Warcraft Plot Guide By Lord Zero (lordzero@icnet.com.ve) Version 1.0 ***************************************************************************** Index: 1.- File History 2.- Intro 3.- About this guide. 4.- Timeline. 5.- The History. 6.- Warcraft: Orcs and Humans. 7.- Warcraft II: The Tides of Darkness. 8.- Warcraft II: Beyond the Dark Portal. 9.- Warcraft III: The Reign of Chaos. 10.- Warcraft III: The Frozen Throne. 11.- World of Warcraft. 12.- The adventure that never happened: Warcraft Adventures. 13.- The Races. 14.- Miscelleanous Facts About The Storyline. 15.- Frequently Asked Questions. 16.- Credits. 17.- Legal Stuff. ***************************************************************************** 1.- File History. - 0.1 A plot guide!!! This is an greedy project for me ^_^. Just started typing stuff. Ahhh... this is gonna be fun. (11/06/2002, 16:08) Currently Listening to: Edgecrusher, by Fear Factory. - 0.2 Wow. I've really advaced a lot! Currently writing the resumen for WC III... no music though. Soccer game on TV. - 0.3 Finished the games, the main history... What a lot of stuff to write. I'm advacing though. I think. Ahem. Currently listening to: Bright Eyes, by Blind Guardian. - 0.4 Working on the races section. Damn it's frigging long. (03/28/03, 20:49) Currently listening to: Someday we'll know, By New Radicals. Ahem. - 1.0 Done! Well, until now... (03/28/03, 22:06) Currently Listening to: Head Like a Hole, by The Nine Inch Nails. ***************************************************************************** 2.-Introduction. Warcraft III: Reign of Chaos, one of the most anticipated sequels ever, is finally out. Please take into account that you are reading a guide wrote by a loyal fan, and I know what I'm talking about when that about is Warcraft. Warcraft is an epic tale of war, destruction, demons and survival. And as it is, it has a fairly complicated history. Many characters come and go, and everything seems to go haywire when something happens. This is especially true to the last game of the series, WC III, and it seems as it will certainly wildly shake when World of Warcraft is out, as well as the expansion pack. So, I find it interesting to write a plot guide, as many people are surely confused for not playing the first games, or by not understanding some of the many plot twists around the whole game. Besides, who doesn't want to write a plot guide about a game they love?. So, proudly, I present you my latest guide yet: Warcraft Plot Guide. ***************************************************************************** 3.- About this Guide. This guide looks like heaven on 800x600, though now I use 1024x768. However, this isn't standard still, so I left it at the above definition. Besides, I'm too lazy to change all my guides. Though I haven't played the expansion for WC II, I reckon it really doesn't adds much to the storyline, and, as of WC II the storyline hasn't still been correctly defined. It still has a lot of holes since an expansion pack is still to be released for WC III. THIS IS A PLOT GUIDE. For the purposes of this guide, I don't know how to play the game, ok? And I don't know what is a huntress rush and stuff. I do know how to "Mana Burn" an email account if you start annoying me. Finally, if something's wrong, don't yell at me. I'm just a fan. Just ask me nicely what the freak am I talking about and we'll be just fine. Thanx. ***************************************************************************** 4.- Timeline. MAIN COURSE OF EVENTS: A brief Timeline. 10,000 BP (before portal ^_^) The Burning Legion Tries to invade the world in order to drain the magic from it. They are repelled by a unknown, by the time, race, the Night Elves. The Burning Legion seems to remember this defeat and are certainly eager to come back for a second round. The first Well of Eternity is Destroyed. 6,000 Quel'talas is founded. The High Elves appear for the first time. 2,800 Arathor is founded, marking the apparition of humans as an organized race on the world. Also, around these years the Trolls are defeated by the Elves and their kingdoms are reduced to dust, situation that keeps true to this day. 1,200 Seven nations are founded, separating Arathor. Lordaeron is one of these nations, as well as Stromgarde and Azeroth. 45 Aegwyn The Guardian defeats Sargeras, the leader of the Burning Legion. However, Sargeras manages somehow to bond itself with Aegwyn. 40 Mannoroth the Destructor, in Draenor makes a pact with Ner'zhul the shaman in order to corrupt the shamanistic orcs into a bloodlusted horde. They begin to attack the Draenei, another race of their world, and crush them quickly. 37 Medivh, son of Aewgwyn, is born. 17-3 Somewhere between these years, Medivh makes contact with Gul'dan Warlock of the Horde and Leader of the Shadow Council. 1 The first portal is opened by Medivh, corrupted by the power of Sargeras. The Horde enters Azeroth. In Azeroth, the current year is 583 5 AP The Horde invades Azeroth definitely. Medivh is killed on his tower in Azeroth and is killed by Aduin Lothar (This is somehow unclear about WHO in fact kills Medivh, but is *almost* uninteresting due to the fact that Medivh stays alive anyway). While the Horde is able to beat the Humans and takes over Azeroth, Blackhand, the Warchief of the horde is killed by one of his own Generals, Orgrim Doomhamer, who claims he is the new leader of the Horde. Gul'dan is powerless to beat Doomhammer due to being weakened because of being inside Medivh's mind when he died. The King of Azeroth is killed. Lothar rallies their people towards Lordaeron. 6 The Human Alliance is formed, with King Llane from Azeroth as its leader. Humans, High Elves and Dwarves join forces to beat the Orcish Horde. The Trolls from Quel' Talas, the Goblins and the Ogres from Draenor join the Horde for various reasons. During this year, the Horde is defeated and the Dark Portal is destroyed. Lothar is killed by DoomHammer during the Blackrock Spire siege. Durotan is killed by Rend and Maim. 7 The Orc internments camps are created. 8 Ner'zhul, an Orc Shaman, reopens the portal, and sends raiding parties to find certain artifacts to open multiple portals from Draenor to Azeroth. In response, the Humans send their armies thru the portal and attack their world. Ner'zhul succedes in opening more portals, but he is unable to use them. Draenor is destroyed. 9-24 Thrall joins the history and succedes in freeing his fellow orcs. (See below for a note about this) 24 Thrall begins his quest to the west due to a mysterious prophet suggesting it. Ner'zhul is resurrected as a Lich, the Lich King. He begins his attacks to Azeroth using a plague which turns its victims to the Undead. Quel'Talas is destroyed. The Human cities are destroyed and the Prince Arthas of Lordaeron falls victim to the Undead, joining them. Archimonde enters Lordaeron. Dalaran is destroyed. King Terenas, Muradin Bronzebeard and Uther lightbringer are killed by Arthas. Grom Hellscream joins again the pact with Mannoroth the Destructor. Cenarious is killed by Grom Hellscream. Orcs and Humans joins forces for the first time as Jaina Proudmoore, daughter of the Admiral Proudmoore, and Thrall save Grom. Grom Hellscream dies but takes Mannoroth down with him, breaking the pact definitely with the Burning Legion. Tichondrious is killed by Illidian Stormrage. Illidian Stormrage leaves the forest forever. The Druids Night Elves awaken from their sleep. The Night elves being their offensive against the Undead but fail and have to retreat to the World Tree. With the Joined forces of Humans, Orcs and Night Elves, Malfurion Stormrage and Tyrande Whisperwind manage to beat Archimonde. NOTE: The complete storyline for Thrall is on a book, named "Thrall's Tale: Lord of the Clans". Furthermore, there was a game that was never released named Warcraft Adventures, which featured this history. Check the games section for more information about it. Of course this isn't a definitive order of events, there have to be a lot more to the found about the universe of Warcraft. There are a few holes still to be filled, especially who the hell killed (or was thought to kill) Medivh. ***************************************************************************** 5.