Yu-Gi-Oh! Power of Chaos - Yugi the Destiny FAQ Version 1.01 Last Updated: June 30 2004 E-mail: kimkallstrom19[at]hotmail[dot]com ------------------------------------------------------------------------------- Version Updates ------------------------------------------------------------------------------- 1.01 - 30/06/04 - "Backing Up Your Card Collection" section added. 1.00 - 01/05/04 - Cards List section completed. ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- I. Backing Up Your Card Collection II. Strategy III. Cards List IV. Tutorials V. Yugi a. Yugi's Quotes b. Yugi's Losing Quotes c. Yugi's Winning Quotes VI. Miscellaneous VII. Frequently Asked Questions VIII. Contributors/Credits IX. Disclaimer ------------------------------------------------------------------------------- I. Backing Up Your Card Collection ------------------------------------------------------------------------------- Only attempt the following if you're comfortable with using the registry editor. ----------------------------------------------------------- How to backup your Yu-Gi-Oh Card Collection and Custom Deck ----------------------------------------------------------- - Click on the Start Button, Select "Run...". - Type "regedit" and press the Enter key. - Select HKEY_LOCAL_MACHINE, SOFTWARE, KONAMI, then Yu-Gi-Oh! Power of Chaos, and lastly system. - With "system" highlighted in the folder tree, click on "Registry" from the Menu, then select "Export Registry File..." and choose a file name and location to save the file to. - The data you're looking to import from the registry is the crc check/encryption key ("flcrc"), since the import/export function found in Yu-Gi-Oh! Power of Chaos: Yugi the Destiny is only used for further expansion packs. - Once you have the .reg file, do a search for the system.dat file and the deck.ydc (or the .ydc file you've named your custom deck to). Backup these two files together with the .reg file you've just created. - To restore your card collection, just overwrite the system.dat/deck.ydc file and double click on the .reg file to import the entries required. (note: you will overwrite previous card collection data, so make sure you don't need them anymore or at least have done the above backup too) ------------------------------------------------------------------------------- II. Strategy ------------------------------------------------------------------------------- Tip: If you right click on the Deck Construction Screen, a window will appear with the options to sort your deck by Name, Type, ATK, DEF, Attribute and Level. - At the beginning of a Duel, "Set" all your Spell Cards (or just the ones you need) in the event that Yugi decides to activate Card Destruction during his turn. You might end up losing your Spell Cards (especially Limited Cards, where you can only have one of each) even before having the chance to cast them. - Always "Set" your Spell Cards (or just the ones you need) in the event that Yugi decides to activate Card Destruction during his turn. - Right-clicking anywhere on the screen has the same effect as selecting "No". You practically do not have to move your mouse when a window pops up since the pointer will always automatically default to "Yes", therefore left-clicking will select one choice while right-clicking will select the other. ------------------------------------------------------------------------------- III. Cards List ------------------------------------------------------------------------------- ------------------------------------------ Ancient Elf [Spellcaster] Light **** 1/155 ------------------------------------------ ATK/1450 DEF/1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. ----------------------------------- Ansatsu [Warrior] Earth ***** 2/155 ----------------------------------- ATK/1700 DEF/1200 A silent and deadly warrior specializing in assassinations. ------------------------------ Anti Raigeki [Trap Card] 3/155 ------------------------------ When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. ------------------------------------------ Aqua Madoor [Spellcaster] Water **** 4/155 ------------------------------------------ ATK/1200 DEF/2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. --------------------------------- Armaill [Warrior] Earth *** 5/155 --------------------------------- ATK/700 DEF/1300 A strange warrior who manipulates three deadly blades with both hands and his tail. ------------------------------------------ Armed Ninja [Warrior/Effect] Earth * 6/155 ------------------------------------------ ATK/300 DEF/300 FLIP: Destroys 1 Spell Card on the field. If this card's target is face- down, flip it face up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. ---------------------------------------- Armored Starfish [Aqua] Water **** 7/155 ---------------------------------------- ATK/850 DEF/1400 A bluish starfish with a very tough hide for repelling attacks. ------------------------------------------------ Baron of the Fiend Sword [Fiend] Dark **** 8/155 ------------------------------------------------ ATK/1550 DEF/800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. ------------------------------------ Basic Insect [Insect] Earth ** 9/155 ------------------------------------ ATK/500 DEF/700 Usually found traveling in swarms, this creature's ideal environment is the forest. ------------------------------- Beast Fangs [Spell Card] 10/155 ------------------------------- A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. ------------------------------------------------ Beaver Warrior [Beast-Warrior] **** Earth 11/155 ------------------------------------------------ ATK/1200 DEF/1500 What this creature lacks in size it makes up for in defense when battling in the prairie. ----------------------------------------------------- Blue-Eyes White Dragon [Dragon] ******** Light 12/155 ----------------------------------------------------- ATK/3000 DEF/2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. --------------------------------------- Book of Secret Arts [Spell Card] 13/155 --------------------------------------- A Spellcaster-type monster equipped with this card increases its ATK and DEF by 300 points. ------------------------------------ Card Destruction [Spell Card] 14/155 ------------------------------------ Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks. ------------------------------- Castle Walls [Trap Card] 15/155 ------------------------------- Increase a selected monster's DEF by 500 points during the turn this card is activated. ------------------------------------------- Celtic Guardian [Warrior] **** Earth 16/155 ------------------------------------------- ATK/1400 DEF/1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. ----------------------------------- Change of Heart [Spell Card] 17/155 ----------------------------------- Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. ------------------------------------------------------ Charubin the Fire Knight [Pyro/Fusion] *** Fire 18/155 ------------------------------------------------------ ATK/1100 DEF/800 Monster Egg + Hinotama Soul ------------------------------------ Claw Reacher [Fiend] *** Dark 19/155 ------------------------------------ ATK/1000 DEF/800 Stretching arms and razor-sharp claws make this monster a formidable opponent. ------------------------------------------ Curse of Dragon [Dragon] ***** Dark 20/155 ------------------------------------------ ATK/2000 DEF/1500 A wicked dragon that taps into dark forces to execute a