King’s Bounty – The Legend

King's Bounty - The Legend
     _  __ _                       ____                        _          
    | |/ /(_) _ __    __ _ | ___  | __ )   ___   _   _  _ __  | |_  _   _ 
    | ' / | || '_   / _` | / __| |  _   / _  | | | || '_  | __|| | | |
    | .  | || | | || (_| | __  | |_) || (_) || |_| || | | || |_ | |_| |
    |_|_|_||_| |_| __, | |___/ |____/  ___/  __,_||_| |_| __| __, |
                     |___/                                          |___/ 
              _____  _           _                              _ 
             |_   _|| |_   ___  | |    ___  __ _  ___  _ _   __| |
               | |  | '  / -_) | |__ / -_)/ _` |/ -_)| '  / _` |
               |_|  |_||_|___| |____|___|__, |___||_||_|__,_|
                                           |___/                  

Guide/Walkthrough by GdaRussian (G. Stepanov)
Contact: gdarussian at netscape.net

+-----------------------------------------------------------------------------+
|                              TABLE OF CONTENTS                              |
+-----------------------------------------------------------------------------+

INTRODUCTION .....................[100]

MAIN QUEST .......................[200]

SIDE QUESTS ......................[300]
- Darion .........................[310]
  + Greenwort ....................[311]
  + Verlon Forest ................[312]
  + Marshan Swamp ................[313]
  + Arlania ......................[314]
- Freedom Islands ................[320]
  + Western Islands ..............[321]
  + Eastern Islands ..............[322]
- Kordar .........................[330]
  + Upper Hadar ..................[331]
  + Lower Hadar ..................[332]
  + Taron Mines ..................[333]
  + Ardan's Peaks ................[334]
  + Mehgard ......................[335]
  + Demons' Land .................[336]
- Ellinia ........................[340]
  + Magic Valley .................[341]
  + Valley of a Thousand Rivers ..[342]
  + Great Forest .................[343]
  + Death Valley .................[344]
  + Grey Wasteland ...............[345]
  + Haas' Labyrinth ..............[346]

"MINI-QUESTS" ....................[400]

SKILLS ...........................[500]
- Might ..........................[510]
- Mind ...........................[520]
- Magic ..........................[530]

CLASSES ..........................[600]
- Warrior ........................[610]
- Paladin ........................[620]
- Mage ...........................[630]
- Level Chart ....................[640]

SPIRITS OF RAGE ..................[700]
- Zerlock ........................[710]
- Sleem ..........................[720]
- Lina ...........................[730]
- Reaper .........................[740]
- Level Chart ....................[750]

THE DRAGONS' LABYRINTH ...........[800]

THE OBELISKS OF FANDOR ...........[900]


+-----------------------------------------------------------------------------+
|                                INTRODUCTION                           [100] |
+-----------------------------------------------------------------------------+
You can go to a specific section by searching for the number in brackets (like
this: [100]) specified in the table of contents. Any references to the main
quests are enclosed within curly braces { } and side quests ones are in 
brackets [ ], just like they're shown in the quest details.

Quest template:
[ (##) Quest Name ]  Pre: Prerequisite quest (CAN BE FAILED)
Reward: #exp, #g, items, scrolls, wife, etc
Hint: How this quest can be failed, or any other important info
- Concise details on how to complete the quest
- Talk to Person Name (Person's House)
- Talk to Person Two (Person's Description when you mouse over him)

If I say to talk to someone and don't specify what option to choose, then 
there's only one option that is relevant to the quest; I trust you can click
around and figure out which one it is.

Quick Glossary:
E - East
W - West
N - North
S - South
SW - Southwest, you get the picture
Atk - Attack
Def - Defense
Int - Intelligence
Dmg - Damage
Init - Initiative
Lead - Leadership


I completed this guide while using a Mage on Impossible mode. Some quest 
rewards may differ between classes (e.g., what type of runes) and mode (e.g.,
how much gold/exp you get). Some other quest rewards are somewhat randomized.
If the rewards you get are somewhat different from what I list, it may be 
because of this. That said, if you're sure I have something wrong, please let
me know.


This is my first guide. Be nice =P


+-----------------------------------------------------------------------------+
|                                 MAIN QUEST                            [200] |
+-----------------------------------------------------------------------------+

{ (01) Final Trials }
Hint: You can skip this part, but you get some easy exp and items for it
Hint: Don't worry about unit losses here, they won't matter once you exit
Hint: The answers don't matter, either; you will always be a treasure seeker
- Talk to Iron Richard and choose to take the test
- Enter portal marked Entrance
- Kill the dragon and grab the 'princess', stealing any loot along the way
- Return to Iron Richard and tell him you got the princess
- Enter portal 
- Talk to 'Necromancer'
- Return to Iron Richard and tell him about the necromancer
- Enter portal
- As you explore the area, keep pressing 'D'; once you've found the 'artifact'
you can return to Iron Richard
- Talk to him again to complete the quest 
- Exit the Hall of Trials

{ (02) Letters of Reference }
- You will automatically complete this quest by talking to the king

{ (03) Recover the Plugens }
Reward: 110exp, 650g
- You must search around the area for Plugens: sparkly tiles with a crown drawn
on top (you can see how many you have by checking your inventory); they're all 
E of the castle
  + 8 plugens just east of the bridge from the castle
  + 12 next to the gate to the village
  + 9 just SW of the sign "Road to Arlania"
  + 8 just NW of the sign "Road to Arlania"
  + 9 just E of the sign "Road to Arlania"
  + 15 more on the road to arlania (by the wagon)
  + 12 next to the robbers (above the previous one)
  + 300 more from the robbers (after you kill them)
  + 14 E of the robbers (above the banners, below the Knight's Camp)
  + 13 W of the menagerie (northmost of all the plugens)
- Return to the king

{ (04) The King's Brother }
Reward: 85exp, 1100g
- Find Carl Leonar (Astrologer's Tower) in the NE of Arlania (across the 
bridge, above the Fallen Dirigible) and talk to him
- Return to the king

{ (05) A Secret Weapon }
Reward: 119exp
- Go to Verlon Forest
- Talk to Master Trigius (Magic Academy) just SW of the entrance to the Forest
- Go back to the king

{ (06) The Mystery of Lyaro Island }
Reward: 119exp, 1300g, Become a Baron
- Talk to Tregan (Dwarf near castle)
- Fly to Lyaro Island
- Follow the path to the Orc Shaman
- BOSS Battle: Giant Turtle
  + Health: 4000 (in impossible difficulty)
  + Attacks: 
    # Mass Slow (first turn, if no units next to it)
    # Stomp: area damage (~40-80 to all units)
    # Bite: 80-160 damage to unit in front of its head
    # Infinite melee retaliation
  + Strategy: Move a single tank up to its head and keep the rest ranged
    If you can get Polar/Ancient Bears, Archmages, and Heal, you can do this
    without any losses whatsoever. 
- Talk to the turtle
- Return to Greenwort and talk to the king
    
{ (07) Maps of the Underground }
Reward: 935exp, 4700g
- Talk to Kitano on the NE shore; choose to go to the Freedom Islands
- Talk to Scott Thompson (Castle Tripol), ask about Lucky James
- Go to Eastern Islands
- Talk to Mirabella on the SW island, ask about Lucky James, say whatever 
- Talk to Redbeard (Redbeard's House) on the SE island
- Follow the path up to James' Man (Guard) and tell him you're Shrimp
- Enter the mine
- Talk to Lucky James (Castle Emerald); ask about the maps
- If you wish to complete [ (55) The Black Mark ], give James the mark & return
to Redbeard. If you kill James before then, you fail that quest
- You may return to King Mark for an extra 5000g
- Get the maps from Lucky James:
  + Either Get 100,000 and buy them
  + OR Kill Lucky James (you'll need to anyway if you want to have Mirabella
  as your wife)
  + Or accept his offer to kill Redbeard (and then return to James)
- Return to King Mark 

{ (08) Slave-traders }
Reward: 131exp
- Talk to Rotten Hake () in the N wood of Greenwort
- Return to King Mark

{ (09) Treaty with the Dwarves }
Reward: 1870exp, 6800g, Become an Earl
- Go to Arlania
- Talk to the Royal Guardsman next to the entrance to the mine in the E
- Enter the mine
- Proceed through the mine until you get to Castle Creiston. There is a 
platform next to it (parallel to the bridge) that will take you up to the next
floor; stand on it.
- Proceed through the mine until you exit into Upper Hadar
- Use one of the lifts in Upper Hadar to go down to Lower Hadar
- Proceed E until you exit into Taron Mines
- Head E until you see a stairs portal to Ardan's Peaks (not a lift); use it
- Talk to Tom Digor (Castle Taron)
- Head back down to Taron Mines
- Go SE until you get to Castle Bogacho
- Attack the castle
- Return to Tom Digor
- Return to King Mark (via the Dirigble by Tom Digor's castle)

{ (10) Queen Violetta }
Reward: 1700exp
- Talk to Kitano on the shore of Greenwort; go to Ellinia
- Go to the Valley of a Thousand Rivers (E)
- Talk to Kay-Lear in the Elven Capital

{ (11) Violetta's Soul }
Reward: 8160exp, Become a Lord
- Go to the Great Forest 
- Talk to the Tree of Life
- Read from the Book of the Dead in the NE to travel to Death Valley
- Find Karador's Castle in the E
- Attack Karador
- Return to Violetta in the Elven Capital
- Go to Greenwort (via the Dirigible by the capital)
- Talk to King Mark

{ (12) Dragon's Labyrinth }
Reward: 8500exp
- Go to Ardan's Peaks
- Talk to Tom Digor in the Dwarven Capital
- Go to Taron Mines
- Go S, E, then N all the way; use the lift
- Talk to Dvorm Fergus to take a ride on the train to Mehgard =D
- Go E, then S and take the lift down to the dwarven outpost
- Talk to Chief Engineer Debat (Main Industrial Center)
- Go back to the Taron Mines
- Go S a little and get on the lift to the Underground Sea
- Follow the right path (SE) to the end. The glowing arrows point to the 
next 'elevator' platform you should get on; do so.
- After you get off the 'elevator', continue and enter the Magic Portal
- Go N and get on the platform there
- Get on the platform with the arrow (it's the one opposite the human Trader)
- Follow the arrows; get on the opposite platform
- Get on the platform next to the sign for Nexy Castle
- Talk to Xeona; say that you want to prove your power and attack Xenoa
- Talk to Xeona
- Talk to the Demon Gatekeeper
- Return to the Valley of 1000 Rivers
- Go to the gate in the E and use it
- Enter the Dragons' Labyrinth
- Travel through the Dragons' Labyrinth to Murdock (see the section on the 
Dragons' Labyrinth [800])

{ (13) Rescue the Princess }
Reward: None
- Head E and then N
- Go down using the platform by the main orc army (you'll see them on the map)
- Move forward and automatically attack Bagud (Orc Giant)
- Talk to Shaman Bahalum
- Talk to Bagud
- Talk to Princess Amelie
- Talk to Princess Amelie again
- Kill Haas
- Talk to Princess Amelie yet again
- Talk to King Mark. Ta da.

