Nancy Drew Dossier - Lights, Camera, Curses! Version 1.3 4/29/10 DDDDD DDDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDD DDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDD DD DDDDDDDDDDD DD DDDDDDDDDDDD DD DDDDDDDDDDDDD DD D DDDDDDDDDDD DD DDDDDDDDDDDD DD D DDDDDDDDDDD D DD DDDDDDDDDDDDD D D DDDDDDDDDDDDD D DDDDDDDDDDDDDD DD DDDDDDDDDDDDDD DD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDD DDD DDDD DDD DDDD DDDD DDDD DDD DDDD DDD DDD DD DDD DD DD D DD D D DD D DDD DD DD DD D DD D Nancy Drew Dossier: Lights, Camera, Curses! A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2010 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Video Walkthrough 004. Walkthrough 004a. Chapter One: Welcome to Hollywood 004b. Chapter Two: Cat Noir 004c. Chapter Three: Here Kitty, Kitty, Kitty! 004d. Chapter Four: Epic Heights 004e. Chapter Five: Under Construction 004f. Chapter Six: Dressing the Part 004g. Chapter Seven: Smooth Moves 004h. Chapter Eight: Get a Clue 004i. Chapter Nine: Get a Room 004j. Chapter Ten: Room Service 004k. Chapter Eleven: Sensitive Materials 004l. Chapter Twelve: Hack and Chips 004m. Chapter Thirteen: Jewel of Karnak 004n. Chapter Fourteen: Snakes on a Cane 004o. Chapter Fifteen: Get a Room 004p. Chapter Sixteen: The Lobby 004q. Chapter Seventeen: Play It Again 004r. Chapter Eighteen: Dead at the Wheel 004s. Chapter Nineteen: Fishing for Evidence 004t. Chapter Twenty: Eating Crow 004u. Chapter Twenty-One: Let There Be Light... 004v. Chapter Twenty-Two: Safe Keeping 004w. Chapter Twenty-Three: Valley of the Kings 004x. Chapter Twenty-Four: The Fire Within... 004y. Chapter Twenty-Five: The Final Scene 005. Credits 001-General Information ---------------------------------------------------------------- This is a walkthrough for the PC game called Nancy Drew Dossier: Lights, Camera, Curses! It's a hidden object casual game in which Nancy solves the mystery surrounding the making of a Hollywood movie named "Pharaoh". No chapter in this game is longer than 10 minutes. You can contact me at ilovecartoonssomuch@yahoo.com if you want to point out a mistake in my guide, put the guide on your website, or something like that. 002-Characters ---------------------------------------------------------------- Molly McKenna: Molly McKenna is the producer of "Pharaoh." She is Nancy's boss, and the person who asked Nancy to help investigate the on-set accidents. Arthur Hitchens: He is financing "Pharaoh" as part of plans to make some sort of theme park on the site of the movie. Eda Brooks: She is the star of "Pharaoh", and she is hoping this movie will cement her reputation. Jorge Jackson: An Australian director who seems to have a grudge against everyone else involved in making the movie. Lois Manson: She was the star of the original "Pharaoh" movie in the 1930s. She died before the movie was finished...perhaps because the movie is cursed? Lydia Linn: Lydia Linn is a tabloid writer who writes about Eda Brooks and Lois Manson. The articles are not very nice. Tatiana: Tatiana is the former wardrobe cleaner who quits due to the accidents. She leaves her resignation note in the wardrobe room. ZB Collingwood: Director of the original "Pharaoh" movie. He hid some of the original footage and left clues on how to find it. 003-Video Walkthrough ---------------------------------------------------------------- I made a video walkthrough for this game, so if you want, you can see me solve the puzzles here: http://www.youtube.com/view_play_list?p=FCDD20A4F98EAAF0 The walkthrough comes complete with my audio commentary. Each video covers one chapter. 004-Walkthrough ---------------------------------------------------------------- 004a-Chapter One: Welcome to Hollywood ---------------------------------------------------------------- Chapter One is your basic intro to how the control scheme is this game works. Click on an item to look at it, and click on the item again to deselect it. Click on two items in a row to use the two items on each other. For example, click on that loose poster, then click on the masking tape. The tape then gets used on the poster to tape it down. Get it? Try it out for yourself by fixing that light with the pliers and the arm grabber. Light + Arm Grabber = Pulls the light down. Light + Eye Icon = Sees the light's prong is broken. Light + Pliers = Puts the prong back in place Light + Arm Grabber = Puts the light back in place. The Eye Icon has you look at things, the Hand Icon makes you open/move things. Excellent. The camera moves to the left, where your goal is to call Molly through the intercom. The items here are a locked toolbox, an oil can (to the left), the intercom, and a dog statue with rusty hinges. Oil can + rusty hinges = gets you a hidden key Key + locked toolbox = open toolbox with a screwdriver inside Screwdriver + intercom = working intercom Nancy wants to look at the poster, so select that, then the Eye icon to see that it's a wanted post for a cat. How odd. Look at the intercom, then use it to talk to Molly on Stage A by pressing the Stage A button, then the red TALK button. Molly has a job for Nancy: fix the generator. This will involve filling it with gas, getting the cables working properly, and fixing the broken panel on the side. 1) The loose board on the left of the generator is missing a bolt. Use the bolt on the floor on it to fix that. 2) The generator needs gas. Use the wrench on the floor on the gas cap to open the fuel compartment. Use the gas tank on the open fuel compartment to fuel up. 3) Those cables aren't working. Use masking tape on the broken cable to fix it. The cables are still being crushed by the door, so let's lift up the door. Use the chain on the floor on the chain hoist to get the chain in place. Look at the door control on the left and use the hand icon to lift it up (something you can't do if the chain isn't in the hoist). That lifts up the door, and the cables are now working fine. Once you do all three things, turn the generator on by using the hand icon on the ignition key. Molly McKenna will now show up to talk to Nancy. This begins conversation mode! Pick the correct things to say in order to get points. Nancy fixed the...GENERATOR. The movie is