Tony Hawk’s Pro Skater 2

Tony Hawk's Pro Skater 2


www.pyromusic.net

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______________________________________________________________________________
                           Tony Hawk's Pro Skater 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                -- Personal Computer --

       F  A  Q      &      S   K   A   T   E   T   H   R   O   U   G   H


______________________________________________________________________________
                                 By Pyro Vesten
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .-------------------------------------------------------------------------.
  |This FAQ is now free for anyone to diplay on their website providing it  |
  |remains completely unmodified and is displayed as a .txt file with NO ADS|
  '-------------------------------------------------------------------------'

______________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 1.0 - Last Update 8:36pm 23rd May, 2004
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______________________________________________________________________________
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(1)
                                 INTRODUCTION

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Hello and welcome to my FAQ and Skatethrough for Tony Hawk's Pro Skater 2, PC.

Having already written a guide for the Dreamcast version of Tony Hawk's Pro
Skater 2 last year, a large amount of this FAQ will be the same, or very
similar to my Dreamcast guide. Rest assured however, that this FAQ covers the
PC version of the game 100% and is NOT the same FAQ.

I hope that this FAQ will help you in some way or another. So, sit back and
enjoy the show.

______________________________________________________________________________
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(2)
                                  CONTACT

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If you want to get in contact with me, here's my email address:

vesten@iinet.net.au

www.pyromusic.net

If you have questions, comments, suggestions, tips to add, alternate ways to
complete objectives, corrections, cheats etc please, by all means email me.

______________________________________________________________________________
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(3)
                               VERSION HISTORY

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______________________________________________________________________________
                                Version 1.0
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 ____________________
(Sunday May 23rd 2004):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•   This FAQ may now appear anywhere on the net providing it remains 100%
    unmodified, I am given full credit, it is displayed as a .txt file and
    NO ADS are displayed with it. Please notify me by email where the FAQ is 
    to be hosted.

    www.PyroMusic.net

______________________________________________________________________________
                                Version 0.2
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 _________________________
(Thursday August 15th 2002):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•   Just updated my email address.
 
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                                Version 0.1
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 ________________________
(Wednesday July 17th 2002):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  I've decided to finally make a Tony Hawk's Pro Skater 2 FAQ for the PC.
   I've got my copy of the PC version FINALLY (long story short I ordered it
   last year and finally, now I have it).

   This FAQ shouldn't take me TOO long to get finished as a large portion of
   it will be directly from my Dreamcast FAQ, bar a few changes here and
   there, but as I said in the intro, this is NOT the same FAQ, and covers the
   PC version 100% specifically.


•  Sections 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 done. Took me all day too.

 ________________________
(Thurssday July 18th 2002):
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  After another day of work I have basically finished up the rest of the FAQ.
   I will be re-writing and adding here and there in future updates (which
   won't be more than a week or two), as well as adding a few more gaps.
   Until then, enjoy.

______________________________________________________________________________
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(4)
                              TABLE OF CONTENTS

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                                 (1)Introduction
                                 (2)Version History
                                 (3)Contact
                                 (4)Table of Contents
                                 (5)Skater Stats, Info and Movelists
                                 (6)Controls
                                 (7)Game Menus
                                 (8)Basics
                                 (9)Tips/expert strategies
                                 (10)Career Mode Skatethrough
                                 (11)Secret Areas
                                 (12)Gap name and point listing
                                 (13)Skate Park Editor
                                 (14)Create a Skater
                                 (15)Multiplayer
                                 (16)Secrets
                                 (17)Cheats
                                 (18)Freequently Asked Questions
                                 (19)Music
                                 (20)Push Button Codes
                                 (21)Legal
                                 (22)Credits
                                 (23)Game Sponsors
                                 (24)The End




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(5)
                          SKATER STATS, INFO AND MOVELISTS

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______________________________________________________________________________
Tony Hawk
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
Manual Bio: If you meet Hawk, look at his shins.  You'll see how much flesh
            he's left behind becoming the most influential skateboarder in
            history.  He lost some perfecting the first 900o.  More went while
            creating 50+ signature moves and winning 12 world championships.
            The father to two boys and modern skateboarding, Tony makes his
            home in his native SoCal.

Game Bio: Possibly the most influential skateboarder of all time, Tony has
          invented hundreds of tricks including the stalefish, madonna and
          720, and is the only person to land the vaunted 900.
 _________________
      STANCE       - Goofy
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Vert
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Blue t-shirt, with red logo. Black shoes, white socks and khaki shorts.

B: Redy/orange t-shit, blue shorts, black shoes and white socks, black knee
   and elbow pads and black helmet.

C: This is a special costume, that has to be unlocked. Tony is a lot younger
   and is a lot skinnier too. He's wearing a fluro pink t-shirt, short light
   blue shorts, goofy knee pads, blue shoes and long socks pulled up to his
   knees. And check out his hair!
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |            POP SHOVE IT            |
|               Up-Right + (K)      |        HEELFLIP VAIRAL LIEN        |
|               Right + (K)         |              HEELFLIP              |
|               Down-Right + (K)    |          VARIAL HEELFLIP           |
|               Down  + (K)         |            FS SHOVE IT             |
|               Down-Left  + (K)    |          VARIAL KICKFLIP           |
|               Left + (K)          |             KICKFLIP               |
|               Up-Left + (K)       |         KICKFLIP TO INDY           |
|               Up + Up + (K)       |           OLLIE NORTH              |
|               Right + Right + (K) |              EMPTY                 |
|               Down + Down + (K)   |             360 FLIP               |
|               Left + Left + (K)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |             NOSEGRAB               |
|               Up-Right + (G)      |               MUTE                 |
|               Right + (G)         |              MELON                 |
|               Down-Right + (G)    |               JUDO                 |
|               Down  + (G)         |             TAILGRAB               |
|               Down-Left  + (G)    |            STALEFISH               |
|               Left + (G)          |           INDY NOSEBONE            |
|               Up-Left + (G)       |             CROSSBONE              |
|               Up + Up + (G)       |            ROCKET AIR              |
|               Right + Right + (G) |              EMPTY                 |
|               Down + Down + (G)   |             AIRWALK                |
|               Left + Left + (G)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |           GYMNAST PLANT            |
|               Right + (S)         |             EGGPLANT               |
|               Down + (S)          |          180 ROCK N ROLL           |
|               Right + (S)         |            MUTE INVERT             |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |             OVERTURN               |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |              STACKTAP              |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |              THE 900               |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+





______________________________________________________________________________
Bob Burnquist
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Out of Brazil and onto the winner's podium, Bob Burnquist is one
             of today's most exciting and original skaters.  Blowing minds
             with his unique style and switch-stance tendencies, Burnquist won
             the first pro contest he entered.  He then went on to be the
             first skater to pull off an Eggplant Revert, a move now simply
             known as the "Burntwist."

 Game Bio: At 23, Sao Paulo, Brazil's Bob Burnquist has no equal. Since his
           first moments in the professional spotlight he's continuously
           amazed the world of skating. His innovative switch-stance skating
           and unmistakable style combined with a true passion for every
           aspect of the sport have set him apart.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - All Around
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: White full-brimed hat, glasses, black t-shirt with unbottoned grey shirt
   over the top. Cream coloured long pants and white shoes.

B: Black helmet, Glasses, Dark blue t-shirt with red logo, elbow and knee
   pads, white shorts.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.

             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |          POP SHOVE IT              |
|               Up-Right + (K)      |         INWARD HEELFLIP            |
|               Right + (K)         |            HEELFLIP                |
|               Down-Right + (K)    |         VARIAL HEELFLIP            |
|               Down  + (K)         |           FS SHOVE IT              |
|               Down-Left  + (K)    |          VARIAL HEELFLIP           |
|               Left + (K)          |             KICKFLIP               |
|               Up-Left + (K)       |             HARDFLIP               |
|               Up + Up + (K)       |            BODY VARIAL             |
|               Right + Right + (K) |               EMPTY                |
|               Down + Down + (K)   |              360 FLIP              |
|               Left + Left + (K)   |               EMPTY                |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |             ROCKET AIR             |
|               Up-Right + (G)      |             JAPAN AIR              |
|               Right + (G)         |                INDY                |
|               Down-Right + (G)    |             INDY STIFFY            |
|               Down  + (G)         |              TAILBRAB              |
|               Down-Left  + (G)    |              BENIHANA              |
|               Left + (G)          |               METHOD               |
|               Up-Left + (G)       |               VARIAL               |
|               Up + Up + (G)       |                EMPTY               |
|               Right + Right + (G) |                EMPTY               |
|               Down + Down + (G)   |                EMPTY               |
|               Left + Left + (G)   |                EMPTY               |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |               HANDPLANT            |
|               Right + (S)         |               EGGPLANT             |
|               Down + (S)          |              ROCK N ROLL           |
|               Right + (S)         |                DISASTER            |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |          ROCKET TAILSLIDE          |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |           ONE FOOT SMITH           |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |             RACKET AIR             |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Steve Caballero
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: How long has Steve Caballero been part of the skateboarding
             scene?  Over three decades.  Along the way he helped found the
             Bones Brigade, invented the Cabbalerial and owned his share of
             world records - including the highest halfpipe air and 44 - stair
             rail.  Cab's still riding hard, inspiring skateboarding's next
             generation.

 Game Bio: Cab has left his mark on three decades of skateboarding and is
           considered by most a legend of the sport. He became a world Am pool
           champ at 14, rose to the top of the vert ratings in the 80's, and
           is an accomplished street skater in the 90's. Style, power and
           longevity remain the hallmarks of his career.
 _________________
      STANCE       - Goofy
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - All Around
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Red and black shirt with white collar, brown cargo pants, white shoes.

B: Red helmet, dark yellow shirt, light brown shorts, white shoes, white
   socks, knee and elbow pads.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |            OLLIE NORTH             |
|               Up-Right + (K)      |            BODY VARIAL             |
|               Right + (K)         |             HEELFLIP               |
|               Down-Right + (K)    |          VARIAL HEELFLIP           |
|               Down  + (K)         |             360 FLIP               |
|               Down-Left  + (K)    |            FS SHOVE IT             |
|               Left + (K)          |             KICKFLIP               |
|               Up-Left + (K)       |          KICKFLIP TO INDY          |
|               Up + Up + (K)       |        FRONT FOOT IMPOSSIBLE       |
|               Right + Right + (K) |              EMPTY                 |
|               Down + Down + (K)   |             HARDFLIP               |
|               Left + Left + (K)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            STALEFISH               |
|               Up-Right + (G)      |            JAPAN AIR               |
|               Right + (G)         |              INDY                  |
|               Down-Right + (G)    |             MADONNA                |
|               Down  + (G)         |            TAILGRAB                |
|               Down-Left  + (G)    |          INDY NOSEBONE             |
|               Left + (G)          |             METHOD                 |
|               Up-Left + (G)       |             MADONNA                |
|               Up + Up + (G)       |            SAL FLIP                |
|               Right + Right + (G) |              EMPTY                 |
|               Down + Down + (G)   |             AIRWALK                |
|               Left + Left + (G)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            AXLE STALL              |
|               Right + (S)         |           ROCK N ROLL              |
|               Down + (S)          |            DISASTER                |
|               Right + (S)         |            NOSESTALL               |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |             HANG TEN               |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |           TRIPLE KICKFLIP          |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |              FS  540               |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Kareem Campbell
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: East Coast, West Coast or any coast, Kareem Campbell and his
             smooth metropolitan style are recognized on the real streets.
             Born in New York and raised in Los Angeles, Kareem defies any
             East vs. West barriers.  When he's not skating you can find him
             chilling with his son, li'l Reem.  Kareem's advice for skaters:
             "Do it for yourselft and keep it honest."

 Game Bio: Born in New York and raised in L.A., Kareem's smooth metropllitan
           style is recognized on both coasts. When not skating,  Kareem's
           probably overseeing one of his several skate companies or chilling
           with his son, li'l Reem. Kareem's advice for skaters: 'Do it for
           yourelf and keep it honest.'
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Backwards white and blue cap with red "neck pretecting from sun type
   material" which I can't think of the name for,  White jumper, grey long
   pants, grey and red shoes.

B: Backwards white and yellow cap with green "neck pretecting from sun type
   material" which I can't think of the name for, yellow jumper, blue long
   pants, grey and yellow shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |           POP SHOVE IT             |
|               Up-Right + (K)      |         INWARD HEELFLIP            |
|               Right + (K)         |            HEELFLIP                |
|               Down-Right + (K)    |         VARIAL HEELFLIP            |
|               Down  + (K)         |           FS SHOVE IT              |
|               Down-Left  + (K)    |         VARIAL KICKFLIP            |
|               Left + (K)          |            KICKFLIP                |
|               Up-Left + (K)       |            HARDFLIP                |
|               Up + Up + (K)       |          360 SHOVE IT              |
|               Right + Right + (K) |              EMPTY                 |
|               Down + Down + (K)   |            360 FLIP                |
|               Left + Left + (K)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            NOSEGRAB                |
|               Up-Right + (G)      |              MUTE                  |
|               Right + (G)         |              INDY                  |
|               Down-Right + (G)    |            ROASTBEEF               |
|               Down  + (G)         |            TAILGRAB                |
|               Down-Left  + (G)    |            BENIHANA                |
|               Left + (G)          |             MELON                  |
|               Up-Left + (G)       |           CROSSBONE                |
|               Up + Up + (G)       |             EMPTY                  |
|               Right + Right + (G) |             EMPTY                  |
|               Down + Down + (G)   |             EMPTY                  |
|               Left + Left + (G)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            NOSESTALL               |
|               Right + (S)         |            AXLE STALL              |
|               Down + (S)          |           ROCK N ROLL              |
|               Right + (S)         |             DISASTER               |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |          NOSEGRIND TO PIVOT        |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |            GHETTO BIRD             |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |              CASPER                |
+-----------------------------------+------------------------------------+
______________________________________________________________________________
Rune Gilfberg
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: When Rune was 11 years old a friend brought a skateboard to his
             home in Copenhagen, Denmark.  Later, a skateboard brought Rune to
             his new home in Huntington Beach, Ca (He didn't ride it.  He
             became a pro on it.)
             Here you'll find the all-terrain terrorist sessioning pools and
             streets.  But he saves has best for his true love: wide-open vert
             skateboarding.


 Game Bio: When Rune was 11 years old a friend brought a skateboard to his
           home in Copenhagen, Denmark. Later, a skateboard brought Rune to
           his new home in Huntington Beach, CA. Here you'll find the
           all-terrain terrorist sessioning anything he can find: pools,
           streets, or massive vert ramps.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Vert
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Yellow hooded jumper, cap with detachable top, light brown cargo shorts,
   no socks and grey shoes.

B: Cap with detachable top, Red t-shirt with white non-sleeved overshirt, grey
   cargo shorts, black shoes and no socks.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |           POP SHOVE IT             |
|               Up-Right + (K)      |          INWARD HEELFLIP           |
|               Right + (K)         |             HEELFIP                |
|               Down-Right + (K)    |          VARIAL HEELFLIP           |
|               Down  + (K)         |            FS SHOVE IT             |
|               Down-Left  + (K)    |          VARIAL KICKFLIP           |
|               Left + (K)          |             KICKFLIP               |
|               Up-Left + (K)       |             HARDFLIP               |
|               Up + Up + (K)       |            OLLIE NORTH             |
|               Right + Right + (K) |               EMPTY                |
|               Down + Down + (K)   |              360 FLIP              |
|               Left + Left + (K)   |               EMPTY                |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |              NOSEGRAB              |
|               Up-Right + (G)      |                MUTE                |
|               Right + (G)         |            INDY NOSEBONE           |
|               Down-Right + (G)    |             INDY STIFFY            |
|               Down  + (G)         |              TAILGRAB              |
|               Down-Left  + (G)    |                JUDO                |
|               Left + (G)          |               MELON                |
|               Up-Left + (G)       |              CROSSBONE             |
|               Up + Up + (G)       |                EMPTY               |
|               Right + Right + (G) |                EMPTY               |
|               Down + Down + (G)   |                EMPTY               |
|               Left + Left + (G)   |                EMPTY               |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |              HANDPLANT             |
|               Right + (S)         |              EGGPLANT              |
|               Down + (S)          |             ROCK N ROLL            |
|               Right + (S)         |              DISTASTER             |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |        ONE FOOT BLUNTSLIDE         |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |         KICKFLIP 1 FOOT TAIL       |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |            CHRIST AIR              |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Eric Koston
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Who do you want to be today?  Think Koston, because he rides like
             anybody and nobody else.  He'll bust any pro's signature trick
             with uncanny similarity then transition into the eponymous
             K-Grind.  Besides this move bearing his name, Eric's famous for
             clowning around while making challenging switch and nollie rides
             look like a joke.

 Game Bio: Perhaps the smoothest street pro there is, Koston makes dificult
           switch and nollie tricks look like simple child's play. Koston can
           imitate other riders' styles or tricks, or simply transition into
           the grind that bears his name - the K-grind.
 _________________
      STANCE       - Goofy
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Orange long sleeved t-shirt, blue jeans, grey and red shoes.

B: Red shirt, grey unbuttoned long sleeved jumper over the top, white cargo
   pants, grey and red shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |           POP SHOVE IT             |
|               Up-Right + (K)      |          INWARD HEELFLIP           |
|               Right + (K)         |              HEELFLIP              |
|               Down-Right + (K)    |          VARIAL HEELFLIP           |
|               Down  + (K)         |            FS SHOVE IT             |
|               Down-Left  + (K)    |           VARIAL KICKFLIP          |
|               Left + (K)          |              KICKFLIP              |
|               Up-Left + (K)       |              HARDFLIP              |
|               Up + Up + (K)       |            360 SHOVE IT            |
|               Right + Right + (K) |               EMPTY                |
|               Down + Down + (K)   |             360 FLIP               |
|               Left + Left + (K)   |               EMPTY                |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |             NOSEGRAB               |
|               Up-Right + (G)      |               MUTE                 |
|               Right + (G)         |               INDY                 |
|               Down-Right + (G)    |            STALEFISH               |
|               Down  + (G)         |             TAILGRAB               |
|               Down-Left  + (G)    |             BENIHANA               |
|               Left + (G)          |               MELON                |
|               Up-Left + (G)       |             CROSSBONE              |
|               Up + Up + (G)       |               EMPTY                |
|               Right + Right + (G) |               EMPTY                |
|               Down + Down + (G)   |               EMPTY                |
|               Left + Left + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |              NOSESTALL             |
|               Right + (S)         |              DISASTER              |
|               Down + (S)          |           180 ROCK N ROLL          |
|               Right + (S)         |              ROCK N ROLL           |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |           THE FANDANGLE            |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |           INDY FRONTFLIP           |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |             PIZZA GUY              |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Bucky Lasek
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Hardened on the East-Coast and currently refining his skills in
             Carlsbad, California, Charles Michael Lasek, better known as
             Buckey, soars to sickening heights above half-pipes - and other
             skaters. He's equal parts power, originality and style. When
             Bucky's not dropping jaws at the local Mission Valley Skate Park,
             you'll find him loving life with his wife and daughter.

 Game Bio: Hardened on the East Coast and currently refining his skills in
           Carisbad, CA, Bucky is equal parts power, originality and style.
           When Bucky's not dropping jaws at the local Mission Valley Skate
           Park, you'll find him loving life with his wife and daughter.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Vert
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Red t-shirt, grey three-quater cargo pants, black and white shoes and no
   socks.

B: White helmet, red sleeveless shirt, grey shorts, knee pads.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |            OLLIE NORTH             |
|               Up-Right + (K)      |        HEELFLIP VARIAL LIEN        |
|               Right + (K)         |              HEELFLIP              |
|               Down-Right + (K)    |           VARIAL HEELFLIP          |
|               Down  + (K)         |             FS SHOVE IT            |
|               Down-Left  + (K)    |          VARIAL KICKFLIP           |
|               Left + (K)          |              KICKFLIP              |
|               Up-Left + (K)       |          KICKFLIP TO INDY          |
|               Up + Up + (K)       |        FRONT FOOT IMPOSSIBLE       |
|               Right + Right + (K) |              EMPTY                 |
|               Down + Down + (K)   |             360 FLIP               |
|               Left + Left + (K)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |             NOSEGRAB               |
|               Up-Right + (G)      |            JAPAN AIR               |
|               Right + (G)         |           INDY NOSEBONE            |
|               Down-Right + (G)    |              JUDO                  |
|               Down  + (G)         |           INDY STIFFY              |
|               Down-Left  + (G)    |            STALEFISH               |
|               Left + (G)          |              MELON                 |
|               Up-Left + (G)       |            CROSSBONE               |
|               Up + Up + (G)       |              EMPTY                 |
|               Right + Right + (G) |              EMPTY                 |
|               Down + Down + (G)   |              EMPTY                 |
|               Left + Left + (G)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |             HANDPLANT              |
|               Right + (S)         |             EGGPLANT               |
|               Down + (S)          |          180 ROCK N ROLL           |
|               Right + (S)         |            MUTE INVERT             |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |          THE BIG HITTER            |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |          ONE FOOT JAPAN            |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |         FINGER FLIP AIRWALK        |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Rodney Mullen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Get up, shower, brush and head out and invent some new tricks.
             Just another day for Rodney Mullen, the godfather of street
             skating. A pro for over 20 years, Mullen owns 35 freestyle world
             championships and a dizzying list of signature tricks.  Like the
             kickflip, underflip impossible, casper and darkside to name a few.

 Game Bio: The godfather of technical street skating, Rodney was a freestyle
           world champ 35 times over before bringing his mind-boggling skills
           to the street skating scene in 1990.
           The kickflip, kickflip-underflip, impossible, 360-flip, casper and
           darkslide are just a few of the patents on Rodney's exhaustive
           resume.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Yellow t-shirt with grey-ish logo. Browny-grey long cargo pants, white
   shoes.

B: White t-shirt under an un buttoned blue and grey long sleeved jumper, blue
   jeans and white shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |           POP SHOVE IT             |
|               Up-Right + (K)      |         INWARD HEELFLIP            |
|               Right + (K)         |             HEELFLIP               |
|               Down-Right + (K)    |          VARIAL HEELFLIP           |
|               Down  + (K)         |             IMPOSSIBLE             |
|               Down-Left  + (K)    |           VARIAL KICKFLIP          |
|               Left + (K)          |             KICKFLIP               |
|               Up-Left + (K)       |             HARDFLIP               |
|               Up + Up + (K)       |           360 SHOVE IT             |
|               Right + Right + (K) |              EMPTY                 |
|               Down + Down + (K)   |            360 FLIP                |
|               Left + Left + (K)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            AIRWALK                 |
|               Up-Right + (G)      |             MUTE                   |
|               Right + (G)         |             INDY                   |
|               Down-Right + (G)    |           STALEFISH                |
|               Down  + (G)         |            TAILGRAB                |
|               Down-Left  + (G)    |            BENIHANA                |
|               Left + (G)          |             MELON                  |
|               Up-Left + (G)       |          BODY VARIAL               |
|               Up + Up + (G)       |             EMPTY                  |
|               Right + Right + (G) |             EMPTY                  |
|               Down + Down + (G)   |             EMPTY                  |
|               Left + Left + (G)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            NOSESTALL               |
|               Right + (S)         |           AXLE STALL               |
|               Down + (S)          |           ROCK N ROLL              |
|               Right + (S)         |             DISASTER               |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |         HEELFLIP DARKSLIDE         |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |        NOLLIEFLIP UNDERFLIP        |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |         CASPER TO 360 FLIP         |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Chad Muska
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Out of his native Las Vegas and into skateboarding's top,
             magazines and videos - welcome Muska. After lighting it up on the
             Strip, Chad moved to California at 15 and quickly became one of
             the most respected skaters of all time.  This self-styled
             professional always takes his brand of skate-and - relate
             creativity to another level.  This includes experimenting with
             jungle and hip-hops beats on his "Muskabat" album.

