Terraria
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UUUUUUU TERRARIA (Walkthrough by: the64dude)
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_________________________________________________________________________
-Terraria~" -
|| Intro ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
As of May 16, 2011, we have had a wonderful 2D Action RPG available to us
for $9.99. The original version of this walkthrough was started on 9/4/11 on
Terraria v. 1.0.6.1 The current version is 1.1.2. Every time Terraria is
updated, I will start expanding the walkthrough, and fill it with the new
information. If you have a question or suggestion send me an e-mail at -
tehcoonman@yahoo.com
Or PM me on GameFAQs.
In the first section of the guide, I list the crafting recipes, but I didn't
find it necessary for the later section where I am "guiding".
Now, let's get started, shall we?
_________________________________________________________________________
-Terraria~" -
|| Version History ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
(1-11-12)V. 0.1 - First sections done. Many things left out on the table of
contents.
(1-13-12)v. 0.2 - Added things in Table of Contents, fixed some typos/
unknown info, some more sections finished, and added Version History.
(6-25-13)v. 0.3 - Man this is a lost project, but I've decided to continue
it anyway. Added a few sections to the walkthrough and revised others I
wasn't satisfied with.
_________________________________________________________________________
-Terraria~" -
|| Table of Contents ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
-(Use the convenient Ctrl+F option on Windows to skip to a specific spot in
the guide.)(If you know the combination for Macs, then inform me, please.)
Default Controls and Settings........................................- T:000
Terraria Night Survival Overview.....................................- T:001
-Step 1: Getting Wood...............................................- T:002
-Step 2: Shelter Building Overview..................................- T:003
-Step 3: Things to Avoid Right Now and Night Overview...............- T:004
-Step 4: How to Get Started After the First Night...................- T:005
Terraria Biome Guide.................................................- T:006
Ores and Other Nonsense..............................................- T:007
The Smart Way on How to Go About Things..............................- T:008
Random Events........................................................- T:009
-Meteor Crashes.....................................................- T:010
-Bloodmoon..........................................................- T:011
-Random Boss Spawns.................................................- T:012
Crafting Recipes.....................................................- T:013
Armor Set Bonuses....................................................- T:014
Buffs and Debuffs....................................................- T:015
Enemy Field Guide....................................................- T:016
-Above Ground.......................................................- T:017
-Underground........................................................- T:018
-Other Various Areas of Interest....................................- T:019
Boss Strategies......................................................- T;020
-King Slime.........................................................- T:021
-Eye of Cthulhu.....................................................- T:022
-Eater of Worlds....................................................- T:023
-Goblin Army........................................................- T:024
-Skeletron..........................................................- T:025
-Wall of Flesh......................................................- T:026
-Frost Legion.......................................................- T:027
-The Twins (Spazmatism and Retinazer)...............................- T:028
-The Destroyer......................................................- T:029
-Skeletron Prime....................................................- T:030
NPC List.............................................................- T:031
NPC Quote and Names.................................................._ T:032
Item List............................................................- T:033
-Tier 1 (White).....................................................- T:034
-Tier 2 (Blue)......................................................- T:035
-Tier 3 (Green).....................................................- T:036
-Tier 4 (Orange)....................................................- T:037
-Tier 5 (Red).......................................................- T:038
-Tier 6 (Magenta)...................................................- T:039
-Item Prefixes/Reforging............................................- T:040
Multiplayer Effects on Gameplay......................................- T:041
Frequently Asked Questions...........................................- T:042
Thank Yous and Legal Crap............................................- T:043
_________________________________________________________________________
-Terraria~" -
|| Default Controls and Settings T:000 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
-If you visit the "Settings" section on the title screen, you can, obviously
change the game's performance.
-VIDEO
-Go Fullscreen/Go Windowed = Changes the game from Fullscreen to Windowed
mode.
-Resolution = Changes the resolution of the game at Fullscreen.
-Parallax = Controls how much the background moves relative to the
foreground. Default is 0.
-Frame Skip On/Off = If off, it makes the game run at its intended
framerate; if on, it skips frames to reduce slowdown (On is recommended for
computers that are equal or near to the recommended specifications for the
game (Can be found on the Steam store page)
-CURSOR COLOR
-If you want to change the in-game cursor, come here. I won't go into to
much detail,
because I always have all the colors on 85. This will change it to black.
-VOLUME
-If you don't know what this does, then you shouldn't be reading this.
-AUTOSAVE
-If on, the world is automatically saved every 10 minutes.
-AUTOPAUSE
-If on, it will freeze the game when you enter the inventory screen.
-PICKUP TEXT
-If on, it will show what item you picked up and how much it picked up when
you pick up an item.
-DEFAULT CONTROLS
W = Up (When using Gravitation Potion, this makes you go up)
S = Down (For the opposite effect of up and to jump down Wooden Platforms)
A = Left (Moves character to the left)
D = Right (Moves character to the right)
Space = Jump (Makes the character jump)
Q = Throw (Throws the item in your hand out of the hotbar)
Esc. = Inventory (Let's you view inventory)
H = Quick Heal (Uses the first Health-healing item, starting from the far
right)
M = Quick Mana (Uses the first Mana healing item, starting from the far
right)
B = Quick Buff (Uses one of all Buffing items in your inventory at once)
E = Quick Grapple (Uses your Grappling Hook or Ivy Whip in your inventory)
LeftShift = Auto Select (See Game Interface in next section for details)
Scroll Wheel = Cycle between items in hotbar
1-0 = Same as Scroll Wheel
_________________________________________________________________________
-Terraria~" -
|| Terraria Night Survival Overview T:001 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
-Before you start, you will notice that there are options for your character
and world:
-CHARACTER
-Hair (As of now, there are 35 hair shape options; the hair color works the
same as the Cursor Color option, and as such, I won't go into detail on how
it works)
-Eyes (Color works the same as Cursor Color)
-Skin (Color works the same as Cursor Color)
-Clothes (Is broken into 4 sub-categories; all colors work the same as
Cursor Color)
-Shirt
-Undershirt
-Pants
-Shoes
-Gender (Males and females get different outfits and sound effects)
-Difficulty (There are 3 options)
-Softcore (Characters only drop half (rounded up if odd) of their money
upon death)
-Mediumcore (Characters drop half of their money and all items upon death)
-Hardcore (Characters stay dead for good upon death)
-WORLD
-Small (4300 Blocks wide and 1200 Blocks high)
-Medium (6300 Blocks wide and 1800 Blocks high)
-Large (8400 Blocks wide and 2400 Blocks high)
-GAME INTERFACE
-Important things to note
-Weapons have damage counters. Before 1.0.6, it used to be the exact damage
calculated with the enemy's defense (NOT SHOWN). Now, the damage is in the
same range as the listed damage.