suffering from...CREEPY ACCIDENTS. On the wall, Nancy saw...A WANTED POSTER FOR A BLACK CAT. If you pick the wrong answers, it's not too big a deal; you just get less points than you would normally get. A loud crash occurs nearby. Molly goes to investigate, and she sends Nancy to retrieve an ankh at the nearby pawn shop. 004b-Chapter Two: Cat Noir ---------------------------------------------------------------- Nancy goes to the pawn shop, which has the ankh inside. But Nancy can't get inside the pawn shop because it's locked! Packing Peanuts + Trash Can = Clean packing crate This reveals two things inside the packing crate. Look at them. It's a poem/note from ZBC with hieroglyphics (which is a puzzle that will be solved later) and batteries. Use the batteries on Nancy's flashlight to turn the flashlight on. With the flashlight, Nancy can now look at dark areas, such as the one left of the trash can. In that area, we have a Bobby Pin and a screwdriver. Screwdriver + Grate = Bonus Audio Clip You can use the bobby pin on the pawn shop door to enter lockpicking mode. You can click to drop a yellow bead, and your goal is to make the same shape that is seen on the left. A series of shapes will appear. Form all three shapes to open the door. There's a crate inside the door. Open it to find the ankh! All right, chapter three is over, and--what? Oh, scratch that! Chapter Three isn't over! The cursed cat has made an appearance! Nancy should catch that cat! The cat is on top of an animatronic statue, so perhaps if Nancy gets the statue working, the cat will come down. Look at the fountain to find a token. Use the token on the token machine to get it started. Everything looks fine for a moment as the statue's eyes turn on, but then the water fountain becomes electrified thanks to faulty wiring. Better turn off the electricity and fix the wiring. There's a hedge trimmer here. Use it on the hedge on the wall and the gate. The hedge on the gate covers the electricity box, and the hedge on the gate covers a gate. Use your bobby pin on the gate to start lockpicking mode. This time, it is slightly more complicated because there are two colors and a time limit, but it is still pretty easy. Behind the gate are some tools. Excellent! Use the electricity box to turn it off, then use the tools on the electric cable to fix it. Turn the power back on, put another token in the token machine. That works! The cat escapes after the statue fires its gun. It appears to be inside a building, however. Look at the cat to end the chapter. 004c-Chapter Three: Here Kitty, Kitty, Kitty! ---------------------------------------------------------------- The goal for this chapter is to snoop around. Look at the vent to see the cat and find a key. Can Nancy get the key? There's a pencil on the desk, along with a coffee mug. The cabinet near the door is locked, and there's trash in front of the desk. Trash on Floor + Trash Can = Clean Trash Look at Trashcan = Piece of Gum Gum + Trashcan = Wet Gum Wet Gum + Pencil = Pencil with Gum on It Gum Pencil + Vent = Nancy gets the key! Use the key on the cabinet to get a weird, pretty thing. This allows Nancy to look at some new things, like the pocket of the coat on the coat rack (which has duct tape inside), the fan, the cable on the fan and the piece of paper on the ceiling. Coat Pocket Duct Tape + Fan Cable = Repaired Fan Turn on the Fan Fan + Paper on Ceiling Look at Paper to get a clue about a Charleena Purcell book Look at Book on the left-hand side of the room Weird, Pretty Thing + Book = Opened book with a key inside Key + Desk Drawer = Open Desk Look at the desk to see a letter. It's from J, to Arthur Hitchens. J is mad. The phone then rings. Nancy answers it even though she's currently breaking and entering. The man on the phone tells her to return to the set, because another accident has occurred. 004d-Chapter Four: Epic Heights ---------------------------------------------------------------- Nancy returns to the set, where she has a conversation with Molly. Apparently, the scaffolding collapsed, and Molly shut down production for the night. The conversation cues are this: Nancy got a phone call from...A MAN WITH A DEEP VOICE. She was told to...GET BACK TO THE SOUND STAGE. The cursed cat was on top of...AN OLD DETECTIVE STATUE. When turned on...THE DETECTIVE'S EYES GLOWED. But then...A PUZZLE OF WATER BECAME ELECTRIFIED. Nancy wants to investigate...THE COLLAPSED SCAFFOLDING. Nancy first needs to get to the area where the scaffolding is. This will involve moving the camera dolly to the correct spot. This isn't TOO tough of a puzzle. Look at the dolly camera and the shooting schedule, and the four places you can move the dolly to. The shooting schedule says that you shoot at the pyramids, the Sphinx, the Anubis statue and the pyramids again. That's Shot #37 (by the crates), Shot #2 (by the ramp), Shot #45 (by the Anubis statue) and Shot #12 (by the pyramids). To say it again, it's the middle shot, the shot left of it, the shot farthest left and the shot farthest right. Nancy will then go the scaffolding. You want to put the pipes into position. There are several pipes, and several places where pipes can go. Look carefully at the ends of the pipes, noticing which pipes have prongs and which ones don't, in order to put them all in place correctly. After three rounds of pipe-putting, it's investigation time! Try to grab the cat and move the chair into place. Look at the piece of paper, which is another poem from ZBC. Look at the blot to see that it was purposely sawed down, which means the set was deliberately sabotaged. Then look at the bead, which could possibly belong to the saboteur. 