 Game Bio: The Muska's popularity grows each and every year, a fact most
           recently evidenced by his choice as Transworld's Street Skater of
           1999. Perhaps inspired by a youth of growing up in Las Vegas, Chad
           is constantly pushing both street skating and equipment design in
           ever more outrageous directions.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Backwards red cap, goggles, un buttoned greeny-gret shirt, red cargo pants,
   red and white shoes, green backpack and no socks.

B: Backwards red cap, goggles, sleevless red shirt, greyish cargo pants, and
   blue and red shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |         POP SHOVE IT               |
|               Up-Right + (K)      |        INWARD HEELFLIP             |
|               Right + (K)         |           HEELFLIP                 |
|               Down-Right + (K)    |        VARIAL HEELFLIP             |
|               Down  + (K)         |          FS SHOVE IT               |
|               Down-Left  + (K)    |        VARIAL KICKFLIP             |
|               Left + (K)          |          KICKFLIP                  |
|               Up-Left + (K)       |          HARDFLIP                  |
|               Up + Up + (K)       |          SAL FLIP                  |
|               Right + Right + (K) |            EMPTY                   |
|               Down + Down + (K)   |          360 FLIP                  |
|               Left + Left + (K)   |            EMPTY                   |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |           NOSEGRAB                 |
|               Up-Right + (G)      |             MUTE                   |
|               Right + (G)         |             INDY                   |
|               Down-Right + (G)    |          ROASTBEEF                 |
|               Down  + (G)         |           TAILGRAB                 |
|               Down-Left  + (G)    |           BENIHANA                 |
|               Left + (G)          |            MELON                   |
|               Up-Left + (G)       |          CROSSBONE                 |
|               Up + Up + (G)       |            EMPTY                   |
|               Right + Right + (G) |            EMPTY                   |
|               Down + Down + (G)   |            EMPTY                   |
|               Left + Left + (G)   |            EMPTY                   |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            NOSESTALL               |
|               Right + (S)         |            DISASTER                |
|               Down + (S)          |         180 ROCK N ROLL            |
|               Right + (S)         |           ROCK N ROLL              |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |             HURRICANE              |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |            MUTE BACKFLIP           |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |           MUSKA NOSE MAN           |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Andrew Reynnolds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Andrew's only been a pro since 1996, but what he may lack in
             years, he makes up for in air and guts.  If you're in Los
             Angeles, California and you see somebody going huge over massive
             gaps, sessioning sick sets of stairs and doing it all with
             efforts style, odds are you're in the presence of Turtle Boy
             himself.  Say "Hi" as he files by.

 Game Bio: Andrew's only been a pro since 1996, but what he lacks in years, he
           makes up for in controls and pure guts. If you're in Los Angeles,
           and you see somebody going over a massive stair set with effortless
           style, odds are you're in the presence of Turtle Boy himslelf.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A:  Black and white horzontally stiped t-shirt, blue jeans, black shoes.

B: Black sleeveless shirt, charcoal grey cargo ants, black shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |          POP SHOVE IT              |
|               Up-Right + (K)      |        INWARD HEELFLIP             |
|               Right + (K)         |            HEELFLIP                |
|               Down-Right + (K)    |        VARIAL HEELFLIP             |
|               Down  + (K)         |          FS SHOVE IT               |
|               Down-Left  + (K)    |         VARIAL KICKFLIP            |
|               Left + (K)          |            KICKFLIP                |
|               Up-Left + (K)       |            HARDFLIP                |
|               Up + Up + (K)       |          360 SHOVE IT              |
|               Right + Right + (K) |            EMPTY                   |
|               Down + Down + (K)   |           360 FLIP                 |
|               Left + Left + (K)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |          NOSEGRAB                  |
|               Up-Right + (G)      |            MUTE                    |
|               Right + (G)         |            INDY                    |
|               Down-Right + (G)    |          ROASTBEEF                 |
|               Down  + (G)         |           TAILGRAB                 |
|               Down-Left  + (G)    |           BENIHANA                 |
|               Left + (G)          |            MELON                   |
|               Up-Left + (G)       |          CROSSBONE                 |
|               Up + Up + (G)       |            EMPTY                   |
|               Right + Right + (G) |            EMPTY                   |
|               Down + Down + (G)   |            EMPTY                   |
|               Left + Left + (G)   |            EMPTY                   |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |           NOSESTALL                |
|               Right + (S)         |           AXLE STALL               |
|               Down + (S)          |          ROCK N ROLL               |
|               Right + (S)         |           DISASTER                 |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |         NOSEGRAB TAILSLIDE         |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |          TRIPLE HEELFLIP           |
|               Up + Down + (K)     |         HARDFLIP LATE FLIP         |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Geoff Rowely
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Called the one-man English invasion, Geoff Rowley went from the
             streets of Liverpool, England to the top of the skating world.
             In fact, Geoff's often called the skater's skater. He currently
             resides in Huntington Beach, California, where his diet consists
             of miles of handrails, huge staircases and lots of vegetables.
             Picture a 360o - flip down 13 stairs -- yep, that's Rowley.

 Game Bio: Called the one-man English invasion, Geoff Rowley went from the
           streets of Liverpool, England to the top of the skating world.
           Currently living in Huntington Beach, CA, a few run-ins with the
           law haven't dampened his passion for long handrails and huge
           staircases.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Black t-shirt with white logo, black cargo pants, white shoes.

B: White t-shirt, black logo, cream coloured cargo pants, red shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_)                                           | 2
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |          POP SHOVE IT              |
|               Up-Right + (K)      |        INWARD HEELFLIP             |
|               Right + (K)         |           HEELFLIP                 |
|               Down-Right + (K)    |        VAIRAL HEELFLIP             |
|               Down  + (K)         |          FS SHOVE IT               |
|               Down-Left  + (K)    |         VARIAL KICKFLIP            |
|               Left + (K)          |            KICKFLIP                |
|               Up-Left + (K)       |            HARDFLIP                |
|               Up + Up + (K)       |          360 SHOVE IT              |
|               Right + Right + (K) |             EMPTY                  |
|               Down + Down + (K)   |           360 FLIP                 |
|               Left + Left + (K)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            NOSEGRAB                |
|               Up-Right + (G)      |              MUTE                  |
|               Right + (G)         |              INDY                  |
|               Down-Right + (G)    |           JAPAN AIR                |
|               Down  + (G)         |            TAILGRAB                |
|               Down-Left  + (G)    |           BENIHANA                 |
|               Left + (G)          |             MELON                  |
|               Up-Left + (G)       |           CROSSBONE                |
|               Up + Up + (G)       |             EMPTY                  |
|               Right + Right + (G) |             EMPTY                  |
|               Down + Down + (G)   |             EMPTY                  |
|               Left + Left + (G)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |           NOSESTALL                |
|               Right + (S)         |           DISASTER                 |
|               Down + (S)          |         180 ROCK N ROLL            |
|               Right + (S)         |           ROCK N ROLL              |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |          ROWELY DARKSLIDE          |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |           DOUBLE HARDFLIP          |
|               Right + Left + (K)  |          HALF FLIP CASPER          |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Elissa Streamer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Making the cut skating against the boys.  Dominating every
             all-girl event she enters.  Getting her name on a pro model
             street board.  You guessed it -- it's Ft. Myers, Florida native
             Elissa Steamer.  Ellisa specializes in sessioning streets and
             stereotypes.  Now living in Los Angeles, California, Ellisa
             skates like you wish you could.

 Game Bio: Originally from Ft. Myers, FL, Elissa has dominated nearly every
           all-girl event she's entered. Breaking down all barriers, she
           became the first female skater to have a pro model deck. Now living
           in L.A. Elissa skates like you wish you could.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Grey t-shirt, black pants, black shoes.

B: Dark creamy coloured long sleeve shirt, with sleeves rolled up 1/4, blue
   pants.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |          POP SHOVE IT              |
|               Up-Right + (K)      |           IMPOSSIBLE               |
|               Right + (K)         |            HEELFLIP                |
|               Down-Right + (K)    |        VARIAL HEELFLIP             |
|               Down  + (K)         |          FS SHOVE IT               |
|               Down-Left  + (K)    |        VARIAL KICKFLIP             |
|               Left + (K)          |           KICKFLIP                 |
|               Up-Left + (K)       |           HARDFLIP                 |
|               Up + Up + (K)       |         360 SHOVE IT               |
|               Right + Right + (K) |             EMPTY                  |
|               Down + Down + (K)   |            360 FLIP                |
|               Left + Left + (K)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            NOSEGRAB                |
|               Up-Right + (G)      |              MUTE                  |
|               Right + (G)         |              INDY                  |
|               Down-Right + (G)    |           BODY VARIAL              |
|               Down  + (G)         |            TAILGRAB                |
|               Down-Left  + (G)    |            BENIHANA                |
|               Left + (G)          |              MELON                 |
|               Up-Left + (G)       |            CROSSBONE               |
|               Up + Up + (G)       |              EMPTY                 |
|               Right + Right + (G) |              EMPTY                 |
|               Down + Down + (G)   |              EMPTY                 |
|               Left + Left + (G)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            NOSESTALL               |
|               Right + (S)         |            AXLE STALL              |
|               Down + (S)          |           ROCK N ROLL              |
|               Right + (S)         |             DISASTER               |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |         MADONNA TAILSLIDE          |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |           HOSPITAL FLIP            |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |           INDY BACKFLIP            |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Jamie Thomas
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio: Originally from Alabama, Jamie has conquered some of the biggest
             gaps and longest rails ever seen.  His video parts in "Welcome to
             Hell" and "Misled Youth" prove it.  Jamie is the only person to
             walk away from the Leap of Faith with both legs intact.

 Game Bio: Originally from Alabama, Jamie has conquered some of the biggest
      gaps and longest rails ever seen - his video parts in Welcome to Hell
      and Misled Youth prove it.
      Jamie is also the only person to walk away from the infamous Leap of
      Faith with both legs intact.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Black sleeve, white t-shirt with black logo, black pants and dark grey
   shoes.

B: Black shirt with white logo, black pants, black shoes.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_) (_) (_) (_) (_)                   | 8
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |          POP SHOVE IT              |
|               Up-Right + (K)      |        INWARD HEELFLIP             |
|               Right + (K)         |            HEELFLIP                |
|               Down-Right + (K)    |        VARIAL HEELFLIP             |
|               Down  + (K)         |          FS SHOVE IT               |
|               Down-Left  + (K)    |        VARIAL KICKFLIP             |
|               Left + (K)          |           KICKFLIP                 |
|               Up-Left + (K)       |           HARDFLIP                 |
|               Up + Up + (K)       |           SAL FLIP                 |
|               Right + Right + (K) |            EMPTY                   |
|               Down + Down + (K)   |           360 FLIP                 |
|               Left + Left + (K)   |            EMPTY                   |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            AIRWALK                 |
|               Up-Right + (G)      |           JAPAN AIR                |
|               Right + (G)         |         INDY NOSEBONE              |
|               Down-Right + (G)    |           STALEFISH                |
|               Down  + (G)         |          OLLIE NORTH               |
|               Down-Left  + (G)    |            BENIHANA                |
|               Left + (G)          |              MELON                 |
|               Up-Left + (G)       |            CROSSBONE               |
|               Up + Up + (G)       |              EMPTY                 |
|               Right + Right + (G) |              EMPTY                 |
|               Down + Down + (G)   |              EMPTY                 |
|               Left + Left + (G)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |           NOSEPICK                 |
|               Right + (S)         |           DISASTER                 |
|               Down + (S)          |        180 ROCK N ROLL             |
|               Right + (S)         |          ROCK N ROLL               |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |       BENI FRONT FLIP CROOKS       |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |            LASER FLIP              |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |         ONE FOOT NOSE MAN          |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Officer Dick (Secret Character)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio:  N/A

 Game Bio: As a youth, poor Richard Ennvee was deemed a "Poser" by other
           skaters. Distraught and overtaken by the need for revenge, Dick
           vowed to some day become what skaters feared most. . . the long arm
           of the law!
 _________________
      STANCE       - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: White helmet, grey t-shirt with gut hanging out the bottom a tiny bit,
   short black shirts with butt-crack in view, white socks and dark shoes.

B: Pink and white sweat band, sleevless shirt with huge amounts of gut hanging
   out, pink boxers with smiley face on back, brown shoes, white socks with
   braces.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |           OLLIE NOTRH              |
|               Up-Right + (K)      |       HEELFLIP VARIAL LIEN         |
|               Right + (K)         |            HEELFLIP                |
|               Down-Right + (K)    |        VARIAL HEELFLIP             |
|               Down  + (K)         |          FS SHOVE IT               |
|               Down-Left  + (K)    |        VARIAL KICKFLIP             |
|               Left + (K)          |            KICKFLIP                |
|               Up-Left + (K)       |        KICKFLIP TO INDY            |
|               Up + Up + (K)       |      FRONT FOOT IMPOSSIBLE         |
|               Right + Right + (K) |             EMPTY                  |
|               Down + Down + (K)   |            360 FLIP                |
|               Left + Left + (K)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |           NOSEGRAB                 |
|               Up-Right + (G)      |             MUTE                   |
|               Right + (G)         |         INDY NOSEBONE              |
|               Down-Right + (G)    |             JUDO                   |
|               Down  + (G)         |           TAILGRAB                 |
|               Down-Left  + (G)    |           STALEFISH                |
|               Left + (G)          |             MELON                  |

|               Up-Left + (G)       |           CROSSBONE                |
|               Up + Up + (G)       |              EMPTY                 |
|               Right + Right + (G) |              EMPTY                 |
|               Down + Down + (G)   |              EMPTY                 |
|               Left + Left + (G)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            NOSESTALL               |
|               Right + (S)         |            DISASTER                |
|               Down + (S)          |         180 ROCK N ROLL            |
|               Right + (S)         |           ROCK N ROLL              |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |               EMPTY                |
|               Left + Down + (S)   |           LAZY A. GRIND            |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |         ASSUME THE POSITION        |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |             SALUTE!!!              |
+-----------------------------------+------------------------------------+


______________________________________________________________________________
Private Carrera (Secret Character)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯

 Manual Bio:  N/A

 Game Bio: Originally from Roswell, NW, army brat Private Carrera is ready for
           action.
           If it's hard... like skateboarding... she's on it!
Creator of such
           classic skate moves as the Ho Ho-Ho and Somi Spin, Carrera is
           always ready for some stiff competition..
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: White t-shirt, green skirt, white shoes. It must be pretty cold too.

B: Yep, it's cold alright. Yellow bra, green underpats. Not a thing more.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |           POP SHOVE IT             |
|               Up-Right + (K)      |         INWARD HEELFLIP            |
|               Right + (K)         |             HEELFLIP               |
|               Down-Right + (K)    |         VARIAL HEELFLIP            |
|               Down  + (K)         |           FS SHOVE IT              |
|               Down-Left  + (K)    |          VARIAL KICKFLIP           |
|               Left + (K)          |             HARDFLIP               |
|               Up-Left + (K)       |             HARDFLIP               |
|               Up + Up + (K)       |           360 SHOVE IT             |
|               Right + Right + (K) |              EMPTY                 |
|               Down + Down + (K)   |            360 FLIP                |
|               Left + Left + (K)   |              EMPTY                 |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |            NOSEGRAB                |
|               Up-Right + (G)      |              MUTE                  |
|               Right + (G)         |              INDY                  |
|               Down-Right + (G)    |           ROASTBEED                |
|               Down  + (G)         |            TAILGRAB                |
|               Down-Left  + (G)    |           BENIHANA                 |
|               Left + (G)          |             MELON                  |
|               Up-Left + (G)       |           CROSSBONE                |
|               Up + Up + (G)       |             EMPTY                  |
|               Right + Right + (G) |             EMPTY                  |
|               Down + Down + (G)   |             EMPTY                  |
|               Left + Left + (G)   |             EMPTY                  |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |           NOSESTALL                |
|               Right + (S)         |            DISASTER                |
|               Down + (S)          |         180 ROCK N ROLL            |
|               Right + (S)         |           ROCK N ROLL              |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |          FIFTY-5 HO SLIDE          |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |           HO HO HANDPLANT          |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |               EMPTY                |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |               EMPTY                |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |           DOUBLE SPLITS            |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+

______________________________________________________________________________
Spider-Man (Secret Character)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________
    BIO
 ¯¯¯¯¯¯¯¯¯
 Manual Bio:  N/A

 Game Bio: Given fantastic powers after being bitten by a radioactive spider,
           Peter Parker skates and fights crime as the Amazing Spider-Man.
           Spider-Man's super strength, enhanced eflexes, wall crawling and
           web slinging make him one of the most spectcacular skateboarders
           around.
 _________________
      STANCE       - Regular
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
      STYLE        - Street
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________
     COSTUMES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: He looks like spiderman. Red and blue coloured outfit. duuuuh! :P

B: Black, dark blue and white spiderman costume.

C: Black and white "mummy" like costume.

D: Mostly white and black costume with a tiny bit of red.
 _________________
      STATS
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 +---------------+----------------------------------------------------+
 |AIR:           |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |HANG TIME:     |  (_) (_) (_) (_) (_) (_) (_)                       | 7
 +---------------+----------------------------------------------------+
 |OLLIE:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPEED:         |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |SPIN:          |  (_) (_) (_) (_) (_)                               | 5
 +---------------+----------------------------------------------------+
 |LANDING:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |SWITCH:        |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+
 |RAIL BALANCE:  |  (_) (_) (_) (_) (_) (_)                           | 6
 +---------------+----------------------------------------------------+
 |LIP BALANCE:   |  (_) (_) (_)                                       | 3
 +---------------+----------------------------------------------------+
 |MANUALS:       |  (_) (_) (_) (_)                                   | 4
 +---------------+----------------------------------------------------+

 ____________
    TRICKS
 ¯¯¯¯¯¯¯¯¯¯¯¯
**************************************************************************
Please note: K is the button YOU have assigned for flip tricks.
             G is the button YOU have assigned for grab tricks.
             S is the button YOU have assigned for grinds.
**************************************************************************

+-----------------------------------+------------------------------------+
|  FLIP TRICKS:                     |                                    |
+-----------------------------------+------------------------------------|
|               Up + (K)            |            POP SHOVE IT            |
|               Up-Right + (K)      |          INWARD HEELFLIP           |
|               Right + (K)         |              HEELFLIP              |
|               Down-Right + (K)    |           VARIAL HEELFLIP          |
|               Down  + (K)         |             FS SHOVE IT            |
|               Down-Left  + (K)    |           VARIAL KICKFLIP          |
|               Left + (K)          |              KICKFLIP              |
|               Up-Left + (K)       |              HARDFLIP              |
|               Up + Up + (K)       |            360 SHOVE IT            |
|               Right + Right + (K) |               EMPTY                |
|               Down + Down + (K)   |             360 FLIP               |
|               Left + Left + (K)   |               EMPTY                |
+-----------------------------------+------------------------------------+
|  GRAB TRICKS:                     |                                    |
+-----------------------------------+------------------------------------+
|               Up + (G)            |             NOSEGRAB               |
|               Up-Right + (G)      |               MUTE                 |
|               Right + (G)         |               INDY                 |
|               Down-Right + (G)    |             ROASTBEEF              |
|               Down  + (G)         |              TAILGRAB              |
|               Down-Left  + (G)    |              BENIHANA              |
|               Left + (G)          |               MELON                |
|               Up-Left + (G)       |             CROSSBONE              |
|               Up + Up + (G)       |               EMPTY                |
|               Right + Right + (G) |               EMPTY                |
|               Down + Down + (G)   |               EMPTY                |
|               Left + Left + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+
|  LIP TRICKS:                      |                                    |
+-----------------------------------+------------------------------------+
|               Up + (S)            |            NOSESTALL               |
|               Right + (S)         |            DISASTER                |
|               Down + (S)          |          180 ROCK N ROLL           |
|               Right + (S)         |            ROCK N ROLL             |
+-----------------------------------+------------------------------------+
|  SPECIALS:                        |                                    |
+-----------------------------------+------------------------------------+
|               Up + Right + (S)    |               EMPTY                |
|               Up + Down + (S)     |               EMPTY                |
|               Up + Left + (S)     |               EMPTY                |
|               Right + Up + (S)    |               EMPTY                |
|               Right + Down + (S)  |               EMPTY                |
|               Right + Left + (S)  |               EMPTY                |
|               Down + Up + (S)     |               EMPTY                |
|               Down + Right + (S)  |               EMPTY                |
|               Down + Left + (S)   |               EMPTY                |
|               Left + Up + (S)     |               EMPTY                |
|               Left + Right + (S)  |            SPIDEY GRIND            |
|               Left + Down + (S)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (K)    |               EMPTY                |
|               Up + Down + (K)     |               EMPTY                |
|               Up + Left + (K)     |               EMPTY                |
|               Right + Up + (K)    |               EMPTY                |
|               Right + Down + (K)  |               EMPTY                |
|               Right + Left + (K)  |               EMPTY                |
|               Down + Up + (K)     |               EMPTY                |
|               Down + Right + (K)  |               EMPTY                |
|               Down + Left + (K)   |               EMPTY                |
|               Left + Up + (K)     |               EMPTY                |
|               Left + Right + (K)  |           SPIDEY VARIAL            |
|               Left + Down + (K)   |               EMPTY                |
|                                   |                                    |
|               Up + Right + (G)    |                                    |
|               Up + Down + (G)     |               EMPTY                |
|               Up + Left + (G)     |            SPIDEY FLIP             |
|               Right + Up + (G)    |               EMPTY                |
|               Right + Down + (G)  |               EMPTY                |
|               Right + Left + (G)  |               EMPTY                |
|               Down + Up + (G)     |               EMPTY                |
|               Down + Right + (G)  |               EMPTY                |
|               Down + Left + (G)   |               EMPTY                |
|               Left + Up + (G)     |               EMPTY                |
|               Left + Right + (G)  |               EMPTY                |
|               Left + Down + (G)   |               EMPTY                |
+-----------------------------------+------------------------------------+




______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(6)
                                  CONTROLS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Please note: These are the default controls, and you are able to assign any
key/button to any control in the PC version of THPS2.


2 - Hold down 2 on the num pad to crouch, release it to jump. The longer you
    crouch, the higher you will ollie.
    2 is used as the confirm button in the game menus as well, along with
    enter.

6 - While in the air, hold 6 on the num pad and a direction on the keyboard
    arrows to grab your board and perform a grab trick.


4 - While in the air hit 4 on the num pad plus a direction on the keyboard
    arrows to do a flip trick.

8 - When above a lip or rail hit 8 on the num pad to grind it. To stop
    grinding use the 2 button to ollie off.

