palace (Tavern) Lizardfolk Slaver Duergar Slaver Adamantine Bartender - Bar of Adamantine (9.10) Battle Lith My'athar, Environs Battle Herald (Wisp) - communication with Commander Imloth City Core & Port The Seer Commander Imloth Ashar (if you are working for The Valsharess) Outside the Valsharess' Fortress The Valsharess' Throne Room Dread Archdevil Mephistopheles (Duke of the Nine Hells) The Valsharess (Dread Mistress) ============================================================================== (10) XP2 CHAPTER 3 - Escape from the Hells You have been taken to The Nine Hells of Baator in the Outer Planes Phlegethos is the Forth Hell, Maladomini is the Seventh Hell Mephistopheles (aka Baron Molikroth) is Lord of Cania, the Eighth Hell The King of Devils is Asmodeus and he is Lord of Nessus, the Ninth Hell (10.01) City of Lost Souls, Cania Worried Spirit Task: Talk to him Reward: 200XP Task: Ask about the spirits being devoured Reward: 300XP Task: Ask about the Scrivener Reward: 100XP Task: Ask about the Lost Leader Reward: 100XP Cave Entrance Task: Try to enter Reward: 100XP Scrivener HENCHMAN Task: Talk to it Reward: 200XP Task: Pet it Reward: Good +1 Task: Ask it (or a devil) about the Second-Fold Mystery (Eel-Hum) Reward: 500XP, Second-Fold Mystery answer Task: Ask about the stones Reward: 300XP Task: Lead it to Carved Post: Treason (Tree-Son) Reward: 400XP Task: Lead it to Carved Post: Dimension (Die-Men-Shin) Reward: 500XP Task: Lead it to Carved Post: Infinity (Inn-Fin-Eye-Tea) Reward: 500XP, 300XP Weary Quarry Worker (Erinyes, Imp) / Weary Quarry Slave (Slaad) - Devils Task: Ask one of them if there are any stores nearby Reward: 100XP Task: Ask one of them (or the Scrivener) about the Second-Fold Mystery Reward: 500XP, Second-Fold Mystery answer Sullen Pilgrim (Githzerai) Task: Ask about Sensei Dharvana Reward: 100XP Task: Ask about the Five-Fold Mysteries Reward: 500XP, Third-Fold Mystery answer Crystal Task: Peer into the crystal Reward: 500XP, shows you The Rebel Camp: An Army is Born Velox Nettle - Velox Berry Campsite (or Debris) Task: Light a fire with 3 Velox Berries Reward: Protection from the cold for a long time Task: Light a fire with 20 Velox Berries Reward: Kills you Carved Posts - Treason, Alternate, Dimension, Infinity, Coordinate Elysium Astral Door (Hidden) Gatehouse The Reaper - can summon your henchmen Task: Ask about his true name Reward: 300XP Task: Ask him (or Aribeth) about the Five-Fold Mysteries Reward: 500XP, Fifth-Fold Mystery answer Frozen Cave Campfire Task: Light a fire with 3 Velox Berries Reward: 500XP, awaken Aribeth de Tylmarande (Lost Leader of the Spirits) Aribeth de Tylmarande - fight until she surrenders HENCHMAN Task: Ask her (or The Reaper) about the Five-Fold Mysteries Reward: 500XP, Fifth-Fold Mystery answer Task: Get her to follow the path of good or evil Reward (Good): 500XP, Good+10, Aribeth restored as a Paladin Reward (Evil): 500XP, Evil+10, Aribeth restored as a Blackguard Hellbreath Tavern Arden Swift (Tiefling Bard) Task: Talk to him Reward: 200XP Task: Ask him about the Knower of Places (or read about it in the Tome) Reward: 500XP, Forth-Fold Mystery answer Task: Ask about trumpet Reward: 300XP Task: Put 5000GP on the Card Table and guess the card (WIS) Reward: 600XP, Trumpet of Pandemonium Sullen Pilgrim (Githzerai) Task: Ask about Arden Swift Reward: 100XP Tavernkeeper (Dragon) Task: Give him 5 Velox Berries Reward: Velox Potion Rizolvir's Ghost HotU STORE - enhances weapons (see Appendix C.15) Quarry Office Gru'ul the Quarry Boss (Pit Fiend) HotU STORE Task: Ask about store Reward: 200XP Task: Ask for a holiday (INT) Reward: 500XP, 700XP, can view store Crate (Hidden) - The Iron Skeleton Ice Quarry Lazy the Quarry Imp Task: Ask if he knows the Reaper's true name Reward: 200XP Quarry Grinder 5 Task: Free the Lazy the Quarry Imp (DEX) or feed him through the grinder Reward: 200XP, Good+3 or 300XP, Evil+5 Task: Repair Quarry Grinder 5 (INT) Reward: 300XP Temple of the Sleeping Man Sensei Dharvana (Githzerai Monk) Task: Ask about the Sleeping Man Reward: 500XP, First-Fold Mystery answer Task: Ask about the Five-Fold Mysteries Reward: 300XP Task: Learn the Five-Fold Mysteries Reward: 500XP, Sensei's Amulet, Access to Inner Sanctum Kill Her (if you wake the Sleeping Man): 300XP Tome Task: Read (or ask Arden Swift) about the Knower of Places Reward: 500XP, Forth-Fold Mystery answer The Sleeping Man (Planetar from Elysium, of the Seven Heavens of Celestia) Task: Use Sensei's Amulet Reward: 300XP Task: Focus on the ring in the dream Reward: 500XP, 500XP Task: Wake the Sleeping Man with the Trumpet of Pandemonium Reward: 800XP, 200XP Task: Ask about the puzzle ring Reward: 500XP, creates Astral Door Altar (Hidden) - Helm of Righteousness Subterranean Vault Prayer Card - Hope then Faith then Love (H F L) Essence Orb x3 Task: Destroy Skeletal Minion x4 then the Walking Bone Mass Reward: Piece of Sleeping Man's ring x3 Task: Join the ring pieces together, H F L in that order Reward: 300XP, Puzzle Ring Chest (Hidden) x6 (10.02) Wastes of Cania Guardian of the Path (Demonflesh Golem) - 500XP, Astral Blade +8, Tattered Note Fallen Ice - Shift into Earth Elemental Deeper Wastes of Cania Ice Troll Shaman - 4272GP Ice Troll Berserker - 4672GP Crystal Task: Peer into the crystal Reward: 650XP, shows you The Underdark: A Battle Rages Alpha Hell Frost Worg - Ragged Cloak of the Worg Bones - Velox Berry x2 (Shift into Wolf to get there) Tributary of the River Styx (to Nessus) Ice Troll Berserker - Amulet of Will +5 Ice Troll Berserker - 5724GP Ice Troll Shaman - Dwarven Waraxe +5 The Mimic's Nest Mimic - Uses Demonic Grappling Hand to take your armor, 500XP Azer Gem Minor - 46GP, Gem Pile Azer Gem Minor - 4185GP Azer Gem Minor - 3530GP Azer Gem Minor - Amulet of Will +5 Azer Gem Minor - Greataxe +6 Azer Gem Minor - Greater Restoration Azer Gem Minor - Fire Arrow x10 Azer Gem Minor - Cure Critical Wounds Chest - Casiel's Soul Floor Lever x4 - Opens Doorway Note: There are two chests that are only reachable if you restart Chapter 3 with a character that already has the Demonic Grappling Hand. Hall of Gems Conductor Lever Task: Drop Gem Pile by Fire Conductor, wait for Mimic then pull lever Reward: 1000XP, Demonic Grappling Hand Gargamesh - Radiant Death Mimic Corpse - Your armor, Gem Pile, Potion of Speed, Scavenger Rat Skull, Boots of Striding +10, Potion of Heal Abandoned Entryway Grimgnaw (Dwarf Monk) - Boots of the Sun Soul +5, Cloak of Resistance +5, Gloves of the Long Death +6, Master Robes of the Old Order, Scarab of Protection +6, Ring of Resistance +3, Ring of Protection +5, Potion of Heal, Potion of Cure Critical Wounds x2, Small Silver Key Koth Uth-Kalin (Minotaur) - Slasher of Koth, Belt of Fire Giant Strength, Epic Gloves of Discipline, Cape of the Fire Bath, Boots of Hardiness +3, Half Plate +7, Ring of Elemental Cold Immunity, Ring of Protection +6, Amulet of Natural Armor +6, Potion of Antidote, Cure Critical Wounds x2 Balpheron (Lich) - Staff of Balpheron, Cloak of Epic Spell Resistance, Scarab of Protection +6, Ring of Protection +6, Ring of Fortitude +5, Robe of Balpheron, Bracers of Armor +7, Boots of Reflexes +6, Firebrand, Ball Lightning, Cone of Cold, Bigby's Crushing Hand, Summon Creature IX, Mordenkainen's Disjunction, Negative Energy Burst, Vampiric Touch, Enervation Maugrim Korothir (Human Cleric) - Nemesis, Blood Plate, Ring of Holiness, Epic Gloves of Concentration, Ring of Power, Amulet of Natural Armor +6, Cloak of Protection +5, Girdle of Holy Might, Potion of Bull's Strength, Tower Shield +6, Potion of Heal, Potion of Cure Critical Wounds x2, Potion of Owl's Wisdom, Blade Barrier, Remove Curse, Remove Paralysis, Hammer of the Gods, Glyph of Warding, Cure Critical Wounds x20 Crimson - Devil's Sting, Bloodsucker, Heavy Crossbow +6, Invisible Death, Epic Gloves of Discipline, Boots of Elvenkind, Greater Swordsman's Belt, Mantle of Great Stealth, Epic Amulet of Health, Ring of Protection +6, Ring of Fortitude +6, Potion of Heal, Potion of Cure Critical Wounds x2 Scavanger Rat - loots the bodies Barrel (Hidden) - Robe of Leathers Small Hole - Shift into Pixie Rat's Nest - Souldrinker Floor Lever - Unblocks Entrance to the Fallen Puzzlers' Sepulcher (tomb) Puzzler - Fire Arrow Fallen One - Crossbow of Lightning Strike Puzzler - Arrow +5 Floor Lever x3 - Pull them five times Statue x3 - Turn them to face Lightning Barrier Floor Level - 300XP, destroy Lightning Barrier Chest - Belt of Cloud Giant Strength Chest - Hide Armor +7 Puzzler - 3093GP Puzzler - Arrow +5 Treasure - Potion of Heal x2 Chest - Caniam Cathix Puzzler - 3485GP Puzzler - 698GP Puzzler - Light Crossbow +4 Treasure - Potion of Heal x2 Guardian of the Path (Black Slaad) - 500XP, Demonflesh Shield, Bloodied Note, Potion of Death Armor Knower of Places Knower of Places (Baatorian) Task: Ask her where to find the Knower of Names Reward: 500XP, Upgraded Puzzle Ring, creates Astral Door Deepest Wastes of Cania Bones - Velox Berry Frost Giant - 54GP Ice Troll Berserker - Dagger +3 Frost Giant - 6975GP Fire Elemental Scout - Emerald Crystal Task: Peer into the crystal Reward: 850XP, The Yawning Portal: Mephistopheles Gains the Surface Ice-Bound Lair Ice Troll Berserker - Short Sword +5 Ice Troll Shaman - Katana +6 Ice Troll Berserker - Lonbow +5, Potion of Cure Critical Wounds Ice Troll Shaman - Banded Mail +6 Treasure Chest - Dwarven Waraxe +6 Chest (Hidden) - Sash of Searing Beneath the Ice Treasure - Potion of Heal x3 Hall of Fire - Shift into Pixie Prisoner Task: Discover the Prisoner Reward: 200XP Prison Anchor x4 Task: Destroy them with the Demonic Grappling Hand Reward: 300XP Blood Soaked Bag - Band of Fire and Frost Fortress Courtyard Windswept Battlefield Pit Fiend, Erinyes, Fire Imp - Devil (Baatezu) Balor Lord, Succubus, Vrock - Demon (Tanar'ri) Devil Warrior x 80 Guardian of the Path (Pit Fiend) - Brimstone, Scrawled Note Impaled Corpse - marks 7 o'clock Catapult - Shift into Earth Elemental and throw across the lava Task: Turn it to 3 o'clock and fire (16 spokes sooner) Reward: release the Knower of Names Failure: release one of ten remaining rebel generals out of eleven (Pit Fiend Prisoner or Devil Prisoner) Knower of Names (Baatorian) Gives You: Your True Name based on your alignment Lawful Good - Donita'ar the Blessed, Light of Cania Neutral Good - Ebela'ar the Kind, Light of Cania Chaotic Good - Kagita'ar the Heartseeker, Light of Cania Lawful Neutral - Lysisius the Firm, Judge of Cania True Neutral - Neuthroxus the Fair, Judge of Cania Chaotic Neutral - Murdus the Wild, Judge of Cania Lawful Evil - Dretchen the Dark, Scourge of Cania Neutral Evil - Nel'zeben the Selfish, Scourge of Cania Chaotic Evil - Ba'elzaden the Cruel, Scourge of Cania Task: Pay 200,000GP for her True Name Reward: 500XP, Phyreshi the Knower, can ask for Mephistopheles True Name Task: Pay 500,000GP for Mephistopheles True Name Reward: 1000XP, 1000XP, Thra'axfyl the Ambitious Task: Pay 300,000GP for the True Name of your true love Reward: 1000XP, either you don't have one or it's Cwylgarion the Strong or 1000XP, 1000XP, Celesfa'ar the Patient (the Sleeping Man) or 500XP, one of your henchman Task: Pay 300,000GP for the True Name of the Sleeping Man's true love Reward: 1000XP, either 500XP, Phyreshi the Knower (Knower of Names) or 500XP, Fa'arethia the Misguided (Sensei Dharvana) or 500XP, Qeyifalia the Skyseeker (Nathyrra) or 1000XP, 1000XP, You Task: Pay 100,000GP for the True Name of the Sleeping Man Reward: 1000XP, Celesfa'ar the Patient Task: Pay for the True Name of Sensei Dharvana (if you didn't kill her) Reward: Fa'arethia the Misguided Task: Pay 100,000GP for the True Name of Arden Swift Reward: 500XP, Caddisthwaite the Doomed Task: Pay 100,000GP for the True Name of Gru'ul the Quarry Boss Reward: 500XP, Gargelflaw the Vile Task: Pay 200,000GP for the True Name of Aribeth Reward: 500XP, Va'ardalia the Twinsouled Task: Pay 200,000GP for the True Name of Valen Reward: 500XP, Oeskathine the Demonwrestler Task: Pay 200,000GP for the True Name of Nathyrra Reward: 500XP, Qeyifalia the Skyseeker Task: Pay 200,000GP for the True Name of Deekin Reward: 500XP, Ixthyria the Scalesinger Task: Give her Sensei's Amulet and Puzzle Ring for the True Name of the Reaper Reward: 500XP, 500XP, Hecugoth the Abandoned (10.03) Finale Temple of the Sleeping Man Sensei Dharvana (if you didn't kill her) Task: Ask her to wake the Sleeping Man Reward: 500XP, you then have to kill the sleeping man Task: Tell her to abandon her faith Reward: 500XP The Sleeping Man Task: Tell him the name of his one true love Reward: 1000XP and another 1000XP if it is you Task: Wake him by using his True Name (if you didn't wake him already) Reward: ? Note: If Sensei Dharvana is still around she will attack you or you can use her True Name to tell her to go or stay or fight the Sleeping Man Task: Kiss him Reward: 1000XP, will help you in the coming battle Subterranean Vault Chest - Shroud of Kings, Potions of Cure Moderate Wounds x5, Lore, Speed Hellbreath Tavern Arden Swift Task: Ask him by his True Name to give you all his winnings Reward: 500XP, 210058GP Task: Ask him by his True Name to write an epic song about you Reward: 500XP Quarry Office Gru'ul the Quarry Boss (Pit Fiend) HotU STORE Task: Ask him by his True Name to be good for the rest of his life Reward: 500XP Task: Ask him by his True Name to give his workers a holiday Reward: 500XP Task (Evil): Ask him by his True Name to give you an artifact Reward: 500XP, Gru'ul's Bracer Task (Evil): Give him the True Name of one of your henchman Reward: 500XP, Evil+10, Gru'ul's Bracer Kill Him: Izu's Hammer of Fabrication, Handaxe+6 Gatehouse The Reaper Task: Ask him by his True Name to give you passage home Reward: 700XP, 500XP, creates Planar Gate Task: Ask to allow the dead to haunt the living Reward: 500XP Task: Ask to allow the Githzerai Pilgrims to return home Reward: 500XP Deekin Task: Use his True Name Reward: Confidence boost or surrender soul to you Valen Task: Use his True Name Reward: Free him from his past or surrender soul to you Nathyrra Task: Use his True Name Reward: Free her from her past or surrender soul to you Aribeth Task: Use her True Name Reward: Make her forget about Neverwinter or convert her from Blackguard to Paladin or vice-versa for Lawful+20, Good+20, 500XP Waterdeep Durnan The Sleeping Man (if you kissed him) Mephistopheles Task: Ask him by his True Name to die Task: Fight him until he surrenders Task (Evil): Ask him by his True Name to be your slave in the Nine Hells Reward: The End Hordes of the Underdark Scribe -- THE END -- Total Experience: 331,645XP ============================================================================== = Modules ==================================================================== ============================================================================== (11) PRE-ORDER/PLATINUM MODULES If you are going to carry your character forward to each module, I recommend doing them in this order. (11.01) The Dark Ranger's Treasure Lost as it is within the depths of Deadman's Marsh, the ramshackle Inn of the Lance seems destined for financial ruin. But recently discovered treasure in a nearby ruin might bring a change of fate to this lonely corner of the world. Suggested Level: 5-15 Number of Players: 1-4 Deadman's Marsh (near Gardensfeldt) Inn of the Lance QUEST: The Dark Ranger's Treasure - speak to Perin Izrick Talias Allenthel (Innkeep) STORE Perin Izrick (Gnome Sorcerer) HENCHMAN QUEST: The Dark Ranger's Treasure - go to The Dark Ranger's Ruins (exterior) Corpse - Robe of Light Corpse - Scare Corpse - Greater Gloves of Animal Handling Ettercap - Ettercap's Silk Gland Cocoon - Potion of Cure Moderate Wounds, Potion of Cure Serious Wounds Cocoon - Potion of Cure Moderate Wounds, Potion of Speed Cocoon - Potion of Cure Serious Wounds, Potion of Invisibility (after getting treasure) Grig, Nixie, Saint Elmo's Fire, Will-O'-Wisp The Dark Ranger's Ruins Chest - Shield of the Dragonslayer, Greater Shield of the Watch, Greater Shield of Dawn, Goblin Shield of Nulbish Chest - Whitebone Armor, White Dragon Armor, Darksteel Tower Shield Chest - Splint Mail, Splint Mail +1, Splint Mail +2 Chest - Scales of Truth +1 Hastsezini's Shield, Shield of the Dragonslayer Chest - Banded Mail, Banded Mail +1, Balduran's Armor Chest - Armor of Freedom, Armor of Comfort, Imaskari Shield Chest - Banded Mail +2, Blue Dragon Armor, Tower Shield +2 Chest - Elven Ceremonial Armor, Copper Dragon Armor, Delver's Armor Chest - Full Plate, Full Plate +1, Enkidu's Armor Chest - Red Dragon Armor, Mithral Splint Mail, Rainbow Armor Chest - Half Plate, Half Plate +1, Half Plate +2 Chest - Gnomish Magnetic Armor, Full Plate +1, Full Plate +2 Gargoyle x4 - Gargoyle Skull Sarcophagus - Full Plate +3, Armor of Natural Armor +1, Tower Shield +3, Clarity, Epitaph QUEST: The Dark Ranger's Treasure - return to Talias Allenthel ______________________________________________________________________________ (11.02) To Heir is Human Set in the heart of Cormanthor, near Myth Drannor, a band of rangers searching for a kidnapped child has been defeated by a drow army. The few remaining survivors have given up hope of rescuing the heir to a barony. Who dares face the might of the drow to save an innocent child? Suggested Level: 5-15 Number of Players: 1-4 Cormanthor Kraegen Thoraulik - speak to Seeker Seeker Jorian (Ranger) Mentions Lord Waldlaw from Battledale and his cousin Lord Jasmir QUEST: Rescue the Heir - speak to Amion Galie I'll need some cash up front (Persude) - 100GP REWARD: 500GP Kipper Van Gish (Halfling) STORE Amion Galie (Elf Ranger) QUEST: Rescue the Heir - speak to Ber Delanion Dangerous Forest Corpse - Note "What is do" Corpse - Note "know nothing about" Corpse - Note "everything and wrong" Corpse - Note "if you it" Corpse - Note "there's you can" I made this sentence using those words "What is wrong if you know everything and there's nothing you can do about it." Cavern Entrance Drow Caverns Drow Militia, Drow Assassin, Drow Priestess, Drow Mage Ber Delanion (Svirfneblin) Mentions his mistress follows Bessada Ne'Phaz QUEST: Kill the Mistress - get Drow Key REWARD: 500XP QUEST: Rescue the Heir - rescue Melorius Waldlaw The Mistress (Drow Priestess) - Drow Key Final Cavern Bessada Ne'Phaz (Cleric of Lloth) - Mace +1, Ring of Protection +2 Chest - Glittering Necklace Melorius Waldlaw QUEST: Rescue the Heir - return to Seeker Jorian ______________________________________________________________________________ (11.03) The Winds of Eremor Seeking shelter from a sudden storm, your ship docks at a mysteriously fortified island. As the tempest grows ever stronger, you must solve the mystery and learn the horrible truth behind the Winds or Eremor. Suggested Level: 5-15 Number of Players: 1-4 Mount Eremor Captain Jord (of The Magdalena) QUEST: The Winds of Eremor - speak to Christer Christer (Guard) QUEST: The Winds of Eremor - speak to Lord Eremor Treasure - Gloves of the Minstrel Loot Bag - Robe of Acid Resistance Lord's Archer Loot Bag - Gloves of Swordplay Crate - Gloves of Concentration Crate - Gloves of Animal Handling Chest - Wand of Lesser Summoning Weapon Rack x4 - Longsword +1 Keep Eremor Lord Eremor Mentions Morgroth's Wind, Morgroth the Undead Lord, an old pirate QUEST: The Winds of Eremor - kill Morgroth and get Morgroth's Heart Gives You: Eremor Crypt Key The Crypts of Eremor Altar - Potion of Cure Serious Wounds x2, Potion of Lesser Restoration, Potion of Heal, Potion of Cure Critical Wounds, Potion of Lore Sarcophagus - Longsword +1 Morgroth - Morgroth's Heart QUEST: The Winds of Eremor - return to Lord Eremor ============================================================================== (12) KINGMAKER PREMIUM MODULE COLLECTION (12.01) Witch's Wake I - The Fields of Battle The sounds of battle rage around you, ringing in the cold night air. You wake in a pool of your own blood to hear your prince's dying words. You're to deliver an important message to the king. Darkness overwhelms you... if only you could remember how to get home. Starting Level: 1 Number of Players: 1-6 XP set to 0, items removed, given Tattered King's Armor, Strange Iron Ring The Battlefield (The Edge) (voice of the Dungeon Master) Prince Ahmed of Barak'Thule Try to move your head - 4XP + 20XP for Will Save Hold strong, my Prince - 100XP QUEST: A Message for the King - tell the King she is dead (the next morning) Ragpicker STORE Try to move your hand (Reflex Save) - if you fail 15XP, Severed Finger The iron one was mine - 25XP, Strange Iron Ring Brogan's Arm, what's that - 10XP Barrow Dwarves - 5XP, were known as Cairn Dwarves What happened here - 10XP I don't think so - 50XP Why must I see this Night Hag - 10XP Is there some way I can honor them - 5XP QUEST: In Search of the Night Hag - find Night Hag REWARD: 75XP Ever seen these uniforms before - 5XP See what I survived (Imtimidate) - better prices Strange Iron Ring - use item then listen to the whisper What honor have I done the Prince - 15XP What gift did I give you - 15XP Do you have a name - 15XP Prince Ahmed - The Prince's Pike Take the Prince's body down from the pike - 35XP Build a burial cairn for Prince Ahmed - 33XP Cairn Pray for the Prince's spirit - Atk+1, Divine Dmg+1 The Prince's Pike Impale yourself upon the pike - kill yourself Witchbane - 35XP Gong Crow - Feathers Corpse (Female x2) - 25XP Corpse (near black and white flag) - Chisel Boulder Use Chisel with Light Hammer - 15XP x4 The Northern Pass Goblin - Light Hammer Embattled Caverns Goblin Shaman Kobold Shaman Mountain Cemetery Headstone Rusted Greataxe Rusted Gravesword x2 Rusted Helm - use item then lower visor Continue - 15XP Strange Birdcage Put Feather Fetish inside - ascend to the ledge above Boulder Attempt to climb the rock (Strength) Handhold Descend Statue Try to harness the magic (Use Magic Device) - 25XP Kobold - Rags Kobold Footpad - Ragged Armor The Night Hag Headstone - 25XP Book Piles - The Night Hag's Tome Desk - 15XP, Feather Fetish, Healer's Kit +1, Healer's Kit +2 Night Hag STORE It's my finger - 15XP How do you know my name - 15XP Draw a card - 40XP, Tarot Card-Child of Virtue Draw a card - 40XP, Tarot Card-The Traitor I've seen them before - 15XP Where will I be returning from - 25XP Lead the way - 50XP + 25XP We were friends - 15XP Tell me about Prince Ahmed - 15XP Goodbye - 50XP What's his name - 15XP Best be on my way - 20XP, Cemetery Key QUEST: The Cavanaugh Stone - get into Barrow Site Ethereal Leak (from Plane of Sorrows) Let the tendrils wash over you - 25XP Tarot Card-Child of Virtue - use item Continue - 30XP Tarot Card-The Traitor - use item Continue - 30XP Plane of Sorrows Isle of the Dead Morrius Helmsplitter (Dwarf) Give Him: Witchbane - 35XP Why Not/Trust you instead - 35XP Tree of Life - 25XP (Filcher's Labyrinth) - 25XP Ethereal Filcher - steals your items and puts them in Filcher's Treasure Filcher's Treasure Night Hag I've left nothing behind - 50XP Why do the south woods fester with undead - 15XP Are you the Ragpicker, Yes - 20XP (Second visit) Ghostly Elkenbeast What noble cause did you die for (Animal Empathy) - 15XP Johann Huntersfeldt Are you the brother of Bernhardt Huntersfeldt - 15XP Crag cat, survived the winter - 30XP Stygia (if you die 3 times) Slag Spitter, Hellion The Southern Pass Zombie - Graveclothes Meerwood Tyrantfog Zombie - Graveclothes Bones - Ancient Key Ethereal Leak Let the tendrils wash over you - 50XP The Bridge Zombie Warrior - Dead Man's Armor, Club Kobold War Captain - Ragged Armor, Large Shield, Handaxe, Throwing Axe Bones - Glittering Necklace, Copper Ring Door - use Ancient Key Ethereal Leak Let the tendrils wash over you - 75XP Zombie Head Kobold Thrower - Ragged Armor, Small Shield, Throwing Axe Door - Pull the ring The Elkenherd Bernhardt Huntersfeldt (Herdkeeper) - Herdkeeper's Garb, Quarterstaff What are these Guild Exhibits - 30XP Why do I bring ill winds - 15XP Your brothers soul - 15XP What would you tell your brother - 30XP, crag cat found a mate Who is thie Nimmermaer fellow - 10XP Where can I find his shop - 5XP A Resistance potion from Nimmermaer - 25XP, 50GP Here it is - 50XP Ethereal Leak Let the tendrils wash over you - 100XP Elkentree Reach into the hole - 15XP Raggletag (Old Man Nimmermaer's raven familiar) Small Hole - 63GP Brogan's Arm Door to Steinfaar Iron Mine - 15XP Angmar Rockspitter (Blacksmith) STORE - Warhammer, Blacksmith's Leather, Angmar's House Key, 400GP Polish Rusted Helm for 100GP - 25XP, Polished Helm Polish Rusted Greataxe for 100GP - 25XP, Greataxe of the Knight Avenger Polish Rusted Gravesword for 100GP - 25XP, Gravesword of the Gleerider Any strangers been through town - 15XP Must have made a lot of money - 15XP Bet this trash is the best you can make (Taunt) - look beneath Elkentree Armsman (Barrow Dwarf guarding the South Gate) What kind of trouble - 50XP Any strangers come through town - 30XP The Old Man's Well (Barrow Site) Barrow Pool Jager Steinfaar (Guild Council member) - 25XP + 25XP QUEST: Into the Mines - taken to Steinfaar Iron Mines Councilman Greinlager, Councilman Blauhart The Steinfaar House Ilsa Steinfaar What do you know of the Night Hag - 15XP, a witch The Night Hag sells you rags - 15XP I seek the Cavanaugh Stone - 15XP What exactly is the Cavanaugh Stone - 15XP I feel I still hardly know him - 15XP Why do you live on the surface - 15XP Helga's House Chest of Drawers - Exhibits Key Potted Plant - Spirits Ale, Wine, Spirits Angmar's Smithy Urn Councillor Blauhart's House Armoire Councillor Greinlager's House Desk - Copper Necklace Cabinet - Potion of Lore, Potion of Owl's Wisdom Gold - 25GP Guild Hall Helga Einswater (Curator) - Garb of the Guild Curator, Helga's House Key, Exhibits Key That one fellow tell me about him - 50XP North Door - use Exhibits Key, 50XP Guild Hall Exhibits The Barrow Dwarves, Sons of Brogan - 20XP Brogan's Journey Into Stygia - 20XP The Death of Brogan Nachtjager - 20XP Old Man Cavanaugh and the Discovery of Brogan's Arm - 20XP The Cavanaugh Stone and Brogan's Tears - 20XP Guild Exhibit: Brogan's Tears Scrawled Message Translate the message (Lore) - 50XP QUEST: Through Brogan's Tears - go down The Old Man's Well Guild Hall Exhibits (continued) The Cavanaugh Stone and Brogan's Tears - 20XP Haunted Rocks: The Steinfaar Gem Mines - 20XP Jager Steinfaar and the Vein of Iron - 20XP Old Man Nimmermaer's (Nimmermaer's Potions and Things Arcane) Old Man Nimmermaer STORE - One Armed Robes, Potion of Resistance Any strangers come through town - 25XP Use help translating The Night Hag's Tome - 15XP Infernal Contraption, Spins gold from thin air - 15XP The fey, And what's that - 25XP Tell me about the Land of the Dead - 15XP Ethereal Leak, my sacrifice - 25XP Why were you trying to collapse the mines - 15XP Cavanaugh Stone, why is it foolish to revere it - 15XP Give me an example - 50XP QUEST: The Old Man's Well - go down The Old Man's Well Infernal Contraption Put in GP then pull Lever to Infernal Contraption - more or less GP Chest - Potion of Fox's Cunning, Potion of Eagle's Splendor, Tunderstone, Acid Flask, Potion of Owl's Wisdom, Tanglefoot Bag, Alchemist's Fire, Holy Water Brogan's Tears (at the bottom of The Old Man's Well) Ratling (Baron Androleth) How do you know my name - 15XP A warlock's curse is it - 15XP What are you so loyal to - 15XP Ghoul Rat Ethereal Leak Let the tendrils wash over you - 125XP Steam Mephit Steinfaar Iron Mines Torch Storage Chest - Torch Spitted Roast Cut some meat from the roast and eat it - heal Caldrain Ayre (Elf) What's your name - 20XP Both worked in service to the king - 20XP Worked, what do you mean - 20XP What have you written down - 20XP His name's Prince Ahmed - 20XP Find anything about the Cavanaugh Stone - 20XP, he hid it Who are we - 20XP, Witch Hunters Ghostly Figure - "The fields of battle lie in the hearts of men..." -- THE END (of Part I, the next parts were never released) -- ______________________________________________________________________________ (12.02) ShadowGuard The year is 1372 DR. Trouble brews in Ghaarak, a northern outpost of the Sharakhan Empire on Abaran. As the child of local magistrate Okaris, you must chart a course through the city's treacherous intrigues and become a member of the Emperor's most elite defenders: the ShadowGuard. Starting Level: 3 Number of Players: 1 XP set to 3000, items removed, given Imperial Padded Armor, Packed Rations x5 and 1000GP. Note: You must have rations in your inventory to recover hit points when resting: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue The Eternal Crypt Halls of Fate The Eternal Spirit (Keeper of the Flames of Fate) Chronicles of Abaran Chapter 1: Ancient Abaran (after Golden Realm of Ghaaris) King Khagrim the Damned - arrests Old Man Old Man, Evil Soldier Chapter 2: The Coming of Rakha Old Man, Old Woman Rakha (Great Savior, Sorcerer) - heals Old Woman Chapter 3: Rakha Casts Down the Old Regime King Khagrim the Damned - killed by Rakha Chapter 4: Imperial Abaran Emperor Rakha Imperial Citizen Chapter 5: The Crimson Prophet The Crimson Prophet (Sorcerer) Crimson Follower (Servant of the Crimson Light) Ghaarak: Imperial District Ghaarak: Imperial Academy Imperial Servant Gilles QUEST: Father - speak to Imperial Instructor Jarvis Imperial Instructor Jarvis QUEST: Citizen of the Empire - use The Altar of Judgement REWARD: Citizen of the Empire - choose between Crest of the Guardian, Crest of the Enforcer and Crest of the Redeemer Gives You: The Chronicles of Abaran QUEST: The ShadowGuard - speak to Markius Albright Janthos the Inventor (Gnome) Alia (Druid) Male Commoner, Female Commoner (Alia's parents) Spirit of Yakir the Black (Black Butcher) The Altar of Judgement (Orb of Judgement) Hold him for all eternity - Lawful+5 Not Rakha's to hold - Chaotic+5 All the suffering hell has to offer - Neutral QUEST: Citizen of the Empire - speak to Imperial Instructor Jarvis Statue of Emperor Rakha (exterior) Imperial Servant Gilles QUEST: Father - complete The Shadowguard quest QUEST: Father - speak to Okaris Janthos the Inventor QUEST: The Gnome's Experiment - speak to Alia REWARD: 200XP Don't be foolish - Good+5 That sounds fair - 100GP They cost me 150GP/200GP (Persuade) - 150GP/200GP, Evil+5 If you give him Irilium Crystals enchanted by Alia - Lawful+5, Evil+5 Construct XVII, Imperial Information Construct Alia QUEST: The Gnome's Experiment - get Irilium Crystals I have some Irilium Crystals - Irilium Crystals enchanted by Alia (after speaking to Okaris) Markius Albright QUEST: Assassins - speak to Ravenclaw Guard Ghaarak: Imperial Grand Hall Imperial Captain Anagril I found this letter - Lawful+5 QUEST: Assassins - speak to Chancellor Varhun (Chamber of Chancellor Varhun) Chancellor Varhun (High Chancellor of Ghaarak) - Amulet of the Veil, Adept's Staff, Varhun's Key, Varhun's Stone (Ruined) REWARD: Assassins - 600XP QUEST: Father - go to Ghaarak: Imperial Estate Desk (use Varhun's Key) - 100GP, Chancellor Varhun's Letter (Library) Bookshelf/Book Piles - The History of Abaran, Vol. I - The Creation of the World The History of Abaran, Vol. II - The Ancient Days The History of Abaran, Vol. III - The War of Attrition The History of Abaran, Vol. IV - The Golden Age The History of Abaran, Vol. V - An Age of Darkness The History of Abaran, Vol. VI - The Coming of Rakha The History of Abaran, Vol. VII - The Empire of Sharakha Chest - Ledget #13 : The Control Stone (Storage Room) Bag - Packed Rations x2 (Chamber of the Control Stone) Zhiram, High Sorcerer of Ghaarak (Council Chamber) Okaris (Magistrate, your father) QUEST: Father - speak to Markius Albright in Ghaarak: Imperial District Overlord Vhorkas (High Commander of Zhantara) Harkon (High Sorcerer of Rakha) Ghaarak: Market District Markius Albright (ShadowGuard) COMPANION QUEST: The ShadowGuard - complete Slavers in Ghaarak quest QUEST: Slavers in Ghaarak - speak to Shrak or get Bloodhawk Letter QUEST: Slavers in Ghaarak - speak to Bloodhawk at Ravenclaw Tavern REWARD: Good+5 Shrak STORE QUEST: Slavers in Ghaarak - return to Markius Albright I will aid you - Evil+5 Pickpocket: Shrak's Key Chest - 20GP, Bloodhawk Letter, Potion of Cat's Grace Mylok I have come for the soul brooch - 250XP, Soul Brooch QUEST: Gambler's Luck - return to Tarin Lightfingers Sevanna (Herbalist) STORE Chest - Guide to Animating Constructs, Irilium Crystals, Mage Armor, Scare, Summon Creature I Nelgir (Gem Trader) QUEST: The Restless Spirit - speak to Ruknar the Tavern Keeper Kara Dy'nesh (Priestess of Akhana) Imperial Officer Ganolin I have evidence - 200GP QUEST: The Restless Spirit - speak to Spirit of Malgor Spirit of Malgor Hold Bloodstone towards spirit - Evil+3 REWARD: The Restless Spirit - 250XP Rago (Food Goods) STORE Tagnar Forgehammer (Armory) STORE Trap Door (to Ghaarak: Nightcrawler Lair) (after completing The Restless Spirit quest) Ghasaran (Disiple of Akhana) - Enchanted Tower Shield, Doombringer QUEST: The Disiples of Akhana - speak to Kara Dy'nesh I saw the woman you seek heading towards the docks - 250GP Disciple of Akhana x2 (after completing Gambler's Luck quest) The Crimson Prophet QUEST: Father - speak to A Strange Messenger Harkon A Strange Messenger QUEST: Father - speak to Xanthar Xanthar (Assassin) - Short Sword, 100GP Markius Albright QUEST: Father - speak to Imperial Servant Gilles Ghaarak: Ravenclaw Tavern Tarin Lightfingers (from Laceri) QUEST: Gambler's Luck - get Soul Brooch from Mylok QUEST: Gambler's Luck - give Soul Brooch to Ghan the Minotaur REWARD: Good+5 QUEST: Gambler's Luck - speak to Malthar Lyen Silverblade COMPANION Ghan the Minotaur (from Isle of Charach) I won it from Mylok in a fair game - Chaotic+5 Here you go - Good+5 QUEST: Gambler's Luck - return to Tarin Lightfingers QUEST: Gambler's Luck - rescue Tarin Lightfingers from Nightcrawler Lair Malthar (Pharos Nightcrawler agent) QUEST: Gambler's Luck - speak to Ghan the Minotaur Tavern Patron (Pharos Nightcrawler agent) x2 - Nightcrawler Uniform Ruknar the Tavern Keeper STORE I only wish to speak with her (Persuade) - Ravenclaw Tavern Room Key # 1 QUEST: The Restless Spirit - speak to Kara Dy'nesh Door - use Ravenclaw Tavern Room Key # 1 Kara Dy'nesh Please enter this trance - calls forth spirit of Malgor QUEST: The Restless Spirit - speak to Egbar QUEST: The Disiples of Akhana - kill Ghasaran Door - knock three times The hawk's blood flows freely - opens door Bloodhawk x2 QUEST: Slavers in Ghaarak - kill Jhordak Chest - 150GP, Enchanted Small Shield, Chainmail Mask Ravenclaw Guard (Half-Orc) - Key to Mikel Ravenclaw's Chamber I have been here before (Pursuade) - opens door QUEST: Assassins - speak to Mikel Ravenclaw Strong Door (Locked) Ghaarak: Mikel Ravenclaw's Chamber Mikel Ravenclaw (Half-Elf) - Mikel Ravenclaw's Key I will keep your involvement secret - 300XP, hired by Chancellor Varhun QUEST: Assassins - speak to Imperial Captain Anagril I don't believe you - Letter to Mikel Ravenclaw Now it's time I killed you - Chaotic+5 Ravenclaw Guard x4 Chest (DC29 - use Mikel Ravenclaw's Key) - Grahmin Tongue, Juju Nuts x2, Rogue's Ring, 50GP Chest - 200GP Ghaarak: Sewer Egbar (Dwarf, Sewer Flood Crew leader) QUEST: The Restless Spirit - get Malgor's Corpse Suspicious Rubble - Malgor's Corpse QUEST: The Restless Spirit - speak to Imperial Officer Ganolin or Nelgir Trap Door (to Ghaarak: Bloodhawk Lair) Ghaarak: Bloodhawk Lair Chest - your weapons, 100GP, Slave Pen Key Chest - 100GP Stew Pot - Grahmin Tongue x4 Jhordak (Elf, Bloodhawk's leader) - Bloodhawk Key, Wand of Lightning, Vak'ka REWARD: Slavers in Ghaarak - 500XP QUEST: The ShadowGuard - complete Gambler's Luck quest Rope (to Ghaarak: Sewer) Ghaarak: Nightcrawler Lair Rope (to Ghaarak: Market District) Nightcrawler Doorman - Nightcrawler Lair Key Malthar - Tarin's Cell Key, Ripper, Masterwork Short Sword Nightcrawler Rogue, Nightcrawler Guard Tarin Lightfingers COMPANION QUEST: Gambler's Luck - get Tarin Lightfingers safely to Rope REWARD: 500XP, Good+10 That sounds fair enough - 400GP Surely you can part with a bit more - 500GP QUEST: The ShadowGuard - return to Ghaarak: Market District Chest - Rod of the Ghost Ghaarak: Imperial Estate Ghaarak Imperial Guard Crimson Medallion REWARD: Father - 500XP The Crimson Prophet Crimson Follower QUEST: Escape from Ghaarak - take mastery over the Control Stone Markius Albright COMPANION Ghaarak: Imperial District (under attack) Markius Albright QUEST: Escape from Ghaarak - choose a companion REWARD: 500XP QUEST: Escape from Ghaarak - speak to Imperial Officer Ganolin Tarin Lightfingers, Lyen Silverblade, Kara Dy'nesh COMPANION Statue of Emperor Rakha (to Ghaarak: Imperial District, Secret Passage) Squeeze your way through the opening (Spot 5) Ghaarak: Imperial Academy Janthos the Inventor Crate - Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds x2, Potion of Cure Light Wounds x5 Crate - Leather Armor, Small Shield, Light Crossbow, Shortbow, Sling Crate - Packed Rations x4 Ghaarak: Imperial District, Secret Passage Rope (to Ghaarak: Imperial District) Pillar of Passage Rope (to Ghaarak: Imperial Grand Hall - Storage Room) Ghaarak: Imperial Grand Hall Crimson Follower, Crimson Sorcerer (Storage Room) Trap Door (to Ghaarak: Imperial District, Secret Passage) (Council Chamber) Desk - Letter to Your Father (Chamber of the Control Stone) Zhiram, High Sorcerer of Ghaarak's body - Zhiram's Ledger, Call Lightning, Ball Lightning, Chain Lightning The Control Stone Speak the words Milak Navok Place your hands on the left rune - Move the rune into Position 1 Place your hands on the middle rune - Move the rune into Position 0 Place your hands on the right rune - Move the rune into Position 9 Focus your will on the Control Stone - lower seals on the Market Gate REWARD - 1000XP QUEST: Escape from Ghaarak - go to gates to Ghaarak: Market District Harkon (The Imperial Treasury) Chest - Potion of Lesser Restoration, Potion of Cure Moderate Wounds x2, Enchanted Greataxe, 150GP Chest - Enchanted Studded Leather Armor, Enchanted Mage Robes, Slasher, Enchanted Longsword, 600GP Chest - Enruned Crossbow, Protection from Alignment x2, 150GP Ghaarak: Market District (under attack) Imperial Officer Ganolin QUEST: Escape from Ghaarak - either clear bridge of rubble, use a boat or use tunnel from Mikel Ravenclaw's Chamber to get to The Docks Debris, Rubble (bridge to the docks) - Bash it Chest - Rope with Grappling Hook Weapon Rack - Breastplate, Chain Shirt, Chainmail Mask, Large Shield, Studded Leather Armor Weapon Rack - Masterwork Dagger, Weighted Club, Short Sword, Scimitar, Longsword, Mace, Morningstar Rubble (near Ravenclaw Tavern) Use Rope with Grappling Hook to descend into Mikel Ravenclaw's Chamber Anchoring Post Loop the rope onto the end of the boat (Dexterity) Ghaarak: Mikel Ravenclaw's Chamber Trap Door (to Ghaarak: The Docks) Rope (to Ghaarak: Market District) Ghaarak: The Docks REWARD: Escape from Ghaarak - 500XP The Crimson Prophet Harkon Markius Albright QUEST: Escape from Ghaarak - got to Trap Door onboard the Voyager REWARD: Escape from Ghaarak - 1000XP -- THE END -- ______________________________________________________________________________ (12.03) Kingmaker In a party with a cowardly wererat, a scarred nymph, an exiled rakshasa and a quick-tempered azer, you seem to be the only normal one... but are you? Evil lurks in a worn-torn keep. To learn the truth, you must win the throne. Starting Level: 1 Number of Players: 1 XP set to 50000, level automatically raised to 10 Valratha Wood's Edge Calibast, Trip, Jaboli, Kaidala The Battle At The Gates The Masked Man (Mindflayer), Yenna Level set to 1, XP set to 2100, items removed, given Shredded Clothes ------- | North | | Cyan | |-----|-| | South | | Cyan |-- ------- | ------------- | The Empty | ---------------| Battlefield | | | | | ------------- | | | ---------- ----------- | --------- | Hermit's | | | --| Emerald | | Forest | | Graveyard | | Hills | | | | | | | ---------- ----------- --------- The Empty Battlefield Shaft of Light (your grandfather) What kind of weapon - transforms into Magic Weapon COMPANION QUEST: The Magic Weapon - choose two companions QUEST: The Magic Weapon - speak to Enivid Divine Soul Harvester Spirit of Trip I would like you to return to help me - 200XP, COMPANION I cannot chose you - 200XP Spirit of Jaboli I would like you to return to help me - 200XP, COMPANION I cannot chose you - 200XP Spirit of Calibast I would like you to return and assist me - 200XP, COMPANION I cannot chose you - 200XP Spirit of Kaidala I would like you to return and assist me - 200XP, Good+1, COMPANION I cannot chose you - 200XP Dead Orcish Warriors - Dagger, Kukri, Short Sword, Spear, Club, Longsword, Chain Shirt, Leather Armor, Vagabond Rags, Shredded Clothes, Pot Helmet, Greataxe, Light Crossbow, Shortbow Dylan Ogder, Momma Dane North Cyan (Keep) (on entering Cyan Keep) Enivid Divine (Hand - Commander) - mentions nine guilds REWARD: 500XP, Heavy Crossbow +1, Bolt of Lightning QUEST: The Magic Weapon - speak to Mykes Lamplighter and win election Dynschall LaVelisi, Sir Becket Alias Blackhand (Scout, Serah's Niece) What is your real name (Persuade) - Bertha QUEST: Buying Time - get Goblin Head Waits for you at Market Square The Guildhall (The Keep Proper) Mykes Lamplighter (Castellan) Calls election for Lord of the Keep If you win - 5000XP, Lord's Helm, The Jester's Mask Choose a new Banner or Hand (Enivid must remain as one of them) QUEST: The Magic Weapon - go to Bastion of the Enemy Enivid Divine Show him the mercy Jimmy never got - releases Stiletto QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch I have evidence that Sir Becket tried to have me assassinated Show her Assassin Note and Note Paper - 500XP Serah Blackhand (Landowners Guildmaster) REWARD: Buying Time - 1000XP, 200GP, Election Vote Buy house for 2000GP QUEST: Home Improvement - complete A Lover not a Fighter quest or speak to Lavos Gallian Gives You: Haunted House Key The Stan (Half-Orc, Trades Guildmaster) QUEST: Kobolds and Chickens and Cows, Oh My! - get Grain in Kobold Caves Gives You: Kobold Enclosure Key REWARD: 250XP, 500GP, Election Vote QUEST: Nobody Tosses a Dwarf - speak to Dolin Archenland REWARD (Duergar Head): 250XP, 500GP, Election Vote REWARD (Duergar Head and Duergar Hammer): 500XP, 500GP, Rune Hammer +3 QUEST: Til Death Do Us Part - speak to Ohio Smith REWARD: 250XP, 1000GP, Ring of Force Shield, Election Vote Feran Fairhand (Elf, Military Guildmaster) QUEST: A Lover not a Fighter - meet him at The Mossy Tree REWARD: 1000XP, 500GP, Good+15, Election Vote Large Mirror (to Mage Tower) Mage Tower Yenna (Wizard, Mage Guildmaster) STORE QUEST: A Legacy in Blood - speak to Garret Fist Large Mirror (to The Guildhall) Trip finds Bracers of Limited Functionality You can keep them - Chaotic+1 Temple of the Nine Gods Lavos Gallian (Priestess of Mistress Death) Important that the house be exorcised - use one Resurrection charge REWARD: Home Improvement - 400XP Rafael Leonallomen (Half-Elf, Priest of Callahi) STORE Bribe him with 2000GP Even Callahi would no charge so much (Persuade) - reduce bribe to 1700GP QUEST: The Holy Triumvirate - speak to Dynschall LaVelisi Where is your coin (once you are lord) - Rafael's Coin Pickpocket: Potion of Cure Light Wounds Dynschall LaVelisi (Priest of Pharos, Priests Guildmaster) Provides healing for 20GP I would never promise such a thing REWARD: The Holy Triumvirate - Election Vote Ask to join the guild (Cleric) QUEST: Prove You Faith - give Fish to Beggar x3 I swear I shall uphold the faith of my god (Truth) REWARD: Election Vote, Donations Pickpocket: Potion of Endurance, Wine Worshipper Pickpocket: Copper Necklace Shrine to Suhili (LG, Great Mother) Donate 10GP - Good+3, Lawful+3, CON bonus Shrine to Jaess (NG, Father) Donate 10GP - Good+3, Stoneskin Shrine to Tamose (CG, God of Beauty) Donate 10GP - Chaotic+3, Good+3, CHA bonus Shrine to Callahi (Neutral, God of Commerce) Donate 10GP - DEX bonus Shrine to Pharos (Neutral, God of Judgment) Donate 10GP - STR bonus Shrine to Mistress Death (Neutral) Donate 10GP - should grant Death Armor but does not Shrine to Rictos (LE, God of Magic) Donate 10GP - Lawful+3, Evil+3, Spell Level Absorption (not INT bonus) Shrine to Veragok (NE, God of Darkness) Donate 10GP - Evil+3, Invisibility, Concealment Shrine to Churl (CE, Goddess of Chaos and Destruction) Donate 10GP - Chaotic+3, Evil+3, STR+4, HP+10 Prison Dylan Ogder (Third in Command) QUEST: Invaders in the Keep - kill Hobgoblin Taskmaster REWARD: 500XP, Hero's rate at Mossy Tavern Pickpocket: Potion of Cure Light Wounds Armor Stand - Chainmail, Small Shield, Spike Helmet, Healer's Kit +1 Weapon Rack - Warhammer, Short Sword, Dagger Weapon Rack - Light Crossbow, Sling Prison Dungeon Door (opened from other side) Bones - Potion of Lore, Potion of Lesser Restoration x2 Arrow Filled Guard - Cell Key, Thieves' Tools +1 Chest - Dagger +1, Short Sword x2, Handaxe Prison Door - use Cell Key Prisoner Give him Short Swort - fights for you Corpse - Healer's Kit +1, Bar of Iron Hobgoblin Taskmaster - Bracers of Armor +1, Rod of the Ghost, 235GP QUEST: Invaders in the Keep - return to Dylan Ogder Pile of Skulls - Glittering Necklace Dead Prisoner - Ring of Insight, Potion of Cure Light Wounds Stiletto I have some lock picks here - Stiletto escapes QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch Trip finds and gives you Ring of Protection +2 Manybrick Manor - use Haunted House Key Candelabra (Reginald