  --- The End ---
  
  
  
+-----------------------------------------------------------------------------+
|                                 SIDE QUESTS                           [300] |
+-----------------------------------------------------------------------------+
|  Continent: Darion                                                    [310] |
|       Area: Greenwort                                                 [311] |
+-----------------------------------------------------------------------------+

[ (01) Donations for the Temple ]
Reward: 155exp, 2-3 runes
- Enter the Knight's Temple and talk to Aron Demion
- Go to the Marshan Swamp
- Talk to Priest Olwen (Temple) near the entrance to the graveyard
- Return to Aron

[ (02) Fallen Dirigible ]
Reward: 170exp, 1750g
- Talk to Tregum (the dwarf by the castle) twice 
- Find fallen dirigible in the NE of Arlania, above the mine
- Get the Black Box sitting next to it
- Return to Tregum

[ (03) The Invasion of the Thorns ]
Reward: 110exp, 1150g
- Talk to Elder Evtid in the village
- Talk to the Royal Thorn near the lake
- You can attack the thorn or talk to it (the latter costs 500g)
- Return to Elder Evtid
- If you didn't attack the thorn:
  + Talk to Wilma and she'll sell you a cow for 500g (you may 
  need to complete "Clear the Vegetable Garden", first)
  + Talk to the Royal Thorn
  + Return to Elder Evtid

[ (04) Clear the Vegetable Garden ]
Reward: 94exp, 3 Thorn sprouts
- Talk to Wilma (Cozy Cottage) in the village
- Attack the thorns behind her house
- Return to Wilma

[ (05) Hunter and Wolf ]
Reward: 102exp, 510g
- Talk to Trey (Hunter's House) behind the village
- Follow the path to the Werewolf's Underground cave
- Attack the enemy hero in the cave
- Return to Trey

[ (06) Lost Town Chronicles ]
Reward: 204exp, 1900g
- Talk to Elerio Shivarus (Magic School) and say you have free time
- Go to Marshan Swamp
- Talk to Old Chvakha (Old Witch's House) in the middle of the swamp
- Go to the Enchanted Crypt in the SW of the cemetery
- Get the scroll in the center
- Return to Shivarus

[ (07) Rare Animals ]  Pre: Lost Town Chronicles
Reward: 83exp, Scroll 'Target', Scroll 'Plague', Scroll 'Bless'
- Talk to Elerio Shivarus (Magic School) 
- Find some rare animals
  + 30 Lake Dragonflys (Lake House or Tavern in Vernon Forest)
  + 10 Royal Snakes (Witch Helga in Arlania or the Froguses in Marshan Swamp)
  + 1 Cyclops (Miners Crossroads Tavern in Lower Hadar usually has some)
- Return to Elerio Shivarus (you can do so after each animal to free up space)

[ (08) Escaped Bear ]
Reward: 76exp, 580g
- Talk to Stephan Hall (Menagerie) and ask to do something for him
- Open your inventory and use the Bearka herbs he gave you
- Follow the path N and then E until you see a Polar Bear
- Get close to the bear and he'll follow you; if he stops, get close to him
again. Make him follow you back to the Menagerie
- Talk to Stephan Hall

[ (09) Breeding Evil Beholders ]  Pre: Escaped Bear
Reward: 94exp, 680g, more animals in the Menagerie
- Talk to Stephan Hall after getting his bear back to him
- Talk to Archon (Hut) in N Verlon Forest
- Return to Stephan Hall

[ (10) Speaking Stone ]
Reward: 76exp, Usage of an altar (+1 def or whatnot)
- Talk to the Speaking Stone NW of the menagerie; say you'll go to the School
- Talk to Elerio Shivarus (Magic School)
- Go back to the stone and chant the magic words

[ (11) Fishing Limits ]
Reward: 76exp, 580g
- Talk to Kitano on the NE shore, ask about his little trouble
- Talk to the king about the fishing trouble
- Return to Kitano and tell him the king's reply

[ (12) Fishing Tackle ]  Pre: Fishing Trouble
Reward: 110exp, 580g
- Talk to Kitano and offer to help again
- Talk to Beardless Joe on the lighthouse island N of Kitano (no boat needed)
- Depending on the options you choose, you may need to talk to him again 
- Attack Beardless Joe
- Return to Kitano

[ (13) Troubles in the Mill ]  Pre: The Invasion of the Thorns  (CAN BE FAILED)
Reward: 131exp, 1250g
Hint: If you attack the miller, you fail the quest
- Talk to Elder Evtid in the village
- Talk to the Miller (Windmill) in the village
- Choose to help him -- DO NOT Attack
- Talk to Elerio Shivarios (Magic School)
- Talk to the Miller again -- DO NOT Attack
- Talk to Rotten Hake in the NW 
  + Say you need to talk about the miller's ring
  + Say the miller turned into a zombie
  + Tell Rina your name
  + Tell Rina she has a nice ring
  + Say you had one like it
  + If you have a ring in your inventory that you don't want to lose:
    # Say you lost it
    # Ask to swap for 100g
    # Say you'll give 100g (the second option - it's actually 1000g)
    # Tell her to take it (1000g lost)
  + If you have a ring in your inventory you're ok with losing:
    # Say it was given to you by your darling
    # Say you don't have it now
    # Say you want to exchange rings
    # Say you'll give the ring to Hake
    # Give her the ring
  + If you don't have a ring in your inventory:
    # Say it was given to you by your darling
    # Say you don't have it now
    # Say you'll wear it in turns
- Return to the Magic School and ask about the ring
- Fight the ring's keepers (from your inventory, right-click on the ring)
- Talk to the miller and say "Sobius rat kaberian torus"
- Return to Elder Evtid to finally finish this monstrosity of a quest.
  
[ (14) Hake's Consort ]  Pre: Troubles in the Mill
Reward: 143exp, 1400g, can buy a wife
- After completing [ (13) Troubles in the Mill ], go back to Hake and tell him
how to remove the curse
- He'll allow you to buy Rina (Wife) for 5000g

[ (15) Storming Creiston ]  Pre: Slave-traders
Reward: 425exp, 3400g
- Go to Arlania
- Talk to the Royal Guardsman by the mine
- Proceed through the mine until you get to Castle Creiston
- Attack
- Return to King Mark


+-----------------------------------------------------------------------------+
|  Continent: Darion                                                    [310] |
|       Area: Verlon Forest                                             [312] |
+-----------------------------------------------------------------------------+

[ (16) Petrified Village ]
Reward: 143exp, 1200g, Scroll 'Ghost Blade'
- Talk to Shepherd-boy in the village in the NE of Verlon
- Talk to Druid Corban (Druid's House) in the S of Verlon
- Return to the Shepherd-boy 
- If you try to take the amulet from him, a part of your army will rebel
- Otherwise, you fight the keepers of the amulet
- Either way, return to the druid

[ (17) Peace Pact ]
Reward: 119exp, 480g
- Talk to Marquis Kontu (Castle Verlon)
- Talk to Hogard the Destroyer (Tent of the barbarian chieftain) on the shore
- Return to the Marquis

[ (18) New Peace Pact ]  Pre: Peace Pact  (CAN BE FAILED)
Reward: 119exp, 1150g
Hint: You will fail this quest unless you attack the barbarian chief 
- Talk to Marquis Kontu after doing Peace Pact
- Talk to Hogard the Destroyer 
- Choose to Attack him! Otherwise you fail the quest
- Return to the Marquis

[ (19) Talking Bird ]
Reward: 95exp, 1250g
- Talk to Archon (Hut) just E of the main entrance to Verlon
- Find his bird somewhere in Verlon, it may be in a few places
  + On a tree stump S of Castle Gefen
  + S of the Druid's House
  + Others?
- Return to Archon

[ (20) The Deserted Castle ]
Reward: 300exp, 5000g
- Talk to Sir Richard Harmon on the path from Greenwood to the beach
- Enter the castle 
- Save. The enemies here are likely hard for you right now
- If you click on some of the paintings, you'll fight a battle
- Go N
- Enter Passage to the Royal Hall
- There's a painting on the N wall, W of where you are; click on it
- Get the chest
- Return using the painting you came in through
- Return to the second floor
- Return to Sir Richard
- Talk to the king

[ (21) The Headless Skeleton ]  Pre: start The Deserted Castle
Reward: 2 banners
- Talk to Skeleton near the inner entrance of the brokendown castle
- Find his head somewhere in the castle (on the floor)
  + You may find it if you go W, then N to a room with 4 columns
- Return to the Skeleton (might need to talk to him twice)
- Go W, then N, and there will be some torches on the wall just before the
room with 4 columns. Your cursor will change when you mouse over the torches
- Touch one of the torches
- Enter the Secret Entrance
- Collect your reward

[ (22) Poor Ilik ]
Reward: 119exp, 1100g
- Talk to Peter the peasant S of the village
- Enter spider cave near Peter
- Find lost boy
- Return to Peter; he moves to the village
- Collect "Odorous Nirva" flowers around where Peter was
  + 1 Just S of the spider cave
  + 4 near the Robber's shelter SE of the cave
- Talk to Peter in the village
  
[ (23) Dragon's Heart ]
Reward: 131exp, 1350g
- Talk to Dragon Attah (Dragon's Castle) in the SE
- Talk to Gelena (Castle Gefen) in the NW
- Return to Dragon Attah

[ (24) The Ghost of Gostrim ]  (CAN BE FAILED)
Reward: 119exp, 2000g (+1000g)
Hint: This quest is intrinsically tied to [ (25) Kill the Ghost ]. If you get 
both, you will fail one of them. There are 3 outcomes: you attack the ghost,
you attack the baron, or you work out a peaceful solution
Hint: If you attack the Baron without getting either quest, you get no reward
- Talk to the Ghost of Baron Gostrim outside Castle Gefen in the NE and say 
that revenge is a noble deed
- Talk to the Baron in the castle
  + For a peaceful solution, say that you see the baron's point of view
  + To attack the Baron:
    # Say that you will kill THE GHOST (you'll get more money this way)
    # Return to the Ghost and say his offer was more attractive, ask for 1000g
    # Return to the Baron and attack him
  + If you attack the Ghost, you will fail this quest, and instead you can
  complete [ (25) Kill the Ghost ]
- Return to the Ghost