-Speed, when increased, is barely noticeable, unless you have all the
accessory slots are filled. Even if they are, I believe only 4 of them
count.
-Fall damage starts appearing at 25 blocks high. Then it will do 1 damage.
At 26 blocks, it increases to 7 damage. Any block higher will increase the
damage by 10. (I did test this myself)
-Most items under Tier 2 (Blue) will burn in lava.
-During the holiday season, mobs will sometimes drop presents. These
presents can contain candy canes or a boss summoning item.
-When pressing Shift, the game will switch to an item in your inventory
that corresponds to whatever you are highlighting over. (Ex. Highlighting
over a dirt block pulls out your pick in your hand until you move the
cursor to someplace else, then it will pull out whatever you need to
interact with that object.)
-When you die, you (since 1.1) drop a Tombstone that, when read, shows how
you died and is displayed on the screen when you actually die.
Now that that's over let's start with the guide, shall we?
_________________________________________________________________________
-Terraria~" -
|| Getting Wood T:002 ||
||--------------------------------------------------------------------------||
-__________________________________________________________________________-
When you start the game, you are given a Copper Shortsword, a Copper
Pickaxe, and a Copper Axe. Before 1.0.5, they never gave you a Copper
Shortsword. It wouldn't matter anyway, since the easiest sword to make is
better than the Copper Shortsword. It's also impossible to spawn in a desert
ever since 1.0.2, so you should be able to find trees easily. To collect
all of the wood from a tree, hold a left click at the bottom block of the
tree. Any block higher will only make it and the blocks higher than it drop,
and since you can't mine blocks under a tree, it would be best to mine the
bottom block.
Also, you start with one NPC known as the Guide. He will tell you what
items you can make with an item if you present him an item (by inserting it
into the empty block at the bottom left portion of the screen once you talk
to him and select "Crafting"). He also gives useful tips (useful for
beginners at least). He tells you how to attract an NPC to a house and the
requirements to attract a specific NPC to a house. Many people hate him,
and you can kill him (Not until halfway into the game, though).
After you have 40-50 or so wood, your next best interest would be to make
a workbench. To make a workbench, you need 10 Wood.
-----------------------------------------
WORKBENCH
Type: Utility
Tier: White
Items needed: 10 Wood
Amount output: 1 Workbench
Utility needed: None
Use: Used for basic crafting recipes, but
is mostly used for wood recipes.
-----------------------------------------
I should also mention that there are mushrooms to be found in the game.
-----------------------------------------
MUSHROOM
Type: Food/Material
Tier: White
Found: Surface
Heals: 15 HP
Use: Early game healing and to make
Potions
-----------------------------------------
If you plan on making a house right now, skip to the next section. If not,
keep reading.
Now, place down the Workbench and open your menu next to it. If you have
extra wood (like I told you to get) you should see a LOT of new crafting
recipes:
-----------------------------------------
WOOD WALL
Type: Wall
Tier: White
Items needed: 1 Wood
Amount output: 4 Wood Walls
Utility needed: Workbench
Use: Used to prevent mobs from spawning
in your house.
-----------------------------------------
-----------------------------------------
WOOD PLATFORM
Type: Block (somewhat)
Tier: White
Items needed: 1 Wood
Amount output: 1 Wood Platform
Utility needed: None
Use: Can be jumped onto from underneath.
Great for navigating out of mineshafts.
-----------------------------------------
-----------------------------------------
WOODEN DOOR
Type: Interactant
Tier: White
Items needed: 6 Wood
Amount output: 1 Wooden Door
Utility needed: Workbench
Use: To have a way outside of a house,
while keeping (most) mobs out.
-----------------------------------------
-----------------------------------------
WOODEN CHAIR
Type: Comfort (Type 1)
Tier: White
Items needed: 4 Wood
Amount output: 1 Wooden Chair
Utility needed: Workbench
Use: Used as an item to attract NPCs into
a house.
-----------------------------------------
-----------------------------------------
SIGN
Type: Message Board
Tier: White
Items needed: 6 Wood
Amount output: 1 Sign
Utility needed: Workbench
Use: Type messages on them, and view them
later.
-----------------------------------------
-----------------------------------------
WOODEN TABLE
Type: Comfort (Type 2)
Tier: White
Items needed: 8 Wood
Amount output: 1 Wooden Table
Utility needed: Workbench
Use: Used as an item to attract NPCs into
a house.
-----------------------------------------
-----------------------------------------
WOODEN SWORD
Type: Melee Weapon
Tier: White
Items needed: 7 Wood
Amount output: 1 Wooden Sword
Utility needed: Workbench
Use: Used to kill enemies.
-----------------------------------------
-----------------------------------------
WOODEN HAMMER
Type: Hammer
Tier: White
Items needed: 8 Wood
Amount output: 1 Wooden Hammer
Utility needed: Workbench
Use: Anything you can't break with a
pickaxe or axe, most likely, you can
break it with a hammer.
-----------------------------------------
-----------------------------------------
WOODEN BOW
Type: Ranged Weapon
Tier: White
Items needed: 10 Wood
Amount output: 1 Wooden Bow
Utility needed: Workbench
Use: Used to kill enemies from range;
uses arrows as ammo.
-----------------------------------------
With those items in hand, you should be ready to build a house now (Also,
the Wooden Sword is an upgrade to the Copper Shortsword. Use it). Also,
if you venture out farther, you can find some stone blocks. These aren't
too aesthetically appealing, in my opinion. However, you can turn them
into something better in a little bit.
