Wacky Wheels FAQ

Wacky Wheels FAQ


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             OOO OOOO OO OOO  OOO@@@@@@@@@@O@ @@@@@@@@@@@@OO  @@@OO     OOOO
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                                                        (c) 2003 - Pyro Vesten


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                            Wacky Wheels FAQ
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                    P e r s o n a l    C o m p u t e r
______________________________________________________________________________
                              By Pyro Vesten
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

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`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 0.1 - Last Update 8:27am 2nd November, 2003
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             --This FAQ may only appear on www.GameFAQs.com--

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                             Table Of Contents
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                              (1)Version History
      			      (2)Introduction
                              (3)Controls
                              (4)Basics
                              (5)General Tips & Tricks
                              (6)Characters
                              (7)Weapons & Items
                              (8)Bronze Tracks
                              (9)Silver Tracks
                              (10)Gold Tracks
                              (11)Bronze Tracks (Bonus)
      			      (12)Silver Tracks (Bonus)
                              (13)Gold Tracks (Bonus)
                              (14)Time Trial
      	                      (15)Wacky Duck Shoot
                              (16)Multiplayer
                              (17)*Coming Soon*
                              (18)Codes & Secrets
                              (19)Frequently Asked Questions
                              (20)Game Information & Hardware Specs
                              (21)About Apogee
                              (22)Credits
                              (23)Contact
                              (24)Legal
                              (25)The End

      TIP: To quickly be taken to a specific secion of this FAQ see below.
 ____________________________________________________________________________
|To quickly find a section you are looking for use the search function!      |
|WINDOWS users: ctrl + f and then the section number in brackets             |
|MAC users: apple + f and then the section number in brackets                |
|e.g. To be taken to section 16, Multiplayer, type (16) in the search box    |
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(1)
                               VERSION HISTORY

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                                Version 0.1
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 __________________
(2nd November, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  I've finished everything I wanted to for this version of the FAQ and it's
   all ready for uploading. The next version will feature a new section, but
   it may be a little while before I update, so for now, the FAQ is pretty
   much complete. Also, please note that I haven't spell checked the FAQ, and
   I'm sure it's full of typos. I don't particularly care as long as you still
   understand what I've written ;)
 __________________
(1st November, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  Geeze, it's November already. I got a fair bit done in my spare time today.
   Hopefully I'll have the FAQ ready to submit (missing only one section) by
   the end of tomorrow but I don't know how likely that is really.. I'm pretty
   busy with stuff.
 __________________
(31st October, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  More of this and that. I don't have a huge amount to do before the FAQ is
   ready for submission. Maybe just a few hours more work.
 __________________
(30th October, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  Fingers dead from exam today (well exams from the past week). Typing
   painful. More small additions and progress.
 __________________
(29th October, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  Just a little more work on the smaller sections. I've still got a fair bit
   of work ahead of me. After I've done more I'll decide if I'm gonna submit
   the FAQ mostly complete (just missing non-vital, less important stuff), or
   almost totally complete (just missing very, very minor things that may take
   me a fair while to complete anyway).
 __________________
(28th October, 2003):
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•  A little here, a little there.
 __________________
(27th October, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  Various minor additions. Didn't have much spare time today.
 __________________
(26th October, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  Skeleton done along with various parts of a few sections.
 __________________
(25th October, 2003):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  Began work on FAQ. Very minimal progress other than ascii art.


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(2)
                                INTRODUCTION

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Hello and welcome to my FAQ for Wacky Wheels, one of the greatest PC games of
the 90s, and one of many, many quality titles to be publised by the great
Apogee Games.

Hopefully this will be of some use to owners of the Retail Version, Demo or
those of you who are simply intereted in finding out a bit more about the game
that everyone raves about.

If you're looking to purchase a copy of Wacky Wheels you're in luck (providing
the link is still active at the time of your reading this) then...

You can BUY WACKY WHEELS online for $10.00USD (Including Bonus Tracks) here:

http://store.yahoo.com/3drealms/wackywheels.html

For that money you'd be crazy to pass it up. If that link fails you because
you're reading this FAQ some years after it was made, check www.3drealms.com
or www.apogee1.com and try and find yourself a link there.

That's it for me for now so sit back and enjoy.


If you wish to contact me for any reason or to contribute something to this
FAQ I can be contacted via email:

vesten[at]iinet[dot]net[dot]au


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(3)
                                  CONTROLS

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In this section you'll find the basic keyboard controls along with information
and a few specil driving techniques to help you along your way to winning
yourself a whole lot of gold.


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Keyboard Controls
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    /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   | Player ONE (Default Controls )
   ,------------------------------------------------.
   |Alt          |             Accelerate           |
   +-------------+----------------------------------|
   |Ctrl         |       Fire weapon/drop item      |
   +-------------+----------------------------------|
   |Left Arrow   |             Turn Left            |
   +-------------+----------------------------------|
   |Right Arrow  |             Turn Right           |
   +-------------+----------------------------------|
   |Down Arrow   |               Brake              |
   +-------------+----------------------------------|
   |Spacebar     |  Hand Brake Turn (90 degree turn)| See below.
   +-------------+----------------------------------|
   |F1 to F6     | RemoteRidicule (Multiplayer only)| See below.
   `-------------'----------------------------------'


    /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   | Player TWO (Default Controls )
   ,------------------------------------------------.
   |Alt          |             Accelerate           |
   +-------------+----------------------------------|
   |S            |       Fire weapon/drop item      |
   +-------------+----------------------------------|
   |D            |             Turn Left            |
   +-------------+----------------------------------|
   |F            |             Turn Right           |
   +-------------+----------------------------------|
   |H            |               Brake              |
   +-------------+----------------------------------|
   |G            |  Hand Brake Turn (90 degree turn)| See below.
   +-------------+----------------------------------|
   |1 to 6       | RemoteRidicule (Multiplayer only)| See below.
   `-------------'----------------------------------'


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Advanced Controls and Driving Techniques
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(Driving Techniques
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| You'll come across a large variety of tracks in Wacky
                   | Wheels. Each with their own special geological features.
                   | If you find yourself submerged in water, quicksand or
                   | even lava for that matter, you're racer will put up a
                   | periscope and continue driving. The only problem is that
                   | they will be moving rather slowly. If at all possible, do
                   | your best to stay out of deep liquids as they will hamper
                   | your progress quite a bit. There are expections to this
                   | rule however, those being in the event of a brief
                   | underwater trip being necessary to shave off a few second
                   | of your lap time via a handy shortcut.
                   | Please also note that the ability to submerge your kart
                   | underwater comes in mighty handy when hiding out in
                   | multiplayer.
                   |
                   | While you're in the air thanks to one of the numerous
                   | jumps located about certain track you'll be happy to know
                   | that you are immune to weapon fire and items. A carefully
                   | timed jump can save your rear many a time.
                   |
                   | If you've got a racer on your tail and they simply will
                   | not go away, and you're worried about them firing a
                   | weapon up your arse, look for a turbo pad. Not only will
                   | it get them off your back, but you'll gain a quite a
                   | considerable temporary boost in speed. Alternatively you
                   | could opt to drive like a maniac in the hopes that they
                   | will end up crashing into an obstacle that you have
                   | carefully avoided.
                   |
                   | On the odd occasion it may be in your best interest to
                   | slow down and let other racers infront of you for a
                   | second. Like for example just before the home straight on
                   | the last lap of a race when you have a killer weapon and
                   | the other racer is riding your tail like nobody's
                   | business. Simply let off the accelerator briefly, allow
                   | them to get in front, line up your shot and fire away!
                    ._

 _____________________________________________________________________________
(The Handbrake Turn
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| If you're planning on having a halfway decent chance of
   ___________     | winning races in Wacky Wheels, especially the later ones
  |   space   |    | then you're going to have to become a master of the
   ¯¯¯¯¯¯¯¯¯¯¯     | handbrake turn. Thankfully the handbrake turn is quite
       _|_         | simple to execute. Just as you pass the barrier on either
        |          | your left or right, depending on which direction you are
                   | turning in, hit the spacebar (while holding the direction
|¯¯¯¯|    |¯¯¯¯|   | of your turn). You'll instantly pull an impossible 90
| <- | or | -> |   | degree turn and rip it round the corner.
|____|    |____|   | Without the aid of the handbrake turn you would find
                   | yourself and sliding all over the place and losing
                   | valuable time in races.
                    ._

 _____________________________________________________________________________
(Thoughtful Item Use
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| This, although fairly obvious, is easy to slip the mind
       ./o.        | or forget in the heat of the moment. When dealing with
      - - -  /     | weapons and items use your head!
    \- - - -//     | If you've got an oil slick put it on a narrow piece of
     '- --- -`      | track or somewhere you're sure it will be run over, and
     - -   - -      | on the same token don't put it somewhere you're likely
     - -   - -      | to be driving next lap.
     .- --- -,      | If you pick up fire, and you're on the final stretch of
      -- - --       | your last lap, don't fire it aimlessly at a straggler
      / ---        | who you've almost lapped, keep it ready just incase
     //     \      | another racer tries to pull a fast one on you. Be smart.
                     ._

 _____________________________________________________________________________
(RemoteRidicule aka Giggle Keys
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Ever wonder who conjured up the idea for
  //  / --- -/\             | communication between players in online
/-/   (       )  -           | games? Well here's your answer baby!
     _- --- /-_               | Yep, by pressing either F1 through F6 if
   /                          | you're player one, or keys 1 through 6 if you
  /                           | happen to be player two you will be able to
.`                 '.          | pass on a number of 'friendly' gestures to
|                   |          | your opponents. The idea of cyber-mooning a
|                   |          | friend may seem juvinile, but it's all in
'.        /       .`          | good fun.
         |       /            |
         |      /             | The idea of hotkeys to perform Wacky Wheel's
     ----`----/               | RemoteRidicule spawned the idea for the
     |  |   |  |               | ability for users to chat to each other in
     |  |   |  |               | a number of games released shortly after
      --     --                | Wacky Wheels.
                               |
                               | Note: The limit of how many times you can
                               |       RemoteRidicule another player in any
                               |       given game is 4 times.
                                ._


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(4)
                                   BASICS

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Game Menus
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Here's a list of the game menus and what can be found in them. There's
actually quite a few menus and sub-menus to get through so this should be
handy.

____________________
Single Player Racing - Upon entering the Single Player Racing menu you'll
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   have the task of navigating your way through a bunch of
                       game menus. These are:

              >> Select character:       Chose from one of the 8 racers

              >> Select difficulty mode: Amature:      Easy Cup mode
                                         Pro:          Normal Cup mode
                                         Championship: Hard Cup mode
                                         Time Trial:   Race against the clock
                                         Kid Mode:     If you're reading this
                                                       I don't think that you
                                                       will be needing to play
                                                       this mode..

              >> Select number of Laps:   Chose from 6, 8 or 10 laps

              >> Select horsepower class: 12HP for fast engines, 6HP for slow

              >> Standard or Bonus Cup:   Choose between the regular races or
                                          bonus races (if you have them)

              >> Race Division:           Here you select between Bronze,
                                          Silver or Gold races. Each of these
                                          features 5 tracks for you to race in
                                          order.

____________________
Two Player Race      - In this mode you can race Cups against a friend and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   other racers, or race head-to-head.
____________________
Two Player Shoot Out - This is great fun. Pretty much the same as battle mode
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   from games such as Mario Kart (as if Wacky Wheels
                       didn't 'borrow' enough ideas and features as it is..