[ (25) Kill the Ghost ]  (CAN BE FAILED)
Reward: 143exp, 1250g
Hint: This quest is intrinsically tied to [ (24) The Ghost of Gostrim ]. If you
get both, you will fail one of them. There are 3 outcomes: you attack the 
ghost, you attack the baron, or you work out a peaceful solution
- Talk to Baron Norge in Castle Gefen in the NE and say you'll kill the ghost
- Talk to the ghost
  + For a peaceful solution, say you won't kill the baron 
  + To attack the Ghost, say you're interested in his offer, then attack him
  + To attack the Baron, say you're interested, and that revenge is a noble 
  deed. You will fail this quest but get [ (24) The Ghost of Gostrim ]
- Return to the Baron


+-----------------------------------------------------------------------------+
|  Continent: Darion                                                    [310] |
|       Area: Marshan Swamp                                             [313] |
+-----------------------------------------------------------------------------+

[ (26) Blessing the Crypts ]
Reward: 187exp, 1700g
- Talk to Furious Paladin at the entrance to the graveyard
- Visit the crypts and use the crosses (all enemies in the area will die)
  + 2 crosses in the crypt with two exits E of the entrance to the graveyard
  + 1 in the SE 
  + 1 in the NW (2-story crypt)
  + 1 in the W (small crypt)
  + 1 just W of the entrance
- Return to the Furious Paladin

[ (27) The Cursed Cemetery ]  Pre: Blessing the Crypts
Reward: 187exp, 1800g
- Talk to Furious Paladin at the entrance to the graveyard
- Go to Greenwort
- Talk to Aron Demion (Knight's Temple)
- Return to Furious Paladin
- Destroy 11 of the 12 statues around the cemetery
  + 6 right at the entrance
  + 2 by the Temple
  + 2 just E of the Temple
  + 1 just W of the Temple
  + 1 further W
- Once you've destroyed 11, you have to decide if you wish to destroy the last
and 'kill' Furious. If you do, he will now sell undead units and evil spells.
Either way, you complete the quest.
- Return to Furious Paladin

[ (28) The Cursed Child ]
Reward: 1105exp, 4700g
- Talk to Priest Olwen (Temple) near the entrance to the graveyard
- Talk to Enemen (Castle Karmag) in the SW of the graveyard
- Attack Enemen
- Talk to Father Pavel (Castle Karmag)

[ (29) Subdue Bagaba ]
Reward: 221exp, 1800g
- Talk to Frogus Squelch (Castle Hlezn) in the W of the swamp
- Talk to Frogus Bagaba (Castle Mudin) in the NE of the swamp
- Attack Bagaba
- Return to Squelch

[ (30) The Enthrallment of Bogis ]  Pre: Subdue Bagaba
Reward: 187exp, 1550g
- Talk to Frogus Bagaba (Castle Mudin) after subduing him
- Talk to Frogus Bogis (Swamp House) near the entrance to the area
- Return to Bagaba

[ (31) Bogis' Problem ]  Pre: The Enthrallment of Bogis
Reward: 204exp, 1700g
- Talk to Frogus Bogis (Swamp House) after putting Bagaba's flag up on his hut
- Talk to Frogus Squelch; you can attack him if you want
- If you attacked Squelch, go to each frog house and talk to the Frogus there
- If you didn't attack Squelch, just go back to Bogis

[ (32) Dirty Butory's Debt ]  Pre: Subdue Bagaba
Reward: 221exp, 1950g
- Talk to Frogus Bagaba (Castle Mudin) after subduing him
- Talk to Dirty Butory; say you'll take his money (you can attack him after
completing the quest - though you only get one shot at that)
- Return to Bagaba

[ (33) Stinky Elixir ]
Reward: 153exp, 940g, Scroll 'Fear'
- Talk to Old Chvakha (Old Witch's House) in the middle of the swamp
- Follow the path through the swamp to the end
- Click on the cauldron next to the Laboratory
- Return to Old Chvakha

[ (34) Junk from the Cemetery ]  Pre: Stinky Elixir
Reward: 204exp, 1450g
- Talk to Sir Foritop (Laboratory)
- Talk to Zombie Noric in the cemetary; he wanders around the W side usually
  + As far as I can tell, attacking Noric has no effect on any quests, as long
  as you do it after getting the items from him
- Return to Sir Foritop

[ (35) Rescue the Frogs ]  Pre: started Enchanted Love
Reward: Feanora (Wife)
- Talk to Frog Feanora between the Old Witch's House and the House on a Tree 
and choose to help her
- Go to Arlania
- Talk to Earl Argus (Castle Netvill)
- Complete [ (36) Enchanted Love ]; you will automatically enter the dungeon
- Go to the end and get the cage of frogs (Hint: this is a one-time dungeon;
make sure you get everything you want now)
- Return to Feanora in the Marshan Swamp


+-----------------------------------------------------------------------------+
|  Continent: Darion                                                    [310] |
|       Area: Arlania                                                   [315] |
+-----------------------------------------------------------------------------+

[ (36) Enchanted Love ]
Reward: 170exp, 1800g
- Talk to Earl Argus (Castle Netvill)
- Go to Marshan Swamp
- Talk to Frog Feanora between the Old Witch's House and the House on a Tree
- You can shove her in your bag OR help her and get [ (35) Rescue the Frogs ] 
- Return to the earl
- If you chose to rescue the frogs:
  + Visit Witch Helga in the Underground Entrance in the S
  + Return to the earl

[ (37) The Lost Cargo of Skipper Gek ]
Reward: 960g, Boat
- Talk to Skipper Gek on the S shore of Arlania and ask to arrange another
form of payment
- Find the 4 Floating Chests; first one is just S of Gek, two more to the W of
that one, and the last one is further W, in Verlon Forest
- Return to Gek

[ (38) Dragon's Tooth Tavern ]
Reward: 155exp, 1050g
- Talk to Innkeeper Drin (Dragon's Tooth Tavern) and ask for a story
- Talk to Dragon Drahha in the NW 
- Return to the innkeeper

[ (39) Carl and Martha ]  Pre: The King's Brother
Reward: 187exp, 5100g
- Talk to Carl Leonar (Astrologer's Tower)
- Go to Marshan Swamp
- Talk to Witch Martha di Gonda (House on the Tree) in the NW
- Talk to Old Chvakha (Old Witch's House) in the middle of the swamp
- Find 5 Red Lillies near the witches houses
  + 3 on the path from Old Chvakha's to Frogus Squelch
  + 1 on the path from Martha's to Frogus Bagaba
  + 1 on the lower path from Martha's to the area entrance
- Return to Old Chvakha
- Return to Martha; talk to her twice
- Return to Carl

[ (40) Archmage Rezo ]
Reward: 486exp, 5200g
- Talk to Archmage Rezo (Magic Tower) in the N
- Enter the tower
- Go to the third floor
- Defeat the staff

[ (41) Artridis' Rescue ]
Reward: 155exp, 960g
- Talk to Griffin Kaghem on the Griffin Isle 
- Attack the spider right next to him
- Talk to Kaghem again
- Enter the cave on Griffin Isle
- Find Artridis' egg
- Return to Kaghem

[ (42) Griffin's Crown ]
Reward: 1870exp, 6300g, can buy griffins
- Talk to the Griffin King on Griffin Isle
- Go to Western Islands
- Talk to Scott Thompson (Castle Tripol)
- Talk to Duke Sov on the barbarian isle
- Return to Scott Thompson
- Return to the Griffin King

[ (43) The Portrait of the Griffins' King ]  Pre: Griffin's Crown
Reward: 221exp, 1550g
- Talk to the Griffin King
- Talk to Alex Artist on the other side of Griffin Isle
- Talk to Decar (Dwarf) next to the mine (N of Griffin Isle)
- Enter the mine (see { (09) Treaty with the Dwarves })
- Find 7 carts of ore along the way to the other side of the mine
  + At the first fork, on the left
  + Go right at the first fork, then down the stairs; one's on the bottom
  + Continue on; one's in a small alley (by the water)
  + Back out of the alley and keep going N; one's up above the stairs
  + Return to the first fork and go left this time. There's another car right 
  as you get off the platform by Castle Creiston
  + Follow the path from the previous one; it'll be on the right
  + Continue on; the last one's right before the bridge
- Return to Decar
- Return to the artist; 
- Return to the Griffin King

[ (44) The Magic Range ]
Reward: 552exp, 3300g, 2 runes, Scroll 'Gift'
- Talk to Commander Nerold by the entrance to Arlania
- Enter the portal next to him
- Activate the three portals; each time an enemy that corresponds to the altar
you activated will appear in the center
- Return to Commander Nerold
- Go to Verlon Forest
- Talk to Master Trigius (Magic Academy) just SW of the entrance to the Forest



+-----------------------------------------------------------------------------+
|  Continent: Freedom Islands                                           [320] |
|       Area: Western Islands                                           [321] |
+-----------------------------------------------------------------------------+

[ (45) Thorny Dog ]
Reward: 1550g, Horned Helmet
- Talk to Scott Thompson (Castle Tripol) and ask for a job
- Find Thorny Dog's cove in the cape south of Castle Exall
- Attack Thorny Dog
- Return to Scott Thompson

[ (46) The Stepbrother ]  Pre: Thorny Dog
Reward: 204exp, 1950g
- Talk to Scott Thompson (Castle Tripol)
- Talk to Mano Rivers (Castle Exall)
- You will get a choice of fighting either Mano or the Duke (if you attack 
Mano, the Duke will take over Castle Exall and sell different stuff)
- Either way, return to Scott after the battle

[ (47) Head of the Family ]
Reward: Varies; see below
- Talk to Fish Eye (Fisherman) next to Castle Tripol 
- Talk to Thomas Cook (Pirate's House) on the NW island
- Talk to his 3 sons on the same island
- Choose one of them to give the bandana to
  + If you choose John, you get access to all their shops and no one
  tries to kill you =)
  + If you choose Harry, you get access to his and Brendon's shops and 10,000g
  but John will be hostile to you
  + If you choose Brendon, you get access to his shop and a map to a diamond 
  worth 50,000 (if you have trading skill), but John and Harry will be hostile

[ (48) Joining the Coastal Brotherhood ]
Reward: New shops and quests
- Talk to Tex Viscous (Coastal Brotherhood hut) on the N island
- Either pay 20,000g or take the Courage Test
- If you take the Courage Test:
  + Enter the Cave by the hut
  + Talk to the Door in the S part of the cave
  + Attack/Talk to Blind Hugo (he's 'hostile' and wanders around the cave) 
  + If you want to fight Hugo and his zombies, say that this place is a great
  place for pirates (or that you will help him avenge his murder)
  + If you don't want to fight, say that you can't see how someone can live 
  here, and then refuse to help him get revenge; talk to him again after that
  + Talk to the door (if you didn't before and you haven't killed hugo, you'll 
  have to talk to Hugo again)
  + Exit (you cannot re-enter, even though the cave is still there)
- Return to Tex
- If you didn't attack Hugo, you'll still have to pay 10,000g