P - This will pause the game and bring up a menu, that will be different
    depending in mode mode of gameplay you are in.

7 - Press 7 on the num pad to spin left, just as the left arrow key does.

9 - Press 9 on the num pad to spin right, just as the right arrow key does.

1 - Press 1 on the num pad to spin left 180 or set up the Nollie/Fakie stance.

3 - Press 3 on the num pad to spin right 180 or switch your stance.


______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(7)
                                  GAME MENUS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________
Career Mode - From here you can choose "Continue Career", "New Career" or
¯¯¯¯¯¯¯¯¯¯¯   "Load Career".

______________
Single Session - When you select single session you are taken straight to the
¯¯¯¯¯¯¯¯¯¯¯¯¯¯   skater select screen, when you choose your skater you will be
                 taken to the level select screen, and you will be able to
                 choose to skate in all of the levels you have unlocked so far
                 in Career Mode.
                 In single session you skate 2:00 runs on whatever levels you
                 choose, and high scores are counted.

__________
Free Skate - When you choose free skater you are taken to the character select
¯¯¯¯¯¯¯¯¯¯   screen. When you've chosen a skater you choose a level and then
             skate an un-timed run. You can skate for as little or as long as
             you want, your score only counts the last trick or combo you
             pulled off and high scores aren't counted.

___________
Multiplayer - When you choose multiplayer, you are taken to a screen which
¯¯¯¯¯¯¯¯¯¯¯   displays two options, NETWORK, and HOT SEAT. In network you can
              choose to host or join a network game, and specify if you want
              to play Tag, Trick Attack or Graffiti, and in hot seat you can
              take it in turns playing Horse with a friend.
_______________
Create a Skater - See the "Create a Skater" section of this FAQ for more info.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________
Park Editor - See the "Skate Park Editor" section of this FAQ for more info.
¯¯¯¯¯¯¯¯¯¯¯

_______
Options - When you select options you are taken to a screen where you can
¯¯¯¯¯¯¯   select from the following:

          Player Controls - Here you can customise your controls.

          Display Controls - Here you can select the game to be rendered by
                             Hardware, or Software, tinker with three
                             resolutions (640 x 480, 800 x 600, 1024 x 768),
                             adjust Gamma and Render Quality.

          Sound Levels - Here you can adjust the volume of both the Sound
                         Effects and Music.

          Movies - Here you can view Cinematics you have earnt, as well as the
                  Game Credits and Music Credits.

          Saved Data - Here you can Load Data, Save Data or Load a Replay.

          Cheats - This will only be accessable when you have earnt at least
                   one in game cheat.

          High Scores - Here you can view the top 8 scores for each level in
                        the game.

          Gap Checklist - Here you can see a list of all of the gaps you have
                          and haven't got for each level in the game.

          Display Options - Here you can turn on or off: Trick Tips and
                            Score Display.

____________________________________________
The Skater Select screen, explained in depth -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once at the skater select screen you will be able to view the stats of all
skaters (except the bonus ones that you haven't unlocked), read their bio,
see what medals you have earnt in each competition with each skater, rotate
the character model on screen, see how much cahs you have, as well as your
career total in $$$.

If you hit "A" on a skater you will be able to select:

Continue - This will take you to the level select screen.

Style - You can change the clothes of your skater, usually between A or B, but
        there is one skater who can have 3 costumes, and one with 4.

Buy Stats - Here you can purchase higher stats for your skater, providing you
            have the cash, that is.


Buy Tricks - Here you can buy new tricks for your skater, again, providing you
             have the money.

Skate Shop - Here you can buy new boards for your skaters, which will slightly
             increase your board stats, if you have the cash that is.


When you select "continue" you will be taken to the level select screen. From
here you can view what % of each level you have completed, as well as what is
required to unlock levels that you haven't already unlocked.

When you select a level you wish to skate you'll be taken to the level
checklist screen, which will have a list of all of the things you have
completed for the level crossed out in red, and all of the ones you have yet
to complete written down.

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(8)
                                    BASICS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here I'll give you some quick basic info on how to play Tony Hawk's Pro Skater
2 better.

______________________________________________________________________________
                                THE TRICK SYSTEM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______
Combos - To get any decent scores, you'll _HAVE_ to be able to string together
¯¯¯¯¯¯   combos, because on their own, tricks aren't worth diddly squat :P
         Start off with a nollie or fakie then kickflip then land into a
         manual, nollie/fakie and kickflip your way over to something to grind
         jump on and grind as long as you can, when you've got no balance left
         jump off, kickflip, land in a manual, nollie/fakie and kickflip your
         way up the side of a quater pipe and finish with a spin. Did you get
         all of that?
         Well anyway, the idea is to get a big score to be multiplied, and
         then a big multiplier. And rembmer to make use of gaps in your
         combos.
___________
Multipliers - The idea of multipliers is very basic. Every trick you do has a
¯¯¯¯¯¯¯¯¯¯¯   set point value (besides most grinds, manuals and spins, which
              have a starting point minimum, but increase the longer you do
              them for).

              If you do two tricks in sucession (linked together), for
              example:

              No Comply (200) and then a Pop Shove it (100) both while in the
              air at the same time, instead of getting 200 + 100 (= 300),
              which is what you'd get if you did them seperately, you get:

              200 + 100 (sum of tricks) x 2 (number of tricks). Which is equal
              to 600 points.

              Put simply, in combos you get the sum of points for the tricks
              performed, multiplied by the number of tricks performed.

              The maxumim your multiplier will go on the Dreamcast version of
              THPS2 is 28.5x

____
Gaps - USE GAPS IN YOUR COMBOS! A quick example:
¯¯¯¯   No Comply = 200 points
       Certain Gap = 500 points

       Put the two together in one go and you get this:
       700 x 2 = 1400

       Yes, not only do gaps add points, but also a multiplier to your trick
       combo.

___________
Special Bar - When you've done a few nice tricks in quick sucession, or a
¯¯¯¯¯¯¯¯¯¯¯   decent combo your special bar will fill up and flash yellow.
              When your special is flashing yellow you will be able to do
              special tricks, and your stats will be a bit higher than usual.
              The manual states that "when your special bar is flashing yellow
              your skater's adrenalin is pumping and they will be able to pull
              off their special moves" So get that special up!
_____________________
Perfects and Sloppies - Take normal points for a trick as 1000. If you land it
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   sloppy you'll only get 500 points (50% of it's normal
                        value), on the other hand, if you land it perfect
                        you will get 1500 points (150% of it's normal value).
                        It will take a little while, but when you can land
                        perfects fairly often you will be looking at some
                        HUUUUUUGE scores.
                        To actually land a perfect, the idea is that you land
                        with your board dead straight with the ground. It can
                        be tricky at first to judge some tricks though, like
                        the Judo....but you'll work it out enventually.

________________________
Trick Value Depreciation - In real life, would you prefer to see a skater pull
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   off the same trick 20 times in a row, or see them
                           pull off 20 different tricks? Mmm exactly!
                           In Tony Hawk's Pro Skater 2 tricks depreciate in
                           value each time you pull them off.
                           Here's a quick example:

                           No Comply the first time  = 200 points
                           No Comply the second time = 150 points
                           No Comply the third time  = 100 points
                           No Comply the fourth time = 50 points
                           No Comply the fifth time  = 20 points
                           No Comply the sixth time  = 20 points (and it stays
                                                                  at 20 points
                                                                  from now on)

                          From that you can see that in five uses, the value
                          of the No Comply has gone from 200 points (100%) to
                          a mere 20 points (10%). This is a good reason to mix
                          up some variety in your tricks.

                          See the next point "Skating in Switch" for a way to
                          help let tricks be worth 100% of their value twice.
______________
Skating Switch - You will probably have noticed by now that skaters have stats
¯¯¯¯¯¯¯¯¯¯¯¯¯¯   in the category of "Switch". What this is is how well they
                 perform in their non-preferred stance (Either goofy or
                 regular for some).
                 Why would anyone want to skate in Switch when they will only
                 perform worse (until you have full switch stats that is)?
                 Simple. Skating in Switch gives you extra points on your
                 tricks.
                 Ok, so now you want to know how to skate in switch don't you?
                 Well, it's simple, while skating forward, on the ground hit
                 3 on the num pad and your skater will spin around 180 degrees
                 on the ground. You'll also see in the top right corner of
                 your screen that there is now a foot that says "switch"
                 underneath it. You are now skating in Switch.

                 You may want to know exactly how much extra tricks are worth,
                 so I've set up another basic equasion like the one in the
                 "Trick Value Depreciation" section.

                 Switch No Comply the first time  = 240 points
                 Switch No Comply the second time = 180 points
                 Switch No Comply the third time  = 120 points
                 Switch No Comply the fourth time = 60 points
                 Switch No Comply the fifth time  = 24 points
                 Switch No Comply the sixth time  = 24 points (it stays at 24
                                                               points from now
                                                               on)

                So there you have it. Skating in switch. I'd recommend getting
                your switch stats up as quick as you can if you want the extra
                points.

                Another bonus of skating in switch is that all tricks go back
                to being worth their normal points. So technically, you could
                say that a No Comply and a Switch No Comply are two totally
                different tricks.

________________
Spin Multipliers - Adding spins to your combos is a brilliant way to finish
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   them off. Why? Because not only do you get the biiiiig spin
                   points added to your total which will then be multiplied,
                   but spins *also* add to your multiplier.
                   Here's another equasion for you :P

                   500 point trick + no spin   = 500 points
                   500 point trick + 180 spin  = 750 points
                   500 point trick + 360 spin  = 1000 points
                   500 point trick + 540 spin  = 1500 points
                   500 point trick + 720 spin  = 2000 points
                   500 point trick + 900 spin  = 3000 points
                   500 point trick + 1080 spin = 4000 points
                   500 point trick + 1260 spin = 5000 points
                   500 point trick + 1440 spin = 6000 points
                   500 point trick + 1620 spin = 7000 points
                   500 point trick + 1800 spin = 8000 points

                   So in other words:

                   180  spin = 1.5 X
                   360  spin = 2 X
                   540  spin = 3 X
                   720  spin = 4 X
                   900  spin = 6 X
                   1080 spin = 8 X
                   1260 spin = 10 X
                   1440 spin = 12 X
                   1620 spin = 14 X
                   1800 spin = 16 X

                   Though I don't expect anyone to be getting past the good
                   old 900 spin, I thought I'd text the first 10 spins :P



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                          Career Mode Objectives
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_____________
Normal Levels -
¯¯¯¯¯¯¯¯¯¯¯¯¯
In normal levels, you skate and try to complete each of 10 objectives for the
level. For each objective you complete you will be rewarded with a cash prize.
The objectives go like this:

1) High Score - This is a very easy to get score. Once you manage to get the
                set amount of points for the level in one run you'll get the
                High Score objective. High Scores range from 10 000 to 50 000.

2) Pro Scorre - This is a reasonably easy to get score, and ranges from 25 000
                to 125 000.

3) SICK Score! - These are a big step up from the Pro Scores. Some of them may
                 take a fair few attempts, but once you are used to the game
                 these won't be too hard to get.
                 SICK! Scores range from 75 000 to 250 000.

4) Collect S-K-A-T-E - Throughout the levels are the five letters that spell
                       "SKATE". You'll have to collect all five in one 2:00
                       run but this is a pretty simple task once you know the
                       levels (or use this guide :P) because they are all in a
                       nice line, so you can pick them up in order fairly
                       quickly.

5) Collect/trick on/over a set
   number of level specific items - For this objective you will be wallriding
                                    school bells, ollieing bums and more...

6) Collect a set number of level specific items - This will vary from level
                                                  to level. You'll be picking
                                                  up tokens, spray paint cans,
                                                  knocking over barrels and
                                                  more.

7) Grind a specific rail/edge
   with a specific type of grind - Be it nosgrinding over a halfpipe,
                                   tailsliding down a beachside ledge or
                                   something else, this won't be too hard to
                                   do....... providing you can figure out what
                                   to grind.

8) Do something on a set
   number of level specific areas - You may be grinding 3 rails, jumping three
                                    gaps or something else. Knowing where all
                                    of the things you have to "do something"
                                    on/over can be a pain, but that's what
                                    this guide is for.

9) Find The Secret Tape - Finding the secret tape in each level usually
                          invloves you opening up a secret area, then finding
                          the tape in there. Some tapes will be piss easy to
                          get to, and others, very hard.

10) 100% Goals and Cash - After completing the other nine objectives for each
                          level you'll have to find all of the $50 and $100
                          notes scattered, and hidden through the level.
                          When all other objectives are complete and you have
                          all cash you'll get this objective.

____________
Competitions - There are three competitions in THPS2 to give you a break from
¯¯¯¯¯¯¯¯¯¯¯¯   the usual formula.
               In competitions you are invited to skate out three rounds
               against a bunch of other pro skaters. Each round is scored on
               an "out of 100" basis. Your best two scores are counted towards
               your final score (as are the other skaters). To get a 3rd place
               Bronze medal you'll need to come thrid, for a 2nd place Silver
               you'll need to come second (duh :P) and to walk away with the
               gold you will have to skate the best two rounds out of all of
               the other skaters.

               Apart from the three medals to collect, the only other thing to
               do in comps is find all of the cash.....and of course get all
               the gaps.


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(9)
                            TIPS / EXPERT STRATEGIES

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(_) You will have noticed by now that on odd occasions, just after you land
    from jumping, you will be blasted into the air by some unkown and random
    glitch.
    When this happens and you are in the middle of a combo, or just about to
    end one you can add some serious points to your combo. As soon as you
    realise it has happened either do a couple of flip tricks (if you need a
    higher multiplier) or do a grab trick (if you need extra points in the
    combo).


The next three tips are useful for the high score objectives in Career mode.

(_) Hit the 1 button on the num pad before every time that you jump, this will
    add a few points to your combo, but more importantly another multiplier.


(_) Just about every time that you jump do a flip trick, because it will add
    a few points to your combo, as well as a super valuable multiplier.

(_) Once you have half decent switch stats, skate in switch for your combos,
    not only will this add extra points to all of your tricks, but it will
    also let you perform tricks at 100% of their value that you have already
    done in your normal stance.

(_) If you can, try to finish combos off with a valuable 360, 540, 720 or 900
    spin, because it will add loads of points to your total trick score, and
    add to the score multiplier as well!




______________________________________________________________________________
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(10)
                           Career Mode Skatethrough

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______________________________________________________________________________

THE HANGAR - Mulet Falls Mt - Already Unlocked

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Full Name: The Hangar: Mullet Falls, Montana



Description: Welcome to the land of the big sky, sick air and bad hair.
             Perfect your basic skating skills and some new tricks in this
             abandoned Montana hangar filled with huge rails, larde halfpipes,
             kickers, funboxes and a rusted-out WWII plane and helicopter.



Objectives:

High Score - 10 000.................$100
Pro Score - 25 000..................$200
Sick Score - 75 000.................$500
Collect S-K-A-T-E...................$150
Barrel Hunt.........................$150
Collect 5 Pilot Wings...............$250
Nosegrind Over The Pipe.............$150
Hit 3 Hangtime Gaps.................$150
Find The Secret Tape................$150
100% Goals and Cash.................$200

______________________________________________________________________________
High Score - 10 000 - $100
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Skate forward and jump over the halfpipe, do a 360 grab move, land in a
manual, manual over to the back lip you see, jump on and grind until you are
about hit the glass seperating the two main areas of the hangar then jump off,
through the glass, kickflip, land in a manual then quickly jump, kickflip and
then land. You should get anywhere from 10 000 - 15 000+ for this.

Of course, you don't have to follow that exact string, because you can easily
get 10 000 points other ways.

______________________________________________________________________________
Pro Score - 25 000 - $200
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The first part of this is taken from the above objective (High Score - 10 000)

Skate forward and jump over the halfpipe, do a 360 grab move, land in a
manual, manual over to the back lip you see, jump on and grind until you are
about hit the glass seperating the two main areas of the hangar then jump off,
through the glass, kickflip, land in a manual then quickly jump, kickflip and
then land. Now make your way forward and left, until you see the glass wall
again. Jump back over and then hit the half pipe. In here, just alternate
between the eight different grab tricks, and pull off 540's and 720's. If you
can land a few perfects that will help as well. In no time at all you'll have
the 25 000 points.

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Sick Score - 75 000 - $500
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For a beginner, this objective can be a little tough, so if you have trouble
with it at first, come back when you a)Have had more experience with the game
and b)Have bough some higher stats for your skater.

Now, for someone new to Tony Hawk's Pro Skater 2 this objective will be fairly
hard.

I won't give you an exact strategy for this, becaue it would be hard to follow
from the readers point of view, so instead, I will just give a bunch of
smaller strategies for getting chunks of the total score.

--50 000 point combo!--
This one is for the very game, or experts, but if you can nail this at the
start of your two minute run, then you'll have no problems at all getting to
75 000.
Skate forward, hit the Left Shoulder button to ready a nollie, jump over the
ramp and do a 360 grab, land in a manual, manual forward and left a bit to the
back lip of the ramp that goes around the hangar, jump on, grind a little,
jump and do a flip trick, grind through the glass, jump off as you hit the
glass and flip trick again, land in a manual and make your way to the back
ramp (which curved around the back wall from where you jumped off) and then do
a 360 in the air and land.

--75 000 Points in the Half Pipe--
This may seem like a lot of points to be able to get, but in 1:30 you can
easily get 75 000 points in the halfpipe, and that leaves 30 seconds spare.
Just remember, you have 8 different grab tricks to pull off, and if you can
land perfects a bit of the time you'll have this done in no time, even with
your starting stats!

--Quick 10 000 - 40 000+ Combo--
From where you start, skate down the ramp, and as soon as you can, turn back
around 180 degrees, jump up the quater pipe and hit the rail up above it,
grind along towards the room with the copper in it and then simply jump down,
grind the lip below, jump off, manual and flip trick as much as you can.
Depending on how long you can manage to grind for, and how many flip tricks
you get in there, you can get anywhere from 10 000 - 40 000+ points for this
combo.

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Collect S-K-A-T-E - $150
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S - From the start of the level, just head directly forward and you'll see the
letter S across a rail over the top of the halfpipe. Grind that rail and
you'll pick up the S.

K - From where you get the letter S you will be able to see K the left a
little along the back wall, jump up the quaterpipe and aim for it.

A - Once you've got K turn around 180 degrees, and you will see A floating
over a blue plane with a piece of wood lying against it's side making a nice
little ramp. Skate over, jump off the ramp and aim for the letter A.

T - When you've got letter A skater forward and as you come to the quaterpipe
with the cement wall running across it and glass ontop of the wall jump up and
curve to the right through the glass and into the room with the chopper. The
letter T is floating above the cement wall in the air.

E - Skate forward and a bit to the right and you will see a wooden quater
pipe half as high as the rest of the dark blue/grey quaterpipe, above the
wodden quaterpipe you'll see a rail, and above that is another rail attached
to the back wall. Skate towards the wooden ramp and jump up, if you have
enough speed, and you jumped right in the middle you'll get the E.


______________________________________________________________________________
Barrel Hunt - $150
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First Barrel - From the start of the level head down the ramp, and as soon as
you can, turn left. You should see a pile of barrels here, simply skate into
them. They will fall over and dissapear once you have "got" them by skating
into the pile.

Second Barrel - After gettinf the first Barrel head into the halfpipe where
you will see the next pile of barrels, skate into them to get the Second
barrel.

Thrid Barrel - The Third barrel pile is over the opposite side of the ramp as
where you first start the level out. Again, skate into the pile and you will
have the thrid barrel.

Fourth Barrel - Head out of the room with the halfpipe, through the glass and
into the room with the chopper in it. On the same side of the room as the
side you start the level off in will be the fourth pile of barrels.

Fifth and Final Barrel - After getting the fourth pile of barrels stay in the
room with the chopper. Along the back wall of this room you will see the final
pile of barrels on a platform just above the small wooden quater pipe that the
letter E from the "Collect S-K-A-T-E" objective was. Hold up as you approach
the wooden quater pipe and you will skate over the top of it, instead of
skating up into the air. When up on the platform just run into the last pile
of barrels and you are done. Simple.

______________________________________________________________________________
Collect 5 Pilot Wings - $250
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Pilot Wing 1 - The first pilowing is above the area that the ramp leads out
into. To get it simply skate down the ramp at the start of the level and when
you come out turn left or right sharply and try to use the dark blue/grey
quater pipe to jump over the top of where you just came out.
If you don't quite understand where I mean, pause the game just as you start
the level. You'll be able to see the Pilotwing floating up in the air that
way, so you'll know where to aim.

Pilot Wing 2 - When you've got the first Pilot Wing, from the bottom of the
ramp you start the level in head to the right wall. Skate forward, and when
you come to the half pipe (while along the right wall) jump and grind across
the propellor blade at the same height as the top of the half pipe. Grinding
across this will also open up a secret area, which you'll hear more about
later.

Pilot Wing 3 - After crossin the propellor blade for Pilot Wing 2 turn left 90
degrees and head forward, soon you will come to a brown/greay coloured bump of
metal lying on the ground near the wall that seperated the two main rooms of
the hangar. Grind across it to get the third Pilot Wing.

Pilot Wing 4 - Pilot Wing 4 and 5 are both in the room with the chopper in it,
so head into the room with the chopper after getting the third Pilot Wing.
Once in here you should be able to see the last two Pilotwings. The first of
them is along the top of the wooden quater pipe opposite the one that had
the letter E above it, and the last barrel on the platform above it. To get
this Pilotwgin simply jump up and grind across the top of the wooden quater
pipe. This _may_ take a few tries because of the odd angle that you have to do
it at.

Pilot Wing 5 - After the fourth pilotwing, directly ahead you should see Pilot
Wing number 5. Just skate up the side of the quater pipe and jump up to get
it. How easy was that?

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Nosegrind Over The Pipe - $150
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This is extremely easy to do. From where you start, head forward, and when you
come to the halfpipe simply nosegrind one of the rails that goes across the
top of it. If you don't know how to nosegrind, it's simple, just hold up and
grind. How easy was that?

______________________________________________________________________________
Hit 3 Hangtime Gaps - $150
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This is a pretty simple task to complete as well. You just have to clear three
air gaps (jump three gaps).

Halpipe Hangtime - From the start of the level, head down to the Half Pipe and
jump clear over it. When you land you'll see the Halfpipe Hangtime gap in
blue, as well as "1 of 3 Hangtime gaps" if you managed to clear it right.

Wingtip Hangtime - After getting the Halpipe Hangtime gap skate over to the
blue plane with wooden ramps on either side of it. Use the ramps (which I
recommend), wings or the rails to jump over the top of it. When you lang you
should see the Wingtip Hangtime gap come up in blue, and then "2 of 3 Hangtime
gaps".

Skycrane Hangtime - After getting the Wingtip Hangtime gap head into the room
with the helicopter in it. Build up some speed and then approach one of the
wooden kickers on either side of the chopper. Do a nollie, or No Comply (I
recommend the No Comply) as you hit the ramp, and you should be able to clear
the top of the chopper and land on the other side with ease. When you do clear
it you'll get the message that you've completed the "Hit 3 Hangtime Gaps"
objective.