004e-Chapter Five: Under Construction ---------------------------------------------------------------- That cat is still hanging around! Try to grab it! The cat runs away, and now Nancy has to make a ramp to get to the area where the cat is. Pawprints + Paint Buckets = Open Paint Bucket Look in Paint Bucket = Red Key Red Key + Red Cabinet = Open Cabinet Look in Cabinet = Nails Nails + Hammer Near Anubis Statue = Hammer and Nails Look at the Notes Near Wood Pile = Ability to do Woodwork Wood + Table Saw = Wood is Placed on Table Saw Use Wood on Table Saw = Sawed Wood Hammer and Nails + Sawed Wood = Ramp Built Use the Red Lever = Pulley Is Lowered Pulley + Ramp = Places Ramp on the Pulley Hook Use the Red Lever = Puts the Ramp in Place 004f-Chapter Six: Dressing the Part ---------------------------------------------------------------- Nancy doesn't find the cat, but she does go to the wardrobe room, where she can look at various things. There's a semi-nasty tabloid article about Eda Brooks, a resignation notice from Tatiana (the wardrobe woman), a note from Molly about keeping the wardrobe area clean, and a note saying that the display mannequins are for display only. Nancy can now clean up the wardrobe room. We have three lockers here, and using the display mannequins as guides, we can figure out what goes in what locker. For example, NIK's locker contains the brown soldier uniform, so the brown shoulder piece and skirt go in his locker. Meanwhile, the beaded skirt goes in MT's locker, and the shoulder plate goes in the middle locker. There's a whip on the floor. Use it on the three heads on the shelf in the back to get the headgear models. Put each one back into place. For the headgear that goes in the middle locker, you first need to put the tiara (by the mirrors) on the head before putting it in the locker. Once everything is clear, use the broom to sweep up. Look at the bead on the ground to see that it's the same kind of bead as the one found near the broken scaffolding. Nancy then wonders what could have caused the nameplate on the middle locker to become scratched. See the screwdriver in the bottom/right area? Use that on the middle locker, and Nancy realizes that the screwdriver was used to scratch off the middle locker's nameplate. Eda Brooks, star of the movie, then enters wardrobe, and a conversation begins. Nancy's cues are... Tatiana quit because...SHE WAS SCARED OF THE ACCIDENTS. Eda's costume is...MISSING A BEAD. The tabloid author is...LYDIA LINN. The nameplate for Eda's locker is...ALL SCRATCHED UP. Eda was gone when...THE SCAFFOLDING COLLAPSED. 004g-Chapter Seven: Smooth Moves ---------------------------------------------------------------- Taking a tip from Eda, Nancy decides to visit the Casbah, a local restaurant where the production crew hangs out. As soon as Nancy enters, she gets roped into making smoothies for everyone. Making smoothies is easy. Put all four ingredients into the same glass to fill an order. The glasses move automatically, so you don't have an infinite amount of time, but you should have enough time to get every order filled without trouble. Nancy will overhear people talking about the director, Jorge Jackson. Jorge likes to drink Rattlesnake Smoothies. Nancy then makes a Rattlesnake, takes it to Jorge and introduces herself. The two have a conversation. The cues are... Arthur Hitchens is...MAKING JORGE ANGRY THESE DAYS. Eda can be...VERY HARD TO WORK WITH. The movie is having...MANY ACCIDENTS. Jorge doesn't believe...IN ANY CURSE. Sounds like Jorge has reasons to be upset with everyone involved with the movie. 004h-Chapter Eight: Get a Clue ---------------------------------------------------------------- Nancy is snooping inside Arthur Hitchens' room. We know from Chapter Five that Arthur has a decoder in here. Can we find it? First step is that box on the counter. It's locked with a button sequence. Can we open it? Look at Hat on Hat Rack = Get a Key Key + Locked Cabinet = Open Cabinet Look at Cabinet = See Luggage Case Use Luggage Case = Opens Case to Get Old-Fashioned Shaving Brush Shaving Brush + Chalk Outline = Shaving Brush with Powder Shaving Brush + Box = Highlighted Buttons Using the shaving brush and chalk, Nancy fingerprints the box. Four buttons have prints on them. You want to press them in order of most chalk to least chalk to duplicate the code. That is, press the upper/left button, upper/right button, middle/right button and lower/left button. Look inside the box to get a letter from ZB Collingwood. It says to use the decoder on the movie poster for Pharaoh, and that the decoder location can be found inside Poe's Tell-Tale Heart. That's a book, so look at the book on the bookshelf. Nancy learns that the story involves someone hiding things underneath the floorboards. Use the screwdriver on the desk on the floor to pry up the floorboards. Look in the open floorboards to find the decoder. Nancy needs to fill out this decoder a bit, wouldn't you say? Fortunately, she has three notes from ZB Collingwood which contain hieroglypics. You want to match the hieroglyphics to the letters. For example, the hieroglyph of two eyes stands for the letter "O". There are three clues that need a one-word answer. The name of the movie is...PHARAOH. The starring role is...NEFERTITI. Nefertiti was played by...LOIS. Fill out all three answers on all three pages written by ZB Collingwood. Nancy decides to check Arthur's voice mail, and Arthur himself comes in. He's not upset that Nancy broke into his office; he was hoping that she'd be a super detective and do things like that. The two have a conversation. Arthur is building...ANOTHER THEME PARK. Nancy...WAS NOT HIRED TO INVESTIGATE THE ACCIDENTS. The original director was...ZB COLLINGWOOD. Arthur tells Nancy to investigate Molly's room, so that's where she's going next. 004i-Chapter Nine: Get a Room ---------------------------------------------------------------- Molly is at the hotel where the staff is staying, but she doesn't have a key. And she doesn't know which room Molly is staying in. Let's solve those problems right away, yes? Look at the magazine on the table to learn that famous people often register under fake names. Look at the hotel registry on the desk to see the various names. Use Molly McKenna on Kelly M. Conman to learn that Molly is registered as Kelly. Look at the keys to see if there's a key for her room, and...there isn't. Darn. Is there a key card somewhere, then? Look at the sofa to find a key card. Use it on the door to learn that Nancy doesn't want to be seen by the security camera. She'll need a disguise, in other words. That involves doing a series of mixing items. Candy on Floor + Candy Jar on Desk = Finds a Note in the Candy Jar Read Candy Jar Note to Learn about the Fountain Bird Cane + Clock = Starts Fountain Watering Can + Fountain = Full Watering Can Watering Can + Plant = Finds a Glass Eye Glass Eye + Fish on Wall = Open Fish Mouth Look at Fish Mouth = Gets a Key Key + Locked Cabinet = Hat Disguise Hat Disguise + Overcoat on Chair = Nancy Incognito Before you can leave, you have to examine the poster. Do hieroglyphics decoding to spell out "find the naja haje". Well...that doesn't help very much. Now use the key card on the door to get inside the hotel. 