[ (49) Free the Prisoners ]  Pre: Joining the Coastal Brotherhood
Reward: 187exp, 1950g, Scroll 'Shroud'
- Talk to Tex Viscous (Coastal Brotherhood hut) on the N island
- Talk to Prison Guard just W of Castle Tripol
- If you want to fight him, offer 5000g twice; otherwise, offer 7000g the 
second time
- Enter the Prison
- Find Old Hoarse in one of the Cells
- Talk to him
- Return to Tex 

[ (50) Cursed Treasure ]
Reward: Pirate Halberd (+3 atk, +5% gold) AND/OR some amount of gold
- Talk to Bob Devis near the Pirates' Underground just N of Castle Tripol
- Enter the Pirates' Underground
- Go to the end
- Dig
- Return to Bob Devis
  + If you want to take both the halberd and the gold, say there was nothing
  and attack Bob Devis
  + If you want to do this peacefully, say there was the halberd and the gold
  and then choose which of the two you want 


+-----------------------------------------------------------------------------+
|  Continent: Freedom Islands                                           [320] |
|       Area: Eastern Islands                                           [322] |
+-----------------------------------------------------------------------------+

[ (51) The Kraken ]
Reward: Mirabella (Wife) when you kill Lucky James
- Talk to Beauty Mirabella on the island nearest to the entrance
- Talk to Captain Wetbelly on the S end of the W island
- Follow Wetbelly's ship (stay close behind him, but don't get in his way)
- When he stops, talk to him
- BOSS Battle: Kraken 
  + Health: 16000, 10000, 10000 (in impossible difficulty)
  + Attacks
    # Attack: attacks a single row (up to 4 units)
    # Mass attack: attacks all units between its tentacles and also any units
    that are at the tips of the tentacles (does not hurt the devilfish)
    # Summon Devilfish: creates two stacks of Devilfish in unoccupied spots on 
    the battlefield. Summons get progressively stronger as the battle goes on.
    # Infinite melee retaliation (if attacking from the side, the retaliation
    will hurt all units between the tentacles on that side)
  + Strategy: Keep ranged units in a corner, surrounded by summons, traps, or
  melee. Kill the left and right tentacles with ranged and no-retaliation melee
  units. Either take out devilfish as they come in or keep them occupied (or
  asleep) until you want to use Geyser/Underground Blades/Black Hole. Even if
  you kill the Kraken, you still have to finish off the Devilfish that are left
  + Alternate Strategy: Use Shamans/Dryads/Royal Thorns/Demon Portal to fill
  all spots on the battlefield. Place traps if you can't do anything else. The
  rest is same as above.
- Return to Mirabella

[ (52) Her Weight in Gold ]
Reward: 2800g OR 5300g + 1 rune OR 5100g + 2 runes + new quest
- Talk to Scott Morrison in a hut next to Mirabella
- Return to the Western Islands
- Talk to Bare Hornet (Pirate's Hut) near (W) Castle Exall
- Return to Scott Morrison; he asks you to "buy" his debt. You can:
  + Pay his debt for him, and he'll give you a Pirate's Flag (+3 atk to 
  robbers and pirates regalia); you get 5100g and 2 mind runes for 
  completing the quest, AND you get to do another quest =)
  + Tell him to pay the debt himself; you get 5300g and a magic rune
  + Tell him to bugger off, you get 2800g
- If you continue the quest, return to Bare Hornet

[ (53) Pirate's Crops ]  Pre: Pay the debt in [ (52) Her Weight in Gold ]
Reward: 552exp, 2800g
- After finishing [ (52) Her Weight in Gold ], get this quest from Bare Hornet
- Travel to Eastern Islands
- Find the small, rocky island in the NE with a skull under a wooden cross 
- Click the skull
- Gather the herbs in the cave
- Return to Bare Hornet

[ (54) A Holy Indulgence ]  (CAN BE FAILED)
Reward: 3740exp, Agna's Ruby
Hint: You fail this quest if you attack the ship during the night
- Talk to Captain Black Eye (Black Eye's Ship) in the channel in the middle
of the map
- Go to the Marshan Swamp
- Talk to Priest Olwen (Temple) near the entrance to the graveyard
- Return to Black Eye

[ (55) The Black Mark ]  (CAN BE FAILED)
Reward: 425exp, 3200g
Hint: You fail this quest if you attack Lucky James before completing the quest
- Talk to Redbeard (Redbeard's House) on the SE island; accept his Black Mark
- Go into Lucky James' mine (see { (07) Maps of the Underground })
- Talk to James, tell him about the black mark
- Return to Redbeard, tell him you won't attack him (you can still do so after
you complete the quest, if you wish to get the maps this way)

[ (56) Titan's Boot ]
Reward: 525exp, 3200g (+ runes, altars, chests in the museum)
- Talk to Amelli Midas (the Museum Curator), say you want to visit the museum
- Attack the Orc hero in the back
- Return to Midas

[ (57) The Titan's Tear ]
Reward: 468exp, Scroll 'Geyeser'
- Talk to Monte Rodriguez on the desterted island in the SE
- Go to Arlania
- Dig on the island S of Griffin Isle 
- Go to Upper Handler (see { (09) Treaty with the Dwarves })
- Talk to Smith Hrut (Stone Darillas Tavern) just N of the Creston Mines exit
- Pay for his drink; ask him what happened



+-----------------------------------------------------------------------------+
|  Continent: Kordar                                                    [330] |
|       Area: Upper Hadar                                               [331] |
+-----------------------------------------------------------------------------+

[ (58) Tame Hyenas ]
Reward: 468exp, 2400g
- Talk to Dwarf Giram (House of Elder Giram) just N of the Creston Mines exit
- Attack the two Hyenas W of his house
- Return to Giram

[ (59) Combination Lock ]
Reward: 143exp, 4 magic crystals
- Talk to Grok Erhem (Old Dwarf) 
- Talk to Kregik Erhem (Young Dwarf) next to him in the SE snowy region
- Zoom in all the way and focus on the board between the two
- Solve the puzzle
  + Click on two symbols to switch their positions
  + Boot's first
  + Pick's second
  + Mallet's third
  + Spade's fourth
  + Mug's last
  + So to solve it, click Boot, Mallet, Spade, and then Mug
- Wait a few seconds; a message will pop up if you did it right
- Talk to the young dwarf

[ (60) Cold Brook ]  Pre: The Lever Gear
Reward: 3400exp, 2 of each rune
- Hop on the lift by Lift Operator Babur after you fixed it
- Head SW to a Brook that's freezing; talk to it
- Go to Valley of a Thousand Rivers (Ellenia)
- Talk to the river fairy next to the capital
- Return to the Brook

[ (61) Fandor's Map ]
Hint: See the section on the Obelisks of Fandor for more details
Reward: 4-5 runes, Fandor's Map
- Talk to Keeper Neylus next to the pyramid in the middle after you've visited
all the Obelisks of Fandor 
- Enter the pyramid
- Get the map from within and exit
- Talk to Keeper Neylus again 


+-----------------------------------------------------------------------------+
|  Continent: Kordar                                                    [330] |
|       Area: Lower Hadar                                               [332] |
+-----------------------------------------------------------------------------+

[ (62) Miner's Badges ]
Reward: 2900g, 3 magic crystals
- Talk to Dwarf Baldur by the NW entrance
- Walk around Lower Hadar collecting badges; some are on the ground, some you
can get by beating monsters (beholder-types seem to have them more often)
- Return to Baldur

[ (63) Missing Gerda ]
Reward: 468exp, 3400g, Gerda (Wife)
- Talk to Tadum Reg (Castle Horwest) in the middle of the area
- Use the lift next to the castle
- Enter the cave; proceed to the end
- Talk to Gerda
- Return to Tadum Reg; talk to him 3 times if you want to marry Gerda 

[ (64) Laboratory 44 ]
Reward: 298exp, 2 mind runes
- Talk to Inspector Bon Gan SW of Castle Horwest
- Proceed through the passage he opened for you
- BOSS Battle: Spider Queen
  + Health: 50,000 (in impossible difficulty)
  + Attacks: 
    # Normal attack (poison?): Deals damage to both spots to either side of the
    Spider Queen (so if you have melee attacking, keep only one to a side) or
    the single spot in front of her    
    # Infinite melee retaliation
    # Summon spiders: 1-3 stacks of venomous spiders drop down onto unoccupied
    spots on the battlefield. Stacks get progressively stronger as the battle
    goes on.
    # Change Position: there are 3 locations off the main battlefield that the
    Spider Queen can move to; the effect of this is that your melee units that
    were attacking her are suddenly in the back, and any ranged that were 
    supposed to be in the back may now be in the frontline.
  + Strategy: Keep your ranged and magic units in the center. Kill of the 
  spider adds as they spawn. If your Geyser is powerful enough, you can use
  that every other turn to kill the spawns; it has the added benefit of hitting
  the queen, also. Otherwise, use your melee to take out the spiders. Keep all
  your ranged units attacking the queen. If you start getting overwhelmed by 
  the spiders, you've probably lost (they only get stronger as time goes on).
  + Alternate Strategy: Use Dryads/Royal Thorns/Thorn Hunters/Shamans to fill
  the battlefield with thorns/totems (start with the area around your ranged
  and magic units). Once the whole field is filled, the Spider Queen will skip
  most of her turns (those that she would've been summoning spiders).
- Return to Bon Gan

[ (65) Natural Gas ]
Reward: 552exp, 3500g
- Talk to Miner Dragon Krenos
- Enter the 'tunnel' next to him and turn the wheel at the S end
- Return to Krenos

[ (66) The Lever Gear ]
Reward: 425exp, 3000g, Access to the green submarine =)
- Talk to Lift Operator Babur by the NE lift
- Talk to Master Derold (Derold's Smithy) in the SE
- Return to Babur


+-----------------------------------------------------------------------------+
|  Continent: Kordar                                                    [330] |
|       Area: Taron Mines                                               [333] |
+-----------------------------------------------------------------------------+

[ (67) Barricaded ]
Reward: 935exp, 4700g
- Talk to Commander Taganrog W of Castle Bogacho
- Go up the lift by the castle
- Go through the path
- Go down the lift
- Talk to Foreman Arag
- Return to Commander Taganrog

[ (68) Miner's Strike ]
Reward: 1105exp, 4900g
- Talk to Foreman Benin in the SW
- Talk to Tom Digor (Capital of the Dwarves)
- Return to Foreman Benin