______________________________________________________________________________
Find The Secret Tape - $150
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Skate over to the area with the chopper. Skate up one of the wooden kickers on
either side of the chopper, jump up and grind along one of the rotor blades of
the chopper. You'll have to skate right across to the end of the blade. You'll
hear a record scratch to confirm you've done this right. When you've done this
the chopper will take off, and then hit the roof of the hanger, causing some
stuff to fall down, but more importantly, the "wall" behind where the small
wooden quater pipe was has gone. Skate towards it, hold up to jump out and go
into the new area (it's dark and snowing). Head forward and you'll see just
above the wooden quater pipe is the secret tape, emitting a nice yellow glow
as it rotates. Skate up to it and grab it. Only the cash to go now (unless you
didn't do this objective in order :P).


______________________________________________________________________________
100% Goals and Cash - $200
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$50 - This up to the left, and up from where the K from the "Collect
S-K-A-T-E" objective. Make sure you have enough speed and jump for it. This
one shoul'd be too much trouble.

$50 - On the rail between the two wooden kickers that are on either side of
the chopper is another $50. Just gind the rail and you'll pick it up along the
way.

$50 - Floating where the letter E was from the "Collect S-K-A-T-E" objective
was is another $50. This is also above the entrance to the area with the
secret tape, and also where the fifth set of barrels was in the "Barrel Hunt"
objective. Just skate up under it and use the woodend quate pipe to jump up to
it.

$50 - From the start of the level skate down the ramp then head to the right
wall. When you come to the half pipe (while along the right wall) jump and
grind across the propellor blade at the same height as the top of the half
pipe. This will open up up a secret area, which contains three $50's and a
$100. This, the next two $50's and the first $100 all assume that you've
opened the secret area already and are starting to skate into the entrace,
which is down in the half pipe.

From the entrance to the secret area, head in and to the left a little. Jump
up the back quaterpipe and get the $50 that is floating here.

$50 - From the entrance to the secret area (the wind tunnel, not the outdoors
area) skate in, and to the right a little. Jump up the back quater pipe and
get the fifty that is floating up here.

$50 - From the entrance to the secret area (the wind tunnel, not the outdoors
area) skate in and turn around 180 degrees. This $50 is floating over the
entrance to the wind tunnel. So what you need to do is skate up from the left
or right of it, up the quater pipe and jump across the entrance to grab it.

$100 - From the entrance to the secret area (the wind tunnel, not the outdoors
area) skate directly forward, and jump up the back quate pipe. You should be
able to snag the $100 up here with ease. Just remember, in the wind tunnel,
there are two $50's with a $100 between them on the back wall.

$100 - This last $100 is a pain in the arse to get. It will most probably take
you quite a few tries. But be patient, and keep at it. If you get to the stage
where you have tried and tried and still can't get it, why not come back a
little later when you have higher stats, because that will make things a whole
lot easier.

Make your way into the room with the chopper in it. Use one of the wooden
kickers on either side of the chopper to jump up and grind all the way across
one of it's rotor blades. When you do that you'll hear a record scratch and
then the chopper will take off. Head out into the dark area that just opened
up (it will be snowing) and skate to the ramp at the back of the area. Jump up
as far as you can, let yourself drop back down and head back into the area
where the chopper was. Keep totally straight, and skate through the area the
chopper was in, under the rail between the two wooden kickers and up onto the
wooden quater pipe which is opposite where you just were (outside in the snow).
Hold forward and jump just as you reach to top of the wooden quaterpipe. You
should fly into the air and come too a light (which is grindable). Hit grind,
and grind across the top of the light and just as you come to the end of it
jump off and hopefully straigh into the hard-to-get $100. Good luck with this
one!

When you get the last bit of cash, and have completed all other objectives you
will get the "100% Goals and Cash" objective, and that's all for the level..
besides the gaps of course. But you can come back to them later, when you have
a bit more expertise :)



______________________________________________________________________________

SCHOOL II - Southern Cali - $1000 needed to Unlock

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Full Name: School 2: Southern California


Description: Why do so many pros relocate to California? For the schools of
             course. . .or at least for their fine rails, stairs and line.
             This level features the best the SoCal education system has to
             offer, all in one campus.
             If you've watched a skate video, you'll recognise most of these
             prime learning facilities.



Objectives:

High Score - 15 000.................$200
Pro Score - 40 000..................$350
Sick Score! - 100 000...............$500
Collect S-K-A-T-E...................$400
Wallride 5 Bells....................$500
Collect 5 Hall Passes...............$400
Kickflip TC's Roof Gap..............$400
Grind 3 Roll Call Rails.............$500
Find the Secret Tape................$500
100% Goals and Cash.................$500


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High Score - 15 000 - $200
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This will be a piece of cake, I shouldn't really have to tell you how to do
this, but I will anyway.

From the start of the level, skate forward, past the raised section of bricks
that has a tree in it, and you will come to a rail on the left side of a case
of stairs. Jump on and grind it down until you are almost at the bottom, then
jump off, do a flip trick, land in a manual, manual over to the wall of the
building to your right, jump, wallride it, wallie off, land in another manual,
get your multiplier up (manual, fliptrick, manual, flip trick) etc and then
end your combo. That along should give you your 15 000 points.

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Pro Score - 40 000 - $350
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By now you ought to be able to figure out how to get 40 000 points easily.
But some people don't pick up the game that quick, and for them, I have this.

From the start of the level, go forward and a bit to the left, use the kicker
here to wallride the bell, and then wallie up onto the ledge here, once on the
ledge grind, flip trick, grind then jump off into a manual, fliptrick and land
in a manual again, and here, either end the run as you get to the window, or
for the added points jump through the window and onto the next roof. You
should be able to get a good 25 000+ points from this with ease. Now, just hit
the right shoulder button to skate in switch, and do it again. Easy.

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Sick Score! - 100 000 - $500
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(note: the first part of this is taken from the "Pro Score - 40 000" goal)
From the start of the level, go forward and a bit to the left, use the kicker
here to wallride the bell, and then wallie up onto the ledge here, once on the
ledge grind, flip trick, grind then jump off into a manual, fliptrick and land
in a manual again, and here, either end the run as you get to the window, or
for the added points jump through the window and onto the next roof. You
should be able to get a good 25 000+ points from this with ease. Now, just hit
the right shoulder button to skate in switch, and do it again. You should have
about 50 000 points now.
From here, head into the GYM (if you haven't opened it yet see how to in the
"Secret Areas" section of this guide.
In the Gym head left into the pool room and pull off as many perfect 540's and
720's as you can, then switch your stance by hitting the right shoulder button
while on the ground and do it again. As well as this, try grinding around the
pool, getting your multiplier up to about 7-10 and then jumping in the pool
and pulling off a spin trick.
If you don't want to bother with the initial 50 000 points method head
straight for the pool in the gym, you can easily rack up 100 000 points in
here in 2:00.
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Collect S-K-A-T-E - $400
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This is a damn easy way to make $400......really.

S - From the start of the level, head forward, and take the tunnel to your
    right.
    Grind the cement divider down here to pick up the letter "S".

K - When you've gotten the letter "S" and are at the end of the cement divider
    at the bottom of the tunnel head left, forward and then right, up the ramp
    with rails on either side, and then right again. You should see a wooden
    quater pipe with the letter "K" floating above it. Jump up and grab it.

A - When you've got the letter "K" and skate away from the wooden quater pipe
    and to the back left corner of the court that you are in. You'll see an
    opening with blue lockers against the walls on either side. Go through
    here and you should see a rail to your left with "A" floating about half
    way down it (this is the rail that gives you the "Roll Call! Opunsezmee
    Rail!" Gap. Grind it and grab the "A".

T - From the bottom of the "Roll Call! Opunsezmee Rail!" head forward, and
    to the right slightly. When you some to the back wall here turn left a bit
    and you should see a wooden quater pipe with the letter "T" floating above
    it. Jump up and grab it.

E - Stick to the wall with the wooden quater pipe that "T" was above and skate
    forward until you come to a raised area of bricks against the wall. From
    here skate inbetween the two buildings to your left, up the the quater
    pipe infront of you and jump up it for the final letter.

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Wallride 5 Bells - $500
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As far as I can see, unlike most objectives like "Collect S-K-A-T-E" there
isn't an exactl path to follow to get these one after the other. Of course
this COULD just be me, but the 5 bells seem to be scattered about the level,
rather than placed so they are all in a nice neat line... but then again, this
is supposed to be the loactions of school bells, which _haven't_ been placed
by someone, like the S-K-A-T-E letters.

1st Bell - From the start of the level, simply head forward and to the left,
           and use the small wooden kicker against the wall to jump up and
           wallride the first bell. Oh, and incase you don't know how to
           wallride, you have to hit the wall at a slight angle and hit grind,
           doing so will put you into a wallride.

2nd Bell - After wallriding the first bell, head forward and down the tunnel
           ahead of you. From the bottom of the tunnel skate forward, and to
           the right, past the buildings to your left, and the GYM to your
           right.
           When you come to the corner of the GYM buliding, go past it and
           head to the back corner of the area you are in.
           You should see a curving raised area of the ground, with a dumpster
           at the back of it, which has the bell above it.
           From the left side, come along next to the wall and then jump and
           wallride the bell over the dumpster. Lining this one up may take a
           few attempts.

3rd Bell - After wallriding bell number 2 follow the wall along, off then end
           of the raised area and follow the wall past the sharply raised area
           of bricks to your left, and past the building to your right.
           When you get past the raised area of bricks stick to the left wall.
           As pass the wooden quaterpipe and approach the sharp upward slope
           you should notice another bell on the wall. Use the upward slope of
           the ground to jump up and wallride the thrid bell.

4th Bell - When you have wallridden bell 3 follow the grey wall up till the
           point where you see, slightly to your left, an upward slope with a
           handrail in the middle of it. At this point continue going forward,
           and a little to the left. Go past the building to your right and on
           the wall to your left you'll find the fourth bell. Wallride it.

5th Bell - After getting bell number 4 turn back around, and then go forward
           and then head up the slope with the rail up the middle of it, and
           stairs on one side of it. When at the top stick to the wall to your
           left and follow it along. In the back corner of this area is the
           final bell, which has slopes on either side of it to help you jump
           up and wallride it. Approach it, use the ramp to jump up and
           wallride the final bell.

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Collect 5 Hall Passes - $400
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Another easy $400.

1st Hall Pass - From the start of the level head forward, and to the right a
                little. You should see the first hall pass on the cement rail
                in the middle of the tunnel here. Grind the rail to grab the
                first hall pass.

2nd Hall Pass - When you have hall pass number one, grind to the bottom of the
                tunnel, and as soon as you are out the bottom skate to your
                left and grind the second grey bench. Just before you reach
                the bottom of it jump off and you should be able to nab the
                second hall pass fairly easily.

3rd Hall Pass - Once you have the second hall pass skate forward and to the
                left a bit. You'll come to a rail that goes up a slope. Jump
                on and grind the rail up, and when you reach the top jump off,
                you should fly straight for the third hallpass, which is
                inbetween the two rails here.

4th Hall Pass - After taking the third hall pass skate along the wall to your
                left. You'll soon come to the end of the GYM building. Turn
                the corner. Here along the left wall you should see two quater
                pipes.
                Make your way towards the furthest quater pipe, jump up and
                take the fourth hall pass, which is floating just above the
                top of the quater pipe.

5th Hall Pass - After grabing hall pass number four, from the bottom of the
                quaterpipe (facing away from it) skate forward, and you'll see
                to your right and ahead of you a raised area of bricks.
                Along the middle of the top you'll se the final hall pass
                floating. Ollie over the first little raised area and then
                grind along the top to pick it up.

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Kickflip TC's Roof Gap - $400
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This, also is a pretty basic goal to accomplish. It may take a couple of
attemps if you're still not fully used to the game, but it really is a simple
task.

When you start the level, skate forward, down the staircase or tunnel (your
choice). When you come to the bottom head over to the left and keep skating
forward past the two benches and the GYM entrance until you come to the end of
the GYM building and see two buildings. See the gap inbetween them? All you
have to do is get up the and jump across it, and perform a kickflip while in
the air, and sucessfully land on the other side.
Go around the back of the building on the left. You'll see a small wooden
kicker set up behind it, which is what you'll use to get up on the first roof.
Get a run up, hit the kicker and ollie up onto the roof, then jump the gap
inbetween the two buildings and perform a kickflip as you are in the air (Left
+ Flip trick). Land on the other roof, without bailing and you'll get the $400
for this goal. Simple.
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Grind 3 Roll Call Rails - $500
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Surprise, surprise another easy objective to complete, but hey, this _is_ only
the second level in the game, so you can forgive it :P

From the start of the level, skate forward until you come to the staicase with
the handrail on the left of it. All you have to do here is grind the rail from
top to bottom to get the first of the three roll call rails. You may need to
adjust your balance a tad when you get near the bottom, but this grind won't
be too hard for you ;)

Once at the bottom of the stairs, head forward, past the GYM entrance, and
around the corner for the GYM building. Here, head to the back corner of this
area. To your left will be a set of stairs leading out of a doorway of a
building, along the stairs will be another rail. Get up to the top of the
stairs (either ollie your way up, grind the rail up, or wallride then grind
the rail up. Once at the top look back down the rail. To get this rail, you'll
have to grind from at least where the first set of stairs starts, so get some
speed up, jump on and grind it to the bottom. That is the second rail. Not too
hard was it?

The final rail is also a piece of cake. From the bottom of the second rail,
head forward, and follow the wall to your left along. Eventually you'll come
to a leftwards bend in the path, that runs up a slope, which happens to have
the third and final rool call rail running down it. Get to the top of the
slope, give yourself a run up, and grind the final rail from top to bottom.
When you've done this that completes your final roll call rail grind.
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Find the Secret Tape - $500
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You may want to leave this until you are reasonably confident at Tony Hawk's
Pro Skater 2, and have some decent stats, because this can be a bit tricky to
get.

From the start of the level, skate forward and turn down the right tunnel.
When you get to the bottom turn 90 degrees left. Skate until you come to a
cement ramp on your right, with rails on either side of it.
Turn right up the ramp, and then turn 90 degrees right again when you are at
the top of the ramp. Skate forward to the wooden quater pipe (which had/has
the letter "K" above it), jump up it and when you land, skate forward (away
from the quaterpipe) until you come to the end of the raised area you are in.
When you near the end you will see some skid marks... FROM CAR WHEELS!!! Line
up inbetween them. Skate past the end of the area you are in, you'll go down a
wooden ramp and then hit a upward sloped area with two plants in it. As you
hit this, jump and No Comply and you should launch into the air and, if timed
right and if you are traveling fast enough and have good enough speed, and
ollie stats you should be able to launch up onto the roof that's ahead of you.
If you manage to land on the roof, you'll see two ramps, one of which leads
onto another roof (the one to the right).
Head for the ramp to the right which has the secret tape floating above it.
Jump across, and hopefully you'll grab the tape mid-air.

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100% Goals and Cash - $500
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$50 - From the start of the level, to the left you will see a kicker and above
      it a bell, and above that a ledge with $50 floating above it.
      Simply ride up to the kicker, jump and wallride off the kicker then
      wallie (jump while wallriding) up to the ledge, then grind across and
      you'll pick up the $50 easily.

$50 - From the start of the level, look to your left. You will see a bit of
      wall sticking out, with small quater pipes on the front and back of it.
      To get the $50 skate past it, turn around when past it and then jump up
      the quater pipe that, at the start of the level was at the other side of
      the wall.
      If you don't quite get me, the side that you jump up is the side that is
      furthest away from where you start the level.

$50 - From the start of the level skate to the left back corner of the area
      you are in. You'll see a rail going across and along the wall a small
      platform you can jump over to.
      You'll have to approach the back left corner faily fast, just before you
      hit the rail ollie over and land on the cement platform at the end.
      Skate down the platform, and as you approch the end of it, just as you
      hit the raised bit, ollie and you'll launch yourslef into the air and
      hopefully straight at the $50 not floating here.

$50 - From the start of the level, head forward and a bit to the right. Head
      down the tunnel that the first hall pass was in (with the raised cement
      thingy in it that you can grind). As soon as you get to the bottom of
      the tunnel head right, and you should see a wooden quater pipe with a
      $50 floating above it. Use the quater pipe to jump up to the $50.

$50 - From the start of the level, head forward and down the tunnel to your
      right which had/has the letter "S" in it. When you read the bottom head
      straight and keep to the right wall. Go past the boys bathroom and to
      the back wall, which to the right will have the girls bathroom.
      When you come to the girls bathroom you will see the $50 floating in
      plain sight in the center of the lockers, and in front of the bathroom
      door. Skate into it to nab this easy-to-get $50.

$50 - From the start of the level, skate forward and turn down the right
      tunnel. When you get to the bottom head forward, past the boys bathroom.
      When you reach the girls bathroom, turn right 90 degrees and follow the
      slightly raised cement topped bit of the groud. When you near the end of
      this bit of ground, you will see a raised area with a plant in it. When
      you see this get ready to turn right, because just after the plant is a
      break in the raised bit of ground. When you come to the end, turn right,
      and use the start of the next bit of raised ground (the bit with the
      next plant in it) as a makeshift kicker, jump up, wall ride the wall for
      a second and at the peak of your wallride, wallie off, and you should
      land on the roof. From here you will see the $50 floating along the edge
      of the roof. So go over and grind the edge of the roof where the $50 is
      to pick it up.
      Note: You don't _have_ to grind, but it makes getting the $50 a bit
      easier.

$50 - (note: some of this was taken from the secret tape method).
      From the start of the level, skate forward and turn down the right
      tunnel. When you get to the bottom turn 90 degrees left. Skate until you
      come to a cement ramp on your right, with rails on either side of it.
      Turn right up the ramp, and then turn 90 degrees right again when you
      are at the top of the ramp. Skate forward to the wooden quater pipe
      (which had/has the letter "K" above it), jump up it and when you land,
      skate forward (away from the quaterpipe) until you come to the end of
      the raised area you are in. When you near the end you will see some
      skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past
      the end of the area you are in, you'll go down a wooden ramp and then
      hit a upward sloped area with two plants in it. As you hit this, jump
      and No Comply and you should launch into the air and, if timed right and
      if you are traveling fast enough you should get the $50 that is in the
      air up here. Good luck. Though this cash isn't too hard to get, actually
      timing your jump right may take a few attempts.

$50 - This next $50, may take a bit of practice to get. While not exactly hard
      to get to, you'll have to time a few jumps to perfection, and a grind as
      well. This $50 is just like a further extension of the first $100 which
      is under the last $50 (in the FAQ that is).
      (note: the first part of this was taken from the first $100 note
      skatethrough below).

       From the start of the level, skate forward and to the right, use the
       wooden kicker to ollie up, wallride the bell and then wallie up and
       grind the ledge above (where the first $50 was located). Jump off to
       the right, and skate forward down the roof.
       Skate towards the glass window you'll see ahead of you. Just before you
       get to it ollie through the glass, over the small gap and onto the next
       roof. If you land it you'll get the "Drop Out Of Roof Gap".
       From here, you'll see a small chimney to your left, and at the end of
       the roof a upward tilted area, and in the middle of it a grey steel
       vent. Line yourself up directly in line with the vent that is sticking
       up. Skate forward and use the sharp upward slope in the roof to jump
       over the top of the vent. While in the air hold grind and land on the
       rail you see (This was/is where the first $100 is). Grind along it, and
       just before you get to the end of the rail jump off and land on the
       roof ahead of you. Make sure you have some speed, and as you approach
       the end of the roof ollie over to the next roof. If you make it you'll
       get the "Crazy Roof Gap!!". From here you'll see another chimney to
       your left (unless you managed to jump onto the roof from another angle.
       And ahead you will see a vent running along the roof.
       You have three options here, I'll list them in order of difficulty (the
       first being easiest, and the last being hardest).

       --Method 1--
       As long as you time this right, it is the easiest method of getting to
       the $50.
       As you approach the vent that runs along the roof from the right, jump
       onto it and skate off the left side of it (towards the back left corner
       of the roof), as you hit the roof again you'll surely be able to see
       the $50, so as you are right at the end of the corner of the roof, jump
       towards the sucka.

       --Method 2--
       This method is a tad risky, especially if you are going fast, but you
       may want to use it for some reason or another.
       As you approach the vent that is running along the roof, skate to the
       left side of it (making sure not to fall off the roof, which is the
       main risk in this method), skate forward, and as you approach the back
       left corenr of the roof, turn left quickly and as you hit the end of
       the roof ollie towards the $50 that is floating in plain sight.

       --Method 3--
       This is the most risky method (well, according to me at least :P). But
       if you have lost some speed, of have really crap stats, and don't quite
       have enough speed using the other methods, then try this.
       As you come to the vent running along the roof (from the right), jump
       across and grind the left side of it for a very short time, then jump
       off to the left and back onto the roof (make sure not to grind too far)
       and then aim for the $50, and as you hit the end of the roof jump for
       it.

$50 - This last $50 will be pretty tricky to get. You'll need nice speed
      stats, as well as good ollie stats, on top of that some plain old skill
      wouldn't go astray :P
      (note, some of this is taken from the seventh $50 method and the secret
      tape method).
      From the start of the level, skate forward and turn down the right
      tunnel. When you get to the bottom turn 90 degrees left. Skate until you
      come to a cement ramp on your right, with rails on either side of it.
      Turn right up the ramp, and then turn 90 degrees right again when you
      are at the top of the ramp. Skate forward to the wooden quater pipe
      (which had/has the letter "K" above it), jump up it and when you land,
      skate forward (away from the quaterpipe) until you come to the end of
      the raised area you are in. When you near the end you will see some
      skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past
      the end of the area you are in, you'll go down a wooden ramp and then
      hit a upward sloped area with two plants in it. As you hit this, jump

      and No Comply and you should launch into the air and, if timed right and
      if you are traveling fast enough and have good enough speed, and ollie
      stats you should be able to launch up onto the roof that's ahead of you.
      If you manage to land on the roof, you'll see two ramps, one of which
      leads onto another roof (the one to the right).
      Hopefully you'll still have your speed at this point, because you will
      need it. Head for the ramp to the right (which had/has the secret tape
      above it) and ollie across to the other roof, using one of the flags
      over the other side to get across to the roof there.
      Once on the roof there, skate forward and jump down into this secret
      area.
      Here head a little to the left and you will see a rail with the $50
      floating above it. Grind the rail and grab it.


$100 - This may take a couple of tries, but it's pretty easy to get when you
       know what you're doing.
       From the start of the level, skate forward and to the right, use the
       wooden kicker to ollie up, wallride the bell and then wallie up and
       grind the ledge above (where the first $50 was located). Jump off to
       the right, and skate forward down the roof.
       Skate towards the glass window you'll see ahead of you. Just before you
       get to it ollie through the glass, over the small gap and onto the next
       roof. If you land it you'll get the "Drop Out Of Roof Gap".
       From here, you'll see a small chimney to your left, and at the end of
       the roof a upward tilted area, and in the middle of it a grey steel
       vent. Line yourself up directly in line with the vent that is sticking
       up. Skate forward and use the sharp upward slope in the roof to jump
       over the top of the vent. While in the air hold grind and land on the
       rail you see. Grind along it, and you'll see the $100 note. Just grind
       over it and you'll pick it up. Now that wasn't too hard was it?