- THE HISTORY ___________ | | | THE START | |___________| The history of Warcraft goes as far as when the world was created. Many milleniums ago, the Titan, a group of Metal-Skinned powerful gods, traveled around the Great Dark Beyond (the outer space)(duh), giving life to the planets they found. Their plans was to create order out of chaos, with life. The Titans had a elite sect of Titans named the Pantheon. They decided the actions, and they decided the rules. The only danger, though great, was the Twisting Nether, a dimension of twisted and chaotic magics, which held captive every demon and evil being in existence. They were struggling to escape, and finally, they succeded. Sargeras, at the time the greatest warrior out of the almighty Titans, was sent to find these demons and slay them for good. For many centuries and millenias, he fought. He eventually began to fell victim to the dark energies of the most powerful races he killed, the Eredar and the Nathrezim, not dying or failing, but desperating and feeling confused that hate and anger had met his once pure mind. He began to feel as if the Titans were responsible for his doom. On its rage, he released the Eredar and the Nathrezim, allied with them, and fleed. During these days, Sargeras choose two helpers among the Eredar. Kil'Jaeden the Deceiver, and Archimonde the Defiler. And now, his rage has been consuming worlds ever since... __________ | | | THE PACT | |__________| The Burning Legion's invasion of the earth was repeled by the Night Elves, an ancient and powerful race. Obviously, this wasn't forgot, and he vowed to attack once again. Details of this war belong to the Night Elves own history. Sargeras was eventually killed about 9,955 years later by Aegwyn, the Guardian of the world, and buried in a particular place no one but she knew. It's said that this tomb contains unknown power. Part of this unknown power was bound to Aegwyn. (See below for another notes) Three years later, Medivh, the son of Aegwyn and a key character, was born. Aegwyn gave him her own power, locking it within himself only to awaken when he was sixteen years old. This happened, but when it was released, Medivh was corrupted by Sargeras Power. In the distant world of Draenor, the orc warlock Ner'zhul met a Pit Lord named Manorroth the Destroyer, and signed a pact for power exchanging their service. The Horde, once a shamanistic and quiet culture, became a group of bloodlusted and demented orcs. The Orcs procedeed to attack their fellow Dreanei, quickly killing all of them. With their only enemy extincted, the Horde began to break apart. _____________ | | | THE CONTACT | |_____________| During all this time, a powerful warlock known as Gul'dan, the most powerful orc warlock ever, rose above the other magicians, eventually drawing attention from no one else than Kil'jaeden the Deceiver. As his pupil, he began working into the Twisting Nether, gaining ever more knowledge. When the Horde was tethering over the brink of destruction, he stood and formed the Shadow Council, a group of Warlocks who kept the Horde together under the promise of new lands to conquer. He found a puppet, the young Blackhand, to serve as the new Warchief of the Horde. One time, he found all of his companions and even his master Kil'Jaeden, deeply disturbed because someone had tried to contact them, but not him. Confused by the fact that even Kil'Jaeded was afraid of this power, he sought to find it. He did, and the power had a name: Medivh. Medivh eventually found Gul'dan, and they both offered their treaths. Medivh offered their lands in exchange of the total anihilation of Azeroth, the only kingdom he thought to stand on his way. Medivh has been so corrupt that he was even able to defeat his own mother. He began costructing a portal for the Orcs to pass, and he allowed them to invade Azeroth. Most importantly, he also offered Gul'dan the location of the Tomb of Sargeras. _______________ | | | THE FIRST WAR | |_______________| The Horde invaded Azeroth, but their first attacks were futile. Their first big attack to Stormwind Keep was a disaster. Failed miserably. But they decided to keep on fighting during five long years. During all this time, several things happened. Blackhand's daughter allied herself with the Ogres who also came from Draenor but simply attacked everyone. Blackhand, in exchange, killed her. King Llane was assassinated by Garona, the Half Orc, and the personal assassin of Gul'Dan. Medivh was eventually killed by Lothar (see below), a knight from Azeroth. During his death, Gul'dan tried to steal the location of the Tomb Of Sargeras from his mind, but when he died, Gul'dan fell to a catatonic sleep for weeks because of the mental backslash caused by being inside his mind at the moment of his death. When he woke up, he found out that Blackhand was killed by Orgrim Doomhammer, and he seized his throne. Orgrim suddenly attacked Gul'dan's outpost, and captured him, finding the location of the Shadow Council thanks to capturing Garona and torturing her about it. Orgrim was decided to kill him, but he offered the creation of an army of undead spellcasters if he leaved him alive. Orgrim accepted, and Gul'dan set off to create it. Finally, Doomhammer attacked Stormwind and killed the Human opposition, forcing Lord Lothar to rally his people to Lordaeron in seek of help. ________________ | | | THE SECOND WAR | |________________| Lord Aduin Lothar fleed to the lands of Lordaeron seeking help. King Terenas receives and protect him, and, under the menace of the Horde, he decides to form a new offensive named the Alliance. Alterac, Stromgarde, Lordaeron, Azeroth and several other nations joined this movement to defend against humans. The High Elves from Quel'Talas also join, as well as the dwarves and gnomes from Khaz Modan. A formidable tandem against the onslaught. The Horde also summoned help. The Ogres and the Goblins joined out of hatred and to get a good fight, while the Trolls are forced to join in order to extract revenge against the Humans and Elves for destroying their kingoms several thousands years ago. The vicious Gul'dan created the Death Knights, hideous abominations riding black steeds and wielding necromatic magic. Both sides collide, and battle rages on. Both sides have inside problems. For one, the Alliance is betrayed by Alterac, the weakest human nation, who was cooperating with the Horde with information. While its quickly destroyed, this enrages the humans to beat the Horde. The horde affairs are more serious. Gul'dan and Cho'gall, leader of the Ogres, set out by themselves to find the Tomb or Sargeras, and pretty likely is that they succeded! Doomhammer doesn't allows this and kills the mage and the ogre mage, but the demons he released did most of the job. This trouble makes it hard for Doomhammer, and the Allied offensive begins gaining ground. Unable to stop them, the Horde retreats to the Blackrock Spire, where the final siege is laid on the Orcs. Lord lothar is killed, but Turalyon, his right hand, keeps the command, and eventually win. Finally, they retreat to the Dark Portal, where everything settles, and the Alliance finally destroys the wretched portal. Doomhammers whereabouts were unknown at the time. ___________________ | | | BEYOND THE PORTAL | |___________________| A powerful shaman, Ner'zhul, refused to give up. He rebuilt the Dark Portal, and set off to find several artifacts to build more. His raids succeded, but the Alliance also decided to jump to Draenor to end with the orcish Horde for good. Ner'zhul found the artifacts and tried to use them, but their powers were too much for the world of Dreanor, and it was destroyed and ripped apart. Ner'zhul dissapeared, and only two chieftains escaped: Killrog Deadeye, from the Bleeding hollow clan, and Grom Hellscream... _______________________ | | | THE LORD OF THE CLANS | |_______________________| After all this mess, the Trolls, Goblins and Ogres left the Horde and the Orcs remaining in Azeroth were captured and held captive in reclusion camps. Only Grom Hellscream and his Warsong Clan stayed free. As a sequel of the freedom of will of the Orcs, the remaining orcs suffered an unexplained illness which took away their will to fight. They couldn't help themselves, and stayed as a lethargic race. Also, a baby orc was found by an human soldier during the First War, and was raised as a gladiator and as a servant. His name was Thrall, and unknown to him, he was the son of a powerful orc known as Durotan. Once he celebrated his 24 years, he escaped his imprisonement to find his people, whom he had never met. On his travels, he befriended the supersticious Jungle Trolls, who joined him, and met the legendary Hellscream, who inspired him, and helped him to find his ways. He learned the shamanistic culture of his fellow orcs, and eventually found the warchief of the horde, Orgrim Doomhamer. With these three leaders, the Orcs were finally freed of their dream, and they assaulted the different internments camps in order to free their fellow orcs. In one of these assaults, Doomhammer was killed. And, in his place, the young Thrall raised to the throne of Warchief of the Horde. ____________________ | | | THE REIGN OF CHAOS | |____________________| During the eventual madness which followed the fact that the orcs were running rampant again, the necromancer Ner'zhul, former mentor of Gul'Dan