Wacky Wheels FAQ www.pyromusic.net OOOOOO OOOOO OOOO OOO OOOOO OOOOO OOOO OOO OOOO OOOO OOOOOO OOOO OOO OOO OOO OO OOO OO OOOOOO OOOOOOOOOOO OOOOOOOOO OOOO OOOO OO OO OO OOO OOO OOOO OOOO /// /// OOOOO OO OO OO OOO OO OOOO OOO /// /// /// OO OOO OO OOOOOOOO OOO /// /// /// OOOOOOOOO OOOOOOOOO /// ///// ///// ////// //////// // /// /// /// //@@@@@@@@@@. @@@@@@@@@@@. // /// /// /// ///////// @@@@@@@@@@//@. @@@@@@@@@@@@@ /// // ///// ////// /////// @@@@@@@@@@@///@.@@@@@@@@@@///@. .@@@@@@@@@@/ /O@@@@@@@@@// /. OOOO OOOO OOOOOO OOO.@@@@@@@@@O@/ /@@@@@@@@@O/@ OOO OOOOOO OO OO OO OOO OOOo@@@@@@@@@O@@ /@@@@@@@@@@@@/ @OO OOOOOOO OO OO OO OOO OOO@@@@@@@@@@O@@@O@@@@@@@@@@OO @@/@OO OOO OOO OOOO OO OOO OOO@@@@@@@@@@O@ @@@@@@@@@@@@OO @@@OO OOOO OOOOOOOOOOO OOOOOOOOo@@@@@@@@@O@ @@@@@@@@@@OO @@OO OOOO OOOOOOOOO OOO OOO.@@@@@@@@@/O @@@@@@@@@@@OO @ OO OOO //////// /// /// @@@@@@@@@//@@OOO@@@@@@@@/O@@@O // // // // /// /// /// @@@@@@@@@@///O/@@@@@@@@@///OO@ ///// /////// //// //// /// /// O@@@@@@@@@///@ @@@@@@@@@@///OO ///// ///// @@@@@@@@@@@@@@@ /@@@@@@@@@@@@ O@O@@@@@@@@@@/@ OO@@@@@@@@@@@ OO##########OO## #O#########@O OOO##########OOO/ OO#########OOO OOOO##########OOO OOO#########OOO OOOOO###########OOO OOO##########OOOO OOOO##############OOO OO###########OOOO OOOOO################OO OO############OOOO OOOO###################OO OOO#############OOOO ########OO OOO###############OOO OOO################OOO OOOO#################OO ###########OOO #OO (c) 2003 - Pyro Vesten ______________________________________________________________________________ Wacky Wheels FAQ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ P e r s o n a l C o m p u t e r ______________________________________________________________________________ By Pyro Vesten ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 0.1 - Last Update 8:27am 2nd November, 2003 ,___________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --This FAQ may only appear on www.GameFAQs.com-- ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Table Of Contents ,_____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (1)Version History (2)Introduction (3)Controls (4)Basics (5)General Tips & Tricks (6)Characters (7)Weapons & Items (8)Bronze Tracks (9)Silver Tracks (10)Gold Tracks (11)Bronze Tracks (Bonus) (12)Silver Tracks (Bonus) (13)Gold Tracks (Bonus) (14)Time Trial (15)Wacky Duck Shoot (16)Multiplayer (17)*Coming Soon* (18)Codes & Secrets (19)Frequently Asked Questions (20)Game Information & Hardware Specs (21)About Apogee (22)Credits (23)Contact (24)Legal (25)The End TIP: To quickly be taken to a specific secion of this FAQ see below. ____________________________________________________________________________ |To quickly find a section you are looking for use the search function! | |WINDOWS users: ctrl + f and then the section number in brackets | |MAC users: apple + f and then the section number in brackets | |e.g. To be taken to section 16, Multiplayer, type (16) in the search box | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (1) VERSION HISTORY ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Version 0.1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________ (2nd November, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I've finished everything I wanted to for this version of the FAQ and it's all ready for uploading. The next version will feature a new section, but it may be a little while before I update, so for now, the FAQ is pretty much complete. Also, please note that I haven't spell checked the FAQ, and I'm sure it's full of typos. I don't particularly care as long as you still understand what I've written ;) __________________ (1st November, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Geeze, it's November already. I got a fair bit done in my spare time today. Hopefully I'll have the FAQ ready to submit (missing only one section) by the end of tomorrow but I don't know how likely that is really.. I'm pretty busy with stuff. __________________ (31st October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ More of this and that. I don't have a huge amount to do before the FAQ is ready for submission. Maybe just a few hours more work. __________________ (30th October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fingers dead from exam today (well exams from the past week). Typing painful. More small additions and progress. __________________ (29th October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just a little more work on the smaller sections. I've still got a fair bit of work ahead of me. After I've done more I'll decide if I'm gonna submit the FAQ mostly complete (just missing non-vital, less important stuff), or almost totally complete (just missing very, very minor things that may take me a fair while to complete anyway). __________________ (28th October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A little here, a little there. __________________ (27th October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Various minor additions. Didn't have much spare time today. __________________ (26th October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Skeleton done along with various parts of a few sections. __________________ (25th October, 2003): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Began work on FAQ. Very minimal progress other than ascii art. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (2) INTRODUCTION ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hello and welcome to my FAQ for Wacky Wheels, one of the greatest PC games of the 90s, and one of many, many quality titles to be publised by the great Apogee Games. Hopefully this will be of some use to owners of the Retail Version, Demo or those of you who are simply intereted in finding out a bit more about the game that everyone raves about. If you're looking to purchase a copy of Wacky Wheels you're in luck (providing the link is still active at the time of your reading this) then... You can BUY WACKY WHEELS online for $10.00USD (Including Bonus Tracks) here: http://store.yahoo.com/3drealms/wackywheels.html For that money you'd be crazy to pass it up. If that link fails you because you're reading this FAQ some years after it was made, check www.3drealms.com or www.apogee1.com and try and find yourself a link there. That's it for me for now so sit back and enjoy. If you wish to contact me for any reason or to contribute something to this FAQ I can be contacted via email: vesten[at]iinet[dot]net[dot]au ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (3) CONTROLS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this section you'll find the basic keyboard controls along with information and a few specil driving techniques to help you along your way to winning yourself a whole lot of gold. ______________________________________________________________________________ Keyboard Controls ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | Player ONE (Default Controls ) ,------------------------------------------------. |Alt | Accelerate | +-------------+----------------------------------| |Ctrl | Fire weapon/drop item | +-------------+----------------------------------| |Left Arrow | Turn Left | +-------------+----------------------------------| |Right Arrow | Turn Right | +-------------+----------------------------------| |Down Arrow | Brake | +-------------+----------------------------------| |Spacebar | Hand Brake Turn (90 degree turn)| See below. +-------------+----------------------------------| |F1 to F6 | RemoteRidicule (Multiplayer only)| See below. `-------------'----------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | Player TWO (Default Controls ) ,------------------------------------------------. |Alt | Accelerate | +-------------+----------------------------------| |S | Fire weapon/drop item | +-------------+----------------------------------| |D | Turn Left | +-------------+----------------------------------| |F | Turn Right | +-------------+----------------------------------| |H | Brake | +-------------+----------------------------------| |G | Hand Brake Turn (90 degree turn)| See below. +-------------+----------------------------------| |1 to 6 | RemoteRidicule (Multiplayer only)| See below. `-------------'----------------------------------' ______________________________________________________________________________ Advanced Controls and Driving Techniques ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________________________ (Driving Techniques ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| You'll come across a large variety of tracks in Wacky | Wheels. Each with their own special geological features. | If you find yourself submerged in water, quicksand or | even lava for that matter, you're racer will put up a | periscope and continue driving. The only problem is that | they will be moving rather slowly. If at all possible, do | your best to stay out of deep liquids as they will hamper | your progress quite a bit. There are expections to this | rule however, those being in the event of a brief | underwater trip being necessary to shave off a few second | of your lap time via a handy shortcut. | Please also note that the ability to submerge your kart | underwater comes in mighty handy when hiding out in | multiplayer. | | While you're in the air thanks to one of the numerous | jumps located about certain track you'll be happy to know | that you are immune to weapon fire and items. A carefully | timed jump can save your rear many a time. | | If you've got a racer on your tail and they simply will | not go away, and you're worried about them firing a | weapon up your arse, look for a turbo pad. Not only will | it get them off your back, but you'll gain a quite a | considerable temporary boost in speed. Alternatively you | could opt to drive like a maniac in the hopes that they | will end up crashing into an obstacle that you have | carefully avoided. | | On the odd occasion it may be in your best interest to | slow down and let other racers infront of you for a | second. Like for example just before the home straight on | the last lap of a race when you have a killer weapon and | the other racer is riding your tail like nobody's | business. Simply let off the accelerator briefly, allow | them to get in front, line up your shot and fire away! ._ _____________________________________________________________________________ (The Handbrake Turn ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| If you're planning on having a halfway decent chance of ___________ | winning races in Wacky Wheels, especially the later ones | space | | then you're going to have to become a master of the ¯¯¯¯¯¯¯¯¯¯¯ | handbrake turn. Thankfully the handbrake turn is quite _|_ | simple to execute. Just as you pass the barrier on either | | your left or right, depending on which direction you are | turning in, hit the spacebar (while holding the direction |¯¯¯¯| |¯¯¯¯| | of your turn). You'll instantly pull an impossible 90 | <- | or | -> | | degree turn and rip it round the corner. |____| |____| | Without the aid of the handbrake turn you would find | yourself and sliding all over the place and losing | valuable time in races. ._ _____________________________________________________________________________ (Thoughtful Item Use ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| This, although fairly obvious, is easy to slip the mind ./o. | or forget in the heat of the moment. When dealing with - - - / | weapons and items use your head! \- - - -// | If you've got an oil slick put it on a narrow piece of '- --- -` | track or somewhere you're sure it will be run over, and - - - - | on the same token don't put it somewhere you're likely - - - - | to be driving next lap. .- --- -, | If you pick up fire, and you're on the final stretch of -- - -- | your last lap, don't fire it aimlessly at a straggler / --- | who you've almost lapped, keep it ready just incase // \ | another racer tries to pull a fast one on you. Be smart. ._ _____________________________________________________________________________ (RemoteRidicule aka Giggle Keys ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Ever wonder who conjured up the idea for // / --- -/\ | communication between players in online /-/ ( ) - | games? Well here's your answer baby! _- --- /-_ | Yep, by pressing either F1 through F6 if / | you're player one, or keys 1 through 6 if you / | happen to be player two you will be able to .` '. | pass on a number of 'friendly' gestures to | | | your opponents. The idea of cyber-mooning a | | | friend may seem juvinile, but it's all in '. / .