                       You can select to player for 5, 10, 15 or 20 shots.
____________________
Wacky Duck Shoot     - Fancy a bit of target practice? Here's the place. The
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   basic idea is a duck hunt. Stock up on ammo and go wax
                       some ducks! Wacky Duck Shoot keept track of your best
                       four scores.
____________________
Comm-Bat Play        - Here you can select from either Modem play or Serial
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Cable. After doing so you'll be asked either to 'make
                       call' or 'wait'.
____________________
Game Options         - In here you will find three menus.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              >> Graphic Details levels: Select between low, medium and high
                                         resolutions for both single player
                                         and split-screen modes. Lowering
                                         these settings will increase the
                                         speed at which the games runs,
                                         especially on older, slower machines.

              >> Volume:                 Adjust the volume levels of the
                                         Music, Sound Effects and Engine
                                         Effects.

              >> Race Screen:            This alters what's displayed on your
                                         HUD (Race Screen). You can turn on or
                                         off the Overhead Map, Clock Display
                                         and Speedometer.
____________________
Wacky Wheels Info    - Here you'll find the Ordering info, the 8 page
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Instructions on how to play the game, Famous Drivers
                       and the all-important game credits.

                       Famous drivers contains a record of all of your Cup
                       placing, time trial records and so on.
____________________
Ordering Info        - Despite being the full version, you can still view the
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   11 page ordering info (including features and
                       instructions) that was included with the demo version.

                       Either the programmers couldn't be bothered removing
                       the code, or they wanted to leave it in there for some
                       reason or another.. I think the latter.
____________________
Leave Game           - I wonder..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

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Engine Classes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> 12 Horsepower - Karts will move quite quick but most gamers will be more
                   than capable of driving at these speeds.

                   Speed: 80 mph

>> 6 Horsepower - This engine class is much better suited to beginners and
                  youngins'

                  Speed: 56 mph

______________________________________________________________________________
Race Classes
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>> Amature Class - For beginners. Opposing racers are fairly tame, not too
                   smart and relatively slow)

>> Professional Class - Competition in the Professional class can be hard at
                        times as other racers will show some brains, and be
                        fairly quick. Once you're used to the game, controls
                        and track layouts clearing Pro Cups should be fairly
                        easy).

>> Champion Class - Champion class races can be pretty tough at times. Your
                    opposition are lightning fast, mean and aggressive.
                    They'll ram you from behind, and if you slip up, half the
                    pack of racers will fly past in a flash! Getting 1st place
                    in all the Champion cups could prove difficult..but keep
                    at it and you'll get there eventually!)

______________________________________________________________________________
Turbo Pads
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On various tracks you'll find turbo pads, often located on the inside of sharp
bends and corners. If you drive over one you're kart will get a sudden
temporary speed boost and you'll rocket ahead. Turbo pads are yellow and look
like this

 ---------------------------------------
      .--       .--       .--       .--
    .--'      .--'      .--'      .--'
  .--'      .--'      .--'      .--'
 --'.      --'.      --'.      --'.
  `--.      `--.      `--.      `--.
    `--.      `--.      `--.      `--.
      `--       `--       `--       `--
 ---------------------------------------

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Jumps
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jumps are also located on specific tracks in Wacky Wheels. When you drive over
one you'll not only get a boost into the air (temporarily making you
invunerable to enemy fire) but you'll also get a slick speed boost. Jumps are
yellow and white and look like this:

 ---------------------------------------




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        ||  ||  ||  ||  /||  ||||
        ||  ||  ||  ||||/||  |  ||
    ||  ||   ||||   || || ||  ||||
     ||||                     ||
                              ||

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Points (Cups)
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In all of the different Wacky Wheels Cups, you will earn points depending on
your final position at the end of the race. After the five races for each of
the Bronze, Silver and Gold Cups (Including bonus), for each of the difficulty
settings, either a Gold (1st), Silver (2nd) or Bronze (3rd) Cup will be
awarded based on the final leaderboard. The harder Cups will require more
points to gain 1st prize, 2nd prize and 3rd prize.

____________
Amature Cups -
¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________    _________
First place in any amature race will give you a total of  - 09 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯
_________________________________________________________   _________
Second place in any amature race will give you a total of - 06 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯
________________________________________________________    _________
Third place in any amature race will give you a total of  - 03 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯

Placing fourth or worse will award you with no point whatsoever. You will also
have to try again to make it to the next race.


_________________
Professional Cups -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________________________    _________
First place in any professional race will give you a total of  - 12 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯
______________________________________________________________   _________
Second place in any professional race will give you a total of - 09 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯
_____________________________________________________________    _________
Third place in any professional race will give you a total of  - 06 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯


Placing fourth or worse will award you with no point whatsoever. You will also
have to try again to make it to the next race.


_____________
Champion Cups -
¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________    _________
First place in any champion race will give you a total of  - 15 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯
__________________________________________________________  __________
Second place in any champion race will give you a total of - 12 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯
_________________________________________________________   __________
Third place in any champion race will give you a total of  - 09 points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯

Placing fourth or worse will award you with no point whatsoever. You will also
have to try again to make it to the next race.





          ______________________________________________________
          Required points for 1st, 2nd, 3rd and 4th in every Cup
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 .-------------------------------.
 | REGULAR Tracks & BONUS Tracks |
 '-------------------------------'
                  +---------+--------------+----------+
                  | AMATURE | PROFESSIONAL | CHAMPION |
 +------------+---+---------+--------------+----------+
 | Bronze Cup |1st|   45    |      60      |    75    |
 |            +---+---------+--------------+----------+
 |            |2nd|   36    |      48      |    60    |
 |            +---+---------+--------------+----------+
 |            |3rd|   27    |      36      |    45    |
 |            +---+---------+--------------+----------+
 |            |4th|   18    |      24      |    30    |
 +------------+---+---------+--------------+----------+

 ---------------------------+--------------+----------+
 | Silver Cup |1st|   45    |      60      |    75    |
 |            +---+---------+--------------+----------+
 |            |2nd|   36    |      48      |    60    |
 |            +---+---------+--------------+----------+
 |            |3rd|   27    |      36      |    45    |
 |            +---+---------+--------------+----------+
 |            |4th|   18    |      24      |    30    |
 +------------+---+---------+--------------+----------+

 +------------+---+---------+--------------+----------+
 | Gold Cup   |1st|   45    |      60      |    75    |
 |            +---+---------+--------------+----------+
 |            |2nd|   36    |      48      |    60    |
 |            +---+---------+--------------+----------+
 |            |3rd|   27    |      36      |    45    |
 |            +---+---------+--------------+----------+
 |            |4th|   18    |      24      |    30    |
 +------------+---+---------+--------------+----------+

______________________________________________________________________________
Multiplayer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For a more detailed look at multiplayer, check the multiplayer section of this
FAQ. Here's the basics though.

You can play a few different modes via a few different methods. These modes
are:

>> Two Player Racing
>> Head-to-head
>> Shoot Out

_______________
Single Computer - You and another player can play against each other on a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   single computer by sharing the keyboard controls in the
                  form of split-screen action.
_______________
Serial Link     - Connect directly to another computer with Wacky Wheels and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   enjoy the wonders of the game's multiplayer modes, all in
                  glorious full-screen. Tasty!
_______________
Modem           - If you've got yourself a copy of Wacky Wheels, and a modem
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   and a friend with the same, you'll be able to in full-screen
                  any of the multiplayer games.


______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(5)
                           GENERAL TIPS & TRICKS

,____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
Single Player Cups
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-> On the first lap of a race try to collect as much ammo (hogs) as you think
   you will need. The more the better. This will not only help you stock up
   for the race but will ensure other racers don't get their grubby little
   hands/fins/paws on some fire power.

-> Be smart with your item use and placement. Put bombs and oil slicks in
   narrow areas of track, or in paths you know other racers will travel. On
   the flip-side of this, don't put an item where you'll come across it in the
   next lap. It can be rather frustrating spinning out on the final turn of
   you last lap and slipping from first place to the middle of the pack
   because you're run into your own oil slick or bomb!

-> Become familiar with tracks, and where to find jumps, turbos, ammo, items
   and the places to avoid driving.

                                    ---

Your ammo (hogs) carry over to the following races. This means that if you
collect a lot in your first few races (remember to do so in earlier laps, see
above for reasons) not only will you have plenty for the following races, but
you may be able to avoid collecting further ammo period. This will give you
time to concentrate on the more important things, like shaving seconds off
your laps by driving in the quickest lines possible.

                                    ---

If you're having trouble winning cups, take note of the leaderboard after each
race and then focus your attacks on the other racers who occupy the ranks
above (and close below) you. Because cups are played on a points based system,
if you can allow racers other than those who are currently winning races to
get points, it will help you out in gaining and maintaining an overall lead.

Try and target specific racers!

                                    ---

Before a race starts be sure to already be holding down the accelerate button.
There is no turbo-start and so there is no point in not giving yourself every
oportunity you can to get off to a decent start in races.

                                    ---

On your final laps, if you find yourself with a rather acceptable lead, go
out of your way to grab ammo for the next race. It will come in handy, and if
you've got time to spare then why not?

                                    ---

When it comes to that final race, remember, you don't need to stock up on hogs
as the next race..well, there isn't one. Shoot the feces out of everything and
everyone!

                                    ---

If you steer for too long in one direction your racer will go into a skid. To
stop this, quickly steer in the opposite direction, just for a split second.
It's far better to get out of the skid and end up going in a bit of an
unwanted direction briefly than go sliding into a wall and losing valuable
time.
______________________________________________________________________________
Multiplayer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You will come to find that if you drive into any form of liquid your kart will
become submerged, and your driver will erect a periscope to keep an eye on
things.

A small rotating periscope is a lot harder to spot in the distance than a
brightly coloured racer. Not to mention you can still fire while submerged.

                                    ---

RemoteRidicule can be a very effective way of pissing off AND hampering your
human opponents. They can be annoying, but more importantly block partial view
of the screen which can prove quite advantageous.


______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(6)
                                 CHARACTERS

,____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wacky Wheels features 8 racers.. all of which have recently escpaed from the
local Zoo in their Go-Karts.

I don't know how, or why any of them found themselves behind the wheel of a
go-kart at a zoo, but that's not the important thing. The important thing is
that they exist, and are all available to be raced with or against and I'm
here to tell you all about them.

____________________
TIGI -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Vroom! Growl!"
       Animal:       Tiger
       Description:  Tigi is a pretty cool character. If I had to guess I'd
                     probably say fairly young too...but you never know.

____________________
BLOMBO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Never Forgets"
       Animal:       Elephant
       Description:  This big racer packs some attitude. I certainly wouldn't
                     want to come out on the wrong end of a collision with
                     Blombo.
____________________
RINGO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Rapid Rascal"
       Animal:       Raccoon
       Description:  I don't find anything particularly outstanding about
                     Ringo myself. Although there isn't a huge deal to judge
                     on, I feel Ringo lacks the personality of the other
                     racers :P
____________________
RAZER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Killer Wheels"
       Animal:       Shark
       Description:  Razer is far and away my favourite Wacky Wheels racer.
                     He's got a mean attitude and is a really cool character.
                     There's something about this 'killer' racer that just
                     really appeals to me. Chances are that if I'm playing
                     Wacky Wheels, I'm doing so behing the wheel with Razer!
____________________
UNO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Cute and Fast"
       Animal:       Panda
       Description:  Uno certainly is a cute one. Don't let looks deceive you
                     though, there's nothing cute about the way Uno races.
____________________
SULTAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "One Hump or Two?"
       Animal:       Camel
       Description:  Well wherever this zoo was, it sure did play home to
                     quite the selection of animals. Sultan seem to me to be
                     somewhat of a diamond in the rough. There's nothing
                     particularly outstanding about him, but he tends to kick
                     a lot of rear in races.
____________________
MORRIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Old Reliable"
       Animal:       Moose
       Description:  By far the most senior of the 8 racers, Morris still
                     manages to hold up quite well for his age. A good pick.
____________________
PEGGLES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Motto:       "Turbo Squawk!"
       Animal:       Duck
       Description:  Don't let the goofy looks of Peggles fool you... well
                     actually, they wouldn't really be fooling you. I'm not
                     a big fan of Peggles and rarely use him.


