Neverwinter Nights Reference Guide

Neverwinter Nights Reference Guide
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===================== Neverwinter Nights Reference Guide =====================
=====================      Revision 13.00 (26-03-09)     =====================
==============================================================================

                      by Duncan Clay  duncanclay@msn.com

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) PRELUDE - Neverwinter Academy
  (1) CHAPTER 1 - The Wailing and the Waterdhavians
    (1.01) City Core
    (1.02) Beggar's Nest
    (1.03) Peninsula
    (1.04) No-Man's-Land
    (1.05) Barricades
    (1.06) Blacklake
    (1.07) Docks
    (1.08) Castle Never
    (1.09) Road to Helm's Hold
  (2) CHAPTER 2 - The Search for the Cult
    (2.01) Port Llast
    (2.02) North Road
    (2.03) Green Griffon Inn
    (2.04) East Road
    (2.05) Druid Encampment
    (2.06) Deep Woods
    (2.07) Heart of the Forest
    (2.08) South Road
    (2.09) Farmland
    (2.10) Haunted Forest
    (2.11) Charwood
    (2.12) Luskan
    (2.13) Docks
    (2.14) Host Tower
  (3) CHAPTER 3 - The Words of Power
    (3.01) Beorunna's Well
    (3.02) Coldwood
    (3.03) Coldwood, Layenne's Tomb
    (3.04) Coldwood, Wizard's Circle
    (3.05) Countryside
    (3.06) Fort Ilkard
    (3.07) Homesteads
    (3.08) Ruins
    (3.09) Moonwood
    (3.10) Moonwood, Caves
    (3.11) Spine of the World
  (4) CHAPTER 4 - The Final Battle
    (4.01) City Core
    (4.02) War Zone
    (4.03) Source Stone
SHADOWS OF UNDRENTIDE
  (5) XP1 CHAPTER 1 - The Missing Artifacts
    (5.01) Hilltop West
    (5.02) Hilltop East
    (5.03) Hilltop Foothills
    (5.04) Blumberg
    (5.05) Nether Mountains
    (5.06) High Forest
  (6) XP1 INTERLUDE - Identifying the Crystal
    (6.01) Anauroch Night Camp
    (6.02) Oasis of the Green Palm
    (6.03) Ao Encampment
    (6.04) Valley of Winds
  (7) XP1 CHAPTER 2 - The Lost City of Undrentide
HORDES OF THE UNDERDARK
  (8) XP2 CHAPTER 1 - Descent into Undermountain
    (8.01) Waterdeep
    (8.02) Undermountain Level 1
    (8.03) Undermountain Level 2
    (8.04) Undermountain Level 3
    (8.05) Realm of the Reaper
  (9) XP2 CHAPTER 2 - Defeating the Valsharess
    (9.01) Lith My'athar, City Core & Port
    (9.02) Shaori's Fell
    (9.03) Isle of the Maker
    (9.04) Lith My'athar, Environs
    (9.05) Underdark, West of Lith My'athar
    (9.06) Underdark, Chasm of the Eye Tyrants
    (9.07) Drearing's Deep
    (9.08) Zorvak'Mur, Entrance Cavern
    (9.09) Zorvak'Mur
    (9.10) Battle
 (10) XP2 CHAPTER 3 - Escape from the Hells
   (10.01) City of Lost Souls
   (10.02) Wastes of Cania
   (10.03) Finale
MODULES
 (11) Pre-Order/Platinum Modules
   (11.01) The Dark Ranger's Treasure
   (11.02) To Heir is Human
   (11.03) The Winds of Eremor
 (12) Kingmaker Premium Module Collection
   (12.01) Witch's Wake
   (12.02) ShadowGuard
   (12.03) Kingmaker
 (13) Pirates of the Sword Coast
   (13.01) Neverwinter
   (13.02) Trackless Sea
   (13.03) Tropical Island
   (13.04) Spindrift
   (13.05) The Sea of Swords

APPENDIX
  (A) Character Creation
    (A.01) Gender
    (A.02) Race
    (A.03) Portrait
    (A.04) Class
    (A.05) Alignment
    (A.06) Abilities
    (A.07) Skills
    (A.08) Feats
    (A.09) Racial Groups
    (A.10) Deity
    (A.11) Shapeshift
    (A.12) Multiplayer
  (B) Henchmen
    (B.01) Original Campaign Henchmen
    (B.02) Shadows of Undrentide Henchmen
    (B.03) Hordes of the Underdark Henchmen
    (B.04) Pre-Order and Premium Module Henchmen
  (C) Custom Items
    (C.01) Marrok's Forge
    (C.02) Imaskarran Tomes
    (C.03) Alchemist's Apparatus
    (C.04) Fantabulous Contrapulator
    (C.05) Hasuraman's Tomes
    (C.06) Barun Silverblade
    (C.07) The Grinder
    (C.08) Strange Machine
    (C.09) Prayer Bag
    (C.10) Craft Trap
    (C.11) Craft Armor
    (C.12) Craft Weapon
    (C.13) Scribe Scroll
    (C.14) Brew Potion
    (C.15) Craft Wand
    (C.16) Enserric
    (C.17) Rizolvir
    (C.18) Bridge Control
    (C.19) Golem Construction Machine
    (C.20) Lord Nasher's Items
    (C.21) Prugdush Glurp
  (D) Stores
    (D.01) General Stores
    (D.02) Weapon Stores
    (D.03) Temple Stores
    (D.04) Druid Stores
    (D.05) Rogue Stores
    (D.06) Magic Stores
    (D.07) Merchant Stores
    (D.08) Other Stores
    (D.09) Shadows of Undrentide Stores
    (D.10) Hordes of the Underdark Stores
    (D.11) Pre-Order Module Stores
    (D.12) Witch's Wake Stores
    (D.13) ShadowGuard Stores
    (D.14) Kingmaker Stores
    (D.15) Pirates of the Sword Coast Stores
  (E) Items
    (E.01) Tiny Weapons
    (E.02) Small Weapons
    (E.03) Medium Weapons
    (E.04) Large Weapons
    (E.05) Thrown Weapons
    (E.06) Ranged Weapons and Ammunition
    (E.07) Robes
    (E.08) Light Armor
    (E.09) Medium Armor
    (E.10) Heavy Armor
    (E.11) Shields
    (E.12) Helmets
    (E.13) Gauntlets, Gloves and Bracers
    (E.14) Belts and Girdles
    (E.15) Boots
    (E.16) Cloaks
    (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
    (E.18) Rings
    (E.19) Wands and Rods
    (E.20) Scrolls Innate Level 0
    (E.21) Scrolls Innate Level 1
    (E.22) Scrolls Innate Level 2
    (E.23) Scrolls Innate Level 3
    (E.24) Scrolls Innate Level 4
    (E.25) Scrolls Innate Level 5
    (E.26) Scrolls Innate Level 6
    (E.27) Scrolls Innate Level 7
    (E.28) Scrolls Innate Level 8
    (E.29) Scrolls Innate Level 9
    (E.30) Trap Kits
    (E.31) Potions
    (E.32) Gems
    (E.33) Magical Items
    (E.34) Quest Items
    (E.35) Miscellaneous Items
    (E.36) Undiscovered Weapons
    (E.37) Undiscovered Items
  (F) Addendum
  (G) Unanswered Questions and Cheats
  (H) Credits and Revision History
  (I) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ covers
  Neverwinter Nights
  Expansion Pack 1 - Shadows of Undrentide
  Expansion Pack 2 - Hordes of the Underdark
  Pre-Order Modules
  Premium Modules
and
  Neverwinter Nights Gold Edition
  Neverwinter Nights Platinum
  Neverwinter Nights Diamond
  Kingmaker Premium Module Collection

See appendix (F) for further details on the various game editions.

Note: The FAQ assumes you are using patch 1.69.8109 + XP1 + XP2

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.  For
example, if you want to know where every piece of Adamantine can be found,
just do a text search.

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= Area Guide =================================================================
==============================================================================

Abbreviations

  XP - Experience Point      STR - Strength
  HP - Hit Point             DEX - Dexterity
  SP - Skill Point           CON - Constitution
  AC - Armor Class           INT - Intelligence
  GP - Gold Piece            WIS - Wisdom
  DC - Difficulty Check      CHA - Charisma
  SR - Spell Resistance      BAB - Base Attack Bonus
  DR - Damage Reduction

  $ - Added in $hadows of Undrentide (SoU)
  # - Added in #ordes of the Underdark (HotU)
  @ - Added in @ Premium Module

Shortcut Keys

  TAB - Highlight interactive objects

Most treasure is random.  If you save the game before opening a container or
killing an enemy you can reload it to get a different item.  Only items that
are the same every time are listed below.  Most random treasure is determined
by your level and some by your class or weapon proficiencies.

Tips

 - After speaking to someone, speak to them again or return to them later as
   they may have something else to say.
 - The more companions you have and the higher their level, the less XP you
   get.  One trick is to unsummon any creatures just before killing an enemy.
   A better trick is have companions that are a lower level than you as this
   will increase the XP you get.  Quest rewards are not affected by this.
 - Since quest XP is the same regardless of your level, but other XP decreases
   as you go up in levels, you will get a higher total XP if you complete as
   much of each quest as you can before then claiming the rewards.
 - Recover and sell traps rather than disarm them. # Recovered traps are
   considered as stolen items.
 - If you have a familiar or animal companion you can heal it by talking to
   it and feeding it.
 - In the original campaign keep the 3xAdamantine, 3xDiamond, 2xIronwood and
   2xSpecial Holy Water for use by Barun Silverblade in Chapter 3.
 - In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all
   the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you
   find for use with the Strange Machine and the Prayer Bag.

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Opening movie of Nasher Alagondar killing the minotaur Koth Uth-Kalin

Neverwinter is in the Sword Coast North region of Faerûn on Abeir-Toril.

(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
  Senior Barracks
    Paval (Bim's brother)
    Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
  Training Halls
    Olgerd GENERAL STORE - inventory and store tutorial
      Gives You (Bard, Druid, Rogue): Studded Leather Armor
      Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt
      Gives You (Monk): Robes of the Shining Hand +1
      Gives You (Sorcerer, Wizard): Robe of Fire Resistance
    Berna - map and journal tutorial
    Herban
      Task (Barbarian, Monk, Ranger): Complete melee and ranged tests
      Reward: Boots of Reflexes +1
      Task (Fighter, Paladin): Complete melee and ranged tests
      Reward: Chainmail
    Corporal Dendy - melee weapon training
    Corporal Hewwet - ranged weapon training
    Erdan, Gilbert
    Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
    Ferdinand (Keeper of Exotic Creatures)
    Jaroo
      Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell
      Reward: Rod of Frost
    Zedir, Chandra
    Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
    Elynwyd
      Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton
      Reward: Chainmail
      Task (Druid): Cure Injured Man
      Reward: Ring of Fortitude +1
    Ansel, Tabitha
    Ketta
      Task (Rogue): Get Rogue Key
      Reward: Minor Spike Trap Kit x2
    Bruno - pick pocket or use persude to get key
    Shade, Silk
  Graduation Chamber
    Lady Aribeth de Tylmarande - Aribeth's Key
    Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
  Academy
    Chest - Ring of Fortitude +1 (Fighter, Monk, Paladin, Sorcerer, Wizard),
      Breastplate (Barbarian, Ranger), Amulet of Will +1 (Bard, Cleric),
      Chain Shirt (Druid), Boots of Reflexes +1 (Rogue)
    Pavel HENCHMAN
    Geldar - raises your XP to 1000 (level 2)
    Chest - Brawler's Belt (Barbarian), Cloak of Protection vs Evil (Ranger),
      Average Spike Trap, Minor Frost Traps x2 (Rogue), Breastplate (Druid),
      Splint Mail (Cleric, Fighter, Paladin), Amulet of Will +1 (Monk), Sleep,
      Mage Armor, Color Spray, Summon Creature I (Sorcerer, Wizard, Bard)
    Mysterious Mage - Shield of the Watch (Barbarian), Shield of Dawn (Druid),
      Half Plate (Cleric, Fighter, Paladin), Wand of Sleep (Sorcerer, Wizard),
      Boots of the Sun Soul +1 (Monk), Gloves of the Minstrel (Bard),
      Gloves of Swordplay (Rogue), Archer's Belt (Ranger)
  Stables
    Watchknight Desther Indelayne
    Abbot Fenthick Moss - raises your XP to 3000 (level 3)
    Yuan-Ti, Dryad

==============================================================================

(1) CHAPTER 1 - The Wailing and the Waterdhavians

         (1.06)
           |
         (1.05)
           |
  (1.07) (1.04)
    |      |
     ----(1.01)--(1.02)
           |
         (1.03)

(1.01) City Core
    Bethany
      Task: Make the Peninsula safe
      Reward: Good+3
    Nyatar DRUID STORE
      Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo
      Gives You: Scented Fetish, Transport via Plants Scroll, Zoo Key Copy
      Reward: 200XP, 400GP
      Persuade: Ironwood
    Priest of Helm
    Merchant MERCHANT STORE
    Ibarum (City Gate)
    Mulland the Administrator
    Mano (Begger's Nest Gate)
    Halion, Eravian
    Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
    Courtesan
      Task: Give her 100GP
      Reward: Good+7
  Sanatorium
    Abbot Fenthick Moss
      Task: Bring Anonymous Letters to him
      Reward: 50XP, 300GP each
      Persuade: 50GP
    Watchknight Desther Indelayne
  Hall of Justice (Temple of Tyr)
    Lady Aribeth de Tylmarande TEMPLE STORE
      Task: Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep has discovered
        a cure for the plague and you must get the components from four
        Waterdhavian creatures (Lock of Dryad Hair, Devourer's Brain, Yuan-Ti
        Heart, Cockatrice Feather)
      Gives You: 100GP, Stone of Recall
      Reward: 150XP and 500GP each
    Sergol (Keeper of the Portal)
    Tomi Grin Undergallows HENCHMAN
    Divining Pool
  Apse
    Reverend Judge Oleff Uskar
      Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
         Ancient Chronicles of Halueth Never
      Gives You: Letter from Oleff to take to Briley
      Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
      Persuade: Adamantine
      Task: Get Jacob's Quill from Gilles
      Reward: 500GP, Good+3
      Task: Give Oleff the Letter from Ophala
      Reward: Writ from Oleff and bribe him for 500GP
  Cloaktower
    Eltoora Sarptyl MAGIC STORE
      Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water,
        Puff of Fog, Kindling Wood
      Gives You: Eltoora's Key
      Reward: 300XP
      Task: Use the wands in the given order to defeat the minogon
      Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
  Cloaktower Portal
    Stones - Elemental Wand of Earth
    Divining Pool - Elemental Wand of Water
    Alchemist's Apparatus - Elemental Wand of Air
    Woodpile - Elemental Wand of Fire
    Minogon
  Trade of Blades
    Graxx - sells you Gauntlet Pass for 50GP
    Merchant MERCHANT STORE
    Boddyknock Glinckle HENCHMAN
    Daelan Red Tiger HENCHMAN
    Linu La'Neral HENCHMAN
    Grimgnaw HENCHMAN
    Sharwyn HENCHMAN
  Shining Knight Arms and Armor
    Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
  Marrok's Forge
    Marrok - enhances items (see Appendix C.01)
      Gives You: Recipes of the Forge
  Moonstone Mask (Level 1)
    Ophala Cheldarstorm
      Task: Get Writ from Oleff to get into back room
      Gives You: Letter from Ophala to take to Oleff
      Reward: Moonstone Mask Back Room Key
      Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
        Gilded Urn
      Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
      Persuade: Diamond
    Gilles - talks to you once you have Letter from Oleff
      Gives You: Jacob's Quill
      Task: Give him Oleff's 3 artifacts instead
      Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
    Torgo ROGUE STORE - sells you Pass Coin for 200GP
    Clancy
  Moonstone Mask (Level 2)
  Moonstone Mask (Level 3)
    Tamora
      Task (Male): Talk for a while then ask to retire to the bedchamber
      Reward: 50XP
      Task (Male): Threaten or kill Hoff in the Docks
      Gives You: Tamora's Brooch
      Reward: 50XP, Good+3
      Evil: Sell Hoff the brooch for 200GP, Evil+5
    Luce
      Task (Male): Talk for a while then ask to retire to the bedchamber
      Reward: 50XP
    Tanith
      Task (Female): Talk for a while then ask to retire to the bedchamber
      Reward: 50XP
  Refugee Shelter
    Kyle
  House
    Winthorp, William, Cabbage, Issabon
  House
    Belarian
  Storage

(1.02) Beggar's Nest
    Gate Captain Ergus - talks about Walters but gives no reward
    Plague Victim Pyre - light with a torch for 25XP
    Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
    Aldo
      Task: Find Hector
      Reward: 100XP
    Mattily
  Thomas Wheelright (Wagon Repair)
    Hector - take him to Aldo
    Bookshelf - Official Document
  Shining Serpant Inn
    Harben Ashensmith
      Task: Find the source of the zombie infestation
      Reward: 500GP, Amulet of Natural Armor +2
      Persuade: 100GP
    Drake - talks about undead but gives no reward
    Callahan
  Temple of Helm (Helmite Sanctuary)
    Bertrand
      Task: Find Journal of Marcus Penhold, Penhold Staff
      Reward: Give him journal - 50XP
            and give him staff - 400GP, 100XP, Good+3
          Or: Sell him journal - 50XP, 400GP, Evil+3
            and sell the staff - 1243GP
    Priest of Helm TEMPLE STORE
  House (Barricaded Home)
    Jemanie
      Task: Find Torin
      Gives You: Estate Ward Stone
      Reward: 100XP
      Persuade: 50GP
  House (Barricaded Home)
    Krestal - talks about Drawl but gives no reward
    Chest: Club +1 (Monk)
  House
    Holga
  Siril's Bakery (Barricaded Home)
    Body of Siril the Baker - Leaven Bread Recipe
    Cabinet - Fairy Dust
  Arcane Laboratory (Wizard Lab)
    Fire Mephit
    Woodpile - Kindling Wood
  Snake Cult Estate (Strange Building)
    Desk - Gargoyle Skull
    Snake Cult Leader
    Bookshelf - In Service of Gulnan book
  Warehouse
    Sword Coast Boy
    Drawl - Dire Mace +1
    Weapon Rack - Club +1
    Walters
      Task: Clear out the undead so Walters can escape safely
      Reward: 50XP
  Crypts
  Great Graveyard
    Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
      to open the door
  Tomb
    Sarcophagus - Ancient Chronicles of Halueth Never
  Warrens of the Damned
    Sarcophagus - Armor of Comfort
    Corpse of Torin - Ancient Key, Torin's Ring
    Armoire - Ancient Key, Crumpled Note, Magic Bag
    Cabinet - Gulnan's Journal
    Jared - you might as well kill him
    Chest - In Service of Cyric book
    Pedestal - destroy it for 200XP
    Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water

(1.03) Peninsula
    Gate Captain Kipp
    Ms Dulcimae (Maid for Lady Tanglebrook)
      Task: Escort her to the district gate
      Reward: Good+3
    Master Johns (Butler for Lady Tanglebrook)
      Task: Escort him to the district gate
      Reward: Good+3
    Welcome Mat - Tanglebrook Key
    Priest of Helm TEMPLE STORE
    Gang Leader
  House
    Forlorn Woman
  Militia HQ
    Sedos Sebile
      Task: Get inside prison and kill the Intellect Devourer
      Reward: 300GP
      Persuade: 75GP
  Mizzenmast Mercantile
    Merchant MERCHANT STORE
  House
    Jones - Jones's Key
  Tomb (of Miaslaznia Fairblade)
    Briley
    Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
  Arcane Laboratory (Wizard Lab)
    Earth Mephit
    Stones - Rare Earth Clay
  Sewers
    Gang Leader - Prison Key
  Prison Barracks
  Tanglebrook Estate
    Bookshelf - Lady Tanglebrook's Journal
    Weapon Rack - Dagger +1
    Alchemist's Apparatus - Celestial Elixir
  Tanglebrook Tunnels
    Pawn - destroy it to disarm the traps
    Body of Lady Tanglebrook - Two-Bladed Sword +1
  Prison Main Floor
    Dhanis the Thug
    Former Guard - gives no reward
    Gang Leader
    Bookshelf - Prison Logbook, Prison Storeroom Key
  Containment Level
    Emernik - gives no reward
    Escaped Sorcerer
  The Pits
    Escaped Sorcerer
    Gang Leader
    Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
      here then quickly kill him as he leaves for no loss of reputation
    Book Piles - Head Gaoler's Journal
  Lair of the Devourer
    Former Guard x4
      Task: Persuade them to leave
      Reward: Good+1
    Head Gaoler Alaefin - kill him
    Intellect Devourer - 200XP, Devourer's Brain

(1.04) No-Man's-Land
    Cendran
      Task: Kill Loxar
      Reward: 100XP, Good+3
    House
      Loxar - Head of Loxar, Adamantine
    House
      Desk - Alaganda's Silver Ring

(1.05) Barricades
    Gate Captain Harn

(1.06) Blacklake
    Punkin - persuade her to tell you the secret word
    Formosa Laitannen
      Task: Get Meldanen's Master Key
      Reward: Periapt of Wisdom +1
      Task: Get Meldanen's Silver Tooth
      Reward: 500GP
      Persuade: 150GP
      Kill her: Gloves of the Rogue, 500GP
    Milly - Milly's Key
      Tells you about the secret passage in her house
    Orrean - Key to Meldanen Estate, Glittering Necklace
    Rumbottom Estate Guard - Key to the Rumbottom Estate
    Hodge Estate Guard - Key to Hodge's Estate
  Board Laid Bare
    Thurin
      Task: Find Samuel
      Persuade: 100GP up front
      Reward: 300GP, 125XP
      Persuade: 75GP
    Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
      Task: Beat Claudus
      Reward: 50GP every week
  Gauntlet
    Kellisai - talk to her when you are ready to fight
    Keener, Hrusk, Fashi, Agar, Claudus
  Arena
    Round 1: Hrusk - 50XP, Gauntlet Award First Round
    Round 2: Fashi - Gauntlet Award Second Round
    Round 3: Agar - 50XP, Gauntlet Award Third Round
    Round 4: Claudus - 200XP, Gauntlet Championship Award
  House
    Telma - persuade her to tell you the secret word
    Bookshelf - secret passage
  Passage
    Chest - Note "A splinter delivered in flight"
      Put Ceremonial Arrow in the chest to open the door
  Never's Tomb
    Sword of Never x4
    Sarcophagus - Halueth's Rusted Armor, Greataxe +1
  Rumbottom Estate
    Lord Thoms Rumbottom
    Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
  Hodge Estate
    Cook
    Chest - Gilded Urn, Note from Hodge, Club +1
  Nobleman Residence
  Nobleman Residence
  Milly's House
  Meldanen's Estate
    Desk - Meldanen's West Wing Key
    Desk - Journal of Meldanen
    Grommin - persuade him to open the door, kill him if you want
    Chest - Meldanen Prison Key
    Samuel - set him free for 100XP, Good+3
    Meldanen Apprentice
    Chest - Magic Bag 40%
  Meldanen's Sanctum
    Weapon Rack - Greatsword +1
    Meldanen Apprentice
    Cabinet - Silver Chalice of Moonbow
    Alchemist's Apparatus - Dragon Blood
    Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
    Meldanen - fight him until he surrenders
      Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
      Task: Kill Formosa
      Reward: 500GP
      Kill him: Staff of Meldanen
  Meldanen's Warehouse
  Zoo
    House Guard
    Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
    Master of the Pens
    Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
    Brown Bear, Panther, Wolf and Lion
      Task: Get them to the tree outside
      Reward: 19XP each
      Bug: you get 19XP every time you speak to them)
  Grove
    Tree - use the Transport Via Plants Scroll on it
  Arcane Laboratory (Wizard Lab)
    Air Mephit
    Alchemist's Apparatus - Puff of Fog

(1.07) Docks
    Gate Captain Soren
    Neibor
    Hemmel Masterson, Agnes Masterson, Morden
      Task: Get Masterson Family Amulet from Callik
      Reward: 150XP, 500GP, Longsword +1
      Persuade: Masterson Family Amulet (AC Natural+1)
    Helmite
    Jace
    Festiliard
    Androd Estate Guard
    Hoff
    Bloodsailor - Bloodsailor Uniform
    Chest - Uthgardt Iron Brooch
  Golden Apple (Level 1)
    Gilda - gives you a Smugglers Coin
  Golden Apple (Level 2)
  Twenty in a Quiver
    Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
      or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
  Androd Estate
    Lord Androd Golden
    Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
  Locked House (Level 1)
  Locked House (Level 2)
    Bloodsailor Lieutenant
    Chest - Tavern Key, Orders from Callik
  House
  Seedy Tavern (Level 1)
    Avista (Doorman)
    Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
      The items are listed in order of value for money
      Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
      Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
      Large Shield +1 9SC, Brestplate +1 15SC
    Wittian
    Jalek - beat him in a drinking contest to be able to speak to Christov
      Round 1: Neverwintan Sailor Spirit    CON 11
      Round 2: Dockside Dunn's              CON 12
      Round 3: Orc Blood Brew               CON 13
      Round 4: Dwarven Red Eye              CON 14 - You pass the test
      Round 5: Thayvian Fire Juice          CON 15
      Round 6: Catoblepas Death Cheese Wine CON 16
      Round 7: Dark Elven T'Keela           CON 17
      Round 8: Screaming Harpy              CON 18
      Round 9: Scurrd                       CON 19 - Jalek passes out
    Christov - gives you Tavern Key
    Chef - asks you for the password for the Bloodsailor Hideout
  Seedy Tavern (Level 2)
    Ulfnog - tells you the password
  Bloodsailor Hideout (Level 1)
    Bloodsailor Lieutenant
    Chest - Diamond
  Bloodsailor Hideout (Level 2)
    Bloodsailor Lieutenant
    Dara'nei - gives you Dara'nei's Locket
    Weapon Rack - Dire Mace +1
    Chest - Large Box
  Silver Sails Trading Company (Level 1)
    Spiderweb Cocoon - Chain Shirt +1
    Strange Door - opened with Dara'nei's Locket
  Silver Sails Trading Company (Level 2)
    Chest - Dragon Blood
  Aqueducts (entered from Silver Sails)
    Charon - provides transport to the Sewers
    Chest - Note "Tooth of the forge"
      Put Ceremonial Sword in the chest to open the door
  Tomb
    Sarcophagus - Ancient Symbol of Tyr
    Ghoul Lord x3
  Aqueducts (entered from the Docks)
    Bloodsailor Lieutenant
    Charon - provides transport to the Sewers
  Sewers
    Callik - Masterson Family Amulet, Fairy Dust
    Vengaul Bloodsail "The Scarlet Blade"
    Crate - Cockatrice Feather, 200XP
  Arcane Laboratory (Wizard Lab)
    Water Mephit
    Divining Pool - Flask of Water
______________________________________________________________________________

CHAPTER 1 FINALE

(1.08) Castle Never (City Core)
  Ritual Chamber
    Judge Oleff Uskar
    Sergol (Keeper of the Portal)
    Watchknight Desther Indelayne
    Abbot Fenthick Moss
    Lady Aribeth de Tylmarande
    Lord Nasher Alagondar
    False Helmite x6

(1.09) Road to Helm's Hold
    Bregan
    Strange Visage
  Farmhouse
  Barn
  Courtyard
    Corpse - Etched Gem
  Helm's Hold
    Pedestal - put Etched Gem in here for 50XP
    Guardian Armor x4 - will only attack if you don't do the above
    Chaohinon of the Void
      Task (Evil): Get Black Grimoire and Complete the Ritual
      Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
        increased abilities for a short while
      Bonus: If you are Chaotic Evil you will also get Dragon Slippers
      Task (Good): Get Black Grimoire and Banish the Demon
      Reward: 375XP
      Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
      Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
        or an insight into events
      Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
    Bookshelf - Black Grimoire
    False Helmite Elite
    Bookshelf - Book of Helm
  Helm's Hold (Cells)
    Jinks
    Johnny GENERAL STORE +1
    Yari the Knife
    Dumal
  Helm's Hold (Level 1)
    Fenthick Moss
  Helm's Hold (Level 2)
    Bodak - Bodak's Tooth
    Ritual Creature x5 - destroy them to weaken Desther
    Desther - fight him until he surrenders
    Alchemist's Apparatus - Dragon Blood
    Alchemist's Apparatus - Special Holy Water

==============================================================================

(2) CHAPTER 2 - The Search for the Cult

  (2.14)-(2.12)----
           |       |
         (2.13)  (2.03)
                   |
                 (2.02)---
                   |      |
                 (2.01)-(2.04)-(2.05)-(2.06)-(2.07)
                   |      |
                    ----(2.08)-(2.09)-(2.10)-(2.11)

(2.01) Port Llast
    Farmer's Son - speak to Gerrol
    Shady Character ROGUE STORE +1
    Eltoora Sarptyl MAGIC STORE +1
      Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
      Reward: 500GP, 125XP each
      Persuade: 100GP each
    Ballard DRUID STORE +1
    Shaldrissa Dothwintyl (Kendrack's daughter)
    Flarg
    Solomon (first appearance)
      Gives You: Solomon's Ring
      Persuade: 112GP
    Jaheel/Tarran (after killing Solomon)
      Task: Rescue Neva
      Persuade: 100GP up front
    Lerner (after speaking to Benleran)
  Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
    Larana
    Lady Aribeth de Tylmarande - has a tale to tell
      Gives You: Aribeth's Ring once you reach Level 10
      Task: Find two bits of information with the location of the Cult Base
      Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc,
      Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
      Reward: 750XP
    Aarin Gend (Master of Spies) - has a tale to tell
    Kendrack (Mayor of Port Llast)
      Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
        Delilah (Halfling) and Zor (Minotaur)
      Reward: 125XP, 300GP each
      Persuade: 50GP each
      Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
      Gives You: Port Llast Mine Key
      Reward: 125XP, 300GP and 500XP
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
    Barax
  Inn Level 1 (Alliance Arms Inn)
    Innkeeper
    Elaith "The Serpent" Craulnober STORE
      Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
      Gives You: Wanev's Cottage Key
      Persuade: 100GP up front
      Reward: 200GP each, Encircling Scale, 400GP
      Persuade: 200GP
    Ander
    Alhelor STORE
    Darktongue Breakbone - interested in your search for the Cult
    Solomon (second appearance)
    Benleran (after killing Solomon)
    Ander (after killing Black Wolf) - give him 100GP to open a shop
      Reward: Good+7
  Inn Level 2
    Armoire - Fairy Dust x2
  Temple of Tyr
    Neurik (aka Nuirek) TEMPLE STORE +1
      Task: Get Bran's, Geth's and Urth's Ring
      Gives You: Silver Charm x4
      Reward: 150GP and 74XP for each ring
      Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor
         the Black Wolf
      Reward: 750XP, 750GP
      Persuade: 100GP
    Caliandros (Keeper of the Portal)
  Eltoora's Lab
    Saer Bodkin STORE (after getting Tomes for Eltoora)
    Kermit (plant)
    Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
    Chest - put components in here to create magical items (see Appendix C.02)
  The Cracked Anvil
    Haljal Throndor MERCHANT STORE +1
    Blacksmith WEAPON STORE +1
  Dockhouse
    Captain Mung
    Prichev (Dock Master)
      Task: Persuade Captain Mung to take the Neverwintan shipment
      Reward: 200GP, 100XP
      Persuade: 50GP
  Eisenfeldt Home Level 1 (Outlying Farm)
    Mister Eisenfeldt
      Task: Cure Urth
      Reward: Sickle +1
      Persuade: 100GP
    Missus Eisenfeldt
  Eisenfeldt Home Level 2
    Urth - fight him until he surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, Urth's Ring
  Wanev's Cottage Foyer
  Wanev's Cottage Basement
    Skeleton - Skeleton's Knuckle
    Pile of Skulls - Fire Beetle's Belly
    Bookshelf - Slaad's Tougue
    Gargoyle - Gargoyle Skull
    Flesh Golem
    Cabinet - Wanev's Bedroom Journal
  Wanev's Cottage Kitchen
    Chest - Wanev's Cookbook
    Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
      in it to open the portal to Wanev's secret chamber
    Chest - Wanev's Wardstone, Wanev's Lab Journal
  House (Alhelor's House)
    Altar
    Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
  House
    Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
  House Level 1
    You will have to bash the locked door or cast Knock
  House Level 2

(2.02) North Road
    Gerrol
      Task: Find his wife Leah and kill Dergiab
      Reward: 150GP, 250XP for each
      Persuade: 50GP each
    Solomon (third appearance) - Letter to Solomon
    Thurwin (after speaking to Lerner) - warns you about Vardoc
    Vardoc (after speaking to Thurwin) - Letter to Vardoc
  Gerrol's House Level 1
  Gerrol's House Level 2
  Goblin and Orc Caves
    Goblin Chief
    Orc Chief - Chainmail+1, Two-Bladed Sword
    Bugbear Prisoner
  Bugbear Caves
    Leah - set her free for 125XP
    Bugbear Chief
  Ogre Caves
    Nuglat
    Ganon
    Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
    Chest - Ganon's Journal
  Port Llast Mines
    Locked Door - get the key from Kendrack
    Yesgar - fight him until he surrenders then kill him
      Reward: Yesgar's Ear, Yesgar's Key
    Chest - Yesgar's Key
    Shaldrissa Dothwintyl - set her free for 125XP

(2.03) Green Griffon Inn
    Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
    Luskan Sergeant (after locating the cult base)
  Cave (Wolf Cave)
    Garbage - Journal Fragment
    Sir Karathis Ironheart (after finding all three boys) - fight him until he
      surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, The Journal of Sir Karathis Ironheart
  Barn
  Green Griffon Inn Level 1
    Mutamin GENERAL STORE +2
      Task: Mutamin's Challenge
      Gives You: Green Griffon Basement Key
      Reward: 900GP, 500XP, Broewende Family Armor
      Persuade: 300GP
    Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
    Gorkan - persuade him or pay him to talk about Mutamin's Challenge
    Dydd - tells you of Mutamin's Challenge
    Gam - tells you of Mutamin's Challenge
    Zamithra - you need to get in her room so either accept her offer to go
      upstairs or follow her when she takes the Witless Fighter upstairs or
      pick pocket Zamithra's Room Key or kill her and her guards to get it
    Zamithra's Guard x3
    Witless Fighter
  Green Griffon Inn Level 2
    Zamithra - take the gem and then kill her or tell her you are taking it
    Chest - Zamithra's Gem
    Zor - fight him until he surrenders then kill him
      Reward: Zor's Ear
  Green Griffon Inn Basement
    Jaroo - give him 500GP to enter Mutamin's Challenge
    Kasma, Gorkan, Dydd, Gam
  Mutamin's Challenge Level 1
    Queen Spider (to level 2)
    Yuan-Ti - answer her riddles then kill her (to level 3)
      Riddle 1: 15 clinks
      Reward: 125XP
      Riddle 2: 12 trinkets
      Reward: 125XP, Crystal Frog
    Chest - Crystal Skull
  Mutamin's Challenge Level 2
    Kasma
    Minotaur Chieftain
    Minotaur - Crystal Insect
  Mutamin's Challenge Level 3
    Gam - once healed he tells you about the Pillar of Light
    Dydd's Journal (19 great great great grand daughters)
    Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
    Chest - Crystal Egg
    Gorkan - Great Axe with Notched Blade
    Statue
      Riddle: Crystal Egg
      Reward: 125XP
    Note: Crystal Skull - Skeleton Warrior x3
          Crystal Frog - Blue Slaad x3
          Crystal Insect - Umber Hulk x3
  Caretaker's House (Gravekeeper's Shack)
    Caretaker - Mausolem Key
  Arcane Brother's Tomb
    Chest - Corpse Hand
    Chest - Tomb Key
    Brother Toras - Imaskarran Tome of Life

(2.04) East Road
    Geth - fight him until he surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, Geth's Ring
    Archeologist
    Professor Jax
      Task: Find Complete History of the Creator Ruins
      Gives You: Barracks Key
      Persuade: 100GP up front
      Reward: 500XP, 500GP
      Persuade: 500GP
  Jax's Barracks Level 1
    Lenton
      Task: Get Head of the Troll Chieftain
      Persuade: 100GP up front
      Reward: 200XP, 300GP
    Revat
      Task: Find Janis, his Momma
      Gives You: Revat's Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
  Jax's Barracks Level 2
    Delilah - fight her until she surrenders then kill her
      Reward: Delilah's Ear
  Troll Caves Storage Area
    Janis
  Troll Caves Level 1
    Corpse - Troll Note
    Corpse - Journal of Synth La'neral
    Troll Chieftain - Head of the Troll Chieftain
  Troll Caves Level 2
  Troll Caves Level 3
    Darius
  Creator Ruins Level 1
    Crate - Prism Blossom Seed
    Seal Guardian Golem
      Task: Get Golem Signet Ring
      Reward: Seal Key
    Battle Horror - Full Plate, Greatsword +1
    Gargoyle - Gargoyle Skull
    Large Chest - Golem Signet Ring
  Creator Ruins Level 2
    Seal Guardian Golem
      Task: Get Creator Scroll
      Reward: Seal Key
    Small Chest - Creator Scroll, Fire Opal, Potion of Heal
  Creator Ruins Level 3
    Seal Guardian Golem
    Dead Thief - Thief's Journal, Stolen Seal Key
    Scroll Chest - History Scroll
    Creator Sorceror x3
    Creator Sorcerer Synsilliusarian - fight until it surrenders
    Scroll Chest - Dread Queen Morag
    Scroll Chest - Initiate's Primer
    Scroll Chest - Complete History of the Creator Ruins

(2.05) Druid Encampment
    Wyvern - fight him until he surrenders then kill him
      Reward: Wyvern's Ear
    Archdruid Aawill
      Task: Save the Spirit of the Wood
      Persuade: 100GP up front
      Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
      Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
      Reward: 99XP, 300GP each
    Jaer - if you are a druid talk to her to take each circle challenge
    Welcar, Henna, Janken, Elgar
    Dregin
  Druid Challenge Circle
    Forth Circle: Welcar - Quarterstaff +2
      Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
    Third Circle: Henna - Sickle +2
      Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
    Second Circle: Janken
      Reward: Ring of the Second Circle (Cast Poison 1/day)
    First Circle: Elgar - Scimitar +2
      Reward: Ring of the First Circle (Cast Stoneskin 1/day)

(2.06) Deep Woods
    Dryad - fight her until she surrenders
    Tree
    Headstone of Kend
  Nymph's Home
    Terari - set him free for 62XP
    Armoire - Lock of Nymph's Hair
    Human Slave - fight him until he surrenders
    Pixie - Fairy Dust
    Grig - Fairy Dust
    Nymph
    Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
      Mirror of Vanity
  Caves
    Queen Spider
    Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP

(2.07) Heart of the Forest
    Crate - Spirit Poison
    Altar
  Caves
    Ancient Dire Bear
  Setara's Home
    Bookshelf - Imaskarran Tome of Resonance
    Bree - set her free for 62XP
    Setara
      Task: Get Mirror of Vanity
      Reward: 200XP, Setara's Key, Setara's Gem
    Bookshelf - Treatise on the Spirit of the Wood
  Realm of the Spirit
    Relmar - Relmar's Journal
    Rubble - Spirit Poison Antidote
    Spirit of the Wood - fight it until it surrenders
      Task: Get Spirit Poison Antidote
      Reward: 125XP

(2.08) South Road
    Lerk the Troll
  Cave (Bear Cave)
    Loot Bag - Treatise on Forgotten Heros
    Corpse
    Well - need CON 16 to swim through
    Descending Chain
    Maegel - to answer his question you need Treatise on Forgotten Heros
    Remains of Maegel - Watchman's Helm
  Cave (Wolf Cave)
    Corpse
    Bran - fight him until he surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, Bran's Ring
  Wanev's Tower Cellar
  Wanev's Tower Main Floor
    Wanev's Golem - does not attack if you have Wanev's Wardstone
    Wanev's Bugbear - does not attack if you have Wanev's Wardstone
    Gong - distract the guards by sounding the alarm
    Chest - The Star of Calimshan
    Bookshelf - Imaskarran Tome of Ice
  Wanev's Tower Second Floor
    Wanev - fight him until he surrenders
      Task: Kill Gulgash and close the portal
      Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
      Reward: 150XP, Krotan's Skullcrusher
      Persuade: 100GP
  Wanev's Tower Summoning Chambers
    Brazier - put Gulgash's Heart in here to close the portal
    Chest - Wanev's Gem

(2.09) Farmland
    Pete O'Deel
      Task: Get Silverback's Head
      Reward: 300GP, 200XP
      Persuade: 75GP
    Ingo - tells you to speak to Erik
    Stirge - play his game if you are evil otherwise just kill him
      Reward: Stirge's Ear
    Jaheel, Tarran - instead of rescuing Neva they attack you
    Neva - Letter to Neva
  Farmer O'Deel's House (O'Deel Ranch)
    Mary O'Deel
    Constance O'Deel - sells you Peasant's Brooch for 250GP
  Farmer Ingo's House (Erik & Ingo's Home)
    Erik
      Task: Buy Peasant's Brooch from Constance O'Deel
      Reward: 650GP, 200XP
      Persuade: 100GP
  Cave (Wolf Cave)
    Silverback - fight until it surrenders then persuade it to stop hunting
      the cattle for 200XP or kill it and get Silverback's Head

(2.10) Haunted Forest
    Chest - Old Scroll
    Pile of Skulls
    Corpse - Explorer's Journal
    Pillar - press the runes Nether-Shall-Rule to create a portal
  Haunted Crypt
    Mummy Lord
    Sarcophagus

(2.11) Charwood
    Quint Jhareg
  Mayor's Office (Mayor Mobley's Office)
    Mayor Mobley
  Inn
    Strange Man - Charwood Cultist's Journal
  House
  Castle Jhareg Main Floor
    Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
    Note: The middle door is the most profitable route but you gain more
      experience going left or right
    Chest - Another Letter in a Strange Hand
    The Guardian
      Task: Pass judgment over Quint and Karlat Jhareg
      Gives You: Castle Jhareg Key of Judgment
      Option 1: Find Karlat guilty and destroy Phylactery - 500XP
      Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
      Option 3: Find neither guilty and take Phylactery - 375XP and
                  The Phylactery of Karlat Jhareg
      Option 4: Find neither guilty and leave Phylactery - 375XP
  Castle Jhareg Quint's Chambers
    Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
      Healer's Kit x2 - (to create potions see Appendix C.03)
    Chest - Castle Jhareg Quint's Key
    Chest - Imaskarran Tome of Death
    Candalabra - lets you examine Bloodstained Book
    Statue of Lathander the Morninglord
    Book Piles - The Journal of Quint Jhareg
    Quint Jhareg - Oath of Quint Jhareg
  Castle Jhareg Karlat's Chambers
    Chest of Drawers - Dragon Blood
    Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
    Cabinet - Karlat's Protection Wand
    Armoire - Rakshasa's Eye
    Bookshelf - Burning Hands Scroll (different description to normal scrolls)
    Cabinet - Journal of Karlat Jhareg
    Candalabra - lets you read Summoning Tome
    Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
      from Alignment (Evil) and Burning Hands
    Belial Lord of Fire
      If you ask to be made more powerful he casts protection from elements,
      if you ask for a magic item you get Staff of Power
      if you ask for a powerful item you get Robe of Fire Resistance
      or if you ask for answers you get Oath of Belial, Lord of Fire
    Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
    Bookshelf - Imaskarran Tome of Fire
    Karlat Jhareg - Oath of Karlat Jhareg

(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
    Mayor Mobley
      Reward: 299XP and Chest - 500GP
______________________________________________________________________________

LUSKAN AND HOST TOWER

(2.12) Luskan (City of Sails)
  High Captains Taerl, Suljack and Rethnor are dead, on the city streets
  there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
  The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
  Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
    Gregor Armiste - helps you out
    Shady Character ROGUE STORE +1
    Countess Londa Whitesnow (after giving her the Child's Bear)
    Host Tower Bridge Guard
      Task: Get Diplomatic Pass
      Reward: 250XP
  Wink and Tickle Level 1
    Miss Bela - tells you to speak with Rhaine/Oreth
    Common Chest - Lever of Stone
  Wink and Tickle Level 2
    Erb Jansen
      Task: Get ring from Lady Jadale
      Reward: 150XP, 650GP
      Persuade: 100GP
    Yvette
      Task: Get Yvette's Baby from Galrone
      Reward: 150XP, 500GP
      Persuade: 150GP
    Rhaine/Oreth
      Task: Kill Kurth and Baram
      Gives You: Kurth's Base Key, Baram's Base Key
      Reward: 50XP each
  The Cutlass (Inn)
    Aruph Thunderfist
    Elynwyd Direlean
      Task: Get his sister Evaine back from Kurth
      Gives You: Elynwyd's Signet Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
    Countess Londa Whitesnow
      Task: Get Child's Bear
      Reward: 112XP, Vault Key
  Jadale's Estate
    Lady Jadale - Erb's Ring
  Slum Building (Galrone's Home)
    Galrone - Yvette's Baby
  Temple of Tyr
    Aarin Gend
      Task: Get High Captains' Seal
      Reward: 1000XP, Diplomatic Pass
      Task: Investigate the Host Tower of the Arcane
      Reward: Chapter 3 starts as soon as you speak to him
    Alaya (Keeper of the Portal)
    Priest of Tyr TEMPLE STORE +1
  Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
    Clomarr the Uncanny GENERAL STORE +2
      Task: Find Lever of Stone, Lever of Wind and Lever of Water and put
        them in their pedestals to repair the Fantabulous Contrapulator
      Reward: 250XP, 33% Store Discount
    Locked Door - cannot be unlocked, it must be bashed
  Smithy (Battlehammer/Runehammer Smithy)
    Smith WEAPON STORE +1
  Mercantile Shop (Luskan Mercantile and Fine Goods)
    Arto Webber MAGIC STORE +1
    Merchant MERCHANT STORE +1
  Sewers
    Ghoul Outcast
      Task: Get Amulet of Power from his Ghoul Lord brother
      Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
    Ghoul Lord - Amulet of Power
    Chest - Lever of Wind
    Fantabulous Contrapulator - makes potions (see Appendix C.04)
  Baram's Sewers
    Illusion of High Captain Baram (if you did not come through the sewers)
      Task: Kurth's Head
      Reward: 1000GP
      Persuade: 1000GP if you have already spoken with Kurth
    Wereat Captain
    Yuan-Ti Necromancer - Parchment
  Baram's Lair
    Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
    Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
    Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
    Cocoon - Nanny - gives you Child's Bear
    Gargoyle of Mask's Shield - destroy it
    Gargoyle of Mask's Might - destroy it
    High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
      Dagger +2
    Chest - High Captains' Seal
  Harbor Sewers
  Slum Building
    Portal
  Slum Building

(2.13) Docks
    Illusion of High Captain Kurth (if you did not come through the sewers)
      Task: Baram's Head
      Reward: 562XP, 1000GP, Amulet of Will +4
      Persuade: 1000GP if you have already spoken with Baram
    Statue
    Ogre Deathward
  Kurth's Lair
    Bookshelf - Burke's Manual
    Ogre Warden - Prison Key, Halberd +1
    Tolan Losen - set him free for Good+3
    Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
    Fountain - Glowing Sphere (Water from Celestia)
    Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
    High Captain Kurth - Kurth's Head, Prison Key
    Evaine - set her free
    Chest - Prison Key
    Chest - High Captains' Seal
  Ruined House (Abandoned House)
    Skull Warrior - Skull Warrior's Head
    Arrow-filled Corpse - Written Orders
    Altar - put Skull Warrior's Head in it to break the first seal for 49XP
  Ruins of Illusk Level 1
    Fallen Hero - Hero's Heart
    Altar - put Hero's Heart in it to break the second seal for 49XP
  Ruins of Illusk Level 2
    Water Elemental Guardian - Blessed Water
    Altar - put Blessed Water in it to break the third seal for 49XP
  Ruins of Illusk Level 3
    Voleron the Damned - 250XP
    Portal - returns you to the Ruined House

(2.14) Host Tower (of the Arcane)
  Courtyard
    Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
      Boots of Striding +2
  Ambassadors' Quarters (Level 1)
    Yeanasha
    Gurak Entrailspiller
    Shield Guardian (Tip: I recommend using the Club of Smiting)
    Armoire - Tower Entry Key, Small Diary
    Desk - Letter to Aribeth (from Apprentice Pim)
  Level 2
    Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
      Ring of Protection +2, Wand of Missiles
    Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
    Chest - 6th Floor Portal Stone
    Chest - 4th Floor Portal Stone
  Level 3
    Corpse - Dispatch
    Desk - Blood War Research Journal
    Chest - 4th Floor Portal Stone
    Book Piles - Host Tower Lab Notes
    Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
      cast Dispel Magic on it to create Rod of Reversal
    Imp - Imp's Eye
    Quasit - Quasit's Eye
    Imp Ravager
    Hellish Portal - put Quasit's Eye in it
    Greater Quasit
    Abyssal Portal - put Imp's Eye in it
  Level 4
    Corpse of Arteno Geth - Journal of Arteno Geth
    Desk - Note
    Chest - Golem Control Rod
    Chest - Golem Replication Rod
    Golem Replication Pod - use rods to create Helmed Horror for 50XP
    Iron Golem
    Rimardo Domine - fight him until he surrenders then talk to him to get
      Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
    Chest - 7th Floor Portal Stone
  Level 5
    Nyphithys - talk to her first
      Task: Destroy Brazier
      Reward: Scarab of Protection +3
    Brazier
    Armoire - 6th Floor Portal Stone
    Chest - 7th Floor Portal Stone
    Battle Devourer (Tip: Magic Missiles work a treat)
    Chest - 8th Floor Portal Stone
  Level 6
    Battle Devourer
    Valindra Shadowmantle - Quarterstaff +2
    Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
  Level 7
    Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
    Lich (Tip: Immunity to Death Magic is a must)
    Deltagar Zhelhund - talk to him then let him go
  Level 8
    Vrock
  Level 9 (reached by using Pinnacle Portal Stone)
    Archmage Arcane Arklem Greeth
      Task: Destroy the four Braziers
      Reward: Opens the locked door
    Portal to Pinnacle
  Pinnacle (Level 10)
    Corpse (Aarin Gend's Spy) - Stone of Recall, Note
    Lady Aribeth de Tylmarande
    Archmage Arcane Maugrim Korothir
    Mistress Morag
    Gorgoth
    Lizardfolk
  Maugrim's Lair
    Stone Golem (Tip: use the Club of Smiting again)
    Desk - Journal

==============================================================================

(3) CHAPTER 3 - Words of Power

         (3.11)
           |
         (3.10)    ----(3.03)
        /         |
  (3.09)    ----(3.02)-(3.04)
    |      |
     ----(3.01)
           |
         (3.05)
           |
  (3.07)-(3.06)
           |
         (3.08)

(3.01) Beorunna's Well
  The Black Lions Uthgardt tribe have joined the alliance and are camped by
  the well of their legendary hero Beorunna.
    Guard
    Yusam DRUID STORE +2
      Task: Discover why the Elk Uthgardt tribe have joined Luskan
      Persuade: 100GP up front
      Reward: 750XP, Ring of Yusam
    Crate - Tome of Boots
    Dalcia (Juror)
    Endar Heartfoot
    Vanda (Wife of the Accused)
    Palla (Juror)
  Aarin's Lodge (Aarin Gend's Lodge)
    Aarin Gend
      Task: Find the 3 Words of Power
      Reward 1: 1500XP, 3000GP
      Reward 2: 1500XP, 3500GP
      Reward 2: 1500XP, 5000GP
      Persuade 1: 750GP
      Persuade 2: Ring of Protection +4
      Persuade 3: Heal Potion x3
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
  Many-Starred Cloak (Enclave)
    Eltoora Sarptyl MAGIC STORE +2
    Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly,
      Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
    Wizard's Chest - put components in here to create items (see Appendix C.05)
  Temple of Tyr
    Neurik (Judge) TEMPLE STORE +2
      Task: Defend Rolgan at his trial for the murder of Griff
      Gives You: Defense Council Journal
      Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
      Reward for a 3 to 2 verdict: 781XP, 1000GP
      Reward for a 4 to 1 verdict: 1171XP, 1500GP
      Reward for a unanimous verdict: 1562XP, 2000GP
      Persuade: 100GP
    Edegar (Juror)
    Rolgan (Accused)
    Sergol (Keeper of the Portal)
    Divining Pool
    Igland of the Swift Sword (Prosecutor at the trial)
    Zed, Lodar (Witnesses at the trial)
    Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
    Vanda (Wife of the Accused at the trial)
  Trading Post
    Husher Clay (not one of my relatives) GENERAL STORE +3
      Task: Get Star Sapphire of Layenne Cheroux
      Persuade: 100GP up front
      Reward: 400XP, 3000GP
      Persuade: 200GP
    Barun Silverblade - enhances items (see Appendix C.06)
      Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
  Mercenary Enclave
    Rolkid WEAPON STORE +2
      Task: Get Vaath's Head and Guzud's Head
      Gives You: Bounty Hunter's Writ
      Reward: 312XP, 500GP each
      Persuade: 100GP
      Task: Get Obould's Head
      Reward: 625XP, 1000GP
      Persuade: Peasant Dynasty
    Jevon (Juror)
    Zed (Witness)
  Drinking House
    Lillian Cambridge
      Task: Get Snow Globe from the enchanter Nax in Coldwood
      Reward: 937XP
      Persuade: 300GP
    Lodar (Witness) - buy him a couple of drinks to get him talking
    Averik (Juror)
    Shady Character ROGUE STORE +2
    Barkeep
    Commoner Alekos
    Commoner Dylan
  Drinking House Upstairs
    Pedestal (after getting the snow globe)
  Snow Globe (snowing)
    Hodd (Leader of the Dwarves)
      Task: Give him Broken Amulet of the Ages
      Reward: Drained Amulet of the Ages
  Snow Globe (clear skies)
    Arwyl (Leader of the Dryads)
      Task: Give her Drained Amulet of the Ages
      Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
  Snow Globe Cave
    Chest - Broken Amulet of the Ages
    Book Piles - Arwyl's Journal, Hodd's Journal
    Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
    Chest (can only be opened once Winter Fang is dead) - Word of Power,
      1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
    Haedraline (Leader of the Word Slaves - after getting the Word of Power)
    Portal (after getting the Word of Power) to Drinking House Upstairs

(3.02) Coldwood
    Delvar Vanathar
    Vaath - fight until he surrenders for 150XP
      Task: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 300GP, Vaath's Head
    Chest - Blessed Dagger

(3.03) Coldwood (Layenne's Tomb)
    Vampire Champion
    Vampire Victim
  Layenne's Tomb
    Chest - Succubus Stone
    Sarcophagus - Tome of Power
    Sarcophagus - Gem of Pain
    Sarcophagus - Gem of Misery
    Succubus
      Task: Get Succubus Stone, Succubus Necklace, Succubus Ring
      Reward: Opens all the locks, Courtesan Blade
    Sarcophagus - Gem of Duty, Succubus Necklace
    Bone Golem Champion
    Chest - Succubus Ring
    Sarcophagus - Gem of Honor
    Pedestal - Tablet of the Green Light, put Gem of Duty in it
    Pedestal - Tablet of the Purple Light, put Gem of Misery in it
    Pedestal - Tablet of the White Light, put Gem of Honor in it
    Pedestal - Tablet of the Green Light, put Gem of Pain in it
    Pedestal (in the centre) - Star Sapphire

(3.04) Coldwood (Wizard's Circle)
    Cult Leader - Cultist Journal
  Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
    Bookshelf - The Nature of Water Summoning
    Bookshelf - The Nature of Water Summoning, Diary Page
    Nax
      Task: Summon a water elemental to free him
      Reward: 100XP
    Corpse - Rakshasa's Eye
    Adventurer's Corpse - Slaad's Tongue
    Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
      cast Dominate Person to create Staff of Command
    Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
    Alchemist's Apparatus - Laboratory Notes
    Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
      to summon Greater Water Elemental
    Greater Water Elemental - gives you Ring of Invisibility (you could free
      Nax instead but it is not worth it)
    Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
    Pedestal - Snow Globe

(3.05) Countryside
    Arrow-filled Corpse - Bag of Holding

(3.06) Fort Ilkard
    Ruzon Vond
    Knight x2 - Key (but will open the gates if asked)
    Page
    Chaplain
    Subchief Arness - Arness's Head
    Messenger Corpse - Letter
  Damas' Lodge (Commander's Lodge)
    Commander Damas
      Task: Destroy the 6 catapults
      Reward: 312XP, 500GP
      Task: Get Arness's Head
      Reward: 312XP, 1000GP
      Persuade: Hearth Shield
      Either: Get Zokan Thunderer's Head
        Reward: 625XP, 1500GP
        Persuade: Axe of Dead Illusk
      Or: Get the Plague Cure from Damas
  Settlers' Barracks
    Eckel - Take Eckel's Note to his wife Galia
  Barracks (Main Barracks)
  Orc Lair (Cave)
    Guzad - fight until he surrenders for 210XP
      Task: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 500GP, Guzad's Head
    Uncas - Feather of Peace

(3.07) Homesteads
    Elk Tribe Warrior - Gate Key (but will open the gates if asked)
  Massacred Homestead (Destroyed Homestead)
    Chest - Homestead Journal
    Corpse - Tome of Robes
  Eckel's Homestead
    Elk Tribe Brute
    Galia
      Task: Give her Eckel's Note
      Reward: 375XP, 300GP
      Persuade: Greater Stoneskin scroll
  Eckel's Homestead Upstairs
  Elk Tribe Keep (Uthgardt Fort)
    Urn - The Ashes of Running Wolf
    Elk Tribe Shaman
    Armoire - Islegood's Complete History of Flight
    Prisoner Arden - set him free for 100XP
    Prisoner Mileene - set her free for 100XP
    Chest of Drawers - Islegood's Complete History of Horses
    Cabinet -  Islegood's Complete History of Seafaring
    Bookshelf - put Islegood's Complete History of Flight in it
    Bookshelf - put Islegood's Complete History of Seafaring in it
    Bookshelf - put Islegood's Complete History of Horses in it
    Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
      Task: Get Plague Cure from Damas
      Gives You: Plague-Ridden Blankets (how kind)
      Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear

(3.08) Ruins
    Tree
    Cult Leader - Cultist Journal
    Stones - Volcanis Oak Seed
    Altar x3 - destroy one to close the portal
  Creator Race Ruins (Cave)
    Corpse - Adventurer's Note, Translation Amulet
    Temporal Lizard
    Temporal Golem Slave - use Translation Amulet to talk
    Book Piles - Principles of Time Travel
    Book Piles - Tome of Amulet
    Sarcophagus - Tamorlyn's Song
    Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
      Bug: Once you have one key you can get it from the Divining Pool for 1GP
    Corpse - Old One Defenses, Translation Amulet
    Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
    Pool of Primary Colors x2 - press two colors
    Pool of Secondary Colors x2 - put a gem of the created color in each
    Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
    Gong x4 - smash the Fairy Bottle on one and then play them in order
    Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
    Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
    Easel - Malachite, Amethysts, Emeralds
    Door of Three - complete the three riddles of light, sound and smoke
    Balor Lord - Key
    Altar - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Ruin entrance
  Creator Race Ruins Garden
    Sapphira
      Task: Plant Ultarg Seeds 10,000 years in the past
      Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
      Reward: 350XP, Ruby x3
      Persuade: Phantasmal Killer scroll
  Creator Race Ruins Past
    Lokar (Slave Leader) - Gives you Lokar's Ring
    Chest - Time Crystal
    Bookshelf - Temple Defenses
    Old One Commander - Translation Amulet
    Old One Evoker - Temple Defenses
    Old One Champion
    Slave Worker - will weaken Old One Guardian Golem
    Chest - Top (child's toy)
  Creator Race Ruins Garden (Past)
    Morag
    Dirt and Weeds - plant Ultarg Seeds here

(3.09) Moonwood
  Ixaristu (Uthgardt Golden Eagle tribe)
  Orc Lair (Cave)
    Drow Commander - Note (from King Obould)
    King Obould Many-Arrows - fight until he surrenders for 130XP
      Task: Let him go (you could always kill him as he leaves)
      Reward: 1200GP, Obould's Head

(3.10) Moonwood (Caves)
  Caves
    Akulatraxas (Green Dragon)
      Task: Get Hill Giant Head
      Reward: 750XP, 1000GP, Scarab of Protection +4
    Egg Incubation Pool - Green Dragon Egg
    Chest - 1000GP, Dragon Blood
  Hill Giant Lair (Level 1)
    Hill Giant Champion
  Hill Giant Lair (Level 2)
    Hill Giant Prisoner - set her free for 150XP
    Hill Giant Prisoner - set him free for 150XP
    Fire Giant - Note (from Klauth the Terrible)
    Hill Giant Chieftain - Hill Giant Head, Notes

(3.11) Spine of the World
    Cult Leader - Cultist Journal
  Caves (Cave)
    Dead body of Scylandara (Brass Dragon)
    Corpse - Tome of Ring
    Rubble - Dragon Scale
  Caves (Mysterious Cave)
    Gorgotha (Gold Dragon) - Evil+5 if you slay it
      Task: Get Head of Klauth
      Reward: 750XP, Ceremonial Uthgardt Belt
      Persuade: Ring of Protection +4
    Chest - Dragon Blood
    Egg Incubation Pool - Gold Dragon Egg
  Fire Giant Lair (Cave)
    Fire Giant Champion
    Wogar - set him free for some information
    Armoire - Brunhilda's Diary
  Fire Giant Lair (North)
    Coffin - Rags, Belladonna
    Prisoner x2 - take them with you for 100XP then they attack you
  Fire Giant Lair (East)
    King Skrogg - Ritual Book, Pass Amulet
    Fire Giant Champion
  Slaad Cavern (Deep Cave)
    Death Slaad Lord - Ritual Book
  Dragon Dungeon (Deep Cave)
    Blue Dragon - Dragon Blood
    Fountain - Dragon Sphere, Ritual Book
    Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
      Blue Dragon to get Dead Dragon Sphere
  Klauth's Lair
    Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
      Task: Get a dragon egg
      Reward: Key
      Task: Give him a Dragon Sphere
      Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
    Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
      Time Stop Scroll, Heal Potion x3
    Chest (after killing Klauth) - 4500GP
    Chest - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance

==============================================================================

(4) CHAPTER 4 - The Final Battle

  (4.01)
    |
  (4.02) (4.03)

(4.01) City Core
    Nyatar DRUID STORE +3
  Castle Never (Castle NeverWinter)
    Nasher Alagondar
    Aarin Gend
  Castle Never Dungeon
    Haedraline
      Task: Get Word of Power
      Reward: 2000XP
      Task: Enter the Source Stone and kill Morag
    Aribeth (if you let her surrender in Maugrim's Sanctuary)
  Castle Caverns
    Master Ford
    Esmerelda, Cletus
    Word of Power Pedestal - put the final Word of Power in it
    Source Stone Entrance
  Hall of Justice
    Reverend Judge Oleff Uskar TEMPLE STORE +3
    Sergol (Keeper of the Portal)
    Divining Pool
    Korynth Joriin, Ilse Starr, Enoch Tonn
    Sinjin Di'ren, Disil Guin, Perigor Schwa
    Nurse Rae, Nurse Thessaly
  Sanatorium
    Nurse Tansey, Nurse Emily
  Apse
  Cloaktower (Cloak Tower)
    Eltoora Sarptyl MAGIC STORE +3
  Shining Knight Arms & Armor
    Durga WEAPON STORE +3
  Trade of Blades
    Captain Trancar (Militia Battalion Commander)
      Task: Destroy 3 catapults
      Reward: 500XP
      Task: Kill 2 Arcane Brotherhood wizards
      Reward: 500XP
  Moonstone Mask
    Ophala Cheldarstorm - ROGUE STORE +2
    Tanith
    Luce
      Task: Rescue her sister Leesa
      Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
    Tamora
    Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt

(4.02) War Zone
    Gate Guard
    Leesa
    Luskan Captain - Note
    Siege Golem
    Catapult x3 - destroy it for 320XP
    Half-Dragon Baalor
    Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
  Old Man's Home
    Asgard
    Bookshelf - Secret Exit
  Abandoned House
    Luskan Animal Handler
    Trained Umber Hulks
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Luskan Guardhouse
    Door to Strange Courtyard
  Maugrim's Sanctuary
    Aribeth - fight her until she yields then send her to Nasher for 500XP
    Maugrim Korothir
    Chest - Word of Power, Maugrim's Journal

(4.03) Source Stone
  Source Stone Sanctuary
    Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
      Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
      Immunity 25% Fire, SR 14)
    Lizardman Chieftain - Double Axe +1
  Source Stone Guardian Lair
    Corrupted Copper Dragon - Dragon Blood, Guardian Key
    Corrupted Silver Dragon - Dragon Blood, Guardian Key
  Source Stone Inner Sanctum
    Old One Cleric - Key
    Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
    Morag's Hand - Fire Greataxe +2
    Statue
    Protector Against Flame
    Protector Against the Storm
    Protector Against the Spear
    Protector Against Frost
    Protector Against the Lessers
    Protector Against the Sword
    Protector Against the Mace
    Protector Against Venom
    Morag, Queen of the Old Ones, High Priestess of the Creator Race -
      kill her for 2000XP
  Astral Pocket
    Haedraline
                                -- THE END --

  Total Experience: 155,553XP

  You can do better depending on your class and alignment.