004j-Chapter Ten: Room Service ---------------------------------------------------------------- Time to do the lock-picking challenge again! Drop the little blocks so they form the pattern on the left-hand side of the screen. Do this for a few patterns, and the door will open. Nancy wants to hack into Molly's computer, but that's not exactly easy. It's locked by a computer password. There are tweezers in the lower left, and an electric toothbrush near the sink. The iron on the ironing board has no steam. The letter on the briefcase is sealed, the batteries on the TV remote on the bed are dead, and there are water bottles near the bed. Let's start by opening the letter. As you might be able to guess, you can use steam from the iron to open the letter. Water Bottle + Iron = Putting Water in Iron Use Iron = Steam Steam + Letter = Letter Opened Look at the Open Letter = Read Letter Read the letter. Apparently, Molly is forgetful when it comes to her computer password, so she hid clues to the password in her room. One clue is in the boots, and the other clue is in the pen. Look at Pen = Remove Pen Cap Tweezers + Pen Cap = Receive Note Look at Note = Get Told to Turn on Water Faucet Use Faucet = Get First Half of Password Look at Boots = Receive Note Look at Note = Told to Check TV Schedule Use Electric Toothbrush = Remove the Batteries. Batteries + Remote Control = Remote Control with Fresh Batteries Remote control + TV = TV is On Look at TV = Get Second Half of Password Mirror + TV = Put the Halves of the Password Together Nancy writes the password down on a piece of paper near the computer. Use this on the computer to open it. Apparently, Molly is researching the lost footage from the first Pharaoh movie. 004k-Chapter Eleven: Sensitive Materials ---------------------------------------------------------------- Nancy returns to Arthur to give a report. He was the one who told her to examine Molly's room, after all. Molly was on a website called...PHARAOH PHILES. Jorge's letter...ACCUSES ARTHUR OF LYING. Arthur says Jorge is upset, because Arthur is giving him as little pay as possible, due to the fact that the movie is way overbudget. Arthur also says Molly spends a lot of time in the prop room, so that's our next destination. Nancy goes to the prop room...wait! There's glass on the floor! This is dangerous, and it looks somewhat criminal. Let's clean up here first. The things you can interact with here are the door to the editing room, the broken glass cabinet, the glass shards and the can of green paint. Look at Broken Glass Cabinet = See Fire Axe is Missing Look at Paint = See the Paint Glows in the Dark Use Light Switch = Turn Off Lights Look at Paint on Door = Read "Key in Tut Base" Use Light Switch = Turn Lights Back On The Tut Base is, of course, the base to the nearby statue of King Tut. It's stuck, however. We need to tap it open, using the hammer on the fire extinguisher box. Hammer + Statue Base = Blue Key Key + Locked Editing Room Door = Open Door Broom in Editing Room + Glass on Floor = Cleaned Up Glass Nancy is now finished, so it's onto the prop room! Look to the left and...uh oh, it looks like someone broke into the prop room already. And something is broken on the floor. I wonder what it is? Use Thing On Floor = Retrieve Data Chip for Security Camera We'll look at the data chip in the next section. Now, use the door to open it and get inside the prop room. Of course, it's a mess, and Nancy, being the new general assistant, has to help clean it up. This is not the most exciting job ever. Mummy on Floor + Sarcophagus = Weird Impression on Sarcophagus Spear near Sarcophagus + Hanging Snake = Snake on Floor Snake on Floor + Snake Box = Snake Put Away Look at Full Snake Box = Weird Item that Makes Impressions Weird Item + Weird Impression = Open Sarcophagus Look in Sarcophagus = Get Packing Manifest Bird on Floor + Bird Box = Bird Put Away Vase on Floor + Spot for Vase = Vase in Place Ankh Prop + Ankh Prop = Ankhs Put Away Staff Prop + Staff Prop = Staffs Put away Packing Peanuts + Dust Pan = Full Dust Pan Dust Pan + Crate = Packing Peanuts in Crate Look at Crate = Find a Crowbar Crowbar + Alligator = Access to the Clipboard Clipboard + Packing Manifest = Missing Flash Boom Crowbar + Flash Boom Crate = Crate Open Look at Crate = Missing Flash Boom Molly comes in and starts a conversation. If nothing valuable is here...WHY WAS THE ROOM LOCKED? The Flash Boom Box...IS COMPLETELY EMPTY. While examining the scaffolding, Nancy found...A SHAVED-OFF BOLT. The data security chip...IS STILL INTACT. Nancy is now going to examine the data security chip, and then she'll stop off at Eda's locker. Molly's right; the bead from Eda's costume found at the sabotaged scaffolding really DOES make Eda look guilty. Sure, we already examined the locker before, but it won't hurt to check again. 004l-Chapter Twelve: Hack and Chips ---------------------------------------------------------------- Nancy goes to the editing room now. Look at the thing on the table to learn that it is a digital decrypter! Hooray for new minigames! Use the chip on the decrypter to learn that this minigame is like sideways Tetris! Rotate pieces by pressing the right-hand mouse button, and drop a piece into place by pressing the left- hand mouse button. Get enough full rows through before making 20 mistakes, and the game is over! The security camera shows a mysterious cloaked figure entering the prop room and destroying the camera. 