Endros, Butler) (if you complete A Lover not a Fighter quest) REWARD: Home Improvement - 400XP, Lady Rehan's Mirror, can rest here Suit of Armor - Banded Mail +1, Dwarven Waraxe +1, Tower Shield +1 Lady Rehan (Spirit of Ellysia's sister) Chest of Drawers - Belt of Agility +1, Magic Bag Secret Grate (to Crawl Space) Crawl Space Grate (to Manybrick Manor) Secret Grate Put ear close to grate - hear Sir Becket speaking to a Ellysia's Maid QUEST: Beauty or the Beast - speak to Ellysia Silvertongue Try to reach the item (Dexterity) - Becket's Ring Silvertongue Manor Ellysia Silvertongue (Nobles Guildmaster, Sir Becket's fiance) Your lover is having an affair I have proof (if you have Becket's Ring) You know the truth (Persuade) - Ring of Protection +1 REWARD: Beauty or the Beast - 1000XP, Election Vote There is another man who loves you, Feran - 500XP QUEST: A Lover not a Fighter - return to Feran Fairhand Grate Becket Manor Sir Becket Found a piece of paper I want an item - 500XP, Scarab of Protection +1 I want your votes - 600XP, 500GP Desk - Note Paper Trip gives you Belcher's Belt stolen from Sir Becket The Silver Lily (Inn) Garrot Fist Rent a room for 25GP - unlocks door to The Silver Lily Upstairs Is this your blade - give him Poison Blade I don't need anything in return - 250XP, Lawful+15 That would be good - 250XP, Yawning Boots Old Man The Silver Lily Upstairs (can rest here) South Cyan (Keep) Beggar x3 Here is a gold piece/Here's ten gold - Good+1 Assassin - Assassin Note (Market Square) Momma Dane (your grandmother) Tells you how the guilds are voting Alias Blackhand Will ask you if you want to stall the election after 3, 4 & 5 votes Will take you straight to the election when you have 6 votes Note: it is possible to get all 9 votes by avoiding Alias QuarterMaster Levio'Sa ("Floating Huntress", Dwarf, Foresters Guildmaster) STORE QUEST: Slip Me Some Skin - go to Manticore Caves Gives You: Wizards Academy Key REWARD: 1000XP, Election Vote Manticore Hide - Hunter's Cloak Ask to join the guild (Ranger) Give her 100GP - guild member, store discount Wolf Pelt - 25XP, 10GP Bear Skin - 50XP, 20GP Fell Goodmanner (Hunter), Thruldur Aset (Forester) Pawnshop "Southpaw" Sebastion Fitch (Halfling, Thieves Guildmaster) STORE Ask to join the guild (Rogue, Bard) QUEST: A Sharp Prisoner - ask Enivid Divine to free Stiletto REWARD: 1000XP, Cloak of Spiders, guild member Smithy Baless "Glassy" Hopper (Dwarf) STORE Tarnished Tankard Thaddeus Squilt (Gnome, Merchants Guildmaster) Have an ale for 1GP - theft of The Stan's magic boots (not found) Have some wine for 1GP - Sir Becket cheating on Ellysia Have some honey mead for 5GP - treasure from The Hermit Try a Flaming Orc's Breath for 10GP - treasure from graveyard ghosts QUEST: Guilty as Charged - kill Typhus Sigerlin REWARD: Chaotic+3, 100XP, 100GP I won't kill a man for you - Lawful+3 Here is your 100 gold back, I'd be happy to do that for you - Evil+7, Chaotic+7, 200XP QUEST: Guilty as Charged - speak to Gelani Jathorn then kill her REWARD: 1000XP, 100GP, Election Vote Deus Dongus, Mac (Guards) Typhus Sigerlin - Chainmail, Longsword +1 Trip gives you Amulet of Natural Armor stolen from Thaddeus Squilt The Mossy Tree (Inn) Gelani Jathorn (Halfling, former Merchants Guildmaster) - 342GP It is the right thing to do (Persuade) - 1000XP, Electon Vote A halfling has been hurt, Thaddeus says goodbye - Evil +1 QUEST: Guilty as Charged - return to Thaddeus Squilt Pickpocket - 342GP Mr. Mossy Rent a room for 15GP - unlocks door to The Mossy Tree Upstairs Room is 10GP if you help Dylan Ogder Room is free if you help Gelani Jathorn Feran Fairhand More mead for 1GP, My treat for 1GP - Ellysia left him for Sir Beckett QUEST: A Lover not a Fighter - speak to Ellysia Silvertongue Sir Curtis the Bard - sings Deekins song (Doom, Doom, Doom, Doom.) The Mossy Tree Upstairs (can rest here) ---------------------------------------------------------------------------- | Election Summary | | | | Enivid's Guilds | | Priests Guild - Lavos Gallian & Rafael Leonallomen & Dynschall LaVelisi | | Military Guild - Feran Fairhand | | Trades Guild - The Stan | | Sir Becket's Guilds | | Thieves Guild - Sebastion Fitch | | Merchant Guild - Thaddeus Squilt or Gelani Jathorn | | Nobles Guild - Ellysia Silvertongue | | Neutral Guilds | | Landowners Guild - Serah Blackhand | | Mages Guild - Yenna | | Foresters Guild - Levio'Sa | | | | Note: If you kill any of the Guildmasters the module will end | ---------------------------------------------------------------------------- The Empty Battlefield (after speaking to Enivid Divine) Alexis Kinthalis, Alenor Kinthalis (Elf, twins) STORE Hermit's Forest (Grove) The Hermit - asks you inside Beehive (on the left) - Poison Blade (return it to Garrot Fist) Beehive x3 - Honey Hermit's House The Hermit - Ring of Fortitude +2 I will find someone - 300XP I'll need a finders fee - 200XP, 100GP There is something wrong with your drink - asks bees not to harm you Get Poison Blade - 1000XP, Honey Would you be able to heal me - heals your party Graveyard Daniel's Headstone Put Danberry in Daniel's Headstone - Dan's Helm Cori's Headstone Put Cori's Bloom in Cori's Headstone - Cori's Cloak Danberry Shrub - Danberry Ivy - Cori's Bloom Emerald Hills Krenshar Deer Gate (to Kobold Caves) - use Kobold Enclosure Key Dolin Archenland (Archenland Clan dwarf scout) QUEST: Nobody Tosses a Dwarf - kill Duergar Mage Ohio Smith QUEST: Til Death Do Us Part - take him to Orb Pedestal in Ancient Crypt Blackhand Homestead Grove (entrance in lower right corner) White Stag Dirt Patch Goblin Caves (Serah's Cave) Goblin Guard, Goblin Bomber Goblin Water Wizard - Broken Urn Goblin Shaman - Goblin Key Chest - Horse Hair Helmet, Amethyst, Daze, Bless, Awaken Goblin Chieftain - Goblin Head, Dagger +1, Ring of Protection +1, Psionic Gem QUEST: Buying Time - speak to Serah Blackhand Chest - 1000GP, Goblin Note Chief's Chest - Leather Armor +1, Whip +1, Potion of Cure Moderate Wounds, Potion of Cure Light Wounds, Potion of Owl's Wisdom Chest - Katana +1, Scimitar +1, Thieves' Tools +1, Scabbard of Blessing Door - use Goblin Key Enslaved Farmer You should go now - 500XP Trip finds and gives you Lightning Rod Manticore Caves (Wizard's School ruins) - use Wizards Academy Key Goblin - Psionic Gem Give it to me - 100XP, Poison Crystal Cocoon - Short Sword +1, Healer's Kit +1 Cocoon - Topaz Cocoon - Composite Shortbow +1 Cauldron - Potion of Barkskin x2 Sarcophagus - Poison Crystal Spectre Black Crate x4 Sarcophagus - Poison Crystal Cocoon - Gloves of Lightning, Lesser Tumblers Sarcophagus - Poison Crystal Cocoon - Bastard Sword +1, Splint Mail +1, Ironwood Large Shield, Paladin Helmet Bookcase - Animate Dead, Battletide, Bless Weapon, Doom Book Piles - Bane, Clarity, Dirge, Dismissal Urn - Golddigger's Ring Arcane Jar - Staff of Defense Arcane Jar - Staff of the Holy Forge - Storm +1 Sarcophagus - Poison Crystal Cocoon - Breastplate +1 Lever Crystal Crushing Barrel x2 QUEST: Slip Me Some Skin - put Poison Crystal in Crystal Crushing Barrel Manticore - Manticore Hide Get it to follow you then use Lever - 500XP QUEST: Slip Me Some Skin - return to Levio'Sa Tip: Greater Archer's Belt will protect you from Manticore Spikes Giant Bones - Ironwood Club, Boots of Hardiness +1 Kobold Caves Snivel (Kobold) Give him Honey - 300XP, Kobold's don't attack Give him more Honey - 100XP each Sacks of Grain - Grain QUEST: Kobolds and Chickens and Cows, Oh My! - use Grain on yourself and create a trail leading the Cow x4 to the exit REWARD: 500XP Kobold Chief Kobold Chest - Psionic Gem, Kobold Journal, 428GP Cow x4 Rescue Cow - 100XP each Chicken x5 Rescue Chicken - 50XP each Duergar Caves Floor Lever Crate - Healer's Kit +1, Healer's Kit +3, Average Acid Splash Trap Kit, Potion of Cure Critical Wounds, Potion of Lesser Restoration Explosive Barrel Use Torch to set the barrel alight - Rubble blocks door Chest - Briarspike, Miner's Belt Explosive Barrel Use Torch to set the barrel alight - Rubble blocks door Duergar Head Miner - Full Plate, Warhammer +1, Warhammer +1 Duergar Head Warrior - Studded Leather Armor +2, Large Shield +2, Healer's Kit +1 Cave Exit (to Dwarven Hall) - use Floor Lever to unlock Dwarven Hall Key Box - Barbed Key, Copper Key, Skull Key, Shell Key, Silver Key, Gold Key, Tooth Key Door - 1. The darkest cloud - Silver Key Fire Elemental Chest - Arrow +1 x49, Bolt +1 x37, Bullet +1 x85 Door - 2. Silent in the night - Skull Key Gelatinous Cube Door - 3. A man came and pulled me out - Tooth Key Earth Elemental Door - 4. Getting through this door - Copper Key Dying Woman (Succubus) Cast healing spell or use healing potion or healer's kit Door - 5. I slide right in - Barbed Key Red Slaad x2 - Slaad's Tongue Door - 6. In the land there lived a king - Gold Key Duergar Mage - Duergar Head, Duergar Hammer, Psionic Gem QUEST: Nobody Tosses a Dwarf - return to The Stan Chest - Diamond, Gem of Seeing Flaming Statue Door - 7. A hidden prize I might contain - Shell Key Dungeon Exit Ancient Crypt (Undead Ruins) Skeleton Chieftain - Purple Glass Chest - Bar of Steel, Cloth Dye Light Red, Metal Dye Dark Green, Mild Spider Venom Chest - Orange Glass, Lesser Robe of the Eyes Chest - Green Glass, Adamantine Helm Zombie Lord - Blue Glass Chest - Ice Bullet x25 Chest - Yellow Glass, Healer's Kit +1, Lesser Restoration Chest - Red Glass, Potion of Cure Light Wounds North West Urn - put Red Glass in urn North Urn - put Yellow Glass in urn North East Urn - put Orange Glass in urn South West Urn - put Green Glass in urn South Urn - put Purple Glass in urn South East Urn - put Blue Glass in urn Jewel Box Ghost Gem Door - put colored glass into urns to open Mummy Lord - Psionic Gem Advisor's body - Undead Journal Orb Pedestal QUEST: Til Death Do Us Part - return to The Stan REWARD: 500XP Rubble - Bracers of the Dead Chest - Periapt of Wisdom +2, Wand of Missiles Bastion of the Enemy (Illithid Caves) Mysterious Bracket Mysterious Mirror can be inserted to turn defenses onto the enemy Large Rotating Mirror Kobold Thug - Kobold Key Duergar Chief - Duergar Key Large Rotating Mirror Lift the mirror out of its bracket - Mysterious Mirror Large Rotating Mirror Hobgoblin Chieftain - Goblin Key Orc Chieftain - Orc Key Drow Priestess - Drow Key Hidden Wall Door Illithid Control Turn the dial counter-clockwise - shut down defenses Hidden Wall Door Door - use Kobold Key, Duergar Key, Drow Key, Orc Key and Goblin Key Beholder Tunnels Calibast or Trip or Jaboli or Kaidala (the two you didn't resurrect) Attack one of them until you can tell them to go back to the keep Intellect Devourer Black Crate - Potion of Cure Moderate Wounds, Potion of Antidiote, Potion of Lesser Restoration Illithid Temple Illithid (The Masked Man, your brother) Grandfather (Demon Hunter, worshiped the demon Gishtara) Chest - (items you started the game with), Golden Chalice of Suhili, Dragon Blood Chest - Banded Mail +3, Chainmail +3, Eyes of Doom Treasure - 500GP, Ruby, Fire Opal, Emerald, Diamond Weapon Rack - Longsword +3, Dagger +3, Rapier +2, Battleaxe +1, Greataxe +2, Arrow +1 x52, Bolt +2 x30, Bullet of Screaming x80 Chest - Belt of Agility +1, Boots of Striding +2 -- THE END -- ============================================================================== (13) PIRATES OF THE SWORD COAST As a sailor aboard the Midnight Rose merchant ship, you've stopped in Neverwinter to gather supplies before a long trip south. A most peculiar course of events follows, slowly unraveling a plot of whale-sized proportions. Suggested Level: 5-10 Number of Players: 1-6 XP raised to 10000, given Rusty Pirate's Dagger, Uniform of the Midnight Rose and 1500GP (13.01) Neverwinter, Sword Coast North (The Midnight Rose: Topdeck) Captain Allendry STORE Arrived from Luskan heading south to Calimshan QUEST: Shore Leave - complete Loading Cargo and Hurrying Tasina quests QUEST: Loading Cargo - speak to Dockhand at Silver Sails Trading Company REWARD: 250XP A little gold should bring them around (Persuade) - 250GP QUEST: Hurrying Tasina - speak to Gilda at Golden Apple QUEST: Shore Leave - tell Captain Allendry when you are ready to sail Tip: take all items form Niser Zayid Nisar Zayid (First Mate, born in Chult) COMPANION Poly the Parrot - mentions William (Cabin Boy) The Midnight Rose: Belowdeck Bilge Pump Crewman Featherheart, Sailor Snitch Chest (use Rahman's Cabin Key) - Rahman Madani's Spellbook, Magic Potatoes QUEST: Loading Cargo - return to Rahman Madani REWARD: 300XP Neverwinter: Docks Blackriver Bandit, Bloodsailor Bradley Blackriver - Ring of Fortitude +1, Amulet of Natural Armor +1 Pacify them (Persuade) - join Blackriver gang Coerce them (Intimidate) - join Blackriver gang QUEST: Gangs of Neverwinter - kill Bloodsailor Boss x4 Provoke them (Wisdom or Taunt) - join Bloodsailor gang QUEST: Gangs of Neverwinter - kill Blackriver Boss x4 Honeypea Blackriver (Bradley Blackriver's husband) Docks: Rusty Al's Tattoo & Pawn Rusty Al QUEST: A Tattoo in Neverwinter - pay 100GP for a Tattoo I'll take the Rope & Anchor design - Will+2 I'll take the Heart & Arrow design - Fortitude+2 I'll take the Gnaked Gnome design - Reflex+2 I'll take the Eye & Tears design - AC Deflection+1 Choose a tattoo for Nisar Zayid Docks: Silver Sails Trading Company Doisin Kivna (Gnome) STORE Dockhand QUEST: Loading Cargo - speak to Martins REWARD: 125XP QUEST: Loading Cargo - convince them to load the Mysterious Statue REWARD: 450XP QUEST: Loading Cargo - if you can't convince them speak to Rahman Madani Rahman Madani (Passenger) QUEST: Loading Cargo - get Rahman Madani's Spellbook Gives You: 150XP, Rahman's Cabin Key REWARD: 300XP Mysterious Statue (Netheril Statue from Anauroch desert) Docks: Seedy Tavern Martins (Boatswain) QUEST: Loading Cargo - get him to talk REWARD: 250XP QUEST: Loading Cargo -return to Dockhand at Silver Sails Trading Company Docks: Twenty in a Quiver Guard Dog Night Watchman (Half-Orc) Docks: Golden Apple Gilda QUEST: Hurrying Tasina - kill Thug Boss upstairs Gives You: Golden Apple Room Key Golden Apple: Upstairs Thug - Light Crossbow +2, Rogue's Tunic Thug Boss QUEST: Hurrying Tasina - speak to Lady Tasina Alcrest Lady Tasina Alcrest Get her to open the door - 980XP REWARD: Hurrying Tasina - 1470GP Mentions her latest expedition to Anauroch Desert Neverwinter: Docks (if you joined the Bloodsailor gang) Docks: Seedy Tavern Dela Nereth (Half-Elf) STORE QUEST: Dealing with Dela - 1000XP Docks: Gang Hideout Blackriver Boss - Blackriver Dagger Docks: Gang Hideout Blackriver Boss - Blackriver Mace, Blackriver Shield Docks: Gang Hideout Blackriver Boss - Blackriver Plate, Blackriver Axe Docks: Gang Hideout Blackriver Boss - Blackriver Bastard Sword Docks: Safehouse Bloodsailor Boss STORE Bloodsailor Boss - mentions Vengaul Bloodsail REWARD: Gangs of Neverwinter - Bloodsailor Morningstar Bloodsailor Boss (Cleric) Healing and Restoration Bloodsailor Boss Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate Neverwinter: Docks (if you joined the Blackriver gang) Dela Nereth (after speaking with her in Seedy Tavern) - Dela's Rapier QUEST: Dealing with Dela - kill Dela REWARD: 1000XP Thug, Mugger Docks: Seedy Tavern Dela Nereth (Half-Elf) QUEST: Dealing with Dela - agree to meet Dela in the northwest Docks REWARD: 250XP Docks: Gang Hideout Bloodsailor Boss (Cleric) - Bloodsailor Shield, Bloodsailor Mace Docks: Gang Hideout Bloodsailor Boss - Bloodsailor Morningstar Docks: Gang Hideout Bloodsailor Boss - Bloodsailor Blade x2 Docks: Gang Hideout Bloodsailor Boss - Bloodsailor Crossbow Docks: Safehouse Bradley Blackriver STORE Honeypea Blackriver REWARD: Gangs of Neverwinter - Blackriver Crossbow Blackriver Boss Healing and Restoration Blackriver Boss Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate Blackriver Bandit - mentions Vengaul Bloodsail ______________________________________________________________________________ (13.02) Trackless Sea The Midnight Rose: Topdeck QUEST: Trouble in Paradise - speak to Sailor Snitch Nisar, Crewman Featherheart Lady Tasina Alcrest (High Priestess of Umberlee) Sahuagin The Midnight Rose: Belowdeck Sailor Snitch QUEST: Trouble in Paradise - get Small Porcelain Cup Mess Kit - Small Porcelain Cup QUEST: Trouble in Paradise - listen at Captain Allendry's door REWARD: 100xL XP ______________________________________________________________________________ Items removed, given Ruined Uniform of the Midnight Rose (13.03) Tropical Island, Nelanthar Isles Tropical Island: South Shore QUEST: Escape from Troglodyte Island - complete either Troglodytes! quest or Of Gods and Monsters quest or get R.A.F.T. Plans and Sacred Wood QUEST: Survivor - find Darkened Cave REWARD: 875XP Poly the Parrot Sing me a song - Atk+1, Dmg+1, Will+1 Sing me a song - Atk+2, Dmg+2, Universal+1, HP+8, Skills+1 Collect 10 things - Poly's Precious Droppings Create 8 items - Poly's Mangy Feathers Driftwood x4 - Sturdy Stick, Long Stick, Tinder x3 Boulder x4 - Stone Palm Tree x3 - Tinder Sailor Snitch's body - Elixir of Cure Moderate Seasickness, Lucky Squid Tentacle QUEST: Troglodytes! - find Troglodyte Map Gray Ooze - Ichor x2 Troglodyte Hatchling, Troglodyte Spearman Boar - Leather Hide, Raw Meat Dire Boar - Leather Hide, Raw Meat Dead Boar - Raw Meat x2 Rubble - Small Shard of Flint Potion of Heal Jaguar - Rawmeat, Catgut Fiesty Seagull x3 - Seagull Feather South Shore: Darkened Cave Fire Pit QUEST: Survivor - start a fire Place some tinder in the fire pit Strike your stone to get a spark (Strength) Drill your stick to form an ember (Dexterity) Cast a fire spell (Magic) Strike your flint to make a spark REWARD: 875XP Use Sturdy Stick and some Ichor - Makeshift Torch Use a Long Stick and some Ichor - Double-Ended Torch Use the flame to harden a Long Stick - Fire-Hardened Spear Roast some Raw Meat over the fire - Cooked Meat Bones - Survivor's Journal Use Stone - Crushed Stone Bullet x15 Use Leather Hide - Crude Sling Use Sturdy Stick, Leather Hide and Stone - Maul Fletch Sturdy Stick with Seagull Feather - Crude Arrow x15 String Long Stick with Catgut - Crude Bow Fletch Long Stick with Seagull Feather - Crude Arrow Note: Superior items are created if you beat Craft Weapon DC South Shore: Sea Cave Large Chest - Wine, Potion of Bull's Strength, Dart Gray Ooze - Ichor x2 Tropical Island: Jelly Caves Gray Ooze - Ichor x2 Ochre Jelly - Smaller Ochre Jelly - Tiny Ochre Jelly Tropical Island: North Shore Palm Tree x3 - Tinder Boulder x5 - Stone Driftwood x3 - Sturdy Stick, Long Stick, Tinder x3 Troglodyte - Crude Sling, Crushed Stone Bullet Troglodyte - Fire-Hardened Spear Troglodyte Map QUEST: Of Gods and Monsters - go to Sacred Caves entrance QUEST: Troglodytes! - go to Troglodyte Village Boogaboo QUEST: Of Gods and Monsters - speak to Edgrimm the Mad North Shore: Abandoned Camp Fire Pit North Shore: Sacred Caves (can rest here) Edgrimm the Mad (Dwarf) STORE - Edgrimm's Head, R.A.F.T. Plans REWARD (if you kill Edgrimm the Mad): 300xL XP QUEST: Of Gods and Monsters - get Sacred Wood REWARD: 700xL XP REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit Use R.A.F.T. Plans with Sacred Wood REWARD: 700xL XP REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit Edgrimm's Abomination x2 Building Supplies Nautical Diagrams - Navigational Charts: Moonshae Isles S.H.I.P. 5.0 Prototype Trash Compactor Miniaturizer 0.2 - Unstable Prototype, Do Not Use North Shore: Troglodyte Village Prince Aktul - Halberd QUEST: Troglodytes! - fight Garm King Utnal - King Utnal's Morningstar, Hoard of Jewels Gives You: Key to your Belongings! QUEST: Troglodytes! - get Edgrimm's Head and R.A.F.T. Plans REWARD: 700xL XP REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit Utnal's Trove - use Key to your Belongings! All the items you lost when you were thrown overboard Sacred Wood - Sacred Wood REWARD: 300xL XP Drak STORE Empty Bucket x3 Well Fill your bucket - Bucket of Water Sacred Fire Douse the flames with Bucket of Water - 400XP, Troglodyes are Slowed (Attack, Damage, AC and Saving Throw Decreased) Troglodyte Guard - Fire-Hardened Spear, Crude Bow, Crude Arrow North Shore: Troglodyte Prison Troglodyte Prison Guard Garm COMPANION (worships Laogzed) QUEST: Troglodytes! - speak to King Utnal ______________________________________________________________________________ (13.04) Spindrift, Nelanthar Isles Spindrift: Sandy Spit Vantabular Garsp (Lighthouse Gnome) QUEST: The Spindrift Sisterhood - speak to Pegleg Paulson Poly the Parrot Convince 8 sailors to join crew - Poly's Parrot Tongue Find 9 out of 10 buried treasures - Poly's Crystal Egg Purchase booty from 15 pirates - Poly's Golden Egg Destroyed Raft Looted Chest - I.O.U. Prison Guard Treasure Map - Sandy Spit - use map by Vantabular's Lighthouse West to Pirate Pennant North to Pine Tree East to Stone Circle Northeast to Signpost Treasure Chest - Treasure Map - Blackeye's Silver (Part 4 of 4) Treasure Map - Blackeye's Silver (Part 4 of 4) - use item when you have all four parts - Treasure Map - Blackeye's Silver Treasure Map - Blackeye's Silver - use map by Destroyed Raft East to Dead Tree (near Spindrift Town entrance) Southwest to Sundial Northwest to Cocoon Northwest to Rune Stone Northeast to Headstone South to Pirate X Blackeye's Silver - Maztica: Discovery & Conquest, Maztican Statuette, Fine Silverware, Maztican Necklace, Maztican Silver Treasure Map - Wildflowers - use map by entrance to Spindrift Town West to Wagon Wheel Southwest to Large Cactus Northwest to Dragon Skull Northwest to Big Mushroom Wildflowers - Wildflower QUEST: Potential Crewmember: Sweetie Marie - return to Sweetie Marie (Friendly Campfire) Honeypea Blackriver STORE (if you joined the Blackriver gang) QUEST: Stealing the Midnight Rose - find The Midnight Rose QUEST: Potential Crewmember: Honeypea - get Scepter of Storms REWARD: 100xL XP, Crewmember QUEST: Crews Control - get five crewmembers Gives You: Treasure Map - Sceptre of Storms Sells booty for 100GP Vengaul Bloodsail (if you joined the Bloodsailor gang) Sells booty for 100GP Buried Treasure - Treasure Map - Sandy Spit Spindrift: Vantabular's Lighthouse Vantabular Garsp QUEST: Potential Crewmember: Vantabular Garsp - solve puzzle Use Stone Tiles to place arrows so that all 20 prism casings glow white Tip: start with the corner prisms Not glowing - point red, green and blue arrow at it Green Pillar of Light - point red and blue arrow at it Blue Pillar of Light - point red and green arrow at it Red Pillar of Light - point blue and green arrow at it Cyan Pillar of Light - point red arrow at it Yellow Pillar of Light - point blue arrow at it Purple Pillar of Light - point green arrow at it White Pillar of Light - done QUEST: Potential Crewmember: Vantabular Garsp - get Ancient Astrolabe REWARD: 100xL XP, Crewmember Sells booty for 100GP Lighthouse Control Mechanism - reset the prisms Portal (to Hidden Cavern) Vantabular's Lighthouse: Hidden Cavern Portal (to Vantabular's Lighthouse) Treasure Map - Lighthouse Caverns - use map by Portal Northeast to Sphinx Statue (in Lair of the Accursed Admiral) South to Rune Pillar West to Large Mirror South to Bookcase Southeast to Statue Southwest to Impaled Human Corpse Northwest to Gallows Treasure Chest Drowned Officer, Ghostly Pirate Looted Chest - I.O.U. - Governor Blackeye Accursed Admiral - Strength of Will, Potion of Inflict Light Wounds, Potion of Inflict Minor Wounds, Driftglass, Bolt +2 x25 Large Chest - Ancient Astrolabe, Potion of Heal, Potion of Speed, 492GP Sandy Spit: Abandoned Cave Fire Pit Spindrift: Spindrift Town Old Jack Ketch (Jack Ketch's Noose) QUEST: Potential Crewmember: Longneck Langer -speak to Governor Blackeye Sells booty for 100GP (sells booty more than once) I have I.O.U. - Jack Ketch Magic Dealer STORE Shady Vendor STORE Cartographer (Map Vendor) STORE Umberlant Acolyte Treasure Map - Spindrift Town (1) - use map by entrance to Sandy Spit South to Bird Bath East to Pump East to Cauldron Southeast to Brazier Northeast to Wagon Looted Chest - I.O.U. - Jack Ketch Treasure Map - Spindrift Town (2) - use map by Smuggler's Warehouse West to Defaced Statue West to Hanging Shield Southwest to Statue West to Umberlant Pennant North to Well Treasure Chest - Treasure Map - Willigan Manor (The Skull and Bones) Nisar Zayid COMPANION Kolmarr the Grim (Captain) Sells booty for 100GP Are you accepting passengers - 900XP QUEST: The Skull and Bones - complete Crews Control quest QUEST: The Skull and Bones - pick crew when you are ready to sail REWARD: 2730XP Old Tom (The Midnight Rose) QUEST: Stealing the Midnight Rose - speak to Sister Tasina Alcrest Spindrift: Governor Blackeye's Manor Governor Blackeye Here's 1000GP, release the tattooist QUEST: Falstaff's Follies - return to Falstaff the Tattooist Sells booty for 100GP I have I.O.U. - Governor Blackeye (Governor Blackeye's Clink) Prison Guard Sells booty for 100GP I have I.O.U. - Prison Guard Falstaff the Tattooist QUEST: Falstaff's Follies - speak to Governor Blackeye REWARD: 1500XP, I.O.U. - Falstaff QUEST: Falstaff's Follies - get tattoo at Falstaff's Follies QUEST: A Tattoo in Spindrift - go to Falstaff's Follies Longneck Langer needs a Jolly Roger Special - use I.O.U. - Falstaff Longneck Langer QUEST: Potential Crewmember: Longneck Langer - speak to Longneck Langer REWARD: 100xL XP, Crewmember Sells booty for 100GP (at The Monkey's Cutlass if you got him a tattoo) Grubby Convict Rusty Grate (to Sewers) Spindrift: Falstaff's Follies Falstaff the Tattooist I'd like a tattoo - give him 1000GP or I.O.U. - Falstaff I'll take the Flaming Skull design - DEX+2 I'll take the Umberlee's Waves design - WIS+2 I'll take the Copper Dragon design - STR+2 I'll take the Skull & Crossbones design - nothing (should be SR 12) Nisar Zayid gets nothing REWARD: A Tattoo in Spindrift - 1500XP Spindrift: World of Weapons Prugdush Glurp (Sahuagin) STORE Sells booty for 100GP I have I.O.U. - Prugdush Prugdush's Forge Spindrift: Warehouse Redtip (Minotaur) QUEST: Potential Crewmember: Redtip the Minotaur - beat him REWARD: 100xL XP, Crewmember Sells booty for 100GP Bet on a fight for 100GP - 200GP if you win Sir Francis of the Dragon QUEST: Potential Crewmember: Sir Francis - speak to Rascally Pete REWARD: 100xL XP, Crewmember Sells booty for 100GP Scurvy Johnson, Hook the Cook, Gretchen the Hun, Dire Wolf, Panther Stone Grate (to Sewers) Spindrift: The Monkey's Cutlass Grogbeard McPherson STORE QUEST: Potential Crewmember: Whipped Willigan - use Rumrunning Ladder into Willigan's Study Sells booty for 100GP I have I.O.U. - Grogbeard Pegleg Paulson You smuggled yourself into the temple - 2000XP, Umberlant Robe QUEST: The Spindrift Sisterhood - get to Temple of Umberlee: Sea Caves QUEST (male): Potential Crewmember: Sweetie Marie - get Wildflower Gives You: Treasure Map - Wildflowers QUEST (female): Potential Crewmember: Pegleg Paulson REWARD: 100xL XP, Crewmember Sells booty for 100GP Forgotten Notes - Treasure Map - Spindrift Town (2) Bell Pull Spindrift: Willigan's Study Whipped Willigan QUEST: Whipped Willigan: Pirate Garb - get Whipped Willigan's Pirate Garb QUEST: Whipped Willigan: Fine Leather Boots - get Whipped Willigan's Fine Leather Boots QUEST: Whipped Willigan: Trusty Cutlass - get Whipped Willigan's Trusty Cutlass QUEST: Potential Crewmember: Whipped Willigan - get his items REWARD: 100xL XP, Crewmember Sells booty for 100GP (at The Monkey's Cutlass) Window (to Spindrift Town) Spindrift: Willigan's Manor Fanny Blackeye (Willigan's wife) Fanny Blackeye's Sister (random locations) Whipped Willigan's Pirate Garb Whipped Willigan's Fine Leather Boots Whipped Willigan's Trusty Cutlass Looted Chest - I.O.U. - Grogbeard Treasure Map - Willigan Manor - use map by entrance East to Candelabra Southeast to Bookshelf East to Potted Plant Southwest to Chandelier South to Loom West to Oven Treasure Chest Spindrift: Temple of Umberlee (Sisters of Mercy) Sister Karys McPherson STORE Sweetie Marie I picked these wildflowers for you REWARD: Potential Crewmember: Sweetie Marie - 100xL XP, Crewmember Sahuagin Guard (if you are wearing Umberlant Robe) Pacify him (Persuade or Animal Empathy) - opens door Umberlant Shrine - heals party Sam Shakey McGuire You need to face your fears (Persuade) QUEST: Potential Crewmember: Shakey McGuire - get him to join REWARD: 100xL XP, Crewmember Sells booty for 100GP Treasure Map - Scepter of Storms - use map by entrance West to Hanging Shield North to Painting (via Sewers) West to Urn South to Headstone Shrine of Umberlee - Scepter of Storms QUEST: Potential Crewmember: Honeypea - return to Honeypea Blackriver REWARD: 100xL XP Trap Door (to Sewers) Bookshelf - Treasure Map - Blackeye's Silver (Part 2 of 4) Temple of Umberlee: Sea Caves REWARD: 200xL XP QUEST: The Spindrift Sisterhood - speak to Sister Tasina Alcrest Treasure Map - Caves of Umberlee - use map by entrance North to Shrine of Umberlee Southwest to Crystal (behind rock) West to Female Statue Northeast to Gong West to Fountain West to Monster Statue Treasure Chest Sister Tasina Alcrest REWARD: 300xL XP QUEST: Stealing the Midnight Rose - join the crew of The Skull and Bones QUEST: The Spindrift Sisterhood - catch up with The Midnight Rose Sahuagin Guard - Horatio's Last and Most Loyal Friend, Arrow of the Vampire x28 Umberlant Priestess - Sapphire Umberlant Priestess - Blueglass Bauble Portal (to The Skull and Bones) Spindrift: Sewers Ladder (to Warehouse) Looted Chest - I.O.U. - Prugdush Treasure Map - Spindrift Sewers - use map by ladder West to Statue South to Flaming Statue Southwest to Obelisk East to Overgrown Pillar Southwest to Boulder Treasure Chest - Treasure Map - Blackeye's Silver (Part 3 of 4) Webbed Cocoon Ladder (to Spindrift Town) Rope (to Temple of Umberlee) Ladder (to Governor Blackeye's Manor) Sewers: Rascally Pete's Hideout Rascally Pete QUEST: Potential Crewmember: Sir Francis - get Pete's Ring I've an eye for jewellery (Wisdom) Sells booty for 100GP Rascally Pete's Stash - Treasure Map - Spindrift Sewers ______________________________________________________________________________ (13.05) The Sea of Swords (The Skull and Bones) QUEST: The Isle of the Dead - speak to Kolmarr Kolmarr the Grim QUEST: The Isle of the Dead - speak to Old Tom Old Tom STORE QUEST: The Isle of the Dead - use Rusted Gate to Secret Sepulchre QUEST: Sigils of the Damned - get crewmember to each Glowing Sigil Gives You: Negative Energy Burst, Cure Moderate Wounds, Healer's Kit +3, Treasure Map - Isle of the Dead, Cure Serious Wounds, Sigil Activator, Inflict Moderate Wounds, Old Tom's Trinket, Healing Sting, Holy Water, Negative Energy Ray QUEST: The Isle of the Dead - tell Old Tom when you are ready to sail Treasure Map - Isle of the Dead - use map on The Skull and Bones North to Big Mushroom North to Monster Statue East to Torture Equipment (near Glowing Sigil) South to Dead Tree South to Defaced Statue Northwest to Obelisk Treasure Crate - Mace of Disruption +5, Glorious Revolution, Soulrazor Minion The Skull and Bones: Belowdeck The Sea of Swords: Isle of the Dead Putrescent Pirate, Keelhauled Mutineer, Drowned Officer, Ghostly Pirate Glowing Sigil x5 REWARD: 481XP QUEST: Sigils of the Damned - speak to Kolmarr the Grim Kolmarr the Grim REWARD: Sigils of the Damned - 518XP Rusted Gate (to Secret Sepulchre) Isle of the Dead: Secret Sepulchre You become undead - Eyes glow green, Regeneration+7, Will+5, Immunity Ability Decrease, Negative Level, Death Magic, Critical Hit, Poison, Disease, Paralysis, Mind Spells QUEST: The Isle of the Dead - kill Kolmarr the Grim Kolmarr the Grim (Necromancer) REWARD: 2618XP QUEST: The Isle of the Dead - speak to Old Tom Undead Crewmember x5 The Skull and Bones: Belowdeck Sahuagin Driller Repair Planking - Repair Planking Bilge Pump - lowers water levels so you can plug the holes Small Hole x4 - use Repair Planking QUEST: A Sinking Feeling... - use Repair Planking on Small Hole x4 REWARD: 250xL XP The Skull and Bones: Alongside the Midnight Rose REWARD: The Spindrift Sisterhood - 200xL XP + 75xL XP QUEST: Fiddler's Green - speak to Captain Allendry's Ghost Gangplank Recite the Rime of the Ancient Mariner 2. The Sun now rose upon the right: 2. Out of the sea came he, 1. Still hid in mist, and on the left 3. Went down into the sea. REWARD: 75xL XP Whirlpool The Midnight Rose: Belowdeck Ghostly Crewmate Captain Allendry's Ghost Tells you Rime of the Ancient Mariner QUEST: Fiddler's Green - use Gangplank to enter Fiddler's Green The Sea of Swords: Fiddler's Green QUEST: Fiddler's Green - speak to Yxondralu Hammerhead Shark, Mako Shark, Goblin Shark Yxondralu STORE (Bronze Dragon, daughter of Zhond'marael) REWARD: 75xL XP QUEST: Fiddler's Green - speak to Sister Tasina Alcrest The Temple-Under-The-Sea: Secret Entrance The Temple-Under-The-Sea: Sahuagin Passage Elite Sahuagin, Elite Sahuagin Cleric, Elite Sahuagin Barbarian Elite Sahuagin Ranger - Heavy Cutlass Green Obelisk - Haste, Reflex+10, can pass through green gates Red Obelisk - Atk+5, Magical+5, can pass through red gates Blue Obelisk - AC+5, DR, can pass through blue gates White Obelisk - can pass through all gates Strange Portal Fiddler's Green: The Temple-Under-The-Sea Sister Tasina Alcrest Umberlant Priestess Oil Fountain - Aromatic Oil x4 The Dweller (if you help Tasina) Sahuagin Marksman Aspect of Umberlee (if you fight Tasina) Transformed Priestess Tasina Hag of Umberlee -- THE END -- ============================================================================== = Appendix =================================================================== ============================================================================== (A) Character Creation Note: If you have ever played Baldur's Gate or Icewind Dale, forget everything you know as almost all the rules have changed. A good place to start is the official Character Creation Guide at http://nwn.bioware.com/players/characterguide.html I highly recommend the official Dungeons & Dragons Player's Handbook v3.5 and especially the Forgotten Realms Campaign Setting (3.0). The rules were modified a little for NWN but they are great books. - The XP cap of 190,000 means you can only reach a total of 20 levels, but you will be lucky to reach level 18 during the game. In HotU this has been raised to 780,000 so you can reach level 40. - You can be any combination of classes that alignment allows, for example a Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid. - You gain one feat every three levels (more with some classes). - You gain one ability point every four levels (eg raise DEX from 16 to 17) - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection, Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield the highest bonus of each type is added to your total, bonuses of the same type are not combined. Tip: If you don't allocate your skill points they are available the next time you level up. This is a big advantage for multiclass characters, rather than use 2 points on cross-class skills, just save them for when you level up in a class that has them as class skills. ______________________________________________________________________________ (A.01) Gender Your gender will change the way a few characters interact with you. # Gender determines which romances are open to you. ______________________________________________________________________________ (A.02) Race RACIAL BONUSES Human (Any) +1 SP/level Quick to Master (extra feat at character generation) Half-Elf (Any) Hardiness vs Enchantments (+2 vs Mind Spells) Partial Skill Affinity (+1 Search, Listen, Spot) Immunity Sleep Low-light Vision Moon Elf (Wizard) DEX+2 CON-2 Longsword, Rapier, Longbow, Shortbow Keen Sense (always in detect mode with no movement speed penalty) Hardiness vs Enchantments (+2 vs Mind Spells) Skill Affinity (+2 Search, Listen, Spot) Immunity Sleep Low-light Vision Shield Dwarf (Fighter) CON+2, CHA-2 Offensive Training vs Goblins (Attack +1 vs Goblins) Offensive Training vs Orcs (Attack +1 vs Orcs) Defensive Training vs Giants (AC Dodge+4 vs Giants) Hardiness vs Poisons (+2 vs Poisons) Hardiness vs Spells (+2 vs Spells) Skill Affinity (+2 Lore) Stonecunning (+2 Search in interior areas) Darkvision Rock Gnome (Wizard) CON+2, STR-2 Small Stature (AC Size+1, Attack+1, Hide+4) Spell Focus Illusion Offensive Training vs Goblins (Attack +1 vs Goblins) Offensive Training vs Reptiles (Attack +1 vs Reptiles) Defensive Training vs Giants (AC Dodge+4 vs Giants) Hardiness vs Illusions (+2 vs Mind Spells) Skill Affinity (+2 Listen, Concentration) Low-light Vision Lightfoot Halfling (Rogue) DEX+2, STR-2 Small Stature (AC Size+1, Attack+1, Hide+4) Good Aim (Attack+1 with Thrown Weapons) Fearless (+2 vs Fear) Lucky (Universal+1) Skill Affinity (+2 Listen, Move Silently) Half-Orc (Barbarian) STR+2, INT-2, CHA-2 Darkvision SUBRACES The Witch's Wake supports a wide variety of custom subraces. To designate your character as one of these subraces, type the subrace name into your character's subrace field during character creation. Note that the bonuses and penalties outlined below are applied on top of any existing racial modifiers. Also any skill bonuses require you to gain one point in that skill before the bonus ranks are made available. Human Subraces Air-Touched (Bard) @ DEX+2, INT+2, STR-2, WIS-2 AC+2 vs Lawful Immunity Cold 10%, Electricity 10% Vulnerability Magical 25% Earth-Touched (Cleric) @ STR+2, WIS+2, DEX-2, CHA-2 AC+2 vs Chaotic Immunity Cold 10%, Electricity 10% Vulnerability Sonic 25% Fire-Touched (Rogue) @ DEX+2, INT+2, CON-2, CHA-2 AC+2 vs Lawful Immunity Fire 10%, Electricity 10% Vulnerability Cold 25% Water-Touched (Sorcerer) @ CHA+2, CON+2, DEX-2, INT-2 AC+2 vs Chaotic Immunity Acid 10%, Fire 10% Vulnerability Cold 25% Peregrine (Paladin) @ WIS+2, CHA+2, CON-2, INT-2 AC+2 vs Evil Immunity Positive Energy 25% Vulnerability Negative Energy 25%, Fire 10% Light 5m White Tainted (Rogue) @ STR+1, INT+2, CON-2, CHA-2 AC+2 vs Good Immunity Negative Energy 25% Vulnerability Positive Energy 25%, Cold 10% Light 5m Red Half-Elf Subraces Air-Touched (Rogue) @ DEX+2, INT+2, STR-2, WIS-2 AC+2 vs Lawful Immunity Cold 10%, Electricity 10% Vulnerability Magical 25% Water-Touched (Paladin) @ CHA+2, CON+2, DEX-2, INT-2 AC+2 vs Chaotic Immunity Acid 10%, Fire 10% Vulnerability Cold 25% Peregrine (Paladin) @ WIS+2, CHA+2, CON-2, INT-2 AC+2 vs Evil Immunity Positive Energy 25% Vulnerability Negative Energy 25%, Fire 10% Light 5m White Tainted (Wizard) @ STR+1, INT+2, CON-2, CHA-2 AC+2 vs Good Immunity Negative Energy 25% Vulnerability Positive Energy 25%, Cold 10% Light 5m Red Nomad (Fighter) @ STR+2, CON+2, DEX-2, WIS-2, CHA-2 +1 vs Disease, +1 vs Poison, +1 vs Death Magic Immunity Negative Energy 75% Vulnerability Divine 50%, Positive Energy 50% Immunity Cure Spells Reflex-1 Shadow (Wizard) @ INT+2, CHA-2 AC+1 vs Good Immunity Negative Energy 10% Vulnerability Positive Energy 25% Hide+2, Move Silently+2 Darkvision Sylvan (Bard) @ CHA+2, INT-2 AC+2 vs Elementals Vulnerability Fire 50% Animal Empathy+4 Elf Subraces Nomad (Fighter) @ STR+2, CON+2, DEX-2, WIS-2, CHA-2 +1 vs Disease, +1 vs Poison, +1 vs Death Magic Immunity Negative Energy 75% Vulnerability Divine 50%, Positive Energy 50% Immunity Cure Spells Reflex-1 Shadow (Rogue) @ INT+2, CHA-2 AC+1 vs Good Immunity Negative Energy 10% Vulnerability Positive Energy 25% Hide+2, Move Silently+2 Darkvision Sylvan (Ranger) @ CHA+2, INT-2 AC+2 vs Elementals Vulnerability Fire 50% Animal Empathy+4 Dwarf Subraces Cairn (Barbarian) @ CON+2, CHA-2, DEX-2 AC+1 Fortitude+1, Reflex+1, Will-1 Lorekeeper (Wizard) @ INT+2, WIS+2, STR-2 +2 vs Mind Spells Fortitude-1 Lore+4, Spellcraft+4 Gnome Subracs Deep (Rogue) @ DEX+2, WIS+2, CHA-4 AC+1 vs Good Immunity Negative Energy 10% Vulnerability Positive Energy 25% Hide+2, Move Silently+2 Darkvision Tinker (Wizard) @ INT+2, CON-2, WIS-2 Appraise+2, Disarm Trap+2, Set Trap+2, Open Lock+2 Craft Armor+4, Craft Weapon+4, Craft Trap+4, Use Magic Device+4 Halfling Subraces Feral (Druid) @ DEX+2, WIS+2, INT-2, CHA-2 AC+2 vs Lawful, AC+1 vs Neutral AC Natural-1 Immunity Cold 100%, Fire 100% Vulnerability Slashing 10% Animal Empathy+4 Imperial (Fighter) @ STR+4, CON+2, DEX-4, INT-2, WIS-2 AC+2 vs Chaotic, AC+1 vs Neutral AC Deflection-1 Immunity Bludgeoning 10%, Piercing 10%, Slashing 10% Vulnerability Magical 25% Weapon Proficiency Martial Half-Orc Subraces Earth-Touched (Cleric) @ STR+2, WIS+2, DEX-2, CHA-2 AC+2 vs Chaotic Immunity Cold 10%, Electricity 10% Vulnerability Sonic 25% Fire-Touched (Monk) @ DEX+2, INT+2, CON-2, CHA-2 AC+2 vs Lawful Immunity Fire 10%, Electricity 10% Vulnerability Cold 25% Peregrine (Cleric) @ WIS+2, CHA+2, CON-2, INT-2 AC+2 vs Evil Immunity Positive Energy 25% Vulnerability Negative Energy 25%, Fire 10% Light 5m White Sojourner (Fighter) @ CON+4, DEX-4 +1 vs Disease, +1 vs Poison, +1 vs Death Magic Immunity Negative Energy 90% Vulnerability Divine 75%, Positive Energy 75% AC Natural-2 Immunity Cure Spells Tainted (Wizard) @ STR+1, INT+2, CON-2, CHA-2 AC+2 vs Good Immunity Negative Energy 25% Vulnerability Positive Energy 25%, Cold 10% Light 5m Red ______________________________________________________________________________ (A.03) Portrait CUSTOM CHARACTER PORTRAITS Aristiana Lerionis (http://www.gamefaqs.com/features/recognition/21322.html) has written a good guide on this, the following is adapted from that guide. Create the following five .TGA (Truevision Targa) images and save them in the override directory. I recommend using IrfanView (http://www.irfanview.com) to save the final files. po_rr_g_xx_h.tga = 256x400 on 256x512 canvas (Huge - shown when you select the portrait) po_rr_g_xx_l.tga = 128x200 on 128x256 canvas (Large - used on the character sheet) po_rr_g_xx_m.tga = 64x100 on 64x128 canvas (Medium - always visibile on the main screen) po_rr_g_xx_s.tga = 32x50 on 32x64 canvas (Small - used by your henchman and when you are a party member) po_rr_g_xx_t.tga = 16x25 on 16x32 canvas (Tiny - used in the dialogue) -------- | | Make sure the portrait is at the top of the canvas | | |Portrait| rr_g_xx_ | | | | rr race - dw (0), el (1), gn (2), ha (3), hu (6), or (5) |--------| g gender - m (0), f (1) | Blank | xx number (00 to 99, start with 99 and work backwards) -------- Next extract portraits.2da from 2dasource.zip file into the override directory and open it in a text editor. Add your portrait details to the end of the file, starting from number 2000, eg 2000 hu_m_99_ 0 6 **** 0 **** By doing this your portrait will not show up under both the male and female portrait lists and will be grouped with other portraits of that race. ONLINE PORTRAITS AND CHANGING A CURRENT PORTRAIT When playing online, other players will not be able to see your custom portrait unless they have saved a copy in their override directory. To improve this situation you can choose a standard portrait that you want other players to see and then override it with your custom portrait. For example, if you chose the first human male portrait, simply copy your five custom portrait files into the override directory and name them to po_hu_m_01_X.tga MORE PORTRAITS You can gain access to more portraits by editing the portraits.2da file that you copied into the override directory, look for lines where Plot is 1. For example to be able to select Aribeth's female elf portraits (el_f_11_ and el_f_12_) simply change Plot from 1 to 0 on line numbers 28 and 29. This will not cause any problems when playing the game. ______________________________________________________________________________ (A.04) Class If you want to complete all the quests in Neverwinter Nights you will need to be a Druid/Bard, Druid/Sorcerer or Druid/Wizard. You can get all the other class specific quests if you have good persuade skills. In Shadows of Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has changed alignment). This is because you need to communicate with the animals for several quests. In Hordes of the Underdark you need to be either a Wizard or Sorcerer if you want to make the Golem. You can play any class you want because the game is so well balanced, however it is a good idea to start the game as a Rogue. This is because only when you create your character do you get four times your normal SP and in the case of a Rogue this is 4 x 8 which can be allocated to almost every skill without penalty. Even if you never level up the Rogue class again, you will always have the chance of causing extra damage with a sneak attack, still be able to use equipment worth less than 4800GP restricted to a particular class and get a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and Spot skills. The only exceptions are - If you want to get a specific Level 20 ability in your chosen class. - You are a Dwarf but not a Fighter - You are a Elf or a Gnome but not a Wizard - You are a Half-Orc but not a Barbarian - You want a triple class character and do not want to keep the third class within one level of the Rogue class (unless it is a prestige class). - With the 11 extra prestige classes added in SoU and HotH it is far less likely that you will want to use one of your 3 valuable class slots on a class you are only going to take one level in. I would also recommend taking one level of Monk as you get a +2 bonus on all your saving throws and the excellent feats of Evasion and Cleave. $ Prestige classes do not suffer from the 20% XP penalty. You can take up to ten levels in prestige classes except Harper Scout and Purple Dragon Knight which have five levels. # Prestige classes can advance beyond ten levels once