Where in Europe is Carmen Sandiego __ __ __ | | | | | | | ) | | | | / / |--| |-- |-/ |-- | | | / / | | |__ | |__ | | | __ __ _ __ __ __ | | | |__) / |__) | | / |-- | | | | | | |-- | __ |__ _/ | _/ | |__ | ___) ___ _ ____ __ __ ____ __ _ / _| / | _ / / | __| | | | | / / _ | |_) | / / // | |__ | | | | | | |_| | | / | | | | | | | __| | | | | | | | _ | | | | | | | | | | | | | | | _ | | | | | | | | | | | | | |__ | | | ___| |_| |_| |_| _ |_| |_| |_| |____| |_| |_| ____ _ __ _ _____ _ ____ ___ ____ / ___| / | | | | _ | | | __| / / | (__ / _ | | | | | | | | | |__ | /_ | / | __ | |_| | | | | | | | | | | | | __| | | ___ | | | | | _ | | | | | | | | | | | | | ||_ | | | | | ___/ / | | | | | | | | |_/ / | | | |__ | / / | / | |____/ |_| |_| |_| |_| |____/ |_| |____| ___/ ____/ =============================================================================== Table of Contents =============================================================================== [INTRO] Introduction [START] Getting Started [WALKT] Walkthrough [DOSSI] Dossiers [CLUES] Interpretation of Clues [QUEST] Frequently Asked Questions [VERSN] Version History [COPYR] Copyright [CONTC] Contact Information Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the name of the section you're looking for - like [DOSSI] for the Dossiers. =============================================================================== Introduction [INTRO] =============================================================================== I can't believe I did it, but I've now successfully written a guide for each of the original five Carmen Sandiego games! I know there have been a few more Carmen games released since the first five, but someone named Rebecca Skinner (Karpah) has already written a guide for Space, and the newer games in the series use a radically different format. Really, it's been several years since any Carmen game has been released, and that's kind of sad. I'd love to see them remake the first five titles - especially Europe - with the old basic designs, the witty clues, and the bumbling V.I.L.E. henchmen, just updated to reflect advances in graphics and changes in borders and history. But most of these games were sold to schools, and in this test-obsessed era, the educational brass puts little emphasis on the "tainment" part of "edutainment." Anyway, Where in Europe is Carmen Sandiego is a great game, but today it's undoubtedly the least relevant title in the series. The biggest problem stems from the breakup of the Soviet Union, Yugoslavia, and Czechoslovakia (and, for some versions, the reunification of Germany), which means that many of the clues refer to cities and regions that are now part of other countries. Even with the developments that have occurred since the release, though, the game remains a fun way to learn about European history and geography. The graphics are kind of grainy in the PC version, although the frequent animations are pretty fun, and there are lots of photos of famous landmarks that capture the feeling of the countries you're visiting. There's no in-game music, but there are plenty of PC speaker-based sound effects - some of which are great, while others can be loud and annoying. The controls are really easy - just use the arrow keys and ENTER to access the various screens. The Ctrl key accesses some of the other features. The game isn't that tough for someone who's good at history and has a couple of good reference books handy, but it may be pretty tough for many people, including some with college diplomas. Maybe it's just me, but I also feel this game lacks some of the wit and goofiness of the other Carmen games. Also irksome is the robotic sign-in screen, which takes forever to load. Overall, it's still a fun, educational game, just like all the others in the series. By the way, a very important note: I played this game on a PC/IBM-Compatible/ DOS computer and used Version 1.1 (released in 1990). This later version removes all clues that pertain to West and East Germany. =============================================================================== Getting Started [START] =============================================================================== Before you can play, you'll have to install the program. Simply create a new directory (probably something like C:CARMEURO) and copy all the files on the disk(s) to that directory. Be patient; old floppies can be slow. When you're finished, change to that directory and type CARMEN (or double-click CARMEN.EXE from My Computer) to start the game. You shouldn't have to restart in MS-DOS mode to run Where in the Europe is Carmen Sandiego. First let's take a brief look at the controls and menu options: The main screen displays the current location, the day and time, a photo from the current country, and general information about where you are. The "Investigate" button is the most frequently-used choice. It takes you to a menu with three options - Question Witness, Search Scene, and Call Tipster - you can use to search for clues about the suspect's identity and whereabouts. All three choices do about the same thing, but remember that the more places