004m-Chapter Thirteen: Jewel of Karnak ---------------------------------------------------------------- Time to investigate Eda's locker (again). This time, it has some pretty sophisticated security protecting it. Look at the magazine on the chair to read it. It's an article by Lydia Linn about the new security. Man, that woman writes quickly! Let's got a better look at the security by using the pink powder thing (on the table) on Eda's locker. It's protected by lasers! Uh oh! We'd better redirect those lasers! Open up the green box near the mirrors to find a small mirror. Get the mirror out of the box by using the screwdriver (on the floor) on it. Then, use the mirror on the lasers, and the lasers are redirected. Now, look at the lock. Eda has a note to herself about how to open the locker. Apparently, the dead light bulbs are the key. There are four dead light bulbs here. When you use one, it reveals a note that you can look at. Do this with all four light bulbs to get all four notes. B1 + Blue Button = Button Pressed Y2 + Yellow Button = Button Pressed R3 + Red Button = Button Pressed G4 + Green Button = Button Pressed Pressing the four buttons in that order (1, 2, 3, 4) opens the locker. Inside the locker is...a snake! Oh no! The snake leaves, so Nancy can examine inside the locker. All you have to do is move things out of the way with the hand icon and look at things with the eye icon. Move the necklace. Move the lipstick. Move the flower. Look at the locket with two pictures. Look at the article about Lois Manson. Look at the book about flowers. Look at another article about Lois Manson. Move the glove. Look at another book. Look at the picture. Eda is apparently a little obsessed with Lois Manson (the woman who had her role in the original movie). Also, a super-valuable jewel called the Jewel of Karnak was lost during the original filming. Odd. Eda comes in and freaks out, because she hates snakes. Nancy talks to her for a bit. Nancy is...A PRIVATE DETECTIVE. The snake...CAME FROM EDA'S LOCKER. A book in the locker...IS ABOUT THE JEWEL OF KARNAK. Eda has the creepy feeling that someone is staring at her at all times. Not staring...more like spying. Creepy. 004n-Chapter Fourteen: Snakes on a Cane ---------------------------------------------------------------- The snakes have escaped from their cages in the Reptile Room! That's...really, really dangerous. Let's put them back! Use the battery on the floor on Nancy's flashlight to power the flashlight. Then, grab the snake-wrangling cane on the left. Use the snake-wrangling cane on the snakes. That is, first click on the snake-wrangling cane, then a snake. This puts that snake back in its cage. You want to do this for all the snakes and the lizards. The snakes and lizards are moving around constantly, which makes it somewhat hard to find them. Once that's done, it's time to look for evidence. Look at... The swizzle stick on the floor. It belongs to Jorge. The note on the floor. The cobra cage. It has a Naja Haje inside. The can inside the freezer. It's tuna for the cat. So it looks like someone is feeding the black cat, Naja Haje is a kind of snake, and Jorge was in the Reptile Room. Hey, now that we know what Naja Haje is, let's return to the poster about Naja Haje! 004o-Chapter Fifteen: Get a Room ---------------------------------------------------------------- Nancy returns to the hotel. In chapter nine, we decoded the poster here to get the clue "find the Naja Haje". Look at the poster, then look at the snake on the poster. Hieroglyphics time! Match the pictures on the snake with the pictures on the decoder. You get the clue "DECDFA". Interesting. Could they be musical notes? We don't have access to a musical instrument right now, so Nancy copies down the notes for later use. Jorge Jackson himself now appears, and Nancy confronts him about how his swizzle stick was found inside the Reptile Room. Someone put a snake...IN EDA'S LOCKER. In the reptile room, Nancy found...A SWIZZLE STICK. The actress in the original movie is...LOIS MANSON. The prop room...WAS BROKEN INTO TONIGHT. The thief...WAS WEARING A HOODED CLOAK. How did Jorge know the thief stole...FLASH BOOM? That was weird. Jorge knows more than he should (like the fact that Nancy is a detective). Let's break into his room! Look at the fountain to see something is in it. Remember how to turn off the fountain? Use the cane with a bird handle on the clock. That shuts off the fountain. Inside it is an employee name tag. Read the paper in the mailbox to learn that the camera is protected with a security device that is only turned off when technicians work on it. There's now a message on the phone. Use the phone to get the message. Ah, the phone is protected with an employee access code! Use the employee name tag on the phone to listen to the message. The message says that the key to the circuit panel is currently lost. Look at Sculpture Under the Poster = See It Takes an N-Bolt Use the Rug = Find an N-Blot N-Bolt + Sculpture = Open Sculpture Use Sculpture = Opens the Secret Panel Use Secret Panel = Turns off Security Camera Use Security Camera = Remove Camera Chip Camera Chip + Decrypter = Decrypting Challenge This is the same decrypting challenge as in chapter twelve. Make a set number of full rows before making twenty mistakes. There is a meter at the bottom of the screen showing how close you are to finishing. Nancy then watches some security footage. Jorge is good friends with the Anubis-head man. Also, the code to his room is 76253. Aha! Let's go there in the next chapter! 