had started an strange death cult who offered their followers eternal life. While King Terenas, still ruling Lordaeron nearly 30 years later, noticed this, nothing seemed to be as troubling as the Horde. Azeroth also had a new king, Wyrd, who had made Azeroth a prolific nation once again. However, the Alliance had broken apart after the second war, and the human race might be threatened by their hatred enemies. However, the orcs didn't had to trouble the Humans. Thrall met a strange prophet who told him to travel with his people to Kalimdor, and Thrall agreed. This prophet also contacted King Terenas and was ignored. The death cult was something much more sinister, and the Scourge, an army of undead abominations appeared as a sure sign that Lordaeron was once again at trouble. A death plague, who killed and turned the dead bodies to zombies. This was a far more dangerous threat to mankind, and someone noticed. Arthas, the young song of the King, began chasing the responsibles for this slaughter. He eventually finds out that the real responsibles are the cult of the dead, and sets to destroy it, maniatically killing the undead. His mad journey leads him to the frozen lands of Northtrend, where he mets the legendary Mountain King Dwarf Muradin Bronzebeard, and believes to hear a voice that the mythical sword Frostmourne is the only thing that can save his people. He eventually betrays his soldiers, destroying the ships and dooming them all to die in the ice plains of Northtrend. He finds the Frostmourne, gaining incredible power in exchange to the servitude to the one he sought to anihilate... The Lich King. The new name of the Necromancer Ner'zhul. On his undeath. ___________________________________ | | | THE ARRIVAL OF THE BURNING LEGION | |___________________________________| After this, the necromancer Kel'thuzad is revived as a Lich and indirectly as the new mentor of the new Death Knight, Arthas. Their objective is to open the demonic portal which will bring the almighty demon Archimonde to the world to lead the invasion of the Burning Legion onto the world. With the aid of the cunning Dreadlord Tichondrious, the Death Knight is able to take down the enemies of the scourge and manages to establish the needed facilities near Dalaran to start the ritual of the arrival. This quest ends in the magical city of Dalaran, where the human defenders try with all their power, but they are powerless to stop the ritual as Infernals and Felhounds aid the undead armies. The battle is bloody, but in the end, even if the humans manage to enter the base, the terrorific demon is summoned and without any effort devastates the Violet City of Dalaran, taking the powerful Archmage Antonidas with it. But he didn't knew of the existence of another powerful Archmage still alive: Jaina Proudmoore. ________________________ | | | THE NEW LAND: KALIMDOR | |________________________| The Orcs have reached Kalimdor and befriended the hulking Tauren, an ancient race of powerful minotaurs. They search for a place to settle in, and suddenly know the reality of the Scourge. With the help of the Tauren, they decide to find a way to destroy them. However, tragedy strucks as Grom Hellscreams starts pissing off the Night Elves by defiling the forest. Then he faces the demi-god Cenarius, the protector of the forest. On his hatred of this deity, he finds the Pit Lord Manorroth, and he offers them the power to kill Cenarius. Blinded by rage, he accepts. And turns all his clan again into the bloodlusted barbarians they were 30 years before, and kills the protector of the forest, opening the floodgates for a massive demonic invasion of the Burning Legion. Once Thrall knows, he attempts to make Grom come back to his senses, but he is deep within a fort, surrounded by demons and his damned clan. He then meets the young Archmage Jaina Proudmoore, who offers her help. While most orcs are still angry at the humans and the humans feel the same, these two charismatic leaders are much more wise and Thrall and Jaina join forces. The plan is to capture Grom with a soul sphere and bring him back with Jaina to help him. After a cataclismic battle, they succedd in bringing him back alive. Thrall and Grom set out to a canyon looking for Manorroth. They engage the powerful demon in battle, and he defeats Thrall with ease. However, the more experienced Grom is able to take him down at the cost of his life. When he awakens, Thrall finds his old friend dead, and decides to get revenge no matter the cost. ________________ | | | THE WOLRD TREE | |________________| Meanwhile, the ancient Night Elves set out in a journey to awaken the Druids in order to strenghten the defense of the forest. Tyrande Whisperwind notices the demon invasion, and decides to wake them up. The battles are hard, and while the undead tries to kill the Druids before they awake, they fail, and the reclusive druids of the talon are back to fighting. The hope of the defenders of the Ashenvale forest are high up when they finally awake the most powerful druid, Malfurion Stormrage, who suggest to look for the Druids of the Claw, who sleep in their bear forms deep in the mountains. When tyrande and Malfurion enter the caves, Malfurion notices this is the place where his damned brother is captive, Illidian Stormrage. Tyrande and Malfurion argue wheter his help would be needed or not, and Tyrande decides to go on her own to free him as she thinks any help could be useful, but Malfurion negates the necessity as his sinner brother is the last one he would ask help to. Malfurion Stormrage uses the Horn of Cenarius and manages to wake the Druids of the Claw. Tyrande, on her own, manages to free the Demon Hunter, Illidian. The two brothers face each other for the first time in ten thousand years, and Malfurion despises him. Illidian sets off his own. Illidian soon meets the Death Knight Arthas, who challenges him to a fight. Realizing they are not going anywhere, the Death Knight proposes him to destroy the Skull of Gul'dan, which would help his master, and disrupt the demonic invasion. Illidian agrees out of desperation for his brother's bless. He faces Tichondrous, and fails, but he then assumes his demon form which has been hidden from his control, and becomes much more powerful than Tichondrous, beating him in battle against him and his Infernals. Malfurion, even more irritated now, banishes him from the forest even though he was fighting for good. Finally, Malfurion and Tyrande (against her will), decide to join a truce between Orcs, Humans and Night Elves, and join forces to stop Archimonde from reaching the world tree. Malfurion has a plan, and the fight ensues. At the foot of the World Tree, three bases are set. The Humans, though brave, are no match for the overwhelming power of the Burning Legion. Jaina Proudmoore falls on this battle, but her spirit lives on to taunt the powerful Archimonde. The Orcs, a more volatile and aggressive race, give a match, but again the Burning Legion combines number with power, and fall. Thrall's spirit leaves the battlefield, his mission accomplished and his life not lost. Finally, the Night Elves fight with all their might to stop the invasion of the World Tree, and fail, but the plan of Malfurion works, and the ancient spirits of the World Tree, prepared to defend their place, kill Archimonde as he reaches the tree. The Night elves have gave their inmortality away, but have saved the world. And the world rests in peace for the moment... ***************************************************************************** 6.- WARCRAFT: ORCS AND HUMANS. WC I starts right after the first war has begun and the first invasion begins. Both campaigns, Orcs and Humans, are parallel and pretty much true. Mostly, or most of the events in WC I are supposed to ocurr except the destruction of the Blackrock spire. The order of events in WC I are, for the most part, irrevelant. Both campaigns seem to actually happen in the oficial storyline, but the Orc Campaign is certainly pointless. The subplots of Warcraft I include Blackhand's daughter Griselda and the rescue of Aduin Lothar are quite useless and seem to add nothing to the history, probably added only to fill in more dungeon scenarios. However, the pursuit and killing of Medivh (though it happens without Lothar) and the rescue of Garona are very real parts of the history and are needed. For the purposes of the game, the First War is as long as five years, and ends with the partial victory of the Orcs after killing the King and destroying Azeroth. Warcraft I also mentions quite a few towns, but none of them are actually appear anywhere else in the series, and includes an strange tileset which is very similar to Dreanor ¬_¬, but can also be interpreted as a wasteland. Points to be noted: The daemons summoned from the Warlocks are not actual demons thought their resemblance with the Doom Guards from WC III is certainly striking. They are much weaker (storyline wise, not gameplay wise. Daemons are without a doubt the most destructive things ever created) Gameplay wise, this is the only game which presented normal units which had the purpose of summoning several kinds units. This was probably scrapped in WC II since the pace of game is so much faster and the game could be easily destroyed by hundreds of spiders or scorpions. Also, WC featured some NPCs never seen again, the Fire Elemental. ***************************************************************************** 7.