Guns of Icarus This guide is 75 characters wide and was made with the font Lucida Console size 10. The line of numbers below are an example of a full line of text. 123456789012345678921234567893123456789412345678951234567896123456789712345 ________ 1. Intro ________ This guide was made using the Steam version of Guns of Icarus (build 19). It may or may not differ from the versions available at Muse or other retailers. This guide covers the single player campaign only, might add multiplayer later. "In an apocalyptic steampunk future, you are a privateer ferrying goods across treacherous airspace. Protect your airship and yourself from an onslaught of pirates, and safely reach your destination to reap the rewards. Guns of Icarus combines aspects of first person shooters with time management in a richly detailed steampunk setting. The effect is a thrilling, frenetic aerial showdown that quickly takes hold and doesn't let go." ~ From the Guns of Icarus storefront on Steam. _______________ 2. Version Info _______________ -- 11/15/2010 Version 1.00. ___________ 3. Contents ___________ Ctrl + F will allow you to search for your desired section. 1. Intro 2. Version Info 3. Contents 4. Controls 5. The Icarus 6. Routes 7. Enemies 8. Weapons 9. FAQs/contact 10. Legal Info 11. Credits ___________ 4. Controls ___________ W - Move forwards A - Strafe left S - Move backwards D - Strafe right or Up Arrow - Move forwards Left Arrow - Turn left Down Arrow - Move backwards Right Arrow - Turn right Mouse - Moves aiming reticle/camera Left Mouse Button - Mounts gun, initiates repairs, Fire gun To unmount a gun, just move in any direction. 5. The Icarus Your airship. I will refer to the 6 different weapon slots as follows: (Nose or Front of the ship) A B B C C D (Rear of the Ship) A ~ Front B ~ Front Sides C ~ Back Sides D ~ Back Parts of the Icarus: (Nose or Front of the Ship) A B D E C (Rear of the Ship) A ~ Zeppelin -- The balloon of the ship, when this is destroyed, you lose B ~ Rigging -- A main support of the ship, when this is destroyed, you lose C ~ Cargo Hold -- Place where you haul your cargo, less health = lose cargo D ~ Left Engine -- The left engine, more health = more speed E ~ Right Engine -- The right engine, more health = more speed Interesting note: If you fall off the Icarus, you will appear next to the back gun. _________ 6. Routes _________ Once a route is completed you cannot change course, but are able to replay previously completed routes to choose different rewards. You can choose 1 reward per route. Paritus -> Nalm (Clear Skies) Difficulty: Easy Distance: 15,263 Meters Cargo: 2000 Kilos Rewards: 40-80% 2 x Gatling gun >80% 1 x Cannon Enemies Encountered: Pirate Duster This level is the tutorial of the game, its pretty easy. Just shoot down the pirates and make repairs (if any are needed). It is impossible to fail this mission. It should also be noted that this is the only level where the enemy ships can't hide behind clouds or other weather. Nalm -> Sylka (Sunset) Difficulty: Easy Distance:12,544 Meters Cargo: 5000 Kilos 40-80% 1 x Gatling Gun or 1 x Cannon >80% 2 x Cannon or 1 x Super Gatling Gun Enemies Encountered: Pirate Duster This level is almost the same as the tutorial level. Just shoot down the pirates and they shouldn't damage much. If you have a cannon, it will kill the pirate dusters in one hit if you can learn to aim the cannon shots right. Sylka -> Faull (Night Battle) Difficulty: Easy Distance:15,027 Meters cargo: 5000 Kilos 40-80% 1x Super Gatling Gun or 1 x Super Cannon >80% 1 x Rocket Enemies Encountered: Pirate Duster Pirate Gunship You should make sure you have a weapon other than the (super) Gatling gun in case you run into the Pirate Gunship. I recommend having at least 1 cannon and being able to hit the Dusters with it. Faull -> Ramad (Aces High) Difficulty: Easy Distance: 22,013 Meters Cargo: 8,000 Kilos 40-80% 2 x Super Cannon or 2 x Super Gatling Gun >80% Armor Upgrade