you search, the longer each one will take proportionally. "Use Notebook" sends you to the crime notebook dialog. This allows you to input pieces of evidence into the various fields, such as eye color and favorite book genre. You can go here as often as you like without losing any time. "Visit Crime Lab" takes you to a screen with a variety of options, although it will cost you at least an hour. When you think you have enough clues to get a warrant, select "Enter Crime Notes" to get the warrant, which you'll need to make a valid arrest on the suspect. "Use Database" lets you see what countries have a particular flag, currency, or language; scroll through each option using the arrow keys. Each use of the database costs an hour, though, and all this information is available in any world almanac. Select "Return to Scene" when you're ready to return to investigating. This costs an hour, though, so don't visit the Crime Lab unless you really need to. "Save Case" ends your case and saves it so you can resume it at a later date. Remember that you won't overwrite another player's in-progress case when you save and quit. "Go to Airport" puts you on the airplane to the next destination; there will be four (sometimes three) options; one will usually be your previous location. Don't leave until you're pretty sure where to go next. If you go to the airport but then return to town, it'll cost you an hour of time. As for things you can do with the Ctrl key: ~ Ctrl-D (or Ctrl-L) shows the Detective Roster - a list of players who have signed in, along with their current levels and number of cases completed. If you want to delete a player, highlight the name and press ENTER. ~ Ctrl-F shows the Hall of Fame, a list of players who have completed many cases and beaten the game. Expect this elite group to be empty or short. ~ Ctrl-I toggles joystick support on or off. Even if you have a joystick equipped, it might not be compatible with a game this old. Personally, I always play using just the keyboard. ~ Ctrl-M is a substitute for ENTER. ~ Ctrl-Q ends the game and returns you to DOS or Windows without saving the case in progress. ~ Ctrl-R sends you back the sign-in screen without saving the current case. ~ Ctrl-S lets you turn off the sound. The PC speaker-based sound effects can be noisy, so you might want to uncheck this feature. ~ Ctrl-V tells you what version of the game you're playing. If it's 1.0, watch out for clues that mention East Germany. Don't forget that the Escape key can be used to back up to the previous screen. =============================================================================== Walkthrough [WALKT] =============================================================================== In this walkthrough, I'm going to direct you through a sample case, showing the methods and strategies used during the game. Most of these clues appear in the actual game, although this case is shorter than they will be in actual play. Load the game and sign in with your real name or your favorite alias. Our briefing tells us that a masked male has stolen Freud's couch from Austria. It's 1 P.M. Tuesday right now, so since there's a time limit of six days, we have to catch him by 1 P.M. Monday. Our mission begins in Vienna. There are a number of buttons on the screen, but for now we should select the one marked "Investigate." This is where we can search for clues regarding the suspect's whereabouts and physical appearance. We have three options: Question Witness, Search Scene, and Call Tipster. All of them will help us get in touch with people who know something about the case. It doesn't matter which order you check them in, but do consider this: The longer you stay, the more time the investigations will consume. The first person you check will cost one hour. The second investigation takes two hours, and the third place you investigate will set you back three hours! Anyway, let's talk to a witness, who tells us that the suspect was traveling to a country with one of the highest standards of living in the world. This clue really doesn't tell us a whole lot. Just before we get ready to conduct our next investigation, however, we get a phone call from ACME that tells us that the suspect can't pass up a good monster movie. This is closest to being a science fiction film, so we immediately take note. From the main screen, click on the "Use Notebook" button, which is where we enter information we've learned about the suspect's identity. Keep scrolling right on the "SEX:" entry until it comes to "Male." Do likewise with "MOVIE:" - "Sci-Fi." If you modify the wrong field, just keep scrolling until it's blank again. When you're finished, press ENTER to save the changes (or Escape to return to the previous screen if you make a mistake). We can't get a warrant yet because these clues aren't sufficient to narrow the list of possible suspects down to one. Next we choose Search Scene, where we find a suspicious car full of counterfeit kronas. A quick glance at a World Almanac shows there are two countries where the krona is the preferred currency: Iceland and Sweden. This should make it