_________________________________________________________________________
-Terraria~" -
|| Shelter Building Overview T:003||
||--------------------------------------------------------------------------||
-__________________________________________________________________________-
All items you need to build a house is listed above in the last section.
To start off, there are 2 main categories of houses in this game. One is
where you build one house and stack the NPC's houses on top. The other is
where you build a tower and have the NPC's live in rooms connected to the
tower. I personally prefer the second option because of practicality and
because I like the way I build them. Also, for the second option, there is
no definitive shape that it has to be, but I like building it as a tower.
For the first option, the first thing you need to do is to build a base
20-25 blocks long. You can use wood or stone, but I find it more efficient
to use wood because stone has more uses outside of building than wood. You
may be thinking "Hey, wait, can't I make stone tools like in Minecraft?" No,
you can't. After all, this isn't a 2D Minecraft. After the base, make the
walls and build them up about 6 blocks high. If you haaven't already done
so, go ahead and move your workbench over into your future house. Now,
again, if you haven't already done so, go ahead and make 2 doors (look in
last section for details). Now break the bottom 3 spaces of your wall and
replace them with the doors. Afterwards, build the roof on the level of the
6th block on the walls. Now, for the background walls. If you built a house
at my recommended size, you should need 100-150 wood/stone walls. Fill the
spaces in the house with the walls.
-----------------------------------------
DIRT WALL
Type: Wall
Tier: White
Items needed: 1 Dirt
Amount output: 4 Dirt Walls
Utility needed: Workbench
Use: Used to prevent mobs from spawning
in your house.
-----------------------------------------
Just a note, if you destroy dirt walls that are naturally spawned, it won't
drop anything. Plus, the crafted dirt walls look slightly different from
natural ones, and the natural ones don't count toward a house's wall.
-----------------------------------------
STONE WALL
Type: Wall
Tier: White
Items needed: 1 Stone
Amount output: 4 Stone Walls
Utility needed: Workbench
Use: Used to prevent mobs from spawning
in your house.
-----------------------------------------
When that's done you'll need one more thing. Torches. Coal? No, gel. Go
outside and kill some Slimes to collect Gel. There are also friendly
creatures to be found.
-----------------------------------------
GREEN SLIME
Species: Slime
HP: 14
Attack: 6
Defense: 2
Special Attributes: None
Drops: Gel (1-2)
-----------------------------------------
-----------------------------------------
BLUE SLIME
Species: Slime
HP: 25
Attack: 7
Defense: 2
Special Attributes: None
Drops: Gel (1-2)
-----------------------------------------
-----------------------------------------
PURPLE SLIME
Species: Slime
HP: 40
Attack: 12
Defense: 6
Special Attributes: None
Drops: Gel (1-2)
-----------------------------------------
-----------------------------------------
PINKY
Species: Slime
HP: 150
Attack: 5
Defense: 5
Special Attributes: Soar back when hit,
can be a problem fighting because of so.
Drops: 1 Gold Coin/RARE: 1 Platinum Coin
-----------------------------------------
-----------------------------------------
BUNNY
Species: Friendly
HP: 5
Attack: 0
Defense: 0
Special Attributes: None
Drops: None
-----------------------------------------
-----------------------------------------
GOLDFISH
Species: Friendly
HP: 5
Attack: 0
Defense: 0
Special Attributes: None
Drops: Goldfish (1)
-----------------------------------------
-----------------------------------------
BIRD
Species: Freindly
HP: 5
Attack: 0
Defense: 0
Special Attributes: None
Drops: None
-----------------------------------------
-----------------------------------------
GEL
Type: Material
Tier: White
Drop: Various Slimes, Gastropods
Use: Torches and making things sticky
-----------------------------------------
After you've collected some gel, open up your inventory.
-----------------------------------------
TORCH
Type: Light Source
Tier: White
Items needed: 1 Wood, 1 Gel
Amount output: 3 Torches
Utility needed: None
Use: To light up the place.
-----------------------------------------
Right now, you can make another type of torch. It's purely for aesthetic
appeal and is more resource-draining than regular torches.
-----------------------------------------
TIKI TORCH
Type: Light Source
Tier: White
Items needed: 1 Torch, 3 Wood
Amount output: 1 Tiki Torch
Utility needed: Workbench
Use: To light up the place.
-----------------------------------------
So, one last thing you MAY get is a Furnace.
-----------------------------------------
FURNACE
Type: Utility
Tier: White
Items needed: 20 Stone, 4 Wood, 3 Torches
Amount output: 1 Furnace
Utility Needed: Workbench
Use: To mold things into bricks and forge
ores into bars.
-----------------------------------------
It's most likely gotten on the second day and isn't too useful on the first
day. If you have the materials, go ahead and make it. If not, wait until the
second day.
Now, for the second option, I recommend doing the same as the first type,
but half as wide. You can build up floors later.
If you want to put the Guide in your first house, do this in the original
room/house. If not, then build another room or house and do this in the new
room/house. Take a Chair and a Table (Listed in the last section) and place
it on the floor. The requirements for something to qualify as an official
"house" in Terraria are:
-Must be a minimum of 8x4 or 7x5 blocks. (Width x Height).
-Have a Type 1 comfort item (Chair, Bench, Toilet, Bed, or Throne).
-Have a Type 2 comfort item (Workbench, Table, Dresser, Bathtub, Piano,
or Bookcase).
-Have a light source (Torch, Tiki Torch, Candle, Candelabra, Chandelier,
Chain Lantern, Skull Lantern, Chinese Lantern, or Demon Torch).
-Have all wall spaces filled.
-Have a Wooden Door or Wooden Platforms on the floor or roof.
-One solid block on the floor (Known as an NPC block) for the NPC to stand
on.
-Don't have any corruption near the house.
Right now, you can't make a lot of the things that are options for making
a house. Don't bother with them.
