Hordes of the Underdark Merchant Guide Game Version: 1.61.8042 Guide Version: 1.6 By: Jake Zahn Date: 7/26/2009 -------------------------------------------------------------------------------- Table of Contents -------------------------------------------------------------------------------- INTRO LEGAL HISTORY CREDITS FORMAT MERCHANTS Chapter 1 Waterdeep White Thesta (Temple) Argali Arms (Weapons/Armour) Blacksmith (Crafting) Sobrey (Magic) Chapter 2 Lith My'athar Rizolvir (Weapons/Armour) High Wizard Gulhrys (Magic) Isle of the Maker Duergar Merchant (Scrolls/Miscellaneous) Zorvak'Mur Artuur (Magic) Drearing's Deep Duergar Merchant (Crafting) Cult Knight (Potions) Chapter 3 Quarry Office Gru'ul (Weapons/Armour/Scrolls) Hellbreath Tavern Tavern Keeper (Potions/Miscellaneous) Rizolvir (Weapons/Armour) OVERVIEW VOLKARION MAKING MONEY MERCHANT INVENTORIES F.A.Q. APPRAISE FORMULA -------------------------------------------------------------------------------- INTRO -------------------------------------------------------------------------------- This guide's basic purpose is to show you where to sell your stuff for the best prices. In some cases, with a high enough appraise skill, you can actually buy for less then you sell. You can see the section at the bottom of the guide for the Appraise Formula. -------------------------------------------------------------------------------- LEGAL -------------------------------------------------------------------------------- Any websites wishing to post this guide may do so as long as no content is altered in any way, shape, or form. -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- Version 0.4 - 1/14/04 First version Most chapter 1 merchants tested 1 chapter 2 merchant tested Basic statistics for chapters 1, 2, & 3 merchants Version 0.7 - 1/15/04 Chapter 2 merchants tested Minor formating fix Minor spelling fix Fixed Overview section Added Making Money section Updated F.A.Q. section Fixed margins Version 0.9 - 1/16/04 Chapter 3 merchants tested Updated Overview, F.A.Q, Request, & Making Money sections Version 1.0 - 1/17/04 Volkarion Tested Updated Requests, F.A.Q, and Overview Sections Added Game Version Version 1.15 - 1/18/04 Added Inventory Lists for chapter 1 merchants Spelling/wording fixes Version 1.3 - 1/19/04 Added Inventory Lists for most chapter 2 merchants Version 1.4 - 1/20/04 Added White Thesta's inventory Finished chapter 2 inventories Yet more spelling fixes Version 1.5 - 1/21/04 Removed Volkarion's chapter 2 inventory Finished chapter 3 inventories Fixed armor list spelling errors Slight format fix Version 1.55 - 1/24/04 Gave Volkarion his own section Finished Volkarion testing Updated Legal section Fixed some spelling errors Version 1.6 - 7/26/09 Added information provided by JJ Alger -------------------------------------------------------------------------------- CREDITS -------------------------------------------------------------------------------- JJ Alger - Providing the Appraise Formula, locating the Volkarion Script, and finding the Appraise value required to start making money off of Rizolvir. -------------------------------------------------------------------------------- FORMAT -------------------------------------------------------------------------------- Each entry will look something like this: Merchant Name: 100%/50% Stolen: 25% Max Sale: 7500 Low: 1(1%) Avg: 10(8%) High: 20(17%) Expanded: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 Merchant Name: = Name of merchant being described 100%/50% = Selling/Buying multiplier for items, multiply the base cost of the item by the percentile listed here to get the (pre-appraise roll) merchant cost/price Stolen: = Percentile applied when selling (not buying) trap kits Max Sale = Highest value they will buy an item at *!Low: = Lowest sale value I've gotten *!Avg: = The average of the 20 values I've gotten *!High: = Highest sale value I've gotten *Expanded: = The actual 20 sale values, in order, that I've gotten in my testing phase *These values are based on selling a Potion of Endurance (Base Cost=120) with an appraise skill modifier of +12 (10 ranks plus 2 for INT 14). Higher appraise values will translate into better sale prices (the reverse is also true). !The percentiles in parenthesis show approximately what percentage of the base cost your selling the item at. -------------------------------------------------------------------------------- MERCHANTS - Chapter 1 -------------------------------------------------------------------------------- Waterdeep White Thesta: 150%/12% Stolen: N/A Max Sale: 7500 Low: 30(25%) Avg: 36(30%) High: 40(33%) Expanded: 40,40,30,37,34,38,39,30,31,40,40,40,30,32,36,39,38,33,38,38 Argali Arms: 150%/35% Stolen: N/A Max Sale: 7500 Low: 44(37%) Avg: 55(46%) High: 64(53%) Expanded: 55,60,56,56,56,48,48,61,44,61,49,55,52,49,55,58,64,52,58,61 Blacksmith: 100%/65% Stolen: N/A Max Sale: 500 Low: 85(71%) Avg: 92(77%) High: 100(83%) Expanded: 99,90,96,86,96,85,91,91,94,97,94,91,91,88,100,88,99,97,86,91 Sobrey: 150%/35% Stolen: N/A Max Sale: 7500 Low: 57(47%) Avg: 63(53%) High: 68(57%) Expanded: 67,60,66,58,62,57,57,63,62,64,68,68,64,62,64,67,66,67,57,67 -------------------------------------------------------------------------------- MERCHANTS - Chapter 2 -------------------------------------------------------------------------------- Lith My'athar Rizolvir: 150%/35% Stolen: N/A Max Sale: 10000 Low: 46(38%) Avg: 54(45%) High: 62(52%) Expanded: 58,56,55,44,56,52,54,55,50,60,57,46,52,58,57,60,46,55,57,62 High Wizard Gulhrys: 150%/35% Stolen: N/A Max Sale: 10000 Low: 40(33%) Avg: 50(42%) High: 57(47%) Expanded: 49,57,44,49,44,40,51,46,56,56,49,50,44,52,50,51,52,56,54,46 Isle of the Maker Duergar Merchant: 100%/65% Stolen: N/A Max Sale: 10000 Low: 80(67%) Avg: 91(76%) High: 96(80%) Expanded: 88,91,86,80,94,88,92,91,97,93,92,96,96,88,88,86,96,90,94,96 Zorvak'Mur Artuur: 150%/35% Stolen: N/A Max Sale: 10000 Low: 40(33%) Avg: 52(43%) High: 60(50%) Expanded: 50,56,52,56,57,44,57,46,43,60,58,49,57,58,51,55,45,46,55,40 Drearing's Deep Duergar Merchant: 100%/65% Stolen: N/A Max Sale: 10000 Low: 81(67%) Avg: 90(75%) High: 102(85%) Expanded: 81,86,85,90,97,92,96,90,99,88,81,88,90,93,102,90,87,90,82,88 Cult Knight: 100%/65% Stolen: N/A Max Sale: 10000 Low: 81(67%) Avg: 91(76%) High: 99(82%) Expanded: 94,92,96,94,92,88,99,85,98,88,84,88,98,85,97,90,98,90,86,81 -------------------------------------------------------------------------------- MERCHANTS - Chapter 3 -------------------------------------------------------------------------------- Quarry Office Gru'ul: 100%/50% Stolen: 25% Max Sale: 50000 Low: 60(50%) Avg: 60(50%) High: 60(50%) Expanded: Not effected by appraise value, always 60 Hellbreath Tavern Tavern Keeper: 