- WARCRAFT II: THE TIDES OF DARKNESS. WC II begins right away when the first game is over, Stormwind is taken, and King Llane killed. Sir Aduin Lothar rallies his people towards Lordaeron, looking for help and unknown to him putting the whole world in danger. The Alliance is then formed by seven powerful human nations, the aid of elves, gryphons and dwarves, while the bloothirsty Horde is joined by trolls, ogres, goblins and dragons. Warcraft II history greatly is tied to the different nations-clans which join the Alliance and the Horde. Check the appropiate section for descriptions. Again, is kinda obvious most of Warcraft II actually happened in the official storyline, though there are some strange inconsistences during the history, such as the fact that the ogres are still with the horde even after the Twilight's Clan is exterminated by their orcish "allies" ^_^, but there are some important and interesting official moments: - Gul'dan actually manages to find the Tomb of Sargeras, but is killed by the demons he released during its opening. Torn apart, the rest of the Stormreaver Clan is obliterated by the Blackrock Clan. It's interesting to note that the Daemons flying over the location where Cho'Gall and Gul'dan are hiding are either a)out to get him or b)making a severe inconsistence in the game, plot-wise ^_^. It can also be argued that the Daemons made a pact with Gul'Dan, but this is certainly stupid, since the Daemons are supposing to be serving Archimonde or Kil'Jaeden, then again, they can be rebels. - Doomhammer engages Lothar in battle and kills him. This is not clearly shown in the game since Doomhammer has no sprite. Dammit. - The first portal, created by Medivh, is destroyed. - Zul'Jin is probably still alive. Pointless but true. He was captured but rescued and joined the Horde. - Alterac is destroyed by the Alliance after betraying it. - Khaz Modan is devastated but is recovered from the hands of the Orcish Horde. - The Portal is destroyed by Khadgar, Medivh's former pupil. - Turalyon, Lothar's first litenaut, is the one who leads with fellow allies to the victory over the Blackrock Spire. Obviously, to this point everyone ought to understand that this game is probably a huge mess of conflicting storylines, as it's nearly impossible to note each and every point of the campaign since most of it seems to be either a)contradicting the other campaign or b)having no point in the storyline. About the endings: Khagdar destroys the dark portal. It doesn't gets much farther than that. The orcish ending, on the other part, is completely false as King Terenas is obviously alive and well until WC III. The biggest slop in this game is definitely Alexzastra. For crying out loud, she's SUPPOSED TO BE RED!! And SHE'S GREEN IN THIS GAME, as WELL AS ALL OF HER OFFSPRINGS!! Why the hell did blizzard changed her into a red dragon in WC III is beyond me... ***************************************************************************** 8.- WARCRAFT II: BEYOND THE DARK PORTAL. Beyond the dark portal is, storyline-wise a cornerstone since it explains much of the mess the third game is. The plot of BTDP is basically Ner'zhul, at the time a normal orcish shaman decides to open a new portal to send a raiding party to Lordaeron in order to steal a variety of artifacts from the human world which would empower him to the point of being able to open more portals to invade the human world again. He succedes, but Draenor is finally destroyed due to the overcharge of power ripping it apart. Two chieftains and their clans escape, and Ner'zhul also manages to escape. This plot is certainly stupid at the time, since it just seems to be another intent of the orcs to invade Lordaeron, of course, it isn't as simple as that. Check WC III for the full history. The most important fact storyline-wise thing that happens during this game: -Deathwing, a black "rebel" dragon is either killed or he dissapears during this game. Blizzard suddenly changed this aspect claiming Deathwing to be the Black Dragon who rules over every black dragon and a mortal enemy to Alexzastra. This is certainly funny ^_^, especially because there are more Great Dragons empowered by the Titans which are nowhere to be seen in ages. The only one who's "excused" is the Green Dragon, Dragonflight who's supposed to be flying around in the Emerald Dream. Kudos to the fixes on the road. This section will be filled with more pointless comentary on a future version since info for this game is oficially lacking. ***************************************************************************** 9.- WARCRAFT III: REIGN OF CHAOS. Reign of Chaos picks up around thirty years after the end of the second war, that is, after the end of Beyond the Dark Portal. The story is centered on a young orc named Thrall, who was picked up by a human during the second war who raised and educated him. He grew up to be a fairly wise, intelligent and strong orc, and decides to escape one day, eager to find his people, eventually finding and joining Grom Hellscream, another powerful orc chieftain, and setting on a journey to help his fellow orcs, who are found to be affected by some kind of "social Withdrawn" which has turned them to a lethargic sleep which has literally stopped their lives. The story also follows the story of Prince Arthas, son of King Llane and heir to the throne of Lordaeron, besides all around interesting guy with stupid haircut (I had to say it). He's in love with the beautiful daughter of Admiral Proudmoore, Jaina, but their relationship had to stop due to their busy schedules. Prince Arthas is a fierce defender of his country, and will take it to the extreme ways in order to save his people. Starring also is the Night Elf princess, Tyrande Whisperwind, who starts her quest to wake up the druids in order to defend the forest and stop the menace to come. But what is that endangers the existence of the world? The second arrival of the Burning Legion, the army which Sargeras created ages ago to destroy and consume all life on the universe. The plot of Warcraft III is, without a doubt, the most elaborate plot ever created for any RTS game. While is somewhat similar to the plot of Starcraft (Alliances, good guy who turns evil, funny and annoying characters) is however totally original and very unexpected. I especially enjoyed this game. A few points to note. Please note that this game is still lacking an expansion pack which is expected to solve many of the plot holes still out there: - Archimonde is killed, this leaves only Kil' Jaeden out there to command the Burning Legion. Problem is: The Burning Legion and the Undead are, apparently, separated, and probably future enemies. - Kel'Thuzad and Arthas whereabouts are unknown at the moment. - The Night Elves gave up their inmortality and will age as mortals do. Their powers over nature will dissapear in time, as Tyrande notes. - Muradin Bronzebeard, Tichondrious, Malganis, Silvana Windrunner, Uther Lightbringer, Grom Hellscream, Mannoroth and Antonidas are certainly dead. - Lordaeron and Dalaran are destroyed. Lordaeron was literally overrun while Dalaran was razed by Archimonde after a serious siege laid by the Undead. - Cenarious, the guardian of the forest is dead. - Illidian was banished from the forest and is arguably seeking vengeance. - Lordaeron is lacking an official king... or an official _anything_ at the moment. - The Lich King is still alive. The dragons are still having fun somewhere else. When are they gonna show up and why haven't they shown up already is beyond my comprension. Coward flying lizards. The endings: Archimonde is killed. Pretty obvious. Ahem. There is little more to be commented about it. ***************************************************************************** 10.- WARCRAFT III: THE FROZEN THRONE. Recently announced expansion for Warcraft III, not much info is out about the storyline, but you can make out the whole thing out of the title, it's a frigging Frozen Throne. There has been a lot of speculation about this game and I prefer not to touch this matter even with a ten foot pole because the subject is touchy. But, actually, you know I'm dying to talk about it. Hehe. ***************************************************************************** 11.