_________________________________________________________________________
-Terraria~" -
|| Things to Avoid Right Now and Night Overview T:004||
||--------------------------------------------------------------------------||
-__________________________________________________________________________-
Right now, if you see the sky turn orange, TURN BACK NOW! You will most
likely die due to insufficient gear levels to deal with the mobs in these
biomes. Just in case you would like to know, these biomes you should avoid
are the Jungle and the Corruption. The Jungle is made out of mud and has a
lighter tint of green as grass. The Corruption is made of dirt and has purple
grass. Also, if you see a Zelda II style dungeon entrance, don't go into the
dungeon, or a giant, spinning skull will samsh into you and deal over 9000
damage.
....I'm not joking. Also, if you're exploring at night, don't talk to the
Old Man in front of the dungeon. He will give some warnings about you being
underpowered, so you know to stay away.
So when nighfall comes, the music will change, as it will when you enter the
Corruption or Jungle. Two more enemies will now appear, and any Slimes left
alive will become aggressive.
-----------------------------------------
ZOMBIE
Species: Undead
HP: 45
Attack: 14
Defense: 6
Special Attributes: Has a chance of being
scalped, which is only for appearance.
Drops: Shackle (Uncommon)
-----------------------------------------
-----------------------------------------
DEMON EYE
Species: Eyeball
HP: 60
Attack: 18
Defense: 2
Special Attributes: Flies like all
eyeballs.
Drops: Lens (Common)
-----------------------------------------
-----------------------------------------
SHACKLE
Type: Accessory
Tier: Blue
Dropped: Zombie
Use: +1 Defense
-----------------------------------------
Since not many accessories are available right now, this thing is a good
thing to equip.
-----------------------------------------
LENS
Type: Mateerial
Tier: White
Dropped: Demon Eye
Use: Craft things with it
-----------------------------------------
If you get 2 lenses, put a chair next to a Workbench, and make some
Goggles.
-----------------------------------------
GOGGLES
Type: Headgear/Vanity
Tier: Blue
Items needed: 2 Lenses
Amount output: 1 Goggles
Utility needed: Workbecnh and Chair
Use: +1 Defense
-----------------------------------------
They are useful for early game.
Also, randomly during the night, stars will fall out of the sky. If they hit
an enemy, it will do massive damage. It won't happen often, however.
-----------------------------------------
FALLEN STAR
Type: Material
Tier: Blue
Found: Surface (Night)
Use: To make many Mana related things
-----------------------------------------
If you get 10 of these things, you can combine them into an item that will
increase your Mana cap by 20. Mana maxes out at 200, but can be increased
further through equipment and a buff. I won't list the entry for the item
because it's highly unlikely you will get one on the first night.
So, the basics for actually surviving the night. If you feel ballsy, go
and fight the Demon Eyes. The Zombies shouldn't be a problem because they
only walk to your direction and occassionally jump. The only thing bad about
them is their high (early game) Defense stat. Demon Eyes have awful Defense,
but good HP and some nasty early game Attack. It would work out either way,
but don't go headfirst into them. That would be a bad idea. If you don't want
to fight, then just wait it out. It will eventually turn daytime again.
_________________________________________________________________________
-Terraria~" -
|| How to Get Started After the First Night T:005 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
When that relieving daytime music starts playing again, the Zombies and
Demon Eyes will run away. Your first priority shoud be to get a Furnace if
you haven't already. Then, you should go find an entrance to a cave on the
surface. Most of the time, there will be a chest near the entrance. Most
times, it will contain one of two treasures.
-----------------------------------------
BLOWPIPE
Type: Ranged Weapon
Tier: White
Found: Higher cave chests
Ammo: Seeds
Use: Allows seeds to be collected from
grass
-----------------------------------------
This may be good. If you haven't made a Wooden Bow. The thing is way too
slow and isn't powerful enough to be more useful for it.
-----------------------------------------
SPEAR
Type: Melee Weapon
Tier: White
Found: Higher cave chests
Use: Longer range than any sword at this
point
-----------------------------------------
Whoa, does this Spear have great attack and range for a melee weapon. It
also goes in any direction, unlike the Wooden Sword. If you get this, then
prepare for the next 2 gear levels to turn out easy.
Deeper in the cave you may have found, you will probably find brown,
gray-brownish, and possibly silver rocks. These are Copper, Iron, and Silver.
These are the basic ores in the game. If you do find some, you can make them
into bars for the respective ores.
-----------------------------------------
COPPER BAR
Type: Material
Tier: White
Items needed: 3 Copper Ore
Amount output: 1 Copper Bar
Utility needed: Furnace
Use: Copper and other things
-----------------------------------------
-----------------------------------------
IRON BAR
Type: Material
Tier: White
Items needed: 3 Iron Ore
Amount output: 1 Iron Bar
Utility needed: Furnace
Use: Iron and other things
-----------------------------------------
-----------------------------------------
SILVER BAR
Type: Material
Tier: White
Items needed: 4 Silver Ore
Amount output: 1 Silver Bar
Utility needed: Furnace
Use: Silver and other things
-----------------------------------------
There IS gold in the game. However, it is usually in the Rock Layer of the
Underground. At the Rock Layer (Gray wall and rock background), many harder
enemies will appear, which you are probably not ready for. There are also
3 types of traps underground. There is the Dart Trap, the Boulder Trap, and
the Explosives Trap. The Dart Trap poisons you, but is the least damaging
trap. The Boulder Trap is mostly easily avoided, but does heavy damage. The
Explosives Trap is the most deadly, being silent and is gaureenteed for an
OHKO. You can also find items that increase your life underground.
-----------------------------------------
LIFE CRYSTAL
Type: Consumable
Tier: Green
Found: Middle and lower Underground
Use: Increases life by 20
-----------------------------------------
You will want to collect all of these you see until your HP caps at 400.
And after that, you can pretty much decide how you want to do things.
I still have a recommended way to go. Now for the info dex.
_________________________________________________________________________
-Terraria~" -
|| Terraria Biome Guide T:005 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
There are many different regoins to be explored in the world of Terraria.
These are them and what's in them.