==============================================================================
= Shadows of Undrentide ======================================================
==============================================================================

(5) XP1 CHAPTER 1 - The Missing Artifacts

  (5.01)-(5.02) (5.05)
           |      |
            ----(5.03)-(5.04)
                  |
                (5.06)

(5.01) Hilltop West (Silver Marches)
    Dog
      Task: Find out where Bethsheva buried the Ring of the Wolf
      Reward: 50XP (or you can take the ring for yourself)
    Chicken
    Frozen Chicken (Petrified)
    Water Trough - Amethyst (after speaking to a chicken)
    Hilltop Guard
    Piper
      Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona
      Reward: He stops his preaching
    Pile of Stones - Ring of the Wolf (after speaking to Bethsheva)
  Drogan's Home - Apprentices' Quarters
    Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP
    Mischa's Footlocker - Practice Sword (Greatsword -2 dmg),
    Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll
      (no Chaotic+1 if Xanos is with you)
    Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1
      (no Chaotic+1 if Dorna is with you)
    Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll
    Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope,
      Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal
    The Grinder - creates items (see Appendix C.07)
    Weapon Rack - Eyes of the Eagle
    Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle
      Quartz Crystal, Adventurine
    Medical Supplies Chest
  Drogan's Home - Main Floor
    Master Drogan Droganson
      Task: Return The Tower Statue
      Gives You: 300XP
      Reward: 750XP, 2000XP, The Tower Crystal (Mythallar)
      Task: Find The Mummified Hand, The Dragon's Tooth, The Mask
      Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return)
    Ayala Windspear
      Task: Get Tressym Tongue, Charcoal, Helmthorn Berries
      Reward: 300XP
    Mischa Waymeet
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Drogan's Walking Stick
    Crate - Belladonna, Empty Bottle, Meat
    Crate - Garlic, Fish
    Divining Pool
  Drogan's Home - Laboratory
    Riisi (Drogan's Faerie Dragon familiar)
      Task: Answer three riddles
      Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP
  Drogan's Barn
  House
  House
    Toman Bross - gets kicked out
    Szaren (once enclave is set up) STORE - tells you that a kobold craftsman
        could make something with The Dragon's Tooth, also buys items
      The Dragon's Tooth - 500GP (Persuade 700GP)
      Dragon Egg - 700GP or Szaren's Cloak
      The Mummified Hand - 1000GP
      The Mask - 1000GP (Persuade 1200GP)
      Kill him: Ventrue's Rod of Majesty
    Thayvian Slave
  House
  Community Hall
    Haniah Dales
      Task: Get Piper to stop preaching
      Reward: 200XP, 60GP
    Mayor Veraunt Shuttlescomb
    Badly Wounded Commoner
      Task: Heal them
      Reward: 25XP, Good+1
    Gilford (Priest of Ilmater) SoU STORE
      Task: Donate 10GP and 100GP
      Reward: Good+3 and Good+10
    Alter to Ilmater
  The Smith
    Fiona SoU STORE - buys items
      Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP)
        or pay 1000GP (Persuade 500GP) for her to make Shadow Helm
      Kill her: Evil+3, Chaotic+3, Fist of the North
  Herbalist
    Farghan SoU STORE
      Gives You: Tressym Tongue, Pieces of Charcoal
      Persuade: 100GP, Chaotic+3
    Bethsheva (Winter Wolf)
  The Bubbling Cauldron
    Old Man
    Lodar the Tavernmaster
      Task: Save Mara the Cook
      Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP
    Hurc (Kobold)
      Option 1: Trade yourself for Mara the Cook and let the kobolds be killed
      Reward: Good+3, 150XP
      Option 2: Trade yourself for Mara the Cook and let the kobolds go
      Reward: Good+3, Lawful+7, 100XP
      Note: You can still kill the kobolds as they leave
      Option 3: Help the Kobolds Escape
      Reward: Evil+7, Hurc's Dagger (Vampiric+1)
    Mara the Cook
    Cookpot - Helmthorn Berries

(5.02) Hilltop East
    Birgen & Furten
    Torias SoU STORE
    Katriana Dorovnia
      Task: Find Fortune Cards
      Reward: Fortune Teller's Key
    Injured Halfling
      Task: Heal them
      Reward: Good+1
    Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar)
      Task: Ask the Mayor to let him set up an enclave
      Reward: 200XP, 100GP
      Persuade: 10GP
    Nora Blake
      Task: Save her baby
      Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3)
      Task: Give her 10GP or 50GP
      Reward: Good+3 or Good+7
  Blake House - Main Floor
    Adam Blake's Corpse
  Blake House - Top Floor
    Kobold Footpad
      Task: Hand over a gem
      Reward: Baby (Tynan Blake)
      Tip: Keep the Baby for HotU
  House
  The Old Farm
    Mold Covered Crate - Green Spores, Quartz Crystal
  The Old Farm - Cellar
    Kobold - Fortune Cards
  Fortune Teller's Caravan
    Daschnaya
      Task: Give her Fortune Cards
      Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP
  Gate Captain
    Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet

(5.03) Hilltop Foothills
    Ferran Valiantheart (Elf Arcane Archer)
      Task: Get Horns of the Shadow (or take them to Fiona)
      Reward: 300XP, Good+7 or Valiantheart Longbow
      Kill him: Amulet of Natural Armor +1, Ice Arrow
    Deekin Scalesinger (Kobold) - meet him in Blumberg
    Nathan Hurst
      Task: Rescue Becka
      Reward: 150XP, Amulet of Natural Armor +1
      Kill him: Evil+3, Chaotic+3, Gloves of Discipline
    Brown Bear (Near Death)
      Task: Remove the Mild Poison Arrow
      Reward: 100XP, Good+2, Bears are friendly
      Note: You only get 25XP if you heal the bear
    Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow
      Task: Warn it of the hunter
      Reward: 200XP, Good+2
  Hurst Farm
    Toli Hurst
    Farm Hand
      Task: Get him fired
      Reward: Lawful+1
  Rumgut's Cave
    Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box
      Task: Either kill him, poison him, get him drunk or escape from the cage
    Debris - Rumgut's Key (if you poison him or get him drunk)
    Becka Hurst
      Task: Give her Choking Powder to put in Rumgut's food
      Reward: Evil+5
    Pile of Stones - crawl through to escape from the cage
    Cookpot - Fenberry
    Cookpot - Fenberry
  Elven Crypt - Upper Level
    Bats - will give you info
    Scribed Pillar
    Elven Statue
      Task: Pray faithfully with a sword in your hand
      Reward: Healed
    Pedestal - Cloak of Ascalhorn, 50XP for passing the test
    Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm
  Elven Crypt - Lower Level
    Spirit of Nilmaldor (Knight-Gallant of Ascalhorn)
      Task: Kill all the spiders
      Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door
      Kill him: Evil+3, Chaotic+3, Longsword +1
    Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key
    Cocoon - Cloak of Elvenkind
    Cocoon - Gloves of Animal Handling
    Spider Egg Sacs
    Spirit (Isande)
      Task: Find Ancient Sword
      Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance
    Bones (near Isande) - Kilrav's Ring
    Sarcophagus - Wondrous Gloves
    Corpse (Skeletal Remains) - Ancient Sword
    Weapon Rack - Longbow +1
    Chest - Elven Trap Protective Helmet
    Floor Lever - arm gas for 100XP
    Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder
    Kipper & Yazka (Kobolds)
    Pressure Plate - active gas trap

(5.04) Blumberg
    Dying Man
      Task: Get him to drink a healing potion
      Reward: Good+1
  Deekin's Shop
    Deekin Scalesinger - talk to him for lots of info
      Task: Get Stuffed Doll from Tymofarrar
      Reward: The Tower Statue
      Note: if you kill Tymofarrar, Deekin will meet you outside the cave

(5.05) Nether Mountains
    Farmhand (once fired from Hurst Farm) - Frost Bringer
  Cave (Orcs)
    Orc Chieftain - Eliak's Vengeance
  Kobold Caves
    Crate - Leather Armor +1
    Ranged Weapon Rack - Shortbow +1
    Floor Levers - pull them in the order Red Circle, Black & White Square,
      Blue & White Arrows, Yellow Square
    Kobold Commoners
    Crate - Small Shield +1
    Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1
    Master Jumper Klumph (Kobold)
      Task: Get Rod of Ruler
      Reward: 200XP, unblocks passage
    Kobold Shaman - Ring of Fortitude +1
    Chest - Gloves of Appraisal
    Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond
  Dragon Caves
    Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade
    Ox's
      Option 1: Use them to stampede the ice hound kobolds
      Reward: 200XP
      Option 2: Attack them while they are in the pen
      Reward: 200XP (and a tough fight)
    Tymofarrar (White Dragon)
      Task: Kill J'Nah
      Gives You: Flask of Powder, Stone Key
      Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or
        200XP, Good+5 or The Mask
      Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP)
      Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head
    Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy,
      Fochluchan Bandore
    Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1
    Chest - Horn of Blasting, Bigby's Interposing Hand Scroll,
    Square Shaped Rock - use Stone Key to exit

(5.06) High Forest
    Crate - Boots of Reflexes
  Cave (Cave Bear Den)
    Bones - Large Shield +1
    Coffin - Belt of Shimmering
  Cave (Bandit Lair)
    Bandit Chief - Chainmail +1, Katana of the North
    Chest - 300GP, Ring of Animal Friendship
    Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book
  Cave (Dragon Hatchery)
    Debris - Gloves of the Minstrel
    Treasure - Dragon Egg
  The Hermit's Home (Small Manor Home)
    Hermit SoU STORE - also buys items
      Dragon Egg - 700GP
      The Mummified Hand - 500GP
      The Mask - 700GP (Persuade 1000GP)
      The Dragon's Tooth - 500GP (Persuade 700GP)
    Recharger - recharges magic items for 100GP per charge
    Book Piles - The Alchemist's Cookbook
  Gnoll Caves
    Gong - when rung 4 extra gnolls appear in each side passage
    Glendir (Fiona's Brother)
      Task: Help him escape
      Reward: 100XP
      Persuade: 100GP from Fiona
    Crate - Cage Key
    Beastmaster (Gnoll) - Beastmaster's Horn
    Black Bear
      Task: Kill it or put it down
      Reward: Evil+1 or Good+3
    Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning
    Chest - Wand of Missiles
    Book Piles - Ancient Tome
    Gnoll Warrior - Slave Den Key
    Slaves
      Task: Set them free
      Reward: 200XP (Good+3 if you give them 100GP)
    Warden (Gnoll) - Gnoll Jail Key
    Nafeeli (Kobold)
      Option 1: Persuade them to fight the gnolls
      Reward: 200XP
      Option 2: Justice for Hilltop
      Reward: Lawful+3
    Chief Gishnak (Gnoll) - can be asked to fight J'Nah
      Gives You: Gnoll Chieftain's Key
      Kill him: Flesh Ripper, Amulet of Cold Resistance,
        Boots of the Sun Soul +1
    Chest: Arrow +1
    Chest: Shortbow +1
    Chest: Gloves of the Rogue
  Underground Ruins (Netherese Ruins)
    Goblin Bones - Goblin Note
    Floor Lever - Opens each door in turn and makes that passage safe
    Magical Pool - Put Magical Token into the pool and press a symbol
      Flame - Brazier of Fire (Summon Fire Elemental)
      Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental)
      Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental)
      Whirlwind - Censer of Air (Summon Air Elemental)
      All (Both Tokens) - Robe of Elemental Resistance
    Chest - Potion of Protection from Elements
    The Waters of Wisdom - Cast Flare to create Magical Token
    The Fires of Knowledge - Cast Ray of Frost to create Magical Token
    Column of Air - Cast Acid Splash to create Magical Token
    Shower of Earth - Cast Electric Jolt to create Magical Token
    Water Elemental
    Fire Elemental
    Air Elemental
    Earth Elemental
      Task: Kill all 4 elementals
      Reward: 300XP, Magical Token
  Ancient Hall
    J'Nah (Daemonfey)
      Task: Kill Tymofarrar
      Gives You: Phylactery of Ice
      Persuade: 100GP up front
      Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth,
        Staff of Power
    Desk - J'Nah's Journal
    Azith - cast a spell on it to be teleported to the cave entrance
    Book Piles - The Tale of Rusty McFinger

  Tip: Before starting the next chapter sell any quest items eg Focus Crystals
  as they are removed from your inventory.
  Tip: Only the henchman in your service will be imported into the next
  chapter. The other one will loose any items and your custom training.

==============================================================================

(6) XP1 INTERLUDE - Identifying the Crystal

                (6.04)
                  |
  (6.01) (6.02) (6.03)

  Tip: Recruit Deekin as he adds something to most conversations.

(6.01) Anauroch Night Camp
    Katriana Dorovnia SoU STORE
      Task: Find Zidan
      Reward: 1000XP, Good+3
      Persuade: 800GP
    Torias SoU STORE
    Furten & Birgen
    Zidan (Bedine Tribesman)
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Deekin Scalesinger HENCHMAN
  Fortune Teller's Caravan
    Daschnaya SoU STORE
    Divining Pool
  Underground Tunnel
    Stinger - Stinger Poison Gland
  Stinger Caves
    Stinger Archer - Stinger Poison Gland, Poison Arrow
    Manticore - Diamond
    Half Plate +1
    Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow
    Chest - Aurumvorax Armor, Wand of Lightning
    Chest - Amulet of Health, Boots of Elvenkind
    Stinger Officer - Stinger Poison Gland, Talona's Strike
  Stinger Caves - Temple
    Stinger High Priest - Dire Mace +1, Ring of Resistance +1
    Zidan
      Task: Destroy the Altar to free him
      Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3
    Treasure - 211GP
    Urn - 333GP
    Corpse - 98GP
    Corpse - Gold Necklace, Gold Ring x2
    Portal - to Underground Tunnel

(6.02) Oasis of the Green Palm
    Katriana Dorovnia SoU STORE
      Task: Get water
      Reward: 1000XP
    Torias SoU STORE
    Furten & Birgen
    Zidan
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Deekin Scalesinger HENCHMAN
    Ali Ibn-Musud
  Fortune Teller's Caravan
    Daschnaya SoU STORE
    Divining Pool
  Catacomb of Al-Rashid
    Statue x4 - kill them
    Rune Stone x7 - make an X for 200XP
    Sarcophagus - Desert's Fury
      Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue
      Scimitar - Druid
      Kama - Monk
      Magic Staff - Sorcerer, Wizard
  Tomb of Kel-Garas
    Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection
    Sarcophagus (Zephid) - Gloves of the Long Death +3
    Sarcophagus (Amadus) - Helmet of Discharge
    Sarcophagus (Isiraal) - Monk's Belt
    Sarcophagus (Que-mish) - Small Shield +2
    Kel-Garas (Priest of Jergal)
    Door blocked by rocks - if you are a Paladin the rocks will disappear
    Headstone - Elders of the order of the Divine Fist
    Sarcophagus (Kassal)
    Sarcophagus (Ra-Matul)
    Sarcophagus (Ishkil)
    Sarcophagus (Jeb)
    Master Zaar - Boots of Hardiness +1
    Corpse - Holy Avenger
    Floor Lever - pulling these five times will delay the fireballs
    Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1
    Chest - Fire Arrow, Fire Bolt, Fire Bullet
    Treasure - 97GP
    Treasure - 68GP
    Chest - Boots of Tumbling
    Chest - Chainmail +1
    Chest - Morningstar +1
    Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald,
      3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions
  Tomb of Kel-Garas - Inner Catacombs
    Statue of Jergal - Ruby x2
    Altar
      Task: Pray faithfully
      Reward: Healed but Evil+5 if you are Good
    Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst,
      Negative Energy Ray, Circle of Doom Scrolls
    Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions
    Kel-Garas - Rod of Blight
    Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz
    Chest - 2778GP, Healers Kit +6, Diamond x2
    Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2
  House of the Morninglord
    Urn - 3x Holy Water
    Urn - Amulet of Will +4
    Kel-Garas - you can make a deal with him (unless you are a Paladin)
      Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud
      Gives You: Sacrificial Blade
      Reward: Evil+13, Chaotic+13
    Altar
      Task: Place Rod of Blight on Altar to Lathander
      Reward: 1000XP, Rod of Dawn, destroys Kel-Garas
      Task: Place Sacrificial Blade on Altar to Lathander
      Reward: Jergal's Claw, detroys Altar

(6.03) Ao Encampment
    Katriana Dorovnia SoU STORE
    Torias SoU STORE
      Task: Get Wine of Ao or get him to give up drink
      Reward: 500XP and Amulet of Natural Armor +2 or Good+7
    Furten & Birgen
    Zidan
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Deekin Scalesinger HENCHMAN
    Musharak (Hobgoblin) SoU STORE
      Task: Ask him to aquire an item for 100GP
      Reward: Calian Belt for 40000GP
      Task: Get wine supply offer from Minister of Ao
      Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3)
        sells Wine of Ao for 200GP (Persuade 150GP)
    Marketplace Guard Ludo (Hobgoblin)
    Jasmeena (Druid)
    Leopard (Jasmeena's Animal Companion)
  Fortune Teller's Caravan
    Daschnaya SoU STORE
    Divining Pool
  Temple of Ao
    Garrick Halassar
      Task: Heal him
      Reward: 50GP, Good+1
    Valana
      Task: Offer advice
      Reward: 1000XP (and ask her to make penance for 480GP, Evil+3)
    Minister of Ao
      Task: Take test of wisdom (any answer will do)
      Reward: A gift from one of the Worshippers of Ao
      Task: Complete wine supply deal with Musharak
      Reward: 1000XP
    Telnix (Worshipper of Ao)
      Task: Tell him that he understands your apathy
      Reward: Cloak of Ao
      Note: If you turn him down you can get both the other two gifts
    Rifkin (Worshipper of Ao)
      Task: Tell him you are not Ao and that he should not wound himself
      Reward: Lawful+1, Good+1, Amulet of Natural Armor +3
    Talissica (Worshipper of Ao)
      Task: Tell her you are not Ao
      Reward: Lawful+1, Ring of Protection +3
    Sturdy Temple - Wine of Ao, Chaotic +3

(6.04) Valley of Winds
    Worker (near death)
      Task: Heal him
      Reward: Good+1
  Excavated Ruins
    Pull Chain - pull it 3 times then Rubble containing 1GP falls on you
    Sarcophagus - Dragon Blood
    Green Slaad - Cloak of Arachnida, Healer's Kit +10
    Spell Orb
      Task: Cast 3 chosen defensive spells on it
      Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day)
    Armor Stand - Netherese Axe
    Sarcophagus - Fairy Dust
    Pull Chain - Belt of Hill Giant Strength
    Shield Guardian - Silver Ring, Amethyst
    Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs,
      Ring of Magic Defences
    Sphinx Statue (Myrixamophit)
      Task: Use Ointment of Stone to Flesh and answer three riddles
      Reward: 500XP
    Strange Machine - 300XP, Power Stone (see Appendix C.08)
    Formian Myrmarch - Deadly Sonic Trap
    Rubble - Rat runs off with Diamond
      Bug: If you have a Diamond in your inventory you loose it as well
    Minogon
    Sarcophagus - Large Shield +2
    Sarcophagus - Ruby
    Sarcophagus - Composite Longbow +2
    Gray Slaad - Boots of Striding +2
    Drogan Droganson
      Task: Activate Portal
      Reward: 500XP
    Crystal Ball - shows you which Pillar is next
  Formian Hive (A Crevice)
    Formian Queen
      Task: Agree to let them help you fight the Slaad
      Reward: Formian Crystal (Summon Formian Myrmarch)
  Netherese Ruin
    Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae)

==============================================================================

(7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril
  Asabi Camp
    Ashtara, Asabi Merchant Prince SoU STORE
      Task: Destroy 10 Guardian Golems
      Gives You: Scarab Key
      Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring)
    Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals
    Shrub - Branch of the Giving
  East Fragment
    The Great Library sign (500XP)
  North Fragment
    Crypt Tower sign (500XP)
    Stone Butler (Golem Emporium) - Stone Key
    Sarcophagus - 1000XP, Golem-Maker's Ring
  West Fragment
    Arcanists' Tower sign (500XP)
    Wishing Well - Gem of Brightness
    Wishing Well - Gem of Seeing
  The Great Library
    Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals
    Bones - Golden Chalice of Lathander
    Crumbling Bookcase - Rod of Resurrection
    "The Beggar's Love" - 200XP
      Task: Rewrite the ending
      Reward: 249XP
    An Empty Tome "To Catch the Wind"
      Task: Get Pen and Inkwell and write one of four stories
      Reward: 700XP
  Library - The smell of wildflowers reminded him of her...
    William Rey
    Bones - Greenleaf
  Library - The temple smelled of blood and sulfur...
    Jendra Gallendt's Corpse
    Grand Matron - 350XP, Pen, Shining Light of Lathander
    "On the Nature of Hell" - 200XP
  Library - And in the depths of hell, he was endlessly tormented...
    Succubus - Nymph Cloak +5
    Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell
      Kill him: Staff of Defense
    Impaled Corpse - Greater Amulet of Health
    "The Confessions of Karsus" - 200XP
  Library - Sunlight streamed into the long-dark temple...
    Sir William Rey
      Task: Ask him to help you fight The Wise Wind
      Reward: 249XP
    Jendra Gallendt
    "On the Nature of Hell"
      Task: Rewrite the ending
      Reward: 249XP
  Library - And from the depths of hell, he rose forgiven...
    Archangel
      Task: Ask for Karsus the Archwizard to help you fight The Wise Wind
      Reward: 249XP
  Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4
    The Wise Wind - 1500XP, The Wise Wind
  Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    The Wise Wind - 1500XP, The Wise Wind
  Library - Beside a calm oasis, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    The Wise Wind - 1500XP, The Wise Wind
  Library - In a darkend wood, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    Dire Bear
    The Wise Wind - 1500XP, The Wise Wind
  Crypt Tower - 1st Floor
    Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing
    Dread Sarcophagus - Armor of Command, Arrow of the Vampire
    Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4
  Crypt Tower - 2nd Floor
    Floor Lever - unlocks the gate
    Shadow Robe
    Aslyferund Elven Chain
    Pixie Lance
    Mithral Shield
    Gate - 500XP when opened
  Crypt Tower - 3rd Floor
    Skeletal Archer - Longarm
    Door - 100XP for each side room entered
    Skeleton Chiefton - Greatsword +1
    Throne - if the throne is of your alignment it will cast Heal and raise
      your STR and INT by 3, the other thrones will cast Harm.
    Gate - 500XP when opened
  Crypt Tower - Hall of the Dead Wind
    The Dead Wind - 1500XP, The Dead Wind
  Arcanists' Tower - 1st Floor
    Dagget Filth
  Arcanists' Tower - 2nd Floor
    Shadow Portal - takes you to the Plane of Shadow
  Plane of Shadow
    Weapon Rack - Shadow Sword
    Armor Rack - Shadovar Armor
  Arcanists' Tower - High Arcanist's Chamber
    Chest - 500XP, Portable Door
  Plane of Shadow - Lair of the Shadow Lich
    Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna
    Shadow Servant SoU STORE (500XP)
  Temple of the Winds - Outer Sanctum (500XP)
    Ark of the Three Winds
      Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside
      Reward: 500XP, opens Temple of Winds seal
  Temple of the Winds - 1st Floor
    Chest - Chainmail of Speed
    Chest - Kumakawa
    Chest - Squire's Defense
    Chest - Red Dragon Armor
    Temple Door - kill all four horrors for 100XP each to activate
  Temple of the Winds - 2nd Floor
    Bloodied Altar - Harp of Charming, Shank of Meat
    Bloodied Altar - Scarab of Protection +5, Shank of Meat
    Bloodied Altar (empty)
      Task: Place Shank of Meat on Altar
      Reward: 249XP, distract the two headed beast
    Stone Door - pull North Lever, East Lever, South Lever and West Lever for
      100XP each to open the door
  Temple of the Winds - Chamber of the Mythallar
    Heurodis - talk to her for 300XP
    Mythallar - destroy the one that is glowing for 600XP

                            -- THE END (for now) --

  Total Experience: 94,729XP

==============================================================================
= Hordes of the Underdark ====================================================
==============================================================================

(8) XP2 CHAPTER 1 - Descent into Undermountain

Note: Characters less than level 12 are leveled up to 15.

(8.01) Waterdeep "City of Splendours"
    Dog - Leather Hide
  Yawning Portal (Inn) - Main Room
    Durnan (Innkeeper)
    Mhaere (Paladin of Tyr, Durnan's Wife)
    Glim Folkor (Gnome), LaFontaine, Parley
    Grayban (Half-Orc)
    White Thesta (Cleric of Sune)
    Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling)
    Deekin Scalesinger HENCHMAN
    Crate - Leather Hide
    Drow Priestess (7229XP for a L12 Character)
    Drow Elite Soldier x2 (4409XP each for a L12 Character)
  Yawning Portal - Makeshift Shelter
    Daelan Red Tiger
    Linu La'neral
    Sharwyn
    Tomi Undergallows
    Parley (Elf Druid from Vaasa)
      Task: Ask her about Faragati and why she came to the city
      Reward: Casts Bull's Strength on you
    Drezzy (Dwarf)
  Yawning Portal - Second Floor
    Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone,
      Worn Book "Shadows of Undrentide by D. Scalesinger"
    Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit
    Tamsil (Durnan's Daughter)
    Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races
    Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1,
      Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2
    Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2,
      Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1,
      Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit,
      Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed,
      Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale,
      Healer's Kit +3 x3, Potion of Barkskin, Inventory Note
    Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask
    Armor Stand - Chainmail +2
    Tanarell (Paladin)
      Task: Ask him to tell you about Undermountain
      Reward: 650XP
    Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order)
  Yawning Portal - Well Room
    Durnan
      Persuade: 500GP
      Task: Give him information from Grovel
      Persuade: 3000GP + Levelx1000GP
      Task: Give him information from Berger
      Persuade: 3000GP + Levelx1000GP
      Task: Give him information from Nathyrra
      Reward: 3000GP + Levelx1000GP or Good+3
    White Thesta HotU STORE
      Gives You: Rod of Resurrection
    The Well
  Argali's Arms
    Argali Silth (Halfling) HotU STORE
    Blacksmith (Dwarf) HotU STORE
    Weapon Rack - Pickpocket weapon +3
  Magic Shoppe (Little Musings)
    Sobrey (Mage) HotU STORE
    Alchemist's Apparatus - Pickpocket weapon +3 and a potion
    Telescope - look into it to see the fight in the University District
    Pedestal - give it a gold piece to hear about the Cursed Dirt
  Shop
  Shop
    Weapon Rack - Longarm

(8.02) Undermountain Level 1
  Entry Chamber
    Pull Rope
    Cowardly Goblin (Grovel)
      Task: send him up the well then get him a job
      Reward: Good+3
    Skeleton Chieftan - Large Bone
  Central
    Bones - Lesser Spell Breach
    Sharwyn (Dead) HENCHMAN
      Task: Resurrect her
      Reward: 1000XP
    Mace +3
    Floor Levers x4 - insert a colored rod that matches one in the row
      Reward: 2000XP
    Chest - 950GP
    Drow Skirmisher - Goggles of Minute Seeing
    Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2,
      Potion of Invisibility
    Rat - leads you to his treasure
    Chest - 3000GP
    Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite
    Old Blue Dragon - Dragon Blood
    Bones - Battleaxe +3, Small Shield +3
    Chest - Hearth Shield
    Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor,
      Breastplate +3, Nameless Light, Ruby, Fire Opal
    Remains - Fairy Dust x2
    Chief Urdon - Skull Key
    Black Longsword (see Appendix C.10)
    The Sorceress - Staff of Defense
    King Bolon - Full Plate +4
    Lady Fensor - Double Axe +2
    King Krolon - Katana +2, Bracers of Dexterity +3
    Revisionist Balorthon
    The Vivisectionist
    Large Shield +4
    Bones - Blue Rod
    Bones - Padded Armor +4
    Bones - Greatsword +3
    Bones - Ring of Force Shield
    Chest -  Lesser Spell Mantle, Greater Spell Breach, Greater Dispelling,
      Spell Mantle, Endure Elements
    Daelan Red Tiger (Dead) HENCHMAN
      Task: Resurrect him
      Reward: 1000XP
    Mirror - Doss Lute
    Mirror - fight yourself
    Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste
    Chest - White Rod
  North
    Pillar x5 - destroy them to remove the traps
    Floor Level - remove all traps from the maze
    Chest - Adamantine Breastplate, Gem of Brightness, Find Traps
    Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue,
       Rogue Stone
    Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal
    Corpse - Green Rod
    Chest - Two-Bladed Sword +3
    Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP,
      Garnet, Fluorspar
    Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP
    Chests x7 - Spellcraft DC20 detect illusion
      Task: Cast Dispel Magic
      Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue,
        Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose,
        Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red,
        Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink
    Drow Marksman - Red Rod, Greenleaf
    Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar,
      Cowl of Warding, Garnet, Rapier of the High Road
    Remains - Fairy Dust x2
    Chest - Gloves of the Hin Fist +5
    Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate
    Chest - White Rod
    Olgin Hasterean (Ogre Mage)
      Task: Fight until he surrenders
      Reward: 2000XP
      Kill: Dragon Slippers
    Chest - Red Rod, Harp of Haunting, Rogue Stone
    Chest - Torch
    Sealed Passage
      Task: Place Alchemist's Fire Keg and ignite the wick
      Reward: 2000XP
  South
    Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6
    Chest - Green Rod, Potion of Bull's Strength
    Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone
    Statue - turn them to face the door then pull floor lever
    Chest - 5000GP, Copper Helmet, Canaith Mandolin
    Corpse - White Rod
    Coffin - Gem of Seeing
    Corpse - Blue Rod
    Chest - White Rod
    Chest - Yellow Rod
    Fairy Minion - Fairy Dust
    Fairy Sorceress (Fairy Queen)
      Task: Fight until she surrenders then let her go
      Reward: 2000XP + 500XP
      Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust
    Tree Golem
    Chicken - Feathers
    Dog - Leather Hide
    Vines - Branch of Giving
    Alchemist's Fire Keg
    Chest - Yellow Rod
    Chest - Hide Armor +4

(8.03) Undermountain Level 2
  Central
    Chests x7 - Spellcraft DC20 detect illusion
      Task: Cast Lesser Dispel
      Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2,
        Fire Opal x2, Saphire x3, Topaz x2
    Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt
    Pedestal x4 - attach chains
    Pool of Colors
      Task: Pull chains in order of colors shown
      Reward: 500XP, Opens door
    Berger (Flesh Golem) - tells you Drow have captured Halaster
  South
    Crate - Ice Talon, Amethyst
    Drow Veteran Scout - Small Red Key
    Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring,
      Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4,
      Dagger +3, Aventurine
    Tomi Undergallows (Dead) HENCHMAN
      Task: Resurrect him
      Reward: 500XP
    Drow Chest - Djinni Bottle
    Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE
      Gives You: Activation Stone
    Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote,
      Rogue Stone, Torch
    Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine
  East
    Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3
    Rakshasa Adept - Brass Key, Nymph Cloak +5
    Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4,
      Honor and Death
    Linu La'neral (Rakshasa)
    Sarcophagus - Linu La'neral (Dead) HENCHMAN
      Task: Resurrect her
      Reward: 500XP
    Portal Stone - Insert Activation Stone to create a Portal to Waterdeep
  North
    Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed
    Double Axe +2
    Goblin Siege Engineer - Gloves of the Long Death +5
    Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace,
      Rogue Stone, 75GP
    Floor Lever x3

(8.04) Undermountain Level 3
  Central
    Drow Lookout - Armor of Freedom
    Nathyrra (former Red Sister) - tells you about The Valsharess (Empress),
      Matron Mother of House Kilath and her assassins the Red Sisters
    Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar
    Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade
    Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet
    Formian Queen
      Task: Pull Floor Lever to release her
      Reward: Will dig a tunnel for you and help you fight the Drow
    Rat - tells you about the hidden tunnel
    Chest - Harp of Charming
  North
    Nathyrra - tells you about the hidden tunnel
    Odd Pile of Rocks
    Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag
    Drow Chest - Longsword +3, Ring of Protection +3
      Note: Imported characters will find some off their items here
  West
    Nathyrra HENCHMAN
    Drow Commando - Mithral Shield
    Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2
    Drow Handmaiden
    Portal - can channel the energy towards living beings
    Energy Stone x3
      Task: Destroy all 3 Energy Stones
      Reward: 7500XP, releases Halaster Blackcloak
    Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go

  Tip: You can only take Deekin as a henchman into the next chapter
  Tip: Any bindings that have been placed are deleted
______________________________________________________________________________

(8.05) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead)
    The Reaper (Gatekeeper, Gatherer of Dust)
    Planar Gate - to the start of the level
    Planar Gate x5 - to one of five binding points
    Pool of Lost Souls - find lost items in here

==============================================================================

(9) XP2 CHAPTER 2 - Defeating the Valsharess

         (9.08)-(9.09)        (9.02)
           |                    |
  (9.06)-(9.05)-(9.04)-(9.01)---|
           |                    |
         (9.07)               (9.03)

Note: Evil characters do not get an experiance reward for some quests.
Tip: If you want to complete all five areas do the islands first.

(9.01) Lith My'athar, City Core & Port (Seer's Camp)
    Drow Noble x3
      Task: Prevent a fight (automatic if you have Nathyrra with you)
      Reward: 500XP
    Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11)
    Svirfneblin Servant
      Task: End the drinking contest
      Reward: 500XP, Good+2
    Gulhrys (High Wizard of House Maeviir) HotU STORE
    Cavallas (Mysterious Boatman) - will take you along the Dark River
    Drow Maeviir Guard
      Task: Show them House Maeviir Signet Ring
      Reward: Gives you access to House Maeviir
    Commander Imloth (Drow)
    Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
  Temple of Lolth (Spider Queen)
    The Seer (Drow, follower of Lady Eilistraee)
      Task: Give her Mirror of All-Seeing (you can ask for it back)
      Reward: 1000XP
    Nathyrra HENCHMAN
    Valen Shadowbreath HENCHMAN
    Lavoera (if you free her from Drearing's Deep)
    Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3
  Public House
    Matron Mother Brizafae Deani
  Maeviir Public House
    Zesyyr Maeviir (Drow)
      Task: Kill Matron Mother Myrune
      Gives You: House Maeviir Signet Ring
      Reward: 5000XP, 20,000GP
      Persuade: Tebimar's Scythe
  House Maeviir
    Matron Mother Myrune Maeviir
      Task: Show her the House Maeviir Signet Ring
      Reward: Evil+3, Amulet of Will +8
      Persuade: Tebimar's Scythe
    Captain Tebimar
  Throne Room
    The Valsharess (Illusion)
      Task: Destroy the gates for her
      Gives You: The Robe of the Drow and removes the Geas
      Reward: Evil+10

(9.02) Shaori's Fell (Strange Island Town)
    Red Sister Warrior - Acid Arrow x30
    Sabal (Red Sisters Assassin) - teleports away when injured
    Zephid - Leather Hide
    Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3,
      Potion of Cure Serious Wounds x3, Potion of Lesser Restoration,
      Healers Kit +3 x3
    Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP)
    Skaa, Nairow (Avariel)
    Winged Elf Merchant (Gilton)
      Task: Give him Burned Book (or Bluff or Intimidate him)
      Reward: Merchant's Compass
    Garbage (behind the Library) - 1000XP, Mirror Shard
    Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3
  Docks
    Cavallas - will take you along the Dark River
  Cave
    Shaori (Avariel Queen)
  Library
    Ulithar (Avariel)
    Armoire - Potion of Sight Warding
    Quathala (Ulithar's wife)
      Task: Answer her riddles
      Reward: 1000XP, Mirror Shard
    Book Piles - Burned Book
  Temple
    Lomylithrar (Avariel)
      Task: Complete the challange
      Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard
      Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers,
        Brawler's Belt
    Pull Chain (Left) - Ghoul Ravager
    Pull Chain (Middle) - Dire Spider
    Pull Chain (Right) - Diseased Troll
    Bones - Halberd +4, Potion of Cure Critical Wounds
  Wizard Tower Level 1
  Wizard Tower Level 2
    Bookcase - Mass Haste, Identify
    Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX,
      Ice Dagger
    Balor Lord - Talisman of Pure Evil
  Wizard Tower Level 3
    Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2
    Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed,
      Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote
    Chest - Gloves of the Hin Fist +7
    Chest - Boots of Reflexes +6
    Chest - 1662GP
    Jansil (Avariel Apprentice) - fight until he surrenders
      Task: Let him live
      Reward: 1500XP, 1000XP, Mirror Shard
      Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell
        Mantle, Summon Creature IX
  The Castle
    Drider Chief - Assanti
    Drider Assassin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP)
  The Castle - Throne Room
    The Fool (Elicid)
      Task: Get 5 Mirror Shards
      Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror)
    Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail,
      Ring of Major Electrical Resistance, Belt of Fire Giant Strength,
      Potion of Cure Critical Wounds x3
    Pillar of Mirroring - create 3 weaker copies of yourself
    Pillar of the Guardian - polymorph into Mithral Golem
      (STR 40, +300 HP, Attack+10, 4d10 dmg, SR 18, Damage Reduction,
      Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis,
      Mind Spells, Ability Decrease, Poison, Sneak Attack)
    Pillar of Dispelling
    Pillar of Revival - heal
    Pillar of Entrapment - create cage full of blades
    Pillar of Time - slow

(9.03) Isle of the Maker
  Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard
    Dahanna (Duergar)
      Task (after you kill Aghaaz or Ferron): Avoid a fight
      Reward: 500XP
      Task: Give her 1000GP to help out
      Reward: Good+7
      Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5,
        Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed,
        Potion of Bull's Strength, Bloodletter
    Duergar Merchant (Dwelver) HotU STORE
      Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3,
        Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2
    Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP
  Upper Ruins
    Scavenger Golem "Sinth Thesti" (54)
    Corpse - Unmaking
    Chest - Blue Powder
    Chest - Magical Crystal
    Chest - Red Powder, Yellow Powder
    Alchemist's Apparatus
    Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP
    Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate
    Merkil's Hammer, Merkil's Helmet
    Remains of Skeleton - Gold Necklace
    Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3
    Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine
    Golden Armor Suit - Searing Armor, Searing Helmet
    Rat - tells you about the hidden lever
    Floor Lever (hidden) - disarm trap (DC46)
    Garbage - Ring of Spell Battle, Fluorspar, Phenalope
    Chest - GOLEM RIGHT HAND
    Alchemist's Apparatus
      Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus
      Reward: Golem Attractor
      Task: Put Mithral Statue, Blue Powder x2 inside apparatus
      Reward: Golem Crasher
      Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus
      Reward: Golem Binder
    Bookcase - Scriptures of the Created
    Bookcase - Lexicon Arcana
    Chest - Mithral Statue
    Chest - Blue Powder x2
    Bookcase - Scriptures of the Created, Lexicon Arcana
    Chest - Golden Rod, GOLEM HEAD
    Control Panel
      Task: Set to left panel to 5 and right panel to 4 and use center panel
      Reward: 1500XP, destroys Scavenger Golem
      Task: Set to left panel to 7 and right panel to 9 and use center panel
      Reward: 500XP, destroys Guardian Golem and Control Panel
  Lower Ruins
    Chest - GOLEM LEFT LEG
    Chest - GOLEM RIGHT LEG
    Rat - pulls floor lever to open trapped (DC42) locked (DC42) door
    Gloignar (Duergar Assistant)
      Task: Get Soul Gem
      Reward: 250XP, Tells you the password to give The Keeper
    Pedestal - Soul Gem
    Ferron (Gold Golem) Leader of the Rebels
      Task: Get Power Source
      Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
      Kill Him: Ferron's Head
    Chest - Lab Notes, Helm of Brilliance
    Chest - Banded Mail +6
    Chest - GLOEM LEFT HAND
    Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle,
      Greater Spell Breach, Protection from Spells, Greater Spell Mantle,
      Greater Dispelling
    Aghaaz (Demon-Flesh Golem) High Priest of the Maker
      Task: Get Ferron's Head
      Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
      Kill Him: Greater Sanctuary
    Chest - Lab Notes, Small Shield +6
    Chest - Longbow +6
    Flesh Golem Guard - will attack you if you unlock the door
    Power Source - Golems' Power Source
  The Maker's Sanctum
    Magical Surface x4
      Task: quickly shoot all four to break the trap
      Reward: 1000XP
    Bones - Sling, Bullet
    The Keeper (Will-O'-Wisp)
      Task: Use the password
      Reward: 500XP, unlocks the door
    Mithral Golem x2 - Golem Seal, Bar of Mithral
    Pedestal x2 - Put Golem Seal on each pedestal to unlock the door
    Alsigard the Maker (Demilich) - Golem Machine Activator
    Chest - Withering
    Chest - Lichskull
    Chest - Epic Gloves of Concentration
    Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2,
      Potion of Speed, Potion of Lore, Potion of Ironguts
    Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore,
      Greater Sanctuary, Shadow Shield
    Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor,
      Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill,
      Negative Energy Burst, Circle of Death, Energy Drain
    Portal - to Upper Ruins
    Golem Construction Machine - Controlling Amulet
      Task: Create a Shield Guardian (see Appendix C.13)
      Reward: 500XP

(9.04) Lith My'athar, Environs (surrounding area)
    Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
    Alchemist's Fire Keg
    Catapult

(9.05) Underdark, West of Lith My'athar
    Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet
    Bridge Control
      Task: Examine the panel more closely
      Reward: 500XP, can read the controls
      Task: Insert Pearl of Tongues
      Reward: 500XP, can read the controls
      Task: Insert Pearl of Bashing
      Reward: root@Faerûn.prime.com:/games/nwn# (it's UNIX)
      Task: Insert Tynan
      Reward: Tynan's Top (see Appendix C.12)
      Task: Line up the 4 rows in the middle then press the glowing button
      Reward: 1500XP
  Cave
    Corpse - Nasher's Cloak of Protection, Meat x2, Rags
  Sinkhole
    Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope
    Remains of Drow Scout - Lesser Amulet of the Master
    Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2
    Bones - Platinum Helm
    Natural Drain - Exit

(9.06) Underdark, Chasm of the Eye Tyrants (West Tunnels)
    Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3,
      Greater Gloves of Discipline, Potion of Cure Critical Wounds x3,
      Potion of Antidote
    Drow Warrior x3 - Poison Bolt
    Drow Wizard x2 - Potion of Cure Critcal Wounds x2
  Beholder Caves
    Grease Pump - Beholders use it to create grease
    Attiz (Kobold)
    Drow Bookcase - Bane, Polymorph Self, Remove Paralysis
    Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown
    Black Crate - Kama +4, Whip +4, Dire Mace +4
    Black Crate - Greataxe +4, Katana +4, Spear +4
    Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop,
      Wail of the Banshee, Potion of Heal
    Drow Chest - 2392GP
    Chest - Stone Slab
    Beholder Tyrant Arutha - Fire Opal, Fire Agate
    Drow Chest - Spellsmasher
    Drow Chest - Mantle of Great Stealth
    Drow Chest - Amulet of Divine Radiance
  Beholder Caves, Lower Tunnels (dead-magic zone)
    Black Barrel - Torch x5
    Ancient Mechanism
      Task: Use Lore (DC44) or Spellcraft (DC34) to activate
      Reward: Cast Healing Circle, Knock, Stone Skin
    Rune Plate
      Task: Set each line to match the symbol on the inner plate
      Reward: 1500XP, restore magic use
    Obelisk - Obelisk's Core
    Bebilith - Bebilith Poison, Emerald

(9.07) Drearing's Deep (South Tunnels)
    Cordigan (Rock Gnome) - tells you about Drearing's Deep
    Human Slave (male sitting down) - tells you more about Drearing's Deep
    Human Slave (female sitting down) - tells you more about Drearing's Deep
    Duergar Merchant (Ragpicker) HotU STORE
    Cult Knight (Priest of Vix'thra) HotU STORE
    Gong
      Task: Ring the Gong
      Reward: 500XP, summon High Priest Sodalis
      Task: Volunteer to serve or remain silent
      Reward: 1000XP or Evil+10
  Dwelling
    Chest - Chaotic+3
  Dwelling
    Chest - Chaotic+3
  Dwelling
    Chest - Chaotic+3
  Cult Temple Level 1
    Cult Knight Helmet
  Cult Temple Level 2
    Altar
      Task: Place a Black Pearl upon the Altar while holding a weapon
      Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR
    Bookcase - Vix'thrite Tome
    Chest - Katana +4, Kama +4
    Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2
    Chest - Black Pearl x2
    Chest - Studded Leather Armor +6, Alexandrite x6
  Cult Temple Level 3
    Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline,
      Half Plate +5
    Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5,
      Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance,
      Bracers of Armor +5
    Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst,
      Identify, Greater Shadow Conjunction
    Alchemist's Apparatus - Potion of Ironguts
    Alchemist's Apparatus - Potion of Death Armor
    Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling,
      Epic Gloves of Spellcraft
    Chest - Rod of Thunder and Lightning
    Chest - Cloak of the Bat, Amulet of Will +6
  Cult Temple Crypt
    Chest - Rope
    Pit's Edge - use rope to climb down
  Cult Temple The Inner Sanctum
    Cult Monk (Zeremund) - Energy Orb
    Crate - bash it for Splintered Wood x3
    Sarcophagus
      Task: Use Splintered Wood
      Reward: 500XP, Monk's Key
    Chest - 224GP
    Pedestal - place Energy Orb on pedestal to destroy the gate
    Sarcophagus x8
      Task: Use Splintered Wood x5
      Reward: 500XP x4, 1000XP
    Bookcase - Tome of the Vix'thrite Elders
    Bookcase - Stone to Flesh
    Bookcase - Summon Creature VIII, Negative Energy Burst
    Bookcase - Bull's Strength, Control Undead
    Bookcase - Enervation, Contagion
    Cult Elder Monk - Energy Orb
    Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility
    Chest - Warlord's Breastplate
    Chest - Quarterstaff +4
    Chest - Gloves of the Hin Fist +6
    Tomb (of Cult Elder Monk)
      Task: Use Splintered Wood
      Reward: 1000XP
    Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate
    Magical Apparatus
      Task: Use Nullifier Rod
      Reward: 1500XP, releases Lavoera, Crystal of Undeath
      Task: Pull lever 3 times
      Reward: 1500XP, Deva's Blood x3, kills Lavoera
    Lavoera (Astral Deva) HENCHMAN
      Task: Set her free
      Reward: Will help you fight Vix'thra or will protect the rebel camp
    Golem Parts
      Task: Use Deva's Blood on them
      Reward: Create a Bone Golem
    Garbage - Bone Ring
    Drow Warrior - Sound Burst
    Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength,
      Katana +4, 42GP
    Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4,
      Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4,
      Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical
      Wounds x3, Potion of Lesser Restoration,
    Drow Chest - 5000GP, Topaz x10
    Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom,
      Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration,
      Potion of Cure Serious Wounds x3
    Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind,
      Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3
    Weapon Rack - Bolt +3, Paralytic Bolt
    Weapon Rack - Bolt +3, Bolt of Lightning
    Crate - Bar of Steel x3
    Chest - Dire Mace +4
    Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding,
      Nullifier Rod, Energy Orb
    Tomb (of Shadow Master)
      Task: Use Splintered Wood
      Reward: 500XP
    Pedestal x3
      Task: place Energy Orbs on 3 pedestals to destroy the door
      Reward: 1000XP
    Sarcophagus (of Sodalis)
      Task: Use Splintered Wood
      Reward: 500XP
  Hall of the Sacred One
    Phylactery
      Task: Destroy it first
      Reward: 1000XP
    Vix'thra'na'arxterys (Dracolich) - 2500XP
    Chest - Bracers of Armor +6, Rod of Fire
    Chest - Death's Handmaiden, Greatsword +4
    Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5
    Chest - Red Dragon Armor, Morningstar +4
    Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4,
      Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3,
      Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4,
      Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald
    Treasure - over 10,000GP

(9.08) Zorvak'Mur, Entrance Cavern (North Tunnels)
    Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven
      Waraxe +4
    Black Barrel - Fish x2
    Illithid Abysmal - wear your Helm of Shielding to get past him

(9.09) Zorvak'Mur (Inner Ring)
    Artuur (Illithid) HotU STORE
    Mind Flayer Merchant - will not sell to you
    Mind Flayer Slave Merchant
      Task: Bid in the thrall auction
      Reward: A thrall can yours for 1300GP
    Thrall
      Task: Send the Thrall to the Seer or kill her
      Reward: 1000XP, Good+10 or Evil+7
    Mind Flayer Pit Boss - 10788GP, Ring of Clear Thought +6, Emerald
      Task: Equip your thrall (if you sent them to the pits) for 100GP
      Reward: Your thrall gets a sword and armor
      Task: Bet on the thrall fight for 500GP
      Reward: 1000GP if you win
    Mind Flayer Venerator - Ruby, Phenalope, Garnet
      Task: Give him Helm of Shielding
      Reward: Gives you access to the Elder Concord
    Minotaur Thrall - Spear +6
    Impaled Head of Argosus (if you reported the revolt to the Elder Brain)
  Grand Hall (Inner Sanctum)
    The Elder Brain (Overmind of Zorvak'Mur)
      Task: Give him Mirror of All-Seeing
      Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess
      Gives You: Helm of Shielding
    Black Chest - 7750GP
    Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite,
      Topaz
    Door x2
      Task: Use open lock skill
      Reward: 250XP
    Illithid Mechanism x2
    Illithid Mental Amplifier
      Task: Activate both Illithid Mechanisms to be able to detroy it
      Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!"
  Peaceful Clearing (if you attack Elder Brain)
    Charming Young Man
  Thrall Pens (Slave Pens)
    The Warden - Prison Master Key, Dwarven Waraxe +4
    Argosus (Drow Thrall)
      Task: Help them escape
      Reward: 5000XP, 250XP x 9 (if they all live)
    Weapon Rack - Bastard Sword +4, Mace +4, Mace +1
    Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2
    Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2
    Cocoon - Pearl of Bashing
  Sleeping Chamber (Illithid Chamber)
    Mind Flayer Darkener - Ring of Protection +6, 47GP
    Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar,
      Topaz
  The Poison Chalice Palace (Tavern)
    Lizardfolk Slaver
    Duergar Slaver
    Adamantine Bartender - Bar of Adamantine

(9.10) Battle
  Lith My'athar, Environs
    Battle Herald (Wisp) - communication with Commander Imloth
  City Core & Port
    The Seer
    Commander Imloth
    Ashar (if you are working for The Valsharess)
  Outside the Valsharess' Fortress
  The Valsharess' Throne Room
    Dread Archdevil Mephistopheles (Duke of the Nine Hells)
    The Valsharess (Dread Mistress)

==============================================================================

(10) XP2 CHAPTER 3 - Escape from the Hells

You have been taken to The Nine Hells of Baator in the Outer Planes
Phlegethos is the Forth Hell, Maladomini is the Seventh Hell
Mephistopheles (aka Baron Molikroth) is Lord of Cania, the Eighth Hell
The King of Devils is Asmodeus and he is Lord of Nessus, the Ninth Hell

(10.01) City of Lost Souls, Cania
    Worried Spirit
      Task: Talk to him
      Reward: 200XP
      Task: Ask about the spirits being devoured
      Reward: 300XP
      Task: Ask about the Scrivener
      Reward: 100XP
      Task: Ask about the Lost Leader
      Reward: 100XP
    Cave Entrance
      Task: Try to enter
      Reward: 100XP
    Scrivener HENCHMAN
      Task: Talk to it
      Reward: 200XP
      Task: Pet it
      Reward: Good +1
      Task: Ask it (or a devil) about the Second-Fold Mystery (Eel-Hum)
      Reward: 500XP, Second-Fold Mystery answer
      Task: Ask about the stones
      Reward: 300XP
      Task: Lead it to Carved Post: Treason (Tree-Son)
      Reward: 400XP
      Task: Lead it to Carved Post: Dimension (Die-Men-Shin)
      Reward: 500XP
      Task: Lead it to Carved Post: Infinity (Inn-Fin-Eye-Tea)
      Reward: 500XP, 300XP
    Weary Quarry Worker (Erinyes, Imp) / Weary Quarry Slave (Slaad) - Devils
      Task: Ask one of them if there are any stores nearby
      Reward: 100XP
      Task: Ask one of them (or the Scrivener) about the Second-Fold Mystery
      Reward: 500XP, Second-Fold Mystery answer
    Sullen Pilgrim (Githzerai)
      Task: Ask about Sensei Dharvana
      Reward: 100XP
      Task: Ask about the Five-Fold Mysteries
      Reward: 500XP, Third-Fold Mystery answer
    Crystal
      Task: Peer into the crystal
      Reward: 500XP, shows you The Rebel Camp: An Army is Born
    Velox Nettle - Velox Berry
    Campsite (or Debris)
      Task: Light a fire with 3 Velox Berries
      Reward: Protection from the cold for a long time
      Task: Light a fire with 20 Velox Berries
      Reward: Kills you
    Carved Posts - Treason, Alternate, Dimension, Infinity, Coordinate
      Elysium
    Astral Door (Hidden)
  Gatehouse
    The Reaper - can summon your henchmen
      Task: Ask about his true name
      Reward: 300XP
      Task: Ask him (or Aribeth) about the Five-Fold Mysteries
      Reward: 500XP, Fifth-Fold Mystery answer
  Frozen Cave
    Campfire
      Task: Light a fire with 3 Velox Berries
      Reward: 500XP, awaken Aribeth de Tylmarande (Lost Leader of the Spirits)
    Aribeth de Tylmarande - fight until she surrenders HENCHMAN
      Task: Ask her (or The Reaper) about the Five-Fold Mysteries
      Reward: 500XP, Fifth-Fold Mystery answer
      Task: Get her to follow the path of good or evil
      Reward (Good): 500XP, Good+10, Aribeth restored as a Paladin
      Reward (Evil): 500XP, Evil+10, Aribeth restored as a Blackguard
  Hellbreath Tavern
    Arden Swift (Tiefling Bard)
      Task: Talk to him
      Reward: 200XP
      Task: Ask him about the Knower of Places (or read about it in the Tome)
      Reward: 500XP, Forth-Fold Mystery answer
      Task: Ask about trumpet
      Reward: 300XP
      Task: Put 5000GP on the Card Table and guess the card (WIS)
      Reward: 600XP, Trumpet of Pandemonium
    Sullen Pilgrim (Githzerai)
      Task: Ask about Arden Swift
      Reward: 100XP
    Tavernkeeper (Dragon)
      Task: Give him 5 Velox Berries
      Reward: Velox Potion
    Rizolvir's Ghost HotU STORE - enhances weapons (see Appendix C.15)
  Quarry Office
    Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
      Task: Ask about store
      Reward: 200XP
      Task: Ask for a holiday (INT)
      Reward: 500XP, 700XP, can view store
    Crate (Hidden) - The Iron Skeleton
  Ice Quarry
    Lazy the Quarry Imp
      Task: Ask if he knows the Reaper's true name
      Reward: 200XP
    Quarry Grinder 5
      Task: Free the Lazy the Quarry Imp (DEX) or feed him through the grinder
      Reward: 200XP, Good+3 or 300XP, Evil+5
      Task: Repair Quarry Grinder 5 (INT)
      Reward: 300XP
  Temple of the Sleeping Man
    Sensei Dharvana (Githzerai Monk)
      Task: Ask about the Sleeping Man
      Reward: 500XP, First-Fold Mystery answer
      Task: Ask about the Five-Fold Mysteries
      Reward: 300XP
      Task: Learn the Five-Fold Mysteries
      Reward: 500XP, Sensei's Amulet, Access to Inner Sanctum
      Kill Her (if you wake the Sleeping Man): 300XP
    Tome
      Task: Read (or ask Arden Swift) about the Knower of Places
      Reward: 500XP, Forth-Fold Mystery answer
    The Sleeping Man (Planetar from Elysium, of the Seven Heavens of Celestia)
      Task: Use Sensei's Amulet
      Reward: 300XP
      Task: Focus on the ring in the dream
      Reward: 500XP, 500XP
      Task: Wake the Sleeping Man with the Trumpet of Pandemonium
      Reward: 800XP, 200XP
      Task: Ask about the puzzle ring
      Reward: 500XP, creates Astral Door
    Altar (Hidden) - Helm of Righteousness
  Subterranean Vault
    Prayer Card - Hope then Faith then Love (H F L)
    Essence Orb x3
      Task: Destroy Skeletal Minion x4 then the Walking Bone Mass
      Reward: Piece of Sleeping Man's ring x3
      Task: Join the ring pieces together, H F L in that order
      Reward: 300XP, Puzzle Ring
    Chest (Hidden) x6

(10.02) Wastes of Cania
    Guardian of the Path (Demonflesh Golem) - 500XP, Astral Blade +8,
      Tattered Note
    Fallen Ice - Shift into Earth Elemental
  Deeper Wastes of Cania
    Ice Troll Shaman - 4272GP
    Ice Troll Berserker - 4672GP
    Crystal
      Task: Peer into the crystal
      Reward: 650XP, shows you The Underdark: A Battle Rages
    Alpha Hell Frost Worg - Ragged Cloak of the Worg
    Bones - Velox Berry x2 (Shift into Wolf to get there)
    Tributary of the River Styx (to Nessus)
    Ice Troll Berserker - Amulet of Will +5
    Ice Troll Berserker - 5724GP
    Ice Troll Shaman - Dwarven Waraxe +5
  The Mimic's Nest
    Mimic - Uses Demonic Grappling Hand to take your armor, 500XP
    Azer Gem Minor - 46GP, Gem Pile
    Azer Gem Minor - 4185GP
    Azer Gem Minor - 3530GP
    Azer Gem Minor - Amulet of Will +5
    Azer Gem Minor - Greataxe +6
    Azer Gem Minor - Greater Restoration
    Azer Gem Minor - Fire Arrow x10
    Azer Gem Minor - Cure Critical Wounds
    Chest - Casiel's Soul
    Floor Lever x4 - Opens Doorway
    Note: There are two chests that are only reachable if you restart
      Chapter 3 with a character that already has the Demonic Grappling Hand.
  Hall of Gems
    Conductor Lever
      Task: Drop Gem Pile by Fire Conductor, wait for Mimic then pull lever
      Reward: 1000XP, Demonic Grappling Hand
    Gargamesh - Radiant Death
    Mimic Corpse - Your armor, Gem Pile, Potion of Speed, Scavenger Rat Skull,
      Boots of Striding +10, Potion of Heal
  Abandoned Entryway
    Grimgnaw (Dwarf Monk) - Boots of the Sun Soul +5, Cloak of Resistance +5,
      Gloves of the Long Death +6, Master Robes of the Old Order,
      Scarab of Protection +6, Ring of Resistance +3, Ring of Protection +5,
      Potion of Heal, Potion of Cure Critical Wounds x2, Small Silver Key
    Koth Uth-Kalin (Minotaur) - Slasher of Koth, Belt of Fire Giant Strength,
      Epic Gloves of Discipline, Cape of the Fire Bath, Boots of Hardiness +3,
      Half Plate +7, Ring of Elemental Cold Immunity, Ring of Protection +6,
      Amulet of Natural Armor +6, Potion of Antidote, Cure Critical Wounds x2
    Balpheron (Lich) - Staff of Balpheron, Cloak of Epic Spell Resistance,
      Scarab of Protection +6, Ring of Protection +6, Ring of Fortitude +5,
      Robe of Balpheron, Bracers of Armor +7, Boots of Reflexes +6, Firebrand,
      Ball Lightning, Cone of Cold, Bigby's Crushing Hand, Summon Creature IX,
      Mordenkainen's Disjunction, Negative Energy Burst, Vampiric Touch,
      Enervation
    Maugrim Korothir (Human Cleric) - Nemesis, Blood Plate, Ring of Holiness,
      Epic Gloves of Concentration, Ring of Power, Amulet of Natural Armor +6,
      Cloak of Protection +5, Girdle of Holy Might, Potion of Bull's Strength,
      Tower Shield +6, Potion of Heal, Potion of Cure Critical Wounds x2,
      Potion of Owl's Wisdom, Blade Barrier, Remove Curse, Remove Paralysis,
      Hammer of the Gods, Glyph of Warding, Cure Critical Wounds x20
    Crimson - Devil's Sting, Bloodsucker, Heavy Crossbow +6, Invisible Death,
      Epic Gloves of Discipline, Boots of Elvenkind, Greater Swordsman's Belt,
      Mantle of Great Stealth, Epic Amulet of Health, Ring of Protection +6,
      Ring of Fortitude +6, Potion of Heal, Potion of Cure Critical Wounds x2
    Scavanger Rat - loots the bodies
    Barrel (Hidden) - Robe of Leathers
    Small Hole - Shift into Pixie
    Rat's Nest - Souldrinker
    Floor Lever - Unblocks Entrance to the Fallen
  Puzzlers' Sepulcher (tomb)
    Puzzler - Fire Arrow
    Fallen One - Crossbow of Lightning Strike
    Puzzler - Arrow +5
    Floor Lever x3 - Pull them five times
    Statue x3 - Turn them to face Lightning Barrier
    Floor Level - 300XP, destroy Lightning Barrier
    Chest - Belt of Cloud Giant Strength
    Chest - Hide Armor +7
    Puzzler - 3093GP
    Puzzler - Arrow +5
    Treasure - Potion of Heal x2
    Chest - Caniam Cathix
    Puzzler - 3485GP
    Puzzler - 698GP
    Puzzler - Light Crossbow +4
    Treasure - Potion of Heal x2
    Guardian of the Path (Black Slaad) - 500XP, Demonflesh Shield,
      Bloodied Note, Potion of Death Armor
  Knower of Places
    Knower of Places (Baatorian)
      Task: Ask her where to find the Knower of Names
      Reward: 500XP, Upgraded Puzzle Ring, creates Astral Door
  Deepest Wastes of Cania
    Bones - Velox Berry
    Frost Giant - 54GP
    Ice Troll Berserker - Dagger +3
    Frost Giant - 6975GP
    Fire Elemental Scout - Emerald
    Crystal
      Task: Peer into the crystal
      Reward: 850XP, The Yawning Portal: Mephistopheles Gains the Surface
  Ice-Bound Lair
    Ice Troll Berserker - Short Sword +5
    Ice Troll Shaman - Katana +6
    Ice Troll Berserker - Lonbow +5, Potion of Cure Critical Wounds
    Ice Troll Shaman - Banded Mail +6
    Treasure Chest - Dwarven Waraxe +6
    Chest (Hidden) - Sash of Searing
  Beneath the Ice
    Treasure - Potion of Heal x3
    Hall of Fire - Shift into Pixie
    Prisoner
      Task: Discover the Prisoner
      Reward: 200XP
    Prison Anchor x4
      Task: Destroy them with the Demonic Grappling Hand
      Reward: 300XP
    Blood Soaked Bag - Band of Fire and Frost
  Fortress Courtyard
  Windswept Battlefield
    Pit Fiend, Erinyes, Fire Imp - Devil (Baatezu)
    Balor Lord, Succubus, Vrock - Demon (Tanar'ri)
    Devil Warrior x 80
    Guardian of the Path (Pit Fiend) - Brimstone, Scrawled Note
    Impaled Corpse - marks 7 o'clock
    Catapult - Shift into Earth Elemental and throw across the lava
      Task: Turn it to 3 o'clock and fire (16 spokes sooner)
      Reward: release the Knower of Names
      Failure: release one of ten remaining rebel generals out of eleven
        (Pit Fiend Prisoner or Devil Prisoner)
    Knower of Names (Baatorian)
      Gives You: Your True Name based on your alignment
        Lawful Good - Donita'ar the Blessed, Light of Cania
        Neutral Good - Ebela'ar the Kind, Light of Cania
        Chaotic Good - Kagita'ar the Heartseeker, Light of Cania
        Lawful Neutral - Lysisius the Firm, Judge of Cania
        True Neutral - Neuthroxus the Fair, Judge of Cania
        Chaotic Neutral - Murdus the Wild, Judge of Cania
        Lawful Evil - Dretchen the Dark, Scourge of Cania
        Neutral Evil - Nel'zeben the Selfish, Scourge of Cania
        Chaotic Evil - Ba'elzaden the Cruel, Scourge of Cania
      Task: Pay 200,000GP for her True Name
      Reward: 500XP, Phyreshi the Knower, can ask for Mephistopheles True Name
      Task: Pay 500,000GP for Mephistopheles True Name
      Reward: 1000XP, 1000XP, Thra'axfyl the Ambitious
      Task: Pay 300,000GP for the True Name of your true love
      Reward: 1000XP, either you don't have one or it's Cwylgarion the Strong
        or 1000XP, 1000XP, Celesfa'ar the Patient (the Sleeping Man)
        or 500XP, one of your henchman
      Task: Pay 300,000GP for the True Name of the Sleeping Man's true love
      Reward: 1000XP, either 500XP, Phyreshi the Knower (Knower of Names)
        or 500XP, Fa'arethia the Misguided (Sensei Dharvana)
        or 500XP, Qeyifalia the Skyseeker (Nathyrra)
        or 1000XP, 1000XP, You
      Task: Pay 100,000GP for the True Name of the Sleeping Man
      Reward: 1000XP, Celesfa'ar the Patient
      Task: Pay for the True Name of Sensei Dharvana (if you didn't kill her)
      Reward: Fa'arethia the Misguided
      Task: Pay 100,000GP for the True Name of Arden Swift
      Reward: 500XP, Caddisthwaite the Doomed
      Task: Pay 100,000GP for the True Name of Gru'ul the Quarry Boss
      Reward: 500XP, Gargelflaw the Vile
      Task: Pay 200,000GP for the True Name of Aribeth
      Reward: 500XP, Va'ardalia the Twinsouled
      Task: Pay 200,000GP for the True Name of Valen
      Reward: 500XP, Oeskathine the Demonwrestler
      Task: Pay 200,000GP for the True Name of Nathyrra
      Reward: 500XP, Qeyifalia the Skyseeker
      Task: Pay 200,000GP for the True Name of Deekin
      Reward: 500XP, Ixthyria the Scalesinger
      Task: Give her Sensei's Amulet and Puzzle Ring for the True Name of
        the Reaper
      Reward: 500XP, 500XP, Hecugoth the Abandoned

(10.03) Finale
  Temple of the Sleeping Man
    Sensei Dharvana (if you didn't kill her)
      Task: Ask her to wake the Sleeping Man
      Reward: 500XP, you then have to kill the sleeping man
      Task: Tell her to abandon her faith
      Reward: 500XP
    The Sleeping Man
      Task: Tell him the name of his one true love
      Reward: 1000XP and another 1000XP if it is you
      Task: Wake him by using his True Name (if you didn't wake him already)
      Reward: ?
      Note: If Sensei Dharvana is still around she will attack you or you can
        use her True Name to tell her to go or stay or fight the Sleeping Man
      Task: Kiss him
      Reward: 1000XP, will help you in the coming battle
  Subterranean Vault
    Chest - Shroud of Kings, Potions of Cure Moderate Wounds x5, Lore, Speed
  Hellbreath Tavern
    Arden Swift
      Task: Ask him by his True Name to give you all his winnings
      Reward: 500XP, 210058GP
      Task: Ask him by his True Name to write an epic song about you
      Reward: 500XP
  Quarry Office
    Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
      Task: Ask him by his True Name to be good for the rest of his life
      Reward: 500XP
      Task: Ask him by his True Name to give his workers a holiday
      Reward: 500XP
      Task (Evil): Ask him by his True Name to give you an artifact
      Reward: 500XP, Gru'ul's Bracer
      Task (Evil): Give him the True Name of one of your henchman
      Reward: 500XP, Evil+10, Gru'ul's Bracer
      Kill Him: Izu's Hammer of Fabrication, Handaxe+6
  Gatehouse
    The Reaper
      Task: Ask him by his True Name to give you passage home
      Reward: 700XP, 500XP, creates Planar Gate
      Task: Ask to allow the dead to haunt the living
      Reward: 500XP
      Task: Ask to allow the Githzerai Pilgrims to return home
      Reward: 500XP
    Deekin
      Task: Use his True Name
      Reward: Confidence boost or surrender soul to you
    Valen
      Task: Use his True Name
      Reward: Free him from his past or surrender soul to you
    Nathyrra
      Task: Use his True Name
      Reward: Free her from her past or surrender soul to you
    Aribeth
      Task: Use her True Name
      Reward: Make her forget about Neverwinter or convert her from Blackguard
        to Paladin or vice-versa for Lawful+20, Good+20, 500XP
  Waterdeep
    Durnan
    The Sleeping Man (if you kissed him)
    Mephistopheles
      Task: Ask him by his True Name to die
      Task: Fight him until he surrenders
      Task (Evil): Ask him by his True Name to be your slave in the Nine Hells
      Reward: The End
  Hordes of the Underdark
    Scribe
                                 -- THE END --

  Total Experience: 331,645XP

==============================================================================
= Modules ====================================================================
==============================================================================

(11) PRE-ORDER/PLATINUM MODULES

If you are going to carry your character forward to each module, I recommend
doing them in this order.

(11.01) The Dark Ranger's Treasure

Lost as it is within the depths of Deadman's Marsh, the ramshackle Inn of the
Lance seems destined for financial ruin.  But recently discovered treasure in
a nearby ruin might bring a change of fate to this lonely corner of the world.

  Suggested Level: 5-15               Number of Players: 1-4

Deadman's Marsh (near Gardensfeldt)
  Inn of the Lance
    QUEST: The Dark Ranger's Treasure - speak to Perin Izrick
    Talias Allenthel (Innkeep) STORE
    Perin Izrick (Gnome Sorcerer) HENCHMAN
      QUEST: The Dark Ranger's Treasure - go to The Dark Ranger's Ruins
  (exterior)
    Corpse - Robe of Light
    Corpse - Scare
    Corpse - Greater Gloves of Animal Handling
    Ettercap - Ettercap's Silk Gland
    Cocoon - Potion of Cure Moderate Wounds, Potion of Cure Serious Wounds
    Cocoon - Potion of Cure Moderate Wounds, Potion of Speed
    Cocoon - Potion of Cure Serious Wounds, Potion of Invisibility
  (after getting treasure)
    Grig, Nixie, Saint Elmo's Fire, Will-O'-Wisp
  The Dark Ranger's Ruins
    Chest - Shield of the Dragonslayer, Greater Shield of the Watch,
      Greater Shield of Dawn, Goblin Shield of Nulbish
    Chest - Whitebone Armor, White Dragon Armor, Darksteel Tower Shield
    Chest - Splint Mail, Splint Mail +1, Splint Mail +2
    Chest - Scales of Truth +1 Hastsezini's Shield, Shield of the Dragonslayer
    Chest - Banded Mail, Banded Mail +1, Balduran's Armor
    Chest - Armor of Freedom, Armor of Comfort, Imaskari Shield
    Chest - Banded Mail +2, Blue Dragon Armor, Tower Shield +2
    Chest - Elven Ceremonial Armor, Copper Dragon Armor, Delver's Armor
    Chest - Full Plate, Full Plate +1, Enkidu's Armor
    Chest - Red Dragon Armor, Mithral Splint Mail, Rainbow Armor
    Chest - Half Plate, Half Plate +1, Half Plate +2
    Chest - Gnomish Magnetic Armor, Full Plate +1, Full Plate +2
    Gargoyle x4 - Gargoyle Skull
    Sarcophagus - Full Plate +3, Armor of Natural Armor +1, Tower Shield +3,
        Clarity, Epitaph
      QUEST: The Dark Ranger's Treasure - return to Talias Allenthel
______________________________________________________________________________

(11.02) To Heir is Human

Set in the heart of Cormanthor, near Myth Drannor, a band of rangers searching
for a kidnapped child has been defeated by a drow army.  The few remaining
survivors have given up hope of rescuing the heir to a barony.  Who dares face
the might of the drow to save an innocent child?

  Suggested Level: 5-15               Number of Players: 1-4

Cormanthor
    Kraegen Thoraulik - speak to Seeker
    Seeker Jorian (Ranger)
      Mentions Lord Waldlaw from Battledale and his cousin Lord Jasmir
      QUEST: Rescue the Heir - speak to Amion Galie
      I'll need some cash up front (Persude) - 100GP
      REWARD: 500GP
    Kipper Van Gish (Halfling) STORE
    Amion Galie (Elf Ranger)
      QUEST: Rescue the Heir - speak to Ber Delanion

Dangerous Forest
    Corpse - Note "What is do"
    Corpse - Note "know nothing about"
    Corpse - Note "everything and wrong"
    Corpse - Note "if you it"
    Corpse - Note "there's you can"
      I made this sentence using those words "What is wrong if you know
      everything and there's nothing you can do about it."

Cavern Entrance
  Drow Caverns
    Drow Militia, Drow Assassin, Drow Priestess, Drow Mage
    Ber Delanion (Svirfneblin)
      Mentions his mistress follows Bessada Ne'Phaz
      QUEST: Kill the Mistress - get Drow Key
      REWARD: 500XP
      QUEST: Rescue the Heir - rescue Melorius Waldlaw
    The Mistress (Drow Priestess) - Drow Key
  Final Cavern
    Bessada Ne'Phaz (Cleric of Lloth) - Mace +1, Ring of Protection +2
    Chest - Glittering Necklace
    Melorius Waldlaw
      QUEST: Rescue the Heir - return to Seeker Jorian
______________________________________________________________________________

(11.03) The Winds of Eremor

Seeking shelter from a sudden storm, your ship docks at a mysteriously
fortified island.  As the tempest grows ever stronger, you must solve the
mystery and learn the horrible truth behind the Winds or Eremor.

  Suggested Level: 5-15               Number of Players: 1-4

Mount Eremor
    Captain Jord (of The Magdalena)
      QUEST: The Winds of Eremor - speak to Christer
    Christer (Guard)
      QUEST: The Winds of Eremor - speak to Lord Eremor
    Treasure - Gloves of the Minstrel
    Loot Bag - Robe of Acid Resistance
    Lord's Archer
    Loot Bag - Gloves of Swordplay
    Crate - Gloves of Concentration
    Crate - Gloves of Animal Handling
    Chest - Wand of Lesser Summoning
    Weapon Rack x4 - Longsword +1
  Keep Eremor
    Lord Eremor
      Mentions Morgroth's Wind, Morgroth the Undead Lord, an old pirate
      QUEST: The Winds of Eremor - kill Morgroth and get Morgroth's Heart
      Gives You: Eremor Crypt Key
  The Crypts of Eremor
    Altar - Potion of Cure Serious Wounds x2, Potion of Lesser Restoration,
      Potion of Heal, Potion of Cure Critical Wounds, Potion of Lore
    Sarcophagus - Longsword +1
    Morgroth - Morgroth's Heart
      QUEST: The Winds of Eremor - return to Lord Eremor

==============================================================================

(12) KINGMAKER PREMIUM MODULE COLLECTION

(12.01) Witch's Wake I - The Fields of Battle

The sounds of battle rage around you, ringing in the cold night air.  You wake
in a pool of your own blood to hear your prince's dying words.  You're to
deliver an important message to the king.  Darkness overwhelms you... if only
you could remember how to get home.

