Kings Bounty strategy, (C) Chris Jones 2000 ____________________________________________________________________ | NAME | KINGS BOUNTY | |____________________|_______________________________________________| | MADE BY | ELECTRONIC ARTS/NEW WORLD COMPUTING | |____________________|_______________________________________________| | GENRE | STRATEGY/RPG | |____________________|_______________________________________________| | YEAR | 1990 | |____________________|_______________________________________________| | DIFFICULTIES | EASY / NORMAL / HARD/ IMPOSSIBLE | |____________________|_______________________________________________| | PLATFORMS | SEGA MEGADRIVE(GENESIS) / PC DOS | |____________________|_______________________________________________| __________________________ |1 | Basics | |___|_____________________| |2 | Species | |___|_____________________| |3 | Artifacts | |___|_____________________| |4 | Villains | |___|_____________________| |5 | General tactics | |___|_____________________| |6 | Personal Info | |___|_____________________| _________ ___|1: BASICS|______________________________________ Ok, I hate strategies who start off all personal so anybody who wants to learn anything about myself personally can go to the end of the strategy. Starting: Starting the game you should forget about all the units in the castle apart from the maximum amount of pikemen your character can get for protection, go to the nearest town and rent a boat. Take this boat around the edge of your current continent and put all the gold you find as leadership by giving it to your peasants, try to get to the next continents as quickly as possible. Leadership System: The first thing you need to understand about the game is this, your progress in the game depends solely on your ability to run a decent army. You can have all the money in the world and still not have the ground to have a decent army. The reason for this is the "leadership system". To explain the leadership system the amount of leadership points your character has is linked with the size of the army you have. In finer detail you cannot have an army with a higher mass hitpoint value than your leadership point value. e.g 50 militia has hitpoints of 100, which works out to 2 hitpoints for each unit, if your leadership is 100 the most you can have in your army is 50 militia, any more than that and they will go out of control, rebelling against you. Completing game: You don't *need* to kill every contracted villain in the game, apart from in my eyes you really should because it doesn't feel like you've completed it properly otherwise, you just need to locate the scepter to complete the game, you do this by checking the "check puzzle pieces" and seeing if the place is familiar yet. Morale Group: Morale groups are what distinguishes whether your armies are happy or sad, you cannot mix two armies who dislike each other, eg dragons don't like Giants. Here is a chart showing the UNits morale group A B C D E LEGEND : N = Normal H= High A N N N N N L= Low B N N N N N C N N H N N D L N L H N E L L L N N For full units morale group see troop strengths chart. __________ ___|2: Species|______________________________________ 1:Militia Militia are not very defensive units, they are killed easily because they have a hit point value of just 2. Their attack value is of 1-2 which is also very weak, these are emergency units and should only be used in dire needs. movement is 2 paces Attack Value 1-2 Hitpoints 2 movement 2 2:Archer Archers are the worst of the shooting type of units, they have a hitpoint value of 10 and an attack value of 1-2 but attack values of archers should be nulled due to the fact that their bow attack values are not listed. They move at two paces at a time. Attack Value 1-2, bow 1-3 Hitpoints 10 Movement 2 3:Pikemen Pikemen are the best units available in the castle at the beginning of the game, they can move at two pace at a time,have 10 hitpoints and a attack value of 2-4 making them great in close combat at this stage. Attack value 2-4 Hitpoints 10 Movement 2 4:Peasants Peasants, ahem..... suck. they have 1 hitpoint, their attack value is 1 and they have a movement value of 1, they can only be bought at around 300 at a time and, they just totally suck... lets put it this way, I've