$100 - This $100 is fairly easy to get. Providing you can follow my
       instructions :P.
       From the start of the level head forward, and then down the tunnel to
       the right. When you come to the bottom of it turn left (away from the
       boys bathroom) and head forward, past the upward slope to your right,
       just as you come to the end of the area you are in (before the place
       with blue lockers on either side of it),  you will see to your left
       what looks like just a wall. next to a litle raised bit of ground.
       Jump up onto the raised bit of ground, and then you will see that what
       looked like just part of the wall actually was another, further raised
       bit of the ground. Jump up onto it, or grind and then jump up onto it
       (if you need too) and head down the small slope at the end of it and
       into the wall. Turn around and face up the sharp upward slope in the
       ground and you will see a gap and then above that a roof. Use the slope
       in the cement to launch up onto the roof (again, grind if you need to,
       to be able to get all the way up). Once on the roof turn right, and you
       will see along the left edge of the roof a $100 floating. Grind along
       the edge of the roof and pick up the $100 as you go over it. Not too
       hard was it?

$100 - This last $50 will be pretty tricky to get. You'll need nice speed
       stats, as well as good ollie stats, on top of that some plain old skill
       wouldn't go astray :P
       (note, some of this is taken from the seventh and ninth $50 methods and
       the secret tape method).
       From the start of the level, skate forward and turn down the right
       tunnel. When you get to the bottom turn 90 degrees left. Skate until
       you come to a cement ramp on your right, with rails on either side of
       it.
       Turn right up the ramp, and then turn 90 degrees right again when you
       are at the top of the ramp. Skate forward to the wooden quater pipe
       (which had/has the letter "K" above it), jump up it and when you land,
       skate forward (away from the quaterpipe) until you come to the end of
       the raised area you are in. When you near the end you will see some
       skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past
       the end of the area you are in, you'll go down a wooden ramp and then
       hit a upward sloped area with two plants in it. As you hit this, jump
       and No Comply and you should launch into the air and, if timed right
       and if you are traveling fast enough and have good enough speed, and
       ollie stats you should be able to launch up onto the roof that's ahead
       of you.
       If you manage to land on the roof, you'll see two ramps, one of which
       leads onto another roof (the one to the right).
       Hopefully you'll still have your speed at this point, because you will
       need it. Head for the ramp to the right (which had/has the secret tape
       above it) and ollie across to the other roof, using one of the flags
       over the other side to get across to the roof there.
       Once on the roof there, skate forward and jump down into this secret
       area.
       Once in the secret area look a little to the right, and you'll see a
       $100 floating in the air. Head over to it and you will find that it's
       just a little bit above a wooden quater pipe. I don't think I need to
       tell you the rest do I?






______________________________________________________________________________

MARSEILLE - France - $3 000 neded to Unlock

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Full Name: CONTEST 1: Merseille, France.


Description: Invade France in this level featuring a triple-bowl area, a
             middle section of flowing banks and canals and a flatland section
             on the backside that can be used as an additional street course.
             Bring your best tricks, combos and air to this contest -- and
             never surrender.



Objectives:

3rd place Bronze in Competition.....$2000
2nd place Silver in Competition.....$2250
1st place Gold in Competition.......$2750
100% Goals and Cash.................$0

Explanation of Competitions: In competitions, you compete against a bunch of
                             other pro skaters, and skate three 1:00 runs
                             each.
                             Your best two runs are counted towards your total
                             score, which is out of 200 (100 for each run).

                             To score well, you'll have to skate well, bail as
                             little as possible, mix up variety, skill and
                             style.

______________________________________________________________________________
3rd place Bronze in Competition - $2 000
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Note: You don't have to come 3rd, then 2nd then 1st in this competition. If
you come first you get the prize money given out for 3rd, 2nd AND 1st place.
If you come 2nd you get the prize money for 3rd and 2nd place.

But, you may want to know what is required for each of the medals, because at
this stage, you still may not be good enough to get a gold medal :)

To get 3rd place in the competition you'll need a score of about 20 000 -
35 000 which should give you a score from about 81.4/100 - 85.9/100.

See the strategy for "1st place Gold in Competition - $2 750" for ways to rack
up some serious points.

______________________________________________________________________________
2nd place Silver in Competition - $2 250
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To get 2nd place in the competition you'll need a score of about 35 000 -
42 000 which will give you a score of about 86.0/100 - 90.5/100.


______________________________________________________________________________
1st place Gold in Competition - $2 750
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If you can get a good 70 000 points, without bailing you'll have this in the
bag. You'll need a score of about 90.3/100 - 93.3/100 to get a better score
than the rest of the skaters.

I won't bother with an exact strategy for this score, because getting it
really isn't too hard of a task. A bit of practice, and even less skill is all
that you'll require.

Grind along the outside of the bowls, getting your multiplier up to about 7x
or so, then jump into the bowl, head for the other side, jump up and do a grab
trick (360, 540 or 720). Repeat a few times (switching your skaters stance
once) and you'll have it made. If you can land perfect spins then all the
better. And rember, don't bail!


______________________________________________________________________________
100% Goals and Cash
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$50 - This may seem pretty diffucult to reach if you still haven't quite
      gotten into THPS2 fully yet.... but getting this is actually quite
      simple.
      From the start of the level, turn to your left and you'll see ahead of
      you two wooden ramps against a wall with French flags hanging overhead.
      Skate up to the first kicker and an angle, jump off the kicker,
      wallgrind and when you hit the peak of your wallgrind wallie up further,
      and hit grind. You should be able to grind along to this first $50
      which, like most of the cash in this level, is pretty easy to get.
      If you can't manage to get up high enough to grind it doesn't matter,
      because if you time your wallie right you'll still be able to touch the
      cash with your head :P


$50 - *note* Refer to this for all $50's below this, and the final $100 note,
      as the first section of this contains a guide to opening up the secret
      area in Marsielle, and the other money guides will presume you are
      starting from in the secret area.

      From the start of the level skate directly forward, past the bins,
      dumpster and poles until you come to a raised section of the ground that
      is bordered by wood and has grass and trees in it, and at the back of it
      is a wooden fence. Jump up from the right end (the one you _should_ be
      at if you did just skate forward), turn left when on the end and skate
      past the first tree, past the "Puck BRZ" graffiti, past the second tree
      and then stop. Infront of you you should see a grey pole. Look carefully
      at the back of it. At the back of it you ought to be able to see a small
      bit of wood leaning up against the pole. Skate into the wood to knock it
      out from under the pole and stand back. The pole will fall towards the
      fence, knocking a huge hole in it and reavealing the entrance to the
      secret area. Inside will be a cave, and in the floor a hole with beams
      of light shooting up and out of it. Jump down the hole to reveal the
      true secret area.
      From here, skate down the stairs and head left when you get to the
      bottom. You should see the first $50 floating on a handrail which is
      next to a ramp on your left. Grind up the rail to nab it.

$50 - Jump down the hole into the secret area, here on the rail infront of
      you is $50. I really don't need to tell you what to do....

$50 - From the secret area (once you've jumped down the hole) skate down past
      the stairs, skate around the fountain and at the back of the room you
      will see a grey quater pipe with a $5 floating above it. Use the quater
      pipe to jump up to the $50 and grab it.

$50 - From the secret area (again, once you've jumped down the hole), skate
      down past the stairs and head right. You'll see a rail on the side of a
      ramp with $50 floating above it. Make sure you have enough speed and
      grind up the rail to grab yet another easy $50.



$50 - This $50 can be ewasy to miss if you aren't looking very hard.
      Jump down into the entrance of the secret area and turn around. You'll
      see the $50 floating in plain sight here infront of a black exit, which
      will take you back up into Marseille.

$100 - From the start of the level turn left a bit and head into the entrance
       to the bowl area. You'll see a crossbar which has flag across it, and
       along the top lies a big shiny $100 note.
       Build up some speed and approach it from the left side, hold forward,
       aim for the bar and ollie up then grind. Hopefully you'll be able to
       grind far enough to get the money. This is by far the hardest wad of
       cash to get in Marseille, which isn't saying much at all.

$100 - Jump down into the hole which takes you to the secret area, gain some
       speed (try grinding the last half of the rail right infront of you) and
       approach the fountain ahead of you. Ollie up using the upward tilted
       side of the fountain to launch you and you should be able to pick up
       the final $100 for the level which is just floating above the fountain.



______________________________________________________________________________

NY CITY - New York - 1 Medal needed to Unlock

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Full Name: The Big Apple: New York City, New York (....is it just me or is
                                                   that kinda... NY, NY, NY?)


Description: The big city equals big terrain, air, gaps and trouble. The
             hottest street skating spots in NYC are here.
             There are long curbs, obnoxious taxi drivers and even a subway.
             Ride through Central Park, hang out at Brooklyn Banks and bring
             your own brand of mayhem to Manhattan.



Objectives:

High Score - 20 000.................$750
Pro Scorre - 50 000.................$1000
SICK Score! - 150 000...............$1250
Collect S-K-A-T-E...................$800
Ollie the Hydrants..................$700
5 Subway Tokens.....................$800
50-50 Joey's Sculpture..............$900
Grind the Subway Rails..............$1100
Find The Secret Tape................$1200
100% Goals and Cash.................$500


______________________________________________________________________________
High Score - 20 000 - $750
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C'mon, you shouldn't need help getting a measly socre of 20 000. By now you
should, a repeat _should_, be able to get something of that size with ease.
But I'm sure some people would have made it this far and may need help getting
20 000.... so this is for them.

From the start of the level, get some speed, ollie, wallride then wallie up
onto the wall ahead of you. Grind, jump, flip trick all the way to the area
where it bends off to the left. Jump off land in a manual, jump, fliptrick and
repeat until you are about to loose all of your manual balance, then jump and
end this trick. That alone should give you a good 25 000+
If not, try the easier method, which is jumping down to the quatepipe in the
park (near the statue) and do a few spin tricks.

______________________________________________________________________________
Pro Score - 50 000 - $1000
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Again, this shouldn't be too hard for you to get. If you have a special grind
for you skater, than this will be easy as pie (btw, what the hell is that
supposed to mean??? :P). If your skater doesn't have a special grind, perhaps
you should buy one, as it makes getting high scores damn easy.

From the start of the level  get some speed, ollie, wallride then wallie up
onto the wall ahead of you. Grind, jump, flip trick all the way to the area
where it bends off to the left. Jump off land in a manual, jump, fliptrick and
repeat until you are about to loose all of your manual balance, then jump and
end this trick. Now you should have your special meter full and yellow. Go
back to where you started the level (doing tricks now and then to keep your
special full), now hit switch (right shoulder button) and do exactly as you
just did, but do a special grind the entire way, rather than an ordinary grind.
This will easily give you the 50 000, very easily.
______________________________________________________________________________
SICK Score! - 150 000 - $1250
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Getting this may seem a little scary at first, but if you know what you're
doing this will be easy.

From the start of the level  get some speed, ollie, wallride then wallie up
onto the wall ahead of you. Grind, jump, flip trick all the way to the area
where it bends off to the left. Jump off land in a manual, jump, fliptrick and
repeat until you are about to loose all of your manual balance, then jump and
end this trick. Now you should have your special meter full and yellow. Go
back to where you started the level (doing tricks now and then to keep your
special full), now hit switch (right shoulder button) and do exactly as you
just did, but do a special grind the entire way, and this time jump off after
the left turn in the wall you are grinding, and manual over to the grey cement
quaterpipe on the wall, jump up and do a spin trick. You should have a good
100 000 or so now. Next, jump down into the area with the statue and huge
quater pipe. Use the quater pipe to do 720 spins, when you've done all 8 of
your spin tricks, hit switch again and do them again. You'll have 150 000 in
no time at all.


If you aren't confident enough that you can pull of such huge combos, take
them as far as you can. That way you'll still get a good lot of points anyway.
You, of course can try your own methods of getting high scores as well. And
remember, skate in switch for extra points, and to take trick vaule back up to
100%.
______________________________________________________________________________
Collect S-K-A-T-E - $800
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S - From the start of the level skate forward and jump up and grind along the
    wall to your left. You'll see the letter "S" floating between a gap in the
    walls. Jump over and grab it.

K - --Method 1--
    After getting the letter "S" continue grinding the wall. before you loose
    your balance stop grinding, and move over to the left edge of the wall and
    grind it. You'll see the "K" floating above this edge of the wall, so when
    you come to it, jump up and nab it. Then jump down to your left and into
    the park with the statue and big quater pipe.

    --Method 2--
    After getting the letter "S" jump off the wall to the left and head down
    into the park with the statue. Jump up the huge back quater pipe here and
    grab the "K". If you wish you can do a lip trick, or grind the top of the
    big quater pipe, if you think it will help.


A - Once in the area with the big half pipe and statue you'll see floating
    to the right of the statue (from the quaterpipe) the letter "A".
    Skate up the big quater pipe to get some spedd, when you come down, line
    up with the letter "A" and just as you hit the edge of the raised area the
    statue is on ollie. If timed correctly (and lined up correctly) you'll be
    able to get the "A". This may take a few tries, and is the hardest letter
    you'll have to find this level, so when you have it you can breathe easy.

T - After getting the letter "A" skate up through the tunnel that goes under
    the bridge. Though the tunnel you'll see the lakeside shop. When you come
    to the shop turn left and jump up and grind along the rail that is there
    to stop people falling into the water. Part way down this rail the letter
    "T" will be floating. You won't have to jump for it or anything, so skate
    into it while grinding.

E - After getting "T" jump off the rail (to the left duh :P) and skate
    forward. You should see the letter "E" floating above the cement quater
    pipe on the side of the building here. So use the quater pipe to jump up
    and grab the final letter of "S-K-A-T-E".

______________________________________________________________________________
Ollie the Hydrants - $700
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Another simple objective. All you gotta do is find three fire hydrants and
ollie over them. WHat makes this even easier is that I tell you where they
are, and how to get them. So all you have to do is know how to Ollie.....

Hydrant 1 - From the start of the level skate forward, up the road 'till you
            come to the area where you have to go left or right (and watch
            out for Taxis......well more like their drivers, but anyway..)
            Go right. Skate up along the path on the right of the road.
            When you near the end of the road you'll see the first hydrant
            (level with the signs signifying the road no longer exists past
            them :P). All you have to do is Ollie over the top of it, so line
            yourself up and jump (be careful not to jump off the end of the
            road though :). And there you have it, the first hydrant is
            "Ollied".

Hydrant 2 - After getting the first hydrant, turn around and follow the road
            ahead. Jump onto the path on the right of the road here and skate
            along. Pass under the traffic light and get ready for the next
            hydrant. Just after the entrance to the building on your right is
            the second hydrant. Ollie over it (like, duuuh :P).

Hydrant 3 - After Olling the second hydrant continue forward, and at the end
            of the road turn left and head onto the path (in the park).
            Follow the path along, past the blue bench, the lakeside shop and
            the lake itself. When you come to the area with the building with
            the quaterpipe on the side of it, skate up past it and out onto
            the road.
            Here, to the left you'll see along the side of the road, yellow
            "caution tape". You however want to be on the path to the left of
            the road. Skate down the path and near the end will be the final
            hydrant. You know what to do.

______________________________________________________________________________
5 Subway Tokens - $800
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Token 1 - From the start of the level, skate forward and to your left you'll
          see a gap in the walls. Skate through and floow the pat up onto the
          bridge. Grind the left side of the bride, which has the first token
          on it.

Token 2 - From the bottom of the bridge you'll see just ahead the path has two
          rails on either side of it now. Jump across and grind the rail that
          is on the left. You'll grab the second token as you grind it.

Token 3 - Once you have Token 2 go ahead and exist the path and skate across
          the road and up the cement quater pipe. Hovering above the quater
          pipe is Token number 3. Also, watch out for those ****in' crazy taxi
          drivers.... speaking of crazy taxi *mumbles about how cool it is*

Token 4 - As soon as you come down from the quater pipe that had the third
          token floating above it you'll end up flying across the road and
          onto a wooden ramp, which conveniently has Token 4 floating infront
          of it. So all you have to do is aim for it, and ollie off the top
          of the ramp. If you managed to get cleaned up by one of the taxis
          you'll more than likely have to head back up the quater pipe to get
          enough speed to be able to grab this token.

Token 5 - After grabbing Token 4 skate to the path on your right and follow it
          past the shop to the right and then past the lake. You should come
          to the wall of a building which has a cement quater pipe on part of
          it. What you have to do is go up the quater pipe at the spot that
          will lead you over the top of the grey boulder, because floating
          above the boulder is the final token. So launch yourself over the
          top and straight for the last Token.

When you have collected all 5 Subway tokens you will be able to access the
escalator that takes you up to the subway train tracks (Yeah I know, subways
aren't supposed to be raised above the ground, but it seems that that's the
way the Neversoft team wanted it to be) which will lead into a new area of
New York City. It's explainded a bit more in the secrets area, as well as some
of the cash guides for this level, as well as the secret tape goal.
______________________________________________________________________________
50-50 Joey's Sculpture - $900
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Damn, these "grind whatever" objectives are tooooooo easy.

This is painfully easy.... as long as you can figure out what Joey's Sculpture
is... What's this? That's my job? Grief, you are right.... that means all you
have to do is grind the sucka.

From the start of the level skate forward and right. On the right of the
escalator that takes you up to the subway tracks you should see a pointy bit
of steel poking up from down in the area with Joey's Place. All you have to do
is jump the rail and grind down the "sculpture" for the money. Easy stuff.

Oh, and if you've forgotten how to 50-50, or don't know, that is your basic,
straightforward grind, don't hold any directions on the thumbstick, or d-pad
and just hit grind.

How easy was that?
______________________________________________________________________________
Grind the Subway Rails - $1100
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Hm.... here's a tip, if you don't have maxed out Rail Balacne stats, get that
way. Because you will need them.

Note: You'll have to have opened up the subway entrance by collecting the 5
subway tokens to be able to complete this goal.

From the start of the level, skate forward, past the two wooden kickers facing
each other and turn right. Turn right again and you should see an escalator,
take the escalator up. When up the top head to the back left area up here
(you'll need it for your run up). Turn around and skate as fast as you can
along the platform until there is none of it left, then jump onto the middle
rail of the track on the right and grind, then jump over to the first rail
of the track to your left (the closest one) and grind it, continue grinding it
as far as you can, eventually you will stop grinding the rail (at the dark
tunnel) at this point you'll get the "Grind the Subway Rails" goal.

It may take a few tries, but once you have maxed out Rail Balance stats this
will be pretty easy.

______________________________________________________________________________
Find the Secret Tape - $1200
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Hmmm this will take you quite a few tried I suspect, unless you can fluke it
anyway.

Now, you'll have to have collected the 5 subway tokens to be able to get this,
so if you haven't, do so now.. and come back when you're done.

From the start of the level, skate forward, past the two wooden kickers facing
each other and turn right. Turn right again and you should see an escalator,
take the escalator up. Turn around and gain some speed then jump onto the
tracks and skate (or grind) your way down till you find yourself in a new
area.
Once in here head up the grey curving ramp to your right. When you reach the
top of it you'll see a rail going out, make sure you are going fairly quickly
and then jump onto the rail and grind it as far as it goes. As you reach the
end of the rail jump off (to the left) and grind the next rail (if you can
land on it :P), as you near the end of this last rail jump off and aim right
for the secret tape.

Good luck with this one.

______________________________________________________________________________
100% Goals and Cash - $500
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Note: Most of the cash in this level required you to have opened up the Subway
      by collecting the 5 Subway Tokens.. so if you haven't done that yet, now
      is the perfect time.

$50 - This is a very basic $50 to get. From the start of the level, skate
      forward and ride through the gap in the walls to your left. Follow the
      path that is to your left (it branches in two). Skate along the path
      until you come to a shop. Just past it is a $50 floating in the air.
      Either go under it and Ollie, or if you don't have good enough Ollie
      stats go to the far end of the dark blue saets and grind them back to
      the $50 and jump for it.

(Note: From here down I have re-used part of one skatethrough on a few of the
other money guides, so the start of most of them will look the same).

$50 - --to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator with $50 floating at the bottom of it.
        Just ollie when under it to pick it up.

$50 - --to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator, take the escalator up. Up here skate to the
        back left corent of this place. Now, turn around (facing back the way
        that you came) and you'll see $50 floating on the train rail furthest
        to the right. Jump onto the track and grind down the rail to collect
        the $50.

$50 - --to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator, take the escalator up. When up the top jump
        and grind the wall to your left. When you come to the end of the wall
        jump off. (yes I mean that). You'll land on a corrigated iron roof.
        Turn to your left and you'll see a $50 floating half way down the
        roof on the outer edge. Skate over to it, and when relativly close to
        the $50 grind the edge of the roof so you will be lined up with it.
        When you grind over it you'll pick it up.
        Easy.

$50 - --to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator, take the escalator up. Turn around and gain
        some speed then jump onto the tracks and skate (or grind) your way
        down till you find yourself in a new area. To the right of this new
        area is a grey ramp that curves around. Go up the ramp until you
        come to the top. Now turn around, grind the edge to the right, then
        jump up and grind the fence. When almost at the end of the fence jump
        to the right and hopefully you'll grab the $50 floating here.
        This $50 is slightly odly placed, so it may take a fe tries, but I can
        assure you that you can get it by grinding the fence and then jumping
        off it.

$50 - -to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator, take the escalator up. Turn around and gain
        some speed then jump onto the tracks and skate (or grind) your way
        down till you find yourself in a new area.
        You should see a path that slopes up (that looks to be made of bricks)
        which is to the left of the curved cement ramp. Use the path to jump
        over the rail at the top of it. Now head forward and left and make
        your way over to the wall of the building on your left.
        Past the white graffiti there is an area of the building that goes in:

               |
               |
               |
        +------+
        |
        |
        |
        +------+
               |
               |
               |
               |
               |
               |
               |
               | / 
                  |
        Turn into the little alcove thingy and you'll see a quaterpipe with
        $50 abouve it. Jump up and grab it.


$50 - Hmm maybe this is the hardest $50 to get...., though after a few tries
      it will be pretty simple to get......(I hope..). Actually getting it is
      a simple task, but sometimes you just can't seem to hit that grind.

      --to get this you have to have opened up the subway by collecting the
      5 subway tokens--
      From the start of the level, skate forward, past the two wooden
      kickers facing each other and turn right. Turn right again and you
      should see an escalator, take the escalator up. Turn around and gain
      some speed then jump onto the tracks and skate (or grind) your way
      down till you find yourself in a new area.
      Once in here head up the grey curving ramp to your right. When you reach
      the top of it you'll see a rail going out towards the $50. Jump onto the
      rail and grind until you are almost at the $50, then jump off and to the
      left. You should get the $50 easily.



$100 - From the start of the level turn around about 100 degrees and you
       should see that the road goes back here. Follow the crossing across
       the road (no it won't save you from the crazy taxi drivers, but just so
       you don't get lost). Now follow the path to the left of the road.
       When you come to a fire Hydrant (on the right of the path) you should
       be able to see this $100 floating above a cement quaterpipe forward and
       to your left. Use the quaterpipe to jump up to the cash.

$100 - From the start of the level and to your right will be an area that sink
       down from the road, sort of like a pit. In here are 3 cement quater
       pipes on one wall, and a café (Joey's Place) and a wooden quater pipe
       on the other side. Jump down here (or take one of the paths if you
       diesire). When in here skate towards the quater pipe infront of Joey's
       Place, jump up (just to gain some momentum). Now skate towards the
       middle of the three cement quater pipes. Jump up as high as you can and
       grab the $100 if you can. If you can't manage that, go buy some better
       stats and come back later. But if you time your jump right you'll be
       fine.