______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(7)
                               WEAPONS & ITEMS

,____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
Weapons (Single Player)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> Hedgehogs: Your key weapon. These will build up as you gather them
              throughout tracks, and are rather plentiful. Stock up and fire
              them up the tail-pipe of anyone who dares be ahead of you.
              When hit by a hog karts come to a crashing halt, and must start
              again from the skidding stop they've just come to.

              Each hog you run through will give you four hogs to fire at
              opponents.

>> Match Box: Matchboxe's are killer. They have the power of hogs, multiplied
              by three, and the fireballs they shoot out look really cool.
              Yes that's right, you get three deadly balls of destruction for
              the price of one.



______________________________________________________________________________
Items (Single Player)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> Bomb: Drop one of these and it'll arm itself and turn red. Great if
         opposing racers run into them as they'll spin out. Don't think you're
         immune to your own dirty work though. if you run into a bomb you'll
         find that you'll also end up in a skid.

>> Oil Can: When used, your racer will empty the contents of the Oil Can all
            over the track, creating a slimy black oil slick. if you haven't
            already guessed it, yes, you WILL spin out if you run over an oil
            slick. Some tracks even have slicks already on them.

>> Devil Pups: These boys are mean. When you drop two devil pups they will
               bounce back and forth off the two closes walls. Anyone that
               gets in the path of either will find themselves out of control.
               Lots of bang for your buck so look out.

______________________________________________________________________________
Weapons (Multiplayer)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> Hedgehogs: If you cop one of these in a shoot out, you're gone for. Hogs
              provide the ultimate, rapid-fire WAXING device!

>> Match Box: You'll find that Match Boxes also now have the power to kill in
              multiplayer shoot outs. They still unleash three roasting hot
              fireballs so watch your back. They can be very deadly.

______________________________________________________________________________
Items (Multiplayer)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> Upside Down Hog: Watch out for this one! It's by far the most annoying of
                    all the game's weapons. If you run over one of these once
                    it's been set, the hog will kick your racer's kart, in
                    effect flipping your screen upside down, and making it a
                    real pain to see what the hell you're doing, or where the
                    hell you're going.

>> Bomb: Be warey. If you find yourself heading for a bomb in a multiplayer
         shoot out, avoid it at all costs, it WILL take your life.

>> Oil Can: As is the case with bombs, you'll simply spin out if you run over
            an oil slick in multplayer modes. No loss of life will result.

>> Devil Pups: These triky critters get even worse in multiplayer, as they
               will wipe you out, not just spin you out, if you get too close.
               Be on the look out as they can be hard to spot in the distance
               and are extremely deadly.

______________________________________________________________________________
Secret Weapon (Single & Multiplayer)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> Ice Cube: Whoever is unlucky enough to find themselves copping the elusive
             Ice Cube is in a whole world of trouble. The ice will freeze up
             the engine of the kart it collides with, causing the kart to
             stall, and costing a LOT, and I mean LOT of time. Very sneaky
             tactic for winning races, but I rarely use it as winning a race
             on pure skill is far more rewarding.

             If you're wondering how to get the ice cube, you can see the
             secrets section of this FAQ...or keep reading here ;)
____________________
To get the ice cube: - Simply hold down the fire button for a few seconds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   et volia! Instant Ice Cube, Enjoy.



______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(8)
                                 BRONZE TRACKS

,____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
                                   Track 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 1.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - The first track of the game is quite simple in design and
¯¯¯¯¯¯¯¯¯¯¯¯   quite easy to navigate. A great introduction to the Wacky
               Wheels universe. Just watch out for the tires! Ammo and items
               are all very easy to get and not at all out of your way.

____________
Strategy:    - Handbrake around all the major turns. Make sure to hit the jump
¯¯¯¯¯¯¯¯¯¯¯¯   directly around the first corner for an extra speed boost. As I
               said in the description ammo and items are all pretty much in
               your line of driving so pick up as much and as many as you can.
               Stock up on hogs for later races and watch out for the poles
               covered in tires. A direct hit will loose you a kart (life).


______________________________________________________________________________
                                   Track 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Water lapping at the edges of a series of dirt tracks on a
¯¯¯¯¯¯¯¯¯¯¯¯   remote island. What could be more relaxing and peaceful? You'll
               find that the second track in the game is also of a rather
               minimal difficulty level, and also introduces you to a number
               of the harazards such as water. This track is good practice for
               mastering the handbrake turn around corners to save yourself
               valuable seconds.
____________
Strategy:    - Use the handbrake to rip it around the first corner and dirve
¯¯¯¯¯¯¯¯¯¯¯¯   right up the middle of the greenery ahead, collection both hogs
               as you pass throgh. Use the handbrake to tackle corner number
               two of the track and pick up the next hog you see. Again, make
               good use of the handbrake to tightly take the next corner as
               close to the barrier as you can, making sure not to hit it,
               you'll need to handbrake twice as the corner is very sharp.
               Then drive diagonally across the track to the next corner and
               also handbrake around it. Drive diagonally again to the next
               corner, avoiding the shallow water and grabbing the bomb or
               fire on your way. Finally, handbrake the last corner and you're
               set. Repeat a number of times and good luck.
____________
Tips:        - >> Watch out for the water lillys, and algae, they'll slow you
¯¯¯¯¯¯¯¯¯¯¯¯      down if you drive over them.
               >> Shallow water will also slow you down.
               >> Deep water will almost bring you to a halt so avoid it at
                  all times.
               >> Crashing into a water bullrush (I think that's what they're
                  called. The verticle plants with brown tops) will destroy
                  your kart, so like, don't do it.

______________________________________________________________________________
                                   Track 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This wood based track is pretty much based entirely on straight
¯¯¯¯¯¯¯¯¯¯¯¯   lines and thus you will be relying heavily on the handbrake
               turn technique to win here. It features both a jump and turbo
               pad.

____________
Strategy:    - As you approach the first turn be aware that a jump lies around
¯¯¯¯¯¯¯¯¯¯¯¯   the corner. Handbrake it and make sure you make the jump as
               it'll provide a nice little boost in speed. Again, use the
               handbrake to navigate the second corner and grab the hogs that
               are waiting up ahead and hit the turbo. If you can't manage
               both, make sure the turbo is your priority.
               The track zig-zags a little up ahead but you can drive a
               straight line right up the middle of it (or weave around and
               grab hogs). I'd suggest the straight line unless you really
               need ammo as it's a time saver.

____________
Tips:        - >> Avoid running into the yellow and black poles near corners.
¯¯¯¯¯¯¯¯¯¯¯¯      Unless you plan on losing lives anyway..

               >> The handbrake is your friend. Use it. This course is the
                  perfect track for handbrake turning as it's made up entirely
                  of a series of straights and 90 degree bends.

______________________________________________________________________________
                                   Track 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 3/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Track number four of the bronze cup will find your out in the
¯¯¯¯¯¯¯¯¯¯¯¯   scorching desert. The track is fairly wide, and has plenty of
               curves and bends. There's a decent number of hazards to run in
               to (pun intended) along the way, so be on the lookout.
____________
Strategy:    - Stay on the track at all costs. The surrounding sand will
¯¯¯¯¯¯¯¯¯¯¯¯   really slow you down. To make it around the first bend,
               handbrake once, and then again. Keep an eye out for the dark
               patches of sand on the track, they'll slow down your kart quite
               considerably. Make a bee-line for the next bend and handbrake
               around it once. Likewise the next turn but handbrake twice and
               hit the turbo! Take the following corner and make good use of
               the jump. Finish up your lap and repeat.

____________
Tips:        - >> Watch out for the cacti littered around the track,
¯¯¯¯¯¯¯¯¯¯¯¯      especially near corners.

               >> Stay on the track at all times.

______________________________________________________________________________
                                   Track 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 3/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - The final track of the Bronze cup is a well-designed racing
¯¯¯¯¯¯¯¯¯¯¯¯   circuit. It features a jump and a bridge. With a little luck
               you'll top off the perfect first four races with a flawless
               last. Good luck.

____________
Strategy:    - If by now you haven't got the drift, the handbrake is an
¯¯¯¯¯¯¯¯¯¯¯¯   essential part of the racing action in Wacky Wheels. Use it on
               the first corner and cross the jump around the bend. Continue
               using the handbrake around corners. You'll come to a bridge
               eventually. You'll also notice there was a bomb to be picked up
               moments earlier. Make sure you grab it next lap if you don't
               already have it and drop the sucker smack-bang in the middle of
               the bridge to take out the next unlucky sod that crosses the
               bridege...hopefully for you whoever is in second place.
               As long as you learn the locations of the slippery oil around
               two of the turns on the track, and then avoid running into it
               you should have no problems.

____________
Tips:        - >> There's oil slicks on two of the corners of the track. It
¯¯¯¯¯¯¯¯¯¯¯¯      is highly recommended that you do not run into them for
                  rather obvious reasons.

               >> On the side of the track you'll find deadly barrels, also
                  steer clear of those.


______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(9)
                                 SILVER TRACKS

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
                                   Track 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 3/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This track is a series of straights and turns set on molten
¯¯¯¯¯¯¯¯¯¯¯¯   rock formations floating in lava that just happen to be the
               perfect shape for racing on.

____________
Strategy:    - Despite having very shapely curves, this track has corners just
¯¯¯¯¯¯¯¯¯¯¯¯   like the rest of them so don't be fooled. They can be taken
               using the handbrake technique you just need to think logically
               and line up each turn.
               It may be a good idea to run around this track a few times to
               get to know the corners, and how to take them, as you may end
               up in the drink if you screw up a turn, or worse, through the
               screen (if you collide with a pole directly).
               In order, you'll find a bomb, a few hogs and then a match box,
               devil pups, three more lots of hogs and then a turbo pad all in
               quick sucession towards the middle and later part of the
               course. Stocking up on ammo should have priority over items...
               and making sure you run through the turbo pad every single lap
               must be your primary goal! After the turbo if you stil want
               items you'll see an oil can and matchbox (again). If you wish,
               grab those.

____________
Tips:        - >> If you run off the track you've got nowhere to go but into
¯¯¯¯¯¯¯¯¯¯¯¯      the lava, which will slow you down heaps, so stick to the
                  track at all times.

               >> Those nasty yellow and black poles are back. Don't run into
                  them unless you plan on losing lives.
______________________________________________________________________________
                                   Track 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 3.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This richly coloured track can seem a little daunting at first
¯¯¯¯¯¯¯¯¯¯¯¯   due to the narrow-ish track, water and all the hedges around
               the place but it's really fairly simple once you get to know
               your way around.