seen 5 dragons take out 3000 peasants. Attack Value 1 Hitpoints 1 movement 1 5:Sprites Sprites are not the best creatures due to their awful hitpoints, exactly the same as peasants, but they can fly(move anywhere) and they have got an attack value of 1-2. Attack Value 1-2 Hitpoints 1 Movement FLY 6:Nomads Nomads are quite good creatures if you have them in a large enough group, they are quite tough to kill early on in the game with the hp value being 15 and they are quite strong with an attack power of 2-4, they can move at 2 paces at a time. Attack Value 2-4 Hitpoints 15 Movement 2 7:Ghosts Ghosts are very dangerous creatures to have for two reasons, one is that if the week of the peasant falls when you have ghosts in your army, they will be resurrected as peasants. THe other is that every unit a ghost kills turns into a ghost and joins you. I know your probably thinking that is a good thing but it isn't. The reason for this is that it is easy to get too many ghost and have an out of control army. attack value 3-4 hitpoints 10 movement 3 8:Gnomes Gnomes are underrated creatures and in large numbers can be worthy adversaries, they are quite strong and have a fair amount of hitpoints. Attack value 1-3 Hitpoints 5 Movement 1 9:Orcs Orcs are great. They are by far my favourite army in the game. They have a hitpoint value of 5, a damage of 2-3, which is different when they are firing arrows and a movement value of 2. They are not the best archers in the game but are good all rounders as they are good at hand to hand fighting also. Attack value 2-3, bow 1-2 Hitpoints 5 movement 2 10:Elves Elves are great archers, but don't get them involved in a close combat fight as they will just lose it. Attack Value 1-2, bow 2-4 Hitpoints 10 Movement 3 11:Wolves Wolves are ok fighters, they have good movement and are not too bad but not something you'll want later on in the game. Attack Value 1-3 Hitpoints 3 Movement 3 12:Skeletons Skeletongs are a lot like wolves, only not as good... Attack Value 1-2 Hitpoints 2 movement 3 13:Zombies Zombies are steady fighters, they are moderately strong and have alright hitpoints, they can't move very fast though:(. Attack Value 2 Hitpoints 5 Movement 1 14:Dwarves Dwarves are like Gnomes but better lol. They are stronger, more hitpoints but the same movement. Attack value 2-4 Hitpoints 20 Movement 1 15:Ogres Ogres are quite hard to kill especially early in the game but luckily they have a very small attack level for their hitpoints. Attack Value 3-5 Hitpoints 40 Movement 1 16:Trolls Trolls are good creatures to have for a number of reasons. Firstly they have high hitpoints, secondly they regenerate their hitpoints. A minus factor is that they are very weak. Attack Value 2-5 Hitpoints 50 Movement 1 17:Barbarians Barbarians are good fighters, they are a great addition to your army and until you find something better they'll do lol. Attack Value 1-6 Hit Points 40 Movement 3 18: Giants GIants are just great, you won't find them until you get to the last continent, saharia. They are very very good, just look at their stats. Attack value: 10-20, throw 5-10 hit points 60 movement 3 19: Archmages Archmages may seem awful at first due to the fact they haven't got a large amount of hitpoints for their cost and that they have a low attack level, but they can fire two fireballs every battle which are absolutely devastating, plus they can fly, these are my second favourite armies. Attack value 2-3 shoot 50+ hit points 25 movement fly+1 20: Druids Druids are a lot like archmages except for they have three shots, but they can't fly. attack value 2-3 shoot 45+ hit points 25 movement 2 21: Vampires Vampires are quite good creatures, however they are expensive. They are good because as they fight they can revive lost vampires by killing other races. Attack Value 3-6 Hit points 30 movement fly + 1 22:cavalry Their.... alright I suppose, but there are much better armies out there, trust me, just experiment and you'll see they are not great. Attack Value: 3-5 Hit points 20 Movement 4 23:Demons Demons are good creatures to have for one reason, if you have one measly demon against a 100 dragons, he can kill 50 in one blow thanks to his kill half possibility. attack value 5-7 hit points 50 movement fly +1 24: Knights Knights