100%/50% Stolen: 25% Max Sale: 50000 Low: 60(50%) Avg: 60(50%) High: 60(50%) Expanded: Not effected by appraise value, always 60 Rizolvir: 100%/50% Stolen: N/A Max Sale: 50000 Low: 67(56%) Avg: 72(60%) High: 79(66%) Expanded: 70,67,76,70,72,75,78,70,73,70,69,79,75,75,75,68,75,69,74,69 -------------------------------------------------------------------------------- OVERVIEW -------------------------------------------------------------------------------- For characters with an appraise value less then 5, it is best to sell to either the Tavern Keeper or Gru'ul in chapter 3. Since their prices are not affected by appraise. For characters with an appraise value of 5-20, the best merchants to sell items that are worth less then 10,000g are the two chapter 2 Duergar Merchants. For traps, sell to either Gru'ul or the Tavern Keeper. For everything else, sell to Rizolvir in chapter 3. For characters with a 21+ appraise value it is best to sell items that are worth less then 10,000g to either the Duergar Merchants or Cult Knights in chapter 2. Traps should go to Gru'ul or the Tavern Keeper. Everything else goes to Rizolvir in chapter 3. -------------------------------------------------------------------------------- VOLKARION -------------------------------------------------------------------------------- Chapter 1 Volkarion: 150%/25% Stolen: 15% Max Sale: 5000 Low: 27(22%) Avg: 38(32%) High: 48(40%) Expanded: 38,43,27,43,30,40,45,32,42,48,38,37,43,36,43,28,42,40,32,39 Chapter 2 Volkarion: 150%/25% Stolen: 15% Max Sale: 10000 Low: 27(22%) Avg: 38(32%) High: 48(40%) Expanded: 38,38,34,43,43,34,27,34,37,38,38,36,43,39,46,45,40,48,36,32 Chapter 3 Volkarion: 150%/25% Stolen: 15% Max Sale: 15000 Low: 28(23%) Avg: 38(39%) High: 46(38%) Expanded: 32,43,28,39,39,36,43,37,34,38,42,38,40,36,44,40,37,46,37,46 Volkarion's store adds new items each chapter as long as you've played through the chapter in question. If you just start a new game in chapter 2 then he will only have his chapter 2 inventory, the same thing goes for starting a new game in any other chapter. Also, each time you summon him the game does a new appraise check, even if it hasn't changed since the last time he was summoned. His inventory list is also interesting. It's run by a unique script that checks what chapter your in, what's currently in the inventory, and your character class and level to determine what actually shows up. Due to this fact, the inventory lists presented below are only the items that are guaranteed to show up. Other items will appear depending upon the variables listed earlier. -------------------------------------------------------------------------------- MAKING MONEY -------------------------------------------------------------------------------- As you may or may not have noticed, certain merchants in the game will sell things for cheaper then they'll buy them for. This basically lets you earn unlimited gold. The merchants to go to depend on your appraise score. The Blacksmith, Duergar Merchants, and Cult Knight all seem to require an appraise skill of at least 12. Rizolvir in chapter 3 requires one of 36. -------------------------------------------------------------------------------- MERCHANT INVENTORIES -------------------------------------------------------------------------------- Merchants are listed in alphabetical order, so just use the find/search command of your browser/word processor to jump to specific merchants. Layout - Merchant Name: Chapter, Area, Building Armor Armor/Boots/Bracers/Belts/Cloaks/Helmets/Shields Weapons Simple/Martial/Exotic Potions & Scrolls Potions/Scrolls Rings & Amulets Amulets/Rings/Staves/Wands Miscellaneous Miscellaneous The number in parenthesis is the base cost of the item multiplied by the merchant's base mark up value (Basically this is what the item would cost you if you got a "neutral" on the appraise roll). Volkarion - The items listed here are only the items he's guaranteed to have. Depending upon your level and class more items are added. ================================================================================ Argali: Chapter 1, Waterdeep, Argali's Arms Armor Armor Banded Mail +1 (1284g) Banded Mail +2 (4686g) Banded Mail +3 (10518g) Breastplate +1 (1209g) Breastplate +2 (4611g) Breastplate +3 (10443g) Chain Shirt +2 (4536g) Chain Shirt +3 (10368g) Chainmail +2 (4611g) Chainmail +3 (10433g) Full Plate +1 (3234g) Full Plate +2 (6636g) Full Plate +3 (19441g) Half Plate +1 (1884g) Half Plate +2 (5286g) Half Plate +3 (12468g) Leather +2 (4401g) Leather +3 (11118g) Padded +2 (4393g) Padded +3 (10225g) Scale Mail +2 (4536g) Scale Mail +3 (10368g) Splint Mail +1 (1284g) Splint Mail +2 (4686g) Splint Mail +3 (10518g) Studded Leather +2 (4408g) Studded Leather +3 (10240g) Belts Greater Archer's Belt (28711g) Greater Brawler's Belt (28711g) Greater Swordsman's Belt (28711g) Boots Boots of Striding +1 (2161g) Boots of Striding +2 (8641g) Boots of Striding +3 (19441g) Gloves Bracers of Dexterity +1 (2161g) Bracers of Dexterity +2 (8641g) Bracers of Dexterity +3 (19441g) Gauntlets of Ogre Power (8641g) Helmets Eyes of Petrification (93705g) Pot Helmet (25g) Watchman's Helm (15172g) Shields Large Shield +2 (4461g) Large Shield +3 (10293g) Small Shield +3 (10231g) Tower Shield +2 (4536g) Tower Shield +3 (10368g) Weapons Simple Bolt (1g) Bolt +1 (409g) Bolt +2 (1137g) Bolt +3 (4548g) Bolt, Frostbite (1137g) Bolt, Piercing (2910g) Bolt, Poison (23760g) Bullet (1g) Bullet +1 (409g) Bullet +2 (1137g) Bullet +3 (4548g) Bullet, Fire (2910g) Bullet, Screaming (5220g) Club +1 (2430g) Club +2 (10830g) Club +3 (25233g) Dagger +2 (10833g) Dagger +3 (25236g) Dart +1 (606g) Dart +2 (2706g) Dart +3 (6306g) Heavy Crossbow +2 (2856g) Heavy Crossbow +3 (6456g) Light Crossbow +2 (2811g) Light Crossbow +3 (6411g) Mace +2 (10842g) Mace +3 (25245g) Morningstar +2 (10851g) Morningstar +3 (25254g) Quarterstaff +2 (10830g) Quarterstaff +3 (25233g) Sickle +2 (10845g) Sickle +3 (25248g) Sling +2 (2709g) Sling +3 (6309g) Spear +2 (10380g) Spear +3 (25233g) Martial Arrow (1g) Arrow +1 (409g) Arrow +2 (1137g) Arrow +3 (4548g) Arrow, Acid (2910g) Arrow, Ice (2910g) Arrow, Poison (23760g) Battleaxe +2 (10857g) Battleaxe +3 (25260g) Breath of the Maiden (25260g) Cold Iron Blade (25014g) Composite Longbow +2 (11340g) Composite Longbow +3 (21690g) Composite Shortbow +2 (11205g) Composite Shortbow +3 (21555g) Elven Court Bow (14415g) Greataxe +2 (10887g) Greataxe +3 (25290g) Greatsword +2 (10977g) Greatsword +3 (25380g) Gruumsh Hand (19719g) Halberd +2 (10857g) Halberd +3 (25260g) Handaxe +2 (10845g) Handaxe +3 (25248g) Heavy Flail +2 (10872g) Heavy Flail +3 (25275g) Light Flail +1 (2451g) Light Flail +2 (10851g) Light Hammer +1 (2430g) Light Hammer +2 (10830g) Light