pretty easy. We can probably go ahead and leave now. Select the "Go to Airport" option and we're provided with a list of possible destinations - Budapest, Edinburgh, and Stockholm. If Reykjavik had been on the list, we would've had to return to town (costing us an extra hour) and investigated further. But fortunately, we can go to Stockholm with confidence. The flight takes just two hours - pretty groovy in the 21st century. Now start investigating in this new city. Hmm... someone's spying on us from inside a trash can. This vile-looking guy is a V.I.L.E. underling who has been summoned to keep an eye on you. When you see people like this, you know you're going in the right direction. The suspect himself, however, is not in this city, so we must investigate further. We call a tipster and learn that the suspect's ancestors were half-Arab, half-Sicilian. That sounds odd. We drive to the airport and see four options on the menu: Bucharest, Istanbul, Valletta, and Vienna. Vienna obviously isn't it, since we were there last time. Istanbul is a place with lots of Muslims, so we guess that's where to go next. In Istanbul, we talk to a witness who tells us we can find information in the Yellow Pages. What's more, we didn't see a V.I.L.E. henchman. We're in the wrong place, and we'll have to fly back to Stockholm to see if we can gather more information. This time, we talk to a witness, and we learn that the suspect was planning on going to an island south of Italy. This clears things up. Better yet, we learn that the suspect was seen reading a biography of Winston Churchill. On our notebook, we note "Biography" under the "BOOK" field. At the airport, we're now confident that Valletta in Malta should be our next stop. In Valletta, we search the scene. This looks dangerous - a huge safe falls, just barely missing our heads! A sarcastic V.I.L.E. agent chortles at us how we have the "wrong combination" this time. When dangerous events like this happen, you know you're very close to the crook! However, just finding him won't be good enough. You can't make a valid arrest for someone if you don't have a warrant - or if you have the warrant for the wrong person. Getting a warrant is not all that difficult if you've been playing carefully. Go to the Crime Lab and then select "Enter Crime Notes." If you've entered enough clues to narrow the list down to just one possible suspect, you'll get the warrant you need. If you haven't found enough clues, you'll be shown a list of possible suspects. And if all possibilities are eliminated, then you know you've made some kind of mistake entering clues. Remember that getting a warrant costs an hour of time, in addition to the hour it costs to visit the Crime Lab, so use my dossiers to make sure you know you can get a warrant when you try to. In general, obtaining a warrant requires two, sometimes three, character clues (besides gender). Usually you can get a warrant with just two clues, but occasionally you'll need three or even all four, especially if one of the possibilities is June Bug or Kitty Litter. Anyway, we should now have a warrant for the arrest of Chuck Roast - a rough name to go through life with. That's probably why he went into the crime business. We call a tipster, and someone hands us a bomb in a box! That's what happens when you open your presents too early (bwa ha ha). Then we talk to a witness. A suspicious car goes flying by... with the cops just behind! If you have a valid warrant, you'll reel Chuck in and put him in the pokey (at least until he escapes a few cases later). You'll also be one case closer to getting a promotion. After the message from ACME, press the Y key if you want to play again; strike N to return to the opening screen. =============================================================================== Dossiers [DOSSI] =============================================================================== A very useful section. Name Sex Hair Eyes Movie Book ------------------------------------------------------------------------------- Pete Moss male black brown sci-fi poetry Matt Knife male black hazel musical mystery Tab Stop male blond blue comedy poetry Miles Long male blond blue western history Chuck Roast male brown gray sci-fi biography Chips Motherboard male brown hazel western mystery Oly O'Leahy male red brown musical history Luke Warmwater male red gray comedy biography Carmen Sandiego female black brown musical biography Kim Chee female black gray sci-fi biography June Bug female blond gray comedy history Kitty Litter female blond hazel comedy history Patty Melt female brown blue western mystery Luce Leaf female brown brown musical poetry Lotta Style female red blue western poetry Claire d'Loon female red hazel sci-fi mystery Notice how each trait is evenly divided amongst all the suspects. =============================================================================== Interpretation of Clues [CLUES] =============================================================================== Please note that references to the male gender in this section are only intended to promote clarity and brevity. ---Hair--- Black