powerful attack. ------------------------------- Dark Energy [Spell Card] 21/155 ------------------------------- A Fiend-type monster equipped with this card increases its ATK and DEF by 300 points. ---------------------------------- Dark Gray [Beast] *** Earth 22/155 ---------------------------------- ATK/800 DEF/900 Entirely gray, this beast has rarely been seen by mortal eyes. ----------------------------- Dark Hole [Spell Card] 23/155 ----------------------------- Destroy all monsters on the field. ---------------------------------------------- Dark King of the Abyss [Fiend] *** Dark 24/155 ---------------------------------------------- ATK/1200 DEF/800 It's said that this King of the Netherworld once had the power to rule over the dark. ----------------------------------------------- Dark Magician [Spellcaster] ******* Dark 25/155 ----------------------------------------------- ATK/2500 DEF/2100 The ultimate wizard in terms of attack and defense. ------------------------------------------------ Darkfire Dragon [Dragon/Fusion] **** Dark 26/155 ------------------------------------------------ ATK/1500 DEF/1250 Firegrass + Petit Dragon ----------------------------------------- Darkworld Thorns [Plant] *** Earth 27/155 ----------------------------------------- ATK/1200 DEF/900 A thorny plant found in the darklands that wraps itself around any unwary traveler. ---------------------------- De-Spell [Spell Card] 28/155 ---------------------------- Destroys 1 Spell Card on the field. If this card's target is face-down, flip it face-up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. --------------------------------------------- Dian Keto the Cure Master [Spell Card] 29/155 --------------------------------------------- Increase your Life Points by 1000 points. ------------------------------------ Dissolverock [Rock] *** Earth 30/155 ------------------------------------ ATK/900 DEF/1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies. --------------------------------------------------- Doma The Angel of Silence [Fairy] ***** Dark 31/155 --------------------------------------------------- ATK/1600 DEF/1400 This fairy rules over the end of existence. ------------------------------------- Dragon Capture Jar [Trap Card] 32/155 ------------------------------------- All Dragon-type monsters on the field are switched to Defense Position and remain in this position as long as this card is active. ----------------------------------- Dragon Treasure [Spell Card] 33/155 ----------------------------------- A Dragon-type monster equipped with this card increases its ATK and DEF by 300 points. -------------------------------------- Dragon Zombie [Zombie] *** Dark 34/155 -------------------------------------- ATK/1600 DEF/0 A dragon revived by sorcery. Its breath is highly corrosive. Rating: 4.5/5 ------------------------------------------------------------ Dragoness the Wicked Knight [Warrior/Fusion] *** Wind 35/155 ------------------------------------------------------------ ATK/1200 DEF/900 Armaill + One-Eyed Shield Dragon ------------------------------------------ Drooling Lizard [Reptile] *** Earth 36/155 ------------------------------------------ ATK/900 DEF/800 A blood-sucking snake in human form that attacks any living being that passes by. -------------------------------- Electro-Whip [Spell Card] 37/155 -------------------------------- A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points. ------------------------------------------ Enchanting Mermaid [Fish] *** Water 38/155 ------------------------------------------ ATK/1200 DEF/900 A beautiful mermaid that lures voyagers to a watery grave. ------------------------------------------------------------- Exodia the Forbidden One [Spellcaster/Effect] *** Dark 39/155 ------------------------------------------------------------- ATK/1000 DEF/1000 An automatic victory can be declared by the player whose hand contains this card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One. ---------------------------------- Feral Imp [Fiend] **** Dark 40/155 ---------------------------------- ATK/1300 DEF/1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. ---------------------------------------------------- Fiend Reflection #2 [Winged Beast] **** Light 41/155 ---------------------------------------------------- ATK/1100 DEF/1400 A bird-beast that summons reinforcements with a hand mirror. ------------------------------- Final Flame [Spell Card] 42/155 ------------------------------- Decreases your opponent's Life Points by 600 points. --------------------------------- Firegrass [Plant] ** Earth 43/155 --------------------------------- ATK/700 DEF/600 A fire-breathing plant found growing near volcanoes. --------------------------------- Fireyarou [Pyro] **** Fire 44/155 --------------------------------- ATK/1300 DEF/1000 A malevolent creature wrapped in flames that attack enemies with intense fire. --------------------------- Fissure [Spell Card] 45/155 --------------------------- Destroys 1 opponent's face-up monster with the lowest ATK. ------------------------------------------- Flame Ghost [Zombie/Fusion] *** Dark 46/155 ------------------------------------------- ATK/1000 DEF/800 Skull Servant + Dissolverock ----------------------------------------------- Flame Manipulator [Spellcaster] *** Fire 47/155 ----------------------------------------------- ATK/900 DEF/1000 This spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". --------------------------------------------- Flower Wolf [Beast/Fusion] ***** Earth 48/155 --------------------------------------------- ATK/1800 DEF/1400 Silver Fang + Darkworld Thorns ------------------------------- Follow Wind [Spell Card] 49/155 ------------------------------- A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. -------------------------- Forest [Spell Card] 50/155 -------------------------- Increases the ATK and DEF of all Insect, Beast, Plant, and Beast- Warrior-Type monsters by 200 points. ---------------------------------------- Frenzied Panda [Beast] **** Earth 51/155 ---------------------------------------- ATK/1200 DEF/1000 A savage beast that carries a big bamboo stick for beating down its enemies. ------------------------------------------- Fusionist [Beast/Fusion] *** Earth 52/155 ------------------------------------------- ATK/900 DEF/700 Petit Angel + Mystical Sheep #2 ------------------------------------------------------------ Gaia the Dragon Champion [Dragon/Fusion] ******* Wind 53/155 ------------------------------------------------------------ ATK/2600 DEF/2100 Gaia the Fierce Knight + Curse of Dragon ----------------------------------------------------- Gaia the Fierce Knight [Warrior] ******* Earth 54/155 ----------------------------------------------------- ATK/2300 DEF/2100 A knight whose horse travels faster than the wind. His battle- charge is a force to be reckoned with. ---------------------------------------------- Giant Soldier of Stone [Rock] *** Earth 55/155 ---------------------------------------------- ATK/1300 DEF/2000 A giant warrior made of stone. A punch from this creature has earth -shaking results. ------------------------------------------ Goblin's Secret Remedy [Spell Card] 56/155 ------------------------------------------ Increases your Life Points by 600 points. ------------------------------------ Graceful Charity [Spell Card] 57/155 ------------------------------------ Draw 3 cards from your Deck, then discard any 2 cards from your hand. ------------------------------------ Great White [Fish] **** Water 58/155 ------------------------------------ ATK/1600 DEF/800 A giant white shark with razor- sharp teeth. Rating: 4/5 ------------------------------------------- Green Phantom King [Plant] *** Earth 59/155 ------------------------------------------- ATK/500 DEF/1600 This youthful king of the forests lives in a green world, abundant with trees and wildlife. ---------------------------------------- Hane-Hane [Beast/Effect] ** Earth 60/155 ---------------------------------------- ATK/450 DEF/500 FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. ------------------------------------- Hard Armor [Warrior] *** Earth 61/155 ------------------------------------- ATK/300 DEF/1200 A living suit of armor that attacks enemies with a bone-jarring tackle. ---------------------------- Hinotama [Spell Card] 62/155 ---------------------------- Decreases your opponent's Life Points by 500 Points. ----------------------------------- Hinotama Soul [Pyro] ** Fire 63/155 ----------------------------------- ATK/600 DEF/500 An intensely hot flame creature that rams anything standing in its way. -------------------------------------------------- Hitotsu-Me Giant [Beast-Warrior] **** Earth 64/155 -------------------------------------------------- ATK/1200 DEF/1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. ----------------------------------------------------- Kagemusha of the Blue Flame [Warrior] ** Earth 65/155 ----------------------------------------------------- ATK/800 DEF/400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. ---------------------------------------------------- Karbonala Warrior [Warrior/Fusion] **** Earth 66/155 ---------------------------------------------------- ATK/1500 DEF/1200 M-Warrior #1 + M-Warrior #2 -------------------------------- King Fog [Fiend] *** Dark 67/155 -------------------------------- ATK/1000 DEF/900 A fiend that dwells in a blinding curtain of smoke. ----------------------------------- Kumootoko [Insect] *** Earth 68/155 ----------------------------------- ATK/700 DEF/1400 A massive, intelligent spider that traps enemies with webbing. ------------------------------------- Kurama [Winged Beast] *** Wind 69/155 ------------------------------------- ATK/800 DEF/800 A vicious bird that attacks from the skies with its whip-like tail. ------------------------------------ Kuriboh [Fiend/Effect] * Dark 70/155 ------------------------------------ ATK/300 DEF/200 Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase. ------------------------------- Larvas [Beast] *** Earth 71/155 ------------------------------- ATK/800 DEF/1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. -------------------------------------- Laser Cannon Armor [Spell Card] 72/155 -------------------------------------- An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points. --------------------------------------------------------- Left Arm of the Forbidden One [Spellcaster] * Dark 73/155 --------------------------------------------------------- ATK/200 DEF/300 A forbidden left arm sealed by spell. Whosoever breaks this seal will know infinite power. --------------------------------------------------------- Left Leg of the Forbidden One [Spellcaster] * Dark 74/155 --------------------------------------------------------- ATK/200 DEF/300 A forbidden left leg sealed by spell. Whosoever breaks this seal will know infinite power. ----------------------------------- Legendary Sword [Spell Card] 75/155 ----------------------------------- A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. --------------------------------------- Lesser Dragon [Dragon] **** Wind 76/155 --------------------------------------- ATK/1200 DEF/1000 A minor dragon incapable of breathing fire. ---------------------------------------------- Machine Conversion Factory [Spell Card] 77/155 ---------------------------------------------- A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points. --------------------------------------- Magical Ghost [Zombie] **** Dark 78/155 --------------------------------------- ATK/1300 DEF/1400 This creature casts a spell of terror and confusion just before attacking its enemies. --------------------------------------------- Mammoth Graveyard [Dinosaur] *** Earth 79/155 --------------------------------------------- ATK/1200 DEF/800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. --------------------------------- Man Eater [Plant] ** Earth 80/155 --------------------------------- ATK/800 DEF/600 Man-eating plant with poison feelers for attacking enemies. --------------------------------------------- Man-Eater Bug [Insect/Effect] ** Earth 81/155 --------------------------------------------- ATK/450 DEF/600 FLIP: Destroys 1 monster on the field (regardless of position). -------------------------------------------------- Man-Eating Treasure Chest [Fiend] **** Dark 82/155 -------------------------------------------------- ATK/1600 DEF/1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer. Rating: 5/5 ------------------------------------------------------------ Masaki the Legendary Swordsman [Warrior] **** [Earth] 83/155 ------------------------------------------------------------ ATK/1100 DEF/1100 Legendary swordmaster Masaki is a veteran of over 100 battles. --------------------------------- Meda Bat [Fiend] ** [Dark] 84/155 --------------------------------- ATK/800 DEF/400 An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies. ----------------------------------------------- Metal Dragon [Machine/Fusion] ****** Wind 85/155 ----------------------------------------------- ATK/1850 DEF/1700 Steel Ogre Grotto #1 + Lesser Dragon ------------------------------- Mirror Force [Trap Card] 86/155 ------------------------------- When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position. ------------------------------------- Misairuzame [Fish] ***** Water 87/155 ------------------------------------- ATK/1400 DEF/1600 A missile-launching fish protected by deadly spikes. -------------------------------------- Monster Egg [Warrior] *** Earth 88/155 -------------------------------------- ATK/600 DEF/900 A warrior hidden within an egg that attacks enemies by flinging eggshells. ---------------------------------- Monster Reborn [Spell Card] 89/155 ---------------------------------- Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. ---------------------------- Mountain [Spell Card] 90/155 ---------------------------- Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. --------------------------------------- M-Warrior #1 [Warrior] *** Earth 91/155 --------------------------------------- ATK/1000 DEF/500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. --------------------------------------- M-Warrior #2 [Warrior] *** Earth 92/155 --------------------------------------- ATK/500 DEF/1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. -------------------------------- Mystic Clown [Fiend] **** 93/155 -------------------------------- ATK/1500 DEF/1000 Nothing can stop the mad attack of this powerful creature. -------------------------------------------- Mystical Elf [Spellcaster] **** Light 94/155 -------------------------------------------- ATK/800 DEF/2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. --------------------------------- Mystical Moon [Spell Card] 95/155 --------------------------------- A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. ------------------------------------------ Mystical Sheep #2 [Beast] *** Earth 96/155 ------------------------------------------ ATK/800 DEF/1000 A monstrous sheep with a long tail for hypnotizing enemies. -------------------------------------- Nemuriko [Spellcaster] *** Dark 97/155 -------------------------------------- ATK/800 DEF/700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. ------------------------------------------------------- Neo the Magic Swordsman [Spellcaster] **** Light 98/155 ------------------------------------------------------- ATK/1700 DEF/1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. Rating: 5/5 ----------------------------------------------- One-Eyed Shield Dragon [Dragon] *** Wind 99/155 ----------------------------------------------- ATK/700 DEF/1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies. ------------------------------------- Petit Angel [Fairy] *** Light 100/155 ------------------------------------- ATK/600 DEF/900 A quick-moving and tiny fairy that's very difficult to hit. ------------------------------------- Petit Dragon [Dragon] ** Wind 101/155 ------------------------------------- ATK/600 DEF/700 A very small dragon known for its vicious attacks. ----------------------------------- Polymerization [Spell Card] 102/155 ----------------------------------- Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. --------------------------------- Pot of Greed [Spell Card] 103/155 --------------------------------- Draw 2 cards from your Deck. ------------------------------------- Power of Kaishin [Spell Card] 104/155 ------------------------------------- An Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points. ---------------------------- Raigeki [Spell Card] 105/155 ---------------------------- Destroys all of your opponent's monsters on the field. ------------------------------------ Raise Body Heat [Spell Card] 106/155 ------------------------------------ A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points. ------------------------------------------- Ray & Temperature [Fairy] *** Light 107/155 ------------------------------------------- ATK/1000 DEF/1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. ----------------------------------------------------- Reaper of the Cards [Fiend/Effect] ***** Dark 108/155 ----------------------------------------------------- ATK/1380 DEF/1930 FLIP: Destroys 1 Trap Card on the field. If this card's target is face- down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face down position. The flipped card is not activated. --------------------------------- Red Medicine [Spell Card] 109/155 --------------------------------- Increases your Life Points by 500 points. ---------------------------------- Reinforcements [Trap Card] 110/155 ---------------------------------- Increases a selected monster's ATK by 500 points during the turn this card is activated. -------------------------------- Remove Trap [Spell Card] 111/155 -------------------------------- Destroys 1 face-up Trap Card on the field. -------------------------------- Reverse Trap [Trap Card] 112/155 -------------------------------- All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. Rating: 1/5 ----------------------------------------------------------- Right Arm of the Forbidden One [Spellcaster] * Dark 113/155 ----------------------------------------------------------- ATK/200 DEF/300 A forbidden right arm sealed by spell. Whosoever breaks this seal will know infinite power. ------------------------------------------------------ Right Leg of the Forbidden One [Spellcaster] * 114/155 ------------------------------------------------------ ATK/200 DEF/300 A forbidden right leg sealed by spell. Whosoever breaks this seal will know infinite power. ----------------------------------- Root Water [Fish] *** Water 115/155 ----------------------------------- ATK/900 DEF/800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. ------------------------------------- Sand Stone [Rock] ***** Earth 116/155 ------------------------------------- ATK/1300 DEF/1600 Appears from underground and attacks with long, snake-like tentacles. ----------------------------------------- Silver Bow and Arrow [Spell Card] 117/155 ----------------------------------------- A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points. ------------------------------------- Silver Fang [Beast] *** Earth 118/155 ------------------------------------- ATK/1200 DEF/800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. ----------------------------------------------- Skull Red Bird [Winged Beast] **** Wind 119/155 ----------------------------------------------- ATK/1550 DEF/1200 This monster swoops down and attacks with a rain of knives stored in its wings. ------------------------------------- Skull Servant [Zombie] * Dark 120/155 ------------------------------------- ATK/300 DEF/200 A skeletal ghost that isn't strong but can mean trouble in large numbers. -------------------------- Sogen [Spell Card] 121/155 -------------------------- Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. ------------------------------------------------------ Sorcerer of the Doomed [Spellcaster] **** Dark 122/155 ------------------------------------------------------ ATK/1450 DEF/1200 A slave of the dark arts, this sorcerer is a master of life- extinguishing spells. --------------------------- Sparks [Spell Card] 123/155 --------------------------- Decreases your opponent's Life Points by 200 points. --------------------------------------- Spellbinding Circle [Trap Card] 124/155 --------------------------------------- Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Spell, Trap or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed. ---------------------------------------------- Spike Seadra [Sea Serpent] ***** Water 125/155 ---------------------------------------------- ATK/1600 DEF/1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity. --------------------------------------------- Spirit of the Harp [Fairy] **** Light 126/155 --------------------------------------------- ATK/800 DEF/2000 A spirit that soothes the soul with the music of its heavenly harp. -------------------------------------------------- Steel Ogre Grotto #1 [Machine] ***** Earth 127/155 -------------------------------------------------- ATK/1400 DEF/1800 A steel idol worshipped in the Land of Machines. --------------------------------- Stop Defense [Spell Card] 128/155 --------------------------------- Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. -------------------------------------------- Succubus Knight [Warrior] ***** Dark 129/155 -------------------------------------------- ATK/1650 DEF/1300 An unworthy warrior wizard adept in casting bone-chilling spells. ------------------------------------------ Summoned Skull [Fiend] ****** Dark 130/155 ------------------------------------------ ATK/2500 DEF/1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. ---------------------------------------------- Sword of Dark Destruction [Spell Card] 131/155 ---------------------------------------------- A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. ---------------------------------------------- Swords of Revealing Light [Spell Card] 132/155 ---------------------------------------------- Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated. -------------------------------------------- Terra the Terrible [Fiend] **** Dark 133/155 -------------------------------------------- ATK/1200 DEF/1300 Known as a swamp dweller, this creature is a minion of the dark forces. ---------------------------------------- The 13th Grave [Zombie] *** Dark 134/155 ---------------------------------------- ATK/1200 DEF/900 A zombie that suddenly appeared from plot #13 - an empty grave. --------------------------------------------- The Furious Sea King [Aqua] *** Water 135/155 --------------------------------------------- ATK/800 DEF/700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. -------------------------------------------------------- The Stern Mystic [Spellcaster/Effect] **** Light 136/155 -------------------------------------------------------- ATK/1500 DEF/1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up. ----------------------------- Trap Hole [Trap Card] 137/155 ----------------------------- If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. ---------------------------------------------- Trap Master [Warrior/Effect] *** Earth 138/155 ---------------------------------------------- ATK/500 DEF/1100 FLIP: Destroys 1 Trap Card on the field. If this card's target is face- down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. -------------------------------------------- Trial of Nightmare [Fiend] **** Dark 139/155 -------------------------------------------- ATK/1300 DEF/900 This fiend passes judgement on enemies that are locked in coffins. ------------------------------------------------ Tri-Horned Dragon [Dragon] ******** Dark 140/155 ------------------------------------------------ ATK/2850 DEF/2350 An unworthy dragon with three sharp horns sprouting from its head. ------------------------------------------- Tripwire Beast [Thunder] **** Earth 141/155 ------------------------------------------- ATK/1200 DEF/1300 This creature attacks with electromagnetic waves. -------------------------------------- Turtle Tiger [Aqua] **** Water 142/155 -------------------------------------- ATK/1000 DEF/1500 A tiger encased in a protective shell that attacks with razor-sharp fangs. ------------------------------------------------ Two-Mouth Darkruler [Dinosaur] *** Earth 143/155 ------------------------------------------------ ATK/900 DEF/700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. -------------------------------------- Two-Pronged Attack [Trap Card] 144/155 -------------------------------------- Select and destroy 2 of your monsters and 1 of your opponent's monsters. --------------------------------------- Tyhone [Winged Beast] **** Wind 145/155 --------------------------------------- ATK/1200 DEF/1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. ------------------------ Umi [Spell Card] 146/155 ------------------------ Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro- Type monsters by 200 points. ----------------------------------- Uraby [Dinosaur] **** Earth 147/155 ----------------------------------- ATK/1500 DEF/800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. ------------------------------- Vile Germs [Spell Card] 148/155 ------------------------------- A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. ----------------------------------- Violet Crystal [Spell Card] 149/155 ----------------------------------- A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points. -------------------------- Waboku [Trap Card] 150/155 -------------------------- Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. ------------------------------------------------- Wall of Illusion [Fiend/Effect] **** Dark 151/155 ------------------------------------------------- ATK/1000 DEF/1850 The monster attacking this card is returned to its owner's hand. Any damage resulting from the attack is calculated normally. ------------------------------ Wasteland [Spell Card] 152/155 ------------------------------ Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. --------------------------------------------------------------------- Winged Dragon, Guardian of the Fortress #1 [Dragon] **** Wind 153/155 --------------------------------------------------------------------- ATK/1400 DEF/1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. --------------------------------------- Witty Phantom [Fiend] **** Dark 154/155 --------------------------------------- ATK/1400 DEF/1300 Dressed in a night-black tuxedo, this creature presides over the darkness. ------------------------- Yami [Spell Card] 155/155 ------------------------- Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. ------------------------------------------------------------------------------- 1/155 Ancient Elf 1450/1200 **** Spellcaster 2/155 Ansatsu 1700/1200 ***** Warrior 3/155 Anti Raigeki [Trap Card] 4/155 Aqua Madoor 1200/2000 **** Spellcaster 5/155 Armaill 700/1300 *** Warrior 6/155 Armed Ninja 300/300 * Warrior/Effect 7/155 Armored Starfish 850/1400 **** Aqua 8/155 Baron of the Fiend Sword 1550/800 **** Fiend 9/155 Basic Insect 500/700 ** Insect 10/155 Beast Fangs [Spell Card] 11/155 Beaver Warrior 1200/1500 **** Beast-Warrior 12/155 Blue-Eyes White Dragon 3000/2500 ******** Dragon 13/155 Book of Secret Arts [Spell Card] 14/155 Card Destruction [Spell Card] 15/155 Castle Walls 16/155 Celtic Guardian 1400/1200 **** Warrior 17/155 Change of Heart [Spell Card] 18/155 Charubin the Fire Knight 1100/800 *** Pyro/Fusion 19/155 Claw Reacher 1000/800 *** Fiend 20/155 Curse of Dragon 2000/1500 ***** Dragon 21/155 Dark Energy [Spell Card] 22/155 Dark Gray 800/900 *** Beast 23/155 Dark Hole [Spell Card] 24/155 Dark King of the Abyss 1200/800 *** Fiend 25/155 Dark Magician 2500/2100 ******* Spellcaster 26/155 Darkfire Dragon 1500/1250 **** Dragon/Fusion 27/155 Darkworld Thorns *** Plant 28/155 De-Spell [Spell Card] 29/155 Dian Keto the Cure Master [Spell Card] 30/155 Dissolverock 900/1000 *** Rock 31/155 Doma The Angel of Silence 1600/1400 ***** Fairy 32/155 Dragon Capture Jar [Trap Card] 33/155 Dragon Treasure [Spell Card] 34/155 Dragon Zombie 1600/0 *** Zombie 35/155 Dragoness the Wicked Knight 1200/900 *** Warrior/Fusion 36/155 Drooling Lizard 900/800 *** Reptile 37/155 Electro-Whip [Spell Card] 38/155 Enchanting Mermaid 1200/900 *** Fish 39/155 Exodia the Forbidden One 1000/1000 *** Spellcaster/Effect 40/155 Feral Imp 1300/1400 **** Fiend 41/155 Fiend Reflection #2 1100/1400 **** Winged Beast 42/155 Final Flame [Spell Card] 43/155 Firegrass 700/600 ** Plant 44/155 Fireyarou 1300/1000 **** Pyro 45/155 Fissure 46/155 Flame Ghost 1000/800 *** Zombie/Fusion 47/155 Flame Manipulator 900/1000 *** Spellcaster 48/155 Flower Wolf 1800/1400 ***** Beast/Fusion 49/155 Follow Wind [Spell Card] 50/155 Forest [Spell Card] 51/155 Frenzied Panda 1200/1000 **** Beast 52/155 Fusionist 900/700 *** Beast/Fusion 53/155 Gaia the Dragon Champion 2600/2100 ******* Dragon/Fusion 54/155 Gaia the Fierce Knight 2300/2100 ******* Warrior 55/155 Giant Soldier of Stone 1300/2000 *** Rock 56/155 Goblin's Secret Remedy [Spell Card] 57/155 Graceful Charity [Spell Card] 58/155 Great White 1600/800 **** Fish 59/155 Green Phantom King 500/1600 *** Plant 60/155 Hane-Hane 450/500 ** Beast/Effect 61/155 Hard Armor 300/1200 *** Warrior 62/155 Hinotama [Spell Card] 63/155 Hinotama Soul 600/500 ** Pyro 64/155 Hitotsu-Me Giant 1200/1000 **** Beast-Warrior 65/155 Kagemusha of the Blue Flame 800/400 ** Warrior 66/155 Karbonala Warrior 1500/1200 **** Warrior/Fusion 67/155 King Fog 1000/900 *** Fiend 68/155 Kumootoko 700/1400 *** Insect 69/155 Kurama 800/800 *** Winged Beast 70/155 Kuriboh 300/200 * Fiend 71/155 Larvas 800/1000 *** Beast 72/155 Laser Cannon Armor [Spell Card] 73/155 Left Arm of the Forbidden One 200/300 * Spellcaster 74/155 Left Leg of the Forbidden One 200/300 * Spellcaster 75/155 Legendary Sword [Spell Card] 76/155 Lesser Dragon 1200/1000 **** Dragon 77/155 Machine Conversion Factory [Spell Card] 78/155 Magical Ghost 1300/1400 **** Zombie 79/155 Mammoth Graveyard 1200/800 *** Dinosaur 80/155 Man Eater 800/600 ** Plant 81/155 Man-Eater Bug 450/600 ** Insect/Effect 82/155 Man-Eating Treasure Chest 1600/1000 **** Fiend 83/155 Masaki the Legendary Swordsman 1100/1100 **** Warrior 84/155 Meda Bat 800/400 ** Fiend 85/155 Metal Dragon 1850/1700 ****** Machine/Fusion 86/155 Mirror Force [Trap Card] 87/155 Misairuzame 1400/1600 ***** Fish 88/155 Monster Egg 600/900 *** Warrior 89/155 Monster Reborn [Spell Card] 90/155 Mountain [Spell Card] 91/155 M-Warrior #1 1000/500 *** Warrior 92/155 M-Warrior #2 500/1000 *** Warrior 93/155 Mystic Clown 1500/1000 **** Fiend 94/155 Mystical Elf 800/2000 **** Spellcaster 95/155 Mystical Moon [Spell Card] 96/155 Mystical Sheep #2 800/1000 *** Beast 97/155 Nemuriko 800/700 *** Spellcaster 98/155 Neo the Magic Swordsman 1700/1000 **** Spellcaster 99/155 One-Eyed Shield Dragon 700/1300 *** Dragon 100/155 Petit Angel 600/900 *** Fairy 101/155 Petit Dragon 600/700 ** Dragon 102/155 Polymerization [Spell Card] 103/155 Pot of Greed [Spell Card] 104/155 Power of Kaishin [Spell Card] 105/155 Raigeki [Spell Card] 106/155 Raise Body Heat [Spell Card] 107/155 Ray & Temperature 1000/1000 *** Fairy 108/155 Reaper of the Cards 1380/1930 ***** Fiend/Effect 109/155 Red Medicine [Spell Card] 110/155 Reinforcements [Trap Card] 111/155 Remove Trap [Spell Card] 112/155 Reverse Trap [Trap Card] 113/155 Right Arm of the Forbidden One 200/300 * Spellcaster 114/155 Right Leg of the Forbidden One 200/300 * Spellcaster 115/155 Root Water 900/800 *** Fish 116/155 Sand Stone 1300/1600 ***** Rock 117/155 Silver Bow and Arrow [Spell Card] 118/155 Silver Fang 1200/800 *** Beast 119/155 Skull Red Bird 1550/1200 **** Winged Beast 120/155 Skull Servant 300/200 * Zombie 121/155 Sogen [Spell Card] 122/155 Sorcerer of the Doomed 1450/1200 **** Spellcaster 123/155 Sparks [Spell Card] 124/155 Spellbinding Circle [Trap Card] 125/155 Spike Seadra 1600/1300 ***** Sea Serpent 126/155 Spirit of the Harp 800/2000 **** Fairy 127/155 Steel Ogre Grotto #1 1400/1800 ***** Machine 128/155 Stop Defense [Spell Card] 129/155 Succubus Knight 1650/1300 ***** Warrior 130/155 Summoned Skull 2500/1200 ****** Fiend 131/155 Sword of Dark Destruction [Spell Card] 132/155 Swords of Revealing Light [Spell Card] 133/155 Terra the Terrible 1200/1300 **** Fiend 134/155 The 13th Grave 1200/900 *** Zombie 135/155 The Furious Sea King 800/700 *** Aqua 136/155 The Stern Mystic 1500/1200 **** Spellcaster/Effect 137/155 Trap Hole [Trap Card] 138/155 Trap Master 500/1100 *** Warrior/Effect 139/155 Trial of Nightmare 1300/900 **** Fiend 140/155 Tri-Horned Dragon 2850/2350 ******** Dragon 141/155 Tripwire Beast 1200/1300 **** Thunder 142/155 Turtle Tiger 1000/1500 **** Aqua 143/155 Two-Mouth Darkruler 900/700 *** Dinosaur 144/155 Two-Pronged Attack [Trap Card] 145/155 Tyhone 1200/1400 **** Winged Beast 146/155 Umi [Spell Card] 147/155 Uraby 1500/800 **** Dinosaur 148/155 Vile Germs [Spell Card] 149/155 Violet Crystal [Spell Card] 150/155 Waboku [Trap Card] 151/155 Wall of Illusion 1000/1850 **** Fiend/Effect 152/155 Wasteland [Spell Card] 153/155 Winged Dragon, Guardian of the Fortress #1 1400/1200 **** Dragon 154/155 Witty Phantom 1400/1300 **** Fiend 155/155 Yami [Spell Card] ---------------------------- Fusion Deck (Total Cards: 9) ---------------------------- There's a total of 9 Fusion Cards in Yu-Gi-Oh! Power of Chaos: Yugi the Destiny for the PC. Legend: [Card No.] [Card Name] [ATK/DEF] [?] [Type] 18/155 Charubin the Fire Knight 1100/800 *** Pyro/Fusion 26/155 Darkfire Dragon 1500/1250 **** Dragon/Fusion 35/155 Dragoness the Wicked Knight 1200/900 *** Warrior/Fusion 46/155 Flame Ghost 1000/800 *** Zombie/Fusion 48/155 Flower Wolf 1800/1400 ***** Beast/Fusion 52/155 Fusionist 900/700 *** Beast/Fusion 53/155 Gaia the Dragon Champion 2600/2100 ******* Dragon/Fusion 66/155 Karbonala Warrior 1500/1200 **** Warrior/Fusion 85/155 Metal Dragon 1850/1700 ****** Machine/Fusion ------------------------------------------------------ Charubin the Fire Knight [Pyro/Fusion] *** Fire 18/155 ------------------------------------------------------ ATK/1100 DEF/800 Monster Egg + Hinotama Soul ------------------------------------------------ Darkfire Dragon [Dragon/Fusion] **** Dark 26/155 ------------------------------------------------ ATK/1500 DEF/1250 Firegrass + Petit Dragon ------------------------------------------------------------ Dragoness the Wicked Knight [Warrior/Fusion] *** Wind 35/155 ------------------------------------------------------------ ATK/1200 DEF/900 Armaill + One-Eyed Shield Dragon ------------------------------------------- Flame Ghost [Zombie/Fusion] *** Dark 46/155 ------------------------------------------- ATK/1000 DEF/800 Skull Servant + Dissolverock --------------------------------------------- Flower Wolf [Beast/Fusion] ***** Earth 48/155 --------------------------------------------- ATK/1800 DEF/1400 Silver Fang + Darkworld Thorns ----------------------------------------- Fusionist [Beast/Fusion] *** Earth 52/155 ----------------------------------------- ATK/900 DEF/700 Petit Angel + Mystical Sheep #2 ------------------------------------------------------------ Gaia the Dragon Champion [Dragon/Fusion] ******* Wind 53/155 ------------------------------------------------------------ ATK/2600 DEF/2100 Gaia the Fierce Knight + Curse of Dragon ---------------------------------------------------- Karbonala Warrior [Warrior/Fusion] **** Earth 66/155 ---------------------------------------------------- ATK/1500 DEF/1200 M-Warrior #1 + M-Warrior #2 ------------------------------------------------ Metal Dragon [Machine/Fusion] ****** Wind 85/155 ------------------------------------------------ ATK/1850 DEF/1700 Steel Ogre Grotto #1 + Lesser Dragon ------------------------------------------------------------------------------- IV. Tutorials ------------------------------------------------------------------------------- ---------------------- Step 1: The Duel Field ---------------------- "I'll teach you everything you need to know about the Duel Field" "Once you learn this, you're well on your way to becoming a master duelist!" "Let's start off with the Deck." "Obviously, you can't duel without a Deck." "Your deck must contain at least 40 cards." "Also, you can only have a maximum of 3 copies of each card, so don't think you can put 40 copies of the same card in your Deck!" "This is the Graveyard." "This is where you place destroyed Monster Cards and used Spell and Trap Cards." "During a Duel, you're allowed to check the cards in your opponent's Graveyard." "This can be very helpful because you'll know which cards your opponent has already played!" "This is the Field Card Zone." "This is where you Set or activate Field Magic Cards." "If your opponent Sets or activates a new Field Magic Card when you already have one in play, your Field Magic Card is destroyed." "That means there can only be one Field Magic Card in play during a Duel!" "This is the Fusion Deck Zone." "This is where you place your Fusion Deck." "Your Fusion Deck is made up of Fusion Monster Cards only." "Be careful: the cards in your Fusion Deck do not count towards the 40-card minimum requirement of your Deck." "This is the Monster Card Zone." "This is where you Set or Summon Monster Cards." "You can only have a maximum of 5 monsters on your Field at the same time." "That means if