Hammer +3 (25233g) Longbow +2 (2931g) Longbow +3 (6531g) Longsword +2 (10872g) Longsword +3 (25275g) Rapier +2 (10887g) Rapier +3 (25290g) Scimitar +2 (10872g) Scimitar +3 (25275g) Short Sword +2 (10857g) Short Sword +3 (25260g) Shortbow +2 (2796g) Shortbow +3 (6396g) Throwing Axe +1 (606g) Throwing Axe +2 (2706g) Throwing Axe +3 (6307g) Warhammer +2 (10863g) Warhammer +3 (25266g) Woodcutter's Axe (25509g) Exotic Bastard Sword +1 (2532g) Bastard Sword +2 (10932g) Bastard Sword +3 (25335g) Dire Mace +2 (10947g) Dire Mace +3 (25350g) Double Axe +2 (10917g) Double Axe +3 (25320g) Dwarven Waraxe +3 (25320g) Kama +2 (10833g) Kama +3 (25236g) Katana +2 (10947g) Katana +3 (25350g) Krotan's Sckullcrusher (9837g) Kukri +2 (10851g) Kukri +3 (25254g) Scythe +2 (10881g) Scythe +3 (25284g) Shuriken +1 (606g) Shuriken +2 (2706g) Shuriken +3 (6307g) Two-Bladed Sword +2 (11127g) Two-Bladed Sword +3 (25530g) Rings/Amulets Amulets Amulet of Natural Armor +3 (10219g) Rings Ring of Protection +2 (5484g) Ring of Protection +3 (12774g) Miscellaneous Bomb, Acid (2250g) Bomb, Fire (2250g) Metal Dye, Black (150g) Metal Dye, Bright Copper (150g) Metal Dye, Light Gold (150g) Torch (9g) Artuur: Chapter 2, Zorvak'Mur, Main Area Armor Armor Adventurer's Robe (9376g) Greater Battle Robe (23641g) Mage's Battle Robe (3286g) Master Adventurer's Robe (43741g) Robe of Acid Resistance (931g) Robe of Cold Resistance (1216g) Robe of Electrical Resistance (1539g) Robe of Fire Resistance (1899g) Robe of Light (241g) Belts Belt of Guiding Light (21660g) Boots Boots of Striding +4 (34561g) Boots of Striding +5 (54001g) Boots of Striding +6 (77761g) Cloaks Cloak of Fortification +4 (105463g) Cloak of Fortification +5 (166480g) Nymph Cloak +4 (34561g) Nymph Cloak +5 (54001g) Nymph Cloak +6 (77761g) Gloves Bracers of Armor +4 (18481g) Bracers of Armor +5 (29173g) Bracers of Armor +6 (87784g) Nasher's Gloves of Discipline (540g) Weapons Simple Bolt (1g) Bolt +1 (409g) Bolt +2 (1137g) Bolt +3 (4548g) Bolt, Fire (2910g) Bolt, Frostbite (1137g) Bolt, Lightning (1137g) Bolt, Paralytic (1485g) Bolt, Piercing (2910g) Bullet (1g) Bullet +1 (409g) Bullet +2 (1137g) Bullet +3 (4548g) Bullet, Ice (2910g) Bullet, Lightning (2910g) Bullet, Smiting (2910g) Club +3 (25233g) Club +4 (45633g) Club +5 (72033g) Dagger +1 (2433) Dagger +2 (10833g) Dagger +3 (25236g) Dagger +4 (45636g) Dagger +5 (72036g) Dart (1g) Dart +3 (6306g) Dart +4 (11406g) Dart +5 (18006g) Heavy Crossbow +3 (6456g) Light Crossbow +3 (6411g) Mace (15g) Mace +3 (25245g) Quarterstaff +3 (25233g) Quarterstaff +4 (45633g) Quarterstaff +5 (72033g) Sickle +3 (25248g) Sickle +4 (45648g) Sickle +5 (72048g) Sling (3g) Potions/Scrolls Potions Cure Critical Wounds (420g) Cure Serious Wounds (99g) Potion of Antidote (450g) Potion of Bull's Strength (180g) Potion of Cat's Grace (180g) Potion of Clarity (180g) Potion of Eagle's Splendor (180g) Potion of Endurance (180g) Potion of Fox's Cunning (180g) Potion of Heal (1980g) Potion of Invisibility (180g) Potion of Lore (180g) Potion of Owl's Wisdom (180g) Potion of Speed (450g) Scrolls Acid Fog (3565g) Animate Dead (810g) Chain Lightning (3565g) Circle of Death (3565g) Cloudkill (2431g) Cone of Cold (1800g) Control Undead (4915g) Delayed Blast Fireball (4915g) Dismissal (1512g) Dominate Person (1512g) Ethereal Visage (2431g) Feeblemind (2431g) Finger of Death (4915g) Globe of Invulnerability (3565g) Greater Dispelling (1890g) Greater Planar Binding (6483g) Greater Shadow Conjuration (2431g) Greater Spell Breach (3565g) Greater Spell Mantle (8265g) Greater Stoneskin (3565g) Hold Monster (1512g) Horrid Wilting (6483g) Incendiary Cloud (6483g) Lesser Mind Blank (2431g) Lesser Planar Binding (2431g) Lesser Spell Mantle (2431g) Mass Blindness/Deafness (6483g) Mass Charm (6483g) Mass Haste (3565g) Mind Blank (6483g) Mind Fog (2431g) Mordenkainen's Sword (4915g) Planar Binding (3565g) Power Word, Stun (4915g) Premonition (6483g) Prismatic Spray (4915g) Protection from Spells (4915g) Shades (3565g) Spell Mantle (4915g) Summon Creature V (2431g) Summon Creature VI (3565g) Summon Creature VII (4915g) Summon Creature VIII (6483g) Tenser's Transformation (3565g) True Seeing (2431g) Rings/Amulets Amulets Amulet of Natural Armor +4 (18481g) Amulet of Natural Armor +5 (29173g) Amulet of Natural Armor +6 (87784g) Amulet of Will +4 (9640g) Amulet of Will +5 (15217g) Amulet of Will +6 (45789g) Scarab of Protection +4 (35649g) Scarab of Protection +5 (56247g) Scarab of Protection +6 (169336g) Rings Ironskin Ring (81676g) Ring of Clear Thought +4 (43201g) Ring of Clear Thought +5 (67501g) Ring of Clear Thought +6 (97201g) Ring of Protection +4 (23101g) Ring of Protection +5 (36466g) Ring of Protection +6 (109729g) Ring of Resistance +3 (30376g) Miscellaneous Coldstone (30g) Healer's Kit +3 (91g) Healer's Kit +6 (141g) Light Gem, Green (15g) Light Gem, Red (15g) Light Gem, Purple (15g) Quartz Crystal (15g) Skeleton's Knuckle (1g) Thunderstone (60g) Blacksmith: Chapter 1, Waterdeep, Argali's Arms Miscellaneous Bar of Iron (10g) Bar of Steel (10g) Bolt of Cloth (3g) Cloth Dye, Dark Blue (50g) Cloth Dye, Dark Red (50g) Feathers (6g) Leather Hide (11g) Leather Dye, Light Blue (50g) Leather Dye, Light Red (50g) Metal Dye, Bright Green (100g) Metal Dye, Dark Gold (100g) Metal Dye, Dark Iron (100g) Plank of Elm Wood (8g) Plank of Oak Wood (6g) Cult Knight: Chapter 2, Drearing's Deep, Main Area Potions/Scrolls Potions Potion of Antidote (300g) Potion of Cure Light Wounds (20g) Potion of Cure Moderate Wounds (33g) Potion of Lesser Restoration (120g) Miscellaneous Healer's Kit +1 (51g) Torch (6g) Duergar Merchant: Chapter 2, Drearing's Deep, Main Area Potions/Scrolls Potions Potion of Antidote (300g) Potion of Clarity (120g) Potion of Lesser Restoration (120g) Potion of Lore (120g) Miscellaneous Acid Flask (20g) Alchemist's Fire (20g) Bar of Iron (10g) Bar of Mithral (970g) Bar of Steel (10g) Choking Powder (40g) Caltrops (20g) Healer's Kit +1 (51g) Healer's Kit +3 (61g) Healer's Kit +6 (94g) Healer's Kit +10 (172g) Tanglefoot Bag (60g) Thieves' Tools +1 (15g) Thieves' Tools +3 (140g) Thieves' Tools +6 (562g) Thieves' Tools +12 (2250g) Duergar Merchant: Chapter 2, Isle of the Maker, Main Area Potions/Scrolls Potions Magical Potion Bottle (5g) Potion of Cure Serious Wounds (66g) Potion of Lore (120g) Scrolls Blank Scroll (5g) Greater Sanctuary (3277g) Greater Spell Breach (2377g) Minor Globe of Invulnerability (1008g) Prismatic Spray (3277g) Summon Creature VII (3277g) True Seeing (1621g) Rings/Amulets Wands Bone Wand (1g) Miscellaneous Acid Flack (20g) Alchemist's Fire (20g) Bag of Holding (2265g) Bar of Mithral (970g) Bar of Iron (10g) Bar of Steel (10g) Bomb, Acid (1500g) Bomb, Fire (1500g) Coldstone (20g) Light Gem, Blue (10g) Skeleton's