hair - Ebony, midnight, raven Blond hair - Flaxen, peroxided, towhead Brown hair - Mahogany, Mousey brown Red hair - Auburn, carrot top, titian-haired ---Eyes--- Blue eyes - Baby-blue, eyes the color of the sky, intense blue eyes Brown eyes - Deep brown eyes, mahogany eyes Gray eyes - Eyes like a cloudy sky, slate eyes Hazel eyes - Hazel eyes ---Movie--- Comedy - Eddie Murphy, Woody Allen, likes comic films Musical - "Annie," "My Fair Lady," "The Sound of Music," likes movies with music in it, likes movies with songs in it Sci-Fi - Monster movies, Space-exploration flicks, "Star Wars" Western - Roy Rogers, dreams of riding the range, idolizes cowboys, likes movies set in the U.S., loves any movie set in the west, ---Book--- Biography - Read a book about Winston Churchill, read a De Gaulle book, likes books about the lives of people, reads about the lives of kings History - Read Durant's "Story of Civilization," likes reading about historic events, looks for first editions of European history, read a book on Europe in the Middle Ages Mystery - An Agatha Christie fan, likes Lord Peter Wimsey detective stories, last read "The Case of the Missing Missionary," likes to relax with a good detective story Poetry - Likes T.S. Eliot poems about cats, verses by Rudyard Kipling, first editions of Tennyson, volumes of verse by Yeats =============================================================================== Frequently Asked Questions [QUEST] =============================================================================== Q: What are the differences between each detective rank? A: As you progress through the ranks, cases gradually become longer and therefore more difficult to solve. Sometimes clues become a little more obscure on harder difficulty levels, too. Cases to Locations Promotion Gumshoe 4 0 Jr. Investigator 5 1 Investigator 6 3 Sr. Investigator 7 6 Inspector 8 9 Sr. Inspector 9 13 Jr. Detective 10 17 Detective 11 22 Sr. Detective 12 27 Master Detective 13 32 Super Sleuth 14 Catch Carmen Hall of Fame - 80 Q: How can I make the game run faster? A: If you're still playing Carmen on your 286, you'll get a much faster performance if you run it on a Pentium-era processor. Q: How long does it take to complete a case? A: It depends on the current detective rank. In game time, your time limit is six days, regardless of your rank, but you can complete even Super Sleuth-level cases in just four days. In terms of real-life time, for experienced players, approximately 30-60 seconds for each location visited. Early cases can be completed in less than five minutes; a complicated Super Sleuth case may take 15 minutes (or five if you're really skillful and a little lucky). Players who are less proficient at geography may take considerably longer. Q: How many locations are there in this game? A: 32 - Amsterdam, Andorra, Athens, Belgrade, Brussels, Budapest, Bucharest, Copenhagen, Dublin, Edinburgh, Helsinki, Istanbul, Leningrad (St. Petersburg), Lisbon, Luxembourg, Madrid, Marseille, Munich, Oslo, Prague, Reykjavik, San Marino, Sofia, Stockholm, Tirana, Vaduz, Valletta, Vatican City, Venice, Vienna, Warsaw, and Zurich. That's every independent European nation as of 1990. Remember that clues pertain to the entire country (and territories, too), not just that specific city. Q: Why no London? A: To the chagrin of any Scottish nationalists reading this, England and Scotland are both considered to be part of the United Kingdom in this game. The Scottish city of Edinburgh is the location that represents all of Great Britain. Remember that clues that mention a red, white, and blue flag may point toward Edinburgh. Q: I'm having trouble with a clue. What should I do? A: If it's a clue relating to the suspect's identifying features, check the "Interpretation of Clues" section of this guide. As for hints about where to go next, try looking up key names and places in an almanac, encyclopedia, atlas, dictionary, the Rand McNally's Concise Atlas of Europe that comes with the game, or other sources. You may find an older copy of the World Almanac and Book of Facts to be especially helpful for things like lists of pre-Euro national currencies and flag designs. If you can spare an hour of game time, try using the in-game database for clues that mention flags, currencies, or languages. Q: I'm close to the crook, but I don't have enough clues to get a warrant. What do I do? A: You're probably going to have to make a guess, unless you have time to return to your previous location in an attempt to gather more clues. Suppose you know the suspect is female and has blonde hair. Your two possibilities are Kitty Litter and June Bug. Fill in all of one of those suspects' features in the crime notebook and get a warrant. After all, it's better to go with a 50-50 chance of solving the case than 0% odds. Another option: Save your game and copy DETECTIV.DAT and the numbered save file to another directory (the save file is ordinarily deleted when you resume the game). Then resume the game and find out who the crook is. If you guess wrong, copy the old save files back to the game directory and