  Starting Level: 1                   Number of Players: 1-6

XP set to 0, items removed, given Tattered King's Armor, Strange Iron Ring

The Battlefield (The Edge)
    (voice of the Dungeon Master)
    Prince Ahmed of Barak'Thule
      Try to move your head - 4XP + 20XP for Will Save
      Hold strong, my Prince - 100XP
      QUEST: A Message for the King - tell the King she is dead
  (the next morning)
    Ragpicker STORE
      Try to move your hand (Reflex Save) - if you fail 15XP, Severed Finger
      The iron one was mine - 25XP, Strange Iron Ring
      Brogan's Arm, what's that - 10XP
      Barrow Dwarves - 5XP, were known as Cairn Dwarves
      What happened here - 10XP
      I don't think so - 50XP
      Why must I see this Night Hag - 10XP
      Is there some way I can honor them - 5XP
      QUEST: In Search of the Night Hag - find Night Hag
      REWARD: 75XP
      Ever seen these uniforms before - 5XP
      See what I survived (Imtimidate) - better prices
    Strange Iron Ring - use item then listen to the whisper
      What honor have I done the Prince - 15XP
      What gift did I give you - 15XP
      Do you have a name - 15XP
    Prince Ahmed - The Prince's Pike
      Take the Prince's body down from the pike - 35XP
      Build a burial cairn for Prince Ahmed - 33XP
    Cairn
      Pray for the Prince's spirit - Atk+1, Divine Dmg+1
    The Prince's Pike
      Impale yourself upon the pike - kill yourself
    Witchbane - 35XP
    Gong
    Crow - Feathers
    Corpse (Female x2) - 25XP
    Corpse (near black and white flag) - Chisel
    Boulder
      Use Chisel with Light Hammer - 15XP x4

The Northern Pass
    Goblin - Light Hammer
  Embattled Caverns
    Goblin Shaman
    Kobold Shaman

Mountain Cemetery
    Headstone
    Rusted Greataxe
    Rusted Gravesword x2
    Rusted Helm - use item then lower visor
      Continue - 15XP
    Strange Birdcage
      Put Feather Fetish inside - ascend to the ledge above
    Boulder
      Attempt to climb the rock (Strength)
    Handhold
      Descend
    Statue
      Try to harness the magic (Use Magic Device) - 25XP
    Kobold - Rags
    Kobold Footpad - Ragged Armor
  The Night Hag
    Headstone - 25XP
    Book Piles - The Night Hag's Tome
    Desk - 15XP, Feather Fetish, Healer's Kit +1, Healer's Kit +2
    Night Hag STORE
      It's my finger - 15XP
      How do you know my name - 15XP
      Draw a card - 40XP, Tarot Card-Child of Virtue
      Draw a card - 40XP, Tarot Card-The Traitor
      I've seen them before - 15XP
      Where will I be returning from - 25XP
      Lead the way - 50XP + 25XP
      We were friends - 15XP
      Tell me about Prince Ahmed - 15XP
      Goodbye - 50XP
      What's his name - 15XP
      Best be on my way - 20XP, Cemetery Key
      QUEST: The Cavanaugh Stone - get into Barrow Site
    Ethereal Leak (from Plane of Sorrows)
      Let the tendrils wash over you - 25XP
    Tarot Card-Child of Virtue - use item
      Continue - 30XP
    Tarot Card-The Traitor - use item
      Continue - 30XP

Plane of Sorrows
  Isle of the Dead
    Morrius Helmsplitter (Dwarf)
      Give Him: Witchbane - 35XP
      Why Not/Trust you instead - 35XP
    Tree of Life - 25XP
  (Filcher's Labyrinth) - 25XP
    Ethereal Filcher - steals your items and puts them in Filcher's Treasure
    Filcher's Treasure
    Night Hag
      I've left nothing behind - 50XP
      Why do the south woods fester with undead - 15XP
      Are you the Ragpicker, Yes - 20XP
  (Second visit)
    Ghostly Elkenbeast
      What noble cause did you die for (Animal Empathy) - 15XP
    Johann Huntersfeldt
      Are you the brother of Bernhardt Huntersfeldt - 15XP
      Crag cat, survived the winter - 30XP

Stygia (if you die 3 times)
    Slag Spitter, Hellion

The Southern Pass
    Zombie - Graveclothes

Meerwood
    Tyrantfog Zombie - Graveclothes
    Bones - Ancient Key
    Ethereal Leak
      Let the tendrils wash over you - 50XP

The Bridge
    Zombie Warrior - Dead Man's Armor, Club
    Kobold War Captain - Ragged Armor, Large Shield, Handaxe, Throwing Axe
    Bones - Glittering Necklace, Copper Ring
    Door - use Ancient Key
    Ethereal Leak
      Let the tendrils wash over you - 75XP
    Zombie Head
    Kobold Thrower - Ragged Armor, Small Shield, Throwing Axe
    Door - Pull the ring

The Elkenherd
    Bernhardt Huntersfeldt (Herdkeeper) - Herdkeeper's Garb, Quarterstaff
      What are these Guild Exhibits - 30XP
      Why do I bring ill winds - 15XP
      Your brothers soul - 15XP
      What would you tell your brother - 30XP, crag cat found a mate
      Who is thie Nimmermaer fellow - 10XP
      Where can I find his shop - 5XP
      A Resistance potion from Nimmermaer - 25XP, 50GP
      Here it is - 50XP
    Ethereal Leak
      Let the tendrils wash over you - 100XP
    Elkentree
      Reach into the hole - 15XP
    Raggletag (Old Man Nimmermaer's raven familiar)
    Small Hole - 63GP

Brogan's Arm
    Door to Steinfaar Iron Mine - 15XP
    Angmar Rockspitter (Blacksmith) STORE - Warhammer, Blacksmith's Leather,
        Angmar's House Key, 400GP
      Polish Rusted Helm for 100GP - 25XP, Polished Helm
      Polish Rusted Greataxe for 100GP - 25XP, Greataxe of the Knight Avenger
      Polish Rusted Gravesword for 100GP - 25XP, Gravesword of the Gleerider
      Any strangers been through town - 15XP
      Must have made a lot of money - 15XP
      Bet this trash is the best you can make (Taunt) - look beneath Elkentree
    Armsman (Barrow Dwarf guarding the South Gate)
      What kind of trouble - 50XP
      Any strangers come through town - 30XP
    The Old Man's Well
  (Barrow Site)
    Barrow Pool
    Jager Steinfaar (Guild Council member) - 25XP + 25XP
    QUEST: Into the Mines - taken to Steinfaar Iron Mines
    Councilman Greinlager, Councilman Blauhart
  The Steinfaar House
    Ilsa Steinfaar
      What do you know of the Night Hag - 15XP, a witch
      The Night Hag sells you rags - 15XP
      I seek the Cavanaugh Stone - 15XP
      What exactly is the Cavanaugh Stone - 15XP
      I feel I still hardly know him - 15XP
      Why do you live on the surface - 15XP
  Helga's House
    Chest of Drawers - Exhibits Key
    Potted Plant - Spirits
    Ale, Wine, Spirits
  Angmar's Smithy
    Urn
  Councillor Blauhart's House
    Armoire
  Councillor Greinlager's House
    Desk - Copper Necklace
    Cabinet - Potion of Lore, Potion of Owl's Wisdom
    Gold - 25GP
  Guild Hall
    Helga Einswater (Curator) - Garb of the Guild Curator, Helga's House Key,
        Exhibits Key
      That one fellow tell me about him - 50XP
    North Door - use Exhibits Key, 50XP
  Guild Hall Exhibits
    The Barrow Dwarves, Sons of Brogan - 20XP
    Brogan's Journey Into Stygia - 20XP
    The Death of Brogan Nachtjager - 20XP
    Old Man Cavanaugh and the Discovery of Brogan's Arm - 20XP
    The Cavanaugh Stone and Brogan's Tears - 20XP
  Guild Exhibit: Brogan's Tears
    Scrawled Message
      Translate the message (Lore) - 50XP
      QUEST: Through Brogan's Tears - go down The Old Man's Well
  Guild Hall Exhibits (continued)
    The Cavanaugh Stone and Brogan's Tears - 20XP
    Haunted Rocks: The Steinfaar Gem Mines - 20XP
    Jager Steinfaar and the Vein of Iron - 20XP
  Old Man Nimmermaer's (Nimmermaer's Potions and Things Arcane)
    Old Man Nimmermaer STORE - One Armed Robes, Potion of Resistance
      Any strangers come through town - 25XP
      Use help translating The Night Hag's Tome - 15XP
      Infernal Contraption, Spins gold from thin air - 15XP
      The fey, And what's that - 25XP
      Tell me about the Land of the Dead - 15XP
      Ethereal Leak, my sacrifice - 25XP
      Why were you trying to collapse the mines - 15XP
      Cavanaugh Stone, why is it foolish to revere it - 15XP
      Give me an example - 50XP
      QUEST: The Old Man's Well - go down The Old Man's Well
    Infernal Contraption
      Put in GP then pull Lever to Infernal Contraption - more or less GP
    Chest - Potion of Fox's Cunning, Potion of Eagle's Splendor, Tunderstone,
      Acid Flask, Potion of Owl's Wisdom, Tanglefoot Bag, Alchemist's Fire,
      Holy Water
  Brogan's Tears (at the bottom of The Old Man's Well)
    Ratling (Baron Androleth)
      How do you know my name - 15XP
      A warlock's curse is it - 15XP
      What are you so loyal to - 15XP
    Ghoul Rat
    Ethereal Leak
      Let the tendrils wash over you - 125XP
    Steam Mephit
  Steinfaar Iron Mines
    Torch Storage Chest - Torch
    Spitted Roast
      Cut some meat from the roast and eat it - heal
    Caldrain Ayre (Elf)
      What's your name - 20XP
      Both worked in service to the king - 20XP
      Worked, what do you mean - 20XP
      What have you written down - 20XP
      His name's Prince Ahmed - 20XP
      Find anything about the Cavanaugh Stone - 20XP, he hid it
      Who are we - 20XP, Witch Hunters
    Ghostly Figure - "The fields of battle lie in the hearts of men..."

        -- THE END (of Part I, the next parts were never released) --
______________________________________________________________________________

(12.02) ShadowGuard

The year is 1372 DR.  Trouble brews in Ghaarak, a northern outpost of the
Sharakhan Empire on Abaran.  As the child of local magistrate Okaris, you must
chart a course through the city's treacherous intrigues and become a member of
the Emperor's most elite defenders: the ShadowGuard.

  Starting Level: 3                   Number of Players: 1

XP set to 3000, items removed, given Imperial Padded Armor, Packed Rations x5
and 1000GP.

Note: You must have rations in your inventory to recover hit points when
resting: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue

The Eternal Crypt
  Halls of Fate
    The Eternal Spirit (Keeper of the Flames of Fate)

Chronicles of Abaran
  Chapter 1: Ancient Abaran (after Golden Realm of Ghaaris)
    King Khagrim the Damned - arrests Old Man
    Old Man, Evil Soldier
  Chapter 2: The Coming of Rakha
    Old Man, Old Woman
    Rakha (Great Savior, Sorcerer) - heals Old Woman
  Chapter 3: Rakha Casts Down the Old Regime
    King Khagrim the Damned - killed by Rakha
  Chapter 4: Imperial Abaran
    Emperor Rakha
    Imperial Citizen
  Chapter 5: The Crimson Prophet
    The Crimson Prophet (Sorcerer)
    Crimson Follower (Servant of the Crimson Light)

Ghaarak: Imperial District
  Ghaarak: Imperial Academy
    Imperial Servant Gilles
      QUEST: Father - speak to Imperial Instructor Jarvis
    Imperial Instructor Jarvis
      QUEST: Citizen of the Empire - use The Altar of Judgement
      REWARD: Citizen of the Empire - choose between Crest of the Guardian,
        Crest of the Enforcer and Crest of the Redeemer
      Gives You: The Chronicles of Abaran
      QUEST: The ShadowGuard - speak to Markius Albright
    Janthos the Inventor (Gnome)
    Alia (Druid)
    Male Commoner, Female Commoner (Alia's parents)
    Spirit of Yakir the Black (Black Butcher)
    The Altar of Judgement (Orb of Judgement)
      Hold him for all eternity - Lawful+5
      Not Rakha's to hold - Chaotic+5
      All the suffering hell has to offer - Neutral
      QUEST: Citizen of the Empire - speak to Imperial Instructor Jarvis
    Statue of Emperor Rakha
  (exterior)
    Imperial Servant Gilles
      QUEST: Father - complete The Shadowguard quest
      QUEST: Father - speak to Okaris
    Janthos the Inventor
      QUEST: The Gnome's Experiment - speak to Alia
      REWARD: 200XP
      Don't be foolish - Good+5
      That sounds fair - 100GP
      They cost me 150GP/200GP (Persuade) - 150GP/200GP, Evil+5
      If you give him Irilium Crystals enchanted by Alia - Lawful+5, Evil+5
    Construct XVII, Imperial Information Construct
    Alia
      QUEST: The Gnome's Experiment - get Irilium Crystals
      I have some Irilium Crystals - Irilium Crystals enchanted by Alia
  (after speaking to Okaris)
    Markius Albright
      QUEST: Assassins - speak to Ravenclaw Guard
  Ghaarak: Imperial Grand Hall
    Imperial Captain Anagril
      I found this letter - Lawful+5
      QUEST: Assassins - speak to Chancellor Varhun
  (Chamber of Chancellor Varhun)
    Chancellor Varhun (High Chancellor of Ghaarak) - Amulet of the Veil,
        Adept's Staff, Varhun's Key, Varhun's Stone (Ruined)
      REWARD: Assassins - 600XP
      QUEST: Father - go to Ghaarak: Imperial Estate
    Desk (use Varhun's Key) - 100GP, Chancellor Varhun's Letter
  (Library)
    Bookshelf/Book Piles -
      The History of Abaran, Vol. I - The Creation of the World
      The History of Abaran, Vol. II - The Ancient Days
      The History of Abaran, Vol. III - The War of Attrition
      The History of Abaran, Vol. IV - The Golden Age
      The History of Abaran, Vol. V - An Age of Darkness
      The History of Abaran, Vol. VI - The Coming of Rakha
      The History of Abaran, Vol. VII - The Empire of Sharakha
    Chest - Ledget #13 : The Control Stone
  (Storage Room)
    Bag - Packed Rations x2
  (Chamber of the Control Stone)
    Zhiram, High Sorcerer of Ghaarak
  (Council Chamber)
    Okaris (Magistrate, your father)
      QUEST: Father - speak to Markius Albright in Ghaarak: Imperial District
    Overlord Vhorkas (High Commander of Zhantara)
    Harkon (High Sorcerer of Rakha)

Ghaarak: Market District
    Markius Albright (ShadowGuard) COMPANION
      QUEST: The ShadowGuard - complete Slavers in Ghaarak quest
      QUEST: Slavers in Ghaarak - speak to Shrak or get Bloodhawk Letter
      QUEST: Slavers in Ghaarak - speak to Bloodhawk at Ravenclaw Tavern
      REWARD: Good+5
    Shrak STORE
      QUEST: Slavers in Ghaarak - return to Markius Albright
      I will aid you - Evil+5
      Pickpocket: Shrak's Key
    Chest - 20GP, Bloodhawk Letter, Potion of Cat's Grace
    Mylok
      I have come for the soul brooch - 250XP, Soul Brooch
      QUEST: Gambler's Luck - return to Tarin Lightfingers
    Sevanna (Herbalist) STORE
    Chest - Guide to Animating Constructs, Irilium Crystals, Mage Armor,
      Scare, Summon Creature I
    Nelgir (Gem Trader)
      QUEST: The Restless Spirit - speak to Ruknar the Tavern Keeper
    Kara Dy'nesh (Priestess of Akhana)
    Imperial Officer Ganolin
      I have evidence - 200GP
      QUEST: The Restless Spirit - speak to Spirit of Malgor
    Spirit of Malgor
      Hold Bloodstone towards spirit - Evil+3
      REWARD: The Restless Spirit - 250XP
    Rago (Food Goods) STORE
    Tagnar Forgehammer (Armory) STORE
    Trap Door (to Ghaarak: Nightcrawler Lair)
  (after completing The Restless Spirit quest)
    Ghasaran (Disiple of Akhana) - Enchanted Tower Shield, Doombringer
      QUEST: The Disiples of Akhana - speak to Kara Dy'nesh
      I saw the woman you seek heading towards the docks - 250GP
    Disciple of Akhana x2
  (after completing Gambler's Luck quest)
    The Crimson Prophet
      QUEST: Father - speak to A Strange Messenger
    Harkon
    A Strange Messenger
      QUEST: Father - speak to Xanthar
    Xanthar (Assassin) - Short Sword, 100GP
    Markius Albright
      QUEST: Father - speak to Imperial Servant Gilles
  Ghaarak: Ravenclaw Tavern
    Tarin Lightfingers (from Laceri)
      QUEST: Gambler's Luck - get Soul Brooch from Mylok
      QUEST: Gambler's Luck - give Soul Brooch to Ghan the Minotaur
      REWARD: Good+5
      QUEST: Gambler's Luck - speak to Malthar
    Lyen Silverblade COMPANION
    Ghan the Minotaur (from Isle of Charach)
      I won it from Mylok in a fair game - Chaotic+5
      Here you go - Good+5
      QUEST: Gambler's Luck - return to Tarin Lightfingers
      QUEST: Gambler's Luck - rescue Tarin Lightfingers from Nightcrawler Lair
    Malthar (Pharos Nightcrawler agent)
      QUEST: Gambler's Luck - speak to Ghan the Minotaur
    Tavern Patron (Pharos Nightcrawler agent) x2 - Nightcrawler Uniform
    Ruknar the Tavern Keeper STORE
      I only wish to speak with her (Persuade) - Ravenclaw Tavern Room Key # 1
      QUEST: The Restless Spirit - speak to Kara Dy'nesh
    Door - use Ravenclaw Tavern Room Key # 1
    Kara Dy'nesh
      Please enter this trance - calls forth spirit of Malgor
      QUEST: The Restless Spirit - speak to Egbar
      QUEST: The Disiples of Akhana - kill Ghasaran
    Door - knock three times
      The hawk's blood flows freely - opens door
    Bloodhawk x2
      QUEST: Slavers in Ghaarak - kill Jhordak
    Chest - 150GP, Enchanted Small Shield, Chainmail Mask
    Ravenclaw Guard (Half-Orc) - Key to Mikel Ravenclaw's Chamber
      I have been here before (Pursuade) - opens door
      QUEST: Assassins - speak to Mikel Ravenclaw
    Strong Door (Locked)
  Ghaarak: Mikel Ravenclaw's Chamber
    Mikel Ravenclaw (Half-Elf) - Mikel Ravenclaw's Key
      I will keep your involvement secret - 300XP, hired by Chancellor Varhun
      QUEST: Assassins - speak to Imperial Captain Anagril
      I don't believe you - Letter to Mikel Ravenclaw
      Now it's time I killed you - Chaotic+5
    Ravenclaw Guard x4
    Chest (DC29 - use Mikel Ravenclaw's Key) - Grahmin Tongue, Juju Nuts x2,
      Rogue's Ring, 50GP
    Chest - 200GP
  Ghaarak: Sewer
    Egbar (Dwarf, Sewer Flood Crew leader)
      QUEST: The Restless Spirit - get Malgor's Corpse
    Suspicious Rubble - Malgor's Corpse
      QUEST: The Restless Spirit - speak to Imperial Officer Ganolin or Nelgir
    Trap Door (to Ghaarak: Bloodhawk Lair)
  Ghaarak: Bloodhawk Lair
    Chest - your weapons, 100GP, Slave Pen Key
    Chest - 100GP
    Stew Pot - Grahmin Tongue x4
    Jhordak (Elf, Bloodhawk's leader) - Bloodhawk Key, Wand of Lightning,
      Vak'ka
      REWARD: Slavers in Ghaarak - 500XP
      QUEST: The ShadowGuard - complete Gambler's Luck quest
    Rope (to Ghaarak: Sewer)
  Ghaarak: Nightcrawler Lair
    Rope (to Ghaarak: Market District)
    Nightcrawler Doorman - Nightcrawler Lair Key
    Malthar - Tarin's Cell Key, Ripper, Masterwork Short Sword
    Nightcrawler Rogue, Nightcrawler Guard
    Tarin Lightfingers COMPANION
      QUEST: Gambler's Luck - get Tarin Lightfingers safely to Rope
      REWARD: 500XP, Good+10
        That sounds fair enough - 400GP
        Surely you can part with a bit more - 500GP
      QUEST: The ShadowGuard - return to Ghaarak: Market District
    Chest - Rod of the Ghost

Ghaarak: Imperial Estate
    Ghaarak Imperial Guard
    Crimson Medallion
      REWARD: Father - 500XP
    The Crimson Prophet
    Crimson Follower
      QUEST: Escape from Ghaarak - take mastery over the Control Stone
    Markius Albright COMPANION

Ghaarak: Imperial District (under attack)
    Markius Albright
      QUEST: Escape from Ghaarak - choose a companion
      REWARD: 500XP
      QUEST: Escape from Ghaarak - speak to Imperial Officer Ganolin
    Tarin Lightfingers, Lyen Silverblade, Kara Dy'nesh COMPANION
    Statue of Emperor Rakha (to Ghaarak: Imperial District, Secret Passage)
      Squeeze your way through the opening (Spot 5)
  Ghaarak: Imperial Academy
    Janthos the Inventor
    Crate - Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds x2,
      Potion of Cure Light Wounds x5
    Crate - Leather Armor, Small Shield, Light Crossbow, Shortbow, Sling
    Crate - Packed Rations x4
  Ghaarak: Imperial District, Secret Passage
    Rope (to Ghaarak: Imperial District)
    Pillar of Passage
    Rope (to Ghaarak: Imperial Grand Hall - Storage Room)
  Ghaarak: Imperial Grand Hall
    Crimson Follower, Crimson Sorcerer
  (Storage Room)
    Trap Door (to Ghaarak: Imperial District, Secret Passage)
  (Council Chamber)
    Desk - Letter to Your Father
  (Chamber of the Control Stone)
    Zhiram, High Sorcerer of Ghaarak's body - Zhiram's Ledger, Call Lightning,
      Ball Lightning, Chain Lightning
    The Control Stone
      Speak the words Milak Navok
      Place your hands on the left rune - Move the rune into Position 1
      Place your hands on the middle rune - Move the rune into Position 0
      Place your hands on the right rune - Move the rune into Position 9
      Focus your will on the Control Stone - lower seals on the Market Gate
      REWARD - 1000XP
      QUEST: Escape from Ghaarak - go to gates to Ghaarak: Market District
    Harkon
  (The Imperial Treasury)
    Chest - Potion of Lesser Restoration, Potion of Cure Moderate Wounds x2,
      Enchanted Greataxe, 150GP
    Chest - Enchanted Studded Leather Armor, Enchanted Mage Robes, Slasher,
      Enchanted Longsword, 600GP
    Chest - Enruned Crossbow, Protection from Alignment x2, 150GP

Ghaarak: Market District (under attack)
    Imperial Officer Ganolin
      QUEST: Escape from Ghaarak - either clear bridge of rubble, use a boat
        or use tunnel from Mikel Ravenclaw's Chamber to get to The Docks
    Debris, Rubble (bridge to the docks) - Bash it
    Chest - Rope with Grappling Hook
    Weapon Rack - Breastplate, Chain Shirt, Chainmail Mask, Large Shield,
      Studded Leather Armor
    Weapon Rack - Masterwork Dagger, Weighted Club, Short Sword, Scimitar,
      Longsword, Mace, Morningstar
    Rubble (near Ravenclaw Tavern)
      Use Rope with Grappling Hook to descend into Mikel Ravenclaw's Chamber
    Anchoring Post
      Loop the rope onto the end of the boat (Dexterity)
  Ghaarak: Mikel Ravenclaw's Chamber
    Trap Door (to Ghaarak: The Docks)
    Rope (to Ghaarak: Market District)

Ghaarak: The Docks
      REWARD: Escape from Ghaarak - 500XP
    The Crimson Prophet
    Harkon
    Markius Albright
      QUEST: Escape from Ghaarak - got to Trap Door onboard the Voyager
      REWARD: Escape from Ghaarak - 1000XP

                                -- THE END --
______________________________________________________________________________

(12.03) Kingmaker

In a party with a cowardly wererat, a scarred nymph, an exiled rakshasa and a
quick-tempered azer, you seem to be the only normal one... but are you?  Evil
lurks in a worn-torn keep.  To learn the truth, you must win the throne.

  Starting Level: 1                   Number of Players: 1

XP set to 50000, level automatically raised to 10

Valratha
  Wood's Edge
    Calibast, Trip, Jaboli, Kaidala
  The Battle At The Gates
    The Masked Man (Mindflayer), Yenna

Level set to 1, XP set to 2100, items removed, given Shredded Clothes

                       -------
                      | North |
                      | Cyan  |
                      |-----|-|
                      | South |
                      | Cyan  |--
                       -------   |
                           -------------
                          |  The Empty  |
           ---------------| Battlefield |
          |               |             |
          |                -------------
          |                 |    |
     ----------    -----------   |   ---------
    | Hermit's |  |           |   --| Emerald |
    |  Forest  |  | Graveyard |     |  Hills  |
    |          |  |           |     |         |
     ----------    -----------       ---------

The Empty Battlefield
    Shaft of Light (your grandfather)
      What kind of weapon - transforms into Magic Weapon COMPANION
      QUEST: The Magic Weapon - choose two companions
      QUEST: The Magic Weapon - speak to Enivid Divine
    Soul Harvester
    Spirit of Trip
      I would like you to return to help me - 200XP, COMPANION
      I cannot chose you - 200XP
    Spirit of Jaboli
      I would like you to return to help me - 200XP, COMPANION
      I cannot chose you - 200XP
    Spirit of Calibast
      I would like you to return and assist me - 200XP, COMPANION
      I cannot chose you - 200XP
    Spirit of Kaidala
      I would like you to return and assist me - 200XP, Good+1, COMPANION
      I cannot chose you - 200XP
    Dead Orcish Warriors - Dagger, Kukri, Short Sword, Spear, Club, Longsword,
      Chain Shirt, Leather Armor, Vagabond Rags, Shredded Clothes, Pot Helmet,
      Greataxe, Light Crossbow, Shortbow
    Dylan Ogder, Momma Dane

North Cyan (Keep)
  (on entering Cyan Keep)
    Enivid Divine (Hand - Commander) - mentions nine guilds
      REWARD: 500XP, Heavy Crossbow +1, Bolt of Lightning
      QUEST: The Magic Weapon - speak to Mykes Lamplighter and win election
    Dynschall LaVelisi, Sir Becket
    Alias Blackhand (Scout, Serah's Niece)
      What is your real name (Persuade) - Bertha
      QUEST: Buying Time - get Goblin Head
      Waits for you at Market Square
  The Guildhall (The Keep Proper)
    Mykes Lamplighter (Castellan)
      Calls election for Lord of the Keep
      If you win - 5000XP, Lord's Helm, The Jester's Mask
      Choose a new Banner or Hand (Enivid must remain as one of them)
      QUEST: The Magic Weapon - go to Bastion of the Enemy
    Enivid Divine
      Show him the mercy Jimmy never got - releases Stiletto
      QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
      I have evidence that Sir Becket tried to have me assassinated
        Show her Assassin Note and Note Paper - 500XP
    Serah Blackhand (Landowners Guildmaster)
      REWARD: Buying Time - 1000XP, 200GP, Election Vote
      Buy house for 2000GP
      QUEST: Home Improvement - complete A Lover not a Fighter quest or
        speak to Lavos Gallian
      Gives You: Haunted House Key
    The Stan (Half-Orc, Trades Guildmaster)
      QUEST: Kobolds and Chickens and Cows, Oh My! - get Grain in Kobold Caves
      Gives You: Kobold Enclosure Key
      REWARD: 250XP, 500GP, Election Vote
      QUEST: Nobody Tosses a Dwarf - speak to Dolin Archenland
      REWARD (Duergar Head): 250XP, 500GP, Election Vote
      REWARD (Duergar Head and Duergar Hammer): 500XP, 500GP, Rune Hammer +3
      QUEST: Til Death Do Us Part - speak to Ohio Smith
      REWARD: 250XP, 1000GP, Ring of Force Shield, Election Vote
    Feran Fairhand (Elf, Military Guildmaster)
      QUEST: A Lover not a Fighter - meet him at The Mossy Tree
      REWARD: 1000XP, 500GP, Good+15, Election Vote
    Large Mirror (to Mage Tower)
  Mage Tower
    Yenna (Wizard, Mage Guildmaster) STORE
      QUEST: A Legacy in Blood - speak to Garret Fist
    Large Mirror (to The Guildhall)
    Trip finds Bracers of Limited Functionality
      You can keep them - Chaotic+1
  Temple of the Nine Gods
    Lavos Gallian (Priestess of Mistress Death)
      Important that the house be exorcised - use one Resurrection charge
      REWARD: Home Improvement - 400XP
    Rafael Leonallomen (Half-Elf, Priest of Callahi) STORE
      Bribe him with 2000GP
      Even Callahi would no charge so much (Persuade) - reduce bribe to 1700GP
      QUEST: The Holy Triumvirate - speak to Dynschall LaVelisi
      Where is your coin (once you are lord) - Rafael's Coin
      Pickpocket: Potion of Cure Light Wounds
    Dynschall LaVelisi (Priest of Pharos, Priests Guildmaster)
      Provides healing for 20GP
      I would never promise such a thing
      REWARD: The Holy Triumvirate - Election Vote
      Ask to join the guild (Cleric)
      QUEST: Prove You Faith - give Fish to Beggar x3
      I swear I shall uphold the faith of my god (Truth)
      REWARD: Election Vote, Donations
      Pickpocket: Potion of Endurance, Wine
    Worshipper
      Pickpocket: Copper Necklace
    Shrine to Suhili (LG, Great Mother)
      Donate 10GP - Good+3, Lawful+3, CON bonus
    Shrine to Jaess (NG, Father)
      Donate 10GP - Good+3, Stoneskin
    Shrine to Tamose (CG, God of Beauty)
      Donate 10GP - Chaotic+3, Good+3, CHA bonus
    Shrine to Callahi (Neutral, God of Commerce)
      Donate 10GP - DEX bonus
    Shrine to Pharos (Neutral, God of Judgment)
      Donate 10GP - STR bonus
    Shrine to Mistress Death (Neutral)
      Donate 10GP - should grant Death Armor but does not
    Shrine to Rictos (LE, God of Magic)
      Donate 10GP - Lawful+3, Evil+3, Spell Level Absorption (not INT bonus)
    Shrine to Veragok (NE, God of Darkness)
      Donate 10GP - Evil+3, Invisibility, Concealment
    Shrine to Churl (CE, Goddess of Chaos and Destruction)
      Donate 10GP - Chaotic+3, Evil+3, STR+4, HP+10
  Prison
    Dylan Ogder (Third in Command)
      QUEST: Invaders in the Keep - kill Hobgoblin Taskmaster
      REWARD: 500XP, Hero's rate at Mossy Tavern
      Pickpocket: Potion of Cure Light Wounds
    Armor Stand - Chainmail, Small Shield, Spike Helmet, Healer's Kit +1
    Weapon Rack - Warhammer, Short Sword, Dagger
    Weapon Rack - Light Crossbow, Sling
  Prison Dungeon
    Door (opened from other side)
    Bones - Potion of Lore, Potion of Lesser Restoration x2
    Arrow Filled Guard - Cell Key, Thieves' Tools +1
    Chest - Dagger +1, Short Sword x2, Handaxe
    Prison Door - use Cell Key
    Prisoner
      Give him Short Swort - fights for you
    Corpse - Healer's Kit +1, Bar of Iron
    Hobgoblin Taskmaster - Bracers of Armor +1, Rod of the Ghost, 235GP
      QUEST: Invaders in the Keep - return to Dylan Ogder
    Pile of Skulls - Glittering Necklace
    Dead Prisoner - Ring of Insight, Potion of Cure Light Wounds
    Stiletto
      I have some lock picks here - Stiletto escapes
      QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
    Trip finds and gives you Ring of Protection +2
  Manybrick Manor - use Haunted House Key
    Candelabra (Reginald Endros, Butler)
      (if you complete A Lover not a Fighter quest)
      REWARD: Home Improvement - 400XP, Lady Rehan's Mirror, can rest here
    Suit of Armor - Banded Mail +1, Dwarven Waraxe +1, Tower Shield +1
    Lady Rehan (Spirit of Ellysia's sister)
    Chest of Drawers - Belt of Agility +1, Magic Bag
    Secret Grate (to Crawl Space)
  Crawl Space
    Grate (to Manybrick Manor)
    Secret Grate
      Put ear close to grate - hear Sir Becket speaking to a Ellysia's Maid
      QUEST: Beauty or the Beast - speak to Ellysia Silvertongue
      Try to reach the item (Dexterity) - Becket's Ring
  Silvertongue Manor
    Ellysia Silvertongue (Nobles Guildmaster, Sir Becket's fiance)
      Your lover is having an affair
        I have proof (if you have Becket's Ring)
        You know the truth (Persuade) - Ring of Protection +1
      REWARD: Beauty or the Beast - 1000XP, Election Vote
      There is another man who loves you, Feran - 500XP
      QUEST: A Lover not a Fighter - return to Feran Fairhand
    Grate
  Becket Manor
    Sir Becket
      Found a piece of paper
        I want an item - 500XP, Scarab of Protection +1
        I want your votes - 600XP, 500GP
    Desk - Note Paper
    Trip gives you Belcher's Belt stolen from Sir Becket
  The Silver Lily (Inn)
    Garrot Fist
      Rent a room for 25GP - unlocks door to The Silver Lily Upstairs
      Is this your blade - give him Poison Blade
        I don't need anything in return - 250XP, Lawful+15
        That would be good - 250XP, Yawning Boots
    Old Man
  The Silver Lily Upstairs (can rest here)

South Cyan (Keep)
    Beggar x3
      Here is a gold piece/Here's ten gold - Good+1
    Assassin - Assassin Note
  (Market Square)
    Momma Dane (your grandmother)
      Tells you how the guilds are voting
    Alias Blackhand
      Will ask you if you want to stall the election after 3, 4 & 5 votes
      Will take you straight to the election when you have 6 votes
      Note: it is possible to get all 9 votes by avoiding Alias
  QuarterMaster
    Levio'Sa ("Floating Huntress", Dwarf, Foresters Guildmaster) STORE
      QUEST: Slip Me Some Skin - go to Manticore Caves
      Gives You: Wizards Academy Key
      REWARD: 1000XP, Election Vote
      Manticore Hide - Hunter's Cloak
      Ask to join the guild (Ranger)
      Give her 100GP - guild member, store discount
        Wolf Pelt - 25XP, 10GP
        Bear Skin - 50XP, 20GP
    Fell Goodmanner (Hunter), Thruldur Aset (Forester)
  Pawnshop
    "Southpaw" Sebastion Fitch (Halfling, Thieves Guildmaster) STORE
      Ask to join the guild (Rogue, Bard)
      QUEST: A Sharp Prisoner - ask Enivid Divine to free Stiletto
      REWARD: 1000XP, Cloak of Spiders, guild member
  Smithy
    Baless "Glassy" Hopper (Dwarf) STORE
  Tarnished Tankard
    Thaddeus Squilt (Gnome, Merchants Guildmaster)
      Have an ale for 1GP - theft of The Stan's magic boots (not found)
      Have some wine for 1GP - Sir Becket cheating on Ellysia
      Have some honey mead for 5GP - treasure from The Hermit
      Try a Flaming Orc's Breath for 10GP - treasure from graveyard ghosts
      QUEST: Guilty as Charged - kill Typhus Sigerlin
      REWARD: Chaotic+3, 100XP, 100GP
        I won't kill a man for you - Lawful+3
      Here is your 100 gold back,
        I'd be happy to do that for you - Evil+7, Chaotic+7, 200XP
      QUEST: Guilty as Charged - speak to Gelani Jathorn then kill her
      REWARD: 1000XP, 100GP, Election Vote
    Deus Dongus, Mac (Guards)
    Typhus Sigerlin - Chainmail, Longsword +1
    Trip gives you Amulet of Natural Armor stolen from Thaddeus Squilt
  The Mossy Tree (Inn)
    Gelani Jathorn (Halfling, former Merchants Guildmaster) - 342GP
      It is the right thing to do (Persuade) - 1000XP, Electon Vote
      A halfling has been hurt, Thaddeus says goodbye - Evil +1
      QUEST: Guilty as Charged - return to Thaddeus Squilt
      Pickpocket - 342GP
    Mr. Mossy
      Rent a room for 15GP - unlocks door to The Mossy Tree Upstairs
      Room is 10GP if you help Dylan Ogder
      Room is free if you help Gelani Jathorn
    Feran Fairhand
      More mead for 1GP, My treat for 1GP - Ellysia left him for Sir Beckett
      QUEST: A Lover not a Fighter - speak to Ellysia Silvertongue
    Sir Curtis the Bard - sings Deekins song (Doom, Doom, Doom, Doom.)
  The Mossy Tree Upstairs (can rest here)

 ----------------------------------------------------------------------------
|  Election Summary                                                          |
|                                                                            |
|  Enivid's Guilds                                                           |
|    Priests Guild - Lavos Gallian & Rafael Leonallomen & Dynschall LaVelisi |
|    Military Guild - Feran Fairhand                                         |
|    Trades Guild - The Stan                                                 |
|  Sir Becket's Guilds                                                       |
|    Thieves Guild - Sebastion Fitch                                         |
|    Merchant Guild - Thaddeus Squilt or Gelani Jathorn                      |
|    Nobles Guild - Ellysia Silvertongue                                     |
|  Neutral Guilds                                                            |
|    Landowners Guild - Serah Blackhand                                      |
|    Mages Guild - Yenna                                                     |
|    Foresters Guild - Levio'Sa                                              |
|                                                                            |
| Note: If you kill any of the Guildmasters the module will end              |
 ----------------------------------------------------------------------------

The Empty Battlefield (after speaking to Enivid Divine)
    Alexis Kinthalis, Alenor Kinthalis (Elf, twins) STORE

Hermit's Forest (Grove)
    The Hermit - asks you inside
    Beehive (on the left) - Poison Blade (return it to Garrot Fist)
    Beehive x3 - Honey
  Hermit's House
    The Hermit - Ring of Fortitude +2
      I will find someone - 300XP
      I'll need a finders fee - 200XP, 100GP
      There is something wrong with your drink - asks bees not to harm you
      Get Poison Blade - 1000XP, Honey
      Would you be able to heal me - heals your party

Graveyard
    Daniel's Headstone
      Put Danberry in Daniel's Headstone - Dan's Helm
    Cori's Headstone
      Put Cori's Bloom in Cori's Headstone - Cori's Cloak
    Danberry Shrub - Danberry
    Ivy - Cori's Bloom

Emerald Hills
    Krenshar
    Deer
    Gate (to Kobold Caves) - use Kobold Enclosure Key
    Dolin Archenland (Archenland Clan dwarf scout)
      QUEST: Nobody Tosses a Dwarf - kill Duergar Mage
    Ohio Smith
      QUEST: Til Death Do Us Part - take him to Orb Pedestal in Ancient Crypt
  Blackhand Homestead
  Grove (entrance in lower right corner)
    White Stag
    Dirt Patch
  Goblin Caves (Serah's Cave)
    Goblin Guard, Goblin Bomber
    Goblin Water Wizard - Broken Urn
    Goblin Shaman - Goblin Key
    Chest - Horse Hair Helmet, Amethyst, Daze, Bless, Awaken
    Goblin Chieftain - Goblin Head, Dagger +1, Ring of Protection +1,
        Psionic Gem
      QUEST: Buying Time - speak to Serah Blackhand
    Chest - 1000GP, Goblin Note
    Chief's Chest - Leather Armor +1, Whip +1, Potion of Cure Moderate Wounds,
      Potion of Cure Light Wounds, Potion of Owl's Wisdom
    Chest - Katana +1, Scimitar +1, Thieves' Tools +1, Scabbard of Blessing
    Door - use Goblin Key
    Enslaved Farmer
      You should go now - 500XP
    Trip finds and gives you Lightning Rod
  Manticore Caves (Wizard's School ruins) - use Wizards Academy Key
    Goblin - Psionic Gem
      Give it to me - 100XP, Poison Crystal
    Cocoon - Short Sword +1, Healer's Kit +1
    Cocoon - Topaz
    Cocoon - Composite Shortbow +1
    Cauldron - Potion of Barkskin x2
    Sarcophagus - Poison Crystal
    Spectre
    Black Crate x4
    Sarcophagus - Poison Crystal
    Cocoon - Gloves of Lightning, Lesser Tumblers
    Sarcophagus - Poison Crystal
    Cocoon - Bastard Sword +1, Splint Mail +1, Ironwood Large Shield,
      Paladin Helmet
    Bookcase - Animate Dead, Battletide, Bless Weapon, Doom
    Book Piles - Bane, Clarity, Dirge, Dismissal
    Urn - Golddigger's Ring
    Arcane Jar - Staff of Defense
    Arcane Jar - Staff of the Holy
    Forge - Storm +1
    Sarcophagus - Poison Crystal
    Cocoon - Breastplate +1
    Lever
    Crystal Crushing Barrel x2
      QUEST: Slip Me Some Skin - put Poison Crystal in Crystal Crushing Barrel
    Manticore - Manticore Hide
      Get it to follow you then use Lever - 500XP
      QUEST: Slip Me Some Skin - return to Levio'Sa
      Tip: Greater Archer's Belt will protect you from Manticore Spikes
    Giant Bones - Ironwood Club, Boots of Hardiness +1
  Kobold Caves
    Snivel (Kobold)
      Give him Honey - 300XP, Kobold's don't attack
      Give him more Honey - 100XP each
    Sacks of Grain - Grain
      QUEST: Kobolds and Chickens and Cows, Oh My! - use Grain on yourself
        and create a trail leading the Cow x4 to the exit
      REWARD: 500XP
    Kobold Chief
    Kobold Chest - Psionic Gem, Kobold Journal, 428GP
    Cow x4
      Rescue Cow - 100XP each
    Chicken x5
      Rescue Chicken - 50XP each
  Duergar Caves
    Floor Lever
    Crate - Healer's Kit +1, Healer's Kit +3, Average Acid Splash Trap Kit,
      Potion of Cure Critical Wounds, Potion of Lesser Restoration
    Explosive Barrel
      Use Torch to set the barrel alight - Rubble blocks door
    Chest - Briarspike, Miner's Belt
    Explosive Barrel
      Use Torch to set the barrel alight - Rubble blocks door
    Duergar Head Miner - Full Plate, Warhammer +1, Warhammer +1
    Duergar Head Warrior - Studded Leather Armor +2, Large Shield +2,
      Healer's Kit +1
    Cave Exit (to Dwarven Hall) - use Floor Lever to unlock
  Dwarven Hall
    Key Box - Barbed Key, Copper Key, Skull Key, Shell Key, Silver Key,
      Gold Key, Tooth Key
    Door - 1. The darkest cloud - Silver Key
    Fire Elemental
    Chest - Arrow +1 x49, Bolt +1 x37, Bullet +1 x85
    Door - 2. Silent in the night - Skull Key
    Gelatinous Cube
    Door - 3. A man came and pulled me out - Tooth Key
    Earth Elemental
    Door - 4. Getting through this door - Copper Key
    Dying Woman (Succubus)
      Cast healing spell or use healing potion or healer's kit
    Door - 5. I slide right in - Barbed Key
    Red Slaad x2 - Slaad's Tongue
    Door - 6. In the land there lived a king - Gold Key
    Duergar Mage - Duergar Head, Duergar Hammer, Psionic Gem
      QUEST: Nobody Tosses a Dwarf - return to The Stan
    Chest - Diamond, Gem of Seeing
    Flaming Statue
    Door - 7. A hidden prize I might contain - Shell Key
    Dungeon Exit
  Ancient Crypt (Undead Ruins)
    Skeleton Chieftain - Purple Glass
    Chest - Bar of Steel, Cloth Dye Light Red, Metal Dye Dark Green,
      Mild Spider Venom
    Chest - Orange Glass, Lesser Robe of the Eyes
    Chest - Green Glass, Adamantine Helm
    Zombie Lord - Blue Glass
    Chest - Ice Bullet x25
    Chest - Yellow Glass, Healer's Kit +1, Lesser Restoration
    Chest - Red Glass, Potion of Cure Light Wounds
    North West Urn - put Red Glass in urn
    North Urn - put Yellow Glass in urn
    North East Urn - put Orange Glass in urn
    South West Urn - put Green Glass in urn
    South Urn - put Purple Glass in urn
    South East Urn - put Blue Glass in urn
    Jewel Box
    Ghost
    Gem Door - put colored glass into urns to open
    Mummy Lord - Psionic Gem
    Advisor's body - Undead Journal
    Orb Pedestal
      QUEST: Til Death Do Us Part - return to The Stan
      REWARD: 500XP
    Rubble - Bracers of the Dead
    Chest - Periapt of Wisdom +2, Wand of Missiles
  Bastion of the Enemy (Illithid Caves)
    Mysterious Bracket
      Mysterious Mirror can be inserted to turn defenses onto the enemy
    Large Rotating Mirror
    Kobold Thug - Kobold Key
    Duergar Chief - Duergar Key
    Large Rotating Mirror
      Lift the mirror out of its bracket - Mysterious Mirror
    Large Rotating Mirror
    Hobgoblin Chieftain - Goblin Key
    Orc Chieftain - Orc Key
    Drow Priestess - Drow Key
    Hidden Wall Door
    Illithid Control
      Turn the dial counter-clockwise - shut down defenses
    Hidden Wall Door
    Door - use Kobold Key, Duergar Key, Drow Key, Orc Key and Goblin Key
  Beholder Tunnels
    Calibast or Trip or Jaboli or Kaidala (the two you didn't resurrect)
      Attack one of them until you can tell them to go back to the keep
    Intellect Devourer
    Black Crate - Potion of Cure Moderate Wounds, Potion of Antidiote,
      Potion of Lesser Restoration
  Illithid Temple
    Illithid (The Masked Man, your brother)
    Grandfather (Demon Hunter, worshiped the demon Gishtara)
    Chest - (items you started the game with), Golden Chalice of Suhili,
      Dragon Blood
    Chest - Banded Mail +3, Chainmail +3, Eyes of Doom
    Treasure - 500GP, Ruby, Fire Opal, Emerald, Diamond
    Weapon Rack - Longsword +3, Dagger +3, Rapier +2, Battleaxe +1, Greataxe +2,
      Arrow +1 x52, Bolt +2 x30, Bullet of Screaming x80
    Chest - Belt of Agility +1, Boots of Striding +2

                                -- THE END --

==============================================================================

(13) PIRATES OF THE SWORD COAST

As a sailor aboard the Midnight Rose merchant ship, you've stopped in
Neverwinter to gather supplies before a long trip south.  A most peculiar
course of events follows, slowly unraveling a plot of whale-sized proportions.

  Suggested Level: 5-10               Number of Players: 1-6

XP raised to 10000, given Rusty Pirate's Dagger, Uniform of the Midnight Rose
and 1500GP

(13.01) Neverwinter, Sword Coast North
  (The Midnight Rose: Topdeck)
    Captain Allendry STORE
      Arrived from Luskan heading south to Calimshan
      QUEST: Shore Leave - complete Loading Cargo and Hurrying Tasina quests
      QUEST: Loading Cargo - speak to Dockhand at Silver Sails Trading Company
      REWARD: 250XP
      A little gold should bring them around (Persuade) - 250GP
      QUEST: Hurrying Tasina - speak to Gilda at Golden Apple
      QUEST: Shore Leave - tell Captain Allendry when you are ready to sail
        Tip: take all items form Niser Zayid
    Nisar Zayid (First Mate, born in Chult) COMPANION
    Poly the Parrot - mentions William (Cabin Boy)
  The Midnight Rose: Belowdeck
    Bilge Pump
    Crewman Featherheart, Sailor Snitch
    Chest (use Rahman's Cabin Key) - Rahman Madani's Spellbook, Magic Potatoes
      QUEST: Loading Cargo - return to Rahman Madani
      REWARD: 300XP
  Neverwinter: Docks
    Blackriver Bandit, Bloodsailor
    Bradley Blackriver - Ring of Fortitude +1, Amulet of Natural Armor +1
      Pacify them (Persuade) - join Blackriver gang
      Coerce them (Intimidate) - join Blackriver gang
        QUEST: Gangs of Neverwinter - kill Bloodsailor Boss x4
      Provoke them (Wisdom or Taunt) - join Bloodsailor gang
        QUEST: Gangs of Neverwinter - kill Blackriver Boss x4
    Honeypea Blackriver (Bradley Blackriver's husband)
  Docks: Rusty Al's Tattoo & Pawn
    Rusty Al
      QUEST: A Tattoo in Neverwinter - pay 100GP for a Tattoo
      I'll take the Rope & Anchor design - Will+2
      I'll take the Heart & Arrow design - Fortitude+2
      I'll take the Gnaked Gnome design - Reflex+2
      I'll take the Eye & Tears design - AC Deflection+1
      Choose a tattoo for Nisar Zayid
  Docks: Silver Sails Trading Company
    Doisin Kivna (Gnome) STORE
    Dockhand
      QUEST: Loading Cargo - speak to Martins
      REWARD: 125XP
      QUEST: Loading Cargo - convince them to load the Mysterious Statue
      REWARD: 450XP
      QUEST: Loading Cargo - if you can't convince them speak to Rahman Madani
    Rahman Madani (Passenger)
      QUEST: Loading Cargo - get Rahman Madani's Spellbook
      Gives You: 150XP, Rahman's Cabin Key
      REWARD: 300XP
    Mysterious Statue (Netheril Statue from Anauroch desert)
  Docks: Seedy Tavern
    Martins (Boatswain)
      QUEST: Loading Cargo - get him to talk
      REWARD: 250XP
      QUEST: Loading Cargo -return to Dockhand at Silver Sails Trading Company
  Docks: Twenty in a Quiver
    Guard Dog
    Night Watchman (Half-Orc)
  Docks: Golden Apple
    Gilda
      QUEST: Hurrying Tasina - kill Thug Boss upstairs
      Gives You: Golden Apple Room Key
  Golden Apple: Upstairs
    Thug - Light Crossbow +2, Rogue's Tunic
    Thug Boss
      QUEST: Hurrying Tasina - speak to Lady Tasina Alcrest
    Lady Tasina Alcrest
      Get her to open the door - 980XP
      REWARD: Hurrying Tasina - 1470GP
      Mentions her latest expedition to Anauroch Desert

  Neverwinter: Docks (if you joined the Bloodsailor gang)
  Docks: Seedy Tavern
    Dela Nereth (Half-Elf) STORE
      QUEST: Dealing with Dela - 1000XP
  Docks: Gang Hideout
    Blackriver Boss - Blackriver Dagger
  Docks: Gang Hideout
    Blackriver Boss - Blackriver Mace, Blackriver Shield
  Docks: Gang Hideout
    Blackriver Boss - Blackriver Plate, Blackriver Axe
  Docks: Gang Hideout
    Blackriver Boss - Blackriver Bastard Sword
  Docks: Safehouse
    Bloodsailor Boss STORE
    Bloodsailor Boss - mentions Vengaul Bloodsail
      REWARD: Gangs of Neverwinter - Bloodsailor Morningstar
    Bloodsailor Boss (Cleric)
      Healing and Restoration
    Bloodsailor Boss
      Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate

  Neverwinter: Docks (if you joined the Blackriver gang)
    Dela Nereth (after speaking with her in Seedy Tavern) - Dela's Rapier
      QUEST: Dealing with Dela - kill Dela
      REWARD: 1000XP
    Thug, Mugger
  Docks: Seedy Tavern
    Dela Nereth (Half-Elf)
      QUEST: Dealing with Dela - agree to meet Dela in the northwest Docks
      REWARD: 250XP
  Docks: Gang Hideout
    Bloodsailor Boss (Cleric) - Bloodsailor Shield, Bloodsailor Mace
  Docks: Gang Hideout
    Bloodsailor Boss - Bloodsailor Morningstar
  Docks: Gang Hideout
    Bloodsailor Boss - Bloodsailor Blade x2
  Docks: Gang Hideout
    Bloodsailor Boss - Bloodsailor Crossbow
  Docks: Safehouse
    Bradley Blackriver STORE
    Honeypea Blackriver
      REWARD: Gangs of Neverwinter - Blackriver Crossbow
    Blackriver Boss
      Healing and Restoration
    Blackriver Boss
      Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate
    Blackriver Bandit - mentions Vengaul Bloodsail
______________________________________________________________________________

(13.02) Trackless Sea
  The Midnight Rose: Topdeck
    QUEST: Trouble in Paradise - speak to Sailor Snitch
    Nisar, Crewman Featherheart
    Lady Tasina Alcrest (High Priestess of Umberlee)
    Sahuagin
  The Midnight Rose: Belowdeck
    Sailor Snitch
      QUEST: Trouble in Paradise - get Small Porcelain Cup
    Mess Kit - Small Porcelain Cup
      QUEST: Trouble in Paradise - listen at Captain Allendry's door
      REWARD: 100xL XP
______________________________________________________________________________

Items removed, given Ruined Uniform of the Midnight Rose

(13.03) Tropical Island, Nelanthar Isles
  Tropical Island: South Shore
    QUEST: Escape from Troglodyte Island - complete either Troglodytes! quest
      or Of Gods and Monsters quest or get R.A.F.T. Plans and Sacred Wood
    QUEST: Survivor - find Darkened Cave
    REWARD: 875XP
    Poly the Parrot
      Sing me a song - Atk+1, Dmg+1, Will+1
      Sing me a song - Atk+2, Dmg+2, Universal+1, HP+8, Skills+1
      Collect 10 things - Poly's Precious Droppings
      Create 8 items - Poly's Mangy Feathers
    Driftwood x4 - Sturdy Stick, Long Stick, Tinder x3
    Boulder x4 - Stone
    Palm Tree x3 - Tinder
    Sailor Snitch's body - Elixir of Cure Moderate Seasickness,
        Lucky Squid Tentacle
      QUEST: Troglodytes! - find Troglodyte Map
    Gray Ooze - Ichor x2
    Troglodyte Hatchling, Troglodyte Spearman
    Boar - Leather Hide, Raw Meat
    Dire Boar - Leather Hide, Raw Meat
    Dead Boar - Raw Meat x2
    Rubble - Small Shard of Flint
    Potion of Heal
    Jaguar - Rawmeat, Catgut
    Fiesty Seagull x3 - Seagull Feather
  South Shore: Darkened Cave
    Fire Pit
      QUEST: Survivor - start a fire
      Place some tinder in the fire pit
        Strike your stone to get a spark (Strength)
        Drill your stick to form an ember (Dexterity)
        Cast a fire spell (Magic)
        Strike your flint to make a spark
      REWARD: 875XP
      Use Sturdy Stick and some Ichor - Makeshift Torch
      Use a Long Stick and some Ichor - Double-Ended Torch
      Use the flame to harden a Long Stick - Fire-Hardened Spear
      Roast some Raw Meat over the fire - Cooked Meat
    Bones - Survivor's Journal
    Use Stone - Crushed Stone Bullet x15
    Use Leather Hide - Crude Sling
    Use Sturdy Stick, Leather Hide and Stone - Maul
    Fletch Sturdy Stick with Seagull Feather - Crude Arrow x15
    String Long Stick with Catgut - Crude Bow
    Fletch Long Stick with Seagull Feather - Crude Arrow
    Note: Superior items are created if you beat Craft Weapon DC
  South Shore: Sea Cave
    Large Chest - Wine, Potion of Bull's Strength, Dart
    Gray Ooze - Ichor x2

  Tropical Island: Jelly Caves
    Gray Ooze - Ichor x2
    Ochre Jelly - Smaller Ochre Jelly - Tiny Ochre Jelly

  Tropical Island: North Shore
    Palm Tree x3 - Tinder
    Boulder x5 - Stone
    Driftwood x3 - Sturdy Stick, Long Stick, Tinder x3
    Troglodyte - Crude Sling, Crushed Stone Bullet
    Troglodyte - Fire-Hardened Spear
    Troglodyte Map
      QUEST: Of Gods and Monsters - go to Sacred Caves entrance
      QUEST: Troglodytes! - go to Troglodyte Village
    Boogaboo
      QUEST: Of Gods and Monsters - speak to Edgrimm the Mad
  North Shore: Abandoned Camp
    Fire Pit
  North Shore: Sacred Caves (can rest here)
    Edgrimm the Mad (Dwarf) STORE - Edgrimm's Head, R.A.F.T. Plans
      REWARD (if you kill Edgrimm the Mad): 300xL XP
      QUEST: Of Gods and Monsters - get Sacred Wood
      REWARD: 700xL XP
      REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
    Use R.A.F.T. Plans with Sacred Wood
      REWARD: 700xL XP
      REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
    Edgrimm's Abomination x2
    Building Supplies
    Nautical Diagrams - Navigational Charts: Moonshae Isles
    S.H.I.P. 5.0 Prototype
    Trash Compactor
    Miniaturizer 0.2 - Unstable Prototype, Do Not Use
  North Shore: Troglodyte Village
    Prince Aktul - Halberd
      QUEST: Troglodytes! - fight Garm
    King Utnal - King Utnal's Morningstar, Hoard of Jewels
      Gives You: Key to your Belongings!
      QUEST: Troglodytes! - get Edgrimm's Head and R.A.F.T. Plans
      REWARD: 700xL XP
      REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
    Utnal's Trove - use Key to your Belongings!
      All the items you lost when you were thrown overboard
    Sacred Wood - Sacred Wood
      REWARD: 300xL XP
    Drak STORE
    Empty Bucket x3
    Well
      Fill your bucket - Bucket of Water
    Sacred Fire
      Douse the flames with Bucket of Water - 400XP, Troglodyes are Slowed
        (Attack, Damage, AC and Saving Throw Decreased)
    Troglodyte Guard - Fire-Hardened Spear, Crude Bow, Crude Arrow
  North Shore: Troglodyte Prison
    Troglodyte Prison Guard
    Garm COMPANION (worships Laogzed)
      QUEST: Troglodytes! - speak to King Utnal
______________________________________________________________________________

(13.04) Spindrift, Nelanthar Isles
  Spindrift: Sandy Spit
    Vantabular Garsp (Lighthouse Gnome)
      QUEST: The Spindrift Sisterhood - speak to Pegleg Paulson
    Poly the Parrot
      Convince 8 sailors to join crew - Poly's Parrot Tongue
      Find 9 out of 10 buried treasures - Poly's Crystal Egg
      Purchase booty from 15 pirates - Poly's Golden Egg
    Destroyed Raft
    Looted Chest - I.O.U. Prison Guard
    Treasure Map - Sandy Spit - use map by Vantabular's Lighthouse
      West to Pirate Pennant
      North to Pine Tree
      East to Stone Circle
      Northeast to Signpost
      Treasure Chest - Treasure Map - Blackeye's Silver (Part 4 of 4)
    Treasure Map - Blackeye's Silver (Part 4 of 4) - use item when you have
      all four parts - Treasure Map - Blackeye's Silver
    Treasure Map - Blackeye's Silver - use map by Destroyed Raft
      East to Dead Tree (near Spindrift Town entrance)
      Southwest to Sundial
      Northwest to Cocoon
      Northwest to Rune Stone
      Northeast to Headstone
      South to Pirate X
      Blackeye's Silver - Maztica: Discovery & Conquest, Maztican Statuette,
        Fine Silverware, Maztican Necklace, Maztican Silver
    Treasure Map - Wildflowers - use map by entrance to Spindrift Town
      West to Wagon Wheel
      Southwest to Large Cactus
      Northwest to Dragon Skull
      Northwest to Big Mushroom
      Wildflowers - Wildflower
      QUEST: Potential Crewmember: Sweetie Marie - return to Sweetie Marie
  (Friendly Campfire)
    Honeypea Blackriver STORE (if you joined the Blackriver gang)
      QUEST: Stealing the Midnight Rose - find The Midnight Rose
      QUEST: Potential Crewmember: Honeypea - get Scepter of Storms
      REWARD: 100xL XP, Crewmember
      QUEST: Crews Control - get five crewmembers
      Gives You: Treasure Map - Sceptre of Storms
      Sells booty for 100GP
    Vengaul Bloodsail (if you joined the Bloodsailor gang)
      Sells booty for 100GP
    Buried Treasure - Treasure Map - Sandy Spit
  Spindrift: Vantabular's Lighthouse
    Vantabular Garsp
      QUEST: Potential Crewmember: Vantabular Garsp - solve puzzle
      Use Stone Tiles to place arrows so that all 20 prism casings glow white
      Tip: start with the corner prisms
        Not glowing            - point red, green and blue arrow at it
        Green Pillar of Light  - point red and blue arrow at it
        Blue Pillar of Light   - point red and green arrow at it
        Red Pillar of Light    - point blue and green arrow at it
        Cyan Pillar of Light   - point red arrow at it
        Yellow Pillar of Light - point blue arrow at it
        Purple Pillar of Light - point green arrow at it
        White Pillar of Light  - done
      QUEST: Potential Crewmember: Vantabular Garsp - get Ancient Astrolabe
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP
    Lighthouse Control Mechanism - reset the prisms
    Portal (to Hidden Cavern)
  Vantabular's Lighthouse: Hidden Cavern
    Portal (to Vantabular's Lighthouse)
    Treasure Map - Lighthouse Caverns - use map by Portal
      Northeast to Sphinx Statue (in Lair of the Accursed Admiral)
      South to Rune Pillar
      West to Large Mirror
      South to Bookcase
      Southeast to Statue
      Southwest to Impaled Human Corpse
      Northwest to Gallows
      Treasure Chest
    Drowned Officer, Ghostly Pirate
    Looted Chest - I.O.U. - Governor Blackeye
    Accursed Admiral - Strength of Will, Potion of Inflict Light Wounds,
      Potion of Inflict Minor Wounds, Driftglass, Bolt +2 x25
    Large Chest - Ancient Astrolabe, Potion of Heal, Potion of Speed, 492GP
  Sandy Spit: Abandoned Cave
    Fire Pit

  Spindrift: Spindrift Town
    Old Jack Ketch (Jack Ketch's Noose)
      QUEST: Potential Crewmember: Longneck Langer -speak to Governor Blackeye
      Sells booty for 100GP (sells booty more than once)
      I have I.O.U. - Jack Ketch
    Magic Dealer STORE
    Shady Vendor STORE
    Cartographer (Map Vendor) STORE
    Umberlant Acolyte
    Treasure Map - Spindrift Town (1) - use map by entrance to Sandy Spit
      South to Bird Bath
      East to Pump
      East to Cauldron
      Southeast to Brazier
      Northeast to Wagon
      Looted Chest - I.O.U. - Jack Ketch
    Treasure Map - Spindrift Town (2) - use map by Smuggler's Warehouse
      West to Defaced Statue
      West to Hanging Shield
      Southwest to Statue
      West to Umberlant Pennant
      North to Well
      Treasure Chest - Treasure Map - Willigan Manor
  (The Skull and Bones)
    Nisar Zayid COMPANION
    Kolmarr the Grim (Captain)
      Sells booty for 100GP
      Are you accepting passengers - 900XP
      QUEST: The Skull and Bones - complete Crews Control quest
      QUEST: The Skull and Bones - pick crew when you are ready to sail
      REWARD: 2730XP
    Old Tom
  (The Midnight Rose)
    QUEST: Stealing the Midnight Rose - speak to Sister Tasina Alcrest
  Spindrift: Governor Blackeye's Manor
    Governor Blackeye
      Here's 1000GP, release the tattooist
      QUEST: Falstaff's Follies - return to Falstaff the Tattooist
      Sells booty for 100GP
      I have I.O.U. - Governor Blackeye
  (Governor Blackeye's Clink)
    Prison Guard
      Sells booty for 100GP
      I have I.O.U. - Prison Guard
    Falstaff the Tattooist
      QUEST: Falstaff's Follies - speak to Governor Blackeye
      REWARD: 1500XP, I.O.U. - Falstaff
      QUEST: Falstaff's Follies - get tattoo at Falstaff's Follies
      QUEST: A Tattoo in Spindrift - go to Falstaff's Follies
      Longneck Langer needs a Jolly Roger Special - use I.O.U. - Falstaff
    Longneck Langer
      QUEST: Potential Crewmember: Longneck Langer - speak to Longneck Langer
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP (at The Monkey's Cutlass if you got him a tattoo)
    Grubby Convict
    Rusty Grate (to Sewers)
  Spindrift: Falstaff's Follies
    Falstaff the Tattooist
      I'd like a tattoo - give him 1000GP or I.O.U. - Falstaff
      I'll take the Flaming Skull design - DEX+2
      I'll take the Umberlee's Waves design - WIS+2
      I'll take the Copper Dragon design - STR+2
      I'll take the Skull & Crossbones design - nothing (should be SR 12)
      Nisar Zayid gets nothing
      REWARD: A Tattoo in Spindrift - 1500XP
  Spindrift: World of Weapons
    Prugdush Glurp (Sahuagin) STORE
      Sells booty for 100GP
      I have I.O.U. - Prugdush
    Prugdush's Forge
  Spindrift: Warehouse
    Redtip (Minotaur)
      QUEST: Potential Crewmember: Redtip the Minotaur - beat him
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP
      Bet on a fight for 100GP - 200GP if you win
    Sir Francis of the Dragon
      QUEST: Potential Crewmember: Sir Francis - speak to Rascally Pete
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP
    Scurvy Johnson, Hook the Cook, Gretchen the Hun, Dire Wolf, Panther
    Stone Grate (to Sewers)
  Spindrift: The Monkey's Cutlass
    Grogbeard McPherson STORE
      QUEST: Potential Crewmember: Whipped Willigan - use Rumrunning Ladder
        into Willigan's Study
      Sells booty for 100GP
      I have I.O.U. - Grogbeard
    Pegleg Paulson
      You smuggled yourself into the temple - 2000XP, Umberlant Robe
      QUEST: The Spindrift Sisterhood - get to Temple of Umberlee: Sea Caves
      QUEST (male): Potential Crewmember: Sweetie Marie - get Wildflower
      Gives You: Treasure Map - Wildflowers
      QUEST (female): Potential Crewmember: Pegleg Paulson
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP
    Forgotten Notes - Treasure Map - Spindrift Town (2)
    Bell Pull
  Spindrift: Willigan's Study
    Whipped Willigan
      QUEST: Whipped Willigan: Pirate Garb - get
        Whipped Willigan's Pirate Garb
      QUEST: Whipped Willigan: Fine Leather Boots - get
        Whipped Willigan's Fine Leather Boots
      QUEST: Whipped Willigan: Trusty Cutlass - get
        Whipped Willigan's Trusty Cutlass
      QUEST: Potential Crewmember: Whipped Willigan - get his items
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP (at The Monkey's Cutlass)
    Window (to Spindrift Town)
  Spindrift: Willigan's Manor
    Fanny Blackeye (Willigan's wife)
    Fanny Blackeye's Sister
    (random locations)
      Whipped Willigan's Pirate Garb
      Whipped Willigan's Fine Leather Boots
      Whipped Willigan's Trusty Cutlass
    Looted Chest - I.O.U. - Grogbeard
    Treasure Map - Willigan Manor - use map by entrance
      East to Candelabra
      Southeast to Bookshelf
      East to Potted Plant
      Southwest to Chandelier
      South to Loom
      West to Oven
      Treasure Chest
  Spindrift: Temple of Umberlee (Sisters of Mercy)
    Sister Karys McPherson STORE
    Sweetie Marie
      I picked these wildflowers for you
      REWARD: Potential Crewmember: Sweetie Marie - 100xL XP, Crewmember
    Sahuagin Guard
      (if you are wearing Umberlant Robe)
      Pacify him (Persuade or Animal Empathy) - opens door
    Umberlant Shrine - heals party
    Sam Shakey McGuire
      You need to face your fears (Persuade)
      QUEST: Potential Crewmember: Shakey McGuire - get him to join
      REWARD: 100xL XP, Crewmember
      Sells booty for 100GP
    Treasure Map - Scepter of Storms - use map by entrance
      West to Hanging Shield
      North to Painting (via Sewers)
      West to Urn
      South to Headstone
      Shrine of Umberlee - Scepter of Storms
      QUEST: Potential Crewmember: Honeypea - return to Honeypea Blackriver
      REWARD: 100xL XP
    Trap Door (to Sewers)
    Bookshelf - Treasure Map - Blackeye's Silver (Part 2 of 4)
  Temple of Umberlee: Sea Caves
    REWARD: 200xL XP
    QUEST: The Spindrift Sisterhood - speak to Sister Tasina Alcrest
    Treasure Map - Caves of Umberlee - use map by entrance
      North to Shrine of Umberlee
      Southwest to Crystal (behind rock)
      West to Female Statue
      Northeast to Gong
      West to Fountain
      West to Monster Statue
      Treasure Chest
    Sister Tasina Alcrest
      REWARD: 300xL XP
      QUEST: Stealing the Midnight Rose - join the crew of The Skull and Bones
      QUEST: The Spindrift Sisterhood - catch up with The Midnight Rose
    Sahuagin Guard - Horatio's Last and Most Loyal Friend,
      Arrow of the Vampire x28
    Umberlant Priestess - Sapphire
    Umberlant Priestess - Blueglass Bauble
    Portal (to The Skull and Bones)

  Spindrift: Sewers
    Ladder (to Warehouse)
    Looted Chest - I.O.U. - Prugdush
    Treasure Map - Spindrift Sewers - use map by ladder
      West to Statue
      South to Flaming Statue
      Southwest to Obelisk
      East to Overgrown Pillar
      Southwest to Boulder
      Treasure Chest - Treasure Map - Blackeye's Silver (Part 3 of 4)
    Webbed Cocoon
    Ladder (to Spindrift Town)
    Rope (to Temple of Umberlee)
    Ladder (to Governor Blackeye's Manor)
  Sewers: Rascally Pete's Hideout
    Rascally Pete
      QUEST: Potential Crewmember: Sir Francis - get Pete's Ring
        I've an eye for jewellery (Wisdom)
      Sells booty for 100GP
    Rascally Pete's Stash - Treasure Map - Spindrift Sewers
______________________________________________________________________________

(13.05) The Sea of Swords
  (The Skull and Bones)
    QUEST: The Isle of the Dead - speak to Kolmarr
    Kolmarr the Grim
      QUEST: The Isle of the Dead - speak to Old Tom
    Old Tom STORE
      QUEST: The Isle of the Dead - use Rusted Gate to Secret Sepulchre
      QUEST: Sigils of the Damned - get crewmember to each Glowing Sigil
      Gives You: Negative Energy Burst, Cure Moderate Wounds, Healer's Kit +3,
        Treasure Map - Isle of the Dead, Cure Serious Wounds, Sigil Activator,
        Inflict Moderate Wounds, Old Tom's Trinket, Healing Sting, Holy Water,
        Negative Energy Ray
      QUEST: The Isle of the Dead -  tell Old Tom when you are ready to sail
    Treasure Map - Isle of the Dead - use map on The Skull and Bones
      North to Big Mushroom
      North to Monster Statue
      East to Torture Equipment (near Glowing Sigil)
      South to Dead Tree
      South to Defaced Statue
      Northwest to Obelisk
      Treasure Crate - Mace of Disruption +5, Glorious Revolution,
        Soulrazor Minion
  The Skull and Bones: Belowdeck
  The Sea of Swords: Isle of the Dead
    Putrescent Pirate, Keelhauled Mutineer, Drowned Officer, Ghostly Pirate
    Glowing Sigil x5
      REWARD: 481XP
      QUEST: Sigils of the Damned - speak to Kolmarr the Grim
    Kolmarr the Grim
      REWARD: Sigils of the Damned - 518XP
    Rusted Gate (to Secret Sepulchre)
  Isle of the Dead: Secret Sepulchre
    You become undead - Eyes glow green, Regeneration+7, Will+5, 
      Immunity Ability Decrease, Negative Level, Death Magic, Critical Hit,
      Poison, Disease, Paralysis, Mind Spells
    QUEST: The Isle of the Dead - kill Kolmarr the Grim
    Kolmarr the Grim (Necromancer)
      REWARD: 2618XP
      QUEST: The Isle of the Dead - speak to Old Tom
    Undead Crewmember x5

  The Skull and Bones: Belowdeck
    Sahuagin Driller
    Repair Planking - Repair Planking
    Bilge Pump - lowers water levels so you can plug the holes
    Small Hole x4 - use Repair Planking
    QUEST: A Sinking Feeling... - use Repair Planking on Small Hole x4
    REWARD: 250xL XP
  The Skull and Bones: Alongside the Midnight Rose
    REWARD: The Spindrift Sisterhood - 200xL XP + 75xL XP
    QUEST: Fiddler's Green - speak to Captain Allendry's Ghost
    Gangplank
      Recite the Rime of the Ancient Mariner
      2. The Sun now rose upon the right:
      2. Out of the sea came he,
      1. Still hid in mist, and on the left
      3. Went down into the sea.
      REWARD: 75xL XP
    Whirlpool
  The Midnight Rose: Belowdeck
    Ghostly Crewmate
    Captain Allendry's Ghost
      Tells you Rime of the Ancient Mariner
      QUEST: Fiddler's Green - use Gangplank to enter Fiddler's Green

  The Sea of Swords: Fiddler's Green
    QUEST: Fiddler's Green - speak to Yxondralu
    Hammerhead Shark, Mako Shark, Goblin Shark
    Yxondralu STORE (Bronze Dragon, daughter of Zhond'marael)
      REWARD: 75xL XP
      QUEST: Fiddler's Green - speak to Sister Tasina Alcrest
  The Temple-Under-The-Sea: Secret Entrance
  The Temple-Under-The-Sea: Sahuagin Passage
    Elite Sahuagin, Elite Sahuagin Cleric, Elite Sahuagin Barbarian
    Elite Sahuagin Ranger - Heavy Cutlass
    Green Obelisk - Haste, Reflex+10, can pass through green gates
    Red Obelisk - Atk+5, Magical+5, can pass through red gates
    Blue Obelisk - AC+5, DR, can pass through blue gates
    White Obelisk - can pass through all gates
    Strange Portal
  Fiddler's Green: The Temple-Under-The-Sea
    Sister Tasina Alcrest
    Umberlant Priestess
    Oil Fountain - Aromatic Oil x4
    The Dweller
  (if you help Tasina)
    Sahuagin Marksman
    Aspect of Umberlee
  (if you fight Tasina)
    Transformed Priestess
    Tasina Hag of Umberlee

                                -- THE END --

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

Note: If you have ever played Baldur's Gate or Icewind Dale, forget everything
you know as almost all the rules have changed.