or 1 x Tesla Enemies Encountered: Pirate Ace Gatling guns are not effective against Pirate Aces unless they are really close range. When you shoot them with a Gatling gun, they move further away. Cannons and Rockets are most effective. Ramad -> Pila (Broadside Battle) Difficulty: Medium Distance:20,782 Meters Cargo:8000 Kilos 40-80% 1 x Tesla or 1 x Super Cannon >80% 1 x Super Tesla or 1 x Rocket Enemies Encountered: Pirate Dusters Pirate Frigates I highly suggest the tesla for the frigates, you can somewhat ignore the Dusters. If you have a cannon, you can eliminate the dusters fairly quickly. I would suggest putting the tesla either at the front or back as the frigates move back and forth between the front and back of the Icarus. Nalm -> Parrin (Gathering Storm) Difficulty: Hard Distance: 21,623 Cargo: 6,000 Kilos 40-80% 1 x Cannon >80% 2 x Cannon Enemies Encountered: Pirate Duster Pirate Gunship The number of enemy ships can be a little extreme. The Gatling gun can quickly finish of many Dusters, however I relied heavily on the cannon because the cannon 1 hit kills the Dusters. Try to keep repairs in the green/high yellow as much as possible (most likely making all repairs at the same time). Parrin -> Kian (Snow Raid) Difficulty: Hard Distance: 21,052 Meters Cargo: 10,000 Kilos 40-80% 1 x Super Cannon >80% 2 x Super Cannon Enemies Encountered: Pirate Duster Pirate Gunship Gatling Guns take out the Dusters quickly and sometimes more than one at a time. If a Gunship gets close enough, it can be taken down easily by a Gatling gun, otherwise stick to the cannons. Try to kill as many as you can (leaving only 1 or 2) before going to make repairs. Kian -> Parrin (Snow Pursuit) Difficulty: Hard Distance: 21,052 Cargo: 10,000 Kilos Rewards: 40-80% 1 x Super Gatling Gun >80% 2 x Super Gatling Gun or Armor Upgrade Enemies Encountered: Pirate Duster Pirate Frigate I suggest super cannon on the back and Gatling guns on the back sides, and if needed a super cannon on one of the front sides (probably the front right side). Due to the snow, ships may be hard to see. First of all, you take off and have your engines destroyed, fix them asap (dont go the long way drop down right onto the engine). 2 Frigates will be following so fire the super cannon at one of them (remember which one you shoot at) and when it needs to reload, jump down to the Gatling guns and take out as many Dusters as you can. Then go back up to the super cannon and resume fire upon the one you first shot at. When it needs to reload, if there are any Dusters left, take care of them with Gatling guns. When the super cannon reloads you will be able to destroy the first of the 2 frigates (assuming all shots hit). Keep your engines in green as much as possible, and make needed repairs. Start to fire upon the 2nd Frigate and repeat the process of using the Gatling gun. By the time you take down both frigates, they level will be almost over and more frigates will arrive, you can ignore them and focus on repairing as they will not be able to take you down in time. Parrin -> Kesh (The Wastes) Difficulty: Hard Distance: 24,674 Cargo: 10,000 Kilos Rewards: 40-80% 1 x Super Gatling >80% 2 x Super Gatling Enemies Encountered: Pirate Duster Pirate Gunship This route will be easier if you went the Kesh/Parrin route first. Just keep your engines in the green as much as possible and shoot down as many planes as you can before making repairs. Sylka -> Kesh (Dark and Stormy) (Same as reverse Kesh -> Sylka) Difficulty: Medium Distance: 20,562 Meters Cargo: 5,000 Kilos Rewards: 40-80% 2 x Cannon or 1 x Super Cannon >80% 1 x Tesla or Armor Upgrade Enemies Encountered: Pirate Gunship The rain and lightning may make it difficult to see the enemy ships. I used cannons throughout the fight. If you're lucky, you might see enemy ships be hit by lightning. The only enemies are gunships, 2 cannon hits to take them down. Never really had to repair much, although I didn't