- WORLD OF WARCRAFT. The last game announced in the series, happens four years after The Frozen Throne. The game will revolve around the races rebuilding their kingdoms. Storyline wise, this game will add little of value to the series except what was left of the world after The Frozen Throne and, thus, I will probably not add much to the guide once the game is out. I myself am not very excited about this game (it's a frigging Massively Online RPG and those games always frustrated me and always will. Ewww.). ***************************************************************************** 12.- The adventure that never happened: WARCRAFT ADVENTURES. This game was supposed to be released shortly after Starcraft: Broodwars, and was mysteriously cancelled, offering a reason months later. It was a graphic adventure game with cartoon-like graphics where you took control of no one else than Thrall on his escape and eventually his rescue of the divided clans. The characters present were Thrall (main character), Durotan (who in turn we discover that he was killed by Rend and Maim), Grom Hellscream, Alextrasza (Who would be one bitchy dragon ^_^), Zul'jin, who would have received some actual storyline, alongside other characters who never appeared again, like Drek'Thar (an orc), Gazlowe (A goblin)(!), and Blackmoore (a human), who was the bad guy as it seems. A short and interesting movie was included in the Starcraft CD which showed some footage and ended with a Thrall shouting at Blackmoore "Blackmoore, Tonight you sleep in HELL!" as he grabbed him. The Official Press declaration which Blizzard offered after receiving a petition to continue work on the game was as follows (And I quote): "Blizzard wants to take a minute to respond to the Warcraft Adventures petition that is circulating on the Internet. First, we want to express our gratitude to the Warcraft fans that took the time to organize such an effort. We recognize that the cancellation of Warcraft Adventures has disappointed some of our customers, and we appreciate that they have shared their opinions with us. Secondly, we want let you know that stopping development was not a decision that was taken lightly. It was a hard call to make, but each of us knows that it was the right choice. The cancellation was not a business or marketing decision or even a statement about the adventure genre. The decision centered around the level of value that we want to give our customers. In essence, it was a case of stepping up and really proving to ourselves and gamers that we will not sell out on the quality of our games. And finally, we hope that Warcraft fans will consider our track record and trust our judgement on ending the project. The cancellation of Warcraft Adventures does not signal the demise of Azeroth. We have every intention of returning to the Warcraft world because there are still chapters to be told. We will keep you informed as we announce future Warcraft plans." So, Blizzard wasn't happy about the quality of the game and, I wasn't particullary either (So they noticed about me and cancelled it ^_^), because a) The Adventure genre would be, while interesting, very unrelated to the War theme of the games (everything happens on the wars) and b) the graphics in particular were somewhat dissapointing. Most of the storyline about this game was released afterwards on the novel "Lord Of the Clans". Screenshots of the game and some other info can be found on (www.warcraftiii.net), I don't know if I'm allowed to post a link to the article but I'll do it anyways: http://www.warcraftiii.net/articles/warcraftadventures/index.shtml ***************************************************************************** 13.- THE RACES. All the Races despicted in the game. What a lot of work >_<. TITANS: Insanely powerful beings with skins of metal which spend their time creating worlds and life. They created the earth and empowered the Night Elves when the world was formed. They also created the Dragons. They also have an elite sector known as The Pantheon which holds the leaders of the Titans. One of the most powerful Titans was Sargeras, before he went insane after being corrupted by the evil races he fought and became evil. Notorious Titans: Sargeras. HUMANS: Main race in Azeroth, the most advanced technologically and the most prosperous as it seems. Humans are simple beings which live pacefully and in groups. Meh. Is hard to write a resume being a human ^_^. The Humans history goes back to 2800 years before the first war. They appeared, formed a society and bassically lived in safety until the last guardian, Medivh, went insane and opened the portal to Draenor after making contact with the Orcish Warlock Gul'dan, which unleashes the first invasion, which beats the humans and makes them retreat to Lordaeron, where they form a shaky alliance between all the human nations, the Dwarves and the High Elves. Humans have been present in all games, and have eventually allied with High Elves and Dwarves (From Warcraft II and on). They have faced the Orcish Horde thrice and was defeated once and victorious once too. The humans have been a continuous presence on the game as the "good guys" and as the first race that oppossed the Orcish invasion. Physically, they are weak, maybe the weakest race after the elves, but their technology and their limited magic powers have always been much more advanced and their bravery they have always been a stone to move. The humans have been repressented by the: Peasants, Militia, Knights, Conjurers, Mages, Footmen, Archers, Paladins, Bandits, Brigands, Enforcers, Assasin, Enforcer, Bandit Lord. Notorious humans: Medivh, Lothar, Prince Arthas. ORCS: Originary from Draenei, the Orcs were a shamanistic and peaceful race before Ner'zhul sealed a pact with a demon to grant them a unnatural strenght in order to get more power. From that moment, the Orcs became a savage horde which started to wreak havoc across their world. Not a drop of trust between them and not even partnership. They only went together to kill. The Orcs are one of the strongest races known. Their strenght and shamanistic powers are very high and they're known for their strategic warfare. The Orcs are also known for their once successful imprisonement of the single most powerful entity in the human world, the Dragon Queen Alextrasza. They are also hinted to be a very ancient race, though no clear sign is shown. Technically and socially, the orcs are not very developed. For years, their only motivation was war all around, and thus, their intelligence and general interest toward technology was limited. Once back into their original form, they remain highly supersticious and shamanistic and that might limit their possibilities. The orcs have been a pressence for the first two games as the bad guys, the invaders. On the third game they become suddenly the good guys thanks to Thrall, the new warchief, who was raised by humans and raised as an educated warrior. The Orcs have been represented by the: Peons, Grunts, Spearmen, Wolf Riders, Shamans, Warlocks, Blademasters, Wyvern Riders, Far Seers, Kodo Beasts (the riders). Notorious Orcs: Gul'dan, Orgrim Doomhammer, Thrall. ELVES: Elves are divided in two tribes: Night Elves and High Elves.The only real difference between them is their physical appearance: Night elves are purple while High Elves are caucasian. Besides that, the Night Elves are very reclusive and never appeared again until the second arrival of the Burning legion, while the High Elves offered their help to repel the second orcish invasion. They did withdrawed after that, though. Grom Hellscream at some point mentions that the Night Elves are "Far too tall and far too savage" to be elves. The elves are weak physically but they possess amazing magical powers due to their bond with nature. Plus, thanks to their conection to the world tree, they are almost immortal. NIGHT ELVES: The night elves from Azeroth are the most powerful kind of elves, but also the most shy and reclusive kind. Their story goes back to the very start of the world, as the first race empowered by the Titans. When the world was created, the Night Elves were created. As simple as that. Their source of power was the Well of Eternity, a formidable lake which serve as a magical source of power for the elves. From this well, however, doom was spelled. The Highborne, a group of favored elves who were chosen by the Queen, controled the magical power of the Well and wished to control and cultivate it, began to be corrupted by the power of the Burning Legion. However, a powerful elf known as Malfurion Stormrage with the support of the Priestess of the Moon Tyrande Whisperwind decided to make it stop, but the Highborne wouldn't