(There are some minor area and enemy spoliers if you are new to the game)
>-----------------------=
Surface (Day)
>-----------------------=
Enemies: Green Slime, Blue Slime, Purple Slime, Pinky, King Slime, Goblin
Scout
Main resources: Dirt, Stone, Wood, Acorns
Music Track: Overworld Day
Description: The starting point of the game. Thanks to the structure of the
game, you will most likely make this biome your base of operations because
you will 100% of the time originally spawn in this biome. It has the basic
resources to sustain life in this game, but won't last very long. You will
find some useful weapons in the chests that spawn in this area, but again,
they won't last that long. That is the case with most gear levels in this
game, though.
>------------------------=
Surface (Night)
>------------------------=
Enemies: Zombie, Demon Eye, The Groom, Doctor Bones, Eye of Cthulhu
Enemies (Hardmode): Possessed Armor, Wraith, Wandering Eye, Werewolf, Clown,
The Twins, The Destroyer, Skeletron Prime
Main resources: Fallen Star
Music Track: Overworld Night
Description: And you have made it through the day to face the dangers of
the night. First time players might get slaughtered when they first reach
the night, but that shoudn't be an excuse to not take use of this place.
Most of the bosses in this game can only be fought at night, so you will
have to be patient waiting for it. Once you hit hardmode, this place
becomes a living nightmare. There's a 1/7 chance that the bloodmoon will
rise, causing tougher enemies to spawn (damn those Clowns), and Zombies
can open your doors. Be wary of this, as I recommend staying by your house
when the blood moon hits.
>------------------------=
Desert (Normal/Light/Dark)
>------------------------=
Enemies: Vulture, Antlion, Cactus
Enemies (Hardmode): Mummy (Normal), Light Mummy (Light), Dark Mummy (Dark)
Main resources: Sand, Cactus
Music Track: Overworld Day/Night
Description: Dull. Boring. Bright brown. But any new players better be
grateful that they didn't have to deal with the crap that 1.0.5 players had
deal with. The crap? Cacti. Back in the day, cacti did damage and caused
knockback. In 1.0.6, they were nerfed to no knockback, and in 1.1, they were
nerfed to no damage or knockback. You lucky.... new.... players....
*shakefist* Another note to mention is that in Hardmode, Corruption and
Hallow will spread to deserts and not just dirt. Hallow makes Light Deserts
and Corruption makes Dark Deserts. Light Mummies spawn in Light Deserts and
vice versa. Items to make the best flail will require uncommon drops from
these mummies.
>------------------------=
Underground (Dirt Layer)
>------------------------=
Enemies: Red Slime, Yellow Slime, Blue Slime
Enemies (Hardmode): Mimic
Main resources: Clay, Mud, Copper, Iron
Music Track: Underground
Description: This is basic underground. Next.
>------------------------=
Underground (Rock Layer)
>------------------------=
Enemies: Red Slime, Yellow Slime, Black Slime, Mother Slime, Baby Slime,
Cave Bat, Giant Worm, Blue Jellyfish, Piranha, Skeleton, Undead Miner, Tim
Enemies (Hardmode): Giant Bat, Digger, Armored Skeleton, Heavy Skeleton,
Skeleton Archer, Green Jellyfish, Angler Fish, Toxic Sludge, Mimic
Main resources: Stone, Mud, Silt, Dart Traps, Copper, Iron, Silver, Gold,
Demonite, Ruby, Diamond, Emerald, Sapphire, Topaz, Amethyst, Chests, Statues
Music: Underground
Description: You will be spending a LOT of time rummaging through these rock
infested caves of many a death. Much of your gear-upgrading materials come
from this place, so you'll be visiting your favorite cave you dug all by
yourself an almost nauseating amount of times. Also worth noting that there
are traps to be found under here, that come in 3 varieties: Dart, Boulder,
and Explosives. The Dart trap doesn't do that much damage, but can be
triggered infinitely and poisons you. Boulder traps do loads of damage but
are generally easy to avoid. Explosives traps are silent and are guaranteed
to OHKO you. I haven't personally encountered any Explosives traps, but they
are deadly. You'll also find some wooden house-like structures which will
99% of the time have a gold chest with something good stored within, and a
statue. Better get used to that Underground music.
>------------------------=
Glowing Mushroom Forest
>------------------------=
Enemies: Same as Rock Layer
Main Resources: Glowing Mushrooms, Mushroom Grass Seeds
Music: Underground (Any type)
Description: These come in small packs in the Rock Layer. The Glowing
Mushrooms are the only way to craft Healing Potions. You can find them in
really deep chests, but the best way is to do it here.
>------------------------=
Corruption
>------------------------=
Enemies: Eater of Souls, Little Eater, Big Eater, Devourer, Eater of Worlds
Enemies (Hardmode): Wraith, World Feeder, Corruptor, Slimer, Corrupt Slime
Main Resources: Vile Mushroom, Ebonstone, Demon Altar, Shadow Orb
Music: Corruption
Description: The most dreaded place in all of Terraria, the Corruption. This
place is mostly made of different types of purple. Demon Altars are also
most likely to spawn here. Demon Altars, of course, being pretty helpful for
beating the game. The enemies here can also be more of a nuisance than the
enemies in the Rock Layer. Especially some of the worm enemies. In the
Corruption Chasms (As they are referred to) have Shadow Orbs in them. These
can summon Meteors, the Eater of Worlds, some pretty good midgame items,
and is probably where you'll get your first gun.
>------------------------=
Meteorite Zone
>------------------------=
Enemies: Meteor Head
Main Resources: Meteorite Ore
Music: Eerie
Description: If you break a Shadow Orb in the Corruption, a message will
appear some time afterward saying a meteorite landed. It's random where it
will appear, so look around your entire world for it. When you find it, the
music will change, and you will see a bunch of burning rocks. It is
recommended you have an Obsidian Skull, Shield, or Horseshoe. Meteor Heads
will repeatedly assault you until all of the Meteorite Ore is gone. Also
worth noting is that if you move 50 Meteorite Ore somewhere else, it will
create a Meteorite Zone biome. This is particularly useful when trying to
farm Souls of Light and Night.