your Monster Card Zone is full with 5 Monster Cards, you can't set or Summon another monster until one of your Monster Cards is destroyed or a Spell or Trap Card sends it to the Graveyard." "Make sure to think thoroughly before summoning a monster because your space is limited!" "Last, but certainly not least, is the Spell and Trap Card Zone." "This is where you place your Spell and Trap Cards!" "You can only have a maximum of 5 cards in the Spell and Trap Card Zone at the same time." "I'll explain in detail later, but Continuous Spell Cards and Equip Spell Cards remain on the Field, so think carefully when using these cards because they use up a slot on your Spell and Trap Card Zone." "That's everything you need to know about the Duel Field!" ------------------------- Step 2: Phase of Gameplay ------------------------- "Each duel is divided into 6 phases. Let's take a closer look at how they break down." "Now let's learn about the 6 phases that make up a Duel." "The 6 phases are...Actually, instead of just talking about the phases of a Duel, I think it's more fun to play a Duel!" You're going first! It's time to duel!" (Start Duel) Cards in Hand: Baron of the Fiend Sword, Trap Hole, Steel Ogre Grotto #1, Mammoth Graveyard, Silver Fang "The first phase is the "Draw Phase." "In this phase, you draw 1 card from the top of your Deck and add it to your hand!" Drew: Dark Magician "If you can't draw a card from your Deck during this phase, YOU LOSE!" The next phase is the "Standby Phase." "During this phase, certain card effects are activated and costs for maintaining existing card effects are paid." "However, we don't have any of those cards right now, so let's go on to the next phase." "Now comes a really important phase of the duel - "Main Phase 1!"" "During this phase, you can Normal Summon or Set Monsters, change card positions, and Set or activate Spell and Trap Cards." "In other words, all your brilliant strategies come into play during this phase." "OK, let's try Summoning "Baron of the Fiend Sword" in Attack Position." "Move your cursor to the "Baron of the Fiend Sword" card." "The word "Summon" appears." (Mouse over Baron of the Fiend Sword) "Right-click your mouse, and the word changes to "Set."" (Right-click mouse over Baron of the Fiend Sword) "Right-click again to go back to "Summon."" (Right-click mouse on Baron of the Fiend Sword) "Select the "Summon" command to summon the Monster Card in "Attack Position."" "The monster you summoned is placed face-up and vertically on the Field." "If you choose the "Set" command, the Monster Card will be placed on the Field in "Defense Position."" "Cards in "Defense Position" are placed face- down and horizontally on the Field." "Well then, it's your turn to try to summon "Baron of the Fiend Sword!"" "Just do as I taught you!" "Left-click your mouse while "Summon" is on screen." (Summon Baron of the Fiend Sword) "You did it!" "While you're at it, why don't you try Setting "Trap Hole."" "When you move your cursor on to "Trap Hole," the "Set" command appears." "Before you're allowed to activate a Trap Card, you must first Set it on the field during your turn." "There's nothing left to do in this phase, so let's end Main Phase 1." "You're doing great so far!" "Right-click on the Field where there are no cards." "A window with 3 commands should have popped-up. "Select "Enter Battle Phase" so that we can get to the action-packed Battle Phase!" "See how there's a sword icon on that monster on the Field?" "Only monsters with this icon can take part in attacks." "In other words, only cards in Attack Position can attack." "Makes sense, right?" "Move your cursor on to "Baron of the Fiend Sword."" "The "Attack!" command appears." "Left-click your mouse to start your attack!" (Left-click on Baron of the Fiend Sword) (Card appears on opponent's field: Beaver Warrior, Man-Eating Treasure Chest, Silver Fang, Mystical Elf) "It's time for you to pick which monster to attack." "Hmm... Your opponent has 4 monsters on the Field..." "Which one should you attack to deal damage to your opponent's Life Points?" "I hate to do this, but you're going to have to choose for yourself." "That's the only way you'll learn!" "Pick which monster "Baron of the Fiend Sword" is going to attack!" (attacks Mystical Elf) "Oh no!" "Baron of the Fiend Sword" has 1550 ATK. Your opponent's monster is in Defense Position with 2000 DEF." "2000 minus 1550 equals a whopping 450 points of damage to your Life Points!" "It's a good thing that your monster wasn't destroyed because your opponent's monster was in Defense Position." "It would have been horrible if you lost a monster in addition to your Life Points!" "Normally, you're not allowed to redo your move during a Duel, but I'll give you another chance." "Think hard and try again!" (attacks Man-Eating Treasure Chest) "Hey! What are you doing! There's no way you'll ever win if you duel like this!" ""Baron of the Fiend Sword" has 1550 ATK. Your opponent's monster is in Attack Position with 1600 ATK. Your opponent's monster has higher ATK!" "Not only does that mean 1600 minus 1550 equals 50 points of damage to your Life Points, but your monster is also destroyed!" "BE CAREFUL!" "Normally, you're not allowed to redo your move during a Duel, but I'll give you another chance." "Think hard and try again!" (attacks Beaver Warrior) "All right, let's see what happens." ""Baron of the Fiend Sword" has 1550 ATK. Your opponent's monster has 1500 DEF." "That means 1550 minus 1500 equals 50 points of damage to your opponent's Life Points, right?" "Not so fast! That's wrong!" "Your opponent's monster is in Defense Position, so though it's destroyed, your opponent doesn't take any damage!" "You have to think carefully and learn all about Attack and Defense Positions!" "Normally, you're not allowed to redo your move during a Duel, but I'll give you another chance." "Think hard and try again!" (Attacks Silver Fang) "Great!" ""Baron of the Fiend Sword" has 1550 ATK. Your opponent's monster's ATK is only 1200." "That means your monster is stronger, so your opponent's monster is destroyed!" 1550 minus 1200 equals 350 points of damage to your opponent's Life Points! Excellent work!" "That's the end of the Battle Phase." "Right-click on any part of the Field where there are no cards." "A window with 3 commands should have popped up. Select "Proceed to Main Phase 2" to move on to Main Phase 2!" "In Main Phase 2, you can do the same things that I explained for Main Phase 1." "However, there's nothing else you can do this turn, so that's the end of Main Phase 2." "Right-click on the Field where there are no cards." "Select "YES" to end your turn!" "During the "End Phase," due to certain card effects, there might be something you have to do." "However, since you don't have any of those cards on the Field, that's the end of the End Phase." "That ends your turn." "Now it's your opponent's turn: Draw Phase, Standby Phase, and so on." "Keep alternating turns until the Duel is over." "That's it for Phases." ------------------------- Step 3: Deck Construction ------------------------- "Now, I'll teach you about Card Decks." "There are 3 types of decks: The Deck, the Side Deck, and the Fusion Deck." "Your deck is made up of 40 or more cards." "However, remember that Fusion Monster Cards are NOT counted toward your 40-card minimum requirement." "Also, you can only have 3 copies of each card in your Deck, so you really have to think about what cards you're going to play with when you're constructing your Deck." "Oh, there's this other rule about Limited Cards..." "Well, I'll explain that in the next step. I'm getting ahead of myself." "The Side Deck is used for a Match." "After one Duel is complete, you're allowed to use your Side Deck to adjust the contents of your Deck." "For every Side Deck card you put in your Deck, you have to take a card from your Deck and put it into your Side Deck." "For example, if you put 2 cards from your Side Deck into your Deck, you have to take 2 cards out of your Deck and put them into your Side Deck." "Your Fusion Deck is made up of Fusion Monster Cards only." "Remember, these Fusion Monster Cards don't count towards the 40-card minimum requirement of your Deck." "That's everything about Decks!" ----------------------------------- Step 4: Forbidden and Limited Cards ----------------------------------- "Next, I'll explain Limited Cards." 