listen. Eventually, Malfurion's brother Illidian, joined his brother in the fight. This rose to a big struggle and the Queen Azshara actually managed to open a portal in the middle of the Well big enough for the Legion. Thanks to the demigod Cenarious, the Night Elvesd managed to stop both threats. Illidian eventually betrayed his brother and built another Well of Eternity, but he was caught and, instead of destroying this one, a collosal tree was planted, he Tree of Eternity, which was tied to the Elves and made them inmortal. With Cenarious as their protector, the forest was recovered. Malfurion, annoyed with Illidian decided to chain him and throw him down into a deep cave so his madness would be trapped there for the rest of eternity. However, there was another catch. In order to keep the forest safe against another invasion, the Dragons joined this (With the exception of the black Dragons) and granted the Elves a number of gifts, but the Druids then had to sleep in a dimension of sorts ruled by the Green leviathan Ysera named the Emerald Dream. Finally, the High Borne were banished from the forest (though they claim that they left on their own). The Night Elves are, thus, the most ancient race in the world. The Night elves technologically aren't exacly very advanced, their brightest work is the creation of the Ballistas, however, their magical power make up more than enough for the lack of interest towards tech. An interesting point is that all the male Night Elves are part of a big brotherhood and are labeled as Druids, with the sole exeption of the Demon Hunters. The Night Elves first and only apparition was in the third game of the series, as the decisive force which unites the Orcs and Humans against the Burning Legion. Despite this, they have quite a long history. Dammit. The Night Elves have been represented by the: (night elf) Archers, Huntress, Priestess of the Moon, Druids of the Claw, Druids of the Talon. Notorious Night Elves: Tyrande Whisperwind, Malfurion and Illidian Stormrage. HIGH ELVES: The High Elves from Azeroth were once part of the Night Elves society before being kicked out for their reckless use of magic after the tragedy of the Well of Eternity. The history of the High Elves after their exile isn't really important. They traveled west and founded Quel'Talas. In there, they built their empire and lived peacefully, their only enemies being the Trolls. A savage and long war was fought and the Trolls' ancient empire was destroyed, and since that day, the High Elves and the Forest Trolls are deadly enemies. The High Elves eventually joined the Humans and the Dwarves in order to repel the second Orcish Invasion. However, after this war, they retreated again to the forest claiming the Humans were careless about magic (talk about hypocrisy!), but probably they just wanted to be left alone. A few elves though remained faithful to the Alliance. Shortly after the start of the Second Coming of the Burning Legion the forest of Quel'Talas was decimated and the High Elves' future is uncertain. The High Elves are physically weaker than their Night counterparts and their magic powers aren't nearly as obscene as the Night Elves. Their First apparition was in the second game as Allies of the Humans. The High Elves have been represented by the: (elven) archers, Arch Mages, Sorceress, Priests. Notorious High Elves: Silvanas Windrunner. SATYRS: The Satyrs are also elves which were corrupted by the power of magic, and so, their apperance was drastically changed. They worship the Burning Legion and act as their agents. NERUBIANS: Powerful spider-like creatures which lived in Northtrend before the Lich King settled in. The Nerubian City of Aszul Nerub was destroyed by the Undead army and thus, the Nerubians are almost extinct though a few groups of these dark warriors still live on. The Nerubians bassically ruled Northtred as their subterrean world was almost as big as Northtrend itself, and were the last race which resisted the Lich King's attacks. The past of the Nerubians is unknown and their present situation makes their future uncertain as best, and probably we will lose contact of these creatures after the Frozen Throne. The Nerubians have been represented by : (nerubian) Seer, Warrior, Queen, Trapper. Their first apparition is on the third game. DRAGONS: The Dragons are enourmous flying lizards which are amongst the more powerful creatures of the world. They come in a variety of colors, named Dragonflights: Blue Dragons, ruled by Malygos, lords of magic. Fought with the Black Dragons for years and were killed. Only a few of them remain. Can be found in Northtrend. Red Dragons, ruled by Alextrasza. They are numerous and powerful, noble and protectors of all life. Originally, though, Blizzard intended Alextrasza to be a manipulative evil being, but after Warcraft Adventures was cancelled, they dropped it and turned the red Dragons into good people. Is important to note that the dragons in Warcraft II are supposed to be red, but they aren't. Ahem. Green Dragons, ruled by Ysera. The green dragons are ethereal and magical creatures and are most likely found flying around the Emerald Dream with their queen. Black Dragons, ruled once by Deathwing, but since Deathwing is either dead or missing (very likely to be dead, though), the black dragons are certainly now all by themselves. The black dragons were almost exterminated due to their tendence to be very evil and thus they were obliterated by the elves or humans (Is not clear who hunted them). TROLLS: Supersticious, canibal and very funny looking, the Trolls are the second most ancient race of Azeroth. The Trolls from Azeroth were the owners of a vast empire but they were attacked and destroyed almost entirely by the humans and the elves, clear reason for their hatred towards these two races. The Trolls are extremely strong and agile, as well as having a very fast regeneration ability, being very difficult to completely kill a troll. (Technically, the only way of killing a Troll would be burning it, or dropping acid on it.) The Trolls joined the Horde looking for vengance during the Second War, but the Horde lost and the Trolls left the alliance, obviously because they were going to be eaten alive by the Alliance. They befriended the Horde again in WC III for no particular reason, though. There are several kinds of Trolls. They are very similar except for their environment. The Jungle Trolls, the Forest Trolls and the Ice Trolls. Is kinda obvious where they live ;). The Jungle Trolls are the ones in WC III, and is pretty likely that ones in WC II are Forest Trolls. The Trolls have been represented by: Troll Witch Doctor, Troll Axethrower, Trolls Berserker, Jungle, Ice, Trapper, Warlord, Dark (troll), Headhunter. Notorious Trolls: Zul'jin. OGRES: Big lumbering-two headed thingies. The Ogres are one of the very few races still present in azeroth that are not indigenous to this land. They came with the Horde during the first invasion but they didn't allied with them until the second war. During the first one they bassically... did nothing except allying for some reason with Blackhand's daughter and getting her killed. During the second war they allied with the Orcs and kicked some serious ass, including capturing the Runestone in Daer Carrow and thus being able to create an army of Ogre-Magi. However, after the defeat of the orcs, they quickly withdrawed their support and grouped in small groups. Most Ogres aren't very smart, however, amongst them are a group of intelligent ones which have organized their kind and bassically live terrorizing small villages and are very likely to be extinct due to their lack of a society. The Ogres have been represented by: Ogres (duh), Ogre Magi, Ogre Maulers, Ogre Lords. Notorious Ogres: Cho'Gall. DWARVES: The stout Dwarves of Lordaeron are one of the most prolific races in the known world. Hiden in their undermountain kingdom of Khaz Modan, the Dwarves stood indifferent to the first orcish invasion. However, during the second war, the Horde invaded their subterrean halls they were forced to join the alliance in order to save their people, and since then the Dwarves and the Humans have become allies and friends. The Dwarves also seems to maintain a grudge with the Gnolls of Lordaeron. Dwarves are smaller but stronger and faster than humans, and also live much longer than them. They are also quite brilliant and inventive, but as it seems their most important goal in life seems to mine minerals out of the galleries O_o. There is no evidence of their supposed grudge with the Goblins. The Dwarves have been represented by: Mountain Kings, Gnomish Flying Machine, Gyrocopter, Dwarven Sharpshooter, Dwarven Demolition King. Notorious Dwarves: Muradin and Magni Bronzebeard. GOBLINS: Small green funny looking thingies, the Goblins are a