A good place to start is the official Character Creation Guide at
  http://nwn.bioware.com/players/characterguide.html

I highly recommend the official Dungeons & Dragons Player's Handbook v3.5 and
especially the Forgotten Realms Campaign Setting (3.0).  The rules were
modified a little for NWN but they are great books.

 - The XP cap of 190,000 means you can only reach a total of 20 levels, but
   you will be lucky to reach level 18 during the game.  In HotU this has been
   raised to 780,000 so you can reach level 40.
 - You can be any combination of classes that alignment allows, for example a
     Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
 - You gain one feat every three levels (more with some classes).
 - You gain one ability point every four levels (eg raise DEX from 16 to 17)
 - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
   Natural, Shield, Size and Base.  For Armor, Deflection, Natural and Shield
   the highest bonus of each type is added to your total, bonuses of the same
   type are not combined.

Tip: If you don't allocate your skill points they are available the next time
you level up.  This is a big advantage for multiclass characters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________

(A.01) Gender

Your gender will change the way a few characters interact with you.

# Gender determines which romances are open to you.
______________________________________________________________________________

(A.02) Race

RACIAL BONUSES

Human (Any)
  +1 SP/level
  Quick to Master (extra feat at character generation)

Half-Elf (Any)
  Hardiness vs Enchantments (+2 vs Mind Spells)
  Partial Skill Affinity (+1 Search, Listen, Spot)
  Immunity Sleep
  Low-light Vision

Moon Elf (Wizard)
  DEX+2 CON-2
  Longsword, Rapier, Longbow, Shortbow
  Keen Sense (always in detect mode with no movement speed penalty)
  Hardiness vs Enchantments (+2 vs Mind Spells)
  Skill Affinity (+2 Search, Listen, Spot)
  Immunity Sleep
  Low-light Vision

Shield Dwarf (Fighter)
  CON+2, CHA-2
  Offensive Training vs Goblins (Attack +1 vs Goblins)
  Offensive Training vs Orcs (Attack +1 vs Orcs)
  Defensive Training vs Giants (AC Dodge+4 vs Giants)
  Hardiness vs Poisons (+2 vs Poisons)
  Hardiness vs Spells (+2 vs Spells)
  Skill Affinity (+2 Lore)
  Stonecunning (+2 Search in interior areas)
  Darkvision

Rock Gnome (Wizard)
  CON+2, STR-2
  Small Stature (AC Size+1, Attack+1, Hide+4)
  Spell Focus Illusion
  Offensive Training vs Goblins (Attack +1 vs Goblins)
  Offensive Training vs Reptiles (Attack +1 vs Reptiles)
  Defensive Training vs Giants (AC Dodge+4 vs Giants)
  Hardiness vs Illusions (+2 vs Mind Spells)
  Skill Affinity (+2 Listen, Concentration)
  Low-light Vision

Lightfoot Halfling (Rogue)
  DEX+2, STR-2
  Small Stature (AC Size+1, Attack+1, Hide+4)
  Good Aim (Attack+1 with Thrown Weapons)
  Fearless (+2 vs Fear)
  Lucky (Universal+1)
  Skill Affinity (+2 Listen, Move Silently)

Half-Orc (Barbarian)
  STR+2, INT-2, CHA-2
  Darkvision

SUBRACES

The Witch's Wake supports a wide variety of custom subraces.  To designate
your character as one of these subraces, type the subrace name into your
character's subrace field during character creation.  Note that the bonuses
and penalties outlined below are applied on top of any existing racial
modifiers. Also any skill bonuses require you to gain one point in that skill
before the bonus ranks are made available.

Human Subraces

Air-Touched (Bard) @
  DEX+2, INT+2, STR-2, WIS-2
  AC+2 vs Lawful
  Immunity Cold 10%, Electricity 10%
  Vulnerability Magical 25%

Earth-Touched (Cleric) @
  STR+2, WIS+2, DEX-2, CHA-2
  AC+2 vs Chaotic
  Immunity Cold 10%, Electricity 10%
  Vulnerability Sonic 25%

Fire-Touched (Rogue) @
  DEX+2, INT+2, CON-2, CHA-2
  AC+2 vs Lawful
  Immunity Fire 10%, Electricity 10%
  Vulnerability Cold 25%

Water-Touched (Sorcerer) @
  CHA+2, CON+2, DEX-2, INT-2
  AC+2 vs Chaotic
  Immunity Acid 10%, Fire 10%
  Vulnerability Cold 25%

Peregrine (Paladin) @
  WIS+2, CHA+2, CON-2, INT-2
  AC+2 vs Evil
  Immunity Positive Energy 25%
  Vulnerability Negative Energy 25%, Fire 10%
  Light 5m White

Tainted (Rogue) @
  STR+1, INT+2, CON-2, CHA-2
  AC+2 vs Good
  Immunity Negative Energy 25%
  Vulnerability Positive Energy 25%, Cold 10%
  Light 5m Red

Half-Elf Subraces

Air-Touched (Rogue) @
  DEX+2, INT+2, STR-2, WIS-2
  AC+2 vs Lawful
  Immunity Cold 10%, Electricity 10%
  Vulnerability Magical 25%

Water-Touched (Paladin) @
  CHA+2, CON+2, DEX-2, INT-2
  AC+2 vs Chaotic
  Immunity Acid 10%, Fire 10%
  Vulnerability Cold 25%

Peregrine (Paladin) @
  WIS+2, CHA+2, CON-2, INT-2
  AC+2 vs Evil
  Immunity Positive Energy 25%
  Vulnerability Negative Energy 25%, Fire 10%
  Light 5m White

Tainted (Wizard) @
  STR+1, INT+2, CON-2, CHA-2
  AC+2 vs Good
  Immunity Negative Energy 25%
  Vulnerability Positive Energy 25%, Cold 10%
  Light 5m Red

Nomad (Fighter) @
  STR+2, CON+2, DEX-2, WIS-2, CHA-2
  +1 vs Disease, +1 vs Poison, +1 vs Death Magic
  Immunity Negative Energy 75%
  Vulnerability Divine 50%, Positive Energy 50%
  Immunity Cure Spells
  Reflex-1

Shadow (Wizard) @
  INT+2, CHA-2
  AC+1 vs Good
  Immunity Negative Energy 10%
  Vulnerability Positive Energy 25%
  Hide+2, Move Silently+2
  Darkvision

Sylvan (Bard) @
  CHA+2, INT-2
  AC+2 vs Elementals
  Vulnerability Fire 50%
  Animal Empathy+4

Elf Subraces

Nomad (Fighter) @
  STR+2, CON+2, DEX-2, WIS-2, CHA-2
  +1 vs Disease, +1 vs Poison, +1 vs Death Magic
  Immunity Negative Energy 75%
  Vulnerability Divine 50%, Positive Energy 50%
  Immunity Cure Spells
  Reflex-1

Shadow (Rogue) @
  INT+2, CHA-2
  AC+1 vs Good
  Immunity Negative Energy 10%
  Vulnerability Positive Energy 25%
  Hide+2, Move Silently+2
  Darkvision

Sylvan (Ranger) @
  CHA+2, INT-2
  AC+2 vs Elementals
  Vulnerability Fire 50%
  Animal Empathy+4

Dwarf Subraces

Cairn (Barbarian) @
  CON+2, CHA-2, DEX-2
  AC+1
  Fortitude+1, Reflex+1, Will-1

Lorekeeper (Wizard) @
  INT+2, WIS+2, STR-2
  +2 vs Mind Spells
  Fortitude-1
  Lore+4, Spellcraft+4

Gnome Subracs

Deep (Rogue) @
  DEX+2, WIS+2, CHA-4
  AC+1 vs Good
  Immunity Negative Energy 10%
  Vulnerability Positive Energy 25%
  Hide+2, Move Silently+2
  Darkvision

Tinker (Wizard) @
  INT+2, CON-2, WIS-2
  Appraise+2, Disarm Trap+2, Set Trap+2, Open Lock+2
  Craft Armor+4, Craft Weapon+4, Craft Trap+4, Use Magic Device+4

Halfling Subraces

Feral (Druid) @
  DEX+2, WIS+2, INT-2, CHA-2
  AC+2 vs Lawful, AC+1 vs Neutral
  AC Natural-1
  Immunity Cold 100%, Fire 100%
  Vulnerability Slashing 10%
  Animal Empathy+4

Imperial (Fighter) @
  STR+4, CON+2, DEX-4, INT-2, WIS-2
  AC+2 vs Chaotic, AC+1 vs Neutral
  AC Deflection-1
  Immunity Bludgeoning 10%, Piercing 10%, Slashing 10%
  Vulnerability Magical 25%
  Weapon Proficiency Martial

Half-Orc Subraces

Earth-Touched (Cleric) @
  STR+2, WIS+2, DEX-2, CHA-2
  AC+2 vs Chaotic
  Immunity Cold 10%, Electricity 10%
  Vulnerability Sonic 25%

Fire-Touched (Monk) @
  DEX+2, INT+2, CON-2, CHA-2
  AC+2 vs Lawful
  Immunity Fire 10%, Electricity 10%
  Vulnerability Cold 25%

Peregrine (Cleric) @
  WIS+2, CHA+2, CON-2, INT-2
  AC+2 vs Evil
  Immunity Positive Energy 25%
  Vulnerability Negative Energy 25%, Fire 10%
  Light 5m White

Sojourner (Fighter) @
  CON+4, DEX-4
  +1 vs Disease, +1 vs Poison, +1 vs Death Magic
  Immunity Negative Energy 90%
  Vulnerability Divine 75%, Positive Energy 75%
  AC Natural-2
  Immunity Cure Spells

Tainted (Wizard) @
  STR+1, INT+2, CON-2, CHA-2
  AC+2 vs Good
  Immunity Negative Energy 25%
  Vulnerability Positive Energy 25%, Cold 10%
  Light 5m Red
______________________________________________________________________________

(A.03) Portrait

CUSTOM CHARACTER PORTRAITS

Aristiana Lerionis (http://www.gamefaqs.com/features/recognition/21322.html)
has written a good guide on this, the following is adapted from that guide.

Create the following five .TGA (Truevision Targa) images and save them in the
override directory.  I recommend using IrfanView (http://www.irfanview.com)
to save the final files.

po_rr_g_xx_h.tga = 256x400 on 256x512 canvas
(Huge - shown when you select the portrait)

po_rr_g_xx_l.tga = 128x200 on 128x256 canvas
(Large - used on the character sheet)

po_rr_g_xx_m.tga = 64x100 on 64x128 canvas
(Medium - always visibile on the main screen)

po_rr_g_xx_s.tga = 32x50 on 32x64 canvas
(Small - used by your henchman and when you are a party member)

po_rr_g_xx_t.tga = 16x25 on 16x32 canvas
(Tiny - used in the dialogue)

   --------
  |        |  Make sure the portrait is at the top of the canvas
  |        |
  |Portrait|    rr_g_xx_
  |        |
  |        |    rr  race - dw (0), el (1), gn (2), ha (3), hu (6), or (5)
  |--------|     g  gender - m (0), f (1)
  | Blank  |    xx  number (00 to 99, start with 99 and work backwards)
   --------

Next extract portraits.2da from 2dasource.zip file into the override directory
and open it in a text editor.  Add your portrait details to the end of the
file, starting from number 2000, eg

  2000    hu_m_99_      0   6   ****        0     ****

By doing this your portrait will not show up under both the male and female
portrait lists and will be grouped with other portraits of that race.

ONLINE PORTRAITS AND CHANGING A CURRENT PORTRAIT

When playing online, other players will not be able to see your custom
portrait unless they have saved a copy in their override directory.  To
improve this situation you can choose a standard portrait that you want other
players to see and then override it with your custom portrait.  For example,
if you chose the first human male portrait, simply copy your five custom
portrait files into the override directory and name them to po_hu_m_01_X.tga

MORE PORTRAITS

You can gain access to more portraits by editing the portraits.2da file that
you copied into the override directory, look for lines where Plot is 1.  For
example to be able to select Aribeth's female elf portraits (el_f_11_ and
el_f_12_) simply change Plot from 1 to 0 on line numbers 28 and 29.  This will
not cause any problems when playing the game.
______________________________________________________________________________

(A.04) Class

If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Bard, Druid/Sorcerer or Druid/Wizard.  You can get all the other
class specific quests if you have good persuade skills.  In Shadows of
Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has
changed alignment).  This is because you need to communicate with the animals
for several quests.  In Hordes of the Underdark you need to be either a Wizard
or Sorcerer if you want to make the Golem.

You can play any class you want because the game is so well balanced, however
it is a good idea to start the game as a Rogue.  This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty.  Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills. The only exceptions are
 - If you want to get a specific Level 20 ability in your chosen class.
 - You are a Dwarf but not a Fighter
 - You are a Elf or a Gnome but not a Wizard
 - You are a Half-Orc but not a Barbarian
 - You want a triple class character and do not want to keep the third class
   within one level of the Rogue class (unless it is a prestige class).
 - With the 11 extra prestige classes added in SoU and HotH it is far less
   likely that you will want to use one of your 3 valuable class slots on a
   class you are only going to take one level in.

I would also recommend taking one level of Monk as you get a +2 bonus on all
your saving throws and the excellent feats of Evasion and Cleave.

$ Prestige classes do not suffer from the 20% XP penalty.  You can take up to
ten levels in prestige classes except Harper Scout and Purple Dragon Knight
which have five levels.

# Prestige classes can advance beyond ten levels once the character reaches
level 21 (Epic).

CORE CLASS ABILITIES

Note: Skill point requirements (REQ) do not include ability or feat bonuses.

Barbarian (Bbn) - 1d12, 4SP, High BAB, High Fortitude Saves
  REQ: Non-Lawful
  Simple & Martial Weapons, Light & Medium Armor, Shields
  L1: Fast Movement (+10% movement speed)
  L1: Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day)
  L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L4: Barbarian Rage (2/day, +1/day every 4 levels)
  L5: Uncanny Dodge (+1 save vs traps)
  L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels)
  L11: Damage Reduction (1/- every 3 levels)
  L15: Greater Rage (STR+6, CON+6, Will+3, AC-2)
  L24: Epic Bonus Feat every 4 levels

Bard (Brd) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves
  REQ: Non-Lawful
  Simple Weapons, Light & Medium Armor, Shields
  Bard Song (Additive Bonuses, Class Level/day)
    L1, Perform 3: Atk+1, Dmg+1
    L2, Perform 6: Will+1
    L3, Perform 9: Dmg+1, Fort+1
    L6, Perform 12: Ref+1, Skills+1
    L8, Perform 15: Atk+1, HP+8
    L11, Perform 18: AC Dodge+2, Skills+1
    L14, Perform 21: Dmg+1, HP+8, AC Dodge+1
    L15, Perform 24: Fort+1, Ref+1, Will+1, AC Dodge+1
    L16, Perform 30: Will+1, HP+4, AC Dodge+1
    L17, Perform 35: HP+2, +2 every Perform+5 and Class Level+1
  L1: Bardic Knowlegde (level bonus to Lore)
  L1: Arcane Spells (CHA)
  L23: Epic Bonus Feat every 3 levels

Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
  REQ: None
  Simple Weapons, Light, Medium & Heavy Armor, Shields
  Domains (two of the following)
    Air (Turn Elemental, L3 Call Lightning, L6 Chain Lightning)
    Animal (Improved Summoning, L2 Cat's Grace, L3 True Seeing,
      L5 Polymorph Self)
    Death (Negative Plane Avatar 1/day, L4 Phantasmal Killer, L5 Enervation)
    Destruction (Weaken Construct, L3 Stinking Cloud, L6 Acid Fog)
    Earth (Turn Elemental, L4 Stoneskin, L5 Energy Buffer)
    Evil (Turn Outsider, L1 Negative Energy Ray, L3 Negative Energy Burst,
      L5 Enervation)
    Fire (Turn Elemental, L4 Wall of Fire, L5 Energy Buffer)
    Good (Turn Outsider, L4 Stoneskin, L5 Lesser Planar Binding)
    Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
    Knowledge (L1 Identify, L2 Knock, L3 Clairaudience / Clairvoyance,
      L4 True Seeing, L6 Legend Lore)
    Magic (L1 Mage Armor, L2 Melf's Acid Arrow, L3 Negative Energy Burst,
      L4 Stoneskin, L5 Ice Storm)
    Plant (Turn Vermin, L2 Barkskin, L7 Creeping Doom)
    Protection (Divine Protection, L4 Minor Globe of Invulnerability,
      L5 Energy Buffer)
    Strength (Divine Strength, L3 Divine Power, L5 Stoneskin)
    Sun (Exceptional Turning, L2 Searing Light, L7 Sunbeam)
    Travel (L1 Entangle, L2 Web, L3 Freedom of Movement, L4 Slow, L5 Haste)
    Trickery (Divine Trickery, L2 Invisibility, L3 Invisibility Sphere,
      L5 Improved Invisibility)
    War (Battle Master, L2 Cat's Grace, L7 Aura of Vitality)
    Water (Turn Elemental, L3 Poison, L5 Ice Storm)
  L1: Turn Undead (3+CHA bonus/day)
  L23: Epic Bonus Feat every 3 levels

Druid (Drd) - 1d8, 4SP, Medium BAB, High Fortitude & Will Saves
  REQ: Neutral
  Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar
  Light & Medium Armor, Shields
  L1: Animal Companion
  L1: Nature Sense (+2 bonus to attack when in wilderness areas)
  L2: Woodland Stride (Immunity Grease, Web, Entangle)
  L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
  L4: Resist Nature's Lure (+2 save vs fear)
  L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day,
    2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18)
  L9: Venom Immunity (Immunity Poison)
  L12: Wild Shape (Dire)
  L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day,
    2/day at L17, 3/day at L19)
  L20: Improved Elemental Shape (Elder)
  L22: Infinite Wildshape (Wild Shape unlimited/day)
  L24: Epic Bonus Feat every 4 levels
  L26: Improved Elemental Shape (unlimited/day)

Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves
  REQ: None
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L1: Fighter Bonus Feat
  L2: Fighter Bonus Feat every 2 levels
  L22: Epic Bonus Feat every 2 levels

Monk (Mnk) - 1d8, 4SP, Medium BAB, High Fortitude, Will & Reflex Saves
  REQ: Lawful
  Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama,
  Shuriken, Light & Medium Armor, Shields
  L1: Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels)
  L1: Improved Unarmed Strike
  L1: Cleave
  L1: Evasion (save vs reflex for no damage)
  L1: Stunning Fist (1/day for every level)
  L2: Deflect Arrows (save vs reflex to avoid 1 missile)
  L3: Monk Speed (+10% movement speed every 3 levels)
  L3: Still Mind (+2 vs Mind Spells)
  L5: Purity of Body (Immunity Disease)
  L6: Knockdown, Improved Knockdown
  L7: Wholeness of Body (Heal 2 x level, 1/day)
  L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
  L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16)
  L11: Diamond Body (Immunity Poison)
  L12: Diamond Soul (Spell Resistance 10+level)
  L15: Quivering Palm (Unarmed death blow 1/day)
  L18: Empty Body (50% Concealment 2/day)
  L20: Perfect Self (20/+1, Immunity Mind Spells)
  L20: Monk eyes glow blue
  L25: Epic Bonus Feat every 5 levels

Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves
  REQ: Lawful Good
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
  L1: Divine Grace (CHA Bonus added to all Saves)
  L1: Divine Health (Immunity Disease)
  L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
  L2: Aura of Courage (Immunity Fear)
  L3: Turn Undead (3+CHA bonus/day)
  L3: Remove Disease (1/day)
  L23: Epic Bonus Feat every 3 levels

Ranger (Rgr) - 1d10, 4SP, High BAB, High Fortitude Saves
  REQ: None
  Simple & Martial Weapons, Light & Medium Armor, Shields
  Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
  L1: Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
  L1: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
  L6: Animal Companion
  L9: Improved Two-Weapon Fighting
  L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40

Rogue (Rog) - 1d6, 8SP, Medium BAB, High Reflex Saves
  REQ: None
  Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar,
  Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor
  L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  L2: Evasion (save vs reflex for no damage)
  L3: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L6: Uncanny Dodge (+1 save vs traps every 3 levels)
  L10: Rogue Bonus Feat and at L13, L16, L19
  L24: Epic Bonus Feat every 4 levels

Sorcerer (Sor) - 1d4, 2SP, Low BAB, High Will Saves
  REQ: None
  Simple Weapons
  L1: Summon Familiar
  L23: Epic Bonus Feat every 3 levels

Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves
  REQ: None
  Club, Dagger, Quarterstaff, Light & Heavy Crossbow
  Bonus Spell for each casting level for Specialist Wizards
  Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
  L1: Summon Familiar
  L1: Scribe Scroll #
  L23: Epic Bonus Feat every 3 levels

PRESTIGE CLASS ABILITIES

Arcane Archer (Arc) - 1d8, 4SP, High BAB, High Fortitude & Reflex Saves $
  REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot,
    Weapon Focus Longbow or Shortbow
  Simple & Martial Weapons, Light & Medium Armor, Shields
  L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels)
  L2: Imbue Arrow (Fireball 3/day)
  L4: Seeker Arrow (cannot miss 1/day, 2/day at L6)
  L8: Hail of Arrows (arrow at each enemy 1/day)
  L10: Arrow of Death (save or die 1/day)
  L14: Epic Bonus Feat every 4 levels

Assassin (Asn) - 1d6, 4SP, Medium BAB, High Reflex Saves $
  REQ: Evil, Hide 8, Move Silently 8
  Simple Weapons, Light Armor
  L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target
    and chance of paralysing opponent)
  L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L2: Resist Poison (+1 save vs poison every 2 levels)
  L2: Cast Ghostly Visage (1/day)
  L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
  L5: Cast Darkness (1/day)
  L7: Cast Invisibility (1/day)
  L9: Cast Improved Invisibility (1/day)
  L14: Epic Bonus Feat every 4 levels

Blackguard (Blk) - 1d10, 2SP, High BAB, High Fortitude Saves $
  REQ: Evil, BAB 6, Cleave, Hide 5
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L2: Dark Blessing (Add CHR bonus to saves)
  L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day)
  L2: Cast Bull's Strength (1/day)
  L3: Turn Undead (3+CHA bonus/day)
  L3: Cast Create Undead (Ghast, 1/day)
  L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  L5: Cast Summon Fiend (Succubus, 1/day)
  L6: Cast Inflict Serious Wounds (1/day)
  L7: Cast Create Undead (Doom Knight, 1/day)
  L7: Cast Contagion (1/day)
  L8: Cast Inflict Critical Wounds (1/day)
  L9: Cast Summon Fiend (Vrock, 1/day)
  L13: Epic Bonus Feat every 3 levels
  L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels)

Harper Scout (Hrp) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves $
  REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4,
    Lore 6
  Simple Weapons, Light Armor
  L1: Bardic Knowlegde (Add level to Lore)
  L1: Harper Scout Bonus Feat and at L4 (Epic Bonus Feat if a L21 character)
  L2: Deneir's Eye (+2 save vs traps)
  L2: Cast Sleep (1/day)
  L3: Tymora's Smile (Saves+2 for 5 turns 1/day)
  L3: Cast Cat's Grace (1/day)
  L4: Lliira's Heart (+2 vs Mind Spells)
  L4: Cast Eagles Splendor (1/day)
  L5: Cast Invisibility (1/day)

Shadowdancer (Shd) - 1d8, 6SP, Medium BAB, High Reflex Saves $
  REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
  Simple Weapons, Light Armor
  L1: Hide in Plain Sight
  L2: Evasion (save vs reflex for no damage)
  L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L2: Darkvision
  L3: Shadow Daze (Daze for 5 rounds 1/day)
  L3: Cast Summon Shadow (Shadow, 1/day)
  L4: Shadow Evade (Concealment 5%, 5/+1, AC Base+1 for 5 rounds 3/day)
  L5: Defensive Roll (save vs lethal blow for half damage 1/day)
  L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
  L6: Shadow Evade (Concealment 10%, 5/+2, AC Base+2)
  L7: Cast Summon Shadow (Shadow Fiend, 1/day)
  L7: Slippery Mind (reroll save vs Mind Spells)
  L8: Shadow Evade (Concealment 15%, 10/+2, AC Base+3)
  L9: Cast Summon Shadow (Shadowlord, 1/day)
  L10: Improved Evasion (save vs reflex for no damage, half damage on fail)
  L10: Shadow Evade (Concealment 20%, 10/+3, AC Base+4)
  L12: Cast Summon Shadow (+2 hit dice every 3 levels)
  L13: Epic Bonus Feat every 3 levels
  L15: Shadow Evade (12/+4, extra 2/+1 every 5 levels)

Champion of Torm (Chm) - 1d10, 2SP, High BAB, High Fortitude & Reflex Saves #
  REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon
  Simple & Martial Weapons, Light & Medium Armor, Shields
  Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21)
  L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
  L2: Sacred Defense (Saves+1 every 2 levels)
  L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
  L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage
    reduction for CHA bonus rounds 1/day)
  L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels)
  L13: Epic Bonus Feat every 3 levels

Dwarven Defender (Def) - 1d12, 2SP, High BAB, High Fortitude & Will Saves #
  REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels)
  L1: Defensive Awareness (retain DEX bonus when caught flat footed)
  L6: Defensive Awareness (cannot be flanked)
  L6: Damage Reduction (3/- every 4 levels)
  L10: Defensive Awareness (+1 save vs traps)
  L14: Epic Bonus Feat every 4 levels

Pale Master (Pma) - 1d6, 2SP, Low BAB, High Fortitude & Will Saves #
  REQ: Non-good, Level 3 Bard, Sorcerer or Wizard
  L1: Boneskin (AC Base+2)
  L1: Gain spells per day every 2 levels at the highest caster class rate
  L2: Cast Animate Dead (Tyrantfog Zombie, 1/day)
  L3: Darkvision
  L4: Cast Summon Undead (Ghoul, 2/day)
  L4: Boneskin (AC Base+2 every 4 levels)
  L5: Deathless Vigor (+3 HP per class level up to character level 20)
  L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone)
  L6: Cast Animate Dead (Skeleton Warrior, 1/day)
  L6: Cast Summon Undead (Shadow, 2/day)
  L7: Tough as Bone (Immunity Hold, Paralyze and Stun)
  L7: Cast Summon Undead (Ghast, 2/day)
  L8: Cast Summon Undead (Wight, 2/day)
  L9: Cast Summon Undead (Wraith, 2/day)
  L9: Cast Summon Greater Undead (Mummy, 1/day)
  L10: Deathless Mastery (Immunity Critical Hits)
  L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels)
  L10: Cast Summon Greater Undead (Spectre, 1/day)
  L12: Cast Summon Greater Undead (Vampire Rogue, 1/day)
  L13: Epic Bonus Feat every 3 levels
  L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels)
  L14: Cast Summon Greater Undead (Greater Bodak, 1/day)
  L15: Deathless Vigor (+5 HP every 5 levels)
  L16: Cast Summon Greater Undead (Ghoul King, 1/day)
  L18: Cast Summon Greater Undead (Vampire Mage, 1/day)
  L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day)
  L22: Cast Summon Greater Undead (Lich, 1/day)
  L24: Cast Summon Greater Undead (Lich Lord, 1/day)
  L26: Cast Summon Greater Undead (Alhoon, 1/day)
  L28: Cast Summon Greater Undead (Elder Alhoon, 1/day)
  L30: Cast Summon Greater Undead (Demi Lich, 1/day)

Red Dragon Disciple (Rdd) - 1d6, 2SP, Medium BAB, High Fort & Will Saves #
  REQ: Bard or Sorcerer, Lore 8
  L1: Draconic Armor (AC Base+1, +2 at L5, +3 at L8, +4 at L10)
  L2: Draconic Ability Scores (STR+2)
  L3: Breath Weapon (DC19 2d10 damage)
  L4: Draconic Ability Scores (STR+4)
  L4: Hit Dice 1d8 (from next level)
  L6: Hit Dice 1d10 (from next level)
  L7: Breath Weapon (4d10 damage)
  L7: Draconic Ability Scores (STR+4, CON+2)
  L9: Draconic Ability Scores (STR+4, CON+2, INT+2)
  L9: Dragon Wings (gains wings)
  L10: Breath Weapon (6d10 damage, +1d10 every 3 levels)
  L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2)
  L10: Half-Dragon (Darkvision, Immunity Fire, Paralysis and Sleep)
  L14: Epic Bonus Feat every 4 levels
  L14: Breath Weapon (DC20, DC+1 every 4 levels)
  L15: Draconic Armor (AC Base+5, +1 every 5 levels)

Shifter (Sft) - 1d8, 4SP, Medium BAB, High Fortitude & Reflex Saves #
  REQ: Level 5 Druid, WIS 13, Alertness
  L1: Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day,
    unlimited/day at L4)
  L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day,
    unlimited/day at L7)
  L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day,
    unlimited/day at L10)
  L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando,
    3/day)
  L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day)
  L13: Epic Bonus Feat every 3 levels
  L13: Humanoid Shape (unlimited/day)
  L16: Greater Wild Shape IV (unlimited/day)

Weapon Master (Wep) - 1d10, 2SP, High BAB, High Reflex Saves #
  REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4
  L1: Weapon of Choice (select one weapon type for bonuses)
  L1: Ki Damage (Weapon of Choice does maximum damage, level/day)
  L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1)
  L5: Superior Weapon Focus (Weapon of Choice Attack +1)
  L7: Ki Critical (Weapon of Choice critical hit range +2)
  L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels)
  L13: Epic Bonus Feat every 3 levels

Purple Dragon Knight (Prp) - 1d10, 2SP, High BAB, High Fortitude Saves @
  REQ: Non-evil, non-chaotic, BAB 4, Mounted Combat, Ride 2, Spot 2, Listen 2,
    Persuade 1, Intimidate 1
  L1: Rallying Cry (Atk+1, Movement+20% for all allies within 60 feet, 3/day)
  L1: Heroic Shield (AC+4 for an ally for 1 round)
  L2: Inspire Courage (Atk+1, Dmg+1, +2 vs Mind Spells for 10 rounds, 1/day,
    L4 2/day)
  L3: Fear 1/day (caster level equal to character level)
  L4: Oath of Wrath (Atk+2, Dmg+2, Universal+2, Skills+2 against an
    opponent for 2xClass Level rounds, 1/day)
  L5: Final Stand (HP+2d10 for Class Level+CHA Bonus allies for
    Class Level+CHA Bonus rounds, 1/day)

BASE ATTACK BONUS (BAB)

  Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ----------|------------------------------------------------------------
  High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
  Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

  Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
  ----------|------------------------------------------------------------
  Epic      |  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10

If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus.  Further attacks may also be
possible.  For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.

# The number of attacks reached at level 20 never increases beyond 2, 3 or 4.

SAVING THROW BONUSES

For each class, saving throw bonuses in each of the above progress at either a
primary or secondary rate.

  Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ----------|------------------------------------------------------------
  Primary   |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
  Secondary |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6

  Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
  ----------|------------------------------------------------------------
  Epic      |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

  Fortitude saves against disease, poison, paralysis or death spells
  Reflex saves against damage from traps or magical attacks
  Will saves against mental influence and magical effects

Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________

(A.05) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

    Alignment        |  Range | Starts At
   ------------------|--------|-----------
    Chaotic and Evil |   0-30 |    15
    Neutral          |  30-70 |    50
    Lawful and Good  | 70-100 |    85

During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.

Each of the nine alignments has an associated title:

    Lawful Good   |  Neutral Good  |  Chaotic Good
      Crusader    |   Benefactor   |     Rebel
  ----------------|----------------|----------------
   Lawful Neutral |  True Neutral  | Chaotic Neutral
       Judge      |   Reconciler   |   Free Spirit
  ----------------|----------------|----------------
    Lawful Evil   |  Neutral Evil  |  Chaotic Evil
     Dominator    |   Malefactor   |    Destroyer
______________________________________________________________________________

(A.06) Abilities

ABILITY BONUSES

STR - Melee Attack, Damage, Weight Allowance
      Skills: Discipline
DEX - Ranged Attack, AC, Reflex Saving Throws
      Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap,
      Tumble $, Ride @
CON - HP per level, Fortitude Saving Throws
      Skills: Concentration
INT - Skill Points at level up, Wizard Spells
      Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $
        Craft Armor #, Craft Weapon #
WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells,
      Stunning Fist, Monk AC Bonus and Quivering Palm
      Skills: Heal, Listen, Spot
CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $
      Paladin Divine Grace, Smite Evil and Lay On Hands
      Blackguard $ Dark Blessing and Smite Good
      Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device,
        Bluff #, Intimidate #

Ability scores can only be raised by up to a maximum of 12 points above their
current base value when using potions, spells or enchanted items.

Weight Allowance
  STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
  lbs  60  66  73  80  86  92 100 110 116 133 153 173 200 233 266 306 346 400

  STR  24  25  26  27  28  29   30   31   32   33   34   35   36   37   38
  lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333 2613 2893 3173 3453

You gain one ability point every four levels.
______________________________________________________________________________

(A.07) Skills

By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 23 for a dumb half-orc fighter.

            Class| B B C D F M P R R S W  A A B H S  C D P R S W  P
                 | b r l r t n a g o o i  r s l r h  h e m d f e  r Key Unt
                 | n d r d r k l r g r z  c n k p d  m f a d t p  p
  Skills         |                        $ $ $ $ $  # # # # # #  @
  ----------------|---------------------------------------------------------
  Animal Empathy  | x x x * x x x * x x x  x x x x x  x x x x * x  - CHA No
  Appraise $      | - * - - - - - - * - -  - * - * -  - - - - - -  - INT No
  Bluff #         | - * - - - - - - * - -  - * - * *  - - - - - -  - CHA Yes
  Concentration   | - * * * * * * * - * *  - - * - -  - * * * * -  - CON Yes
  Craft Armor #   | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
  Craft Trap $    | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
  Craft Weapon #  | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
  Disable Trap    | - - - - - - - - * - -  - * - - -  - - - - - -  - INT No
  Discipline      | * * - - * * * * - - -  - - * - -  * * - * - *  * STR Yes
  Heal            | * * * * * * * * * * *  * * * * *  * * * * * *  - WIS Yes
  Hide            | - * - - - * - * * - -  * * - * *  - - * - * -  - DEX Yes
  Intimidate #    | * - - - - - - - * - -  - * * - -  - - - - - *  * CHA Yes
  Listen          | * * - - - * - * * - -  * * - * *  - * * * * *  - WIS Yes
  Lore            | * * * * * * * * * * *  * * * * *  * * * * * *  * INT Yes
  Move Silently   | - * - - - * - * * - -  * * - * *  - - * - - -  - DEX Yes
  Open Lock       | - - - - - - - - * - -  - * - - -  - - - - - -  - DEX No
  Parry           | * * * * * * * * * - -  - * - - -  * * - - - -  - DEX Yes
  Perform         | x * x x x x x x x x x  x x x x x  x x x x x x  - CHA Yes
  Persuade        | - * * * - * * - * - -  - - * * *  - - * * * -  * CHA Yes
  Pick Pocket     | - * - - - - - - * - -  - * - * *  - - - - - -  - DEX No
  Ride @          | * - - - * - * * - - -                          * DEX Yes
  Search          | - - - - - - - * * - -  - * - - *  - - - * - -  - INT Yes
  Set Trap        | - - - - - - - * * - -  - * - - -  - - - - - -  - DEX No
  Spellcraft      | - * * * - - - - - * *  - - - - -  - - * * - -  - INT No
  Spot            | - - - - - - - * * - -  * * - - *  * * - * * *  - WIS Yes
  Taunt           | * * - - - - * - - - -  - - * - -  - - - - - -  - CHA Yes
  Tumble $        | - * - - - * - - * - -  - * - * *  - - - - - -  - DEX No
  Use Magic Device| x * x x x x x x * x x  x * x x x  x x x x x x  - CHA No

    *   Class Skill           Key  Key Ability
    -   Cross Class Skill     Unt  Untrained
    x   Exclusive Skill

Poison Weapon #

  Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly
  ------ |------|------|----------|--------|-------------|--------
  DEX DC |  16  |  18  |    20    |   22   |     24      |   26

  Assassin and Blackguard always succeed

You can add permanent Light 20m to any item with Continual Flame (you can use
  this to make money when selling the item)
You can use Alchemist's Fire to add temporary fire damage to a melee weapon
______________________________________________________________________________

(A.08) Feats

I shall not repeat the feat descriptions given in the manual but I will sort
them into groups, although there is some overlap.

Skills and Abilities

  Artist (L1, Bard : Perform+2, Spot+2) $
  Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $
  Silver Palm (L1 : Appraise+2, Persuade+2) $
  Blooded (L1 : Initiative+2, Spot+2) $
  Skill Focus (Chosen Skill+3)
  Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) #
  Improved Parry (INT 13 : Parry+4)
  Alertness (Listen+2, Spot+2)
  Stealthy (Hide+2, Move Silently+2) $
  Thug (Initiative+2, Persuade+2) $
  Improved Initiative (Initiative+4) $
    Superior Initiative (L21 : Initiative+8) #
  Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) #
  Blinding Speed (L21, DEX 25 : Haste for a short time) #
  Great Strength (L21 : STR+1) # x10
  Great Dexterity (L21 : DEX+1) # x10
  Great Constitution (L21 : CON+1) # x10
  Great Intelligence (L21 : INT+1) # x10
  Great Wisdom (L21 : WIS+1) # x10
  Great Charisma (L21 : CHA+1) # x10
  Mount Actions (Individual Mount and Dismount, Party Mount and Dismount) @
  Mounted Combat (Ride 1: AC Armor+1 for every 5 points in Ride) @
    Mounted Archery (Bow Atk+2)

Saving Throws

  Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $
  Bullheaded (L1 : Will+1, Resist Taunt+2) $
  Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $
  Snake Blood (L1 : Reflex+1, +2 vs Poison) $
  Great Fortitude (Fortitude+2)
    Perfect Health (CON 25 : Immunity Poison, Disease) #
  Epic Fortitude (L21 : Fortitude+4) #
  Lightning Reflexes (Reflex+2)
  Epic Reflexes (L21 : Reflex+4)
  Iron Will (Will+2)
  Epic Will (L21 : Will+4) #
  Resist Poison (+4 vs Poison) $
  Resist Disease (+4 vs Disease) $

Armor and Weapons

  Armor Proficiency Light
    Armor Proficiency Medium
      Armor Proficiency Heavy
  Shield
  Weapon Proficiency Simple
  Weapon Proficiency Martial (not Pale Master)
  Weapon Proficiency Exotic (not Pale Master)
  Weapon Focus (Attack+1)
    Epic Weapon Focus (L21 : Attack+2) #
  Improved Critical (BAB 8 - Critial Hit range doubled)
    Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) #
      Devastating Critical (STR 25 : fortitude save or die) #
  Epic Prowess (L21 : Attack+1) #

Passive Combat (Automatic)

  Two-Weapon Fighting (not Ranger)
  Ambidexterity (DEX 15, not Ranger)
    Improved Two-Weapon Fighting
  Point Blank Shot
    Rapid Shot (DEX 13)
  Improved Unarmed Strike
    Deflect Arrows (DEX 13)
    Circle Kick (DEX 15) $
  Cleave (Power Attack)
    Great Cleave (BAB 4) $
  Blind Fight $
  Dirty Fighting (Make one attack with +1d4 damage) $
  Rapid Reload (Crossbows) $
  Weapon Finesse (DEX used for Melee Attack)
  Zen Archery (WIS 13 : WIS used for ranged attack) $

Active Combat (Selected)

  Called Shot
  Disarm (INT 13)
    Improved Disarm
  Knockdown
    Improved Knockdown (INT 13)
  Power Attack (STR 13 : Attack-5, +5 dmg)
    Improved Power Attack (Attack-10, +10 dmg)
  Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike)
    Extra Stunning Attacks (Extra Stunning Fist 3/day) $
    Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10
  Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) #
    Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) #

Defensive

  Dodge (DEX 13)
    Mobility
      Spring Attack (BAB 4 : no attack of opportunity when moving) $
  Expertise (INT 13 : Attack-5, AC+5) $
    Improved Expertise (Attack-10, AC+10) $
  Toughness (+1 HP/level)
  Epic Toughness (L21 : +20 HP) # x10
  Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $
  Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10
  Armor Skin (L21 : AC Base+2) #
  Epic Damage Reduction (L21, CON 21 : 3/-) # x3

Spellcasting and Metamagic (Cast L1)

  Combat Casting (no -4 Concentration penalty for casting near ememy)
    Improved Combat Casting (L22, Concentration 25 : no attack of opp.) #
  Spell Focus (+2 spell save DC)
    Greater Spell Focus (+4 spell save DC) $
      Epic Spell Focus (L21, Cast L9 : +6 spell save DC) #
    Arcane Defence (Save vs School +2) $
  Spell Penetration (+2 against spell resistance)
    Greater Spell Penetration (+4 against spell resistance) $
      Epic Spell Penetration (L21: +6 against spell resistance) #
  Extend Spell (occupy slot one level higher)
  Silent Spell (occupy slot one level higher)
    Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3
  Still Spell (occupy slot one level higher)
    Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3
  Empower Spell (Cast L2 : occupy slot two levels higher)
  Maximize Spell (Cast L3 : occupy slot three levels higher)
  Quicken Spell (Cast L4 : occupy slot four levels higher)
    Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3
  Scribe Scroll (Use on Blank Scroll) #
  Brew Potion (L3 : Use on Magical Potion Bottle) #
  Craft Wand (L5 : Use on Bone Wand) #

Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15)

  Epic Spell Mummy Dust (Spellcraft 15)
  Epic Spell Dragon Knight (Spellcraft 22)
  Epic Spell Greater Ruin (Spellcraft 25)
  Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid)
  Epic Spell Hellball (Spellcraft 32)
  Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid)
    Epic Spells can be cast in armor without penalty and cannot be interupted.
    Bards cannot select Epic Spells

Class Specific

  Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) #
  Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) #
  Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg,
                                                 DC20 Deafness 25%/3 rounds) #
  Curse Song (Bard, Harper Scout) #
  Extra Music (Bard : Extra Bard Song 4/day) $
  Lingering Song (Bard : Band Song lasts an extra 5 rounds) $
  Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) #
  Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg)
    Epic Weapon Specialization (L21 : +4 dmg) #
  Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) #
  Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10 : Avoid first attack) #
  Extra Turning (Cleric, Paladin)
  Divine Might (Cleric, Paladin, CHA 13, Power Attack) $
  Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $
  Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) #
  Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day)
  Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10
  Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10
  Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2
  Improved Sneak Attack (Rogue L15, Assassin L15, Blackguard L25 : +1d6) # x10
  Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10,
                                   Hide 30, Tumble 30 : +10% Concealment) # x5
  Epic Fiend (L21, Blackguard L15 : Summon Vrock)
  Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord)
  Undead Shape (Shifter L11 : 3/day) #
  Outsider Shape (Shifter L11, WIS 25 : 3/day) #
  Construct Shape (Shifter L11, WIS 27 : 3/day) #
  Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) #
  Crippling Strike (Rogue L10 : STR-2 on sneak attack)
  Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day)
  Improved Evasion (Rogue L10 : save for no damage, half damage on fail)
  Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity)
  Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20)
  Slippery Mind (Rogue L10 : reroll save vs Mind Spells)

Fighter Bonus Feats (also available as Epic Bonus Feats)

  Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm,
  Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm,
  Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power
  Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown,
  Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $,
  Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon
  Proficiency Exotic, Weapon Specialization, Whirlwind Attack #

Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats)

  Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group)
  Greater Spell Focus

Rogue Bonus Feats (also available as Epic Bonus Feats)

  Crippling Strike, Defensive Roll, Improved Evasion, Opportunist
  Skill Mastery, Slippery Mind

Wizard Bonus Feats (also available as Epic Bonus Feats)

  Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower
  Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $,
  Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration,
  Still Spell

Champion of Torm Bonus Feats (also available as Epic Bonus Feats)

  Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great
  Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved
  Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon
  Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot,
  Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse,
  Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack #

Epic Bonus Feats

                      Class|B B C D F M P R R S W A A B H S C D P R S W P
                           |b r l r t n a g o o i r s l r h h e a d h e r
                           |n d r d r k l r g r z c n k p d m f l d i p p
  Epic Bonus Feats         |                      $ $ $ $ $ # # # # # # @
  --------------------------|---------------------------------------------
  Armor Skin                |* - * - * * * - - - - - - * - - * * - * - *
  Blinding Speed            |- - - - - - - * * - - - - - ? * - - - - - -
  Devestating Critical      |* - - - * - * - - - - B - * ? - * * - - - *
  Epic Damage Reduction     |* - - - * * - - - - - - - - ? - * * - * - *
  Epic Energy Resistance    |- - - * - * - - - * - - - - - - - * * - * -
  Epic Prowess              |* - - - * - * * - - - * - * - - * * - * - *
  Epic Reflexes             |- - - - - - - - - - - * * - - * - - - - - -
  Epic Reputation           |- - - - - - * - * - - - - * - - - - - * - -
  Epic Skill Focus          |- * - - - - - - * - - - S - ? * - - - - - -
  Epic Toughness            |* - - - * * * * - - - * - * - - * * - * - *
  Epic Weapon Focus         |* - - - * - * * - - - B - * ? - * * - - - *
  Epic Will                 |- * - - - - - - - - - - - - * - - - - - - -
  Great Charisma            |- * - - - - - - - - - - - - * - - - - - - -
  Great Dexterity           |- * - - - - - - - - - * * - * - - - - - - -
  Great Intelligence        |- - - - - - - - - - * - - - - - - - - - - -
  Great Wisdom              |- - * * - - - - - - - - - - - - * - - - * -
  Improved Stunning Fist    |- - - - * * - - - - - - - - ? - * - - - - -
  Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - *
  Overwhelming Critical     |* - - - * - * - - - - B - * ? * * * - - - *
  Perfect Health            |- - - - - - * - - - - - - * ? - - * - - - -
  Superior Initiative       |* - - - * - - - * - - - * - - * * - - - - *

  * Class Bonus Feat
  - Class Feat
  x Class Restricted Feat
  B Bonus Feat Shortbow and Longbow only
  S Bonus Feat Hide and Move Silently only

                      Class|B B C D F M P R R S W A A B H S C D P R S W P
                           |b r l r t n a g o o i r s l r h h e a d h e r
  Spellcasting and         |n d r d r k l r g r z c n k p d m f l d i p p
  Class Bonus Feats        |                      $ $ $ $ $ # # # # # # @
  --------------------------|---------------------------------------------
  Arcane Defense            |x * - - x x - - x - * x x x x x x x x x x x
  Automatic Quicken         |x x * * x x x x x * * x x x ? x M x M M M x
  Automatic Silent Spell    |x x * * x x x x x * * x x x ? x M x M M M x
  Automatic Still Spell     |x x * * x x x x x * * x x x ? x M x M M M x
  Epic Spell                |x x - - x x x x x * * x x x x x x x * x x x
  Epic Spell Focus          |x M * * x x x M x * * x x x ? x M x M M M x
  Epic Spell Penetration    |x - * * x x x x x * * x x x ? x M x M M M x
  Greater Spell Focus       |x * * * x x * * x - * x x x x x x x x x x x
  Improved Combat Casting   |x * * * x x * * x * * M x ? ? x x x M M M x
  Mighty Rage               |* x x x x x x x x x x x x x ? x x x x x x x
  Terrifying Rage           |* x x x x x x x x x x x x x ? x x x x x x x
  Thundering Rage           |* x x x x x x x x x x x x x ? x x x x x x x
  Curse Song                |x * x x x x x x x x x x x x * x x x x x x x
  Extra Music               |x * x x x x x x x x x x x x x x x x x x x x
  Lasting Inspiration       |x * x x x x x x x x x x x x ? x x x x x x x
  Planar Turning            |x x * x x x * x x x x x x * ? x ? x x x x x
  Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x
  Improved Ki Strike        |x x x x x * x x x x x x x x ? x x x x x x x
  Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x
  Self-Concealment          |x x x x x * x x * x x x * x ? * x x x x x x
  Great Smiting             |x x x x x x * x x x x x x * ? x x x x x x x
  Bane of Enemies           |x x x x x x x * x x x x x x ? x x x x x x x
  Favoured Enemy            |x x x x x x x * x x x x x x * x x x x x x x
  Epic Dodge                |x x x x x x x x * x x x x x ? * x x x x x x
  Improved Sneak Attack     |x x x x x x x x * x x x * * ? x x x x x x x
  Epic Fiend                |x x x x x x x x x x x x x * ? x x x x x x x
  Epic Shadowlord           |x x x x x x x x x x x x x x ? * x x x x x x
  Construct Shape           |x x x x x x x x x x x x x x ? x x x x x * x
  Dragon Shape              |x x x * x x x x x x x x x x ? x x x x x * x
  Outsider Shape            |x x x x x x x x x x x x x x ? x x x x x * x
  Undead Shape              |x x x x x x x x x x x x x x ? x x x x x * x

  M - Bonus Feat only for multiclass characters that meet the requirement
______________________________________________________________________________

(A.09) Racial Groups

This section is mainly for Rangers and Harpers to help them decide which
Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose.

Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs

Aberrations
  Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer,
  Illithid (aka Mind Flayer) #, Umber Hulk, Will-O'-Wisp
Animals (wild and Domesticated)
  Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others
Beasts
  Gray Render, Stirge
Constructs
  Golems, Horrors, Minogon, Shield Guardian
Dragons
  Evil Chromatic (coloured) Dragons and Good Metalic Dragons
  Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $
Elementals
  Air, Earth, Fire, Water Elementals and Invisible Stalker
Fey
  Dryad, Grig, Nixie, Nymph, Pixie
Giants
  Ettin, Giants, Ogres, Trolls
Goblinoids
  Bugbears, Gnoll $, Goblins, Hobgoblin $
Magical Beasts
  Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle,
  Gorgon $, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg
Monstrous Humanoids
  Harpy #, Medusa $, Minotaurs, Stinger $
Ooze
  Gelatinous Cube #
Outsiders (Planar)
  Archons, Azer #, Balors, Celestials, Fiends, Formian $, Githzerai #, Hounds,
  Imp, Quasit, Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling,
  Vrock
Reptilian Humanoids
  Asabi $, Kobold $, Lizardfolk, Yuan-Ti
Shapechangers
  Aranea, Werecat, Wererat, Werewolf
Undead
  Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls,
  Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons,
  Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies
Vermin (Insects)
  Beetles, Spiders
______________________________________________________________________________

(A.10) Deity

This is a list of common Forgotten Realms deities, should you wish to enter a
Patron deity (it has no effect on the game).

  Deity      Alignment       Clerical Domains

  Ilmater    Lawful Good     Good, Healing, Strength
  Torm       Lawful Good     Good, Healing, Protection, Strength
  Tyr        Lawful Good     Good, Knowledge, War
  Chauntea   Neutral Good    Animal, Earth, Good, Plant, Protection
  Lathander  Neutral Good    Good, Protection, Strength, Sun
  Mielikki   Neutral Good    Animal, Good, Plant, Travel
  Mystra     Neutral Good    Good, Knowledge, Magic
  Selune     Chaotic Good    Good, Protection, Travel
  Sune       Chaotic Good    Good, Protection
  Tymora     Chaotic Good    Good, Protection, Travel

  Azuth      Lawful Neutral  Magic, Knowledge
  Helm       Lawful Neutral  Protection, Strength
  Kelemvor   Lawful Neutral  Death, Protection, Travel
  Gond       Neutral         Earth, Fire, Knowledge
  Kossuth    Neutral         Destruction, Fire
  Oghma      Neutral         Knowledge, Travel, Trickery
  Silvanus   Neutral         Animal, Plant, Protection, Water
  Waukeen    Neutral         Knowledge, Travel
  Shaundakul Chaotic Neutral Air, Protection, Travel
  Tempus     Chaotic Neutral Protection, Strength, War
  Uthgar     Chaotic Neutral Animal, Strength, War

  Bane       Lawful Evil     Evil, Destruction
  Mask       Neutral Evil    Evil, Trickery
  Shar       Neutral Evil    Evil, Knowledge
  Cyric      Chaotic Evil    Destruction, Evil, Trickery
  Malar      Chaotic Evil    Animal, Evil, Strength
  Talos      Chaotic Evil    Destruction, Evil, Fire
  Umberlee   Chaotic Evil    Destruction, Evil, Water

Non-human races can instead pick one of the following

Dwarf
  Moradin                Lawful Good   Good, Earth, Protection
  Clangeddin Silverbeard Lawful Good   Good, Strength, War

Elf, Half-Elf
  Corellon Larethian     Chaotic Good  Good, Magic, Protection, War
  Labelas Enoreth        Chaotic Good  Good, Knowledge
  Sehanine Moonbow       Chaotic Good  Good, Knowledge, Travel
  Solonor Thelandira     Chaotic Good  Good, Plant, War

Gnome
  Garl Glittergold       Lawful Good   Good, Protection, Trickery

Halfling
  Arvoreen               Lawful Good   Good, Protection, War
  Yondalla               Lawful Good   Good, Proteciton

Half-Orc
  Gruumsh                Chaotic Evil  Evil, Strength, War
______________________________________________________________________________

(A.11) Shapeshift

Wild Shape (Druid Level 5)

  Brown Bear    STR27 DEX13 CON19  AC+2  10 Temp HP  1d4 dmg
  Panther       STR16 DEX15 CON19  AC+4  10 Temp HP  1d4 dmg
  Wolf          STR13 DEX15 CON15  AC+4  10 Temp HP  1d4 dmg
  Boar          STR15 DEX10 CON17  AC+5  10 Temp HP  1d4 dmg
  Badger        STR8  DEX17 CON15  AC+5  10 Temp HP  1d4 dmg

Improved Wild Shape - Dire (Druid Level 12)

  Brown Bear    STR31 DEX13 CON19  AC+5  40 Temp HP  1d8 dmg
  Panther       STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
  Wolf          STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
  Boar          STR27 DEX10 CON17 AC+10  20 Temp HP  1d8 dmg
  Badger        STR14 DEX17 CON19 AC+10  20 Temp HP  1d8 dmg

Elemental Shape - Huge (Druid Level 16)

                Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
                Mind Spells, Paralysis, Disease
  Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
                Damage Immunity Fire+, Damage Immunity Cold-
  Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
                Damage Immunity Fire+
  Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
  Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg

Improved Elemental Shape - Elder (Druid Level 20)

                Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
                Mind Spells, Paralysis, Disease
  Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
                Damage Immunity Fire+, Damage Immunity Cold-
  Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
                Damage Immunity Fire+
  Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
  Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg

Greater Wildshape I - Wyrmling (Shifter Level 1) #

                True Seeing, Immunity Paralysis
  Red           STR16 DEX8  CON15  AC+6  15 Temp HP  1d6 dmg
                Cast Wyrmling Breath Fire unlimited/day,
                Damage Immunity Fire+, Damage Immunity Cold-
  Blue          STR15 DEX8  CON15  AC+6  15 Temp HP  1d4 dmg
                Cast Wyrmling Breath Lightning unlimited/day,
                Damage Immunity Electrical+
  Black         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
                Cast Wyrmling Breath Acid unlimited/day,
                Damage Immunity Acid+
  White         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
                Cast Wyrmling Breath Cold unlimited/day,
                Damage Immunity Cold+, Damage Immunity Fire-
  Green         STR15 DEX8  CON16  AC+6  15 Temp HP  1d4 dmg
                Cast Wyrmling Breath Gas unlimited/day,
                Damage Immunity Acid+

Greater Wildshape II (Shifter Level 3) #

  Harpy         STR18 DEX18 CON12  AC+8  20 Temp HP  1d3 dmg
                Cast Captivating Song unlimited/day
  Gargoyle      STR10 DEX18 CON18  AC+8  20 Temp HP  1d4 dmg  Damage Reduction
  Minotaur      STR19 DEX8  CON17  AC+7  25 Temp HP  1d8 dmg  Battleaxe +1

Greater Wildshape III (Shifter Level 5) #

  Basilisk      STR16 DEX8  CON12 AC+11  30 Temp HP  1d8 dmg
                Cast Gaze Petrification unlimited/day
  Drider        STR16 DEX16 CON15  AC+8  20 Temp HP  1d8 dmg
                Cast Darkness unlimited/day, Drider Spear +2 (Poison),
                Spell Resistance 14, Immunity Paralysis, Slow, Entangle
  Manticore     STR20 DEX19 CON15  AC+7  30 Temp HP  2d4 dmg
                Cast Manticore Spikes unlimited/day

Greater Wildshape IV (Shifter Level 10) #

  Dire Tiger    STR27 DEX17 CON15  AC+8  60 Temp HP  2d4 dmg
  Medusa        STR19 DEX19 CON12 AC+10  35 Temp HP  1d6 dmg
                Cast Gaze Petrification unlimited/day
  Mindflayer    STR10 DEX19 CON12  AC+7  30 Temp HP  1d4 dmg  INT+8 WIS+2
                Cast Illithid Mind Blast, Psionic Inertial Barrier,
                Spell Resistance 24, Immunity Mind Spells

Humanoid Shape (Shifter Level 7) #

  Drow Warrior  STR18 DEX21 CON10  AC+8  30 Temp HP  1d8 dmg  Cast Darkness
                unlimited/day, Drow Venomblade +3, Spell Resistance 26
  Lizardfolk    STR16 DEX20 CON12  AC+9  35 Temp HP  1d2 dmg
  Whipmaster    Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction,
                Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison
  Kobold        STR10 DEX22 CON12 AC+10  10 Temp HP  1d6 dmg
  Commando      Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle

Undead Shape (Shifter Level 11) #

                Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease,
                Poison, Critical Hit, Paralysis, Negative Level, Death Magic,
                Ability Decrease
  Risen Lord    STR21 DEX8  CON19 AC+14  60 Temp HP  2d4 dmg
                Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+
  Vampire       STR18 DEX20 CON12 AC+13  30 Temp HP  2d4 dmg  Regenerating,
                Cast Gaze Dominate unlimited/day, Damage Resistance
  Spectre       STR16 DEX22 CON12 AC+15  40 Temp HP  1d8 dmg
                Damage Resistance, Damage Immunity Divine-, Immunity Knockdown

Outsider Shape (Shifter Level 11) #

  Azer          STR20 DEX8  CON21 AC+14  50 Temp HP 1d10 dmg
  Chieftain     Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12,
                Cast Burning Hands, Fire Stream unlimited/day,
                Damage Immuunity Fire+, Damage Immunity Cold-
  Rakshasa      STR17 DEX20 CON12 AC+12  30 Temp HP  1d6 dmg  True Seeing,
                Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath,
                Dispel Magic, Ice Storm unlimited/day, Spell Immunity,
                Damage Reduction
  Death Slaad   STR22 DEX19 CON18 AC+16  70 Temp HP  3d6 dmg  Regenerating,
  Lord          Cast Chaos Spittle unlimited/day, Damage Resistance,
                Damage Reduction, Immunity Fear

Construct Shape (Shifter Level 11) #

                Damage Reduction, Immunity Poison, Critical Hit,
                Ability Decrease, Paralysis, Death Magic, Mind Spells,
                Sneak Attack, Disease, Negative Level
  Stone Golem   STR31 DEX8  CON12 AC+14  90 Temp HP 2d10 dmg
                Cast Hurl Rocks unlimited/day, Spell Resistance 22,
                Damage Immunity+, Damage Immunity Acid-
  Demonflesh    STR29 DEX8  CON12 AC+14  90 Temp HP  2d6 dmg
  Golem         Spell Resistance 22, Damage Immunity Electrical+,
                Damage Resistance
  Iron Golem    STR33 DEX8  CON12 AC+16  90 Temp HP 2d10 dmg
                Cast Poison Gas unlimited/day, Spell Resistance 26,
                Damage Immunity Electrical+, Damage Immunity Fire-,

Dragon Shape (Druid Level 18, Shifter Level 11) #

                Damage Reduction, Spell Resistance 20, True Seeing,
                Immunity Sneak Attack, Mind Spells, Paralysis
  Ancient Red   STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
  Dragon        Cast Dragon Breath Fire unlimited/day,
                Damage Immunity Fire+, Damage Immunity Cold-
  Ancient Blue  STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
  Dragon        Cast Dragon Breath Lightning unlimited/day,
                Damage Immunity Cold+, Damage Immunity Fire-
  Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
  Dragon        Cast Dragon Breath Gas unlimited/day,
                Damage Immunity Fire+, Damage Immunity Cold-

Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)

                Immunity Movement Speed Decrease
  Fey           STR10 DEX24 CON10  AC+5   0 Temp HP
  Zombie        STR14 DEX14 CON14  AC+0  20 Temp HP
  Troll         STR23 DEX14 CON23  AC+5  10 Temp HP  Regenerating
  Umber Hulk    STR23 DEX15 CON19  AC+7  30 Temp HP  True Seeing
  Giant Spider  STR19 DEX17 CON12  AC+5  20 Temp HP
                Immunity Paralysis, Slow, Entangle

Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)

                Immunity Movement Speed Decrease, Mind Spells
                STR20 DEX22 CON18  AC+4  1d6/Level Temp HP, Attack +3
                Tenser's Sword (Longsword +3, +1d6 Fire dmg, Cleave Feat)

Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)

  Red Dragon    STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg  True Seeing,
                Spell Resistance 20, Immunity Sneak Attack, Mind Spells,
                Paralysis, Damage Immunity Fire+, Damage Immunity Cold-
  Fire Giant    STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg
                Damage Immunity Fire+, Damage Immunity Cold-
  Balor         STR24 DEX30 CON24 AC+10 250 Temp HP  1d6 dmg
                Spell Resistance 28, Immunity Poison, Damage Reduction,
                Damage Resistance, Damage Immunity Electrical+
  Death Slaad   STR24 DEX36 CON24 AC+10 225 Temp HP  3d6 dmg
                Regenerating, Damage Reduction, Damage Resistance
  Iron Golem    STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg
                Damage Reduction, Damage Immunity Electrical-
                Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
                Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level
______________________________________________________________________________

(A.12) Multiplayer

When playing cooperative multiplayer games a character created for the single
player campaign will work well.  However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP.  Spell casters don't
have a chance, as most players use custom created items which make them immune
to almost every spell you can cast and weapons that will kill you in less than
a round.

==============================================================================

(B) Henchmen

There is a one time fee of 200GP to hire a henchman.  This is reduced to 150GP
if you have a good CHA or are the same race.  This fee can be reduced 25GP or
50GP depending how high your persuade skill is.  In SoU and HotU there is no
fee.

(B.01) Original Campaign Henchmen

Notes:
 - Abilities in brackets are those that have been magically increased
 - Task 1 cannot be finished until your henchmen reach level 6
 - Task 2 cannot be finished until your henchmen reach level 10
 - Henchmen do not advance beyond level 14
 - All reward items have a value of 0GP

Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest.  This is only of
any real use for the rings as you can wear both.