004p-Chapter Sixteen: The Lobby ---------------------------------------------------------------- Nancy goes to Jorge's room, but it's kind of dark. Use the light switch to turn it on. It looks like Jorge has a photography lab. The light in the lab immediately burns out, which means Nancy now has to find a new bulb. Also, Nancy needs to get some film. Remote Control + TV = Turns on TV Look at Boot = Find Arthur's Credit Card Credit Card + TV = Opens the Minibar Use Minibar = Opens Minibar Look in Minibar = Find Batteries Batteries + Camera = Turns On Camera Nancy automatically takes the film out of the camera. Coffee Filter on the Minibar + Syrup on the Floor = Red Fileter Red Filter + Lamp = Red Lightbulb Nancy now has what she needs, so she returns to the dark room. Red Bulb + Dead Light Bulb = Replaces Light Bulb Look at Note on the Wall = Learn How to Make Prints The way to make prints is to put negatives in the black bin, wash them in the sink, then put them in the white bin. Enlarge the prints, then run them through the bins again. Dry them off, and you're done. The sink and enlarger are both broken, though. You need to fix them. Faucet + Wrench = Fixed Sink Lens + Enlarger = Fixed Enlarger Negatives + Black Bin = Step 1 Negatives + Sink = Step 2 Negatives + White Bin = Step 3 Negatives + Enlarger = Nancy Enlarges the Prints Prints + Black Bin = Step 1 Prints + Sink = Step 2 Prints + White Bin = Step 3 Prints + Clothes Pins = Pins up Prints Hair Dryer + Prints = Dried Prints Look at Prints = Nancy Looks at Prints The photos are all of Eda, specifically, her back. She's got a weird symbol on her shoulder. Nancy takes the photos with her as she leaves. While leaving, she meets Molly and Arthur. They're upset, because Eda is missing. Eda was supposed to show up at the Casbah, but she didn't. Jorge is...TAKING PICTURES OF EDA ON THE SLY. Jorge said he'd be...AT THE CASBAH. Molly and Arthur confirm that Jorge is not at the Casbah, like he said he would. Well, this is weird. Jorge is missing, Eda is missing, Jorge is stalking Eda. What's going on? 004q-Chapter Seventeen: Play It Again ---------------------------------------------------------------- Nancy goes to the Casbah to investigate. Remember how you made smoothies in Chapter Seven? You have to do it again, only this time you can make double orders. When she's done, Nancy hear some gossip. It sounds like Eda and Jorge are missing...because they're together at the docks. So, Nancy will have to look into that later. Right now, Nancy needs to fix things up a bit. Plus, there's a piano here, and Nancy has been looking for a piano since Chapter Fifteen. On the counter, we have the blender cup and the blender base. There is an empty smoothie dispenser on the wall behind the counter, and a big pile of fruit in the upper/right corner. Blender Cup + Blender Base = Fixed Blender Apple + Blender = Apple in Blender Use Blender = Get Apple Smoothie Blender + Smoothie Dispenser = Full Smoothie Dispenser Now for some tech stuff. There's a microphone on the stage in the lower left, a light on the floor of the stage which is broken, and a dolly not to far above the microphone. There's a briefcase on the counter which is open. Also, in the lower/right corner of the screen, there's a paper Nancy might want to read. Microphone + Microphone Wire = Plugged-in Microphone Use Microphone = Learn The Microphone Works Dolly + Big Box = Moves Big Box, Reveals Light Bulb Box Use Light Bulb Box = Remove A Bulb Screwdriver in Briefcase + Broken Light = Grating Removed Broken Light + New Light Bulb = Working Light Look at Light = See Message About 25 Hertz The machine in the lower/right can make sounds. Also, we have a red towel on the stool here. Use Machine Dial = Set To 25 Hertz, Breaks Blue Bottle On Shelf Red Towel + Broken Blue Bottle = Retrieve A Key Key + Locked Machine In Lower Right = Access To Paper The paper in the locked cabinet area says that the audio system is acting oddly again. Fortunately, Nancy can fix it with her digital decrypter, thanks to a convenient audio adapter. Nancy moves to the left side of the room, where the piano is. She's about to start playing when that darn cat shows up and breaks the sheet music. D'oh! In this part of the room, we have some matches on a table on the right side of the screen. There is a green couch behind the piano and a fountain in the way back, behind the couches. Pillow on Floor + Couch Missing Pillow = Pillow Returned Lucky Penny From Couch + Fountain = Penny in Fountain Look at Fountain = Find a Piano Key Piano Key + Locked Piano = Open Piano Unlit Candle + Matches = Lit Candle, Finding Tape Tape + Ripped Sheet Music = Repaired Sheet Music Sheet Music + Sheet Music Stand = Music Put On Stand At this point, you can move a picture outside, through the glass. This gets you a bonus audio clip. Piano Music + Piano = Nancy Plays Piano Play the notes DECDFA on the piano keys (there's a diagram for those of you who do not know how to play piano). Nancy then busts out her mad piano playing skills and starts playing the song super-well, despite the fact she's never played this song before. Go Nancy! 004r-Chapter Eighteen: Dead at the Wheel ---------------------------------------------------------------- Nancy wants to go to the docks, but she doesn't know how to get there. Instead, she goes to the Vintage Ville attraction, where a piece of paper conveniently falls from the ceiling. Look at the paper. It talks about the Dead at the Wheel attraction, where a car crashes into a wall, and the statue fires its gun. Sounds like an interesting amusement park ride! There's a wall here, which is the wall mentioned in the paper. Paper + Fake Wall = Nancy Notices The Fake Wall Look At Wall = Find Instructions On Operating The Attraction Use Fake Wall = Nancy Realizes The Attraction Must Be Started Nancy moves to the right side of the area, where the car is. Use The Car = Learn Car Is Broken Nancy will have to fix the car door. Use the lock pick icon on the car door (near the back of the car) to start the lock picking challenge again. Once the car door is open, you can look inside. Look In Car Door = Find A Toolbox Wrench From Toolbox + Car = Fixed Car Use Car = Car Has Started Nancy then goes to the statue/fountain, which is also part of the attraction. Look at Fountain = Find A Token Token + Token Machine = Start The Attraction The attraction begins! The car starts driving forward, the statue shoots a tire of the car, and the car crashes into a wall. Nancy's not sure how the car gets repaired at the end of the ride, but that doesn't matter! We have access to the docks now! Look At Docks Poster = Nancy Goes To The Docks 004s-Chapter Nineteen: Fishing for Evidence ---------------------------------------------------------------- Nancy is now at the docks, and the audio tour here is broken, as we learned earlier. Plug her decrypter into the audio wires and win the decryption minigame in order to hear the audio tour! The audio tour says that the blueprints for the original set are rumored to be in this exact location. All right! Let's find