race of demi-human creatures. They are born from the rock and mountain, and so can be massively reproduced. They are supposed to hold a grudge with the Dwarves but no evidence can be found. They were recruited by the orcs during the second war, but after the orcs were defeated, they went by themselves. The goblins are fond of technology, trading and destruction. They are very bright but are most of them completely insane, leading them into a very likely death by explosion or something similar. Their appetite for destruction is very effectively repressented in their Sappers. The Goblins have been represented by: Goblin Sappers, Goblin Zepellins, Goblin Shredders. Notorious Goblins: Necloc Greedyfingers. TAUREN: The minotaurs from Kalimdor are a peaceful race of powerful warriors (ironic, isn't it?), who are grouped in tribes. They join Thrall when he reaches Kalimdor, and he decides to try and help them from the constant attacks from the Centaurs. The Tauren and very strong and noble, they revel in combat armed with their totems. They also have an slightly longer span of life than humans or orcs. They hold a grudge with the Centaurs. They are gonna be in the new World of Warcraft game, so they are probably a new and important race, which represents the first created race for Blizzard. Congrats ^_^. Now make something that reaches the degrees of cuteness of the Chocobos or Moogles, and you'll be on your way ^_^. The Tauren have been represented by: Tauren, Tauren's Chieftain. Notorious Tauren: Cairne Bloodhoof. GNOLLS: Prosperous but relatively young race in Lordaeron, they are a race which is somehow a mix of a human and a hyena. They are certainly agressive and strong, not to mention very fast, but they are stupid as they come. They hold a grudge against the Dwarves, though probably there is not logical reason for this hatred. It's probably because they noticed that they were smaller, and then decided to attack them ^_^. They are not very bright, they can be found fighting amongst themselves over stupid things, and as such, the lack of organization and leadership makes them a minor nuisance to humans, orcs, and elves. The Gnolls have been represented by: (Gnoll) Poacher, Assassin, Brute, Warden, Overseer, Gnoll. KOBOLDS: The Kobolds are a relatively weak race of underground rat-like people, which main concern is to mine precious stones from the mines. They are evil by nature, but their cowardice is bigger than their hatred towards any other race. They haven't held any important role in the history yet. The Kobolds have been represented by: Kobolds, (Kobold) Geomancer, Tunneler, Taskmaster. MURLOCS: NOTE: I'm not very sure if this race is also original by Blizzard. Any help? The Murlocs are a mysterious race of amphibious toad-like people, which are, while not indigenous to Lordaeron, are very likely to be much, but much older than most races present. It is strongly hinted that the Murlocs are intelligent and evil by nature, yet as it seems, they don't have any particular interest in waging war against the humans, orcs, or elves. They have a social structure, but not much is known about them yet. The Murlocs have been represented by: (Murloc) Tiderunner, Huntsman, Plaguebearer, Flesheater, Nightcrawler, Mutant. QUILLBOARS: NOTE: See Murlocs. The Quillboars are a race of very agressive pig-like people which lurk in the plains of Kalimdor. Their culture is primitive, but their agressivity makes them fearsome opponents. The Quillboars have been represent by: Quillboards, (Razormane) Scout, Brute, Medic, Chieftain. DRAENEI: Not much is known about the Draenei. The partners of the Orcs in Draenor before the first war, the Draenei were a peaceful race before it was obliterated and completely eradicated by the Horde before the first portal was open. EREDAR: One of the most vile and powerful races in the Great Beyond, the only remains of the Eredar are the Orcish Warlocks and the powers wield by the Burning Legion... and Kil' Jaeden. They are a race of demons. They were nearly annihilated by Sargeras when he was a lawful Titan, but when he went insane, he released them, and choose Kil' Jaeden and Archimonde from them to become his generals. Archimonde was recently killed, but Kil' Jaeden is probably still around. The Eredar have been represented by: Doom Guards and Daemons, Pit Lords. Notorious Eredar: Kil' Jaeden, Archimonde, Mannorroth. *This is just an assumption, since the only demons around are them and the fact that Kil' Jaeden and Archimonde are demons AND Eredars, that makes them very likely to be from the Eredar also. NATHREZIM: A race of vampiric demons, they were attacked and defeated by Sargeras before the Burning Legion was created. They were released later by the same Sargeras. The Nathrezim are also known as Dreadlords. Their powers of manipulation and mind control are inmense, as well as their dominion over several evil creatures. The Nathrezim have been represented by: Dreadlords. Notorious Nathzerim: Tichondrious, the Darkener. OTHER RACES AND CREATURES IN AZEROTH, LORDAERON, KALIMDOR AND NORTHTREND: Harpies, Sasquatchs, Pandarens, various undead monsters, Owlbears, Lyzards and Wyrms, Golems, Spiders, Wendigos, Wolves, and other creatures are not listed with their own section because a)The information available is scarce, b) they are not very interesting per se ^_^ c) they are not classified as a "race" (The undead race, the revenants and the like are not a race, but more like a bunch of different ones joined together. This includes the Burning Legion). This also includes random creeps, elementals, Infernals and Felhounds. The Pandaren might get some history by the time the Frozen Throne is released, seeing how there is a pandaren hero. ***************************************************************************** 14.- Miscelleneous facts about the storyline. _____________ | | | POWER TIERS | |_____________| There is a certain order power-wise to the characters in the game. Some of these characters are dead, but I'm facing them to their last seen state. TIER 1 The Titans. This isn't even a tier since this race were giants who were creating worlds and life and for crying out loud they are too big, they should be able to kill someone just by screaming. TIER 2 Aegwyn, Sargeras, Medivh, the Lich King, Cenarious. TIER 2.5 Kil'Jaeden, Archimonde. TIER 3 Orgrim Doomhammer, Prince Arthas, Aduin Lothar, Gul'Dan, Grom Hellscream, Illidian Stormrage, Mannoroth, Tichondrious, the five Legendary Dragons, Kel'Thuzad. TIER 4 Malfurion Stormrage, Tyrande Whisperwind, Thrall, Uther Lightbringer, Antonidas, Blackhand, Muradin Bronzebeard. TIER 5 Jaina Proudmoore, Khadgar, Alleria, Danath, Turalyon, Kurdran, Cho'gall, Zul'Jin, Kargath Bladefist, Teron Gorefiend, Dentarg. TIER 6 Bassically everyone else who's mentioned on the storyline. That includes Silvanas Windrunner and Shandria. The first two Tiers are pretty much obvious as they are simply too powerful to be classified with anyone else. The Titans, Aegwyn, Archimonde and Medivh are god-like people. The Lich King, however, is quite touchy to place him somewhere, though I'm inclined to believe his power can eventually reach Sargera's, because his power is still increasing, and he's the last one standing for the really powerful and evil people. Tier 2.5 is because they are much more powerful than the third tier, but they aren't nearly as powerful as the others. Blame me. Cenarious is a pain in the ass. Enough said. The tier three is the most interesting of them all. Orgrim Doomhammer was the most powerful orc fighter to ever exist, he survived the assault on the Blackrock Spire, managed to kill Lothar in one on one battle, and even survived the rest of the war until he got killed after years of being an hermit on an assault to a prison. Well, the years of eating rocks probably lessened his skill. Lord Lothar is one hell of a guy, he survived the two first wars, and took one full Doomhammer to kill him. Aduin Lothar was one powerful fighter, we can consider he was already somewhat old when he faced Orgrim, and thus that he wasn't at his peak of strenght. Prince Arthas is the last man standing for The Lich King alongside Kel'Thuzad, and he is hinted as being one monster. Besides, he is most likely to be the next bad guy on the expansion or next game... if we compare the games to Starcraft, his behaviour is somewhat similar to Kerrigan's. Anyway, he is a Death Knight, he killed Muradin Bronzebeard without thinking too much, and his sword contains inmense power. Kel'Thuzad is also very poweful, because Liches storyline-wise are supposed to be extremely powerful, and this one is the most powerful of them all ^_^. Actually, Kel'Thuzad is a loose part on the storyline, his strenght is really huge as he could summon Archimonde, he is Arthas mentor, and he is (more