>------------------------=
Above-Ground Jungle
>------------------------=
Enemies: Jungle Slime, Jungle Bat, Snatcher, Piranha, Angler Fish (Hardmode)
Main Resources: Mud, Jungle Grass Seeds, Moonglow, Moonglow Seeds
Music: Jungle
Description: This biome can possibly be worse than the Corruption early
game. You have Jungle Slimes, which are pretty resilient for slimes this
early and Snatchers, which take a random item if you get killed by one.
Don't be too intimidated, though, as an Iron Broadsword will suffice for a
good weapon for this place. However...
>------------------------=
Underground Jungle
>------------------------=
Enemies: Hornet, Big Stinger, Little Stinger, Man-Eater, Piranha, Angler
Fish (Hardmode)
Main Resources: Jungle Rose, Jungle Spore, Vine, Stinger
Music: Jungle
Description: This is quite possibly the most annoying area in the entire
game. The Hornet enemies can shoot stingers which poison you, and they're
pretty fast and accurate. Especially in the dark because the stingers
are dark brown. Man-Eaters are the most damaging enemy pre Wall of Flesh.
They extend so far and move so fast. Luckily though, their range is very
limited. Despite the annoying enemies, the loot here is awesome. You can
make the Ivy Whip, the Thorn Chakrum, and the Blade of Grass. All of these
are extremely useful tools, and help immensely in the upcoming...
>------------------------=
Dungeon
>------------------------=
Enemies: Cursed Skull, Dark Caster, Dungeon Slime, Angry Bones, Big Bones,
Tiny Bones
Main Resources: Dungeon Bricks, Spikes, Golden Keys
Music: Eerie
Description: This place was given a complete love-or-hate overhaul in 1.0.6.
The overhaul included making all Golden Chests locked, requiring you to get
a key from a Dungeon Slime or (rarely) other enemies, and putting two
invincible enemies to hinder progress. However, the rewards of this place
are some of the most useful in the game. The Cobalt Shield, which exists to
prevent knockback, the Handgun, which can be turned into the best cost-
effective gun pre-Hardmode, the Muramasa, which is an awesome weapon by
itself, and can be turned into the Night's Edge, one of the most powerful
swords in the game, and the Shadow Key, which grabs you loot in the next
biome. If you try coming here before you beat Skeletron, a giant skull will
fly into you and do over 9000 damage, as mentioned earlier in the guide.
>------------------------=
Underworld/Hell
>------------------------=
Enemies: Fire Imp, Lava Slime, Hellbat, Bone Serpent, Demon, Voodoo Demon,
Wall of Flesh, Hungry, Leech
Main Resources: Ash, Hellstone, Guide Voodoo Dolls
Music: Eerie
Description: If the BS of the Underground Jungle didn't get you, then the
madness of the Underworld will. Go down low enough past the Rock Layer, and
you'll end up here. If you were able to get a Shadow Key from the dungeon,
then enjoy the Shadow Chest loot, which includes, the Sunfury, Flamelash,
Flower of Fire, Dark Lance, and the almighty Whoopie Cushion. Unfortunately
for the players though, mining Hellstone can become almost a chore. First,
you need to find a Hellforge in one of the obsidian towers scattered
throughout the place. Then you need loads of Obisidian, as that's part of
the recipe for Hellstone Bars. And the worst part of it, when Hellstone is
mined, it drops lava, which can be very annoying in some places. And for
the finale in the underworld, one must find a Voodoo Demon, which drops
the Guide Voodoo Doll. Once dropped in the lava, the Guide Voodoo Doll
summons the terrifying Wall of Flesh. The boss section will cover that
though.
>------------------------=
The Hallow (Hardmode)
>------------------------=
Enemies: Pixie, Unicorn, Gastropod (Night)
Main Resources: Pixie Dust, Unicorn Horn, Pearlstone, Hallow Seeds
Music: Hallow
Description: As part of the 1.1 update, a new biome was added to add more
challenge to Hardmode. Once one releases the spirits of Light and Dark,
the Hallow is born, and people will either love it, or hate it because
their friends spam Holy Waters right on spawn. The Hallow gives a new feel
to Terraria, and I appreciate it, but the aforementioned situation has
happened frequently, and the swarm of Gastropods outside our house is
never fun.
>------------------------=
Underground Corruption
>------------------------=
Enemies: Clinger, World Feeder, Corruptor, Giant Bat, Cursed Hammer
Main Resources: Cursed Flames, Ebonstone, Souls of Night
Music: Underground corruption
Description: This place probably has some of the most annoying enemies
you can possibly face. Those enemies won't show up until after Hardmode
is activated, but they still pack a punch and have some of more annoying
AI patterns in the game. The only real use this biome has is to farm
Souls of Night for some Hardmode gear. Other than that, this place only
serves to spread and get annoying when trying to find Adamantite.
>-----------------------=
Underground Hallow
>-----------------------=
Enemies: Chaos Elemental, Illuminant Bat, Illuminant Slime, Enchanted
Sword
Main Resources: Crystal Shards, Pearlstone, Souls of Light
Music: Underground Hallow
Description: Magic user paradise! So many different materials that are
needed for magic tomes and staves are only found here. Other than that,
the only other need it can feed is Souls of Light for making Angel Wings,
and is less frustrating to farm than Underground Corruption. You'll most
likely see enemies spawning from the Underground hardmode in here (mainly
the skeletons).
_________________________________________________________________________
-Terraria~" -
|| Ores and Other Nonsense T:007 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
Most of your gear upgrades will come from mining ore while exploring caves.
This section explains how to obtain these useful materials.