the character reaches level 21 (Epic). CORE CLASS ABILITIES Note: Skill point requirements (REQ) do not include ability or feat bonuses. Barbarian (Bbn) - 1d12, 4SP, High BAB, High Fortitude Saves REQ: Non-Lawful Simple & Martial Weapons, Light & Medium Armor, Shields L1: Fast Movement (+10% movement speed) L1: Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day) L2: Uncanny Dodge (retain DEX bonus when caught flat footed) L4: Barbarian Rage (2/day, +1/day every 4 levels) L5: Uncanny Dodge (+1 save vs traps) L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels) L11: Damage Reduction (1/- every 3 levels) L15: Greater Rage (STR+6, CON+6, Will+3, AC-2) L24: Epic Bonus Feat every 4 levels Bard (Brd) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves REQ: Non-Lawful Simple Weapons, Light & Medium Armor, Shields Bard Song (Additive Bonuses, Class Level/day) L1, Perform 3: Atk+1, Dmg+1 L2, Perform 6: Will+1 L3, Perform 9: Dmg+1, Fort+1 L6, Perform 12: Ref+1, Skills+1 L8, Perform 15: Atk+1, HP+8 L11, Perform 18: AC Dodge+2, Skills+1 L14, Perform 21: Dmg+1, HP+8, AC Dodge+1 L15, Perform 24: Fort+1, Ref+1, Will+1, AC Dodge+1 L16, Perform 30: Will+1, HP+4, AC Dodge+1 L17, Perform 35: HP+2, +2 every Perform+5 and Class Level+1 L1: Bardic Knowlegde (level bonus to Lore) L1: Arcane Spells (CHA) L23: Epic Bonus Feat every 3 levels Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves REQ: None Simple Weapons, Light, Medium & Heavy Armor, Shields Domains (two of the following) Air (Turn Elemental, L3 Call Lightning, L6 Chain Lightning) Animal (Improved Summoning, L2 Cat's Grace, L3 True Seeing, L5 Polymorph Self) Death (Negative Plane Avatar 1/day, L4 Phantasmal Killer, L5 Enervation) Destruction (Weaken Construct, L3 Stinking Cloud, L6 Acid Fog) Earth (Turn Elemental, L4 Stoneskin, L5 Energy Buffer) Evil (Turn Outsider, L1 Negative Energy Ray, L3 Negative Energy Burst, L5 Enervation) Fire (Turn Elemental, L4 Wall of Fire, L5 Energy Buffer) Good (Turn Outsider, L4 Stoneskin, L5 Lesser Planar Binding) Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal) Knowledge (L1 Identify, L2 Knock, L3 Clairaudience / Clairvoyance, L4 True Seeing, L6 Legend Lore) Magic (L1 Mage Armor, L2 Melf's Acid Arrow, L3 Negative Energy Burst, L4 Stoneskin, L5 Ice Storm) Plant (Turn Vermin, L2 Barkskin, L7 Creeping Doom) Protection (Divine Protection, L4 Minor Globe of Invulnerability, L5 Energy Buffer) Strength (Divine Strength, L3 Divine Power, L5 Stoneskin) Sun (Exceptional Turning, L2 Searing Light, L7 Sunbeam) Travel (L1 Entangle, L2 Web, L3 Freedom of Movement, L4 Slow, L5 Haste) Trickery (Divine Trickery, L2 Invisibility, L3 Invisibility Sphere, L5 Improved Invisibility) War (Battle Master, L2 Cat's Grace, L7 Aura of Vitality) Water (Turn Elemental, L3 Poison, L5 Ice Storm) L1: Turn Undead (3+CHA bonus/day) L23: Epic Bonus Feat every 3 levels Druid (Drd) - 1d8, 4SP, Medium BAB, High Fortitude & Will Saves REQ: Neutral Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar Light & Medium Armor, Shields L1: Animal Companion L1: Nature Sense (+2 bonus to attack when in wilderness areas) L2: Woodland Stride (Immunity Grease, Web, Entangle) L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas) L4: Resist Nature's Lure (+2 save vs fear) L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day, 2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18) L9: Venom Immunity (Immunity Poison) L12: Wild Shape (Dire) L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day, 2/day at L17, 3/day at L19) L20: Improved Elemental Shape (Elder) L22: Infinite Wildshape (Wild Shape unlimited/day) L24: Epic Bonus Feat every 4 levels L26: Improved Elemental Shape (unlimited/day) Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves REQ: None Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L1: Fighter Bonus Feat L2: Fighter Bonus Feat every 2 levels L22: Epic Bonus Feat every 2 levels Monk (Mnk) - 1d8, 4SP, Medium BAB, High Fortitude, Will & Reflex Saves REQ: Lawful Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama, Shuriken, Light & Medium Armor, Shields L1: Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels) L1: Improved Unarmed Strike L1: Cleave L1: Evasion (save vs reflex for no damage) L1: Stunning Fist (1/day for every level) L2: Deflect Arrows (save vs reflex to avoid 1 missile) L3: Monk Speed (+10% movement speed every 3 levels) L3: Still Mind (+2 vs Mind Spells) L5: Purity of Body (Immunity Disease) L6: Knockdown, Improved Knockdown L7: Wholeness of Body (Heal 2 x level, 1/day) L9: Improved Evasion (save vs reflex for no damage, half damage on fail) L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16) L11: Diamond Body (Immunity Poison) L12: Diamond Soul (Spell Resistance 10+level) L15: Quivering Palm (Unarmed death blow 1/day) L18: Empty Body (50% Concealment 2/day) L20: Perfect Self (20/+1, Immunity Mind Spells) L20: Monk eyes glow blue L25: Epic Bonus Feat every 5 levels Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves REQ: Lawful Good Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead) L1: Divine Grace (CHA Bonus added to all Saves) L1: Divine Health (Immunity Disease) L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day) L2: Aura of Courage (Immunity Fear) L3: Turn Undead (3+CHA bonus/day) L3: Remove Disease (1/day) L23: Epic Bonus Feat every 3 levels Ranger (Rgr) - 1d10, 4SP, High BAB, High Fortitude Saves REQ: None Simple & Martial Weapons, Light & Medium Armor, Shields Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character) L1: Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor) L1: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas) L6: Animal Companion L9: Improved Two-Weapon Fighting L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40 Rogue (Rog) - 1d6, 8SP, Medium BAB, High Reflex Saves REQ: None Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar, Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target) L2: Evasion (save vs reflex for no damage) L3: Uncanny Dodge (retain DEX bonus when caught flat footed) L6: Uncanny Dodge (+1 save vs traps every 3 levels) L10: Rogue Bonus Feat and at L13, L16, L19 L24: Epic Bonus Feat every 4 levels Sorcerer (Sor) - 1d4, 2SP, Low BAB, High Will Saves REQ: None Simple Weapons L1: Summon Familiar L23: Epic Bonus Feat every 3 levels Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves REQ: None Club, Dagger, Quarterstaff, Light & Heavy Crossbow Bonus Spell for each casting level for Specialist Wizards Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character) L1: Summon Familiar L1: Scribe Scroll # L23: Epic Bonus Feat every 3 levels PRESTIGE CLASS ABILITIES Arcane Archer (Arc) - 1d8, 4SP, High BAB, High Fortitude & Reflex Saves $ REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot, Weapon Focus Longbow or Shortbow Simple & Martial Weapons, Light & Medium Armor, Shields L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels) L2: Imbue Arrow (Fireball 3/day) L4: Seeker Arrow (cannot miss 1/day, 2/day at L6) L8: Hail of Arrows (arrow at each enemy 1/day) L10: Arrow of Death (save or die 1/day) L14: Epic Bonus Feat every 4 levels Assassin (Asn) - 1d6, 4SP, Medium BAB, High Reflex Saves $ REQ: Evil, Hide 8, Move Silently 8 Simple Weapons, Light Armor L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target and chance of paralysing opponent) L2: Uncanny Dodge (retain DEX bonus when caught flat footed) L2: Resist Poison (+1 save vs poison every 2 levels) L2: Cast Ghostly Visage (1/day) L5: Uncanny Dodge (+1 save vs traps, +2 at L10) L5: Cast Darkness (1/day) L7: Cast Invisibility (1/day) L9: Cast Improved Invisibility (1/day) L14: Epic Bonus Feat every 4 levels Blackguard (Blk) - 1d10, 2SP, High BAB, High Fortitude Saves $ REQ: Evil, BAB 6, Cleave, Hide 5 Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L2: Dark Blessing (Add CHR bonus to saves) L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day) L2: Cast Bull's Strength (1/day) L3: Turn Undead (3+CHA bonus/day) L3: Cast Create Undead (Ghast, 1/day) L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target) L5: Cast Summon Fiend (Succubus, 1/day) L6: Cast Inflict Serious Wounds (1/day) L7: Cast Create Undead (Doom Knight, 1/day) L7: Cast Contagion (1/day) L8: Cast Inflict Critical Wounds (1/day) L9: Cast Summon Fiend (Vrock, 1/day) L13: Epic Bonus Feat every 3 levels L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels) Harper Scout (Hrp) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves $ REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4, Lore 6 Simple Weapons, Light Armor L1: Bardic Knowlegde (Add level to Lore) L1: Harper Scout Bonus Feat and at L4 (Epic Bonus Feat if a L21 character) L2: Deneir's Eye (+2 save vs traps) L2: Cast Sleep (1/day) L3: Tymora's Smile (Saves+2 for 5 turns 1/day) L3: Cast Cat's Grace (1/day) L4: Lliira's Heart (+2 vs Mind Spells) L4: Cast Eagles Splendor (1/day) L5: Cast Invisibility (1/day) Shadowdancer (Shd) - 1d8, 6SP, Medium BAB, High Reflex Saves $ REQ: Mobility, Hide 10, Move Silently 8, Tumble 5 Simple Weapons, Light Armor L1: Hide in Plain Sight L2: Evasion (save vs reflex for no damage) L2: Uncanny Dodge (retain DEX bonus when caught flat footed) L2: Darkvision L3: Shadow Daze (Daze for 5 rounds 1/day) L3: Cast Summon Shadow (Shadow, 1/day) L4: Shadow Evade (Concealment 5%, 5/+1, AC Base+1 for 5 rounds 3/day) L5: Defensive Roll (save vs lethal blow for half damage 1/day) L5: Uncanny Dodge (+1 save vs traps, +2 at L10) L6: Shadow Evade (Concealment 10%, 5/+2, AC Base+2) L7: Cast Summon Shadow (Shadow Fiend, 1/day) L7: Slippery Mind (reroll save vs Mind Spells) L8: Shadow Evade (Concealment 15%, 10/+2, AC Base+3) L9: Cast Summon Shadow (Shadowlord, 1/day) L10: Improved Evasion (save vs reflex for no damage, half damage on fail) L10: Shadow Evade (Concealment 20%, 10/+3, AC Base+4) L12: Cast Summon Shadow (+2 hit dice every 3 levels) L13: Epic Bonus Feat every 3 levels L15: Shadow Evade (12/+4, extra 2/+1 every 5 levels) Champion of Torm (Chm) - 1d10, 2SP, High BAB, High Fortitude & Reflex Saves # REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon Simple & Martial Weapons, Light & Medium Armor, Shields Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21) L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead) L2: Sacred Defense (Saves+1 every 2 levels) L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day) L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage reduction for CHA bonus rounds 1/day) L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels) L13: Epic Bonus Feat every 3 levels Dwarven Defender (Def) - 1d12, 2SP, High BAB, High Fortitude & Will Saves # REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels) L1: Defensive Awareness (retain DEX bonus when caught flat footed) L6: Defensive Awareness (cannot be flanked) L6: Damage Reduction (3/- every 4 levels) L10: Defensive Awareness (+1 save vs traps) L14: Epic Bonus Feat every 4 levels Pale Master (Pma) - 1d6, 2SP, Low BAB, High Fortitude & Will Saves # REQ: Non-good, Level 3 Bard, Sorcerer or Wizard L1: Boneskin (AC Base+2) L1: Gain spells per day every 2 levels at the highest caster class rate L2: Cast Animate Dead (Tyrantfog Zombie, 1/day) L3: Darkvision L4: Cast Summon Undead (Ghoul, 2/day) L4: Boneskin (AC Base+2 every 4 levels) L5: Deathless Vigor (+3 HP per class level up to character level 20) L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone) L6: Cast Animate Dead (Skeleton Warrior, 1/day) L6: Cast Summon Undead (Shadow, 2/day) L7: Tough as Bone (Immunity Hold, Paralyze and Stun) L7: Cast Summon Undead (Ghast, 2/day) L8: Cast Summon Undead (Wight, 2/day) L9: Cast Summon Undead (Wraith, 2/day) L9: Cast Summon Greater Undead (Mummy, 1/day) L10: Deathless Mastery (Immunity Critical Hits) L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels) L10: Cast Summon Greater Undead (Spectre, 1/day) L12: Cast Summon Greater Undead (Vampire Rogue, 1/day) L13: Epic Bonus Feat every 3 levels L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels) L14: Cast Summon Greater Undead (Greater Bodak, 1/day) L15: Deathless Vigor (+5 HP every 5 levels) L16: Cast Summon Greater Undead (Ghoul King, 1/day) L18: Cast Summon Greater Undead (Vampire Mage, 1/day) L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day) L22: Cast Summon Greater Undead (Lich, 1/day) L24: Cast Summon Greater Undead (Lich Lord, 1/day) L26: Cast Summon Greater Undead (Alhoon, 1/day) L28: Cast Summon Greater Undead (Elder Alhoon, 1/day) L30: Cast Summon Greater Undead (Demi Lich, 1/day) Red Dragon Disciple (Rdd) - 1d6, 2SP, Medium BAB, High Fort & Will Saves # REQ: Bard or Sorcerer, Lore 8 L1: Draconic Armor (AC Base+1, +2 at L5, +3 at L8, +4 at L10) L2: Draconic Ability Scores (STR+2) L3: Breath Weapon (DC19 2d10 damage) L4: Draconic Ability Scores (STR+4) L4: Hit Dice 1d8 (from next level) L6: Hit Dice 1d10 (from next level) L7: Breath Weapon (4d10 damage) L7: Draconic Ability Scores (STR+4, CON+2) L9: Draconic Ability Scores (STR+4, CON+2, INT+2) L9: Dragon Wings (gains wings) L10: Breath Weapon (6d10 damage, +1d10 every 3 levels) L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2) L10: Half-Dragon (Darkvision, Immunity Fire, Paralysis and Sleep) L14: Epic Bonus Feat every 4 levels L14: Breath Weapon (DC20, DC+1 every 4 levels) L15: Draconic Armor (AC Base+5, +1 every 5 levels) Shifter (Sft) - 1d8, 4SP, Medium BAB, High Fortitude & Reflex Saves # REQ: Level 5 Druid, WIS 13, Alertness L1: Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day, unlimited/day at L4) L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day, unlimited/day at L7) L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day, unlimited/day at L10) L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando, 3/day) L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day) L13: Epic Bonus Feat every 3 levels L13: Humanoid Shape (unlimited/day) L16: Greater Wild Shape IV (unlimited/day) Weapon Master (Wep) - 1d10, 2SP, High BAB, High Reflex Saves # REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4 L1: Weapon of Choice (select one weapon type for bonuses) L1: Ki Damage (Weapon of Choice does maximum damage, level/day) L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1) L5: Superior Weapon Focus (Weapon of Choice Attack +1) L7: Ki Critical (Weapon of Choice critical hit range +2) L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels) L13: Epic Bonus Feat every 3 levels Purple Dragon Knight (Prp) - 1d10, 2SP, High BAB, High Fortitude Saves @ REQ: Non-evil, non-chaotic, BAB 4, Mounted Combat, Ride 2, Spot 2, Listen 2, Persuade 1, Intimidate 1 L1: Rallying Cry (Atk+1, Movement+20% for all allies within 60 feet, 3/day) L1: Heroic Shield (AC+4 for an ally for 1 round) L2: Inspire Courage (Atk+1, Dmg+1, +2 vs Mind Spells for 10 rounds, 1/day, L4 2/day) L3: Fear 1/day (caster level equal to character level) L4: Oath of Wrath (Atk+2, Dmg+2, Universal+2, Skills+2 against an opponent for 2xClass Level rounds, 1/day) L5: Final Stand (HP+2d10 for Class Level+CHA Bonus allies for Class Level+CHA Bonus rounds, 1/day) BASE ATTACK BONUS (BAB) Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ----------|------------------------------------------------------------ High | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Medium | - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15 Low | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 Level | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ----------|------------------------------------------------------------ Epic | 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 If subtracting 5 from the base attack bonus gives a number greater than 0 then a second attack can be made at that attack bonus. Further attacks may also be possible. For example a level 17 bard has a base attack bonus of 12, a second attack would be made at a bonus of 7 and a third at a bonus of 2. # The number of attacks reached at level 20 never increases beyond 2, 3 or 4. SAVING THROW BONUSES For each class, saving throw bonuses in each of the above progress at either a primary or secondary rate. Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ----------|------------------------------------------------------------ Primary | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 Secondary | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 Level | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ----------|------------------------------------------------------------ Epic | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 Fortitude saves against disease, poison, paralysis or death spells Reflex saves against damage from traps or magical attacks Will saves against mental influence and magical effects Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will. ______________________________________________________________________________ (A.05) Alignment Your alignment choice should reflect how you will play. If your alignment goes outside its range it could stop your character from advancing. Alignment | Range | Starts At ------------------|--------|----------- Chaotic and Evil | 0-30 | 15 Neutral | 30-70 | 50 Lawful and Good | 70-100 | 85 During the game some of your actions can have a good or evil outcome. $ Your actions can now have a lawful or chaotic effect on your alignment. Each of the nine alignments has an associated title: Lawful Good | Neutral Good | Chaotic Good Crusader | Benefactor | Rebel ----------------|----------------|---------------- Lawful Neutral | True Neutral | Chaotic Neutral Judge | Reconciler | Free Spirit ----------------|----------------|---------------- Lawful Evil | Neutral Evil | Chaotic Evil Dominator | Malefactor | Destroyer ______________________________________________________________________________ (A.06) Abilities ABILITY BONUSES STR - Melee Attack, Damage, Weight Allowance Skills: Discipline DEX - Ranged Attack, AC, Reflex Saving Throws Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap, Tumble $, Ride @ CON - HP per level, Fortitude Saving Throws Skills: Concentration INT - Skill Points at level up, Wizard Spells Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $ Craft Armor #, Craft Weapon # WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells, Stunning Fist, Monk AC Bonus and Quivering Palm Skills: Heal, Listen, Spot CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $ Paladin Divine Grace, Smite Evil and Lay On Hands Blackguard $ Dark Blessing and Smite Good Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device, Bluff #, Intimidate # Ability scores can only be raised by up to a maximum of 12 points above their current base value when using potions, spells or enchanted items. Weight Allowance STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400 STR 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333 2613 2893 3173 3453 You gain one ability point every four levels. ______________________________________________________________________________ (A.07) Skills By level 20 you can have up to 317 skill points for an intelligent human rogue right down to 23 for a dumb half-orc fighter. Class| B B C D F M P R R S W A A B H S C D P R S W P | b r l r t n a g o o i r s l r h h e m d f e r Key Unt | n d r d r k l r g r z c n k p d m f a d t p p Skills | $ $ $ $ $ # # # # # # @ ----------------|--------------------------------------------------------- Animal Empathy | x x x * x x x * x x x x x x x x x x x x * x - CHA No Appraise $ | - * - - - - - - * - - - * - * - - - - - - - - INT No Bluff # | - * - - - - - - * - - - * - * * - - - - - - - CHA Yes Concentration | - * * * * * * * - * * - - * - - - * * * * - - CON Yes Craft Armor # | * * * * * * * * * * * * * * * - * * * * * - * INT Yes Craft Trap $ | * * * * * * * * * * * * * * * - * * * * * - * INT Yes Craft Weapon # | * * * * * * * * * * * * * * * - * * * * * - * INT Yes Disable Trap | - - - - - - - - * - - - * - - - - - - - - - - INT No Discipline | * * - - * * * * - - - - - * - - * * - * - * * STR Yes Heal | * * * * * * * * * * * * * * * * * * * * * * - WIS Yes Hide | - * - - - * - * * - - * * - * * - - * - * - - DEX Yes Intimidate # | * - - - - - - - * - - - * * - - - - - - - * * CHA Yes Listen | * * - - - * - * * - - * * - * * - * * * * * - WIS Yes Lore | * * * * * * * * * * * * * * * * * * * * * * * INT Yes Move Silently | - * - - - * - * * - - * * - * * - - * - - - - DEX Yes Open Lock | - - - - - - - - * - - - * - - - - - - - - - - DEX No Parry | * * * * * * * * * - - - * - - - * * - - - - - DEX Yes Perform | x * x x x x x x x x x x x x x x x x x x x x - CHA Yes Persuade | - * * * - * * - * - - - - * * * - - * * * - * CHA Yes Pick Pocket | - * - - - - - - * - - - * - * * - - - - - - - DEX No Ride @ | * - - - * - * * - - - * DEX Yes Search | - - - - - - - * * - - - * - - * - - - * - - - INT Yes Set Trap | - - - - - - - * * - - - * - - - - - - - - - - DEX No Spellcraft | - * * * - - - - - * * - - - - - - - * * - - - INT No Spot | - - - - - - - * * - - * * - - * * * - * * * - WIS Yes Taunt | * * - - - - * - - - - - - * - - - - - - - - - CHA Yes Tumble $ | - * - - - * - - * - - - * - * * - - - - - - - DEX No Use Magic Device| x * x x x x x x * x x x * x x x x x x x x x - CHA No * Class Skill Key Key Ability - Cross Class Skill Unt Untrained x Exclusive Skill Poison Weapon # Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly ------ |------|------|----------|--------|-------------|-------- DEX DC | 16 | 18 | 20 | 22 | 24 | 26 Assassin and Blackguard always succeed You can add permanent Light 20m to any item with Continual Flame (you can use this to make money when selling the item) You can use Alchemist's Fire to add temporary fire damage to a melee weapon ______________________________________________________________________________ (A.08) Feats I shall not repeat the feat descriptions given in the manual but I will sort them into groups, although there is some overlap. Skills and Abilities Artist (L1, Bard : Perform+2, Spot+2) $ Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $ Silver Palm (L1 : Appraise+2, Persuade+2) $ Blooded (L1 : Initiative+2, Spot+2) $ Skill Focus (Chosen Skill+3) Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) # Improved Parry (INT 13 : Parry+4) Alertness (Listen+2, Spot+2) Stealthy (Hide+2, Move Silently+2) $ Thug (Initiative+2, Persuade+2) $ Improved Initiative (Initiative+4) $ Superior Initiative (L21 : Initiative+8) # Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) # Blinding Speed (L21, DEX 25 : Haste for a short time) # Great Strength (L21 : STR+1) # x10 Great Dexterity (L21 : DEX+1) # x10 Great Constitution (L21 : CON+1) # x10 Great Intelligence (L21 : INT+1) # x10 Great Wisdom (L21 : WIS+1) # x10 Great Charisma (L21 : CHA+1) # x10 Mount Actions (Individual Mount and Dismount, Party Mount and Dismount) @ Mounted Combat (Ride 1: AC Armor+1 for every 5 points in Ride) @ Mounted Archery (Bow Atk+2) Saving Throws Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $ Bullheaded (L1 : Will+1, Resist Taunt+2) $ Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $ Snake Blood (L1 : Reflex+1, +2 vs Poison) $ Great Fortitude (Fortitude+2) Perfect Health (CON 25 : Immunity Poison, Disease) # Epic Fortitude (L21 : Fortitude+4) # Lightning Reflexes (Reflex+2) Epic Reflexes (L21 : Reflex+4) Iron Will (Will+2) Epic Will (L21 : Will+4) # Resist Poison (+4 vs Poison) $ Resist Disease (+4 vs Disease) $ Armor and Weapons Armor Proficiency Light Armor Proficiency Medium Armor Proficiency Heavy Shield Weapon Proficiency Simple Weapon Proficiency Martial (not Pale Master) Weapon Proficiency Exotic (not Pale Master) Weapon Focus (Attack+1) Epic Weapon Focus (L21 : Attack+2) # Improved Critical (BAB 8 - Critial Hit range doubled) Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) # Devastating Critical (STR 25 : fortitude save or die) # Epic Prowess (L21 : Attack+1) # Passive Combat (Automatic) Two-Weapon Fighting (not Ranger) Ambidexterity (DEX 15, not Ranger) Improved Two-Weapon Fighting Point Blank Shot Rapid Shot (DEX 13) Improved Unarmed Strike Deflect Arrows (DEX 13) Circle Kick (DEX 15) $ Cleave (Power Attack) Great Cleave (BAB 4) $ Blind Fight $ Dirty Fighting (Make one attack with +1d4 damage) $ Rapid Reload (Crossbows) $ Weapon Finesse (DEX used for Melee Attack) Zen Archery (WIS 13 : WIS used for ranged attack) $ Active Combat (Selected) Called Shot Disarm (INT 13) Improved Disarm Knockdown Improved Knockdown (INT 13) Power Attack (STR 13 : Attack-5, +5 dmg) Improved Power Attack (Attack-10, +10 dmg) Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike) Extra Stunning Attacks (Extra Stunning Fist 3/day) $ Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10 Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) # Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) # Defensive Dodge (DEX 13) Mobility Spring Attack (BAB 4 : no attack of opportunity when moving) $ Expertise (INT 13 : Attack-5, AC+5) $ Improved Expertise (Attack-10, AC+10) $ Toughness (+1 HP/level) Epic Toughness (L21 : +20 HP) # x10 Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $ Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10 Armor Skin (L21 : AC Base+2) # Epic Damage Reduction (L21, CON 21 : 3/-) # x3 Spellcasting and Metamagic (Cast L1) Combat Casting (no -4 Concentration penalty for casting near ememy) Improved Combat Casting (L22, Concentration 25 : no attack of opp.) # Spell Focus (+2 spell save DC) Greater Spell Focus (+4 spell save DC) $ Epic Spell Focus (L21, Cast L9 : +6 spell save DC) # Arcane Defence (Save vs School +2) $ Spell Penetration (+2 against spell resistance) Greater Spell Penetration (+4 against spell resistance) $ Epic Spell Penetration (L21: +6 against spell resistance) # Extend Spell (occupy slot one level higher) Silent Spell (occupy slot one level higher) Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3 Still Spell (occupy slot one level higher) Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3 Empower Spell (Cast L2 : occupy slot two levels higher) Maximize Spell (Cast L3 : occupy slot three levels higher) Quicken Spell (Cast L4 : occupy slot four levels higher) Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3 Scribe Scroll (Use on Blank Scroll) # Brew Potion (L3 : Use on Magical Potion Bottle) # Craft Wand (L5 : Use on Bone Wand) # Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15) Epic Spell Mummy Dust (Spellcraft 15) Epic Spell Dragon Knight (Spellcraft 22) Epic Spell Greater Ruin (Spellcraft 25) Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid) Epic Spell Hellball (Spellcraft 32) Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid) Epic Spells can be cast in armor without penalty and cannot be interupted. Bards cannot select Epic Spells Class Specific Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) # Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) # Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg, DC20 Deafness 25%/3 rounds) # Curse Song (Bard, Harper Scout) # Extra Music (Bard : Extra Bard Song 4/day) $ Lingering Song (Bard : Band Song lasts an extra 5 rounds) $ Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) # Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg) Epic Weapon Specialization (L21 : +4 dmg) # Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) # Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10 : Avoid first attack) # Extra Turning (Cleric, Paladin) Divine Might (Cleric, Paladin, CHA 13, Power Attack) $ Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $ Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) # Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day) Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10 Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10 Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2 Improved Sneak Attack (Rogue L15, Assassin L15, Blackguard L25 : +1d6) # x10 Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10, Hide 30, Tumble 30 : +10% Concealment) # x5 Epic Fiend (L21, Blackguard L15 : Summon Vrock) Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord) Undead Shape (Shifter L11 : 3/day) # Outsider Shape (Shifter L11, WIS 25 : 3/day) # Construct Shape (Shifter L11, WIS 27 : 3/day) # Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) # Crippling Strike (Rogue L10 : STR-2 on sneak attack) Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day) Improved Evasion (Rogue L10 : save for no damage, half damage on fail) Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity) Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20) Slippery Mind (Rogue L10 : reroll save vs Mind Spells) Fighter Bonus Feats (also available as Epic Bonus Feats) Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency Exotic, Weapon Specialization, Whirlwind Attack # Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats) Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group) Greater Spell Focus Rogue Bonus Feats (also available as Epic Bonus Feats) Crippling Strike, Defensive Roll, Improved Evasion, Opportunist Skill Mastery, Slippery Mind Wizard Bonus Feats (also available as Epic Bonus Feats) Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell Champion of Torm Bonus Feats (also available as Epic Bonus Feats) Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse, Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack # Epic Bonus Feats Class|B B C D F M P R R S W A A B H S C D P R S W P |b r l r t n a g o o i r s l r h h e a d h e r |n d r d r k l r g r z c n k p d m f l d i p p Epic Bonus Feats | $ $ $ $ $ # # # # # # @ --------------------------|--------------------------------------------- Armor Skin |* - * - * * * - - - - - - * - - * * - * - * Blinding Speed |- - - - - - - * * - - - - - ? * - - - - - - Devestating Critical |* - - - * - * - - - - B - * ? - * * - - - * Epic Damage Reduction |* - - - * * - - - - - - - - ? - * * - * - * Epic Energy Resistance |- - - * - * - - - * - - - - - - - * * - * - Epic Prowess |* - - - * - * * - - - * - * - - * * - * - * Epic Reflexes |- - - - - - - - - - - * * - - * - - - - - - Epic Reputation |- - - - - - * - * - - - - * - - - - - * - - Epic Skill Focus |- * - - - - - - * - - - S - ? * - - - - - - Epic Toughness |* - - - * * * * - - - * - * - - * * - * - * Epic Weapon Focus |* - - - * - * * - - - B - * ? - * * - - - * Epic Will |- * - - - - - - - - - - - - * - - - - - - - Great Charisma |- * - - - - - - - - - - - - * - - - - - - - Great Dexterity |- * - - - - - - - - - * * - * - - - - - - - Great Intelligence |- - - - - - - - - - * - - - - - - - - - - - Great Wisdom |- - * * - - - - - - - - - - - - * - - - * - Improved Stunning Fist |- - - - * * - - - - - - - - ? - * - - - - - Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - * Overwhelming Critical |* - - - * - * - - - - B - * ? * * * - - - * Perfect Health |- - - - - - * - - - - - - * ? - - * - - - - Superior Initiative |* - - - * - - - * - - - * - - * * - - - - * * Class Bonus Feat - Class Feat x Class Restricted Feat B Bonus Feat Shortbow and Longbow only S Bonus Feat Hide and Move Silently only Class|B B C D F M P R R S W A A B H S C D P R S W P |b r l r t n a g o o i r s l r h h e a d h e r Spellcasting and |n d r d r k l r g r z c n k p d m f l d i p p Class Bonus Feats | $ $ $ $ $ # # # # # # @ --------------------------|--------------------------------------------- Arcane Defense |x * - - x x - - x - * x x x x x x x x x x x Automatic Quicken |x x * * x x x x x * * x x x ? x M x M M M x Automatic Silent Spell |x x * * x x x x x * * x x x ? x M x M M M x Automatic Still Spell |x x * * x x x x x * * x x x ? x M x M M M x Epic Spell |x x - - x x x x x * * x x x x x x x * x x x Epic Spell Focus |x M * * x x x M x * * x x x ? x M x M M M x Epic Spell Penetration |x - * * x x x x x * * x x x ? x M x M M M x Greater Spell Focus |x * * * x x * * x - * x x x x x x x x x x x Improved Combat Casting |x * * * x x * * x * * M x ? ? x x x M M M x Mighty Rage |* x x x x x x x x x x x x x ? x x x x x x x Terrifying Rage |* x x x x x x x x x x x x x ? x x x x x x x Thundering Rage |* x x x x x x x x x x x x x ? x x x x x x x Curse Song |x * x x x x x x x x x x x x * x x x x x x x Extra Music |x * x x x x x x x x x x x x x x x x x x x x Lasting Inspiration |x * x x x x x x x x x x x x ? x x x x x x x Planar Turning |x x * x x x * x x x x x x * ? x ? x x x x x Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x Improved Ki Strike |x x x x x * x x x x x x x x ? x x x x x x x Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x Self-Concealment |x x x x x * x x * x x x * x ? * x x x x x x Great Smiting |x x x x x x * x x x x x x * ? x x x x x x x Bane of Enemies |x x x x x x x * x x x x x x ? x x x x x x x Favoured Enemy |x x x x x x x * x x x x x x * x x x x x x x Epic Dodge |x x x x x x x x * x x x x x ? * x x x x x x Improved Sneak Attack |x x x x x x x x * x x x * * ? x x x x x x x Epic Fiend |x x x x x x x x x x x x x * ? x x x x x x x Epic Shadowlord |x x x x x x x x x x x x x x ? * x x x x x x Construct Shape |x x x x x x x x x x x x x x ? x x x x x * x Dragon Shape |x x x * x x x x x x x x x x ? x x x x x * x Outsider Shape |x x x x x x x x x x x x x x ? x x x x x * x Undead Shape |x x x x x x x x x x x x x x ? x x x x x * x M - Bonus Feat only for multiclass characters that meet the requirement ______________________________________________________________________________ (A.09) Racial Groups This section is mainly for Rangers and Harpers to help them decide which Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose. Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs Aberrations Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer, Illithid (aka Mind Flayer) #, Umber Hulk, Will-O'-Wisp Animals (wild and Domesticated) Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others Beasts Gray Render, Stirge Constructs Golems, Horrors, Minogon, Shield Guardian Dragons Evil Chromatic (coloured) Dragons and Good Metalic Dragons Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $ Elementals Air, Earth, Fire, Water Elementals and Invisible Stalker Fey Dryad, Grig, Nixie, Nymph, Pixie Giants Ettin, Giants, Ogres, Trolls Goblinoids Bugbears, Gnoll $, Goblins, Hobgoblin $ Magical Beasts Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle, Gorgon $, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg Monstrous Humanoids Harpy #, Medusa $, Minotaurs, Stinger $ Ooze Gelatinous Cube # Outsiders (Planar) Archons, Azer #, Balors, Celestials, Fiends, Formian $, Githzerai #, Hounds, Imp, Quasit, Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling, Vrock Reptilian Humanoids Asabi $, Kobold $, Lizardfolk, Yuan-Ti Shapechangers Aranea, Werecat, Wererat, Werewolf Undead Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls, Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons, Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies Vermin (Insects) Beetles, Spiders ______________________________________________________________________________ (A.10) Deity This is a list of common Forgotten Realms deities, should you wish to enter a Patron deity (it has no effect on the game). Deity Alignment Clerical Domains Ilmater Lawful Good Good, Healing, Strength Torm Lawful Good Good, Healing, Protection, Strength Tyr Lawful Good Good, Knowledge, War Chauntea Neutral Good Animal, Earth, Good, Plant, Protection Lathander Neutral Good Good, Protection, Strength, Sun Mielikki Neutral Good Animal, Good, Plant, Travel Mystra Neutral Good Good, Knowledge, Magic Selune Chaotic Good Good, Protection, Travel Sune Chaotic Good Good, Protection Tymora Chaotic Good Good, Protection, Travel Azuth Lawful Neutral Magic, Knowledge Helm Lawful Neutral Protection, Strength Kelemvor Lawful Neutral Death, Protection, Travel Gond Neutral Earth, Fire, Knowledge Kossuth Neutral Destruction, Fire Oghma Neutral Knowledge, Travel, Trickery Silvanus Neutral Animal, Plant, Protection, Water Waukeen Neutral Knowledge, Travel Shaundakul Chaotic Neutral Air, Protection, Travel Tempus Chaotic Neutral Protection, Strength, War Uthgar Chaotic Neutral Animal, Strength, War Bane Lawful Evil Evil, Destruction Mask Neutral Evil Evil, Trickery Shar Neutral Evil Evil, Knowledge Cyric Chaotic Evil Destruction, Evil, Trickery Malar Chaotic Evil Animal, Evil, Strength Talos Chaotic Evil Destruction, Evil, Fire Umberlee Chaotic Evil Destruction, Evil, Water Non-human races can instead pick one of the following Dwarf Moradin Lawful Good Good, Earth, Protection Clangeddin Silverbeard Lawful Good Good, Strength, War Elf, Half-Elf Corellon Larethian Chaotic Good Good, Magic, Protection, War Labelas Enoreth Chaotic Good Good, Knowledge Sehanine Moonbow Chaotic Good Good, Knowledge, Travel Solonor Thelandira Chaotic Good Good, Plant, War Gnome Garl Glittergold Lawful Good Good, Protection, Trickery Halfling Arvoreen Lawful Good Good, Protection, War Yondalla Lawful Good Good, Proteciton Half-Orc Gruumsh Chaotic Evil Evil, Strength, War ______________________________________________________________________________ (A.11) Shapeshift Wild Shape (Druid Level 5) Brown Bear STR27 DEX13 CON19 AC+2 10 Temp HP 1d4 dmg Panther STR16 DEX15 CON19 AC+4 10 Temp HP 1d4 dmg Wolf STR13 DEX15 CON15 AC+4 10 Temp HP 1d4 dmg Boar STR15 DEX10 CON17 AC+5 10 Temp HP 1d4 dmg Badger STR8 DEX17 CON15 AC+5 10 Temp HP 1d4 dmg Improved Wild Shape - Dire (Druid Level 12) Brown Bear STR31 DEX13 CON19 AC+5 40 Temp HP 1d8 dmg Panther STR25 DEX15 CON17 AC+8 30 Temp HP 1d8 dmg Wolf STR25 DEX15 CON17 AC+8 30 Temp HP 1d8 dmg Boar STR27 DEX10 CON17 AC+10 20 Temp HP 1d8 dmg Badger STR14 DEX17 CON19 AC+10 20 Temp HP 1d8 dmg Elemental Shape - Huge (Druid Level 16) Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison, Mind Spells, Paralysis, Disease Fire STR19 DEX19 CON26 AC+5 0 Temp HP 2d8 dmg Damage Immunity Fire+, Damage Immunity Cold- Water STR25 DEX22 CON19 AC+10 0 Temp HP 2d10 dmg Damage Immunity Fire+ Earth STR30 DEX10 CON22 AC+7 0 Temp HP 2d10 dmg Air STR19 DEX30 CON19 AC+10 0 Temp HP 2d8 dmg Improved Elemental Shape - Elder (Druid Level 20) Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison, Mind Spells, Paralysis, Disease Fire STR19 DEX19 CON26 AC+5 0 Temp HP 2d8 dmg Damage Immunity Fire+, Damage Immunity Cold- Water STR25 DEX22 CON19 AC+10 0 Temp HP 2d10 dmg Damage Immunity Fire+ Earth STR30 DEX10 CON22 AC+7 0 Temp HP 2d10 dmg Air STR19 DEX30 CON19 AC+10 0 Temp HP 2d8 dmg Greater Wildshape I - Wyrmling (Shifter Level 1) # True Seeing, Immunity Paralysis Red STR16 DEX8 CON15 AC+6 15 Temp HP 1d6 dmg Cast Wyrmling Breath Fire unlimited/day, Damage Immunity Fire+, Damage Immunity Cold- Blue STR15 DEX8 CON15 AC+6 15 Temp HP 1d4 dmg Cast Wyrmling Breath Lightning unlimited/day, Damage Immunity Electrical+ Black STR15 DEX17 CON12 AC+5 15 Temp HP 1d3 dmg Cast Wyrmling Breath Acid unlimited/day, Damage Immunity Acid+ White STR15 DEX17 CON12 AC+5 15 Temp HP 1d3 dmg Cast Wyrmling Breath Cold unlimited/day, Damage Immunity Cold+, Damage Immunity Fire- Green STR15 DEX8 CON16 AC+6 15 Temp HP 1d4 dmg Cast Wyrmling Breath Gas unlimited/day, Damage Immunity Acid+ Greater Wildshape II (Shifter Level 3) # Harpy STR18 DEX18 CON12 AC+8 20 Temp HP 1d3 dmg Cast Captivating Song unlimited/day Gargoyle STR10 DEX18 CON18 AC+8 20 Temp HP 1d4 dmg Damage Reduction Minotaur STR19 DEX8 CON17 AC+7 25 Temp HP 1d8 dmg Battleaxe +1 Greater Wildshape III (Shifter Level 5) # Basilisk STR16 DEX8 CON12 AC+11 30 Temp HP 1d8 dmg Cast Gaze Petrification unlimited/day Drider STR16 DEX16 CON15 AC+8 20 Temp HP 1d8 dmg Cast Darkness unlimited/day, Drider Spear +2 (Poison), Spell Resistance 14, Immunity Paralysis, Slow, Entangle Manticore STR20 DEX19 CON15 AC+7 30 Temp HP 2d4 dmg Cast Manticore Spikes unlimited/day Greater Wildshape IV (Shifter Level 10) # Dire Tiger STR27 DEX17 CON15 AC+8 60 Temp HP 2d4 dmg Medusa STR19 DEX19 CON12 AC+10 35 Temp HP 1d6 dmg Cast Gaze Petrification unlimited/day Mindflayer STR10 DEX19 CON12 AC+7 30 Temp HP 1d4 dmg INT+8 WIS+2 Cast Illithid Mind Blast, Psionic Inertial Barrier, Spell Resistance 24, Immunity Mind Spells Humanoid Shape (Shifter Level 7) # Drow Warrior STR18 DEX21 CON10 AC+8 30 Temp HP 1d8 dmg Cast Darkness unlimited/day, Drow Venomblade +3, Spell Resistance 26 Lizardfolk STR16 DEX20 CON12 AC+9 35 Temp HP 1d2 dmg Whipmaster Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction, Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison Kobold STR10 DEX22 CON12 AC+10 10 Temp HP 1d6 dmg Commando Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle Undead Shape (Shifter Level 11) # Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease, Poison, Critical Hit, Paralysis, Negative Level, Death Magic, Ability Decrease Risen Lord STR21 DEX8 CON19 AC+14 60 Temp HP 2d4 dmg Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+ Vampire STR18 DEX20 CON12 AC+13 30 Temp HP 2d4 dmg Regenerating, Cast Gaze Dominate unlimited/day, Damage Resistance Spectre STR16 DEX22 CON12 AC+15 40 Temp HP 1d8 dmg Damage Resistance, Damage Immunity Divine-, Immunity Knockdown Outsider Shape (Shifter Level 11) # Azer STR20 DEX8 CON21 AC+14 50 Temp HP 1d10 dmg Chieftain Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12, Cast Burning Hands, Fire Stream unlimited/day, Damage Immuunity Fire+, Damage Immunity Cold- Rakshasa STR17 DEX20 CON12 AC+12 30 Temp HP 1d6 dmg True Seeing, Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath, Dispel Magic, Ice Storm unlimited/day, Spell Immunity, Damage Reduction Death Slaad STR22 DEX19 CON18 AC+16 70 Temp HP 3d6 dmg Regenerating, Lord Cast Chaos Spittle unlimited/day, Damage Resistance, Damage Reduction, Immunity Fear Construct Shape (Shifter Level 11) # Damage Reduction, Immunity Poison, Critical Hit, Ability Decrease, Paralysis, Death Magic, Mind Spells, Sneak Attack, Disease, Negative Level Stone Golem STR31 DEX8 CON12 AC+14 90 Temp HP 2d10 dmg Cast Hurl Rocks unlimited/day, Spell Resistance 22, Damage Immunity+, Damage Immunity Acid- Demonflesh STR29 DEX8 CON12 AC+14 90 Temp HP 2d6 dmg Golem Spell Resistance 22, Damage Immunity Electrical+, Damage Resistance Iron Golem STR33 DEX8 CON12 AC+16 90 Temp HP 2d10 dmg Cast Poison Gas unlimited/day, Spell Resistance 26, Damage Immunity Electrical+, Damage Immunity Fire-, Dragon Shape (Druid Level 18, Shifter Level 11) # Damage Reduction, Spell Resistance 20, True Seeing, Immunity Sneak Attack, Mind Spells, Paralysis Ancient Red STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg Dragon Cast Dragon Breath Fire unlimited/day, Damage Immunity Fire+, Damage Immunity Cold- Ancient Blue STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg Dragon Cast Dragon Breath Lightning unlimited/day, Damage Immunity Cold+, Damage Immunity Fire- Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg Dragon Cast Dragon Breath Gas unlimited/day, Damage Immunity Fire+, Damage Immunity Cold- Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level) Immunity Movement Speed Decrease Fey STR10 DEX24 CON10 AC+5 0 Temp HP Zombie STR14 DEX14 CON14 AC+0 20 Temp HP Troll STR23 DEX14 CON23 AC+5 10 Temp HP Regenerating Umber Hulk STR23 DEX15 CON19 AC+7 30 Temp HP True Seeing Giant Spider STR19 DEX17 CON12 AC+5 20 Temp HP Immunity Paralysis, Slow, Entangle Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level) Immunity Movement Speed Decrease, Mind Spells STR20 DEX22 CON18 AC+4 1d6/Level Temp HP, Attack +3 Tenser's Sword (Longsword +3, +1d6 Fire dmg, Cleave Feat) Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level) Red Dragon STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg True Seeing, Spell Resistance 20, Immunity Sneak Attack, Mind Spells, Paralysis, Damage Immunity Fire+, Damage Immunity Cold- Fire Giant STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg Damage Immunity Fire+, Damage Immunity Cold- Balor STR24 DEX30 CON24 AC+10 250 Temp HP 1d6 dmg Spell Resistance 28, Immunity Poison, Damage Reduction, Damage Resistance, Damage Immunity Electrical+ Death Slaad STR24 DEX36 CON24 AC+10 225 Temp HP 3d6 dmg Regenerating, Damage Reduction, Damage Resistance Iron Golem STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg Damage Reduction, Damage Immunity Electrical- Immunity Poison, Critical Hit, Death Magic, Ability Decrease, Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level ______________________________________________________________________________ (A.12) Multiplayer When playing cooperative multiplayer games a character created for the single player campaign will work well. However if you are in a multiplayer game where you can be attacked by other players you will only stand a chance if you are a fighter based character with several hundred HP. Spell casters don't have a chance, as most players use custom created items which make them immune to almost every spell you can cast and weapons that will kill you in less than a round. ============================================================================== (B) Henchmen There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP if you have a good CHA or are the same race. This fee can be reduced 25GP or 50GP depending how high your persuade skill is. In SoU and HotU there is no fee. (B.01) Original Campaign Henchmen Notes: - Abilities in brackets are those that have been magically increased - Task 1 cannot be finished until your henchmen reach level 6 - Task 2 cannot be finished until your henchmen reach level 10 - Henchmen do not advance beyond level 14 - All reward items have a value of 0GP Tip: You can keep the previous items by removing them from your inventory