+-----------------------------------------------------------------------------+
|  Continent: Kordar                                                    [330] |
|       Area: Ardan's Peaks                                             [334] |
+-----------------------------------------------------------------------------+

[ (69) The Seance ]
Reward: 1020exp, 4700g
- Talk to Dwarf Zhdack (House) next to the Capital of Kordar
- Talk to Baddyh (House of the Dwarven Necromancer) in the NW
- Go back to the capital
- Go around the back of the capital and dig
- Return to Zhdack

[ (70) Good Beer! ]
Reward: 6120exp, 12,500g
- Talk to Innkeeper Nerod (Echo Tavern) in the N
- Talk to Brewer Dalas (Dalas' Brewery) just S of the tavern
- Head to Taran Mines
- Use the lift to the Underground Sea just E of Castle Bogacho
- Take the left path and get on the boat 
- Go to the island in the middle
- Oops, you got swallowed by a giant fish! Talk to the dwarf, then get back on
the boat and exit
- Take all the grass on the island
- Return to Brewer Dalas
- Return to Innkeeper Nerod

[ (71) Guard the Manufacturer ]  (CAN BE FAILED)
Hint: You will fail this quest if Karod Drom gets attacked along the way
Reward: Purse (sell for 80,000g)
- Talk to Manufacturer Karod Drom near the zepplin
- Head N, then W and kill everyone along the way (you may wish to clear some 
of them out beforehand; a few more spawn after you accept the quest). Karod
will follow you *slowly*
- When you get to Factory 3, wait for Karod to get to you
- Talk to him again

[ (72) The Village of Occular ]
Reward: 1105exp, 4900g
- Talk to Smith Trantos in the SW
- Attack the (two) demon troops to the south
- Return to Smith Trantos


+-----------------------------------------------------------------------------+
|  Continent: Kordar                                                    [330] |
|       Area: Mehgard                                                   [335] |
+-----------------------------------------------------------------------------+

[ (73) The Magical Dwarven Portal ]  Pre: Dragon's Labyrinth started
Reward: 8840exp, 17000g, 3 runes
- Talk to Chief Engineer Debat (Main Industrial Center)
- Go to the Demons' Land
- Enter Castle Magnis in the SE; prepare for siege
- Return to Chief Engineer Debat
- Go back to the Underground Sea
- Enter the Magic Portal, but say Yes - that you wish to close it forever
- Go to Ardan's Peaks
- Talk to the Tom Digor in the Dwarven Capital


+-----------------------------------------------------------------------------+
|  Continent: Kordar                                                    [330] |
|       Area: Demons' Land                                              [336] |
+-----------------------------------------------------------------------------+

[ (74) Journey into the Dragon's World ]  (CAN BE FAILED)
Hint: You will fail this quest if you go to Ultrax and then return to Welbewool
without the Sapphire Egg
Reward: 6800exp, 19000g
- Talk to Welbewoll (Home of the Roads' Architect) on the 3rd floating mass
- Get on the platform behind his house
- Enter the center of the magic circle
- After teleporting to Ultrax, follow the path and take the Sapphire Egg
  + The dragons will turn hostile when you do so
- Return to Welbewoll

[ (75) The Temptress Isshara ]  (CAN BE FAILED)
Hint: You will fail this quest if you refuse to give the trader the money
Reward: 6800exp, 2900g (-20000g), Optional: Isshara's Whip (+2atk, +20%dmg of
Demonesses, +1 fire dmg)
- Talk to Demoness Isshara on the 4th floating mass (one w/ Temple of Delights)
- Take the platform next to the sign saying "To the Roads' Architect"
- Take the next platform
- Talk to Asmorey (Tower of the Roads' Architect)
- Return to Isshara
- Talk to the Trader on the first floating mass; pay him 20000g
- Return to Isshara
Hint: Return to Asmorey to get Isshara's Whip; he will now have stuff for sale


+-----------------------------------------------------------------------------+
|  Continent: Ellinia                                                   [340] |
|       Area: Magic Valley                                              [341] |
+-----------------------------------------------------------------------------+

[ (76) Annore and Hneya ]
Reward: 6120exp, Elven Crown
- Talk to Elven Bard Annore next to the Alchemist's Laboratory in the NW
- Use the Book of the Dead near the entrance to the Great Forest
- Bandit Sherraga wanders the road where you come out (usu. to the E); kill him
- Return to where Annore was (he's gone now); check the graves

[ (77) Egnum the Elvins-eater ]
Reward: 2, 4, 6, or 8 runes of your class
- Talk to Wizard Gresekherm (House by the Waterfall)
- Go to Valley of 1000 Rivers
- Find Elvins here (little black shadow ball type things); click on them
- You can check Egnum in your inventory to see his 'status'
- Here's where I found them:
  + 1 near the Magic Valley entrance
  + 1 by Elunium (the black unicorn) in the S
  + 3 in the SE, near the Water Lily
  + 1 by the Huge Mechanical Gate in the E
  + 1 in the NE, by the nesting griffin 
  + 1 just W of the nesting griffin
  + 1 W of that, on the bank of the river
  + 1 S of the Elven Dwelling (which is in the N)
  + 1 E of the Passage to the Great Forest
  + 4 N of the Passage to the Great Forest
- Return to Gresekherm; the more Elvins you found, the more runes he gives you
  + Egnum "Has had a bite" (01-03 Elvins): 2 runes
  + Egnum "Has eaten"      (04-07 Elvins): 4 runes
  + Egnum "Is full"        (08-10 Elvins): 6 runes
  + Egnum "Pigged out"     (11-15 Elvins): 8 runes
  

+-----------------------------------------------------------------------------+
|  Continent: Ellinia                                                   [340] |
|       Area: Valley of a Thousand Rivers                               [342] |
+-----------------------------------------------------------------------------+

[ (78) The Gerharius Flower ]
Reward: 7200g, 1 rune
- Talk to Elrio (Elven Dwelling) in the N
- Go to the Great Forest
- Find the flower S of Castle Orinoko, surrounded by trees & guarded by thorns
- Kill the thorns, take the flower
- Return to Elrio

[ (79) The Tree of Life ]
Reward: Needed to complete several other quests
- Talk to Kay-Lear in the Elven Capital (may not need this step)
- Go to the Great Forest
- Talk to the Tree of Life in the middle 

[ (80) The Tree of Life Sprout ]  Pre: The Tree of Life
Reward: 8160exp, 3 Scrolls 'Life Light'
- Talk to the Tree of Life
- Read the Book of the Dead
- Talk to the Tree of Death in the SE (N of the graveyard)

[ (81) The Elixir of Everlasting Youth ]
Reward: 4420exp, 10500g
- Talk to Beaella (House of Singing Leaves) near the Elven Capital
- Go to the Great Forest
- Find Igdym Urkurshak (Orc hero) wandering around the N path; attack him
- Return to Beauella
- Go to the Great Forest
- Talk to the Tree of Life
- Return to Beaulla

[ (82) Black Unicorns ]
Reward: 
- Talk to Elunium (Black Unicorn) in the S
- Talk to Druid Elean (Druid's house) in the SE
- Talk to Velisar (Black Druid's Dwelling) just SE of the Temple of Sacrifice
- Optional: Use the staff to get a mind rune
- Return to Druid Elean


+-----------------------------------------------------------------------------+
|  Continent: Ellinia                                                   [340] |
|       Area: Great Forest                                              [343] |
+-----------------------------------------------------------------------------+

[ (83) Break the Orinoko Siege ]
Reward: 27000g, 4 might runes
- Walk by Ten in the N
- Kill all 4 monsters N of him
- Talk to Ebirio Glasser (Castle Orinoko)

[ (84) Permission to Marry ]  Pre: Break the Orinoko Siege
Reward: Wife (Neoka)
- Talk to Princess Neoka (Castle Orinoko)
- Talk to Ebirio Glasser (Castle Orinoko)
- Talk to the Tree of Life (after helping it)
- Return to Ebirio
- Talk to Neoka


+-----------------------------------------------------------------------------+
|  Continent: Ellinia                                                   [340] |
|       Area: Death Valley                                              [344] |
+-----------------------------------------------------------------------------+

[ (85) The Broken Skeleton ]
Reward: 8840exp, 16000g
- Talk to the Big Skull right next to the Book of Life
- Find Bones around the Graveyard in the E
  + 2 near the Tree of Death
  + 1 in the first graveyard section on the left
  + 1 in the second graveyard section on the right (by the shore)
  + 1 to the left of Karador's Castle
  + 1 to the right of Karador's Castle
- Return to the Big Skull
- Use the Book of Life
- Talk to Giant Ank

[ (86) Zelberra's Soul ]
Reward: 6800exp, 14500g
- Talk to Zelberra's Soul just S of the Book of Life
- Talk to Zelberra (Temple of Sacrifice)
- Attack Zelberra
- Return to Zelberra's Soul

[ (87) The Eggs of Red Dragons ]  (CAN BE FAILED)
Hint: You will faill this quest if you refuse to give Ehno the eggs
Reward: 8160exp, 19000g, Can buy Red Dragons from him
- Talk to Ehno Partes (Necromancer's Tower) in the SW
- Get 3 red dragon eggs (there are a few directly N of here)
- Return to Ehno Partes; choose to give him the eggs


+-----------------------------------------------------------------------------+
|  Continent: Ellinia                                                   [340] |
|       Area: Grey Wasteland                                            [345] |
+-----------------------------------------------------------------------------+

[ (88) Homing Bat ]
Reward: 5610exp, 13500g
- Talk to Gerack Few (Zombie's house) in the N
- Get a boat from the Boatman's house in the S if you don't already have one
- Go to Death Valley
- Talk to Chedro Few on an island in the N

[ (89) The Wayward Book ]
Reward: 5100exp, 12000g, 3 Scrolls 'Book of Evil'
- Talk to Necromancer Kvorum (Necromancer's house) in the N
- Go W, then S and enter one of the caves (they're all connected)
- Find the Book of Evil in the middle; attack
- Return to Necromancer Kvorum

[ (90) Captured Souls ]
Reward: 3740exp
- Talk to Netleco's Soul in the SE, by the graveyard
- Touch all the graves in the graveyard above that have a glowing rune
- Return to Netleco's Soul


+-----------------------------------------------------------------------------+
|  Continent: Ellinia                                                   [340] |
|       Area: Haas' Labyrinth                                           [346] |
+-----------------------------------------------------------------------------+