1. Forbidden Cards No restriction 2. Limited Cards Exodia the Forbidden One, Left Arm of the Forbidden One, Left Leg of the Forbidden One, Right Arm of the Forbidden One, Right Leg of the Forbidden One Change of Heart, Monster Reborn, Pot of Greed, Mirror Force, Dark Hole, Card Destruction, Graceful Charity, Raigeki, Swords of Revealing Light "During Step 3, I explained that your Deck can have a maximum of 3 copies of each card." "Well, there are exceptions to this rule." "For some cards, there's a special limit on the number of copies you can have in your Deck." "These cards are called Limited Cards." "There are 2 types: Semi-Limited Cards and Limited Cards. You can only have 2 copies of each Semi-Limited Card in your Deck." (semi-limited cards are not included in this game.) "You can only have 1 copy of each Limited Card in your Deck." "These are Limited Cards." "You can only have 1 copy of each Limited Card in your Deck." "These are Semi-Limited Cards." "You can only have 2 copies of each Semi- Limited Card in your Deck." "There's also a category called Forbidden Cards." "You can't have any Forbidden Cards in your Deck, not even one!" "However, there aren't any Forbidden Cards at this time, so you don't have to worry. Phew!" "That's it for Limited Cards." ------------------------------------------------------------------------------- V. Yugi ------------------------------------------------------------------------------- ---------------- a. Yugi's Quotes ---------------- ... I call forth ... the unstoppable Exodia!" I'll use this card to bring a monster back ... "With this card, I can't fail. I offer a monster on my field as a tribute! I summon ... Curse of Dragon!/ I call forth ... my Summoned Skull!" "Argh! There must be something I can do, but what?" "Flip! Your monster's attack triggered my effect." "Flip Summon! The effect activates at the same time." (When summoning Man-Eater Bug) "I see what you're trying to do, unfortunately it's not going to work. Spellbinding Circle!" "I see what you're trying to do, unfortunately it's not going to work. Trap Hole!" "Now! Trap Hole!" "Now! I activate Mirror Force!" "(Laugh) ... Trap Hole!" (When summoning a Monster) "A Tribute Summon!" "I end my turn." "Not bad." "That was a good attack." "I switch it to attack position." "I switch it to defense position." "Ugh!" "Argh!" "Oh no!" "What?" "C... can't be!" "That was a good attack." "Now, I'll set a card." "You're going to activate a Spell Card?" (... in disbelief) "Yes! This was the card I was waiting for! I offer a monster on my field as a tribute! I summon Curse of Dragon!" I activate my Spell Card. "I fuse two of my monsters together. Fusion! I summon Gaia, the Dragon Champion!" "I activate my Spell Card. Change of Heart/Card Destruction/Raigeki!" "I will not allow you to hurt my monsters! Swords of Revealing Light!" (Yugi activates Swords of Revealing Light) "Now you can't attack for three whole turns. Swords of Revealing Light!" (Yugi activates Swords of Revealing Light) "Hmm, I wonder how strong your deck is ... Actually, it doesn't matter because I will use all my skills to defeat you, no matter how many powerful cards you have in your deck!" (yeah, right...) "Every deck has a chance to win, as long as you believe in the heart of the cards. Let's duel!" "I hope you've come prepared because it's time to duel!" ----------------------- b. Yugi's Losing Quotes ----------------------- "Wow, you won ... barely. But you pulled it out in the end because you never gave up!" "I'm proud of you! Your skills have greatly improved! I can see that you'll make an excellent duelist!" "No! I lost! I guess you wanted to to win much more than I did. It was a great duel!" ------------------------ c. Yugi's Winning Quotes ------------------------ "You still need a lot of work to hone your dueling skills. You should start over and reconstruct your deck." ------------------------------------------------------------------------------- VI. Miscellaneous ------------------------------------------------------------------------------- ------ Phases ------ DP - Draw Phase SP - Standby Phase M1 - Main Phase 1 BP - Battle Phase M2 - Main Phase 2 EP - End Phase --------- End Phase --------- - automatically proceeds to opponent's Draw Phase ------------------------------------------ Card List Collection Completion Percentage ------------------------------------------ 154/155 - 99.3% ---------------- Card Limitations ---------------- MAX 1 of each: Change of Heart, Dark Hole, Mirror Force, Monster Reborn, Raigeki, Swords of Revealing Light ------------------------------------------------------------------------------- VII. Frequently Asked Questions ------------------------------------------------------------------------------- Q. What does the symbol of an eagle with a blue crystal ball as it's chest (found on the top right and bottom left of the screen) during Duels represent? A. Your health/the opponent's life points. The blue liquid represents how much you have left (a fraction out of 8000 points). Similar to diablo, this will decrease or increase (by using health-increasing spell cards) throughout the duration of a duel. When this is empty it means that the duelist has lost the battle. - Q. What is the swirling circle found on the duel screen for? A. That's the area for polymerized monster cards. The symbol is similar to the found found on the face of a polymerization card. Polymerized monsters can only be summoned when the conditions are met AND a polymerization card is either on the field (face down) or in your hands. Clicking on your polymerization symbol will display a window listing all polymerization monsters available for your current duel. ------------------------------------------------------------------------------- VIII. Contributors/Credits ------------------------------------------------------------------------------- - Feel free to e-mail me at kimkallstrom19[at]hotmail[dot]com if you'd like to contribute to this FAQ. You will be given due credit for any submission. Please send all your comments or corrections to the address above. Thanks! - Thanks to GameFAQs for hosting this guide. - Thank you for reading! Hope you find the FAQ helpful! ------------------------------------------------------------------------------- IX. Disclaimer ------------------------------------------------------------------------------- Yu-Gi-Oh! Power of Chaos: Yugi the Destiny is a trademark of Konami. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. FAQ Copyright: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. -------------------------------------------------------------------------------