____________
Strategy:    - Take the first corner on the inside (the paths splits in two)
¯¯¯¯¯¯¯¯¯¯¯¯   as this is not only quicker, but there is a hog for you to
               collect.
               Around the bend, assuring you stay on the track as much as you
               can, grab hogs and fire. Once you're on the bridge, stay on it!
               I know there's items and ammo in the water surrounding but why
               waste your time driving out at a snails pace to get them? It's
               much smarter if you're behind without ammo to just use your
               great driving skills to reclaim the lead. After the brigde and
               towards the end of the couse is a series of tight, zig-zaging
               corners snaking their way towards the finish line. They will
               each need a little steering and one handbrake turn..

____________
Tips:        - >> Don't be intimidated by the narrow track. It's not all that
¯¯¯¯¯¯¯¯¯¯¯¯      difficult to navigate providing you know your way around it.

               >> Do not, I repeat, do not venture into the water. You'll cost
                  yourself more time than could possibly be of benefit to you.

               >> There are plenty of hedges and bushes around to take the
                  life of your dear old kart. Be careful not to collide with
                  any directly.

               >> The grass around the track is killer, and will slow you
                  down loads if you end up on it...so keep off.
______________________________________________________________________________
                                   Track 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - We're back in the desert folks. This fairly wide track will be
¯¯¯¯¯¯¯¯¯¯¯¯   an absolute piece of cack providing you read the info below.
               If not, you'll still find it relatively easy so take your time
               to enjoy the rich desert landscape.

____________
Strategy:    - As with most of the other tracks the strategy remains fairly
¯¯¯¯¯¯¯¯¯¯¯¯   similar for the most part. Stay on the track as the lighter
               sand will slow you down, and stay off the dark patches of sand
               on the track as they'll do likewise. The only real difference
               this time is there's a nice time-saving shortcut, which is so
               obvious and easily executed it's barely worth calling a
               shortcut. We'll get to that in a moment.
               While racing you'll see a lot of hogs about the place but most
               of them are out of your way, and not really worth making the
               effort to grab unless you are quite low on ammo or need to take
               out some competition to gain the lead. Avoid grabbing the ammo
               unless you need it or have a good lead and want to stock up.
               This shortcut is going into the last turn and quite obvious.
               Your handbrake once around a corner and then instead of doing
               so again to make it right round and follow the path, you simply
               cut across the sand briefly and through the clear gap in the
               wall. Easy as. See the map below.

(Map section is displayed in the top-right corner of your screen when racing
so if you don't know where the map is talking about look at your on screen map
for an indication)

          .........
        ......................
      ......   .................
      ....              ......
     .##..
      .##...
        .##...          ............
         .###..........................
             #######@..        .........
                    #            ........
-------------   --- # ---------  .......
                    #          .........
                    #      .............
                 ...#.................
               ...###...............
              ...##............
              ...#...
              ...#..
              ..##..

              ..#...
              ......
              ......
              ......
              ......
.----------------------------.
| .... |Race                 |
| .... |Track                |
+------+---------------------|
| #### |You (drive this path)|
+------+---------------------|
| ---- |Barrier Wall         |
+------+---------------------|
|  @   |Handbrake turn here  |
'----------------------------'

____________
Tips:        - >> Use the above shortcut every lap and you'll have it in the
¯¯¯¯¯¯¯¯¯¯¯¯      bag.
______________________________________________________________________________
                                   Track 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This track is another of those very straight wooden tracks.
¯¯¯¯¯¯¯¯¯¯¯¯   To get through in one piece all you'll need is a series of
               well-executed handbrake turns. That's pretty much it.

____________
Strategy:    - When you start the race just go straight ahead, and up the
¯¯¯¯¯¯¯¯¯¯¯¯   middle of the first turn until you get to a point where you
               can handbrake left and make it around. Take the second corner
               nice and wide so you'll be in line with the turbo that is
               waiting for you there. There's also a jump on the track, make
               sure you hit it every time every lap. To assue you hit it make
               sure you drive directly over the middle of it.

____________
Tips:        - >> Pick up and use the Devil Pups on this track as it's very
¯¯¯¯¯¯¯¯¯¯¯¯      narrow so they're almost a sure bet. Find the most narrow
                  part of the track for best results.


______________________________________________________________________________
                                   Track 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 3.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - What could be more fitting for the final track than a go-kart
¯¯¯¯¯¯¯¯¯¯¯¯   ciruit? Be warned though, one false turn and you could find
               yourself in a spot of bother.

____________
Strategy:    - I'll keep this short and simple. Get to know the track and work
¯¯¯¯¯¯¯¯¯¯¯¯   on your turns. Once you've got that down you should have no
               really problems unless you mis-time a turn, which can happen,
               but a quick recovery and all is well.

               Most of the turns in the track can be made short work of with
               a simple handbrake turn at the right point in time. Don't panic
               when you come to the zig-zaging section ot the track. Keep your
               cool and you should be fine.
               On the final turn, go up the inside and then handbrake at the
               end (up the inside of the turn) and you'll line yourself up to
               nail the turbo pad that's aorund the bend.

____________
Tips:        - >> Barrels are bad. They are deadly to karts. Don't crash into
¯¯¯¯¯¯¯¯¯¯¯¯      barrels.



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`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(10)
                                  GOLD TRACKS

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
                                   Track 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This sand-surrounded track is quite easy to do well on. The
¯¯¯¯¯¯¯¯¯¯¯¯   water in places also makes for a nice change in scenery. As you
               would expect from a first track, it's fairly simple and
               straight forward.

____________
Strategy:    - Begins such a simply designed track you shouldn't really find
¯¯¯¯¯¯¯¯¯¯¯¯   that the going is overly tough. Handbrake around all turns as
               per usual.
               Approach and take the first turn up the inside, carefully
               avoiding the yellow and red pole, then move to the right of the
               track and cut across the water (it's not deep so you won't
               sink) to take the next turn. Be careful to stay off the sandy
               gaps in the track and avoid the red and yellow poles.


______________________________________________________________________________
                                   Track 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 1.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Easy, easy. This track is just a race around the outer edges of
¯¯¯¯¯¯¯¯¯¯¯¯   a big lot of deep water. It's a very short track too so the
               race will be over before you know it.

____________
Strategy:    - At the start of the race you'll find the one real place that
¯¯¯¯¯¯¯¯¯¯¯¯   you'll be able to save time. Cut across the lilly-filled water
               to the left of the first turn and then stick to the close
               inside edge of the track (closest to water). That's all the
               advice I can give as the track is so simple (and easy). Just
               make sure to cut across the little bit at the start of the
               race and you're set.


______________________________________________________________________________
                                   Track 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - More red-hot lava racing action is headed your way on track
¯¯¯¯¯¯¯¯¯¯¯¯   numero four. The track is very linear and straight so the
               handbrake will again be your best friend.

____________
Strategy:    - For starters, get this in your mind. h-a-n-d-b-r-a-k-e. Yep.
¯¯¯¯¯¯¯¯¯¯¯¯   That'll do ya. As long as you're using it to carve it up 'round
               each and every bend you shouldn't have a trouble in the world.

               When you come to the Devil Pups, pick them up and use them
               right away. The track here is narrow and they'll surely both
               end up spinning out a racer. Feel free to grab the matchboxes
               that follow, if you want them. There we go.. just remember,
               handbrake, handbrake, handbrake.

____________
Tips:        - >> There is a very dark section of magma that is just across
¯¯¯¯¯¯¯¯¯¯¯¯      the lava from a 180 degree turn. Stay the HELL off it. If
                  you end up on there it'll regularly spin you out making it
                  difficult to get off the little island as it would seem, and
                  back into the racing action.
______________________________________________________________________________
                                   Track 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 4/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - At first glance this track will seem quite daunting, complex
¯¯¯¯¯¯¯¯¯¯¯¯   and just plain 'whoa!'...and by Wacky Wheels standards, well,
               it is. That isn't saying a huge lot though. There's grass
               everywhere, water, bushes and all manner of stuff. Not to
               mention the turns are crazy and all over the place.

____________
Strategy:    - I'd suggest practicing this course a fair bit before going in
¯¯¯¯¯¯¯¯¯¯¯¯   to race it... unless you don't mind not winning. Things can
               get very hectic. The turns are pretty crazy, sharp and weirdly
               designed. Parts of the track snake all over the place and also
               get quite narrow.

               Take the first turn up the inside and watch out for the hedge.
               On the next turn cut through the deep water with two quick
               handbrake turns to save a decent wad of time. As for the rest
               of the track, make sure you know your corners and how to best
               navigate them otherwise you'll find yourself everyhwere but at
               the front of the pack.


______________________________________________________________________________
                                   Track 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Have you noticed a trent? All the final tracks appear to be
¯¯¯¯¯¯¯¯¯¯¯¯   racing circuits. This ons is another example of pretty cool
               track design so do try to enjoy the ride.

____________
Strategy:    - The track is very narrow in a lot of places so keep that in
¯¯¯¯¯¯¯¯¯¯¯¯   mind. Also, there is a very sharp left turn right near the
               start of the race. Most people drive straight into the
               barrier first time as it can be pretty hard to see. Don't fall
               into the same trap.

               Around the second last major turn in the track is a split.
               There are two sets of white painted arrows showing you your two
               choices in passing around the circle smack bang in the middle
               of the track. Take the outeside path and you'll be treated to a
               lovely turbo pad. Hit that all six times and winning this race
               should be pretty simple.





______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(11)
                             BRONZE TRACKS (bonus)

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
                                Track 1 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - If it weren't for a small zig-zag in the track this wooden
¯¯¯¯¯¯¯¯¯¯¯¯   course would be a square. By now you should have got the hint
               that handbrake turns are great for 90 degree bends..

____________
Strategy:    - Handbrake the first turn and the jump. Continue handbraking
¯¯¯¯¯¯¯¯¯¯¯¯   around the bends until you come to the zig-zag in the track.
               Drive diagonally up the middle and save some valuable seconds.
               How easy was that?



______________________________________________________________________________
                                Track 2 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 3/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Another lush lakeside track is the second of the bonus tracks.
¯¯¯¯¯¯¯¯¯¯¯¯   It can be a bit of a toughie until you get to know your way
               around it.

____________
Strategy:    - Take the first turn up the inside and grab the hog. While
¯¯¯¯¯¯¯¯¯¯¯¯   racing just try to stay on the track and not the grass..also
               don't venture into the water for any reason. It'll slow you
               down and provide no advantage.

               On the second last turn, cut across the grass, carefully
               avoiding the bushes. This is a nice time saver. The area I am
               referring to is on the top right of the on-screen map.



______________________________________________________________________________
                                Track 3 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - We are back in the desert for another round of sweaty racing
¯¯¯¯¯¯¯¯¯¯¯¯   action. Drink plenty before tackling race number three...
               although the track is very short so you'll be out of the sun in
               no time at all. You can race the entire track without once
               using the handbrake if you so desire. I'd suggest doing so as
               it's one of the onnly tracks you can get away with it on.

____________
Strategy:    - This short track is made quick work of when you make clever use
¯¯¯¯¯¯¯¯¯¯¯¯   of both the jump and turbo. Stay off the dark sand patches
               littered around the track, and on the very first turn, take it
               wide and go around the outside of the walled-off area in the
               middle of the track. The only thing of use on the inside of it
               is matches...which you can do without for this brief race.



______________________________________________________________________________
                                Track 4 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Once more you will be racing on a track of solidified lava
¯¯¯¯¯¯¯¯¯¯¯¯   surrounded by the not so solid kind. There aren't too many
               suprises to discover here so the race will be pretty
               straightforward.

