Trapped Part 2 – The Dark

Trapped Part 2 - The Dark

Walkthrough:
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- Walk to circle of light, take COIN, BLACK KEY
- Walk to long table, take BOOK, CONCRETE SPHERE, FLASK OF GLYCERINE
- Click on MIRROR twice, take MIRROR
- Click on small table to place MIRROR facing the long table
- Click on MIRROR
- Click on long table to take METAL BAR
- Enter Room 2
- Walk to small table, take WINE, GUNPOWDER
- Return to Room 1
- Place GUNPOWDER in locked door
- Use LIGHTER on GUNPOWDER/locked door
- Take CHAIN
- Enter Room 3
- Walk to small table, take COMPASS, JELL-O
- Walk to long (not L) table, take MAGNIFYING LENS
- Click on scale model 3x to take SMALL COIN, SMALL KEY
- Return to Room 1
- Use KNIFE to remove loose stone on "North" wall, take MAGNET
- Return to Room 3
- Use BLACK KEY on door to enter Room 4
- Use MAGNET to take METAL COVER
- Use CHAIN on watermill and ring on brick wall
- Use METAL BAR on watermill
- Click on hole (where METAL COVER was) to turn on water
- Return to Room 1
- Use LIGHTER on long table's Bunsen burner
- Use METAL COVER on Bunsen burner
- Use FLASK OF GLYCERIN on Bunsen burner
- Use WINE on Bunsen burner
- Enter Room 2
- Take WOODEN BOARD from flooded hole
- Fill FLASK with water
- Return to Room 1
- Use FLASK OF WATER on Bunsen burner
- Use JELL-O on Bunsen burner
- Use FLASK on Bunsen burner
- Enter Room 4 via Room 3
- Use WATERPROOF GLUE on watermill
- Use WOODEN BOARD on watermill
- Go through hole in brick wall to enter Room 5 
- Use SMALL KEY to open the safe, take MEMO, CARVED CRYSTAL
- Return to Room 1 via Room 4, 3
- Take MIRROR, place in circle of light
- Place MAGNIFYING LENS on small table
- Place CARVED CRYSTAL on small table
- Click on wall to view--take note of the marks' locations 
  (which ring, which spoke; this changes per game)
- Return to Room 5 via Room 3, 4
- Unlock door using CARVED CRYSTAL's marks--note the various ring sizes 
  to the right of each dial and match up the marks
- Enter Room 6
- Return to Room 5
- Return to Room 6
- Climb up ladder
- Flip down trapdoor
- Click on diary, take RED KEY
- Use RED KEY on door to enter "MASTER" BEDROOM
- Use SMALL COIN on scale model well
- Take PILE OF WOOD
- Walk to well, take DEAD FROG
- Enter KITCHEN
- Face cupboards, take SPOON, COOKING PAN
- Walk to refrigerator, take MEAT
- Walk to table, take CABBAGE LEAF
- Enter HALL
- Click on both sides of bar to take ICEPICK, VODKA
- Click on armchair to take BUSINESS CARD
- Walk to left potted plant
- Use SPOON on plant to take COIN
- Enter CORRIDOR
- Enter LIVING ROOM (upper right door)
- Click on bookshelf to take BOOKMARK
- Click on armchair under window to take SMALL KEY
- Return to CORRIDOR
- Enter BATHROOM (lower right door)
- Click on toilet 2x to take NEWSPAPER
- Click on sink to turn on water
- Use COOKING PAN on sink
- Return to KITCHEN via CORRIDOR, HALL
- Use PILE OF WOOD on stove
- Use VODKA on stove
- Use LIGHTER on stove
- Use COOKING PAN on stove
- Use CABBAGE LEAF on stove, click to take COOKED CABBAGE
- Return to YARD
- Use COOKED CABBAGE on dog
- Use MEAT on dog
- Return to KITCHEN
- Return to YARD
- Use SPOON on dirt by well to take CRAP KEY
- Use COIN on well
- [haha...] Use COIN on well, take THINGAMAJIG
- Use ICEPICK on rabbit statue
- Use DEAD FROG on rabbit statue
- Click on KITCHEN door
- Click on rabbit statue to take FROG, BROKEN ICEPICK
- Return to HALL via KITCHEN
- Use CRAP KEY on DINING ROOM door
- Face low cabinet, take JELLY JAR
- Walk to long side table, take BUSINESS CARD
- Use SMALL KEY to unlock short side table, take COIN
- Return to KITCHEN via HALL
- Use JELLY JAR on flies over cabbage
- Enter YARD
- Use JAR OF FLIES on small hole in wall
- Use FROG on small hole in wall, take METAL PIECE
- Use COIN on well
- Return to LIVING ROOM via KITCHEN, HALL, CORRIDOR
- Call WR National Bank (see NEWSPAPER; 555-2265)
- Return to HALL via CORRIDOR
- Click envelope by front doors, take CREDIT CARD
- Enter KITCHEN
- Use CREDIT CARD to open knobless door
- Enter "CLOSET"
- Use CONCRETE SPHERE on battery acid on floor, take METAL PIECE
- Return to HALL via KITCHEN
- Use THINGAMAJIG on metal box on end table
- Use METAL PIECE on metal box
- Use METAL PIECE on metal box
- Take WHITE KEY
- Enter CORRIDOR
- Use WHITE KEY to unlock BEDROOM
- Use KNIFE on man [awuh-oh!]
- Click on man, take FRONT DOOR KEY
- Click on BEDROOM door

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