` | good fun. | / | | / | The idea of hotkeys to perform Wacky Wheel's ----`----/ | RemoteRidicule spawned the idea for the | | | | | ability for users to chat to each other in | | | | | a number of games released shortly after -- -- | Wacky Wheels. | | Note: The limit of how many times you can | RemoteRidicule another player in any | given game is 4 times. ._ ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (4) BASICS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Game Menus ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here's a list of the game menus and what can be found in them. There's actually quite a few menus and sub-menus to get through so this should be handy. ____________________ Single Player Racing - Upon entering the Single Player Racing menu you'll ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ have the task of navigating your way through a bunch of game menus. These are: >> Select character: Chose from one of the 8 racers >> Select difficulty mode: Amature: Easy Cup mode Pro: Normal Cup mode Championship: Hard Cup mode Time Trial: Race against the clock Kid Mode: If you're reading this I don't think that you will be needing to play this mode.. >> Select number of Laps: Chose from 6, 8 or 10 laps >> Select horsepower class: 12HP for fast engines, 6HP for slow >> Standard or Bonus Cup: Choose between the regular races or bonus races (if you have them) >> Race Division: Here you select between Bronze, Silver or Gold races. Each of these features 5 tracks for you to race in order. ____________________ Two Player Race - In this mode you can race Cups against a friend and ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ other racers, or race head-to-head. ____________________ Two Player Shoot Out - This is great fun. Pretty much the same as battle mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ from games such as Mario Kart (as if Wacky Wheels didn't 'borrow' enough ideas and features as it is.. You can select to player for 5, 10, 15 or 20 shots. ____________________ Wacky Duck Shoot - Fancy a bit of target practice? Here's the place. The ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ basic idea is a duck hunt. Stock up on ammo and go wax some ducks! Wacky Duck Shoot keept track of your best four scores. ____________________ Comm-Bat Play - Here you can select from either Modem play or Serial ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Cable. After doing so you'll be asked either to 'make call' or 'wait'. ____________________ Game Options - In here you will find three menus. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Graphic Details levels: Select between low, medium and high resolutions for both single player and split-screen modes. Lowering these settings will increase the speed at which the games runs, especially on older, slower machines. >> Volume: Adjust the volume levels of the Music, Sound Effects and Engine Effects. >> Race Screen: This alters what's displayed on your HUD (Race Screen). You can turn on or off the Overhead Map, Clock Display and Speedometer. ____________________ Wacky Wheels Info - Here you'll find the Ordering info, the 8 page ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Instructions on how to play the game, Famous Drivers and the all-important game credits. Famous drivers contains a record of all of your Cup placing, time trial records and so on. ____________________ Ordering Info - Despite being the full version, you can still view the ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 11 page ordering info (including features and instructions) that was included with the demo version. Either the programmers couldn't be bothered removing the code, or they wanted to leave it in there for some reason or another.. I think the latter. ____________________ Leave Game - I wonder.. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Engine Classes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> 12 Horsepower - Karts will move quite quick but most gamers will be more than capable of driving at these speeds. Speed: 80 mph >> 6 Horsepower - This engine class is much better suited to beginners and youngins' Speed: 56 mph ______________________________________________________________________________ Race Classes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Amature Class - For beginners. Opposing racers are fairly tame, not too smart and relatively slow) >> Professional Class - Competition in the Professional class can be hard at times as other racers will show some brains, and be fairly quick. Once you're used to the game, controls and track layouts clearing Pro Cups should be fairly easy). >> Champion Class - Champion class races can be pretty tough at times. Your opposition are lightning fast, mean and aggressive. They'll ram you from behind, and if you slip up, half the pack of racers will fly past in a flash! Getting 1st place in all the Champion cups could prove difficult..but keep at it and you'll get there eventually!) ______________________________________________________________________________ Turbo Pads ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On various tracks you'll find turbo pads, often located on the inside of sharp bends and corners. If you drive over one you're kart will get a sudden temporary speed boost and you'll rocket ahead. Turbo pads are yellow and look like this --------------------------------------- .-- .-- .-- .-- .--' .--' .--' .--' .--' .--' .--' .--' --'. --'. --'. --'. `--. `--. `--. `--. `--. `--. `--. `--. `-- `-- `-- `-- --------------------------------------- ______________________________________________________________________________ Jumps ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jumps are also located on specific tracks in Wacky Wheels. When you drive over one you'll not only get a boost into the air (temporarily making you invunerable to enemy fire) but you'll also get a slick speed boost. Jumps are yellow and white and look like this: --------------------------------------- --------------------------------------- --------------------------------------- || || || || || /|| |||| || || || ||||/|| | || || || |||| || || || |||| |||| || || ______________________________________________________________________________ Points (Cups) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In all of the different Wacky Wheels Cups, you will earn points depending on your final position at the end of the race. After the five races for each of the Bronze, Silver and Gold Cups (Including bonus), for each of the difficulty settings, either a Gold (1st), Silver (2nd) or Bronze (3rd) Cup will be awarded based on the final leaderboard. The harder Cups will require more points to gain 1st prize, 2nd prize and 3rd prize. ____________ Amature Cups - ¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________________ _________ First place in any amature race will give you a total of - 09 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ _________________________________________________________ _________ Second place in any amature race will give you a total of - 06 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ________________________________________________________ _________ Third place in any amature race will give you a total of - 03 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ Placing fourth or worse will award you with no point whatsoever. You will also have to try again to make it to the next race. _________________ Professional Cups - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________ _________ First place in any professional race will give you a total of - 12 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ______________________________________________________________ _________ Second place in any professional race will give you a total of - 09 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ _____________________________________________________________ _________ Third place in any professional race will give you a total of - 06 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ Placing fourth or worse will award you with no point whatsoever. You will also have to try again to make it to the next race. _____________ Champion Cups - ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________________________________________ _________ First place in any champion race will give you a total of - 15 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ __________________________________________________________ __________ Second place in any champion race will give you a total of - 12 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ _________________________________________________________ __________ Third place in any champion race will give you a total of - 09 points ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ Placing fourth or worse will award you with no point whatsoever. You will also have to try again to make it to the next race. ______________________________________________________ Required points for 1st, 2nd, 3rd and 4th in every Cup ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .-------------------------------. | REGULAR Tracks & BONUS Tracks | '-------------------------------' +---------+--------------+----------+ | AMATURE | PROFESSIONAL | CHAMPION | +------------+---+---------+--------------+----------+ | Bronze Cup |1st| 45 | 60 | 75 | | +---+---------+--------------+----------+ | |2nd| 36 | 48 | 60 | | +---+---------+--------------+----------+ | |3rd| 27 | 36 | 45 | | +---+---------+--------------+----------+ | |4th| 18 | 24 | 30 | +------------+---+---------+--------------+----------+ ---------------------------+--------------+----------+ | Silver Cup |1st| 45 | 60 | 75 | | +---+---------+--------------+----------+ | |2nd| 36 | 48 | 60 | | +---+---------+--------------+----------+ | |3rd| 27 | 36 | 45 | | +---+---------+--------------+----------+ | |4th| 18 | 24 | 30 | +------------+---+---------+--------------+----------+ +------------+---+---------+--------------+----------+ | Gold Cup |1st| 45 | 60 | 75 | | +---+---------+--------------+----------+ | |2nd| 36 | 48 | 60 | | +---+---------+--------------+----------+ | |3rd| 27 | 36 | 45 | | +---+---------+--------------+----------+ | |4th| 18 | 24 | 30 | +------------+---+---------+--------------+----------+ ______________________________________________________________________________ Multiplayer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For a more detailed look at multiplayer, check the multiplayer section of this FAQ. Here's the basics though. You can play a few different modes via a few different methods. These modes are: >> Two Player Racing >> Head-to-head >> Shoot Out _______________ Single Computer - You and another player can play against each other on a ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ single computer by sharing the keyboard controls in the form of split-screen action. _______________ Serial Link - Connect directly to another computer with Wacky Wheels and ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ enjoy the wonders of the game's multiplayer modes, all in glorious full-screen. Tasty! _______________ Modem - If you've got yourself a copy of Wacky Wheels, and a modem ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and a friend with the same, you'll be able to in full-screen any of the multiplayer games. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (5) GENERAL TIPS & TRICKS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Single Player Cups ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -> On the first lap of a race try to collect as much ammo (hogs) as you think you will need. The more the better. This will not only help you stock up for the race but will ensure other racers don't get their grubby little hands/fins/paws on some fire power. -> Be smart with your item use and placement. Put bombs and oil slicks in narrow areas of track, or in paths you know other racers will travel. On the flip-side of this, don't put an item where you'll come across it in the next lap. It can be rather frustrating spinning out on the final turn of you last lap and slipping from first place to the middle of the pack because you're run into your own oil slick or bomb! -> Become familiar with tracks, and where to find jumps, turbos, ammo, items and the places to avoid driving. --- Your ammo (hogs) carry over to the following races. This means that if you collect a lot in your first few races (remember to do so in earlier laps, see above for reasons) not only will you have plenty for the following races, but you may be able to avoid collecting further ammo period. This will give you time to concentrate on the more important things, like shaving seconds off your laps by driving in the quickest lines possible. --- If you're having trouble winning cups, take note of the leaderboard after each race and then focus your attacks on the other racers who occupy the ranks above (and close below) you. Because cups are played on a points based system, if you can allow racers other than those who are currently winning races to get points, it will help you out in gaining and maintaining an overall lead. Try and target specific racers! --- Before a race starts be sure to already be holding down the accelerate button. There is no turbo-start and so there is no point in not giving yourself every oportunity you can to get off to a decent start in races. --- On your final laps, if you find yourself with a rather acceptable lead, go out of your way to grab ammo for the next race. It will come in handy, and if you've got time to spare then why not? --- When it comes to that final race, remember, you don't need to stock up on hogs as the next race..well, there isn't one. Shoot the feces out of everything and everyone! --- If you steer for too long in one direction your racer will go into a skid. To stop this, quickly steer in the opposite direction, just for a split second. It's far better to get out of the skid and end up going in a bit of an unwanted direction briefly than go sliding into a wall and losing valuable time. ______________________________________________________________________________ Multiplayer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will come to find that if you drive into any form of liquid your kart will become submerged, and your driver will erect a periscope to keep an eye on things. A small rotating periscope is a lot harder to spot in the distance than a brightly coloured racer. Not to mention you can still fire while submerged. --- RemoteRidicule can be a very effective way of pissing off AND hampering your human opponents. They can be annoying, but more importantly block partial view of the screen which can prove quite advantageous. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (6) CHARACTERS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wacky Wheels features 8 racers.. all of which have recently escpaed from the local Zoo in their Go-Karts. I don't know how, or why any of them found themselves behind the wheel of a go-kart at a zoo, but that's not the important thing. The important thing is that they exist, and are all available to be raced with or against and I'm here to tell you all about them. ____________________ TIGI - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Vroom! Growl!" Animal: Tiger Description: Tigi is a pretty cool character. If I had to guess I'd probably say fairly young too...but you never know. ____________________ BLOMBO ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Never Forgets" Animal: Elephant Description: This big racer packs some attitude. I certainly wouldn't want to come out on the wrong end of a collision with Blombo. ____________________ RINGO ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Rapid Rascal" Animal: Raccoon Description: I don't find anything particularly outstanding about Ringo myself. Although there isn't a huge deal to judge on, I feel Ringo lacks the personality of the other racers :P ____________________ RAZER ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Killer Wheels" Animal: Shark Description: Razer is far and away my favourite Wacky Wheels racer. He's got a mean attitude and is a really cool character. There's something about this 'killer' racer that just really appeals to me. Chances are that if I'm playing Wacky Wheels, I'm doing so behing the wheel with Razer! ____________________ UNO ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Cute and Fast" Animal: Panda Description: Uno certainly is a cute one. Don't let looks deceive you though, there's nothing cute about the way Uno races. ____________________ SULTAN ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "One Hump or Two?" Animal: Camel Description: Well wherever this zoo was, it sure did play home to quite the selection of animals. Sultan seem to me to be somewhat of a diamond in the rough. There's nothing particularly outstanding about him, but he tends to kick a lot of rear in races. ____________________ MORRIS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Old Reliable" Animal: Moose Description: By far the most senior of the 8 racers, Morris still manages to hold up quite well for his age. A good pick. ____________________ PEGGLES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Motto: "Turbo Squawk!" Animal: Duck Description: Don't let the goofy looks of Peggles fool you... well actually, they wouldn't really be fooling you. I'm not a big fan of Peggles and rarely use him. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (7) WEAPONS & ITEMS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Weapons (Single Player) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Hedgehogs: Your key weapon. These will build up as you gather them throughout tracks, and are rather plentiful. Stock up and fire them up the tail-pipe of anyone who dares be ahead of you. When hit by a hog karts come to a crashing halt, and must start again from the skidding stop they've just come to. Each hog you run through will give you four hogs to fire at opponents. >> Match Box: Matchboxe's are killer. They have the power of hogs, multiplied by three, and the fireballs they shoot out look really cool. Yes that's right, you get three deadly balls of destruction for the price of one. ______________________________________________________________________________ Items (Single Player) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Bomb: Drop one of these and it'll arm itself and turn red. Great if opposing racers run into them as they'll spin out. Don't think you're immune to your own dirty work though. if you run into a bomb you'll find that you'll also end up in a skid. >> Oil Can: When used, your racer will empty the contents of the Oil Can all over the track, creating a slimy black oil slick. if you haven't already guessed it, yes, you WILL spin out if you run over an oil slick. Some tracks even have slicks already on them. >> Devil Pups: These boys are mean. When you drop two devil pups they will bounce back and forth off the two closes walls. Anyone that gets in the path of either will find themselves out of control. Lots of bang for your buck so look out. ______________________________________________________________________________ Weapons (Multiplayer) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Hedgehogs: If you cop one of these in a shoot out, you're gone for. Hogs provide the ultimate, rapid-fire WAXING device! >> Match Box: You'll find that Match Boxes also now have the power to kill in multiplayer shoot outs. They still unleash three roasting hot fireballs so watch your back. They can be very deadly. ______________________________________________________________________________ Items (Multiplayer) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Upside Down Hog: Watch out for this one! It's by far the most annoying of all the game's weapons. If you run over one of these once it's been set, the hog will kick your racer's kart, in effect flipping your screen upside down, and making it a real pain to see what the hell you're doing, or where the hell you're going. >> Bomb: Be warey. If you find yourself heading for a bomb in a multiplayer shoot out, avoid it at all costs, it WILL take your life. >> Oil Can: As is the case with bombs, you'll simply spin out if you run over an oil slick in multplayer modes. No loss of life will result. >> Devil Pups: These triky critters get even worse in multiplayer, as they will wipe you out, not just spin you out, if you get too close. Be on the look out as they can be hard to spot in the distance and are extremely deadly. ______________________________________________________________________________ Secret Weapon (Single & Multiplayer) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Ice Cube: Whoever is unlucky enough to find themselves copping the elusive Ice Cube is in a whole world of trouble. The ice will freeze up the engine of the kart it collides with, causing the kart to stall, and costing a LOT, and I mean LOT of time. Very sneaky tactic for winning races, but I rarely use it as winning a race on pure skill is far more rewarding. If you're wondering how to get the ice cube, you can see the secrets section of this FAQ...or keep reading here ;) ____________________ To get the ice cube: - Simply hold down the fire button for a few seconds ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ et volia! Instant Ice Cube, Enjoy. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (8) BRONZE TRACKS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Track 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 1.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - The first track of the game is quite simple in design and ¯¯¯¯¯¯¯¯¯¯¯¯ quite easy to navigate. A great introduction to the Wacky Wheels universe. Just watch out for the tires! Ammo and items are all very easy to get and not at all out of your way. ____________ Strategy: - Handbrake around all the major turns. Make sure to hit the jump ¯¯¯¯¯¯¯¯¯¯¯¯ directly around the first corner for an extra speed boost. As I said in the description ammo and items are all pretty much in your line of driving so pick up as much and as many as you can. Stock up on hogs for later races and watch out for the poles covered in tires. A direct hit will loose you a kart (life). ______________________________________________________________________________ Track 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Water lapping at the edges of a series of dirt tracks on a ¯¯¯¯¯¯¯¯¯¯¯¯ remote island. What could be more relaxing and peaceful? You'll find that the second track in the game is also of a rather minimal difficulty level, and also introduces you to a number of the harazards such as water. This track is good practice for mastering the handbrake turn around corners to save yourself valuable seconds. ____________ Strategy: - Use the handbrake to rip it around the first corner and dirve ¯¯¯¯¯¯¯¯¯¯¯¯ right up the middle of the greenery ahead, collection both hogs as you pass throgh. Use the handbrake to tackle corner number two of the track and pick up the next hog you see. Again, make good use of the handbrake to tightly take the next corner as close to the barrier as you can, making sure not to hit it, you'll need to handbrake twice as the corner is very sharp. Then drive diagonally across the track to the next corner and also handbrake around it. Drive diagonally again to the next corner, avoiding the shallow water and grabbing the bomb or fire on your way. Finally, handbrake the last corner and you're set. Repeat a number of times and good luck. ____________ Tips: - >> Watch out for the water lillys, and algae, they'll slow you ¯¯¯¯¯¯¯¯¯¯¯¯ down if you drive over them. >> Shallow water will also slow you down. >> Deep water will almost bring you to a halt so avoid it at all times. >> Crashing into a water bullrush (I think that's what they're called. The verticle plants with brown tops) will destroy your kart, so like, don't do it. ______________________________________________________________________________ Track 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This wood based track is pretty much based entirely on straight ¯¯¯¯¯¯¯¯¯¯¯¯ lines and thus you will be relying heavily on the handbrake turn technique to win here. It features both a jump and turbo pad. ____________ Strategy: - As you approach the first turn be aware that a jump lies around ¯¯¯¯¯¯¯¯¯¯¯¯ the corner. Handbrake it and make sure you make the jump as it'll provide a nice little boost in speed. Again, use the handbrake to navigate the second corner and grab the hogs that are waiting up ahead and hit the turbo. If you can't manage both, make sure the turbo is your priority. The track zig-zags a little up ahead but you can drive a straight line right up the middle of it (or weave around and grab hogs). I'd suggest the straight line unless you really need ammo as it's a time saver. ____________ Tips: - >> Avoid running into the yellow and black poles near corners. ¯¯¯¯¯¯¯¯¯¯¯¯ Unless you plan on losing lives anyway.. >> The handbrake is your friend. Use it. This course is the perfect track for handbrake turning as it's made up entirely of a series of straights and 90 degree bends. ______________________________________________________________________________ Track 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 3/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Track number four of the bronze cup will find your out in the ¯¯¯¯¯¯¯¯¯¯¯¯ scorching desert. The track is fairly wide, and has plenty of curves and bends. There's a decent number of hazards to run in to (pun intended) along the way, so be on the lookout. ____________ Strategy: - Stay on the track at all costs. The surrounding sand will ¯¯¯¯¯¯¯¯¯¯¯¯ really slow you down. To make it around the first bend, handbrake once, and then again. Keep an eye out for the dark patches of sand on the track, they'll slow down your kart quite considerably. Make a bee-line for the next bend and handbrake around it once. Likewise the next turn but handbrake twice and hit the turbo! Take the following corner and make good use of the jump. Finish up your lap and repeat. ____________ Tips: - >> Watch out for the cacti littered around the track, ¯¯¯¯¯¯¯¯¯¯¯¯ especially near corners. >> Stay on the track at all times. ______________________________________________________________________________ Track 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 3/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - The final track of the Bronze cup is a well-designed racing ¯¯¯¯¯¯¯¯¯¯¯¯ circuit. It features a jump and a bridge. With a little luck you'll top off the perfect first four races with a flawless last. Good luck. ____________ Strategy: - If by now you haven't got the drift, the handbrake is an ¯¯¯¯¯¯¯¯¯¯¯¯ essential part of the racing action in Wacky Wheels. Use it on the first corner and cross the jump around the bend. Continue using the handbrake around corners. You'll come to a bridge eventually. You'll also notice there was a bomb to be picked up moments earlier. Make sure you grab it next lap if you don't already have it and drop the sucker smack-bang in the middle of the bridge to take out the next unlucky sod that crosses the bridege...hopefully for you whoever is in second place. As long as you learn the locations of the slippery oil around two of the turns on the track, and then avoid running into it you should have no problems. ____________ Tips: - >> There's oil slicks on two of the corners of the track. It ¯¯¯¯¯¯¯¯¯¯¯¯ is highly recommended that you do not run into them for rather obvious reasons. >> On the side of the track you'll find deadly barrels, also steer clear of those. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (9) SILVER TRACKS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Track 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 3/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This track is a series of straights and turns set on molten ¯¯¯¯¯¯¯¯¯¯¯¯ rock formations floating in lava that just happen to be the perfect shape for racing on. ____________ Strategy: - Despite having very shapely curves, this track has corners just ¯¯¯¯¯¯¯¯¯¯¯¯ like the rest of them so don't be fooled. They can be taken using the handbrake technique you just need to think logically and line up each turn. It may be a good idea to run around this track a few times to get to know the corners, and how to take them, as you may end up in the drink if you screw up a turn, or worse, through the screen (if you collide with a pole directly). In order, you'll find a bomb, a few hogs and then a match box, devil pups, three more lots of hogs and then a turbo pad all in quick sucession towards the middle and later part of the course. Stocking up on ammo should have priority over items... and making sure you run through the turbo pad every single lap must be your primary goal! After the turbo if you stil want items you'll see an oil can and matchbox (again). If you wish, grab those. ____________ Tips: - >> If you run off the track you've got nowhere to go but into ¯¯¯¯¯¯¯¯¯¯¯¯ the lava, which will slow you down heaps, so stick to the track at all times. >> Those nasty yellow and black poles are back. Don't run into them unless you plan on losing lives. ______________________________________________________________________________ Track 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 3.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This richly coloured track can seem a little daunting at first ¯¯¯¯¯¯¯¯¯¯¯¯ due to the narrow-ish track, water and all the hedges around the place but it's really fairly simple once you get to know your way around. ____________ Strategy: - Take the first corner on the inside (the paths splits in two) ¯¯¯¯¯¯¯¯¯¯¯¯ as this is not only quicker, but there is a hog for you to collect. Around the bend, assuring you stay on the track as much as you can, grab hogs and fire. Once you're on the bridge, stay on it! I know there's items and ammo in the water surrounding but why waste your time driving out at a snails pace to get them? It's much smarter if you're behind without ammo to just use your great driving skills to reclaim the lead. After the brigde and towards the end of the couse is a series of tight, zig-zaging corners snaking their way towards the finish line. They will each need a little steering and one handbrake turn.. ____________ Tips: - >> Don't be intimidated by the narrow track. It's not all that ¯¯¯¯¯¯¯¯¯¯¯¯ difficult to navigate providing you know your way around it. >> Do not, I repeat, do not venture into the water. You'll cost yourself more time than could possibly be of benefit to you. >> There are plenty of hedges and bushes around to take the life of your dear old kart. Be careful not to collide with any directly. >> The grass around the track is killer, and will slow you down loads if you end up on it...so keep off. ______________________________________________________________________________ Track 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - We're back in the desert folks. This fairly wide track will be ¯¯¯¯¯¯¯¯¯¯¯¯ an absolute piece of cack providing you read the info below. If not, you'll still find it relatively easy so take your time to enjoy the rich desert landscape. ____________ Strategy: - As with most of the other tracks the strategy remains fairly ¯¯¯¯¯¯¯¯¯¯¯¯ similar for the most part. Stay on the track as the lighter sand will slow you down, and stay off the dark patches of sand on the track as they'll do likewise. The only real difference this time is there's a nice time-saving shortcut, which is so obvious and easily executed it's barely worth calling a shortcut. We'll get to that in a moment. While racing you'll see a lot of hogs about the place but most of them are out of your way, and not really worth making the effort to grab unless you are quite low on ammo or need to take out some competition to gain the lead. Avoid grabbing the ammo unless you need it or have a good lead and want to stock up. This shortcut is going into the last turn and quite obvious. Your handbrake once around a corner and then instead of doing so again to make it right round and follow the path, you simply cut across the sand briefly and through the clear gap in the wall. Easy as. See the map below. (Map section is displayed in the top-right corner of your screen when racing so if you don't know where the map is talking about look at your on screen map for an indication) ......... ...................... ...... ................. .... ...... .##.. .##... .##... ............ .###.......................... #######@.. ......... # ........ ------------- --- # --------- ....... # ......... # ............. ...#................. ...###............... ...##............ ...#... ...#.. ..##.. ..#... ...... ...... ...... ...... .----------------------------. | .... |Race | | .... |Track | +------+---------------------| | #### |You (drive this path)| +------+---------------------| | ---- |Barrier Wall | +------+---------------------| | @ |Handbrake turn here | '----------------------------' ____________ Tips: - >> Use the above shortcut every lap and you'll have it in the ¯¯¯¯¯¯¯¯¯¯¯¯ bag. ______________________________________________________________________________ Track 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This track is another of those very straight wooden tracks. ¯¯¯¯¯¯¯¯¯¯¯¯ To get through in one piece all you'll need is a series of well-executed handbrake turns. That's pretty much it. ____________ Strategy: - When you start the race just go straight ahead, and up the ¯¯¯¯¯¯¯¯¯¯¯¯ middle of the first turn until you get to a point where you can handbrake left and make it around. Take the second corner nice and wide so you'll be in line with the turbo that is waiting for you there. There's also a jump on the track, make sure you hit it every time every lap. To assue you hit it make sure you drive directly over the middle of it. ____________ Tips: - >> Pick up and use the Devil Pups on this track as it's very ¯¯¯¯¯¯¯¯¯¯¯¯ narrow so they're almost a sure bet. Find the most narrow part of the track for best results. ______________________________________________________________________________ Track 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 3.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - What could be more fitting for the final track than a go-kart ¯¯¯¯¯¯¯¯¯¯¯¯ ciruit? Be warned though, one false turn and you could find yourself in a spot of bother. ____________ Strategy: - I'll keep this short and simple. Get to know the track and work ¯¯¯¯¯¯¯¯¯¯¯¯ on your turns. Once you've got that down you should have no really problems unless you mis-time a turn, which can happen, but a quick recovery and all is well. Most of the turns in the track can be made short work of with a simple handbrake turn at the right point in time. Don't panic when you come to the zig-zaging section ot the track. Keep your cool and you should be fine. On the final turn, go up the inside and then handbrake at the end (up the inside of the turn) and you'll line yourself up to nail the turbo pad that's aorund the bend. ____________ Tips: - >> Barrels are bad. They are deadly to karts. Don't crash into ¯¯¯¯¯¯¯¯¯¯¯¯ barrels. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (10) GOLD TRACKS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Track 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This sand-surrounded track is quite easy to do well on. The ¯¯¯¯¯¯¯¯¯¯¯¯ water in places also makes for a nice change in scenery. As you would expect from a first track, it's fairly simple and straight forward. ____________ Strategy: - Begins such a simply designed track you shouldn't really find ¯¯¯¯¯¯¯¯¯¯¯¯ that the going is overly tough. Handbrake around all turns as per usual. Approach and take the first turn up the inside, carefully avoiding the yellow and red pole, then move to the right of the track and cut across the water (it's not deep so you won't sink) to take the next turn. Be careful to stay off the sandy gaps in the track and avoid the red and yellow poles. ______________________________________________________________________________ Track 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 1.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Easy, easy. This track is just a race around the outer edges of ¯¯¯¯¯¯¯¯¯¯¯¯ a big lot of deep water. It's a very short track too so the race will be over before you know it. ____________ Strategy: - At the start of the race you'll find the one real place that ¯¯¯¯¯¯¯¯¯¯¯¯ you'll be able to save time. Cut across the lilly-filled water to the left of the first turn and then stick to the close inside edge of the track (closest to water). That's all the advice I can give as the track is so simple (and easy). Just make sure to cut across the little bit at the start of the race and you're set. ______________________________________________________________________________ Track 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - More red-hot lava racing action is headed your way on track ¯¯¯¯¯¯¯¯¯¯¯¯ numero four. The track is very linear and straight so the handbrake will again be your best friend. ____________ Strategy: - For starters, get this in your mind. h-a-n-d-b-r-a-k-e. Yep. ¯¯¯¯¯¯¯¯¯¯¯¯ That'll do ya. As long as you're using it to carve it up 'round each and every bend you shouldn't have a trouble in the world. When you come to the Devil Pups, pick them up and use them right away. The track here is narrow and they'll surely both end up spinning out a racer. Feel free to grab the matchboxes that follow, if you want them. There we go.. just remember, handbrake, handbrake, handbrake. ____________ Tips: - >> There is a very dark section of magma that is just across ¯¯¯¯¯¯¯¯¯¯¯¯ the lava from a 180 degree turn. Stay the HELL off it. If you end up on there it'll regularly spin you out making it difficult to get off the little island as it would seem, and back into the racing action. ______________________________________________________________________________ Track 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 4/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - At first glance this track will seem quite daunting, complex ¯¯¯¯¯¯¯¯¯¯¯¯ and just plain 'whoa!'...and by Wacky Wheels standards, well, it is. That isn't saying a huge lot though. There's grass everywhere, water, bushes and all manner of stuff. Not to mention the turns are crazy and all over the place. ____________ Strategy: - I'd suggest practicing this course a fair bit before going in ¯¯¯¯¯¯¯¯¯¯¯¯ to race it... unless you don't mind not winning. Things can get very hectic. The turns are pretty crazy, sharp and weirdly designed. Parts of the track snake all over the place and also get quite narrow. Take the first turn up the inside and watch out for the hedge. On the next turn cut through the deep water with two quick handbrake turns to save a decent wad of time. As for the rest of the track, make sure you know your corners and how to best navigate them otherwise you'll find yourself everyhwere but at the front of the pack. ______________________________________________________________________________ Track 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Have you noticed a trent? All the final tracks appear to be ¯¯¯¯¯¯¯¯¯¯¯¯ racing circuits. This ons is another example of pretty cool track design so do try to enjoy the ride. ____________ Strategy: - The track is very narrow in a lot of places so keep that in ¯¯¯¯¯¯¯¯¯¯¯¯ mind. Also, there is a very sharp left turn right near the start of the race. Most people drive straight into the barrier first time as it can be pretty hard to see. Don't fall into the same trap. Around the second last major turn in the track is a split. There are two sets of white painted arrows showing you your two choices in passing around the circle smack bang in the middle of the track. Take the outeside path and you'll be treated to a lovely turbo pad. Hit that all six times and winning this race should be pretty simple. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (11) BRONZE TRACKS (bonus) ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Track 1 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - If it weren't for a small zig-zag in the track this wooden ¯¯¯¯¯¯¯¯¯¯¯¯ course would be a square. By now you should have got the hint that handbrake turns are great for 90 degree bends.. ____________ Strategy: - Handbrake the first turn and the jump. Continue handbraking ¯¯¯¯¯¯¯¯¯¯¯¯ around the bends until you come to the zig-zag in the track. Drive diagonally up the middle and save some valuable seconds. How easy was that? ______________________________________________________________________________ Track 2 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 3/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Another lush lakeside track is the second of the bonus tracks. ¯¯¯¯¯¯¯¯¯¯¯¯ It can be a bit of a toughie until you get to know your way around it. ____________ Strategy: - Take the first turn up the inside and grab the hog. While ¯¯¯¯¯¯¯¯¯¯¯¯ racing just try to stay on the track and not the grass..also don't venture into the water for any reason. It'll slow you down and provide no advantage. On the second last turn, cut across the grass, carefully avoiding the bushes. This is a nice time saver. The area I am referring to is on the top right of the on-screen map. ______________________________________________________________________________ Track 3 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - We are back in the desert for another round of sweaty racing ¯¯¯¯¯¯¯¯¯¯¯¯ action. Drink plenty before tackling race number three... although the track is very short so you'll be out of the sun in no time at all. You can race the entire track without once using the handbrake if you so desire. I'd suggest doing so as it's one of the onnly tracks you can get away with it on. ____________ Strategy: - This short track is made quick work of when you make clever use ¯¯¯¯¯¯¯¯¯¯¯¯ of both the jump and turbo. Stay off the dark sand patches littered around the track, and on the very first turn, take it wide and go around the outside of the walled-off area in the middle of the track. The only thing of use on the inside of it is matches...which you can do without for this brief race. ______________________________________________________________________________ Track 4 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Once more you will be racing on a track of solidified lava ¯¯¯¯¯¯¯¯¯¯¯¯ surrounded by the not so solid kind. There aren't too many suprises to discover here so the race will be pretty straightforward. ____________ Strategy: - Short and too the point: handbrake around all the 90 degree ¯¯¯¯¯¯¯¯¯¯¯¯ turns on the track, collecting whatever ammo and items you feel the need for along the way. The second last turn has a turbo so make sure ya drive through it for the speed boost each lap. ______________________________________________________________________________ Track 5 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - The final track of the first bonus cup is a fairly simple ¯¯¯¯¯¯¯¯¯¯¯¯ affair, there are some hazards on the track but when you know your way around, avoiding them is pretty easy. ____________ Strategy: - A lot of the corner on the track have a few oil slicks sitting ¯¯¯¯¯¯¯¯¯¯¯¯ on them, almost all around the far outside of the corner. What this simply means is that you'll have to judge your handbrake turns to take you up the inside of all the corners (which you ought to be doing anyway as it's the quickest path and will help you build up a good lead). After the first turn is a jump, located in the middle of the track. Hopefully by now I don't need to remind you to hit it every lap. Six laps of this and you'll be seeing the final cup results.. and if all goes to plan your racer of choice can hold up the Wacky Wheels Bronze Cup Trophy proudly. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (12) SILVER TRACKS (bonus) ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Track 1 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This far into the game you'd think your crazy racer would have ¯¯¯¯¯¯¯¯¯¯¯¯ realised that racing through mud and in water isn't good for go-karts, generally speaking, but it wouldn't seem that way. At least you won't be around to see the results of the mis-treatment of the karts in the game.. I wouldn't wanna be footing the damn bill. ____________ Strategy: - Not much can be said for this track really. While you're racing ¯¯¯¯¯¯¯¯¯¯¯¯ it just stay on the dirt as much as you possibly can, stay away from the grass and deep water, and spend as little time in the shallow water as you can. If you have time to spare then stock up on hogs for the next few races. ______________________________________________________________________________ Track 2 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This happens to be another of the shorts tracks in Wacky ¯¯¯¯¯¯¯¯¯¯¯¯ Wheels and is among the easier of the lot as well. Making a mistake could prove costly though because there isn't a whole lotta time to reverse your error as it's all over in a very short time. ____________ Strategy: - While racing be sure you keep an eye out for patches of sand in ¯¯¯¯¯¯¯¯¯¯¯¯ the middle of the track and do what is needed to avoid them. Use the handbrake turn for corners as always. Around the middle of the track, to your right you'll spot three wooden poles with tire around them. Cut through these and handbrake around the bend to the right. This will save you a good couple of seconds despite having to drive through a bit of sand to do so. ______________________________________________________________________________ Track 3 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This track, another of the linear wooden courses is one of the ¯¯¯¯¯¯¯¯¯¯¯¯ longest in the game. This makes for plenty of opportunity to grab the lead, and then improve it. It also features a whopping THREE jumps and a Turbo! Crazy. You'll be wanting to slam the lot of them every lap for best results. ____________ Strategy: - Yikes! There's so much stuff on this track...items, jumps, ammo ¯¯¯¯¯¯¯¯¯¯¯¯ and a turbo pad. Heaps of turns..and dangerous poles. As far as the strategy goes, it's the usual for these types of tracks. Every single turn can be navigated with a quick application of the handbrake. Use it. Always. Other than that, take the second turn wide so you're in line with the turbo that is waiting for you. Make sure you get all the jumps you can every lap and in doing so make sure that you don't miss them and indead run into a pole or things won't be looking too pretty.. and you'll have to start the entire race over. ______________________________________________________________________________ Track 4 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - I keep expecting some of the Wacky Duck Shoot ducks to show ¯¯¯¯¯¯¯¯¯¯¯¯ their faces in one of these lakeside tracks... however you won't be finding any this time round at least. There are a few bushes you'll need to look out for, and a bit of grass that can slow you down but that's about it. ____________ Strategy: - Learn your way round this track and how to best avoid being ¯¯¯¯¯¯¯¯¯¯¯¯ slowed down by grass. Once you've got that down pat just stick to the dirt track and try your best to blow your opposition into next week early on and then just work on your lead. Don't head off into the water after items as it's a waste of time. Before the last turn is a big patch of grass that you can cut across if you wish. It doesn't make a huge difference to your time if you take this 'shortcut' so it's really up to you if you do so. ______________________________________________________________________________ Track 5 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - I'm hoping once you're up to this track you've already got the ¯¯¯¯¯¯¯¯¯¯¯¯ cup in the bag.. if not, you may have a spot of bother because of your 'must. win. race.' mindset. There's a bit of oil here and there to be a pain in the arse but avoiding it isn't a difficult task if you keep a level head about it. ____________ Strategy: - Take the most direct path to the next corner, and then ¯¯¯¯¯¯¯¯¯¯¯¯ handbrake around it. Rinse and repeat. Of course along the way your will need to do your best not to run into the numerous oil slicks spread about the track, but like with every other course, the better you know it, the easeir it is to avoid ostacles. This is your last chance to score points so put in your best effort and see how it goes. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (13) GOLD TRACKS (bonus) ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Track 1 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - This lava-based track marks the beginning of the end. The first ¯¯¯¯¯¯¯¯¯¯¯¯ race of the final cup. As always you'll have to stay out of the lava, but now there are also a number of dark patches scattered about the track that will spin you out if you run over them. ____________ Strategy: - Things on this track are a fairly standard affair. The ¯¯¯¯¯¯¯¯¯¯¯¯ handbrake turn will help you sucessfully navigate the course. Keep an eye out for the slightly darker patches of track as these will more often then not spin out your kart if you run over them. You can get lucky and run over one with no consequence, but I don't recommend taking the chance. As you approach the 180 degree turn which has barriers on both the inside and outside of the track, get ready for a minor shortcut. The barrier on your right has a little gap in it which you can handbrake through to snip a bit of time off each lap. The gap is pretty small though so make sure you are lined up well or you'll end up losing more time than you gain from the turn. ______________________________________________________________________________ Track 2 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 1.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Someone was feeling creative when they designed this track :P ¯¯¯¯¯¯¯¯¯¯¯¯ It's a good change though. The course is just a run around the outside of a big lake. There's few obstacles and the course is very, very short. You won't even _need_ to use the handbrake turn. ____________ Strategy: - At the start of the race simply head a bit to the left and cut ¯¯¯¯¯¯¯¯¯¯¯¯ across the water to save a bit of time. For the remainder of each very brief lap just stick to the inside of the track (closest to left) and work on maintaining and building your lead. ______________________________________________________________________________ Track 3 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Nothing tops off pristine sandy landscapes like a nice big blob ¯¯¯¯¯¯¯¯¯¯¯¯ of tar and gravel bang in the middle. You'll find there's two jumps on this course but only one can be used each time.. ____________ Strategy: - More of the usual 'handbrake here, there and everywhere'. Be on ¯¯¯¯¯¯¯¯¯¯¯¯ the ball so as to not run into the dangerous red and yellow striped poles or veer off track into the slow sand. The race begins with an almost instant left turn, so make sure not to miss it and run into the barrier. From there, you'll see ahead on your right is some water. Cut across it and throw some handbrake into the mix to make short work of the next bend. It's up to you which of the two jumps you chose. It really makes no difference...as long as you get one at least. ______________________________________________________________________________ Track 4 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - Not long now. Better make this one count. This time we're back ¯¯¯¯¯¯¯¯¯¯¯¯ in the desert to try our luck at more kart-damaging sand-racing action. Don't take your eyes off the track for too long or you may be picking cactus spines out of yourself... ____________ Strategy: - Much of this track is quite wide so handbrake as many of the ¯¯¯¯¯¯¯¯¯¯¯¯ turns as necessary and cut across wide areas of track diagonally to get to the next turn in the sohortest distance you can. Watch out for the cactus and don't forget to hit the easy-to-miss mini-sized turbo pad towards the final part of the track. If you're low on ammo now is the time to stock up. ______________________________________________________________________________ Track 5 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Difficulty: - 2.5/10 ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ Description: - You've made it. The final track in the game. Make the best of ¯¯¯¯¯¯¯¯¯¯¯¯ it now won't you. As usual, the final cup track is another kart racing circuit. Hopefully you've got all the ammo and experience you'll need to make short work of this, the very last track in the game. There's two jumps about the track as well so as always, aim to get them both, every lap. ____________ Strategy: - This course is reasonably short so a mistake can really cost ¯¯¯¯¯¯¯¯¯¯¯¯ you. Most often these mistake will be in the form of mis-timing a jump and ending up off the track, or veering into an oil slick and then spinning out as a result. Make sure you know the track well to avoid hazards. The second jump can be a bit tricky to get, and landing on the track at the end of the jump can also prove a tad difficult as the track gets pretty narrow. I suggest going into the final race having practiced the track a few times in time trial to get to know its layout. Once you're efficient in navigating this track you'll do fine. Six laps of fun and then it's all over. You're completed (and hopefully won) the very last track in the game. Now it's time to keep yourself busy with Wacky Duck Shoot, Time Trials and of course the multiplayer. Well done! ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (14) TIME TRIAL ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you feel like getting to know some tracks better, having a quick hoon around your favourite course without playing half a cup to get there or want to set down and then beat some awesome fast times, Time Trial mode is the place to be. Here's a list of all the fast times for you to beat. Enjoy. ______________________________________________________________________________ Bronze Track 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Brian Dhatt: 00:20.9 2nd - Brian Prinner: 00:26.9 3rd - Chris White: 00:32.9 4th - Craig Hamilton: 00:38.9 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dan Creeran: 02:14.3 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Brian Dhatt: 00:15.5 2nd - Brian Prinner: 00:21.5 3rd - Chris White: 00:27.5 4th - Craig Hamilton: 00:33.5 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dan Creeran: 01:38.8 ______________________________________________________________________________ Bronze Track 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - David Butler: 00:31.7 2nd - Dennis Kurek: 00:37.7 3rd - Doug Brewer: 00:43.7 4th - Dough Howell: 00:49.9 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Glenn Brensinger: 03:17.3 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - David Butler: 00:25.6 2nd - Dennis Kurek: 00:31.6 3rd - Doug Brewer: 00:37.6 4th - Dough Howell: 00:43.6 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Glenn Brensinger: 02:41.0 ______________________________________________________________________________ Bronze Track 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Greg Hively: 00:24.0 2nd - Hank Leukert: 00:30.0 3rd - Jason Ewasiuk: 00:36.0 4th - Jeff Rausch: 00:42.0 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jim Lietzan: 02:32.0 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Greg Hively: 00:20.0 2nd - Hank Leukert: 00:26.0 3rd - Jason Ewasiuk: 00:32.0 4th - Jeff Rausch: 00:38.0 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jim Lietzan: 0:08.7 ______________________________________________________________________________ Bronze Track 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - John Howard: 00:28.1 2nd - Kelly Rogers: 00:34.1 3rd - Ken Heckbert: 00:40.1 4th - Ke Mayer: 00:46.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mike Bartelt: 03:03.3 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - John Howard: 00:22.6 2nd - Kelly Rogers: 00:28.6 3rd - Ken Heckbert: 00:34.6 4th - Ke Mayer: 00:40.6 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mike Bartelt: 02:25.0 ______________________________________________________________________________ Bronze Track 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mike Chapman: 00:29.2 2nd - Niel Bonner: 00:33.2 3rd - Niel Rubenking: 00:41.2 4th - Penny Plant: 00:47.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Scott Dawling: 03:09.0 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mike Chapman: 00:24.1 2nd - Niel Bonner: 00:30.1 3rd - Niel Rubenking: 00:36.1 4th - Penny Plant: 00:42.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Scott Dawling: 02:31.1 ______________________________________________________________________________ Silver Track 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Steven Salter: 00:32.7 2nd - Terry Herrin: 00:38.7 3rd - Todd Aubin: 00:44.7 4th - Wayne Benner: 00:50.7 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wayne Millard: 03:24.7 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Steven Salter: 00:27.0 2nd - Terry Herrin: 00:33.0 3rd - Todd Aubin: 00:39.0 4th - Wayne Benner: 00:45.0 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wayne Millard: 03:24.7 ______________________________________________________________________________ Silver Track 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Brad Arnold: 00:28.7 2nd - Dennis Rivard: 00:34.7 3rd - Mike Chapman: 00:40.7 4th - Joe Siegler: 00:46.7 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kevin Green: 02:56.5 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Brad Arnold: 00:23.2 2nd - Dennis Rivard: 00:29.2 3rd - Mike Chapman: 00:35.2 4th - Joe Siegler: 00:41.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kevin Green: 02:42.0 ______________________________________________________________________________ Silver Track 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Lee Jackson: 00:26.4 2nd - Steven Quarrella: 0032.4: 3rd - Joe Selinske: 00:38.4 4th - Mr D.Fish: 00:44.4 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Scott Miller: 02:27.3 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Lee Jackson: 00:21.1 2nd - Steven Quarrella: 00:27.1 3rd - Joe Selinske: 00:33.1 4th - Mr D.Fish: 00:39.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Scott Miller: 02:49.9 ______________________________________________________________________________ Silver Track 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - George Broussard: 00:36.2 2nd - Tom Hall: 00:42.2 3rd - Jim Dose': 00:48.2 4th - Mark Klem: 00:54.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jason Blochowiak: 03:49.0 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - George Broussard: 00:28.2 2nd - Tom Hall: 00:34.2 3rd - Jim Dose': 00:40.2 4th - Mark Klem: 00:46.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jason Blochowiak: 03:14.5 ______________________________________________________________________________ Silver Track 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Adam Pederson: 00:33.8 2nd - Casey Rogers: 00:39.8 3rd - Katie Edwardson: 00:45.8 4th - Laura Edwardson: 00:51.8 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Theo Gadalla: 03:34.0 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Adam Pederson: 00:26.6 2nd - Casey Rogers: 00:32.6 3rd - Katie Edwardson: 00:38.6 4th - Laura Edwardson: 00:44.6 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Theo Gadalla: 02:50.4 ______________________________________________________________________________ Gold Track 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Georgia Gadalla: 00:36.2 2nd - Brian Dhatt: 00:42.2 3rd - Brian Prinner: 00:48.2 4th - Chris White: 00:54.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Craig Hannilton: 03:45.6 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Georgia Gadalla: 00:25.1 2nd - Brian Dhatt: 00:31.1 3rd - Brian Prinner: 00:37.1 4th - Chris White: 00:43.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Craig Hannilton: 02:44.9 ______________________________________________________________________________ Gold Track 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Dan Creeron: 00:20.3 2nd - David Butler: 00:26.3 3rd - Dennis Kurek: 00:32.3 4th - Doug Brewer: 00:38.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Doug Howell: 02:06.9 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Dan Creeron: 00:14.8 2nd - David Butler: 00:20.8 3rd - Dennis Kurek: 00:26.8 4th - Doug Brewer: 00:32.8 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Doug Howell: 01:33.4 ______________________________________________________________________________ Gold Track 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Glenn Brensinger: 00:41.2 2nd - Grey Hively: 00:47.2 3rd - Hank Leukart: 00:53.2 4th - Jason Ewasink: 00:59.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jeff Rausch: 04:13.5 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Glenn Brensinger: 00:34.9 2nd - Grey Hively: 00:40.9 3rd - Hank Leukart: 00:46.9 4th - Jason Ewasink: 00:52.9 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jeff Rausch: 03:46.9 ______________________________________________________________________________ Gold Track 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Jim Leitzan: 00:37.4 2nd - John Howard: 00:43.4 3rd - Kelly Rogers: 00:49.4 4th - Ken Heckbert: 00:54.4 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Ken Mager: 02:06.9 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Jim Leitzan: 00:28.7 2nd - John Howard: 00:34.7 3rd - Kelly Rogers: 00:40.7 4th - Ken Heckbert: 00:46.7 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Ken Mager: 03:01.2 ______________________________________________________________________________ Gold Track 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mike Bartlet: 00:37.8 2nd - Mike Chapman: 00:43.8 3rd - Neil Bonner: 00:49.8 4th - Neil Rubaking: 00:55.8 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Penny Plant: 03:53.3 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mike Bartlet: 00:29.4 2nd - Mike Chapman: 00:35.4 3rd - Neil Bonner: 00:41.4 4th - Neil Rubaking: 00:47.4 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Penny Plant: 03:03.0 ______________________________________________________________________________ Bronze Track 1 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Scott Darling: 00:25.5 2nd - Steven Salter: 00:31.5 3rd - Terry Herrin: 00:37.5 4th - Todd Rubin: 00:43.5 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wayne Benner: 02:38.4 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Scott Darling: 00:18.7 2nd - Steven Salter: 00:24.7 3rd - Terry Herrin: 00:30.7 4th - Todd Rubin: 00:36.7 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wayne Benner: 02:03.5 ______________________________________________________________________________ Bronze Track 2 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Wayne Millard: 00:24.7 2nd - Brad Arnold: 00:30.7 3rd - Dennis Rivard: 00:36.7 4th - Mike Chapman: 00:42.7 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Joe Siegler: 02:32.1 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Wayne Millard: 00:18.3 2nd - Brad Arnold: 00:24.3 3rd - Dennis Rivard: 00:30.3 4th - Mike Chapman: 00:36.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Joe Siegler: 01:56.8 ______________________________________________________________________________ Bronze Track 3 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Kevin Green: 00:22.3 2nd - Lee Jackson: 00:28.3 3rd - Steve Quarella: 00:34.3 4th - Joe Selinske: 00:40.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mr D.Fish: 02:26.1 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Kevin Green: 00:15.6 2nd - Lee Jackson: 00:21.6 3rd - Steve Quarella: 00:27.6 4th - Joe Selinske: 00:33.6 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mr D.Fish: 01:46.1 ______________________________________________________________________________ Bronze Track 4 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Scott Miller: 00:33.9 2nd - George Brassard: 00:39.9 3rd - Tom Hall: 00:45.9 4th - Jim Dose': 00:51.9 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mark Klem: 03:32.8 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Scott Miller: 00:25.9 2nd - George Brassard: 00:31.9 3rd - Tom Hall: 00:37.9 4th - Jim Dose': 00:43.9 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mark Klem: 02:45.7 ______________________________________________________________________________ Bronze Track 5 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Jason Blochowiak: 00:30.2 2nd - Adam Pederson: 00:36.2 3rd - Casey Rogers: 00:42.2 4th - Katie Edwardson: 00:48.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Laura Edwardson: 03:11.8 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Jason Blochowiak: 00:24.0 2nd - Adam Pederson: 00:30.0 3rd - Casey Rogers: 00:36.0 4th - Katie Edwardson: 00:42.0 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Laura Edwardson: 02:37.2 ______________________________________________________________________________ Silver Track 1 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Theo Gadalla: 00:21.3 2nd - Georgia Gadalla: 00:27.3 3rd - Brian Dhatt: 00:33.3 4th - Brian Prinner: 00:39.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chris White: 02:14.8 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Theo Gadalla: 00:15.5 2nd - Georgia Gadalla: 00:21.5 3rd - Brian Dhatt: 00:27.5 4th - Brian Prinner: 00:33.5 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chris White: 01:37.9 ______________________________________________________________________________ Silver Track 2 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Craig Hamilton: 00:31.1 2nd - Dan Creeran: 00:37.1 3rd - David Butler: 00:43.1 4th - Dennis Kurek: 00:49.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Doug Brewer: 03:16.5 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Craig Hamilton: 00:23.3 2nd - Dan Creeran: 00:29.3 3rd - David Butler: 00:33.3 4th - Dennis Kurek: 00:41.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Doug Brewer: 02:27:9 ______________________________________________________________________________ Silver Track 3 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Doug Hall: 00:50.3 2nd - Glenn Brensinger: 00:56.3 3rd - Greg Hively: 01:02.3 4th - Hank Leukart: 01:08.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jason Gwasiak: 05:25.4 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Doug Hall: 00:40.4 2nd - Glenn Brensinger: 46.400: 3rd - Greg Hively: 00:52.4 4th - Hank Leukart: 00:58.4 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jason Gwasiak: 04:14.5 ______________________________________________________________________________ Silver Track 4 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Jeff Rausch: 00:36.0 2nd - Jim Lietzan: 00:42.0 3rd - John Howard: 00:48.0 4th - Kelly Rogers: 00:54.0 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ken Hekbert: 03:41.9 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Jeff Rausch: 00:28.4 2nd - Jim Lietzan: 00:34.4 3rd - John Howard: 00:40.4 4th - Kelly Rogers: 00:46.4 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ken Hekbert: 02:54.3 ______________________________________________________________________________ Silver Track 5 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Ken Mayer: 00:34.1 2nd - Mike Bartlet: 00:40.1 3rd - Mike Chapman: 00:46.1 4th - Neil Bonner: 00:52.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Neil Rubenking: 03:31.9 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Ken Mayer: 00:28.1 2nd - Mike Bartlet: 00:34.1 3rd - Mike Chapman: 00:40.1 4th - Neil Bonner: 00:46.