$100 - --to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator, take the escalator up. When up the top head
        to the back left area up here (you'll need it for your run up).
        Now skate as fast as you can, and when the platform runs out from
        under your wheels jump onto the track on the right and grind.
        You'll see a $100 floating about where the track starts to curve, so
        when you are close enough jump off the track and aim for the $100.
        Getting this shouldn't be too hard. There is another method of getting
        this, but I won't bother listing it, because I don't really think
        you'll need it.

$100 - --to get this you have to have opened up the subway by collecting the
        5 subway tokens--
        From the start of the level, skate forward, past the two wooden
        kickers facing each other and turn right. Turn right again and you
        should see an escalator, take the escalator up. When up the top head
        to the back left area up here (you'll need it for your run up).
        Now skate as fast as you can, and when the platform runs out from
        under your wheels jump onto the track, and skate into the secret area.
        When in here, head to the very back left area and you will see this
        $100 floating on top of a very high fence. If the fence is on your
        left, the head to your right and up the small wooden quater pipe on
        the side of the building here. This should give you enough speed to
        do this next bit.
        Speed towards the $100 at the top of the fence, and use the upward
        slope of the ground to No Comply up and hopefully, grab the $100.

        This will take you a few attempts, and if you are having a really hard
        time getting it, and your stats aren't all that great, try coming back
        when they are that great :P



$250 - From the start of the level, skate forward and ride through the gap in
       the walls to your left. You ought to be able to see a $50 floating
       above a statue. Skate on past the statue quickly and jump up the big
       arsed quaterpipe behind it, this should give you enough speed to be
       able to do this next bit. Though it may take some practice.
       Skate towards the base of the statue as fast as you can after coming
       down from the quaterpipe. As you hit it No Comply and if timed right
       you will fly up high enough to grab this big wad of cash.
       On your way over the statue you might notice you hit the "Pigeon
       Puddin' Gap". They certainly know how to name them, don't they?






______________________________________________________________________________

VENICE BEACH - California - $15 000 needed to Unlock

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Full Name: The Graffiti Pits: Venice Beach, California


Description: Resting in peace, The Pits was one of the most popular skate
             sites of its time. In this level, the original lines and graffiti
             have been recreated. Ledges, rails, quaterpipes and the
             occasional friendly bum make The Pits the place to perfect your

             more advance tricks. (Say that fast).



Objectives:

High Score - 40 000.................$1500
Pro Score - 100 000.................$1750
SICK Score! - 200 000...............$2000
Collect S-K-A-T-E...................$1250
Ollie the Magic Bum 5x..............$1500
Collect 5 Spray Cans................$1250
Tailslide Venice Ledge..............$1000
Hit 4 VB Transfers..................$1500
Find the Secret Tape................$1250
100% Goals and Cash.................$500


______________________________________________________________________________
High Score - 40 000 - $1500
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40 000? Piece of cake!

No really, this is simple.
From the start of the level, hit the right shoulder button to skate in switch,
then skate forward and to your left, just as you come to the start of the
staircase here ollie up and wallride the wall here, then halfway down wallie
and land in a manual (this should give you the "Big DOuble 5 Set" gap, manual,
jump and fliptrick your way over to the back of the quater pipe in here.
Jump up and do a 720 spin of your choice. If you can land it perfect you'll
get a good 70 000 if your lucky.

If you can't quite manage that, just skate to the same area (left of you when
you start) and do spin tricks till you hit 40 000.

______________________________________________________________________________
Pro Score - 100 000 - $1750
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This should be pretty easy for you to get. because by this stage, you should
be able to get a score of 100 000 with relative ease.

I'll list a few different methods of scoring high for you to use:

--40 000 - 70 000--
(taken from the previous level goal)

From the start of the level, hit the right shoulder button to skate in switch,
then skate forward and to your left, just as you come to the start of the
staircase here ollie up and wallride the wall here, then halfway down wallie
and land in a manual (this should give you the "Big DOuble 5 Set" gap, manual,
jump and fliptrick your way over to the back of the quater pipe in here.
Jump up and do a 720 spin of your choice. If you can land it perfect you'll
get a good 70 000 if your lucky.

--40 000 - 70 000+-- (this is different to the first :)

From the start of the level, head forward and jump down the 4 steps. You may
wish to land in a manual, and flip trick your way over to the pentagonal thing
to your right, or just skate over. Either way, jump onto the first rail you
see here, grind to the end of it, jump to your left a bit and grind the next
rail (getting the table pop gap), remembering to flip trick each time you
jump. When you come to the last rail, jump off and manual over to the wodden
quater pipe here, and use it to pull off a big spin. Depending on how big your
multiplier here is, this can easily get you over 70 000 points.

--50 000+ in 1:00--

Head to your left from the start of the level and down into the bowl of wooden
quater pipes. In here, do as many spin tricks as you can, land as many
perfects as you can and when you jump, do a flip trick to add a valuable
multiplier. You'll have no problems getting at least 50 000 in here in 1:00.

______________________________________________________________________________
SICK Score! - 200 000 - $2000
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This shouldn't prove too difficult if you're really getting good at the game.
And if you are up to this stage, I'm sure you are.
All you'll have to do is pull off big combos, by using special grinds, getting
your multiplier waaay up and having a big score to be multiplied.

Use the combo's in the Pro Score objective, but add to them. Think of your
own little combos. And don't give up.

You can get a good combo up on the roofs as well, there are lots of gaps to be
found up there.

Good luck!
______________________________________________________________________________
Collect S-K-A-T-E - $1250
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S - From the start of the level, head forward and to your right. Jump up and
    grind along the top of the fence here until you come to the roof. Here in

    plain sight you'll see the letter "S".

K - After getting "S" turn left and head along the roof. On your left, you'll
    soon see a gap in the roof, with the letter "A" above it. Make sure you
    have enough speed and ollie over the gap, and grab the "A".

A - As you land on the other side of the roof, turn left at the vent that
    curves around the roof. Grind along the wall that goes out at the end o
    the roof when you come to it, and when you get to the end of it ollie over
    to the other side of the roof. If you don't quite make it you can wallride
    the wall below the roof then wallie and grind back up to the top.
    Follow the roof around and you'll soon see some blue windows sticking up
    out of the roof. They look like they are from a cartoon of fomr sort.
    Along them is the letter "A". So grind them to pick it up.

T - When you have the letter A to your left and ahead a little it a kicker (a
    upward tilted vent) leading up and onto another roof. Speed towards it,
    and when you hit it ollie across and up onto the next roof.
    You should get the "Vent 2 roof" gap. Skate forward when on the roof and
    you should see another vent at the back of the roof with the letter "T"
    floating above it. Use the, almost quaterpipe shaped vent to jump up and
    nab the "T".

E - After you've gotten "T" turn around until you see a bunch of wires trick
    up somewhere. When you see them skate over to there they are and jump
    down.
    Here, along the back rim of the roof you should see the letter "E".
    Use the rim of the edge of the roof to jump up and grab it.
______________________________________________________________________________
Ollie the Magic Bum 5x - $1500
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Hmmm.... Creative people aren't they?

This magical bum will be found in five locations about the level, always near
a rubbish bin, and sleeping on carboard. When you find him once, and ollie
over him, he uses his magical powers to warp to the next location, so you have
to ollie him in order.

First time - From the start of the level, head forward, jump down the small
             set of stairs, skate forward, and to your right a little. Make
             your way to the back wall. You'll come to an opening somewhere
             along the back wall. Skate into through it and you'll come to an
             area with two wooden quater pipes in it. Here you will find the
             magic bum sleeping. Ollie over him and he'll dissapear.

Second time - Head back out of the area the bum was in for the first time.
              Follow the wall to your right until you come to a wooden quater
              pipe along the wall. Go past it and turn right.
              Down the stairs (with the seaside rail) you'll find the second
              place the bum likes to sleep. Ollie over him.

Third time - After olling the bum for the second time go back up the stairs,
             and back to the start of the level (just stick to the wall on
             your right so if you forgot where it is :P). Here, head left
             (away from the quater pipe bowl area). Skate 'till you are about
             3/4 of the way down here. On your left you'l find the bum
             sleeping just before the corner of the building here. You know
             what to do.

Fourth time - After olling the bum for the thrid time go around the corner of
              the building. To your left, and up ahead a bit will be an area
              that goes in from the wall to your left. Here you'll find the
              bum sleeping a usual.....

Fifth time - After olling the bum for the fourth time head back where you came
             from, and to the start of the level.
             The bum's final location is on the left side of the entrance to
             the woden quater pipe bowl area.

______________________________________________________________________________
Collect 5 Spray Cans - $1250
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Mmmmmm Spray Cans.... nothing like taggin' some public propety, and then being
chased by the cops, who'll shoot their guns at you, call in para-troopers,
tanks and rocket firing choppers...
Sorry, I got sidetracked.
Jet Set Radio (the Aussie name) is such a lovely game.......

Can 1 - From the start of the level, head forward and down the set of four
        steps.
        Here, turn 90 degrees right, and you should see the first can floating
        above a rail which runs along the top of a wodden bench (I guess you'd
        call it that).
        Grind the rail to get it.

Can 2 - From the start of the level, head to your left and down the slope into
        the area with the wooden quater pipe bowl. Floating above the back of
        the bowl is the second can. Jump up and grab it.

Can 3 - From the start of the level, head right and after a few second of
        skating you'll see a wooden quater pipe along the right cement wall
        which marks the edge of the sandy beach.
        Jump up and grab the third can, which is floating above the quater
        pipe.

Can 4 - From the start of the level, head right and when you come to the
        wooden quater pipe which had can #3 floating above it, turn left and
        head forward.
        Soon you'll see two wooden quater pipes next to each other, with a
        small gap between them, and the fourth can floating inbetween them, up
        in the air.
        Get some speed, and use either the left or right quater pipe to jump
        across to the other quater pipe, and in the process grab the fourth
        can.

Can 5 - From the start of the level (sick of hearing that yet? Because I sure
        am) head forward, down the set of four steps, stick to the wall on
        your left, when you come to the area with a set of a few steps going
        up to a place with two walls, either jump through it, or go around it
        and skate down behind the quaterpipe to your right.
        This will take you to the area with the seaside rail in it. At the
        back of this small area, there is a wooden quater pipe with the final
        can floating above it. Jump up and grab it..

What? You don't actually get to tag anything?... Nope, sorry. Go buy Jet
Set/Grind Radio if you wanna do that. Also a great game.

______________________________________________________________________________
Tailslide Venice Ledge - $1000
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This gave me a tiny bit of trouble at first, because I didn't know how to pull
off a tail slide specifically....
I found the ledge alright, I just couldn't tailslide it.
So, I'm going to make sure you know you to tailslide ^_^

Getting to the ledge:


(the first bit of this was taken from the "Collect 5 Spray Cans" goal, as
there was no point in me re-typing it all out :P)

From the start of the level head forward, down the set of four steps, stick to
the wall on your left, when you come to the area with a set of a few steps
going up to a place with two walls, either jump through it, or go around it
and skate down behind the quaterpipe to your right.
This will take you to the area with the seaside rail in it. At the back of
this small area, there is a wooden quater pipe.

Approach the wooden quater pipe quickly, hold forward on either the thumbstick
or d-pad as you come to the quater pipe, jump over the quater pipe by simply
ollieing at the top lip.
Because you are holding forward, instead of jumping up, you'll jump over it.

You'll be in a secret area now. Too the right is the venice ledge (the grey
cement ledge next to the sand).

Skate to your left, and up to the top level of the secret area. The ledge
should be to your right still (unless you have turned around for some reason).


Tailsliding the ledge:

From this top area, all you have to do is jump and grind the ledge from top to
bottom, in a tailslide.

To tailslide, you'll have to jump, and turn so that the back of your board
grinds the ledge. Look at the diagram that I have drawn to see exactly what I
mean.




                               ---
                             /(.)(.)
                            |       |
                            |       |
                              <>  /
                               ---
                                |
                           -----+---
                      -----     |   ----
                                |       ---
                                |  .-----
                                |  |    
                                |  |     
                               /  |      
                              /   |      
 --                          /   --       
   ---                      /  --         
      --               |---/------------/| 
        ---------------|  /               |    <--Back of board
                        -----------------/    
                         /-           /-\    
                         -/           -/     
                                                
                                                 
                                                 
                                                  
                                                   
                                                    
                                                    
                                                     
                                                      
                                                       
                                                       
                                                  +-----+
                                                  |     |
                                                  |     |
                                                  |     |
                                                 -+     |
                                               --       |
                                             --         |
                                          ---           |
                                        --              |
 --                                  ---                |
   ---                             --                   |
      ---                        --                     |
         ------------------------  Pyro Vesten          |
 -------------------------------------------------------+

If you can tailslide the ledge to the bottom, you'll get this goal. Lining it
up so you land in a tailslide may take a few attempts, but don't give up
because you will get it...eventually.


______________________________________________________________________________
Hit 4 VB Transfers - $1500
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1 - VB! Huge Transfer:
                       This is by far the hardest of the four VB Transfers.
                       The reason I list it first, is because it is so hard,
                       that I suggest doing it first, and restarting over
                       until you can land it first go, because after that,
                       getting the other 3 transfers will be simple.

                       From the start of the level, head right. You will need
                       to build up lots of speed (try to max out your special
                       before you turn right, and grind the cement wall on
                       your right). As you approach the wooden halfpipe here,
                       jump up, and across as far to your left as you can.
                       The idea is to jump from the rightmost half pipe, over
                       the small half pipe in the middle, and over onto the
                       halfpipe on the far left.

                       If you have enough speed, and good timing this will be
                       much easier. Keep at it, restarting each time until you
                       land it.

2 - VB! Pit Transfer:

                     From the start of the level, head right, when you come to
                     the area with the "VB! Huge Transfer" turn left and make
                     your way down to the three wooden quater pipes down here.

                     They are positioned like this:




     +-----------------+            +-----------------+
     |                 |            |                 |
     |      (2)        |            |       (1)       |
     |                 |            |                 |
     |                 |            |                 |
     +-----------------+            +-----------------+







     +-----------------+
     |                 |                    / 
     |      (3)        |                     |
     |                 |               You approach this way.
     |                 |
     +-----------------+



                     From here, turn in and jump up quater pipe (2). Then jump
                     up quater pipe 3 and to your right as far as you can.
                     Hopefully you'll jump the roof and land over on the
                     quater pipe over the other side of the roof.
                     If you can land this, which shouldn't be _tooooo_ hard
                     you'll get the second transfer.

3 - VB! Skinny Transfer:

                        This is very easy to get. From the start of the level,
                        head forward, down the 4 steps, and slightly to your
                        left. Jump over the rails that get in your way and
                        along the back wall of this area, you'll see one wall,
                        overlapping another wall, with a gap inbewteen them.
                        From above, it would look like this:


                           ---
     Wall #1 -->      ----
                   ----
               ----
           ----
       ----                 +-------------------------------------+
   ----                     +-------------------------------------+
---                               / 
                                   |
                                Wall #2

                        Go inbetween the gap in the walls, and turn left.
                        You'll see two wooden quater pipes facing each other.
                        Jump up the one with its "back" facing the beach, and
                        use ot for speed to jump up the one opposite it. Jump
                        to your right when you go up the second quater pipe,
                        and over the tiny gap of roof and onto the next quater
                        pipe, which is in another area. This is really a tiny
                        jump, over a tiny gap. Easy stuff.


4 - VB! Ledge Transfer:

                       (note the first part of this is taken from an earlier
                       objective in the guide)

                       From the start of the level head forward, down the set
                       of four steps, stick to the wall on your left, when you
                       come to the area with a set of a few steps going up to
                       a place with two walls, either jump through it, or go
                       around it and skate down behind the quaterpipe to your
                       right.
                       This will take you to the area with the seaside rail
                       in it. At the back of this small area, there is a
                       wooden quater pipe.
                       Approach the wooden quater pipe quickly, hold forward
                       on either the thumbstick or d-pad as you come to the
                       quater pipe, jump over the quater pipe by simply
                       ollieing at the top lip.
                       Because you are holding forward, instead of jumping up,
                       you'll jump over it.

                       Now that you are in the secret area, skae to your left,
                       then up to the highest level of this area. Here you
                       should see a thin wooden quater pipe which, to its left
                       has another quater pipe over the venice ledge.

                       Approach the wooden quater pipe (the highest one) jump
                       up it and across to the right, over the venice beach
                       ledge and land on the other quater pipe. That will give
                       you the fourth, and final VB Transfer.


______________________________________________________________________________
Find the Secret Tape - $1250
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Getting this is freakin' hard. I know I took at _least_ 30 attempts to get
this......
It is painfully hard....and quite possibly may be the last objective you ever
complete in THPS2.
Even after I know exactly how to do this I have a fair bit of trouble getting
it.

I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING!
I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING!

Most people never think to get the secret tape this way...

From the start of the level, head left, into the wooden quater pipe bowl area
and jump up onto the roof behind the right side of the bowl (hold forward as
you approach the side of the bowl with the wall behind it, jump up, grind the
top of the roof, and jump off.
Once up on this part of the roof, you'll see another raised circular part of
the roof. Jump up here (grind the side of it, wallie up then grind the top and
jump off).

Up here you'll be able to see the secret tape floating above the powerline,
with a kicker (vent) pointing out towards it.

Gain some speed (use the makeshift quater pipe to jump up and get speed if you
want) then head out for the kicker, aim for the secret tape, jump out and
hopefully, you'll nab the tape. If not, just try again, or come back later
when you have better stats :P

______________________________________________________________________________
100% Goals and Cash - $100
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$50 - At the start of the level, on the fence behind you, and to your right a
      little is this first $50.
      From the start of the level, turn right and skate about half of the way
      down the short cement wall. Then turn back around, get a run up, jump
      onto the short cement wall and grind it until you come to the fence, at
      which point you need to ollie up and grind along to top of the fence to
      grab the cash.

$50 - From the start of the level, turn right and skate along the short cement
      wall. When you are about half way down it jump on and grind it until you
      come to a fence with $50 floating above it. Ollie up and grind the top
      of the fence to collect your prize.

$50 - From the start of the level, head right and along the short cement wall
      until you see two wooden quater pipes ahead. Go to your left and turn
      through the small area to your left. Here, to your right you should see
      another short cement wall. When you are halfway along it jump on and
      grind it until you come to a fence with $50 floating above it (before
      another two quaterpipes), at the point jump up and grind along the top
      of the fence to pick up the $50.

$100 - From the start of the level, to your right you will see a fence. Jump
       up and grind along the fence until you come to a roof. Jump onto the
       roof and head left a little. You should see a gap in the roof with a
       banner hanging across it. Jump onto the rail the banner is hanging
       from and grind along it. The $100 not is in the middle of the rail.

$100 - From the start of the level, to your right you will see a fence. Jump
       up and grind along the fence until you come to a roof. Jump onto the
       roof and follow it around to your left. Don't fall off, and head to the
       "back" area. here you will see a vent curving around the roof with $100
       floating above it. Jump on and grind the left side of the top of the
       vent to pick up the cash.

$100 - From the start of the level, to your right you will see a fence. Jump
       up and grind along the fence until you come to a roof. Jump onto the
       roof and follow it around to your left. You will come to an area with
       a $100 floating above you. If you want to try your luck you can attempt
       to ollie under it and try to grab it, but I suggest jumping off the
       roof to your right inbetween the two quater pipes that face each other.
       Skate up the quaterpipe in front of you for speed, then skate up the
       other one and jump to your right, ovr the roof, and into the $100.

       Here's a Map:

                                            Key:
                                                 ****** = Where to skate
                                                 $$$$$$ = Where to jump
                                                  ___
                                                 | $ | = $100
                                 $$
                                $  $
                                $  $
            +--------------+---$---*-+
            |              |   $  *  |
            |              |   $  *  | <- Quater pipe
            |   ROOF       |  *   *  |
            |              +--*---*--+
            |              |  *   *
            |              |  *   *
            |              |  *   *
            |              | $    *
            |              $      *
            |          ****|      *
            |         *    |      *
            |        *     |      *
            |     / *     |      *
            |      | *     |      *
            |  Start here  |      *
            |              +------*--+
            |              |      *  |
            |     ___      |      $  | <- Quater pipe
            |    | $ |     |      $  |
            +--------------+------$--+
                     $           $
                       $        $
                          $  $

$100 - From the start of the level, to your right you will see a fence. Jump
       up and grind along the fence until you come to a roof. Jump onto the
       roof. Turn left and skate along the roof, when you come to the vent
       that curves around the roof turn left. Not too far away you should see
       an odly shaped vent. Go past the vent and jump off the roof.
       You should see two wooden quater pipes facing each other. The one with
       its "back" to the beach is the one you want to use. Skate up it and
       jump to your left. Arch over and you should nab the $100 floating up
       here.

$100 - Getting this will be a walk in the park.....or should I say skate in
       th... ah forget it.

       From the start of the level skate forward, down the small set of 4
       steps infront of you. Follow the "artistic" wall to your left, jump up
       the stairs here (inbetween two walls), skate out and keep next to the
       wall on your left. Behind a wooden quater pipe is an opening.
       Here, on the rail going down the stairs you'll find $100. Grind the
       rail to grab it.

$100 - More easy money.
       From the start of the level skate forward, down the small set of 4
       steps infront of you. Follow the "artistic" wall to your left, jump up
       the stairs here (inbetween two walls), skate out and keep next to the
       wall on your left. Behind a wooden quater pipe is an opening. Here
       you'll find a set of stairs with a rail up the middle of 'em.
       At the back of this small area is a wodden quater pipe. Skate towards
       the quaterpipe, holding up and jump over the top of it. In this secret
       area to your right you'll see a ledge with $100 floating on it.
       Grind the ledge to nad the money.


$250 - From the start of the level, to your right you will see a fence. Jump
       up and grind along the fence until you come to a roof. Jump onto the
       roof. Skate forward as far as you can (without falling off that is).
       Now turn around and you should see a vent, that is pointing out to a
       $250 note floating above a thick cement pole or something.
       Speed towards the vent, lined up the the $250 floating out from it, hit
       the vent and ollie out towards the money. Hopefully you'll be able to
       jump far enough to get it.

$250 - From the start of the level, to your right you will see a fence. Jump
       up and grind along the fence until you come to a roof. Jump onto the
       roof. Turn left and skate along the roof, when you come to the vent
       that curves around the roof turn left. Not too far away you should see
       an odly shaped vent. Go past the vent and jump off the roof.
       You should see two wooden quater pipes facing each other. Jump up the
       one with its "back" facing the beach, then speed towards the one
       opposite it. When you go up the one that's opposite the first, turn to
       your left and jump. You should arch out and be able to grab the $250
       floating up in the air.