them! First, lets examine the nets and rope near the start of the dock. Nancy has to identify where the paw prints are headed, and she has to pull up the rope. Use Rope = Pull It Up To Get a Slingshot Paw Prints On Floor + Net = Find Fish Heads Fish Heads + Slingshot = Working Slingshot There are binoculars on a crate on the right. You can use them to look at things. Oh, the joy! Binoculars + Ship = See Ship's Name Binoculars + Lamp Light = See Something Inside Light Slingshot + Lamp Light = Hot Key Falls Down Bucket Near Rope + Water = Water In Bucket Bucket Of Water + Hot Key = Cool Key Key + Locked Box On Left = Unlocked Box Look At Box = Finds A Crane Hook Hook + Crane Pulley = Hook Attached There's a crate on the far right. Use Crate = Opens Crate To Find A Wrench Wrench + Pulley = Working Crane Use Crane By Pulling The Rope To Lower The Crane Use Crane By Pulling the Rope To Raise The Crane Look At Red Waterproof Box = Find Plans Look At Plans = Read Plans Nancy reads the plans, which are the blueprints for the original Pharaoh set. Apparently, the set for the final scene is under the house on Main Street. Off to Main Street we go! 004t-Chapter Twenty: Eating Crow ---------------------------------------------------------------- The area here is dark, so use the batteries on your flashlight to see. TIMED CHALLENGE FUN TIME!!! There are sixteen crows here, as well as sixteen objects. Each object goes with a crow of the same color. For example, the green can goes with a crow that has a green foot bracelet. There are a few crows with green foot bracelets, so pick any one you like. There's not much to this challenge besides finding out where everything is, and where the various crows are. It will probably take a couple of times before you remember the location of all thirty-two crows. The crows leave when you match all thirty-two of them. Now Nancy can access the cellar! Use the lock pick on the cellar door to enter the lock-picking challenge. 004u-Chapter Twenty-One: Let There Be Light... ---------------------------------------------------------------- It's dark in the cellar, which means it's time for yet another timed challenge. Oh boy! Light the ten candles in this room before time goes out. I recommending finding all ten candles BEFORE picking up the matches (in the left/middle) and starting the timer for this challenge. It makes things easier. Lighting the candles reveals a golden sarcophagus. Look at it to learn that Nancy can't pick the lock with her lock picker. Look at the crate on the dirt in the lower/left. It's a crate of Flash Boom! You know, the explosive devices that were stolen from the prop room? Seems like someone is using it to look for the lost footage. Nancy hears someone outside, and immediately leaves to see who it is. It's Eda! And of course, it's time for a conversation. Eda...DID NOT SHOW UP FOR HER MEETING AT THE CASBAH. Nancy discovered...WHO HAS BEEN SPYING ON EDA. Jorge is probably...THE REASON FOR EDA'S PREMONITION. Could he be...RESPONSIBLE FOR THE ACCIDENTS? Eda is surprised, because she thought Arthur is the culprit. After all, Arthur has a secret safe with something super secret and super interesting inside, and now that Nancy has practically been told to rob Arthur's safe, that's what she decides to do. 004v-Chapter Twenty-Two: Safe Keeping ---------------------------------------------------------------- There's an envelope on the desk. Read it to learn that the decoder is in the Valley of the Kings set. Nancy will have to go there in the next video. Use the blinds to lift them up and reveal a card. Look at the card to read it. It says "the combination to the safe is plane to see". This is an easy enough puzzle. See the plane figurine against the right side of the game screen? Use it. This opens a secret panel above the cabinet in the corner. Look at the secret panel to find the code to the safe. Let's see, the numbers are Sammy's birthday, the Treasure Island volume and the coat inspector. Look At Calendar = Learn Sammy's Birthday Look At Bookshelf = Learn Treasure Island Volume Look At Coat = Learn Coat Inspector Calendar + Safe = Enter First Number Book + Safe = Enter Second Number Coat + Safe = Enter Third Number Use Safe = Open Safe Look at the safe to find bolt cutters and a phone number. Nancy figures she should call this number. Use the phone to call the number and learn that Arthur is in contact with Lydia Linn, the Tinsel Town Tattler columnist. You know, the one who's been writing those articles about the movie filming? Arthur must be the one who's been giving her all those inside scoops. 004w-Chapter Twenty-Three: Valley of the Kings ---------------------------------------------------------------- Nancy goes to the filming area. We know the decoder is the Valley of the Kings set, but which set is that? Use the screen to turn it on. They were working on scene 73 today. Select the screen and the storyboard to locate where the props for that scene are. Sensibly enough, the props for scene 73 are in Crate #73. The screen pans right to show where the crates are. Look at Crate #73, which is on the top of the pile. It's the crate from the manifest in Arthur's Office! Once you look at the crate, use it to open it. The blueprints inside confirm that Nancy is looking for something from the Valley of the Kings set...and it's probably an ark. There is a large prop (shaped like the Washington Monument, but orange-colored) lying on the ground. Use it to make a bridge that leads to the Valley of the Kings set. Grab the shovel against the right-hand side of the screen and use it on the sand left of the pyramids. To be specific, you want to use it on the top part of the sand. Nancy will unearth the golden ark. Look at the ark to get another decoder puzzle. The clue tells you to enter another name for the Naja Haje. The answer is EGYPTIAN COBRA, so spell those two words out by pressing blue buttons. Inside the ark is...the key to the sarcophagus under the house in main street! All right! Now that we have the key, we can get to the area with the lost footage! But first, it's time to wrap up a lot of loose ends to the plot. Nancy calls everyone together, and talks about all her various conclusions. Nancy