____________
Strategy:    - Short and too the point: handbrake around all the 90 degree
¯¯¯¯¯¯¯¯¯¯¯¯   turns on the track, collecting whatever ammo and items you feel
               the need for along the way. The second last turn has a turbo so
               make sure ya drive through it for the speed boost each lap.



______________________________________________________________________________
                                Track 5 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - The final track of the first bonus cup is a fairly simple
¯¯¯¯¯¯¯¯¯¯¯¯   affair, there are some hazards on the track but when you know
               your way around, avoiding them is pretty easy.

____________
Strategy:    - A lot of the corner on the track have a few oil slicks sitting
¯¯¯¯¯¯¯¯¯¯¯¯   on them, almost all around the far outside of the corner. What
               this simply means is that you'll have to judge your handbrake
               turns to take you up the inside of all the corners (which you
               ought to be doing anyway as it's the quickest path and will
               help you build up a good lead).
               After the first turn is a jump, located in the middle of the
               track. Hopefully by now I don't need to remind you to hit it
               every lap.
               Six laps of this and you'll be seeing the final cup results..
               and if all goes to plan your racer of choice can hold up the
               Wacky Wheels Bronze Cup Trophy proudly.



______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(12)
                             SILVER TRACKS (bonus)

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
                                Track 1 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This far into the game you'd think your crazy racer would have
¯¯¯¯¯¯¯¯¯¯¯¯   realised that racing through mud and in water isn't good for
               go-karts, generally speaking, but it wouldn't seem that way.
               At least you won't be around to see the results of the
               mis-treatment of the karts in the game.. I wouldn't wanna be
               footing the damn bill.

____________
Strategy:    - Not much can be said for this track really. While you're racing
¯¯¯¯¯¯¯¯¯¯¯¯   it just stay on the dirt as much as you possibly can, stay away
               from the grass and deep water, and spend as little time in the
               shallow water as you can. If you have time to spare then stock
               up on hogs for the next few races.



______________________________________________________________________________
                                Track 2 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This happens to be another of the shorts tracks in Wacky
¯¯¯¯¯¯¯¯¯¯¯¯   Wheels and is among the easier of the lot as well. Making a
               mistake could prove costly though because there isn't a whole
               lotta time to reverse your error as it's all over in a very
               short time.

____________
Strategy:    - While racing be sure you keep an eye out for patches of sand in
¯¯¯¯¯¯¯¯¯¯¯¯   the middle of the track and do what is needed to avoid them.
               Use the handbrake turn for corners as always.
               Around the middle of the track, to your right you'll spot three
               wooden poles with tire around them. Cut through these and
               handbrake around the bend to the right. This will save you a
               good couple of seconds despite having to drive through a bit of
               sand to do so.



______________________________________________________________________________
                                Track 3 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This track, another of the linear wooden courses is one of the
¯¯¯¯¯¯¯¯¯¯¯¯   longest in the game. This makes for plenty of opportunity to
               grab the lead, and then improve it. It also features a whopping
               THREE jumps and a Turbo! Crazy. You'll be wanting to slam the
               lot of them every lap for best results.

____________
Strategy:    - Yikes! There's so much stuff on this track...items, jumps, ammo
¯¯¯¯¯¯¯¯¯¯¯¯   and a turbo pad. Heaps of turns..and dangerous poles.

               As far as the strategy goes, it's the usual for these types of
               tracks. Every single turn can be navigated with a quick
               application of the handbrake. Use it. Always. Other than that,
               take the second turn wide so you're in line with the turbo that
               is waiting for you.
               Make sure you get all the jumps you can every lap and in doing
               so make sure that you don't miss them and indead run into a
               pole or things won't be looking too pretty.. and you'll have to
               start the entire race over.



______________________________________________________________________________
                                Track 4 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - I keep expecting some of the Wacky Duck Shoot ducks to show
¯¯¯¯¯¯¯¯¯¯¯¯   their faces in one of these lakeside tracks... however you
               won't be finding any this time round at least. There are a few
               bushes you'll need to look out for, and a bit of grass that can
               slow you down but that's about it.

____________
Strategy:    - Learn your way round this track and how to best avoid being
¯¯¯¯¯¯¯¯¯¯¯¯   slowed down by grass. Once you've got that down pat just stick
               to the dirt track and try your best to blow your opposition
               into next week early on and then just work on your lead.
               Don't head off into the water after items as it's a waste of
               time.

               Before the last turn is a big patch of grass that you can cut
               across if you wish. It doesn't make a huge difference to your
               time if you take this 'shortcut' so it's really up to you if
               you do so.


______________________________________________________________________________
                                Track 5 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - I'm hoping once you're up to this track you've already got the
¯¯¯¯¯¯¯¯¯¯¯¯   cup in the bag.. if not, you may have a spot of bother because
               of your 'must. win. race.' mindset. There's a bit of oil here
               and there to be a pain in the arse but avoiding it isn't a
               difficult task if you keep a level head about it.

____________
Strategy:    - Take the most direct path to the next corner, and then
¯¯¯¯¯¯¯¯¯¯¯¯   handbrake around it. Rinse and repeat. Of course along the way
               your will need to do your best not to run into the numerous oil
               slicks spread about the track, but like with every other
               course, the better you know it, the easeir it is to avoid
               ostacles.

               This is your last chance to score points so put in your best
               effort and see how it goes.



______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(13)
                              GOLD TRACKS (bonus)

,____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
                                Track 1 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - This lava-based track marks the beginning of the end. The first
¯¯¯¯¯¯¯¯¯¯¯¯   race of the final cup. As always you'll have to stay out of the
               lava, but now there are also a number of dark patches scattered
               about the track that will spin you out if you run over them.

____________
Strategy:    - Things on this track are a fairly standard affair. The
¯¯¯¯¯¯¯¯¯¯¯¯   handbrake turn will help you sucessfully navigate the course.
               Keep an eye out for the slightly darker patches of track as
               these will more often then not spin out your kart if you run
               over them. You can get lucky and run over one with no
               consequence, but I don't recommend taking the chance.

               As you approach the 180 degree turn which has barriers on both
               the inside and outside of the track, get ready for a minor
               shortcut. The barrier on your right has a little gap in it
               which you can handbrake through to snip a bit of time off each
               lap. The gap is pretty small though so make sure you are lined
               up well or you'll end up losing more time than you gain from
               the turn.


______________________________________________________________________________
                                Track 2 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 1.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Someone was feeling creative when they designed this track :P
¯¯¯¯¯¯¯¯¯¯¯¯   It's a good change though. The course is just a run around the
               outside of a big lake. There's few obstacles and the course is
               very, very short. You won't even _need_ to use the handbrake
               turn.

____________
Strategy:    - At the start of the race simply head a bit to the left and cut
¯¯¯¯¯¯¯¯¯¯¯¯   across the water to save a bit of time. For the remainder of
               each very brief lap just stick to the inside of the track
               (closest to left) and work on maintaining and building your
               lead.



______________________________________________________________________________
                                Track 3 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Nothing tops off pristine sandy landscapes like a nice big blob
¯¯¯¯¯¯¯¯¯¯¯¯   of tar and gravel bang in the middle. You'll find there's two
               jumps on this course but only one can be used each time..

____________
Strategy:    - More of the usual 'handbrake here, there and everywhere'. Be on
¯¯¯¯¯¯¯¯¯¯¯¯   the ball so as to not run into the dangerous red and yellow
               striped poles or veer off track into the slow sand.

               The race begins with an almost instant left turn, so make sure
               not to miss it and run into the barrier. From there, you'll see
               ahead on your right is some water. Cut across it and throw some
               handbrake into the mix to make short work of the next bend.

               It's up to you which of the two jumps you chose. It really
               makes no difference...as long as you get one at least.



______________________________________________________________________________
                                Track 4 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - Not long now. Better make this one count. This time we're back
¯¯¯¯¯¯¯¯¯¯¯¯   in the desert to try our luck at more kart-damaging sand-racing
               action. Don't take your eyes off the track for too long or you
               may be picking cactus spines out of yourself...

____________
Strategy:    - Much of this track is quite wide so handbrake as many of the
¯¯¯¯¯¯¯¯¯¯¯¯   turns as necessary and cut across wide areas of track
               diagonally to get to the next turn in the sohortest distance
               you can. Watch out for the cactus and don't forget to hit the
               easy-to-miss mini-sized turbo pad towards the final part of the
               track. If you're low on ammo now is the time to stock up.



______________________________________________________________________________
                                Track 5 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
Difficulty:  - 2.5/10
¯¯¯¯¯¯¯¯¯¯¯¯

____________
Description: - You've made it. The final track in the game. Make the best of
¯¯¯¯¯¯¯¯¯¯¯¯   it now won't you. As usual, the final cup track is another kart
               racing circuit. Hopefully you've got all the ammo and
               experience you'll need to make short work of this, the very
               last track in the game. There's two jumps about the track as
               well so as always, aim to get them both, every lap.

____________
Strategy:    - This course is reasonably short so a mistake can really cost
¯¯¯¯¯¯¯¯¯¯¯¯   you. Most often these mistake will be in the form of mis-timing
               a jump and ending up off the track, or veering into an oil
               slick and then spinning out as a result. Make sure you know the
               track well to avoid hazards.

               The second jump can be a bit tricky to get, and landing on the
               track at the end of the jump can also prove a tad difficult as
               the track gets pretty narrow.

               I suggest going into the final race having practiced the track
               a few times in time trial to get to know its layout. Once
               you're efficient in navigating this track you'll do fine.

               Six laps of fun and then it's all over. You're completed (and
               hopefully won) the very last track in the game. Now it's time
               to keep yourself busy with Wacky Duck Shoot, Time Trials and of
               course the multiplayer.

               Well done!




______________________________________________________________________________
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(14)
                                 TIME TRIAL

,____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you feel like getting to know some tracks better, having a quick hoon
around your favourite course without playing half a cup to get there or want
to set down and then beat some awesome fast times, Time Trial mode is the
place to be.

Here's a list of all the fast times for you to beat. Enjoy.

