Star Wars – Knights Of The Old Republic 2 – The Si – XBox

Star Wars - Knights Of The Old Republic 2 - The Si - Platform: XBox

Cheat Node:
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The Cheat Node is a menu that can be accessed in the back rooms of the Jekk'Jekk 
Tar tunnels. Much like the Galaxy Droid from the original Star Wars: Knights Of 
The Old Republic, there are interesting features in this hidden menu. Some of 
them can skip you ahead in the area, such as "Skip to final sequence", while 
others seemingly do nothing, such as "Delete Mira". To access the Cheat Node, 
climb out of the pit after defeating your opponent (Mira or Hanharr). Go through 
the door that leads out of the pit, after defeating the Ubese, then take the 
left-most door. There is another door directly ahead of this where the Node is 
located. Upon entering this room, defeat the three Ubese. Immediately after you 
defeat the last Ubese, move your character to the wall directly opposite of the 
door and keep moving towards it. If done correctly, your targeting reticule will 
turn blue and select the wall for a moment. Immediately press A. You are now in 
conversation mode with a Ubese who is behind the wall in the room with the exit. 
You are now able to access the Cheat Node.

Change voice pitch:
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While playing the game, hold Black or White on controller four to increase or 
decrease the pitch and speed of the voice dialogue.

Alternate dialogue:
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Successfully complete the game two times, once with a Light side ending and 
again with a Dark side ending. Start the game a third time to have new dialogue 
choices appear during the game.

Alternate menu:
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Successfully complete the game and your character will appear on the main menu.
Infinite Light side points on Korriban in Shyrack cave 
When in the hidden tombs inside the Shyrack cave on Korriban, you will enter a 
dialogue with Kreia. It does not matter what you choose until your friends 
materialize. At first, side with them and say that Kreia is a Dark influence. 
Then, when she protests, side with Kreia to defend her. You will receive Light 
side points, and Kreia will remain there until you choose differently.

Infinite Dark side points:
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After the Ithorians call you asking for your help, go to them and see the 
Ithorian in the plant room. He will ask you to help save their leader, Chodo. 
Ask him for a reward, then leave them on their own. Do this repeatedly to get 
more Dark side points.

Infinite Dark points:
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If you go to the Dark side, eventually you will get a Wookie in your party named 
Hanhar. After you have answered all the "Influence" needed questions and learned 
that he killed his people and everything else, ask him why he follows you. He 
will reply that it is the way of a predator and prey and the strong and the 
weak. Either ask if that means he serves you or that one day he will kill you 
like he did Mira. He will say something about the life debts. Ask him about 
them, then say something along the lines of that it is foolish to hold on to 
them or ask why he still cares about them. He will say he cannot abandon all the 
ways of his people, but do not stop pressuring him. Eventually you will say that 
he is weak or that he will always be his own prey. You will get a success in 
influence success and grant him a +2 Strength -2 Intelligence bonus. If you do 
this enough times, it will subtract too much and boost his intelligence over 100 
to 200 points. This lets you max out his skills. When you do this, you will get 
Dark points along with 1000 experience and +2 Strength.

Infinite experience on Nar Shaddaa:
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Upon entering the refugee camp, speak with Odis. He claims to be sick but cannot 
do anything about it. He says that the caretaker might help. You must then 
eliminate all the Sirocco gang members to the east. This can be done by starting 
a fight with their leader. After they have been eliminated, make your way to the 
"squid"-looking Exchange leader to the west. You will be given a choice to tell 
him about Odis being sick. Persuade the "squid" to make more for the refugees. 
If you succeed, he will ask you to eliminate him. Respond that you will think 
about it and the conversation will end. You will receive 1,000 experience points 
every time you persuade him to make more room. This works because the choice to 
persuade him always occurs when you speak with the Exchange leader.

Infinite components:
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Using the "Handmaiden's Robe" trick, breakdown the robes on the workbench to get 
20 components. These can go a long way, for melee shields, energy shields, etc. 
Repeat this as often as desired. It is better to breakdown her robes than 
valuable merchandise. Note: If you sell it, you can get about 2,600 credits 
depending on your status with the vendor. By doing this, you can sell them and 
buy cheap items to break down instead of breaking down the robes.

Infinite influence with Kreia:
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Note: You must be a male character to do this trick. When talking to Kreia, ask 
her what is wrong with her eyes. She will then tell you that she does not need 
to see. She will then tell you to close your eyes. Answer "All right". She will 
then show you visions of what The Handmaiden is doing in the cargo area. After 
that, she will talk about T3-M4. She will then stop talking and you will be out 
of the conversation screen. You will gain influence from her, and you can do 
this any number of times so that you can see her at the time that she was on the 
Dark side.

Duplicate items:
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This trick requires that your character is male, have The Handmaiden, and have 
decent influence with her. Once you get to the second dueling chance, go off 
ship with her. Equip her with whatever you want to duplicate. Then, go back on 
the ship. Enter into a duel with her (the second duel). You will automatically 
have your armor taken off. Just before the targeting reticule turns red, pause 
the game. Then, go to the equip screen and put on whatever armor you want on her 
and yourself. The game will take you out of the duel, but you will stay in 
battle against The Handmaiden. Kill her (do not worry about doing this). You can 
then loot all the equipment she had on her. Exit the ship. Return back to the 
cargo hold and she will be there again, with whatever you had on her originally. 
Note: Sometimes the secondary weapons will also be duplicated; make sure to 
equip something in them as well. Sometimes her will get down to 1 HP yet will 
not die. In this case, just exit the ship with her. Heal her outside then head 
back in. Also, if you want to duplicate lightsabers you must have her as a Jedi 
first. Additionally, on the Harbringer, just before Kreia is about to fight 
Sion, equip her with the best items that you have (weapons only). After she 
loses her hand, you will have duplicates of the item.

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