are quite good fighters, (instant army, see secrets). Attack value 6-10 hit points 35 movement 1 25:Dragons The big expensive guys, very strong but require the best leadership abilities to handle. Attack Level 25-50 Hit points 200 Movement Fly+1 Chart Place found/ __________________________________________________________________________ |MONSTERS |HIT POINTS|MOVEMENT|ATTACK|SHOOT|COST|MORALE GROUP | |___________________|__________|________|______|_____|____|______________| |CASTLE | |Militas | 2 | 2 | 1-2 | | 50 | A | |Archers | 10 | 2 | 1-2 | 1-3| 250| B | |Pikemen | 10 | 2 | 2-4 | | 300| B | |Cavalry | 20 | 4 | 3-5 | | 800| B | |Knights | 35 | 1 | 6-10| |1000| B | |________________________________________________________________________| |PLAINS | |Peasants | 1 | 1 | 1 | | 10| A | |Wolves | 3 | 3 | 1-3| | 40| D | |Nomads | 15 | 2 | 2-4| | 300| C | |Barbarians | 40 | 3 | 1-6| | 750| C | |Archmages | 25 | Fly | 2-3| 50+ |1200| C | |________________________________________________________________________| |FOREST | |Sprites | 1 | Fly | 1-2| | 15| C | |Gnomes | 5 | 1 | 1-3| | 60| C | |Elves | 10 | 3 | 1-2| 2-4| 200| C | |Trolls | 50 | 1 | 2-5| |1000| D | |Druids | 25 | 2 | 2-3| 45+| 700| C | |________________________________________________________________________| |HILLS |Orcs | 5 | 2 | 2-3| 1-2| 75| D | |Dwarves | 20 | 1 | 2-4| | 350| C | |Ogres | 40 | 1 | 3-5| | 750| D | |Giants | 60 | 3 | 10-20| 5-10|2000| C | |Dragons | 200 | Fly |25-50 | |5000| D | |________________________________________________________________________| |Dungeons | |Skeletons | 3 | 2 | 1-2| | 40| E | |Zombies | 5 | 1 | 2| | 50| E | |Ghosts | 10 | 3 | 3-4| | 400| E | |Vampires | 30 | Fly | 3-6| |1500| E | |Demons | 50 | Fly | 5-7| |3000| E | |________________________________________________________________________| _________ _Artifacts__________________________________ Each artifact has its own seperate effect, here is a short description of each:: Amulet of Augmentation: The amulet amplifies the users spell power, this is useful if you are the sorceress as it doubles your usefulness, whereas if you are the barbarian it helps because he has very low magic powers. Anchor of Admiralty: When renting a boat, the amount you need to pay weekly drop from 500 to 100 gold for the holder of the artifact. Articles of Nobility: The payment your character recieves every week increases dramatically. The King pays you more money because the articles signify extraodinary service to the kingdom through historic action. Book of Necros: This book increases your spell memory which is very handy when you are using the instant army + cheat. Crown of Command: This is one of, if not the most important artifact in the game. It doubles your leadership thus making you able to have an army of double size. Ring of Heroism: Like the crown of command this also increases your leadership, but it also increases your luck by helping you beat impossible odds, e.g a giant killing a dragon. Shield of Protection: Makes your army harder to defeat by increasing their hitpoints. Sword of Prowess: Makes your army stronger by increasing their attack values. _________________ _________VILLAINS______________________________________ 1: Murray the Miser. Alias: None Money: 5000 Continent: Continentia Distinguishing Features: Threadbare Clothes, bald patch with hair combed to cover it. Incessant cough. Crimes: Murray is wanted for various petty crimes as well as treason. He allowed a group of pirates to enter the castle. Army: 28 wolves 39 militia 68 peasants 59 peasants 83 peasants 2: Hack the Rogue Alias: The Spitter Money: 6000 Continent: Continentia Distinguishing features: Bushy ebon Beard stained with tobacco juice, numerous battle scars, brash, arrogant behaviour. Crimes: Along with many minor infractions Hack is wanted for conspiracy against the crown and for, grave-robbing. Army: 35 militia 34 militia 14 nomads 101 peasants 79 peasants 3:Princess Aimoila Alias: Lady Deciet Money: 7000 Continent: Continentia Distinguishing Features: Excessive use of make-up to hide aging features, ever- present lace handkerchief. Crimes: The princess violated her status as a visiting dignitary by encouraging a murder and joining the conspiracy against the crown. Army: 50 sprites 74 sprites 20 skeletons 22 zombies 6 ogres. 