let many enemies survive long enough to shoot. Kesh -> Anvala (Cyclone) Difficulty: Hard Distance: 21,328 Meters Cargo: 10,000 Kilos Rewards: 40-80% 1 x Super Gatling Gun or 1 x Super Cannon >80% Armor Upgrade or 1 x Rocket Enemies Encountered: Pirate Dusters Pirate Gunships Gatling guns (super if possible) are the best choice here. Lots of pirate dusters, and a few gunships towards the very end. Engines seem to be the main target here, shouldn't be a problem if you have Gatling guns on all the sides and (a super if possible) in the back. I didn't use the front gun much. Anvala -> Ellius (Dust Storm) Difficulty: Hard Distance: 20,996 Meters Cargo: 10,000 Kilos Rewards: 40-80% 2 x Super Gatling Gun >80% 1 x Tesla or 2 x Super Cannon Enemies Encountered: Pirate Dusters The name of the route is a horrible pun. There is a dust storm going on, reducing visibility. Oh yeah, and the large waves of Dusters. Lots of them. Super Gatling guns on front and rear are almost a must just because of the increased rate of fire. No other weapons, just Gatling guns will do (except cannons if you're feeling lucky). Anvala -> Sahn (Heat Lightning) Difficulty: Medium Distance: 22,781 Meters Cargo: 8,000 Kilos Rewards: 40-80% 1 x Super Gatling Gun >80% 2 x Super Gatling Gun Enemies Encountered: Pirate Gunships Pirate Dusters Lots of Gunships in this route, (super) cannons on the front and back, and (Super) Gatling guns on all the sides. Pirate Dusters show up on sides, Pirate Gunships show up from front and rear. Faull -> Virna (Sunrise) (Same as reverse Virna -> Faull) Difficulty: Medium Distance: 16,533 Meters Cargo: 10,000 Kilos Rewards: 40-80% 2 x Super Gatling Gun >80% Armor Upgrade or 2 x Super Cannon Enemies Encountered: Pirate Duster Pirate Gunship There's waves of enemies with few breaks in this level, plan weaponry accordingly. I recommend a super Gatling gun on the back as that is where many of them end up after making their first pass on the Icarus. Virna -> Tura (Scorched) (Same as reverse Tura -> Virna) Difficulty: Medium Distance: 20,802 Meters Cargo: 10,000 Kilos Rewards: 40-80% 2 x Super Cannon >80% 1 x Rocket or 1 x Tesla Enemies Encountered: Pirate Duster If not taken down quickly, the frequent waves of Dusters will make this route difficult. Only (Super) Gatling guns needed. Sahn -> Tura (Ashes) Difficulty: Medium Distance 18,045 Cargo 10,000 Kilos Rewards: 40-80% 2 x Super Gatling Gun >80% 2 x Super Cannon or Armor Upgrade Enemies Encountered: Pirate Frigate Pirate Duster There's only one frigate, might be hard to take down unless you have a super cannon or a tesla. Otherwise there's a couple of waves of Dusters. Ellius -> Urhai (Eye of the Storm) Difficulty: Hard Distance: 21,004 Meters Cargo: 10,000 Kilos Rewards: 40-80% 2x Super Cannon or 1 x Rocket >80% 1 x Multi Rocket Enemies Encountered: Pirate Ace Pirate Duster Pirate Gunship Pirate Frigate This level is difficult because of the wide variety of enemies. Your main focus would be taking down the frigate(s) before they can do any major damage. Urhai -> Tura (Acid Rain) Difficulty: Hard Distance: 21,709 Meters Cargo: 10,000 Kilos Rewards: 40-80% 1 x Super Gatling Gun >80% 1 x Super Tesla or Armor Upgrade Enemies Encountered: Pirate Duster Pirate Gunship Frequent waves of Dusters in large numbers, later gunships will start to appear. Having the Multi Rocket from the last route helps. I suggest placing the multi rocket as the rear weapon. When the first wave appears, it will be from the front, take as many down as you can and run to the rear and wait for them to come around. Fire all the shots of the multi rocked, but not all in one area (especially true for larger groups). While the multi rocket is reloading, repair things or switch to different weapons. Repeat firing multi rocket into large groups and the route will be easy. Tura -> Faberia (War Zone) Difficulty: Hard Distance: 27,304 Meters Cargo: 10,000 Kilos Rewards: 40-80% Armor Upgrade or 