$250 - The final $250 will take some skill to get. There are a number of ways
       to get up to the area in which you'll find this last $250, but I'm only
       gonna bother listing the easiest way.
       From the start of the level, head left and into the area with wooden
       half pipes lining the inside of it. When in here, turn 90 degrees right
       and you should see above the half pipe is a wall. Approach this quater
       pipe with speed, hold forward, jump up and hold grind. You should grind
       along the edge of the roof. When grinding jump off ot the right and you
       will be on the roof.
       You'll have to refer to the map here, because I'm not great at
       describing this :P

       Around the outside of the roof is a rim, which you can use to jump up
       and gain some speed. There is a wire, running inbetween two poles which
       has the money across it. To get to the wire across the top you have to
       grind up one of the six support wires that each lead up to the pole/

       What you have to do, is use the wire which I've marked with an %%% at
       the base of, to grind up to the top wire.

       Line up with the bottom of the wire you have to grind up then, use the
       rim of the roof to gain some speed, then as you land you'll have to try
       to jump and grind along the marked wire. As you come to the top jump
       for the wire with the cash on it, grind along and grab it.

       I warn you, getting this cash will be rather difficult... just keep
       trying.


                           ---------------
                     ------               ------
                  //-                           -\
               ///                                 \
             //                                       \
           //               /                          \
         //                /                         %%% \
        /                /                          /     
      //      \        //                \        //       \
     /          \     /                         //           
    |             \  /                        //              |
    |               /                        /                |
   |                | |----------------------| |                 |
  |                 /-                        -\                 |
  |               //                             \               |
 |               /                                 \              |
 |             //                                    \            |
 |            /                                        \          |
 |          //                                           \        |
 |         /                                                      |
 |                                                                 |
 |                                                                 |
 |                                                                 |
  |                                                               |
  |                                                               |
   |                                                             |
    |                                                           |
    |                                                           |
                                                              /
      \                                                     //
                                                           /
         \                                               //
           \                                           //
             \                                       //
               \                                 ///
                  \-                           -//
                     ------               ------
                           ---------------









______________________________________________________________________________

SKATESTREET - Ventura - $25 000 needed to Unlock

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Full Name: Contest 2: Skatestreet: Venture, California


Description: Ask and ye shall receive--receive the original SkateStreet Park.
             Heavily requested by fans, SKateStreet features sweet masonite
             curves and varied surfaces. Carve up the rail, half-pipes and
             slopes as you try to build your career earnings.



Objectives:

3rd place Bronze in Competition.....$5500
2nd place Silver in Competition.....$6500
1st place Gold in Competition.......$7000
100% Goals and Cash.................$0

Explanation of Competitions:
                             (If you already know how comps work, skip this).
                             In competitions, you compete against a bunch of
                             other pro skaters, and skate three 1:00 runs
                             each.
                             Your best two runs are counted towards your total
                             score, which is out of 200 (100 for each run).

                             To score well, you'll have to skate well, bail as
                             little as possible, mix up variety, skill and
                             style.



______________________________________________________________________________
3rd place Bronze in Competition - $5 500
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To come thrid place, you'll need a score close to 81/100 - 86.5/100.
To get around this mark you'll need to (without bailing) get about 30 000 - 47
000 points in two runs.

This shouldn't be too hard for you to do... for a small score like this, I
just suggest making use of the bowls and halfpipes in the level.
A few perfect 720 spins will do ya fine.



______________________________________________________________________________
2nd place Silver in Competition - $6 500
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To get the silver medal, you'll need to score from about 86.5/100 to 92.3/100.
That will require a score of about 47 000 - 85 000 points.

Hopefully this shouldn't be too much of a hassel for you either ;)

You can get a score like this with one decent combo, and then by spending the
rest of  your run in a bowl or half pipe.



______________________________________________________________________________
1st place Gold in Competition - $7 000
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To get gold in the Skatestreet comp you will need a score of roughly 92.5/100
- 99.9/100.

Getting points like that will require a run (without a fall) of about 87 000
points or more.

Easy stuff....
Well, you should be able to get a score of 90 000 in a minute by this stage.

Hell, I can easily get a 90 000 point combo.

One good combo run is starting at the very back of the quaterpipe to the left
of where you start the level, jumping on, grinding and kicflipping your way to
the end of the halfpipe, jumping off, landing in a manaual, making your way
over to the wooden rail that leads to the wooden quater pipe in the "alley",
grinding the rail, jumping off, landing in a manual and then finishing off
with a 720 spin.

Remember, there are plenty of bowls and quaterpipes to make good use of as
well.
______________________________________________________________________________
100% Goals and Cash - $0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For some reason, it seems that getting cash in Skatestreet is excessivly easy.

Maybe the team wanted skaters to be able to get big lot of cash to prepare
themselves for the last two levels?

Who knows... Oh that's right, Neversoft do.




$50 - From the start of the level, head forward, then left and left again. You
      should be able to see like an alleyway, with a wooden rail leading down
      to a wooden quater pipe. Go down the "alley" and jump of the quaterpipe.
      Then when you land, move to your left a little and use the wooden kicker
      on the ground to jump up over the sort of bridge "with black rails on
      either side of it, and grab the $50 bill floating above it.

$50 - This is by far the easiest cash to get in the level.... not because of
      the ease of getting it, but the sheer fact that you can get this about
      3 seconds after your run started.

      From the start of the level, do not move forward at all.
      instead, turn around 180 degrees on the spot. You'll see the $50
      floating out on a rail which curves inbetween the two sides of the big
      wooden half pipe here. Skate forward a bit, turn back arounf 180 degrees
      and then grind the halfpipe and that will take you out across the rail
      that curves inbetween the two sides of the half pipe. You'll pick up the
      $50 as you skate over the rail. Yet another easy bit of cash.

$50 - There are a number of way to get up to the area you get this money in,
      but I'm only going to bother to list one, because a) You only need to
      know one way, and b) I'm sure you can figure out the other ways
      yourself.

      (note, the first part of this is taken from the $50 guide above)

      From the start of the level, do not move forward at all.
      instead, turn around 180 degrees on the spot. You'll see the $50
      floating out on a rail which curves inbetween the two sides of the big
      wooden half pipe here. Skate forward a bit, turn back arounf 180 degrees
      and then grind the halfpipe and that will take you out across the rail
      that curves inbetween the two sides of the half pipe.
      When you reach the other side, you'll be skating down the right side of
      the half pipe. When you come to the mini bridge thingy, skate across it
      and turn right when you get to the other side.
      Skate forward, and you'll see the $50 floating at the end of a black
      rail.
      Simply jump up and grind the rail to the end to pick up the dosh.

$100 - This, as most of the cash, is simple to get.
       From the start of the level, head right, over the wooden box in the
       floor, and jump up onto the raised wooden area with a painting of the
       sea on the wall behind it, and with a wooden, curved ramp coming out of
       the ground.
       From the left side of the curved wooden ramp you'll see a rail running
       along the wall. Jump on it (with some speed) and grind to the left
       (away from the ramp).
       At the end of the rail you are grinding is a $100 note. Just jump off
       at the end of the rail and for the money.




$100 - From the start of the level, if you look ahead, and slightly to your
       right you'll see a massive wooden wall/quater pipe.

       Skate over to the right side of this wall and jump up and grind along
       the top of if (to the left).
       If you can hold the grind right across the top, as you come to the end
       of the quater pipe/wall you'll see $100 floating. Just jump out a
       little way and get it.

       You'll be able to nad this cash within a few tries no worries.


$100 - You'll need to have the first secret area to get this cash, for a
       method on how to open it, see the "Secret Areas" section of this FAQ.

       (note the first part of this is take from that guide in the secret
       areas section of this FAQ)

       To get to the secret area, from the start of the level, look about
       90 - 100 degrees to your right.
       Skate forward, and you'll traffic lights, go past them and you will be
       able to see a doorway. Go out here and you'll be in the secret area.

       Here go right and you'll be able to see a combi van with $100 floating
       above it, and wooden kickers on either side of it. Use the kickers to
       jump over the van, and grab the cash.



$250 - I would have loved if getting this cash was actually difficult..... but
       unfortunately it is piss easy.

       From the start of the level, head forward, and right until you come to
       the sunken wooden quater pipe area, with stickers on the back wall of
       it, and a ramp leading down into it.

       You'll see the $250 floating up in the air here. All you have to do is
       get a tiny bit of speed, and then use the hump in the center of one of
       the sides of the half pipe to jump and launch yourself towards the
       cash. Toooo easy.

       I mean, getting this cash is soooooo easy. Perhaps if it was a $50, but
       $250?
       Why couldn't "they" have made it higher or somethin'.....
       Ah well.


$250 - To get this money, you'll need to have opened the second secret area in
       SkateStreet. If you need to know how to do so, see the "Secret Areas"
       section of this FAQ.

       From the start of the level, Head forward and to your left, and in
       either of the two entrances to this secret area.
       In here, you'll find two wooden quater pipes with $250 floating up
       above, and inbetween them. Get some speed, jump up one ramp, and across
       to the other, grabing the cash along the way.



______________________________________________________________________________

PHILADELPHIA - Pennsylvania - 2 medals needed to Unlock

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Full Name: Phillyside: Philadelphia, Pennsylvania


Description: The City of Brotherly Love bring you, arguably, the two most
             famous East Coast skate spots, Love and the F.D.R Parks. Bring
             your best game to the streets of this huge level as you ollie
             benches and kick-flip huge stairs. But Phillyside isn't just
             street. A large vert waits to test your all-around skills.



Objectives:

High Score - 50 000.................$2500
Pro Score - 125 000.................$3000
SICK Score! - 250 000...............$4000
Collect S-K-A-T-E...................$2000
Drain the Fountain..................$2500
Collect 5 Bells.....................$2000
Bluntslide The Awning...............$2000
Liptrick 4 Skatepark Lips...........$2500
Find The Secret Tape................$2000
100% Goals And Cash.................$500


______________________________________________________________________________
High Score - 50 000 - $2500
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This will be a piece of cake. When you've opened up the secret area, just jump
in here for some vertical action. A nice combo making use of the rail that
leads into the halfpipe here should do well. Top that off with a few 720 spins
and you're set.
______________________________________________________________________________
Pro Score - 125 000 - $3000
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By this stage of the game, a score like this shouldn't give to too much
trouble.
You ought to be able to pull of, 40 000, 50 000, even 70 000+ combos with
ease.

A few little tips, if you actually need them.....

1) At the start of the level, the wall to your left is a great oportunity for
   a heap of gaps. Grind your way to the end of the wall, land in a manual and
   get your multiplier up even more for a pretty decent combo.

2) Take the middle entrance to the skatepark, and head right. There's a rail
   here that curves around, and lead to another rail (which will give you a
   gap).
   Special grind all along these rails, jump off at the end, land in a manual,
   get into the half pipe and pull off a big spin.

3) Do the above combo again, this time in switch mode....

4) Doing 2 and three will be waaaay more than enough to get you the 125 000.

______________________________________________________________________________
SICK Score! - 250 000 - $4000
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Check the methods for the Pro Score. You can get the 250 000 be repeating
these combos over and over (with different special grinds, and in switch as
well). This FAQ can't make you good, it's here simply to help you.

This is the final SICK! Score you hav to get in the game.... so I'll leave the
rest up to you to figure out.

______________________________________________________________________________
Collect S-K-A-T-E - $2000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S - From the start of the level, head forward and to your right. You'll see a
    cement wall ahead. Jump on and grind it till you come to the end of it at
    which point you'll see the letter "S". Jump off and grab it.

K - After getting "S", when you land head forward and you'll see a curved
    cement kicker leading up to an awning with the letter "K" floating above
    it. Speed towards the cement, and as you hit it ollie up and grind along
    the blue awning until you reach the "K".

A - After grabbing the letter "K" jump down off the awning and ahead, on a
    very low wall you'll find the letter "A". Grind the wall to get it.

T - After getting the letter "A" continue skating forward, and go up the
    stairs (by wallriding the wall on your left, or grinding the wall on your
    right). You'll see the bottom of a cement ramp with light blue/green rails
    on either side of it. Skate up the ramp, jump and grind the rail on the
    left and as you see the letter "T" jump off the rail and aim towards it.

E - After getting the letter "T", to your left you'll see a head-high cement
    wall. Jump at the wall, wallride it then wallie up onto the top of it and
    then grind until you come to the end of it. When you come to the end, jump
    off and aim towards the letter "E".
______________________________________________________________________________
Drain the Fountain - $2500
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A lot of people seem to have trouble with the objective, but it's really easy.
All you need to do is get your timing right...

From the start of the level, turn right, grind the top of the wooden thingy :P
here, jump off when you get to the end, jump over the green kicker here and
land on the other one, then jump and grind the rail in the middle of the
stairs here. WHen you get to the bottom of the stairs skate forward, and when
you hit the upward sloped cement before the building here use it to jump up
and onto the top of the roof of the building here.
Up here, simply skate into the three circular "tap" handles and you'll drain
the fountain.
______________________________________________________________________________
Collect 5 Bells - $2000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
How easy can one objective be? All of the 5 bells are within sight and in all
honesty, if you can't get all of them you should probably go and sit in a
corner and think about how much you suck.

I never got this objective done in my Dreamcast FAQ, but I really can't be
bothered explaining how to get them as I'm SURE if you've got this far, you'll
have no problems finding the bells yourself.
______________________________________________________________________________
Bluntslide The Awning - $2000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This should be an easy two grand.

Anyway, from the start of the level, head forward, and slightly to your right.
Skate down the stairs and arounf the right side of the fountain (or what used
to be the fountain, if you've already drained it).

Follow the base of the fountain around to your left and soon you'll see two
cement hump in the ground underneath the blue awning of a buliding.

You need to use the cement hump in the ground to launch yourself up and
bluntslide part of the awning.

To do a bluntslide just tap Up + Up + Grind.

I'm sure you can figure the rest out for yourselves, but if not...

Speed towards the cement hump in the ground, when you hit it ollie up, hit Up
+ Up + Grind and bluntslide the awning for a second. After you've done that
jump down to comeplete the goal. Easy. No, it really is easy. Just keep trying
and I'm sure you'll get it.


______________________________________________________________________________
Liptrick 4 Skatepark Lips - $2500
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At first I had a fair bit of trouble with this objective. See, I wasn't sure
where each of the Lips were... This is where I help you from having the same
difficulty.

Note, you will have to have opened up the Skate park in Philly first to be
able to comeplete this objective. If you need/want to know how, see the
"Secret Areas" section of this FAQ.



Phillyside HP Lip - Head to the quater pipe that's in the Skate Park and do a
                    Lip Trick on either side of it. Easy.

Phillyside Midbowl Lip - Head into the bowl area in the Skate Park. Towards
                         the front of the area, to your right you'll see a
                         lip with blue graffiti on it inbetween two pillars.
                         Lip trick on this.

Phillyside Big Bowl Lip - This is easy to spot. It's the huge wall with lots
                          of graffiti on it which is near the entrance to the
                          bowl area. Skate up to the top of it and lip trick
                          it.

Phillyside New Bowl Lip - In the bowl area still, in the back left corner of
                          the area (the train runs behind it) is the final
                          lip.
                          It has faded, dark red graffiti on it. Lip trick
                          this for the final SkatePark Lip.

______________________________________________________________________________
Find The Secret Tape - $2000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Getting this is also pretty easy, it just requires a tiny bit of good timing..
and some grinding skill.

If you don't have full rail grind stats yet... (which you should have had back
in New York for the "Grind the Subway Rails" goal, I suggest maxing them out
now.

From the start of the level, head forward and to your left, over the green
wooden planter and down the path.
When you come to the bottom of the path (the small set of stairs) jump down
and head left, to get a bit of a run-up (go about to the start of the road).
Turn around (with some speed) head past the stairs you just jumped down and
get ready for some action. Once past the stiars, to your right will be a
cement wall. You have to jump and wallride it, then wallie up ontop of it and
then grind along the top of the wall, which will then lead you out onto a rail
that goes out over the fountain.
If you have enough speed, and good balance stats (plus you can do a decent job
of keeping your balance) you should be able to grind right out across the wire
and make it to the secret tape.

That wasn't too hard was it?s

______________________________________________________________________________
100% Goals And Cash - $500
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


$50 - From the start of the level, skate forward and over the wooden planter.
      To your right you'll see a grindable cement edge. Jump on and grind it
      until you come to almost the end of it. Here, to your right a tiny bit
      you'll see $50 floating. Jump out of the grind and jump for the cash.

$50 - From the start of the level, head forward and over the wooden planter.
      Keep kating till you come to the end of the cement wall on your right.
      Here you'll see the bottom of a ramp (to the left), which has light
      blue/green rails on either side of it.
      Skate up the ramp, and when near to top, jump and grind the rail to your
      left. When you come to the end of the rail, your grind will take you up
      a power line, which has the money floating part of the way up it.

$50 - You'll have to have drained the fountain first to grab this cash.
      Once you've done that, getting this will be as easy as skating a little
      then olling.

      From the start of the level, skate forward and to your right a little.
      Skate down the steps that lead to the fountain, and then jump in and
      you'll find $50.

$50 - (note: there are two $50's in the fountain, so no I haven't accidently
      written this twice).

      You'll have to have drained the fountain first to grab this cash.
      Once you've done that, getting this will be as easy as skating a little
      then olling.

      From the start of the level, skate forward and to your right a little.
      Skate down the steps that lead to the fountain, and then jump in and
      you'll find a second $50.

$100 - From the start of the level, head forward until you come to the end of
       the cement wall on your right. Head, head to your right and forward a
       bit and jump up the wooden quater pipe tucked away against a wall here.
       Now, skate towards the wooden kicker at the base of the fountain that
       is pointing out to $100 up in the air. Hit the kicker and jump up for
       the money.

$100 - From the start of the level, turn right, grind the top of the wooden
       thingy :P here, jump off when you get to the end, jump over the green
       kicker here and land on the other one, then jump and grind the rail in
       the middle of the stairs here. WHen you get to the bottom of the stairs
       skate forward, and when you hit the upward sloped cement before the
       building here use it to jump up and onto the roof. Here, turn right and
       grind the rail here to the right. When you come to the end of the rail
       jump off and aim for the $100 floating here.. That wasn't too hard was
       it?

$100 - (note: To get this cash you'll need to have opened up the skatepark. If
       you haven't done that laready, and want to know how to, see the "Secret
       Areas" section of this FAQ).

       From the start of the level, head forward and to your left. Jump up
       onto the wall of the raised grassy area here, and then skate off the
       left side of it and into the bowl area of the skatepark.
       Towards the back of the bowl area are pillars, which are white on the
       bottom, and brown on top. The very last two (on your left and right)
       have ramps against them, so you can jump up like a quater pipe.
       Skate up the one to your right, (remember, the furthest set of facing
       pillars towards the back of the park) and then skate towards the pillar
       directly opposite it. Jump up this pillar as high as you can and you
       should be able to get the $100 easily.


$250 - From the start of the level, turn right, grind the top of the wooden
       thingy :P here, jump off when you get to the end, jump over the green
       kicker here and land on the other one, then jump and grind the rail in
       the middle of the stairs here. WHen you get to the bottom of the stairs
       skate forward, and when you hit the upward sloped cement before the
       building here use it to jump up and grab the $250 floating in the air.

$250 - From the start of the level, turn right, grind the top of the wooden
       thingy :P here, jump off when you get to the end, jump over the green
       kicker here and land on the other one, then jump and grind the rail in
       the middle of the stairs here. WHen you get to the bottom of the stairs
       skate forward, and when you hit the upward sloped cement before the
       building here use it to jump up and onto the roof. Here, turn right and
       grind the rail to the right. When you near the end, jump out towards
       the powerline with the $250 floating on it. Hopefully you'll be able to
       grind the powerline to the $250, or just grab it in the air.

$250 - (note: To get this cash you'll need to have opened up the skatepark. If
       you haven't done that laready, and want to know how to, see the "Secret
       Areas" section of this FAQ).

       From the start of the level, head forward and to your left. Jump up
       onto the wall of the raised grassy area here, and then skate off the
       left side of it. Now head forward and turn left when you come to the
       furthest entrance to the skate park (after the last pillar). Here,
       skate past the rail and into the half pipe. On the right side (the
       back) of the quater pipe floating up in the air is the $250.

$250 - (note: To get this cash you'll need to have opened up the skatepark. If
       you haven't done that laready, and want to know how to, see the "Secret
       Areas" section of this FAQ).

       From the start of the level, head forward and to your left. Jump up
       onto the wall of the raised grassy area here, and then skate off the
       left side of it. Now head forward and turn left when you come to the
       furthest entrance to the skate park (after the last pillar). Here,
       skate past the rail and into the half pipe. Jump into the halfpipe, and
       on the left side of it (the one that points out to the bowl area) is
       another $250. What you have to do to get this is quite simple. Just
       gain some speed in the halfpipe and then hold forward as you come up
       the side of the halfpipe that has the money, and jump (while aiming for
       it). This way you'll jump out of the quater pipe and into the cash.

       Alternatively (this way is easier for a lot of people) you could just
       skate into the bowl area, and jump out of the bowl towards the cash
       (and towards the half pipe).

$250 - From the start of the level, head forward and to your left, over the
       green wooden planter and down the path.
       When you come to the bottom of the path (the small set of stairs) jump
       down and head left, to get a bit of a run-up (go about to the start of
       the road).
       Turn around (with some speed) head past the stairs you just jumped down
       and get ready for some action. Once past the stiars, to your right will
       be a cement wall. You have to jump and wallride it, then wallie up
       ontop of it and then grind along the top of the wall, which will then
       lead you out onto a rail that goes out over the fountain.
       If you have enough speed, and good balance stats (plus you can do a
       decent job of keeping your balance) you should be able to grind right
       out across the wire and make it to the cash. If you think you're gonna
       fall right at the end jump, and you might still make it.

$250 - (note: To get this cash you'll need to have opened up the skatepark. If
       you haven't done that laready, and want to know how to, see the "Secret
       Areas" section of this FAQ).

       From the start of the level, head forward and to your left. Jump up
       onto the wall of the raised grassy area here, and then skate off the
       left side of it.

       Head into the bowl area of the skatepark here, and along the right wall
       (the one that has the half pipe on the otherside of it) about 1/3 of
       the way towards the back wall, is a cement lip, with blue graffiti on
       it, which is inbetween two pillars. Up in the air above this is the
       final cash icon for the level. Jump up with some speed and you'll
       easily be able to grab it.




______________________________________________________________________________

THE BULLRING - Mexico - $60 000 needed to Unlock

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Full Name: Contest 3: The Bullring, Mexico


Description: In a semi-abandoned bullring, in a secret spot in Mexioc, the
             world's best skaters perform moves illegal in most countries.
             Judges watch as you shred quaterpipes, rails, kickers and a
             beautiful half-pipe with a distinctive full-loop on its end. Did
             we mention the ragin bull?



Objectives:

3rd place Bronze in Competition.....$12500
2nd place Silver in Competition.....$20000
1st place Gold in Competition.......$30000
100% Goals and Cash.................$0


Note: See the secrets section for a huuuuuge glitch/cheat that will easily get
you the gold medal..... if you don't want to complete the game like any decent
gamer would.

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3rd place Bronze in Competition
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To get the bronze medal, you'll need a score of rougly 80.7/100 - 87.1/100.

That means you'll need to rack up rougly 45 000 - 75 000 points. Which, I must
say is piss easy on this level, and I mean it.

Jump into the halfpipe, pull off some big spins, and you'll be set. If however
you want a method for scoring the very most that you possibly can, check the
method for getting gold, down this-a-way

 |
 |
 /
______________________________________________________________________________
2nd place Silver in Competition
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To walk home with the silver, all you'll need is a score of about 87.3/100 -
92.0/100.