Pavel - Male Human TN Fighter
  L1 15/13/12/10/12/8        AC14 Morningstar

Tomi Grin Undergallows - Male Halfling CN Rogue
  L4 10/(22)/16/12/10/10     AC17 Kukri+1, Tomi's Shortbow +1
  L5 10/(22)/16/12/10/10     AC18 Kukri+1, Tomi's Shortbow +1
  L6 10/(22)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L7 10/(23)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L8 10/(24)/16/12/10/10     AC21 Kukri+1, Tomi's Shortbow +1
  L9 10/(24)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L10 10/(25)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L11 10/(25)/16/12/10/10     AC24 Kukri+2, Tomi's Shortbow +2
 L12 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L13 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L14 10/(26)/21/12/10/10     AC28 Kukri+3, Tomi's Shortbow +3
  Task 1: Find Official Document
  Gives You: Tomi's Contract
  Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
  Task 2: Find The Star of Calimshan ruby
  Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
  Task 3: Find The Ashes of Running Wolf
  Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
    Pick Pocket, Move Silently +2)

Boddyknock Glinckle - Male Gnome LN Sorcerer
  L4 10/12/(19)/12/8/16      AC11 Boddyknock's Crossbow +1, Dagger +1
  L5 10/12/(19)/12/8/(17)    AC11 Boddyknock's Crossbow +1, Dagger +1
  L6 10/12/(19)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L7 10/12/(20)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L8 10/12/(20)/12/8/(19)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L9 10/12/(20)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L10 10/12/(21)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L11 10/12/(21)/12/8/(20)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L12 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L13 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L14 10/12/(23)/12/8/(21)    AC24 Boddyknock's Crossbow +3, Dagger +3
  Task 1: Find Leaven Bread Recipe
  Gives You: Boddyknock's Gem
  Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
  Task 2: Find Prism Blossom Seed
  Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
  Task 3: Find a dragon's scale
  Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)

Daelan Red Tiger - Male Half-Orc CG Barbarian
  L4 19/14/14/10/10/7        AC16 Double Axe+1, Daelan's Longbow+1
  L5 19/14/14/10/10/7        AC17 Double Axe+1, Daelan's Longbow+1
  L6 19/14/14/10/10/7        AC18 Double Axe+1, Daelan's Longbow+1
  L7 (22)/14/14/10/10/7      AC18 Double Axe+1, Daelan's Longbow+1
  L8 (23)/14/14/10/10/7      AC19 Double Axe+1, Daelan's Longbow+1
  L9 (23)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L10 (24)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L11 (24)/14/14/10/10/7      AC22 Double Axe+2, Daelan's Longbow+2
 L12 (25)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L13 (26)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L14 (26)/14/(19)/10/10/7    AC26 Double Axe+3, Daelan's Longbow+3
  Task 1: Find Uthgardt Iron Brooch
  Gives You: Daelan's Feather
  Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
  Task 2: Find Great Axe with Notched Blade
  Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
  Task 3: Find Uthgardt Ceremonial Spear
  Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, SR 12)

Grimgnaw - Male Dwarf LE Monk
  L4 16/16/20/10/(17)/4      AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
  L5 16/16/20/10/(17)/4      AC21 Unarmed +8 1D8+3 +2 Cold dmg
  L6 16/16/20/10/(17)/4      AC23 Unarmed +8 1D8+3 +2 Cold dmg
  L7 (19)/16/20/10/(18)/4    AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
  L8 (20)/16/20/10/(18)/4    AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
  L9 (20)/16/20/10/(18)/4    AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
 L10 (21)/16/20/10/(19)/4    AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
 L11 (21)/16/20/10/(19)/4    AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
 L12 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L13 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L14 (22)/16/(25)/10/(19)/4  AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
  Task 1: Find Alaganda's Silver Ring
  Gives You: Gringnaw's Gem
  Reward: 100XP, Amulet of the Long Death +1 (CON+1, SR 10)
  Task 2: Find Corpse Hand
  Reward: 200XP, Amulet of the Long Death +3 (CON+3, SR 10)
  Task 3: Find Blessed Dagger
  Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, SR 10,
    Immunity Level Drain)

Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow
  L4 16/12/(13)/10/16/12     AC19 Mace+1, Linu's Crossbow +1
  L5 16/12/(13)/10/(17)/12   AC19 Mace+1, Linu's Crossbow +1
  L6 16/12/(13)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L7 16/12/(14)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L8 16/12/(14)/10/(19)/12   AC22 Mace+1, Linu's Crossbow +1
  L9 16/12/(14)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L10 16/12/(15)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L11 16/12/(15)/10/(20)/12   AC23 Mace+2, Linu's Crossbow +2
 L12 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L13 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L14 16/12/(17)/10/(21)/12   AC28 Mace+3, Linu's Crossbow +3
  Task 1: Find Silver Chalice of Moonbow
  Gives You: Linu's Token (Flower)
  Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
  Task 2: Find Journal of Synth La'neral
  Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
  Task 3: Find Volcanis Oak Seed
  Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)

Sharwyn - Female Human TN Bard
  L4 (18)/15/12/10/10/16     AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L5 (18)/15/(14)/10/10/16   AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
  Task 1: Find Celestial Elixir
  Gives You: Sharwyn's Contract
  Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
  Task 2: Find Lock of Nymph's Hair
  Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
  Task 3: Find Tamorlyn's Song
  Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)

(B.02) Shadows of Undrentide Henchmen

Dorna Trapspringer - Female Dwarf TN Rogue/Cleric
  L1  13/18/18/10/14/8
  L4  13/19/18/10/14/8     L2/2 13/18/18/10/15/8    L1/3 13/18/18/10/15/8
  L8  13/20/18/10/14/8     L4/4 13/18/18/10/16/8    L1/7 13/18/18/10/16/8
  L12 13/21/18/10/14/8     L6/6 13/18/18/10/17/8   L1/11 13/18/18/10/17/8
  L16 13/22/18/10/14/8     L8/8 13/18/18/10/18/8   L1/15 13/18/18/10/18/8
  L20 13/23/18/10/14/8   L10/10 13/18/18/10/19/8   L1/19 13/18/18/10/19/8
  Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg),
    Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen)
  Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1,
    Handaxe +1, Shortbow +1, Arrow +1

Xanos Messarmos - Male Half-Orc CN Sorcerer/Barbarian
  L1  12/14/17/10/10/15
  L4  12/14/17/10/10/16   L2/2 13/14/17/10/10/15    L1/3 13/14/17/10/10/15
  L8  12/14/17/10/10/17   L6/2 13/14/17/10/10/16    L1/7 14/14/17/10/10/15
  L12 12/14/17/10/10/18  L10/2 13/14/17/10/10/17   L1/11 15/14/17/10/10/15
  L16 12/14/17/10/10/19  L14/2 13/14/17/10/10/18   L1/15 16/14/17/10/10/15
  L20 12/14/17/10/10/20  L18/2 13/14/17/10/10/19   L1/19 17/14/17/10/10/15
  Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger,
    Xanos' Bracers (Half-Orc, Sor: CON+1, AC+1)
  Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1

Deekin Scalesinger - Male Kobold (Reptilian) CG Bard/Rogue
  Deekin can identify your equipment
  L7  6/12/15/10/10/16
  L8  6/12/15/10/10/17   L7/1  6/13/15/10/10/16
  L12 6/12/15/10/10/18   L7/5  6/14/15/10/10/16
  L16 6/12/15/10/10/19   L7/9  6/15/15/10/10/16
  L20 6/12/15/10/10/20  L7/13  6/16/15/10/10/16
  Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day)
  Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%),
    Dagger +1, Cloak of Protection +2
  Task: Enter Underground Tunnel with The Dragon's Tooth
  Reward: Dragon Tooth Amulet (Reptilian: STR+4)
  or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy)

(B.03) Hordes of the Underdark Henchmen

Deekin Scalesinger - Male Kobold TN Bard/Red Dragon Disciple
  L14     6/12/15/10/10/18
  L14/2   8/12/15/10/10/19
  L14/6  10/12/15/10/10/20
  L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow
  L14/11 26/12/19/14/10/27 (2)
  L14/14 26/12/19/14/10/28 Epic Toughness
  Weapon Focus, Improved Critical Light Crossbow, Rapid Reload
  Dragon Tooth Amulet (Reptilian: STR+2, Fire 10/-, Bludgeoning, Piercing,
  Slashing 5/-, Regeneration+1), Bracers of Armor +2, Belt of Agility +2,
  Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3,
  Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3
  Note (1): At the start of Chapter 2, Deekin gains STR+4
  Note (2): At the start of Chapter 3, Deekin gains STR+8 CON+2 INT+2 CHA+4

Sharwyn - Female Human TN Bard/Fighter
  L7/6 14/14/12/13/10/20
  L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword
  L8/8 14/14/12/13/10/21
  Weapon Focus, Weapon Specialization, Improved Critical Longbow
  Weapon Focus Two-Bladed Sword
  Sharwyn's Ring (Brd: DEX+4, AC Deflection+2), Two-Bladed Sword, Longbow +3,
    Arrow +3

Daelan Red Tiger - Male Half-Orc CG Barbarian
  L12 23/14/14/10/10/7
  L15 23/14/14/10/10/7  Cleave
  L16 24/14/14/10/10/7
  Weapon Focus Double Axe, Improved Critical Double Axe
  Half-Blood Gloves (AC Deflection+3, +3/10), Double Axe +1

Tomi Undergallows - Male Halfling CN Rogue/Shadowdancer
  L11/4 10/23/16/12/10/10
  L11/5 10/24/16/12/10/10
  Improved Two-Weapon Fighting, Mobility
  Tomi's Armor (Rog: AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4),
    Boots of Elvenkind, Kukri +3

Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow (Air, Animal)
  L15 16/12/12/10/21/12
  L16 16/12/12/10/22/12
  Great Cleave
  Robe of the Night Skies (Elf, Clr: AC7, AC Armor+3, WIS+2, +2 vs Death,
    Light 15m), Mace +3

Nathyrra - Female Drow LE Wizard/Rogue/Assassin
    L7/3/4 10/17/12/17/12/10
    L9/3/7 12/20/14/14/10/10
    L9/3/8 12/21/14/14/10/10
  L11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity
  Spell Resistance 30, Ambidexterity, Two Weapon Fighting
  Nathyrra's Cloak (AC Deflection+5, CON+2, +6/10, Hide+10, Move Silently+10,
  Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5,
  Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling,
  Ring of Fortitude +5, Bolt +4

Valen Shadowbreath - Male Tiefling CG Fighter/Weapon Master
  L14/5  19/15/15/15/12/10
  L14/6  20/15/15/15/12/10
  L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail
  L14/14 23/15/15/15/12/10 Great Strength
  Damage Resistance (1/- Cold)
  Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail
  Great Cleave, Whirlwind Attack
  Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%)
  Devil's Bane (Outsider: Heavy Flail +3, +5 vs Outsiders, +1d10 critical dmg,
  Keen), Scarab of Protection +5, Ring of Protection +4, Boots of Striding +4,
  Potion of Cure Serious Wounds x2

Lavoera - Female Astral Deva LG Outsider
  L18 22/18/18/18/18/20
  Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave
  Spell Resistance 30

Scrivener - Magical Beast TN
  L19 14/20/17/9/5/10
  Damage Immunity Cold

Aribeth de Tylmarande - Female Half-Elf Paladin/Blackguard
  LG L20/6 18/9/14/10/13/23     CE L16/10 19/9/14/10/13/22
  LG L22/6 18/9/14/10/13/24
  Weapon Focus Longsword, Improved Critical Longsword, Great Cleave
  Divine Might, Divine Shield
  Aribeth's Armor (AC2, AC Armor+6, on hit Freeze), Longsword +4,
  Large Shield +5

(B.04) Pre-Order and Premium Module Henchmen

Perin Izrick - Male Gnome LN Sorcerer
  L4 10/12/(19)/12/8/16
  Combat Casting, Shield Proficiency, Spell Penetration
  Boddyknock's Crossbow +1, Dagger +1


Markius Albright - Male Human NG Fighter
  L4 17/10/16/13/14/16
  Cleave, Improved Power Attack, Improved Initiative, Weapon Focus Greatsword,
  Toughness
  Imperial Full Plate (AC Armor+1, Weight-20%), Greatsword, Heavy Crossbow

Lyen Silverblade - Male Human CG Rogue/Ranger
  L3/1 16/13/16/8/10/10
  Ambidexterity, Dodge, Weapon Finesse, Favored Enemy Humans
  Stormcrow Studded Leather (Black), Longsword, Short Sword, Longbow

Tarin Lightfingers - Male Halfling CG Rogue
  L5 10/21/15/14/10/12
  Lightning Reflexes, Weapon Finesse
  Imperial Leather Armor (AC Armor+1, Weight-20%), Short Sword, Shortbow

Kara Dy'nesh - Female Elf TN Cleric (Death, Trickery)
  L6 10/18/10/10/17/15
  Combat Casting, Toughness, Extra Turning
  Imperial Chain Shirt (AC Armor+1, Weight-20%), Masterwork Longsword,
  Small Shield, Longbow


Shaft of Light - Magic Weapon (Atk+2, Light 15m, Resurrection 10 uses)
  L3 Enchantment +3
  L4 Damage  - Fire+1 or Cold+2
     On Hit  - DC14 Daze 25%/3 rounds
     Special - Cure Light Wounds 1/day or Neutralize Poison 1/day
  L5 Damage  - Electrical+1d4
     On Hit  - DC14 Poison CON-1d2
     Special - Upgrade Cure Light Wounds to Cure Moderate Wounds 1/day
  L6 Damage  - Acid+1d6
     On Hit  - Critical+1d6 or DC26 Confusion 25%/3 rounds
     Special - Upgrade Cure Moderate Wounds to Cure Critical Wounds 1/day
               or Upgrade Neutralize Poison to Restoration 1/day
 L12 Enchantment +1 (every 3 levels)

Calibast - Male Azer Outsider (Dwarf) LG Fighter
  L4  18/15/13/14/14/14   AC Deflection+6, Immunity Fire, Vulnerability Cold
  Weapon Focus Warhammer, Weapon Focus Longsword, Weapon Proficiency Exotic,
  Power Attack, Cleave, Dodge
  Calibast's Helm (AC Deflection+3, Light 20m Red)
    Can have a romance with him
    "Nothing more irritatin' than a singin' kobold."

Trip - Male Wererat Shapechanger (Human) NE Rogue
  L4  12/18/14/14/8/10
  Cannot equip light armor, weapons or shields
  Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Creature,
  Weapon Finesse, Stealthy, Lightning Reflexes
  Trip's Ratskull Talisman (AC Natural+2, Hide+3, Move Silently+3, CHA-1)

Kaidala - Female Nymph Fey (Human) TN Druid
  L4  14/13/13/10/17/10
  Spell Focus Abjuration, Skill Focus Animal Empathy, Power Attack
  Kaidala's Leaves (AC 0, AC Armor+2, Light 20m Green), Sling +2, Bullet +2
    QUEST: Kaidala's Trust - plant Acorn in Dirt Patch at Emerald Hills Grove
    Gives You: Acorn
    Can have a romance with her

Jaboli - Female Rakshasa Outsider (Human) LN Wizard
  L4  12/14/14/17/14/10   SR 14
  Alertness, Combat Casting, Brew Potion, Extend Spell, Spell Penetration,
  Dodge
  Jaboli's Boots (CON+1, Light 15m Red)


Nisar Zayid - Male Human CN Barbarian
  L1  18/14/18/14/14/18   AC+6  HP+18
  Toughness, Weapon Focus Battleaxe
  Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
  Uniform of the Midnight Rose, Battleaxe +1, Potion of Cure Light Wounds x3

Nisar Zayid - Male Human CN Barbarian/Sorcerer
  L5/5 18/14/18/14/14/20  AC+6  HP+18
  Toughness, Weapon Focus Battleaxe, Armor Proficiency Heavy, Combat Casting,
  Improved Unarmed Strike, Weapon Focus Unarmed Strike
  Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
  Nisar's Uniform (AC Armor 3, Immunity Knockdown), Battleaxe +1

Garm - Male Troglodyte Reptilian CN Fighter/Cleric of Laogzed (Animal, Plant)
  L6/2 19/16/20/10/17/8   AC+6  HP+20
  Darkvision
  Ambidexterity, Two-Weapon Fighting, Weapon Focus Double Axe, Cleave, Dodge,
  Weapon Proficiency Exotic, Knockdown, Point Blank Shot
  Garm's Scale (AC Armor-1), Double Axe +1

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.01) Marrok's Forge (City Core, Shining Knight Arms and Armor)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
  Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
  Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
  Rune Hammer +1 (War Hammer, SR 10)                                    1799GP
  Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
  Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
  Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
  Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
  Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
Diamond
  Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
  Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
  Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-)    2865GP
Dragon Blood
  Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
  Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
  Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
  Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
Fairy Dust
  Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
  Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
  Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
Gargoyle Skull
  Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
Ironwood
  Ironwood Mace +1 (Dire Mace, Weight-40%)                               875GP
  Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
  Foundation +1 (Light Flail, DC14 Knock)                               2531GP
  Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
Special Holy Water
  Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
  Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
  Mace of Disruption +1 (+2 vs Undead)                                  1717GP

(C.02) Imaskarran Tomes (Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
  Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
  Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
  Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
  Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
  Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

(C.03) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell.  You can only do this
once for each spell.

Spells that work
  Aid, Cure Light Wounds, Cure Serious Wounds, Heal
Spells that don't work
  Bless, Cure Moderate Wounds

(C.04) Fantabulous Contrapulator (Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

  Water  Wind Stone  Fire
    N     N     N     N    Nothing
    N     N     N     Y    Potion of Lore
    N     N     Y     N    Potion of Barkskin
    N     N     Y     Y    Potion of Bull's Strength
    N     Y     N     N    Potion of Aid
    N     Y     N     Y    Potion of Cat's Grace
    N     Y     Y     N    Potion of Invisibility
    N     Y     Y     Y    Potion of Cure Serious Wounds
    Y     N     N     N    Potion of Cure Light Wounds
    Y     N     N     Y    Potion of Fox's Cunning
    Y     N     Y     N    Potion of Endurance
    Y     N     Y     Y    Nothing
    Y     Y     N     N    Potion of Cure Moderate Wounds
    Y     Y     N     Y    Potion of Speed
    Y     Y     Y     N    Potion of Clarity
    Y     Y     Y     Y    Bottle of Sewage

(C.05) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.

Gargoyle Boots (Tome of Boots)
  Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
  Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
  Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
  Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
  Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

(C.06) Barun Silverblade (Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
  Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
  Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
  Rune Hammer +3 (War Hammer, SR 14)                                   16815GP
  Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
    Light 10m)
  Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
  Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
  Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
    Elements)
  Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
Diamond
  Storm +2 (Light Hammer, +1D6 Electrical dmg, Electrical 10/-)        11060GP
  Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
  Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
Dragon Blood
  Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
  Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
  Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
  Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
Fairy Dust
  Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
  Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
  Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
Gargoyle Skull
  Silverbone Armor (Half Plate, AC Armor+2, 15/+1)                      9710GP
Ironwood
  Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
  Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
  Foundation +4 (Light Flail, DC14 Knock)                                  0GP
  Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
    Keen, Discipline+2)
Special Holy Water
  Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
  Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
    Cast See Invisibility 2/day)
  Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP

(C.07) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters)

You can create items by putting these components in the Grinder.

Potion of Barkskin (listed in The Alchemist's Cookbook)
  Empty Bottle, Fenberry x2
The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg)
  Quartz Crystal, Practice Sword
Ring of Disease Resistance
  Quartz Crystal, Green Spore
Lesser Amulet of Health
  Quartz Crystal, Heart of the Shadow

(C.08) Strange Machine $ (Valley of Winds, Excavated Ruins)

You can create a Power Stone by putting components into the urns then using
the strange machine.

  Component      |   Left Urn (Defensive)     |    Right Urn (Offensive)
  ---------------|----------------------------|-----------------------------
  Belladonna     | 6 Haste                    |  4 Slow
  Slaad Tongue   | 6 Energy Buffer            | 10 Kill, Save vs Death DC14
  Dragon's Blood | 1 Greater Stoneskin        |  1 Gust of Wind
  Fairy Dust     | 1 Improved Invisibility    |  1 Stun
  Ruby           | 1 Spell Mantle             |  1 Flame Arrow
                 | 3 Greater Spell Mantle     |  3 Multiple Flame Arrows

(C.09) Prayer Bag $

Paladins and Clerics can summon creatures by putting various components in the
Prayer Bag and using the Transmogrifying Wand on it.

  Creature          | Components
  ------------------|------------------------------
  Lantern Archon    | Meat, Holy Water
  Steam Mephit      | Meat, Dragon's Blood
  Tyrantfog Zombie  | Meat, Skeleton's Knuckle
  Celestial Avenger | Bear Hide, Holy Water
  Dire Bear         | Bear Hide, Dragon's Blood
  Skeleton Chief    | Bear Hide, Skeleton's Knuckle
  Hound Archon      | Wolf Hide, Holy Water
  Dire Wolf         | Wolf Hide, Dragon's Blood
  Shadow            | Wolf Hide, Skeleton's Knuckle

(C.10) Craft Trap $

               |                     |   Creation DC (Difficulty Check)
  Trap Kit     | Required Material   | Minor  | Average | Strong | Deadly
  -------------|---------------------|--------|---------|--------|-------
  Spike        | Caltrops            |    5   |   20    |   25   |   35
  Sonic        | Thunderstone        |   15   |   20    |   25   |   30
  Frost        | Coldstone           |   15   |   20    |   25   |   30
  Negative     | Skeleton's Knuckles |   15   |   20    |   25   |   30
  Holy         | Holy Water          |   15   |   20    |   25   |   30
  Tangle       | Tanglefoot Bag      |   15   |   20    |   25   |   30
  Acid Splash  | Acid Flask          |   15   |   25    |   30   |   35
  Fire         | Alchemist's Fire    |   20   |   25    |   30   |   35
  Electrical   | Quartz Crystal      |   20   |   25    |   30   |   35
  Gas          | Choaking Powder     |   30   |   35    |   40   |   45

  How lethal the trap is determines how many components are required.
    Minor = 1, Average = 3, Strong = 5, Deadly = 7

  Note: You cannot create a Blob of Acid Trap Kit

(C.11) Craft Armor #

Turn materials into components

  Material          | Components               | DC | GP
  ------------------|--------------------------|----|-----
  Bolt of Cloth     | Woollen Cloth Pads       | 12 |  1
                    | Woollen Cloth            | 11 |  1
  Leather Hide      | Leather Patches          | 11 |  1
                    | Leather Armor Torso      | 11 |  5
  Plank of Oak Wood | Oaken Shield Body        | 12 |  3
  Bar of Iron       | Helmet Pot               | 12 |  1
                    | Iron Bands               | 10 |  1
                    | Iron Spikes              | 11 |  1
  Bar of Steel      | Helmet Pot               | 12 |  1
                    | Steel Shield Body        | 15 | 15
                    | Steel Chain Armor Tunic  | 14 |  5
                    | Steel Plated Armor Chest | 17 | 25

Turn components into items at a cost of 50% of the item value

  Item                  | Components                             | DC | GP
  ----------------------|----------------------------------------|----|------
  Fighter Helmet        | Helmet Pot, Feathers                   | 11 |   2
  Paladin Helmet        | Helmet Pot, Feathers                   | 12 |   2
  Small Shield          | Oaken Shield Body, Iron Bands          | 11 |   4
  Large Shield          | Oaken Shield Body, Iron Bands          | 13 |  25
  Tower Shield          | Steel Shield Body, Iron Bands          | 15 |  50
  Monk's Outfit         | Woolen Cloth, Leather Patches          | 11 |   1
  Rogue's Tunic         | Woolen Cloth, Leather Patches          | 11 |   1
  Bard's Tunic          | Woolen Cloth, Leather Patches          | 11 |   1
  Sorcerer's Robe       | Woolen Cloth, Leather Patches          | 11 |   1
  Padded Armor          | Woolen Cloth, Leather Patches          | 11 |   2
  Leather Armor         | Leather Armor Torso, Woolen Cloth Pads | 12 |   5
  Hide Armor            | Leather Armor Torso, Woolen Cloth Pads | 13 |   7
  Studded Leather Armor | Leather Armor Torso, Iron Spikes       | 13 |   7
  Banded Mail           | Leather Armor Torso, Iron Bands        | 16 | 100
  Chain Shirt           | Steel Chain Tunic, Woolen Cloth Pads   | 14 |  50
  Splint Mail           | Steel Chain Tunic, Woolen Cloth Pads   | 16 | 100
  Splint Mail           | Steel Chain Tunic, Leather Patches     | 16 | 100
  Chainmail             | Steel Chain Tunic, Leather Patches     | 15 |  75
  Scale Mail            | Steel Plated Chest, Woolen Cloth Pads  | 14 |  50
  Breastplate           | Steel Plated Chest, Woolen Cloth Pads  | 15 |  75
  Half Plate            | Steel Plated Chest, Woolen Cloth Pads  | 17 | 300
  Full Plate            | Steel Plated Chest, Woolen Cloth Pads  | 18 | 750
  Scale Mail            | Steel Plated Chest, Leather Patches    | 14 |  50
  Breastplate           | Steel Plated Chest, Leather Patches    | 15 |  75
  Half Plate            | Steel Plated Chest, Leather Patches    | 17 | 300
  Full Plate            | Steel Plated Chest, Leather Patches    | 18 | 750
  Adamantine Helm       | Bar of Adamantine                      | 25 | 2500
  Adamantine Chainmail  | Bar of Adamantine                      | 38 | 1700
  Adamantine Full Plate | Bar of Adamantine                      | 30 | 2800
  Mithral Shirt         | Bar of Mithral                         | 30 | 12000
  Mithral Chainmail     | Bar of Mithral                         | 30 | 12200
  Mithral Shield        | Bar of Mithral                         | 28 | 22000
  Ironwood Small Shield | Ironwood Planks ?                      | 21 | 5200
  Ironwood Large Shield | Ironwood Planks ?                      | 22 | 5100
  Ironwood Tower Shield | Ironwood Planks ?                      | 21 | 5000

(C.12) Craft Weapon #

Turn materials into components

  Material          | Components               | DC | GP
  ------------------|--------------------------|----|-----
  Leather Hide      | Leather Strings          | 11 |  1
  Plank of Elm Wood | Elmwood Bow Shaft        | 14 |  5
                    | Projectile Shaft         | 11 |  1
  Plank of Oak Wood | Oaken Pole               | 12 |  2
                    | Oaken Crossbow Shelf     | 14 | 10
                    | Oaken Weapon Grip        | 12 |  2
  Bar of Iron       | Iron Bands               | 10 |  1
                    | Iron Chain               | 12 |  2
                    | Iron Orb                 | 12 |  2
                    | Iron Hammer Head         | 13 | 10
  Bar of Steel      | Small Steel Blade        | 12 |  5
                    | Large Steel Blade        | 13 | 10
                    | Steel Weapon Hilt        | 10 |  3
                    | Steel Axe Head           | 12 |  2
  Large Bone        | Bone Wand                | 13 | 10

Turn components into items at a cost of 50% of the item value

  Item                  | Components                             | DC | GP
  ----------------------|----------------------------------------|----|------
  Halberd               | Large Steel Blade, Oaken Pole          | 17 |  10
  Scythe                | Large Steel Blade, Oaken Pole          | 17 |  17
  Two-Bladed Sword      | Large Steel Blade, Oaken Pole          | 19 | 100
  Longsword             | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
  Scimitar              | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
  Bastard Sword         | Large Steel Blade, Steel Weapon Hilt   | 17 |  35
  Katana                | Large Steel Blade, Steel Weapon Hilt   | 17 |  40
  Greatsword            | Large Steel Blade, Steel Weapon Hilt   | 17 |  50
  Double Axe            | Steel Axe Head, Oaken Pole             | 19 |  30
  Throwing Axe (x10)    | Steel Axe Head, Oaken Weapon Grip      | 13 |   1
  Handaxe               | Steel Axe Head, Oaken Weapon Grip      | 13 |   6
  Battleaxe             | Steel Axe Head, Steel Weapon Hilt      | 15 |  20
  Dwarven Waraxe        | Steel Axe Head, Steel Weapon Hilt      | 17 |  30
  Greataxe              | Steel Axe Head, Steel Weapon Hilt      | 17 |  40
  Spear                 | Small Steel Blade, Oaken Pole          | 13 |   1
  Kama                  | Small Steel Blade, Oaken Weapon Grip   | 15 |   2
  Kukri                 | Small Steel Blade, Oaken Weapon Grip   | 17 |   8
  Rapier                | Small Steel Blade, Oaken Weapon Grip   | 17 |  20
  Dagger                | Small Steel Blade, Oaken Weapon Grip   | 12 |   1
  Dagger                | Small Steel Blade, Steel Weapon Hilt   | 12 |   1
  Short Sword           | Small Steel Blade, Steel Weapon Hilt   | 13 |  10
  Light Hammer          | Iron Hammer Head, Oaken Weapon Grip    | 12 |   1
  Warhammer             | Iron Hammer Head, Oaken Weapon Grip    | 13 |  12
  Light Hammer          | Iron Hammer Head, Steel Weapon Grip    | 12 |   1
  Warhammer             | Iron Hammer Head, Steel Weapon Grip    | 13 |  12
  Light Flail           | Iron Chain, Oaken Weapon Grip          | 13 |   8
  Heavy Flail           | Iron Chain, Oaken Weapon Grip          | 15 |  15
  Light Flail           | Iron Chain, Steel Weapon Hilt          | 13 |   8
  Heavy Flail           | Iron Chain, Steel Weapon Hilt          | 15 |  15
  Mace                  | Iron Orb, Oaken Weapon Grip            | 13 |   5
  Morningstar           | Iron Orb, Oaken Weapon Grip            | 15 |   8
  Dire Mace             | Iron Orb, Oaken Pole                   | 19 |  40
  Club                  | Plank of Elm Wood                      | 11 |   1
  Club                  | Plank of Oak Wood                      | 10 |   2
  Club                  | Iron Bands, Oaken Pole                 | 10 |   1
  Quarterstaff          | Iron Bands, Oaken Pole                 | 10 |   1
  Sling                 | Leather Hide                           | 12 |   1
  Whip                  | Oaken Weapon Grip, Leather Strings     | 17 |  20
  Light Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 15 |  35
  Heavy Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 17 |  50
  Shortbow              | Elmwood Bow Shaft, Leather Strings     | 13 |  30
  Longbow               | Elmwood Bow Shaft, Leather Strings     | 15 |  75
  Arrow (x20)           | Projectile Shaft, Feathers             | 13 |   1
  Bolt (x20)            | Projectile Shaft, Feathers             | 13 |   1
  Ironwood Club         | Ironwood Planks ?                      | 15 | 650
  Ironwood Quarterstaff | Ironwood Planks ?                      | 15 | 650

(C.13) Scribe Scroll #

Create a scroll of any spell.  Need Scribe Scroll feat.
Cast a spell on a Blank Scroll in your inventory.  The cost of creating the
scroll depends on the level of the spell.

  Spell            |   GP  |  XP
  -----------------|-------|-----
  Bless            |    25 |   6
  Fireball         |   375 |  15
  Chain Lightning  |  1650 |  66

(C.14) Brew Potion #

Create a potion of any spell of 3rd level or lower.  Need Brew Potion feat.
Cast spell on a Magical Potion Bottle in your inventory.  The cost of creating
the potion depends on the spell.

  Spell            |   GP  |  XP
  -----------------|-------|-----
  Bless            |    50 |   2
  Prayer           |   750 |  30

(C.15) Craft Wand #

Create a wand of any spell of 3rd level or lower.  Need Craft Wand feat.
Cast spell on a Bone Wand in your inventory.  The cost of creating the wand
depends on the level of the spell.  Newly created wand has 1d20+Level charges.

  Spell            |   GP  |  XP
  -----------------|-------|-----
  Magic Missile    |  3750 | 150
  Acid Arrow       |  7500 | 300
  Fireball         | 11250 | 450

(C.16) Enserric # (Undermountain Level 1 - Black Longsword)

If you tell Enserric that you have no need of a longsword you can change him
into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short
Sword.

If you ask Enserric why you are losing health then you can temporarily enhance
him by draining constitution (unless you are immune to ability drain).
  CON-2  Enchantment+1
  CON-4  Enchantment+2
  CON-6  Enchantment+3

(C.17) Rizolvir # (Lith My'athar, City Core & Port - Forge)

Rizolvir will enhance weapons, as does Rizolvir's Ghost.

  Melee Weapon Upgrade    | Cost
  ------------------------|----------
  Enhancement +1 to +5    |  50,000GP
  Enhancement +6          |  70,000GP
  Enhancement +7          |  90,000GP
  Enhancement +8          | 110,000GP
  Enhancement +9          | 130,000GP
  Enhancement +10         | 150,000GP
  Acid Damage +2d6        |  75,000GP
  Cold Damage +2d6        |  75,000GP
  Fire Damage +2d6        |  75,000GP
  Electrical Damage +2d6  |  75,000GP
  Haste                   | 150,000GP
  Keen                    |  50,000GP
  True Seeing             |  30,000GP
  Spell Resistance 20     |  75,000GP
  Regeneration +2         |  75,000GP

  Ranged Weapon Upgrade   | Cost
  ------------------------|----------
  Attack Bonus +1 to +10  |  30,000GP
  Mighty +5               |  50,000GP
  Mighty +10              | 100,000GP
  Unlimited Ammunition +5 | 100,000GP

  You can apply up to 8 upgrades to a single weapon.
  Can only apply mighty & elemental damage to a weapon that doesn't have any.

(C.18) Bridge Control # (Underdark, West of Lith My'athar)

If you kept the baby from the Blake House in Hilltop East you can insert him
into the bridge control and can then choose to press either a spider button or
a shrunken humanoid button.  You are rewarded with Tynan's Top which can
either summon Tynan the Drider or Tynan the Goblin once per day.

Tynan the Drider - CE Aberration/Cleric
 L6/12 15/15/16/15/16/19
  AC:18 HP:159  Attack Bonus 19/14/9/19  Saves 13/8/16  Spell Resistance 14
  Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease
  Mace+6 x2

Tynan the Goblin - CN Humanoid/Barbarian
 L1/18 22/13/20/10/11/8
  AC:47 HP:216  Attack Bonus 30/25/20/15  Saves 18/7/6  Discipline 26
  Handaxe+6

(C.19) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum)

Sorcerers or Wizards can use the Golem Machine Activator on the Golem
Construction Machine to unlock it.  Then put Golem Right Leg, Golem Left Leg,
Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine
along with the Controlling Amulet to activate the 4 Spell Conduits.  You can
cast one of nine spells on each Spell Conduit with the following effects.

  Spell                           | Effect
  --------------------------------|---------------------------------------
  Greater Spell Mantle (L9)       | Spell Resistance +6
  Bigby's Crushing Hand (L9)      | Strength +4 (Disipline +2)
  Greater Sanctuary (L7)          | AC Natural+4
  Time Stop (L9)                  | Regenerating +8 HP/round (13 in total)
  Premonition (L8)                | Damage Reduction +?/?
  Mass Haste (L6)                 | Hasted (AC Dodge+4)
  True Seeing (L5)                | True Seeing
  Chain Lightning (L6)            | Lightning Bolt when hit
  Mordenkainen's Disjunction (L9) | Dispel Magic on hit

Shield Guardian - TN Construct
   L20 26/10/10/10/10/3
  AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26
  Darkvision, Improved Knockdown, Improved Power Attack
  Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease,
    Mind Spells, Poison, Death Magic, Sneak Attack
  Damage Reduction +?/?, Regenerating 5 HP/round
  Store 3 x L4 or lower spells.

(C.20) Lord Nasher's Items #

Rizolvir                    - Nasher's Ring of Strength (STR+3)
Volkarion Arsetis           - Nasher's Nimble Boots (DEX+3)
West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflection+3)
Artuur                      - Nasher's Gloves of Discipline (Discipline+5)

If worn together (STR+7, DEX+7, AC Deflection+7, Discipline+10)


(C.21) Prugdush Glurp @ (Spindrift: Spindrift Town - World of Weapons)

Prugdush Glurp will enhance weapons.

  Melee Weapon Upgrade    | Cost
  ------------------------|--------
  Enhancement +1          | 5,000GP
  Enhancement +2          | 6,000GP
  Enhancement +3          | 7,000GP
  Enhancement +4          | 8,000GP
  Enhancement +5          | 9,000GP
  Acid Damage +1d6        | 7,500GP
  Cold Damage +1d6        | 7,500GP
  Electrical Damage +1d6  | 7,500GP
  Fire Damage +1d6        | 7,500GP
  Keen                    | 7,500GP
  Spell Resistance 10     | 7,500GP
  Vampiric +2             | 7,500GP

  Ranged Weapon Upgrade   | Cost
  ------------------------|--------
  Attack Bonus +1         | 5,000GP
  Attack Bonus +2         | 6,000GP
  Attack Bonus +3         | 7,000GP
  Attack Bonus +4         | 8,000GP
  Attack Bonus +5         | 9,000GP
  Mighty +1               | 5,000GP
  Mighty +2               | 6,000GP
  Mighty +3               | 7,000GP
  Mighty +4               | 8,000GP
  Mighty +5               | 9,000GP
  Unlimited +1 Ammunition | 5,000GP
  Spell Resistance 10     | 7,500GP

==============================================================================

(D) Stores

$ You can sell Henchman items in stores

(D.01) General Stores

Academy, Training Halls - Olgerd

  Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
    Protection from Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
    Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
    Summon Creature I, Daze

GENERAL STORE +1

City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny

  Ring of the Wood Elves
  ALL ARMOR +1 except Full Plate +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Moonstone Mask
  ALL WEAPONS +1
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Insight                     Periapt of Wisdom +1
  Amulet of Natural Armor +1          Wand of Missiles
  Wand of Negative Energy             Wand of Stinking Cloud
  Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
    Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
    Endurance, Restoration, Wall of Fire

GENERAL STORE +2

Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny

  Storm Armor                         Silvermane's Axe
  Blade of the Gladiator              The Dagger of Chaos
  ALL ARMOR +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Clear Thought +2
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Wand of Negative Energy             Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Harp of Pandemonium
  Harp of Haunting                    Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
    Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
    Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
    Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
    Raise Dead
  Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
    Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
    Minor Holy

GENERAL STORE +3

Beorunna's Well, Trading Post - Husher Clay

  ALL ARMOR +2
  ALL ARMOR +3 except Full Plate +3
  Full Plate +1
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Tower Shield +2                     Tower Shield +3
  ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
  ALL WEAPONS +3 except Dagger+3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Protection +3
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Periapt of Wisdom +2                Periapt of Wisdom +3
  Wand of Fire                        Wand of Lightning
  Wand of Arcane Disjunction          Wand of the Heavens
  Wand of Summoning                   Wand of Paralyzation
  Staff of Valmaxian                  Harp of Pandemonium
  Harp of Charming                    Harp of Haunting
  Instrument of the Winds             Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
    Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
    Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
    Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
    Raise Dead, Time Stop, Weird

(D.02) Weapon Stores

City Core, Shining Knight Arms and Armor - Durga

  Large Shield +1                     Small Shield +1
  Padded Armor +1                     Breastplate +1
  Full Plate                          Boots of Striding +1
  Greater Archer's Belt               Greater Swordsman's Belt
  Greater Brawler's Belt              Lesser Gauntlets of Ogre Power
  Bracers of Dexterity +1
  Bullet of Screaming                 Fire Bullet
  Ice Arrow                           Bolt of Piercing

WEAPON STORE +1

Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith

  Mirror Shield                       Darksteel Tower Shield
  Mithral Splint Mail                 Armor of the Stars
  Armor of Horus-Re
  ALL ARMOR +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Greater Archer's Belt
  Greater Brawler's Belt              Greater Swordsman's Belt
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2
  ALL WEAPONS +1 except Short Sword +1
  Giant's Bane                        Bullet of Smiting
  Bullet of Screaming                 Acid Arrow
  Fire Arrow                          Ice Arrow
  Bolt of Piercing                    Bolt of Fire
  Ring of Protection +2               Amulet of Natural Armor +2
  Potions: Antidote

WEAPON STORE +2

Beorunna's Well, Mercenary Enclave - Rolkid

  Mithral Shield                      Shield of the Dragonslayer
  Elven Ceremonial Armor              Adamantine Breastplate
  Mirrored Armor                      Chainmail of Speed
  Squire's Defense                    Armor of Freedom
  ALL ARMOR +1 except Full Plate +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  Cloak of Protection +3              Boots of Striding +3
  Gauntlets of Ogre Power             Bracers of Armor +3
  ALL WEAPONS +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +3
  Amulet of Natural Armor +3
  Potions: Antidote, Cure Critical Wounds

WEAPON STORE +3

City Core, Shining Knight Arms and Armor - Durga

  ALL ARMOR +3
  Small Shield +3                     Large Shield +3
  Tower Shield +3                     Cloak of Protection +5
  Gauntlets of Ogre Power             Bracers of Armor +5
  Boots of Striding +5
  ALL WEAPONS +3
  Composite Shortbow +2               Composite Longbow +3
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +5
  Amulet of Natural Armor +5
  Potions: Antidote, Cure Critical Wounds

(D.03) Temple Stores

City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm

  Bracers of Armor +1                 Bracers of Dexterity +1
  Lesser Belt of Guiding Light        Belt of Inertial Barrier
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Striding +1                Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Banded Mail +1                      Cloak of Fortification +1
  Cloak of Movement
  Kama +1                             Light Flail +1
  Ring of Protection +1               Ring of Resistance +1
  Amulet of Natural Armor +1          Periapt of Wisdom +1
  Lesser Amulet of Health             Lesser Amulet of the Master
  Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
    Raise Dead, Remove Disease, Sound Burst, Silence, Restoration

TEMPLE STORE +1

Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr

  Armor of Comfort                    Protector
  Robes of the Old Order              Improved Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Dark Moon
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Elvenkind                  Boots of Striding +2
  Watchman's Helm                     Belt of Inertial Barrier
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Bracers of Dexterity +2             Bracers of Armor +2
  Gloves of the Yellow Rose +2        Gloves of the Yellow Rose +3
  Cloak of Fortification +1           Cloak of Fortification +2
  Cloak of Movement
  Composite Shortbow +1               Composite Longbow +1
  Kama +1                             Kama +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Piercing Arrow                      Lightning Arrow
  Ice Arrow                           Fire Arrow
  Acid Arrow
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Lesser Ring of Power
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Lesser Amulet of Health             Amulet of Health
  Scarab of Protection +1             Scarab of Protection +2
  Lesser Amulet of the Master         Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
    Remove Disease, Silence

TEMPLE STORE +2

Beorunna's Well, Temple of Tyr - Neurik

  Balduran's Armor                    Shield of the Holy
  Cloak of Fortification +2           Cloak of Fortification +3
  Robes of the Shining Hand +3        Improved Robes of the Old Order
  Robes of the Dark Moon              Boots of Striding +2
  Boots of Speed                      Gargoyle Boots
  Boots of the Sun Soul +3            Gloves of the Yellow Rose +3
  Bracers of Armor +2                 Bracers of Dexterity +2
  Belt of Guiding Light               Greater Belt of Guiding Light
  Composite Shortbow +1               Composite Shortbow +2
  Composite Longbow +1                Composite Longbow +2
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Scholars                    Ring of Protection +2
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Power                       Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Amulet of Health                    Greater Amulet of Health
  Amulet of the Master                Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

TEMPLE STORE +3

City Core, Hall of Justice - Oleff

  Robes of the Shining Hand +5        Improved Robes of the Old Order
  Robes of the Dark Moon              Cloak of Fortification +3
  Boots of the Sun Soul +5            Boots of Striding +5
  Bracers of Dexterity +5             Bracers of Armor +5
  Gloves of the Yellow Rose +5        Greater Belt of Guiding Light
  Composite Shortbow +2               Composite Shortbow +3
  Composite Longbow +2                Composite Longbow +3
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection
  Ring of Scholars                    Ring of Protection +5
  Ring of Resistance +3               Ring of Power
  Ring of Regeneration +4             Amulet of Natural Armor +5
  Scarab of Protection +5             Periapt of Wisdom +5
  Greater Amulet of Health            Amulet of the Master
  Wand of the Heavens                 Rod of Resurrection

(D.04) Druid Stores

City Core by The Great Tree - Nyatar

  Cloak of the High Forest
  Studded Leather Armor +1            Small Shield +1
  Greater Gloves of Animal Handling   Boots of Hardiness +1
  Bullet of Smiting
  Ring of Protection +1               Periapt of Wisdom +1
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison

DRUID STORE +1

Port Llast by Ballard's Grove - Ballard

  The Great Oak
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Hide Armor +1
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Boots of Hardiness +1               Boots of Hardiness +2
  Spear +1                            Scythe +1
  Quarterstaff +1                     Sickle +1
  Club +1                             Scimitar +1
  Dagger +1                           Sling +1
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Ring of Protection +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

DRUID STORE +2

Beorunna's Well by Druid Grove - Yusam

  Ceremonial Uthgardt Belt
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Hide Armor +1                       Hide Armor +2
  Boots of Hardiness +2               Boots of Hardiness +3
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Sling +1                            Sling +2
  Dagger +1                           Dagger +2
  Sickle +1                           Sickle +2
  Club +1                             Club +2
  Scimitar +1                         Scimitar +2
  Spear +1                            Spear +2
  Quarterstaff +1                     Quarterstaff +2
  Scythe +1                           Scythe +2
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

DRUID STORE +3

City Core by The Great Tree - Nyatar

  Padded Armor +3                     Leather Armor +3
  Studded Leather Armor +3            Hide Armor +3
  Small Shield +3                     Large Shield +3
  Boots of Hardiness +3
  Spear +3                            Scythe +3
  Quarterstaff +3                     Sickle +3
  Club +3                             Scimitar +3
  Dagger +3                           Sling +3
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +5               Amulet of Natural Armor +5
  Periapt of Wisdom +5                Scarab of Protection +5
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.05) Rogue Stores

City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer

  Bracer's of Armor +1                Bracer's of Dexterity +1
  Belt of Agility +1                  Mask of Persuasion
  Thieves Hood
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Poison Bolt
  Mild Poison Arrow                   Poison Arrow
  Ring of Protection +1               Amulet of Natural Armor +1
  Potions: Cat's Grace
  Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
    Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
    Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost

ROGUE STORE +1

Port Llast - Shady Character
Luskan - Shady Character

  Shadow Legion Armor
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Thieves' Hood
  Mask of Persuasion                  Greater Mask of Persuasion
  Small Shield +1                     Bracers of Dexterity +2
  Belt of Agility +1                  Belt of Agility +2
  Bracers of Armor +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Mace +1
  Quarterstaff +1                     Morningstar +1
  Club +1                             Rapier +1
  Short Sword +1                      Dagger +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Amulet of Natural Armor +2          Ring of Protection +2
  Potions: Cat's Grace, Speed
  Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
    Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
    Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
    Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
    Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
    Average Tangle, Minor Fire

ROGUE STORE +2

Beorunna's Well, Drinking House - Shady Character
City Core, Moonstone Mask - Ophala Cheldarstorm

  Rogue Links
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Chain Shirt +1                      Chain Shirt +2
  Small Shield +1                     Small Shield +2
  Bracers of Armor +2                 Bracers of Armor +3
  Bracers of Dexterity +2             Bracers of Dexterity +3
  Belt of Agility +2                  Greater Mask of Persuasion
  Shortbow +1                         Shortbow +2
  Light Crossbow +1                   Light Crossbow +2
  Heavy Crossbow +1                   Heavy Crossbow +2
  Quarterstaff +1                     Quarterstaff +2
  Mace +1                             Mace +2
  Rapier +1                           Rapier +2
  Club +1                             Club +2
  Morningstar +1                      Morningstar +2
  Short Sword +1                      Short Sword +2
  Dagger +1                           Dagger +2
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Ring of Protection +2               Ring of Protection +3
  Potions: Speed
  Trap Kits: ALL TRAP KITS

(D.06) Magic Store

City Core, Cloaktower - Eltoora Sarptyl

  Mage's Battle Robe                  Adventure's Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Nymph Cloak +1                      Cloak of Fortification +1
  Bracers of Armor +1                 Boots of Striding +1
  Lesser Belt of Guiding Light
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Amulet of Natural Armor +1
  Scarab of Protection +1             Wand of Negative Energy
  Wand of Missiles
  Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom,
    Eagle's Splendor, Endurance
  Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
    Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
    Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
    Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
    Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
    Haste, Fireball, Magic Circle against Alignment, Dispel Magic

MAGIC STORE +1

Port Llast - Eltoora Sarptyl
Luskan, Mercantile Shop - Arto Webber

  Mage's Battle Robe                  Greater Battle Robe
  Adventure's Robe                    Robe of Light
  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Bracers of Armor +2                 Boots of Striding +2
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Golden Circlet                      Cloak of Protection +2
  Cloak of Fortification +1           Cloak of Fortification +2
  Nymph Cloak +2
  Light Crossbow +1                   Heavy Crossbow +1
  Mace +1                             Quarterstaff +1
  Sickle +1                           Sling +1
  Club +1                             Morningstar +1
  Spear +1                            Dagger +1
  Dart +1                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Scarab of Protection +2
  Amulet of Natural Armor +2          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Summoning
  Wand of Paralyzation                Rod of Terror
  Rod of Beguiling
  Potions: Antidote, Speed
  Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
    Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
    Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
    Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
    Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
    Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
    Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
    Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
    Chain Lightning

MAGIC STORE +2

Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl

  Master Adventurer's Robe            Greater Battle Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Robe of Light                       Cloak of Protection +3
  Cloak of Fortification +2           Cloak of Fortification +3
  Nymph Cloak +3                      Bracers of Armor +3
  Belt of Guiding Light               Greater Belt of Guiding Light
  Boots of Striding +3
  Light Crossbow +2                   Heavy Crossbow +2
  Mace +2                             Quarterstaff +2
  Sickle +2                           Sling +2
  Club +2                             Morningstar +2
  Spear +2                            Dagger +2
  Dart +2                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Protection +3               Scarab of Protection +3
  Amulet of Natural Armor +3          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Arcane Disjunction
  Wand of Summoning                   Wand of Paralyzation
  Rod of Terror                       Rod of Reversal
  Rod of Beguiling                    Staff of Power
  Potions: Antidote, Speed
  Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
    Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
    Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
    Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
    Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
    Greater Planar Binding, Delayed Blast Fireball, Acid Fog

MAGIC STORE +3

City Core, Cloaktower - Eltoora Sarptyl

  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Robe of Light                       Nymph Cloak +5
  Cloak of Fortification +3           Cloak of Protection +5
  Bracers of Armor +5                 Boots of Striding +5
  Greater Belt of Guiding Light
  Light Crossbow +3                   Heavy Crossbow +3
  Mace +3                             Quarterstaff +3
  Sickle +3                           Sling +3
  Club +3                             Morningstar +3
  Spear +3                            Dagger +3
  Dart +3                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +5            Ring of Resistance +3
  Ring of Protection +5               Scarab of Protection +5
  Amulet of Natural Armor +5          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Arcane Disjunction
  Wand of Summoning                   Wand of Paralyzation
  Rod of Terror                       Rod of Reversal
  Rod of Beguiling
  Potions: Antidote, Speed
  Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
    Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
    Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
    Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
    Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
    Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.07) Merchant Store

City Core - Merchant
City Core, Trade of Blades - Merchant
Peninsula, Mizzenmast Mercantile - Merchant
Blacklake, Board Laid Bare - Bartender

  Bracers of Armor +1                 Bracers of Dexterity +1
  Boots of Striding +1                Cloak of Protection +1
  Nymph Cloak +1
  Ring of Insight                     Ring of Protection +1
  Amulet of Natural Armor +1          Scarab of Protection +1
  Magic Bags
  Potions: Cure Critical Wounds, Antidote, Heal

MERCHANT STORE +1

Port Llast, The Cracked Anvil - Haljal Throndor
Luskan, Mercantile Shop - Merchant

  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2                Cloak of Protection +2
  Nymph Cloak +2
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Magic Bags
  Potions: Cure Critical Wounds, Antidote, Heal

(D.08) Other Stores

Port Llast, Eltoora's Lab - Saer Bodkin

  Robe of Light                       Robe of Acid Resistance
  Robe of Cold Resistace              Robe of Fire Resistance
  Wand of Missiles                    Wand of Sleep
  Wand of Fear                        Wand of Stinking Cloud
  Rod of Frost
  Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
    Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
  Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
    Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
    Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
    Cone of Cold, Chain Lightning

Port Llast, Alliance Arms Inn - Elaith Craulnober

  Dwarven Mirth                       Tagget's Talon
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Chain Shirt +1
  Small Shield +1                     Mask of Persuasion
  Thayvian Circlet                    Thieves' Hood
  Bracers of Dexterity +2             Belt of Hill Giant Strength
  Belt of Agility +1                  Belt of Agility +2
  Bracers of Armor +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Mace +1
  Quarterstaff +1                     Morningstar +1
  Club +1                             Rapier +1
  Sickle +1                           Short Sword +1
  Dagger +1                           Piercing Arrow
  Bolt of Frostbite                   Bolt of Piercing
  Acid Arrow                          Fire Arrow
  Ice Arrow                           Mild Poison Arrow
  Mild Poison Bolt                    Poison Arrow
  Poison Bolt
  Amulet of Natural Armor +2          Ring of Protection +2
  Periapt of Wisdom +1                Wand of Sleep
  Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
    Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
    Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
    Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
    Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
    Average Tangle, Minor Fire

Port Llast, Alliance Arms Inn - Alhelor

  Armor of the Wolf                   Woodcutter's Axe
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Dexterity +1             Bracers of Dexterity +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Paralytic Bolt                      Bolt of Fire
  Bolt of Piercing                    Piercing Arrow
  Lightning Arrow                     Ice Arrow
  Fire Arrow                          Acid Arrow
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Ring of Protection +1               Ring of Protection +2
  Belladonna
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Raise Dead, Resurrection
______________________________________________________________________________

(D.09) Shadows of Undrentide Stores

Hilltop West, Community Hall - Gilford

  Baton of the Holy                   Lesser Mace of Disruption
  Heart of Neely
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Old Order              Bracers of Dexterity +1
  Boots of Striding +1                Boots of the Sun Soul +2
  Lesser Belt of Guiding Light        Belt of Intertial Barrier
  Cloak of Fortification +1           Cloak of Movement
  Light Flail +1                      Kama +1
  Ring of Resistance +1               Periapt of Wisdom +1
  Lesser Amulet of Health             Lesser Amulet of the Master
  Holy Water
  Potions: Antidote
  Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence,
    Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead,
    Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame,
    Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield

Hilltop West, The Smith - Fiona

  Flaming Gloves +2                   Blade of Chult
  Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
  Boots of Striding +1                Padded Armor +1
  Breastplate +1                      Full Plate
  Small Shield +1                     Large Shield +1
  Short Sword +1
  Bolt of Piercing                    Ice Arrow
  Fire Bullet                         Bullet of Screaming
  Amulet of Natural Armor +1
  Potions: Antidote

Hilltop West, Herbalist - Farghan

  Skin of the Forest                  Cloak of the High Forest
  Greater Gloves of Animal Handling   Boots of Hardiness +1
  Sickle +1                           Periapt of Wisdom +1
  Tanglefoot Bag
  Other: Quartz Crystal
  Potions: Antidote
  Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land,
    Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease,
    Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness,
    Camouflage, Neutralize Poison, Greater Restoration

Hilltop West, Thaymart - Szaren

  Robe of Acid Resistance             Robe of Electrical Resistance
  Adventurer's Robe                   Lesser Belt of Guiding Light
  Nymph Cloak +1                      Cloak of Forification +1
  Bolt of Piercing                    Bullets of Smiting
  Ring of Clear Thought +1            Ring of Resistance +1
  Amulet of Acid Resistance           Scabbard of Blessing
  Thunderstone
  Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
  Potions: Antidote
  Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
    Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
    Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
    Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
    Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind,
    Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
    See Invisibility, Identify, Protection from Elements, Wounding Whispers,
    Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
    Endure Elements

Hilltop East - Torias

  Chain of Stealth                    Tagget's Talon
  Fochluchan Bandore                  Mac-Fuirmidh Cithern
  Gloves of the Long Death +1         Gloves of the Yellow Rose +2
  Belt of Agility +1
  Dagger +1                           Short Sword +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Dust of Appearance                  Dust of Disappearance
  Caltrops                            Choking Powder
  Other: Quartz Crystal
  Potions: Speed

High Forest, The Hermit's Home - Hermit

  Robe of Energy                      Ventrue's Lucky Charms
  Brooch of Shielding                 Chime of Opening
  Adventurer's Robe                   Mage's Battle Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Nymph Cloak +1                      Cloak of Fortification +1
  Boots of Striding +1                Lesser Belt of Guiding Light
  Bullets of Smiting                  Bolt of Piercing
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Scarab of Protection +1
  Magic Pouch                         Magic Bag
  Thunderstone                        Empty Bottle
  Other: Coldstone, Skeleton's Knuckle
  Potions: Antidote, Speed
  Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
    Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
    Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
    Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
    Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements,
    Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
    See Invisibility, Identify, Protection from Elements, Wounding Whispers,
    Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
    Haste, Slow, Knock, Gust of Wind

Anauroch Night Camp - Katriana Dorovnia
Oasis of the Green Palm - Katriana Dorovnia
Ao Encampment - Katriana Dorovnia

  The Sandstorm                       Prayer to the Overgod
  Leather Armor +1                    Chainmail +1
  Studded Leather Armor +2            Half Plate +2
  Cloak of Protection +1              Nymph Cloak +1
  Bracers of Armor +1                 Bracers of Dexterity +1
  Boots of Striding +1
  Short Sword +1                      Short Sword +2
  Light Flail +1                      Club +2
  Bastard Sword +1                    Dire Mace +1
  Bolt +1                             Arrow +1
  Bolt +2                             Arrow +2
  Ring of Insight                     Ring of Protection +1
  Amulet of Natural Armor +1          Scarab of Protection +1
  Magic Pouch                         Lesser Magic Bag
  Magic Bag                           Greater Magic Bag
  Acid Flask                          Alchemist's Fire
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Resurrection

Anauroch Night Camp - Torias
Oasis of the Green Palm -  Torias
Ao Encampment - Torias

  The Nightthief's Claw
  Bracers of Armor +1                 Bracers of Dexterity +1
  Belt of Agility +1                  Dagger +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Ring of Protection +1               Amulet of Natural Armor +1
  Dust of Appearance                  Dust of Disappearance
  Caltrops                            Choking Powder
  Potions: Speed
  Scrolls: Raise Dead, Resurrection

Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya
Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya
Ao Encampment, Fortune Teller's Caravan - Daschnaya

  Robe of Acid Resistance             Robe of Electrical Resistance
  Mage's Battle Robe                  Adventurer's Robe
  Nymph Cloak +1                      Cloak of Fortification +1
  Bracers of Armor +1                 Boots of Striding +1
  Lesser Belt of Guiding Light
  Bullet of Smiting                   Bolt of Piercing
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Amulet of Natural Armor +1
  Scarab of Protection +1             Periapt of Wisdom +1
  Wand of Negative Energy             Wand of Missiles
  Thunderstone
  Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
  Potions: Antidote, Speed
  Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith,
    Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person,
    Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify,
    Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility,
    Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire,
    Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy,
    Protection from Alignment, Endure Elements, Resistance, Continual Flame,
    Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land,
    Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment,
    Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead,
    Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind,
    Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility,
    Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball,
    Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds,
    Haste

Ao Encampment - Musharak (Musharak's Fine Desert Emporium)

  Skin of the Manticore               Boots of the Shifting Sands
  Gargoyle Boots                      Lesser Oathbow
  The Nightthief's Nimbleknife        Death Shroud Axe
  The Nomad's Ring
  Robes of the Old Order              Greater Adventurer's Robe
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Hide Armor +1                       Scale Mail +1
  Leather Armor +2                    Chainmail +2
  Breastplate +2                      Cloak of Movement
  Cloak of Fortification +1           Cloak of Protection +2
  Lesser Belt of Guiding Light        Belt of Intertial Barrier
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Dexterity +1             Bracers of Dexterity +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +1
  Boots of Striding +1
  Light Flail +1                      Mace +2
  Longsword +2
  Ring of Protection +1               Ring of Protection +2
  Ring of Resistance +1               Periapt of Wisdom +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Lesser Amulet of Health             Scarab of Protection +2
  Lesser Amulet of the Master
  Potions: Cure Critical Wounds, Antidote, Speed
  Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles,
    Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand,
    Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead,
    Resurrection, Haste

Undrentide, Asabi Camp - Ashtara

  Twin Fists of Fire                  Vestments of Faith
  Club of Smiting                     The Sandstorm
  Magic Electrifier                   Dove's Harp
  Prayer Bag (see Appendix C.09)
  Cloak of Protection +2              Cloak of Protection +3
  Nymph Cloak +2                      Leather Armor +3
  Scale Mail +3                       Banded Mail +3
  Padded Armor +4                     Hide Armor +4
  Boots of Striding +2                Bracers of Dexterity +2
  Bracers of Armor +2                 Bracers of Armor +3
  Small Shield +4                     Large Shield +3
  ALL MELEE WEAPONS +2
  Dart +1                             Dart +2
  Shuriken +1                         Shuriken +2
  Throwing Axe +1                     Throwing Axe +2
  Longbow +3                          Composite Longbow +3
  Shortbow +3                         Composite Shortbow +3
  Light Crossbow +3                   Heavy Crossbow +3
  Sling +3                            Bullet +1
  Bullet +2                           Bullet +3
  Arrow +1                            Arrow +2
  Arrow +3                            Bolt +1
  Bolt +2                             Bolt +3
  Ring of Protection +2               Ring of Protection +3
  Ring of Insight                     Scarab of Protection +2
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Rod of Resurrection
  Magic Bag                           Greater Magic Bag
  Acid Flask                          Alchemist's Fire
  Caltrops                            Holy Water
  Choaking Powder                     Thunderstone
  Tanglefoot Bag
  Other: Coldstone
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear,
    Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin,
    Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor,
    Protection from Elements, Protection from Alignment, Blindness/Deafness,
    Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement,
    Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility,
    Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles,
    Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield,
    Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity,
    Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow,
    Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace,
    Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand,
    Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands,
    Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I,
    Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self,
    Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person,
    Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch,
    Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision,
    Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst,
    Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration,
    Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow,
    Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence,
    Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare,
    Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock,
    Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste,
    True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify,
    Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno,
    Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light

Plane of Shadows, Lair of the Shadow Lich - Shadow Servant

  Armor of Freedom                    Cloak of Greater Sanctuary
  Ichthia's Neck-Knife                Staff of Command
  Lich Lyrics                         Harp of Haunting
  Transmogrifying Wand (Appendix C.09)
  Dart +2                             Dart +3
  Shuriken +2                         Shuriken +3
  Throwing Axe +2                     Throwing Axe +3
  Bullet +2                           Bullet +3
  Arrow +2                            Arrow +3
  Bolt +2                             Bolt +3
  Acid Flask                          Alchemist's Fire
  Caltrops                            Holy Water
  Choaking Powder                     Thunderstone
  Tanglefoot Bag
  Other: Coldstone
  Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection,
    Remove Curse, Raise Dead, Restoration
______________________________________________________________________________

(D.10) Hordes of the Underdark Stores

  (x GP) - The maximum price paid for any item
  [x GP] - The best price paid for a Rogue Stone

Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP)

  Robes of the Dark Moon              One of Many
  Kiss of Sune
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Gloves of the Yellow Rose +3        Bracers of Armor +1
  Bracers of Dexterity +1             Lesser Belt of Guiding Light
  Boots of Striding +1                Boots of the Sun Soul +1
  Boots of the Sun Soul +2            Boots of the Sun Soul +3
  Small Shield +2                     Small Shield +3
  Large Shield +1                     Large Shield +2
  Tower Shield +2                     Tower Shield +3
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Old Order
  Improved Robes of the Old Order     Scale Mail +1
  Scale Mail +2                       Scale Mail +3
  Chainmail +2                        Chainmail +3
  Breastplate +2                      Breastplate +3
  Splint Mail +2                      Splint Mail +3
  Banded Mail +2                      Banded Mail +3
  Half Plate +2                       Half Plate +3
  Cloak of Fortification
  Sling +1                            Sling +2
  Kama +1                             Kama +2
  Club +1                             Club +2
  Light Hammer +1                     Light Hammer +2
  Light Flail +1                      Light Flail +2
  Morningstar +1                      Morningstar +2
  Mace +1                             Mace +2
  Warhammer +1                        Warhammer +2
  Heavy Flail +1                      Heavy Flail +2
  Quarterstaff +1                     Quarterstaff +2
  Dire Mace +1                        Dire Mace +2
  Whip +3                             Bullet +1
  Bullet +2                           Bullet +3
  Arrow +1                            Arrow +2
  Arrow +3                            Bolt +1
  Bolt +2                             Bolt +3
  Ring of Protection +2               Ring of Protection +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Periapt of Wisdom +2,               Periapt of Wisdom +3
  Lesser Amulet of Health,            Lesser Amulet of the Master
  Acid Flask                          Holy Water
  Other: Rogue Stone
  Cloth Dye: Bleach, Pink, Light Red, Dark Red
  Potions: Antidote, Cure Critical Wounds
  Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence,
    Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame,
    Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration,
    Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds

Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP]

  Eyes of Petrification               Woodcutter's Axe
  Breath of the Maiden                Cold Iron Blade
  Elven Court Bow                     Gruumsh Hand
  Krotan's Skullcrusher
  Gauntlets of Ogre Power             Bracers of Dexterity +1
  Bracers of Dexterity +2             Bracers of Dexterity +3
  Greater Swordsman's Belt            Greater Brawler's Belt
  Greater Archer's Belt               Boots of Striding +1
  Boots of Striding +2                Boots of Striding +3
  Watchman's Helm                     Small Shield +2
  Large Shield +2                     Large Shield +3
  Tower Shield +2                     Tower Shield +3
  ALL ARMOR +2                        ALL ARMOR +3
  Breastplate +1                      Splint Mail +1
  Banded Mail +1                      Half Plate +1
  Full Plate +1
  ALL WEAPONS +2                      ALL WEAPONS +3 except Light Flail +3
  Dart +1                             Throwing Axe +1
  Light Hammer +1                     Club +1
  Light Flail +1                      Bastard Sword +1
  Arrow +1                            Arrow +2
  Arrow +3                            Acid Arrow
  Ice Arrow                           Poison Arrow
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Frostbite
  Bolt of Piercing                    Poison Bolt
  Bullet +1                           Bullet +2
  Bullet +3                           Bullet of Screaming
  Fire Bullet
  Ring of Protection +2               Ring of Protection +3
  Amulet of Natural Armor +3
  Acid Bomb                           Fire Bomb
  Metal Dye: Light Gold, Bright Copper, Black

Waterdeep, Argali's Arms - Blacksmith (500GP)

  Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2
  Cloth Dye: Dark Red, Dark Blue
  Leather Dye: Light Blue, Light Red
  Metal Dye: Dark Iron, Dark Gold, Bright Green

Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP]

  Sequencer Robe                      Robe of Blending
  Negastaff
  Bracers of Armor +2                 Bracers of Armor +3
  Boots of Striding +2                Boots of Striding +3
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Robe of Acid Resistance             Robe of Cold Resistance
  Robe of Electrical Resistance       Robe of Fire Resistance
  Adventurer's Robe                   Robe of Energy
  Nymph Cloak +2                      Nymph Cloak +3
  Cloak of Fortification +2           Cloak of Fortification +3
  Arrow of the Vampire                Piercing Arrow
  Fire Arrow                          Lightning Arrow
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Lightning
  Bolt of Fire                        Bolt of Frostbite
  Bolt of Piercing                    Paralytic Bolt
  Bullet +1                           Bullet +2
  Bullet +3                           Lightning Bullet
  Ice Bullet                          Bullet of Smiting
  Dagger +1                           Dagger +2
  Dagger +3                           Dart +1
  Dart +2                             Dart +3
  Club +1                             Club +2
  Club +3                             Mace +1
  Mace +2                             Mace +3
  Sickle +1                           Sickle +2
  Sickle +3                           Sling +1
  Sling +2                            Sling +3
  Light Crossbow +1                   Light Crossbow +2
  Light Crossbow +3                   Heavy Crossbow +1
  Heavy Crossbow +2                   Heavy Crossbow +3
  Quarterstaff +1                     Quarterstaff +2
  Quarterstaff +3
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Ring of Protection +3
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Amulet of Will +2                   Amulet of Will +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Wand of Sleep                       Wand of Lightning
  Wand of Summoning                   Wand of Paralyzation
  Staff of Defense                    Staff of Power
  Staff of Command
  Thunderstone
  Other: Blank Scroll, Quartz Crystal, Weak Spider Venom, Mild Spider Venom,
    Deadly Spider Venom, Magical Potion Bottle, Coldstone, Bone Wand,
    Skeleton's Knuckle
  Cloth Dye: Dark Turquoise, Purple, Light Orange, Black
  Potions: Antidote, Speed
  Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger,
    Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse,
    Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster,
    Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion,
    Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach,
    Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer,
    Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank,
    Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold,
    Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction,
    Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling,
    Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation,
    Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI,
    Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword,
    Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun,
    Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste,
    Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill

Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP]

  Woodcutter's Axe                    Breath of the Maiden
  Cold Iron Blade                     Elven Court Bow
  Gruumsh Hand                        Krotan's Skullcrusher
  Gloves of the Balanced Hands        Nasher's Ring of Strength
  Gloves of the Hin Fist +6           Gloves of the Hin Fist +7
  Gauntlets of Ogre Power             Bracers of Dexterity +3
  Greater Archer's Belt               Greater Swordsman's Belt
  Greater Brawler's Belt              Small Shield +1
  Small Shield +2                     Small Shield +3
  Large Shield +1                     Large Shield +2
  Large Shield +3                     Tower Shield +1
  Tower Shield +2                     Tower Shield +3
  ALL ARMOR +1 except Hide +1         ALL ARMOR +2 except Hide +2
  ALL ARMOR +3 except Hide +3
  ALL WEAPONS +1                      ALL WEAPONS +2
  ALL WEAPONS +3                      Whip +4
  Whip +5                             Whip +6
  ALL AMMUNITION (up to +3)           Arrows of Petrification
  Arrow +4                            Arrow +5
  Bullet +4                           Bullet +5
  Bolt +4                             Bolt +5

Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP]

  All of the items from HotU Magic Store (see below) plus

  Forever                             Rod of Resurrection
  Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange,
    Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange,
    Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach
  Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary,
    Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand

Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP]

  All of the items from HotU Magic Store (see below) plus

  Nasher's Gloves of Discipline
  Other: Purple Light Gem, Red Light Gem, Green Light Gem

HotU Magic Store (see above)

  Bracers of Armor +4                 Bracers of Armor +5
  Bracers of Armor +6                 Boots of Striding +4
  Boots of Striding +5                Boots of Striding +6
  Belt of Guiding Light               Robe of Light
  Robe of Acid Resistance             Robe of Cold Resistance
  Robe of Electrical Resistance       Robe of Fire Resistance
  Mage's Battle Robe                  Greater Battle Robe
  Adventurer's Robe                   Master Adventurer's Robe
  Cloak of Fortification +4           Cloak of Fortification +5
  Nymph Cloak +4                      Nymph Cloak +5
  Nymph Cloak +6
  Dagger +1                           Dagger +2
  Dagger +3                           Dagger +4
  Dagger +5                           Dart +3
  Dart +4                             Dart +5
  Sickle +3                           Sickle +4
  Sickle +5                           Club +3
  Club +4                             Club +5
  Mace +3                             Quarterstaff +3
  Quarterstaff +4                     Quarterstaff +5
  Light Crossbow +3                   Heavy Crossbow +3
  Bullet +1                           Bullet +2
  Bullet +3                           Lightning Bullet
  Ice Bullet                          Bullets of Smiting
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Lightning
  Bolt of Frostbite                   Paralytic Bolt
  Bolt of Fire                        Bolt of Piercing
  Ring of Protection +4               Ring of Protection +5
  Ring of Protection +6               Ring of Resistance +3
  Ring of Clear Thought +4            Ring of Clear Thought +5
  Ring of Clear Thought +6            Ironskin Ring
  Amulet of Will +4                   Amulet of Will +5
  Amulet of Will +6                   Amulet of Natural Armor +4
  Amulet of Natural Armor +5          Amulet of Natural Armor +6
  Scarab of Protection +4             Scarab of Protection +5
  Scarab of Protection +6
  Rod of Resurrection                 Thunderstone
  Other: Skeleton's Knuckle, Quartz Crystal, Coldstone
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead,
    Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI,
    Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction,
    Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition,
    Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability,
    Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing,
    Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death,
    Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind,
    Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold,
    Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud,
    Chain Lightning, Shades, Acid Fog

Drearing's Deep - Ragpicker (10,000GP) [4,750GP]

  Acid Flask                          Alchemist's Fire
  Caltrops                            Choaking Powder
  Tanglefoot Bag
  Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12
  Potions: Lore, Clarity, Lesser Restoration, Antidote

Drearing's Deep - Cult Knight (10,000GP) [4,750GP]

  Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration,
    Antidote

Isle of the Maker - Dwelver (10,000GP) [4,750GP]

  Bag of Holding                      Thunderstone
  Acid Bomb                           Fire Bomb
  Acid Flask                          Alchemist's Fire
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle,
    Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone
  Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII,
    Greater Spell Breach, Prismatic Spray, Greater Sanctuary

City of Lost Souls, Quarry Office - Gru'ul (50,000GP) [2,500GP]