-Copper - More commonly found on the surface than other ores, and is still
littered throughout the underground layers
Can be used to make: Copper Helmet, Copper Chainmail, Copper Greaves, Copper
Sword, Copper Hammer, Copper Bow, Copper Chandelier
-Iron - Slightly less common than Copper, but still common enough and is
required to make a lot of basic tools
Can be used to make: Iron Helmet, Iron Chainmail, Iron Greaves, Iron Sword,
Iron Pickaxe, Iron Axe, Iron Hammer, Iron Bow, Chain, Iron Anvil, Sawmill,
Toilet, Bathtub, Iron Chandelier, Lamp Post
-Silver - Generally found on the surface below Floating Islands, but is more
common underground in the rock layer
Can be used to make: Silver Helmet, Silver Chainmail, Silver Greaves, Silver
Sword, Silver Pickaxe, Silver Axe, Silver Hammer, silver Bow, Silver
Chandelier
-Gold - Least common of the basic ores, but most common in the Underground
Jungle
Can be used to make: Gold Helmet, Gold Chainmail, Gold Greaves, Gold Sword,
Gold Pickaxe, Gold Axe, Gold Hammer, Gold Bow Gold Chandelier, Candle,
Candlabra, Crown
-Demonite - Uncommon, but more common in the Corruption. Most easily obtained
from the Eye of Cthulhu or Eater of Worlds
Can be used to make: Shadow Helmet, Shadow Scalemail, Shadow Greaves,
Nightmare Pickaxe, Lightbane, War Axe of the Night, The Breaker, Demon Bow
-Meteorite - Only found in a meteor crash site
Can be used to make: Meteor Helmet, Meteor Suit, Meteor Leggings, Meteor
Hamaxe, Space Gun
-Hellstone - Only found in the Underworld, drops lava upon destruction
Can be used to make: Molten Helmet, Molten Breastplate, Molten Greaves,
Molten Pickaxe, Molten Hamaxe, Fiery Greatsword, Flamarang, Phoenix
Blaster, Molten Fury
-Cobalt - After destroying a Demon Altar with the Pwnhammer; becomes as
common and disposable as Copper eventually
Can be used to make: Cobalt Helmet, Cobalt Mask, Cobalt Hat, Cobalt
Breastplate, Cobalt Greaves, Cobalt Sword, Cobalt Naginata, Cobalt
Drill, Cobalt Chainsaw, Cobalt Repeater
-Mythril - After destroying 2nd Demon Altar with the Pwnhammer; becomes as
common as Iron/Silver eventually
Can be used to make: Mythril Anvil, Mythril Helmet, Mythril Hat, Mythril
Hood, Mythril Chainmail, Mythril Greaves, Mythril Sword, Mythril Halberd,
Mythril Drill, Mythril Chainsaw, Mythril Repeater
-Adamantite - After destroying 3rd Demon Altar with the Pwnhammer; as rare
as Unobtanium
Can be used to make: Adamantite Forge, Adamantite Helmet, Adamantite Mask,
Adamantite Headgear, Adamantite Sword, Adamantite Spear, Adamantite Drill,
Adamantite Chainsaw, Adamantite Repeater
_________________________________________________________________________
-Terraria~" -
|| The Smart Way on How to Go About Things T:007 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
And we now begin the most conjecture filled section of all. In my personal
experiences with the game I have found the most efficient way of getting to
Hardmode. After then, you can pretty much do whatever and fight the bosses
at your own leisure.
After you make a Furnace, you should explore your surface a bit until you
find a natural cave entrance. Go down there and try to find chests and iron.
You should grab any silver and gold too (copper is pretty much worthless),
but iron is the top prioririty to get the basic stuff to craft with. Iron
also makes for a pretty strong sword at that point in the game. If you are
playing Ranger, you can pretty much replace any occurance of the word sword
with the word bow until I say otherwise. Gathering stone is also more
important for the Ranger to keep a supply of arrows.
Casters are going to have a bit of difficulty kickstarting a playthrough,
as the game does not intend for you to get any magic items until you start
dungeon crawling. If you are lucky enough, you can get a Water Bolt to
spawn among the books of the first floor of the dungeon, where you won't
be slaughtered by spinning skulls. To get Fallen Stars for mana, gather up
some wood and create wooden platform bridges across gaps and water sources.
If you are lucky enough, you can get 15+ fallen stars in one night with
one trek across your world. Water Bolt is the only magic weapon you have a
chance of getting at this point, so I recommend having some swords or
boomerangs for backup.
After playing through a bit of the game and getting some more advanced
gear, and some basic accessories, such as the Cloud in a Bottle or an
Aglet, you might think to yourself: "I need some real action now!" Get
your stockpile of Shurikens, Knives, and Lenses ready, because you just
might be ready to have your first boss encounter with the Eye of Cthulhu.
Spamming skurikens and flaming arrows (melee is not recommended) tend to
work, but I'll go into more detail in the Boss Strategies section. After
beating the Eye, you'll get a fair supply of Demonite Ore. Using this,
I highly recommend making a Demon Bow for an upcoming boss, but not the
next one.
Shortly after beating the Eye of Cthulhu, you might already have the
Demolitionist moved in, or some Bombs of your own. At this point you
should go to the corruption and start bombing ebonstone to reach the
elusive (not really) Shadow Orbs. You'll get some advanced stuff by
breaking these, such as an Orb of Light, Musket (first gun to attract
the Arms Dealer!), or Band of Regeneration. A while after breaking one,
you'll see a message pop up that a meteorite has landed. Ignore this for
now, but it will be important later. Once you're ready and have plenty of
Jester Arrows/Gold Broadswords, break your 3rd Shadow Orb, and the 2nd
boss, the Eater of worlds, will spawn. I can't really simplify a strategy
here, so just spam your most powerful speedy things to take out its
segments quickly. The Eater will drop a healthy supply of Demonite Ore,
along with Shadow Scales. If you are a Warrior, you should make the Shadow
Armor with these scales (after making the Nightmare Pickaxe obviously).
If you are a Ranger, your higher tier armor will have to wait. However...
If you are a Caster, you can fix yourself up some Meteor Armor! By
scouring your world for the meteor crash site, and mining up all the ore,
you can make not only Meteor armor, but the Meteor Hamaxe, and the Space
Gun from the base Handgun. And if you are insane enough to have enough
money to buy the Minishark, you can also make the Star Cannon with loads
of Fallen stars. It's powerful, but extremely cost ineffective, and the
Minishark's other upgrade is more powerful and worth it. Have fun with
your field day Rangers and Casters.
Now at this point, you are probably ready for the next boss encounter to
gain passage into the dreaded dungeon. Though, if you haven't already,
start farming some skeletons for a Hook to use to make a Grappling Hook.