after starting the conversation having completed the quest. This is only of any real use for the rings as you can wear both. Pavel - Male Human TN Fighter L1 15/13/12/10/12/8 AC14 Morningstar Tomi Grin Undergallows - Male Halfling CN Rogue L4 10/(22)/16/12/10/10 AC17 Kukri+1, Tomi's Shortbow +1 L5 10/(22)/16/12/10/10 AC18 Kukri+1, Tomi's Shortbow +1 L6 10/(22)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1 L7 10/(23)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1 L8 10/(24)/16/12/10/10 AC21 Kukri+1, Tomi's Shortbow +1 L9 10/(24)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2 L10 10/(25)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2 L11 10/(25)/16/12/10/10 AC24 Kukri+2, Tomi's Shortbow +2 L12 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3 L13 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3 L14 10/(26)/21/12/10/10 AC28 Kukri+3, Tomi's Shortbow +3 Task 1: Find Official Document Gives You: Tomi's Contract Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1) Task 2: Find The Star of Calimshan ruby Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2) Task 3: Find The Ashes of Running Wolf Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide, Pick Pocket, Move Silently +2) Boddyknock Glinckle - Male Gnome LN Sorcerer L4 10/12/(19)/12/8/16 AC11 Boddyknock's Crossbow +1, Dagger +1 L5 10/12/(19)/12/8/(17) AC11 Boddyknock's Crossbow +1, Dagger +1 L6 10/12/(19)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1 L7 10/12/(20)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1 L8 10/12/(20)/12/8/(19) AC12 Boddyknock's Crossbow +1, Dagger +1 L9 10/12/(20)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2 L10 10/12/(21)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2 L11 10/12/(21)/12/8/(20) AC13 Boddyknock's Crossbow +2, Dagger +2 L12 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3 L13 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3 L14 10/12/(23)/12/8/(21) AC24 Boddyknock's Crossbow +3, Dagger +3 Task 1: Find Leaven Bread Recipe Gives You: Boddyknock's Gem Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1) Task 2: Find Prism Blossom Seed Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1) Task 3: Find a dragon's scale Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1) Daelan Red Tiger - Male Half-Orc CG Barbarian L4 19/14/14/10/10/7 AC16 Double Axe+1, Daelan's Longbow+1 L5 19/14/14/10/10/7 AC17 Double Axe+1, Daelan's Longbow+1 L6 19/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1 L7 (22)/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1 L8 (23)/14/14/10/10/7 AC19 Double Axe+1, Daelan's Longbow+1 L9 (23)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2 L10 (24)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2 L11 (24)/14/14/10/10/7 AC22 Double Axe+2, Daelan's Longbow+2 L12 (25)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3 L13 (26)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3 L14 (26)/14/(19)/10/10/7 AC26 Double Axe+3, Daelan's Longbow+3 Task 1: Find Uthgardt Iron Brooch Gives You: Daelan's Feather Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear) Task 2: Find Great Axe with Notched Blade Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear) Task 3: Find Uthgardt Ceremonial Spear Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, SR 12) Grimgnaw - Male Dwarf LE Monk L4 16/16/20/10/(17)/4 AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2) L5 16/16/20/10/(17)/4 AC21 Unarmed +8 1D8+3 +2 Cold dmg L6 16/16/20/10/(17)/4 AC23 Unarmed +8 1D8+3 +2 Cold dmg L7 (19)/16/20/10/(18)/4 AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg L8 (20)/16/20/10/(18)/4 AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg L9 (20)/16/20/10/(18)/4 AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg L10 (21)/16/20/10/(19)/4 AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg L11 (21)/16/20/10/(19)/4 AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg L12 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg L13 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg L14 (22)/16/(25)/10/(19)/4 AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg Task 1: Find Alaganda's Silver Ring Gives You: Gringnaw's Gem Reward: 100XP, Amulet of the Long Death +1 (CON+1, SR 10) Task 2: Find Corpse Hand Reward: 200XP, Amulet of the Long Death +3 (CON+3, SR 10) Task 3: Find Blessed Dagger Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, SR 10, Immunity Level Drain) Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow L4 16/12/(13)/10/16/12 AC19 Mace+1, Linu's Crossbow +1 L5 16/12/(13)/10/(17)/12 AC19 Mace+1, Linu's Crossbow +1 L6 16/12/(13)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1 L7 16/12/(14)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1 L8 16/12/(14)/10/(19)/12 AC22 Mace+1, Linu's Crossbow +1 L9 16/12/(14)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2 L10 16/12/(15)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2 L11 16/12/(15)/10/(20)/12 AC23 Mace+2, Linu's Crossbow +2 L12 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3 L13 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3 L14 16/12/(17)/10/(21)/12 AC28 Mace+3, Linu's Crossbow +3 Task 1: Find Silver Chalice of Moonbow Gives You: Linu's Token (Flower) Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision) Task 2: Find Journal of Synth La'neral Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision) Task 3: Find Volcanis Oak Seed Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells) Sharwyn - Female Human TN Bard L4 (18)/15/12/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L5 (18)/15/(14)/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3 Task 1: Find Celestial Elixir Gives You: Sharwyn's Contract Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1) Task 2: Find Lock of Nymph's Hair Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2) Task 3: Find Tamorlyn's Song Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4) (B.02) Shadows of Undrentide Henchmen Dorna Trapspringer - Female Dwarf TN Rogue/Cleric L1 13/18/18/10/14/8 L4 13/19/18/10/14/8 L2/2 13/18/18/10/15/8 L1/3 13/18/18/10/15/8 L8 13/20/18/10/14/8 L4/4 13/18/18/10/16/8 L1/7 13/18/18/10/16/8 L12 13/21/18/10/14/8 L6/6 13/18/18/10/17/8 L1/11 13/18/18/10/17/8 L16 13/22/18/10/14/8 L8/8 13/18/18/10/18/8 L1/15 13/18/18/10/18/8 L20 13/23/18/10/14/8 L10/10 13/18/18/10/19/8 L1/19 13/18/18/10/19/8 Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg), Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen) Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1, Handaxe +1, Shortbow +1, Arrow +1 Xanos Messarmos - Male Half-Orc CN Sorcerer/Barbarian L1 12/14/17/10/10/15 L4 12/14/17/10/10/16 L2/2 13/14/17/10/10/15 L1/3 13/14/17/10/10/15 L8 12/14/17/10/10/17 L6/2 13/14/17/10/10/16 L1/7 14/14/17/10/10/15 L12 12/14/17/10/10/18 L10/2 13/14/17/10/10/17 L1/11 15/14/17/10/10/15 L16 12/14/17/10/10/19 L14/2 13/14/17/10/10/18 L1/15 16/14/17/10/10/15 L20 12/14/17/10/10/20 L18/2 13/14/17/10/10/19 L1/19 17/14/17/10/10/15 Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger, Xanos' Bracers (Half-Orc, Sor: CON+1, AC+1) Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1 Deekin Scalesinger - Male Kobold (Reptilian) CG Bard/Rogue Deekin can identify your equipment L7 6/12/15/10/10/16 L8 6/12/15/10/10/17 L7/1 6/13/15/10/10/16 L12 6/12/15/10/10/18 L7/5 6/14/15/10/10/16 L16 6/12/15/10/10/19 L7/9 6/15/15/10/10/16 L20 6/12/15/10/10/20 L7/13 6/16/15/10/10/16 Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day) Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%), Dagger +1, Cloak of Protection +2 Task: Enter Underground Tunnel with The Dragon's Tooth Reward: Dragon Tooth Amulet (Reptilian: STR+4) or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy) (B.03) Hordes of the Underdark Henchmen Deekin Scalesinger - Male Kobold TN Bard/Red Dragon Disciple L14 6/12/15/10/10/18 L14/2 8/12/15/10/10/19 L14/6 10/12/15/10/10/20 L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow L14/11 26/12/19/14/10/27 (2) L14/14 26/12/19/14/10/28 Epic Toughness Weapon Focus, Improved Critical Light Crossbow, Rapid Reload Dragon Tooth Amulet (Reptilian: STR+2, Fire 10/-, Bludgeoning, Piercing, Slashing 5/-, Regeneration+1), Bracers of Armor +2, Belt of Agility +2, Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3, Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3 Note (1): At the start of Chapter 2, Deekin gains STR+4 Note (2): At the start of Chapter 3, Deekin gains STR+8 CON+2 INT+2 CHA+4 Sharwyn - Female Human TN Bard/Fighter L7/6 14/14/12/13/10/20 L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword L8/8 14/14/12/13/10/21 Weapon Focus, Weapon Specialization, Improved Critical Longbow Weapon Focus Two-Bladed Sword Sharwyn's Ring (Brd: DEX+4, AC Deflection+2), Two-Bladed Sword, Longbow +3, Arrow +3 Daelan Red Tiger - Male Half-Orc CG Barbarian L12 23/14/14/10/10/7 L15 23/14/14/10/10/7 Cleave L16 24/14/14/10/10/7 Weapon Focus Double Axe, Improved Critical Double Axe Half-Blood Gloves (AC Deflection+3, +3/10), Double Axe +1 Tomi Undergallows - Male Halfling CN Rogue/Shadowdancer L11/4 10/23/16/12/10/10 L11/5 10/24/16/12/10/10 Improved Two-Weapon Fighting, Mobility Tomi's Armor (Rog: AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4), Boots of Elvenkind, Kukri +3 Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow (Air, Animal) L15 16/12/12/10/21/12 L16 16/12/12/10/22/12 Great Cleave Robe of the Night Skies (Elf, Clr: AC7, AC Armor+3, WIS+2, +2 vs Death, Light 15m), Mace +3 Nathyrra - Female Drow LE Wizard/Rogue/Assassin L7/3/4 10/17/12/17/12/10 L9/3/7 12/20/14/14/10/10 L9/3/8 12/21/14/14/10/10 L11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity Spell Resistance 30, Ambidexterity, Two Weapon Fighting Nathyrra's Cloak (AC Deflection+5, CON+2, +6/10, Hide+10, Move Silently+10, Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5, Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling, Ring of Fortitude +5, Bolt +4 Valen Shadowbreath - Male Tiefling CG Fighter/Weapon Master L14/5 19/15/15/15/12/10 L14/6 20/15/15/15/12/10 L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail L14/14 23/15/15/15/12/10 Great Strength Damage Resistance (1/- Cold) Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail Great Cleave, Whirlwind Attack Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%) Devil's Bane (Outsider: Heavy Flail +3, +5 vs Outsiders, +1d10 critical dmg, Keen), Scarab of Protection +5, Ring of Protection +4, Boots of Striding +4, Potion of Cure Serious Wounds x2 Lavoera - Female Astral Deva LG Outsider L18 22/18/18/18/18/20 Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave Spell Resistance 30 Scrivener - Magical Beast TN L19 14/20/17/9/5/10 Damage Immunity Cold Aribeth de Tylmarande - Female Half-Elf Paladin/Blackguard LG L20/6 18/9/14/10/13/23 CE L16/10 19/9/14/10/13/22 LG L22/6 18/9/14/10/13/24 Weapon Focus Longsword, Improved Critical Longsword, Great Cleave Divine Might, Divine Shield Aribeth's Armor (AC2, AC Armor+6, on hit Freeze), Longsword +4, Large Shield +5 (B.04) Pre-Order and Premium Module Henchmen Perin Izrick - Male Gnome LN Sorcerer L4 10/12/(19)/12/8/16 Combat Casting, Shield Proficiency, Spell Penetration Boddyknock's Crossbow +1, Dagger +1 Markius Albright - Male Human NG Fighter L4 17/10/16/13/14/16 Cleave, Improved Power Attack, Improved Initiative, Weapon Focus Greatsword, Toughness Imperial Full Plate (AC Armor+1, Weight-20%), Greatsword, Heavy Crossbow Lyen Silverblade - Male Human CG Rogue/Ranger L3/1 16/13/16/8/10/10 Ambidexterity, Dodge, Weapon Finesse, Favored Enemy Humans Stormcrow Studded Leather (Black), Longsword, Short Sword, Longbow Tarin Lightfingers - Male Halfling CG Rogue L5 10/21/15/14/10/12 Lightning Reflexes, Weapon Finesse Imperial Leather Armor (AC Armor+1, Weight-20%), Short Sword, Shortbow Kara Dy'nesh - Female Elf TN Cleric (Death, Trickery) L6 10/18/10/10/17/15 Combat Casting, Toughness, Extra Turning Imperial Chain Shirt (AC Armor+1, Weight-20%), Masterwork Longsword, Small Shield, Longbow Shaft of Light - Magic Weapon (Atk+2, Light 15m, Resurrection 10 uses) L3 Enchantment +3 L4 Damage - Fire+1 or Cold+2 On Hit - DC14 Daze 25%/3 rounds Special - Cure Light Wounds 1/day or Neutralize Poison 1/day L5 Damage - Electrical+1d4 On Hit - DC14 Poison CON-1d2 Special - Upgrade Cure Light Wounds to Cure Moderate Wounds 1/day L6 Damage - Acid+1d6 On Hit - Critical+1d6 or DC26 Confusion 25%/3 rounds Special - Upgrade Cure Moderate Wounds to Cure Critical Wounds 1/day or Upgrade Neutralize Poison to Restoration 1/day L12 Enchantment +1 (every 3 levels) Calibast - Male Azer Outsider (Dwarf) LG Fighter L4 18/15/13/14/14/14 AC Deflection+6, Immunity Fire, Vulnerability Cold Weapon Focus Warhammer, Weapon Focus Longsword, Weapon Proficiency Exotic, Power Attack, Cleave, Dodge Calibast's Helm (AC Deflection+3, Light 20m Red) Can have a romance with him "Nothing more irritatin' than a singin' kobold." Trip - Male Wererat Shapechanger (Human) NE Rogue L4 12/18/14/14/8/10 Cannot equip light armor, weapons or shields Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Creature, Weapon Finesse, Stealthy, Lightning Reflexes Trip's Ratskull Talisman (AC Natural+2, Hide+3, Move Silently+3, CHA-1) Kaidala - Female Nymph Fey (Human) TN Druid L4 14/13/13/10/17/10 Spell Focus Abjuration, Skill Focus Animal Empathy, Power Attack Kaidala's Leaves (AC 0, AC Armor+2, Light 20m Green), Sling +2, Bullet +2 QUEST: Kaidala's Trust - plant Acorn in Dirt Patch at Emerald Hills Grove Gives You: Acorn Can have a romance with her Jaboli - Female Rakshasa Outsider (Human) LN Wizard L4 12/14/14/17/14/10 SR 14 Alertness, Combat Casting, Brew Potion, Extend Spell, Spell Penetration, Dodge Jaboli's Boots (CON+1, Light 15m Red) Nisar Zayid - Male Human CN Barbarian L1 18/14/18/14/14/18 AC+6 HP+18 Toughness, Weapon Focus Battleaxe Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2 Uniform of the Midnight Rose, Battleaxe +1, Potion of Cure Light Wounds x3 Nisar Zayid - Male Human CN Barbarian/Sorcerer L5/5 18/14/18/14/14/20 AC+6 HP+18 Toughness, Weapon Focus Battleaxe, Armor Proficiency Heavy, Combat Casting, Improved Unarmed Strike, Weapon Focus Unarmed Strike Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2 Nisar's Uniform (AC Armor 3, Immunity Knockdown), Battleaxe +1 Garm - Male Troglodyte Reptilian CN Fighter/Cleric of Laogzed (Animal, Plant) L6/2 19/16/20/10/17/8 AC+6 HP+20 Darkvision Ambidexterity, Two-Weapon Fighting, Weapon Focus Double Axe, Cleave, Dodge, Weapon Proficiency Exotic, Knockdown, Point Blank Shot Garm's Scale (AC Armor-1), Double Axe +1 ============================================================================== (C) Custom Items This sections covers the items you can create throughout the game. (C.01) Marrok's Forge (City Core, Shining Knight Arms and Armor) Marrok will enhance +1 enchanted items for 500GP and the following components. Adamantine Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP Rune Hammer +1 (War Hammer, SR 10) 1799GP Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP Diamond Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-) 2865GP Dragon Blood Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP Fairy Dust Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP Gargoyle Skull Whitebone Armor (Half Plate, AC Armor+2) 1233GP Ironwood Ironwood Mace +1 (Dire Mace, Weight-40%) 875GP Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP Foundation +1 (Light Flail, DC14 Knock) 2531GP Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP Special Holy Water Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP Mace of Disruption +1 (+2 vs Undead) 1717GP (C.02) Imaskarran Tomes (Port Llast, Eltoora's Lab) After collecting the Imaskarran Tomes you can create items by putting the following components in the chest and casting a spell on it. Staff of Power (Fire) Quartz Crystal, Fire Beetle's Belly and cast Fireball Ring of Elemental Resistance (Life) Quartz Crystal, Fen Berry and cast Endure Elements Amulet of Natural Armor +3 (Ice) Quartz Crystal, Skeleton's Knuckle and cast Mage Armor Ring of Protection +3 (Death) Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility Wand of Lightning (Resonance) Ettercap Silk Gland, Fen Berry and cast Lightning Bolt (C.03) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers) Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a divine spell on it to create five potions of that spell. You can only do this once for each spell. Spells that work Aid, Cure Light Wounds, Cure Serious Wounds, Heal Spells that don't work Bless, Cure Moderate Wounds (C.04) Fantabulous Contrapulator (Luskan, Sewers) Set the levers and use the Contrapulator Activation Switch to create up to 30 potions. Water Wind Stone Fire N N N N Nothing N N N Y Potion of Lore N N Y N Potion of Barkskin N N Y Y Potion of Bull's Strength N Y N N Potion of Aid N Y N Y Potion of Cat's Grace N Y Y N Potion of Invisibility N Y Y Y Potion of Cure Serious Wounds Y N N N Potion of Cure Light Wounds Y N N Y Potion of Fox's Cunning Y N Y N Potion of Endurance Y N Y Y Nothing Y Y N N Potion of Cure Moderate Wounds Y Y N Y Potion of Speed Y Y Y N Potion of Clarity Y Y Y Y Bottle of Sewage (C.05) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak) When you find one of Hasuraman the Muddled's tomes, you can create the item by putting the components in the Wizard's Chest and casting a spell on it. Gargoyle Boots (Tome of Boots) Bodak's Tooth, Gargoyle Skull and cast Stoneskin Staff of Power (Tome of Power) Bodak's Tooth x2 and cast Feeblemind Crystal Robes (Tome of Robes) Fire Beetle Belly, Quartz Crystal and cast Enervation Amulet of Natural Armor +5 (Tome of the Amulet) Fenberry, Slaad's Tongue and cast Mage Armor Ring of Regeneration +4 (Tome of the Ring) Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow (C.06) Barun Silverblade (Beorunner's Well, Trading Post) Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can use +2 or higher items but there is no benefit). Adamantine Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP Rune Hammer +3 (War Hammer, SR 14) 16815GP Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP Light 10m) Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP Elements) Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP Diamond Storm +2 (Light Hammer, +1D6 Electrical dmg, Electrical 10/-) 11060GP Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP Dragon Blood Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP Fairy Dust Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP Gargoyle Skull Silverbone Armor (Half Plate, AC Armor+2, 15/+1) 9710GP Ironwood Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP Foundation +4 (Light Flail, DC14 Knock) 0GP Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP Keen, Discipline+2) Special Holy Water Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP Cast See Invisibility 2/day) Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP (C.07) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters) You can create items by putting these components in the Grinder. Potion of Barkskin (listed in The Alchemist's Cookbook) Empty Bottle, Fenberry x2 The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg) Quartz Crystal, Practice Sword Ring of Disease Resistance Quartz Crystal, Green Spore Lesser Amulet of Health Quartz Crystal, Heart of the Shadow (C.08) Strange Machine $ (Valley of Winds, Excavated Ruins) You can create a Power Stone by putting components into the urns then using the strange machine. Component | Left Urn (Defensive) | Right Urn (Offensive) ---------------|----------------------------|----------------------------- Belladonna | 6 Haste | 4 Slow Slaad Tongue | 6 Energy Buffer | 10 Kill, Save vs Death DC14 Dragon's Blood | 1 Greater Stoneskin | 1 Gust of Wind Fairy Dust | 1 Improved Invisibility | 1 Stun Ruby | 1 Spell Mantle | 1 Flame Arrow | 3 Greater Spell Mantle | 3 Multiple Flame Arrows (C.09) Prayer Bag $ Paladins and Clerics can summon creatures by putting various components in the Prayer Bag and using the Transmogrifying Wand on it. Creature | Components ------------------|------------------------------ Lantern Archon | Meat, Holy Water Steam Mephit | Meat, Dragon's Blood Tyrantfog Zombie | Meat, Skeleton's Knuckle Celestial Avenger | Bear Hide, Holy Water Dire Bear | Bear Hide, Dragon's Blood Skeleton Chief | Bear Hide, Skeleton's Knuckle Hound Archon | Wolf Hide, Holy Water Dire Wolf | Wolf Hide, Dragon's Blood Shadow | Wolf Hide, Skeleton's Knuckle (C.10) Craft Trap $ | | Creation DC (Difficulty Check) Trap Kit | Required Material | Minor | Average | Strong | Deadly -------------|---------------------|--------|---------|--------|------- Spike | Caltrops | 5 | 20 | 25 | 35 Sonic | Thunderstone | 15 | 20 | 25 | 30 Frost | Coldstone | 15 | 20 | 25 | 30 Negative | Skeleton's Knuckles | 15 | 20 | 25 | 30 Holy | Holy Water | 15 | 20 | 25 | 30 Tangle | Tanglefoot Bag | 15 | 20 | 25 | 30 Acid Splash | Acid Flask | 15 | 25 | 30 | 35 Fire | Alchemist's Fire | 20 | 25 | 30 | 35 Electrical | Quartz Crystal | 20 | 25 | 30 | 35 Gas | Choaking Powder | 30 | 35 | 40 | 45 How lethal the trap is determines how many components are required. Minor = 1, Average = 3, Strong = 5, Deadly = 7 Note: You cannot create a Blob of Acid Trap Kit (C.11) Craft Armor # Turn materials into components Material | Components | DC | GP ------------------|--------------------------|----|----- Bolt of Cloth | Woollen Cloth Pads | 12 | 1 | Woollen Cloth | 11 | 1 Leather Hide | Leather Patches | 11 | 1 | Leather Armor Torso | 11 | 5 Plank of Oak Wood | Oaken Shield Body | 12 | 3 Bar of Iron | Helmet Pot | 12 | 1 | Iron Bands | 10 | 1 | Iron Spikes | 11 | 1 Bar of Steel | Helmet Pot | 12 | 1 | Steel Shield Body | 15 | 15 | Steel Chain Armor Tunic | 14 | 5 | Steel Plated Armor Chest | 17 | 25 Turn components into items at a cost of 50% of the item value Item | Components | DC | GP ----------------------|----------------------------------------|----|------ Fighter Helmet | Helmet Pot, Feathers | 11 | 2 Paladin Helmet | Helmet Pot, Feathers | 12 | 2 Small Shield | Oaken Shield Body, Iron Bands | 11 | 4 Large Shield | Oaken Shield Body, Iron Bands | 13 | 25 Tower Shield | Steel Shield Body, Iron Bands | 15 | 50 Monk's Outfit | Woolen Cloth, Leather Patches | 11 | 1 Rogue's Tunic | Woolen Cloth, Leather Patches | 11 | 1 Bard's Tunic | Woolen Cloth, Leather Patches | 11 | 1 Sorcerer's Robe | Woolen Cloth, Leather Patches | 11 | 1 Padded Armor | Woolen Cloth, Leather Patches | 11 | 2 Leather Armor | Leather Armor Torso, Woolen Cloth Pads | 12 | 5 Hide Armor | Leather Armor Torso, Woolen Cloth Pads | 13 | 7 Studded Leather Armor | Leather Armor Torso, Iron Spikes | 13 | 7 Banded Mail | Leather Armor Torso, Iron Bands | 16 | 100 Chain Shirt | Steel Chain Tunic, Woolen Cloth Pads | 14 | 50 Splint Mail | Steel Chain Tunic, Woolen Cloth Pads | 16 | 100 Splint Mail | Steel Chain Tunic, Leather Patches | 16 | 100 Chainmail | Steel Chain Tunic, Leather Patches | 15 | 75 Scale Mail | Steel Plated Chest, Woolen Cloth Pads | 14 | 50 Breastplate | Steel Plated Chest, Woolen Cloth Pads | 15 | 75 Half Plate | Steel Plated Chest, Woolen Cloth Pads | 17 | 300 Full Plate | Steel Plated Chest, Woolen Cloth Pads | 18 | 750 Scale Mail | Steel Plated Chest, Leather Patches | 14 | 50 Breastplate | Steel Plated Chest, Leather Patches | 15 | 75 Half Plate | Steel Plated Chest, Leather Patches | 17 | 300 Full Plate | Steel Plated Chest, Leather Patches | 18 | 750 Adamantine Helm | Bar of Adamantine | 25 | 2500 Adamantine Chainmail | Bar of Adamantine | 38 | 1700 Adamantine Full Plate | Bar of Adamantine | 30 | 2800 Mithral Shirt | Bar of Mithral | 30 | 12000 Mithral Chainmail | Bar of Mithral | 30 | 12200 Mithral Shield | Bar of Mithral | 28 | 22000 Ironwood Small Shield | Ironwood Planks ? | 21 | 5200 Ironwood Large Shield | Ironwood Planks ? | 22 | 5100 Ironwood Tower Shield | Ironwood Planks ? | 21 | 5000 (C.12) Craft Weapon # Turn materials into components Material | Components | DC | GP ------------------|--------------------------|----|----- Leather Hide | Leather Strings | 11 | 1 Plank of Elm Wood | Elmwood Bow Shaft | 14 | 5 | Projectile Shaft | 11 | 1 Plank of Oak Wood | Oaken Pole | 12 | 2 | Oaken Crossbow Shelf | 14 | 10 | Oaken Weapon Grip | 12 | 2 Bar of Iron | Iron Bands | 10 | 1 | Iron Chain | 12 | 2 | Iron Orb | 12 | 2 | Iron Hammer Head | 13 | 10 Bar of Steel | Small Steel Blade | 12 | 5 | Large Steel Blade | 13 | 10 | Steel Weapon Hilt | 10 | 3 | Steel Axe Head | 12 | 2 Large Bone | Bone Wand | 13 | 10 Turn components into items at a cost of 50% of the item value Item | Components | DC | GP ----------------------|----------------------------------------|----|------ Halberd | Large Steel Blade, Oaken Pole | 17 | 10 Scythe | Large Steel Blade, Oaken Pole | 17 | 17 Two-Bladed Sword | Large Steel Blade, Oaken Pole | 19 | 100 Longsword | Large Steel Blade, Steel Weapon Hilt | 15 | 15 Scimitar | Large Steel Blade, Steel Weapon Hilt | 15 | 15 Bastard Sword | Large Steel Blade, Steel Weapon Hilt | 17 | 35 Katana | Large Steel Blade, Steel Weapon Hilt | 17 | 40 Greatsword | Large Steel Blade, Steel Weapon Hilt | 17 | 50 Double Axe | Steel Axe Head, Oaken Pole | 19 | 30 Throwing Axe (x10) | Steel Axe Head, Oaken Weapon Grip | 13 | 1 Handaxe | Steel Axe Head, Oaken Weapon Grip | 13 | 6 Battleaxe | Steel Axe Head, Steel Weapon Hilt | 15 | 20 Dwarven Waraxe | Steel Axe Head, Steel Weapon Hilt | 17 | 30 Greataxe | Steel Axe Head, Steel Weapon Hilt | 17 | 40 Spear | Small Steel Blade, Oaken Pole | 13 | 1 Kama | Small Steel Blade, Oaken Weapon Grip | 15 | 2 Kukri | Small Steel Blade, Oaken Weapon Grip | 17 | 8 Rapier | Small Steel Blade, Oaken Weapon Grip | 17 | 20 Dagger | Small Steel Blade, Oaken Weapon Grip | 12 | 1 Dagger | Small Steel Blade, Steel Weapon Hilt | 12 | 1 Short Sword | Small Steel Blade, Steel Weapon Hilt | 13 | 10 Light Hammer | Iron Hammer Head, Oaken Weapon Grip | 12 | 1 Warhammer | Iron Hammer Head, Oaken Weapon Grip | 13 | 12 Light Hammer | Iron Hammer Head, Steel Weapon Grip | 12 | 1 Warhammer | Iron Hammer Head, Steel Weapon Grip | 13 | 12 Light Flail | Iron Chain, Oaken Weapon Grip | 13 | 8 Heavy Flail | Iron Chain, Oaken Weapon Grip | 15 | 15 Light Flail | Iron Chain, Steel Weapon Hilt | 13 | 8 Heavy Flail | Iron Chain, Steel Weapon Hilt | 15 | 15 Mace | Iron Orb, Oaken Weapon Grip | 13 | 5 Morningstar | Iron Orb, Oaken Weapon Grip | 15 | 8 Dire Mace | Iron Orb, Oaken Pole | 19 | 40 Club | Plank of Elm Wood | 11 | 1 Club | Plank of Oak Wood | 10 | 2 Club | Iron Bands, Oaken Pole | 10 | 1 Quarterstaff | Iron Bands, Oaken Pole | 10 | 1 Sling | Leather Hide | 12 | 1 Whip | Oaken Weapon Grip, Leather Strings | 17 | 20 Light Crossbow | Oaken Crossbow Shelf, Leather Strings | 15 | 35 Heavy Crossbow | Oaken Crossbow Shelf, Leather Strings | 17 | 50 Shortbow | Elmwood Bow Shaft, Leather Strings | 13 | 30 Longbow | Elmwood Bow Shaft, Leather Strings | 15 | 75 Arrow (x20) | Projectile Shaft, Feathers | 13 | 1 Bolt (x20) | Projectile Shaft, Feathers | 13 | 1 Ironwood Club | Ironwood Planks ? | 15 | 650 Ironwood Quarterstaff | Ironwood Planks ? | 15 | 650 (C.13) Scribe Scroll # Create a scroll of any spell. Need Scribe Scroll feat. Cast a spell on a Blank Scroll in your inventory. The cost of creating the scroll depends on the level of the spell. Spell | GP | XP -----------------|-------|----- Bless | 25 | 6 Fireball | 375 | 15 Chain Lightning | 1650 | 66 (C.14) Brew Potion # Create a potion of any spell of 3rd level or lower. Need Brew Potion feat. Cast spell on a Magical Potion Bottle in your inventory. The cost of creating the potion depends on the spell. Spell | GP | XP -----------------|-------|----- Bless | 50 | 2 Prayer | 750 | 30 (C.15) Craft Wand # Create a wand of any spell of 3rd level or lower. Need Craft Wand feat. Cast spell on a Bone Wand in your inventory. The cost of creating the wand depends on the level of the spell. Newly created wand has 1d20+Level charges. Spell | GP | XP -----------------|-------|----- Magic Missile | 3750 | 150 Acid Arrow | 7500 | 300 Fireball | 11250 | 450 (C.16) Enserric # (Undermountain Level 1 - Black Longsword) If you tell Enserric that you have no need of a longsword you can change him into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short Sword. If you ask Enserric why you are losing health then you can temporarily enhance him by draining constitution (unless you are immune to ability drain). CON-2 Enchantment+1 CON-4 Enchantment+2 CON-6 Enchantment+3 (C.17) Rizolvir # (Lith My'athar, City Core & Port - Forge) Rizolvir will enhance weapons, as does Rizolvir's Ghost. Melee Weapon Upgrade | Cost ------------------------|---------- Enhancement +1 to +5 | 50,000GP Enhancement +6 | 70,000GP Enhancement +7 | 90,000GP Enhancement +8 | 110,000GP Enhancement +9 | 130,000GP Enhancement +10 | 150,000GP Acid Damage +2d6 | 75,000GP Cold Damage +2d6 | 75,000GP Fire Damage +2d6 | 75,000GP Electrical Damage +2d6 | 75,000GP Haste | 150,000GP Keen | 50,000GP True Seeing | 30,000GP Spell Resistance 20 | 75,000GP Regeneration +2 | 75,000GP Ranged Weapon Upgrade | Cost ------------------------|---------- Attack Bonus +1 to +10 | 30,000GP Mighty +5 | 50,000GP Mighty +10 | 100,000GP Unlimited Ammunition +5 | 100,000GP You can apply up to 8 upgrades to a single weapon. Can only apply mighty & elemental damage to a weapon that doesn't have any. (C.18) Bridge Control # (Underdark, West of Lith My'athar) If you kept the baby from the Blake House in Hilltop East you can insert him into the bridge control and can then choose to press either a spider button or a shrunken humanoid button. You are rewarded with Tynan's Top which can either summon Tynan the Drider or Tynan the Goblin once per day. Tynan the Drider - CE Aberration/Cleric L6/12 15/15/16/15/16/19 AC:18 HP:159 Attack Bonus 19/14/9/19 Saves 13/8/16 Spell Resistance 14 Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease Mace+6 x2 Tynan the Goblin - CN Humanoid/Barbarian L1/18 22/13/20/10/11/8 AC:47 HP:216 Attack Bonus 30/25/20/15 Saves 18/7/6 Discipline 26 Handaxe+6 (C.19) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum) Sorcerers or Wizards can use the Golem Machine Activator on the Golem Construction Machine to unlock it. Then put Golem Right Leg, Golem Left Leg, Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine along with the Controlling Amulet to activate the 4 Spell Conduits. You can cast one of nine spells on each Spell Conduit with the following effects. Spell | Effect --------------------------------|--------------------------------------- Greater Spell Mantle (L9) | Spell Resistance +6 Bigby's Crushing Hand (L9) | Strength +4 (Disipline +2) Greater Sanctuary (L7) | AC Natural+4 Time Stop (L9) | Regenerating +8 HP/round (13 in total) Premonition (L8) | Damage Reduction +?/? Mass Haste (L6) | Hasted (AC Dodge+4) True Seeing (L5) | True Seeing Chain Lightning (L6) | Lightning Bolt when hit Mordenkainen's Disjunction (L9) | Dispel Magic on hit Shield Guardian - TN Construct L20 26/10/10/10/10/3 AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26 Darkvision, Improved Knockdown, Improved Power Attack Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease, Mind Spells, Poison, Death Magic, Sneak Attack Damage Reduction +?/?, Regenerating 5 HP/round Store 3 x L4 or lower spells. (C.20) Lord Nasher's Items # Rizolvir - Nasher's Ring of Strength (STR+3) Volkarion Arsetis - Nasher's Nimble Boots (DEX+3) West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflection+3) Artuur - Nasher's Gloves of Discipline (Discipline+5) If worn together (STR+7, DEX+7, AC Deflection+7, Discipline+10) (C.21) Prugdush Glurp @ (Spindrift: Spindrift Town - World of Weapons) Prugdush Glurp will enhance weapons. Melee Weapon Upgrade | Cost ------------------------|-------- Enhancement +1 | 5,000GP Enhancement +2 | 6,000GP Enhancement +3 | 7,000GP Enhancement +4 | 8,000GP Enhancement +5 | 9,000GP Acid Damage +1d6 | 7,500GP Cold Damage +1d6 | 7,500GP Electrical Damage +1d6 | 7,500GP Fire Damage +1d6 | 7,500GP Keen | 7,500GP Spell Resistance 10 | 7,500GP Vampiric +2 | 7,500GP Ranged Weapon Upgrade | Cost ------------------------|-------- Attack Bonus +1 | 5,000GP Attack Bonus +2 | 6,000GP Attack Bonus +3 | 7,000GP Attack Bonus +4 | 8,000GP Attack Bonus +5 | 9,000GP Mighty +1 | 5,000GP Mighty +2 | 6,000GP Mighty +3 | 7,000GP Mighty +4 | 8,000GP Mighty +5 | 9,000GP Unlimited +1 Ammunition | 5,000GP Spell Resistance 10 | 7,500GP ============================================================================== (D) Stores $ You can sell Henchman items in stores (D.01) General Stores Academy, Training Halls - Olgerd Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare, Protection from Alignment, Ray of Enfeeblement, Color Spray, Mage Armor, Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost, Summon Creature I, Daze GENERAL STORE +1 City Core, Cloaktower - Eltoora Sarptyl (members only) Docks, Twenty in a Quiver - Jerol Helm's Hold - Johnny Ring of the Wood Elves ALL ARMOR +1 except Full Plate +1 Small Shield +1 Large Shield +1 Tower Shield +1 Moonstone Mask ALL WEAPONS +1 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Protection +1 Ring of Clear Thought +1 Ring of Insight Periapt of Wisdom +1 Amulet of Natural Armor +1 Wand of Missiles Wand of Negative Energy Wand of Stinking Cloud Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web, Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV, Endurance, Restoration, Wall of Fire GENERAL STORE +2 Green Griffon Inn - Mutamin Luskan, Colmarr's Shop - Clomarr the Uncanny Storm Armor Silvermane's Axe Blade of the Gladiator The Dagger of Chaos ALL ARMOR +1 ALL ARMOR +2 except Full Plate +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1 ALL WEAPONS +2 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Insight Ring of Scholars Ring of Protection +2 Ring of Clear Thought +2 Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +2 Periapt of Wisdom +2 Wand of Negative Energy Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Harp of Pandemonium Harp of Haunting Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration, Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword, Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball, Greater Dispelling, Resurrection, Planar Binding, Power Word Stun, Raise Dead Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid, Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost, Minor Holy GENERAL STORE +3 Beorunna's Well, Trading Post - Husher Clay ALL ARMOR +2 ALL ARMOR +3 except Full Plate +3 Full Plate +1 Small Shield +2 Small Shield +3 Large Shield +2 Large Shield +3 Tower Shield +2 Tower Shield +3 ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2 ALL WEAPONS +3 except Dagger+3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Insight Ring of Scholars Ring of Protection +2 Ring of Protection +3 Ring of Clear Thought +2 Ring of Clear Thought +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Periapt of Wisdom +2 Periapt of Wisdom +3 Wand of Fire Wand of Lightning Wand of Arcane Disjunction Wand of the Heavens Wand of Summoning Wand of Paralyzation Staff of Valmaxian Harp of Pandemonium Harp of Charming Harp of Haunting Instrument of the Winds Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle, Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste, Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle, Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill, Raise Dead, Time Stop, Weird (D.02) Weapon Stores City Core, Shining Knight Arms and Armor - Durga Large Shield +1 Small Shield +1 Padded Armor +1 Breastplate +1 Full Plate Boots of Striding +1 Greater Archer's Belt Greater Swordsman's Belt Greater Brawler's Belt Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Bullet of Screaming Fire Bullet Ice Arrow Bolt of Piercing WEAPON STORE +1 Port Llast, The Cracked Anvil - Blacksmith Luskan, Smithy - Smith Mirror Shield Darksteel Tower Shield Mithral Splint Mail Armor of the Stars Armor of Horus-Re ALL ARMOR +1 Small Shield +1 Large Shield +1 Tower Shield +1 Greater Archer's Belt Greater Brawler's Belt Greater Swordsman's Belt Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power Bracers of Armor +2 Bracers of Dexterity +2 Boots of Striding +2 ALL WEAPONS +1 except Short Sword +1 Giant's Bane Bullet of Smiting Bullet of Screaming Acid Arrow Fire Arrow Ice Arrow Bolt of Piercing Bolt of Fire Ring of Protection +2 Amulet of Natural Armor +2 Potions: Antidote WEAPON STORE +2 Beorunna's Well, Mercenary Enclave - Rolkid Mithral Shield Shield of the Dragonslayer Elven Ceremonial Armor Adamantine Breastplate Mirrored Armor Chainmail of Speed Squire's Defense Armor of Freedom ALL ARMOR +1 except Full Plate +1 ALL ARMOR +2 except Full Plate +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 Cloak of Protection +3 Boots of Striding +3 Gauntlets of Ogre Power Bracers of Armor +3 ALL WEAPONS +1 ALL WEAPONS +2 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow Ring of Scholars Ring of Protection +3 Amulet of Natural Armor +3 Potions: Antidote, Cure Critical Wounds WEAPON STORE +3 City Core, Shining Knight Arms and Armor - Durga ALL ARMOR +3 Small Shield +3 Large Shield +3 Tower Shield +3 Cloak of Protection +5 Gauntlets of Ogre Power Bracers of Armor +5 Boots of Striding +5 ALL WEAPONS +3 Composite Shortbow +2 Composite Longbow +3 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow Ring of Scholars Ring of Protection +5 Amulet of Natural Armor +5 Potions: Antidote, Cure Critical Wounds (D.03) Temple Stores City Core, Hall of Justice - Aribeth Beggar's Nest, Temple of Helm - Priest of Helm Peninsula - Priest of Helm Bracers of Armor +1 Bracers of Dexterity +1 Lesser Belt of Guiding Light Belt of Inertial Barrier Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of Striding +1 Robes of the Old Order Robes of the Shining Hand +1 Robes of the Shining Hand +2 Banded Mail +1 Cloak of Fortification +1 Cloak of Movement Kama +1 Light Flail +1 Ring of Protection +1 Ring of Resistance +1 Amulet of Natural Armor +1 Periapt of Wisdom +1 Lesser Amulet of Health Lesser Amulet of the Master Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison, Raise Dead, Remove Disease, Sound Burst, Silence, Restoration TEMPLE STORE +1 Port Llast, Temple of Tyr - Neurik Luskan, Temple of Tyr - Priest of Tyr Armor of Comfort Protector Robes of the Old Order Improved Robes of the Old Order Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Shining Hand +3 Robes of the Dark Moon Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of Elvenkind Boots of Striding +2 Watchman's Helm Belt of Inertial Barrier Lesser Belt of Guiding Light Belt of Guiding Light Bracers of Dexterity +2 Bracers of Armor +2 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Cloak of Fortification +1 Cloak of Fortification +2 Cloak of Movement Composite Shortbow +1 Composite Longbow +1 Kama +1 Kama +2 Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Lesser Ring of Power Amulet of Natural Armor +2 Periapt of Wisdom +2 Lesser Amulet of Health Amulet of Health Scarab of Protection +1 Scarab of Protection +2 Lesser Amulet of the Master Wand of the Heavens Rod of Resurrection Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection, Remove Disease, Silence TEMPLE STORE +2 Beorunna's Well, Temple of Tyr - Neurik Balduran's Armor Shield of the Holy Cloak of Fortification +2 Cloak of Fortification +3 Robes of the Shining Hand +3 Improved Robes of the Old Order Robes of the Dark Moon Boots of Striding +2 Boots of Speed Gargoyle Boots Boots of the Sun Soul +3 Gloves of the Yellow Rose +3 Bracers of Armor +2 Bracers of Dexterity +2 Belt of Guiding Light Greater Belt of Guiding Light Composite Shortbow +1 Composite Shortbow +2 Composite Longbow +1 Composite Longbow +2 Kama +1 Kama +2 Kama +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Scholars Ring of Protection +2 Ring of Resistance +2 Ring of Resistance +3 Ring of Power Amulet of Natural Armor +2 Scarab of Protection +2 Periapt of Wisdom +2 Amulet of Health Greater Amulet of Health Amulet of the Master Wand of the Heavens Rod of Resurrection Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection TEMPLE STORE +3 City Core, Hall of Justice - Oleff Robes of the Shining Hand +5 Improved Robes of the Old Order Robes of the Dark Moon Cloak of Fortification +3 Boots of the Sun Soul +5 Boots of Striding +5 Bracers of Dexterity +5 Bracers of Armor +5 Gloves of the Yellow Rose +5 Greater Belt of Guiding Light Composite Shortbow +2 Composite Shortbow +3 Composite Longbow +2 Composite Longbow +3 Kama +1 Kama +2 Kama +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection Ring of Scholars Ring of Protection +5 Ring of Resistance +3 Ring of Power Ring of Regeneration +4 Amulet of Natural Armor +5 Scarab of Protection +5 Periapt of Wisdom +5 Greater Amulet of Health Amulet of the Master Wand of the Heavens Rod of Resurrection (D.04) Druid Stores City Core by The Great Tree - Nyatar Cloak of the High Forest Studded Leather Armor +1 Small Shield +1 Greater Gloves of Animal Handling Boots of Hardiness +1 Bullet of Smiting Ring of Protection +1 Periapt of Wisdom +1 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison DRUID STORE +1 Port Llast by Ballard's Grove - Ballard The Great Oak Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Hide Armor +1 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Boots of Hardiness +1 Boots of Hardiness +2 Spear +1 Scythe +1 Quarterstaff +1 Sickle +1 Club +1 Scimitar +1 Dagger +1 Sling +1 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +2 Periapt of Wisdom +2 Ring of Protection +2 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection DRUID STORE +2 Beorunna's Well by Druid Grove - Yusam Ceremonial Uthgardt Belt Padded Armor +1 Padded Armor +2 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Studded Leather Armor +2 Hide Armor +1 Hide Armor +2 Boots of Hardiness +2 Boots of Hardiness +3 Small Shield +2 Small Shield +3 Large Shield +2 Large Shield +3 Sling +1 Sling +2 Dagger +1 Dagger +2 Sickle +1 Sickle +2 Club +1 Club +2 Scimitar +1 Scimitar +2 Spear +1 Spear +2 Quarterstaff +1 Quarterstaff +2 Scythe +1 Scythe +2 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Ring of Protection +2 Amulet of Natural Armor +2 Scarab of Protection +2 Periapt of Wisdom +2 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection DRUID STORE +3 City Core by The Great Tree - Nyatar Padded Armor +3 Leather Armor +3 Studded Leather Armor +3 Hide Armor +3 Small Shield +3 Large Shield +3 Boots of Hardiness +3 Spear +3 Scythe +3 Quarterstaff +3 Sickle +3 Club +3 Scimitar +3 Dagger +3 Sling +3 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Ring of Protection +5 Amulet of Natural Armor +5 Periapt of Wisdom +5 Scarab of Protection +5 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.05) Rogue Stores City Core, Moonstone Mask - Torgo Docks, Seedy Tavern - Auctioneer Bracer's of Armor +1 Bracer's of Dexterity +1 Belt of Agility +1 Mask of Persuasion Thieves Hood Bolt of Piercing Piercing Arrow Mild Poison Bolt Poison Bolt Mild Poison Arrow Poison Arrow Ring of Protection +1 Amulet of Natural Armor +1 Potions: Cat's Grace Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative, Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle, Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost ROGUE STORE +1 Port Llast - Shady Character Luskan - Shady Character Shadow Legion Armor Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Thieves' Hood Mask of Persuasion Greater Mask of Persuasion Small Shield +1 Bracers of Dexterity +2 Belt of Agility +1 Belt of Agility +2 Bracers of Armor +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Mace +1 Quarterstaff +1 Morningstar +1 Club +1 Rapier +1 Short Sword +1 Dagger +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Amulet of Natural Armor +2 Ring of Protection +2 Potions: Cat's Grace, Speed Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike, Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost, Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid, Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle, Average Tangle, Minor Fire ROGUE STORE +2 Beorunna's Well, Drinking House - Shady Character City Core, Moonstone Mask - Ophala Cheldarstorm Rogue Links Padded Armor +1 Padded Armor +2 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Studded Leather Armor +2 Chain Shirt +1 Chain Shirt +2 Small Shield +1 Small Shield +2 Bracers of Armor +2 Bracers of Armor +3 Bracers of Dexterity +2 Bracers of Dexterity +3 Belt of Agility +2 Greater Mask of Persuasion Shortbow +1 Shortbow +2 Light Crossbow +1 Light Crossbow +2 Heavy Crossbow +1 Heavy Crossbow +2 Quarterstaff +1 Quarterstaff +2 Mace +1 Mace +2 Rapier +1 Rapier +2 Club +1 Club +2 Morningstar +1 Morningstar +2 Short Sword +1 Short Sword +2 Dagger +1 Dagger +2 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Ring of Protection +2 Ring of Protection +3 Potions: Speed Trap Kits: ALL TRAP KITS (D.06) Magic Store City Core, Cloaktower - Eltoora Sarptyl Mage's Battle Robe Adventure's Robe Robe of Acid Resistance Robe of Electrical Resistance Nymph Cloak +1 Cloak of Fortification +1 Bracers of Armor +1 Boots of Striding +1 Lesser Belt of Guiding Light Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Natural Armor +1 Scarab of Protection +1 Wand of Negative Energy Wand of Missiles Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom, Eagle's