World War III - Black Gold Concise Guide (Version 0.5 - Short Version) Updated: Wednesday, 24 October 2001 Created: Tuesday, 23 October 2001 By Don "Gamera" Chan (crs1219@hotmail.com) The game forces the player to clear US Tutorials 1 and 2 before he can play the Russian and Iraqi Tutorials. Also, the game forces the player to clear US Campaign 1 before he can play the Russian and Iraqi Campaigns. (For comparison, in Real War: Air, Land, Sea for Windows, the player can play the ILA (antagonist) campaign without clearing the US campaign.) US Tutorials 1 and 2: These tutorials teach the player how to move units, group units, attack with units, build and energise structures that build units, and sell units/structures for cash. When the game says build at least three Hummers, the player should continuously build Hummers. When the player has at least five Hummers, group them and order them to attack the enemy base. The enemy base will quickly destroy a group of three or fewer Hummers. Whenever the player has five more Hummers, group them and order them to attack the enemy base again. (To quote the Murphy's Laws of Combat, "Teamwork is essential. It gives the enemies more targets at which to shoot.") Attack one of the enemy nests first. After the Hummers destroy an enemy nest, the game recommends the player to destroy the enemy supply depot. The Hummers won't automatically avoid the non-stop trains, and can't enter the train tunnel. The trains will destroy any Hummer that happens to be on the tracks. Russian Tutorial 1: This tutorial teaches the player how to use Russian chemical weapons, disable enemy units that have little or no NBC protection, and capture disabled enemy units/structures. (Reminds me of the chemical attack scene in the novel Team Yankee.) The assault helo apparently doesn't need to be carrying infantry to capture disabled units/structures. Iraqi Tutorial 1: This tutorial teaches the player how to camouflage Iraqi units, and move units into/out of tunnels. When the player's tank (a Scorpion) is in the tunnel entrance, the game doesn't automatically switch between the aboveground and underground maps. The player does this manually. In the tunnel, use the eastern exit. The northern exit leads to the middle of an enemy base. The enemy units will quickly mobilise and destroy the player's tank, and even chase it into the tunnel. (To quote an ancient Canadian proverb, "Curiosity killed the cat.") Outside the eastern exit, only one enemy tank (an Abrams) patrols the perimeter. At each marked spot, camouflage the player's tank, wait for the enemy tank to speed past it (like a Pontiac Firebird Trans Am), and quickly move to the next marked spot. At or near the final marked spot, inside the refinery, the player's tank won't automatically attack the fuel tank that's the primary target and mission objective. The player's tank will be distracted by and attack the miscellaneous structures with yellow cursors. The player must manually order the player's tank to attack, and designate the fuel tank as the target. __ Don "Tsuru Hiromi Inochi" Chan (aho) http://www.gamefaqs.com/features/recognition/146.html