______________________________________________________________________________
Bronze Track 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Brian Dhatt: 00:20.9
                2nd - Brian Prinner: 00:26.9
                3rd - Chris White: 00:32.9
                4th - Craig Hamilton: 00:38.9
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Dan Creeran: 02:14.3


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Brian Dhatt: 00:15.5
                2nd - Brian Prinner: 00:21.5
                3rd - Chris White: 00:27.5
                4th - Craig Hamilton: 00:33.5
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Dan Creeran: 01:38.8

______________________________________________________________________________
Bronze Track 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - David Butler: 00:31.7
                2nd - Dennis Kurek: 00:37.7
                3rd - Doug Brewer: 00:43.7
                4th - Dough Howell: 00:49.9
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Glenn Brensinger: 03:17.3


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - David Butler: 00:25.6
                2nd - Dennis Kurek: 00:31.6
                3rd - Doug Brewer: 00:37.6
                4th - Dough Howell: 00:43.6
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Glenn Brensinger: 02:41.0


______________________________________________________________________________
Bronze Track 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Greg Hively: 00:24.0
                2nd - Hank Leukert: 00:30.0
                3rd - Jason Ewasiuk: 00:36.0
                4th - Jeff Rausch: 00:42.0
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jim Lietzan: 02:32.0


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Greg Hively: 00:20.0
                2nd - Hank Leukert: 00:26.0
                3rd - Jason Ewasiuk: 00:32.0
                4th - Jeff Rausch: 00:38.0
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jim Lietzan: 0:08.7


______________________________________________________________________________
Bronze Track 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - John Howard: 00:28.1
                2nd - Kelly Rogers: 00:34.1
                3rd - Ken Heckbert: 00:40.1
                4th - Ke Mayer: 00:46.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mike Bartelt: 03:03.3


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - John Howard: 00:22.6
                2nd - Kelly Rogers: 00:28.6
                3rd - Ken Heckbert: 00:34.6
                4th - Ke Mayer: 00:40.6
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mike Bartelt: 02:25.0


______________________________________________________________________________
Bronze Track 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mike Chapman: 00:29.2
                2nd - Niel Bonner: 00:33.2
                3rd - Niel Rubenking: 00:41.2
                4th - Penny Plant: 00:47.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Name: Scott Dawling: 03:09.0


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mike Chapman: 00:24.1
                2nd - Niel Bonner: 00:30.1
                3rd - Niel Rubenking: 00:36.1
                4th - Penny Plant: 00:42.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Name: Scott Dawling: 02:31.1


______________________________________________________________________________
Silver Track 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Steven Salter: 00:32.7
                2nd - Terry Herrin: 00:38.7
                3rd - Todd Aubin: 00:44.7
                4th - Wayne Benner: 00:50.7
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Wayne Millard: 03:24.7


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Steven Salter: 00:27.0
                2nd - Terry Herrin: 00:33.0
                3rd - Todd Aubin: 00:39.0
                4th - Wayne Benner: 00:45.0
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Wayne Millard: 03:24.7


______________________________________________________________________________
Silver Track 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Brad Arnold: 00:28.7
                2nd - Dennis Rivard: 00:34.7
                3rd - Mike Chapman: 00:40.7
                4th - Joe Siegler: 00:46.7
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Kevin Green: 02:56.5


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Brad Arnold: 00:23.2
                2nd - Dennis Rivard: 00:29.2
                3rd - Mike Chapman: 00:35.2
                4th - Joe Siegler: 00:41.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Kevin Green: 02:42.0


______________________________________________________________________________
Silver Track 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Lee Jackson: 00:26.4
                2nd - Steven Quarrella: 0032.4:
                3rd - Joe Selinske: 00:38.4
                4th - Mr D.Fish: 00:44.4
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Scott Miller: 02:27.3


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Lee Jackson: 00:21.1
                2nd - Steven Quarrella: 00:27.1
                3rd - Joe Selinske: 00:33.1
                4th - Mr D.Fish: 00:39.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Scott Miller: 02:49.9


______________________________________________________________________________
Silver Track 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - George Broussard: 00:36.2
                2nd - Tom Hall: 00:42.2
                3rd - Jim Dose': 00:48.2
                4th - Mark Klem: 00:54.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jason Blochowiak: 03:49.0


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - George Broussard: 00:28.2
                2nd - Tom Hall: 00:34.2
                3rd - Jim Dose': 00:40.2
                4th - Mark Klem: 00:46.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jason Blochowiak: 03:14.5


______________________________________________________________________________
Silver Track 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Adam Pederson: 00:33.8
                2nd - Casey Rogers: 00:39.8
                3rd - Katie Edwardson: 00:45.8
                4th - Laura Edwardson: 00:51.8
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Theo Gadalla: 03:34.0


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Adam Pederson: 00:26.6
                2nd - Casey Rogers: 00:32.6
                3rd - Katie Edwardson: 00:38.6
                4th - Laura Edwardson: 00:44.6
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Theo Gadalla: 02:50.4


______________________________________________________________________________
Gold Track 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Georgia Gadalla: 00:36.2
                2nd - Brian Dhatt: 00:42.2
                3rd - Brian Prinner: 00:48.2
                4th - Chris White: 00:54.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Craig Hannilton: 03:45.6


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Georgia Gadalla: 00:25.1
                2nd - Brian Dhatt: 00:31.1
                3rd - Brian Prinner: 00:37.1
                4th - Chris White: 00:43.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Craig Hannilton: 02:44.9


______________________________________________________________________________
Gold Track 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Dan Creeron: 00:20.3
                2nd - David Butler: 00:26.3
                3rd - Dennis Kurek: 00:32.3
                4th - Doug Brewer: 00:38.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Doug Howell: 02:06.9


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Dan Creeron: 00:14.8
                2nd - David Butler: 00:20.8
                3rd - Dennis Kurek: 00:26.8
                4th - Doug Brewer: 00:32.8
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Doug Howell: 01:33.4


______________________________________________________________________________
Gold Track 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Glenn Brensinger: 00:41.2
                2nd - Grey Hively: 00:47.2
                3rd - Hank Leukart: 00:53.2
                4th - Jason Ewasink: 00:59.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jeff Rausch: 04:13.5


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Glenn Brensinger: 00:34.9
                2nd - Grey Hively: 00:40.9
                3rd - Hank Leukart: 00:46.9
                4th - Jason Ewasink: 00:52.9
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jeff Rausch: 03:46.9


______________________________________________________________________________
Gold Track 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Jim Leitzan: 00:37.4
                2nd - John Howard: 00:43.4
                3rd - Kelly Rogers: 00:49.4
                4th - Ken Heckbert: 00:54.4
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Name: Ken Mager: 02:06.9


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Jim Leitzan: 00:28.7
                2nd - John Howard: 00:34.7
                3rd - Kelly Rogers: 00:40.7
                4th - Ken Heckbert: 00:46.7
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Name: Ken Mager: 03:01.2


______________________________________________________________________________
Gold Track 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mike Bartlet: 00:37.8
                2nd - Mike Chapman: 00:43.8
                3rd - Neil Bonner: 00:49.8
                4th - Neil Rubaking: 00:55.8
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Name: Penny Plant: 03:53.3


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mike Bartlet: 00:29.4
                2nd - Mike Chapman: 00:35.4
                3rd - Neil Bonner: 00:41.4
                4th - Neil Rubaking: 00:47.4
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Name: Penny Plant: 03:03.0


______________________________________________________________________________
Bronze Track 1 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Scott Darling: 00:25.5
                2nd - Steven Salter: 00:31.5
                3rd - Terry Herrin: 00:37.5
                4th - Todd Rubin: 00:43.5
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Wayne Benner: 02:38.4


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Scott Darling: 00:18.7
                2nd - Steven Salter: 00:24.7
                3rd - Terry Herrin: 00:30.7
                4th - Todd Rubin: 00:36.7
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Wayne Benner: 02:03.5


______________________________________________________________________________
Bronze Track 2 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Wayne Millard: 00:24.7
                2nd - Brad Arnold: 00:30.7
                3rd - Dennis Rivard: 00:36.7
                4th - Mike Chapman: 00:42.7
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Joe Siegler: 02:32.1


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Wayne Millard: 00:18.3
                2nd - Brad Arnold: 00:24.3
                3rd - Dennis Rivard: 00:30.3
                4th - Mike Chapman: 00:36.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Joe Siegler: 01:56.8


______________________________________________________________________________
Bronze Track 3 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Kevin Green: 00:22.3
                2nd - Lee Jackson: 00:28.3
                3rd - Steve Quarella: 00:34.3
                4th - Joe Selinske: 00:40.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mr D.Fish: 02:26.1


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Kevin Green: 00:15.6
                2nd - Lee Jackson: 00:21.6
                3rd - Steve Quarella: 00:27.6
                4th - Joe Selinske: 00:33.6
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mr D.Fish: 01:46.1


______________________________________________________________________________
Bronze Track 4 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Scott Miller: 00:33.9
                2nd - George Brassard: 00:39.9
                3rd - Tom Hall: 00:45.9
                4th - Jim Dose': 00:51.9
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mark Klem: 03:32.8


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Scott Miller: 00:25.9
                2nd - George Brassard: 00:31.9
                3rd - Tom Hall: 00:37.9
                4th - Jim Dose': 00:43.9
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mark Klem: 02:45.7


______________________________________________________________________________
Bronze Track 5 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Jason Blochowiak: 00:30.2
                2nd - Adam Pederson: 00:36.2
                3rd - Casey Rogers: 00:42.2
                4th - Katie Edwardson: 00:48.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Laura Edwardson: 03:11.8


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Jason Blochowiak: 00:24.0
                2nd - Adam Pederson: 00:30.0
                3rd - Casey Rogers: 00:36.0
                4th - Katie Edwardson: 00:42.0
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Laura Edwardson: 02:37.2

______________________________________________________________________________
Silver Track 1 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Theo Gadalla: 00:21.3
                2nd - Georgia Gadalla: 00:27.3
                3rd - Brian Dhatt: 00:33.3
                4th - Brian Prinner: 00:39.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Chris White: 02:14.8


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Theo Gadalla: 00:15.5
                2nd - Georgia Gadalla: 00:21.5
                3rd - Brian Dhatt: 00:27.5
                4th - Brian Prinner: 00:33.5
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Chris White: 01:37.9


______________________________________________________________________________
Silver Track 2 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Craig Hamilton: 00:31.1
                2nd - Dan Creeran: 00:37.1
                3rd - David Butler: 00:43.1
                4th - Dennis Kurek: 00:49.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Doug Brewer: 03:16.5


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Craig Hamilton: 00:23.3
                2nd - Dan Creeran: 00:29.3
                3rd - David Butler: 00:33.3
                4th - Dennis Kurek: 00:41.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Doug Brewer: 02:27:9


______________________________________________________________________________
Silver Track 3 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Doug Hall: 00:50.3
                2nd - Glenn Brensinger: 00:56.3
                3rd - Greg Hively: 01:02.3
                4th - Hank Leukart: 01:08.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jason Gwasiak: 05:25.4


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Doug Hall: 00:40.4
                2nd - Glenn Brensinger: 46.400:
                3rd - Greg Hively: 00:52.4
                4th - Hank Leukart: 00:58.4
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jason Gwasiak: 04:14.5


______________________________________________________________________________
Silver Track 4 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Jeff Rausch: 00:36.0
                2nd - Jim Lietzan: 00:42.0
                3rd - John Howard: 00:48.0
                4th - Kelly Rogers: 00:54.0
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Ken Hekbert: 03:41.9


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Jeff Rausch: 00:28.4
                2nd - Jim Lietzan: 00:34.4
                3rd - John Howard: 00:40.4
                4th - Kelly Rogers: 00:46.4
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Ken Hekbert: 02:54.3


______________________________________________________________________________
Silver Track 5 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Ken Mayer: 00:34.1
                2nd - Mike Bartlet: 00:40.1
                3rd - Mike Chapman: 00:46.1
                4th - Neil Bonner: 00:52.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Neil Rubenking: 03:31.9


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Ken Mayer: 00:28.1
                2nd - Mike Bartlet: 00:34.1
                3rd - Mike Chapman: 00:40.1
                4th - Neil Bonner: 00:46.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Neil Rubenking: 02:57.2


______________________________________________________________________________
Gold Track 1 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Penny Plant: 00:44.2
                2nd - Scott Darling: 00:50.2
                3rd - Steven Salter: 00:56.2
                4th - Terry Herrin: 01:02.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Todd Rubin: 04:29.2


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Penny Plant: 00:34.1
                2nd - Scott Darling: 00:40.1
                3rd - Steven Salter: 00:46.1
                4th - Terry Herrin: 00:52.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Todd Rubin: 03:34.5


______________________________________________________________________________
Gold Track 2 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Wayne Benner: 00:20.3
                2nd - Wayne Millard: 00:26.3
                3rd - Brad Arnold: 00:32.3
                4th - Dennis Rivard: 00:38.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mike Chapman: 02:07.4