Splendor, Endurance Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement, Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment, Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch, Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify, Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow, Haste, Fireball, Magic Circle against Alignment, Dispel Magic MAGIC STORE +1 Port Llast - Eltoora Sarptyl Luskan, Mercantile Shop - Arto Webber Mage's Battle Robe Greater Battle Robe Adventure's Robe Robe of Light Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Bracers of Armor +2 Boots of Striding +2 Lesser Belt of Guiding Light Belt of Guiding Light Golden Circlet Cloak of Protection +2 Cloak of Fortification +1 Cloak of Fortification +2 Nymph Cloak +2 Light Crossbow +1 Heavy Crossbow +1 Mace +1 Quarterstaff +1 Sickle +1 Sling +1 Club +1 Morningstar +1 Spear +1 Dagger +1 Dart +1 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +1 Ring of Clear Thought +2 Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Scarab of Protection +2 Amulet of Natural Armor +2 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Beguiling Potions: Antidote, Speed Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear, Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt, Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud, Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster, Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle, Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin, Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire, Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability, Chain Lightning MAGIC STORE +2 Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl Master Adventurer's Robe Greater Battle Robe Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Robe of Light Cloak of Protection +3 Cloak of Fortification +2 Cloak of Fortification +3 Nymph Cloak +3 Bracers of Armor +3 Belt of Guiding Light Greater Belt of Guiding Light Boots of Striding +3 Light Crossbow +2 Heavy Crossbow +2 Mace +2 Quarterstaff +2 Sickle +2 Sling +2 Club +2 Morningstar +2 Spear +2 Dagger +2 Dart +2 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +2 Ring of Clear Thought +3 Ring of Resistance +2 Ring of Resistance +3 Ring of Protection +3 Scarab of Protection +3 Amulet of Natural Armor +3 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Arcane Disjunction Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Reversal Rod of Beguiling Staff of Power Potions: Antidote, Speed Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting, Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI, Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades, Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird, Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill, Greater Planar Binding, Delayed Blast Fireball, Acid Fog MAGIC STORE +3 City Core, Cloaktower - Eltoora Sarptyl Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Robe of Light Nymph Cloak +5 Cloak of Fortification +3 Cloak of Protection +5 Bracers of Armor +5 Boots of Striding +5 Greater Belt of Guiding Light Light Crossbow +3 Heavy Crossbow +3 Mace +3 Quarterstaff +3 Sickle +3 Sling +3 Club +3 Morningstar +3 Spear +3 Dagger +3 Dart +3 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +5 Ring of Resistance +3 Ring of Protection +5 Scarab of Protection +5 Amulet of Natural Armor +5 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Arcane Disjunction Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Reversal Rod of Beguiling Potions: Antidote, Speed Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting, Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI, Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades, Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird, Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill, Greater Planar Binding, Delayed Blast Fireball, Acid Fog (D.07) Merchant Store City Core - Merchant City Core, Trade of Blades - Merchant Peninsula, Mizzenmast Mercantile - Merchant Blacklake, Board Laid Bare - Bartender Bracers of Armor +1 Bracers of Dexterity +1 Boots of Striding +1 Cloak of Protection +1 Nymph Cloak +1 Ring of Insight Ring of Protection +1 Amulet of Natural Armor +1 Scarab of Protection +1 Magic Bags Potions: Cure Critical Wounds, Antidote, Heal MERCHANT STORE +1 Port Llast, The Cracked Anvil - Haljal Throndor Luskan, Mercantile Shop - Merchant Bracers of Armor +2 Bracers of Dexterity +2 Boots of Striding +2 Cloak of Protection +2 Nymph Cloak +2 Ring of Insight Ring of Scholars Ring of Protection +2 Amulet of Natural Armor +2 Scarab of Protection +2 Magic Bags Potions: Cure Critical Wounds, Antidote, Heal (D.08) Other Stores Port Llast, Eltoora's Lab - Saer Bodkin Robe of Light Robe of Acid Resistance Robe of Cold Resistace Robe of Fire Resistance Wand of Missiles Wand of Sleep Wand of Fear Wand of Stinking Cloud Rod of Frost Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye, Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility, Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V, Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability, Cone of Cold, Chain Lightning Port Llast, Alliance Arms Inn - Elaith Craulnober Dwarven Mirth Tagget's Talon Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Chain Shirt +1 Small Shield +1 Mask of Persuasion Thayvian Circlet Thieves' Hood Bracers of Dexterity +2 Belt of Hill Giant Strength Belt of Agility +1 Belt of Agility +2 Bracers of Armor +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Mace +1 Quarterstaff +1 Morningstar +1 Club +1 Rapier +1 Sickle +1 Short Sword +1 Dagger +1 Piercing Arrow Bolt of Frostbite Bolt of Piercing Acid Arrow Fire Arrow Ice Arrow Mild Poison Arrow Mild Poison Bolt Poison Arrow Poison Bolt Amulet of Natural Armor +2 Ring of Protection +2 Periapt of Wisdom +1 Wand of Sleep Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike, Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost, Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid, Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle, Average Tangle, Minor Fire Port Llast, Alliance Arms Inn - Alhelor Armor of the Wolf Woodcutter's Axe Bracers of Armor +1 Bracers of Armor +2 Bracers of Dexterity +1 Bracers of Dexterity +2 Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bolt of Lightning Bolt of Frostbite Paralytic Bolt Bolt of Fire Bolt of Piercing Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Amulet of Natural Armor +1 Amulet of Natural Armor +2 Ring of Protection +1 Ring of Protection +2 Belladonna Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Raise Dead, Resurrection ______________________________________________________________________________ (D.09) Shadows of Undrentide Stores Hilltop West, Community Hall - Gilford Baton of the Holy Lesser Mace of Disruption Heart of Neely Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Old Order Bracers of Dexterity +1 Boots of Striding +1 Boots of the Sun Soul +2 Lesser Belt of Guiding Light Belt of Intertial Barrier Cloak of Fortification +1 Cloak of Movement Light Flail +1 Kama +1 Ring of Resistance +1 Periapt of Wisdom +1 Lesser Amulet of Health Lesser Amulet of the Master Holy Water Potions: Antidote Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence, Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead, Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame, Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield Hilltop West, The Smith - Fiona Flaming Gloves +2 Blade of Chult Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Boots of Striding +1 Padded Armor +1 Breastplate +1 Full Plate Small Shield +1 Large Shield +1 Short Sword +1 Bolt of Piercing Ice Arrow Fire Bullet Bullet of Screaming Amulet of Natural Armor +1 Potions: Antidote Hilltop West, Herbalist - Farghan Skin of the Forest Cloak of the High Forest Greater Gloves of Animal Handling Boots of Hardiness +1 Sickle +1 Periapt of Wisdom +1 Tanglefoot Bag Other: Quartz Crystal Potions: Antidote Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land, Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease, Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness, Camouflage, Neutralize Poison, Greater Restoration Hilltop West, Thaymart - Szaren Robe of Acid Resistance Robe of Electrical Resistance Adventurer's Robe Lesser Belt of Guiding Light Nymph Cloak +1 Cloak of Forification +1 Bolt of Piercing Bullets of Smiting Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Acid Resistance Scabbard of Blessing Thunderstone Other: Quartz Crystal, Coldstone, Skeleton's Knuckle Potions: Antidote Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile, Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash, Protection from Alignment, Magic Circle Against Alignment, Dispel Magic, Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield, Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind, Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness, See Invisibility, Identify, Protection from Elements, Wounding Whispers, Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance, Endure Elements Hilltop East - Torias Chain of Stealth Tagget's Talon Fochluchan Bandore Mac-Fuirmidh Cithern Gloves of the Long Death +1 Gloves of the Yellow Rose +2 Belt of Agility +1 Dagger +1 Short Sword +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Dust of Appearance Dust of Disappearance Caltrops Choking Powder Other: Quartz Crystal Potions: Speed High Forest, The Hermit's Home - Hermit Robe of Energy Ventrue's Lucky Charms Brooch of Shielding Chime of Opening Adventurer's Robe Mage's Battle Robe Robe of Acid Resistance Robe of Electrical Resistance Nymph Cloak +1 Cloak of Fortification +1 Boots of Striding +1 Lesser Belt of Guiding Light Bullets of Smiting Bolt of Piercing Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Scarab of Protection +1 Magic Pouch Magic Bag Thunderstone Empty Bottle Other: Coldstone, Skeleton's Knuckle Potions: Antidote, Speed Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile, Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash, Protection from Alignment, Magic Circle Against Alignment, Dispel Magic, Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield, Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements, Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness, See Invisibility, Identify, Protection from Elements, Wounding Whispers, Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance, Haste, Slow, Knock, Gust of Wind Anauroch Night Camp - Katriana Dorovnia Oasis of the Green Palm - Katriana Dorovnia Ao Encampment - Katriana Dorovnia The Sandstorm Prayer to the Overgod Leather Armor +1 Chainmail +1 Studded Leather Armor +2 Half Plate +2 Cloak of Protection +1 Nymph Cloak +1 Bracers of Armor +1 Bracers of Dexterity +1 Boots of Striding +1 Short Sword +1 Short Sword +2 Light Flail +1 Club +2 Bastard Sword +1 Dire Mace +1 Bolt +1 Arrow +1 Bolt +2 Arrow +2 Ring of Insight Ring of Protection +1 Amulet of Natural Armor +1 Scarab of Protection +1 Magic Pouch Lesser Magic Bag Magic Bag Greater Magic Bag Acid Flask Alchemist's Fire Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Resurrection Anauroch Night Camp - Torias Oasis of the Green Palm - Torias Ao Encampment - Torias The Nightthief's Claw Bracers of Armor +1 Bracers of Dexterity +1 Belt of Agility +1 Dagger +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Ring of Protection +1 Amulet of Natural Armor +1 Dust of Appearance Dust of Disappearance Caltrops Choking Powder Potions: Speed Scrolls: Raise Dead, Resurrection Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya Ao Encampment, Fortune Teller's Caravan - Daschnaya Robe of Acid Resistance Robe of Electrical Resistance Mage's Battle Robe Adventurer's Robe Nymph Cloak +1 Cloak of Fortification +1 Bracers of Armor +1 Boots of Striding +1 Lesser Belt of Guiding Light Bullet of Smiting Bolt of Piercing Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Natural Armor +1 Scarab of Protection +1 Periapt of Wisdom +1 Wand of Negative Energy Wand of Missiles Thunderstone Other: Quartz Crystal, Coldstone, Skeleton's Knuckle Potions: Antidote, Speed Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith, Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person, Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify, Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility, Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire, Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy, Protection from Alignment, Endure Elements, Resistance, Continual Flame, Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land, Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment, Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead, Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind, Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility, Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball, Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds, Haste Ao Encampment - Musharak (Musharak's Fine Desert Emporium) Skin of the Manticore Boots of the Shifting Sands Gargoyle Boots Lesser Oathbow The Nightthief's Nimbleknife Death Shroud Axe The Nomad's Ring Robes of the Old Order Greater Adventurer's Robe Robes of the Shining Hand +1 Robes of the Shining Hand +2 Hide Armor +1 Scale Mail +1 Leather Armor +2 Chainmail +2 Breastplate +2 Cloak of Movement Cloak of Fortification +1 Cloak of Protection +2 Lesser Belt of Guiding Light Belt of Intertial Barrier Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Bracers of Armor +1 Bracers of Armor +2 Bracers of Dexterity +1 Bracers of Dexterity +2 Boots of the Sun Soul +1 Boots of the Sun Soul +1 Boots of Striding +1 Light Flail +1 Mace +2 Longsword +2 Ring of Protection +1 Ring of Protection +2 Ring of Resistance +1 Periapt of Wisdom +1 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Lesser Amulet of Health Scarab of Protection +2 Lesser Amulet of the Master Potions: Cure Critical Wounds, Antidote, Speed Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles, Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand, Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead, Resurrection, Haste Undrentide, Asabi Camp - Ashtara Twin Fists of Fire Vestments of Faith Club of Smiting The Sandstorm Magic Electrifier Dove's Harp Prayer Bag (see Appendix C.09) Cloak of Protection +2 Cloak of Protection +3 Nymph Cloak +2 Leather Armor +3 Scale Mail +3 Banded Mail +3 Padded Armor +4 Hide Armor +4 Boots of Striding +2 Bracers of Dexterity +2 Bracers of Armor +2 Bracers of Armor +3 Small Shield +4 Large Shield +3 ALL MELEE WEAPONS +2 Dart +1 Dart +2 Shuriken +1 Shuriken +2 Throwing Axe +1 Throwing Axe +2 Longbow +3 Composite Longbow +3 Shortbow +3 Composite Shortbow +3 Light Crossbow +3 Heavy Crossbow +3 Sling +3 Bullet +1 Bullet +2 Bullet +3 Arrow +1 Arrow +2 Arrow +3 Bolt +1 Bolt +2 Bolt +3 Ring of Protection +2 Ring of Protection +3 Ring of Insight Scarab of Protection +2 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Rod of Resurrection Magic Bag Greater Magic Bag Acid Flask Alchemist's Fire Caltrops Holy Water Choaking Powder Thunderstone Tanglefoot Bag Other: Coldstone Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear, Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin, Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor, Protection from Elements, Protection from Alignment, Blindness/Deafness, Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement, Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility, Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles, Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield, Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity, Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow, Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace, Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand, Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands, Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I, Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self, Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person, Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch, Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision, Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst, Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration, Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow, Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence, Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare, Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock, Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste, True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify, Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno, Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light Plane of Shadows, Lair of the Shadow Lich - Shadow Servant Armor of Freedom Cloak of Greater Sanctuary Ichthia's Neck-Knife Staff of Command Lich Lyrics Harp of Haunting Transmogrifying Wand (Appendix C.09) Dart +2 Dart +3 Shuriken +2 Shuriken +3 Throwing Axe +2 Throwing Axe +3 Bullet +2 Bullet +3 Arrow +2 Arrow +3 Bolt +2 Bolt +3 Acid Flask Alchemist's Fire Caltrops Holy Water Choaking Powder Thunderstone Tanglefoot Bag Other: Coldstone Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection, Remove Curse, Raise Dead, Restoration ______________________________________________________________________________ (D.10) Hordes of the Underdark Stores (x GP) - The maximum price paid for any item [x GP] - The best price paid for a Rogue Stone Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP) Robes of the Dark Moon One of Many Kiss of Sune Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Bracers of Armor +1 Bracers of Dexterity +1 Lesser Belt of Guiding Light Boots of Striding +1 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of the Sun Soul +3 Small Shield +2 Small Shield +3 Large Shield +1 Large Shield +2 Tower Shield +2 Tower Shield +3 Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Shining Hand +3 Robes of the Old Order Improved Robes of the Old Order Scale Mail +1 Scale Mail +2 Scale Mail +3 Chainmail +2 Chainmail +3 Breastplate +2 Breastplate +3 Splint Mail +2 Splint Mail +3 Banded Mail +2 Banded Mail +3 Half Plate +2 Half Plate +3 Cloak of Fortification Sling +1 Sling +2 Kama +1 Kama +2 Club +1 Club +2 Light Hammer +1 Light Hammer +2 Light Flail +1 Light Flail +2 Morningstar +1 Morningstar +2 Mace +1 Mace +2 Warhammer +1 Warhammer +2 Heavy Flail +1 Heavy Flail +2 Quarterstaff +1 Quarterstaff +2 Dire Mace +1 Dire Mace +2 Whip +3 Bullet +1 Bullet +2 Bullet +3 Arrow +1 Arrow +2 Arrow +3 Bolt +1 Bolt +2 Bolt +3 Ring of Protection +2 Ring of Protection +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Periapt of Wisdom +2, Periapt of Wisdom +3 Lesser Amulet of Health, Lesser Amulet of the Master Acid Flask Holy Water Other: Rogue Stone Cloth Dye: Bleach, Pink, Light Red, Dark Red Potions: Antidote, Cure Critical Wounds Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence, Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame, Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration, Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP] Eyes of Petrification Woodcutter's Axe Breath of the Maiden Cold Iron Blade Elven Court Bow Gruumsh Hand Krotan's Skullcrusher Gauntlets of Ogre Power Bracers of Dexterity +1 Bracers of Dexterity +2 Bracers of Dexterity +3 Greater Swordsman's Belt Greater Brawler's Belt Greater Archer's Belt Boots of Striding +1 Boots of Striding +2 Boots of Striding +3 Watchman's Helm Small Shield +2 Large Shield +2 Large Shield +3 Tower Shield +2 Tower Shield +3 ALL ARMOR +2 ALL ARMOR +3 Breastplate +1 Splint Mail +1 Banded Mail +1 Half Plate +1 Full Plate +1 ALL WEAPONS +2 ALL WEAPONS +3 except Light Flail +3 Dart +1 Throwing Axe +1 Light Hammer +1 Club +1 Light Flail +1 Bastard Sword +1 Arrow +1 Arrow +2 Arrow +3 Acid Arrow Ice Arrow Poison Arrow Bolt +1 Bolt +2 Bolt +3 Bolt of Frostbite Bolt of Piercing Poison Bolt Bullet +1 Bullet +2 Bullet +3 Bullet of Screaming Fire Bullet Ring of Protection +2 Ring of Protection +3 Amulet of Natural Armor +3 Acid Bomb Fire Bomb Metal Dye: Light Gold, Bright Copper, Black Waterdeep, Argali's Arms - Blacksmith (500GP) Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2 Cloth Dye: Dark Red, Dark Blue Leather Dye: Light Blue, Light Red Metal Dye: Dark Iron, Dark Gold, Bright Green Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP] Sequencer Robe Robe of Blending Negastaff Bracers of Armor +2 Bracers of Armor +3 Boots of Striding +2 Boots of Striding +3 Lesser Belt of Guiding Light Belt of Guiding Light Robe of Acid Resistance Robe of Cold Resistance Robe of Electrical Resistance Robe of Fire Resistance Adventurer's Robe Robe of Energy Nymph Cloak +2 Nymph Cloak +3 Cloak of Fortification +2 Cloak of Fortification +3 Arrow of the Vampire Piercing Arrow Fire Arrow Lightning Arrow Bolt +1 Bolt +2 Bolt +3 Bolt of Lightning Bolt of Fire Bolt of Frostbite Bolt of Piercing Paralytic Bolt Bullet +1 Bullet +2 Bullet +3 Lightning Bullet Ice Bullet Bullet of Smiting Dagger +1 Dagger +2 Dagger +3 Dart +1 Dart +2 Dart +3 Club +1 Club +2 Club +3 Mace +1 Mace +2 Mace +3 Sickle +1 Sickle +2 Sickle +3 Sling +1 Sling +2 Sling +3 Light Crossbow +1 Light Crossbow +2 Light Crossbow +3 Heavy Crossbow +1 Heavy Crossbow +2 Heavy Crossbow +3 Quarterstaff +1 Quarterstaff +2 Quarterstaff +3 Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Ring of Protection +3 Ring of Clear Thought +2 Ring of Clear Thought +3 Amulet of Will +2 Amulet of Will +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Wand of Sleep Wand of Lightning Wand of Summoning Wand of Paralyzation Staff of Defense Staff of Power Staff of Command Thunderstone Other: Blank Scroll, Quartz Crystal, Weak Spider Venom, Mild Spider Venom, Deadly Spider Venom, Magical Potion Bottle, Coldstone, Bone Wand, Skeleton's Knuckle Cloth Dye: Dark Turquoise, Purple, Light Orange, Black Potions: Antidote, Speed Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger, Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse, Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster, Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion, Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach, Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer, Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank, Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold, Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction, Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling, Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation, Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI, Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword, Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun, Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste, Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP] Woodcutter's Axe Breath of the Maiden Cold Iron Blade Elven Court Bow Gruumsh Hand Krotan's Skullcrusher Gloves of the Balanced Hands Nasher's Ring of Strength Gloves of the Hin Fist +6 Gloves of the Hin Fist +7 Gauntlets of Ogre Power Bracers of Dexterity +3 Greater Archer's Belt Greater Swordsman's Belt Greater Brawler's Belt Small Shield +1 Small Shield +2 Small Shield +3 Large Shield +1 Large Shield +2 Large Shield +3 Tower Shield +1 Tower Shield +2 Tower Shield +3 ALL ARMOR +1 except Hide +1 ALL ARMOR +2 except Hide +2 ALL ARMOR +3 except Hide +3 ALL WEAPONS +1 ALL WEAPONS +2 ALL WEAPONS +3 Whip +4 Whip +5 Whip +6 ALL AMMUNITION (up to +3) Arrows of Petrification Arrow +4 Arrow +5 Bullet +4 Bullet +5 Bolt +4 Bolt +5 Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP] All of the items from HotU Magic Store (see below) plus Forever Rod of Resurrection Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange, Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange, Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary, Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP] All of the items from HotU Magic Store (see below) plus Nasher's Gloves of Discipline Other: Purple Light Gem, Red Light Gem, Green Light Gem HotU Magic Store (see above) Bracers of Armor +4 Bracers of Armor +5 Bracers of Armor +6 Boots of Striding +4 Boots of Striding +5 Boots of Striding +6 Belt of Guiding Light Robe of Light Robe of Acid Resistance Robe of Cold Resistance Robe of Electrical Resistance Robe of Fire Resistance Mage's Battle Robe Greater Battle Robe Adventurer's Robe Master Adventurer's Robe Cloak of Fortification +4 Cloak of Fortification +5 Nymph Cloak +4 Nymph Cloak +5 Nymph Cloak +6 Dagger +1 Dagger +2 Dagger +3 Dagger +4 Dagger +5 Dart +3 Dart +4 Dart +5 Sickle +3 Sickle +4 Sickle +5 Club +3 Club +4 Club +5 Mace +3 Quarterstaff +3 Quarterstaff +4 Quarterstaff +5 Light Crossbow +3 Heavy Crossbow +3 Bullet +1 Bullet +2 Bullet +3 Lightning Bullet Ice Bullet Bullets of Smiting Bolt +1 Bolt +2 Bolt +3 Bolt of Lightning Bolt of Frostbite Paralytic Bolt Bolt of Fire Bolt of Piercing Ring of Protection +4 Ring of Protection +5 Ring of Protection +6 Ring of Resistance +3 Ring of Clear Thought +4 Ring of Clear Thought +5 Ring of Clear Thought +6 Ironskin Ring Amulet of Will +4 Amulet of Will +5 Amulet of Will +6 Amulet of Natural Armor +4 Amulet of Natural Armor +5 Amulet of Natural Armor +6 Scarab of Protection +4 Scarab of Protection +5 Scarab of Protection +6 Rod of Resurrection Thunderstone Other: Skeleton's Knuckle, Quartz Crystal, Coldstone Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead, Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI, Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction, Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition, Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability, Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing, Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death, Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind, Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold, Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud, Chain Lightning, Shades, Acid Fog Drearing's Deep - Ragpicker (10,000GP) [4,750GP] Acid Flask Alchemist's Fire Caltrops Choaking Powder Tanglefoot Bag Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12 Potions: Lore, Clarity, Lesser Restoration, Antidote Drearing's Deep - Cult Knight (10,000GP) [4,750GP] Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration, Antidote Isle of the Maker - Dwelver (10,000GP) [4,750GP] Bag of Holding Thunderstone Acid Bomb Fire Bomb Acid Flask Alchemist's Fire Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle, Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII, Greater Spell Breach, Prismatic Spray, Greater Sanctuary City of Lost Souls, Quarry Office - Gru'ul (50,000GP) [2,500GP] Battle Legion Bow North Wind Bow +8 Bane of the Undead Axe of the Dwarf Lord Harvest Axe Aramil's Blade Fiery Power Quarterstaff Gloves of the Yellow Rose +7 Gloves of the Yellow Rose +10 Gloves of the Hin Fist +7 Gloves of the Hin Fist +10 Gloves of the Long Death +10 Bracers of Armor +10 Bracers of Dexterity +6 Bracers of Dexterity +7 Gargoyle Boots Dragon Slippers Boots of Striding +6 Boots of Striding +7 Boots of the Shifting Sands Boots of Reflexes +10 Belt of Storm Giant Strength Belt of Agility +10 Eyes of Petrification Crown of Thorns Small Shield +6 Large Shield +6 Tower Shield +5 Shield of Prator Robes of the Shining Hand +5 Robes of the Shining Hand +7 Half-Plate +5 Full Plate +5 Padded Armor +6 Leather Armor +6 Hide Armor +6 Studded Leather Armor +6 Chain Shirt +6 Chainmail +6 ALL WEAPONS +6 Leech +8 Ice Reaver +8 Cutting Star +8 Imaskari Kama +8 Feyduster +8 Drone +8 Mace of Disruption +8 Storm +8 Gladiator's Club +8 Namarra +8 Desert Wind +8 Sentinel +8 Foundation +8 Sword Saint Legacy +8 Stonefire Axe +8 Reaver +8 Fey Spear +8 Sea Reaver +8 Ravager +8 Ironwood Mace +8 Aiedo Wither-Stick +8 Axe of the Tall Kin +8 Harbinger Kin +8 Two Bladed Sword +5 Bolt +1 Bolt +2 Bolt +3 Bolt of Piercing Arrow +1 Arrow +2 Arrow +3 Ice Arrow Bullet +1 Bullet +2 Bullet +3 Fire Bullet Bullet of Screaming Ring of Major Sonic Resistance Ring of Fortitude +10 Ring of Protection +6 Ring of Protection +7 Ring of Protection +8 Ring of Protection +9 Amulet of the Master Scarab of Protection +8 Scarab of Protection +9 Scarab of Protection +10 Amulet of Natural Armor +7 Rod of Resurrection Acid Bomb Fire Bomb Alchemists Fire Torch of the Velox Berry Other: Velox Berry Potions: Lore, Lesser Restoration, Cure Critical Wounds, Antidote, Heal Scrolls: Mestil's Acid Sheath, Meteor Swarm, Blackstaff, Undeath to Death, Black Blade of Disaster, Resurrection, Time Stop City of Lost Souls, Hellbreath Tavern - Tavernkeeper (50,000GP) [2,500GP] Other: Velox Berry, Ale, Wine, Spirits Potions: Ironguts, Death Armor, Cure Serious Wounds City of Lost Souls, Hellbreath Tavern - Rizolvir's Ghost (50,000GP) [4,000GP] Bracers of Dexterity +5 Bracers of Dexterity +6 Bracers of Dexterity +7 Boots of Striding +5 Boots of Striding +6 Boots of Striding +7 Small Shield +5 Small Shield +6 Large Shield +5 Large Shield +6 Tower Shield +5 Tower Shield +6 ALL ARMOR +5 except Hide +5 ALL ARMOR +6 except Hide +6 ALL WEAPONS +5 ALL WEAPONS +6 Arrow +1 Arrow +2 Arrow +3 Arrow +4 Arrow +5 Arrow of the Vampire Piercing Arrow Lightning Arrow Ice Arrow Arrows of Petrification Mild Poison Arrow Poison Arrow Bolt +1 Bolt +2 Bolt +3 Bolt +4 Bolt +5 Paralytic Bolt Bolt of Fire Bolt of Piercing Bullet +1 Bullet +2 Bullet +3 Bullet +4 Bullet +5 Fire Bullet Giant's Bane Bullet of Screaming Dwarven Waraxe +4 Rod of Resurrection Scrolls: Resurrection Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP) Twin Fists of Fire Major Circlet of Blasting Renewal Spear of Withering Ice Talon Teleportation Bolt Scale Mail +3 Robes of the Shining Hand +4 Chain Shirt +4 Breastplate +4 Light Flail +3 Throwing Axe +3 Dart +3 Shuriken +3 Arrow +3 Lightning Arrow Poison Arrow Bolt +3 Paralytic Bolt Bullet +3 Fire Bullet Giant's Bane Ring of Scholars Bone Ring Purple Dragon Ring Ring of Protection +4 Stoneeater's Ring Amulet of Undead Turning Wand of Missiles Rod of Resurrection Brooch of Shielding Horn of Blasting Lantern of Revealing Magic Electrifier Lich Lyrics Large Box Greater Magic Bag Bag of Holding Dust of Appearance Dust of Disappearance Acid Flask Alchemist's Fire Caltrops Holy Water Choking Powder Thunderstone Tanglefoot Bag Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem, Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral, Mild Centipede Venom, Average Spider Venom, Rogue Stone, Blank Scroll, Coldstone, Feathers Cloth Dye: Light Red, Gold, Dark Red Leather Dye: Light Green, Light Orange, Black Metal Dye: Black, Dark Blue, Dark Copper Potions: Cure Critical Wounds, Speed, Heal Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility, Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste, Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning, Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death, Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle, Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3, Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus Nasher's Nimble Boots Lathar's Last Belt Robes of the Dark Maiden Fletcher's Friend Spellchain Armor of Faith Isaac's Sequencer Robe Last Words Lesser Golem Armor The Guilded Defender Dancer's Silhouette Pixie Lance Tansheron's Bow Deepstone Progeny Fiendfoe Deathcoil Ring of Nine Lives Ring of Power Transmogrifying Wand Prayer Bag Pearl of Tongues Stone of Controlling Earth Elementals Chime of Opening Elixir of Horus-Re Lesser Ioun Stone: Blue Lesser Ioun Stone: Deep Red Belt of Guiding Light Robes of the Shining Hand +6 Scale Mail +5 Full Plate +5 Dagger +5 Scimitar +5 Dwarven Waraxe +5 Whip +5 Bastard Sword +5 Katana +5 Spear +5 Halberd +4 Throwing Axe +4 Shuriken +4 Dart +4 Bullet +4 Arrow +5 Piercing Arrow Ice Arrow Fire Arrow Acid Bomb Fire Bomb Djinni Bottle (Chapter 3) - Volkarion Arsetis (15,000GP) [2,750GP] buys traps All of the items from the Chapter 2 store (except Mild Centipede Venom) plus Battle Legion Bow Crossbow of Lightning Strike Axe of the Dwarf Lord Harvest Axe Fiery Power Quarterstaff Aramil's Blade Risktaker Shiver-ring Mantle of Epic Spell Resistance Gloves of the Long Death +8 Robes of the Shining Hand +7 Chaos Shield Full Plate +6 Bloodletter +8 Aiedo Wither-Stick +8 Sword Saint Legacy +8 Rune Hammer +8 Sentinel +8 Stonefire Axe +8 Harbinger Kin +8 Desert Wind +8 Storm +8 Astral Blade +8 Namarra +8 Ice Reaver +8 Ravager +8 Golden Sickle +8 Uthgardt Ceremonial Blade +8 Gladiator's Club +8 Ironwood Mace +8 Drone +8 Feyduster +8 Fey Spear +8 Reaver +8 Cutting Star +8 Throwing Axe +6 Shuriken +6 Dart +6 ______________________________________________________________________________ (D.11) Pre-Order Module Stores Deadman's Marsh, Inn of the Lance - Talias Allenthel Other: Ale, Wine, Spirits Cormanthor - Kipper Van Gish ALL ARMOR AND SHIELDS ALL WEAPONS Bracers of Armor +3 Bracers of Dexterity +3 Cloak of Protection +3 Nymph Cloak +3 Boots of Striding +3 Amulet of Natural Armor +3 Scarab of Protection +3 Ring of Jade Ring of Cyan Ring of Crimson Ring of Insight Ring of Scholars Ring of Protection +3 Magic Bag 20% Magic Bag 40% Magic Bag Magic Bag 80% Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Critical Wounds, Cure Serious Wounds, Bless, Barkskin, Antidote, Heal Other: Healer's Kit +1, Thieves' Tools +1, Gold Necklace, Silver Necklace, Gold Ring, Silver Ring, Torch ______________________________________________________________________________ (D.12) Witch's Wake Stores The Battlefield - Ragpicker ALL WEAPONS Quilted King's Armor King's Leather Studded King's Armor King's Scale King's Cuirass King's Splint King's Marching Plate Mountain Cemetery, The Night Hag - Night Hag Ring of Crimson Ring of Cyan Ring of Jade Rod of Frost Wand of Missiles Wand of Sleep Wand of Armor Potions: Barkskin, Lore, Lessor Restoration, Invisibility, Eagle's Splendor, Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Aid Scrolls: Ray of Frost, Light, Magic Missile, Summon Creature II, Mage Armor, Knock, Owl's Wisdom, Melf's Acid Arrow, Lesser Dispel, Lesser Restoration, Summon Creature I, Identify, Ghoul Touch, Fox's Cunning, Eagle's Splendor, Daze, Darkness, Cat's Grace, Neutralize Poison, Remove Blindness/Deafness, Bull's Strength Other: Healer's Kit +1, Healer's Kit +2, Healer's Kit +3, Healer's Kit +4, Healer's Kit +5, Healer's Kit +6, Healer's Kit +7, Healer's Kit +8, Healer's Kit +9, Healer's Kit +10, Bone Wand Brogan's Arm - Angmar Rockspitter ALL ARMOR ALL WEAPONS +1 Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Boots of Striding +1 Greater Swordsman's Belt Greater Brawler's Belt Greater Archer's Belt Blacksmith's Leather Dwarven Scale Small Shield +1 Large Shield +1 Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Hide Armor +1 Scale Mail +1 Chainmail +1 Breastplate +1 Bolt of Frostbite Ice Bullet Ice Arrow Ring of Protection +1 Ring of Cyan Ring of Jade Ring of Crimson Glittering Necklace Amulet of Natural Armor +1 Leather Dye: Light Grey, Dark Grey, Light Blue, Dark Blue, Dark Green, Gold, Dark Brown, Purple, Black, Bleach Metal Dye: Light Gold, Bright Green, Dark Green, Bright Copper, Dark Copper, Dark Blue, Dark Iron, Dark Gold, Bright Blue, Black, Bleach Brogan's Arm, Old Man Nimmermaer's - Old Man Nimmermaer Bracers of Armor +1 Boots of Striding +1 Dwarven Council Robes Mage's Battle Robe Robe of Acid Resistance Robe of Electrical Resistance Nymph Cloak +1 Ring of Clear Thought +1 Ring of Protection +1 Ring of Cyan Ring of Jade Ring of Crimson Glittering Necklace Amulet of Natural Armor +1 Scarab of Protection +1 Wand of Negative Energy Wand of Missiles Wand of Sleep Wand of Armor Potions: Lore, Invisibility, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Endurance, Resistance, Clarity, Owl's Wisdom, Antidote, Speed Scrolls: Magic Circle Against Alignment, Ray of Frost, Light, Magic Missile, Protection from Alignment, Protection from Elements, Mage Armor, Fireball, Melf's Acid Arrow, Ray of Enfeeblement, See Invisibility, Bull's Strength, Blindness/Deafness, Summon Creature I, Lesser Dispel, Ghoul Touch, Grease, Endure Elements, Sleep, Knock, Invisibility, Cat's Grace, Darkness, Haste, Resistance, Charm Person, Identify, Daze, Color Spray, Dispel Magic, Slow, Web Cloth Dye: Black, Brown, Gold, Light Grey, Dark Grey, Light Blue, Dark Blue, Purple, Light Green, Dark Green, Bleach Other: Bone Wand ______________________________________________________________________________ (D.13) ShadowGuard Stores Ghaarak: Market District - Shrak Noble's Tunic Scrolls: Charm Person, Magic Missile, Mage Armor, Color Spray, Invisibility, Hold Person, Owl's Wisdom, Cat's Grace, Summon Creature I, Vampiric Touch, Grease, Sleep, Charm Monster, Ghoul Touch, Melf's Acid Arrow, Flame Arrow, Bull's Strength, Silence, Scare, Fear, Web Other: Thieves' Tools +1, Thieves' Tools +3 Ghaarak: Market District - Sevanna Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore, Barkskin, Owl's Wisdom, Fox's Cunning, Endurance, Eagle's Splendor, Bless, Clarity, Cat's Grace, Bull's Strength, Aid, Cure Critical Wounds, Antidote Scrolls: Light, Summon Creature I, Scare, Color Spray, Endure Elements, Web, Mage Armor, Identify Other: Blank Scroll, Magic Wand, Bone Wand Ghaarak: Market District - Rago Other: Orange Light Gem, Green Light Gem, Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue Ghaarak: Market District - Tagnar Forgehammer WEAPONS ARMOR Robes of the Shining Hand +1 Robes of the Shining Hand +2 Gloves of the Hin Fist +1 Gloves of the Long Death +2 Lesser Gauntlets of Ogre Power Masterwork Dagger Masterwork Short Sword Masterwork Morningstar Masterwork Handaxe Masterwork Light Hammer Masterwork Scimitar Masterwork Rapier Masterwork Battleaxe Masterwork Light Flail Masterwork Mace Masterwork Warhammer Masterwork Longsword Masterwork Bastard Sword Masterwork Greataxe Masterwork Heavy Flail Masterwork Spear Masterwork Greatsword Masterwork Halberd Masterwork Scythe Other: Bar of Iron, Bar of Steel, Bar of Mithral, Bar of Adamantine, Plank of Oakwood, Plank of Elm Wood, Ironwood Planks Ghaarak: Market District, Ravenclaw Tavern - Ruknar the Tavern Keeper Other: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue ______________________________________________________________________________ (D.14) Kingmaker Stores North Cyan, Mage Tower - Yenna Bracers of Armor +1 Bracers of Armor +2 Bracers of Armor +3 Bracers of Dexterity +1 Boots of Striding +1 Boots of Striding +2 Sash of Shimmering Headband of Intellect +2 Robe of Light Robe of Fire Resistance Mage's Battle Robe Adventurer's Robe Ring of Cyan Ring of Fortitude +1 Ring of Protection +1 Ring of Protection +2 Ring of Clear Thought +1 Ring of Clear Thought +2 Ring of Clear Thought +3 Ring of Scholars Ring of Resistance +1 Ring of Resistance +2 Scarab of Protection +1 Scarab of Protection +2 Glittering Amulet Amulet of Will +1 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Nymph Cloak +1 Nymph Cloak +2 Cloak of Resistance +2 Staff of Command Club of Smiting Sunlight Sling Dagger +1 Dagger +2 Club +1 Club +2 Quarterstaff +1 Quarterstaff +2 Light Crossbow +1 Light Crossbow +3 Sling +1 Sling +2 Bolt +1 Bolt +2 Bolt +3 Bolt of Frostbite Paralytic Bolt Bolt of Lightning Bolt of Fire Bolt of Piercing Bullet +1 Bullet +2 Bullet +3 Lightning Bullet Ice Bullet Bullets of Smiting Wand of Negative Energy Wand of Lesser Summoning Wand of Missiles Wand of Sleep Wand of Summoning Rod of Frost Rod of Beguiling Rod of Resurrection Potions: Cure Serious Wounds, Lore, Invisibility, Clarity, Eagle's Splendor, Owl's Wisdom, Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Speed, Cure Critical Wounds, Antidote, Heal Scrolls: Shield, Mage Armor, Charm Person, Acid Splash, Negative Energy Ray, Light, Sleep, Control Undead, Expeditious Retreat, Endure Elements, Knock, Charm Person or Animal, Amplify, Animate Dead, Flame Lash, Ghostly Visage, Color Spray, Invisibility, Resurrection, Blood Frenzy, Blindness/Deafness, Endurance, Melf's Acid Arrow, Balagarn's Iron Horn, Lightning Bolt, Haste, Slow, Aura of Glory, Flame Arrow, Bestow Curse, Sound Burst, Flame Strike, Negative Energy Burst, Polymorph Self, Stoneskin, Restoration, Raise Dead, Evard's Black Tentacles, Gust of Wind, Greater Dispelling, Stone to Flesh, Chain Lightning, Cloudkill, Firebrand, Ethereal Visage, Greater Stoneskin, True Seeing, Summon Creature VI, Summon Creature VIII, Summon Creature IX, Summon Creature VII, Time Stop, Globe of Invulnerability, Circle of Death, Banishment, Tenser's Transformation, Greater Spell Breach, Horrid Wilting, Acid Fog, Mass Haste, Protection from Spells, Finger of Death, Mass Charm, Ghoul Touch, Mordenkainen's Disjunction, Greater Spell Mantle, Mind Blank, Mass Blindness/Deafness, Delayed Blast Fireball, Bombardment, Premonition, Greater Planar Binding, Mordenkainen's Sword, Electric Jolt, Spell Mantle, Wail of the Banshee, Aura of Vitality, Incendiary Cloud, Dominate Monster, Prismatic Spray, Power Word Stun, Power Word Kill, Meteor Swarm, Fireball, Energy Drain, Shapechange, Silence, Shades, Weird, Bane, Web Other: Skeleton's Knuckle, Quartz Crystal, Healer's Kit +1, Healer's Kit +6, Coldstone, Thunderstone, Bone Wand, Magical Potion Bottle, Blank Scroll North Cyan, Temple of the Nine Gods - Rafael Leonallomen Bracers of Armor +1 Bracers of Armor +2 Gloves of Concentration Lesser Belt of Guiding Light Mask of Persuasion Small Shield +1 Large Shield +1 Tower Shield +1 Hide Armor +1 Scale Mail +1 Chain Shirt +1 Breastplate +1 Chainmail +1 Splint Mail +1 Banded Mail +1 Half Plate +1 Full Plate +1 Half Plate +2 Whitebone Armor +2 Robes of the Old Order Cloak of Protection vs Law Cloak of Protection vs Good Cloak of Protection vs Evil Cloak of Protection vs Chaos Ring of Protection +1 Ring of Protection +2 Amulet of Will +1 Amulet of Will +2 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Nymph Cloak +1 Brooch of Shielding Lesser Ioun Stone: Blue Potions: Cure Light Wounds, Barkskin, Eagle's Splendor, Clarity, Bless, Aid, Cure Serious Wounds, Cure Moderate Wounds, Cure Critical Wounds, Antidote, Endurance Scrolls: Lesser Restoration, Animate Dead, Restoration, Stone to Flesh South Cyan, QuarterMaster - Levio'Sa Armor of Thorns Cold Tongue Bow Lesser Gauntlets of Ogre Power Bracers of Armor +1 Bracers of Dexterity +1 Bracers of Dexterity +3 Boots of Striding +1 Boots of Elvenkind Archer's Belt Greater Archer's Belt Eyes of the Eagle Padded Armor +1 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Chain Shirt +1 Lesser Armor of the Wolf Cape of Winter Battleaxe +1 Dwarven Waraxe +1 Greataxe +1 Greataxe +2 Longbow +1 Longbow +2 Shortbow +1 Shortbow +2 Heavy Crossbow +1 Heavy Crossbow +2 Dart +1 Shuriken +1 Throwing Axe +1 Bullet +1 Bolt +1 Bolt +2 Bolt of Piercing Mild Poison Bolt Arrow +1 Arrow +2 Piercing Arrow Mild Poison Arrow Sling +1 Ring of Protection +1 Ring of Fortitude +1 Ring of Fortitude +2 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Lesser Ioun Stone: Pink Other: Healer's Kit +1 South Cyan, Smithy - Baless "Glassy" Hopper ALL ARMOR AND SHIELDS +1 ALL WEAPONS +1 Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power Bracers of Armor +2 Bracers of Dexterity +2 Greater Swordsman's Belt Greater Brawler's Belt Greater Archer's Belt Boots of Striding +2 Mirror Shield Darksteel Tower Shield Mithral Splint Mail Armor of Horus-Re Armor of the Stars Rapier +2 Namarra "Neversleep" +1 Bullet of Screaming Bullets of Smiting Bolt of Fire Bolt of Piercing Fire Arrow Acid Arrow Ice Arrow Giant's Bane Ring of Cyan Ring of Crimson Ring of Jade Ring of Protection +2 Glittering Necklace Amulet of Natural Armor +2 Scrolls: Cure Moderate Wounds, Cure Serious Wounds, Cure Light Wounds, Antidote Other: Torch South Cyan, Pawnshop - "Southpaw" Sebastion Fitch (buys traps) Gloves of the Rogue Gloves of the Yellow Rose +1 Gloves of the Hin Fist +1 Bracers of Armor +1 Bracers of Archery Belt of Agility +1 Lesser Tumblers The Tumblers Dancing Boots +1 Dancing Boots +2 Goggles of Night Goggles of Minute Seeing Thieves' Hood Leather Armor +1 Leather Armor +2 Leather Armor +3 Cloak of Protection +1 Cloak of Protection +2 Dagger +1 Dagger +2 Short Sword +1 Short Sword +2 Feyduster +1 Black Rider Quill Rapier +1 Scimitar +1 Longsword +1 Longbow +1 Shortbow +1 Composite Shortbow +1 Light Crossbow +1 Heavy Crossbow +1 Shuriken +1 Throwing Axe +1 Bullet +1 Bullet of Screaming Bolt +1 Paralytic Bolt Arrow +1 Ice Arrow Sling +1 Lesser Ioun Stone: Deep Red Ring of Fortitude +1 Ring of Hiding Ring of Protection +1 Ring of Resistance +1 Ring of Clear Thought +1 Ring of Clear Thought +2 Glittering Necklace Scarab of Protection +1 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Horn of Blasting Janthra's Harp Potions: Lore Scrolls: Cat's Grace The Empty Battlefield - Alexis Kinthalis ALL ARMOR +1 Improved Robes of the Old Order Robe of Fire Resistance Mage's Battle Robe Earth Mage Robe Greater Battle Robe Eyes of the Eagle Monk's Belt Bracers of Dexterity +1 Bracers of Dexterity +3 Bracers of Armor +1 Gloves of Concentration Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Gloves of the Hin Fist +1 Gloves of the Hin Fist +3 Boots of the Sun Soul +2 Boots of Striding +2 Small Shield +1 Large Shield +1 Tower Shield +1 Shield of the Sun Cloak of Resistance +1 Cloak of Fortification +1 Nymph Cloak +1 Cloak of Protection +2 Gladiator's Club +1 Stonefire Axe +1 Light Flail +2 