91) The Seven Forms of Haas
Reward: 7480exp, Dragon Cloak, Ability to go through the Labyrinth instantly
- Talk to the Dragon Skaar at the entrance to the Labyrinth
- Find the 7 dragon heroes within the labyrinth and destroy them
- They seem to be semi-randomly located. Here's where I've found them:
  + Drumm (illusions) in {2. Blocks I} or {4. Magic Garden}
  + Wirz (wisdom)     in {4. Magic Garden}
  + Aver (strength)   in {5. Dragon's Den I} or {6. Witch's house}
  + Mra (uncertainty) in {12. Blocks+Rock} or {13. Odlom}
  + Zerro (curiosity) in {16. Blocks III} or {17. Dragon's Den II} 
  + Reige (rage)      in {19. Smithy}
  + Ferr (fear)       in {20. Knight's Tent} or {21. Dragon's Den III}
- Return to Dragon Skaar at the entrance



+-----------------------------------------------------------------------------+
|                               "MINI-QUESTS"                           [400] |
+-----------------------------------------------------------------------------+

- Greenwort: Bring dragonfly wings to Maria (Village Hut) in the village
to get magic crystals

- Greenwort: Do the Trial of Will in the  Magic School for magic runes

- Greenwort: Participate in the Tournament in the Knight's Temple for might 
runes and a Dragon Sword if you win the whole tournament

- Verlon Forest: Pass the Test of the Judgement Day Arena in the Magic Academy
for 3400g, 510exp (Can't be done after you ask a Spirit of Rage to serve you,
even if you don't complete their request yet)

- Verlon Forest: If you find a Magic Recipe somewhere, bring it to the Magic 
Academy for 4000g and the ability to make a Silver Sword (+30% atk against 
undead) for 2000g, 2 mind runes, and 5 magic crystals

- Western Islands:
  + Complete [ (49) Free the Prisoners ]
  + Talk to Old Hearse (Brotherhood Shop) on the Brotherhood's island; Ask for
  a story
  + Talk to the orc Galdyn Om (Castle Hezerhem); say you want to see the dragon
  + Kill the dragon to get the Mask of Youth (helmet, +7% hp to units lvls 1-3)

- Western Islands:
  + Talk to Nine Yards (Pirate Hut) in the E, ask about a shipwreck
  + Go to Eastern Islands
  + Talk to Cann Torius (Sorcerer's Tower) on the NW island; ask for "Power of 
  Water" scroll
  + Go around the W edge of the island and use the scroll when prompted

- Western Islands:
  + Talk to Nine Yards (Pirate Hut) in the E, ask about unusual items
  + Buy the key for 20,000g
  + Go to the graveyard just N of there
  + Open the sarcophagus
  + Talk to Bartholomew Bart next to the sarcophagus
  + Go to Eastern Islands
  + Find him again on an island in the E, W of Monte Rodriguez desterted island
  + Attack Bartholomew
  + Dig (I think the reward's random, but I got 3 might runes)

- Lower Hadar: 
  + Head to the lift that's furthest E (form Taron Mines entrance, go
  NW, and then SE at the intersection). At the top will be a dwarf who lets you
  fight against your future self twice.
  + Reward 1: 5000g, 2 of each rune
  + Reward 2: 10000g, 3 of each rune
  + Strategy: This can be really difficult or really easy. For easy mode, get a
  bunch of level 1 and 2s and a stack of Dryads. Put them all to sleep, and 
  clone/gift the Drayds when you need to use sleep again. If the enemy's Drayd 
  uses sleep first, make sure you have a high-initiave unit and slow/blind/etc 
  the enemy Drayd. 

- Ardan's Peaks: Buy a Gremlin's Castle from Tom Digor. Use it and you will be
transported inside. There's baddies to fight and items to get. Talk to the 
gremlin if you wish to leave (you can come back again; it's a reusable item)

- Taron Mines: After you liberate Castle Bogacho, you can buy runes and 
crystals. The first of each you buy costs 100,000g. The next one is 200,000g, 
then 300,000g, etc.

- Taron Mines: At the first fork there's a Passage in the Wall that will take 
you to a necromancer that's holding some unicorns captive. Kill him and they'll
join you. 

- Magic Valley: Talk to Great Karrakh and choose to call the turtle. You'll get
a ton of magic crystals for it. Talk to him after and say you'll take his 
artifact (+3 int, +10 mana) or attack him if you want.

- Magic Valley: S of the entrance to Valley of 1000 Rivers is a magic barrier
protecteing the Wizard Vermeus. Walk into it and pick the first option each 
time. Kill the two monsters. Vermeus will have stuff to sell you and you can
attack him if you want.

- Demons' Land: Talk to Recruitter Raab Sottan on the second floating mass in
"heaven". Choose a unit type. Go back to the Dwarven Capital. You will now
fight against Raab and the units you chose for him. Here's what I had to fight
on Impossible difficulty:
  + Humans: 280 Archmages, 120 Knights, 600 Sea Dogs
  + Dragons: 3 Black & Red Dragons, 4 Bone Dragons, 2900 Lake Dragonflies, 3750
  Fire Dragonflies (eeeasy)
  + Elves: 20 Ancient Ents, 300 Black Unicorns, 180 Unicorns, 320 Elves
  + Cyclopses: 80 of 'em
Reward: 110exp, 630g  -.-  



+-----------------------------------------------------------------------------+
|                                   SKILLS                              [500] |
+-----------------------------------------------------------------------------+

Template:
 Skill Name * - *****
 ==========
 General description

 Lvl 1) Might runes, Mind runes, Magic runes - Lvl 1 description
 Lvl 2) Might runes, Mind runes, Magic runes - Lvl 2 description
 Lvl 3) Might runes, Mind runes, Magic runes - Lvl 3 description


Stars (*) next to the skill name are my ratings for the skill:
     * - useless; don't bother
    ** - may be worth putting a single point into
   *** - may be useful depending on your play style
  **** - very useful; try to get this if you can
 ***** - must have! get it asap

I gave all leadership-decreasing skills 2 stars because they depend on play 
style and after the first point, only give an extra 5% leadership decrease.

Money and experience bonuses get few stars because both are plentiful even on
impossible difficulty, whereas skill runes are quite hard to get.


+-----------------------------------------------------------------------------+
| Might                                                                 [510] |
+-----------------------------------------------------------------------------+
 Training ***
 ========
 Gives new abilities to a few human units
 
 1) 2 0 0 - Swordsmen: Smashing Blow (6-9 dmg every 3 turns)
 2) 3 1 0 - Bowmen: Flaming Arrow (4-5 fire damage + burn once per combat)
 3) 4 2 0 - Knights: Circle Attack (hits all enemies around every 3 turns)
 
 
 Rage Control *****
 ============
 Increases total rage **and also amount generated in combat** 
 
 1)  4 1 0 - 10
 2)  7 2 0 - 20
 3) 10 3 0 - 30
 
 
 Anger (Warrior only) *****
 ====================
 Increases rage generated in combat
 
 1) 0 0 0 -  25%
 2) 5 0 0 -  50%
 3) 7 0 0 - 100%
 
 
 Combat Readiness **
 ================
 Decreases physical damage taken during the *first round* of a battle
 
 Requires: Training
 1) 2 2 0 - 10%
 2) 3 2 0 - 15%
 3) 4 2 0 - 20%
 
 
 Master of Spirits ***
 =================
 Spirits of Rage gain more experience
 
 Requires: Rage Control
 1) 4 1 0 - 10%
 2) 5 1 0 - 20%
 3) 6 1 0 - 30%
 
 
 Bowmen Commander **
 ================
 Allows you to hire more Archers, Skeleton Archers, Elves, and Hunters 
 
 Requires: Combat Readiness
 1) 3 0 0 - 10%
 2) 4 1 0 - 15%
 3) 5 2 0 - 20%
 
 
 Frenzy ***
 ======
 Every time one of your units kills an enemy, its attack stat increases a bit
 for the duration of that battle
 
 Requires: Rage Control, Combat Readiness
 1) 4 1 0 - +2 atk/kill
 2) 6 2 0 - +4 atk/kill
 3) 8 3 0 - +6 atk/kill
 
 
 Tactics ****
 =======
 Allows you to rearrange your troops before a battle in the first few rows
 
 Requires: Bowmen Commander
 1) 10 2 0 - 2 rows
 2) 14 4 0 - 4 rows
 
 
 Nighttime Operations *
 ====================
 Increases atk and def when it's nighttime. 
 WARNING: This skill didn't work for me.
 
 Requires: Frenzy
 1) 3 0 0 - +2 atk & def
 2) 3 0 0 - +4 atk & def
 3) 3 0 0 - +6 atk & def
 
 
 Iron Fist (Warrior Only) **
 ========================
 Allows you to hire more Swordsmen, Guardsmen, Horsemen, and Knights
 
 Requires: Tactics
 1) 3 0 0 - 10%
 2) 4 1 0 - 15%
 3) 5 2 0 - 20%
 
 
 Onslaught ****
 =========
 All your units get increased initiative during the *first round* of a battle
 
 Requires: Tactics, Frenzy
 1) 5 0 0 - +1 init
 2) 6 0 0 - +2 init
 3) 7 0 0 - +3 init
 
 
 Dark Commander ***
 ==============
 Gives your undead units extra attack and initiative
 
 Requires: Nighttime Operations
 1) 3 1 1 - +3 atk (no init bonus)
 2) 4 2 2 - +5 atk & 1 init
 3) 5 3 3 - +7 atk & 2 init
 
 
+-----------------------------------------------------------------------------+
| Mind                                                                  [520] |
+-----------------------------------------------------------------------------+
 Scouting *****
 ========
 Lets you see info on enemies when you right-click on them
 
 1) 0 1 0 - Creature Types
 2) 0 2 0 - Size description
 3) 0 3 1 - Exact numbers
 
 
 Holy Anger (Paladin Only) ***
 =========================
 Increases attack against undead/demons
 
 1) 0 0 0 -  +5 atk
 2) 5 8 0 - +10 atk
 3) 5 8 0 - +15 atk
 
 
 Glory *
 =====
 Slightly increases leadership
 
 1) 2 5 0 - 100
 2) 3 6 0 - 250 (increase of 150)
 3) 4 7 0 - 500 (increase of 250)
 
 
 Learning **
 ========
 Increases experience gained through combat
 
 Requires: Scouting
 1) 1 5 1 - 10%
 2) 1 6 1 - 15%
 3) 2 7 2 - 20%
 
 
 Trophies *
 ========
 Increases gold gained through combat
 
 Requires: Scouting, Glory
 1) 1 3 1 - 10%
 2) 1 5 1 - 20%
 3) 1 7 1 - 30%
 
 
 Reserve *****
 ======= 
 Lets you carry more stacks of creatures with you (click the little arrow above
 the 5th creature slot in the main window to see your reserves).
 