resume the game from the same point as before. Knowing who the culprit is, solving the case will now be a piece of cake! This "save state" trick works best on longer cases or right before the end of a case where you're due for a promotion and you don't have the accompanying Rand McNally's Concise Atlas of Europe. Use this trick at your own risk. Q: Can I issue a warrant for more than one person? A: No. If you've gotten a warrant, and you select "Enter Crime Notes" to get a new one, the original warrant is invalidated. You might do this if you've forgotten whether you got a warrant earlier or if you've found new clues that contradict earlier information (because you made a mistake or misinterpreted a clue). Q: Why do I have to answer a question before I get promoted? A: This really isn't a test of your readiness for the next level; it was intended as a deterrent for people who made unauthorized copies of the game. This was something called "off-disk copy protection," and a fair number of games used it in the early 1990's. It usually involved answering a question about the manual, or in this case, a book that came with the game. But for those of you who have lost Rand McNally's Concise Atlas of Europe, the capital discussed on map page 80 is Stockholm. As for the color questions: Denmark p. 28 - yellow Bolivia p. 31 - green Czechoslovakia p. 40 - pink Austria p. 41 - green Italy p. 42 - blue Hungary p. 44 - blue Albania p. 54 - yellow Technically, Bolivia isn't a European country, so they probably mean Bulgaria. A few other questions ask you to input the first bold word from a certain page of the atlas. Really, since most of the questions are multiple-choice, and you have three chances to answer with four possible choices, the off-disk copy protection isn't very effective. By the way, you don't have to answer a question when you catch Carmen and become a Super Sleuth. Q: I tried to get a warrant, but I got an "All suspects eliminated" message. What now? A: This is not a good situation! See if you can remember how you got some clues - if one was a little ambiguous or might have been recorded improperly. Try leaving an additional evidence field empty - preferably one of the more dubious clues. Then issue a new warrant, and if you're lucky, you'll get one. Otherwise, use trial and error, leaving other fields blank, or just give up and start a new case. Q: What does V.I.L.E. stand for? A: Villain's International League of Evil. How vile! Q: What happens if you try to sign in using the name of a V.I.L.E. henchman? A: You get the following message: "You have a criminal record... Access denied!" Q: What other notes and tips do you have? A: Here are a few miscellaneous tips, tricks, hints, and observations for this game: * Be quick but take your time. It's faster to check two or three possible sources to get a more specific clue than to fly to a series of wrong locations or to be forced to return to your original location to gather more information. * In earlier cases, investigate each location to get sufficient character clues to obtain a warrant; as you move up the ranks, you'll need to investigate as quickly as possible, while still being careful to avoid going off course. As a Super Sleuth, try to get just one clue from a location if it's specific enough to tell you where to go next; you'll almost always get enough character clues to obtain a warrant. * Once you get a warrant, don't go sightseeing needlessly; only make enough investigations (ideally one) to know where to go next. * Identity clues only appear in messages from the Chief. * Carmen Sandiego herself will never appear until you become a Master Detective. For this reason, if you're following a black-haired woman who prefers biographies, you can usually be confident it's Kim Chee, not Carmen. * When you become a Master Detective, you'll have to catch Carmen Sandiego before being promoted to the final rank. If you learn that your suspect is male or doesn't have brown eyes (or otherwise can't be Carmen), don't quit the current game, as solving these cases will still count toward reaching the Hall of Fame. * It can be helpful to keep notes on paper while playing. For example, you may want to write down a certain clue or keep track of the locations you've been to, in case you need to backtrack after making a mistake. It can also be prudent to write down your case deadline in case you forget. * Clues that pertain to things like crops tend to be too vague to use. * The sign-in screen is case-insensitive (except for the first time you enter your name), as is the Promotion Quiz entry. * The closer a future destination is to your current location, the more willing you should be to go there without obtaining extensive evidence. It's more important to find many clues when traveling to a distant destination than when you're flying to a city that's 100 miles away. Suppose you're in Monaco. After investigating one source, you've got it narrowed down 50-50 between Vaduz and Reykjavik. If you fly to Vaduz and guess wrong, it won't cost any more time than it would've to gather more information. However, if you fly to