Dwarven Waraxe +2 Dagger +1 Handaxe +1 Kukri +1 Short Sword +1 Morningstar +1 Rapier +1 Scimitar +1 Mace +1 Battleaxe +1 Warhammer +1 Longsword +1 Bastard Sword +1 Greataxe +1 Quarterstaff +1 Dire Mace+1 Two-Bladed Sword +1 Greatsword +1 Throwing Axe +1 Shuriken +1 Dart +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Longbow +1 Composite Longbow +2 Sling +1 Bullet +1 Fire Bullet Bolt +1 Bolt +3 Arrow +1 Mild Poison Arrow Ring of Protection +1 Ring of Protection +3 Ring of Scholars Ring of Clear Thought +1 Ring of Fortitude +2 Ring of Jade Scarab of Protection +1 Periapt of Wisdom +1 Amulet of Natural Armor +2 Amulet of Natural Armor +4 Amulet of Will +3 Amulet of Vitality +2 Amulet of Fire Resistance Lesser Ioun Stone: Pink and Green Lesser Magic Bag Bag of Holding Doss Lute Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore, Cure Critical Wounds, Bless, Invisibility, Bull's Strength Scrolls: Scare, Invisibility Sphere, Neutralize Poison, Negative Energy Ray, Negative Energy Protection, Negative Energy Burst, Raise Dead, Ice Dagger, Melf's Acid Arrow, Invisibility, Hold Person, Hold Monster, Magic Missile, Light, Mage Armor, Web, Find Traps, Hold Animal, Fireball, Resurrection Other: Magical Potion Bottle, Magic Potion, Blank Scroll, Blue Light Gem, Bone Wand, Purple Light Gem, Orange Light Gem, Green Light Gem, Coldstone, Average Giant Bee Venom, Strong Centipede Venom, Very Strong Spider Venom, Mild Spider Venon, Average Spider Venon, Mild Centipede Venom, Magic Wand, Weak Giant Bee Venom, Mild Giant Bee Venom, Quartz Crystal, Red Light Gem, Dust of Appearance, Dust of Disappearance Cloth Dye: ALL Leather Dye: ALL Metal Dye: ALL ______________________________________________________________________________ (D.15) Pirates of the Sword Coast Stores (x GP) - The maximum price paid for any item Neverwinter: Docks, Midnight Rose - Captain Allendry (1,000GP) Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Hide Armor +1 Scale Mail +1 Chain Short +1 Chainmail +1 Breastplate +1 Splint Mail +1 Banded Mail +1 Drow Leather Armor +1 Drow Studded Leather Armor +1 Drow Scale Mail +1 Drow Chainmail +1 Fancy Pirate Leathers Robe of Light Robe of Acid Resistance Robe of Cold Resistance Ensign's Tunic Robes of the Shining Hand +1 Shield of the Watch Small Shield +1 Large Shield +1 Tower Shield +1 Gloves of the Minstrel Greater Gloves of the Minstrel Gloves of the Artificer Greater Gloves of the Artificer Gloves of Swordplay Greater Gloves of Swordplay Gloves of Discipline Greater Gloves of Discipline Gloves of Spellcraft Greater Gloves of Spellcraft Gloves of Concentration Greater Gloves of Concentration Gloves of Appraisal Greater Gloves of Appraisal Gloves of Animal Handling Greater Gloves of Animal Handling Shipwright's Gloves Gloves of the Hin Fist +1 Gloves of the Yellow Rose +1 Gloves of the Long Death +1 Bracers of Armor +1 Boots of the Sun Soul +1 Boots of Sahuagin Boots of the Calming Wave +1 Boots of the Winterlands Swashbuckler's Boots Eyes of the Eagle Headband of the Binder Cloak of Protection vs Chaos Cloak of Protection vs Evil Cloak of Protection +1 Salt-Crusted Sailor's Cloak Ring of Jade Ring of Cyan Ring of Crimson Ring of Fortitude +1 Ring of Insight Ring of the Aquatic Elves +1 Ring of Protection +1 Glittering Necklace Amulet of Will +1 Amulet of Natural Armor +1 Rusty Pirate's Dagger Boarding Knife Ropecutter Fine Pirate Cutlass Heavy Cutlass Sling +1 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Longbow +1 Dart +1 Shuriken +1 Throwing Axe +1 Bullet +1 Bullet +2 Coral Bullets Bolt +1 Bolt +2 Bolt of Frostbite Paralytic Bolt Aquatic Bolts Teleportation Bolt Arrow +1 Arrow +2 Boarding Arrows Sail Burners Arrow of the Vampire Rod of Frost Wand of Negative Energy Wand of Lesser Summoning Wand of Missiles Kazoo Sailor's Harp Oilskin Bag Magic Pouch Lesser Magic Bag Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore, Elixir of Cure Moderate Seasickness, Lesser Restoration, Eagle's Splendor, Owl's Wisdom, Invisibility, Endurance, Barkskin, Death Armor, Cat's Grace, Cure Critical Wounds, Fox's Cunning, Clarity, Bless, Bull's Strength, Aid, Ironguts, Speed, Antidote Scrolls: Flare, Lightning Bolt, Summon Creature I, True Strike, Cat's Grace, Silence, Stone Bones, Negative Energy Burst, Resist Elements, Sound Burst, Protection from Elements, Balagarn's Iron Horn, Poison, Death Armor, Fear, Inflict Moderate Wounds, Grease, Entropic Shield Other: Magical Potion Bottle, Blank Scroll, Line Winch, Abandoned Astrolabe, Bar of Adamantine, Burning Oil, Navigational Charts - Sea of Fallen Stars, Bar of Steel, Religions of the Sword Coast, Maztica: Discovery & Conquest, Bar of Iron, Prize Rock Cod, Bone Wand, Driftwood Cloth Dye: Leather Dye: Metal Dye: Neverwinter: Docks, Silver Sails Trading Company - Doisin Kivna (2,500GP) ALL ITEMS FROM CAPTAIN ALLENDRY ALL WEAPONS +1 Lesser Gauntlets of Ogre Power Gloves of Lightning Gloves of the Yellow Rose +2 Boots of Striding +1 Sash of Shimmering Goggles of Minute Seeing Eyes of Doom Shield of Dawn Half Plate +1 Full Plate +1 Drow Half Plate +1 Drow Full Plate +1 Robe of Electrical Resistance Robe of Fire Resistance Mage's Battle Robe Cloak of Resistance +1 Cloak of Elvenkind Nymph Cloak +1 Cloak of Blackflame Ironwood Quarterstaff Ironwood Club Ironwood Mace +1 Light Crossbow +2 Heavy Crossbow +2 Longbow +2 Shortbow +2 Sling +2 Throwing Axe +2 Black Raven Axe Juggling Axes of the 12 Short Adventurers Dart +2 Dart of Stunning Ice Dart Acid Dart Shuriken +2 Grains of Sand Stars of Ojy-do Many Talons Lightning Bullet Ice Bullet Fire Bullet Bullets of Smiting Bolt of Piercing Bolt of Lightning Bolt of Fire Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Ring of Scholars Ring of Disease Immunity Ring of Clear Thought +1 Ring of Fortitude +2 Scarab of Protection +1 Periapt of Wisdom +1 Amulet of Acid Resistance Amulet of Cold Resistance Amulet of Electrical Resistance Amulet of Will +2 Wand of Sleep Brooch of Shielding Mac-Fuirmidh Cithern Large Box Magic Bag Bag of Holding Potions: ALL POTIONS FROM CAPTAIN ALLENDRY, Heal Scrolls: Magic Missle, Cure Moderate Wounds, Glyph of Warding, Flame Weapon, Inflict Light Wounds, Balagarn's Iron Horn, Cure Critical Wounds, Combust, Mestil's Acid Breath, Summon Creature I, Summon Creature II, Bestow Curse, Invisibility Sphere, Endure Elements, Vampiric Touch, Charm Monster, Doom, Burning Hands, Displacement, Keen Edge, Fireball, Darkfire, Darkness, Web, Sleep, Aid Other: ALL ITEMS FROM CAPTAIN ALLENDRY, Bar of Mithral, Pixie In A Bottle, Lesser Prism of Negativity, Small Firekeg, Hempen Rope, Breadfruit, Navigational Charts - Moonshae Isles Neverwinter: Docks, Seedy Tavern - Dela Nereth (1,000GP) Neverwinter: Docks, Safehouse - Bloodsailor Boss (1,000GP) Neverwinter: Docks, Safehouse - Bradley Blackriver (1,000GP) buys traps Padded Armor +1 Chain Shirt +1 Leather Armor +1 Studded Leather Armor +1 Drow Leather Armor +1 Drow Studded Leather Armor +1 Small Shield +1 Cloak of Protection vs Law Gloves of the Minstrel Greater Gloves of the Minstrel Gloves of the Artificer Greater Gloves of the Artificer Gloves of Swordplay Greater Gloves of Swordplay Gloves of Discipline Greater Gloves of Discipline Gloves of Concentration Greater Gloves of Concentration Gloves of Appraisal Greater Gloves of Appraisal Gloves of the Rogue Gloves of the Long Death +1 Bracers of Armor +1 Lesser Boots of Tumbling Boots of Reflexes +1 Boots of Tumbling Swordsman's Belt Archer's Belt Brawler's Belt Goggles of Night Drow Helm Duergar Helm Ring of Cyan Ring of Crimson Ring of Fortitude +1 Ring of Protection +1 Ring of Hiding Glittering Necklace Amulet of Will +1 Amulet of Natural Armor +1 Ropecutter Boarding Knife Heavy Cutlass Shortbow +1 Light Crossbow +1 Dart +1 Shuriken +1 Throwing Axe +1 Arrow +1 Sail Burners Bullet +1 Bolt +1 Large Box Magic Pouch Lesser Magic Bag Potions: Cure Light Wounds, Cure Serious Wounds, Cat's Grace, Fox's Cunning, Invisibility, Lore, Speed Scrolls: Cure Moderate Wounds, Entropic Shield, Inflict Light Wounds, Bless, Sleep, Melf's Acid Arrow, Remove Disease, Confusion, Invisibility Purge Other: Deadly Centipede Venom, Mild Centipede Venom, Strong Centipede Venom, Deadly Spider Venom, Average Centipede Venom, Very Strong Centipede Venom, Sea Urchin Poison, Blowfish Venom, Weak Spider Venom, Strong Spider Venom, Average Spider Venom, Weak Centipede Venom, Very Strong Spider Venom, Mild Spider Venom Tropical Island: North Shore, Sacred Caves - Edgrimm (5,000GP) buys traps Leather Armor +1 Leather Armor +2 Hide Armor +1 Hide Armor +2 Studded Leather +1 Studded Leather Armor +2 Chain Shirt +1 Chain Shirt +2 Skin of the Forest Robes of the Shining Hand +2 Robe of Energy Mage's Battle Robe Swashbuckler's Secret Cloak of Elvenkind Cloak of Protection +1 Cloak of Protection +2 Cloak of Resistance +1 Cloak of Fortification +1 Nymph Cloak +1 Cloak of Blackflame Cloak of Protection vs Law Cloak of Protection vs Good Cloak of Protection vs Chaos Cloak of Protection vs Evil Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Shield of the Watch Shield of Dawn Deckhand's Defence Drow Large Shield +2 Shipwright's Gloves Improved Shipwright's Gloves Master Shipwright's Gloves Wondrous Gloves Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Bracers of Armor +1 Bracers of Armor +2 Gloves of the Minstrel Greater Gloves of the Minstrel Gloves of the Artificer Greater Gloves of the Artificer Gloves of Swordplay Greater Gloves of Swordplay Gloves of Spellcraft Greater Gloves of Spellcraft Gloves of Discipline Greater Gloves of Discipline Gloves of Concentration Greater Gloves of Concentration Gloves of Appraisal Greater Gloves of Appraisal Gloves of Animal Handling Greater Gloves of Animal Handling Gloves of the Hin Fist +1 Gloves of the Hin Fist +2 Gloves of the Long Death +1 Gloves of the Long Death +2 Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Gloves of the Rogue Gloves of Lightning Boots of the Sahuagin Lesser Boots of Tumbling Boots of Tumbling Greater Boots of Tumbling Boots of the Winterlands Boots of Reflexes +1 Boots of Reflexes +2 Boots of Striding +1 Boots of Hardiness +1 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of the Calming Wave +3 Eyes of Charming Goggles of Minute Seeing Goggles of Night Mask of Persuasion Shukenja Helm Sash of Shimmering Lesser Belt of Guiding Light Sharpshadow Blade Boarding Knife Mace of Disruption +1 Golden Sickle +1 Yardarm Prize of the Ocean Strider Ironwood Club Ironwood Mace +1 Staff of Curing Whip +1 Dagger +1 Handaxe +1 Shortsword +1 Light Hammer +1 Kama +1 Spear +1 Battleaxe +1 Dwarven Waraxe +1 Warhammer +1 Greataxe +1 Dart +1 Ice Dart Acid Dart Dart of Stunning Asp's Nest Grains of Sand Shining Light Dragon's Tail Fire Axe Black Raven Axe Composite Shortbow +1 Shortbow +2 Composite Longbow +1 Longbow +3 Light Crossbow +3 Sling +3 Arrow +1 Arrow of the Vampire Piercing Arrow Ice Arrow Fire Arrow Acid Arrow Mild Poison Arrow Bolt of Frostbite Paralytic Bolt Bolt of Lightning Teleportation Bolt Bullet +1 Bullets of Smiting Lightning Bullet Ice Bullet Fire Bullet Farel's Gold Bullet of Screaming Ring of Insight Ring of Hiding Ring of Scholars Ring of Disease Immunity Ring of Clear Thought +1 Bone Ring Ring of Resistance +1 Ring of Animal Friendship Ring of Protection +2 Ring of Force Shield Arvoreen's Amulet of Aid Scarab of Protection +1 Periapt of Wisdom +1 Amulet of Will +3 Amulet of Cold Resistance Amulet of Electrical Resistance Amulet of Fire Resistance Amulet of Acid Resistance Lesser Amulet of Health Devil's Mask Wand of Negative Energy Wand of Sleep Wand of Lesser Summoning Wand of Missiles Rod of the Ghost Rod of Wonder Mac-Fuirmidh Cithern Horn of Blasting Kazoo Chime of Opening Large Box Bag of Holding Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor, Elixir of Cure Moderate Seasickness, Bless, Cure Serious Wounds, Barkskin, Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance, Ironguts, Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed, Heal, Cure Critical Wounds, Aid Scrolls: Shelgarn's Persistent Blade, Protection from Elements, Death Armor, Gedlee's Electric Loop, Cloud of Bewilderment, Invisibility, Flame Weapon, Cure Serious Wounds, Hold Person, Ultravision, Cat's Grace, Charm Monster, Cure Light Wounds, Inflict Serious Wounds, Continual Flame, Searing Light, Inflict Light Wounds, Ray of Enfeeblement, Scintillating Sphere, Darkness, Negative Energy Burst, Displacement, Vampiric Touch, Mestil's Acid Breath, Keen Edge, Confusion, Mage Armor, Resistance, Stone Bones, Lightning Bolt, Ghostly Visage, Sanctuary, Color Spray, Gust of Wind, Invisibility Sphere, True Strike, Flame Arrow, Endurance, Searing Light, Grease, Light, Poison, Melf's Acid Arrow, Remove Paralysis, Ray of Frost, Scare, Bane, Bless Other: Lock of Hair, Sea Urchin Poison, X-treme Bocce Ball, Bar of Mithral, Bar of Adamantine, Dust of Appearance, Dust of Disappearance, Bone Wand, Heart of the Beast Tropical Island: North Shore, Troglodyte Village - Drak (5,000GP) Hide Armor +2 Scale Mail +2 Chain Shirt +2 Breastplate +2 Adamantine Chainmail Splint Mail +2 Banded Mail +2 Whitebone Armor +2 Half Plate +2 Adamantine Full Plate Scales of Truth +1 Boatswain's Uniform Shield of Dawn Large Shield +2 Privateer Sagewell's Figurehead Imaskari Shield Shield of the Watch Bracers of Armor +2 Gloves of Animal Handling Greater Gloves of Animal Handling Greater Gloves of the Minstrel Greater Gloves of the Artificer Greater Gloves of Swordplay Greater Gloves of Spellcraft Greater Gloves of Discipline Greater Gloves of Concentration Greater Gloves of Appraisal Lesser Gauntlets of Ogre Power Gloves of Lightning Gloves of the Long Death +2 Gloves of the Hin Fist +2 Gloves of the Yellow Rose +3 Wondrous Gloves Bracers of Dexterity +1 Swordsman's Belt Brawler's Belt Archer's Belt Silken Sash Headband of the Binder Eyes of Doom Adamantine Helm Mask of Persuasion Shukenja Helm Dread Pirate's Helm Cloak of Resistance +1 Cloak of Blackflame Cloak of Protection +2 Cloak of Fortification +1 Boots of the Sahuagin Boots of Striding +1 Boots of Reflexes +2 Greater Boots of Tumbling Boots of the Sun Soul +2 Boots of Hardiness +1 Boots of the Winterlands Ring of Hiding Ring of Protection +1 Ring of Disease Immunity Bone Ring Ring of Resistance +1 Ring of Animal Friendship Ring of Force Shield Ring of Fortitude +3 Glittering Necklace Arvoreen's Amulet of Aid Scarab of Protection +1 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Dread Pirate's Medallion Lesser Amulet of Health Sharpshadow Blade Sahuagin Spear Mace of Disruption +1 Golden Sickle +1 Ironwood Club Ironwood Mace +1 Ironwood Quarterstaff Sword Saint Legacy +1 Axe for the Tall Kin +1 Sword of Bao Kama +1 Spear +1 Shortsword +1 Rapier +1 Scimitar +1 Morningstar +1 Battleaxe +1 Dwarven Waraxe +1 Light Flail +1 Longsword +1 Bastard Sword +1 Greataxe +1 Greatsword +1 Heavy Flail +1 Quarterstaff +1 Halberd +1 Scythe +1 Double Axe +1 Dire Mace +1 Whip +1 Light Crossbow +3 Heavy Crossbow +3 Dart +1 Ice Dart Acid Dart Dart of Stunning Asp's Nest Grains of Sand Many Talons Stars of Ojy-do Shining Light Dragon's Tail Fire Axe Black Raven Axe Piercing Arrow Mild Poison Arrow Fire Arrow Acid Arrow Paralytic Bolt Bolt of Piercing Bolt of Fire Aquatic Bolts Mild Poison Bolt Giant's Bane Bullets of Smiting Lightning Bullet Ice Bullet Fire Bullet Farel's Gold Bullet of Screaming Shortbow +2 Oilskin Bag Brooch of Shielding Potions: Cure Light Wounds, Cure Serious Wounds, Barkskin, Eagle's Splendor, Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed, Elixir of Cure Moderate Seasickness, Cure Moderate Wounds, Heal, Ironguts, Lesser Restoration, Invisibility, Endurance, Cure Critical Wounds Other: Heart of the Beast, Lock of Hair, X-treme Bocce Ball Spindrift: Sandy Spit - Honeypea Blackriver (7,500GP) buys traps ALL ARMOR AND WEAPONS +1 ALL ARMOR AND WEAPONS +2 Faded Glory Mages Battle Robe Robe of Acid Resistance Robe of Cold Resistance Robe of Electrical Resistance Robe of Fire Resistance Robes of the Shining Hand +1 Robes of the Shining Hand +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 Gloves of the Artifier Gloves of Swordplay Gloves of Spellcraft Gloves of Discipline Gloves of Concentration Gloves of Appraisal Gloves of Animal Handling Gloves of Lightning Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Gloves of the Long Death +1 Gloves of the Long Death +2 Gloves of the Hin Fist +1 Gloves of the Hin Fist +2 Gloves of the Calming Wave +2 Bracers of Dexterity +1 Bracers of Armor +1 Bracers of Armor +2 Lesser Boots of Tumbling Boots of Tumbling Boots of Striding +1 Boots of Striding +2 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of the Calming Wave +1 Boots of Hardiness +1 Boots of the Winterlands Swordsman's Belt Brawler's Belt Archer's Belt Eyes of Charming Eyes of the Eagle Shukenja Helm Adamantine Helm Cloak of Protection +1 Cloak of Protection +2 Cloak of Resistance +1 Cloak of Fortification +1 Nymph Cloak +1 Sirine's Cloak +2 Ring of Jade Ring of Cyan Ring of Crimson Lockpicker's Ring Ring of Fortitude +1 Ring of Fortitude +2 Ring of Fortitude +3 Ring of Resistance +1 Ring of Protection +1 Ring of Protection +2 Ring of Clear Thought +1 Ring of Clear Thought +2 Amulet of Will +1 Amulet of Will +2 Amulet of Will +3 Amulet of Will +4 Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Amulet of Vitality +2 Periapt of Wisdom +1 Periapt of Wisdom +2 Rod of Frost Rod of the Ghost Wand of Negative Energy Wand of Lesser Summoning Wand of Missiles Wand of Sleep Sling +3 Composite Longbow +1 Composite Shortbow +1 Composite Shortbow +2 Longbow +3 Shortbow +3 Light Crossbow +3 Heavy Crossbow +3 Arrow +3 Arrow +4 Bolt +3 Bolt +4 Bullet +3 Bullet +4 Dart +3 Shuriken +3 Throwing Axe +3 Brooch of Shielding Mac-Fuirmidh Cithern Horn of Blasting Chime of Opening Haunting Portrait Oilskin Bag Bag of Holding Potions: Cure Light Wounds, Cure Moderate Wounds, Eagle's Splendor, Clarity, Ironguts, Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance, Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Speed, Antidote, Bless, Cure Serious Wounds, Barkskin, Aid, Cure Critical Wounds, Heal Scrolls: Inflict Moderate Wounds, Shelgarn's Persistent Blade, Owl's Wisdom, Gedlee's Electric Loop, Protection from Elements, Continual Flame, Shield, Cloud of Bewilderment, Greater Magic Weapon, Inflict Serious Wounds, Daze, Scintillating Sphere, Blindness/Deafness, Melf's Acid Arrow, Displacement, Neutralize Poison, Glyph of Warding, Horizaul's Boom, Death Armor, Grease, Entropic Shield, Charm Person, Electric Jolt, Magic Missile, Magic Weapon, Endure Elements, Endurance, Resistance, Shield of Faith, Ironguts, Prayer, Mage Armor, Sound Burst, Silence, Ghoul Touch, Stone Bones, Lesser Dispel, Hold Person, Remove Disease, Stinking Cloud, Gust of Wind, Lightning Bolt, Vampiric Touch, Searing Light, Haste, Bless, Fireball, Darkfire, Darkness, Color Spray, Knock, Scare, Doom, Web Other: Magical Potion Bottle, Bone Wand, Devil's Mask, Lucky Squid Tentacle, Dust of Appearance, Dust of Disappearance, Broken Glass, Fire Bomb, Acid Bomb, Thieves' Tools +3, Thieves' Tools +8, Thieves' Tools +12 Spindrift Town - Magic Dealer (7,500GP) buys traps Potions: Barkskin, Invisibility, Fox's Cunning, Eagle's Splendor, Clarity, Lore Scrolls: Balagarn's Iron Horn, Summon Creature II, Tasha's Hideous Laughter, Resist Elements, See Invisibility, Combust, Summon Creature III, Other: Magical Potion Bottle Spindrift Town - Shady Vendor (7,500GP) buys traps Wand of Sleep Potions: Owl's Wisdom, Speed, Invisibility, Fox's Cunning, Eagle's Splendor, Cat's Grace, Lore Spindrift Town - Cartographer (7,500GP) buys traps Gloves of Appraisal Greater Gloves of Appraisal Wrist Splint Goggles of Minute Seeing Ring of Insight Ring of Scholars Ring of Clear Thought +1 Ring of Clear Thought +2 Lockpicker's Ring Chime of Opening Lens of Detection Haunting Portrait Large Box Magic Pouch Lesser Magic Bag Magic Bag Greater Magic Bag Bag of Holding Potions: Owl's Wisdom, Lore, Clarity Other: Blank Scroll, Treasure Map - Blackeye's Silver (Part 1 of 4), Treasure Map - Caves of Umberlee, Treasure Map - Lighthouse Caverns, Treasure Map - Spindrift Town (1) Spindrift Town, World of Weapons - Prugdush Glurp (7,500GP) buys traps ALL ARMOR +1 ALL ARMOR +2 ALL ARMOR +3 except Full Plate +3 Ring of Fortitude +1 Ring of Fortitude +2 Ring of Fortitude +3 Ring of Resistance +1 Ring of Protection +1 Ring of Protection +2 Ring of Force Shield Ring of Might Necklace of the Aquatic Elves +1 Oilskin Bag Potions: Elixir of Cure Moderate Seasickness, Bull's Strength, Invisibility, Elixir of Cure Critical Seasickness, Barkskin, Endurance, Cat's Grace Other: Moderate Prism of Negativity, Major Prism of Negativity Spindrift Town, Temple of Umberlee - Karys McPherson (7,500GP) Robe of Light Robe of the Calming Wave Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Shining Hand +3 Robes of the Old Order Endless Skies Scales of Truth +1 Stormscale Swashbuckler's Frock Tasha's Hideous Getup Headband of Intellect +2 Cloak of Protection vs Evil Greater Cloak of Protection vs Evil Cloak of Protection vs Chaos Greater Cloak of Protection vs Chaos Cloak of Resistance +1 Cloak of Resistance +2 Cloak of Protection +1 Cloak of Protection +2 Cloak of Protection +3 Sirine's Cloak +2 Gloves of Disipline Greater Gloves of Disipline Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Gloves of the Yellow Rose +4 Gloves of the Long Death +1 Gloves of the Long Death +2 Gloves of the Long Death +3 Gloves of the Hin Fist +1 Gloves of the Hin Fist +2 Gloves of the Hin Fist +3 Gloves of the Calming Wave +1 Gloves of the Calming Wave +2 Gloves of the Calming Wave +3 Wondrous Gloves Boots of the Calming Wave +1 Boots of the Calming Wave +2 Boots of the Calming Wave +3 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of the Sun Soul +3 Boots of the Sahuagin Ring of Disease Immunity Ring of Insight Ring of Scholars Ring of Fortitiude +1 Ring of Fortitiude +2 Ring of Fortitiude +3 Ring of Protection +1 Ring of Protection +2 Ring of Resistance +1 Ring of Clear Thought +1 Ring of Clear Thought +2 Bone Ring Ring of Animal Friendship Arvoreen's Amulet of Aid Lesser Amulet of Health Scarab of Protection +1 Scarab of Protection +2 Periapt of Wisdom +1 Periapt of Wisdom +2 Amulet of Undead Turning Amulet of Vitality +2 Imaskari Kama Sharpshadow Blade One of Many Drone +1 Golden Sickle +1 Storm +1 Writ of the Vizier Mace of Disruption +1 Fist of the Legion Foundation +1 Fey Spear +1 Krotan's Skullcrusher Ironwood Quarterstaff Ironwood Mace +1 Staff of the Ill-Fated Mariner Staff of the Holy Staff of Curing Blackforest Staff Kama +1 Kama +2 Kukri +1 Kukri +2 Sickle +1 Sickle +2 Mace +1 Mace +2 Morningstar +1 Morningstar +2 Light Flail +1 Light Flail +2 Heavy Flail +1 Heavy Flail +2 Quartstaff +1 Quartstaff +2 Scythe +1 Scythe +2 Dire Mace +1 Dire Mace +2 Shuriken +1 Shuriken +2 Shuriken +3 Juggling Axes of the 12 Short Adventurers Stars of Ojy-do Shining Light Sail Burners Bolt +2 Corel Bullets Sudden Squall Wand of Sleep Wand of the Winds Brooch of Shielding Scabbard of Blessing Horn of Goodness/Evil Angus McAngry's Jig Large Box Magic Pouch Lesser Magic Bag Magic Bag Greater Magic Bag Bag of Holding Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor, Elixir of Cure Critical Seasickness, Bless, Cure Serious Wounds, Barkskin, Elixir of Cure Serious Seasickness, Owl's Wisdom, Aid, Lesser Restoration, Elixir of Cure Moderate Seasickness, Fox's Cunning, Ironguts, Cat's Grace, Death Armor, Bull's Strength, Cure Critical Wounds, Endurance, Heal, Lore, Speed, Invisibility, Antidote Other: Major Prism of Negativity, Moderate Prism of Negativity, Bone Wand, Blank Scroll, Magical Potion Bottle, Lock of Hair Spindrift Town, The Monkey's Cutlass - Grogbeard McPherson (7,500GP) Adventurer's Robe Ensign's Tunic Nymph Cloak +1 Nymph Cloak +2 Sirine's Cloak +1 Sirine's Cloak +2 Gloves of the Minstrel Greater Gloves of the Minstrel Boots of the Calming Wave +3 Ropecutter Ring of Scholars Ring of Disease Immunity Ring of Clear Thought +1 Ring of Clear Thought +2 Horn of Goodness/Evil Horn of Blasting Janthra's Harp Harp of the Beastmaster Chime of Opening Mac-Fuirmidh Cithern Magic Bag Potions: Elixir of Cure Serious Seasickness, Ironguts, Lore, Clarity, Elixir of Cure Moderate Seasickness, Elixir of Cure Critical Seasickness Other: Lucky Squid Tentacle, Small Firekeg, Dragonfruit, Breadfruit, Angus McAngry's Jig The Sea of Swords: Isle of the Dead - Old Tom (10,000GP) buys traps Lesser Ring of Power Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Elixir of Horus-Re The Sea of Swords: Fiddler's Green - Yxondralu (10,000GP) buys traps Scrolls: Find Traps, Bestow Curse ============================================================================== (E) Items Notes - xxxGP is the items selling price ($# for a neutral reaction) - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of damage until 100 points of damage have been done by weapons less than +5. - Damage Resistance eg Acid 15/- ignore first 15 points of acid damage. - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry - Any weapon that does +1d6 or +4 or more elemental damage will glow! - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will) - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage - Keen doubles your critical hit range eg 19-20 becomes 17-20 - Freedom gives immunity to Paralysis, Entangle and Slow - Haste gives an AC Dodge+4 bonus (E.01) Tiny Weapons Dagger (Simple, 1d4 19-20/x2) 1GP @ Chisel (Atk-3, Piercing-3) $ The Nightthief's Nimbleknife (Ambidexterity, Tumble+2, Dmg-1) @ Poison Blade "Ithari" (DC14 Poison CON-1d2, INT-1d2) # Drow Dagger (+1d6 Acid dmg) @ Rusty Pirate's Dagger (+1 vs Death) @ Masterwork Dagger (Atk+1) Dagger +1 567GP @ Slasher +1 (Keen) Tagget's Talon +1 (Keen) 2527GP Dagger +2 2527GP # Yawning Portal Dagger +2 (-1 dmg) @ Blackriver Dagger +2 (Vampiric+2) Ice Talon +2 (+1d6 Cold dmg) 7623GP Pixie Lance +2 (DC14 Sleep 50%/2 rounds) 10648GP Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds) 10648GP Dagger +3 5888GP $ Dagger +4 # Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day, Intelligent) $ Dagger +5 # Dagger +6 Leech +5 (Vampiric+3) 28226GP # Bloodsucker +6 (Vampiric+6, Keen) # Leech +8 (Vampiric+5) # Risktaker +8 (Asn: Haste, INT-4, WIS-4, Hide+10, Move Silently+10) Kukri (Exotic, 1d4 18-20/x2) 5GP Kukri +1 571GP Kukri +2 2531GP Kukri +3 5892GP $ Kukri +5 # Kukri +6 Sharpshadow Blade +1 (Hide+2, Move Silently+2) 1338GP Neverwinter Kukri +2 (Fortitude+1) 4328GP Messenger Blade +2 (Keen) 5892GP Cutting Star +2 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds) 16133GP # Cutting Star +8 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds) # Hatred +4 (Keen, DC22 STR-1d2) # Strife +4 (Keen, DC22 Doom 50%/2 rounds) (E.02) Small Weapons Handaxe (Martial, 1d6 20/x3) 4GP @ Masterwork Handaxe (Atk+1) Handaxe +1 570GP Handaxe +2 2530GP Handaxe +3 5891GP $ Handaxe +5 # Handaxe +6 Ice Reaver +1 (+1 Cold dmg, Cold 15/-) 3164GP Ice Reaver +3 (+1 Cold dmg, Cold 15/-) 11914GP # Ice Reaver +8 (+1d6 Cold dmg, Cold 15/-) Woodcutter's Axe +2 (+3 vs Shapechanger) 5952GP Ember's Axe +2 (+4 vs Outsider) Kama (Exotic, 1d6 20/x2) 1GP @ Ropecutter (Pick Pocket+5) Kama +1 567GP Kama +2 2527GP Kama +3 5888GP $ Kama +5 # Kama +6 $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) Imaskari Kama +1 (+1d4 Acid dmg, Discipline+1) # Imaskari Kama +8 (+1d6 Acid dmg, Discipline+5) Hideo's Kama +2 (Parry+2) 3206GP Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Fire 5/-, Electrical 5/-) 3312GP Empty Fields +1 (DC14 Doom 50%/2 rounds) 5888GP Thread of Life +1 (Regeneration+1, Cure Moderate Wounds, 9650GP Cure Minor Wounds, Cure Serious Wounds, Cure Critical Wounds) Light Hammer (Martial, 1d4 20/x2) 1GP @ Masterwork Light Hammer (Atk+1) Light Hammer +1 567GP Light Hammer +2 2527GP Light Hammer +3 5887GP $ Light Hammer +5 # Light Hammer +6 Daraz Hammer +1 (+1 Sonic dmg, +1d8 Sonic dmg vs Goblinoid) Storm +1 (+1d4 Electrical dmg) 2205GP Storm +2 (+1d6 Electrical dmg, Electrical 10/-) 11060GP # Storm +8 (+1d8 Electrical dmg, Electrical 10/-) Forge Fire +2 (+1d6 Fire dmg) # Izu's Hammer of Fabrication +6 (Hrp: Craft Armor+15, Craft Weapon+15, Lore+15) Mace (Simple, 1d6 20/x2) 3GP $ Lesser Mace of Disruption (Clr, Pal: DC14 Slay Undead, Light 20m) @ Masterwork Mace (Atk+1) @ Scepter of Storms (Atk+3 vs Evil, Divine+2d6) Mace +1 569GP Kiss of Sune +1 (DC14 Stun 50%/2 rounds) 5890GP Mace of Disruption +1 (+2 vs Undead) 1717GP Mace of Disruption +1 (+5 vs Undead, +1d8 Fire dmg vs Undead) 6741GP @ Fist of the Legion +1 (DC14 Stun 50%/2 rounds) Mace +2 2529GP Petty's Tempest +2 (+1d6 Electrical dmg, DC14 Slow 50%/2 rounds) 12946GP Planar Mace +2 (+4 vs Outsider) @ Blackriver Mace +2 (Atk+2 vs Chaotic Good) @ Bloodsailor Mace +2 (Bludgeoning+1d8 vs Human) Mace +3 5890GP Mace of Disruption +3 (+8 vs Undead, +1d10 Fire dmg vs Undead, DC20 Slay Undead) # Lavoera's Wrath +3 (Good, Outsider: +6 vs Undead, DC20 Slay Undead, AC Deflection+10 vs Undead) $ Mace +4 $ Mace +5 # Mace +6 Short Sword (Martial, 1d6 19-20/x2) 7GP $ Klonk's Ice Blade (+1d6 Cold dmg) 1378GP @ Boarding Knife (STR bonus does Slashing dmg) @ Masterwork Short Sword (Atk+1) @ Ripper (Atk+1, Critical+2d6) @ Dire Shark Blade (Atk+2, Keen, Critical+1d4) Short Sword +1 573GP Breath of the Maiden +1 (DC14 Poison CON-1d2) Feyduster +1 (DC14 Daze 75%/1 round) 1912GP Short Sword of Quickness +1 (+1d6 Electrical dmg, Haste) Short Sword +2 2533GP Feyduster +2 (DC14 Sleep 50%/2 rounds) 10654GP Ichthia's Neck-Knife +2 (Vampiric+3) 7862GP $ Jergal's Claw +2 (Evil: DC16 Blindness 50%/2 rounds) $ The Nightthief's Claw +2 (+1d6 Electrical dmg, Light 10m, Two-Weapon Fighting) @ Dire Shark Blade +2 (Keen, Critical+1d4) Short Sword +3 5894GP @ Bloodsailor Blade +3 (STR bonus does Slashing dmg, Critical+1d4) # Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day, Intelligent) $ Short Sword +5 # Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3) # Short Sword +6 # Feyduster +8 (DC16 Sleep 50%/2 rounds) Sickle (Simple, 1d6 20/x2) 4GP @ Ankle Cutter (Knockdown) Sickle +1 570GP Sickle +2 2530GP Sickle +3 5891GP $ Sickle +4 $ Sickle +5 # Sickle +6 Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever) Golden Sickle +1 (Animal Empathy+2, +1 L0 Druid Spell) 1124GP Golden Sickle +2 (Animal Empathy+3, +1 L0-L1 Druid Spell) 5433GP # Golden Sickle +8 (Animal Empathy+5, +1 L0-L3 Druid Spell) Blacksoul Sickle +1 (Vampiric+2) 2399GP Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP # Renewal +3 (+2d6 Fire dmg, Fire 10/-) (E.03) Medium Weapons Bastard Sword (Exotic, 1d10 19-20/x2) 24GP @ Masterwork Bastard Sword (Atk+1) Bastard Sword +1 590GP Lawgiver +1 (+3 vs Chaotic) 4902GP Dragonslayer +1 (+5 vs Dragon, +1d10 Sonic dmg vs Dragon) Bastard Sword +2 2550GP Nameless Light +2 (+5 vs Evil, +1d6 Electrical dmg vs Evil) @ Blackriver Bastard Sword +2 (Acid+1d4) Bastard Sword +3 5911GP $ Bastard Sword +4 Bloodletter +4 (DC14 Wounding, Vampiric+2) # Bloodletter +4 (DC24 Wounding, Vampiric+2) $ Bastard Sword +5 # Souldrinker +5 (DC16 Level Drain, Vampiric+1) # Bastard Sword +6 # Brimstone +7 (+2d6 Fire dmg, DC26 Daze 75%/1 round) # Bloodletter +8 (DC14 Wounding, Vampiric+2) Battleaxe (Martial, 1d8 20/x3) 7GP @ Witchbane @ Mastfeller (Fire+1d6, Critical+1d10) @ Masterwork Battleaxe (Atk+1) Battleaxe +1 573GP Sentinel +1 (Listen, Spot+2, Light 10m) 1982GP Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead) 12740GP Battleaxe +2 2533GP Sentinel +2 (Listen, Spot+4, True Seeing 1/day, Light 10m) 26295GP Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3) 13252GP Deepstone Progeny +2 (Immunity Death Magic) @ Blackriver Axe +2 (Critical+1d10) Battleaxe +3 5894GP Mordan's Withering Blade +3 (DC14 Wounding) 16814GP $ Battleaxe +5 # Battleaxe +6 # Sentinel +8 (Listen, Spot+6, True Seeing 2/day, Light 10m) Club (Simple, 1d6 20/x2) 1GP @ Sturdy Stick (Atk-1, Dmg-1) @ Makeshift Torch (Atk-1, Light 5m Yellow) @ Maul (Atk-1) @ Superior Maul @ Superior Maul (Bludgeoning+1) @ Weighted Club (Atk+1) Club +1 567GP @ Ironwood Club +1 (Weight-60%) Club +2 2527GP Club +3 5887GP $ Club +4 $ Club +5 # Club +6 $ Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m) 772GP Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP # Gladiator's Club +8 (DC22 Daze 50%/2 rounds) Will of the Lost +1 (Vampiric+3) 3866GP Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m) 4133GP Tethir-Wood Cudgel +2 (+1d6 Acid dmg) 7623GP Club of Smiting +1 (DC14 Slay Construct) 10647GP The Angry Soul +3 (+1d6 Electrical dmg, DC14 Fear 50%/2 rounds) 19663GP # Stone Cold Club +3 (Giant: +1d6 Cold dmg, DC14 Fear 50%/2 rounds) # Dwarven Waraxe (Exotic, 1d10 20/x3) @ Dwarven Waraxe +1 # Dwarven Waraxe +2 # Dwarven Waraxe +3 # Dwarven Waraxe +4 # Dwarven Waraxe +5 # Dwarven Waraxe +6 # Spellsmasher +6 (Def: INT-4, DC26 Silence 5%/5 rounds) # Axe of the Dwarf Lord +7 (+1d10 Sonic dmg, CHA+2, +5 vs Fear) # Harvest Axe +8 (DC18 Vorpal) Katana (Exotic, 1d10 19-20/x2) 28GP Katana +1 594GP Katana +2 2554GP Katana +3 5915GP $ Katana +4 $ Katana +5 # Katana +6 $ Katana of the North (Attack+1, 1d4 critical dmg, Animal Empathy+1, 1374GP Endure Elements 2/day) Sword Saint Legacy +1 (+1d6 Sonic dmg vs Evil) 1603GP Sword Saint Legacy +4 (+1d6 Sonic dmg vs Evil) 14203GP # Sword Saint Legacy +8 (+2d6 Sonic dmg vs Evil) Kaga-To +1 (DC14 Daze 50%/2 rounds) 1933GP Master Li's Way +2 (+1d4 Acid, Keen) Divine Fury +3 (+1d6 Electrical dmg, DC14 Stun 50%/2 rounds) # Radiant Death +12 (Wep: Keen, +5 critical dmg, AC Natural-5) Light Flail (Martial, 1d8 20/x2) 5GP @ Doombringer (DC14 Stun 50%/2 rounds) @ Masterwork Light Flail (Atk+1) Light Flail +1 571GP Light Flail +2 2531GP Light Flail +3 5892GP $ Light Flail +5 # Light Flail +6 Foundation +1 (DC14 Knock) 2531GP Foundation +4 (DC14 Knock) 0GP # Foundation +8 (DC22 Knock) Writ of the Vizier +1 (DC14 Fear 50%/2 rounds) 2531GP Heirs of Osiris +1 (+4 vs Undead) 3596GP Flail of Destruction +2 (+1d6 Fire dmg) 7627GP # Flail of Destruction +3 (+1d8 Fire dmg) Eberond's Flail +2 (SR 14) 10652GP # Sabal's Flail +5 (+2d6 Fire dmg, Flame Lash 3/day) Longsword (Martial, 1d8 19-20/x2) 10GP @ Masterwork Longsword (Atk+1) @ Kelandra's Deep Sight (Rgr: Atk+1, Atk+1 vs Reptilian, Darkvision) Longsword +1 576GP @ Enchanted Longsword +1 (Keen) Astral Blade +1 (+1d4 Sonic dmg) 2215GP Cold Iron Blade +1 (+1d6 Cold dmg, Fortitude+1) $ Crusader's Blade (Good: Attack+1, +1 Fire dmg) Longsword +2 2536GP # Drow Longsword +2 Blade of the Gladiator +2 (+1d6 Acid dmg) 7632GP Astral Blade +2 (+1d10 Sonic dmg) 14343GP Longsword +3 5897GP Soulrazor Minion +3 (+1d6 Acid dmg vs Good, Vampiric+2) # Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day, Intelligent) $ Longsword +5 $ Holy Avenger +5 (Divine+1d6 vs Evil, Dispel Magic 1/day, SR 16, 12260GP Light 20m, only a Longsword +2 if not a Paladin) # Longsword +6 # Aramil's Blade +6 (DC14 Vorpal, Keen, STR+8, DEX-4, Call Lightning 1/day) # Astral Blade +8 (+2d6 Sonic dmg) Magic Staff (Simple, 1d6 20/x2) Penhold Staff (Hold Person, Remove Paralysis, Free Movement) 1243GP Staff of the Holy (Clr: Cure Light Wounds, Cure Moderate Wounds, 1909GP Aid) Staff of Meldanen (Melf's Acid Arrow, Spell Penetration, 1964GP Light 20m) Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage, 3107GP Protection from Alignment, Mage Armor) Staff of Power (Sor, Wiz: Magic Missile, Ray of Enfeeblement, 3182GP Fireball) $ Spellstaff (Brd, Clr, Drd, Pal, Rgr, Sor, Wiz: Gust of Wind, 6300GP Flame Lash, Spellstaff 1/day) $ Desert's Fury +1 (Sor, Wiz: +2 vs Undead, Fire+1d8 vs Undead, Flame Arrow 3/day) Staff of Command (Immunity Mind Spells, Dominate Person, 7442GP Charm Person, Charm Monster) Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Chain Lightning, 20500GP Fireball, Ethereal Visage) Staff of the Magi +1 (DC14 Dispel Magic, Ice Storm, Mage Armor, 26758GP Dispel Magic, Invisibility, Light, Lightning Bolt, Fireball) # Staff of Sodalis +5 (Sor, Wiz: Energy Drain, Energy Burst, Energy Ray) # Staff of Balpheron +6 (Sor, Wiz: Haste effect, Scintillating Sphere, Ball Lightning, Energy Buffer, Premonition) # Withering +6 (Pma: Animate Dead 3/day) @ Adept's Staff (Sor, Wiz: AC Deflection+1, Mage Armor 1/day, Light 3/day, Magic Missile 5/day, Frost unlimited uses) @ Staff of the Ill-Fated Mariner (On Hit Electric Jolt, Ball Lightning 1 use Call Lightning 1 use, Tunderstone unlimited/day) Morningstar (Simple, 1d8 20/x2) 5GP @ Masterwork Morningstar (Atk+1) @ King Utnal's Morningstar (Atk+2 vs Reptilian, DC14 Slow 5%/5 rounds) Morningstar +1 571GP Drone +1 (DC14 Slow 50%/2 rounds) 2531GP One of Many +1 (+1 Electrical dmg, Discipline+3) 2235GP Bone Phoenix +1 (+1d6 Fire dmg) 3707GP $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) 2954GP Morningstar +2 2531GP @ Bloodsailor Morningstar +2 (Keen) Morningstar +3 5892GP $ Morningstar +4 Drone +4 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP $ Morningstar +5 # Morningstar +6 # Nemesis +6 (+1d8 Divine dmg, DC26 Slow 50%/2 rounds) # Drone +8 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds) Rapier (Martial, 1d6 18-20/x2) 14GP @ Rusted Gravesword (Dmg-1) @ Gravesword of the Gleerider (Summon Gleerider 1/day) @ Grogbeard's Grimace (SR 12) @ Masterwork Rapier (Atk+1) @ Horatio's Last and Most Loyal Friend (Atk+1, Keen) @ Fine Pirate Cutlass (Atk+2 vs Human) Rapier +1 580GP Black Rider Quill +1 (Lore+4, Perform+4) 2435GP Rapier of the High Road +1 (+1d6 Acid dmg, Keen) Namarra +1 "Neversleep" (DC14 Daze 75%/1 round) 1919GP Rapier +2 2540GP Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds) 10661GP @ Dela's Rapier +2 (Critical+1d6) Mercykiller Blade +2 (+1d6 Fire dmg vs Evil) 4389GP Rapier +3 5901GP Rapier of the High Road +3 (+1d6 Acid dmg, Keen) $ Rapier +5 # Deathslayer +5 (Rog: +8 vs Undead, Positive Energy+1d8 vs Undead, DEX+3) # Rapier +6 # Devil's Sting +6 (+1d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) # Namarra +8 "Neversleep" (DC16 Sleep 50%/2 rounds) Scimitar (Martial, 1d6 18-20/x2) 10GP @ Heavy Cutlass (Bludgeoning+1) @ Masterwork Scimitar (Atk+1) Scimitar +1 576GP Scimitar of Speed +1 (+1d6 Sonic dmg, Haste) Desert Wind +1 (+1d6 Fire dmg) 3712GP $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) @ Pirate's Cutlass +1 @ Prize of the Ocean Strider +1 (Drd: Slashing+1d6) Scimitar +2 2536GP Desert Wind +2 (+1d10 Fire dmg) 14343GP Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds) Ula's Heart +2 (DC14 Fear 50%/2 rounds, Keen) Scimitar +3 5897GP $ Scimitar +5 # Scimitar +6 # Desert Wind +8 (+2d6 Fire dmg) Warhammer (Martial, 1d8 20/x3) 8GP @ Masterwork Warhammer (Atk+1) @ Duergar Hammer (Atk+1, +1 vs Fire) Warhammer +1 574GP Warhammer +2 2534GP Warhammer +3 5895GP $ Warhammer +5 # Warhammer +6 $ Ice Grinder (Attack+1, +1 Sonic dmg) Rune Hammer +1 (SR 10) 1799GP Rune Hammer +3 (SR 14) 16815GP # Rune Hammer +8 (SR 16) Hammer of Justice +1 (+2 vs Chaotic) 2921GP # Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct, +1d8 critical dmg) # Fiendfoe +5 (Chm: +10 vs Outsider, AC Deflection+5 vs Outsider) # Whip (Exotic, 1d2 20/x2, Disarm) 1GP # Whip +1 # Whip +2 # Whip +3 # Whip +4 # Whip +5 # Whip +6 # Deathcoil +5 (Evil, Blk: Negative Energy+1d10, Negative Energy Burst 1/day) Note - Rapiers are the only medium weapon that use the DEX bonus of the Weapon Finesse feat. Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the offhand and so you can only have one equipped at the same time. (E.04) Large Weapons Dire Mace (Exotic, 1d8/1d8 20/x2) 28GP Dire Mace +1 594GP Dire Mace +2 2554GP Dire Mace +3 5915GP $ Dire Mace +4 $ Dire Mace +5 # Dire Mace +6 Ironwood Mace +1 (Weigth-40%) 875GP Ironwood Mace +3 (Weight-40%) 6755GP # Ironwood Mace +8 (DC14 Wounding, Weight-40%) Krotan's Skullcrusher +1 (+1d6 Cold dmg vs Goblinoid, Half-Orc, Orc) Stoutcorps Key +1 (STR+2) 7651GP Ardulia's Fall +2 (DC14 Slow 25%/3 rounds) 5915GP Double Axe (Exotic, 1d8/1d8 20/x3) 21GP Double Axe +1 587GP Double Axe +2 2547GP Double Axe +3 5908GP $ Double Axe +5 # Double Axe +6 Axe of the Tall Kin +1 (Light 10m) 1029GP Axe of the Tall Kin +3 (Light 10m) 7189GP # Axe of the Tall Kin +8 (+1d6 Fire dmg, Keen, Light 15m) Ascorian Double Axe (+1 vs Evil, Vampiric+3) 2793GP Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1d8 critical dmg) 4011GP Bloodstone Double Axe +2 (Regeneration+1) 9603GP Greataxe (Martial, 1d12 20/x3) 14GP @ Rusted Greataxe (Dmg-1) @ Greataxe of the Knight Avenger (Atk+1 vs Evil, -1 vs Mind Spells) @ Masterwork Greataxe (Atk+1) Greataxe +1 580GP @ Enchanted Greataxe +1 Greataxe +2 2540GP Greataxe +3 5901GP $ Greataxe +4 $ Greataxe +5 # Greataxe +6 $ Frost Bringer (+1 Cold dmg, +1 critical dmg) Stonefire Axe +1 (+2 Fire dmg) 2219GP Stonefire Axe +2 (+1d6 Fire dmg) 7636GP # Stonefire Axe +8 (+2d6 Fire dmg) $ Netherese Axe +1 (Listen+3, Lore+3, SR 10) 3781GP Gruumsh Hand +2 (+1d6 Acid dmg vs Human, Parry+3) 4601GP $ The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds) 12069GP # Slasher of Koth +5 (+1d10 Electrical, Keen) Greatsword (Martial, 2d6 19-20/x2) 35GP @ Masterwork Greatsword (Atk+1) Greatsword +1 601GP Greatsword +2 2561GP Greatsword +3 5922GP $ Greatsword +4 $ Greatsword +5 # Greatsword +6 $ The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg) 862GP Harbinger Kin +1 (+2 Fire dmg) 2240GP Harbinger Kin +3 (+1d6 Fire dmg) 12978GP # Harbinger Kin +8 (+2d6 Fire dmg) $ Blade of Chult +1 (DC14 Poison CON-1d2) Shining Light of Lathander +2 (Searing Light 1/day, Light 15m) 8462GP Blade of the Rashemi +2 (SR 10) 4766GP The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3) 13280GP Gemsword +3 (+1d6 Electrical dmg) # Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day, Intelligent) Halberd (Martial, 1d10 20/x3) 7GP @ Masterwork Halberd (Atk+1) Halberd +1 573GP Halberd +2 2533GP Halberd +3 5894GP $ Halberd +4 $ Halberd +5 # Halberd +6 Ravager +1 (+1d6 Sonic dmg) 3709GP Ravager +4 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP # Ravager +8 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds) $ Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg) $ Talona's Strike +1 (+1d6 Acid dmg) 3709GP Heavy Flail (Martial, 1d10 19-20/x2) 10GP @ Masterwork Heavy Flail (Atk+1) Heavy Flail +1 576GP Heavy Flail +2 2536GP Heavy Flail +3 5897GP $ Heavy Flail +5 # Heavy Flail +6 Reaver +1 (+1d6 Cold dmg) 3712GP Reaver +2 (+1d10 Cold dmg) 14343GP # Reaver +8 (+2d6 Cold dmg) Kintharsta +2 (DC14 Blindness 50%/2 rounds) 8102GP Flail of Jergal +3 (+1d6 Cold dmg vs Good) Quarterstaff (Simple, 1d6 20/x2) 1GP @ Long Stick (Atk-1, Dmg-1) @ Double-Ended Torch (Atk-1, Dmg-1, Light 5m Yellow) @ Ironwood Quarterstaff (Atk+1, Weight-60%) @ Yardarm (Atk+3 vs Ooze, Bludgeoning+1) Quarterstaff +1 567GP Quarterstaff +2 2527GP Quarterstaff +3 5887GP $ Quarterstaff +4 $ Quarterstaff +5 # Quarterstaff +6 Staff of Curing (Heal+5, Cure Serious Wounds 25 uses) 1564GP Blackforest Staff (+1 vs Good, Protection from Alignment 3/day, 1894GP Vampiric+1) Negastaff +1 (DC14 Blindness 25%/3 rounds) 4032GP Aiedo Wither-Stick +1 (DC14 Ability Drain STR) 8092GP # Aiedo Wither-Stick +8 (DC14 Ability Drain STR) Staff of Ascension +2 (Drd: Entangle 3/day, +1 L2 Druid Spell, 19665GP Regeneration+1, AC Deflection+1) # Staff of Ascension +4 (Drd: Electrical+1d6, Call Lightning 1/day, Entangle 3/day, +1 L1-L3 Druid Spell, Regeneration+1, AC Deflection+1) # Fiery Power Quarterstaff +5 (Meteor Swarm, Wall of Fire, Summon Creature IX, Delayed Blast Fireball 1/day) Scythe (Exotic, 2d4 20/x4) 12GP @ Masterwork Scythe (Atk+1) Scythe +1 578GP Scythe +2 2538GP Scythe +3 5899GP $ Scythe +5 # Scythe +6 Sea Reaver +1 (Resist Elements) 2626GP Sea Reaver +2 (+1d6 Sonic dmg vs Elemental, Resist Elements) 6550GP # Sea Reaver +8 (+2d6 Sonic dmg vs Elemental, Keen, Resist Elements 5/day) Nature's Scythe +1 (+4 vs Human) 3603GP Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3) 7868GP Death's Handmaiden +4 (Keen, Vampiric+3) # Tebimar's Scythe +5 (Keen, +1d8 critical dmg) Spear (Simple, 1d8 20/x3) 1GP @ The Prince's Pike (Impale Yourself unlimited uses) @ Fire-Hardened Spear (Atk-1) @ Superior Fire-Hardened Spear @ Sahuagin Spear @ Masterwork Spear (Atk+1) @ The Dolphin Prince +1 (Piercing+1d6 vs Reptilian and Monstrous) Spear +1 567GP Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP Spear of Withering +1 (DC14 Ability Drain CON) 8092GP Spear +2 2527GP Black Kumade +2 (SR 10) 4732GP Briarspike +2 (+1d6 Acid dmg) 7623GP Spear +3 5887GP Fey Spear +3 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg) 13877GP $ Spear +4 $ Spear +5 # Spear +6 # Fey Spear +8 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds) Two-Bladed Sword (Exotic, 1d8/1d8 19-20/x2) 70GP @ Vak'ka (Critical+2, Slashing 5/-) Two-Bladed Sword +1 636GP Two-Bladed Sword +2 2596GP Two-Bladed Sword +3 5957GP $ Two-Bladed Sword +5 # Two-Bladed Sword +6 Sword of Bao (+1d6 Fire dmg) 1441GP Uthgardt Ceremonial Blade +1 (Keen) 2596GP Uthgardt Ceremonial Blade +2 (+1d6 Cold dmg, Keen, Discipline+2) 14497GP # Uthgardt Ceremonial Blade +8 (+1d6 Cold dmg, Keen, Discipline+5) $ Shadow Sword +2 (+1d4 Acid dmg, Keen) Blade of the Red Masque +1 (DC14 Poison CON-1d2) 5957GP Blade of Corellon +3 (Heal+2, Spot+2) 8066GP # Honor and Death +3 (Lawful: +5 vs Chaotic, Electrical+1d10 vs Chaotic) # Blade of Shadows +4 (DC22 Ability Drain STR) # Anduvir +5 (+1d8 Electrical dmg, Electrical 10/-, Chain Lightning 1/day) Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as using two weapons where the off-hand hand weapon is light. (E.05) Thrown Weapons Dart (Simple, 1d4 20/x2) x50 1GP Dart +1 x50 35GP @ Acid Dart +1 (+1d4 Acid dmg) @ Asp's Nest +1 (DC14 Poison CON-1d2) Dart +2 x50 630GP Dart +3 x50 1470GP $ Dart +4 $ Dart +5 # Dart +6 Ice Dart +1 (+1d4 Cold dmg) x28 314GP Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30 378GP Shuriken (Exotic, 1d3 20/x2) x50 1GP Shuriken +1 x50 140GP Shuriken +2 x50 630GP Shuriken +3 x50 1470GP $ Shuriken +4 $ Shuriken +5 approx 80GP # Shuriken +6 Many Talons +1 (+1d4 Acid dmg vs Good, Vampiric+1) x23 233GP Stars of Ojy-do +1 (+1d4 Cold dmg) x26 282GP Grains of Sand (DC14 Sleep 50%/2 rounds) x30 420GP Shining Light +2 (DC14 Daze 50%/2 rounds) x11 220GP Dragon's Tail +2 (+1d4 Fire dmg) x25 673GP Throwing Axe (Martial, 1d6 20/x2) x50 1GP @ Juggling Axes of the 12 Short Adventurers (Halfling: Atk+1, Magical+1d4) Throwing Axe +1 x50 140GP Throwing Axe +2 x50 630GP Throwing Axe +3 x50 1470GP $ Throwing Axe +4 $ Throwing Axe +5 # Throwing Axe +6 approx 250GP Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30 378GP Fire Axe +1 (+1d4 Fire dmg, Mighty+2) x50 875GP Rifthome Axe +3 (Mighty+3) x18 825GP Axe of the Coming Storm +3 (+1d4 Electrical dmg) x10 497GP Thunderbeast Axe +3 (+1d4 Sonic dmg) x30 1491GP Grenadelike $ Acid Flask (1d6 Acid dmg) x8 56GP $ Alchemist's Fire (1d6 Fire dmg) x7 49GP @ Burning Oil (Alchemist's Fire) $ Caltrops (1 dmg/round) x8 56GP $ Holy Water (2d4 dmg vs Undead) x7 73GP $ Choaking Powder (Daze) x7 98GP $ Thunderstone (Deafness/5 rounds) x8 112GP $ Tanglefoot Bag (Hold/2 rounds) x7 147GP # Acid Bomb (Acidbomb 1 use) approx 450GP # Fire Bomb (Firebomb 1 use) approx 450GP @ Small Firekeg (Firebomb 1 use) @ Aromatic Oil (Firebomb 1 use) @ Broken Glass (Caltrops 5 uses) (E.06) Ranged Weapons and Ammunition Light Crossbow (Simple, 1d8 19-20/x2, Small) 24GP @ Enruned Crossbow (unlimited ammo) @ Bloodsailor Crossbow (Mighty+3) @ Blackriver Crossbow (Critical+1d12) Light Crossbow +1 (Attack+1) 165GP @ Swift and Silent (Atk+1, Critical+1d10) Light Crossbow +2 (Attack+2) 655GP Light Crossbow +3 (Attack+3) 1495GP Ruby Crossbow (Attack+3, Scare 1/day) 2125GP @ The Fleet Admiral's Favorite (Atk+3, Mighty+2) Crossbow of Affliction (Attack+4, Mighty+3, +1d4 critical dmg) 5759GP Crossbow of the High Forest (Attack+4, Regeneration+1) 9867GP $ Light Crossbow +5 (Attack+5) Crossbow of Murder (Attack+5, +2d6 critical dmg) 6696GP Crossbow of the Unicorn (Attack+5, Haste) 24805GP # Light Crossbow +6 (Attack+6) # Crossbow of Lightning Strike (Attack+8, Haste, +1d6 Lightning dmg, unlimited ammo) Heavy Crossbow (Simple, 1d10 19-20/x2, Medium) 35GP Heavy Crossbow +1 (Attack+1) 176GP Heavy Crossbow +2 (Attack+2) 666GP Feywarden Crossbow (Attack+2, +5 vs Orcs) 2022GP Glorious Revolution (Attack+2, +5 vs Evil, SR 10) 9157GP Heavy Crossbow +3 (Attack+3) 1506GP Crossbow of Enchantment (Attack+3, Dominate Person) 8121GP $ Heavy Crossbow +5 (Attack+5) Crossbow of Accuracy (Attack+5) 4236GP Graceblood Bow (Attack+5, Haste) 24816GP # Heavy Crossbow +6 (Attack+6) Shortbow (Martial, 1d6 20/x3, Medium) 21GP @ Crude Bow (Atk-1) @ Superior Crude Bow Shortbow +1 (Attack+1) 162GP Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo) Shortbow +2 (Attack+2) 652GP Shortbow +3 (Attack+3) 1492GP Eaglebow (Attack+3, Search+2, Spot+2) 2627GP $ Shortbow +5 (Attack+5) # Shortbow +6 (Attack+6) # Battle Legion Bow (Attack +8, Freedom, DR 10/+2, Point Blank Shot) Composite Shortbow +1 (Attack+1, Mighty+3) 987GP Composite Shortbow +2 (Attack+2, Mighty+4) 2614GP Composite Shortbow +3 (Attack+3, Mighty+5) 5029GP Lesser Oathbow (Attack+3, Mighty+3, +1d4 critical dmg) 3927GP Lilting Note (Attack+3, Mighty+3, Perform+8) 6900GP $ Composite Shortbow +5 (Attack+5, Mighty+5) # Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo, Lightning Bolt 3/day) # Composite Shortbow +6 (Attack+6, Mighty+8) Longbow (Martial, 1d8 20/x3, Large) 52GP Longbow +1 (Atk+1) 193GP @ Cold Tongue Bow (Atk+1, Mighty+1, Cold 5/-) Longbow +2 (Atk+2) 683GP Longbow +3 (Atk+3) 1523GP $ Longbow +5 (Atk+5) # Longbow +6 (Atk+6) Composite Longbow +1 (Atk+1, Mighty+3) 1018GP Composite Longbow +2 (Atk+2, Mighty+4) 2646GP Composite Longbow +3 (Atk+3, Mighty+5) 5061GP $ Composite Longbow +5 (Atk+5, Mighty+5) # Composite Longbow +6 (Atk+6, Mighty+8) $ Valiantheart Longbow (Atk+1, Search+2) 385GP $ Eliak's Vengeance (Rgr: Atk+1, +3 critical dmg) 528GP Elven Court Bow (Atk+3, Mighty+3) 3363GP North Wind Bow (Atk+3, Mighty+3, 20/- Cold) # North Wind Bow +8 (Atk+8, Mighty+8, 20/- Cold, +1d6 Cold dmg, unlimited ammo) Longarm (Atk+2, STR+2, Bludgeoning) 10427GP Taralash (Atk+4, Mighty+4, Spot+4, Haste) 33427GP # Forever (Arc: Atk+6, Mighty+5, +1d6 Fire dmg, unlimited ammo) Sling (Simple, 1d4 20/x2, Small) 1GP @ Crude Sling (Atk-1) @ Superior Crude Sling Sling +1 (Attack+1) 142GP Sling +2 (Attack+2) 632GP @ Sunlight Sling (Attack+2, +3 vs Undead, Light 10m White) Sling +3 (Attack+3) 1472GP # Bane of the Undead +3 (+8 vs Undead, Hammer of the Gods 1/day, Immunity Fear, Paralysis, Level/Ability Drain) $ Sling +5 (Attack+5) # Sling +6 (Attack+6) Arrow x99 1GP @ Crude Arrow (Reflex-2) @ Superior Crude Arrow @ Superior Crude Arrow (Piercing+1) @ Boarding Arrows (Daze, Teleport Projectile) Arrow +1 (+1 Piercing dmg) x99 69GP Arrow +2 (+2 Piercing dmg) x99 242GP $ Arrow +3 (+3 Piercing dmg) # Arrow +4 (+4 Piercing dmg) # Arrow +5 (+5 Piercing dmg) Piercing Arrow (+1d6 Piercing dmg) x99 658GP Arrow of the Vampire (Vampiric+2) x99 311GP Acid Arrow (+1d6 Acid dmg) x99 658GP Ice Arrow (+1d6 Cold dmg) x99 658GP Lightning Arrow (+1d6 Electrical dmg) x99 658GP @ Sail Burners (Fire+1d4) Fire Arrow (+1d6 Fire dmg) x99 658GP Mild Poison Arrow (DC14 Poison CON-1d2) x99 1386GP Poison Arrow (DC14 Poison STR-1d2, CON-1d2) x99 5544GP # Poison Arrow (+2d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) x99 apx160000GP # Arrow of Petrification (Flesh to Stone) Bolt x99 1GP Bolt +1 (+1 Piercing dmg) x99 69GP Bolt +2 (+2 Piercing dmg) x99 242GP $ Bolt +3 (+3 Piercing dmg) # Bolt +4 (+4 Piercing dmg) # Bolt +5 (+5 Piercing dmg) Bolt of Piercing (+1d6 Piercing dmg) x99 658GP @ Aquatic Bolts (Piercing+1d6 vs Reptilian, Acid+1d6) Bolt of Frostbite (+1d4 Cold dmg) x99 242GP Bolt of Lightning (+1d4 Electrical dmg) x99 242GP Paralytic Bolt (DC14 Stun 50%/2 rounds) x99 346GP Bolt of Fire (+1d6 Fire dmg) x99 658GP Mild Poison Bolt (DC14 Poison CON-1d2) x99 1386GP Poison Bolt (DC14 Poison CON-1d2, STR-1d2) x99 5544GP # Poison Bolt (DC22 Poison STR-1d2, CON-1d2) x99 approx 45000GP # Teleportation Bolt (Teleport Projectile) # Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst) # Bolt of Dispelling (DC14 Greater Dispelling, +5 Piercing dmg, +1d6 Acid dmg) Bullet x99 1GP @ Crushed Stone Bullet (Reflex-2) @ Superior Crushed Stone Bullet @ Superior Crushed Stone Bullet (Bludgeoning+1) @ Coral Bullets (DC14 Daze 5%/5 rounds) Bullet +1 (+1 Bludgeoning dmg) x99 69GP Bullet +2 (+2 Bludgeoning dmg) $ Bullet +3 (+3 Bludgeoning dmg) # Bullet +4 (+4 Bludgeoning dmg) # Bullet +5 (+5 Bludgeoning dmg) Bullet of Smiting (+1d6 Bludgeoning dmg) x99 658GP Ice Bullet (+1d6 Cold dmg) x99 658GP Lightning Bullet (+1d6 Electrical dmg) x99 658GP Fire Bullet (+1d6 Fire dmg) x99 658GP Giant's Bane (+1d6 Piercing dmg, +1d6 vs Giant) x99 970GP Farel's Gold (+1d4 Acid dmg, DC14 Slow 50%/2 rounds) x99 1212GP Bullet of Screaming (+1d4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP (E.07) Robes @ Tattered King's Armor @ Graveclothes @ Nightcrawler Uniform @ Ruined Uniform of the Midnight Rose @ Umberlant Robe @ Rags (Dwarf, Gnome, Goblinoid, Halfling, Reptilian: CHA-1) Robe of Light (Light 15m) 56GP Robe of Acid Resistance (Acid 15/-) 131GP Robe of Cold Resistance (Cold 15/-) 171GP Robe of Electrical Resistance (Electrical 15/-) 217GP Robe of Fire Resistance (Fire 15/-) 268GP $ Robe of Elemental Resistance (Acid 5/-, Cold 5/-, Electrical 5/-, 1974GP Fire 5/-, SR 10, Light 15m) $ Shadow Robe (Camouflage 1/day, Displacement 1/day) 2520GP @ One Armed Robes (Mage Armor 1 use) # Robe of Blending (Hide+15) @ Noble's Tunic (Persuade+5) @ Lesser Robe of the Eyes (Search+3, Spot+3) @ Swashbuckler's Secret (Ambidexterity, Two-Weapon Fighting) @ Dwarven Council Robes (AC Armor+1 vs Piercing) @ Uniform of the Midnight Rose (AC Armor+1) @ Earth Mage Robe (AC Armor+1, Cold 15/-) @ Swashbuckler's Frock (AC Armor+1, CHA+1, Immunity Fear) @ Enchanted Mage Robes (AC Armor+2, Piercing 10/-) @ Boatswain's Uniform (AC Armor+2, Cold 5/-, Darkvision) @ Rogue's Tunic (AC Armor+3) Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m) 5385GP # Sequencer Robe (AC Armor+3, Store 1 spell, 1/day) # Mantle of Epic Spell Resistance (AC Armor+3, SR 32) # Robes of the Dark Maiden (Elf: AC Armor+5, Immunity Fear, Darkvision) # Last Words (AC Armor+5, Hide+20, Move Silently+20, Fear 1/day) # Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day) # The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells) Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1) 229GP Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1) 1023GP Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1) 2384GP Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1) Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1) 6807GP # Robes of the Shining Hand +6 (Mnk: AC Armor+6, Listen-1) # Robes of the Shining Hand +7 (Mnk: AC Armor+7, Listen-1) Robes of the Old Order (Mnk: DR 5/+1) 2187GP Improved Robes of the Old Order (Mnk: AC Armor+2, DR 5/+1) 6203GP # Master Robes of the Old Order (Mnk: AC Armor+7, DR 10/+5) @ Robe of the Calming Wave (Mnk: AC Armor+1, Cold 5/-) Robes of the Dark Moon (Mnk: Haste, Concentration-1) 4287GP Sorcerer and Wizard Robes Mage's Battle Robe (Concentration+2, Spellcraft+2, SR 10, Light 10m) 766GP Greater Battle Robe (AC Armor+2 vs Evil, SR 14, Concentration+3, 5516GP Spellcraft+3, Light 10m) Adventurer's Robe (DR 5/+1) 2187GP $ Greater Adventurer's Robe (DR 10/+2) Master Adventurer's Robe (DR 10/+3) 10206GP $ Robe of Energy (Concentration+7, Immunity Magic Missile, Light 15m, Magic Missile 1/day) Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination, 10055GP SR 14, also by Bard) Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration, 12642GP Enchantment, Evocation, Illusion, Necromancy feats, SR 10) White Robe of the Archmagi (Good: AC Armor+5, Spell Penetration, 17076GP Universal+1, SR 10) Grey Robe of the Archmagi (Neutral: AC Armor+5, Spell Penetration, 17076GP Universal+1, SR 10) Black Robe of the Archmagi (Evil: AC Armor+5, Spell Penetration, 17076GP Universal+1, SR 10) # Robe of Balpheron (Regeneration+5, 20/- Cold, 20/- Electrical, 20/- Fire, on hit STR-1, 1d8+6 Negative Energy dmg) (E.08) Light Armor Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%) 1GP @ Quilted King's Armor Padded Armor +1 (AC Armor+1) 231GP Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic) 4819GP $ Skin of the Forest (Drd, Rgr: AC Armor+1, Animal Empathy+6, Camouflage 1/day, Light 15m) @ Ensign's Tunic (AC Armor+1, Reflex-1) @ Imperial Padded Armor (AC Armor+1, Weight-20%) @ Lesser Armor of the Wolf (AC Armor+1, +3 vs Shapechanger, Move Silently+2) Padded Armor +2 (AC Armor+2) 1025GP Padded Armor +3 (AC Armor+3) 2385GP Mirrored Armor (AC Armor+3, SR res 14) 7439GP Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3, DR 5/+1) $ Padded Armor +4 (AC Armor+4) $ Padded Armor +5 (AC Armor+5) # Padded Armor +6 (AC Armor+6) Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%) 3GP $ Tattered Leather (AC Armor-1) @ King's Leather @ Fancy Pirate Leathers @ Blacksmith's Leather (Fire 5/-) @ Admiral Olaf's Oilskin (Flare on hit, Cold 10/-, Immunity Knockdown, Endure Elements 1/day) Leather Armor +1 (AC Armor+1) red 233GP @ Drow Leather Armor +1 (AC Armor+1) @ Windbreaker (AC Armor+1, Immunity Cold 5%) @ Enchanted Studded Leather Armor (AC Armor+1, Slashing 5/-) @ Embezzler's Leathers (AC Armor+1, Bluff+1, Intimidate+1, Hide+1) Leather Armor +2 (AC Armor+2) black & white 1026GP @ Midshipman's Garb (AC Armor+2, Fort+1) Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-) 4501GP The Great Oak (AC Armor+2, +4 vs Giants) 4691GP Squire's Defense (AC Armor+2, STR+3) 9872GP Leather Armor +3 (AC Armor+3) 2387GP Shadow Legion Armor (AC Armor+4, Hide+5) 5915GP $ Leather Armor +5 (AC Armor+5) Greenleaf (AC Armor+5, Hide+5) 8788GP # Fletcher's Friend (Arc: AC Armor+5, Spell Failure 0%) # Leather Armor +6 (AC Armor+6) # Invisible Death (AC Armor+7, Improved Invisibility 1/day, Hide+10, Move Silently+10) # Robe of Leathers (Brd, Rog, Asn, Shd: AC Armor+7, Use Caltrops 3/day, AC Armor+3 vs Bludgeoning, DEX+3, on hit Infestation of Maggots, Greater Cat's Grace 1/day, Use Poison Weapon unlimited/day) Studded Leather Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell 20%) 5GP @ Ragged Armor (AC Armor-1) @ Studded King's Armor @ Dead Man's Armor @ Herdkeeper's Garb (AC Armor+1 vs Animal) Studded Leather Armor +1 (AC Armor+1) 234GP @ Drow Studded Leather Armor +1 (AC Armor+1) Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person) Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, SR 14) 4953GP Studded Leather Armor +2 (AC Armor+2) blue 1028GP Armor of Thorns (AC Armor+2, Vampiric Touch 1/day) 2603GP Studded Leather Armor +3 (AC Armor+3) 2389GP Rogue Links (AC Armor+3, Hide+6, Move Silently+6) 5745GP Storm Armor (AC Armor+3, Fire 10/-, Sonic 10/-, SR 10) 8102GP $ Studded Leather Armor +5 (AC Armor+5) # Studded Leather Armor +6 (AC Armor+6) # Dancer's Silhouette (Shd: AC Armor+6, Move Silently+30, Silence 1/day) Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%) 5GP Hide Armor +1 (AC Armor+1) 234GP Hide Armor +2 (AC Armor+2) black 1028GP Hide Armor +3 (AC Armor+3) 2389GP Kumakawa (AC Armor+3, Improved Evasion) 11020GP $ Hide Armor +4 (AC Armor+4) # Hide Armor +6 (AC Armor+6) # Hide Armor +7 (AC Armor+7) (E.09) Medium Armor Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP # Mithral Shirt (Weight-60%) Chain Shirt +1 (AC Armor+1) 264GP Chain Shirt +2 (AC Armor+2) 1058GP @ Shipwright's Tunic (AC Armor+2, INT+1) Chain Shirt +3 (AC Armor+3) 2419GP $ Chain Shirt +4 (AC Armor+4) $ Chain Shirt +5 (AC Armor+5) # Chain Shirt +6 (AC Armor+6) Scale Mail (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP @ King's Scale @ Faded Glory (Clr, Pal, Chm: Concentration+10, Divine Favor 1/day) Scale Mail +1 (AC Armor+1) 264GP @ Drow Scale Mail +1 (AC Armor+1) $ Shadovar Armor (AC Armor+1, +2 vs Good) Broewende Family Armor (AC Armor+1, Acid 5/-, Fire 5/-, 6958GP Immunity Mind Spells) Scale Mail +2 (AC Armor+2) 1058GP Scale Mail +3 (AC Armor+3) 2419GP Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-) 5733GP Armor of Command (AC Armor+3, CHA+2, Persuade+5) 11050GP $ Scale Mail +5 (AC Armor+5) Dragon Armor (AC Armor+5, Universal+3) 22631GP # Scale Mail +6 (AC Armor+6) Brestplate (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP @ King's Cuirass @ Dwarven Scale Brestplate +1 (AC Armor+1) 282GP Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-) 2865GP Brestplate +2 (AC Armor+2) 1075GP Adamantine Breastplate (AC Armor+2, 5/+1) 6255GP Brestplate +3 (AC Armor+3) 2436GP Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental) 7171GP $ Brestplate +4 (AC Armor+4) $ Brestplate +5 (AC Armor+5) # Brestplate +6 (AC Armor+6) # Warlord's Breastplate (AC Armor+6, CHA+6) Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP $ Rusted Mail (AC Armor-1) $ Chain of Stealth (Hide+6, Move Silently+6) # Mithral Chainmail (Weight-60%) @ Stormscale (Immunity Electrical 10%, Electric Jolt on hit) Chainmail +1 (AC Armor+1) 282GP @ Drow Chainmail +1 (AC Armor+1) @ Calishite Chain (AC Armor+1, Immunity Fire 5%) Chainmail +2 (AC Armor+2) 1075GP Chainmail of Speed (AC Armor+2, Haste) 9552GP Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%) # Adamantine Chainmail (AC Armor+2) Chainmail +3 (AC Armor+3) 2436GP # Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%) $ Chainmail +5 (AC Armor+5) # Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain) # Dragon Armor (AC Armor+5, Universal+3, Battletide 1/day) # Chainmail +6 (AC Armor+6) (E.10) Heavy Armor Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP Banded Mail +1 (AC Armor+1) 299GP Banded Mail +2 (AC Armor+2) 1093GP Banded Mail +3 (AC Armor+3) blue 2454GP $ Banded Mail +5 (AC Armor+5) # Banded Mail +6 (AC Armor+6) Splint Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP @ King's Splint @ Tasha's Hideous Getup (Bluff+5, Tasha's Hideous Laughter on hit) @ Endless Skies (AC Armor+2 vs Giant, DEX+1) Splint Mail +1 (AC Armor+1) 299GP Splint Mail +2 (AC Armor+2) 1093GP Splint Mail +3 (AC Armor+3) 2454GP $ Splint Mail +5 (AC Armor+5) # Splint Mail +6 (AC Armor+6) Armor of Comfort (AC Armor+2, Heal+2, Weight-80%) 2170GP Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-) 2882GP White Dragon Armor (AC Armor+3, Weight-20%, Cold 20/-) 4631GP Mithral Splint Mail (AC Armor+4, Weight-60%) 5150GP Scales of Truth +1 (AC Armor+1, See Invisibility 1/day, 1696GP Fortitude+1) Scales of Truth +3 (AC Armor+3, See Invisibility 2/day, 6661GP Fortitude+2) # Armor of Faith (Pal, Chm: AC Armor+5, +8 vs Evil) Half Plate (AC 7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 210GP @ King's Marching Plate Half Plate +1 (AC Armor+1) 439GP @ Drow Half Plate +1 (AC Armor+1) Half Plate +2 (AC Armor+2) 1233GP @ Dragon Turtle Armor (AC Armor+2, Fire 10/-, Hide +2) @ Bronze Dragon Armor (AC Armor+2, Electrical 10/-, Weight-60%) Half Plate +3 (AC Armor+3) 2594GP $ Half Plate +5 (AC Armor+5) # Half Plate +6 (AC Armor+6) # Half Plate +7 (AC Armor+7) Whitebone Armor +2 (AC Armor+2) 1233GP @ Whitebone Armor +2 (AC Armor+2, Fire 5/-) Silverbone Armor (AC Armor+2, 15/+1) 9710GP Gnomish Magnetic Armor (AC Armor+1, SR 12) 1768GP Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, 5290GP Divination, Enchantment, Evocation feats) Delver's Armor (AC Armor+2, Universal+2) 6050GP Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1) 17903GP # Merkil's Plate (Gnome, Halfling, Dwarf: AC Armor+5, Bludgeoning 10/-, on hit 2d4 Sonic dmg, Deafen) # The Guilded Defender (Dwarf: AC Armor+8, DEX-2) Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%) 525GP @ Strength of Will (STR+1, Will+1, Bludgeoning 5/-, Discipline+1) Full Plate +1 (AC Armor+1) 754GP Full Plate +2 (AC Armor+2) 1548GP @ Blackriver Plate (AC Armor+2, Immunity Acid 5%) Full Plate +3 (AC Armor+3) 2909GP $ Full Plate +4 (AC Armor+4) $ Full Plate +5 (AC Armor+5) # Full Plate +6 (AC Armor+6) $ Rusted Plate (AC Armor-1) $ Valiant Plate (Pal: CHA+1, Persuade+1, +1 L1 Paladin Spell) $ Blackguard Armor (Non-good: AC Armor+1, Divine Favor 3/day) 1358GP Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-) 3048GP # Adamantine Full Plate (AC Armor+2) Armor of Freedom (AC Armor+3, Freedom) 15817GP # Duergar Full Plate +5 (AC Armor+5) Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%) 14240GP # Searing Armor (Human, Half-Orc, Elf, Half-Elf: AC Armor+5, on hit 2d8 Divine dmg, 5d6 Divine dmg vs Constructs, 5d8 Divine dmg vs Undead, Light 20m) # The Iron Skeleton (AC Armor+6, DEX+3, Immunity Illusion, Darkvision) # Casiel's Soul (Evil: AC Armor+6, Immunity Bludgeoning, Regeneration+1) # Blood Plate (AC Armor+6, Regeneration+3, CON-2, Weight-40%) (E.11) Shields Small Shield (AC Shield 1, Penalty 1, Spell Failure 5%) 3GP @ Bloodsailor Shield (Piercing 5/-) @ Blackriver Shield (SR 10) @ Deckhand's Defence (AC Shield+3 vs Piercing) Small Shield +1 (AC Shield+1) 232GP @ Enchanted Small Shield (AC Shield+1) Small Shield +2 (AC Shield+2) 1026GP Small Shield +3 (AC Shield+3) 2387GP $ Small Shield +4 (AC Shield+4) $ Small Shield +5 (AC Shield+5) # Small Shield +6 (AC Shield+6) Shield of the Watch (AC Shield+2 vs Human) 318GP Shield of Dawn (AC Shield+2 vs Undead, Light 10m) 549GP Dwarven Mirth (AC Shield+1, CHA+2) 3609GP Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-) Hearth Shield (AC Shield+3, Fire 15/-) 4253GP Protector (AC Shield+2, 5/+1) 6206GP Mithral Shield (AC Shield+2, Freedom) 11414GP Large Shield (AC Shield 2, Penalty 2, Spell Failure 15%) 17GP @ Ironwood Large Shield (Weight-60%, Spell Failure 10%) Large Shield +1 (AC Shield+1) 247GP Large Shield +2 (AC Shield+2) 1040GP @ Drow Large Shield +2 (AC Shield+2) Large Shield +3 (AC Shield+3) 2401GP $ Large Shield +4 (AC Shield+4) $ Large Shield +5 (AC Shield+5) # Large Shield +6 (AC Shield+6) Dragon Shield (AC Shield+2, Acid, Cold, Electrical, Fire 10/-) # Shield of Prator (AC Shield+5, WIS+3, SR 14, Acid 10/-, Cold 10/-, Fire 10/-, Electrical 10/-, Sonic 10/-) # Demonflesh Shield (Clr, Drd, Ftr, Pal: AC Shield+6, SR 14, Acid 10/-, Cold 10/-, Electrical 10/-, Fire 10/-, Sonic 10/-) Mirror Shield (AC Shield+3, SR 12) 5368GP Shield of the Sun (AC Shield+3, Searing Light, Light 20m) 5961GP Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2) 6640GP Shield of the Holy (AC Shield+4, Extra Turning) 7947GP # Chaos Shield (on hit 2% strike attacker) Tower Shield (AC Shield 3, Penalty 10, Spell Failure 50%, not by Small) 35GP Tower Shield +1 (AC Shield+1) 264GP @ Enchanted Tower Shield (AC Shield+1) Tower Shield +2 (AC Shield+2) 1058GP @ Privateer Sagewell's Figurehead (Good: AC Shield+2, Negative Energy 10/-) Tower Shield +3 (AC Shield+3) 2419GP $ Tower Shield +4 (AC Shield+4) $ Tower Shield +5 (AC Shield+5) # Tower Shield +6 (AC Shield+6) $ Valiant Defender (AC Shield+1) Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP Imaskari Shield (AC Shield+2, SR 10) Darksteel Tower Shield (AC Shield+2, +4 vs Good) 4723GP Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon) 8996GP (E.12) Helmets Helmet (Concentration+1) 5GP @ Drow Helm (Concentration+1) @ Duergar Helm (Concentration+1) Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m) 1373GP Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1, 4094GP Light 10m) Thieves' Hood (Rog: Immunity Knockdown, Immunity Poison, Concentration+1, Open Lock+2, Search+2) Shukenja Helm (Sor: +1 L0-L2 Sorcerer Spell, Concentration+1) 1611GP $ The Mask (Immunity Fear, Invisibility 1/day, Ultravision 1/day) 0GP $ Hilltop Guard Helmet (Light 15m) $ Valiant Helm (Pal: AC Deflection+1, Ultravision 1/day) $ Shadow Helm (AC Deflection+1, Ghostly Visage 1/day) @ Polished Helm (AC Deflection+1 vs Outsider, Discipline+1) @ Dan's Helm (AC Deflection+2, Haste 1/day) @ Lord's Helm (AC Deflection+2, CHA+2, Persuade+5) # Adamantine Helm (AC Deflection+2, Concentration+1) $ Cowl of Warding (Freedom, Immunity Mind Spells) Thieves Hood (Rog: Immunity Poison & Knockdown, Concentration+1, 1933GP Open Lock+2, Search+2) $ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic) 3893GP Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, SR 10) 6792GP $ Eyes of Petrification (Flesh to Stone 1/day) $ Major Circlet of Blasting (Searing Light 3/day) # Copper Helmet (DEX+1, Fire 10/-, Haste 2/day) # Merkil's Helmet (Immunity Critical Hits, Mind Blank 1/day) # Searing Helmet (Concentration+6, Firebrand 1/day) @ Headband of Intellect +2 (INT+2) $ Headband of Intellect +6 (INT+6) Thayvian Circlet (INT+2, Universal+1, Concentration+1) 4651GP $ Helmet of Discharge (Electrical 25/-) 1772GP $ Helm of Brilliance (Fire 20/-, Flame Lash 3/day, Fireball, Wall of Fire, Prismatic Spray, Light 10m) # Platinum Helm (Haste, Electrical 35/-, Scintillating Sphere 1/day) # Crown of Thorns (DR 10/+5, Positive Energy 10/-, Negative Energy 10/-, Divine 10/-, Sonic 10/-, Regeneration+5, Wounding Whispers 1/day, Move Silently-6) # Helm of Righteousness (Good, Clr, Pal, Chm, Hrp: Whirlwind Attack, AC Deflection+5 vs Lawful Evil, +7 vs Neutral Evil, +9 vs Chaotic Evil, Regeneration+3, Craft Armor+5, Craft Weapon+5, Immunity Fear) @ Goggles of Night (Darkvision) @ Eyes of Doom (Doom 1/day) @ Dread Pirate's Helm (Evil: DR 5/+1) @ Eyes of Charming (Charm Person unlimited/day) @ Seahawk's Helm (Fortitude+2, Will+2) @ Rusted Helm (Discipline+1) $ Eyes of the Eagle (Spot+5) 126GP @ Headband of the Binder (Lore+4, Spellcraft+4) $ Goggles of Minute Seeing (Lore+5, Search+5) Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision) 2985GP Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m) 3540GP # Lichskull (Sor, Wiz, Pma, Rdd: Concentration+12, Spellcraft+12, SR 18) @ Sea's Bounty (WIS+1, Appraise+5, Lore+5, Light 20m Blue) (E.13) Gauntlets, Gloves and Bracers Gloves of Animal Handling (Drd, Rgr: Animal Empathy+3) 45GP $ Gloves of Appraisal (Appraise+3) 45GP Gloves of Concentration (Concentration+3) 45GP Gloves of Discipline (Disipline+3) 45GP Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3) 45GP Gloves of Swordplay (Parry+3) 45GP Gloves of the Minstrel (Brd: Perform+3) 45GP @ Gloves of the Artificer (Craft Trap+3) Greater Gloves of Animal Handling (Drd, Rgr: Animal Empathy+6) 181GP $ Greater Gloves of Appraisal (Appraise+6) 181GP Greater Gloves of Concentration (Concentration+6) 181GP Greater Gloves of Discipline (Discipline+6) 181GP Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6) 181GP Greater Gloves of Swordplay (Parry+6) 181GP $ Greater Gloves of the Artificer (Craft Trap+6) 181GP Greater Gloves of the Minstrel (Brd: Perform+6) 181GP # Epic Gloves of Concentration (Concentration+30) # Epic Glove of Discipline (Discipline+30) # Epic Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+30) Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2) 322GP Wondrous Gloves (Brd: WIS-1, +1 L0-L3 Bard Spell) 1435GP Bracers of Locking Grip (Discipline+8, Ambidexterity) 2118GP $ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting) @ Bracers of Archery (DEX+1, Point Blank Shot) @ Gloves of Lightning (Electric Jolt unlimited/day) @ Bracers of the Dead (DR 5/+1, Death Armor 1/day) # Gru'ul's Bracer (Evil: AC Armor+7 vs Evil, STR+4, DEX+4, Immunity Fire 50%) @ Wrist Splint (Heal+5, Reflex-1) @ Shipwright's Gloves (DEX-1, AC Deflection+1 vs Bludgeoning, Craft Armor+1, Craft Weapon+1) @ Improved Shipwright's Gloves (AC Deflection+2 vs Bludgeoning, Craft Armor+2, Craft Weapon+2) @ Master Shipwright's Gloves (AC Deflection+3 vs Bludgeoning, Craft Armor+3, Craft Weapon+3) Lesser Gauntlets of Ogre Power (STR+1) 504GP Gauntlets of Ogre Power (STR+2) 2016GP Bracers of Dexterity +1 (DEX+1) 504GP Bracers of Dexterity +2 (DEX+2) 2016GP Bracers of Dexterity +3 (DEX+3) 4536GP Bracers of Dexterity +4 (DEX+4) 8064GP Bracers of Dexterity +5 (DEX+5) 12600GP # Bracers of Dexterity +6 (DEX+6) # Bracers of Dexterity +7 (DEX+7) Bracers of Armor +1 (AC Armor+1) 229GP Bracers of Armor +2 (AC Armor+2) 1023GP Bracers of Armor +3 (AC Armor+3) 2384GP Bracers of Armor +4 (AC Armor+4) Bracers of Armor +5 (AC Armor+5) 6807GP # Bracers of Armor +6 (AC Armor+6) # Bracers of Armor +7 (AC Armor+7) # Bracers of Armor +10 (AC Armor+10) @ Bracers of Limited Functionality (AC Armor+4, Vulnerability Acid 25%, Fire 25%, Sonic 25%, Magical 25%) Gloves of the Yellow Rose +1 (Mnk: Atk+1, +1 Electrical dmg) 332GP Gloves of the Yellow Rose +2 (Mnk: Atk+2, +1 Electrical dmg) 761GP Gloves of the Yellow Rose +3 (Mnk: Atk+3, +1 Electrical dmg) 1365GP @ Gloves of the Yellow Rose +4 (Mnk: Atk+4, +1 Electrical dmg) Gloves of the Yellow Rose +5 (Mnk: Atk+5, +1 Electrical dmg) 3097GP # Gloves of the Yellow Rose +7 (Mnk: Atk+7, +2 Electrical dmg) # Gloves of the Yellow Rose +10 (Mnk: Atk+10, +5 Electrical dmg) @ Gloves of the Calming Wave +2 (Mnk: Atk+2, +1d6 Electrical dmg) Gloves of the Long Death +1 (Mnk: Atk+1, +1 Cold dmg) @ Gloves of the Long Death +2 (Mnk: Atk+2, +2 Cold dmg) Gloves of the Long Death +3 (Mnk: Atk+3, +2 Cold dmg) 1892GP Gloves of the Long Death +5 (Mnk: Atk+5, +1d6 Cold dmg) # Gloves of the Long Death +6 (Mnk: Atk+6, +1d6 Cold dmg) # Gloves of the Long Death +8 (Mnk: Atk+8, +1d8 Cold dmg) # Gloves of the Long Death +10 (Mnk: Atk+10, +2d6 Cold dmg) @ Gloves of the Hin Fist +1 (Mnk: Atk+1, +1 Sonic dmg) # Gloves of the Hin Fist +2 (Mnk: Atk+2, +2 Sonic dmg) Gloves of the Hin Fist +3 (Mnk: Atk+3, +2 Sonic dmg) Gloves of the Hin Fist +5 (Mnk: Atk+5, +1d6 Sonic dmg) 5188GP # Gloves of the Hin Fist +6 (Mnk: Atk+6, +1d6 Sonic dmg) # Gloves of the Hin Fist +7 (Mnk: Atk+7, +1d8 Sonic dmg) # Gloves of the Hin Fist +10 (Mnk: Atk+10, +2d6 Sonic dmg) $ Flaming Gloves (Mnk: Atk+2, +2 Fire dmg, Flame Lash 1/day) $ Twin Fists of Fire (Mnk: Atk+4, +4 Fire dmg, Flame Twin 1/day) # Great Wyrm Gauntlets (Rdd: Atk+6, +2d6 Fire dmg, DEX-4) $ Fist of the North (+1 Cold dmg, Cold 5/-) (E.14) Belts and Girdles Archer's Belt (Piercing 5/-) 307GP Brawler's Belt (Bludgeoning 5/-) 307GP Swordsman's Belt (Slashing 5/-) 307GP Greater Archer's Belt (Piercing 20/-) 2768GP Greater Brawler's Belt (Bludgeoning 20/-) 2768GP Greater Swordsman's Belt (Slashing 20/-) 2768GP Sash of Shimmering (SR 12) 591GP Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m) 941GP Belt of Guiding Light (Immunity Death Magic, Light 10m) 5054GP Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic, 16279GP Search+4, Listen+4, Spot+4, Lore+4, Light 15m) Belt of Inertial Barrier (AC Deflection+1, Bludgeoning 5/-, 2523GP Slashing 5/-, Vulnerability Piercing 25%) Encircling Scale (Darkvision, Poison, Immunity Poison) 3959GP Belt of Hill Giant Strength (STR+3) 4536GP Belt of Frost Giant Strength (STR+4) 8064GP Belt of Fire Giant Strength (STR+5) 12600GP # Belt of Cloud Giant Strength (STR+8) # Belt of Storm Giant Strength (STR+10) @ Belcher's Belt (STR+2, CON-1, AC Deflection+2) Belt of Agility +1 (DEX+1, Freedom) 9464GP Belt of Agility +2 (DEX+2, Freedom) 14336GP Belt of Agility +4 (DEX+4, Freedom) # Belt of Agility +10 (DEX+10, Freedom) $ Monk's Belt (Mnk: Haste 1/day, Weapon Specialization Unarmed, 6125GP Improved Critical Unarmed) $ Calian Belt (5/+1, Haste 1/day) Girdle of Holy Might (Clr: +1 L5-L7 Cleric Spell) 9647GP Ceremonial Uthgardt Belt (Fortitude+5 Immunity Death Magic, Disease) 20671GP # Lathar's Last Belt (Immunity Finger of Death, Power Word Kill) $ Mystran Belt of Priestly Might and Warding (Good, STR+4, AC Deflection+2, Magic Circle against Alignment 1/day) $ Kossuth's Belt of Priestly Might (Neutral: STR+3, AC Deflection+2) # Sash of Searing (Chaotic: Immunity Fire 90%, Vulnerability Cold 90%, +7 vs Fire, Incendiary Cloud, Inferno, Sunburst 5/day, Flame Strike, Fire Storm 4/day, Dragon Breath Fire 3/day, Delayed Blast Fireball 2/day, Hellball 1/day) @ Miner's Belt (CON+1, Fortitude+1, Light 20m Orange) @ Silken Sash (Reflex+1, Appraise+2) @ Dread Pirate's Bandolier (Improved Evasion) (E.15) Boots Boots of Reflexes +1 (Reflex+1) 120GP Boots of Reflexes +2 (Reflex+2) 534GP Boots of Reflexes +3 (Reflex+3) 1243GP Boots of Reflexes +4 (Reflex+4) 2249GP Boots of Reflexes +5 (Reflex+5) 3550GP # Boots of Reflexes +6 (Reflex+6) # Boots of Reflexes +10 (Reflex+10) @ Dancing Boots +1 (Reflex+1) @ Dancing Boots +2 (Reflex+2) @ Boots of Sahuagin (Fortitude+1) Boots of the Sun Soul +1 (Mnk: AC Dodge+1) 229GP Boots of the Sun Soul +2 (Mnk: AC Dodge+2) 1023GP Boots of the Sun Soul +3 (Mnk: AC Dodge+3) 2384GP Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2) Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3) 22456GP @ Boots of the Calming Wave +1 (Mnk: AC Dodge+1) @ Boots of the Calming Wave +2 (Mnk: AC Dodge+2) @ Boots of the Calming Wave +3 (Mnk: AC Dodge+3) Boots of Striding +1 (CON+1) 504GP Boots of Striding +2 (CON+2) 2016GP Boots of Striding +3 (CON+3) 4536GP Boots of Striding +4 (CON+4) 8064GP Boots of Striding +5 (CON+5) 12600GP # Boots of Striding +6 (CON+6) # Boots of Striding +7 (CON+7) # Boots of Striding +10 (CON+10) Boots of Hardiness +1 (CON+1, AC Dodge+1) 1414GP Boots of Hardiness +2 (CON+2, AC Dodge+2) 5912GP Boots of Hardiness +3 (CON+3, AC Dodge+3) 13497GP @ Lesser Tumblers (Tumble+4) @ Lesser Boots of Tumbling (Tumble+4) @ The Tumblers (Tumble +8) $ Boots of Tumbling (Tumble+8) 504GP $ Greater Boots of Tumbling (Tumble+12) Boots of Elvenkind (DEX+2, Move Silently+10) 4536GP @ Yawning Boots (Hide+5, Move Silently+5, Sleep 1/day) Boots of Speed (Haste) 7000GP @ Swashbuckler's Boots (Dodge) Gargoyle Boots (AC Dodge+2, Fortitude+3, Stoneskin) 7831GP @ Dread Pirate's Calfskin Boots (AC Dodge+2 vs Human, Weapon Finesse) Dragon Slippers (DEX+2, SR 10, Immunity Fear & Knockdown) 8233GP # Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Immunity Fear, Knockdown, SR 24) $ Boots of the Shifting Sands (DEX-1, Haste effect, Earthquake 1/day) 23187GP @ Boots of the Winterlands (Cold 5/-) (E.16) Cloaks Cloak of Protection vs Good (AC Deflection+2 vs Good) 316GP Cloak of Protection vs Evil (AC Deflection+2 vs Evil) 316GP Cloak of Protection vs Law (AC Deflection+2 vs Lawful) 316GP @ Cloak of Protection vs Chaos (AC Deflection+2 vs Chaotic) Greater Cloak of Protection vs Good (AC Deflection+5 vs Good) 2101GP Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil) 2101GP Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful) 2101GP Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaotic) 2101GP Cloak of Protection +1 (AC Deflection+1) 229GP Cloak of Protection +2 (AC Deflection+2) 1023GP Cloak of Protection +3 (AC Deflection+3) 2384GP Cloak of Protection +4 (AC Deflection+4) 4312GP Cloak of Protection +5 (AC Deflection+5) 6807GP Cloak of Resistance +1 (Universal+1) Cloak of Resistance +2 (Universal+2) Cloak of Resistance +3 (Universal+3) Cloak of Resistance +4 (Universal+4) Cloak of Resistance +5 (Universal+5) Cloak of Fortification +1 (AC Deflection+1, Universal+1) 1310GP Cloak of Fortification +2 (AC Deflection+2, Universal+2) 5840GP Cloak of Fortification +3 (AC Deflection+3, Universal+3) 13606GP # Cloak of Fortification +4 (AC Deflection+4, Universal+4) # Cloak of Fortification +5 (AC Deflection+5, Universal+5) @ Swashbuckler's Cape (AC Deflection+1 vs Slashing, Immunity Slashing 10%) @ Hunter's Cloak (AC Deflection+2, Hide+5, Move Silently+5) Nymph Cloak +1 (CHA+1) 504GP Nymph Cloak +2 (CHA+2) 2016GP Nymph Cloak +3 (CHA+3) 4536GP Nymph Cloak +4 (CHA+4) Nymph Cloak +5 (CHA+5) 12600GP # Nymph Cloak +6 (CHA+6) @ Sirine's Cloak +1 (CHA+1, Perform+1) @ Sirine's Cloak +2 (CHA+2, Perform+2) @ Cori's Cloak (CHA+3, Negative Energy 10/-) # Ragged Cloak of the Worg (AC Deflection+6 vs Slashing, CHA+7, Freedom) Cloak of Elvenkind (Hide+10) 504GP $ Cloak of the Bat (AC Deflection+5, Hide+15) # Mantle of Great Stealth (Hide+30, Move Silently+30) Many-Starred Cloak (Brd, Sor, Wiz: Fire 10/-, Electrical 10/-, 1351GP Concentration+2, Light 10m) $ Cloak of Ascalhorn (Bludgeoning 5/-) 307GP $ Szaren's Cloak (AC Deflection+1, Fire 5/-, Light 15m) 879GP $ Cloak of Ao (CON+1, AC Deflection+2, +1 vs Mind Spells) $ Skin of the Manticore (Drd, Rgr: AC Deflection+1, Manticore Spikes 4/day, Fortitude+1) Cloak of the High Forest (Drd: AC Deflection+2, Fortitude+1) 1843GP $ Cloak of Arachnida (+2 vs Poison, Immunity Web, Web 1/day) 2017GP Cloak of Movement (Freedom) 5400GP $ Vestments of Faith (Good: DR 5/+5) 10587GP $ Cloak of Greater Sanctuary (Greater Sanctuary 1/day) $ Cape of Winter (Universal+2, Cold 10/-) $ Cape of the Fire Bath (Universal+2, Fire 10/-) # Cloak of Epic Spell Resistance (SR 32) # Shroud of Kings (STR+2, DEX+2, CON+2, INT+2, WIS+2, CHA-4, AC Deflection+5, Immunity Cold 100%) @ Salt-Crusted Sailor's Cloak (+2 vs Disease) @ Cloak of Spiders (Immunity Web, Poison+2, Web 1/day) @ Cloak of Blackflame (Immunity Level/Ability Drain) (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans Copper Necklace 35GP Silver Necklace 175GP Gold Necklace 980GP Glittering Necklace (Light 15m) 56GP Amulet of Acid Resistance (Acid 20/-) 525GP Amulet of Cold Resistance (Cold 20/-) 686GP Amulet of Electrical Resistance (Electrical 20/-) 359GP @ Amulet of Fire Resistance (Fire 20/-) Amulet of Will +1 (Will+1) 120GP Amulet of Will +2 (Will+2) 534GP Amulet of Will +3 (Will+3) 1243GP Amulet of Will +4 (Will+4) 2249GP Amulet of Will +5 (Will+5) 3550GP # Amulet of Will +6 (Will+6) # Amulet of Will +8 (Will+8) Amulet of Natural Armor +1 (AC Natural+1) 229GP Amulet of Natural Armor +2 (AC Natural+2) 1023GP Amulet of Natural Armor +3 (AC Natural+3) 2384GP Amulet of Natural Armor +4 (AC Natural+4) 4312GP Amulet of Natural Armor +5 (AC Natural+5) 6807GP # Amulet of Natural Armor +6 (AC Natural+6) # Amulet of Natural Armor +7 (AC Natural+7) @ Amulet of the Veil (AC Natural+1, SR10) Scarab of Protection +1 (Universal+1) 443GP Scarab of Protection +2 (Universal+2) 1974GP Scarab of Protection +3 (Universal+3) 4599GP Scarab of Protection +4 (Universal+4) 8318GP Scarab of Protection +5 (Universal+5) 13130GP # Scarab of Protection +6 (Universal+6) # Scarab of Protection +8 (Universal+8) # Scarab of Protection +9 (Universal+9) # Scarab of Protection +10 (Universal+10) Periapt of Wisdom +1 (WIS+1) 504GP Periapt of Wisdom +2 (WIS+2) 2016GP Periapt of Wisdom +3 (WIS+3) 4536GP Periapt of Wisdom +4 (WIS+4) 8064GP Periapt of Wisdom +5 (WIS+5) 12600GP Talisman of Pure Good (Good: WIS+3, CHA+3, SR 12) 25287GP Talisman of Pure Evil (Evil: WIS+3, CHA+3, SR 12) 25287GP @ Soul Brooch (Magical Beast: CHA+1) # Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m) @ Necklace of the Aquatic Elves +1 (DEX+1) @ Necklace of the Aquatic Elves +2 (DEX+2) @ Amulet of Vitality +2 (CON+2) $ Ventrue's Lucky Charms (Universal+1, Lore+3) $ Necklace of Fireballs (Fireball) 2284GP Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Remove Disease, Bless, 4911GP Cure Serious Wounds, Remove Blindness/Deafness) Amulet of Power (Wiz: Spell Penetration, +1 L3-L5 Wizard Spell) 6699GP Lesser Amulet of Health (Immunity Disease, Poison) 1400GP Amulet of Health (Immunity Disease, Poison, Level/Ability Drain) 4287GP Greater Amulet of Health (Immunity Disease, Level/Ability Drain, 9831GP Poison, Regeneration+1) # Epic Amulet of Health (Immunity Disease, Poison, Level/Ability Drain, Death Magic, Regeneration+3) Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore, 2187GP Persuade+2, SR 12) Amulet of the Master (Disable Trap, Open Lock, Search, Persuade, 15246GP Lore+6, SR 16) $ Amulet of Undead Turning (Non-Evil, Clr, Pal: Extra Turning, Light 20m) # Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian) # Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy, Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day) # Sensei's Amulet (Shift into Pixie, Earth Elemental, Wolf, unlimited/day) @ Arvoreen's Amulet of Aid (Good, Neutral: Aid) @ Dread Pirate's Medallion (Chaotic: AC Natural+3 vs Lawful) (E.18) Rings Copper Ring 8GP Silver Ring 43GP Gold Ring 174GP Ring of Jade (Light 15m Green) 70GP Ring of Cyan (Light 15m Blue) 70GP Ring of Crimson (Light 15m Red) 70GP Ring of Crimson (Light 20m) 109GP Ring of Insight (Lore+5) 157GP Ring of Scholars (Lore+5, Light 15m White) 437GP Ring of Fortitude +1 (Fortitude+1) Ring of Fortitude +2 (Fortitude+2) 667GP Ring of Fortitude +4 (Fortitude+4) 2811GP Ring of Fortitude +5 (Fortitude+5) 4438GP # Ring of Fortitude +6 (Fortitude+6) # Ring of Fortitude +10 (Fortitude+10) Ring of Protection +1 (AC Deflection+1) 287GP Ring of Protection +2 (AC Deflection+2) 1279GP Ring of Protection +3 (AC Deflection+3) 2980GP Ring of Protection +4 (AC Deflection+4) 5390GP Ring of Protection +5 (AC Deflection+5) 8508GP # Ring of Protection +6 (AC Deflection+6) # Ring of Protection +7 (AC Deflection+7) # Ring of Protection +8 (AC Deflection+8) # Ring of Protection +9 (AC Deflection+9) @ Ring of the Aquatic Elves +1 (AC Deflection+1) @ Ring of the Aquatic Elves +2 (AC Deflection+2) @ Ring of the Aquatic Elves +3 (AC Deflection+3) @ Golddigger's Ring (AC Deflection+1, Alertness) Ring of Resistance +1 (Universal+1, Light 15m) 1017GP Ring of Resistance +2 (Universal+2, Light 15m) 3369GP Ring of Resistance +3 (Universal+3, Light 15m) 7087GP $ Commander's Ring (AC Deflection+2, Universal+2, Knock 1/day) Ring of Clear Thought +1 (INT+1) 630GP Ring of Clear Thought +2 (INT+2) 2520GP Ring of Clear Thought +3 (INT+3) 5670GP Ring of Clear Thought +4 (INT+4) Ring of Clear Thought +5 (INT+5) 15750GP # Ring of Clear Thought +6 (INT+6) Ring of Invisibility (Invisibility 3/day) 2264GP $ Ring of the Wolf (Drd, Rgr: Summon Dire Wolf x5, Animal Empathy+2) 0GP $ Ring of Animal Friendship (Animal Empathy+12) 1234GP $ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1, 762GP Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1, Pick Pocket+1, Search+1) $ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m) $ Ring of Force Shield (Bbn Brd Clr Drd Ftr Hrp Pal Rgr: AC Deflection+2) Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1) 3460GP Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom) 29149GP Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-) 3872GP # Shiver-ring (Cold 40/-, DEX-1, CON-1) # Ring of Elemental Cold Immunity (Immunity Cold 100%) # Ring of Major Acid Resistance (Acid 30/-) # Ring of Major Electrical Resistance (Electrical 30/-) # Ring of Major Fire Resistance (Fire 30/-) # Ring of Major Sonic Resistance (Sonic 30/-) # Band of Fire and Frost (Immunity Cold 50%, Fire 50%, AC Deflection+4, Freedom, DR 5/+2) Ring of the Wood Elves (SR 16) 3937GP Aribeth's Ring (SR 18) Ring of Holiness (Clr: +1 L0-L4 Cleric Spell) 4692GP Ring of Magic Defences (Spellcraft+2, Dispel Magic 1/day, SR 14) 5148GP Ring of Yusam (Bludgeoning 10/-, Improved Evasion, Light 15m) 12173GP Ring of Regeneration +2 (Regeneration+2) 6317GP Ring of Regeneration +4 (Regeneration+4) 30117GP $ Bone Ring (Immunity Level/Ability Drain) $ Purple Dragon Ring (Immunity Poison, Light unlimited/day) @ Ring of Disease Immunity (Immunity Disease) $ Ring of Nine Lives (Heal 9 uses) $ Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day) # Stoneeater's Ring (Stone to Flesh 1/day) # Ironskin Ring (DR 10/+5) @ Ring of Hiding (Hide+6) @ Rogue's Ring (Open Lock+5, Disable Trap+5) @ Lockpicker's Ring (Open Lock +5, Knock 1/day) (E.19) Wands and Rods Wand of Lesser Summoning (Summon Creature II) 210GP Wand of the Heavens (Clr, Pal: Flame Strike) 3307GP Wand of Negative Energy (Brd, Sor, Wiz: Negative Energy Ray) 197GP Wand of Missiles (Brd, Sor, Wiz: Magic Missile) 350GP Wand of Sleep (Brd, Sor, Wiz: Sleep) 525GP Wand of Fire (Brd, Sor, Wiz: Fireball) 1772GP Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt) 1772GP Wand of Fear (Brd, Sor, Wiz: Fear) 2559GP Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud) 2559GP Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic) 2953GP Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster) 3307GP Wand of Summoning (Brd, Sor, Wiz: Summon Creature IV) 3307GP @ Wand of the Winds (Gust of Wind 10 uses) Rod of Frost (Brd, Sor, Wiz: Ray of Frost unlimited/day) 105GP Rod of the Ghost (Brd, Sor, Wiz: Ghostly Visage 1/day) 945GP Rod of Terror (Brd, Sor, Wiz: Fear, Scare) 2953GP Rod of Reversal (Brd, Sor, Wiz: Dispel Magic, Greater Dispelling) 5414GP Rod of Beguiling (Brd, Sor, Wiz: Charm Person, Dominate Person) 5600GP Rod of Resurrection (Brd, Sor, Wiz: Resurrection) 10749GP $ Rod of Dawn (Good, Neutral, Clr: Cure Critical Wounds, Divine Power, Flame Strike) $ Ventrue's Rod of Majesty (Eagles Splendor) # Rod of Thunder and Lightning (Sor, Wiz: Sound Burst unlimited/day, Chain Lightning 1/day) # Rod of Fire (Brd, Sor, Wiz: Deleyed Blast Fireball, Incendiary Cloud Firebrand, Fireball, Elemental Shield, Flame Arrow) @ Lightning Rod (Lightning Bolt 15 uses) @ Rod of Wonder (2/day) (E.20) Scrolls Innate Level 0 B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard 1 to 9 is the level that class casts the spell as B C D P R S W $ Acid Splash (Conjuration) - - - - - 0 0 11GP Cure Minor Wounds (Conjuration) 0 0 0 - - - - Daze (Enchantment) 0 - - - - 0 0 3GP $ Electric Jolt (Evocation) - - - - - 0 0 11GP $ Flare (Evocation) 0 - 0 - - 0 0 11GP $ Inflict Minor Wounds (Necromancy) - 0 - - - - - 11GP Light (Evocation) 0 0 0 - - 0 0 3GP Ray of Frost (Conjuration) - - - - - 0 0 1GP Resistance (Abjuration) 0 0 0 1 - 0 0 14GP Virtue (Transmutaion) - 0 0 1 - - - (E.21) Scrolls Innate Level 1 $ Amplify (Transmutation) 1 - - - - - - 33GP $ Bane (Enchantment) - 1 - - - - - 33GP Bless (Enchantment) - 1 - 1 - - - # Bless Weapon (Transmutation) - - - 1 - - - Burning Hands (Transmutation) - - - - - 1 1 14GP $ Camouflage (Transmutaion) - - 1 - 1 - - 33GP Charm Person (Enchantment) 1 - - - - 1 1 4GP Color Spray (Illusion) - - - - - 1 1 14GP Cure Light Wounds (Conjuration) 1 1 1 1 1 - - # Deafening Clang (Transmutation) - - - 1 - - - $ Divine Favor (Evocation) - 1 - 1 - - - 33GP Doom (Enchantment) - 1 - - - - - Entangle (Transmutation) - - 1 - 1 - - $ Entropic Shield (Abjuration) - 1 - - - - - 33GP $ Expeditious Retreat (Transmutation) 1 - - - - 1 1 Grease (Conjuration) 1 - 1 - 1 1 1 14GP # Horizikaul's Boom (Evocation) - - - - - 1 1 # Ice Dagger (Evocation) - - - - - 1 1 Identify (Divination) 1 - - - - 1 1 42GP $ Inflict Light Wounds (Necromancy) - 1 - - - - - 33GP # Iron Guts (Abjuration) - - - - - 1 1 Mage Armor (Conjuration) 1 - - - - 1 1 14GP (AC Armor+1, AC Dodge+1, AC Natural+1, AC Deflection+1, 1 hour/level) $ Magic Fang (Transmutaion) - - 1 - 1 - - 33GP Magic Missile (Evocation) - - - - - 1 1 9GP # Magic Weapon (Transmutation) 1 1 - 1 - 1 1 Negative Energy Ray (Necromancy) - 2 - - - 1 1 7GP Protection from Alignment (Abjuration) 1 1 - 1 - 1 1 14GP Ray of Enfeeblement (Necromancy) - - - - - 1 1 14GP Remove Fear (Abjuration) - 1 - - - - - Sanctuary (Abjuration) - 1 - - - - - Scare (Necromancy) 1 1 - - - 1 1 14GP # Shelgarn's Persistant Blade (Evocation) - - - - - 1 1 $ Shield (Abjuration) - - - - - 1 1 33GP (AC Deflection+4, Immunity Magic Missile, 1 turn/level) $ Shield of Faith (Abjuration) - 1 - - - - - 33GP Sleep (Enchantment) 1 - 1 - 2 1 1 14GP Summon Creature I (Conjuration) 1 1 1 - 1 1 1 14GP $ True Strike (Divination) - - - - - 1 1 33GP (E.22) Scrolls Innate Level 2 Aid (Enchantment) - 2 - 2 3 - - $ Aura of Glory (Transmutation) - - - 2 - - - 101GP $ Balagarn's Iron Horn (Transmutation) 1 - - - - 2 2 101GP Barkskin (Transmutaion) - - 