Knuckle (1g) Thieves' Tools +3 (140g) Thieves' Tools +10 (1562g) Thunderstone (40g) Gru'ul: Chapter 3, Cania, Quarry Office Armor Armor Chain Shirt +6 (58622g) Chainmail +6 (58672g) Full Plate +5 (20948g) Half Plate +5 (20048g) Hide Armor +6 (58537g) Leather +6 (58532g) Padded +6 (58526g) Robes of the Shining hand +5 (19449g) Robes of the Shining hand +7 (98010g) Studded Leather +6 (58537g) Belts Belt of Agility +10 (256001g) Belt of Storm Giant Strength (144001g) Boots Boots of Reflexes +10 (285610g) Boots of Striding +6 (51841g) Boots of Striding +7 (70561g) Boots of the Shifting Sands (66251g) Dragon Slippers (23523g) Gargoyle Boots (22375g) Gloves Bracers of Armor +10 (547560g) Bracers of Dexterity +6 (51842g) Bracers of Dexterity +7 (70561g) Gloves of the Hin Fist +7 (60451g) Gloves of the Hin Fist +10 (255201g) Gloves of the Long Death +10 (255201g) Gloves of the Yellow Rose +7 (40641g) Gloves of the Yellow Rose +10 (272251g) Helmets Crown of thorns (377315g) Eyes of Petrification (62470g) Shields Large Shield +6 (58572g) Shield of Prator (177206g) Small Shield +6 (58531g) Tower Shield +5 (19548g) Weapons Simple Aiedo Wither-Stick +8 (544502g) Bane of the Undead (189006g) Bolt +1 (273g) Bolt +2 (758g) Bolt +3 (3032g) Bolt, Piercing (1940g) Bullet +1 (273g) Bullet +2 (758g) Bullet +3 (3032g) Bullet, Fire (1940g) Bullet, Screaming (3480g) Club +6 (144502g) Dagger +6 (144504g) Dart +6 (36124g) Drone +8 (537934g) Fey Spear +8 (605520g) Fiery power Quarterstaff (346148g) Gladiator's Club +8 (528126g) Heavy Crossbow +6 (36224g) Leech +8 (541208g) Light Crossbow +6 (36194g) Mace +6 (144510g) Mace of Disruption +8 (503246g) Morningstar +6 (144516g) Quarterstaff +6 (144502g) Sickle +6 (144512g) Sling +6 (36126g) Spear +6 (144502g) Martial Aramil's Blade (1188650g) Arrow +1 (273g) Arrow +2 (758g) Arrow +3 (3032g) Arrow, Ice (1940g) Axe for the Tall Kin +8 (564538g) Battle Legion Bow (557840g) Battleaxe +6 (144520g) Composite Longbow +6 (120274g) Composite Shortbow +6 (120184g) Desert Wind +8 (576330g) Feyduster +8 (578020g) Foundation +8 (578016g) Greataxe +6 (144540g) Greatsword +6 (144600g) Halberd +6 (144520g) Handaxe +6 (144512g) Harbringer Kin +8 (576400g) Heavy Flail +6 (144530g) Ice Reaver +8 (531390g) Ironwood Mace +8 (524960g) Light Flail +6 (144516g) Light Hammer +6 (144502g) Longbow +6 (36274g) Longsword +6 (144530g) Namarra (Neversleep) +8 (578040g) North Wind Bow +8 (505768g) Rapier +6 (144540g) Ravager +8 (521664g) Reaver +8 (576330g) Scimitar +6 (144530g) Sentinal +8 (556264g) Short Sword +6 (144520g) Shortbow +6 (36184g) Stonefire Axe +8 (576340g) Storm +8 (574606g) Throwing Axe +6 (36125g) Warhammer +6 (144524g) Exotic Axe of the Dwark Lord (646980g) Bastard Sword +6 (144570g) Cutting Star +8 (571234g) Dire Mace +6 (144580g) Double Axe +6 (144560g) Harvest Axe (1152060g) Imaskari Kama +8 (512004g) Kama +6 (144504g) Katana +6 (144580g) Kukri +6 (144516g) Scythe +6 (144536g) Sea Reaver +8 (502148g) Shuriken +6 (36125g) Sword Saint Legacy (466730g) Two-Bladed Sword +5 (48220g) Two-Bladed Sword +6 (144700g) Potions/Scrolls Potions Potion of Antidote (300g) Potion of Cure Critical Wounds (280g) Potion of Heal (1320g) Potion of Lesser Restoration (120g) Potion of Lore (120g) Scrolls Black Blade of Disaster (5510g) Blackstaff (4322g) Mestil's Acid Sheath (960g) Meteor Storm (5510g) Resurrection (3277g) Time Stop (5510g) Undeath to Death (2377g) Rings/Amulets Amulets Amulet of Natural Armor +7 (98010g) Amulet of the Master (43560g) Scarab of Protection +8 (306251g) Scarab of Protection +9 (400001g) Scarab of Protection +10 (1056251g) Rings Ring of Fortitude +10 (357012g) Ring of Major Sonic Resistance (15313g) Ring of Protection +6 (73153g) Ring of Protection +7 (122512g) Ring of Protection +8 (198450g) Ring of Protection +9 (259200g) Rods Rod of Resurrection (30713g) Miscellaneous Velox Berry (500g) Bomb, Acid (1500g) Bomb, Fire (1500g) Alchemist's Flask (20g) Torch of the Velox berry (32767g) Gulhrys, High Wizard: Chapter 2, Lith My'athar, City Core Armor Armor Adventurer's Robe (9376g) Greater Battle Robe (23641g) Mage's Battle Robe (3286g) Master Adventurer's Robe (43741g) Robe of Acid Resistance (931g) Robe of Cold Resistance (1216g) Robe of Electrical Resistance (1539g) Robe of Fire Resistance (1899g) Robe of Light (241g) Belts Belt of Guiding Light (21660g) Boots Boots of Striding +4 (34561g) Boots of Striding +5 (54001g) Boots of Striding +6 (77761g) Cloaks Cloak of Fortification +4 (105463g) Cloak of Fortification +5 (166480g) Nymph Cloak +4 (34561g) Nymph Cloak +5 (54001g) Nymph Cloak +6 (77761g) Gloves Bracers of Armor +4 (18481g) Bracers of Armor +5 (29173g) Bracers of Armor +6 (87784g) Weapons Simple Bolt (1g) Bolt +1 (409g) Bolt +2 (1137g) Bolt +3 (4548g) Bolt, Fire (2910g) Bolt, Frostbite (1137g) Bolt, Lightning (1137g) Bolt, Paralytic (1485g) Bolt, Piercing (2910g) Bullet (1g) Bullet +1 (409g) Bullet +2 (1137g) Bullet +3 (4548g) Bullet, Ice (2910g) Bullet, Lightning (2910g) Bullet, Smiting (2910g) Club +3 (25233g) Club +4 (45633g) Club +5 (72033g) Dagger +1 (2433) Dagger +2 (10833g) Dagger +3 (25236g) Dagger +4 (45636g) Dagger +5 (72036g) Dart (1g) Dart +3 (6306g) Dart +4 (11406g) Dart +5 (18006g) Heavy Crossbow +3 (6456g) Light Crossbow +3 (6411g) Mace (15g) Mace +3 (25245g) Quarterstaff +3 (25233g) Quarterstaff +4 (45633g) Quarterstaff +5 (72033g) Sickle +3 (25248g) Sickle +4 (45648g) Sickle +5 (72048g) Sling (3g) Martial Forever (269550g) Potions/Scrolls Potions Cure Critical Wounds (420g) Cure Serious Wounds (99g) Potion of Antidote (450g) Potion of Bull's Strength (180g) Potion of Cat's Grace (180g) Potion of Clarity (180g) Potion of Eagle's Splendor (180g) Potion of Endurance (180g) Potion of Fox's Cunning (180g) Potion of Heal (1980g) Potion of Invisibility (180g) Potion of Lore (180g) Potion of Owl's Wisdom (180g) Potion of Speed (450g) Scrolls Acid Fog (3565g) Animate Dead (810g) Bigby's Clenched Fist (6483g) Bigby's Crushing Hand (8265g) Chain Lightning (3565g) Circle of Death (3565g) Cloudkill (2431g) Cone of Cold (1800g) Control Undead (4915g) Delayed Blast Fireball (4915g) Dismissal (1512g) Dominate Person (1512g) Ethereal Visage (2431g) Feeblemind (2431g) Finger of Death (4915g) Globe of Invulnerability (3565g) Greater Dispelling (1890g) Greater Planar Binding (6483g) Greater Sanctuary (4915g) Greater Shadow Conjuration (2431g) Greater Spell Breach (3565g) Greater Spell Mantle (8265g) Greater Stoneskin (3565g) Hold Monster (1512g) Horrid Wilting (6483g) Incendiary Cloud (6483g) Lesser Planar Binding (2431g) Lesser Spell Mantle (2431g) Mass Blindness/Deafness (6483g) Mass Charm (6483g) Mass Haste (3565g) Mind Blank (6483g) Mind Fog (2431g) Mordenkainen's Sword (4915g) Planar Binding (3565g) Power Word, Stun (4915g) Premonition (6483g) Prismatic Spray (4915g) Protection from Spells (4915g) Raise Dead (2431g) Resurrection (4915g) Shades (3565g) Spell Mantle (4915g) Summon Creature V (2431g) Summon Creature VI (3565g) Summon Creature VII (4915g) Summon Creature VIII (6483g) Tenser's Transformation (3565g) Time Stop (8265g) True Seeing (2431g) Rings/Amulets Amulets Amulet of Natural Armor +4 (18481g) Amulet of Natural Armor +5 (29173g) Amulet of Natural Armor +6 (87784g) Amulet of Will +4 (9640g) Amulet of Will +5 (15217g) Amulet of Will +6 (45789g) Scarab of Protection +4 (35649g) Scarab of Protection +5 (56247g) Scarab of Protection +6 (169336g) Rings Ironskin Ring (81676g) Ring of Clear Thought +4 (43201g) Ring of Clear Thought +5 (67501g) Ring of Clear Thought +6 (97201g) Ring of Protection +4 (23101g) Ring of Protection +5 (36466g) Ring of Protection +6 (109729g) Ring of Resistance +3 (30376g) Rods Rod of Resurrection (46069g) Miscellaneous Cloth Dye, Black (75g) Cloth Dye, Bleach (75g) Cloth Dye, Dark Blue (75g) Cloth Dye, Dark Brown (75g) Cloth Dye, Dark Green (75g) Cloth Dye, Dark Grey (75g) Cloth Dye, Dark Orange (75g) Cloth Dye, Dark Red (75g) Cloth Dye, Dark Turquoise (75g) Cloth Dye, Gold (75g) Cloth Dye, Light Blue (75g) Cloth Dye, Light Green (75g) Cloth Dye, Light Grey (75g) Cloth Dye, Light Orange (75g) Cloth Dye, Light Red (75g) Cloth Dye, Light Turquoise (75g) Cloth Dye, Pink (75g) Cloth Dye, Purple (75g) Cloth Dye, Yellow (75g) Coldstone (30g) Healer's Kit +3 (91g) Healer's Kit +6 (141g) Healer's Kit +10 (258g) Quartz Crystal (15g) Skeleton's Knuckle (1g) Thunderstone (60g) Rizolvir: Chapter 2, Lith My'athar, City Core Armor Armor Banded Mail +1 (1284g) Banded Mail +2 (4686g) Banded Mail +3 (10518g) Breastplate +1 (1209g) Breastplate +2 (4611g) Breastplate +3 (10443g) Chain Shirt +1 (1134g) Chain Shirt +2 (4536g) Chain Shirt +3 (10368g) Chainmail +1 (1209g) Chainmail +2 (4611g) Chainmail +3 (10433g) Full Plate +1 (3234g) Full Plate +2 (6636g) Full Plate +3 (19441g) Half Plate +1 (1884g) Half Plate +2 (5286g) Half Plate +3 (12468g) Leather +1 (999g) Leather +2 (4401g) Leather +3 (11118g) Padded +1 (991g) Padded +2 (4393g) Padded +3 (10225g) Scale Mail +1 (1134g) Scale Mail +2 (4536g) Scale Mail +3 (10368g) Splint Mail +1 (1284g) Splint Mail +2 (4686g) Splint Mail +3 (10518g) Studded Leather +1 (1006g) Studded Leather +2 (4408g) Studded Leather +3 (10240g) Belts Greater Archer's Belt (28711g) Greater Brawler's Belt (28711g) Greater Swordsman's Belt (28711g) Gloves Bracers of Dexterity +3 (19441g) Gauntlets of Ogre Power (8641g) Gloves of Hin Fist +6 (47884g) Gloves of Hin Fist +7 (90676g) Gloves of the Balanced Hands (13501g) Helmets Horse Hair Helmet (25g) Pot Helmet (25g) Spike Helmet (25g) Stag Helmet (25g) Winged Helmet (25g) Shields Large Shield +1 (1059g) Large Shield +2 (4461g) Large Shield +3 (10293g) Small Shield +1 (997g) Small Shield +2 (4399g) Small Shield +3 (10231g) Tower Shield +1 (1134g) Tower Shield +2 (4536g) Tower Shield +3 (10368g) Weapons Simple Bolt (1g) Bolt +1 (409g) Bolt +2 (1137g) Bolt +3 (4548g) Bolt +4 (10233g) Bolt +5 (18192g) Bolt, Fire (2910g) Bolt, Frostbite (1137g) Bolt, Lightning (1137g) Bolt, Mild Poison (5940g) Bolt, Paralytic (1485g) Bolt, Piercing (2910g) Bolt, Poison (23760g) Bullet (1g) Bullet +1 (409g) Bullet +2 (1137g) Bullet +3 (4548g) Bullet +4 (10233g) Bullet +5 (18192g) Bullet, Farel's Gold (5220g) Bullet, Fire (2910g) Bullet, Giant's Bane (4293g) Bullet, Ice (5220g) Bullet, Lightning (2910g) Bullet, Screaming (2910g) Bullet, Smiting (2910g) Club +1 (2430g) Club +2 (10830g) Club +3 (25233g) Dagger +1 (2433g) Dagger +2 (10833g) Dagger +3 (25236g) Dart +1 (606g) Dart +2 (2706g) Dart +3 (6306g) Heavy Crossbow +1 (756g) Heavy Crossbow +2 (2856g) Heavy Crossbow +3 (6456g) Light Crossbow +1 (711g) Light Crossbow +2 (2811g) Light Crossbow +3 (6411g) Mace +1 (2442g) Mace +2 (10842g) Mace +3 (25245g) Morningstar +1 (2451g) Morningstar +2 (10851g) Morningstar +3 (25254g) Quarterstaff +1 (2430g) Quarterstaff +2 (10830g) Quarterstaff +3 (25233g) Sickle +1 (2445g) Sickle +2 (10845g) Sickle +3 (25248g) Sling +1 (609g) Sling +2 (2709g) Sling +3 (6309g) Spear +1 (2430g) Spear +2 (10830g) Spear +3 (25233g) Martial Arrow (1g) Arrow +1 (409g) Arrow +2 (1137g) Arrow +3 (4548g) Arrow +4 (10233g) Arrow +5 (18192g) Arrow, Acid (2910g) Arrow, Fire (2910g) Arrow, Ice (2910g) Arrow, Lightning (2910g) Arrow, Mild Poison (5940g) Arrow, Petrification (33105g) Arrow, Piercing (2910g) Arrow, Poison (23760g) Arrow, Vampire (1339g) Battleaxe +1 (2457g) Battleaxe +2 (10857g) Battleaxe +3 (25260g) Breath of the Maiden (25260g) Cold Iron Blade (25014g) Composite Longbow +1 (4365g) Composite Longbow +2 (11340g) Composite Longbow +3 (21690g) Composite Shortbow +1 (4230g) Composite Shortbow +2 (11205g) Composite Shortbow +3 (21555g) Elven Court Bow (14415g) Greataxe +1 (2487g) Greataxe +2 (10887g) Greataxe +3 (25290g) Greatsword +1 (2577g) Greatsword +2 (10977g) Greatsword +3 (25380g) Gruumsh Hand (19719g) Halberd +1 (2457g) Halberd +2 (10857g) Halberd +3 (25260g) Handaxe +1 (2445g) Handaxe +2 (10845g) Handaxe +3 (25248g) Heavy Flail +1 (2472g) Heavy Flail +2 (10872g) Heavy Flail +3 (25275g) Light Flail +1 (2451g) Light Flail +2 (10851g) Light Flail +3 (25254g) Light Hammer +1 (2430g) Light Hammer +2 (10830g) Light Hammer +3 (25233g) Longbow +1 (831g) Longbow +2 (2931g) Longbow +3 (6531g) Longsword +1 (2472g) Longsword +2 (10872g) Longsword +3 (25275g) Rapier +1 (2487g) Rapier +2 (10887g) Rapier +3 (25290g) Scimitar +1 (2472g) Scimitar +2 (10872g) Scimitar +3 (25275g) Short Sword +1 (2457g) Short Sword +2 (10857g) Short Sword +3 (25260g) Shortbow +1 (696g) Shortbow +2 (2796g) Shortbow +3 (6396g) Throwing Axe +1 (606g) Throwing Axe +2 (2706g) Throwing Axe +3 (6307g) Warhammer +1 (2463g) Warhammer +2 (10863g) Warhammer +3 (25266g) Woodcutter's Axe (25509g) Exotic Bastard Sword +1 (2532g) Bastard Sword +2 (10932g) Bastard Sword +3 (25335g) Dire Mace +1 (2547g) Dire Mace +2 (10947g) Dire Mace +3 (25350g) Double Axe +1 (2517g) Double Axe +2 (10917g) Double Axe +3 (25320g) Kama +1 (2433g) Kama +2 (10833g) Kama +3 (25236g) Katana +1 (2547g) Katana +2 (10947g) Katana +3 (25350g) Krotan's Sckullcrusher (9837g) Kukri +1 (2451g) Kukri +2 (10851g) Kukri +3 (25254g) Scythe +1 (2481g) Scythe +2 (10881g) Scythe +3 (25284g) Shuriken +1 (606g) Shuriken +2 (2706g) Shuriken +3 (6307g) Two-Bladed Sword +1 (2727g) Two-Bladed Sword +2 (11127g) Two-Bladed Sword +3 (25530g) Whip (3g) Whip +1 (2487g) Whip +2 (10947g) Whip +3 (25407g) Whip +4 (45867g) Whip +5 (72327g) Whip +6 (217263g) Rings/Amulets Rings Nasher's Ring of Strength (24301g) Miscellaneous Healer's Kit +3 (91g) Healer's Kit +6 (141g) Healer's Kit +10 (258g) Torch (9g) Rizolvir: Chapter 