Reykjavik and find you're off track, flying back to Monaco will end up costing you a day. * You have to sleep nine hours per day, and the sleep break never occurs while you're traveling. You may end up waking up as late as 4 P.M.! * Flights may take as little as one hour and as long as eleven. * Press ENTER to skip the opening sequence. I'd watch it at least once, though. * There's no way to skip the cutscenes showing the V.I.L.E. henchmen and underlings, however. * The judge looks like Ganon or maybe Satan. Some probably are. * The Ludwig's Castle reference does not refer to the castle atop Cookie Mountain in Super Mario World, nor does the traditional Portuguese music refer to any of the Zelda Fados. * "Pilsener" beer is usually spelled "Pilsner." * In Version 1.1, the game makers forgot to remove one reference to East Germany in one of the screens of text for Poland. * In the 34 cases I've completed, I've only guessed the wrong suspect a couple of times (mostly in the earlier ranks) and ran out of time once. No, I haven't gotten to the Hall of Fame yet, but I am a Super Sleuth. * In the sample cases in my five Carmen Sandiego walkthroughs, the culprit has been male three times and female twice. Sorry, ladies, you should've called "tails." * If this program is to be used in an educational setting, it may be advantageous or necessary to pair students up, especially since most young people have studied very little geography and history in the modern school system. Q: How many guides have you written? A: 63, depending on how you count. Currently I'm one of the world's 20 most prolific writers of complete FAQs. Visit www.gamefaqs.com/features/recognition/74793.html to see the whole list of VinnyVideo guides. =============================================================================== Version History [VERSN] =============================================================================== Date | Version | Size | --------|---------|------|----------------------------------------------------- 5-22-09 | 0.4 | 30KB | Began guide. Did the title art and the review. 5-23-09 | 0.8 | 32KB | Processed a few notes and finished walkthrough. 5-24-09 | 0.9 | 32KB | Proofread and reviewed part of the guide. 5-25-09 | 1.0 | 33KB | Finished guide. =============================================================================== Copyright [COPYR] =============================================================================== (c) 2009 Vinny Hamilton. All rights reserved. All copyrights mentioned in this guide are property of their respective holders. * You can print this guide out for your personal use. * You can download this guide to your computer for your personal use. * You can translate this guide into a foreign language as long as you ask permission first. * You can post this guide on your Web site as long as you give proper credit AND you don't change a single letter, number, or symbol (not even a tilde). The latest version will always be available at GameFAQs.com, but don't count on there being frequent (if any) updates. * You can't post this guide on your Web site and then say you wrote the guide yourself. * You can't post this guide on Web sites that contain (or have links to sites that contain) explicit depictions of naked humans (also known as pornography), racism, gambling, or flattery of totalitarian regimes. * You can't change anything in this guide that took me so many hours to write. If you don't comply with these guidelines, your hard drive will be reformatted inexplicably and you will suffer from constipation for the rest of your life. And then the zombies and/or evil mutants will get you. Heed this warning. =============================================================================== Contact Information [CONTC] =============================================================================== If you have any questions or comments about this guide, please send an e-mail to VHamilton002@gmail.com. That's zero-zero-two, by the way. Remember that not all e-mail messages will be read. Please follow these guidelines: * Do include "Carmen Sandiego" in the subject line. * Do send polite suggestions for ways to make this walkthrough better. * Do tell me about any errors or omissions you find in this guide. * Do send information about any glitches, tricks, or codes you find. * Do ask any questions you have about Where in Europe is Carmen Sandiego gameplay. I will respond eventually if you follow all of these rules. * Do make a reasonable effort to use decent spelling, grammar, usage, punctuation, and capitalization so that I can understand what you're trying to say. * Do use patience. I check my messages quite sporadically. * Do not ask for technical support except as a last resort. * Do not send spam, pornography, chain letters, "flaming," or anything that contains profanity or vulgarity. Again, violating this rule will result in deletion of the message and permanent constipation. And lastly, a public service message: Fight for and affirm the rights of all humans, regardless of race, age, or creed! And... Please keep your vows. No one's going to read this, anyway. For N.P.