2 - - - - Blindness/Deafness (Enchantment) 2 3 - - - 2 2 42GP $ Blood Frenzy (Transmutaion) - - 2 - - - - 101GP Bull's Strength (Transmutation) 2 2 2 2 - 2 2 42GP Cat's Grace (Transmutation) 2 - - - 2 2 2 42GP Charm Person or Animal (Enchantment) - - 2 - - - - 14GP Clarity (Necromancy) 2 3 - - - 3 3 42GP # Cloud of Bewilderment (Evocation) 2 - - - - 2 2 # Combust (Evocation) - - - - - 2 2 Cure Moderate Wounds (Conjuration) 2 2 3 3 3 - - Darkness (Evocation) 2 2 - - - 2 2 42GP # Death Armor (Necromancy) - - - - - 2 2 Eagle's Splendor (Transmutation) 2 2 - 2 - 2 2 42GP Endurance (Transmutation) - 2 - - - 2 2 42GP Endure Elements (Abjuration) - 1 1 1 - 1 1 14GP x Find Traps (Divination) 3 2 - - - 3 3 Flame Lash (Evocation) - - 2 - - - - 101GP # Flame Weapon (Evocation) - - - - - 2 2 Fox's Cunning (Transmutation) 2 2 - - - 2 2 42GP # Gedlee's Electrical Loop (Evocation) - - - - - 2 2 Ghostly Visage (Illusion) 2 - - - - 2 2 42GP Ghoul Touch (Necromancy) - - - - - 2 2 42GP Hold Animal (Enchantment) - - 2 - 2 - - Hold Person (Enchantment) 2 2 - - - 3 3 42GP $ Inflict Moderate Wounds (Necromancy) - 2 - - - - - 101GP Invisibility (Illusion) 2 - - - - 2 2 42GP Knock (Transmutation) - - - - - 2 2 42GP Lesser Dispel (Abjuration) 1 2 2 - - 2 2 42GP Lesser Restoration (Conjuration) - 2 2 - - - - 42GP Melf's Acid Arrow (Conjuration) - - - - - 2 2 42GP $ One With The Land (Transmutaion) - - 2 - 2 - - 101GP $ Owl's Insight (Transmutation) - - 5 - - - - Owl's Wisdom (Transmutation) 2 2 - - - 2 2 42GP Remove Paralysis (Conjuration) - 2 - 2 - - - Resist Elements (Abjuration) - 2 2 2 1 2 2 42GP See Invisibility (Divination) 2 - - - - 2 2 42GP Silence (Illusion) 2 2 - - - - - 42GP Sound Burst (Evocation) 2 2 - - - - - 42GP # Stone Bones (Transmutation) - 2 - - - 2 2 Summon Creature II (Conjuration) 2 2 2 - 2 2 2 42GP $ Tasha's Hideous Laughter (Enchantment) 2 - - - - 2 2 101GP Ultravision (Transmutation) 2 2 1 - 1 2 2 42GP Web (Conjuration) - - - - - 2 2 42GP (E.23) Scrolls Innate Level 3 Animate Dead (Necromancy) - 3 - - - 5 5 105GP Bestow Curse (Transmutation) 3 3 - - - 4 4 105GP # Blade Thirst (Transmutation) - - - - 3 - - Call Lightning (Evocation) - - 3 - - - - Charm Monster (Enchantment) 3 - - - - 4 4 105GP Clairaudience/Clairvoyance (Divination) 3 - - - - 3 3 105GP Confusion (Enchantment) 3 - - - - 4 4 105GP Contagion (Necromancy) - 3 3 - - 4 4 105GP $ Continual Flame (Illusion) - 3 - - - 2 2 101GP Cure Serious Wounds (Conjuration) 3 3 4 4 4 - - # Darkfire (Evocation) - 3 - - - - - Dispel Magic (Abjuration) 3 3 4 3 - 3 3 105GP $ Displacement (50% Concealment) (Illusion) 3 - - - - 3 3 Dominate Animal (Enchantment) - - 3 - - - - Fear (Necromancy) 3 - - - - 4 4 105GP Fireball (Evocation) - - - - - 3 3 105GP Flame Arrow (Conjuration) - - - - - 3 3 105GP # Glyph of Warding (Abjuration) - 3 - - - - - $ Greater Magic Fang (Transmutaion) - - 3 - 3 - - 253GP # Greater Magic Weapon (Transmutation) 3 4 - 3 - 3 3 $ Gust of Wind (Evocation) 3 - - - - 3 3 507GP Haste (Transmutation) 3 - - - - 3 3 105GP # Healing Sting (Necromancy) - - 3 - - - - # Infestation of Maggots (Necromancy) - - 3 - - - - $ Inflict Serious Wounds (Necromancy) - 3 - - - - - 253GP Invisibility Purge (Evocation) - 3 - - 3 - - Invisibility Sphere (Illusion) 3 - - - - 3 3 105GP # Keen Edge (Transmutation) 3 - - - - 3 3 Lightning Bolt (Evocation) - - - - - 3 3 105GP Magic Circle Against Alignment (Abjuration) 3 3 - 3 - 3 3 105GP # Magic Vestment (Transmutation) - 3 - - - - - # Mestil's Acid Breath (Conjuration) - - - - - 3 3 Negative Energy Burst (Necromancy) - - - - - 3 3 175GP Negative Energy Protection (Abjuration) - 3 - - - - - Neutralize Poison (Conjuration) 4 4 3 4 3 - - 105GP Poison (Necromancy) - 4 3 - - - - Prayer (Conjuration) - 3 - 3 - - - Protection from Elements (Abjuration) - 3 3 - 2 3 3 63GP $ Quillfire (Transmutaion) - - 3 - - - - 253GP Remove Blindness/Deafness (Divination) - 3 - 3 - 4 4 105GP Remove Curse (Abjuration) 3 3 - - - 4 4 105GP Remove Disease (Conjuration) 3 3 3 - 3 - - 70GP # Scintillating Sphere (Evocation) - - - - - 3 3 Searing Light (Evocation) - 3 - - - - - Slow (Transmutation) 3 - - - - 3 3 105GP $ Spike Growth (Transmutaion) - - 3 - - - - 253GP Stinking Cloud (Conjuration) - - - - - 3 3 105GP Summon Creature III (Conjuration) 3 3 3 - 3 3 3 105GP $ Wounding Whispers (Abjuration) 3 - - - - - - 253GP Vampiric Touch (Necromancy) - - - - - 3 3 70GP (E.24) Scrolls Innate Level 4 Cure Critical Wounds (Conjuration) 4 4 5 - - - - Death Ward (Necromancy) - 4 5 4 - - - Dismissal (Abjuration) 4 4 - - - 5 5 196GP Divine Power (Evocation) - 4 - - - - - Dominate Person (Enchantment) 4 - - - - 5 5 196GP Elemental Shield (Evocation) - - - - - 4 4 196GP * Enervation (Necromancy) - - - - - 4 4 196GP Evard's Black Tentacles (Conjuration) - - - - - 4 4 Flame Strike (Evocation) - 5 4 - - - - Freedom of Movement (Abjuration) - 4 4 4 4 - - Hammer of the Gods (Evocation) - 4 - - - - - Hold Monster (Enchantment) 4 - 4 - - 5 5 196GP # Holy Sword (Evocation) - - - 4 - - - x Ice Storm (Evocation) 6 - 5 - - 4 4 Improved Invisibility (Illusion) 4 - - - - 4 4 196GP $ Inflict Critical Wounds (Necromancy) - 4 - - - - - $ Isaac's Lesser Missile Storm (Evocation) - - - - - 4 4 Lesser Spell Breach (Abjuration) - - - - - 4 4 196GP $ Mass Camouflage (Transmutation) - - 4 - 4 - - Minor Globe of Invulnerability (Abjuration) - - - - - 4 4 196GP Phantasmal Killer (Illusion) - - - - - 4 4 196GP Polymorph Self (Transmutation) - - - - 4 4 4 196GP Restoration (Conjuration) - 4 - - - - - 196GP Shadow Conjuration (Illusion) - - - - - 4 4 196GP Stoneskin (Abjuration) - - 4 - - 4 4 196GP Summon Creature IV (Conjuration) 4 4 4 - 4 4 4 196GP Wall of Fire (Evocation) - - 5 - - 4 4 252GP War Cry (Enchantment) 4 - - - - - - (E.25) Scrolls Innate Level 5 Awaken (Transmutation) - - 5 - - - - # Ball Lightning (Evocation) - - - - - 5 5 # Battletide (Transmutation) - 5 - - - - - $ Bigby's Interposing Hand (Evocation) - - - - - 5 5 $ Circle of Doom (Necromancy) - 5 - - - - - Cloudkill (Conjuration) - - - - - 5 5 315GP Cone of Cold (Evocation) - - - - - 5 5 233GP x Energy Buffer (Abjuration) 6 - 6 - - 5 5 Ethereal Visage (Illusion) 5 - - - - 6 6 315GP Feeblemind (Divination) - - - - - 5 5 315GP $ Firebrand (Evocation) - - - - - 5 5 Greater Shadow Conjunction (Illusion) - - - - - 5 5 315GP Healing Circle (Conjuration) 5 5 6 - - - - $ Inferno (Transmutation) - - 5 - - - - Lesser Mind Blank (Abjuration) - - - - - 5 5 315GP Lesser Planar Binding (Conjuration) - - - - - 5 5 315GP Lesser Spell Mantle (Abjuration) - - - - - 5 5 315GP # Mestil's Acid Sheath (Conjuration) - - - - - 5 5 Mind Fog (Enchantment) 5 - - - - 5 5 315GP # Monstrous Regeneration (Conjuration) - 5 5 - - - - Raise Dead (Conjuration) - 5 - - - - - 315GP Slay Living (Necromancy) - 5 5 - - - - Spell Resistance (Abjuration) - 5 5 - - - - Summon Creature V (Conjuration) 5 5 5 - - 5 5 315GP True Seeing (Divination) - 5 7 - - 6 6 315GP # Vine Mine (Conjuration) - - 5 - - - - (E.26) Scrolls Innate Level 6 Acid Fog (Conjuration) - - - - - 6 6 462GP $*Banishment (Abjuration) - 6 - - - 7 7 $ Bigby's Forceful Hand (Evocation) - - - - - 6 6 Blade Barrier (Evocation) - 6 - - - - - Chain Lightning (Evocation) - - - - - 6 6 462GP Circle of Death (Necromancy) - - - - - 6 6 462GP x Create Undead (Necromancy) - 6 - - - 8 8 # Crumble (Transmutation) - - 6 - - - - $ Dirge (Evocation) 6 - - - - - - $ Drown (Transmutation) - - 6 - - - - $*Flesh to Stone (Transmutation) - - - - - 6 6 Globe of Invulnerability (Abjuration) - - - - - 6 6 462GP Greater Dispelling (Abjuration) 5 6 6 - - 6 6 245GP Greater Spell Breach (Abjuration) - - - - - 6 6 462GP Greater Stoneskin (Transmutation) - - 6 - - 6 6 462GP Harm (Necromancy) - 6 7 - - - - Heal (Conjuration) - 6 7 - - - - $*Isaac's Greater Missile Storm (Evocation) - - - - - 6 6 x Legend Lore (Divination) 4 - - - - 6 6 Mass Haste (Enchantment) 6 - - - - 6 6 462GP Planar Binding (Conjuration) - - - - - 6 6 462GP $ Planar Ally (Conjuration) - 6 - - - - - Shades (Illusion) - - - - - 6 6 462GP $ Stone to Flesh (Transmutation) - - - - - 6 6 # Stonehold (Conjuration) - - 6 - - - - Summon Creature VI (Conjuration) 6 6 6 - - 6 6 462GP * Tenser's Transformation (Transmutation) - - - - - 6 6 462GP # Undeath to Death (Necromancy) - 6 - - - 6 6 (E.27) Scrolls Innate Level 7 Aura of Vitality (Transmutation) - - 7 - - - - $ Bigby's Grasping Hand (Evocation) - - - - - 7 7 * Control Undead (Necromancy) - 6 - - - 7 7 637GP Creeping Doom (Conjuration) - - 7 - - - - Delayed Blast Fireball (Evocation) - - - - - 7 7 637GP Destruction (Necromancy) - 7 - - - - - Finger of Death (Necromancy) - - 8 - - 7 7 637GP Fire Storm (Evocation) - 8 7 - - - - Greater Restoration (Necromancy) - 7 - - - - - 637GP $*Greater Sanctuary (Transmutation) - 6 - - - 8 8 # Great Thunderclap (Evocation) - - - - - 7 7 Mordenkainen's Sword (Transmutation) - - - - - 7 7 637GP Power Word Stun (Divination) - - - - - 7 7 637GP Prismatic Spray (Evocation) - - - - - 7 7 637GP * Protection from Spells (Enchantment) - - - - - 7 7 637GP Regenerate (Conjuration) - 7 6 - - - - Resurrection (Conjuration) - 7 - - - - - 637GP x Shadow Shield (Illusion) - - - - - 7 7 Spell Mantle (Abjuration) - - - - - 7 7 637GP * Summon Creature VII (Conjuration) - 7 7 - - 7 7 637GP Word of Faith (Evocation) - 7 - - - - - (E.28) Scrolls Innate Level 8 Aura Versus Alignment (Abjuration) - 8 - - - - - $*Bigby's Clenched Fist (Evocation) - - - - - 8 8 # Blackstaff (Transmutation) - - - - - 8 8 $ Bombardment (Conjuration) - - 8 - - - - Create Greater Undead (Necromancy) - 8 - - - - - $ Earthquake (Evocation) - 8 9 - - - - Greater Planar Binding (Conjuration) - - - - - 8 8 840GP Horrid Wilting (Necromancy) - - - - - 8 8 840GP Incendiary Cloud (Evocation) - - - - - 8 8 840GP * Mass Blindness/Deafness (Illusion) - - - - - 8 8 840GP * Mass Charm (Enchantment) - - - - - 8 8 840GP Mass Heal (Conjuration) - 8 9 - - - - Mind Blank (Abjuration) - - - - - 8 8 840GP Nature's Balance (Transmutation) - - 8 - - - - Premonition (Divination) - - 8 - - 8 8 840GP Summon Creature VIII (Conjuration) - 8 8 - - 8 8 840GP Sunbeam (Evocation) - 8 8 - - - - $*Sunburst (Evocation) - - 8 - - 8 8 (E.29) Scrolls Innate Level 9 $*Bigby's Crushing Hand (Evocation) - - - - - 9 9 # Black Blade of Disaster (Conjuration) - - - - - 9 9 Dominate Monster (Enchantment) - - - - - 9 9 1071GP Elemental Swarm (Conjuration) - - 9 - - - - Energy Drain (Necromancy) - 9 - - - 9 9 1071GP * Gate (Conjuration) - 9 - - - 9 9 1071GP Greater Spell Mantle (Abjuration) - - - - - 9 9 1071GP Implosion (Evocation) - 9 - - - - - * Meteor Swarm (Evocation) - - - - - 9 9 1071GP * Mordenkainen's Disjunction (Abjuration) - - - - - 9 9 1071GP Power Word Kill (Divination) - - - - - 9 9 1071GP * Shapechange (Transmutation) - - 9 - - 9 9 1071GP Storm of Vengeance (Conjuration) - 9 9 - - - - Summon Creature IX (Conjuration) - 9 9 - - 9 9 1071GP Time Stop (Transmutation) - - - - - 9 9 1071GP $ Undeath's Eternal Foe (Abjuration) - 9 - - - - - * Wail of the Banshee (Necromancy) - - - - - 9 9 1071GP Weird (Illusion) - - - - - 9 9 1071GP * Wizard scrolls that cannot be be bought from a store (but you can find some) x Wizard spells that do not exist in scroll form Note: The only way to get them in your spellbook is when leveling up (E.30) Trap Kits Minor DC Average DC Strong DC Deadly DC Spike 2GP 5 7GP 20 11GP 25 1427GP 35 Sonic 9GP 15 27GP 20 45GP 25 109GP 30 Frost 9GP 15 27GP 20 45GP 25 109GP 30 Acid Splash 9GP 15 27GP 20 45GP 25 109GP 30 Negative 14GP 15 43GP 20 71GP 25 171GP 30 Holy 14GP 15 43GP 20 71GP 25 171GP 30 Tangle 27GP 15 84GP 20 138GP 25 336GP 30 Blob of Acid 56GP 15 171GP 25 283GP 30 686GP 35 Fire 109GP 20 336GP 25 555GP 30 1344GP 35 Electrical 181GP 20 555GP 25 918GP 30 2222GP 35 Gas 350GP 30 1072GP 35 1772GP 45 4287GP 45 (E.31) Potions Potion of Cure Light Wounds x10 70GP Potion of Cure Moderate Wounds x10 115GP Potion of Cure Serious Wounds x10 231GP Potion of Cure Critical Wounds x10 980GP @ Elixir of Cure Moderate Seasickness (Cure Moderate Wounds) @ Elixir of Cure Critical Seasickness (Cure Critical Wounds) Potion of Bless (Attack+1, Damage+1) 14GP @ Potion of Resistance (Fortitude+1) # Potion of Ironguts (+4 vs Poison) 14GP Potion of Barkskin (AC Natural+3) 28GP Potion of Aid (Attack+1, HP+1d8) 42GP Potion of Lore (Identify) 42GP Potion of Clarity (Immunity Mind Spells) 42GP Potion of Bull's Strength (STR+1d4+1) 42GP Potion of Cat's Grace (DEX+1d4+1) 42GP Potion of Endurance (CON+1d4+1) 42GP Potion of Fox's Cunning (INT+1d4+1) 42GP Potion of Owl's Wisdom (WIS+1d4+1) 42GP Potion of Eagle's Splendor (CHA+1d4+1) 42GP Potion of Invisibility 42GP Potion of Lessor Restoration 42GP # Potion of Death Armor (damage attacker 1d4+5) 42GP Potion of Antidote 105GP Potion of Speed 105GP Potion of Heal 462GP @ Potion of Inflict Minor Wounds @ Potion of Inflict Light Wounds @ Potion of Inflict Moderate Wounds @ Potion of Inflict Serious Wounds (E.32) Gems Greenstone x10 24GP Malachite x8 22GP Fire Agate x10 35GP Phenalope x10 70GP Aventurine x10 70GP Amethyst x10 140GP Fluorspar x10 175GP Garnet x10 420GP Alexandrite x10 507GP Topaz x6 525GP Sapphire 350GP Fire Opal 525GP Diamond 700GP Ruby 1050GP Emerald 1400GP # Rogue Stone (Used to power Relic of the Reaper) 1750GP # Black Pearl 3500GP (E.33) Magical Items Scabbard of Blessing (Aid 3/day, Bless 3/day) 2263GP Instrument of the Winds (Elemental Swarm) 18072GP Harp of Pandemonium (Confusion, Daze) 3248GP Harp of Haunting (Animate Dead, Fear, Scare) 4626GP Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP $ Chime of Opening (Knock) $ Horn of Blasting (Sound Burst 1/day) 945GP @ Horn of Goodness/Evil (Magic Circle Against Alignment 1/day) @ Janthra's Harp (Brd: Invisibility Sphere 1/day) $ Fochluchan Bandore (Brd: Light 1/day) 394GP $ Dove's Harp (Brd: Cure Light Wounds, Greater Restoration 1/day, Cast Light unlimited/day) $ Cli Lyre (Brd: Haste, Remove Curse, Sound Burst 1/day) 6969GP $ Canaith Mandolin (Brd: Cure Serious Wounds, Summon Creature III, Dispel Magic 1/day) $ Mac-Fuirmidh Cithern (Brd: Cure Light Wounds 1/day, Mage Armor 1/day, Sleep 1/day) $ Doss Lute (Brd: Neutralize Poison, Hold Person, Ghostly Visage 1/day) $ Lich Lyrics (Brd: Horrid Wilting unlimited/day) @ Kazoo (Brd: Sound Burst 1 use) @ Harp of the Beastmaster (Brd, Hrp, Rgr: Charm Person or Animal 3/day, Dominate Animal 1/day) @ Angus McAngry's Jig (Brd, Hrp: Circle of Doom 1 use) @ Sailor's Harp (Brd: Deafening Clang 1 use) $ Brooch of Shielding (Shield 3/day) 1828GP $ Lens of Detection (Find Traps 3/day) 1811GP $ Prayer to the Overgod (Light unlimited/day, Prayer 3/day) 4725GP $ Lantern of Revealing (Invisibility Purge unlimited/day) 11812GP $ Golden Chalice of Lathander (Light unlimited/day Healing Circle) 2323GP $ Magic Electrifier (Sor, Wiz: Charge and Destroy magical items unlimited/day) $ Branch of Giving (Drd, Rgr: Flameberry, Iceberry 1/day on animal companion) $ Heart of the Neely (Cure Moderate Wounds) $ Gem of Seeing (True Seeing 1/day) $ Gem of Brightness (Sunbeam, Light, Blindness/Deafness) # Lesser Ioun Stone: Pale Blue (STR+2 1/day) # Lesser Ioun Stone: Deep Red (DEX+2 1/day) # Lesser Ioun Stone: Pink (CON+2 1/day) # Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day) # Lesser Ioun Stone: Blue (WIS+2 1/day) # Lesser Ioun Stone: Pink and Green (CHA+2 1/day) # Lesser Ioun Stone: Dusty Rose (AC Deflection+1 1/day) # Stone of Controlling Earth Elementals (Summon Earth Elemental) @ Crest of the Enforcer (Flame Weapon 1/day) @ Crest of the Guardian (Shield 1/day, Globe of Invulnerability 1/day) @ Crest of the Redeemer (Cure Moderate Wounds, Monstrous Regeneration 1/day) @ Golden Chalice of Suhili (Healing Circle 3 uses, Light unlimited/day) @ Rafael's Coin (Time Stop 1 use) @ Minor Prism of Negativity (Negative Energy Ray L1 1 use) @ Lesser Prism of Negativity (Negative Energy Ray L3 1 use) @ Moderate Prism of Negativity (Negative Energy Ray L5 1 use) @ Greater Prism of Negativity (Negative Energy Ray L7 1 use) @ Major Prism of Negativity (Negative Energy Ray L9 1 use) @ Devil's Mask (Scare 1/day) @ Wooden Eye (Sleep 1/day) @ Old Tom's Trinket (Sanctuary 1/day) @ Electric Blanket (Electric Jolt 5/day) @ Haunting Portrait (Wounding Wispers 1/day) @ Sudden Squall (Ice Storm 1 use, Cloud of Bewilderment 1/day) @ Dragonfruit (Cure Light Wounds 1 use) @ Breadfruit (Cure Serious Wounds 1 use) @ Cooked Meat (Cure Wounds 1 use) @ Cured Sausage (Cure Wounds 1 use) @ Pixie In A Bottle (Aid 1 use) @ Heart of the Beast (Divine Power 1 use) @ Lucky Squid Tentacle (Entangle 1 use) @ Deadman's Boon (Negative Energy Burst 1 use) @ X-treme Bocce Ball (Gedlee's Electric Loop 1 use) @ Lock of Hair (Charm Person 5 uses) @ Driftglass (Color Spray 1 use) @ Stowaway (Ray of Enfeeblement 1 use) (E.34) Quest Items The Phylactery of Karlat Jhareg (Sanctuary 1/day) 315GP $ Focus Crystal (Used to power Mystra's Hand) $ Idol of the Bear (Bbn: Taunt+1 1/day) $ Quality Lute (Brd: Perform+1 1/day) $ Holy Symbol (Clr: Heal+1 1/day) $ Scented Fetish (Drd :Animal Empathy+1 1/day) $ Scale of Discipline (Ftr: Discipline+1 1/day) $ Censer of Readiness (Mnk: Tumble+1 1/day) $ Instrument of the Inquisition (Pal: Persuade+1 1/day) $ Gift of the Dryad (Rgr: Spot+1 1/day) $ Horn of Listening (Rog: Listen+1 1/day) $ Rod of the Magi (Sor: Spellcraft+1 1/day) $ Crystal of Concentration (Wiz: Concentration+1 1/day) $ Shadow Gem $ Ointment of Stone to Flesh 4157GP $ Elixir of Horus-Re (Sunbeam 1 use) $ Potion of Protection from Elements 210GP $ The Wise Wind (Legend Lore 1/day, Owl's Wisdom 1/day) 0GP $ The Dead Wind (Animate Dead 1/day) 0GP $ The Dark Wind (Darkness 1/day, Shadow Conjuration 1/day) 0GP # Halaster's Magnifying Glass (Slay Formian unlimited/day) # Obelisk's Core (Create dead-magic zone) # Helm of Shielding (Protection from Illithid psionic powers) # Vix'thrite Tome (Bestow Curse) # Tome of the Vix'thrite Elders (Energy Drain) # Merchant's Compass (Find Traps 3/day) # Mirror of All-Seeing (True Seeing, Clairaudience/Clairvoyance, Ethereal Visage 1/day, Feeblemind 2/day, See Invisibility 5/day) # Golems' Power Source # Golem Binder (Use to slow Golem for 1d6+2 rounds) # Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds) @ Becket's Ring (Fortitude+1) @ Lady Rehan's Mirror (Resurrection 1/day) @ Poly's Precious Droppings (Infestation of Maggots 1/day, Contagion 1/day, Burning Hands 1/day, Acid Splash unlimited/day) @ Poly's Mangy Feathers (Charm Person or Animal unlimited/day, Cat's Grace 1/day) @ Poly's Crystal Egg (Aura of Glory 1/day, Scintillating Sphere 2/day) @ Poly's Parrot Tongue (Wounding Whispers 1/day, Sound Burst 2/day, Ironguts unlimited/day) @ Poly's Golden Egg (Confusion 1/day) (E.35) Miscellaneous Items Healer's Kit +1 x10 178GP Healer's Kit +3 21GP Healer's Kit +6 32GP Healer's Kit +10 60GP Thieves' Tools +1 5GP Thieves' Tools +3 49GP Thieves' Tools +6 196GP @ Thieves' Tools +8 Thieves' Tools +10 546GP # Thieves' Tools +12 approx 1070GP Large Box 5GP @ Oilskin Bag (Weight-0%) Magic Bag 20% (Weight-20%) 92GP $ Magic Pouch (Weight-20%) 92GP Magic Bag 40% (Weight-40%) 201GP $ Lesser Magic Bag (Weight-40%) 201GP Magic Bag (Weight-60%) 355GP $ Greater Magic Bag (Weight-80%) 551GP Magic Bag 80% (Weight-80%) 551GP Bag of Holding (Weight-100%) 792GP Ale 1GP Wine 1GP Spirits 2GP Books 2GP Torch Low (Light 10m) 1GP Torch Normal (Light 15m) 1GP Torch Bright (Light 20m) 2GP # Velox Berry x10 1750GP # Velox Potion # Torch of the Velox Berry Belladonna (AC+5 vs Shapechanger) 7GP $ Garlic (+2 vs Undead, CHA-1) 1GP $ Dust of Appearance (Invisibility Purge) 525GP $ Dust of Disappearance (Improved Invisibility) 980GP # Bebilith Poison @ Deathly Poison (Poison Weapon 1 use) @ Stingray Poison (Poison Weapon 1 use) @ Blowfish Venom (Poison Weapon 1 use) @ Sea Urchin Poison (Poison Weapon 1 use) # Blank Scroll # Bone Wand # Magical Potion Bottle # Weak Spider Venom (STR-1d2) # Mild Spider Venom # Average Spider Venom @ Strong Spider Venom @ Very Strong Spider Venom # Deadly Spider Venom @ Weak Centipede Venom # Mild Centipede Venom (INT-1d2) @ Average Centipede Venom @ Strong Centipede Venom @ Very Strong Centipede Venom @ Deadly Centipede Venom @ Weak Giant Bee Venom (CON-1d2) @ Mild Giant Bee Venom @ Average Giant Bee Venom @ Strong Giant Bee Venom @ Very Strong Giant Bee Venom @ Deadly Giant Bee Venom (E.36) Undiscovered Weapons # Drow Dagger (+1d6 Acid dmg, DC14 Disease) # Tear Jerker +5 (Dagger, +5 Cold dmg) # Dagger +7 Ladymist Talon +1 (Kukri, Immunity Cone of Cold, Stinking Cloud) # Stormwalker (Kukri, +2d6 Electrical dmg, Freedom) $ Kukri +4 # Kukri +7 Blood Rust Axe +2 (Handaxe, +1d6 Fire dmg vs Good, DC14 Slow 50%/2 rounds) Offhand Axe +3 (Handaxe, +1d6 Sonic dmg, Two-Weapon Fighting) $ Handaxe +4 # Handaxe +7 # Zombie Kama +1 (Attack+3 vs Good, Haste, DC20 Disease) $ Light Crossbow +4 (Attack+4) # Light Crossbow +7 (Attack+7) Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds) Hammer of Blasting +3 (Light Hammer, +1d6 Electrical dmg, DC14 Knock) $ Light Hammer +4 # Light Hammer +7 # Kama +7 Soldier's Might +2 (Mace, +1d4 Cold dmg, Immunity Mind Spells) # Mace +7 The Lucky One +1 (Short Sword, Improved Evasion) # Drow Short Sword +1 # Drow Short Sword +2 # Fight +3 (Short Sword, +1d6 Cold dmg, DC14 Stun 5%/5 rounds) # Fright +3 (Short Sword, +1d6 Fire dmg, Keen) # Icy Blade +3 (Short Sword, +1d6 Cold dmg) # Shadowsilk +6 (Shd: Short Sword, +1d4 Slashing dmg, Keen, Hide+10) $ Short Sword +4 # Short Sword +7 Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning) # Blacksoul Sickle +6 (Vampiric+2) # Sickle +7 Sling of Force (Attack+3, Mighty+3, STR+2) Sling of Arvoreen (Attack+4, Mighty+4, Freedom) Sling of Seeking (Attack+5) Tempertuppin's Ever-Thrower (Sling, Attack+1, +1d6 Fire dmg unlimited ammo) Charming Sling (Attack+3, CHR+2) $ Sling +4 (Attack+4) # Sling +7 Discord +2 (Bastard Sword, +1d6 Sonic dmg, DC14 Confusion 50%/2 rounds) # Souldrinker's Sire +7 (Bastard Sword, DC16 Level Drain, Vampiric+1) # Bastard Sword +7 Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg) # Delphus Axe +5 (Battleaxe, +1d10 Fire dmg, Keen) # Tickle (Battleaxe, +1d10 Acid dmg, AC Deflect+4, Bull's Strength 1/day) $ Battleaxe +4 # Battleaxe +7 # Club +7 # Dwarven Waraxe +7 # Crossbow of the Seer +8 (Heavy Crossbow, True Seeing effect, Premonition 2/day) $ Heavy Crossbow +4 (Attack+4) # Heavy Crossbow +7 (Attack+7) Blade of the Elements +3 (Katana, DC14 Slay Elemental) # Drow Katana +3 (+1d6 Cold dmg) # Katana of the Mummylord +5 (Undead: DC22 Poison DEX-1d2) # Radiant Death +6 (Wep: Katana, Keen, +5 critical dmg, AC Natural-5) # Katana +7 $ Light Flail +4 # Light Flail +7 # Drow Longsword +1 # Drow Longsword +3 (+1d6 Electrical dmg) Angurvadal +2 "Flame Tongue" (Longsword, +1d6 Fire dmg) Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1d6 Fire dmg vs Evil) # The Singing Sword +5 (Longsword, +1 Sonic dmg, Light 15m, No Combat Damage) $ Longsword +4 # Longsword +7 # Duergar Battlestaff (Sor, Wiz: Magic Staff, Lesser Dispel 2/day, Slow, Negative Energy) # Cheating Stick +5 (Magic Staff, +2d6 Cold dmg, +2d6 Fire dmg, +2d6 critical dmg, 50/+20, Haste, DC26 Vorpal, Regeneration+10, Light 20m) Circling Star +2 (Morningstar, +1d6 Electrical dmg, Animal Empathy+4) Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds) # Star Frost +3 (Morningstar, +2d6 Cold dmg) # Morningstar +7 Bleederkin +2 (Rapier, DC14 Wounding) $ Rapier +4 # Rapier +7 Shimmering Blade +2 (Scimitar, Parry+5) $ Scimitar +4 # Scimitar +7 Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste effect, Phantasmal Killer) $ Shortbow +4 (Attack+4) # Shortbow +7 (Attack+7) $ Composite Shortbow +4 (Attack+4, Mighty+5) # Composite Shortbow +7 (Attack+7, Mighty+9) Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m) Hammer of Thunderbolts +5 (Warhammer, +1d6 Electrical dmg, DC14 Stun 75%/1 round) Rift Hammer +1 (Warhammer, +1d6 Sonic dmg) # Rift Hammer +6 (Warhammer, +1d8 Sonic dmg) $ Warhammer +4 # Warhammer +7 # Hellish Whip +2 (on hit Flaming Weapon) # Shocking Whip +3 (+1d6 Electrical, DC22 Stun 10%/4 rounds) # Epic Shocking Whip +5 (+2d8 Electrical, DC26 Stun 10%/4 rounds) # Matron Whip +7 # Whip +7 Ebon Dire Mace +1 (DC14 Ability Drain STR) # Dire Mace +7 Red Tiger Double Axe +2 (Dodge) $ Double Axe +4 # Double Axe +7 Re's Redemption +2 (Greataxe, +4 vs Orcs, +1d6 Electrical dmg vs Evil) Axe of the Culling +3 (Greataxe, +1d6 Fire dmg, DC14 Dispel Magic) # Epic Minotaur Axe +3 (Goblinoid: Greataxe, Weapon Proficiency Martial, Fire+1d6, Knockdown) # Greataxe +7 Vermin's Bane +1 (Greatsword, +4 vs Vermin) # Black Blade of Disaster +5 (Greatsword, Attack+15, +1d12 Piercing dmg, +1d12 Critical dmg, on hit Planar Rift, Light 20m) # Greatsword +7 Arc Asunder +1 (Halberd, +1d6 Electrical dmg, Parry+4, Light 10m) Will of Atar +1 (Halberd, +1d6 Fire dmg) Water's Edge +1 (Halberd, DC14 Slay Elemental) Dragon's Breath +4 (Halberd, +1d6 Fire dmg, DC14 Stun 75%/1 round) # Venom Halberd +2 (DC16 Poison CON-1d2) # Halberd +7 Asp Flail +1 (Heavy Flail, +1d6 Acid dmg) Flail of Stars +2 (Heavy Flail, +1d6 Electrical dmg, DC14 Slow 75%/1 round) $ Heavy Flail +4 # Heavy Flail +7 Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells) $ Longbow +4 (Attack+4) # Longbow +7 (Attack+7) $ Composite Longbow +4 (Attack+4, Mighty+5) # Composite Longbow +7 (Attack+7, Mighty+9) # Thornshield +4 (Sft: Quarterstaff, AC Deflection+4, DR 5/+5) # Quarterstaff +7 King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds) $ Scythe +4 # Scythe +7 Heartwood Spear +4 (+1d6 Acid dmg, DC14 Daze 75%/1 round) # Spear +7 Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2) $ Two-Bladed Sword +4 # Two-Bladed Sword +7 Dart of Accuracy +5 # Dart +7 # Shuriken +7 # Throwing Axe +7 (E.37) Undiscovered Items $ Robe of Scintillating Colors (AC0, Light 10m, Displacement 1/day, Daze unlimited/day) $ Vest of Escape (AC0, Freedom, Open Lock+4) $ Lesser Robe of Eyes (AC0, True Seeing 1/day, Search+10, Spot+10, Darkvision) $ Greater Robe of Eyes (AC0, True Seeing effect, Search+10, Spot+10) $ Hair Shirt of Ilmater (AC0, AC Armor+3, Cure Serious Wounds 1/day, DEX-2) $ Kel-Garas' Robe (Sor, Wiz: AC0, AC Armor+1, SR 10, Spell Focus Abjuration, Spell Focus Conjuration, Spell Focus Enchantment, Spell Focus Evocation, Spell Focus Illusion, Spell Focus Necromancy) # Duergar Mage Robe (AC0, AC Armor+1, Cold 15/-) # Greater Sequencer Robe (AC0, AC Armor+5, Store 2 spells, 1/day) # Darklord's Robes (Sor, Wiz: AC0, Universal+1, SR 10) # Halaster's Robe (Evil, Sor, Wiz: AC0, AC Armor+5, SR 10, Spell Penetration, Universal+1) # Halaster's Black Cloak (Evil, Sor, Wiz: AC0, AC Armor+5, Universal+1, SR 10, Freedom, Regeneration+3, Spell Penetration, Immunity Electrical 5%, Magic Missile, Sneak Attack, Death Magic) # Shifter Tunic (AC0, Regeneration +2, Universal+6) # Cultist's Outfit (AC0, AC Armor+3, Discipline+8) # Shadow Cultist's Outfit (AC0, AC Armor+3, Discipline+8, Haste) # Bindings of Blood (AC0, AC Armor+3, Haste, Freedom, Universal+3) # Seer's Robe (AC0, AC Armor+5, SR 10, Universal+1, Spell Penetration) Armor of Fleetness (AC1, AC Armor+3, Haste) # Padded Armor +7 (AC Armor+7) $ Leather Armor +4 (AC Armor+4) # Leather Armor +7 (AC Armor+7) # Drow Leather Armor +7 (AC Armor+7) $ Studded Leather Armor +4 (AC Armor+4) # Studded Leather Armor +7 (AC Armor+7) # Drow Studded Leather Armor +7 (AC Armor+7) # Duergar Studded Leather Armor +5 (AC Armor+5) $ Hide Armor +5 (AC Armor+5) Black Flame Armor (AC3, AC Armor+5, 30/- Fire) # Chain Shirt +7 (AC Armor+7) # Duergar Chain (AC4, AC Armor+5, Weight-40%) $ Scale Mail +4 (AC Armor+4) # Scale Mail +7 (AC Armor+7) # Duergar Scale Mail +5 (AC Armor+5) # Drow Scale Mail +7 (AC Armor+7) # Brestplate +7 (AC Armor+7) Elven Chainmail (AC Armor+2, Hide+6, Move Silently+6, Weight-60%) # Red Assassin Chainmail (AC Armor+3) $ Chainmail +4 (AC Armor+4) # Chainmail +7 (AC Armor+7) # Drow Chainmail +7 (AC Armor+7) # Delphus Plate (AC6, AC Armor+6, Immunity Fire 50%) # Cult Knight Armor (AC6, Acid 5/-) # Matron Armor (AC6, AC Armor+6, Reflex+5, Discipline+10, Weight-60%, Death Armor 3/day) $ Banded Mail +4 (AC Armor+4) # Banded Mail +7 (AC Armor+7) # Splint Mail +7 (AC Armor+7) # Planetar Armor (AC7, AC Armor+5, Concentration+10) # Sodalis' Outfit (AC7, Spell Failure 0%) $ Half Plate +4 (AC Armor+4) # Drow Half Plate +7 (AC Armor+7) Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%) Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%) # Blue Dragon Armor (AC8, AC Armor+6, 30/- Electrical, Weight-20%) $ Laeral's Storm Armor (AC8, AC Armor+2, Fire 10/-, Electrical 10/-) $ Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8, AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-) # Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8, AC Armor+7, Electrical 15/-, Fire 15/-) # Bloody Plate (AC8, AC Armor+5, CON+5, CHA-5, Vulnerability Cold 25%) # Fiendforged Plate (AC8, Armor+6, Regeneration+1, Spell Failure 20%) # Sabal's Armor (AC8, AC Armor+7, Weight-60%, Immunity Critical Hits) # Full Plate +7 (AC Armor+7) # Drow Full Plate +7 (AC Armor+7) # Small Chaos Shield (on hit 2% strike attacker) # Ironwood Small Shield (Weight-60%, Spell Failure 0%) # Small Shield +7 (AC Shield+7) # Drow Large Shield +5 (AC Shield+5) $ Laeral's Spell Shield (Large Shield, AC Shield+1, SR 16) # Shield of Lies (Large Shield, AC Shield+5, Confusion 1/day) # Large Shield +7 (AC Shield+7) # Bulwark of the Great Dragon (Tower Shield, Dragon Breath Fire 3/day, AC Shield+6) Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m) Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human) # Hastsezini's Shield (Lawful: Tower Shield, AC Shield+5) # Ironwood Tower Shield (Weight-60%, Spell Failure 45%) # Tower Shield +7 (AC Shield+7) $ Beholder Crown (Flesh to Stone, Finger of Death 1/day, Light 5m) $ Headband of Intellect +4 (INT+4) $ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic, Fear, Darkness) $ Minor Circlet of Blasting (Searing Light 1/day) $ Mask of the Skull (Finger of Death 1/day) # Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day) # Helm of the Stranger (30/- Fire, Vulnerability Cold 50%, Cone of Cold, Ice Dagger, Ice Storm, Light 15m) # The Regal (DR 5/+6, Acid 10/-, Fire 10/-, Search-5, Spot-5) # Scale Cap (Reptilian: Bludgeoning 5/-, Piercing 5/-, Slashing 5/-, Fire 10/-, Regeneration+1, Immunity Critical Hits) # Infernal Ceremonial Helm (AC Deflection+2) Gloves of the Hin Fist +4 (Mnk: Attack+4, +1d4 Sonic dmg) Gloves of the Long Death +4 (Mnk: Attack+4, +1d4 Cold dmg) $ Bracers of the Blinding Strike (AC Armor+4, Haste) $ Gauntlet of Fury (AC Armor+2, Isaac's Greater Missile Storm, Magic Missile 1/day) Belt of Agility +3 (DEX+3, Freedom) $ Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2) $ Kossuth's Belt of Priestly Might and Warding (Neutral: AC Deflection+2, STR+4, Magic Circle against Alignment 1/day) $ Shar's Belt of Priestly Might (Evil: STR+3, AC Deflection+2) $ Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2, Magic Circle against Alignment 1/day) $ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4) $ Cloak of Displacement (Displacement unlimited/day) # Cloak of the Sentry (AC Deflection+3, Will+3, Light 10m) # Cloak of Bedazzlement (AC Deflection+5, CHA-1, Prismatic Spray 1/day) $ Greater Mantle of Spell Resistance (Sor, Wiz: SR 20) $ Amulet of Ascalhorn (Piercing 5/-) $ Amulet of the Harpers (Electrical 5/-, Immunity Magic Missile, +5 vs Mind Spells, only Good, Neutral, Harper Scout) $ Lesser Ice Necklace of the Ulutiun (Ice Storm) # Craven Necklace (AC Natural+4, Hide+15, Improved Evasion) # Faerûn's Tears (Universal+3) $ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1, Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1, Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1, Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1, Use Magic Device+1) Ring of Fortitude +3 (Fortitude+3) $ Ring of Freedom of Movement (Freedom) $ Ring of Improved Evasion (Improved Evasion) $ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed) $ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m) Saintsblood Pearl (Restoration, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds) $ Horn of Goodness and Evil (Magic Circle against Alignment 1/day) $ Austruth Harp (Brd, Hrp, Shd: Greater Dispelling, Healing Circle, Mind Fog) $ Instrument of the Winds (Brd: Summon Air Elemental 1/day) $ Ollamh Harp (Brd: Mass Charm, Mass Haste, Summon Creature VI 1/day) $ Deck of Hazards (Cast random spells) $ The Avatar (Transform into Negative Plane Avatar unlimited/day) # Confusion Toy (Confusion 3/day) ============================================================================== (F) Addendum (and other things) GAME EDITIONS Neverwinter Nights Pre-Order Modules The Dark Ranger's Treasure The Winds of Eromor To Heir is Human Neverwinter Nights Neverwinter Nights Collector's Edition (1.22.6729) Soundtrack Audio CD Art Book, Cloth Poster, T-Shirt, Mouse Pad Map Neverwinter Nights - Shadows of Undrentide (1.30.7041) Neverwinter Nights Gold Neverwinter Nights Neverwinter Nights - Shadows of Undrentide Neverwinter Nights - Hordes of the Underdark (1.59.8037) Totally Neverwinter Nights Neverwinter Nights Neverwinter Nights - Shadows of Undrentide Neverwinter Nights - Hordes of the Underdark Neverwinter Nights Platinum (1.63.8048) Neverwinter Nights Neverwinter Nights - Shadows of Undrentide Neverwinter Nights - Hordes of the Underdark The Dark Ranger's Treasure The Winds of Eromor To Heir is Human Bioware's Contest of Champions (0.492) Neverwinter Nights - Kingmaker (Premium Module Collection) Update 1.66.8074 Kingmaker (1.1) ShadowGuard (1.1) Witch's Wake I: The Fields of Battle (1.1) Remastered Neverwinter Nights Diamond (Neverwinter Nights Deluxe Edition) Neverwinter Nights Neverwinter Nights - Shadows of Undrentide Neverwinter Nights - Hordes of the Underdark Neverwinter Nights - Kingmaker Premium Modules Witch's Wake I: The Fields of Battle (1.1) Remastered ShadowGuard (1.1) Kingmaker (1.1) Pirates of the Sword Coast (1.0) Infinite Duneons (1.0) Wyvern Crown of Cormyr (1.1) Darkness over Daggerford (1.2) FREE from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122 ERRORS AND BUGS Neverwinter Nights Manual Errors - Barbarians first get Uncanny Dodge at level 2, not level 1 - UK Manual is missing the Endure Elements and Ultravsion spells - Manual is missing Circle of Doom level 5 Cleric spell - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3 - Cure Moderate Wounds can be cast by Paladins as level 3 - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5 - Flame Strike is cast as level 5 for Cleric, not level 4 - Hammer of the Gods is a level 4 spell for Cleric and not Druid - Greator Restoration is a level 7 spell for Cleric and not Druid - Control Undead can be cast by Clerics as level 6 - Resist Elements is cast as level 1 for Rangers, not level 2 - Bastard Sword is an Exotic weapon, not Martial - Improved Disarm feat used when unarmed does not take the opponents weapon - Improved Knockdown feat requires INT 13 - Discipline is a Paladin class skill Shadows of Undrentide Manual Errors and Omissions - Shadow Evade adds a Base AC bonus, not a Natural AC bonus. Shadowdancer Abilities (complete list) - Hide in Plain Sight: The shadowdancer is able to use the Hide skill even while being observed. - Evasion: The shadowdancer is able to escape potential deadly situations. At 2nd level, in situations where a successful Reflex saving throw would allow others to take only half damage, you escape unscathed. At 10th level, the shadowdancer gains Improved Evasion where you take only half damage even if the saving throw fails. - Darkvision: At 2nd level, the shadowdancer is able to see in the dark. - Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming attacks. At 2nd level, the shadowdancer retains his or her dexterity bonus to armor class, even if flat-footed. At 5th level, the shadowdancer gains a +1 to Reflex saving throws. At 10th level, the shadowdancer gains a +2 to Reflex saving throws. - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze upon a target once per day. This daze lasts for five rounds. - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per day. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. - Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in the area to help conceal her three times a day. The shadowdancer gains a concealment bonus, damage reduction and an AC bonus that improves with experience. - Defensive Roll: At 5th level, the shadowdancer can make a Reflex save against a lethal blow once per day. If successful you take only half damage from the blow instead of being killed. If you are caught flat- footed, you may not make a defensive roll. - Slippery Mind: At 7th level, if the shadowdancer fails her Will save against a mind-affecting spell, she makes an automatic reroll. Hordes of the Underdark Manual Errors and Omissions Extra Smiting Type of Feat: Class Prerequisite: Smite Evil or Smite Good. Specifics: This feat increases the smiting ability to 3 times per day. Use: Selected Great Smiting Type of Feat: Class Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good. Specifics: Whenever the character makes a successful smite attack, it adds two times the character level to damage. This feat may be taken multiple times, up to a maximum of 10 times - each time adding additional damage equal to the character's level to the smite attack. Use: Combat Mode - Monstrous Regeneration can be cast by Druids as level 5 - Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12 - Epic Spells are feats and are not available to Bards - Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game - Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game - Epic Dodge does not require Tumble 30 or Dodge feat. - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a Natural AC bonus. Neverwinter Nights Game Errors After the three encounters with Solomon in "The Search for the Cult: Solomon" you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva" quest. The bug is that the plot continues whether you go south and complete this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt". When you kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and death of Neva that has not happened yet and can still be completed when you finally travel south. In the Creator Race Ruins you have to destroy three Old One Guardian Golems to get three Golem Keys. However, once you get and use one key you can retrive it from the Divining Pool for 1GP - Spelling mistake in Circle of Death description "Caster Level(s): Wizard / Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6" - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer 7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7" - Omission in Create Undead description "Innate Level:" should read "Innate Level: ?" - you tell me ;) - The Great Oak armor incorrectly lists "Charges: 50" - Bone Phoenix morningstar incorrectly lists "Charges: 50" - Mirror Shield incorrectly lists "Charges: 50" - Foundation +4 Light Flail has a value of 0GP - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it should be the Black Lion tribe (the text version is correct). - Aribeth says "through the door to the south" when it should be the east (the text version is correct). - Robe of Vecna should Robe of Shar (Vecna is not a Forgotten Realms Deity) Shadows of Undrentide Game Errors - Shadow Evade adds a Base AC bonus, not a Natural AC bonus. Hordes of the Underdark Game Errors - Pale Master does not get +3HP from Deathless Vigor once the character level goes over 21. - Epic Red Dragon Disciple does not get Hit Dice 1d12 - Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5" should read "Caster Level(s): Cleric 5, Druid 5" - The Cloud of Bewilderment scroll description is that of Cleric Level 4 Restoration. It should read Caster Level(s): Bard 2, Sorcerer 2, Wizard 2 Innate Level: 2 School: Evocation Enemies in the area of effect are stunned and blinded 1d6 rounds. - Epic Dodge does not require Tumble 30 or Dodge feat. - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a Natural AC bonus. Neverwinter Nights Bugs - You can get some rewards many times by pausing and talking - You do not need to have the henchman item for it to be upgraded Shadows of Undrentide Bugs - You can get some rewards many times by pausing and talking - You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP and then buy them back at the Divining Pool for 3GP and 1GP Hordes of the Underdark Bugs - Argali's Arms Blacksmith, the Duergar Merchants and Rizolvir's Ghost all sell items for less than they buy them for. ============================================================================== (G) Unanswered Questions and Cheats UNANSWERED QUESTIONS Mystery Items - does anyone know what to do with the following? Top - This is a child's toy top. (spinning top) Rags - These rags are nothing more than dirty, moldly pieces of cloth You find them again in SoU and the Rags in HotU, is this just a coincidence? What does destroying the Illithid Mental Amplifier do? What is The Jester's Mask for in Kingmaker? INTERESTING INFORMATION I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet) Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2) I expect Erb Jansen (Luskan) is related to Jan Jansen (BG2) @ Levio'Sa, known as the Floating Huntress, from Kingmaker gets her name from the levitation charm Wingardium Levio'Sa in Harry Potter. TIPS AND CHEATS To disable intro movies, edit nwn.ini [Display Options] Disable Intro Movies=1 To enable extra gore, edit nwnplayer.ini [Game Options] Memory Level=2 Memory Access=2 To unlock all campaign modules, edit nwnplayer.ini [Game Options] CODEWORD=hacktastic CODEWORD XP1=ffrodriguez CODEWORD XP2=barkeater ============================================================================== (H) Credits and Revision History I would like to thank http://www.gamefaqs.com for hosting my FAQs. Special Thanks to Aristiana Lerionis for info from his Custom Portrait Guide http://www.gamefaqs.com/features/recognition/21322.html Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce, Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr, Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar, Omlifak, Cakeslice, Bjorn 0.02.08.01 First Release 0.02.08.03 Added Scrolls list and notes on Damage Reduction and Resistance 0.02.08.07 Completed Beggar's Nest, started to add item values, added Henchman Quests 0.02.08.10 Completed Peninsula 0.02.08.13 Completed Blacklake 0.02.08.19 Completed Docks and City Core, many more items and values added 1.02.08.24 Completed Chapter 1 1.02.08.25 Expanded Henchman section and began work on Chapter 2 and store details 1.02.08.27 More work on Chapter 2, in particular Port Llast and North Road 1.02.08.31 Chapter 2 the South Road, moved a couple of things around 1.02.09.04 Sorted the spell list including several corrections, rewrote a couple of sections, added maps 1.02.09.10 Completed Port Llast and the surrounding areas including the East Raod 1.02.09.20 Completed Luskan as far as Host Tower, added several new items to Appendix E 2.02.09.22 Completed Chapter 2 :) 2.02.09.26 Started Chapter 3, added some great items in Appendix C.6. 2.02.09.29 Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories. 3.02.10.02 Completed Chapter 3 and Appendix B 4.02.10.05 Completed Chapter 4, the game and most of this FAQ 4.02.10.18 Added many outstanding items into Appendix F, expanded Appendix A. This is the final release with the exception of any corrections. 4.02.12.21 Corrections 4.03.05.29 (Unreleased) Lots of minor updates and corrections. Added Feats section and several tables to Appendix A 5.03.07.28 Started including expansion pack 1 - Shadows of Undrentide (SoU) 5.03.08.03 SoU Drogan's Home completed, minor corrections. 5.03.08.10 SoU Chapter 1 completed. 6.03.08.30 SoU Interlude completed. 7.03.09.15 SoU completed :D 7.03.09.22 Added class quests to Prelude. Additions and corrections. 7.03.10.02 Massive SoU item update, two new quests and as always corrections. 7.03.10.19 Additions and corrections to SoU Chapter 1 8.03.12.22 Added much Hordes of the Underdark (HotU) info to the Appendix 8.03.12.27 HotU Chapter 1 completed 9.04.01.04 Sarted HotU Chapter 2, additions to HotU Chapter 1 9.04.01.18 Most of HotU Chapter 2 completed. 10.4.01.26 HotU completed and so is this FAQ with the exception of any corrections. 10.4.04.01 Appendix A updated including (A.03) Portrait and (A.10) Deity 11.00 (05-03-09) Added Pre-Order/Platinum Modules Added information on Game Editions to Appendix E Several minor updates 12.00 (16-03-09) Added Kingmaker/Diamond Modules Some minor updates 13.00 (26-03-09) Added Pirates of the Sword Coast premium module Expanded appendix (C) Custom Items ============================================================================== (I) Contact Information If you see any mistakes or know of something I have missed or can help me with my unanswered questions you can email me at duncanclay@msn.com Please mention the revision number in your message. I have also written guides for Neverwinter Nights 2 and Baldur's Gate available from http://www.gamefaqs.com/features/recognition/6889.html Please don't copy my work, Duncan aka Naranek Angmar Quote from a commoner in Beorunna's Well "You can't run around the camp with nothing on, even if you are a big hero!" Quote from a chicken in Hilltop West "The chicken clucks in outrage, explaining to you it's belief that humans have been systematically stealing her unborn children" ^^o/^^