 Requires: Glory
 1) 3 3 0 - 1 slot
 2) 3 3 0 - 2 slots
 
 
 Trade **
 =====
 Gets you more money when you sell items and scrolls
 
 Requires: Learning
 1) 0 1 0 - Sell items for  50% of their purchase price & scrolls for 30%
 2) 0 2 0 - Sell items for  75% of their purchase price & scrolls for 40%
 3) 0 3 0 - Sell items for 100% of their purchase price & scrolls for 50%
 
 
 Diplomacy ****
 ========= 
 If you encounter an enemy that has some of the same troops as you do, and that
 troop in your army isn't a complete stack (e.g., you have the leadership to
 hire some more if you went to a town/store), you will TAKE some of the enemy's
 units and add them to your stack (up to your max leadership). 
 Example: you have 90 shamans but you could hire 100 based on your leadership; 
 your enemy has 200 shamans. You will take 10 of theirs to get 100 and they'll 
 be left with 190. If the enemy had only 50 shamans and you had Diplomacy lvl2,
 you would only take 5.
 
 Requires: Reserve
 1) 1 6 0 - 5%
 2) 2 7 0 - 10%
 3) 3 8 0 - 15%
 
 
 Keeper of the Light *
 ===================
 Gives you more gold and experience when you kill undead and demons
 
 Requires: Trade
 1) 1 4 1 - 20% & 5%
 2) 2 6 2 - 30% & 10%
 3) 3 8 3 - 40% & 15%
 
 
 Tolerance **
 =========
 Lets you use undead and demons without suffering morale penalties to your 
 other troops
 
 Requires: Trophies, Diplomacy
 1) 2 8 2 - Undead
 2) 2 8 2 - Undead & Demons
 
 
 Runic Stone (Paladin Only) ****
 ==========================
 Get 10 might & 10 magic runes each time you upgrade this skill. Useful only 
 because the paladin has so many mind runes and most mind skills are really bad
 
 Requires: Keeper of the Light
 1) 0 10 0
 2) 0 10 0
 3) 0 10 0
 
  
 Inquisition ***
 ===========
 Lets you upgrade priests to the much better inquisitors for 150g each. Must 
 have enough gold & leadership to be able to add more inquisitors. To upgrade,
 double-click the priests and select upgrade next to the dismiss button
 
 Requires: Tolerance, Keeper of the Light
 1) 1 5 1
 

+-----------------------------------------------------------------------------+
| Magic                                                                 [530] |
+-----------------------------------------------------------------------------+
 Wisdom ****
 ======
 Increases your mana pool by 10 per point in this skill. Also adds scroll slots
 
 1) 0 0  4 - 10 & 2
 2) 0 0  7 - 20 & 4
 3) 0 0 10 - 30 & 6
 
 
 Alchemy (Mage Only) *****
 ===================
 Reduces # of crystals needed to learn and upgrade spells
 
 1) 0 1 3 - 15%
 2) 0 1 5 - 30%
 3) 0 1 7 - 50%
 
 
 Meditation ***
 ========== 
 Increases amount of mana regenerated when you get mana back (~ every 10 secs)
 
 1) 0 1 1 -  +30% 
 2) 0 1 2 -  +60%
 3) 0 1 3 - +100%
 
 
 Order Magic ****
 ===========
 Lets you use order magic
 
 1) 0 2 2 - Level1
 2) 0 4 4 - Level2
 3) 0 8 8 - Level3
 
 
 Distortion Magic *****
 ================ 
 Lets you use distortion magic
 
 1) 1 1  4 - Level1
 2) 2 2  7 - Level2
 3) 3 3 10 - Level3
 
 
 Concentration *****
 ============= 
 Regenerates mana every turn during combat. After several turns, regeneration
 slows, and eventually stops (I believe it slows every 5 turns). 6 goes to 3,
 then 2, then stops. 4 goes to 2, then 1, then stops. 2 goes to 1, then stops.
 
 1) 0 3  8 - 2
 2) 0 3  9 - 4
 3) 0 3 10 - 6
 
 
 Healer ***
 ======
 Increases effectiveness of holy spells like healing and resurrection
 
 1) 0 1 1 - +15%
 2) 0 2 2 - +20%
 3) 0 3 3 - +25%
 
 
 Chaos Magic *** / *****
 ===========
 Lets you use chaos magic. Usefulness depends on your character. A warrior has
 little use for lvl3 Chaos Magic, but a mage can hardly be without it. Even a
 warrior should put a point into this, though, if only for sacrifice (combine 
 sacrifice with Reaper's Time Back to resurrect lvl5 units).
 
 1) 2 0  6 - Level1
 2) 4 0  8 - Level2
 3) 6 0 12 - Level3
 
 
 Archmage **
 ========
 Allows you to hire more Archmages, Priests, Inquisitors, Shamans, Druids, and
 Necromancers
 
 1) 0 0 3 - 10%
 2) 1 0 4 - 15%
 3) 2 0 5 - 20%
 
 
 Necromancy ***
 ==========
 Resurrects a portion of killed troops. I prefer skills that keep my troops 
 alive in the first place =P  Also raises power of the spell Necro Call.
 
 1) 0 2 4 - 15-20% resurrected, +10% to Necro Call
 2) 0 3 5 - 20-30% resurrected, +20% to Necro Call
 3) 0 4 6 - 30-40% resurrected, +30% to Necro Call
 
 
 Higher Magic (Mage Only) ******
 Allows casting of spells twice in one round. That's right, 6 stars; it's that
 good. Really need Concentration to let you keep casting, though.
 
 Prereqs: Archmage
 1) 5 5 20 - 1 time per combat
 2) 5 5 15 - 2 times per combat
 3) 5 5 10 - 3 times per combat
 
 
 Destroyer * / *****
 =========
 Increases power of damage spells (i.e., boosts Fireball, but not Resurrect).
 Pretty useless for a warrior; must-have for a mage.
 
 1) 1 0 5 - +15%
 2) 2 0 7 - +30%
 3) 3 0 9 - +50%
 


+-----------------------------------------------------------------------------+
|                                   CLASSES                             [600] |
+-----------------------------------------------------------------------------+
| Warrior                                                               [610] |
+-----------------------------------------------------------------------------+
 Atk: 2
 Def: 1
 Int: 0
 Lead: 210
 Rage: 25
 Mana: 13
 Gold: 4000
 Spells: None
 Scrolls: 3x Haste
 Skills: Training & Anger
 Unique Skills: Anger, Iron Fist
 
 At level 31
 ===========
 Leadership gain: 14400 (+120 every 2 levels)
 Rune gain: 130 55 40
 
 Thoughts: Focused on rage and leadership. Pretty bad with spells, so use only
 unit-boosting and crowd-control. Gains tons of rage so uses Spirits of Rage
 often. Great for first playthrough.
 

+-----------------------------------------------------------------------------+
| Paladin                                                               [620] |
+-----------------------------------------------------------------------------+
 Atk: 1
 Def: 1
 Int: 1
 Lead: 160
 Rage: 19
 Mana: 19
 Gold: 3000
 Spells: Healing
 Scrolls: 2x Bless, Resurrection
 Skills: Scouting & Holy Anger
 Unique Skills: Holy Anger, Runic Stone
 
 At level 31
 ===========
 Leadership gain: 12000 (+100 every 2 levels)
 Rune gain: 50 125 50
 
 Thoughts: Tries to be both a mage and a warrior, yet fails at both. Doesn't 
 get much rage like a warrior, nor can he rely on spells like a mage. Can be
 pretty good against undead and demons, but those are only a portion of the 
 game. My least favorite class.
 

+-----------------------------------------------------------------------------+
| Mage                                                                  [630] |
+-----------------------------------------------------------------------------+
 Atk: 0
 Def: 0
 Int: 3
 Lead: 120
 Rage: 13
 Mana: 35
 Gold: 2000
 Spells: Helplessness, Slow, Fireball
 Scrolls: Healing, 2x Flaming Arrow
 Skills: Wisdom & Meditation
 Unique Skills: Alchemy, Higher Magic
 
 At level 31
 ===========
 Leadership gain: 9600 (+80 every 2 levels)
 Rune gain: 45 45 135
 
 Thoughts: Requires more tactical thinking, as units are much weaker than the
 other classes. Although casting lightning/geyser/fire rain twice at the start 
 of batle can certainly even the odds, there are times when much finer 
 management is required. Perfect for those experienced in the genre or those
 who prefer a more strategic flow.
  

+-----------------------------------------------------------------------------+
| Level Chart                                                           [640] |
+-----------------------------------------------------------------------------+
Lvl   Total   Need
  1       0      0
  2     100    100
  3     370    270
  4     900    530
  5    1800    900
  6    3100   1300
  7    4900   1800
  8    7300   2400
  9   10400   3100
 10   14000   3600
 11   19000   5000
 12   25000   6000
 13   32000   7000
 14   40000   8000
 15   50000  10000
 16   60000  10000
 17   75000  15000
 18   90000  15000
 19  106000  16000
 20  125000  19000
 21  146000  21000
 22  170000  24000
 23  197000  27000
 24  227000  30000
 25  261000  34000
 26  300000  39000
 27  340000  40000
 28  388000  48000
 29  440000  52000
 30  500000  60000
 31 1000000 500000
 
 The third column is how much exp you need to levelup from the previous level
 to the specified one.
 


+-----------------------------------------------------------------------------+
|                               SPIRITS OF RAGE                         [700] |
+-----------------------------------------------------------------------------+
You get the Spirits of Rage after you complete { (05) A Secret Weapon }. 
Unlock Zerlock by talking to it and battling some mages and demons.
Unlock Sleem by feeding it poisonous snakes and/or spiders.
Unlock Lina by turning right as soon as you enter Upper Hadar and using the 
lightning box... thing.
Unlock Reaper by freeing the Dwarven King's son in Castle Bogacho. See
{ (09) Treaty with the Dwarves }

+-----------------------------------------------------------------------------+
| Zerlock                                                               [710] |
+-----------------------------------------------------------------------------+
- Smashing Sword: Normal physical attack. Deals 2x damage to mages.

- Stone Wall: Creates a 3-square wall for a few turns. Needs 3 squares 
vertically, horizontally, or diagonally. Does not stop enemy archers from 
firing. Can be destroyed (the wall is a single entity, so the whole wall gets 
destroyed, not individual pieces).

- Rockfall: Deals physical area damage (circular area). Initially the area is 3
squares, but at later levels it can extend to 19 squares. Does 2x damage to
mages. Does NOT affect your units.

- Underground Blades: Deals damage to all enemies on the screen. Does 2x damage
to mages. Note: Flying enemies are affected, as well.