saw...JORGE'S PHOTO LAB. Nancy calmed Eda down after...SOMEONE PUT A SNAKE IN HER LOCKER. The wardrobe room was Nancy's next stop...AFTER SEEING THE CLOAK. Molly was worried Nancy would...KEEP HER FROM FINDING THAT LOST FOOTAGE. Nancy explains that Molly put the snake in Eda's locker. This was done to scare off Nancy. Molly did it when Nancy was examining the video chip of a mysterious cloaked figure breaking into the prop room. She also let the reptiles out of their cages to scare Nancy. Molly did all this to scare Nancy off the case, because Molly wants to find the lost footage. Molly claims she didn't use the stolen. Also, Eda admits that she's been feeding the black cat. Jorge says he took pictures of Eda because she has the Lois Manson Curse Mark on her back, just like Lois did...only it turns out that's just a scar from Eda's tattoo removal. Arthur orders everyone off the set for the night. Once everyone is gone, Nancy confronts Arthur with the knowledge that HE is the one who caused the accidents. It was just a publicity ruse. Arthur admits this is true, and he seems depressed about the movie's chances. Arthur begs Nancy to find the lost footage, which is probably the only thing that could save him from financial ruin. 004x-Chapter Twenty-Four: The Fire Within... ---------------------------------------------------------------- Nancy returns to the sarcophagus under the house on main street. Now that she has the key, she can get inside and reach the area with the hidden footage. Just like in Chapter Twenty-One, you have the challenge of lighting all ten candles before time runs out. You have less time in this chapter than you did in that chapter. My strategy is the same as last time--find all the candles ahead of time, so you know where they are. THEN start lighting them. Once the candles are lit, it's time for your last lock-picking challenge. Pick the lock on the sarcophagus, as you've done a few times already in this game. Nancy then climbs down a ladder to another area. It looks like someone has been trying to excavate the area with Flash Boom. Nancy then starts the Flash Boom minigame. In this game, you get to drop bombs and matches in the playing area. If you have two bombs of the same color next to each other, drop a match which is the same color on them, and they explode. It's a very simple game. If you drop a match but it's not next to two bombs of the same color, it burns out after a few seconds. If you set off an explosion that isn't next to any rocks, rocks will fall from the ceiling. Set off bombs in an attempt to blow away all the rubble! That's the end of the chapter! The next chapter is the last one, so get ready! 004y-Chapter Twenty-Five: The Final Scene ---------------------------------------------------------------- Oh no, it's dark down here! We need light. The light is shining on batteries which Nancy can use on her flashlight. You can see a little bit. Notice how there's a golden object near the end of the beam of light? Use this object, and Nancy moves it so the light reflects off of it, creating a brand new beam of light. Follow this beam of light, and near the end of it is another golden object. Use this to make a new beam of light. Repeat this process seven times. That is, reflect the beam of light off of seven different objects to solve this puzzle. It's a timed puzzle, so move quickly. You get an unlimited number of times to attempt to solve this puzzle, so don't worry if you mess up a few times. Click the arrow to go left, and look at the paper under the column. The paper tells you about the Lois Puzzle you're about to solve. Lois flies with a grace unrehearsed, Lois quenches the desert's deep thirst, Thirdly, she creeps and scurries and stings, And lastly, she honors the deaths of great kings You might have noticed there are sixteen pieces of wood here. Each piece of wood has a picture of a bird, rain, scorpion or pyramid, along with the letter L, O, I or S. The first line of the clue talks about flying, so that must mean you're looking for a bird. Spell out "Lois" in bird-planks. That is... Use piece of wood with the L-Bird Use piece of wood with the O-Bird Use piece of wood with the I-Bird Use piece of wood with the S-Bird The second clue is about rain, so... Use piece of wood with the L-Rain Use piece of wood with the O-Rain Use piece of wood with the I-Rain Use piece of wood with the S-Rain The third clue is about scorpions, so... Use piece of wood with the L-Scorpion Use piece of wood with the O-Scorpion Use piece of wood with the I-Scorpion Use piece of wood with the S-Scorpion And finally, the last clue is about pyramids. Use piece of wood with the L-Pyramid Use piece of wood with the O-Pyramid Use piece of wood with the I-Pyramid Use piece of wood with the S-Pyramid A movie reel is revealed when the puzzle is solved. Look at it, and Nancy concludes that it is most likely the lost footage. Along with the footage is a letter from Z.B. Collingwood saying that he stole the Jewel of Karnak for himself; the jewel that was used in the film is merely a replica. Then, Eda appears and asks for the jewel. She's disappointed to learn it was NEVER on the movie set. She asks how she can be famous now. Nancy sarcastically responds... ...BY BEING THE STAR OF THIS MOVIE, MAYBE? Eda gets the not-so-safe idea of trapping Nancy inside this area here. If someone dies, that'll get a LOT of publicity for the movie! Oh no! What is she thinking? You can't KILL someone just for publicity! Now, Nancy has to do the excavation minigame again, but this time, she's competing with Eda. Clear out your side of the screen (the left side) before Eda clears out her side of the screen (the right side). You can blow up crates to make more rubble fall on her side of the screen. There are three rounds of the excavation minigame, and then it's game over! Nancy makes it out alive, and you get to see what happens to everyone afterwards. If you got enough points, you get to see the bonus ending, where things happen a little differently. 004-Credits ---------------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2010. If you want to post this FAQ on your own site, please ask me first (instructions under general information).