3, Cania, Hellbreath tavern Armor Armor Banded Mail +5 (19648g) Banded Mail +6 (58722g) Breastplate +5 (19598g) Breastplate +6 (58672g) Chain Shirt +5 (19548g) Chain Shirt +6 (58622g) Chainmail +5 (19598g) Chainmail +6 (58672g) Full Plate +5 (20948g) Full Plate +6 (60022g) Half Plate +5 (20048g) Half Plate +6 (59122g) Leather +5 (19458g) Leather +6 (58532g) Padded +5 (19453g) Padded +6 (58526g) Scale Mail +5 (19548g) Scale Mail +6 (58622g) Splint Mail +5 (19648g) Splint Mail +6 (58722g) Studded Leather +5 (19463g) Studded Leather +6 (58537g) Boots Boots of Striding +5 (36001g) Boots of Striding +6 (51841g) Gloves Bracers of Dexterity +5 (36001g) Bracers of Dexterity +6 (51842g) Bracers of Dexterity +7 (70561g) Helmets Horse Hair Helmet (17g) Pot Helmet (17g) Spike Helmet (17g) Stag Helmet (17g) Winged Helmet (17g) Shields Large Shield +5 (19498g) Large Shield +6 (58572g) Small Shield +5 (19457g) Small Shield +6 (58531g) Tower Shield +5 (19548g) Tower Shield +6 (58622g) Weapons Simple Bolt (1g) Bolt +1 (273g) Bolt +2 (758g) Bolt +3 (3032g) Bolt +4 (6822g) Bolt +5 (12128g) Bolt, Fire (1940g) Bolt, Paralytic (990g) Bolt, Piercing (1940g) Bullet (1g) Bullet +1 (273g) Bullet +2 (758g) Bullet +3 (3032g) Bullet +4 (6822g) Bullet +5 (12128g) Bullet, Fire (1940g) Bullet, Giant's Bane (2862g) Bullet, Screaming (3480g) Club +5 (48022g) Club +6 (144502g) Dagger +5 (48024g) Dagger +6 (144504g) Dart +5 (12004g) Dart +6 (36124g) Heavy Crossbow +5 (12104g) Heavy Crossbow +6 (36224g) Light Crossbow +5 (12074g) Light Crossbow +6 (36194g) Mace +5 (48030g) Mace +6 (144510g) Morningstar +5 (48036g) Morningstar +6 (144516g) Quarterstaff +5 (48022g) Quarterstaff +6 (144502g) Sickle +5 (48032g) Sickle +6 (144512g) Sling +5 (12006g) Sling +6 (36126g) Spear +5 (48022g) Spear +6 (144502g) Martial Arrow (1g) Arrow +1 (273g) Arrow +2 (758g) Arrow +3 (3032g) Arrow +4 (6822g) Arrow +5 (12128g) Arrow, Ice (1940g) Arrow, Lightning (1940g) Arrow, Mild Poison (3960g) Arrow, Petrification (22070g) Arrow, Piercing (1940g) Arrow, Poison (15840g) Arrow, Vampire (893g) Battleaxe +5 (48040g) Battleaxe +6 (144520g) Composite Longbow +5 (27160g) Composite Longbow +6 (120274g) Composite Shortbow +5 (27070g) Composite Shortbow +6 (120184g) Greataxe +5 (48060g) Greataxe +6 (144540g) Greatsword +5 (48120g) Greatsword +6 (144600g) Halberd +5 (48040g) Halberd +6 (144520g) Handaxe +5 (48032g) Handaxe +6 (144512g) Heavy Flail +5 (48050g) Heavy Flail +6 (144530g) Light Flail +5 (48036g) Light Flail +6 (144516g) Light Hammer +5 (48022g) Light Hammer +6 (144502g) Longbow +5 (12154g) Longbow +6 (36274g) Longsword +5 (48050g) Longsword +6 (144530g) Rapier +5 (48060g) Rapier +6 (144540g) Scimitar +5 (48050g) Scimitar +6 (144530g) Short Sword +5 (48040g) Short Sword +6 (144520g) Shortbow +5 (12064g) Shortbow +6 (36184g) Throwing Axe +5 (12005g) Throwing Axe +6 (36125g) Warhammer +5 (48044g) Warhammer +6 (144524g) Exotic Bastard Sword +5 (48090g) Bastard Sword +6 (144570g) Dire Mace +5 (48100g) Dire Mace +6 (144580g) Double Axe +5 (48080g) Double Axe +6 (144560g) Dwarven Waraxe +4 (30480g) Dwarven Waraxe +5 (48080g) Dwarven Waraxe +6 (144560g) Kama +5 (48024g) Kama +6 (144504g) Katana +5 (48100g) Katana +6 (144580g) Kukri +5 (48036g) Kukri +6 (144516g) Scythe +5 (48056g) Scythe +6 (144536g) Shuriken +5 (12005g) Shuriken +6 (36125g) Two-Bladed Sword +5 (48220g) Two-Bladed Sword +6 (144700g) Potions/Scrolls Scrolls Resurrection (3277g) Rings/Amulets Rods Rod of Resurrection (30713g) Miscellaneous Healer's Kit +6 (94g) Healer's Kit +10 (172g) Sobrey: Chapter 1, Waterdeep, Magic Shoppe Armor Armor Adventurer's Robe (9376g) Robe of Acid Resistance (931g) Robe of Blending (8640g) Robe of Cold Resistance (1216g) Robe of Electrical Resistance (1539g) Robe of Energy (7410g) Robe of Fire Resistance (1899g) Sequencer Robe (34224g) Belts Belt of Guiding Light (21660g) Lesser Belt of Guiding Light (4035g) Boots Boots of Striding +2 (8641g) Boots of Striding +3 (19441g) Cloaks Cloak of Fortification +2 (25032g) Cloak of Fortification +3 (58314g) Nymph Cloak +2 (8641g) Nymph Cloak +3 (19441g) Gloves Bracers of Armor +2 (4387g) Bracers of Armor +3 (10219g) Weapons Simple Bolt (1g) Bolt +1 (409g) Bolt +2 (1137g) Bolt +3 (4548g) Bolt, Fire (2910g) Bolt, Frostbite (1137g) Bolt, Lightning (1137g) Bolt, Paralytic (1485g) Bolt, Piercing (2910g) Bullet (1g) Bullet +1 (409g) Bullet +2 (1137g) Bullet +3 (4548g) Bullet, Ice (2910g) Bullet, Lightning (2910g) Bullet, Smiting (2910g) Club +1 (2430g) Club +2 (10830g) Club +3 (25233g) Dagger +1 (2433) Dagger +2 (10833g) Dagger +3 (25236g) Dart (1g) Dart +1 (606g) Dart +2 (2706g) Dart +3 (6306g) Heavy Crossbow +1 (756g) Heavy Crossbow +2 (2856g) Heavy Crossbow +3 (6456g) Light Crossbow +1 (711g) Light Crossbow +2 (2811g) Light Crossbow +3 (6411g) Mace +1 (2442g) Mace +2 (10842g) Mace +3 (25245g) Negastaff (17283g) Quarterstaff +1 (2430g) Quarterstaff +2 (10830g) Quarterstaff +3 (25233g) Sickle +1 (2445g) Sickle +2 (10845g) Sickle +3 (25248g) Sling +1 (609g) Sling +2 (2709g) Sling +3 (6309g) Martial Arrow, Fire (2910g) Arrow, Lightning (2910g) Arrow, Piercing (2910g) Arrow, Vampire (1339g) Potions/Scrolls Potions Magical Potion Bottle (7g) Potion of Antidote (450g) Potion of Bull's Strength (180g) Potion of Cat's Grace (180g) Potion of Clarity (180g) Potion of Eagle's Splendor (180g) Potion of Endurance (180g) Potion of Fox's Cunning (180g) Potion of Invisibility (180g) Potion of Lore (180g) Potion of Owl's Wisdom (180g) Potion of Speed (450g) Scrolls Acid Fog (3565g) Animate Dead (810g) Bestow Curse (810g) Blank Scroll (7g) Bull's Strength (324g) Burning Hands (108g) Chain Lightning (3565g) Charm Monster (810g) Circle of Death (3565g) Cloudkill (2431g) Cone of Cold (1800g) Confusion (810g) Contagion (810g) Control Undead (4915g) Delayed Blast Fireball (4915g) Dismissal (1512g) Dispel Magic (810g) Dominate Person (1512g) Electric Jolt (36g) Elemental Shield (1512g) Enervation (1512g) Ethereal Visage (2431g) Evard's Black Tentacles (1512g) Fear (810g) Feeblemind (2431g) Finger of Death (4915g) Gedlee's Electric Loop (324g) Ghostly Visage (324g) Globe of Invulnerability (3565g) Greater Dispelling (1890g) Greater Shadow Conjuration (2431g) Greater Spell Breach (3565g) Greater Stoneskin (3565g) Hold Monster (1512g) Ice Dagger (108g) Improved Invisibility (1512g) Inferno (2431g) Lesser Dispel (324g) Lesser Mind Blank (2431g) Lesser Planar Binding (2431g) Lesser Spell Breach (1512g) Lesser Spell Mantle (2431g) Magic Missile (72g) Mass Haste (3565g) Mind Fog (2431g) Minor Globe of Invulnerability (1512g) Mordenkainen's Sword (4915g) Owl's Insight (2431g) Phantasmal Killer (1512g) Planar Binding (3565g) Polymoph Self (1512g) Power Word, Stun (4915g) Prismatic Spray (4915g) Remove Curse (810g) Shades (3565g) Shadow Conjuration (1512g) Spell Mantle (4915g) Stoneskin (1512g) Summon Creature IV (1512g) Summon Creature V (2431g) Summon Creature VI (3565g) Summon Creature VII (4915g) Tasha's Hideous Laughter (324g) Tenser's Transformation (3565g) True Seeing (2431g) Wall of Fire (1944g) Rings/Amulets Amulets Amulet of Natural Armor +2 (4387g) Amulet of Natural Armor +3 (10219g) Amulet of Will +2 (2289g) Amulet of Will +3 (5331g) Scarab of Protection +2 (8461g) Scarab of Protection +3 Rings Ring of Clear Thought +2 (10801g) Ring of Clear Thought +3 (24301g) Ring of Protection +2 (5484g) Ring of Protection +3 (12774g) Ring of Resistance +1 (4360g) Ring of Resistance +2 (14431g) Staves Staff of Command (33654g) Staff of Defense (13317g) Staff of Power (13641g) Wands Bone Wand (1g) Wand of Lightning (7594g) Wand of Paralyzation (14176g) Wand of Sleep (2251g) Wand of Summoning (14176g) Miscellaneous Cloth Dye, Black (75g) Cloth Dye, Dark Turquoise (75g) Cloth Dye, Light Orange (75g) Cloth Dye, Purple (75g) Coldstone (30g) Healer's Kit +1 (76g) Quartz Crystal (15g) Skeleton's Knuckle (1g) Spider Venom, Deadly (450g) Spider Venom, Mild (75g) Spider Venom, Weak (45g) Thunderstone (60g) Tavern Keeper: Chapter 3, Cania, Hellbreath Tavern Potions/Scrolls Potions Ale (2g) Potion of Cure Serious Wounds (66g) Potion of Death Armor (120g) Potion of Ironguts (40g) Spirits (4g) Wine (6g) Miscellaneous Velox Berry (500g) Volkarion: Chapter 1, Undermountain, Level 2 - South Armor Armor Breastplate +4 (18705g) Scale Mail +3 (10368g) Noble's Tunic (1g) Chain Shirt +4 (18630g) Gloves Twin Fists of Fire (40396g) Helmets Major Circlet of Blasting (19410g) Weapons Simple Bolt +3 (2251g) Bolt, Paralytic (1485g) Bolt, Teleportation (705g) Bullet +3 (4548g) Bullet, Fire (2910g) Bullet, Giant's bane (4293g) Dart +3 (6306g) Martial Arrow +3 (4548g) Arrow, Lightning (2910g) Arrow, Poison (23760g) Throwing Axe +3 (6307g) Exotic Shurikan +3 (6307g) Potions/Scrolls Potions Magical Potion Bottle (7g) Potion of Cure Critical Wounds (420g) Potion of Clarity (180g) Potion of Invisibility (180g) Potion of Lesser Restoration (180g) Potion of Lore (180g) Potion of Speed (450g) Spirits (9g) Wine (6g) Scrolls Ball Lightning (1440g) Bigby's Interposing Hand (2431g) Blank Scroll (7g) Find Traps (324g) Greater Spell Mantle (8265g) Greater Stoneskin (3565g) Improved Invisibility (1512g) Isaac's Greater Missile Storm (3565g) Knock (324g) Mass Haste (3565g) Mass Heal (6483g) Power Word, Stun (4915g) Restoration (1510g) Spell Mantle (4915g) Spell Resistamce (2431g) Stone to Flesh (3565g) Undeath to Death (3565g) Rings/Amulets Rings Bone Ring (4219g) Purple Dragon Ring (12423g) Ring of Protection +4 (23101g) Ring of Scholars (1876g) Wands Wand of Missiles (1500g) Miscellaneous Bag of Holding (3397g) Brooch of Shielding (2587g) Centipede Venom, Mild (75g) Cloth Dye, Dark Red (75g) Cloth Dye, Gold (75g) Cloth Dye, Light Red (75g) Diamond (3000g) Dust of Appearance (2251g) Dust of Disapearance (4203g) Fire Agate (15g) Greater Magic Bag (2365g) Greenstone (10g) Healer's kit +10 (258g) Horn of Blasting (4051g) Lantern of Revealing (50626g) Large Box (22g) Leather Dye, Black (75g) Leather Dye, Light Green (75g) Leather Dye, Light Orange (75g) Lich Lyrics (45000g) Light Gem, Blue (15g) Light Gem, Green (15g) Light Gem, Purple (15g) Light Gem, Red (15g) Light Gem, White (15g) Light Gem, Yellow (15g) Magic Electrifier (35437g) Metal Dye, Black (150g) Metal Dye, Bright Blue (150g) Metal Dye, Dark Copper (150g) Rogue Stone (7500g) Spider venom, Average (150g) Torch (9g) Volkarion: Chapter 2, Your Inventory Armor Armor Armor of Faith (g) Dancer's Silhouette (g) Fletcher's Friend (g) Isaac's Sequencer Robe (g) Last Words (g) Lesser Golem Armor (g) Robes of the Dark Maiden (g) Spellchain (g) The Gilded Defender (g) Belts Lothar's Last Belt (g) Volkarion: Chapter 3, Your Inventory Armor Armor Mantle of Epic Spell Resistance (g) Shields Chaos Shield (g) Rings/Amulets Rings Shiver-ring (g) Rods Rod of Resurrection (g) White Thesta: Chapter 1, Waterdeep, Well Room Armor Armor Banded Mail +2 (4686g) Banded Mail +3 (10518g) Breastplate +2 (4611g) Breastplate +3 (10443g) Chainmail +2 (4611g) Chainmail +3 (10433g) Improved Robes of the Old Order (26587g) Half Plate +2 (5286g) Half Plate +3 (12468g) Robes of the Dark Moon (18376g) Robes of the Old Order (9376g) Robes of the Shining Hand +1 (985g) Robes of the Shining Hand +2 (4387g) Robes of the Shining Hand +3 (10215g) Scale Mail +1 (1134g) Scale Mail +2 (4536g) Scale Mail +3 (10368g) Splint Mail +2 (4686g) Splint Mail +3 (10518g) Belts Lesser Belt of Guiding Light (4035g) Boots Boots of Striding +1 (2161g) Boots of Sun Soul +1 (985g) Boots of Sun Soul +2 (4387g) Boots of Sun Soul +3 (10219g) Cloaks Cloak of Fortification +1 (5617g) Gloves Bracers of Dexterity +1 (2161g) Bracers of Armor +1 (985g) Gloves of the Yellow Rose +1 (1426g) Gloves of the Yellow Rose +2 (3264g) Gloves of the Yellow Rose +3 (5851g) Shields Large Shield +1 (1059g) Large Shield +2 (4461g) Small Shield +2 (4399g) Small Shield +3 (10231g) Tower Shield +2 (4536g) Tower Shield +3 (10368g) Weapons Simple Bolt (1g) Bolt +1 (409g) Bolt +2 (1137g) Bolt +3 (4548g) Bullet (1g) Bullet +1 (409g) Bullet +2 (1137g) Bullet +3 (4548g) Club +1 (2430g) Club +2 (10830g) Kiss of Sune (25245g) Mace +1 (2442g) Mace +2 (10842g) Morningstar +1 (2451g) Morningstar +2 (10851g) One of Many (9582g) Quarterstaff +1 (2430g) Quarterstaff +2 (10830g) Sling +1 (609g) Sling +2 (2709g) Martial Arrow (1g) Arrow +1 (409g) Arrow +2 (1137g) Arrow +3 (4548g) Heavy Flail +1 (2472g) Heavy Flail +2 (10872g) Light Flail +1 (2451g) Light Flail +2 (10851g) Light Hammer +1 (2430g) Light Hammer +2 (10830g) Warhammer +1 (2463g) Warhammer +2 (10863g) Exotic Dire Mace +1 (2547g) Dire Mace +2 (10947g) Kama +1 (2433g) Kama +2 (10833g) Whip +3 (25407g) Potions/Scrolls Potions Potion of Aid (180g) Potion of Antidote (450g) Potion of Bless (60g) Potion of Clarity (180g) Potion of Cure Critical Wounds (420g) Potion of Lesser Restoration (180g) Scrolls Bane (108g) Continual Light (324g) Divine Favor (108g) Entropic Shield (108g) Inflict Critical Wounds (810g) Inflict Light Wounds (108g) Inflict Minor Wounds (36g) Inflict Moderate Wounds (324g) Lesser Restoration (324g) Neutralize Poison (810g) Raise Dead (2431g) Remove Blindness/Deafness (810g) Remove Disease (520g) Restoration (1512g) Silence (324g) Sound Burst (324g) Rings/Amulets Amulets Amulet of Natural Armor +2 (4387g) Amulet of Natural Armor +3 (10219g) Lesser Amulet of Health (6001g) Lesser Amulet of the Master (9376g) Periapt of Wisdom +2 (8641g) Periapt of Wisdom +3 (19441g) Rings Ring of Protection +2 (5484g) Ring of Protection +3 (12774g) Miscellaneous Acid Flask (30g) Cloth Dye, Bleach (75g) Cloth