importantly) still alive. Gul'Dan was the most powerful warlock, the only Orc of his time who managed to roam the Twisting Nether without losing his mind, and actually found the Tomb Of Sargeras. Got killed by it, but, hey, he managed to do it. The conditions of the story of Warcraft don't really favor him at any time (He's compared to Medivh, defeated after weakening because of Medivh's psychic backslash when he died, faces Doomhammer twice in disadvantage and finally gets torn apart by a throng of demons. Ahem.) Grom Hellscream killed Mannoroth, who in turn beated Thrall, so both are hellish strong. Both Hellscream and Mannoroth are overly more powerful than the rest of the heroes, Hellscream is an experienced fighter, while Mannoroth is a Pit Lord, which is enough (These frigging things are the most powerful heroes in the game!). Tichondrious was arguably the most powerful Dreadlord, and Illidian killed him, ahem...So they both can be placed here (Is hinted that Malfurion couldn't really kill Tichondrious by himself)(I can't really recall where though). Tichondrious is able to summon Infernals and is the first in command after Archimonde. Illidian was bound for years and becomes strong enough to find his devil form and eventually kill Tichondrous. Finally, the five remaining dragons, who are more or less similar in power, can be placed here as Alextraza was named "The most powerful being in Azeroth". Except for Deathwing, they aren't really much into the storyline and even Deathwing enters there just to be killed. The fourth and fifth tier is bassically everyone else who slipped by on the storyline and on the games but aren't really as monstruous as the others, yet their powers are important enough. Zul'jin and Cho'gall get there barely. The sixth tier... What can I say? ___________________ | | | NATIONS AND CLANS | |___________________| NATIONS OF THE ALLIANCE: AZEROTH: still the main nation, obviously, no one would say otherwise. Their leader during Warcraft II is Lord Aduin Lothar, and it's main star status is highly due to the fact that the whole game is about drving the Horde out of Azeroth. Destroyed in Warcraft III. LORDAERON: still the most powerful human nation (even in Warcraft III is still the biggest one), Lordaeron is ruled by King Terenas, and is the one who forms the alliance against the Horde. A highly religious nation. Destroyed in WC III. STROMGARDE: Thoras Trollbane is the king of this powerful martial nation. Goes unknown in Warcraft III as far as I spotted. KUL TIRAS: Daelin Proudmoore is an old friend of King Terenas and joins this nation to the alliance as a powerful sea army. His daughter, Jaina, is an important character in WCIII. GILNEAS: ruled by Genn Greymane. Even though is mentioned quite a few times, this nation holds no real role in the history. DALARAN: The Violet City of Dalaran, ruled by the Kirin Tor, a powerful group of mages, is the center of all magics in the world. While attacked by the Orcs at some point, it stands still until Warcraft III where is destroyed by Archimonde. ALTERAC: Betrays the Alliance, but Perenolde and his nation don't seem to be much of a match to the rest of the Alliance as they don't really seem to be affected by this lost. CLANS OF THE HORDE BLACKROCK CLAN: Originally directed by Blackhand the Destroyer, is overtaken by Orgrim Doomhammer in WC II. The most powerful Orc Clan which ever existed, was reduced to ashes in WC II, and finally destroyed in WC III, as well as any orc conections with dragons. Main clan during WC II. STORMREAVER CLAN: Ruled by Gul'Dan, is totally eradicated in WC II. Is controled by the player quite a few times but ultimately destroyed by Orgrim Doomhammer and his Blackrock Clan at the Tomb Of Sargeras. TWILIGHTS'S HAMMER CLAN: led by Cho'gall, this clan is mainly composed by the Ogres and Ogre-Magi for the Horde. It's not clear what happened to the ogres after Warcraft II, but all seems to point that there are no renmants of this clan. Falls alongside the Stormreaver Clan. THE BLACK TOOTH GRIN CLAN: Led by Rend and Maim, the other two sons of Blackhand (Griselda, his only daughter is killed by himself during WC I). This clan is the only one which opposses Doomhammer openly, though this never interferes the Horde's greatest plans for destruction. However, stands loyal to the horde until the end of WC II, dissapears shortly thereafter. BLEEDING HOLLOW CLAN: The leader is Kilrogg Deadeye, a fanatically loyal orc to the Horde. Guarding the refinement operations in Khaz Modan, they are one of the last clans to fall victims to the Alliance. DRAGONMAW CLAN: Led by Zuluhead the Whacked, they are the ones who captured Alexstraza, the great red dragon. Are decimated shortly thereafter the destruction of the Dark Portal. BURNING BLADE: a brotherhood of leaderless orcs with nearly no participation during Warcraft II. _______________ | | | ODDS AND ENDS | |_______________| - There is a certainly confusing cinematic scene in Warcraft II which despicts a demon brutally attacking a wizard. This is most likely the demise of Gul'dan (Fairly confusing before Warcraft III as we can't seriously guess what happens to Gul'dan on the mission where we attack his clan, since the guy is there and the demons are allied to him). - Tichondrious during the last undead mission in WCIII mentions that Medivh wasn't "powerful enough to evade death". As it seems, Medivh certainly dissapeared from this plane for 24-25 years after his "death". ***************************************************************************** 15.- FREQUENTLY ASKED QUESTIONS Or so I think they will be. Q. Is Warcraft somehow related to Starcraft? A. Why would it be? Warcraft happens in the very far past and Starcraft happens in the very far future. This question is probably out of the funny easter egg of the Hydralisk on the Night Elves Campaing and the pressence of the Zerglings and the Zerg eggs in the editor, as well as the hidden ending with the Terran Marines. If one was to take seriously every easter egg, we would have to assume that Warcraft and Starcraft happen in two different worlds as the annoyed response of the Protoss observe notes (The observer is a little satelite, and one of its annoyed responses is a static mixed transmission saying "This is a small step for the man *static* Stop poking meeeeee!!" the last one being the annoyed response of the orcs in the first game). Q. Where did you got all this information? A. Reading the manual from WC II and WC III, lots of guessing, playing like an obssessed idiot, and lots of hours to spare. A few websites helped too. Q. How can you tell it's true? A. Because... well.. my sources are official! ***************************************************************************** 16.- Credits. - To Blizzard, to start with. They are the best game developer ever, and I hope this series never dies. Go Blizzard! - To War3.com, warcraft.org, and who knows how many other sites I have been in where I found every little piece of info. These are the two I can remember, if you feel I took something from your site, you can email me if you want credit, or if you want me to remove it. - To the comunity in gamefaqs.com for making my life a little bit more interesting. - To the people who were in the Use your Fist not your Mouth BBS (The official Marilyn Manson BBS) before the board was closed. One of the best boards I've been, and certainly the funnier. It's a shame eveything ended the way it did. - To... erm... Marilyn Manson ^_^. - To you, the reader for reading this. - And Obviously me, thy almighty Lord Zero. Haha. *runs away* ***************************************************************************** 17.- Legal Stuff. This file is owned by Lord Zero (lordzero@icnet.com.ve) You MAY distribute, print, read, show to your friends or enemies this guide freely, AS LONG as you credit Lord Zero as the author, keep the copyright on it, and is used for non-profit purposes. You MAY NOT change ANYTHING on this guide, adding or taking anything out of it, including banners, links, or anything else. You MAY NOT distribute this guide on any non-electronic media. All I ask from you if you wish to publish this guide on your site, is to keep it updated, and to notificate me of your URL. All Rights Reserved. Anything not mentioned on this text can be discussed via email to the address below. Copyright 2002-2003 By Lord Zero (lordzero@icnet.com.ve). The last version can always be found in gamefaqs.com. __ / ||/ ______ ______ |||| <_____ <_____ |||| ____ __________________________ ______ __||||______ / / Lord Zero (lordzero@icnet.com.ve) / |||| / / /| / < --------------------------------< ||||/ / / | < @ __________________________ ______ _||||_/_/__| / / _____/ / _____/ / |||| _/__/ <______/ <______/ |||| |||| /|| __/ "End of File (You can stop reading now)"