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Neil Rubenking: 02:57.2 ______________________________________________________________________________ Gold Track 1 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Penny Plant: 00:44.2 2nd - Scott Darling: 00:50.2 3rd - Steven Salter: 00:56.2 4th - Terry Herrin: 01:02.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Todd Rubin: 04:29.2 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Penny Plant: 00:34.1 2nd - Scott Darling: 00:40.1 3rd - Steven Salter: 00:46.1 4th - Terry Herrin: 00:52.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Todd Rubin: 03:34.5 ______________________________________________________________________________ Gold Track 2 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Wayne Benner: 00:20.3 2nd - Wayne Millard: 00:26.3 3rd - Brad Arnold: 00:32.3 4th - Dennis Rivard: 00:38.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mike Chapman: 02:07.4 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Wayne Benner: 00:14.8 2nd - Wayne Millard: 00:20.8 3rd - Brad Arnold: 00:26.8 4th - Dennis Rivard: 00:32.8 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mike Chapman: 01:34.3 ______________________________________________________________________________ Gold Track 3 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Joe Siegler: 00:35.3 2nd - Kevin Green: 00:41.3 3rd - Lee Jackson: 00:47.3 4th - Steve Quarrella: 00:53.3 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Joe Selinske: 03:53.0 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Joe Siegler: 00:26.6 2nd - Kevin Green: 00:32.6 3rd - Lee Jackson: 00:38.6 4th - Steve Quarrella: 00:44.6 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Joe Selinske: 03:00.9 ______________________________________________________________________________ Gold Track 4 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mr D.Fish: 00:27.1 2nd - Scott Miller: 00:33.1 3rd - George Broussard: 00:39.1 4th - Tom Hall: 00:45.1 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jim Dose': 02:53.9 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mr D.Fish: 00:23.2 2nd - Scott Miller: 00:29.2 3rd - George Broussard: 00:35.2 4th - Tom Hall: 00:41.2 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jim Dose': 02:28.9 ______________________________________________________________________________ Gold Track 5 (Bonus) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ 6 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mark Klem: 00:32.4 2nd - Jason Blochowiak: 00:38.4 3rd - Adam Pederson: 00:44.4 4th - Casey Rogers: 00:50.4 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Katie Edwardson: 03:21.6 __________________________________ 12 hp: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Best Lap Times: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1st - Mark Klem: 00:25.0 2nd - Jason Blochowiak: 31.000: 3rd - Adam Pederson: 00:37.0 4th - Casey Rogers: 00:43.0 __________________ Best Overall Time: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Katie Edwardson: 02:34.6 ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (15) WACKY DUCK SHOOT ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fancy a bit of target practice? Or just need to brush up for some multiplayer shoot outs? Well, if you answered yes to either of those, here is the place to be. Everything you need to know about Wacky Duck Shoot! ______________________________________________________________________________ General Information ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Wacky Duck Shoot you can select from 12 shoot out arenas providing you have the bonus edition of Wacky Wheels. If not, you'll be stuck with just 6. >> The idea is to shoot (WAX) as many ducks are you can in two minutes. >> There are two types of ducks. ______________________________ >> Normal Ducks are worth 1 POINT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________ >> Ducks with brown caps are worth 2 POINTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Wacky Duck Shoot keeps track of your four best scores (this is not for every arena, but the four highest scores from any areana) ______________________________________________________________________________ Tips & Tricks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ >> Collect a bunch of ammo before you go duck hunting. Stock up on as much as you can as quick as you can. There's nothing worse than finding a great line of ducks to wax, and not having any hogs to lay waste to them with. >> Remember that ducks with brown caps are worth twice that of those without. Target these ducks primarily, especially in the dying seconds of a Duck Shoot. >> Ducks are pre-programmed to follow set paths. That means they will loop around the same places...following each other in a line (just as ducklings follow their mothers in single-file in real life..or at lest that's the excuse the programmers could use if anyone happens to mention the fact that the ducks are rather dim). You can simply 'camp' and line up your shots and continually fire at the oncoming line of ducks, waxing them one after the other. If you miss any all you'll have to do is chase the few that are left down, and get a hog or two into them. >> Once all ducks have been killed from a spawning (which means they appear out of nowhere), a new set of ducks will appear behind you. In order to get maximum points you'll want to kill every last duck from each pack as quick as you possibly can so a new batch will be ready and waiting once you do, rather than having to chase down single ducks that may have escaped your fire first time around. More targets = more possible points to gain. >> If you do find yourself chasing stray ducks, why not take the opportunity to stock up on ammo along the way if it's not too far out of your way? This will help you have plenty for later, ans make up for the fact that you're wasting time chasing down a duck or two ;) ______________________________________________________________________________ Records ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wacky Duck Shoot keept track of your top four scores. These are the initial records you will have to beat to make the high scores list: .-------------------. | 1st | SHAUN | 16 | |-----+--------+----| | 2nd | ANDY | 12 | |-----+--------+----| | 3rd | NUGGET | 08 | |-----+--------+----| | 4th | RUBEN | 06 | '------------------' ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (16) MULTIPLAYER ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Two Player Racing ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can choose to race against the entire Wacky Wheels cast along with a friend of simply race head-to-head with one. Great fun. If you've only got one copy of Wacky Wheels and one computer never fear, you can race against each other in a split-screen mode, using seperate ends of the keyboard to control your racers (you can fully customise both players controls) or use a keyboard for one player, gamepad or joystick for the other, or any combination of the three. Two player racing can also be played across a network if you have the appropriate hardware or via a modem. The game will help you set up network and modem multiplayer games. ______________________________________________________________________________ Two Player Shoot Out ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fancy a bit of target practice again something a little smarter than a damn duck? If so then you'll be wanting to play the Two Player Shoot out mode. Shoot out mode is very simplistic but a whole ****load of fun. The idea is simple. Wax before being waxed. That is, collect weapons and items of your destructive choice and take them to your opponent. >> You can chose to play for 10, 15 or 20 kills. First player to reach the target wins. You play in one of 6 shoot-out zones if you have the Regular Version of Wacky Wheels, or one of 12 if you have the Bonus. >> Weapons and items that kill: - Hogs - Fire balls - Devil Pups - Bombs >> Items that do not kill: - Oil slicks - Upside Down Hogs Note: Upside Down Hogs are an item exclusive to multiplayer. Watch out as they look very similar to Ammo Hogs and when you run over one your screen will flip upside down for a while, which can prove to be quite the annoyance. >> Two Player Shoot Out can also be played via Serial Connection or Modem. ______________________________________________________________________________ Comm-Bat Play (Modem or Serial Cable) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you're going to be playing Wacky Wheels multiplayer against someone on another computer you'll need to set up the game's Comm-Bat options. To do so, run the setup.exe file in the game directory (folder) and make the appropriate configurations, then sit back and enjoy! ______________________________________________________________________________ RemoteRidicule ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As explained earlier in the FAQ, RemoteRidicule is a great feature that pioneered the way for communication between players in multiplayer games. The default keys for the different RemoteRidicule functions are: >> Player One: F1, F2, F3, F4, F5, F6 >> Player Two: 1, 2, 3, 4, 5, 6 These can however be changed in your control setup (via setup.exe) There are six different riducules that can be used, a maximum of four per game. These include taunts such as 'learn to drive' and mooning your opponent. When using a RemoteRidicule the central viewing area of a players screen will be taken up, thus rendered useless. They can be quite annoying and are recommended to gain an cheap advantage at strategically thought-out points in multiplayer, providing your friend doesn't mind tooooo much ;) Have fun! ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (17) *this section is coming soon* ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the next update (whenever that may be) this section will be included and 100% complete. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (18) CODES & SECRETS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Codes/Cheats ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ Ice Cube (Weapon) - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To get yourself the wonderful secret weapon, the Ice Cube, you'll simply need to hold down the fire button (ctrl) for a couple of seconds and it will appear as an item, ready for you to fire. The Ice Cube will temporarily stall the kart it is fired at, which will cause the racer to stop dead still for a few seconds. *Note: You cannot pick up other items while you have an Ice Cube __________________ 'Steer' Fired Hogs - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This isn't so much a cheat or code as it is a secret that can be very advantageous. When you fire a hog they are supposed to travel in a straight line. If you find that you shoot one and it's going to miss another player, turn your racer and the hog will turn with your view. This is a slight glitch in the game as the hog does travel in a straight line, but the line it travels is based on your view so you can, in effect, turn hogs in the direction you steer. Very sneaky. You can use this with all weapons and items. ______________________________________________________________________________ Secrets ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Description | Information ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dopefish Cameo! | To see the great Dopefish make an appearance simply | begin any race, and when the race begins, be | holding down + left on the arrow keys. Enjoy! | Dopefish rocks. -------------------------|---------------------------------------------------- Special Crash Animation | If you crash into a pole (or head on with another | racer), you'll be rewarded with a very cool crash | animation. You'll also lose a 'life' represented | on the game's HUD as a kart. This animation just so | happens to have been inspiration for similar | easter eggs in other games... -------------------------|---------------------------------------------------- Get stuck in a tire | If you happen to crash into a stack of tires while | racing you'll find that you will be stuck with | some extra weight for the remainder of the race. | Nothing too extraordinary, but cool none-the-less. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (19) FREQUENTLY ASKED QUESTIONS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have a question you'd like answered, send an email my way and I'll do my best to get back to you with an answer: vesten[at]iinet[dot]net[dot]au Q: My sound and/or won't work. What's wrong and how do I fix it? A: Generally a few people find that the sound effects will work but music will not. To fix either of these problems, the general rule for MOST computers is to run SETUP.exe and for Sound Effects, you'll want to select that your sound card is a 'Sound Blaster'. For music, select 'Midi Device'. I can't garuntee that this will fix your problem but it will for most people. If you're still having trouble play around and see if you can't manage to get lucky. --- Q: What's the difference between Wacky Wheels Sandard and the Wacky Wheels Bonus Pack? A: Originally Wacky Wheels was released as a stand alone game, with the option of paying $20USD extra for basically double the tracks (double the Cup Tracks, Mutliplayer Arenas and Wacky Duck Hunt Arenas). You were also able to order Wacky Wheels and the Bonus Pack together. If you ordered together the bonus pack was $10USD. Today, for $10USD you can purchase Wacky Wheels + Bonus Pack online, from 3D Realms via the following link: http://store.yahoo.com/3drealms/wackywheels.html If that doesn't work, try www.apogee1.com or www.3drealms.com of use a search engine such as www.google.com and try and find somewhere you can purchase it that way. --- Q: Where can I buy Wacky Wheels? A: See above. You can buy Wacky Wheels + Bonus Pack for $10USD online here: http://store.yahoo.com/3drealms/wackywheels.html --- Q: How do I change the controls? A: In the directory (folder) that you installed Wacky Wheels, simply run SETUP.exe and you'll be able to modify the controls of Player One and Player Two. --- Q: How many tracks are there? A: The Standard version of Wacky Wheels has 15 Race tracks (5 Bronze Cup, 5 Silver Cup, 5 Gold Cup) and 6 Battle Arenas (for Wacky Duck Shoot, and multipalyer Shoot Out games). The Bonus version has 30 Race Tracks (15 regular cups tracks, like the standard version, and 15 bonus cup tracks) and 12 Battle Arenas (6 regular and 6 bonus). In brief: >> Standard has: 15 Race Tracks 6 Arenas >> Bonus has: 30 Race Tracks (15 extra) 12 Arenas (6 extra) --- Q: How many Racers are there? A: The full version (Regular and Bonus) both feature 8 racers. The demo version has four. The racers are: Sultan, Blombo, Morris, Uno, Peggles, Ringo, Razer and Tigi. --- Q: Is there bonus stuff to unlock like new tracks, arenas, characters or modes? A: No. What you see is what you get. Your reward for winning cups, high scores and fast time is the satisfaction of knowing that the game keeps records of everything! --- Q: Can you do a 'turbo start'? A: Nope. For best starting results I suggest holding down accelerate before the light goes green. Some of the other racers will always get off to a better start. --- Q: How do I stop skidding around corners? A: If you steer left or right for too long you'll go into a skid. To get out of the slide quickly press the opposite direction to which you are steering. For corners that are quire sharp use the handbrake turn to instantly do a 90 degree turn in the direction you're holding. --- Q: Is this game any good? A: It certainly is. I absoultely love it. It's clear to see that the game borrows a lot from Mario Kart (SNES) but it's still great fun. Keep in mind that it was released in 1994 so the graphics and gameplay are a touch primative and a little dated though. --- Q: Are there different difficulty levels? A: Yes. The three difficulty levels are Amature, Professional and Champion. Each progressively harder than the previous. You can also select 6HP karts (slower) or 12HP (faster). --- Q: What's Kid Mode? A: This is designed for young children who may have trouble coordinating correctly acceleration and steering. The game provides assistance so they can still play and enjoy Wacky Wheels. --- Q: Where do I find my fast times and high scores? A: In the main menu, select 'Wacky Wheels Info' and then 'Famous Drivers'. You'll be able to see all kinda of records here. --- Q: Does Wacky Wheels have a sequel? A: No. Maybe if we bug 3D Realms enough one day we may just see a second Wacky Wheels game, however the chances of it happening are extremely slim. --- Q: Dopefish? What the.. ? A: So you've heard about Dopefish and want to know more? Well, for starters, as detailed in the secrets section of this FAQ, Dopefish can be seen in Wacky Wheels by holding down and left at the start of a race for a few seconds. Dopefish is somewhat of an Apogee joke that has found its way into a LOT of games. For more info on Dopefish visit www.dopefish.com All heil Dopefish. --- Q: What are some other Apogee games? A: To find out more about Apogee see the 'About Apogee' section of this FAQ, or visit the 3d Realms/Apogee website at either: www.apogee1.com or www.3drealms.com --- Q: What's 'wax' or 'waxed' mean? A: It's a term the Wacky Wheels deveopers used a lot and means 'kill' basically. e.g. 'I waxed your m.. uh.I waxed you in the shoot out zone'. Yeah. ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (20) GAME INFORMATION & HARDWARE SPECS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Game Information ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Original Release Date: October 17th, 1994 (The game however would have us ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ belive that it was released in November 1994) Numer of Players: 1-2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Format: Originally released on: 2 x 3.5" 1.44Mb dics or ¯¯¯¯¯¯¯ 2 x 5.25" 1.2Mb discs Currently available on: CD-ROM. Developer: Beavis-soft ¯¯¯¯¯¯¯¯¯ Publisher: Apogee Software, ltd. ¯¯¯¯¯¯¯¯¯ Distributor: Original distributor (Australia): Budgetware ¯¯¯¯¯¯¯¯¯¯¯¯ Genre: Driving > Kart Racing ¯¯¯¯¯¯ ______________________________________________________________________________ Hardware Specifications ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To run Wacky Wheels, you'll need an incredibly powerful, time-of-the line, beast of a computer...with the following specs (at minumum): >> IBM or 100% compatible 386 (or greater) computer >> 2Mb RAM (4Mb or more is ideal) >> VGA Graphics card >> 8.8Mb free space on your Hard Drive >> Compatible Sound Card Optional extras include: >> Joystick(s) >> Gravis (or compatible) game pad(s) >> Modem >> Network card and cable ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (21) ABOUT APOGEE ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Apogee games started off as a very small company in the mid-1980s, and after the creation of countless stellar PC titles, Apogee games had found itself at the forefront of PC gaming in the 1990s. Releasing such titles as: >> Duke Nukem >> Crystal Caves >> Commander Keen >> Secret Agent >> Cosmo's Cosmic Adventure >> Wolfenstein 3D >> Monster Bash >> Halloween Harry >> Bio Menace >> Blake Stone >> Raptor >> Hocus Pocus >> Mystic Towers >> Boppin' >> Rise of the Triad In 1994 Apogee formed a second company, 3D realms. It's first relese being Terminal Velocity. Going on to release a slew of titles including: >> Duke Nukem 3D >> Death Rally >> Shadow Warrior >> Blood (during the development of the game it was sold to Monolith Productions, but was originally a 3D Realms creation) A third company was formed in 1997, Pinball Wizards. It's debut release being >> Balls of Steel Today you'll find that Apogee are still going strong, with many sub-companies and ties with a lot of big names in the games industry. One of the most noteworthy of these being that partnership between Apogee and Remedy, which in the end, delivered us: >> Max Payne (and Max Payne 2) Throughout the years Apogee have been recognised as one of the great PC companies, and rightfully so. Just lastly here is a list of a few of the many innovative ideas Apogee came up with, or took under their wing and really gave some exposure, put a new spin on or gave popularity among fellow developers, publishers and gamers: >> Shareware: Apogee were the first to release 'episodes' from games. Giving users around the world a very decent sample of the full version of the game so that they could make a decision on whether to order it or not. They didn't invent shareware, but the refined the way it was used and provided, and were hugeley sucessful for doing so. >> Cheat Codes: As early back as 1987 Apogee were including cheat codes in games. It took a little time to catch on, as did the whole idea of Apogee's spin on shareware (see above) but it's all further evidence of the pioneering ways of Apogee. >> Convinced ID Soft to release shareware: Commander Keen, Wolfenstein and Doom would all never have reached the levels of popularity and exposure they did if it was not for Apogee trying ever-so-hard, and eventually becoming sucessful in convincing then members of Softdisk, id software to release Commander Keen as shareware through Apogee. >> 'Dopefish': For a detailed explanation, see the 'Frequently Asked Questions' section of this FAQ and be sure to visit: http://www.dopefish.com/ >> First company with BBS: Yep, Apogee were the first game company to have their own Bulletin Board System (BBS) which allowed gamers to get the latest Apogee software releases well before the Internet. I myself (with the help of my lovely dad) was one of the gamers using Apogee's BBS. >> First to include 'Parental Lock': This feature made hundreds of parents the world-over rather happy as they were now able to filter innapropriate game content from games that their children were playing. Yes, Apogee have been around for a looooong time and are responsible for some of the most major ideas and developments of games, and the industry in general. For more information on Apogee (Past, Present and Future) be sure to check the official website at: http://www.apogee1.com/ or http://www.3drealms.com/ ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (22) CREDITS ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Apogee Games - Apogee means action! (and great games) Beavis Soft - Game Developers. Jeff Veasey - For creating and maintaing GameFAQs. www.GameFAQs.com - For hosting this file, along with thousands upong thousands of other FAQs, Walkthroughs, Codes, Reviews, Game Saves and more. Not to mention the best video game message board on the net. Nescafe & Moccona - For the wonderful, consciousness-sustaining coffee that I seem to live on. If anyone figures a way to get a line of coffee running continuously directly into a vein, I'm there! Music - Music is the single greatest thing ever. There isn't a moment I'm not listening to it (awake or otherwise). Thanks to the numerous bands whose CDs make up my large collection and whose music I dearly love ;) You - For reading this FAQ. Without you there would have been no point whatsoever in me creating this. Much love <3 ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (23) CONTACT ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the past I've included IM details in FAQs. However, after I'd written a few more and covered some bigger games it got to the point where I had a load of people adding me, and chatting and eventually I forgot who most of the people were, or how they got onto my contact lists. So if you want to get in contact with me for any reason (related to Wacky Wheels, this FAQ, games, or something more general) just send an email my way and providing I do actually pick it out from the craploads of spam I get, I _will_ reply. Comments, corrections, suggestions, additions, questions or whatever: ______________________________________, Email: vesten[at]iinet[dot]net[dot]au| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` (remove the words in brackets and replace them with their corresponding values. I've done this to avoid copping more junk mail from the lower-end spam spiders) www.pyromusic.net ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (24) LEGAL ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ and all of its contents are copyright 2003 Steven "Pyro Vesten" Ryan. This FAQ may only appear on www.GameFAQs.com If you wish to link to this FAQ, do so with the following URL: http://www.gamefaqs.com/computer/doswin/game/27301.html (Do not link directly to the FAQ itself (the .txt file)) Do's ¯¯¯¯ + Print a personal copy of this FAQ, or parts of it for private use. + Tell others they can find this FAQ on www.gamefaqs.com + Email me if you are reading this FAQ on a website other than GameFAQs! Dont's ¯¯¯¯¯¯ - Do not put this FAQ, or any part of it on your website, or in your magazine! - Do not copy parts of this FAQ, or the entire thing as pass it off as you're own work. - Do not in any way exchange this FAQ or any part of it for money, goods or services. I wrote it for free, and you do not have a right to profit from the work of others. If you are unsure about something, ask! vesten[at]iinet[dot]net[dot]au ______________________________________________________________________________ `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (25) THE END ,____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Nothing more to see here folks.. move along. Although I suppose you are making the effort to read this so I guess I should including at least something here, even if it's totally useless. Originally I had planned on creating an FAQ for Wacky Wheels a few years ago. I started the FAQ, and got about 1/3 of the way through it then stopped and moved on to other FAQs. Eventually, after being neglected for in excess of a year the file ended up being deleted. My life just got too busy (with school, parties, work and a girlfriend). So I put my FAQing days on hold.. I also ended up losing incomplete and dorment FAQs for Wave Race: Blue Storm (about 45% complete), Crash Team Racing (sadly this was 95% complete, almost ready for submission), Wipeout Fusion (about 80% complete) and Tony Hawk's Pro Skater 3 (about 50% complete). Why did I mention this you ask? Well, with this, my somewhat of a re-entry into the FAQ business, I am going to make sure that I completely finish the FAQ, or at least get it uploaded in a partically completed form as soon as I get the chance if I feel I'll be too busy to get it totally complete within a decent timespan. Anyway, that's it for now. Until next time.. www.pyromusic.net ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2003 Steven "Pyro Vesten" Ryan ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - EOF -