Dye, Dark Red (75g) Cloth Dye, Light Red (75g) Cloth Dye, Pink (75g) Holy Water (45g) Healer's Kit +6 (141g) Rogue Stone (7500g) -------------------------------------------------------------------------------- F.A.Q. -------------------------------------------------------------------------------- Q. Why did you use the potion of Endurance to test the prices? A. It has a nice, even base price and I was garenteed to have one on my character the whole game. Q. Why did you use such an odd appraise value? A. It seems to be the lowest value to start making money at. Q. Why did you use only 20 tries for the averages? A. Because I don't have enough patience to re-load the game more then 20 times for each merchant. Q. Will you add merchant lists for NWN and SoU? A. No. -------------------------------------------------------------------------------- Appraise Formula -------------------------------------------------------------------------------- This is thanks to JJ Alger, it's all his research and words: On average, 1 point in appraise skill means you sell for 1% more of an item's base cost, and buy for 1% less. When you first open a merchant's store an opposed appraise check is made - your modified appraise skill (appraise + INT modifier) vs. the merchant's modified appraise. Most merchants, by the way, have modified appraise of 1. Each of you rolls 1d10 and adds that to your modified skill. Take your result, subtract the merchant's result, and you have the change in percent of base value of item you can buy and sell for. Example: A merchant with modified appraise of 5 rolls a 7; your character, with modified appraise 10, rolls a 5. The cost to buy from that merchant decreases by 3% of an item's value, and the value to sell increases by 3%. In more depth: The relevant function is gplotAppraiseOpenStore, which is in the nw_i0_plot script. It starts by getting the player's skill and the merchant's skill. If the merchant is charmed, dire charmed, dominated, or some such and you nevertheless manage to strike up a conversation with him and open his store, then the GetNPCEasyMark can kick in and give you a nice price reduction: -10, -15, or -20 to his Appraise skill, depending on what particular brand of enchantment he's under. Negative player skill ranks are allowed, but NPC skills have a floor of 1 (even if they naturally have appraise 2 and you charm them, it only acts like appraise skill 1). Then the game checks to see if your appraise skill has increased since you last visited; if it hasn't you use the result from last time. Should you actually get to make an appraise check, it runs the following code: nPlayerSkillRank = nPlayerSkillRank + d10(); nNPCSkillRank = nNPCSkillRank + d10(); nAdjust = nNPCSkillRank - nPlayerSkillRank; Then it does some checks and whatnot, and finishes by hard-capping nAdjust to the -30 to +30 range: if (nAdjust > 30) nAdjust = 30; if (nAdjust < -30) nAdjust = -30; It then effectively calls: OpenStore(oStore, oPC, nAdjust, -nAdjust); So for example, Rizolvir in chapter 2 has a sell mark-up of 150, a buy mark-down of 35 as base. Rizolvir has appraise skill 0, and 0 intelligence, so his appraise skill should be a 0. The gplotAppraiseOpenStore method raises NPC appraises to at least 1, so his appraise base is going to be 1. If you have an appraise skill of 40, then even if you roll a 1 and he rolls a 10 your appraise check will be 41 and his 11; that means nAdjust is 30 (the maximum allowed) and prices are swung by 30% in each direction. Then you would expect to buy at 120% and sell at 65%. It also means that any merchant for whom the difference between the buy and sell base values is less than 60 can be profited from through buying and re-selling, although it requires that your appraise skill be at least 21 points higher than theirs. Example: Rizolvir's ghost in chapter 3 has 100/50 sell/buy, and has 0 appraise skill and 10 INT. This means his base Appraise is 0, but will be automatically set to 1 as 1 is the minimum NPC appraise skill. So the range for his appraise checks is 2-11. If you have INT 14 and appraise 8, your modified appraise skill is 10, and thus the range for your appraise checks is 11-20. If you roll a 1 and he rolls a 10, you tie the appraise roll and you will sell at 50 and buy at 100. If, on the other hand, you roll a 10 and he rolls a 1, you will buy at 82 and sell at 68. The most likely outcome, of course, is that you buy at 91 and sell at 59. Three noteworthy implications: 1. There is a maximum "useful" appraise skill value for most merchants. The vast majority of merchants have INT 10 and appraise 0, so they'll have a minimum check of 2 and a maximum of 11. If you're willing to be patient and keep reloading for the 1% of the time you roll a 10 and the merchant rolls a 1, you can get just as good results with appraise 22 as with any higher appraise. If you aren't that patient or think that's cheating, an appraise skill of 40 guarantees an optimal result. Both of those are the modified values of course. So in theory a high-level wizard with intelligence 26, a ring of clear thought +10, a potion of fox's cunning, and an appraise skill of 8 could (with sufficient reloading) get just as good results as if he had appraise 9+. If he wanted to be confident in his results, he'd need to max appraise at 20 and somehow boost his intelligence to the sky-high level of 54. 2. You can profit from selling to merchants if, and only if, the difference between their buy and sell base values is less than 60 and they take into account appraise skill. With Rizolvir's ghost, for example, you can at most make a 10% profit on each sale of an item. The ideal item would be one such that 80% of it's base value is almost exactly 50,000 gold, or a base value of around 62,500 gold; you could make a profit of 6.25k gold each time you bought and re-sold it. Eyes of Petrification would be an excellent choice. 3. It looks, on face value, like in a few bizarre circumstances it might be possible to get a negative sale price. If trading with White Thesta in chapter 1 of HOTU, the base sale value is 12%. If White Thesta rolls a 10, you roll a 1, and your intelligence is 1, you end up with her appraise check at 11 and yours at -4, so the sale value should be -3%. I'm unsure what would happen in this case; it might be that the OpenStore method checks for this just in case or it might be you could actually bankrupt yourself selling items. -------------------------------------------------------------------------------- CONTACT -------------------------------------------------------------------------------- Please notify me of any errors that may have appeared in this guide I can be reached by E-mail or AIM E-Mail: Offkorn_69@yahoo.com AIM: Offkorn69