  Battle Legion Bow                   North Wind Bow +8
  Bane of the Undead                  Axe of the Dwarf Lord
  Harvest Axe                         Aramil's Blade
  Fiery Power Quarterstaff
  Gloves of the Yellow Rose +7        Gloves of the Yellow Rose +10
  Gloves of the Hin Fist +7           Gloves of the Hin Fist +10
  Gloves of the Long Death +10        Bracers of Armor +10
  Bracers of Dexterity +6             Bracers of Dexterity +7
  Gargoyle Boots                      Dragon Slippers
  Boots of Striding +6                Boots of Striding +7
  Boots of the Shifting Sands         Boots of Reflexes +10
  Belt of Storm Giant Strength        Belt of Agility +10
  Eyes of Petrification               Crown of Thorns
  Small Shield +6                     Large Shield +6
  Tower Shield +5                     Shield of Prator
  Robes of the Shining Hand +5        Robes of the Shining Hand +7
  Half-Plate +5                       Full Plate +5
  Padded Armor +6                     Leather Armor +6
  Hide Armor +6                       Studded Leather Armor +6
  Chain Shirt +6                      Chainmail +6
  ALL WEAPONS +6
  Leech +8                            Ice Reaver +8
  Cutting Star +8                     Imaskari Kama +8
  Feyduster +8                        Drone +8
  Mace of Disruption +8               Storm +8
  Gladiator's Club +8                 Namarra +8
  Desert Wind +8                      Sentinel +8
  Foundation +8                       Sword Saint Legacy +8
  Stonefire Axe +8                    Reaver +8
  Fey Spear +8                        Sea Reaver +8
  Ravager +8                          Ironwood Mace +8
  Aiedo Wither-Stick +8               Axe of the Tall Kin +8
  Harbinger Kin +8                    Two Bladed Sword +5
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Piercing
  Arrow +1                            Arrow +2
  Arrow +3                            Ice Arrow
  Bullet +1                           Bullet +2
  Bullet +3                           Fire Bullet
  Bullet of Screaming
  Ring of Major Sonic Resistance      Ring of Fortitude +10
  Ring of Protection +6               Ring of Protection +7
  Ring of Protection +8               Ring of Protection +9
  Amulet of the Master                Scarab of Protection +8
  Scarab of Protection +9             Scarab of Protection +10
  Amulet of Natural Armor +7          Rod of Resurrection
  Acid Bomb                           Fire Bomb
  Alchemists Fire                     Torch of the Velox Berry
  Other: Velox Berry
  Potions: Lore, Lesser Restoration, Cure Critical Wounds, Antidote, Heal
  Scrolls: Mestil's Acid Sheath, Meteor Swarm, Blackstaff, Undeath to Death,
    Black Blade of Disaster, Resurrection, Time Stop

City of Lost Souls, Hellbreath Tavern - Tavernkeeper (50,000GP) [2,500GP]

  Other: Velox Berry, Ale, Wine, Spirits
  Potions: Ironguts, Death Armor, Cure Serious Wounds

City of Lost Souls, Hellbreath Tavern - Rizolvir's Ghost (50,000GP) [4,000GP]

  Bracers of Dexterity +5             Bracers of Dexterity +6
  Bracers of Dexterity +7             Boots of Striding +5
  Boots of Striding +6                Boots of Striding +7
  Small Shield +5                     Small Shield +6
  Large Shield +5                     Large Shield +6
  Tower Shield +5                     Tower Shield +6
  ALL ARMOR +5 except Hide +5         ALL ARMOR +6 except Hide +6
  ALL WEAPONS +5                      ALL WEAPONS +6
  Arrow +1                            Arrow +2
  Arrow +3                            Arrow +4
  Arrow +5                            Arrow of the Vampire
  Piercing Arrow                      Lightning Arrow
  Ice Arrow                           Arrows of Petrification
  Mild Poison Arrow                   Poison Arrow
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt +4
  Bolt +5                             Paralytic Bolt
  Bolt of Fire                        Bolt of Piercing
  Bullet +1                           Bullet +2
  Bullet +3                           Bullet +4
  Bullet +5                           Fire Bullet
  Giant's Bane                        Bullet of Screaming
  Dwarven Waraxe +4                   Rod of Resurrection
  Scrolls: Resurrection

Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP)

  Twin Fists of Fire                  Major Circlet of Blasting
  Renewal                             Spear of Withering
  Ice Talon                           Teleportation Bolt
  Scale Mail +3                       Robes of the Shining Hand +4
  Chain Shirt +4                      Breastplate +4
  Light Flail +3                      Throwing Axe +3
  Dart +3                             Shuriken +3
  Arrow +3                            Lightning Arrow
  Poison Arrow                        Bolt +3
  Paralytic Bolt                      Bullet +3
  Fire Bullet                         Giant's Bane
  Ring of Scholars                    Bone Ring
  Purple Dragon Ring                  Ring of Protection +4
  Stoneeater's Ring                   Amulet of Undead Turning
  Wand of Missiles                    Rod of Resurrection
  Brooch of Shielding                 Horn of Blasting
  Lantern of Revealing                Magic Electrifier
  Lich Lyrics                         Large Box
  Greater Magic Bag                   Bag of Holding
  Dust of Appearance                  Dust of Disappearance
  Acid Flask                          Alchemist's Fire
  Caltrops                            Holy Water
  Choking Powder                      Thunderstone
  Tanglefoot Bag
  Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem,
    Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral,
    Mild Centipede Venom, Average Spider Venom, Rogue Stone, Blank Scroll,
    Coldstone, Feathers
  Cloth Dye: Light Red, Gold, Dark Red
  Leather Dye: Light Green, Light Orange, Black
  Metal Dye: Black, Dark Blue, Dark Copper
  Potions: Cure Critical Wounds, Speed, Heal
  Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility,
    Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste,
    Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning,
    Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death,
    Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle,
    Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal

Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps

  All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3,
    Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus

  Nasher's Nimble Boots               Lathar's Last Belt
  Robes of the Dark Maiden            Fletcher's Friend
  Spellchain                          Armor of Faith
  Isaac's Sequencer Robe              Last Words
  Lesser Golem Armor                  The Guilded Defender
  Dancer's Silhouette                 Pixie Lance
  Tansheron's Bow                     Deepstone Progeny
  Fiendfoe                            Deathcoil
  Ring of Nine Lives                  Ring of Power
  Transmogrifying Wand                Prayer Bag
  Pearl of Tongues                    Stone of Controlling Earth Elementals
  Chime of Opening                    Elixir of Horus-Re
  Lesser Ioun Stone: Blue             Lesser Ioun Stone: Deep Red
  Belt of Guiding Light               Robes of the Shining Hand +6
  Scale Mail +5                       Full Plate +5
  Dagger +5                           Scimitar +5
  Dwarven Waraxe +5                   Whip +5
  Bastard Sword +5                    Katana +5
  Spear +5                            Halberd +4
  Throwing Axe +4                     Shuriken +4
  Dart +4                             Bullet +4
  Arrow +5                            Piercing Arrow
  Ice Arrow                           Fire Arrow
  Acid Bomb                           Fire Bomb

Djinni Bottle (Chapter 3) - Volkarion Arsetis (15,000GP) [2,750GP] buys traps

  All of the items from the Chapter 2 store (except Mild Centipede Venom) plus

  Battle Legion Bow                   Crossbow of Lightning Strike
  Axe of the Dwarf Lord               Harvest Axe
  Fiery Power Quarterstaff            Aramil's Blade
  Risktaker
  Shiver-ring                         Mantle of Epic Spell Resistance
  Gloves of the Long Death +8         Robes of the Shining Hand +7
  Chaos Shield                        Full Plate +6
  Bloodletter +8                      Aiedo Wither-Stick +8
  Sword Saint Legacy +8               Rune Hammer +8
  Sentinel +8                         Stonefire Axe +8
  Harbinger Kin +8                    Desert Wind +8
  Storm +8                            Astral Blade +8
  Namarra +8                          Ice Reaver +8
  Ravager +8                          Golden Sickle +8
  Uthgardt Ceremonial Blade +8        Gladiator's Club +8
  Ironwood Mace +8                    Drone +8
  Feyduster +8                        Fey Spear +8
  Reaver +8                           Cutting Star +8
  Throwing Axe +6                     Shuriken +6
  Dart +6
______________________________________________________________________________

(D.11) Pre-Order Module Stores

Deadman's Marsh, Inn of the Lance - Talias Allenthel
  Other: Ale, Wine, Spirits

Cormanthor - Kipper Van Gish
  ALL ARMOR AND SHIELDS               ALL WEAPONS
  Bracers of Armor +3                 Bracers of Dexterity +3
  Cloak of Protection +3              Nymph Cloak +3
  Boots of Striding +3
  Amulet of Natural Armor +3          Scarab of Protection +3
  Ring of Jade                        Ring of Cyan
  Ring of Crimson                     Ring of Insight
  Ring of Scholars                    Ring of Protection +3
  Magic Bag 20%                       Magic Bag 40%
  Magic Bag                           Magic Bag 80%
  Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Critical Wounds,
    Cure Serious Wounds, Bless, Barkskin, Antidote, Heal
  Other: Healer's Kit +1, Thieves' Tools +1, Gold Necklace, Silver Necklace,
    Gold Ring, Silver Ring, Torch
______________________________________________________________________________

(D.12) Witch's Wake Stores

The Battlefield - Ragpicker
  ALL WEAPONS                         Quilted King's Armor
  King's Leather                      Studded King's Armor
  King's Scale                        King's Cuirass
  King's Splint                       King's Marching Plate

Mountain Cemetery, The Night Hag - Night Hag
  Ring of Crimson                     Ring of Cyan
  Ring of Jade                        Rod of Frost
  Wand of Missiles                    Wand of Sleep
  Wand of Armor
  Potions: Barkskin, Lore, Lessor Restoration, Invisibility, Eagle's Splendor,
    Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Aid
  Scrolls: Ray of Frost, Light, Magic Missile, Summon Creature II, Mage Armor,
    Knock, Owl's Wisdom, Melf's Acid Arrow, Lesser Dispel, Lesser Restoration,
    Summon Creature I, Identify, Ghoul Touch, Fox's Cunning, Eagle's Splendor,
    Daze, Darkness, Cat's Grace, Neutralize Poison, Remove Blindness/Deafness,
    Bull's Strength
  Other: Healer's Kit +1, Healer's Kit +2, Healer's Kit +3, Healer's Kit +4,
    Healer's Kit +5, Healer's Kit +6, Healer's Kit +7, Healer's Kit +8,
    Healer's Kit +9, Healer's Kit +10, Bone Wand

Brogan's Arm - Angmar Rockspitter
  ALL ARMOR                           ALL WEAPONS +1
  Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
  Boots of Striding +1                Greater Swordsman's Belt
  Greater Brawler's Belt              Greater Archer's Belt
  Blacksmith's Leather                Dwarven Scale
  Small Shield +1                     Large Shield +1
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Hide Armor +1
  Scale Mail +1                       Chainmail +1
  Breastplate +1                      Bolt of Frostbite
  Ice Bullet                          Ice Arrow
  Ring of Protection +1               Ring of Cyan
  Ring of Jade                        Ring of Crimson
  Glittering Necklace                 Amulet of Natural Armor +1
  Leather Dye: Light Grey, Dark Grey, Light Blue, Dark Blue, Dark Green, Gold,
    Dark Brown, Purple, Black, Bleach
  Metal Dye: Light Gold, Bright Green, Dark Green, Bright Copper, Dark Copper,
    Dark Blue, Dark Iron, Dark Gold, Bright Blue, Black, Bleach

Brogan's Arm, Old Man Nimmermaer's - Old Man Nimmermaer
  Bracers of Armor +1                 Boots of Striding +1
  Dwarven Council Robes               Mage's Battle Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Nymph Cloak +1                      Ring of Clear Thought +1
  Ring of Protection +1               Ring of Cyan
  Ring of Jade                        Ring of Crimson
  Glittering Necklace                 Amulet of Natural Armor +1
  Scarab of Protection +1             Wand of Negative Energy
  Wand of Missiles                    Wand of Sleep
  Wand of Armor
  Potions: Lore, Invisibility, Bull's Strength, Cat's Grace, Eagle's Splendor,
    Fox's Cunning, Endurance, Resistance, Clarity, Owl's Wisdom, Antidote,
    Speed
  Scrolls: Magic Circle Against Alignment, Ray of Frost, Light, Magic Missile,
    Protection from Alignment, Protection from Elements, Mage Armor, Fireball,
    Melf's Acid Arrow, Ray of Enfeeblement, See Invisibility, Bull's Strength,
    Blindness/Deafness, Summon Creature I, Lesser Dispel, Ghoul Touch, Grease,
    Endure Elements, Sleep, Knock, Invisibility, Cat's Grace, Darkness, Haste,
    Resistance, Charm Person, Identify, Daze, Color Spray, Dispel Magic, Slow,
    Web
  Cloth Dye: Black, Brown, Gold, Light Grey, Dark Grey, Light Blue, Dark Blue,
    Purple, Light Green, Dark Green, Bleach
  Other: Bone Wand
______________________________________________________________________________

(D.13) ShadowGuard Stores

Ghaarak: Market District - Shrak
  Noble's Tunic
  Scrolls: Charm Person, Magic Missile, Mage Armor, Color Spray, Invisibility,
    Hold Person, Owl's Wisdom, Cat's Grace, Summon Creature I, Vampiric Touch,
    Grease, Sleep, Charm Monster, Ghoul Touch, Melf's Acid Arrow, Flame Arrow,
    Bull's Strength, Silence, Scare, Fear, Web
  Other: Thieves' Tools +1, Thieves' Tools +3

Ghaarak: Market District - Sevanna
  Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
    Barkskin, Owl's Wisdom, Fox's Cunning, Endurance, Eagle's Splendor, Bless,
    Clarity, Cat's Grace, Bull's Strength, Aid, Cure Critical Wounds, Antidote
  Scrolls: Light, Summon Creature I, Scare, Color Spray, Endure Elements, Web,
    Mage Armor, Identify
  Other: Blank Scroll, Magic Wand, Bone Wand

Ghaarak: Market District - Rago
  Other: Orange Light Gem, Green Light Gem, Packed Rations, Chakara Berries,
    Fish Meat, JuJu Nuts, Grahmin Tongue

Ghaarak: Market District - Tagnar Forgehammer
  WEAPONS                             ARMOR
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Gloves of the Hin Fist +1           Gloves of the Long Death +2
  Lesser Gauntlets of Ogre Power      Masterwork Dagger
  Masterwork Short Sword              Masterwork Morningstar
  Masterwork Handaxe                  Masterwork Light Hammer
  Masterwork Scimitar                 Masterwork Rapier
  Masterwork Battleaxe                Masterwork Light Flail
  Masterwork Mace                     Masterwork Warhammer
  Masterwork Longsword                Masterwork Bastard Sword
  Masterwork Greataxe                 Masterwork Heavy Flail
  Masterwork Spear                    Masterwork Greatsword
  Masterwork Halberd                  Masterwork Scythe
  Other: Bar of Iron, Bar of Steel, Bar of Mithral, Bar of Adamantine,
      Plank of Oakwood, Plank of Elm Wood, Ironwood Planks

Ghaarak: Market District, Ravenclaw Tavern - Ruknar the Tavern Keeper
  Other: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue
______________________________________________________________________________

(D.14) Kingmaker Stores

North Cyan, Mage Tower - Yenna
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Armor +3                 Bracers of Dexterity +1
  Boots of Striding +1                Boots of Striding +2
  Sash of Shimmering                  Headband of Intellect +2
  Robe of Light                       Robe of Fire Resistance
  Mage's Battle Robe                  Adventurer's Robe
  Ring of Cyan                        Ring of Fortitude +1
  Ring of Protection +1               Ring of Protection +2
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Clear Thought +3            Ring of Scholars
  Ring of Resistance +1               Ring of Resistance +2
  Scarab of Protection +1             Scarab of Protection +2
  Glittering Amulet                   Amulet of Will +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Nymph Cloak +1                      Nymph Cloak +2
  Cloak of Resistance +2              Staff of Command
  Club of Smiting                     Sunlight Sling
  Dagger +1                           Dagger +2
  Club +1                             Club +2
  Quarterstaff +1                     Quarterstaff +2
  Light Crossbow +1                   Light Crossbow +3
  Sling +1                            Sling +2
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Frostbite
  Paralytic Bolt                      Bolt of Lightning
  Bolt of Fire                        Bolt of Piercing
  Bullet +1                           Bullet +2
  Bullet +3                           Lightning Bullet
  Ice Bullet                          Bullets of Smiting
  Wand of Negative Energy             Wand of Lesser Summoning
  Wand of Missiles                    Wand of Sleep
  Wand of Summoning                   Rod of Frost
  Rod of Beguiling                    Rod of Resurrection
  Potions: Cure Serious Wounds, Lore, Invisibility, Clarity, Eagle's Splendor,
  Owl's Wisdom, Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Speed,
  Cure Critical Wounds, Antidote, Heal
  Scrolls: Shield, Mage Armor, Charm Person, Acid Splash, Negative Energy Ray,
    Light, Sleep, Control Undead, Expeditious Retreat, Endure Elements, Knock,
    Charm Person or Animal, Amplify, Animate Dead, Flame Lash, Ghostly Visage,
    Color Spray, Invisibility, Resurrection, Blood Frenzy, Blindness/Deafness,
    Endurance, Melf's Acid Arrow, Balagarn's Iron Horn, Lightning Bolt, Haste,
    Slow, Aura of Glory, Flame Arrow, Bestow Curse, Sound Burst, Flame Strike,
    Negative Energy Burst, Polymorph Self, Stoneskin, Restoration, Raise Dead,
    Evard's Black Tentacles, Gust of Wind, Greater Dispelling, Stone to Flesh,
    Chain Lightning, Cloudkill, Firebrand, Ethereal Visage, Greater Stoneskin,
    True Seeing, Summon Creature VI, Summon Creature VIII, Summon Creature IX,
    Summon Creature VII, Time Stop, Globe of Invulnerability, Circle of Death,
    Banishment, Tenser's Transformation, Greater Spell Breach, Horrid Wilting,
    Acid Fog, Mass Haste, Protection from Spells, Finger of Death, Mass Charm,
    Ghoul Touch, Mordenkainen's Disjunction, Greater Spell Mantle, Mind Blank,
    Mass Blindness/Deafness, Delayed Blast Fireball, Bombardment, Premonition,
    Greater Planar Binding, Mordenkainen's Sword, Electric Jolt, Spell Mantle,
    Wail of the Banshee, Aura of Vitality, Incendiary Cloud, Dominate Monster,
    Prismatic Spray, Power Word Stun, Power Word Kill, Meteor Swarm, Fireball,
    Energy Drain, Shapechange, Silence, Shades, Weird, Bane, Web
  Other: Skeleton's Knuckle, Quartz Crystal, Healer's Kit +1, Healer's Kit +6,
    Coldstone, Thunderstone, Bone Wand, Magical Potion Bottle, Blank Scroll

North Cyan, Temple of the Nine Gods - Rafael Leonallomen
  Bracers of Armor +1                 Bracers of Armor +2
  Gloves of Concentration             Lesser Belt of Guiding Light
  Mask of Persuasion                  Small Shield +1
  Large Shield +1                     Tower Shield +1
  Hide Armor +1                       Scale Mail +1
  Chain Shirt +1                      Breastplate +1
  Chainmail +1                        Splint Mail +1
  Banded Mail +1                      Half Plate +1
  Full Plate +1                       Half Plate +2
  Whitebone Armor +2                  Robes of the Old Order
  Cloak of Protection vs Law          Cloak of Protection vs Good
  Cloak of Protection vs Evil         Cloak of Protection vs Chaos
  Ring of Protection +1               Ring of Protection +2
  Amulet of Will +1                   Amulet of Will +2
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Nymph Cloak +1                      Brooch of Shielding
  Lesser Ioun Stone: Blue
  Potions: Cure Light Wounds, Barkskin, Eagle's Splendor, Clarity, Bless, Aid,
    Cure Serious Wounds, Cure Moderate Wounds, Cure Critical Wounds, Antidote,
    Endurance
  Scrolls: Lesser Restoration, Animate Dead, Restoration, Stone to Flesh

South Cyan, QuarterMaster - Levio'Sa
  Armor of Thorns                     Cold Tongue Bow
  Lesser Gauntlets of Ogre Power      Bracers of Armor +1
  Bracers of Dexterity +1             Bracers of Dexterity +3
  Boots of Striding +1                Boots of Elvenkind
  Archer's Belt                       Greater Archer's Belt
  Eyes of the Eagle                   Padded Armor +1
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Chain Shirt +1
  Lesser Armor of the Wolf            Cape of Winter
  Battleaxe +1                        Dwarven Waraxe +1
  Greataxe +1                         Greataxe +2
  Longbow +1                          Longbow +2
  Shortbow +1                         Shortbow +2
  Heavy Crossbow +1                   Heavy Crossbow +2
  Dart +1                             Shuriken +1
  Throwing Axe +1                     Bullet +1
  Bolt +1                             Bolt +2
  Bolt of Piercing                    Mild Poison Bolt
  Arrow +1                            Arrow +2
  Piercing Arrow                      Mild Poison Arrow
  Sling +1                            Ring of Protection +1
  Ring of Fortitude +1                Ring of Fortitude +2
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Lesser Ioun Stone: Pink
  Other: Healer's Kit +1

South Cyan, Smithy - Baless "Glassy" Hopper
  ALL ARMOR AND SHIELDS +1            ALL WEAPONS +1
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Bracers of Armor +2                 Bracers of Dexterity +2
  Greater Swordsman's Belt            Greater Brawler's Belt
  Greater Archer's Belt               Boots of Striding +2
  Mirror Shield                       Darksteel Tower Shield
  Mithral Splint Mail                 Armor of Horus-Re
  Armor of the Stars
  Rapier +2                           Namarra "Neversleep" +1
  Bullet of Screaming                 Bullets of Smiting
  Bolt of Fire                        Bolt of Piercing
  Fire Arrow                          Acid Arrow
  Ice Arrow                           Giant's Bane
  Ring of Cyan                        Ring of Crimson
  Ring of Jade                        Ring of Protection +2
  Glittering Necklace                 Amulet of Natural Armor +2
  Scrolls: Cure Moderate Wounds, Cure Serious Wounds, Cure Light Wounds,
    Antidote
  Other: Torch

South Cyan, Pawnshop - "Southpaw" Sebastion Fitch (buys traps)
  Gloves of the Rogue                 Gloves of the Yellow Rose +1
  Gloves of the Hin Fist +1           Bracers of Armor +1
  Bracers of Archery                  Belt of Agility +1
  Lesser Tumblers                     The Tumblers
  Dancing Boots +1                    Dancing Boots +2
  Goggles of Night                    Goggles of Minute Seeing
  Thieves' Hood                       Leather Armor +1
  Leather Armor +2                    Leather Armor +3
  Cloak of Protection +1              Cloak of Protection +2
  Dagger +1                           Dagger +2
  Short Sword +1                      Short Sword +2
  Feyduster +1                        Black Rider Quill
  Rapier +1                           Scimitar +1
  Longsword +1                        Longbow +1
  Shortbow +1                         Composite Shortbow +1
  Light Crossbow +1                   Heavy Crossbow +1
  Shuriken +1                         Throwing Axe +1
  Bullet +1                           Bullet of Screaming
  Bolt +1                             Paralytic Bolt
  Arrow +1                            Ice Arrow
  Sling +1                            Lesser Ioun Stone: Deep Red
  Ring of Fortitude +1                Ring of Hiding
  Ring of Protection +1               Ring of Resistance +1
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Glittering Necklace                 Scarab of Protection +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Horn of Blasting                    Janthra's Harp
  Potions: Lore
  Scrolls: Cat's Grace

The Empty Battlefield - Alexis Kinthalis
  ALL ARMOR +1                        Improved Robes of the Old Order
  Robe of Fire Resistance             Mage's Battle Robe
  Earth Mage Robe                     Greater Battle Robe
  Eyes of the Eagle                   Monk's Belt
  Bracers of Dexterity +1             Bracers of Dexterity +3
  Bracers of Armor +1                 Gloves of Concentration
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Gloves of the Hin Fist +1           Gloves of the Hin Fist +3
  Boots of the Sun Soul +2            Boots of Striding +2
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Shield of the Sun
  Cloak of Resistance +1              Cloak of Fortification +1
  Nymph Cloak +1                      Cloak of Protection +2
  Gladiator's Club +1                 Stonefire Axe +1
  Light Flail +2                      Dwarven Waraxe +2
  Dagger +1                           Handaxe +1
  Kukri +1                            Short Sword +1
  Morningstar +1                      Rapier +1
  Scimitar +1                         Mace +1
  Battleaxe +1                        Warhammer +1
  Longsword +1                        Bastard Sword +1
  Greataxe +1                         Quarterstaff +1
  Dire Mace+1                         Two-Bladed Sword +1
  Greatsword +1                       Throwing Axe +1
  Shuriken +1                         Dart +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Longbow +1
  Composite Longbow +2                Sling +1
  Bullet +1                           Fire Bullet
  Bolt +1                             Bolt +3
  Arrow +1                            Mild Poison Arrow
  Ring of Protection +1               Ring of Protection +3
  Ring of Scholars                    Ring of Clear Thought +1
  Ring of Fortitude +2                Ring of Jade
  Scarab of Protection +1             Periapt of Wisdom +1
  Amulet of Natural Armor +2          Amulet of Natural Armor +4
  Amulet of Will +3                   Amulet of Vitality +2
  Amulet of Fire Resistance           Lesser Ioun Stone: Pink and Green
  Lesser Magic Bag                    Bag of Holding
  Doss Lute
  Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
    Cure Critical Wounds, Bless, Invisibility, Bull's Strength
  Scrolls: Scare, Invisibility Sphere, Neutralize Poison, Negative Energy Ray,
    Negative Energy Protection, Negative Energy Burst, Raise Dead, Ice Dagger,
    Melf's Acid Arrow, Invisibility, Hold Person, Hold Monster, Magic Missile,
    Light, Mage Armor, Web, Find Traps, Hold Animal, Fireball, Resurrection
  Other: Magical Potion Bottle, Magic Potion, Blank Scroll, Blue Light Gem,
    Bone Wand, Purple Light Gem, Orange Light Gem, Green Light Gem, Coldstone,
    Average Giant Bee Venom, Strong Centipede Venom, Very Strong Spider Venom,
    Mild Spider Venon, Average Spider Venon, Mild Centipede Venom, Magic Wand,
    Weak Giant Bee Venom, Mild Giant Bee Venom, Quartz Crystal, Red Light Gem,
    Dust of Appearance, Dust of Disappearance
  Cloth Dye: ALL
  Leather Dye: ALL
  Metal Dye: ALL
______________________________________________________________________________

(D.15) Pirates of the Sword Coast Stores

  (x GP) - The maximum price paid for any item

Neverwinter: Docks, Midnight Rose - Captain Allendry (1,000GP)
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Hide Armor +1
  Scale Mail +1                       Chain Short +1
  Chainmail +1                        Breastplate +1
  Splint Mail +1                      Banded Mail +1
  Drow Leather Armor +1               Drow Studded Leather Armor +1
  Drow Scale Mail +1                  Drow Chainmail +1
  Fancy Pirate Leathers               Robe of Light
  Robe of Acid Resistance             Robe of Cold Resistance
  Ensign's Tunic                      Robes of the Shining Hand +1
  Shield of the Watch                 Small Shield +1
  Large Shield +1                     Tower Shield +1
  Gloves of the Minstrel              Greater Gloves of the Minstrel
  Gloves of the Artificer             Greater Gloves of the Artificer
  Gloves of Swordplay                 Greater Gloves of Swordplay
  Gloves of Discipline                Greater Gloves of Discipline
  Gloves of Spellcraft                Greater Gloves of Spellcraft
  Gloves of Concentration             Greater Gloves of Concentration
  Gloves of Appraisal                 Greater Gloves of Appraisal
  Gloves of Animal Handling           Greater Gloves of Animal Handling
  Shipwright's Gloves                 Gloves of the Hin Fist +1
  Gloves of the Yellow Rose +1        Gloves of the Long Death +1
  Bracers of Armor +1                 Boots of the Sun Soul +1
  Boots of Sahuagin                   Boots of the Calming Wave +1
  Boots of the Winterlands            Swashbuckler's Boots
  Eyes of the Eagle                   Headband of the Binder
  Cloak of Protection vs Chaos        Cloak of Protection vs Evil
  Cloak of Protection +1              Salt-Crusted Sailor's Cloak
  Ring of Jade                        Ring of Cyan
  Ring of Crimson                     Ring of Fortitude +1
  Ring of Insight                     Ring of the Aquatic Elves +1
  Ring of Protection +1               Glittering Necklace
  Amulet of Will +1                   Amulet of Natural Armor +1
  Rusty Pirate's Dagger               Boarding Knife
  Ropecutter                          Fine Pirate Cutlass
  Heavy Cutlass                       Sling +1
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Longbow +1
  Dart +1                             Shuriken +1
  Throwing Axe +1                     Bullet +1
  Bullet +2                           Coral Bullets
  Bolt +1                             Bolt +2
  Bolt of Frostbite                   Paralytic Bolt
  Aquatic Bolts                       Teleportation Bolt
  Arrow +1                            Arrow +2
  Boarding Arrows                     Sail Burners
  Arrow of the Vampire                Rod of Frost
  Wand of Negative Energy             Wand of Lesser Summoning
  Wand of Missiles                    Kazoo
  Sailor's Harp                       Oilskin Bag
  Magic Pouch                         Lesser Magic Bag
  Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
    Elixir of Cure Moderate Seasickness, Lesser Restoration, Eagle's Splendor,
    Owl's Wisdom, Invisibility, Endurance, Barkskin, Death Armor, Cat's Grace,
    Cure Critical Wounds, Fox's Cunning, Clarity, Bless, Bull's Strength, Aid,
    Ironguts, Speed, Antidote
  Scrolls: Flare, Lightning Bolt, Summon Creature I, True Strike, Cat's Grace,
    Silence, Stone Bones, Negative Energy Burst, Resist Elements, Sound Burst,
    Protection from Elements, Balagarn's Iron Horn, Poison, Death Armor, Fear,
    Inflict Moderate Wounds, Grease, Entropic Shield
  Other: Magical Potion Bottle, Blank Scroll, Line Winch, Abandoned Astrolabe,
    Bar of Adamantine, Burning Oil, Navigational Charts - Sea of Fallen Stars,
    Bar of Steel, Religions of the Sword Coast, Maztica: Discovery & Conquest,
    Bar of Iron, Prize Rock Cod, Bone Wand, Driftwood
  Cloth Dye:
  Leather Dye:
  Metal Dye:

Neverwinter: Docks, Silver Sails Trading Company - Doisin Kivna (2,500GP)
  ALL ITEMS FROM CAPTAIN ALLENDRY     ALL WEAPONS +1
  Lesser Gauntlets of Ogre Power      Gloves of Lightning
  Gloves of the Yellow Rose +2        Boots of Striding +1
  Sash of Shimmering                  Goggles of Minute Seeing
  Eyes of Doom                        Shield of Dawn
  Half Plate +1                       Full Plate +1
  Drow Half Plate +1                  Drow Full Plate +1
  Robe of Electrical Resistance       Robe of Fire Resistance
  Mage's Battle Robe                  Cloak of Resistance +1
  Cloak of Elvenkind                  Nymph Cloak +1
  Cloak of Blackflame                 Ironwood Quarterstaff
  Ironwood Club                       Ironwood Mace +1
  Light Crossbow +2                   Heavy Crossbow +2
  Longbow +2                          Shortbow +2
  Sling +2                            Throwing Axe +2
  Black Raven Axe                    Juggling Axes of the 12 Short Adventurers
  Dart +2                             Dart of Stunning
  Ice Dart                            Acid Dart
  Shuriken +2                         Grains of Sand
  Stars of Ojy-do                     Many Talons
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullets of Smiting
  Bolt of Piercing                    Bolt of Lightning
  Bolt of Fire                        Piercing Arrow
  Lightning Arrow                     Ice Arrow
  Fire Arrow                          Acid Arrow
  Ring of Scholars                    Ring of Disease Immunity
  Ring of Clear Thought +1            Ring of Fortitude +2
  Scarab of Protection +1             Periapt of Wisdom +1
  Amulet of Acid Resistance           Amulet of Cold Resistance
  Amulet of Electrical Resistance     Amulet of Will +2
  Wand of Sleep                       Brooch of Shielding
  Mac-Fuirmidh Cithern                Large Box
  Magic Bag                           Bag of Holding
  Potions: ALL POTIONS FROM CAPTAIN ALLENDRY, Heal
  Scrolls: Magic Missle, Cure Moderate Wounds, Glyph of Warding, Flame Weapon,
    Inflict Light Wounds, Balagarn's Iron Horn, Cure Critical Wounds, Combust,
    Mestil's Acid Breath, Summon Creature I, Summon Creature II, Bestow Curse,
    Invisibility Sphere, Endure Elements, Vampiric Touch, Charm Monster, Doom,
    Burning Hands, Displacement, Keen Edge, Fireball, Darkfire, Darkness, Web,
    Sleep, Aid
  Other: ALL ITEMS FROM CAPTAIN ALLENDRY, Bar of Mithral, Pixie In A Bottle,
    Lesser Prism of Negativity, Small Firekeg, Hempen Rope, Breadfruit,
    Navigational Charts - Moonshae Isles

Neverwinter: Docks, Seedy Tavern - Dela Nereth (1,000GP)
Neverwinter: Docks, Safehouse - Bloodsailor Boss (1,000GP)
Neverwinter: Docks, Safehouse - Bradley Blackriver (1,000GP) buys traps
  Padded Armor +1                     Chain Shirt +1
  Leather Armor +1                    Studded Leather Armor +1
  Drow Leather Armor +1               Drow Studded Leather Armor +1
  Small Shield +1                     Cloak of Protection vs Law
  Gloves of the Minstrel              Greater Gloves of the Minstrel
  Gloves of the Artificer             Greater Gloves of the Artificer
  Gloves of Swordplay                 Greater Gloves of Swordplay
  Gloves of Discipline                Greater Gloves of Discipline
  Gloves of Concentration             Greater Gloves of Concentration
  Gloves of Appraisal                 Greater Gloves of Appraisal
  Gloves of the Rogue                 Gloves of the Long Death +1
  Bracers of Armor +1                 Lesser Boots of Tumbling
  Boots of Reflexes +1                Boots of Tumbling
  Swordsman's Belt                    Archer's Belt
  Brawler's Belt                      Goggles of Night
  Drow Helm                           Duergar Helm
  Ring of Cyan                        Ring of Crimson
  Ring of Fortitude +1                Ring of Protection +1
  Ring of Hiding                      Glittering Necklace
  Amulet of Will +1                   Amulet of Natural Armor +1
  Ropecutter                          Boarding Knife
  Heavy Cutlass                       Shortbow +1
  Light Crossbow +1                   Dart +1
  Shuriken +1                         Throwing Axe +1
  Arrow +1                            Sail Burners
  Bullet +1                           Bolt +1
  Large Box                           Magic Pouch
  Lesser Magic Bag
  Potions: Cure Light Wounds, Cure Serious Wounds, Cat's Grace, Fox's Cunning,
    Invisibility, Lore, Speed
  Scrolls: Cure Moderate Wounds, Entropic Shield, Inflict Light Wounds, Bless,
    Sleep, Melf's Acid Arrow, Remove Disease, Confusion, Invisibility Purge
  Other: Deadly Centipede Venom, Mild Centipede Venom, Strong Centipede Venom,
    Deadly Spider Venom, Average Centipede Venom, Very Strong Centipede Venom,
    Sea Urchin Poison, Blowfish Venom, Weak Spider Venom, Strong Spider Venom,
    Average Spider Venom, Weak Centipede Venom, Very Strong Spider Venom,
    Mild Spider Venom

Tropical Island: North Shore, Sacred Caves - Edgrimm (5,000GP) buys traps
  Leather Armor +1                    Leather Armor +2
  Hide Armor +1                       Hide Armor +2
  Studded Leather +1                  Studded Leather Armor +2
  Chain Shirt +1                      Chain Shirt +2
  Skin of the Forest                  Robes of the Shining Hand +2
  Robe of Energy                      Mage's Battle Robe
  Swashbuckler's Secret               Cloak of Elvenkind
  Cloak of Protection +1              Cloak of Protection +2
  Cloak of Resistance +1              Cloak of Fortification +1
  Nymph Cloak +1                      Cloak of Blackflame
  Cloak of Protection vs Law          Cloak of Protection vs Good
  Cloak of Protection vs Chaos        Cloak of Protection vs Evil
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Shield of the Watch                 Shield of Dawn
  Deckhand's Defence                  Drow Large Shield +2
  Shipwright's Gloves                 Improved Shipwright's Gloves
  Master Shipwright's Gloves          Wondrous Gloves
  Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
  Bracers of Armor +1                 Bracers of Armor +2
  Gloves of the Minstrel              Greater Gloves of the Minstrel
  Gloves of the Artificer             Greater Gloves of the Artificer
  Gloves of Swordplay                 Greater Gloves of Swordplay
  Gloves of Spellcraft                Greater Gloves of Spellcraft
  Gloves of Discipline                Greater Gloves of Discipline
  Gloves of Concentration             Greater Gloves of Concentration
  Gloves of Appraisal                 Greater Gloves of Appraisal
  Gloves of Animal Handling           Greater Gloves of Animal Handling
  Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
  Gloves of the Long Death +1         Gloves of the Long Death +2
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Gloves of the Yellow Rose +3        Gloves of the Rogue
  Gloves of Lightning                 Boots of the Sahuagin
  Lesser Boots of Tumbling            Boots of Tumbling
  Greater Boots of Tumbling           Boots of the Winterlands
  Boots of Reflexes +1                Boots of Reflexes +2
  Boots of Striding +1                Boots of Hardiness +1
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of the Calming Wave +3        Eyes of Charming
  Goggles of Minute Seeing            Goggles of Night
  Mask of Persuasion                  Shukenja Helm
  Sash of Shimmering                  Lesser Belt of Guiding Light
  Sharpshadow Blade                   Boarding Knife
  Mace of Disruption +1               Golden Sickle +1
  Yardarm                             Prize of the Ocean Strider
  Ironwood Club                       Ironwood Mace +1
  Staff of Curing                     Whip +1
  Dagger +1                           Handaxe +1
  Shortsword +1                       Light Hammer +1
  Kama +1                             Spear +1
  Battleaxe +1                        Dwarven Waraxe +1
  Warhammer +1                        Greataxe +1
  Dart +1                             Ice Dart
  Acid Dart                           Dart of Stunning
  Asp's Nest                          Grains of Sand
  Shining Light                       Dragon's Tail
  Fire Axe                            Black Raven Axe
  Composite Shortbow +1               Shortbow +2
  Composite Longbow +1                Longbow +3
  Light Crossbow +3                   Sling +3
  Arrow +1                            Arrow of the Vampire
  Piercing Arrow                      Ice Arrow
  Fire Arrow                          Acid Arrow
  Mild Poison Arrow                   Bolt of Frostbite
  Paralytic Bolt                      Bolt of Lightning
  Teleportation Bolt                  Bullet +1
  Bullets of Smiting                  Lightning Bullet
  Ice Bullet                          Fire Bullet
  Farel's Gold                        Bullet of Screaming
  Ring of Insight                     Ring of Hiding
  Ring of Scholars                    Ring of Disease Immunity
  Ring of Clear Thought +1            Bone Ring
  Ring of Resistance +1               Ring of Animal Friendship
  Ring of Protection +2               Ring of Force Shield
  Arvoreen's Amulet of Aid            Scarab of Protection +1
  Periapt of Wisdom +1                Amulet of Will +3
  Amulet of Cold Resistance           Amulet of Electrical Resistance
  Amulet of Fire Resistance           Amulet of Acid Resistance
  Lesser Amulet of Health             Devil's Mask
  Wand of Negative Energy             Wand of Sleep
  Wand of Lesser Summoning            Wand of Missiles
  Rod of the Ghost                    Rod of Wonder
  Mac-Fuirmidh Cithern                Horn of Blasting
  Kazoo                               Chime of Opening
  Large Box                           Bag of Holding
  Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
    Elixir of Cure Moderate Seasickness, Bless, Cure Serious Wounds, Barkskin,
    Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance, Ironguts,
    Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
    Heal, Cure Critical Wounds, Aid
  Scrolls: Shelgarn's Persistent Blade, Protection from Elements, Death Armor,
    Gedlee's Electric Loop, Cloud of Bewilderment, Invisibility, Flame Weapon,
    Cure Serious Wounds, Hold Person, Ultravision, Cat's Grace, Charm Monster,
    Cure Light Wounds, Inflict Serious Wounds, Continual Flame, Searing Light,
    Inflict Light Wounds, Ray of Enfeeblement, Scintillating Sphere, Darkness,
    Negative Energy Burst, Displacement, Vampiric Touch, Mestil's Acid Breath,
    Keen Edge, Confusion, Mage Armor, Resistance, Stone Bones, Lightning Bolt,
    Ghostly Visage, Sanctuary, Color Spray, Gust of Wind, Invisibility Sphere,
    True Strike, Flame Arrow, Endurance, Searing Light, Grease, Light, Poison,
    Melf's Acid Arrow, Remove Paralysis, Ray of Frost, Scare, Bane, Bless
  Other: Lock of Hair, Sea Urchin Poison, X-treme Bocce Ball, Bar of Mithral,
    Bar of Adamantine, Dust of Appearance, Dust of Disappearance, Bone Wand,
    Heart of the Beast

Tropical Island: North Shore, Troglodyte Village - Drak (5,000GP)
  Hide Armor +2                       Scale Mail +2
  Chain Shirt +2                      Breastplate +2
  Adamantine Chainmail                Splint Mail +2
  Banded Mail +2                      Whitebone Armor +2
  Half Plate +2                       Adamantine Full Plate
  Scales of Truth +1                  Boatswain's Uniform
  Shield of Dawn                      Large Shield +2
  Privateer Sagewell's Figurehead     Imaskari Shield
  Shield of the Watch                 Bracers of Armor +2
  Gloves of Animal Handling           Greater Gloves of Animal Handling
  Greater Gloves of the Minstrel      Greater Gloves of the Artificer
  Greater Gloves of Swordplay         Greater Gloves of Spellcraft
  Greater Gloves of Discipline        Greater Gloves of Concentration
  Greater Gloves of Appraisal         Lesser Gauntlets of Ogre Power
  Gloves of Lightning                 Gloves of the Long Death +2
  Gloves of the Hin Fist +2           Gloves of the Yellow Rose +3
  Wondrous Gloves                     Bracers of Dexterity +1
  Swordsman's Belt                    Brawler's Belt
  Archer's Belt                       Silken Sash
  Headband of the Binder              Eyes of Doom
  Adamantine Helm                     Mask of Persuasion
  Shukenja Helm                       Dread Pirate's Helm
  Cloak of Resistance +1              Cloak of Blackflame
  Cloak of Protection +2              Cloak of Fortification +1
  Boots of the Sahuagin               Boots of Striding +1
  Boots of Reflexes +2                Greater Boots of Tumbling
  Boots of the Sun Soul +2            Boots of Hardiness +1
  Boots of the Winterlands            Ring of Hiding
  Ring of Protection +1               Ring of Disease Immunity
  Bone Ring                           Ring of Resistance +1
  Ring of Animal Friendship           Ring of Force Shield
  Ring of Fortitude +3                Glittering Necklace
  Arvoreen's Amulet of Aid            Scarab of Protection +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Dread Pirate's Medallion            Lesser Amulet of Health
  Sharpshadow Blade                   Sahuagin Spear
  Mace of Disruption +1               Golden Sickle +1
  Ironwood Club                       Ironwood Mace +1
  Ironwood Quarterstaff               Sword Saint Legacy +1
  Axe for the Tall Kin +1             Sword of Bao
  Kama +1                             Spear +1
  Shortsword +1                       Rapier +1
  Scimitar +1                         Morningstar +1
  Battleaxe +1                        Dwarven Waraxe +1
  Light Flail +1                      Longsword +1
  Bastard Sword +1                    Greataxe +1
  Greatsword +1                       Heavy Flail +1
  Quarterstaff +1                     Halberd +1
  Scythe +1                           Double Axe +1
  Dire Mace +1                        Whip +1
  Light Crossbow +3                   Heavy Crossbow +3
  Dart +1                             Ice Dart
  Acid Dart                           Dart of Stunning
  Asp's Nest                          Grains of Sand
  Many Talons                         Stars of Ojy-do
  Shining Light                       Dragon's Tail
  Fire Axe                            Black Raven Axe
  Piercing Arrow                      Mild Poison Arrow
  Fire Arrow                          Acid Arrow
  Paralytic Bolt                      Bolt of Piercing
  Bolt of Fire                        Aquatic Bolts
  Mild Poison Bolt                    Giant's Bane
  Bullets of Smiting                  Lightning Bullet
  Ice Bullet                          Fire Bullet
  Farel's Gold                        Bullet of Screaming
  Shortbow +2                         Oilskin Bag
  Brooch of Shielding
  Potions: Cure Light Wounds, Cure Serious Wounds, Barkskin, Eagle's Splendor,
    Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
    Elixir of Cure Moderate Seasickness, Cure Moderate Wounds, Heal, Ironguts,
    Lesser Restoration, Invisibility, Endurance, Cure Critical Wounds
  Other: Heart of the Beast, Lock of Hair, X-treme Bocce Ball

Spindrift: Sandy Spit - Honeypea Blackriver (7,500GP) buys traps
  ALL ARMOR AND WEAPONS +1            ALL ARMOR AND WEAPONS +2
  Faded Glory                         Mages Battle Robe
  Robe of Acid Resistance             Robe of Cold Resistance
  Robe of Electrical Resistance       Robe of Fire Resistance
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  Gloves of the Artifier              Gloves of Swordplay
  Gloves of Spellcraft                Gloves of Discipline
  Gloves of Concentration             Gloves of Appraisal
  Gloves of Animal Handling           Gloves of Lightning
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Gloves of the Long Death +1         Gloves of the Long Death +2
  Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
  Gloves of the Calming Wave +2       Bracers of Dexterity +1
  Bracers of Armor +1                 Bracers of Armor +2
  Lesser Boots of Tumbling            Boots of Tumbling
  Boots of Striding +1                Boots of Striding +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of the Calming Wave +1        Boots of Hardiness +1
  Boots of the Winterlands            Swordsman's Belt
  Brawler's Belt                      Archer's Belt
  Eyes of Charming                    Eyes of the Eagle
  Shukenja Helm                       Adamantine Helm
  Cloak of Protection +1              Cloak of Protection +2
  Cloak of Resistance +1              Cloak of Fortification +1
  Nymph Cloak +1                      Sirine's Cloak +2
  Ring of Jade                        Ring of Cyan
  Ring of Crimson                     Lockpicker's Ring
  Ring of Fortitude +1                Ring of Fortitude +2
  Ring of Fortitude +3                Ring of Resistance +1
  Ring of Protection +1               Ring of Protection +2
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Amulet of Will +1                   Amulet of Will +2
  Amulet of Will +3                   Amulet of Will +4
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Amulet of Natural Armor +3          Amulet of Vitality +2
  Periapt of Wisdom +1                Periapt of Wisdom +2
  Rod of Frost                        Rod of the Ghost
  Wand of Negative Energy             Wand of Lesser Summoning
  Wand of Missiles                    Wand of Sleep
  Sling +3                            Composite Longbow +1
  Composite Shortbow +1               Composite Shortbow +2
  Longbow +3                          Shortbow +3
  Light Crossbow +3                   Heavy Crossbow +3
  Arrow +3                            Arrow +4
  Bolt +3                             Bolt +4
  Bullet +3                           Bullet +4
  Dart +3                             Shuriken +3
  Throwing Axe +3                     Brooch of Shielding
  Mac-Fuirmidh Cithern                Horn of Blasting
  Chime of Opening                    Haunting Portrait
  Oilskin Bag                         Bag of Holding
  Potions: Cure Light Wounds, Cure Moderate Wounds, Eagle's Splendor, Clarity,
    Ironguts, Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance,
    Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Speed, Antidote,
    Bless, Cure Serious Wounds, Barkskin, Aid, Cure Critical Wounds, Heal
  Scrolls: Inflict Moderate Wounds, Shelgarn's Persistent Blade, Owl's Wisdom,
    Gedlee's Electric Loop, Protection from Elements, Continual Flame, Shield,
    Cloud of Bewilderment, Greater Magic Weapon, Inflict Serious Wounds, Daze,
    Scintillating Sphere, Blindness/Deafness, Melf's Acid Arrow, Displacement,
    Neutralize Poison, Glyph of Warding, Horizaul's Boom, Death Armor, Grease,
    Entropic Shield, Charm Person, Electric Jolt, Magic Missile, Magic Weapon,
    Endure Elements, Endurance, Resistance, Shield of Faith, Ironguts, Prayer,
    Mage Armor, Sound Burst, Silence, Ghoul Touch, Stone Bones, Lesser Dispel,
    Hold Person, Remove Disease, Stinking Cloud, Gust of Wind, Lightning Bolt,
    Vampiric Touch, Searing Light, Haste, Bless, Fireball, Darkfire, Darkness,
    Color Spray, Knock, Scare, Doom, Web
  Other: Magical Potion Bottle, Bone Wand, Devil's Mask, Lucky Squid Tentacle,
    Dust of Appearance, Dust of Disappearance, Broken Glass, Fire Bomb,
    Acid Bomb, Thieves' Tools +3, Thieves' Tools +8, Thieves' Tools +12

Spindrift Town - Magic Dealer (7,500GP) buys traps
  Potions: Barkskin, Invisibility, Fox's Cunning, Eagle's Splendor, Clarity,
    Lore
  Scrolls: Balagarn's Iron Horn, Summon Creature II, Tasha's Hideous Laughter,
    Resist Elements, See Invisibility, Combust, Summon Creature III,
  Other: Magical Potion Bottle

Spindrift Town - Shady Vendor (7,500GP) buys traps
  Wand of Sleep
  Potions: Owl's Wisdom, Speed, Invisibility, Fox's Cunning, Eagle's Splendor,
    Cat's Grace, Lore

Spindrift Town - Cartographer (7,500GP) buys traps
  Gloves of Appraisal                 Greater Gloves of Appraisal
  Wrist Splint                        Goggles of Minute Seeing
  Ring of Insight                     Ring of Scholars
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Lockpicker's Ring                   Chime of Opening
  Lens of Detection                   Haunting Portrait
  Large Box                           Magic Pouch
  Lesser Magic Bag                    Magic Bag
  Greater Magic Bag                   Bag of Holding
  Potions: Owl's Wisdom, Lore, Clarity
  Other: Blank Scroll, Treasure Map - Blackeye's Silver (Part 1 of 4),
    Treasure Map - Caves of Umberlee, Treasure Map - Lighthouse Caverns,
    Treasure Map - Spindrift Town (1)

Spindrift Town, World of Weapons - Prugdush Glurp (7,500GP) buys traps
  ALL ARMOR +1                        ALL ARMOR +2
  ALL ARMOR +3 except Full Plate +3
  Ring of Fortitude +1                Ring of Fortitude +2
  Ring of Fortitude +3                Ring of Resistance +1
  Ring of Protection +1               Ring of Protection +2
  Ring of Force Shield                Ring of Might
  Necklace of the Aquatic Elves +1    Oilskin Bag
  Potions: Elixir of Cure Moderate Seasickness, Bull's Strength, Invisibility,
    Elixir of Cure Critical Seasickness, Barkskin, Endurance, Cat's Grace
  Other: Moderate Prism of Negativity, Major Prism of Negativity

Spindrift Town, Temple of Umberlee - Karys McPherson (7,500GP)
  Robe of Light                       Robe of the Calming Wave
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Old Order
  Endless Skies                       Scales of Truth +1
  Stormscale                          Swashbuckler's Frock
  Tasha's Hideous Getup               Headband of Intellect +2
  Cloak of Protection vs Evil         Greater Cloak of Protection vs Evil
  Cloak of Protection vs Chaos        Greater Cloak of Protection vs Chaos
  Cloak of Resistance +1              Cloak of Resistance +2
  Cloak of Protection +1              Cloak of Protection +2
  Cloak of Protection +3              Sirine's Cloak +2
  Gloves of Disipline                 Greater Gloves of Disipline
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Gloves of the Yellow Rose +3        Gloves of the Yellow Rose +4
  Gloves of the Long Death +1         Gloves of the Long Death +2
  Gloves of the Long Death +3         Gloves of the Hin Fist +1
  Gloves of the Hin Fist +2           Gloves of the Hin Fist +3
  Gloves of the Calming Wave +1       Gloves of the Calming Wave +2
  Gloves of the Calming Wave +3       Wondrous Gloves
  Boots of the Calming Wave +1        Boots of the Calming Wave +2
  Boots of the Calming Wave +3        Boots of the Sun Soul +1
  Boots of the Sun Soul +2            Boots of the Sun Soul +3
  Boots of the Sahuagin               Ring of Disease Immunity
  Ring of Insight                     Ring of Scholars
  Ring of Fortitiude +1               Ring of Fortitiude +2
  Ring of Fortitiude +3               Ring of Protection +1
  Ring of Protection +2               Ring of Resistance +1
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Bone Ring                           Ring of Animal Friendship
  Arvoreen's Amulet of Aid            Lesser Amulet of Health
  Scarab of Protection +1             Scarab of Protection +2
  Periapt of Wisdom +1                Periapt of Wisdom +2
  Amulet of Undead Turning            Amulet of Vitality +2
  Imaskari Kama                       Sharpshadow Blade
  One of Many                         Drone +1
  Golden Sickle +1                    Storm +1
  Writ of the Vizier                  Mace of Disruption +1
  Fist of the Legion                  Foundation +1
  Fey Spear +1                        Krotan's Skullcrusher
  Ironwood Quarterstaff               Ironwood Mace +1
  Staff of the Ill-Fated Mariner      Staff of the Holy
  Staff of Curing                     Blackforest Staff
  Kama +1                             Kama +2
  Kukri +1                            Kukri +2
  Sickle +1                           Sickle +2
  Mace +1                             Mace +2
  Morningstar +1                      Morningstar +2
  Light Flail +1                      Light Flail +2
  Heavy Flail +1                      Heavy Flail +2
  Quartstaff +1                       Quartstaff +2
  Scythe +1                           Scythe +2
  Dire Mace +1                        Dire Mace +2
  Shuriken +1                         Shuriken +2
  Shuriken +3                        Juggling Axes of the 12 Short Adventurers
  Stars of Ojy-do                     Shining Light
  Sail Burners                        Bolt +2
  Corel Bullets                       Sudden Squall
  Wand of Sleep                       Wand of the Winds
  Brooch of Shielding                 Scabbard of Blessing
  Horn of Goodness/Evil               Angus McAngry's Jig
  Large Box                           Magic Pouch
  Lesser Magic Bag                    Magic Bag
  Greater Magic Bag                   Bag of Holding
  Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
    Elixir of Cure Critical Seasickness, Bless, Cure Serious Wounds, Barkskin,
    Elixir of Cure Serious Seasickness, Owl's Wisdom, Aid, Lesser Restoration,
    Elixir of Cure Moderate Seasickness, Fox's Cunning, Ironguts, Cat's Grace,
    Death Armor, Bull's Strength, Cure Critical Wounds, Endurance, Heal, Lore,
    Speed, Invisibility, Antidote
  Other: Major Prism of Negativity, Moderate Prism of Negativity, Bone Wand,
    Blank Scroll, Magical Potion Bottle, Lock of Hair

Spindrift Town, The Monkey's Cutlass - Grogbeard McPherson (7,500GP)
  Adventurer's Robe                   Ensign's Tunic
  Nymph Cloak +1                      Nymph Cloak +2
  Sirine's Cloak +1                   Sirine's Cloak +2
  Gloves of the Minstrel              Greater Gloves of the Minstrel
  Boots of the Calming Wave +3        Ropecutter
  Ring of Scholars                    Ring of Disease Immunity
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Horn of Goodness/Evil               Horn of Blasting
  Janthra's Harp                      Harp of the Beastmaster
  Chime of Opening                    Mac-Fuirmidh Cithern
  Magic Bag
  Potions: Elixir of Cure Serious Seasickness, Ironguts, Lore, Clarity,
    Elixir of Cure Moderate Seasickness, Elixir of Cure Critical Seasickness
  Other: Lucky Squid Tentacle, Small Firekeg, Dragonfruit, Breadfruit,
    Angus McAngry's Jig

The Sea of Swords: Isle of the Dead - Old Tom (10,000GP) buys traps
  Lesser Ring of Power
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Elixir of Horus-Re

The Sea of Swords: Fiddler's Green - Yxondralu (10,000GP) buys traps
  Scrolls: Find Traps, Bestow Curse 

==============================================================================

(E) Items

Notes

 - xxxGP is the items selling price ($# for a neutral reaction)
 - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
   has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
   damage until 100 points of damage have been done by weapons less than +5.
 - Damage Resistance eg Acid 15/- ignore first 15 points of acid damage.
 - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
 - Any weapon that does +1d6 or +4 or more elemental damage will glow!
 - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
 - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
 - Keen doubles your critical hit range eg 19-20 becomes 17-20
 - Freedom gives immunity to Paralysis, Entangle and Slow
 - Haste gives an AC Dodge+4 bonus

(E.01) Tiny Weapons
  Dagger (Simple, 1d4 19-20/x2)                                            1GP
@   Chisel (Atk-3, Piercing-3)
$   The Nightthief's Nimbleknife (Ambidexterity, Tumble+2, Dmg-1)
@   Poison Blade "Ithari" (DC14 Poison CON-1d2, INT-1d2)
#   Drow Dagger (+1d6 Acid dmg)
@   Rusty Pirate's Dagger (+1 vs Death)
@   Masterwork Dagger (Atk+1)
    Dagger +1                                                            567GP
@   Slasher +1 (Keen)
    Tagget's Talon +1 (Keen)                                            2527GP
    Dagger +2                                                           2527GP
#   Yawning Portal Dagger +2 (-1 dmg)
@   Blackriver Dagger +2 (Vampiric+2)
    Ice Talon +2 (+1d6 Cold dmg)                                        7623GP
    Pixie Lance +2 (DC14 Sleep 50%/2 rounds)                           10648GP
    Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds)                  10648GP
    Dagger +3                                                           5888GP
  $ Dagger +4
#   Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
  $ Dagger +5
#   Dagger +6
    Leech +5 (Vampiric+3)                                              28226GP
#   Bloodsucker +6 (Vampiric+6, Keen)
#   Leech +8 (Vampiric+5)
#   Risktaker +8 (Asn: Haste, INT-4, WIS-4, Hide+10, Move Silently+10)
  Kukri (Exotic, 1d4 18-20/x2)                                             5GP
    Kukri +1                                                             571GP
    Kukri +2                                                            2531GP
    Kukri +3                                                            5892GP
  $ Kukri +5
#   Kukri +6
    Sharpshadow Blade +1 (Hide+2, Move Silently+2)                      1338GP
    Neverwinter Kukri +2 (Fortitude+1)                                  4328GP
    Messenger Blade +2 (Keen)                                           5892GP
    Cutting Star +2 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)       16133GP
#   Cutting Star +8 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)
#   Hatred +4 (Keen, DC22 STR-1d2)
#   Strife +4 (Keen, DC22 Doom 50%/2 rounds)

(E.02) Small Weapons
  Handaxe (Martial, 1d6 20/x3)                                             4GP
@   Masterwork Handaxe (Atk+1)
    Handaxe +1                                                           570GP
    Handaxe +2                                                          2530GP
    Handaxe +3                                                          5891GP
$   Handaxe +5
#   Handaxe +6
    Ice Reaver +1 (+1 Cold dmg, Cold 15/-)                              3164GP
    Ice Reaver +3 (+1 Cold dmg, Cold 15/-)                             11914GP
#   Ice Reaver +8 (+1d6 Cold dmg, Cold 15/-)
    Woodcutter's Axe +2 (+3 vs Shapechanger)                            5952GP
    Ember's Axe +2 (+4 vs Outsider)
  Kama (Exotic, 1d6 20/x2)                                                 1GP
@   Ropecutter (Pick Pocket+5)
    Kama +1                                                              567GP
    Kama +2                                                             2527GP
    Kama +3                                                             5888GP
$   Kama +5
#   Kama +6
$   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
    Imaskari Kama +1 (+1d4 Acid dmg, Discipline+1)
#   Imaskari Kama +8 (+1d6 Acid dmg, Discipline+5)
    Hideo's Kama +2 (Parry+2)                                           3206GP
    Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Fire 5/-, Electrical 5/-)   3312GP
    Empty Fields +1 (DC14 Doom 50%/2 rounds)                            5888GP
    Thread of Life +1 (Regeneration+1, Cure Moderate Wounds,            9650GP
      Cure Minor Wounds, Cure Serious Wounds, Cure Critical Wounds)
  Light Hammer (Martial, 1d4 20/x2)                                        1GP
@   Masterwork Light Hammer (Atk+1)
    Light Hammer +1                                                      567GP
    Light Hammer +2                                                     2527GP
    Light Hammer +3                                                     5887GP
$   Light Hammer +5
#   Light Hammer +6
    Daraz Hammer +1 (+1 Sonic dmg, +1d8 Sonic dmg vs Goblinoid)
    Storm +1 (+1d4 Electrical dmg)                                      2205GP
    Storm +2 (+1d6 Electrical dmg, Electrical 10/-)                    11060GP
#   Storm +8 (+1d8 Electrical dmg, Electrical 10/-)
    Forge Fire +2 (+1d6 Fire dmg)
#   Izu's Hammer of Fabrication +6 (Hrp: Craft Armor+15, Craft Weapon+15,
      Lore+15)
  Mace (Simple, 1d6 20/x2)                                                 3GP
$   Lesser Mace of Disruption (Clr, Pal: DC14 Slay Undead, Light 20m)
@   Masterwork Mace (Atk+1)
@   Scepter of Storms (Atk+3 vs Evil, Divine+2d6)
    Mace +1                                                              569GP
    Kiss of Sune +1 (DC14 Stun 50%/2 rounds)                            5890GP
    Mace of Disruption +1 (+2 vs Undead)                                1717GP
    Mace of Disruption +1 (+5 vs Undead, +1d8 Fire dmg vs Undead)       6741GP
@   Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
    Mace +2                                                             2529GP
    Petty's Tempest +2 (+1d6 Electrical dmg, DC14 Slow 50%/2 rounds)   12946GP
    Planar Mace +2 (+4 vs Outsider)
@   Blackriver Mace +2 (Atk+2 vs Chaotic Good)
@   Bloodsailor Mace +2 (Bludgeoning+1d8 vs Human)
    Mace +3                                                             5890GP
    Mace of Disruption +3 (+8 vs Undead, +1d10 Fire dmg vs Undead,
      DC20 Slay Undead)
#   Lavoera's Wrath +3 (Good, Outsider: +6 vs Undead, DC20 Slay Undead,
      AC Deflection+10 vs Undead)
$   Mace +4
$   Mace +5
#   Mace +6
  Short Sword (Martial, 1d6 19-20/x2)                                      7GP
$   Klonk's Ice Blade (+1d6 Cold dmg)                                   1378GP
@   Boarding Knife (STR bonus does Slashing dmg)
@   Masterwork Short Sword (Atk+1)
@   Ripper (Atk+1, Critical+2d6)
@   Dire Shark Blade (Atk+2, Keen, Critical+1d4)
    Short Sword +1                                                       573GP
    Breath of the Maiden +1 (DC14 Poison CON-1d2)
    Feyduster +1 (DC14 Daze 75%/1 round)                                1912GP
    Short Sword of Quickness +1 (+1d6 Electrical dmg, Haste)
    Short Sword +2                                                      2533GP
    Feyduster +2 (DC14 Sleep 50%/2 rounds)                             10654GP
    Ichthia's Neck-Knife +2 (Vampiric+3)                                7862GP
$   Jergal's Claw +2 (Evil: DC16 Blindness 50%/2 rounds)
$   The Nightthief's Claw +2 (+1d6 Electrical dmg, Light 10m,
      Two-Weapon Fighting)
@   Dire Shark Blade +2 (Keen, Critical+1d4)
    Short Sword +3                                                      5894GP
@   Bloodsailor Blade +3 (STR bonus does Slashing dmg, Critical+1d4)
#   Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
$   Short Sword +5
#   Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3)
#   Short Sword +6
#   Feyduster +8 (DC16 Sleep 50%/2 rounds)
  Sickle (Simple, 1d6 20/x2)                                               4GP
@   Ankle Cutter (Knockdown)
    Sickle +1                                                            570GP
    Sickle +2                                                           2530GP
    Sickle +3                                                           5891GP
$   Sickle +4
$   Sickle +5
#   Sickle +6
    Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever)
    Golden Sickle +1 (Animal Empathy+2, +1 L0 Druid Spell)              1124GP
    Golden Sickle +2 (Animal Empathy+3, +1 L0-L1 Druid Spell)           5433GP
#   Golden Sickle +8 (Animal Empathy+5, +1 L0-L3 Druid Spell)
    Blacksoul Sickle +1 (Vampiric+2)                                    2399GP
    Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
#   Renewal +3 (+2d6 Fire dmg, Fire 10/-)

(E.03) Medium Weapons
  Bastard Sword (Exotic, 1d10 19-20/x2)                                   24GP
@   Masterwork Bastard Sword (Atk+1)
    Bastard Sword +1                                                     590GP
    Lawgiver +1 (+3 vs Chaotic)                                         4902GP
    Dragonslayer +1 (+5 vs Dragon, +1d10 Sonic dmg vs Dragon)
    Bastard Sword +2                                                    2550GP
    Nameless Light +2 (+5 vs Evil, +1d6 Electrical dmg vs Evil)
@   Blackriver Bastard Sword +2 (Acid+1d4)
    Bastard Sword +3                                                    5911GP
$   Bastard Sword +4
    Bloodletter +4 (DC14 Wounding, Vampiric+2)
#   Bloodletter +4 (DC24 Wounding, Vampiric+2)
$   Bastard Sword +5
#   Souldrinker +5 (DC16 Level Drain, Vampiric+1)
#   Bastard Sword +6
#   Brimstone +7 (+2d6 Fire dmg, DC26 Daze 75%/1 round)
#   Bloodletter +8 (DC14 Wounding, Vampiric+2)
  Battleaxe (Martial, 1d8 20/x3)                                           7GP
@   Witchbane
@   Mastfeller (Fire+1d6, Critical+1d10)
@   Masterwork Battleaxe (Atk+1)
    Battleaxe +1                                                         573GP
    Sentinel +1 (Listen, Spot+2, Light 10m)                             1982GP
    Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead)             12740GP
    Battleaxe +2                                                        2533GP
    Sentinel +2 (Listen, Spot+4, True Seeing 1/day, Light 10m)         26295GP
    Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3)         13252GP
    Deepstone Progeny +2 (Immunity Death Magic)
@   Blackriver Axe +2 (Critical+1d10)
    Battleaxe +3                                                        5894GP
    Mordan's Withering Blade +3 (DC14 Wounding)                        16814GP
$   Battleaxe +5
#   Battleaxe +6
#   Sentinel +8 (Listen, Spot+6, True Seeing 2/day, Light 10m)
  Club (Simple, 1d6 20/x2)                                                 1GP
@   Sturdy Stick (Atk-1, Dmg-1)
@   Makeshift Torch (Atk-1, Light 5m Yellow)
@   Maul (Atk-1)
@   Superior Maul
@   Superior Maul (Bludgeoning+1)
@   Weighted Club (Atk+1)
    Club +1                                                              567GP
@   Ironwood Club +1 (Weight-60%)
    Club +2                                                             2527GP
    Club +3                                                             5887GP
$   Club +4
$   Club +5
#   Club +6
$   Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m)           772GP
    Gladiator's Club +1 (DC14 Daze 75%/1 round)                         1906GP
    Gladiator's Club +4 (DC14 Daze 75%/1 round)                        15136GP
#   Gladiator's Club +8 (DC22 Daze 50%/2 rounds)
    Will of the Lost +1 (Vampiric+3)                                    3866GP
    Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m)         4133GP
    Tethir-Wood Cudgel +2 (+1d6 Acid dmg)                               7623GP
    Club of Smiting +1 (DC14 Slay Construct)                           10647GP
    The Angry Soul +3 (+1d6 Electrical dmg, DC14 Fear 50%/2 rounds)    19663GP
#   Stone Cold Club +3 (Giant: +1d6 Cold dmg, DC14 Fear 50%/2 rounds)
# Dwarven Waraxe (Exotic, 1d10 20/x3)
@   Dwarven Waraxe +1
#   Dwarven Waraxe +2
#   Dwarven Waraxe +3
#   Dwarven Waraxe +4
#   Dwarven Waraxe +5
#   Dwarven Waraxe +6
#   Spellsmasher +6 (Def: INT-4, DC26 Silence 5%/5 rounds)
#   Axe of the Dwarf Lord +7 (+1d10 Sonic dmg, CHA+2, +5 vs Fear)
#   Harvest Axe +8 (DC18 Vorpal)
  Katana (Exotic, 1d10 19-20/x2)                                          28GP
    Katana +1                                                            594GP
    Katana +2                                                           2554GP
    Katana +3                                                           5915GP
$   Katana +4
$   Katana +5
#   Katana +6
$   Katana of the North (Attack+1, 1d4 critical dmg, Animal Empathy+1,  1374GP
      Endure Elements 2/day)
    Sword Saint Legacy +1 (+1d6 Sonic dmg vs Evil)                      1603GP
    Sword Saint Legacy +4 (+1d6 Sonic dmg vs Evil)                     14203GP
#   Sword Saint Legacy +8 (+2d6 Sonic dmg vs Evil)
    Kaga-To +1 (DC14 Daze 50%/2 rounds)                                 1933GP
    Master Li's Way +2 (+1d4 Acid, Keen)
    Divine Fury +3 (+1d6 Electrical dmg, DC14 Stun 50%/2 rounds)
#   Radiant Death +12 (Wep: Keen, +5 critical dmg, AC Natural-5)
  Light Flail (Martial, 1d8 20/x2)                                         5GP
@   Doombringer (DC14 Stun 50%/2 rounds)
@   Masterwork Light Flail (Atk+1)
    Light Flail +1                                                       571GP
    Light Flail +2                                                      2531GP
    Light Flail +3                                                      5892GP
$   Light Flail +5
#   Light Flail +6
    Foundation +1 (DC14 Knock)                                          2531GP
    Foundation +4 (DC14 Knock)                                             0GP
#   Foundation +8 (DC22 Knock)
    Writ of the Vizier +1 (DC14 Fear 50%/2 rounds)                      2531GP
    Heirs of Osiris +1 (+4 vs Undead)                                   3596GP
    Flail of Destruction +2 (+1d6 Fire dmg)                             7627GP
#   Flail of Destruction +3 (+1d8 Fire dmg)
    Eberond's Flail +2 (SR 14)                                         10652GP
#   Sabal's Flail +5 (+2d6 Fire dmg, Flame Lash 3/day)
  Longsword (Martial, 1d8 19-20/x2)                                       10GP
@   Masterwork Longsword (Atk+1)
@   Kelandra's Deep Sight (Rgr: Atk+1, Atk+1 vs Reptilian, Darkvision)
    Longsword +1                                                         576GP
@   Enchanted Longsword +1 (Keen)
    Astral Blade +1 (+1d4 Sonic dmg)                                    2215GP
    Cold Iron Blade +1 (+1d6 Cold dmg, Fortitude+1)
$   Crusader's Blade (Good: Attack+1, +1 Fire dmg)
    Longsword +2                                                        2536GP
#   Drow Longsword +2
    Blade of the Gladiator +2 (+1d6 Acid dmg)                           7632GP
    Astral Blade +2 (+1d10 Sonic dmg)                                  14343GP
    Longsword +3                                                        5897GP
    Soulrazor Minion +3 (+1d6 Acid dmg vs Good, Vampiric+2)
#   Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
$   Longsword +5
$   Holy Avenger +5 (Divine+1d6 vs Evil, Dispel Magic 1/day, SR 16,    12260GP
      Light 20m, only a Longsword +2 if not a Paladin)
#   Longsword +6
#   Aramil's Blade +6 (DC14 Vorpal, Keen, STR+8, DEX-4, Call Lightning 1/day)
#   Astral Blade +8 (+2d6 Sonic dmg)
  Magic Staff (Simple, 1d6 20/x2)
    Penhold Staff (Hold Person, Remove Paralysis, Free Movement)        1243GP
    Staff of the Holy (Clr: Cure Light Wounds, Cure Moderate Wounds,    1909GP
      Aid)
    Staff of Meldanen (Melf's Acid Arrow, Spell Penetration,            1964GP
      Light 20m)
    Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage,        3107GP
      Protection from Alignment, Mage Armor)
    Staff of Power (Sor, Wiz: Magic Missile, Ray of Enfeeblement,       3182GP
      Fireball)
$   Spellstaff (Brd, Clr, Drd, Pal, Rgr, Sor, Wiz: Gust of Wind,        6300GP
      Flame Lash, Spellstaff 1/day)
$   Desert's Fury +1 (Sor, Wiz: +2 vs Undead, Fire+1d8 vs Undead,
      Flame Arrow 3/day)
    Staff of Command (Immunity Mind Spells, Dominate Person,            7442GP
      Charm Person, Charm Monster)
    Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Chain Lightning, 20500GP
      Fireball, Ethereal Visage)
    Staff of the Magi +1 (DC14 Dispel Magic, Ice Storm, Mage Armor,    26758GP
      Dispel Magic, Invisibility, Light, Lightning Bolt, Fireball)
#   Staff of Sodalis +5 (Sor, Wiz: Energy Drain, Energy Burst, Energy Ray)
#   Staff of Balpheron +6 (Sor, Wiz: Haste effect, Scintillating Sphere,
      Ball Lightning, Energy Buffer, Premonition)
#   Withering +6 (Pma: Animate Dead 3/day)
@   Adept's Staff (Sor, Wiz: AC Deflection+1, Mage Armor 1/day, Light 3/day,
      Magic Missile 5/day, Frost unlimited uses)
@   Staff of the Ill-Fated Mariner (On Hit Electric Jolt, Ball Lightning 1 use
      Call Lightning 1 use, Tunderstone unlimited/day)
  Morningstar (Simple, 1d8 20/x2)                                          5GP
@   Masterwork Morningstar (Atk+1)
@   King Utnal's Morningstar (Atk+2 vs Reptilian, DC14 Slow 5%/5 rounds)
    Morningstar +1                                                       571GP
    Drone +1 (DC14 Slow 50%/2 rounds)                                   2531GP
    One of Many +1 (+1 Electrical dmg, Discipline+3)                    2235GP
    Bone Phoenix +1 (+1d6 Fire dmg)                                     3707GP
$   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)            2954GP
    Morningstar +2                                                      2531GP
@   Bloodsailor Morningstar +2 (Keen)
    Morningstar +3                                                      5892GP
$   Morningstar +4
    Drone +4 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)                  27788GP
$   Morningstar +5
#   Morningstar +6
#   Nemesis +6 (+1d8 Divine dmg, DC26 Slow 50%/2 rounds)
#   Drone +8 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)
  Rapier (Martial, 1d6 18-20/x2)                                          14GP
@   Rusted Gravesword (Dmg-1)
@   Gravesword of the Gleerider (Summon Gleerider 1/day)
@   Grogbeard's Grimace (SR 12)
@   Masterwork Rapier (Atk+1)
@   Horatio's Last and Most Loyal Friend (Atk+1, Keen)
@   Fine Pirate Cutlass (Atk+2 vs Human)
    Rapier +1                                                            580GP
    Black Rider Quill +1 (Lore+4, Perform+4)                            2435GP
    Rapier of the High Road +1 (+1d6 Acid dmg, Keen)
    Namarra +1 "Neversleep" (DC14 Daze 75%/1 round)                     1919GP
    Rapier +2                                                           2540GP
    Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds)                  10661GP
@   Dela's Rapier +2 (Critical+1d6)
    Mercykiller Blade +2 (+1d6 Fire dmg vs Evil)                        4389GP
    Rapier +3                                                           5901GP
    Rapier of the High Road +3 (+1d6 Acid dmg, Keen)
$   Rapier +5
#   Deathslayer +5 (Rog: +8 vs Undead, Positive Energy+1d8 vs Undead, DEX+3)
#   Rapier +6
#   Devil's Sting +6 (+1d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2)
#   Namarra +8 "Neversleep" (DC16 Sleep 50%/2 rounds)
  Scimitar (Martial, 1d6 18-20/x2)                                        10GP
@   Heavy Cutlass (Bludgeoning+1)
@   Masterwork Scimitar (Atk+1)
    Scimitar +1                                                          576GP
    Scimitar of Speed +1 (+1d6 Sonic dmg, Haste)
    Desert Wind +1 (+1d6 Fire dmg)                                      3712GP
$   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
@   Pirate's Cutlass +1
@   Prize of the Ocean Strider +1 (Drd: Slashing+1d6)
    Scimitar +2                                                         2536GP
    Desert Wind +2 (+1d10 Fire dmg)                                    14343GP
    Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds)
    Ula's Heart +2 (DC14 Fear 50%/2 rounds, Keen)
    Scimitar +3                                                         5897GP
$   Scimitar +5
#   Scimitar +6
#   Desert Wind +8 (+2d6 Fire dmg)
  Warhammer (Martial, 1d8 20/x3)                                           8GP
@   Masterwork Warhammer (Atk+1)
@   Duergar Hammer (Atk+1, +1 vs Fire)
    Warhammer +1                                                         574GP
    Warhammer +2                                                        2534GP
    Warhammer +3                                                        5895GP
$   Warhammer +5
#   Warhammer +6
$   Ice Grinder (Attack+1, +1 Sonic dmg)
    Rune Hammer +1 (SR 10)                                              1799GP
    Rune Hammer +3 (SR 14)                                             16815GP
#   Rune Hammer +8 (SR 16)
    Hammer of Justice +1 (+2 vs Chaotic)                                2921GP
#   Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct,
      +1d8 critical dmg)
#   Fiendfoe +5 (Chm: +10 vs Outsider, AC Deflection+5 vs Outsider)
# Whip (Exotic, 1d2 20/x2, Disarm)                                         1GP
#   Whip +1
#   Whip +2
#   Whip +3
#   Whip +4
#   Whip +5
#   Whip +6
#   Deathcoil +5 (Evil, Blk: Negative Energy+1d10,
      Negative Energy Burst 1/day)

Note - Rapiers are the only medium weapon that use the DEX bonus of the
Weapon Finesse feat.
Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the
offhand and so you can only have one equipped at the same time.