1 x Tesla >80% 1 x Super Tesla or 2 x Super Cannons Enemies Encountered: Pirate Ace Pirate Frigate Pirate Gunship If you have the Multi Rocket, it's easy to take down the frigate and the gunships/aces. If you don't have the multi rocket, you'll want to have super cannons. Aces and gunships come in frequent waves, few in numbers. Faberia or Pila -> The Breach Difficulty: Survival Distance: Till Death Cargo: 10,000 Rewards: None Enemies Encountered: Pirate Ace Pirate Duster Pirate Frigate Pirate Gunship Use what you learned and get as far as you can, taking as many pirates down with you as you can. __________ 7. Enemies __________ Pirate Duster The most common enemy of the game, low amounts of health make them weak against pretty much any weapon. In large numbers they can take down the Icarus very quickly. Best weapon to fight with: Gatling Gun or Super Gatling Gun. Cannons are also effective. Pirate Gunship Average amount of health. Goes down after 2 cannon shots. Gatling Gun is effective only if they are close enough. Fires less frequently than Pirate Dusters. Best weapon to fight with: Cannon or Super Cannon. Normal Rockets are not recommended due to large reload time with few shots. Pirate Ace Similar to a Gunship, differences are that it moves faster and can pull some 180 degree turns. Best Weapon to fight with: Cannon or Super Cannon. Rockets are also effective because of their homing nature. Pirate Frigate Looks like a mini Icarus. A slow moving zeppelin with a powerful attack and a high amount of health. Best Weapon to fight with: (Super) Tesla or (Super) Rockets. (Super) Cannons are also effective. __________ 8. Weapons __________ Gatling Gun Ammo: 100 Round Magazine Fire Rate: 250 rounds/min Range: Short - Medium (the closer the better) Reload Time: 3 seconds Hold down left mouse button to fire a stream of bullets, click the left mouse button to burst fire. Cannon Ammo: 4 Round Magazine Fire Rate: 75 rounds/min Range: Long Reload Time: 4 seconds Click the left mouse button to fire a shot. Super Cannon Ammo: 8 Round Magazine Fire Rate: rounds/min Range: Long Reload Time: 4 seconds Click the left mouse button to fire a shot. Super Gatling Gun Ammo: 100 Round Magazine Fire Rate: 450 rounds/min Range: Short - Medium (the closer the better) Reload Time: 4 seconds Hold down left mouse button to fire a stream of bullets. Click left mouse button to burst fire. Rocket Ammo: 3 Round Magazine Fire Rate: 80 rounds/min Range: Long Reload Time: 12 seconds Click left mouse button to fire a rocket, rocket will seek a target automatically. Tesla Ammo: No real ammo, but has 1 shot before recharging/reloading Fire Rate: N/A Range: Very Long Reload Time: N/A Click and hold the left mouse button to start charging the weapon, charging takes 2 seconds. Make sure to keep aim on the target. The longer you fire, the longer it takes to reload. Multi Rocket Ammo: 30 Round Magazine Fire Rate: 1200 rounds/min Range: Long Reload Time: 16 seconds Click the left mouse button to fire a rocket, rockets will seek out a a target automatically. Super Tesla see Tesla Only difference is that it deals more damage. _______________ 9. FAQs/contact _______________ If you wish to contact me with questions, information, or corrections my email is goku454545(a.t)aol(dot)com. Make sure you have Guns of Icarus as the subject, otherwise I will delete it. ______________ 10. Legal Info ______________ This guide is copyright (c) 2010 Stephen Dowell Also this guide is for non-commercial and nonprofit use only. A copy of this guide may be saved/printed for personal use only. The following websites have permission to host this guide: GameFAQs.com SuperCheats.com If you wish to add this guide to your site, you can gain my permission by asking me via email. If you see this guide on a site not listed, please email me asap. ___________ 11. Credits ___________ Thanks to Muse Games for creating Guns of Icarus and all the sites that host this guide.