4:Baron Johnno Makahl Alias: Johnno Money: 8000 Continent: Continentia Distinguishing Features: Expensive and gaudy clothes, scruffy beard and overweight. Crimes: Johnno is wanted for various crimes against the kingdom, including leading a direct assault against the crown and conspiracy. Army: 23 orcs 17 archers 5 trolls 14 dwarves 36 wolves 5: dread pirate rob Alias: Terror of the sea Money: 9000 Continent: Continentia Distinguishing Features: Pencil thin moustache and elegantly trimmed beard, never without a rapier. Crimes: Rob is wanted for piracy as well as conspiracy and for breaking out five traitors sentenced to death in the royal dungeons. Army: 69 militia 62 militia 16 archers 13 elves 5 barbarians 6: Caneghor the mystic Alias: The majestic sage Money: 10000 Continent: Continentia Distinguishing Features: Voluminous robes, bald head, magic symbols engraved on body, levitating ability. Crimes: Caneghor is wanted for grave robbing, conspiracy against the crown and for plundering the royal library. Army: 13 ghosts 267 sprites 10 knights 6 archmages 7 archmages 7: Sir Moradon the Cruel Alias: None Money: 12000 Continent: Forestria Distinguishing Features: Always wearing armor and concealed weapons, has twoprominent front teeth and an unkept beard. Crimes: Sir moradon, from another land is wanted for his part in a conspiracy to topple the kingdom. Army: 29 archers 21 pikemen 115 militia 18 cavalry 16 knights 8:Prince Barrowpine Alias: The Elf lord Money: 14000 Continent: Forestria Distinguishing Features: Pointed ears, sharp elfin features, pale blue eyes with no whites, glimmering enchanted coin. Crimes: The prince is one of the leaders of the conspiracy against the crown. He also traffics stolen artifacts. Army: 33 Archmages 13 Druids 313 Sprites 35 Pikemen 30 Elves 9:Bargash Eyesore Alias: Old one eye Money: 16000 Continent:Forestria Distinguishing Features: Single eye in center of head,over ten feet tall, only hair on body is beard. Crimes: Bargash is wanted for conspiracy against the crown andfor leading an outright attack against the king. Army: 20 Ogres 15 Trolls 7 Giants 94 Wolves 160 Orcs 10:Rinaldus Drybone Alias: The Death lord Money: 18000 Continent: Forestria Distinguishing Features: Rinaldus is a magically animated skeleton, an undead, he is easily identified by the crown he wears. Crimes: rinaldus is wanted for leading a conspiracy against the crown andleading a rebellion on the continent of saharia. Army: 112 Zombies 520 skeletons 33 ghosts 14 vampires 8 demons 11: Ragface Alias: None Money: 20000 Continent: Archipella Distinguishing Features: Ragface is an undead, he is covered from head to toe in moldering green strips of cloth, a rotting smell follows him. Crimes: Conspiracy against the crown and leading an insurrection in saharia. Army: 222 zombies 645 skeletons 53 Ghosts 31 Vampires 10 Demons 12: Mahk Bellowspeak Alias: Bruiser Money: 25000 Continent: Archipella Distinguishing Features: Bright orange body hair on a fluorescent green body. a tendency to shout for no apparent reason. Crimes: Mahk is wanted for the conspiracy against the crown, leading a jail break and for piracy on the open seas. Army: 8 dragons 32 giants 30 ogres 219 orcs 218 gnomes 13: Auric Whiteskin Alias: The Barbarian Money: 30000 Continent: Archipella Distinguishing Features: Auric is heavily muscled and wears a protective skin made from the hides of baby lambs. Crimes:Auric is wanted for conspiracy and for leading the rebellion of the continent Saharia. Army: 45 barbarians 23 giants 321 gnomes 107 nomads 763 peasants 14: Czar Nikolai the Mad Alias: The mad Czar Money: 35000 Continent: Archipella Distinguishing Features: The czar has eyes which change colour constantly, he also has a sulphur smell emanating fro mhis body. Crimes: The czar is wanted for leading a conspiracy against the crown for violating diplomatic immunity and for murder. Army: 110 pikemen 46 archers 85 cavalry 64 knights 6 dragons 15: Magus Deathspell Alias: None Money: 40000 Continent: Saharia Distinguishing Features: Pupil-less eyes, white beard, always wears crimson robes and a matching Skull cap. Crimes: Magus is wanted for conspiracy against the crown and for practising forbidden magics. Army: 60 vampires 107 archmages 33 demons 544 