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Wayne Benner: 00:14.8
                2nd - Wayne Millard: 00:20.8
                3rd - Brad Arnold: 00:26.8
                4th - Dennis Rivard: 00:32.8
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Mike Chapman: 01:34.3


______________________________________________________________________________
Gold Track 3 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Joe Siegler: 00:35.3
                2nd - Kevin Green: 00:41.3
                3rd - Lee Jackson: 00:47.3
                4th - Steve Quarrella: 00:53.3
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Joe Selinske: 03:53.0


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Joe Siegler: 00:26.6
                2nd - Kevin Green: 00:32.6
                3rd - Lee Jackson: 00:38.6
                4th - Steve Quarrella: 00:44.6
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Joe Selinske: 03:00.9


______________________________________________________________________________
Gold Track 4 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mr D.Fish: 00:27.1
                2nd - Scott Miller: 00:33.1
                3rd - George Broussard: 00:39.1
                4th - Tom Hall: 00:45.1
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jim Dose': 02:53.9


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mr D.Fish: 00:23.2
                2nd - Scott Miller: 00:29.2
                3rd - George Broussard: 00:35.2
                4th - Tom Hall: 00:41.2
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Jim Dose': 02:28.9


______________________________________________________________________________
Gold Track 5 (Bonus)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________
6 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mark Klem: 00:32.4
                2nd - Jason Blochowiak: 00:38.4
                3rd - Adam Pederson: 00:44.4
                4th - Casey Rogers: 00:50.4
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Katie Edwardson: 03:21.6


__________________________________
12 hp:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
Best Lap Times:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                1st - Mark Klem: 00:25.0
                2nd - Jason Blochowiak: 31.000:
                3rd - Adam Pederson: 00:37.0
                4th - Casey Rogers: 00:43.0
__________________
Best Overall Time:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  Katie Edwardson: 02:34.6



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`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(15)
                               WACKY DUCK SHOOT

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fancy a bit of target practice? Or just need to brush up for some multiplayer
shoot outs? Well, if you answered yes to either of those, here is the place to
be. Everything you need to know about Wacky Duck Shoot!

______________________________________________________________________________
General Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Wacky Duck Shoot you can select from 12 shoot out arenas providing you have
the bonus edition of Wacky Wheels. If not, you'll be stuck with just 6.

>> The idea is to shoot (WAX) as many ducks are you can in two minutes.

>> There are two types of ducks.

     ______________________________
  >> Normal Ducks are worth 1 POINT
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ________________________________________
  >> Ducks with brown caps are worth 2 POINTS
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

>> Wacky Duck Shoot keeps track of your four best scores (this is not for
   every arena, but the four highest scores from any areana)
______________________________________________________________________________
Tips & Tricks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>> Collect a bunch of ammo before you go duck hunting. Stock up on as much as
   you can as quick as you can. There's nothing worse than finding a great
   line of ducks to wax, and not having any hogs to lay waste to them with.

>> Remember that ducks with brown caps are worth twice that of those without.
   Target these ducks primarily, especially in the dying seconds of a Duck
   Shoot.

>> Ducks are pre-programmed to follow set paths. That means they will loop
   around the same places...following each other in a line (just as ducklings
   follow their mothers in single-file in real life..or at lest that's the
   excuse the programmers could use if anyone happens to mention the fact that
   the ducks are rather dim).

   You can simply 'camp' and line up your shots and continually fire at the
   oncoming line of ducks, waxing them one after the other. If you miss any
   all you'll have to do is chase the few that are left down, and get a hog
   or two into them.

>> Once all ducks have been killed from a spawning (which means they appear
   out of nowhere), a new set of ducks will appear behind you. In order to get
   maximum points you'll want to kill every last duck from each pack as quick
   as you possibly can so a new batch will be ready and waiting once you do,
   rather than having to chase down single ducks that may have escaped your
   fire first time around. More targets = more possible points to gain.

>> If you do find yourself chasing stray ducks, why not take the opportunity
   to stock up on ammo along the way if it's not too far out of your way?
   This will help you have plenty for later, ans make up for the fact that
   you're wasting time chasing down a duck or two ;)
______________________________________________________________________________
Records
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wacky Duck Shoot keept track of your top four scores.

These are the initial records you will have to beat to make the high scores
list:

.-------------------.
| 1st | SHAUN  | 16 |
|-----+--------+----|
| 2nd | ANDY   | 12 |
|-----+--------+----|
| 3rd | NUGGET | 08 |
|-----+--------+----|
| 4th | RUBEN  | 06 |
'------------------'




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(16)
                                 MULTIPLAYER

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______________________________________________________________________________
Two Player Racing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You can choose to race against the entire Wacky Wheels cast along with a
friend of simply race head-to-head with one. Great fun.

If you've only got one copy of Wacky Wheels and one computer never fear, you
can race against each other in a split-screen mode, using seperate ends of the
keyboard to control your racers (you can fully customise both players
controls) or use a keyboard for one player, gamepad or joystick for the other,
or any combination of the three.

Two player racing can also be played across a network if you have the
appropriate hardware or via a modem. The game will help you set up network and
modem multiplayer games.
______________________________________________________________________________
Two Player Shoot Out
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fancy a bit of target practice again something a little smarter than a damn
duck? If so then you'll be wanting to play the Two Player Shoot out mode.

Shoot out mode is very simplistic but a whole ****load of fun. The idea is
simple. Wax before being waxed. That is, collect weapons and items of your
destructive choice and take them to your opponent.

>> You can chose to play for 10, 15 or 20 kills. First player to reach the
    target wins.

You play in one of 6 shoot-out zones if you have the Regular Version of Wacky
Wheels, or one of 12 if you have the Bonus.

>> Weapons and items that kill: - Hogs
                                - Fire balls
                                - Devil Pups
                                - Bombs

>> Items that do not kill: - Oil slicks
                           - Upside Down Hogs

Note: Upside Down Hogs are an item exclusive to multiplayer. Watch out as they
      look very similar to Ammo Hogs and when you run over one your screen
      will flip upside down for a while, which can prove to be quite the
      annoyance.

>> Two Player Shoot Out can also be played via Serial Connection or Modem.
______________________________________________________________________________
Comm-Bat Play (Modem or Serial Cable)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you're going to be playing Wacky Wheels multiplayer against someone on
another computer you'll need to set up the game's Comm-Bat options. To do so,
run the setup.exe file in the game directory (folder) and make the appropriate
configurations, then sit back and enjoy!
______________________________________________________________________________
RemoteRidicule
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As explained earlier in the FAQ, RemoteRidicule is a great feature that
pioneered the way for communication between players in multiplayer games.

The default keys for the different RemoteRidicule functions are:

>> Player One: F1, F2, F3, F4, F5, F6

>> Player Two: 1, 2, 3, 4, 5, 6

These can however be changed in your control setup (via setup.exe)

There are six different riducules that can be used, a maximum of four per
game. These include taunts such as 'learn to drive' and mooning your
opponent.

When using a RemoteRidicule the central viewing area of a players screen will
be taken up, thus rendered useless. They can be quite annoying and are
recommended to gain an cheap advantage at strategically thought-out points in
multiplayer, providing your friend doesn't mind tooooo much ;) Have fun!



______________________________________________________________________________
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(17)
                         *this section is coming soon*

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In the next update (whenever that may be) this section will be included and
100% complete.





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`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(18)
                               CODES & SECRETS

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______________________________________________________________________________
Codes/Cheats
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
Ice Cube (Weapon) -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

To get yourself the wonderful secret weapon, the Ice Cube, you'll simply need
to hold down the fire button (ctrl) for a couple of seconds and it will appear
as an item, ready for you to fire.

The Ice Cube will temporarily stall the kart it is fired at, which will cause
the racer to stop dead still for a few seconds.

*Note: You cannot pick up other items while you have an Ice Cube

__________________
'Steer' Fired Hogs -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This isn't so much a cheat or code as it is a secret that can be very
advantageous.

When you fire a hog they are supposed to travel in a straight line. If you
find that you shoot one and it's going to miss another player, turn your racer
and the hog will turn with your view. This is a slight glitch in the game as
the hog does travel in a straight line, but the line it travels is based on
your view so you can, in effect, turn hogs in the direction you steer. Very
sneaky.

You can use this with all weapons and items.

______________________________________________________________________________
Secrets
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
Description              | Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dopefish Cameo!          | To see the great Dopefish make an appearance simply
                         | begin any race, and when the race begins, be
                         | holding down + left on the arrow keys. Enjoy!
                         | Dopefish rocks.
-------------------------|----------------------------------------------------
Special Crash Animation  | If you crash into a pole (or head on with another
                         | racer), you'll be rewarded with a very cool crash
                         | animation. You'll also lose a 'life' represented
                         | on the game's HUD as a kart. This animation just so
                         | happens to have been inspiration for similar
                         | easter eggs in other games...
-------------------------|----------------------------------------------------
Get stuck in a tire      | If you happen to crash into a stack of tires while
                         | racing you'll find that you will be stuck with
                         | some extra weight for the remainder of the race.
                         | Nothing too extraordinary, but cool none-the-less.



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(19)
                          FREQUENTLY ASKED QUESTIONS

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

If you have a question you'd like answered, send an email my way and I'll do
my best to get back to you with an answer:

vesten[at]iinet[dot]net[dot]au


Q: My sound and/or won't work. What's wrong and how do I fix it?

A: Generally a few people find that the sound effects will work but music
   will not. To fix either of these problems, the general rule for MOST
   computers is to run SETUP.exe and for Sound Effects, you'll want to select
   that your sound card is a 'Sound Blaster'. For music, select 'Midi Device'.

   I can't garuntee that this will fix your problem but it will for most
   people. If you're still having trouble play around and see if you can't
   manage to get lucky.

                                    ---

Q: What's the difference between Wacky Wheels Sandard and the Wacky Wheels
   Bonus Pack?

A: Originally Wacky Wheels was released as a stand alone game, with the option
   of paying $20USD extra for basically double the tracks (double the Cup
   Tracks, Mutliplayer Arenas and Wacky Duck Hunt Arenas). You were also able
   to order Wacky Wheels and the Bonus Pack together. If you ordered together
   the bonus pack was $10USD.

   Today, for $10USD you can purchase Wacky Wheels + Bonus Pack online, from
   3D Realms via the following link:
   http://store.yahoo.com/3drealms/wackywheels.html

   If that doesn't work, try www.apogee1.com or www.3drealms.com of use
   a search engine such as www.google.com and try and find somewhere you can
   purchase it that way.


                                    ---

Q: Where can I buy Wacky Wheels?

A: See above. You can buy Wacky Wheels + Bonus Pack for $10USD online here:
   http://store.yahoo.com/3drealms/wackywheels.html


                                    ---

Q: How do I change the controls?

A: In the directory (folder) that you installed Wacky Wheels, simply run
   SETUP.exe and you'll be able to modify the controls of Player One and
   Player Two.

                                    ---

Q: How many tracks are there?

A: The Standard version of Wacky Wheels has 15 Race tracks (5 Bronze Cup,
   5 Silver Cup, 5 Gold Cup) and 6 Battle Arenas (for Wacky Duck Shoot, and
   multipalyer Shoot Out games).

   The Bonus version has 30 Race Tracks (15 regular cups tracks, like the
   standard version, and 15 bonus cup tracks) and 12 Battle Arenas (6 regular
   and 6 bonus).