(E.04) Large Weapons
  Dire Mace (Exotic, 1d8/1d8 20/x2)                                       28GP
    Dire Mace +1                                                         594GP
    Dire Mace +2                                                        2554GP
    Dire Mace +3                                                        5915GP
$   Dire Mace +4
$   Dire Mace +5
#   Dire Mace +6
    Ironwood Mace +1 (Weigth-40%)                                        875GP
    Ironwood Mace +3 (Weight-40%)                                       6755GP
#   Ironwood Mace +8 (DC14 Wounding, Weight-40%)
    Krotan's Skullcrusher +1 (+1d6 Cold dmg vs Goblinoid, Half-Orc, Orc)
    Stoutcorps Key +1 (STR+2)                                           7651GP
    Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)                          5915GP
  Double Axe (Exotic, 1d8/1d8 20/x3)                                      21GP
    Double Axe +1                                                        587GP
    Double Axe +2                                                       2547GP
    Double Axe +3                                                       5908GP
$   Double Axe +5
#   Double Axe +6
    Axe of the Tall Kin +1 (Light 10m)                                  1029GP
    Axe of the Tall Kin +3 (Light 10m)                                  7189GP
#   Axe of the Tall Kin +8 (+1d6 Fire dmg, Keen, Light 15m)
    Ascorian Double Axe (+1 vs Evil, Vampiric+3)                        2793GP
    Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1d8 critical dmg)     4011GP
    Bloodstone Double Axe +2 (Regeneration+1)                           9603GP
  Greataxe (Martial, 1d12 20/x3)                                          14GP
@   Rusted Greataxe (Dmg-1)
@   Greataxe of the Knight Avenger (Atk+1 vs Evil, -1 vs Mind Spells)
@   Masterwork Greataxe (Atk+1)
    Greataxe +1                                                          580GP
@   Enchanted Greataxe +1
    Greataxe +2                                                         2540GP
    Greataxe +3                                                         5901GP
$   Greataxe +4
$   Greataxe +5
#   Greataxe +6
$   Frost Bringer (+1 Cold dmg, +1 critical dmg)
    Stonefire Axe +1 (+2 Fire dmg)                                      2219GP
    Stonefire Axe +2 (+1d6 Fire dmg)                                    7636GP
#   Stonefire Axe +8 (+2d6 Fire dmg)
$   Netherese Axe +1 (Listen+3, Lore+3, SR 10)                          3781GP
    Gruumsh Hand +2 (+1d6 Acid dmg vs Human, Parry+3)                   4601GP
$   The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds)         12069GP
#   Slasher of Koth +5 (+1d10 Electrical, Keen)
  Greatsword (Martial, 2d6 19-20/x2)                                      35GP
@   Masterwork Greatsword (Atk+1)
    Greatsword +1                                                        601GP
    Greatsword +2                                                       2561GP
    Greatsword +3                                                       5922GP
$   Greatsword +4
$   Greatsword +5
#   Greatsword +6
$   The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg)              862GP
    Harbinger Kin +1 (+2 Fire dmg)                                      2240GP
    Harbinger Kin +3 (+1d6 Fire dmg)                                   12978GP
#   Harbinger Kin +8 (+2d6 Fire dmg)
$   Blade of Chult +1 (DC14 Poison CON-1d2)
    Shining Light of Lathander +2 (Searing Light 1/day, Light 15m)      8462GP
    Blade of the Rashemi +2 (SR 10)                                     4766GP
    The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3)   13280GP
    Gemsword +3 (+1d6 Electrical dmg)
#   Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
  Halberd (Martial, 1d10 20/x3)                                            7GP
@   Masterwork Halberd (Atk+1)
    Halberd +1                                                           573GP
    Halberd +2                                                          2533GP
    Halberd +3                                                          5894GP
$   Halberd +4
$   Halberd +5
#   Halberd +6
    Ravager +1 (+1d6 Sonic dmg)                                         3709GP
    Ravager +4 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)                25628GP
#   Ravager +8 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)
$   Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg)
$   Talona's Strike +1 (+1d6 Acid dmg)                                  3709GP
  Heavy Flail (Martial, 1d10 19-20/x2)                                    10GP
@   Masterwork Heavy Flail (Atk+1)
    Heavy Flail +1                                                       576GP
    Heavy Flail +2                                                      2536GP
    Heavy Flail +3                                                      5897GP
$   Heavy Flail +5
#   Heavy Flail +6
    Reaver +1 (+1d6 Cold dmg)                                           3712GP
    Reaver +2 (+1d10 Cold dmg)                                         14343GP
#   Reaver +8 (+2d6 Cold dmg)
    Kintharsta +2 (DC14 Blindness 50%/2 rounds)                         8102GP
    Flail of Jergal +3 (+1d6 Cold dmg vs Good)
  Quarterstaff (Simple, 1d6 20/x2)                                         1GP
@   Long Stick (Atk-1, Dmg-1)
@   Double-Ended Torch (Atk-1, Dmg-1, Light 5m Yellow)
@   Ironwood Quarterstaff (Atk+1, Weight-60%)
@   Yardarm (Atk+3 vs Ooze, Bludgeoning+1)
    Quarterstaff +1                                                      567GP
    Quarterstaff +2                                                     2527GP
    Quarterstaff +3                                                     5887GP
$   Quarterstaff +4
$   Quarterstaff +5
#   Quarterstaff +6
    Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)               1564GP
    Blackforest Staff (+1 vs Good, Protection from Alignment 3/day,     1894GP
      Vampiric+1)
    Negastaff +1 (DC14 Blindness 25%/3 rounds)                          4032GP
    Aiedo Wither-Stick +1 (DC14 Ability Drain STR)                      8092GP
#   Aiedo Wither-Stick +8 (DC14 Ability Drain STR)
    Staff of Ascension +2 (Drd: Entangle 3/day, +1 L2 Druid Spell,     19665GP
      Regeneration+1, AC Deflection+1)
#   Staff of Ascension +4 (Drd: Electrical+1d6, Call Lightning 1/day,
      Entangle 3/day, +1 L1-L3 Druid Spell, Regeneration+1, AC Deflection+1)
#   Fiery Power Quarterstaff +5 (Meteor Swarm, Wall of Fire,
      Summon Creature IX, Delayed Blast Fireball 1/day)
  Scythe (Exotic, 2d4 20/x4)                                              12GP
@   Masterwork Scythe (Atk+1)
    Scythe +1                                                            578GP
    Scythe +2                                                           2538GP
    Scythe +3                                                           5899GP
$   Scythe +5
#   Scythe +6
    Sea Reaver +1 (Resist Elements)                                     2626GP
    Sea Reaver +2 (+1d6 Sonic dmg vs Elemental, Resist Elements)        6550GP
#   Sea Reaver +8 (+2d6 Sonic dmg vs Elemental, Keen, Resist Elements 5/day)
    Nature's Scythe +1 (+4 vs Human)                                    3603GP
    Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)                 7868GP
    Death's Handmaiden +4 (Keen, Vampiric+3)
#   Tebimar's Scythe +5 (Keen, +1d8 critical dmg)
  Spear (Simple, 1d8 20/x3)                                                1GP
@   The Prince's Pike (Impale Yourself unlimited uses)
@   Fire-Hardened Spear (Atk-1)
@   Superior Fire-Hardened Spear
@   Sahuagin Spear
@   Masterwork Spear (Atk+1)
@   The Dolphin Prince +1 (Piercing+1d6 vs Reptilian and Monstrous)
    Spear +1                                                             567GP
    Fey Spear +1 (DC14 Daze 75%/1 round)                                1906GP
    Spear of Withering +1 (DC14 Ability Drain CON)                      8092GP
    Spear +2                                                            2527GP
    Black Kumade +2 (SR 10)                                             4732GP
    Briarspike +2 (+1d6 Acid dmg)                                       7623GP
    Spear +3                                                            5887GP
    Fey Spear +3 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)        27783GP
    Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg)        13877GP
$   Spear +4
$   Spear +5
#   Spear +6
#   Fey Spear +8 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)
  Two-Bladed Sword (Exotic, 1d8/1d8 19-20/x2)                             70GP
@   Vak'ka (Critical+2, Slashing 5/-)
    Two-Bladed Sword +1                                                  636GP
    Two-Bladed Sword +2                                                 2596GP
    Two-Bladed Sword +3                                                 5957GP
$   Two-Bladed Sword +5
#   Two-Bladed Sword +6
    Sword of Bao (+1d6 Fire dmg)                                        1441GP
    Uthgardt Ceremonial Blade +1 (Keen)                                 2596GP
    Uthgardt Ceremonial Blade +2 (+1d6 Cold dmg, Keen, Discipline+2)   14497GP
#   Uthgardt Ceremonial Blade +8 (+1d6 Cold dmg, Keen, Discipline+5)
$   Shadow Sword +2 (+1d4 Acid dmg, Keen)
    Blade of the Red Masque +1 (DC14 Poison CON-1d2)                    5957GP
    Blade of Corellon +3 (Heal+2, Spot+2)                               8066GP
#   Honor and Death +3 (Lawful: +5 vs Chaotic, Electrical+1d10 vs Chaotic)
#   Blade of Shadows +4 (DC22 Ability Drain STR)
#   Anduvir +5 (+1d8 Electrical dmg, Electrical 10/-, Chain Lightning 1/day)

Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
using two weapons where the off-hand hand weapon is light.

(E.05) Thrown Weapons
  Dart (Simple, 1d4 20/x2) x50                                             1GP
    Dart +1 x50                                                           35GP
@   Acid Dart +1 (+1d4 Acid dmg)
@   Asp's Nest +1 (DC14 Poison CON-1d2)
    Dart +2 x50                                                          630GP
    Dart +3 x50                                                         1470GP
$   Dart +4
$   Dart +5
#   Dart +6
    Ice Dart +1 (+1d4 Cold dmg) x28                                      314GP
    Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30                     378GP
  Shuriken (Exotic, 1d3 20/x2) x50                                         1GP
    Shuriken +1 x50                                                      140GP
    Shuriken +2 x50                                                      630GP
    Shuriken +3 x50                                                     1470GP
$   Shuriken +4
$   Shuriken +5                                                   approx  80GP
#   Shuriken +6
    Many Talons +1 (+1d4 Acid dmg vs Good, Vampiric+1) x23               233GP
    Stars of Ojy-do +1 (+1d4 Cold dmg) x26                               282GP
    Grains of Sand (DC14 Sleep 50%/2 rounds) x30                         420GP
    Shining Light +2 (DC14 Daze 50%/2 rounds) x11                        220GP
    Dragon's Tail +2 (+1d4 Fire dmg) x25                                 673GP
  Throwing Axe (Martial, 1d6 20/x2) x50                                    1GP
@   Juggling Axes of the 12 Short Adventurers (Halfling: Atk+1, Magical+1d4)
    Throwing Axe +1 x50                                                  140GP
    Throwing Axe +2 x50                                                  630GP
    Throwing Axe +3 x50                                                 1470GP
$   Throwing Axe +4
$   Throwing Axe +5
#   Throwing Axe +6                                               approx 250GP
    Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30                      378GP
    Fire Axe +1 (+1d4 Fire dmg, Mighty+2) x50                            875GP
    Rifthome Axe +3 (Mighty+3) x18                                       825GP
    Axe of the Coming Storm +3 (+1d4 Electrical dmg) x10                 497GP
    Thunderbeast Axe +3 (+1d4 Sonic dmg) x30                            1491GP
  Grenadelike
$   Acid Flask (1d6 Acid dmg) x8                                          56GP
$   Alchemist's Fire (1d6 Fire dmg) x7                                    49GP
@   Burning Oil (Alchemist's Fire)
$   Caltrops (1 dmg/round) x8                                             56GP
$   Holy Water (2d4 dmg vs Undead) x7                                     73GP
$   Choaking Powder (Daze) x7                                             98GP
$   Thunderstone (Deafness/5 rounds) x8                                  112GP
$   Tanglefoot Bag (Hold/2 rounds) x7                                    147GP
#   Acid Bomb (Acidbomb 1 use)                                    approx 450GP
#   Fire Bomb (Firebomb 1 use)                                    approx 450GP
@   Small Firekeg (Firebomb 1 use)
@   Aromatic Oil (Firebomb 1 use)
@   Broken Glass (Caltrops 5 uses)

(E.06) Ranged Weapons and Ammunition
  Light Crossbow (Simple, 1d8 19-20/x2, Small)                            24GP
@   Enruned Crossbow (unlimited ammo)
@   Bloodsailor Crossbow (Mighty+3)
@   Blackriver Crossbow (Critical+1d12)
    Light Crossbow +1 (Attack+1)                                         165GP
@   Swift and Silent (Atk+1, Critical+1d10)
    Light Crossbow +2 (Attack+2)                                         655GP
    Light Crossbow +3 (Attack+3)                                        1495GP
    Ruby Crossbow (Attack+3, Scare 1/day)                               2125GP
@   The Fleet Admiral's Favorite (Atk+3, Mighty+2)
    Crossbow of Affliction (Attack+4, Mighty+3, +1d4 critical dmg)      5759GP
    Crossbow of the High Forest (Attack+4, Regeneration+1)              9867GP
$   Light Crossbow +5 (Attack+5)
    Crossbow of Murder (Attack+5, +2d6 critical dmg)                    6696GP
    Crossbow of the Unicorn (Attack+5, Haste)                          24805GP
#   Light Crossbow +6 (Attack+6)
#   Crossbow of Lightning Strike (Attack+8, Haste, +1d6 Lightning dmg,
      unlimited ammo)
  Heavy Crossbow (Simple, 1d10 19-20/x2, Medium)                          35GP
    Heavy Crossbow +1 (Attack+1)                                         176GP
    Heavy Crossbow +2 (Attack+2)                                         666GP
    Feywarden Crossbow (Attack+2, +5 vs Orcs)                           2022GP
    Glorious Revolution (Attack+2, +5 vs Evil, SR 10)                   9157GP
    Heavy Crossbow +3 (Attack+3)                                        1506GP
    Crossbow of Enchantment (Attack+3, Dominate Person)                 8121GP
$   Heavy Crossbow +5 (Attack+5)
    Crossbow of Accuracy (Attack+5)                                     4236GP
    Graceblood Bow (Attack+5, Haste)                                   24816GP
#   Heavy Crossbow +6 (Attack+6)
  Shortbow (Martial, 1d6 20/x3, Medium)                                   21GP
@   Crude Bow (Atk-1)
@   Superior Crude Bow
    Shortbow +1 (Attack+1)                                               162GP
    Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo)
    Shortbow +2 (Attack+2)                                               652GP
    Shortbow +3 (Attack+3)                                              1492GP
    Eaglebow (Attack+3, Search+2, Spot+2)                               2627GP
$   Shortbow +5 (Attack+5)
#   Shortbow +6 (Attack+6)
#   Battle Legion Bow (Attack +8, Freedom, DR 10/+2, Point Blank Shot)
    Composite Shortbow +1 (Attack+1, Mighty+3)                           987GP
    Composite Shortbow +2 (Attack+2, Mighty+4)                          2614GP
    Composite Shortbow +3 (Attack+3, Mighty+5)                          5029GP
    Lesser Oathbow (Attack+3, Mighty+3, +1d4 critical dmg)              3927GP
    Lilting Note (Attack+3, Mighty+3, Perform+8)                        6900GP
$   Composite Shortbow +5 (Attack+5, Mighty+5)
#   Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo,
      Lightning Bolt 3/day)
#   Composite Shortbow +6 (Attack+6, Mighty+8)
  Longbow (Martial, 1d8 20/x3, Large)                                     52GP
    Longbow +1 (Atk+1)                                                   193GP
@   Cold Tongue Bow (Atk+1, Mighty+1, Cold 5/-)
    Longbow +2 (Atk+2)                                                   683GP
    Longbow +3 (Atk+3)                                                  1523GP
$   Longbow +5 (Atk+5)
#   Longbow +6 (Atk+6)
    Composite Longbow +1 (Atk+1, Mighty+3)                              1018GP
    Composite Longbow +2 (Atk+2, Mighty+4)                              2646GP
    Composite Longbow +3 (Atk+3, Mighty+5)                              5061GP
$   Composite Longbow +5 (Atk+5, Mighty+5)
#   Composite Longbow +6 (Atk+6, Mighty+8)
$   Valiantheart Longbow (Atk+1, Search+2)                               385GP
$   Eliak's Vengeance (Rgr: Atk+1, +3 critical dmg)                      528GP
    Elven Court Bow (Atk+3, Mighty+3)                                   3363GP
    North Wind Bow (Atk+3, Mighty+3, 20/- Cold)
#   North Wind Bow +8 (Atk+8, Mighty+8, 20/- Cold, +1d6 Cold dmg,
      unlimited ammo)
    Longarm (Atk+2, STR+2, Bludgeoning)                                10427GP
    Taralash (Atk+4, Mighty+4, Spot+4, Haste)                          33427GP
#   Forever (Arc: Atk+6, Mighty+5, +1d6 Fire dmg, unlimited ammo)
  Sling (Simple, 1d4 20/x2, Small)                                         1GP
@   Crude Sling (Atk-1)
@   Superior Crude Sling
    Sling +1 (Attack+1)                                                  142GP
    Sling +2 (Attack+2)                                                  632GP
@   Sunlight Sling (Attack+2, +3 vs Undead, Light 10m White)
    Sling +3 (Attack+3)                                                 1472GP
#   Bane of the Undead +3 (+8 vs Undead, Hammer of the Gods 1/day,
      Immunity Fear, Paralysis, Level/Ability Drain)
$   Sling +5 (Attack+5)
#   Sling +6 (Attack+6)
  Arrow x99                                                                1GP
@   Crude Arrow (Reflex-2)
@   Superior Crude Arrow
@   Superior Crude Arrow (Piercing+1)
@   Boarding Arrows (Daze, Teleport Projectile)
    Arrow +1 (+1 Piercing dmg) x99                                        69GP
    Arrow +2 (+2 Piercing dmg) x99                                       242GP
$   Arrow +3 (+3 Piercing dmg)
#   Arrow +4 (+4 Piercing dmg)
#   Arrow +5 (+5 Piercing dmg)
    Piercing Arrow (+1d6 Piercing dmg) x99                               658GP
    Arrow of the Vampire (Vampiric+2) x99                                311GP
    Acid Arrow (+1d6 Acid dmg) x99                                       658GP
    Ice Arrow (+1d6 Cold dmg) x99                                        658GP
    Lightning Arrow (+1d6 Electrical dmg) x99                            658GP
@   Sail Burners (Fire+1d4)
    Fire Arrow (+1d6 Fire dmg) x99                                       658GP
    Mild Poison Arrow (DC14 Poison CON-1d2) x99                         1386GP
    Poison Arrow (DC14 Poison STR-1d2, CON-1d2) x99                     5544GP
#   Poison Arrow (+2d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) x99 apx160000GP
#   Arrow of Petrification (Flesh to Stone)
  Bolt x99                                                                 1GP
    Bolt +1 (+1 Piercing dmg) x99                                         69GP
    Bolt +2 (+2 Piercing dmg) x99                                        242GP
$   Bolt +3 (+3 Piercing dmg)
#   Bolt +4 (+4 Piercing dmg)
#   Bolt +5 (+5 Piercing dmg)
    Bolt of Piercing (+1d6 Piercing dmg) x99                             658GP
@   Aquatic Bolts (Piercing+1d6 vs Reptilian, Acid+1d6)
    Bolt of Frostbite (+1d4 Cold dmg) x99                                242GP
    Bolt of Lightning (+1d4 Electrical dmg) x99                          242GP
    Paralytic Bolt (DC14 Stun 50%/2 rounds) x99                          346GP
    Bolt of Fire (+1d6 Fire dmg) x99                                     658GP
    Mild Poison Bolt (DC14 Poison CON-1d2) x99                          1386GP
    Poison Bolt (DC14 Poison CON-1d2, STR-1d2) x99                      5544GP
#   Poison Bolt (DC22 Poison STR-1d2, CON-1d2) x99              approx 45000GP
#   Teleportation Bolt (Teleport Projectile)
#   Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst)
#   Bolt of Dispelling (DC14 Greater Dispelling, +5 Piercing dmg,
      +1d6 Acid dmg)
  Bullet x99                                                               1GP
@   Crushed Stone Bullet (Reflex-2)
@   Superior Crushed Stone Bullet
@   Superior Crushed Stone Bullet (Bludgeoning+1)
@   Coral Bullets (DC14 Daze 5%/5 rounds)
    Bullet +1 (+1 Bludgeoning dmg) x99                                    69GP
    Bullet +2 (+2 Bludgeoning dmg)
$   Bullet +3 (+3 Bludgeoning dmg)
#   Bullet +4 (+4 Bludgeoning dmg)
#   Bullet +5 (+5 Bludgeoning dmg)
    Bullet of Smiting (+1d6 Bludgeoning dmg) x99                         658GP
    Ice Bullet (+1d6 Cold dmg) x99                                       658GP
    Lightning Bullet (+1d6 Electrical dmg) x99                           658GP
    Fire Bullet (+1d6 Fire dmg) x99                                      658GP
    Giant's Bane (+1d6 Piercing dmg, +1d6 vs Giant) x99                  970GP
    Farel's Gold (+1d4 Acid dmg, DC14 Slow 50%/2 rounds) x99            1212GP
    Bullet of Screaming (+1d4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP

(E.07) Robes
@ Tattered King's Armor
@ Graveclothes
@ Nightcrawler Uniform
@ Ruined Uniform of the Midnight Rose
@ Umberlant Robe
@ Rags (Dwarf, Gnome, Goblinoid, Halfling, Reptilian: CHA-1)
  Robe of Light (Light 15m)                                               56GP
  Robe of Acid Resistance (Acid 15/-)                                    131GP
  Robe of Cold Resistance (Cold 15/-)                                    171GP
  Robe of Electrical Resistance (Electrical 15/-)                        217GP
  Robe of Fire Resistance (Fire 15/-)                                    268GP
$ Robe of Elemental Resistance (Acid 5/-, Cold 5/-, Electrical 5/-,     1974GP
    Fire 5/-, SR 10, Light 15m)
$ Shadow Robe (Camouflage 1/day, Displacement 1/day)                    2520GP
@ One Armed Robes (Mage Armor 1 use)
# Robe of Blending (Hide+15)
@ Noble's Tunic (Persuade+5)
@ Lesser Robe of the Eyes (Search+3, Spot+3)
@ Swashbuckler's Secret (Ambidexterity, Two-Weapon Fighting)
@ Dwarven Council Robes (AC Armor+1 vs Piercing)
@ Uniform of the Midnight Rose (AC Armor+1)
@ Earth Mage Robe (AC Armor+1, Cold 15/-)
@ Swashbuckler's Frock (AC Armor+1, CHA+1, Immunity Fear)
@ Enchanted Mage Robes (AC Armor+2, Piercing 10/-)
@ Boatswain's Uniform (AC Armor+2, Cold 5/-, Darkvision)
@ Rogue's Tunic (AC Armor+3)
  Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m)           5385GP
# Sequencer Robe (AC Armor+3, Store 1 spell, 1/day)
# Mantle of Epic Spell Resistance (AC Armor+3, SR 32)
# Robes of the Dark Maiden (Elf: AC Armor+5, Immunity Fear, Darkvision)
# Last Words (AC Armor+5, Hide+20, Move Silently+20, Fear 1/day)
# Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day)
# The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells)
  Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)               229GP
  Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)              1023GP
  Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)              2384GP
  Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
  Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)              6807GP
# Robes of the Shining Hand +6 (Mnk: AC Armor+6, Listen-1)
# Robes of the Shining Hand +7 (Mnk: AC Armor+7, Listen-1)
  Robes of the Old Order (Mnk: DR 5/+1)                                 2187GP
  Improved Robes of the Old Order (Mnk: AC Armor+2, DR 5/+1)            6203GP
# Master Robes of the Old Order (Mnk: AC Armor+7, DR 10/+5)
@ Robe of the Calming Wave (Mnk: AC Armor+1, Cold 5/-)
  Robes of the Dark Moon (Mnk: Haste, Concentration-1)                  4287GP
  Sorcerer and Wizard Robes
    Mage's Battle Robe (Concentration+2, Spellcraft+2, SR 10, Light 10m) 766GP
    Greater Battle Robe (AC Armor+2 vs Evil, SR 14, Concentration+3,    5516GP
      Spellcraft+3, Light 10m)
    Adventurer's Robe (DR 5/+1)                                         2187GP
$   Greater Adventurer's Robe (DR 10/+2)
    Master Adventurer's Robe (DR 10/+3)                                10206GP
$   Robe of Energy (Concentration+7, Immunity Magic Missile, Light 15m,
      Magic Missile 1/day)
    Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination,          10055GP
      SR 14, also by Bard)
    Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration,    12642GP
      Enchantment, Evocation, Illusion, Necromancy feats, SR 10)
    White Robe of the Archmagi (Good: AC Armor+5, Spell Penetration,   17076GP
      Universal+1, SR 10)
    Grey Robe of the Archmagi (Neutral: AC Armor+5, Spell Penetration, 17076GP
      Universal+1, SR 10)
    Black Robe of the Archmagi (Evil: AC Armor+5, Spell Penetration,   17076GP
      Universal+1, SR 10)
#   Robe of Balpheron (Regeneration+5, 20/- Cold, 20/- Electrical,
      20/- Fire, on hit STR-1, 1d8+6 Negative Energy dmg)

(E.08) Light Armor
  Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)     1GP
@   Quilted King's Armor
    Padded Armor +1 (AC Armor+1)                                         231GP
    Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic)                4819GP
$   Skin of the Forest (Drd, Rgr: AC Armor+1, Animal Empathy+6,
      Camouflage 1/day, Light 15m)
@   Ensign's Tunic (AC Armor+1, Reflex-1)
@   Imperial Padded Armor (AC Armor+1, Weight-20%)
@   Lesser Armor of the Wolf (AC Armor+1, +3 vs Shapechanger,
      Move Silently+2)
    Padded Armor +2 (AC Armor+2)                                        1025GP
    Padded Armor +3 (AC Armor+3)                                        2385GP
    Mirrored Armor (AC Armor+3, SR res 14)                              7439GP
    Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
    Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3, DR 5/+1)
$   Padded Armor +4 (AC Armor+4)
$   Padded Armor +5 (AC Armor+5)
#   Padded Armor +6 (AC Armor+6)
  Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)   3GP
$   Tattered Leather (AC Armor-1)
@   King's Leather
@   Fancy Pirate Leathers
@   Blacksmith's Leather (Fire 5/-)
@   Admiral Olaf's Oilskin (Flare on hit, Cold 10/-, Immunity Knockdown,
      Endure Elements 1/day)
    Leather Armor +1 (AC Armor+1) red                                    233GP
@   Drow Leather Armor +1 (AC Armor+1)
@   Windbreaker (AC Armor+1, Immunity Cold 5%)
@   Enchanted Studded Leather Armor (AC Armor+1, Slashing 5/-)
@   Embezzler's Leathers (AC Armor+1, Bluff+1, Intimidate+1, Hide+1)
    Leather Armor +2 (AC Armor+2) black & white                         1026GP
@   Midshipman's Garb (AC Armor+2, Fort+1)
    Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)           4501GP
    The Great Oak (AC Armor+2, +4 vs Giants)                            4691GP
    Squire's Defense (AC Armor+2, STR+3)                                9872GP
    Leather Armor +3 (AC Armor+3)                                       2387GP
    Shadow Legion Armor (AC Armor+4, Hide+5)                            5915GP
$   Leather Armor +5 (AC Armor+5)
    Greenleaf (AC Armor+5, Hide+5)                                      8788GP
#   Fletcher's Friend (Arc: AC Armor+5, Spell Failure 0%)
#   Leather Armor +6 (AC Armor+6)
#   Invisible Death (AC Armor+7, Improved Invisibility 1/day, Hide+10,
      Move Silently+10)
#   Robe of Leathers (Brd, Rog, Asn, Shd: AC Armor+7, Use Caltrops 3/day,
      AC Armor+3 vs Bludgeoning, DEX+3, on hit Infestation of Maggots,
      Greater Cat's Grace 1/day, Use Poison Weapon unlimited/day)
  Studded Leather Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell 20%)   5GP
@   Ragged Armor (AC Armor-1)
@   Studded King's Armor
@   Dead Man's Armor
@   Herdkeeper's Garb (AC Armor+1 vs Animal)
    Studded Leather Armor +1 (AC Armor+1)                                234GP
@   Drow Studded Leather Armor +1 (AC Armor+1)
    Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person)
    Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, SR 14)         4953GP
    Studded Leather Armor +2 (AC Armor+2) blue                          1028GP
    Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)                  2603GP
    Studded Leather Armor +3 (AC Armor+3)                               2389GP
    Rogue Links (AC Armor+3, Hide+6, Move Silently+6)                   5745GP
    Storm Armor (AC Armor+3, Fire 10/-, Sonic 10/-, SR 10)              8102GP
$   Studded Leather Armor +5 (AC Armor+5)
#   Studded Leather Armor +6 (AC Armor+6)
#   Dancer's Silhouette (Shd: AC Armor+6, Move Silently+30, Silence 1/day)
  Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%)      5GP
    Hide Armor +1 (AC Armor+1)                                           234GP
    Hide Armor +2 (AC Armor+2) black                                    1028GP
    Hide Armor +3 (AC Armor+3)                                          2389GP
    Kumakawa (AC Armor+3, Improved Evasion)                            11020GP
$   Hide Armor +4 (AC Armor+4)
#   Hide Armor +6 (AC Armor+6)
#   Hide Armor +7 (AC Armor+7)

(E.09) Medium Armor
  Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)    35GP
#   Mithral Shirt (Weight-60%)
    Chain Shirt +1 (AC Armor+1)                                          264GP
    Chain Shirt +2 (AC Armor+2)                                         1058GP
@   Shipwright's Tunic (AC Armor+2, INT+1)
    Chain Shirt +3 (AC Armor+3)                                         2419GP
$   Chain Shirt +4 (AC Armor+4)
$   Chain Shirt +5 (AC Armor+5)
#   Chain Shirt +6 (AC Armor+6)
  Scale Mail (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)     35GP
@   King's Scale
@   Faded Glory (Clr, Pal, Chm: Concentration+10, Divine Favor 1/day)
    Scale Mail +1 (AC Armor+1)                                           264GP
@   Drow Scale Mail +1 (AC Armor+1)
$   Shadovar Armor (AC Armor+1, +2 vs Good)
    Broewende Family Armor (AC Armor+1, Acid 5/-, Fire 5/-,             6958GP
      Immunity Mind Spells)
    Scale Mail +2 (AC Armor+2)                                          1058GP
    Scale Mail +3 (AC Armor+3)                                          2419GP
    Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)         5733GP
    Armor of Command (AC Armor+3, CHA+2, Persuade+5)                   11050GP
$   Scale Mail +5 (AC Armor+5)
    Dragon Armor (AC Armor+5, Universal+3)                             22631GP
#   Scale Mail +6 (AC Armor+6)
  Brestplate (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)     52GP
@   King's Cuirass
@   Dwarven Scale
    Brestplate +1 (AC Armor+1)                                           282GP
    Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-)  2865GP
    Brestplate +2 (AC Armor+2)                                          1075GP
    Adamantine Breastplate (AC Armor+2, 5/+1)                           6255GP
    Brestplate +3 (AC Armor+3)                                          2436GP
    Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental)      7171GP
$   Brestplate +4 (AC Armor+4)
$   Brestplate +5 (AC Armor+5)
#   Brestplate +6 (AC Armor+6)
#   Warlord's Breastplate (AC Armor+6, CHA+6)
  Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)      52GP
$   Rusted Mail (AC Armor-1)
$   Chain of Stealth (Hide+6, Move Silently+6)
#   Mithral Chainmail (Weight-60%)
@   Stormscale (Immunity Electrical 10%, Electric Jolt on hit)
    Chainmail +1 (AC Armor+1)                                            282GP
@   Drow Chainmail +1 (AC Armor+1)
@   Calishite Chain (AC Armor+1, Immunity Fire 5%)
    Chainmail +2 (AC Armor+2)                                           1075GP
    Chainmail of Speed (AC Armor+2, Haste)                              9552GP
    Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%)
#   Adamantine Chainmail (AC Armor+2)
    Chainmail +3 (AC Armor+3)                                           2436GP
#   Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%)
$   Chainmail +5 (AC Armor+5)
#   Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain)
#   Dragon Armor (AC Armor+5, Universal+3, Battletide 1/day)
#   Chainmail +6 (AC Armor+6)

(E.10) Heavy Armor
  Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    70GP
    Banded Mail +1 (AC Armor+1)                                          299GP
    Banded Mail +2 (AC Armor+2)                                         1093GP
    Banded Mail +3 (AC Armor+3) blue                                    2454GP
$   Banded Mail +5 (AC Armor+5)
#   Banded Mail +6 (AC Armor+6)
  Splint Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    70GP
@   King's Splint
@   Tasha's Hideous Getup (Bluff+5, Tasha's Hideous Laughter on hit)
@   Endless Skies (AC Armor+2 vs Giant, DEX+1)
    Splint Mail +1 (AC Armor+1)                                          299GP
    Splint Mail +2 (AC Armor+2)                                         1093GP
    Splint Mail +3 (AC Armor+3)                                         2454GP
$   Splint Mail +5 (AC Armor+5)
#   Splint Mail +6 (AC Armor+6)
    Armor of Comfort (AC Armor+2, Heal+2, Weight-80%)                   2170GP
    Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)   2882GP
    White Dragon Armor (AC Armor+3, Weight-20%, Cold 20/-)              4631GP
    Mithral Splint Mail (AC Armor+4, Weight-60%)                        5150GP
    Scales of Truth +1 (AC Armor+1, See Invisibility 1/day,             1696GP
      Fortitude+1)
    Scales of Truth +3 (AC Armor+3, See Invisibility 2/day,             6661GP
      Fortitude+2)
#   Armor of Faith (Pal, Chm: AC Armor+5, +8 vs Evil)
  Half Plate (AC 7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    210GP
@   King's Marching Plate
    Half Plate +1 (AC Armor+1)                                           439GP
@   Drow Half Plate +1 (AC Armor+1)
    Half Plate +2 (AC Armor+2)                                          1233GP
@   Dragon Turtle Armor (AC Armor+2, Fire 10/-, Hide +2)
@   Bronze Dragon Armor (AC Armor+2, Electrical 10/-, Weight-60%)
    Half Plate +3 (AC Armor+3)                                          2594GP
$   Half Plate +5 (AC Armor+5)
#   Half Plate +6 (AC Armor+6)
#   Half Plate +7 (AC Armor+7)
    Whitebone Armor +2 (AC Armor+2)                                     1233GP
@   Whitebone Armor +2 (AC Armor+2, Fire 5/-)
    Silverbone Armor (AC Armor+2, 15/+1)                                9710GP
    Gnomish Magnetic Armor (AC Armor+1, SR 12)                          1768GP
    Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration,        5290GP
      Divination, Enchantment, Evocation feats)
    Delver's Armor (AC Armor+2, Universal+2)                            6050GP
    Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)               17903GP
#   Merkil's Plate (Gnome, Halfling, Dwarf: AC Armor+5, Bludgeoning 10/-,
      on hit 2d4 Sonic dmg, Deafen)
#   The Guilded Defender (Dwarf: AC Armor+8, DEX-2)
  Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%)    525GP
@   Strength of Will (STR+1, Will+1, Bludgeoning 5/-, Discipline+1)
    Full Plate +1 (AC Armor+1)                                           754GP
    Full Plate +2 (AC Armor+2)                                          1548GP
@   Blackriver Plate (AC Armor+2, Immunity Acid 5%)
    Full Plate +3 (AC Armor+3)                                          2909GP
$   Full Plate +4 (AC Armor+4)
$   Full Plate +5 (AC Armor+5)
#   Full Plate +6 (AC Armor+6)
$   Rusted Plate (AC Armor-1)
$   Valiant Plate (Pal: CHA+1, Persuade+1, +1 L1 Paladin Spell)
$   Blackguard Armor (Non-good: AC Armor+1, Divine Favor 3/day)         1358GP
    Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)             3048GP
#   Adamantine Full Plate (AC Armor+2)
    Armor of Freedom (AC Armor+3, Freedom)                             15817GP
#   Duergar Full Plate +5 (AC Armor+5)
    Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%)               14240GP
#   Searing Armor (Human, Half-Orc, Elf, Half-Elf: AC Armor+5,
      on hit 2d8 Divine dmg, 5d6 Divine dmg vs Constructs,
      5d8 Divine dmg vs Undead, Light 20m)
#   The Iron Skeleton (AC Armor+6, DEX+3, Immunity Illusion, Darkvision)
#   Casiel's Soul (Evil: AC Armor+6, Immunity Bludgeoning, Regeneration+1)
#   Blood Plate (AC Armor+6, Regeneration+3, CON-2, Weight-40%)

(E.11) Shields
  Small Shield (AC Shield 1, Penalty 1, Spell Failure 5%)                  3GP
@   Bloodsailor Shield (Piercing 5/-)
@   Blackriver Shield (SR 10)
@   Deckhand's Defence (AC Shield+3 vs Piercing)
    Small Shield +1 (AC Shield+1)                                        232GP
@   Enchanted Small Shield (AC Shield+1)
    Small Shield +2 (AC Shield+2)                                       1026GP
    Small Shield +3 (AC Shield+3)                                       2387GP
$   Small Shield +4 (AC Shield+4)
$   Small Shield +5 (AC Shield+5)
#   Small Shield +6 (AC Shield+6)
    Shield of the Watch (AC Shield+2 vs Human)                           318GP
    Shield of Dawn (AC Shield+2 vs Undead, Light 10m)                    549GP
    Dwarven Mirth (AC Shield+1, CHA+2)                                  3609GP
    Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
    Hearth Shield (AC Shield+3, Fire 15/-)                              4253GP
    Protector (AC Shield+2, 5/+1)                                       6206GP
    Mithral Shield (AC Shield+2, Freedom)                              11414GP
  Large Shield (AC Shield 2, Penalty 2, Spell Failure 15%)                17GP
@   Ironwood Large Shield (Weight-60%, Spell Failure 10%)
    Large Shield +1 (AC Shield+1)                                        247GP
    Large Shield +2 (AC Shield+2)                                       1040GP
@   Drow Large Shield +2 (AC Shield+2)
    Large Shield +3 (AC Shield+3)                                       2401GP
$   Large Shield +4 (AC Shield+4)
$   Large Shield +5 (AC Shield+5)
#   Large Shield +6 (AC Shield+6)
    Dragon Shield (AC Shield+2, Acid, Cold, Electrical, Fire 10/-)
#   Shield of Prator (AC Shield+5, WIS+3, SR 14, Acid 10/-, Cold 10/-,
      Fire 10/-, Electrical 10/-, Sonic 10/-)
#   Demonflesh Shield (Clr, Drd, Ftr, Pal: AC Shield+6, SR 14,
      Acid 10/-, Cold 10/-, Electrical 10/-, Fire 10/-, Sonic 10/-)
    Mirror Shield (AC Shield+3, SR 12)                                  5368GP
    Shield of the Sun (AC Shield+3, Searing Light, Light 20m)           5961GP
    Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)           6640GP
    Shield of the Holy (AC Shield+4, Extra Turning)                     7947GP
#   Chaos Shield (on hit 2% strike attacker)
  Tower Shield (AC Shield 3, Penalty 10, Spell Failure 50%, not by Small) 35GP
    Tower Shield +1 (AC Shield+1)                                        264GP
@   Enchanted Tower Shield (AC Shield+1)
    Tower Shield +2 (AC Shield+2)                                       1058GP
@   Privateer Sagewell's Figurehead (Good: AC Shield+2, Negative Energy 10/-)
    Tower Shield +3 (AC Shield+3)                                       2419GP
$   Tower Shield +4 (AC Shield+4)
$   Tower Shield +5 (AC Shield+5)
#   Tower Shield +6 (AC Shield+6)
$   Valiant Defender (AC Shield+1)
    Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
    Imaskari Shield (AC Shield+2, SR 10)
    Darksteel Tower Shield (AC Shield+2, +4 vs Good)                    4723GP
    Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)              8996GP

(E.12) Helmets
  Helmet (Concentration+1)                                                 5GP
@ Drow Helm (Concentration+1)
@ Duergar Helm (Concentration+1)
  Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m)     1373GP
  Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1,        4094GP
    Light 10m)
  Thieves' Hood (Rog: Immunity Knockdown, Immunity Poison, Concentration+1,
    Open Lock+2, Search+2)
  Shukenja Helm (Sor: +1 L0-L2 Sorcerer Spell, Concentration+1)         1611GP
$ The Mask (Immunity Fear, Invisibility 1/day, Ultravision 1/day)          0GP
$ Hilltop Guard Helmet (Light 15m)
$ Valiant Helm (Pal: AC Deflection+1, Ultravision 1/day)
$ Shadow Helm (AC Deflection+1, Ghostly Visage 1/day)
@ Polished Helm (AC Deflection+1 vs Outsider, Discipline+1)
@ Dan's Helm (AC Deflection+2, Haste 1/day)
@ Lord's Helm (AC Deflection+2, CHA+2, Persuade+5)
# Adamantine Helm (AC Deflection+2, Concentration+1)
$ Cowl of Warding (Freedom, Immunity Mind Spells)
  Thieves Hood (Rog: Immunity Poison & Knockdown, Concentration+1,      1933GP
    Open Lock+2, Search+2)
$ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic)                    3893GP
  Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, SR 10) 6792GP
$ Eyes of Petrification (Flesh to Stone 1/day)
$ Major Circlet of Blasting (Searing Light 3/day)
# Copper Helmet (DEX+1, Fire 10/-, Haste 2/day)
# Merkil's Helmet (Immunity Critical Hits, Mind Blank 1/day)
# Searing Helmet (Concentration+6, Firebrand 1/day)
@ Headband of Intellect +2 (INT+2)
$ Headband of Intellect +6 (INT+6)
  Thayvian Circlet (INT+2, Universal+1, Concentration+1)                4651GP
$ Helmet of Discharge (Electrical 25/-)                                 1772GP
$ Helm of Brilliance (Fire 20/-, Flame Lash 3/day, Fireball, Wall of Fire,
    Prismatic Spray, Light 10m)
# Platinum Helm (Haste, Electrical 35/-, Scintillating Sphere 1/day)
# Crown of Thorns (DR 10/+5, Positive Energy 10/-, Negative Energy 10/-,
    Divine 10/-, Sonic 10/-, Regeneration+5, Wounding Whispers 1/day,
    Move Silently-6)
# Helm of Righteousness (Good, Clr, Pal, Chm, Hrp: Whirlwind Attack,
    AC Deflection+5 vs Lawful Evil, +7 vs Neutral Evil, +9 vs Chaotic Evil,
    Regeneration+3, Craft Armor+5, Craft Weapon+5, Immunity Fear)
@ Goggles of Night (Darkvision)
@ Eyes of Doom (Doom 1/day)
@ Dread Pirate's Helm (Evil: DR 5/+1)
@ Eyes of Charming (Charm Person unlimited/day)
@ Seahawk's Helm (Fortitude+2, Will+2)
@ Rusted Helm (Discipline+1)
$ Eyes of the Eagle (Spot+5)                                             126GP
@ Headband of the Binder (Lore+4, Spellcraft+4)
$ Goggles of Minute Seeing (Lore+5, Search+5)
  Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision)  2985GP
  Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m)               3540GP
# Lichskull (Sor, Wiz, Pma, Rdd: Concentration+12, Spellcraft+12, SR 18)
@ Sea's Bounty (WIS+1, Appraise+5, Lore+5, Light 20m Blue)

(E.13) Gauntlets, Gloves and Bracers
  Gloves of Animal Handling (Drd, Rgr: Animal Empathy+3)                  45GP
$ Gloves of Appraisal (Appraise+3)                                        45GP
  Gloves of Concentration (Concentration+3)                               45GP
  Gloves of Discipline (Disipline+3)                                      45GP
  Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)                 45GP
  Gloves of Swordplay (Parry+3)                                           45GP
  Gloves of the Minstrel (Brd: Perform+3)                                 45GP
@ Gloves of the Artificer (Craft Trap+3)
  Greater Gloves of Animal Handling (Drd, Rgr: Animal Empathy+6)         181GP
$ Greater Gloves of Appraisal (Appraise+6)                               181GP
  Greater Gloves of Concentration (Concentration+6)                      181GP
  Greater Gloves of Discipline (Discipline+6)                            181GP
  Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)        181GP
  Greater Gloves of Swordplay (Parry+6)                                  181GP
$ Greater Gloves of the Artificer (Craft Trap+6)                         181GP
  Greater Gloves of the Minstrel (Brd: Perform+6)                        181GP
# Epic Gloves of Concentration (Concentration+30)
# Epic Glove of Discipline (Discipline+30)
# Epic Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+30)
  Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2)   322GP
  Wondrous Gloves (Brd: WIS-1, +1 L0-L3 Bard Spell)                     1435GP
  Bracers of Locking Grip (Discipline+8, Ambidexterity)                 2118GP
$ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting)
@ Bracers of Archery (DEX+1, Point Blank Shot)
@ Gloves of Lightning (Electric Jolt unlimited/day)
@ Bracers of the Dead (DR 5/+1, Death Armor 1/day)
# Gru'ul's Bracer (Evil: AC Armor+7 vs Evil, STR+4, DEX+4, Immunity Fire 50%)
@ Wrist Splint (Heal+5, Reflex-1)
@ Shipwright's Gloves (DEX-1, AC Deflection+1 vs Bludgeoning, Craft Armor+1,
    Craft Weapon+1)
@ Improved Shipwright's Gloves (AC Deflection+2 vs Bludgeoning, Craft Armor+2,
    Craft Weapon+2)
@ Master Shipwright's Gloves (AC Deflection+3 vs Bludgeoning, Craft Armor+3,
    Craft Weapon+3)
  Lesser Gauntlets of Ogre Power (STR+1)                                 504GP
  Gauntlets of Ogre Power (STR+2)                                       2016GP
  Bracers of Dexterity +1 (DEX+1)                                        504GP
  Bracers of Dexterity +2 (DEX+2)                                       2016GP
  Bracers of Dexterity +3 (DEX+3)                                       4536GP
  Bracers of Dexterity +4 (DEX+4)                                       8064GP
  Bracers of Dexterity +5 (DEX+5)                                      12600GP
# Bracers of Dexterity +6 (DEX+6)
# Bracers of Dexterity +7 (DEX+7)
  Bracers of Armor +1 (AC Armor+1)                                       229GP
  Bracers of Armor +2 (AC Armor+2)                                      1023GP
  Bracers of Armor +3 (AC Armor+3)                                      2384GP
  Bracers of Armor +4 (AC Armor+4)
  Bracers of Armor +5 (AC Armor+5)                                      6807GP
# Bracers of Armor +6 (AC Armor+6)
# Bracers of Armor +7 (AC Armor+7)
# Bracers of Armor +10 (AC Armor+10)
@ Bracers of Limited Functionality (AC Armor+4, Vulnerability Acid 25%,
    Fire 25%, Sonic 25%, Magical 25%)
  Gloves of the Yellow Rose +1 (Mnk: Atk+1, +1 Electrical dmg)           332GP
  Gloves of the Yellow Rose +2 (Mnk: Atk+2, +1 Electrical dmg)           761GP
  Gloves of the Yellow Rose +3 (Mnk: Atk+3, +1 Electrical dmg)          1365GP
@ Gloves of the Yellow Rose +4 (Mnk: Atk+4, +1 Electrical dmg)
  Gloves of the Yellow Rose +5 (Mnk: Atk+5, +1 Electrical dmg)          3097GP
# Gloves of the Yellow Rose +7 (Mnk: Atk+7, +2 Electrical dmg)
# Gloves of the Yellow Rose +10 (Mnk: Atk+10, +5 Electrical dmg)
@ Gloves of the Calming Wave +2 (Mnk: Atk+2, +1d6 Electrical dmg)
  Gloves of the Long Death +1 (Mnk: Atk+1, +1 Cold dmg)
@ Gloves of the Long Death +2 (Mnk: Atk+2, +2 Cold dmg)
  Gloves of the Long Death +3 (Mnk: Atk+3, +2 Cold dmg)              1892GP
  Gloves of the Long Death +5 (Mnk: Atk+5, +1d6 Cold dmg)
# Gloves of the Long Death +6 (Mnk: Atk+6, +1d6 Cold dmg)
# Gloves of the Long Death +8 (Mnk: Atk+8, +1d8 Cold dmg)
# Gloves of the Long Death +10 (Mnk: Atk+10, +2d6 Cold dmg)
@ Gloves of the Hin Fist +1 (Mnk: Atk+1, +1 Sonic dmg)
# Gloves of the Hin Fist +2 (Mnk: Atk+2, +2 Sonic dmg)
  Gloves of the Hin Fist +3 (Mnk: Atk+3, +2 Sonic dmg)
  Gloves of the Hin Fist +5 (Mnk: Atk+5, +1d6 Sonic dmg)             5188GP
# Gloves of the Hin Fist +6 (Mnk: Atk+6, +1d6 Sonic dmg)
# Gloves of the Hin Fist +7 (Mnk: Atk+7, +1d8 Sonic dmg)
# Gloves of the Hin Fist +10 (Mnk: Atk+10, +2d6 Sonic dmg)
$ Flaming Gloves (Mnk: Atk+2, +2 Fire dmg, Flame Lash 1/day)
$ Twin Fists of Fire (Mnk: Atk+4, +4 Fire dmg, Flame Twin 1/day)
# Great Wyrm Gauntlets (Rdd: Atk+6, +2d6 Fire dmg, DEX-4)
$ Fist of the North (+1 Cold dmg, Cold 5/-)

(E.14) Belts and Girdles
  Archer's Belt (Piercing 5/-)                                           307GP
  Brawler's Belt (Bludgeoning 5/-)                                       307GP
  Swordsman's Belt (Slashing 5/-)                                        307GP
  Greater Archer's Belt (Piercing 20/-)                                 2768GP
  Greater Brawler's Belt (Bludgeoning 20/-)                             2768GP
  Greater Swordsman's Belt (Slashing 20/-)                              2768GP
  Sash of Shimmering (SR 12)                                             591GP
  Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m)        941GP
  Belt of Guiding Light (Immunity Death Magic, Light 10m)               5054GP
  Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic,  16279GP
    Search+4, Listen+4, Spot+4, Lore+4, Light 15m)
  Belt of Inertial Barrier (AC Deflection+1, Bludgeoning 5/-,           2523GP
    Slashing 5/-, Vulnerability Piercing 25%)
  Encircling Scale (Darkvision, Poison, Immunity Poison)                3959GP
  Belt of Hill Giant Strength (STR+3)                                   4536GP
  Belt of Frost Giant Strength (STR+4)                                  8064GP
  Belt of Fire Giant Strength (STR+5)                                  12600GP
# Belt of Cloud Giant Strength (STR+8)
# Belt of Storm Giant Strength (STR+10)
@ Belcher's Belt (STR+2, CON-1, AC Deflection+2)
  Belt of Agility +1 (DEX+1, Freedom)                                   9464GP
  Belt of Agility +2 (DEX+2, Freedom)                                  14336GP
  Belt of Agility +4 (DEX+4, Freedom)
# Belt of Agility +10 (DEX+10, Freedom)
$ Monk's Belt (Mnk: Haste 1/day, Weapon Specialization Unarmed,         6125GP
    Improved Critical Unarmed)
$ Calian Belt (5/+1, Haste 1/day)
  Girdle of Holy Might (Clr: +1 L5-L7 Cleric Spell)                     9647GP
  Ceremonial Uthgardt Belt (Fortitude+5 Immunity Death Magic, Disease) 20671GP
# Lathar's Last Belt (Immunity Finger of Death, Power Word Kill)
$ Mystran Belt of Priestly Might and Warding (Good, STR+4, AC Deflection+2,
    Magic Circle against Alignment 1/day)
$ Kossuth's Belt of Priestly Might (Neutral: STR+3, AC Deflection+2)
# Sash of Searing (Chaotic: Immunity Fire 90%, Vulnerability Cold 90%,
    +7 vs Fire, Incendiary Cloud, Inferno, Sunburst 5/day, Flame Strike,
    Fire Storm 4/day, Dragon Breath Fire 3/day, Delayed Blast Fireball 2/day,
    Hellball 1/day)
@ Miner's Belt (CON+1, Fortitude+1, Light 20m Orange)
@ Silken Sash (Reflex+1, Appraise+2)
@ Dread Pirate's Bandolier (Improved Evasion)

(E.15) Boots
  Boots of Reflexes +1 (Reflex+1)                                        120GP
  Boots of Reflexes +2 (Reflex+2)                                        534GP
  Boots of Reflexes +3 (Reflex+3)                                       1243GP
  Boots of Reflexes +4 (Reflex+4)                                       2249GP
  Boots of Reflexes +5 (Reflex+5)                                       3550GP
# Boots of Reflexes +6 (Reflex+6)
# Boots of Reflexes +10 (Reflex+10)
@ Dancing Boots +1 (Reflex+1)
@ Dancing Boots +2 (Reflex+2)
@ Boots of Sahuagin (Fortitude+1)
  Boots of the Sun Soul +1 (Mnk: AC Dodge+1)                             229GP
  Boots of the Sun Soul +2 (Mnk: AC Dodge+2)                            1023GP
  Boots of the Sun Soul +3 (Mnk: AC Dodge+3)                            2384GP
  Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
  Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)                    22456GP
@ Boots of the Calming Wave +1 (Mnk: AC Dodge+1)
@ Boots of the Calming Wave +2 (Mnk: AC Dodge+2)
@ Boots of the Calming Wave +3 (Mnk: AC Dodge+3)
  Boots of Striding +1 (CON+1)                                           504GP
  Boots of Striding +2 (CON+2)                                          2016GP
  Boots of Striding +3 (CON+3)                                          4536GP
  Boots of Striding +4 (CON+4)                                          8064GP
  Boots of Striding +5 (CON+5)                                         12600GP
# Boots of Striding +6 (CON+6)
# Boots of Striding +7 (CON+7)
# Boots of Striding +10 (CON+10)
  Boots of Hardiness +1 (CON+1, AC Dodge+1)                             1414GP
  Boots of Hardiness +2 (CON+2, AC Dodge+2)                             5912GP
  Boots of Hardiness +3 (CON+3, AC Dodge+3)                            13497GP
@ Lesser Tumblers (Tumble+4)
@ Lesser Boots of Tumbling (Tumble+4)
@ The Tumblers (Tumble +8)
$ Boots of Tumbling (Tumble+8)                                           504GP
$ Greater Boots of Tumbling (Tumble+12)
  Boots of Elvenkind (DEX+2, Move Silently+10)                          4536GP
@ Yawning Boots (Hide+5, Move Silently+5, Sleep 1/day)
  Boots of Speed (Haste)                                                7000GP
@ Swashbuckler's Boots (Dodge)
  Gargoyle Boots (AC Dodge+2, Fortitude+3, Stoneskin)                   7831GP
@ Dread Pirate's Calfskin Boots (AC Dodge+2 vs Human, Weapon Finesse)
  Dragon Slippers (DEX+2, SR 10, Immunity Fear & Knockdown)             8233GP
# Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Immunity Fear,
     Knockdown, SR 24)
$ Boots of the Shifting Sands (DEX-1, Haste effect, Earthquake 1/day)  23187GP
@ Boots of the Winterlands (Cold 5/-)

(E.16) Cloaks
  Cloak of Protection vs Good (AC Deflection+2 vs Good)                  316GP
  Cloak of Protection vs Evil (AC Deflection+2 vs Evil)                  316GP
  Cloak of Protection vs Law (AC Deflection+2 vs Lawful)                 316GP
@ Cloak of Protection vs Chaos (AC Deflection+2 vs Chaotic)
  Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)         2101GP
  Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)         2101GP
  Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)        2101GP
  Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaotic)     2101GP
  Cloak of Protection +1 (AC Deflection+1)                               229GP
  Cloak of Protection +2 (AC Deflection+2)                              1023GP
  Cloak of Protection +3 (AC Deflection+3)                              2384GP
  Cloak of Protection +4 (AC Deflection+4)                              4312GP
  Cloak of Protection +5 (AC Deflection+5)                              6807GP
  Cloak of Resistance +1 (Universal+1)
  Cloak of Resistance +2 (Universal+2)
  Cloak of Resistance +3 (Universal+3)
  Cloak of Resistance +4 (Universal+4)
  Cloak of Resistance +5 (Universal+5)
  Cloak of Fortification +1 (AC Deflection+1, Universal+1)              1310GP
  Cloak of Fortification +2 (AC Deflection+2, Universal+2)              5840GP
  Cloak of Fortification +3 (AC Deflection+3, Universal+3)             13606GP
# Cloak of Fortification +4 (AC Deflection+4, Universal+4)
# Cloak of Fortification +5 (AC Deflection+5, Universal+5)
@ Swashbuckler's Cape (AC Deflection+1 vs Slashing, Immunity Slashing 10%)
@ Hunter's Cloak (AC Deflection+2, Hide+5, Move Silently+5)
  Nymph Cloak +1 (CHA+1)                                                 504GP
  Nymph Cloak +2 (CHA+2)                                                2016GP
  Nymph Cloak +3 (CHA+3)                                                4536GP
  Nymph Cloak +4 (CHA+4)
  Nymph Cloak +5 (CHA+5)                                               12600GP
# Nymph Cloak +6 (CHA+6)
@ Sirine's Cloak +1 (CHA+1, Perform+1)
@ Sirine's Cloak +2 (CHA+2, Perform+2)
@ Cori's Cloak (CHA+3, Negative Energy 10/-)
# Ragged Cloak of the Worg (AC Deflection+6 vs Slashing, CHA+7, Freedom)
  Cloak of Elvenkind (Hide+10)                                           504GP
$ Cloak of the Bat (AC Deflection+5, Hide+15)
# Mantle of Great Stealth (Hide+30, Move Silently+30)
  Many-Starred Cloak (Brd, Sor, Wiz: Fire 10/-, Electrical 10/-,      1351GP
    Concentration+2, Light 10m)
$ Cloak of Ascalhorn (Bludgeoning 5/-)                                   307GP
$ Szaren's Cloak (AC Deflection+1, Fire 5/-, Light 15m)                  879GP
$ Cloak of Ao (CON+1, AC Deflection+2, +1 vs Mind Spells)
$ Skin of the Manticore (Drd, Rgr: AC Deflection+1, Manticore Spikes 4/day,
    Fortitude+1)
  Cloak of the High Forest (Drd: AC Deflection+2, Fortitude+1)          1843GP
$ Cloak of Arachnida (+2 vs Poison, Immunity Web, Web 1/day)            2017GP
  Cloak of Movement (Freedom)                                           5400GP
$ Vestments of Faith (Good: DR 5/+5)                                   10587GP
$ Cloak of Greater Sanctuary (Greater Sanctuary 1/day)
$ Cape of Winter (Universal+2, Cold 10/-)
$ Cape of the Fire Bath (Universal+2, Fire 10/-)
# Cloak of Epic Spell Resistance (SR 32)
# Shroud of Kings (STR+2, DEX+2, CON+2, INT+2, WIS+2, CHA-4,
    AC Deflection+5, Immunity Cold 100%)
@ Salt-Crusted Sailor's Cloak (+2 vs Disease)
@ Cloak of Spiders (Immunity Web, Poison+2, Web 1/day)
@ Cloak of Blackflame (Immunity Level/Ability Drain)

(E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
  Copper Necklace                                                         35GP
  Silver Necklace                                                        175GP
  Gold Necklace                                                          980GP
  Glittering Necklace (Light 15m)                                         56GP
  Amulet of Acid Resistance (Acid 20/-)                                  525GP
  Amulet of Cold Resistance (Cold 20/-)                                  686GP
  Amulet of Electrical Resistance (Electrical 20/-)                      359GP
@ Amulet of Fire Resistance (Fire 20/-)
  Amulet of Will +1 (Will+1)                                             120GP
  Amulet of Will +2 (Will+2)                                             534GP
  Amulet of Will +3 (Will+3)                                            1243GP
  Amulet of Will +4 (Will+4)                                            2249GP
  Amulet of Will +5 (Will+5)                                            3550GP
# Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
  Amulet of Natural Armor +1 (AC Natural+1)                              229GP
  Amulet of Natural Armor +2 (AC Natural+2)                             1023GP
  Amulet of Natural Armor +3 (AC Natural+3)                             2384GP
  Amulet of Natural Armor +4 (AC Natural+4)                             4312GP
  Amulet of Natural Armor +5 (AC Natural+5)                             6807GP
# Amulet of Natural Armor +6 (AC Natural+6)
# Amulet of Natural Armor +7 (AC Natural+7)
@ Amulet of the Veil (AC Natural+1, SR10)
  Scarab of Protection +1 (Universal+1)                                  443GP
  Scarab of Protection +2 (Universal+2)                                 1974GP
  Scarab of Protection +3 (Universal+3)                                 4599GP
  Scarab of Protection +4 (Universal+4)                                 8318GP
  Scarab of Protection +5 (Universal+5)                                13130GP
# Scarab of Protection +6 (Universal+6)
# Scarab of Protection +8 (Universal+8)
# Scarab of Protection +9 (Universal+9)
# Scarab of Protection +10 (Universal+10)
  Periapt of Wisdom +1 (WIS+1)                                           504GP
  Periapt of Wisdom +2 (WIS+2)                                          2016GP
  Periapt of Wisdom +3 (WIS+3)                                          4536GP
  Periapt of Wisdom +4 (WIS+4)                                          8064GP
  Periapt of Wisdom +5 (WIS+5)                                         12600GP
  Talisman of Pure Good (Good: WIS+3, CHA+3, SR 12)                    25287GP
  Talisman of Pure Evil (Evil: WIS+3, CHA+3, SR 12)                    25287GP
@ Soul Brooch (Magical Beast: CHA+1)
# Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m)
@ Necklace of the Aquatic Elves +1 (DEX+1)
@ Necklace of the Aquatic Elves +2 (DEX+2)
@ Amulet of Vitality +2 (CON+2)
$ Ventrue's Lucky Charms (Universal+1, Lore+3)
$ Necklace of Fireballs (Fireball)                                      2284GP
  Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Remove Disease, Bless,  4911GP
    Cure Serious Wounds, Remove Blindness/Deafness)
  Amulet of Power (Wiz: Spell Penetration, +1 L3-L5 Wizard Spell)       6699GP
  Lesser Amulet of Health (Immunity Disease, Poison)                    1400GP
  Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)      4287GP
  Greater Amulet of Health (Immunity Disease, Level/Ability Drain,      9831GP
    Poison, Regeneration+1)
# Epic Amulet of Health (Immunity Disease, Poison, Level/Ability Drain,
    Death Magic, Regeneration+3)
  Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore,   2187GP
    Persuade+2, SR 12)
  Amulet of the Master (Disable Trap, Open Lock, Search, Persuade,     15246GP
    Lore+6, SR 16)
$ Amulet of Undead Turning (Non-Evil, Clr, Pal: Extra Turning, Light 20m)
# Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian)
# Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy,
    Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow
    Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day)
# Sensei's Amulet (Shift into Pixie, Earth Elemental, Wolf, unlimited/day)
@ Arvoreen's Amulet of Aid (Good, Neutral: Aid)
@ Dread Pirate's Medallion (Chaotic: AC Natural+3 vs Lawful)