+-----------------------------------------------------------------------------+
| Sleem                                                                 [720] |
+-----------------------------------------------------------------------------+
- Poisonous Spit: Does poison damage initially and poison damage over time

- Evil Shoal: Deals damage along 5 rows/columns/diagonals. Can often attack all
enemies on the board if they're not too spread out. DOES affect your units.

- Cloud of Poison: Deals poison area damage several times per round (can be 
quite deadly to groups - enemies and allies, alike!)

- Glot's Armor: Cast on a creature, it'll absorb some damage. If an attack does
more damage than the armor has health, the extra damage is ignored (i.e., it 
will absorb one attack, sometimes more). The unit affected by Glot's Armor
cannot move. Great when you need to absorb a single heavy attack


+-----------------------------------------------------------------------------+
| Lina                                                                  [730] |
+-----------------------------------------------------------------------------+
- Chargers: Places a few balls on the field randomly. Anyone who picks them up
(including enemies) gets an action point and that unit's hero gets mana & rage.

- Ice Orb: Creates a spiked ball on the field. When it moves, it rolls until it
hits something. If that something is an enemy, it does damage proportional to
how far it rolled. For every space it rolls through, the damage is increased
by 100%. So, if it doesn't roll, it'll do normal damage. If it rolls through 8
squares, it'll do 9x damage. The ball can be destroyed and enemies can move out
of the way since it'll only move in one direction. Put it on the opposite side 
of the field from an enemy, though, and the damage will be massive. Plus, it 
can block archers. Can only have one at a time.

- Ice Thorns: Create a hollow, triangle-shaped ring of ice crystals in the 
specified area. Each crystal has 1hp. Sometimes useful for containing a unit
for a turn or two. Does not stop enemy archers from firing

- Gizmo: Creates a gizmo that hovers above the battlefield (can't be targeted)
and attacks or heals a random unit each turn. At higher levels can remove 
status effects and give/take action points. Since it usually goes last, taking
action points from your enemies is rarely of any use. Getting an extra action 
point is equivalent to Fit of Energy (20 mana), though.


+-----------------------------------------------------------------------------+
| Reaper                                                                [740] |
+-----------------------------------------------------------------------------+
- Soul Draining: Kills a set percentage of a unit's stack (e.g., if it's at 10%
and the unit has 200 'people' in it, Soul Draining will kill 20 of them). This
skill is not affected by resistances. Can't be used on undead or inanimate 
creatures. The most important skill end-game; can do dozens of thousands of
damage. Try to get this to use as little rage and to have as short a rest time
as possible.

- Rage Draining: Deals damage to all enemies in a 19 square radius and GIVES 
you some rage. If there are no enemies in the area you cast it on, you do NOT 
get rage.

- Time Back: Changes a unit back to how it was at the begining of the turn 
before the current turn (i.e., the 'previous' turn). This includes not only 
position, but also health, skills, statuses, etc. It will permanently resurrect
units that have been killed. Combine this with Sacrifice to resurrect level 5 
units.

- Black Hole: Deals massive damage to all enemy units for massive amounts of 
rage


+-----------------------------------------------------------------------------+
| Level Chart                                                           [750] |
+-----------------------------------------------------------------------------+
Lvl  Total  Need  Inc
  1      0     0    0    
  2     39    39   39
  3    104    65   26
  4    195    91   26
  5    325   130   39
  6    494   169   39
  7    689   195   26
  8    923   234   39
  9   1196   273   39
 10   1521   325   52
 11   1885   364   39
 12   2301   416   52
 13   2769   468   52
 14   3276   507   39
 15   3848   572   65
 16   4472   624   52
 17   5148   676   52
 18   5889   741   65
 19   6682   793   52
 20   7540   858   65
 21   8463   923   65
 22   9464  1001   78
 23  10530  1066   65
 24  11661  1131   65
 25  12870  1209   78
 26  14157  1287   78
 27  15522  1365   78
 28  16965  1443   78
 29  18486  1521   78
 30  20098  1612   91
 
The third column is how much exp is needed to go from the previous level to the
specified one. The fourth column (Inc) Is the amount MORE exp needed to levelup
this level than the previous level; these are all multiples of 13 *shrug*.



+-----------------------------------------------------------------------------+
|                           THE OBELISKS OF FANDOR                      [800] |
+-----------------------------------------------------------------------------+
The obelisks can be found in almost every location in the game. If you visit 
each of them at least once, you can go in the Pyramid of Fandor in the dwarven
lands and get a prize.

Once all the lights are on for you, talk to the priest outside the pyramid
and he'll open it up and asks you to get a map from there. Go in, take the 
map (and the most likely single chest), and exit. There's not much else in
the pyramid. Talk to the priest again to get 4-5 runes of your class.

He'll also tell you that you can sell the map to a monarch. Here's what you 
get from each of the rulers:
- King Mark (humans):     250,000 gold (though he says it's only 50,000)
- Tom Digor (dwarves):    Mithril Shield (+8 Defense, -20% Dwarf leadership)
- Queen Violeta (elves):  10 of each rune


Locations
- Greenwort 1: Near the magic school, right as you exit the capital (12)
- Greenwort 2: On an island near Kitano (6)
- Arlania: On the hill between the tavern and the the magic range (2)
- Marshan Swamp: Between the two witches (8)
- Verlon Forest 1: Next to the ruined castle of Fandor (5)
- Verlon Forest 2: Above the lake house (7)
- Western Islands 1: Above the orc's fort (13)
- Western Islands 2: On the islands of the three brothers (11)
- Eastern Islands: On Mirabella's island; follow the path N of her (10)
- Upper Haddar: Next to the pyramid (3)
- Ardan's Peaks: W of the necromancer. The land around his house is black (1)
- Great Forest: W of the tree of life (9)
- Gray Wasteland: Below the graveyard, E of the Boatman's house (4)

If you missed an obelisk and what to know which one it was, look at the lights
around the obelisk next to the pyramid. The ones that are unlit are the ones
you still need to visit. The numbers in parenthesis above represent which of
the lights will light up when you visit that obelisk, starting from the 
south-west-most one:
 1. Ardan's Peaks
 2. Arlania
 3. Upper Haddar
 4. Gray Wasteland
 5. Verlon Forest 1
 6. Greenwort 2
 7. Verlon Forest 2
 8. Marshan Swamp
 9. Great Forest
10. Eastern Islands
11. Western Islands 1
12. Greenwort 1
13. Western Islands 2



+-----------------------------------------------------------------------------+
|                           THE DRAGONS' LABYRINTH                      [900] |
+-----------------------------------------------------------------------------+
This is the most confusing part of the game, no doubt. Some of the entrances
won't return you to where you came from and there's a lot of circular paths.
I'll try to post a map, but I've been turned down before, so I can't promise 
anything. 

There are 26 rooms within the Labyrinth. The best I can do here is give a small
description of each by focusing on some landmark in it:

Outer Labyrinth
===============
{1. Pirate's hut} ....... -> {2. Blocks 1}, {4. Magic Garden}, Entrance
{2. Blocks I} ........... -> {3. Temple of Delights}, {1. Pirate's Hut}
{3. Temple of Delights} . -> {2. Blocks 1}
{4. Magic Garden} ....... -> {5. Den I}, {6. Witch's Hut}, {1. Pirate's Hut}
{5. Den I} .............. -> {8. Giant Mushroom}, {4. Magic Garden}
{6. Witch's Hut}* ....... -> {9. Cliff}, {7. Family Crypt}, {4. Magic Garden}
{7. Family Crypt} ....... -> {8. Giant Mushroom}, {6. Witch's Hut}
{8. Giant Mushroom} ..... -> {9. Cliff}, {7. Family Crypt}, {5. Den I}
{9. Cliff}* ............. -> {10. Viking Ship}, {8. Giant Mushroom}
{10. Viking Ship} ....... -> {11. Forester's House}, {9. Cliff}

Inner Labyrinth
===============
{11. Forester's House} .. -> {12. Rock}, {10. Viking Ship}
{12. Rock} .............. -> {13. Odlom}, {11. Forester's House}
{13. Odlom}* ............ -> {14. Broken Wheel}, {12. Rock}
{14. Broken Wheel} ...... -> {15. Cocoons}, {16. Blocks II}, {13. Odlom}
{15. Cocoons} ........... -> {17. Den II}, {19. Smithy}, {14. Broken Wheel}
{16. Blocks II}* ........ -> {19. Smithy}, {24. Two roads}, {14. Broken Wheel}
{17. Den II} ............ -> {18. Face}, {15. Cocoons}
{18. Face}* ............. -> {13. Odlom}, {17. Den II}
{19. Smithy} ............ -> {20. Knight's Tent},{15. Cocoons},{16. Blocks II}
{20. Knight's Tent} ..... -> {21. Den III}, {19. Smithy}
{21. Den III}* .......... -> {20. Knight's Tent}, {22. Altar}, {22. Altar}**
{22. Altar}* ............ -> {23. Magic Tree}, {21. Den III}
{23. Magic Tree} ........ -> {24. Two Roads}, {22. Altar}
{24. Two Roads}* ........ -> {25. Statue}, {23. Magic Tree}, {21. Den III}
{25. Statue} ............ -> {24. Two Roads}, {26. Orc Sign}
{26. Orc Sign} .......... -> Exit to Murdock, {25. Statue}

*  These are the rooms that have something funky going on w.r.t. teleportation
** Yes, it has two exits to {22. Altar}


The shortest way to visit every room (say, to kill all of Haas' incarnations):
Entrance, 1, 2, 3, (2), (1), 4, 5, 8, 7, 6, 9, 10, 11, 12, 13, 14, 15, 17, 18, 
(13), (14), 16, 19, 20, 21, 22, 23, 24, 25, 26, Exit
The rooms in parenthesis are repeats.

The shortest way through the Labyrinth from entrance to exit is:
Entrance, 1, 4, 6, 9, 10, 11, 12, 13, 14, 16, 24, 25, 26, Exit

The shortest way from exit to entrance (say, to return to Skaar):
Exit, 26, 25, 24, 21, 20, 19, 15, 14, 13, 12, 11, 10, 9, 5, 4, 1, Entrance



-Fin---------------------------------------------------------------------------

Copyright 2009 gdarussian at netscape.net. Feel free to use this guide any way 
you want, as long as you don't change anything within and give me credit for it


This guide was completed using the following character:

+---------------------------------+
| Lord Alleris                    |
+---------------------------------+
| Class: Mage                     |
| Level: 30                       |
| Game Difficulty: Impossible     |
| Expirate Day: 30                |
| Completed Quests: 103           |
| Failed Quests: 1                |
| Wife: Feanora                   |
| Leadership: 22500               |
| Battle Count: 518               |
+---------------------------------+
| Final Score: 1390. Black Dragon |
+---------------------------------+

Leave a Comment

Your email address will not be published. Required fields are marked *