   In brief:

   >> Standard has: 15 Race Tracks
                    6  Arenas

   >> Bonus has: 30 Race Tracks (15 extra)
                 12 Arenas (6 extra)

                                    ---

Q: How many Racers are there?

A: The full version (Regular and Bonus) both feature 8 racers. The demo
   version has four. The racers are: Sultan, Blombo, Morris, Uno, Peggles,
   Ringo, Razer and Tigi.

                                    ---

Q: Is there bonus stuff to unlock like new tracks, arenas, characters or
   modes?

A: No. What you see is what you get. Your reward for winning cups, high scores
   and fast time is the satisfaction of knowing that the game keeps records of
   everything!

                                    ---

Q: Can you do a 'turbo start'?

A: Nope. For best starting results I suggest holding down accelerate before
   the light goes green. Some of the other racers will always get off to a
   better start.

                                    ---

Q: How do I stop skidding around corners?

A: If you steer left or right for too long you'll go into a skid. To get out
   of the slide quickly press the opposite direction to which you are
   steering.

   For corners that are quire sharp use the handbrake turn to instantly do a
   90 degree turn in the direction you're holding.

                                    ---

Q: Is this game any good?

A: It certainly is. I absoultely love it. It's clear to see that the game
   borrows a lot from Mario Kart (SNES) but it's still great fun. Keep in mind
   that it was released in 1994 so the graphics and gameplay are a touch
   primative and a little dated though.

                                    ---

Q: Are there different difficulty levels?

A: Yes. The three difficulty levels are Amature, Professional and Champion.
   Each progressively harder than the previous. You can also select 6HP karts
   (slower) or 12HP (faster).

                                    ---

Q: What's Kid Mode?

A: This is designed for young children who may have trouble coordinating
   correctly acceleration and steering. The game provides assistance so they
   can still play and enjoy Wacky Wheels.

                                    ---

Q: Where do I find my fast times and high scores?

A: In the main menu, select 'Wacky Wheels Info' and then 'Famous Drivers'.
   You'll be able to see all kinda of records here.

                                    ---

Q: Does Wacky Wheels have a sequel?

A: No. Maybe if we bug 3D Realms enough one day we may just see a second
   Wacky Wheels game, however the chances of it happening are extremely slim.

                                    ---

Q: Dopefish? What the.. ?

A: So you've heard about Dopefish and want to know more? Well, for starters,
   as detailed in the secrets section of this FAQ, Dopefish can be seen in
   Wacky Wheels by holding down and left at the start of a race for a few
   seconds.

   Dopefish is somewhat of an Apogee joke that has found its way into a LOT
   of games. For more info on Dopefish visit www.dopefish.com

   All heil Dopefish.

                                    ---

Q: What are some other Apogee games?

A: To find out more about Apogee see the 'About Apogee' section of this FAQ,
   or visit the 3d Realms/Apogee website at either:
   www.apogee1.com or www.3drealms.com


                                    ---

Q: What's 'wax' or 'waxed' mean?

A: It's a term the Wacky Wheels deveopers used a lot and means 'kill'
   basically. e.g. 'I waxed your m.. uh.I waxed you in the shoot out zone'.
   Yeah.



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(20)
                       GAME INFORMATION & HARDWARE SPECS

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______________________________________________________________________________
Game Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Original Release Date: October 17th, 1994 (The game however would have us
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ belive that it was released in November 1994)

Numer of Players: 1-2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Format: Originally released on: 2 x 3.5" 1.44Mb dics or
¯¯¯¯¯¯¯                         2 x 5.25" 1.2Mb discs

        Currently available on: CD-ROM.

Developer: Beavis-soft
¯¯¯¯¯¯¯¯¯

Publisher: Apogee Software, ltd.
¯¯¯¯¯¯¯¯¯

Distributor: Original distributor (Australia): Budgetware
¯¯¯¯¯¯¯¯¯¯¯¯

Genre: Driving > Kart Racing
¯¯¯¯¯¯

______________________________________________________________________________
Hardware Specifications
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To run Wacky Wheels, you'll need an incredibly powerful, time-of-the line,
beast of a computer...with the following specs (at minumum):

>> IBM or 100% compatible 386 (or greater) computer
>> 2Mb RAM (4Mb or more is ideal)
>> VGA Graphics card
>> 8.8Mb free space on your Hard Drive
>> Compatible Sound Card

Optional extras include:

>> Joystick(s)
>> Gravis (or compatible) game pad(s)
>> Modem
>> Network card and cable

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(21)
                                ABOUT APOGEE

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Apogee games started off as a very small company in the mid-1980s, and after
the creation of countless stellar PC titles, Apogee games had found itself at
the forefront of PC gaming in the 1990s.

Releasing such titles as:

>> Duke Nukem
>> Crystal Caves
>> Commander Keen
>> Secret Agent
>> Cosmo's Cosmic Adventure
>> Wolfenstein 3D
>> Monster Bash
>> Halloween Harry
>> Bio Menace
>> Blake Stone
>> Raptor
>> Hocus Pocus
>> Mystic Towers
>> Boppin'
>> Rise of the Triad

In 1994 Apogee formed a second company, 3D realms. It's first relese being
Terminal Velocity. Going on to release a slew of titles including:

>> Duke Nukem 3D
>> Death Rally
>> Shadow Warrior
>> Blood (during the development of the game it was sold to Monolith
          Productions, but was originally a 3D Realms creation)

A third company was formed in 1997, Pinball Wizards. It's debut release being
>> Balls of Steel

Today you'll find that Apogee are still going strong, with many sub-companies
and ties with a lot of big names in the games industry. One of the most
noteworthy of these being that partnership between Apogee and Remedy, which
in the end, delivered us:

>> Max Payne (and Max Payne 2)

Throughout the years Apogee have been recognised as one of the great PC
companies, and rightfully so. Just lastly here is a list of a few of the many
innovative ideas Apogee came up with, or took under their wing and really
gave some exposure, put a new spin on or gave popularity among fellow
developers, publishers and gamers:

>> Shareware: Apogee were the first to release 'episodes' from games. Giving
              users around the world a very decent sample of the full version
              of the game so that they could make a decision on whether to
              order it or not. They didn't invent shareware, but the refined
              the way it was used and provided, and were hugeley sucessful
              for doing so.

>> Cheat Codes: As early back as 1987 Apogee were including cheat codes in
                games.
                It took a little time to catch on, as did the whole idea of
                Apogee's spin on shareware (see above) but it's all further
                evidence of the pioneering ways of Apogee.

>> Convinced ID Soft to release shareware: Commander Keen, Wolfenstein and
                                           Doom would all never have reached
                                           the levels of popularity and
                                           exposure they did if it was not
                                           for Apogee trying ever-so-hard,
                                           and eventually becoming sucessful
                                           in convincing then members of
                                           Softdisk, id software to release
                                           Commander Keen as shareware
                                           through Apogee.

>> 'Dopefish': For a detailed explanation, see the 'Frequently Asked
               Questions' section of this FAQ and be sure to visit:
               http://www.dopefish.com/

>> First company with BBS: Yep, Apogee were the first game company to have
                           their own Bulletin Board System (BBS) which allowed
                           gamers to get the latest Apogee software releases
                           well before the Internet. I myself (with the help
                           of my lovely dad) was one of the gamers using
                           Apogee's BBS.

>> First to include 'Parental Lock': This feature made hundreds of parents
                                     the world-over rather happy as they were
                                     now able to filter innapropriate game
                                     content from games that their children
                                     were playing.


Yes, Apogee have been around for a looooong time and are responsible for some
of the most major ideas and developments of games, and the industry in
general.

For more information on Apogee (Past, Present and Future) be sure to check the
official website at:

http://www.apogee1.com/

or

http://www.3drealms.com/


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                                  CREDITS

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Apogee Games - Apogee means action! (and great games)

Beavis Soft - Game Developers.

Jeff Veasey - For creating and maintaing GameFAQs.

www.GameFAQs.com - For hosting this file, along with thousands upong thousands
                   of other FAQs, Walkthroughs, Codes, Reviews, Game Saves and
                   more. Not to mention the best video game message board on
                   the net.

Nescafe & Moccona - For the wonderful, consciousness-sustaining coffee that
                    I seem to live on. If anyone figures a way to get a line
                    of coffee running continuously directly into a vein, I'm
                    there!

Music - Music is the single greatest thing ever. There isn't a moment I'm not
        listening to it (awake or otherwise). Thanks to the numerous bands
        whose CDs make up my large collection and whose music I dearly love ;)

You - For reading this FAQ. Without you there would have been no point
      whatsoever in me creating this. Much love <3

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(23)
                                  CONTACT

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In the past I've included IM details in FAQs. However, after I'd written a few
more and covered some bigger games it got to the point where I had a load of
people adding me, and chatting and eventually I forgot who most of the people
were, or how they got onto my contact lists. So if you want to get in contact
with me for any reason (related to Wacky Wheels, this FAQ, games, or something
more general) just send an email my way and providing I do actually pick it
out from the craploads of spam I get, I _will_ reply.

Comments, corrections, suggestions, additions, questions or whatever:
______________________________________,
Email:  vesten[at]iinet[dot]net[dot]au|
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(remove the words in brackets and replace them with their corresponding
 values. I've done this to avoid copping more junk mail from the lower-end
 spam spiders)

www.pyromusic.net

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                                   LEGAL

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This FAQ and all of its contents are copyright 2003 Steven "Pyro Vesten" Ryan.

This FAQ may only appear on www.GameFAQs.com

If you wish to link to this FAQ, do so with the following URL:

http://www.gamefaqs.com/computer/doswin/game/27301.html
(Do not link directly to the FAQ itself (the .txt file))


Do's
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   + Print a personal copy of this FAQ, or parts of it for private use.
   + Tell others they can find this FAQ on www.gamefaqs.com
   + Email me if you are reading this FAQ on a website other than GameFAQs!

Dont's
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   - Do not put this FAQ, or any part of it on your website, or in your
     magazine!
   - Do not copy parts of this FAQ, or the entire thing as pass it off as
     you're own work.
   - Do not in any way exchange this FAQ or any part of it for money, goods
     or services. I wrote it for free, and you do not have a right to profit
     from the work of others.

If you are unsure about something, ask! vesten[at]iinet[dot]net[dot]au


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(25)
                                  THE END

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Nothing more to see here folks.. move along. Although I suppose you are making
the effort to read this so I guess I should including at least something here,
even if it's totally useless.

Originally I had planned on creating an FAQ for Wacky Wheels a few years ago.
I started the FAQ, and got about 1/3 of the way through it then stopped and
moved on to other FAQs. Eventually, after being neglected for in excess of a
year the file ended up being deleted. My life just got too busy (with school,
parties, work and a girlfriend). So I put my FAQing days on hold.. I also
ended up losing incomplete and dorment FAQs for Wave Race: Blue Storm (about
45% complete), Crash Team Racing (sadly this was 95% complete, almost ready
for submission), Wipeout Fusion (about 80% complete) and Tony Hawk's Pro
Skater 3 (about 50% complete). Why did I mention this you ask? Well, with
this, my somewhat of a re-entry into the FAQ business, I am going to make sure
that I completely finish the FAQ, or at least get it uploaded in a partically
completed form as soon as I get the chance if I feel I'll be too busy to get
it totally complete within a decent timespan.

Anyway, that's it for now. Until next time..

www.pyromusic.net 

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                  Copyright 2003 Steven "Pyro Vesten" Ryan
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                                  - EOF -

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