(E.18) Rings
  Copper Ring                                                              8GP
  Silver Ring                                                             43GP
  Gold Ring                                                              174GP
  Ring of Jade (Light 15m Green)                                          70GP
  Ring of Cyan (Light 15m Blue)                                           70GP
  Ring of Crimson (Light 15m Red)                                         70GP
  Ring of Crimson (Light 20m)                                            109GP
  Ring of Insight (Lore+5)                                               157GP
  Ring of Scholars (Lore+5, Light 15m White)                             437GP
  Ring of Fortitude +1 (Fortitude+1)
  Ring of Fortitude +2 (Fortitude+2)                                     667GP
  Ring of Fortitude +4 (Fortitude+4)                                    2811GP
  Ring of Fortitude +5 (Fortitude+5)                                    4438GP
# Ring of Fortitude +6 (Fortitude+6)
# Ring of Fortitude +10 (Fortitude+10)
  Ring of Protection +1 (AC Deflection+1)                                287GP
  Ring of Protection +2 (AC Deflection+2)                               1279GP
  Ring of Protection +3 (AC Deflection+3)                               2980GP
  Ring of Protection +4 (AC Deflection+4)                               5390GP
  Ring of Protection +5 (AC Deflection+5)                               8508GP
# Ring of Protection +6 (AC Deflection+6)
# Ring of Protection +7 (AC Deflection+7)
# Ring of Protection +8 (AC Deflection+8)
# Ring of Protection +9 (AC Deflection+9)
@ Ring of the Aquatic Elves +1 (AC Deflection+1)
@ Ring of the Aquatic Elves +2 (AC Deflection+2)
@ Ring of the Aquatic Elves +3 (AC Deflection+3)
@ Golddigger's Ring (AC Deflection+1, Alertness)
  Ring of Resistance +1 (Universal+1, Light 15m)                        1017GP
  Ring of Resistance +2 (Universal+2, Light 15m)                        3369GP
  Ring of Resistance +3 (Universal+3, Light 15m)                        7087GP
$ Commander's Ring (AC Deflection+2, Universal+2, Knock 1/day)
  Ring of Clear Thought +1 (INT+1)                                       630GP
  Ring of Clear Thought +2 (INT+2)                                      2520GP
  Ring of Clear Thought +3 (INT+3)                                      5670GP
  Ring of Clear Thought +4 (INT+4)
  Ring of Clear Thought +5 (INT+5)                                     15750GP
# Ring of Clear Thought +6 (INT+6)
  Ring of Invisibility (Invisibility 3/day)                             2264GP
$ Ring of the Wolf (Drd, Rgr: Summon Dire Wolf x5, Animal Empathy+2)       0GP
$ Ring of Animal Friendship (Animal Empathy+12)                         1234GP
$ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1,   762GP
    Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1,
    Pick Pocket+1, Search+1)
$ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m)
$ Ring of Force Shield (Bbn Brd Clr Drd Ftr Hrp Pal Rgr: AC Deflection+2)
  Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)     3460GP
  Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom) 29149GP
  Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)      3872GP
# Shiver-ring (Cold 40/-, DEX-1, CON-1)
# Ring of Elemental Cold Immunity (Immunity Cold 100%)
# Ring of Major Acid Resistance (Acid 30/-)
# Ring of Major Electrical Resistance (Electrical 30/-)
# Ring of Major Fire Resistance (Fire 30/-)
# Ring of Major Sonic Resistance (Sonic 30/-)
# Band of Fire and Frost (Immunity Cold 50%, Fire 50%, AC Deflection+4,
    Freedom, DR 5/+2)
  Ring of the Wood Elves (SR 16)                                        3937GP
  Aribeth's Ring (SR 18)
  Ring of Holiness (Clr: +1 L0-L4 Cleric Spell)                         4692GP
  Ring of Magic Defences (Spellcraft+2, Dispel Magic 1/day, SR 14)      5148GP
  Ring of Yusam (Bludgeoning 10/-, Improved Evasion, Light 15m)        12173GP
  Ring of Regeneration +2 (Regeneration+2)                              6317GP
  Ring of Regeneration +4 (Regeneration+4)                             30117GP
$ Bone Ring (Immunity Level/Ability Drain)
$ Purple Dragon Ring (Immunity Poison, Light unlimited/day)
@ Ring of Disease Immunity (Immunity Disease)
$ Ring of Nine Lives (Heal 9 uses)
$ Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
# Stoneeater's Ring (Stone to Flesh 1/day)
# Ironskin Ring (DR 10/+5)
@ Ring of Hiding (Hide+6)
@ Rogue's Ring (Open Lock+5, Disable Trap+5)
@ Lockpicker's Ring (Open Lock +5, Knock 1/day)

(E.19) Wands and Rods
  Wand of Lesser Summoning (Summon Creature II)                          210GP
  Wand of the Heavens (Clr, Pal: Flame Strike)                          3307GP
  Wand of Negative Energy (Brd, Sor, Wiz: Negative Energy Ray)           197GP
  Wand of Missiles (Brd, Sor, Wiz: Magic Missile)                        350GP
  Wand of Sleep (Brd, Sor, Wiz: Sleep)                                   525GP
  Wand of Fire (Brd, Sor, Wiz: Fireball)                                1772GP
  Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt)                     1772GP
  Wand of Fear (Brd, Sor, Wiz: Fear)                                    2559GP
  Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud)                2559GP
  Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic)              2953GP
  Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster)                    3307GP
  Wand of Summoning (Brd, Sor, Wiz: Summon Creature IV)                 3307GP
@ Wand of the Winds (Gust of Wind 10 uses)
  Rod of Frost (Brd, Sor, Wiz: Ray of Frost unlimited/day)               105GP
  Rod of the Ghost (Brd, Sor, Wiz: Ghostly Visage 1/day)                 945GP
  Rod of Terror (Brd, Sor, Wiz: Fear, Scare)                            2953GP
  Rod of Reversal (Brd, Sor, Wiz: Dispel Magic, Greater Dispelling)     5414GP
  Rod of Beguiling (Brd, Sor, Wiz: Charm Person, Dominate Person)       5600GP
  Rod of Resurrection (Brd, Sor, Wiz: Resurrection)                    10749GP
$ Rod of Dawn (Good, Neutral, Clr: Cure Critical Wounds, Divine Power,
    Flame Strike)
$ Ventrue's Rod of Majesty (Eagles Splendor)
# Rod of Thunder and Lightning (Sor, Wiz: Sound Burst unlimited/day,
    Chain Lightning 1/day)
# Rod of Fire (Brd, Sor, Wiz: Deleyed Blast Fireball, Incendiary Cloud
    Firebrand, Fireball, Elemental Shield, Flame Arrow)
@ Lightning Rod (Lightning Bolt 15 uses)
@ Rod of Wonder (2/day)

(E.20) Scrolls Innate Level 0
    B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
    1 to 9 is the level that class casts the spell as
                                                         B C D P R S W
$ Acid Splash (Conjuration)                              - - - - - 0 0    11GP
  Cure Minor Wounds (Conjuration)                        0 0 0 - - - -
  Daze (Enchantment)                                     0 - - - - 0 0     3GP
$ Electric Jolt (Evocation)                              - - - - - 0 0    11GP
$ Flare (Evocation)                                      0 - 0 - - 0 0    11GP
$ Inflict Minor Wounds (Necromancy)                      - 0 - - - - -    11GP
  Light (Evocation)                                      0 0 0 - - 0 0     3GP
  Ray of Frost (Conjuration)                             - - - - - 0 0     1GP
  Resistance (Abjuration)                                0 0 0 1 - 0 0    14GP
  Virtue (Transmutaion)                                  - 0 0 1 - - -

(E.21) Scrolls Innate Level 1
$ Amplify (Transmutation)                                1 - - - - - -    33GP
$ Bane (Enchantment)                                     - 1 - - - - -    33GP
  Bless (Enchantment)                                    - 1 - 1 - - -
# Bless Weapon (Transmutation)                           - - - 1 - - -
  Burning Hands (Transmutation)                          - - - - - 1 1    14GP
$ Camouflage (Transmutaion)                              - - 1 - 1 - -    33GP
  Charm Person (Enchantment)                             1 - - - - 1 1     4GP
  Color Spray (Illusion)                                 - - - - - 1 1    14GP
  Cure Light Wounds (Conjuration)                        1 1 1 1 1 - -
# Deafening Clang (Transmutation)                        - - - 1 - - -
$ Divine Favor (Evocation)                               - 1 - 1 - - -    33GP
  Doom (Enchantment)                                     - 1 - - - - -
  Entangle (Transmutation)                               - - 1 - 1 - -
$ Entropic Shield (Abjuration)                           - 1 - - - - -    33GP
$ Expeditious Retreat (Transmutation)                    1 - - - - 1 1
  Grease (Conjuration)                                   1 - 1 - 1 1 1    14GP
# Horizikaul's Boom (Evocation)                          - - - - - 1 1
# Ice Dagger (Evocation)                                 - - - - - 1 1
  Identify (Divination)                                  1 - - - - 1 1    42GP
$ Inflict Light Wounds (Necromancy)                      - 1 - - - - -    33GP
# Iron Guts (Abjuration)                                 - - - - - 1 1
  Mage Armor (Conjuration)                               1 - - - - 1 1    14GP
    (AC Armor+1, AC Dodge+1, AC Natural+1, AC Deflection+1, 1 hour/level)
$ Magic Fang (Transmutaion)                              - - 1 - 1 - -    33GP
  Magic Missile (Evocation)                              - - - - - 1 1     9GP
# Magic Weapon (Transmutation)                           1 1 - 1 - 1 1
  Negative Energy Ray (Necromancy)                       - 2 - - - 1 1     7GP
  Protection from Alignment (Abjuration)                 1 1 - 1 - 1 1    14GP
  Ray of Enfeeblement (Necromancy)                       - - - - - 1 1    14GP
  Remove Fear (Abjuration)                               - 1 - - - - -
  Sanctuary (Abjuration)                                 - 1 - - - - -
  Scare (Necromancy)                                     1 1 - - - 1 1    14GP
# Shelgarn's Persistant Blade (Evocation)                - - - - - 1 1
$ Shield (Abjuration)                                    - - - - - 1 1    33GP
    (AC Deflection+4, Immunity Magic Missile, 1 turn/level)
$ Shield of Faith (Abjuration)                           - 1 - - - - -    33GP
  Sleep (Enchantment)                                    1 - 1 - 2 1 1    14GP
  Summon Creature I (Conjuration)                        1 1 1 - 1 1 1    14GP
$ True Strike (Divination)                               - - - - - 1 1    33GP

(E.22) Scrolls Innate Level 2
  Aid (Enchantment)                                      - 2 - 2 3 - -
$ Aura of Glory (Transmutation)                          - - - 2 - - -   101GP
$ Balagarn's Iron Horn (Transmutation)                   1 - - - - 2 2   101GP
  Barkskin (Transmutaion)                                - - 2 - - - -
  Blindness/Deafness (Enchantment)                       2 3 - - - 2 2    42GP
$ Blood Frenzy (Transmutaion)                            - - 2 - - - -   101GP
  Bull's Strength (Transmutation)                        2 2 2 2 - 2 2    42GP
  Cat's Grace (Transmutation)                            2 - - - 2 2 2    42GP
  Charm Person or Animal (Enchantment)                   - - 2 - - - -    14GP
  Clarity (Necromancy)                                   2 3 - - - 3 3    42GP
# Cloud of Bewilderment (Evocation)                      2 - - - - 2 2
# Combust (Evocation)                                    - - - - - 2 2
  Cure Moderate Wounds (Conjuration)                     2 2 3 3 3 - -
  Darkness (Evocation)                                   2 2 - - - 2 2    42GP
# Death Armor (Necromancy)                               - - - - - 2 2
  Eagle's Splendor (Transmutation)                       2 2 - 2 - 2 2    42GP
  Endurance (Transmutation)                              - 2 - - - 2 2    42GP
  Endure Elements (Abjuration)                           - 1 1 1 - 1 1    14GP
x Find Traps (Divination)                                3 2 - - - 3 3
  Flame Lash (Evocation)                                 - - 2 - - - -   101GP
# Flame Weapon (Evocation)                               - - - - - 2 2
  Fox's Cunning (Transmutation)                          2 2 - - - 2 2    42GP
# Gedlee's Electrical Loop (Evocation)                   - - - - - 2 2
  Ghostly Visage (Illusion)                              2 - - - - 2 2    42GP
  Ghoul Touch (Necromancy)                               - - - - - 2 2    42GP
  Hold Animal (Enchantment)                              - - 2 - 2 - -
  Hold Person (Enchantment)                              2 2 - - - 3 3    42GP
$ Inflict Moderate Wounds (Necromancy)                   - 2 - - - - -   101GP
  Invisibility (Illusion)                                2 - - - - 2 2    42GP
  Knock (Transmutation)                                  - - - - - 2 2    42GP
  Lesser Dispel (Abjuration)                             1 2 2 - - 2 2    42GP
  Lesser Restoration (Conjuration)                       - 2 2 - - - -    42GP
  Melf's Acid Arrow (Conjuration)                        - - - - - 2 2    42GP
$ One With The Land (Transmutaion)                       - - 2 - 2 - -   101GP
$ Owl's Insight (Transmutation)                          - - 5 - - - -
  Owl's Wisdom (Transmutation)                           2 2 - - - 2 2    42GP
  Remove Paralysis (Conjuration)                         - 2 - 2 - - -
  Resist Elements (Abjuration)                           - 2 2 2 1 2 2    42GP
  See Invisibility (Divination)                          2 - - - - 2 2    42GP
  Silence (Illusion)                                     2 2 - - - - -    42GP
  Sound Burst (Evocation)                                2 2 - - - - -    42GP
# Stone Bones (Transmutation)                            - 2 - - - 2 2
  Summon Creature II (Conjuration)                       2 2 2 - 2 2 2    42GP
$ Tasha's Hideous Laughter (Enchantment)                 2 - - - - 2 2   101GP
  Ultravision (Transmutation)                            2 2 1 - 1 2 2    42GP
  Web (Conjuration)                                      - - - - - 2 2    42GP

(E.23) Scrolls Innate Level 3
  Animate Dead (Necromancy)                              - 3 - - - 5 5   105GP
  Bestow Curse (Transmutation)                           3 3 - - - 4 4   105GP
# Blade Thirst (Transmutation)                           - - - - 3 - -
  Call Lightning (Evocation)                             - - 3 - - - -
  Charm Monster (Enchantment)                            3 - - - - 4 4   105GP
  Clairaudience/Clairvoyance (Divination)                3 - - - - 3 3   105GP
  Confusion (Enchantment)                                3 - - - - 4 4   105GP
  Contagion (Necromancy)                                 - 3 3 - - 4 4   105GP
$ Continual Flame (Illusion)                             - 3 - - - 2 2   101GP
  Cure Serious Wounds (Conjuration)                      3 3 4 4 4 - -
# Darkfire (Evocation)                                   - 3 - - - - -
  Dispel Magic (Abjuration)                              3 3 4 3 - 3 3   105GP
$ Displacement (50% Concealment) (Illusion)              3 - - - - 3 3
  Dominate Animal (Enchantment)                          - - 3 - - - -
  Fear (Necromancy)                                      3 - - - - 4 4   105GP
  Fireball (Evocation)                                   - - - - - 3 3   105GP
  Flame Arrow (Conjuration)                              - - - - - 3 3   105GP
# Glyph of Warding (Abjuration)                          - 3 - - - - -
$ Greater Magic Fang (Transmutaion)                      - - 3 - 3 - -   253GP
# Greater Magic Weapon (Transmutation)                   3 4 - 3 - 3 3
$ Gust of Wind (Evocation)                               3 - - - - 3 3   507GP
  Haste (Transmutation)                                  3 - - - - 3 3   105GP
# Healing Sting (Necromancy)                             - - 3 - - - -
# Infestation of Maggots (Necromancy)                    - - 3 - - - -
$ Inflict Serious Wounds (Necromancy)                    - 3 - - - - -   253GP
  Invisibility Purge (Evocation)                         - 3 - - 3 - -
  Invisibility Sphere (Illusion)                         3 - - - - 3 3   105GP
# Keen Edge (Transmutation)                              3 - - - - 3 3
  Lightning Bolt (Evocation)                             - - - - - 3 3   105GP
  Magic Circle Against Alignment (Abjuration)            3 3 - 3 - 3 3   105GP
# Magic Vestment (Transmutation)                         - 3 - - - - -
# Mestil's Acid Breath (Conjuration)                     - - - - - 3 3
  Negative Energy Burst (Necromancy)                     - - - - - 3 3   175GP
  Negative Energy Protection (Abjuration)                - 3 - - - - -
  Neutralize Poison (Conjuration)                        4 4 3 4 3 - -   105GP
  Poison (Necromancy)                                    - 4 3 - - - -
  Prayer (Conjuration)                                   - 3 - 3 - - -
  Protection from Elements (Abjuration)                  - 3 3 - 2 3 3    63GP
$ Quillfire (Transmutaion)                               - - 3 - - - -   253GP
  Remove Blindness/Deafness (Divination)                 - 3 - 3 - 4 4   105GP
  Remove Curse (Abjuration)                              3 3 - - - 4 4   105GP
  Remove Disease (Conjuration)                           3 3 3 - 3 - -    70GP
# Scintillating Sphere (Evocation)                       - - - - - 3 3
  Searing Light (Evocation)                              - 3 - - - - -
  Slow (Transmutation)                                   3 - - - - 3 3   105GP
$ Spike Growth (Transmutaion)                            - - 3 - - - -   253GP
  Stinking Cloud (Conjuration)                           - - - - - 3 3   105GP
  Summon Creature III (Conjuration)                      3 3 3 - 3 3 3   105GP
$ Wounding Whispers (Abjuration)                         3 - - - - - -   253GP
  Vampiric Touch (Necromancy)                            - - - - - 3 3    70GP

(E.24) Scrolls Innate Level 4
  Cure Critical Wounds (Conjuration)                     4 4 5 - - - -
  Death Ward (Necromancy)                                - 4 5 4 - - -
  Dismissal (Abjuration)                                 4 4 - - - 5 5   196GP
  Divine Power (Evocation)                               - 4 - - - - -
  Dominate Person (Enchantment)                          4 - - - - 5 5   196GP
  Elemental Shield (Evocation)                           - - - - - 4 4   196GP
* Enervation (Necromancy)                                - - - - - 4 4   196GP
  Evard's Black Tentacles (Conjuration)                  - - - - - 4 4
  Flame Strike (Evocation)                               - 5 4 - - - -
  Freedom of Movement (Abjuration)                       - 4 4 4 4 - -
  Hammer of the Gods (Evocation)                         - 4 - - - - -
  Hold Monster (Enchantment)                             4 - 4 - - 5 5   196GP
# Holy Sword (Evocation)                                 - - - 4 - - -
x Ice Storm (Evocation)                                  6 - 5 - - 4 4
  Improved Invisibility (Illusion)                       4 - - - - 4 4   196GP
$ Inflict Critical Wounds (Necromancy)                   - 4 - - - - -
$ Isaac's Lesser Missile Storm (Evocation)               - - - - - 4 4
  Lesser Spell Breach (Abjuration)                       - - - - - 4 4   196GP
$ Mass Camouflage (Transmutation)                        - - 4 - 4 - -
  Minor Globe of Invulnerability (Abjuration)            - - - - - 4 4   196GP
  Phantasmal Killer (Illusion)                           - - - - - 4 4   196GP
  Polymorph Self (Transmutation)                         - - - - 4 4 4   196GP
  Restoration (Conjuration)                              - 4 - - - - -   196GP
  Shadow Conjuration (Illusion)                          - - - - - 4 4   196GP
  Stoneskin (Abjuration)                                 - - 4 - - 4 4   196GP
  Summon Creature IV (Conjuration)                       4 4 4 - 4 4 4   196GP
  Wall of Fire (Evocation)                               - - 5 - - 4 4   252GP
  War Cry (Enchantment)                                  4 - - - - - -

(E.25) Scrolls Innate Level 5
  Awaken (Transmutation)                                 - - 5 - - - -
# Ball Lightning (Evocation)                             - - - - - 5 5
# Battletide (Transmutation)                             - 5 - - - - -
$ Bigby's Interposing Hand (Evocation)                   - - - - - 5 5
$ Circle of Doom (Necromancy)                            - 5 - - - - -
  Cloudkill (Conjuration)                                - - - - - 5 5   315GP
  Cone of Cold (Evocation)                               - - - - - 5 5   233GP
x Energy Buffer (Abjuration)                             6 - 6 - - 5 5
  Ethereal Visage (Illusion)                             5 - - - - 6 6   315GP
  Feeblemind (Divination)                                - - - - - 5 5   315GP
$ Firebrand (Evocation)                                  - - - - - 5 5
  Greater Shadow Conjunction (Illusion)                  - - - - - 5 5   315GP
  Healing Circle (Conjuration)                           5 5 6 - - - -
$ Inferno (Transmutation)                                - - 5 - - - -
  Lesser Mind Blank (Abjuration)                         - - - - - 5 5   315GP
  Lesser Planar Binding (Conjuration)                    - - - - - 5 5   315GP
  Lesser Spell Mantle (Abjuration)                       - - - - - 5 5   315GP
# Mestil's Acid Sheath (Conjuration)                     - - - - - 5 5
  Mind Fog (Enchantment)                                 5 - - - - 5 5   315GP
# Monstrous Regeneration (Conjuration)                   - 5 5 - - - -
  Raise Dead (Conjuration)                               - 5 - - - - -   315GP
  Slay Living (Necromancy)                               - 5 5 - - - -
  Spell Resistance (Abjuration)                          - 5 5 - - - -
  Summon Creature V (Conjuration)                        5 5 5 - - 5 5   315GP
  True Seeing (Divination)                               - 5 7 - - 6 6   315GP
# Vine Mine (Conjuration)                                - - 5 - - - -

(E.26) Scrolls Innate Level 6
  Acid Fog (Conjuration)                                 - - - - - 6 6   462GP
$*Banishment (Abjuration)                                - 6 - - - 7 7
$ Bigby's Forceful Hand (Evocation)                      - - - - - 6 6
  Blade Barrier (Evocation)                              - 6 - - - - -
  Chain Lightning (Evocation)                            - - - - - 6 6   462GP
  Circle of Death (Necromancy)                           - - - - - 6 6   462GP
x Create Undead (Necromancy)                             - 6 - - - 8 8
# Crumble (Transmutation)                                - - 6 - - - -
$ Dirge (Evocation)                                      6 - - - - - -
$ Drown (Transmutation)                                  - - 6 - - - -
$*Flesh to Stone (Transmutation)                         - - - - - 6 6
  Globe of Invulnerability (Abjuration)                  - - - - - 6 6   462GP
  Greater Dispelling (Abjuration)                        5 6 6 - - 6 6   245GP
  Greater Spell Breach (Abjuration)                      - - - - - 6 6   462GP
  Greater Stoneskin (Transmutation)                      - - 6 - - 6 6   462GP
  Harm (Necromancy)                                      - 6 7 - - - -
  Heal (Conjuration)                                     - 6 7 - - - -
$*Isaac's Greater Missile Storm (Evocation)              - - - - - 6 6
x Legend Lore (Divination)                               4 - - - - 6 6
  Mass Haste (Enchantment)                               6 - - - - 6 6   462GP
  Planar Binding (Conjuration)                           - - - - - 6 6   462GP
$ Planar Ally (Conjuration)                              - 6 - - - - -
  Shades (Illusion)                                      - - - - - 6 6   462GP
$ Stone to Flesh (Transmutation)                         - - - - - 6 6
# Stonehold (Conjuration)                                - - 6 - - - -
  Summon Creature VI (Conjuration)                       6 6 6 - - 6 6   462GP
* Tenser's Transformation (Transmutation)                - - - - - 6 6   462GP
# Undeath to Death (Necromancy)                          - 6 - - - 6 6

(E.27) Scrolls Innate Level 7
  Aura of Vitality (Transmutation)                       - - 7 - - - -
$ Bigby's Grasping Hand (Evocation)                      - - - - - 7 7
* Control Undead (Necromancy)                            - 6 - - - 7 7   637GP
  Creeping Doom (Conjuration)                            - - 7 - - - -
  Delayed Blast Fireball (Evocation)                     - - - - - 7 7   637GP
  Destruction (Necromancy)                               - 7 - - - - -
  Finger of Death (Necromancy)                           - - 8 - - 7 7   637GP
  Fire Storm (Evocation)                                 - 8 7 - - - -
  Greater Restoration (Necromancy)                       - 7 - - - - -   637GP
$*Greater Sanctuary (Transmutation)                      - 6 - - - 8 8
# Great Thunderclap (Evocation)                          - - - - - 7 7
  Mordenkainen's Sword (Transmutation)                   - - - - - 7 7   637GP
  Power Word Stun (Divination)                           - - - - - 7 7   637GP
  Prismatic Spray (Evocation)                            - - - - - 7 7   637GP
* Protection from Spells (Enchantment)                   - - - - - 7 7   637GP
  Regenerate (Conjuration)                               - 7 6 - - - -
  Resurrection (Conjuration)                             - 7 - - - - -   637GP
x Shadow Shield (Illusion)                               - - - - - 7 7
  Spell Mantle (Abjuration)                              - - - - - 7 7   637GP
* Summon Creature VII (Conjuration)                      - 7 7 - - 7 7   637GP
  Word of Faith (Evocation)                              - 7 - - - - -

(E.28) Scrolls Innate Level 8
  Aura Versus Alignment (Abjuration)                     - 8 - - - - -
$*Bigby's Clenched Fist (Evocation)                      - - - - - 8 8
# Blackstaff (Transmutation)                             - - - - - 8 8
$ Bombardment (Conjuration)                              - - 8 - - - -
  Create Greater Undead (Necromancy)                     - 8 - - - - -
$ Earthquake (Evocation)                                 - 8 9 - - - -
  Greater Planar Binding (Conjuration)                   - - - - - 8 8   840GP
  Horrid Wilting (Necromancy)                            - - - - - 8 8   840GP
  Incendiary Cloud (Evocation)                           - - - - - 8 8   840GP
* Mass Blindness/Deafness (Illusion)                     - - - - - 8 8   840GP
* Mass Charm (Enchantment)                               - - - - - 8 8   840GP
  Mass Heal (Conjuration)                                - 8 9 - - - -
  Mind Blank (Abjuration)                                - - - - - 8 8   840GP
  Nature's Balance (Transmutation)                       - - 8 - - - -
  Premonition (Divination)                               - - 8 - - 8 8   840GP
  Summon Creature VIII (Conjuration)                     - 8 8 - - 8 8   840GP
  Sunbeam (Evocation)                                    - 8 8 - - - -
$*Sunburst (Evocation)                                   - - 8 - - 8 8

(E.29) Scrolls Innate Level 9
$*Bigby's Crushing Hand (Evocation)                      - - - - - 9 9
# Black Blade of Disaster (Conjuration)                  - - - - - 9 9
  Dominate Monster (Enchantment)                         - - - - - 9 9  1071GP
  Elemental Swarm (Conjuration)                          - - 9 - - - -
  Energy Drain (Necromancy)                              - 9 - - - 9 9  1071GP
* Gate (Conjuration)                                     - 9 - - - 9 9  1071GP
  Greater Spell Mantle (Abjuration)                      - - - - - 9 9  1071GP
  Implosion (Evocation)                                  - 9 - - - - -
* Meteor Swarm (Evocation)                               - - - - - 9 9  1071GP
* Mordenkainen's Disjunction (Abjuration)                - - - - - 9 9  1071GP
  Power Word Kill (Divination)                           - - - - - 9 9  1071GP
* Shapechange (Transmutation)                            - - 9 - - 9 9  1071GP
  Storm of Vengeance (Conjuration)                       - 9 9 - - - -
  Summon Creature IX (Conjuration)                       - 9 9 - - 9 9  1071GP
  Time Stop (Transmutation)                              - - - - - 9 9  1071GP
$ Undeath's Eternal Foe (Abjuration)                     - 9 - - - - -
* Wail of the Banshee (Necromancy)                       - - - - - 9 9  1071GP
  Weird (Illusion)                                       - - - - - 9 9  1071GP

* Wizard scrolls that cannot be be bought from a store (but you can find some)
x Wizard spells that do not exist in scroll form
  Note: The only way to get them in your spellbook is when leveling up

(E.30) Trap Kits
                             Minor DC  Average DC   Strong DC   Deadly DC
  Spike                        2GP  5      7GP 20     11GP 25   1427GP 35
  Sonic                        9GP 15     27GP 20     45GP 25    109GP 30
  Frost                        9GP 15     27GP 20     45GP 25    109GP 30
  Acid Splash                  9GP 15     27GP 20     45GP 25    109GP 30
  Negative                    14GP 15     43GP 20     71GP 25    171GP 30
  Holy                        14GP 15     43GP 20     71GP 25    171GP 30
  Tangle                      27GP 15     84GP 20    138GP 25    336GP 30
  Blob of Acid                56GP 15    171GP 25    283GP 30    686GP 35
  Fire                       109GP 20    336GP 25    555GP 30   1344GP 35
  Electrical                 181GP 20    555GP 25    918GP 30   2222GP 35
  Gas                        350GP 30   1072GP 35   1772GP 45   4287GP 45

(E.31) Potions
  Potion of Cure Light Wounds x10                                         70GP
  Potion of Cure Moderate Wounds x10                                     115GP
  Potion of Cure Serious Wounds x10                                      231GP
  Potion of Cure Critical Wounds x10                                     980GP
@ Elixir of Cure Moderate Seasickness (Cure Moderate Wounds)
@ Elixir of Cure Critical Seasickness (Cure Critical Wounds)
  Potion of Bless (Attack+1, Damage+1)                                    14GP
@ Potion of Resistance (Fortitude+1)
# Potion of Ironguts (+4 vs Poison)                                       14GP
  Potion of Barkskin (AC Natural+3)                                       28GP
  Potion of Aid (Attack+1, HP+1d8)                                        42GP
  Potion of Lore (Identify)                                               42GP
  Potion of Clarity (Immunity Mind Spells)                                42GP
  Potion of Bull's Strength (STR+1d4+1)                                   42GP
  Potion of Cat's Grace (DEX+1d4+1)                                       42GP
  Potion of Endurance (CON+1d4+1)                                         42GP
  Potion of Fox's Cunning (INT+1d4+1)                                     42GP
  Potion of Owl's Wisdom (WIS+1d4+1)                                      42GP
  Potion of Eagle's Splendor (CHA+1d4+1)                                  42GP
  Potion of Invisibility                                                  42GP
  Potion of Lessor Restoration                                            42GP
# Potion of Death Armor (damage attacker 1d4+5)                           42GP
  Potion of Antidote                                                     105GP
  Potion of Speed                                                        105GP
  Potion of Heal                                                         462GP
@ Potion of Inflict Minor Wounds
@ Potion of Inflict Light Wounds
@ Potion of Inflict Moderate Wounds
@ Potion of Inflict Serious Wounds

(E.32) Gems
  Greenstone x10                                                          24GP
  Malachite x8                                                            22GP
  Fire Agate x10                                                          35GP
  Phenalope x10                                                           70GP
  Aventurine x10                                                          70GP
  Amethyst x10                                                           140GP
  Fluorspar x10                                                          175GP
  Garnet x10                                                             420GP
  Alexandrite x10                                                        507GP
  Topaz x6                                                               525GP
  Sapphire                                                               350GP
  Fire Opal                                                              525GP
  Diamond                                                                700GP
  Ruby                                                                  1050GP
  Emerald                                                               1400GP
# Rogue Stone (Used to power Relic of the Reaper)                       1750GP
# Black Pearl                                                           3500GP

(E.33) Magical Items
  Scabbard of Blessing (Aid 3/day, Bless 3/day)                         2263GP
  Instrument of the Winds (Elemental Swarm)                            18072GP
  Harp of Pandemonium (Confusion, Daze)                                 3248GP
  Harp of Haunting (Animate Dead, Fear, Scare)                          4626GP
  Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
$ Chime of Opening (Knock)
$ Horn of Blasting (Sound Burst 1/day)                                   945GP
@ Horn of Goodness/Evil (Magic Circle Against Alignment 1/day)
@ Janthra's Harp (Brd: Invisibility Sphere 1/day)
$ Fochluchan Bandore (Brd: Light 1/day)                                  394GP
$ Dove's Harp (Brd: Cure Light Wounds, Greater Restoration 1/day,
    Cast Light unlimited/day)
$ Cli Lyre (Brd: Haste, Remove Curse, Sound Burst 1/day)                6969GP
$ Canaith Mandolin (Brd: Cure Serious Wounds, Summon Creature III,
    Dispel Magic 1/day)
$ Mac-Fuirmidh Cithern (Brd: Cure Light Wounds 1/day, Mage Armor 1/day,
    Sleep 1/day)
$ Doss Lute (Brd: Neutralize Poison, Hold Person, Ghostly Visage 1/day)
$ Lich Lyrics (Brd: Horrid Wilting unlimited/day)
@ Kazoo (Brd: Sound Burst 1 use)
@ Harp of the Beastmaster (Brd, Hrp, Rgr: Charm Person or Animal 3/day,
    Dominate Animal 1/day)
@ Angus McAngry's Jig (Brd, Hrp: Circle of Doom 1 use)
@ Sailor's Harp (Brd: Deafening Clang 1 use)
$ Brooch of Shielding (Shield 3/day)                                    1828GP
$ Lens of Detection (Find Traps 3/day)                                  1811GP
$ Prayer to the Overgod (Light unlimited/day, Prayer 3/day)             4725GP
$ Lantern of Revealing (Invisibility Purge unlimited/day)              11812GP
$ Golden Chalice of Lathander (Light unlimited/day Healing Circle)      2323GP
$ Magic Electrifier (Sor, Wiz: Charge and Destroy magical items unlimited/day)
$ Branch of Giving (Drd, Rgr: Flameberry, Iceberry 1/day on animal companion)
$ Heart of the Neely (Cure Moderate Wounds)
$ Gem of Seeing (True Seeing 1/day)
$ Gem of Brightness (Sunbeam, Light, Blindness/Deafness)
# Lesser Ioun Stone: Pale Blue (STR+2 1/day)
# Lesser Ioun Stone: Deep Red (DEX+2 1/day)
# Lesser Ioun Stone: Pink (CON+2 1/day)
# Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day)
# Lesser Ioun Stone: Blue (WIS+2 1/day)
# Lesser Ioun Stone: Pink and Green (CHA+2 1/day)
# Lesser Ioun Stone: Dusty Rose (AC Deflection+1 1/day)
# Stone of Controlling Earth Elementals (Summon Earth Elemental)
@ Crest of the Enforcer (Flame Weapon 1/day)
@ Crest of the Guardian (Shield 1/day, Globe of Invulnerability 1/day)
@ Crest of the Redeemer (Cure Moderate Wounds, Monstrous Regeneration 1/day)
@ Golden Chalice of Suhili (Healing Circle 3 uses, Light unlimited/day)
@ Rafael's Coin (Time Stop 1 use)
@ Minor Prism of Negativity (Negative Energy Ray L1 1 use)
@ Lesser Prism of Negativity (Negative Energy Ray L3 1 use)
@ Moderate Prism of Negativity (Negative Energy Ray L5 1 use)
@ Greater Prism of Negativity (Negative Energy Ray L7 1 use)
@ Major Prism of Negativity (Negative Energy Ray L9 1 use)
@ Devil's Mask (Scare 1/day)
@ Wooden Eye (Sleep 1/day)
@ Old Tom's Trinket (Sanctuary 1/day)
@ Electric Blanket (Electric Jolt 5/day)
@ Haunting Portrait (Wounding Wispers 1/day)
@ Sudden Squall (Ice Storm 1 use, Cloud of Bewilderment 1/day)
@ Dragonfruit (Cure Light Wounds 1 use)
@ Breadfruit (Cure Serious Wounds 1 use)
@ Cooked Meat (Cure Wounds 1 use)
@ Cured Sausage (Cure Wounds 1 use)
@ Pixie In A Bottle (Aid 1 use)
@ Heart of the Beast (Divine Power 1 use)
@ Lucky Squid Tentacle (Entangle 1 use)
@ Deadman's Boon (Negative Energy Burst 1 use)
@ X-treme Bocce Ball (Gedlee's Electric Loop 1 use)
@ Lock of Hair (Charm Person 5 uses)
@ Driftglass (Color Spray 1 use)
@ Stowaway (Ray of Enfeeblement 1 use)

(E.34) Quest Items
  The Phylactery of Karlat Jhareg (Sanctuary 1/day)                      315GP
$ Focus Crystal (Used to power Mystra's Hand)
$ Idol of the Bear (Bbn: Taunt+1 1/day)
$ Quality Lute (Brd: Perform+1 1/day)
$ Holy Symbol (Clr: Heal+1 1/day)
$ Scented Fetish (Drd :Animal Empathy+1 1/day)
$ Scale of Discipline (Ftr: Discipline+1 1/day)
$ Censer of Readiness (Mnk: Tumble+1 1/day)
$ Instrument of the Inquisition (Pal: Persuade+1 1/day)
$ Gift of the Dryad (Rgr: Spot+1 1/day)
$ Horn of Listening (Rog: Listen+1 1/day)
$ Rod of the Magi (Sor: Spellcraft+1 1/day)
$ Crystal of Concentration (Wiz: Concentration+1 1/day)
$ Shadow Gem
$ Ointment of Stone to Flesh                                            4157GP
$ Elixir of Horus-Re (Sunbeam 1 use)
$ Potion of Protection from Elements                                     210GP
$ The Wise Wind (Legend Lore 1/day, Owl's Wisdom 1/day)                    0GP
$ The Dead Wind (Animate Dead 1/day)                                       0GP
$ The Dark Wind (Darkness 1/day, Shadow Conjuration 1/day)                 0GP
# Halaster's Magnifying Glass (Slay Formian unlimited/day)
# Obelisk's Core (Create dead-magic zone)
# Helm of Shielding (Protection from Illithid psionic powers)
# Vix'thrite Tome (Bestow Curse)
# Tome of the Vix'thrite Elders (Energy Drain)
# Merchant's Compass (Find Traps 3/day)
# Mirror of All-Seeing (True Seeing, Clairaudience/Clairvoyance,
    Ethereal Visage 1/day, Feeblemind 2/day, See Invisibility 5/day)
# Golems' Power Source
# Golem Binder (Use to slow Golem for 1d6+2 rounds)
# Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds)
@ Becket's Ring (Fortitude+1)
@ Lady Rehan's Mirror (Resurrection 1/day)
@ Poly's Precious Droppings (Infestation of Maggots 1/day, Contagion 1/day,
    Burning Hands 1/day, Acid Splash unlimited/day)
@ Poly's Mangy Feathers (Charm Person or Animal unlimited/day,
    Cat's Grace 1/day)
@ Poly's Crystal Egg (Aura of Glory 1/day, Scintillating Sphere 2/day)
@ Poly's Parrot Tongue (Wounding Whispers 1/day, Sound Burst 2/day,
    Ironguts unlimited/day)
@ Poly's Golden Egg (Confusion 1/day)

(E.35) Miscellaneous Items
  Healer's Kit +1 x10                                                    178GP
  Healer's Kit +3                                                         21GP
  Healer's Kit +6                                                         32GP
  Healer's Kit +10                                                        60GP
  Thieves' Tools +1                                                        5GP
  Thieves' Tools +3                                                       49GP
  Thieves' Tools +6                                                      196GP
@ Thieves' Tools +8
  Thieves' Tools +10                                                     546GP
# Thieves' Tools +12                                             approx 1070GP
  Large Box                                                                5GP
@ Oilskin Bag (Weight-0%)
  Magic Bag 20% (Weight-20%)                                              92GP
$ Magic Pouch (Weight-20%)                                                92GP
  Magic Bag 40% (Weight-40%)                                             201GP
$ Lesser Magic Bag (Weight-40%)                                          201GP
  Magic Bag (Weight-60%)                                                 355GP
$ Greater Magic Bag (Weight-80%)                                         551GP
  Magic Bag 80% (Weight-80%)                                             551GP
  Bag of Holding (Weight-100%)                                           792GP
  Ale                                                                      1GP
  Wine                                                                     1GP
  Spirits                                                                  2GP
  Books                                                                    2GP
  Torch Low (Light 10m)                                                    1GP
  Torch Normal (Light 15m)                                                 1GP
  Torch Bright (Light 20m)                                                 2GP
# Velox Berry x10                                                       1750GP
# Velox Potion
# Torch of the Velox Berry
  Belladonna (AC+5 vs Shapechanger)                                        7GP
$ Garlic (+2 vs Undead, CHA-1)                                             1GP
$ Dust of Appearance (Invisibility Purge)                                525GP
$ Dust of Disappearance (Improved Invisibility)                          980GP
# Bebilith Poison
@ Deathly Poison (Poison Weapon 1 use)
@ Stingray Poison (Poison Weapon 1 use)
@ Blowfish Venom (Poison Weapon 1 use)
@ Sea Urchin Poison (Poison Weapon 1 use)
# Blank Scroll
# Bone Wand
# Magical Potion Bottle
# Weak Spider Venom (STR-1d2)
# Mild Spider Venom
# Average Spider Venom
@ Strong Spider Venom
@ Very Strong Spider Venom
# Deadly Spider Venom
@ Weak Centipede Venom
# Mild Centipede Venom (INT-1d2)
@ Average Centipede Venom
@ Strong Centipede Venom
@ Very Strong Centipede Venom
@ Deadly Centipede Venom
@ Weak Giant Bee Venom (CON-1d2)
@ Mild Giant Bee Venom
@ Average Giant Bee Venom
@ Strong Giant Bee Venom
@ Very Strong Giant Bee Venom
@ Deadly Giant Bee Venom

(E.36) Undiscovered Weapons
# Drow Dagger (+1d6 Acid dmg, DC14 Disease)
# Tear Jerker +5 (Dagger, +5 Cold dmg)
# Dagger +7
  Ladymist Talon +1 (Kukri, Immunity Cone of Cold, Stinking Cloud)
# Stormwalker (Kukri, +2d6 Electrical dmg, Freedom)
$ Kukri +4
# Kukri +7
  Blood Rust Axe +2 (Handaxe, +1d6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
  Offhand Axe +3 (Handaxe, +1d6 Sonic dmg, Two-Weapon Fighting)
$ Handaxe +4
# Handaxe +7
# Zombie Kama +1 (Attack+3 vs Good, Haste, DC20 Disease)
$ Light Crossbow +4 (Attack+4)
# Light Crossbow +7 (Attack+7)
  Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
  Hammer of Blasting +3 (Light Hammer, +1d6 Electrical dmg, DC14 Knock)
$ Light Hammer +4
# Light Hammer +7
# Kama +7
  Soldier's Might +2 (Mace, +1d4 Cold dmg, Immunity Mind Spells)
# Mace +7
  The Lucky One +1 (Short Sword, Improved Evasion)
# Drow Short Sword +1
# Drow Short Sword +2
# Fight +3 (Short Sword, +1d6 Cold dmg, DC14 Stun 5%/5 rounds)
# Fright +3 (Short Sword, +1d6 Fire dmg, Keen)
# Icy Blade +3 (Short Sword, +1d6 Cold dmg)
# Shadowsilk +6 (Shd: Short Sword, +1d4 Slashing dmg, Keen, Hide+10)
$ Short Sword +4
# Short Sword +7
  Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
# Blacksoul Sickle +6 (Vampiric+2)
# Sickle +7
  Sling of Force (Attack+3, Mighty+3, STR+2)
  Sling of Arvoreen (Attack+4, Mighty+4, Freedom)
  Sling of Seeking (Attack+5)
  Tempertuppin's Ever-Thrower (Sling, Attack+1, +1d6 Fire dmg unlimited ammo)
  Charming Sling (Attack+3, CHR+2)
$ Sling +4 (Attack+4)
# Sling +7

  Discord +2 (Bastard Sword, +1d6 Sonic dmg, DC14 Confusion 50%/2 rounds)
# Souldrinker's Sire +7 (Bastard Sword, DC16 Level Drain, Vampiric+1)
# Bastard Sword +7
  Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
# Delphus Axe +5 (Battleaxe, +1d10 Fire dmg, Keen)
# Tickle (Battleaxe, +1d10 Acid dmg, AC Deflect+4, Bull's Strength 1/day)
$ Battleaxe +4
# Battleaxe +7
# Club +7
# Dwarven Waraxe +7
# Crossbow of the Seer +8 (Heavy Crossbow, True Seeing effect,
    Premonition 2/day)
$ Heavy Crossbow +4 (Attack+4)
# Heavy Crossbow +7 (Attack+7)
  Blade of the Elements +3 (Katana, DC14 Slay Elemental)
# Drow Katana +3 (+1d6 Cold dmg)
# Katana of the Mummylord +5 (Undead: DC22 Poison DEX-1d2)
# Radiant Death +6 (Wep: Katana, Keen, +5 critical dmg, AC Natural-5)
# Katana +7
$ Light Flail +4
# Light Flail +7
# Drow Longsword +1
# Drow Longsword +3 (+1d6 Electrical dmg)
  Angurvadal +2 "Flame Tongue" (Longsword, +1d6 Fire dmg)
  Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1d6 Fire dmg vs Evil)
# The Singing Sword +5 (Longsword, +1 Sonic dmg, Light 15m, No Combat Damage)
$ Longsword +4
# Longsword +7
# Duergar Battlestaff (Sor, Wiz: Magic Staff, Lesser Dispel 2/day, Slow,
    Negative Energy)
# Cheating Stick +5 (Magic Staff, +2d6 Cold dmg, +2d6 Fire dmg, +2d6 critical
    dmg, 50/+20, Haste, DC26 Vorpal, Regeneration+10, Light 20m)
  Circling Star +2 (Morningstar, +1d6 Electrical dmg, Animal Empathy+4)
  Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
# Star Frost +3 (Morningstar, +2d6 Cold dmg)
# Morningstar +7
  Bleederkin +2 (Rapier, DC14 Wounding)
$ Rapier +4
# Rapier +7
  Shimmering Blade +2 (Scimitar, Parry+5)
$ Scimitar +4
# Scimitar +7
  Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste effect, Phantasmal Killer)
$ Shortbow +4 (Attack+4)
# Shortbow +7 (Attack+7)
$ Composite Shortbow +4 (Attack+4, Mighty+5)
# Composite Shortbow +7 (Attack+7, Mighty+9)
  Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
  Hammer of Thunderbolts +5 (Warhammer, +1d6 Electrical dmg,
    DC14 Stun 75%/1 round)
  Rift Hammer +1 (Warhammer, +1d6 Sonic dmg)
# Rift Hammer +6 (Warhammer, +1d8 Sonic dmg)
$ Warhammer +4
# Warhammer +7
# Hellish Whip +2 (on hit Flaming Weapon)
# Shocking Whip +3 (+1d6 Electrical, DC22 Stun 10%/4 rounds)
# Epic Shocking Whip +5 (+2d8 Electrical, DC26 Stun 10%/4 rounds)
# Matron Whip +7
# Whip +7

  Ebon Dire Mace +1 (DC14 Ability Drain STR)
# Dire Mace +7
  Red Tiger Double Axe +2 (Dodge)
$ Double Axe +4
# Double Axe +7
  Re's Redemption +2 (Greataxe, +4 vs Orcs, +1d6 Electrical dmg vs Evil)
  Axe of the Culling +3 (Greataxe, +1d6 Fire dmg, DC14 Dispel Magic)
# Epic Minotaur Axe +3 (Goblinoid: Greataxe, Weapon Proficiency Martial,
    Fire+1d6, Knockdown)
# Greataxe +7
  Vermin's Bane +1 (Greatsword, +4 vs Vermin)
# Black Blade of Disaster +5 (Greatsword, Attack+15, +1d12 Piercing dmg,
    +1d12 Critical dmg, on hit Planar Rift, Light 20m)
# Greatsword +7
  Arc Asunder +1 (Halberd, +1d6 Electrical dmg, Parry+4, Light 10m)
  Will of Atar +1 (Halberd, +1d6 Fire dmg)
  Water's Edge +1 (Halberd, DC14 Slay Elemental)
  Dragon's Breath +4 (Halberd, +1d6 Fire dmg, DC14 Stun 75%/1 round)
# Venom Halberd +2 (DC16 Poison CON-1d2)
# Halberd +7
  Asp Flail +1 (Heavy Flail, +1d6 Acid dmg)
  Flail of Stars +2 (Heavy Flail, +1d6 Electrical dmg, DC14 Slow 75%/1 round)
$ Heavy Flail +4
# Heavy Flail +7
  Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells)
$ Longbow +4 (Attack+4)
# Longbow +7 (Attack+7)
$ Composite Longbow +4 (Attack+4, Mighty+5)
# Composite Longbow +7 (Attack+7, Mighty+9)
# Thornshield +4 (Sft: Quarterstaff, AC Deflection+4, DR 5/+5)
# Quarterstaff +7
  King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
$ Scythe +4
# Scythe +7
  Heartwood Spear +4 (+1d6 Acid dmg, DC14 Daze 75%/1 round)
# Spear +7
  Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)
$ Two-Bladed Sword +4
# Two-Bladed Sword +7

  Dart of Accuracy +5
# Dart +7
# Shuriken +7
# Throwing Axe +7

(E.37) Undiscovered Items
$ Robe of Scintillating Colors (AC0, Light 10m, Displacement 1/day,
    Daze unlimited/day)
$ Vest of Escape (AC0, Freedom, Open Lock+4)
$ Lesser Robe of Eyes (AC0, True Seeing 1/day, Search+10, Spot+10,
    Darkvision)
$ Greater Robe of Eyes (AC0, True Seeing effect, Search+10, Spot+10)
$ Hair Shirt of Ilmater (AC0, AC Armor+3, Cure Serious Wounds 1/day, DEX-2)
$ Kel-Garas' Robe (Sor, Wiz: AC0, AC Armor+1, SR 10, Spell Focus Abjuration,
    Spell Focus Conjuration, Spell Focus Enchantment, Spell Focus Evocation,
    Spell Focus Illusion, Spell Focus Necromancy)
# Duergar Mage Robe (AC0, AC Armor+1, Cold 15/-)
# Greater Sequencer Robe (AC0, AC Armor+5, Store 2 spells, 1/day)
# Darklord's Robes (Sor, Wiz: AC0, Universal+1, SR 10)
# Halaster's Robe (Evil, Sor, Wiz: AC0, AC Armor+5, SR 10, Spell Penetration,
    Universal+1)
# Halaster's Black Cloak (Evil, Sor, Wiz: AC0, AC Armor+5, Universal+1, SR 10,
    Freedom, Regeneration+3, Spell Penetration, Immunity Electrical 5%,
    Magic Missile, Sneak Attack, Death Magic)
# Shifter Tunic (AC0, Regeneration +2, Universal+6)
# Cultist's Outfit (AC0, AC Armor+3, Discipline+8)
# Shadow Cultist's Outfit (AC0, AC Armor+3, Discipline+8, Haste)
# Bindings of Blood (AC0, AC Armor+3, Haste, Freedom, Universal+3)
# Seer's Robe (AC0, AC Armor+5, SR 10, Universal+1, Spell Penetration)
  Armor of Fleetness (AC1, AC Armor+3, Haste)
# Padded Armor +7 (AC Armor+7)
$ Leather Armor +4 (AC Armor+4)
# Leather Armor +7 (AC Armor+7)
# Drow Leather Armor +7 (AC Armor+7)
$ Studded Leather Armor +4 (AC Armor+4)
# Studded Leather Armor +7 (AC Armor+7)
# Drow Studded Leather Armor +7 (AC Armor+7)
# Duergar Studded Leather Armor +5 (AC Armor+5)
$ Hide Armor +5 (AC Armor+5)
  Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
# Chain Shirt +7 (AC Armor+7)
# Duergar Chain (AC4, AC Armor+5, Weight-40%)
$ Scale Mail +4 (AC Armor+4)
# Scale Mail +7 (AC Armor+7)
# Duergar Scale Mail +5 (AC Armor+5)
# Drow Scale Mail +7 (AC Armor+7)
# Brestplate +7 (AC Armor+7)
  Elven Chainmail (AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
# Red Assassin Chainmail (AC Armor+3)
$ Chainmail +4 (AC Armor+4)
# Chainmail +7 (AC Armor+7)
# Drow Chainmail +7 (AC Armor+7)
# Delphus Plate (AC6, AC Armor+6, Immunity Fire 50%)
# Cult Knight Armor (AC6, Acid 5/-)
# Matron Armor (AC6, AC Armor+6, Reflex+5, Discipline+10, Weight-60%,
    Death Armor 3/day)
$ Banded Mail +4 (AC Armor+4)
# Banded Mail +7 (AC Armor+7)
# Splint Mail +7 (AC Armor+7)
# Planetar Armor (AC7, AC Armor+5, Concentration+10)
# Sodalis' Outfit (AC7, Spell Failure 0%)
$ Half Plate +4 (AC Armor+4)
# Drow Half Plate +7 (AC Armor+7)
  Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
  Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
# Blue Dragon Armor (AC8, AC Armor+6, 30/- Electrical, Weight-20%)
$ Laeral's Storm Armor (AC8, AC Armor+2, Fire 10/-, Electrical 10/-)
$ Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
    AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
# Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
    AC Armor+7, Electrical 15/-, Fire 15/-)
# Bloody Plate (AC8, AC Armor+5, CON+5, CHA-5, Vulnerability Cold 25%)
# Fiendforged Plate (AC8, Armor+6, Regeneration+1, Spell Failure 20%)
# Sabal's Armor (AC8, AC Armor+7, Weight-60%, Immunity Critical Hits)
# Full Plate +7 (AC Armor+7)
# Drow Full Plate +7 (AC Armor+7)

# Small Chaos Shield (on hit 2% strike attacker)
# Ironwood Small Shield (Weight-60%, Spell Failure 0%)
# Small Shield +7 (AC Shield+7)
# Drow Large Shield +5 (AC Shield+5)
$ Laeral's Spell Shield (Large Shield, AC Shield+1, SR 16)
# Shield of Lies (Large Shield, AC Shield+5, Confusion 1/day)
# Large Shield +7 (AC Shield+7)
# Bulwark of the Great Dragon (Tower Shield, Dragon Breath Fire 3/day,
    AC Shield+6)
  Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
  Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
# Hastsezini's Shield (Lawful: Tower Shield, AC Shield+5)
# Ironwood Tower Shield (Weight-60%, Spell Failure 45%)
# Tower Shield +7 (AC Shield+7)
$ Beholder Crown (Flesh to Stone, Finger of Death 1/day, Light 5m)
$ Headband of Intellect +4 (INT+4)
$ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic,
    Fear, Darkness)
$ Minor Circlet of Blasting (Searing Light 1/day)
$ Mask of the Skull (Finger of Death 1/day)
# Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
# Helm of the Stranger (30/- Fire, Vulnerability Cold 50%, Cone of Cold,
    Ice Dagger, Ice Storm, Light 15m)
# The Regal (DR 5/+6, Acid 10/-, Fire 10/-, Search-5, Spot-5)
# Scale Cap (Reptilian: Bludgeoning 5/-, Piercing 5/-, Slashing 5/-,
    Fire 10/-, Regeneration+1, Immunity Critical Hits)
# Infernal Ceremonial Helm (AC Deflection+2)

  Gloves of the Hin Fist +4 (Mnk: Attack+4, +1d4 Sonic dmg)
  Gloves of the Long Death +4 (Mnk: Attack+4, +1d4 Cold dmg)
$ Bracers of the Blinding Strike (AC Armor+4, Haste)
$ Gauntlet of Fury (AC Armor+2, Isaac's Greater Missile Storm,
    Magic Missile 1/day)
  Belt of Agility +3 (DEX+3, Freedom)
$ Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
$ Kossuth's Belt of Priestly Might and Warding (Neutral: AC Deflection+2,
    STR+4, Magic Circle against Alignment 1/day)
$ Shar's Belt of Priestly Might (Evil: STR+3, AC Deflection+2)
$ Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
    Magic Circle against Alignment 1/day)
$ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4)
$ Cloak of Displacement (Displacement unlimited/day)
# Cloak of the Sentry (AC Deflection+3, Will+3, Light 10m)
# Cloak of Bedazzlement (AC Deflection+5, CHA-1, Prismatic Spray 1/day)
$ Greater Mantle of Spell Resistance (Sor, Wiz: SR 20)
$ Amulet of Ascalhorn (Piercing 5/-)
$ Amulet of the Harpers (Electrical 5/-, Immunity Magic Missile,
    +5 vs Mind Spells, only Good, Neutral, Harper Scout)
$ Lesser Ice Necklace of the Ulutiun (Ice Storm)
# Craven Necklace (AC Natural+4, Hide+15, Improved Evasion)
# Faerûn's Tears (Universal+3)
$ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1,
    Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1,
    Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1,
    Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1,
    Use Magic Device+1)
  Ring of Fortitude +3 (Fortitude+3)
$ Ring of Freedom of Movement (Freedom)
$ Ring of Improved Evasion (Improved Evasion)
$ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed)
$ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m)
  Saintsblood Pearl (Restoration, Cure Light Wounds, Cure Moderate Wounds,
    Cure Serious Wounds, Cure Critical Wounds)
$ Horn of Goodness and Evil (Magic Circle against Alignment 1/day)
$ Austruth Harp (Brd, Hrp, Shd: Greater Dispelling, Healing Circle, Mind Fog)
$ Instrument of the Winds (Brd: Summon Air Elemental 1/day)
$ Ollamh Harp (Brd: Mass Charm, Mass Haste, Summon Creature VI 1/day)
$ Deck of Hazards (Cast random spells)
$ The Avatar (Transform into Negative Plane Avatar unlimited/day)
# Confusion Toy (Confusion 3/day)

==============================================================================

(F) Addendum (and other things)

GAME EDITIONS

Neverwinter Nights Pre-Order Modules
  The Dark Ranger's Treasure
  The Winds of Eromor
  To Heir is Human
Neverwinter Nights
Neverwinter Nights Collector's Edition (1.22.6729)
  Soundtrack Audio CD
  Art Book, Cloth Poster, T-Shirt, Mouse Pad Map
Neverwinter Nights - Shadows of Undrentide (1.30.7041)
Neverwinter Nights Gold
  Neverwinter Nights
  Neverwinter Nights - Shadows of Undrentide
Neverwinter Nights - Hordes of the Underdark (1.59.8037)
Totally Neverwinter Nights
  Neverwinter Nights
  Neverwinter Nights - Shadows of Undrentide
  Neverwinter Nights - Hordes of the Underdark
Neverwinter Nights Platinum (1.63.8048)
  Neverwinter Nights
  Neverwinter Nights - Shadows of Undrentide
  Neverwinter Nights - Hordes of the Underdark
  The Dark Ranger's Treasure
  The Winds of Eromor
  To Heir is Human
  Bioware's Contest of Champions (0.492)
Neverwinter Nights - Kingmaker (Premium Module Collection)
  Update 1.66.8074
  Kingmaker (1.1)
  ShadowGuard (1.1)
  Witch's Wake I: The Fields of Battle (1.1) Remastered
Neverwinter Nights Diamond (Neverwinter Nights Deluxe Edition)
  Neverwinter Nights
  Neverwinter Nights - Shadows of Undrentide
  Neverwinter Nights - Hordes of the Underdark
  Neverwinter Nights - Kingmaker
Premium Modules
  Witch's Wake I: The Fields of Battle (1.1) Remastered
  ShadowGuard (1.1)
  Kingmaker (1.1)
  Pirates of the Sword Coast (1.0)
  Infinite Duneons (1.0)
  Wyvern Crown of Cormyr (1.1)
  Darkness over Daggerford (1.2)
    FREE from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122

ERRORS AND BUGS

Neverwinter Nights Manual Errors

 - Barbarians first get Uncanny Dodge at level 2, not level 1
 - UK Manual is missing the Endure Elements and Ultravsion spells
 - Manual is missing Circle of Doom level 5 Cleric spell
 - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
 - Cure Moderate Wounds can be cast by Paladins as level 3
 - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
 - Flame Strike is cast as level 5 for Cleric, not level 4
 - Hammer of the Gods is a level 4 spell for Cleric and not Druid
 - Greator Restoration is a level 7 spell for Cleric and not Druid
 - Control Undead can be cast by Clerics as level 6
 - Resist Elements is cast as level 1 for Rangers, not level 2
 - Bastard Sword is an Exotic weapon, not Martial
 - Improved Disarm feat used when unarmed does not take the opponents weapon
 - Improved Knockdown feat requires INT 13
 - Discipline is a Paladin class skill

Shadows of Undrentide Manual Errors and Omissions

 - Shadow Evade adds a Base AC bonus, not a Natural AC bonus.

Shadowdancer Abilities (complete list)
 - Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
   while being observed.
 - Evasion: The shadowdancer is able to escape potential deadly situations. At
   2nd level, in situations where a successful Reflex saving throw would allow
   others to take only half damage, you escape unscathed.  At 10th level, the
   shadowdancer gains Improved Evasion where you take only half damage even if
   the saving throw fails.
 - Darkvision: At 2nd level, the shadowdancer is able to see in the dark.
 - Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
   attacks.  At 2nd level, the shadowdancer retains his or her dexterity bonus
   to armor class, even if flat-footed.  At 5th level, the shadowdancer gains
   a +1 to Reflex saving throws.  At 10th level, the shadowdancer gains a +2
   to Reflex saving throws.
 - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
   upon a target once per day.  This daze lasts for five rounds.
 - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
   day.  This shadow is extremely difficult to turn and becomes more powerful
   as the shadowdancer gains levels.
 - Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
   the area to help conceal her three times a day.  The shadowdancer gains a
   concealment bonus, damage reduction and an AC bonus that improves with
   experience.
 - Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
   against a lethal blow once per day.  If successful you take only half
   damage from the blow instead of being killed.  If you are caught flat-
   footed, you may not make a defensive roll.
 - Slippery Mind: At 7th level, if the shadowdancer fails her Will save
   against a mind-affecting spell, she makes an automatic reroll.

Hordes of the Underdark Manual Errors and Omissions

Extra Smiting
   Type of Feat: Class
   Prerequisite: Smite Evil or Smite Good.
   Specifics: This feat increases the smiting ability to 3 times per day.
   Use: Selected

Great Smiting
   Type of Feat: Class
   Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good.
   Specifics: Whenever the character makes a successful smite attack, it adds
   two times the character level to damage.  This feat may be taken multiple
   times, up to a maximum of 10 times - each time adding additional damage
   equal to the character's level to the smite attack.
   Use: Combat Mode

 - Monstrous Regeneration can be cast by Druids as level 5
 - Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12
 - Epic Spells are feats and are not available to Bards
 - Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game
 - Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game
 - Epic Dodge does not require Tumble 30 or Dodge feat.
 - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
   Natural AC bonus.

Neverwinter Nights Game Errors

After the three encounters with Solomon in "The Search for the Cult: Solomon"
you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
quest.  The bug is that the plot continues whether you go south and complete
this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt".  When you
kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
death of Neva that has not happened yet and can still be completed when you
finally travel south.

In the Creator Race Ruins you have to destroy three Old One Guardian Golems
to get three Golem Keys.  However, once you get and use one key you can
retrive it from the Divining Pool for 1GP

 - Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
   Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
 - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
   7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
 - Omission in Create Undead description "Innate Level:" should read "Innate
   Level: ?" - you tell me ;)
 - The Great Oak armor incorrectly lists "Charges: 50"
 - Bone Phoenix morningstar incorrectly lists "Charges: 50"
 - Mirror Shield incorrectly lists "Charges: 50"
 - Foundation +4 Light Flail has a value of 0GP
 - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
   should be the Black Lion tribe (the text version is correct).
 - Aribeth says "through the door to the south" when it should be the east
   (the text version is correct).
 - Robe of Vecna should Robe of Shar (Vecna is not a Forgotten Realms Deity)

Shadows of Undrentide Game Errors

 - Shadow Evade adds a Base AC bonus, not a Natural AC bonus.

Hordes of the Underdark Game Errors

 - Pale Master does not get +3HP from Deathless Vigor once the character level
   goes over 21.
 - Epic Red Dragon Disciple does not get Hit Dice 1d12
 - Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5"
   should read "Caster Level(s): Cleric 5, Druid 5"
 - The Cloud of Bewilderment scroll description is that of Cleric Level 4
   Restoration.  It should read
     Caster Level(s): Bard 2, Sorcerer 2, Wizard 2
     Innate Level: 2
     School: Evocation
     Enemies in the area of effect are stunned and blinded 1d6 rounds.
 - Epic Dodge does not require Tumble 30 or Dodge feat.
 - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
   Natural AC bonus.

Neverwinter Nights Bugs

 - You can get some rewards many times by pausing and talking
 - You do not need to have the henchman item for it to be upgraded

Shadows of Undrentide Bugs

 - You can get some rewards many times by pausing and talking
 - You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP
   and then buy them back at the Divining Pool for 3GP and 1GP

Hordes of the Underdark Bugs

 - Argali's Arms Blacksmith, the Duergar Merchants and Rizolvir's Ghost all
   sell items for less than they buy them for.

==============================================================================

(G) Unanswered Questions and Cheats

UNANSWERED QUESTIONS

Mystery Items - does anyone know what to do with the following?
  Top - This is a child's toy top. (spinning top)
  Rags - These rags are nothing more than dirty, moldly pieces of cloth
You find them again in SoU and the Rags in HotU, is this just a coincidence?

What does destroying the Illithid Mental Amplifier do?

What is The Jester's Mask for in Kingmaker?


INTERESTING INFORMATION

I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
I expect Erb Jansen (Luskan) is related to Jan Jansen (BG2)
@ Levio'Sa, known as the Floating Huntress, from Kingmaker gets her name from
the levitation charm Wingardium Levio'Sa in Harry Potter.


TIPS AND CHEATS

To disable intro movies, edit nwn.ini

[Display Options]
Disable Intro Movies=1

To enable extra gore, edit nwnplayer.ini

[Game Options]
Memory Level=2
Memory Access=2

To unlock all campaign modules, edit nwnplayer.ini

[Game Options]
CODEWORD=hacktastic
CODEWORD XP1=ffrodriguez
CODEWORD XP2=barkeater

==============================================================================

(H) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Special Thanks to Aristiana Lerionis for info from his Custom Portrait Guide
  http://www.gamefaqs.com/features/recognition/21322.html

Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr,
Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar, Omlifak,
Cakeslice, Bjorn

0.02.08.01
  First Release
0.02.08.03
  Added Scrolls list and notes on Damage Reduction and Resistance
0.02.08.07
  Completed Beggar's Nest, started to add item values, added Henchman Quests
0.02.08.10
  Completed Peninsula
0.02.08.13
  Completed Blacklake
0.02.08.19
  Completed Docks and City Core, many more items and values added
1.02.08.24
  Completed Chapter 1
1.02.08.25
  Expanded Henchman section and began work on Chapter 2 and store details
1.02.08.27
  More work on Chapter 2, in particular Port Llast and North Road
1.02.08.31
  Chapter 2 the South Road, moved a couple of things around
1.02.09.04
  Sorted the spell list including several corrections, rewrote a couple of
  sections, added maps
1.02.09.10
  Completed Port Llast and the surrounding areas including the East Raod
1.02.09.20
  Completed Luskan as far as Host Tower, added several new items to Appendix E
2.02.09.22
  Completed Chapter 2 :)
2.02.09.26
  Started Chapter 3, added some great items in Appendix C.6.
2.02.09.29
  Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
3.02.10.02
  Completed Chapter 3 and Appendix B
4.02.10.05
  Completed Chapter 4, the game and most of this FAQ
4.02.10.18
  Added many outstanding items into Appendix F, expanded Appendix A.  This is
  the final release with the exception of any corrections.
4.02.12.21
  Corrections
4.03.05.29 (Unreleased)
  Lots of minor updates and corrections.
  Added Feats section and several tables to Appendix A
5.03.07.28
  Started including expansion pack 1 - Shadows of Undrentide (SoU)
5.03.08.03
  SoU Drogan's Home completed, minor corrections.
5.03.08.10
  SoU Chapter 1 completed.
6.03.08.30
  SoU Interlude completed.
7.03.09.15
  SoU completed :D
7.03.09.22
  Added class quests to Prelude.  Additions and corrections.
7.03.10.02
  Massive SoU item update, two new quests and as always corrections.
7.03.10.19
  Additions and corrections to SoU Chapter 1
8.03.12.22
  Added much Hordes of the Underdark (HotU) info to the Appendix
8.03.12.27
  HotU Chapter 1 completed
9.04.01.04
  Sarted HotU Chapter 2, additions to HotU Chapter 1
9.04.01.18
  Most of HotU Chapter 2 completed.
10.4.01.26
  HotU completed and so is this FAQ with the exception of any corrections.
10.4.04.01
  Appendix A updated including (A.03) Portrait and (A.10) Deity
11.00 (05-03-09)
  Added Pre-Order/Platinum Modules
  Added information on Game Editions to Appendix E
  Several minor updates
12.00 (16-03-09)
  Added Kingmaker/Diamond Modules
  Some minor updates
13.00 (26-03-09)
  Added Pirates of the Sword Coast premium module
  Expanded appendix (C) Custom Items

==============================================================================

(I) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions you can email me at

  duncanclay@msn.com

Please mention the revision number in your message.

I have also written guides for Neverwinter Nights 2 and Baldur's Gate
available from http://www.gamefaqs.com/features/recognition/6889.html

Please don't copy my work,

  Duncan aka Naranek Angmar

Quote from a commoner in Beorunna's Well
  "You can't run around the camp with nothing on, even if you are a big hero!"

Quote from a chicken in Hilltop West
  "The chicken clucks in outrage, explaining to you it's belief that humans
  have been systematically stealing her unborn children"

                                    ^^o/^^

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