I'd recommend making this as soon as you can, but if you haven't made one
by the time you're ready for the dungeon, you really need to make one.
Other than that, I'd say make a Cooking Pot and use it to make some Bowls
of Soup. Also, having Ironskin, Swiftness, and whatever potions increase
your combat capabilities. Once you're ready, talk to the old man outside
of the dungeon, and buff up. Select Curse, and the 3rd boss, Skeletron
will appear. Usually on my normal playthroughs, I use a Demon Bow with
Flaming Arrows with a arena of wooden platforms built on the roof of the
dungeon. If you are a caster, using the Water Bolt in a box of dirt. This
will cause the Water Bolt to ricochet racking up tons of hits, but leaves
your evasive capabilites rather limited.
Dungeon crawling is one hell of a process, and requires lots of patience.
There are 2 different obstacles that are unkillable, and only serve to be a
nuisance. Nearly every chest in this place is locked, and can only be
opened with a Golden Key. Golden Keys will rarely drop from the normal mobs
and will always drop from a Dungeon Slime. You can also find them in the
rare occasion of a Wooden Chest. Around this time is when Casters start
finding much better gear to fight with, but the Water Bolt is still
probably the best thing you can find in the dungeon. You will also find the
Shadow Key, which you should keep for later. Once you're done with the
dungeon crawl, you're going to want to have some leftover Golden Keys. As
of 1.0.6, every Floating Island chest is locked. If you've found some
Gravitation Potions, you can fly around your map searching for the Islands
to find some more loot. Also, if you're playing Ranger, you can use the
material
Now at this point, if you haven't fought the Goblin Army, you're just going
to want to wait it out (assuming you have the prereqs for them to spawn) to
fight them. They are a nuisance to fight but the rewards are more than worth
it. Once you defeat them, a new NPC will spawn in the underground. He will
take some time to find, but you most likely will find him. The Goblin
Tinkerer is probably the most important/useful NPC in the game. You can use
him to alter your weapons' and accessories' prefixes, which in turn will
make them better (or worse). This can be quite a wallet emptier, but it is
more than worth it for fighting the Hardmode bosses. When doing this to your
accessories, I usually only go for the 'Warding' prefix as it gives you +4
Defense, which is huge in this game. He also sells a crafting utility named
the Tinkerer's Workbench, which is used to combine accessories. This is very
useful as it frees up more space for more accessories.
Now, you could have done this before even the dungeon, but I like to save
exploring the jungle for after because of the enemy known as the Man Eater.
These assholes do the most damage of any generic mob in pre-hardmode, and
have an erratic movement pattern that makes them harder to avoid than most
other enemies at this point in the game. The Hornets don't help either,
being able to hit from range, and poison you. The most important thing here
is the Man Eater's uncommon drop, the Vine. Once you get 3 of these, (along
with some Jungle Spores), you can upgrade your Grappling Hook to an Ivy
Whip, which can have 3 hooks out at once, and has a longer range. Most of
the other things here are just standard weapon upgrades. Though, if you are
a Caster, you can get your best pre-hardmode armor set here.
After you're done with the Jungle, Goblin Army, and Dungeon, your next
step will also be the last one before getting to hardmode: The Underworld.
To get to the Underworld, you're just going to have to dig deeper and
deeper until you reach it. Before you do so however, you're going to want to
set up an Obsidian farm. Find a decent sized pool of lava, and try to carry
a pool of water from higher up underground to this pool of lava. If you can
pull it off, you should get all the Obsidian you'll ever need from it. I
highly recommend making an Obsidian skull so you won't get hurt by the ore
in the Underworld. If you want to abuse a certain boss strategy, I'd say
against combining the Skull with your Cobalt Shield (from the dungeon) and
instead combine it with your Lucky Horseshoe. Be sure to have a large supply
of Obsidian before you head to the Underworld. You'll need it to make
Hellstone bars.
Your first priority after entering the Underworld is to find a Hellforge,
which can be found in the Obsidian Brick towers. Also found in the towers
are Shadow Chests, which can only be unlocked with the Shadow Key found in
the dungeon. Useful treasures found in these chests include the Dark Lance,
the Sunfury, and the all-powerful, godly Whoopie Cushion. Once you've gotten
the first slew of loot in the place you should be ready for mining the
Hellstone. I would highly recommend getting a decent supply of Obsidian Skin
Potions, as those make you immune to lava damage, but it's certainly not
impossible to get the ore without them. You can also get rid of your Furnace
once you get the Hellforge, since the Hellforge can do everything the
Furnace can, and more. Also worth noting is that you can combine the 4
swords: Lightbane, Blade of Grass, Muramasa, and Fiery Greatsword to make
the most powerful weapon in pre-Hardmode, the Night's Edge. I highly suggest
having this weapon for the next boss fight. Once you've gotten every piece
of gear you care to make out of Hellstone, you're going to want to make a
gigantic stretch of flat land somewhere in the Underworld. Once you've done
that you can start waiting patiently in the Underworld until you encounter
a Voodoo Demon. These things will always drop a Guide Voodoo Doll. By
throwing this into lava in the Underworld you can summon the final pre-
Hardmode boss...
The Wall of Flesh. I recommend starting this fight off by using the Water
Bolt or Night's Edge to kill all the Hungries. After you've done that just
start wailing on it with a Flamarang, Phoenix Blaster, or Demon Scythe.
Eventually it will fall, and the spirits of light and dark will be released
into the world! Congratulations you have activated hardmode. The Wall of
Flesh is guaranteed to drop the best Hammer in the game, the Pwnhammer. It
also has a chance of dropping one of 6 other items, which are very useful.
These items are the Clockwork Assault Rifle, Laser Rifle, Warrior Emblem,
Ranger Emblem, Sorceror Emblem, or the Breaker Blade. Now, the world really
opens up, and you can pretty much do things in whatever order you want.
However, the top priority is to destroy however many Demon Altars you can
to spawn the higher level ores: Cobalt, Mythril, and Adamantite. Good luck
in Hardmode!