Star Wars - Knights Of The Old Republic 2 - The Si - Platform: XBox Cheat Node: ----------- The Cheat Node is a menu that can be accessed in the back rooms of the Jekk'Jekk Tar tunnels. Much like the Galaxy Droid from the original Star Wars: Knights Of The Old Republic, there are interesting features in this hidden menu. Some of them can skip you ahead in the area, such as "Skip to final sequence", while others seemingly do nothing, such as "Delete Mira". To access the Cheat Node, climb out of the pit after defeating your opponent (Mira or Hanharr). Go through the door that leads out of the pit, after defeating the Ubese, then take the left-most door. There is another door directly ahead of this where the Node is located. Upon entering this room, defeat the three Ubese. Immediately after you defeat the last Ubese, move your character to the wall directly opposite of the door and keep moving towards it. If done correctly, your targeting reticule will turn blue and select the wall for a moment. Immediately press A. You are now in conversation mode with a Ubese who is behind the wall in the room with the exit. You are now able to access the Cheat Node. Change voice pitch: ------------------- While playing the game, hold Black or White on controller four to increase or decrease the pitch and speed of the voice dialogue. Alternate dialogue: ------------------- Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. Start the game a third time to have new dialogue choices appear during the game. Alternate menu: --------------- Successfully complete the game and your character will appear on the main menu. Infinite Light side points on Korriban in Shyrack cave When in the hidden tombs inside the Shyrack cave on Korriban, you will enter a dialogue with Kreia. It does not matter what you choose until your friends materialize. At first, side with them and say that Kreia is a Dark influence. Then, when she protests, side with Kreia to defend her. You will receive Light side points, and Kreia will remain there until you choose differently. Infinite Dark side points: -------------------------- After the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. He will ask you to help save their leader, Chodo. Ask him for a reward, then leave them on their own. Do this repeatedly to get more Dark side points. Infinite Dark points: --------------------- If you go to the Dark side, eventually you will get a Wookie in your party named Hanhar. After you have answered all the "Influence" needed questions and learned that he killed his people and everything else, ask him why he follows you. He will reply that it is the way of a predator and prey and the strong and the weak. Either ask if that means he serves you or that one day he will kill you like he did Mira. He will say something about the life debts. Ask him about them, then say something along the lines of that it is foolish to hold on to them or ask why he still cares about them. He will say he cannot abandon all the ways of his people, but do not stop pressuring him. Eventually you will say that he is weak or that he will always be his own prey. You will get a success in influence success and grant him a +2 Strength -2 Intelligence bonus. If you do this enough times, it will subtract too much and boost his intelligence over 100 to 200 points. This lets you max out his skills. When you do this, you will get Dark points along with 1000 experience and +2 Strength. Infinite experience on Nar Shaddaa: ----------------------------------- Upon entering the refugee camp, speak with Odis. He claims to be sick but cannot do anything about it. He says that the caretaker might help. You must then eliminate all the Sirocco gang members to the east. This can be done by starting a fight with their leader. After they have been eliminated, make your way to the "squid"-looking Exchange leader to the west. You will be given a choice to tell him about Odis being sick. Persuade the "squid" to make more for the refugees. If you succeed, he will ask you to eliminate him. Respond that you will think about it and the conversation will end. You will receive 1,000 experience points every time you persuade him to make more room. This works because the choice to persuade him always occurs when you speak with the Exchange leader. Infinite components: -------------------- Using the "Handmaiden's Robe" trick, breakdown the robes on the workbench to get 20 components. These can go a long way, for melee shields, energy shields, etc. Repeat this as often as desired. It is better to breakdown her robes than valuable merchandise. Note: If you sell it, you can get about 2,600 credits depending on your status with the vendor. By doing this, you can sell them and buy cheap items to break down instead of breaking down the robes. Infinite influence with Kreia: ------------------------------ Note: You must be a male character to do this trick. When talking to Kreia, ask her what is wrong with her eyes. She will then tell you that she does not need to see. She will then tell you to close your eyes. Answer "All right". She will then show you visions of what The Handmaiden is doing in the cargo area. After that, she will talk about T3-M4. She will then stop talking and you will be out of the conversation screen. You will gain influence from her, and you can do this any number of times so that you can see her at the time that she was on the Dark side. Duplicate items: ---------------- This trick requires that your character is male, have The Handmaiden, and have decent influence with her. Once you get to the second dueling chance, go off ship with her. Equip her with whatever you want to duplicate. Then, go back on the ship. Enter into a duel with her (the second duel). You will automatically have your armor taken off. Just before the targeting reticule turns red, pause the game. Then, go to the equip screen and put on whatever armor you want on her and yourself. The game will take you out of the duel, but you will stay in battle against The Handmaiden. Kill her (do not worry about doing this). You can then loot all the equipment she had on her. Exit the ship. Return back to the cargo hold and she will be there again, with whatever you had on her originally. Note: Sometimes the secondary weapons will also be duplicated; make sure to equip something in them as well. Sometimes her will get down to 1 HP yet will not die. In this case, just exit the ship with her. Heal her outside then head back in. Also, if you want to duplicate lightsabers you must have her as a Jedi first. Additionally, on the Harbringer, just before Kreia is about to fight Sion, equip her with the best items that you have (weapons only). After she loses her hand, you will have duplicates of the item.