gnomes 5183 peasants 16: Urthrax Killspite Alias: The Demon King Money: 45000 Continent: Saharia Distinguishing Features: Green, Skaly skin, over 7 feet tall, horns protruding from side of head. Crimes: Urthrax is wanted for conspiracy against the crown. Army: 13 dragons 217 cavalry 54 demons 261 knights 62 archmages 17: Arech Dragonbreath Alias: Mastermind Money: 50000 Continent: Saharia Distinguishing Features:Arech is an immense dragon with a green body and blue wings, he breathes fire Crimes: arech is wanted for the conspiracy against the crown, arraging jailbreaks, formenting rebellion, stealing the sceptre of order. Army: (Big army, BIG ARMY) 25 dragons 26 dragons 102 dragons 105 demons 107 vampires _______________ ___________General Tactics _____________________________________________ Fly: Not a lot of people do this but if your army consists of all creatures which can fly, then by pressing B you can fly. note that sprites don't count as they are too small to lift the character. Units which do work are : Archmages Dragons Vampires Demons The instant army/raise control trick: Note(you must be on the highest possible rank for your character) This is something which you can do to kill arech dragonbreath easily. This is what you must do, first buy two town gate spells, and one castle gate spell. Go around all the different towns to find a town which you can buy raise control spells in, and write the name down, and then a town in which you can buy instant army spells in and write the name down. Use the town gate spell to go to the town which has the instant army spells in and buy the maximum amount, use them all them buy the maximum amount again and use them again. You should know have 1500 Knights/Trolls/Ogres depending on your character. Obviously they will be out of control, so use the town gate spell to go to the town which has the raise control spell in, buy enough raise control spells to raise your leadership up to enough to handle your units, then use the castle gate spell to go to the castle which your having trouble with and bingo, one dead dragon ;). Completing the game effectively!: Go through the continents, avoiding battles and picking up maps to the new continents, from there go to Saharia and find a dungeon/cave/encampment in which there are either vampires, demons, dragons or archmages, and buy a small amount of them. Discard ALL your other armies then go back to your boat. Go to Continentia and fly around picking up all the artifacts and treasure. Then Forestria, then Archipella, and finally Saharia, pick up about 5 dragons and 15 archmages then fly back to continentia and destroy all villains, get your promotions then go back to Saharia and buy more dragons/archmages. Kill all the villains in Forestria and Archipella and get promoted to top promotion. Buy 1 peasant in continentia and take over 1 easy castle. Garrison all your units apart from the peasant then continuosly search the area until you get down to about 150 days remaining, you will now have lots of money, garrison your peasant and take your other armies then do the raise control trick, sorted... _____________ ___Personal Info_____________________________________ Ok now about me, my name is Chris Jones and I am a 16 year old from Wales in the UK. Kings Bounty was one of my favourite games of all time and I feel that it didn't get the praise that it deserved. Might and Magics makers were said to be greatly inspired by this game, and thanks to the emulation age maybe more and more people will see the game and buy it now. Anyways if anyone wants to add more info to this strategy, just say hi or wants to talk about anything especially rpgs for the old 8 and 16 bit consoles, email me at wicked7630@hotmail.com or send me an ICQ message on the number "66674883". Anyway til next time. __ | | ___ ___ _ ___ _ __ ____ || ______ __ ____ |__/| ___ / / | | / _ | | / / / __ ___|| |___ / / / |___ | _ | / _ / / | | / / _ | |/ / / ___/ / __ / / / _ ___| || / | / / | | ____ | | ___ |/__| / / / /_\|___| || _/| _/ _/ |_| ____/ |_| _ ____| ____/ /_/ ____/ ___/_/ ___/ _ ______________________________________________// /0 | _/_____________________________________ | || / /| | || _/ / | | || /__/ | | || | | \________| | ________| | | | | | | | | ____ | | | |_______|