To impress the judges enough to earn a score like that you'll need to get
about 81 500 - 115 000 points, which again it really easy.

If you want a method for getting the most points you can, check out the method
for getting the gold.
______________________________________________________________________________
1st place Gold in Competition
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Ah, the ultimate goal in the game. Getting your final gold medal. Sadly, at
least in my opinion, is that it is waaaaaaaay to easy if you know what to do.
And guess what? This FAQ tells you what to do. If you really want to do the
last comp all by yourself then stop readin when you see this
"**STOP READING**" down a few lines ok?
Good. Now, to get the gold, you'll need to get a score from the judges close
to 92.7/100 or more.

That will require you to get 120 000 or more points.

Now for the method.

**STOP READING** if you want to complete the game without knowing this method,
which will almost certainly get you the 120 000 you need.

All you need in this level is the huge halpipe you start in. That's it.
Skate down into the half pipe and pull off a big spin trick on the back wall,
now approach the other side of the halfpipe on either side of the rollin you
cam down in. Jump up and across the rollin gap and you'll get the "Wussy
Rollin Gap".


Now, just keep jumping up the side without the rollin, flip tricking once
while in the air, then spinning as much as you can. Landing, going back up the
other side, jumping over the rollin gap, fliptricking, and spinning as much as
you can.
Just keep doing this, making sure to land as many perfects as you can, and
to use variety in your flip tricks and spins.

When you get the gold, sit back and enjoy.
______________________________________________________________________________
100% Goals and Cash
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$250 - Thanks to reader Andrew O'Flaherty who pointed this out.
       The cash is actually located in turds that are of a slightly lighter
       shade of green (Hmm, that reminds me of Incubus...). This eliminates
       all of the guesswork that was involved with these four $250 bills.

       I can't believe I never noticed it before ;)

       Anyway, thanks again to reader Andrew O'Flaherty, I really appreciate
       the tip.



       From the start of the level, head any way you like till you get to the
       red wall circling the outside of the arena. Jump over the wall and
       you'll be in the area that the bull runs around in. You'll also notice
       a huge amount of bullshit *cough* lying around. Also, I apologise if
       that language hurt your ears.. but I'm sure you can tolerate a cuss
       word here and there right? Anyway, skate around here and into all of
       the turds you come across. Eventually, you'll run over one and $250
       will appear above your head. Stop here (turn around if you went past it
       a little) and go underneath the cash and ollie up to grab it.


$250 - Use the exact same method as the $250 method listed at the top of the
       cash list, there are a total of four $250 bills in the crap.


$250 - Use the exact same method as the $250 method listed at the top of the
       cash list, there are a total of four $250 bills in the crap.


$250 - Use the exact same method as the $250 method listed at the top of the
       cash list, there are a total of four $250 bills in the crap.


$250 - From the start of the level, head down into the half pipe, jump up the
       back wall to gain some speed, then when you land, head for the rollin
       at the other side of the half pipe. When you come to it, use it to jump
       up into the air, and aim for the wire with the $250 above it. Grind the
       wire, or get close enough to the cash to grab it.


$250 - From the start of the level, head down the rollin and into the half
       pipe.
       Skate back and fourth in the half pipe until you have a lot of speed.
       Along the back of the half pipe (the side without the rollin) you'll
       see a wire up in the air. Line up with where the wire is, skate to the
       back to the half pipe, hold forward and jump up out towards to wire,
       and with a bit of luck and timing, you'll be able to grind the wire and
       grab the money.


$250 - From the start of the level, head down the rollin, into the quater pipe
       and exit our the right of the quater pipe.
       Skate around the raised wodden area against the red barrier (on either
       side), hold forward and use the wall to jump up into the stands (not in
       the actual stands, but the path at the front of the them).
       Here you'll see a a makeshift quaterpipe going back in the stands,
       on the other side of it is a ramp.
       Jump up the quater pipe for speed, then jump off the ramp and try to
       grind along the wire up here. All you have to do is grind along until
       you come to the cash to grab it.



$250 - (note: The first part of this is partially taken from the previous cash
        goal skatethrough).

       From the start of the level, head down the rollin, into the quater pipe
       and exit our the left of the quater pipe.
       Skate through the loop and around the raised wodden area against the
       red barrier (on either side), hold forward and use the wall to jump up
       into the stands (not in the actual stands, but the path at the front of
       the them).
       Here you'll see a a makeshift quaterpipe going back in the stands,
       on the other side of it is a ramp.
       Jump up the quater pipe for speed, then jump off the ramp and try to
       grind along the wire up here. All you have to do is grind along until
       you come to the cash to grab it.

$250 - From the start of the level, head down the rollin, into the half pipe
       and out the left side of it.
       Once out, head left again and you'll come to an area with a red, green
       and white banner up in the air.
       Now, gain some speed by using the red outer barrier of the area to jump
       up and do tricks. When you have enough speed you'll be able to jump up
       and grind along the top of the banner and grab the cash.
       When you make it up you'll get the "Takin the High Road" Gap.


$250 - From the start of the level, head down the rollin, and turn right a
       little and go out past the back right side of the half pipe.
       Skate behind the curved wodden thing and jump up the curved red barrier
       of the area, just like in for the previous cash, when you jump up,
       trick to get your special meter up. You can use the wooden thing here
       to jump as well, like a pseudo half pipe.
       When you have enough speed, jump up and grind along the banner above
       the red barier wall. The cash is up here. When you come to it, just
       ollie under it to pick it up.


******************************************************************************

If you're looking for the PC Exclusive levels, they are listen below Skate
Heaven, further down the page, as that is the order they appear in the game.

******************************************************************************

______________________________________________________________________________

CHOPPER DROP - Hawaii (Secret Level)

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Full Name: Chopper Drop - Hawaii


Description: Who the hell has the kind of money to set up a ship, which on top
             has a giant half pipe? Who also allows skaters to hire a chopper
             (Which is the freakin' COAST GUARD'S!) to drop them off into the
             half pipe and skate around as they desire?
             Personally, I don't have a clue.... but that's pretty much how it
             is in Chopper Drop - Hawaii.

             You start the level about to jump out of a chopper, down into the
             huge half pipe, ontop of the ship. You get 1:00 to pull off some
             serious spins, and if you wish you can attempt to launch off the
             massive ramp at one end of the quater pipe and try to launch far
             enough that you'll get to the pier that is out in the water.

             Apart from the halfpipe, there is a mast with rungs you can grind
             as well as the obvious lip of the half pipe. This level is really
             only good for one thing, spin tricks.
             After a whiel you'll get over this level and want more....
             Thankfully there are two bonus levels...... the second of which
             is huge.


How to Unlock: I'm pretty sure you need to get gold medals on all three comps
               with all three skaters for chopper drop. I'm not 100% certain
               though, as I unlocked it a looooooong time ago, and don't
               really have the time to re-unlock it.


Objectives: Chopper Drop has no objectives, I would suggest getting all the
            gaps in the level though, as there aren't too many and you
            shouldn't have too hard of a time getting them all.




______________________________________________________________________________

SKATE HEAVEN (Secret Level)

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Full Name: Skate Heaven


Description: As you may have guessed, this is where Pro Skaters go when they
             die.... In Activision games at least :P
             Skate heaven is enormous, and has a mix of rails, loops, half
             pipes, lips, kickers, ramps and much more. You can spend hours
             upon hours skating around in here. My only gripe is that in
             Career mode you are given a pissy 2:00 to skate the level, which
             is no where near long enough. No less than 5:00 _should_ have
             been the time limit, but oh well.
             Skate Heaven is like a small isnald, for skaters, floating in
             outer space. You can see good old planet earth as well.

             There is a neon purple and clear half pipe as well as a volcano
             for you to admire up here, as well as much more.



How to Unlock: To get skate heaven, I'm pretty sure you need to beat the game
               100% with all skaters, but it's the same deal as Chopper Drop,
               I'm not 100% certain. Sorry ^_^


Objectives: Again, there are no set objectives for this level, but I must say
            that with OVER 70 GAPS!, Skate Heaven will keep you busy for a
            very, very long time.


______________________________________________________________________________

DOWNHILL JAM (Secret Level)

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Full Name: Downhill Jam - Phoenix, AZ


Description: If you've played the original Tony Hawk's Pro Skater this level
             should be farmiliar to you. It's directly from THPS, bar a few
             changes of the advertisments in the level anyway.

     This is a PC version exclusive level, so be happy you have the
             PC version :D


How to Unlock: Just get a Gold Medal in Marseille and this level will be yours.


Objectives: No objectives here, and the level can only be played in Single
            Session or Free Run...or in Lan games.

______________________________________________________________________________

SKATE PARK (Secret Level)

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Full Name: Skate Park - Chicago, IL


Description: A second PC exclusive level, which makes it's return from the
             original Tony Hawk's Pro Skater.

             This is an indoor level that was used for competitions in the
     first game. It's relatively small, but that was the case with all
             the levels in THPS2.


How to Unlock: Just get a Gold Medal in Skate Street and this level will be
               yours.


Objectives: No objectives here, and the level can only be played in Single
            Session or Free Run...or in Lan games.


______________________________________________________________________________

WAREHOUSE (Secret Level)

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Full Name:  Warehouse - Woodlands Hills, CA


Description: What's that? 3 levels from the original Tony Hawk's Pro Skater?
             You're damn right there are. Also PC exclusive.

             Personally I think this was the best level in Tony Hawk's Pro
             Skater, and I was really plased to unlock it in the PC version.
             Coming back with the ability to perform manuals really adds to
             the experience.


How to Unlock: Just get a Gold Medal in Bullring and this level will be
               yours. Enjoy.


Objectives: No objectives here, and the level can only be played in Single
            Session or Free Run...or in Lan games.

______________________________________________________________________________
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(11)
                                SECRET AREAS

______________________________________________________________________________
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______________________________________________________________________________
THE HANGAR - Mulet Falls Mt - Secret areas: 2
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_______________
The Wind Tunnel -
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This is a fairly simple area to open up, but this is the first level we're
talking about here.

Brief where and what: To open up the wind tunnel, all you have to do is grind
                      across the propellor blade that lies level with the top
                      of the quaterpipe.

How to get there: From the start of the level, skate down the ramp, and as
                  soon as you get to the opening at the bottom of the ramp
                  turn right until you are next to the wall. Here you should
                  be able to see a mound up the side of the wall with the
                  shadow of army coloured netting on it.
                  What you have to do now is skat along the top of this mound
                  until you see a black propellor blade running across the
                  back wall of the half pipe at lip level. When you see the
                  propellor blade jump onto it and grind it to the other end.
                  If you manage to do it right (which is very easy) you'll
                  hear a loud explosion tpye noise.
                  Now head into the half pipe and you'll see where the back of
                  the half pipe touches the wall, that there is an opening
                  under where the propellor blade is. Skate in and you'll be
                  in the wind tunnel, which is pretty much a half pipe, with a
                  massive fan up one end, and a test plane hanging in the air.
                  There are a few gaps in here too..

Map:


                                            Key:
                                                 ****** = Where to skate
                                                 @@@@@@ = Where to grind

 +---------------------------++-------------------------------+
 |                           ||                               |
 |                           ||                               +------+
 |        +-------+          ||                               |      |
 |        |       |          ||                               |  W   |
 |        +-------+          ||                               |  I   |
 |            +              ||                               |  N   |
 |           |  /           ||         +---+----+-----+------+  D   |
 |          \|//            ||         |   |    |     |     @|      |
 |            X  Chopper     ||         |   |HALF|PIPE |     @|  T   |
 |           /|             ||         |   |    |     |     @|  U   |
 |         // | \           ||         +---+----+-----+-----*+  N   |
 |        /   |             ||                              *|  N   |
 |            +              ||                              *|  E   |
 |       +--------+          ||                              *|  L   |
 |       |        | Kicker   ||                              *|      |
 |       +--------+          ||                              *|      |
 |                           ||                            ***|      |
 |                           ||                      ******   +------+
 |                           ||               ********        |
 +---------------------------++-----------+---*+--------------+
                                          |  * |
                                          |  * |
                                          |  * |
                                          |  * |
                                          |  * |
                                          |  * |
                                          |  * |
                                          |  * |
                                          +--*-+
                                            / 
                                             |
                                        Start of level


___________________
Outside in the Snow -
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This is also a pretty basic secret area to open up and then get into, so don't
sweat it!

Brief where and what: To open up the door that leads outside, what you have to
                      do is quite simple. You just have to grind across one of
                      the rotor blades of the old rusted-out WWI helicopter.

How to get there: From the start of the level, head down the ramp, and turn
                  right at the bottom. No either grind across the lip of the
                  quater pipe and through the glass (that lies across a short
                  cement wall) and into the next room, or jump through the
                  glass into the next room via the quater pipe.

                  Once in the next room turn 90 degrees right and you will see
                  a wooden kicker placed right before a rusted-out greyish WWI
                  helicopter. Use the kicker (as in jump from it duh :P) to
                  jump above the chopper. When in the air grind one of its
                  rotor blades across to the other end (over the white tip).
                  When you grind right across the edge, as confirmation you'll
                  here a quick record scratch.
                  What this does is open a door that is behind the short
                  wooden part of the quater pipe in the back wall of the room
                  you are in.
                  To get out into the secret area either jump over the top of
                  the short wodden quater pipe, or hold forward as you
                  approach it. Outside is a helipad, with a small quaterpipe
                  and two lots of cement barricades connected for you to
                  grind. You'll also find that it's night time, and snowing
                  out here. Be on the look out for a gap as well..

                  As well as opening the door outside, grinding across the top
                  of the chopper will cause it to take off, fly up and into
                  the roof and crash. This will send two makeshift kickers,
                  that were once part of the roof flying down, as well as
                  allowing you to get a $100, if you haven't already.


Map:


                                            Key:
                                                 ****** = Where to skate
                                                 @@@@@@ = Where to grind
                                                 $$$$$$ = Where to jump


            +---------------------------++-------------------------------+
            |                           ||                               |
            |      ******               ||                               |
            |     ** +---*---+          ||                               |
            |     *  |   *   |          ||                               |
+-----------+     *  +---*---+          ||                               |
| OUTSIDE   |     **     @              ||                               |
|   ----    |      *    @  /           ||         +---+----+-----+------+
| / |  |   |      *   \@//            ||         |   |    |     |      |
||  |--|  | $$$****      @   Chopper    ||         |   |HALF|PIPE |      |
||  |  |  | |           /@             ||         |   |    |     |      |
|       /  |         // @ \           ||         +---+----+-----+------+
|   ----    |        /   @             ||                               |
| OUTSIDE   |            $              ||                               |
+-----------+       +----$---+          ||                               |
            |       |    *   | Kicker   ||                               |
            |       +----*---+          ||                               |
            |            *              ||                               |
            |            *              ||                               |
            |            *****          ||   **********                  |
            +-----------------***************--------+-**-+--------------+
                                                     |  * |
                                                     |  * |
                                                     |  * |
                                                     |  * |
                                                     |  * |
                                                     |  * |
                                                     |  * |
                                                     |  * |
                                                     +--*-+
                                                       / 
                                                        |
                                                   Start of level


______________________________________________________________________________
SCHOOL II - Southern Cali - Secret areas: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______
THE GYM -
¯¯¯¯¯¯¯

Brief where and what: To open up the school GYM you'll have to grind the "Roll
                      Call! Opunsezmee Rail!" at about the 1:41 mark, as the
                      second school bell rings. That will then open the GYM

How to get there: From the start of the level, head forward and to the right.
                  Soon you will see a tunnel to your right, head down it.
                  When you get to the bottom of the tunnel turn right (away
                  from the boys bathroom) and go forward. Keep going forward
                  and you will come to an area with blue lockers on either
                  side of it. Past that is a rail, which you have to grind all
                  the way down, when the clock says 1:41 and the second school
                  bell rings. Actually doing this isn't really too hard,
                  because you have the bell to listen to so you know when to
                  grind.
                  If you grind the rail correctly, all the way, when you fly
                  off the end you will get the "Roll Call! Opunsezmee Rail!"
                  as confirmation that you have done it correctly.
                  When you get to the bottom of the rail, you'll see to your
                  right a gap between two school buildings. Head through the
                  gap and towards the door at the end of them (with rails to
                  the left and right, and a slope going up to it.
                  When you enter the door you will see to your left the GYM
                  and to your right, the pool.
                  Providing you save your game, the GYM will stay open
                  forever.
                  There are a few gaps to be found in here as well, so be on
                  the lookout.

Map:



                                   Key:
                                         ****** = Where to skate
                                         @@@@@@ = Where to grind
                                         $$$$$$ = Where to jump


                                        +-------------------------------+
                                        |                               |
                                        |                               |
                                        |                               |
                                        |                               +----+
                                        |++                                 ++
                    +-------------+     |||                                 ||
                    |             |     |++                                 ++
                    | Building    |     |                                    |
                    |   +++++     |     |               SECRET               |
                    |   +++++     |     |                AREA                |
                    |   ++V++     |     +--------+                           |
                    |   ++E++     |     |        |                           |
                    |   ++N++     |     |        |                           |
                    |   ++T++     |     |        |                           |
                    |   ++S++     |     |        |                           |
                    +---+++++--- /      |        |                           |
                    |   +++++   |       |        |                           |
                    |   +++++   |       |        |                           |
                    |           |       |        |                           |
                    |           |        --      |                           |
+--------+          |           |          --    |        +----+             |
|        |          | Building  |            --  |        |    |             |
|THE GYM |          |           |              --|        |    |             |
|        |          |           |                -        |    |             |
|        |          |           |                 -----+--+-+----------------+
|        |         |           |   ** @                |  |
|        |         |           |  *     @  <-GRIND HERE+  +
|   +-+  |         |           |  *       @   AT 1:41 When the second school
|   | |  |         +-----------+  *         @      ++--+-+--++  bell rings!
+---+ |  +--         *************           $     |+--+ +--+|
+---+ |  | ***********                      |  * |   |         |
|   | |  +--/         +---------+           |  **|   |         |
|   +-+  | /          |         |         +-+   *+---+---------+-------+
|        | /          | Building|         |    ** +-+ +-----+ +-+      |
| /---  |/           |         |         |    *  +-+ +--+-++ +-+      |
|/      |/           |         |         |    *         | |           |
|       ||            |         |         |    *      /--+-+          |
| POOL  ||            +---------+         |    *     /   + +          |
|       ||                                |    *    /     +           |
|       ||                                |    *    ,     +   .        |
|     / |                                |    *            /         |
| ---/  |                                |    *           /          |
+--------+                                |    *      |     |          |
                                          |   *       |     |          |
                                          |   *       |     |          |
                                          |   *       |     |          |
                                          |   *       |     |          |
           +--------------+               |   *       |     |          |
           |              |               |   *       |     |          |
           |              |               |  **       /               |
           |    +---+     |               |  *      /                 |
           |    |+-+|     |               |  *     ,           .       |
           |    || ||     |               |  *         +--+  /        |
           |    || ||     |               | *          +--+ /         |
           |    || ||     +---------------+**         -----/          |
           |    |+-+|     +------***********                           |
           |    +---+    ********---------+----+-----------------+-----+
           |           ***|               |BOYS|                 |GIRLS|
           |           *  |               |    |                 |     |
           |          **  |               |    |                 |     |
           +-------+-**+--+               +----+                 +-----+
                   | * |
                   | * |
                   +-*-+
                    / 
                     |
                 Start of Level






___________
Secret Area -
¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: To get to this secret area of the school, you'll have to
                      make a jump up onto one roof, then jump across onto
                      another roof. You'll then be able to jump down into the
                      secret area.


How to get there:
                  (note: This was taken mostly from one of the level
                  objectives for the School II in the skatethrough)

                   From the start of the level, skate forward and turn down
                   the right tunnel. When you get to the bottom turn 90
                   degrees left. Skate until you come to a cement ramp on your
                   right, with rails on either side of it.
                   Turn right up the ramp, and then turn 90 degrees right
                   again when you are at the top of the ramp. Skate forward
                   to the wooden quater pipe (which had/has the letter "K"
                   above it), jump up it and when you land, skate forward
                   (away from the quaterpipe) until you come to the end of
                   the raised area you are in. When you near the end you will
                   see some skid marks... FROM CAR WHEELS!!! Line up inbetween
                   them. Skate past the end of the area you are in, you'll go
                   down a wooden ramp and then hit a upward sloped area with
                   two plants in it. As you hit this, jump and No Comply and
                   you should launch into the air and, if timed right and if
                   you are traveling fast enough and have good enough speed,
                   and ollie stats you should be able to launch up onto the
                   roof that's ahead of you.
                   If you manage to land on the roof, you'll see two ramps,
                   one of which leads onto another roof (the one to the
                   right).
                   Hopefully you'll still have your speed at this point,
                   because you will need it. Head for the ramp to the right

                   (which had/has the secret tape above it) and ollie across
                   to the other roof, using one of the flags over the other
                   side to get across to the roof there.
                   Once on the roof there, skate forward and jump down into
                   this secret area.



                                   Key:
                                         ****** = Where to skate
                                         @@@@@@ = Where to grind
                                         $$$$$$ = Where to jump

                                          +---+ = Kicker/quaterpipe (usually)
                                          +---+


                                +-------------------------------+
                                |                               |
                                |                               |
                                |                               |
                                |                               +----+
                                |++                                ++|
                                |||                                |||
                                |++                                ++|
                                |              SECRET                |
                                |               AREA                 |
                                |                                    |
                                +--------+                           |
                                |        |                           |
                                |        |                           |
                                |        |                           |
                                |        |                           |
                                |        |                           |
                                |        |                           |
                                |        |                           |
                                |        |                           |
                                 --      |                           |
                                   --    |        +----+             |
                                     --  |        |   *|             |
                                       --|        |  * |             |
                                         --       |  * |             |
                                            ------+--*-+-------------+
                                                  |  @
                                                  +  @
                                                     $
                                             +--+--+-$++
                                             +--+  +-$+|
                                             |       * |
                                             |     *** |
                                  +----------+----$----+-------+
                                  |       +-+ +---$-+ +-+      |
                                  |       +-+ +--+$++ +-+      |
                                  |              |$| <- Jump to|
                                  |           /--+$+    roof  |
                                  |          /   +*+    here  |
                                  |         /     *           |
                                  |         ,     *   .        |
                                  |              *  /         |
                                  |              * /          |
                                  |           |   * |          |
                                  |           |   * |          |
                                  |         ****  * |          |
                                  |     ***** |*  * | /       |
                                  |   **      |** * |  |       |
   +--------------+               |   *    |  | * * |          |
   |              |               |   *    / | * * |          |
   |              |               |   *       / * *           |
   |    +---+     |               |  **     /   * *           |
   |    |+-+|     |               |  *     ,    * *    .       |
   |    || ||     |               | **         +$$+  /        |
   |    || ||     |               | *          +--+ / <-Quater|
   |    || ||     +---------------+**         -----/     Pipe |
   |    |+-+|     +-$$@@@@@@@@@@@**                            |
   |    +---+  *****--------------+----+-----------------+----++
   |          **  |      /       |BOYS|                 |GIRLS|
   |          *   |       |       |    |                 |     |
   |         **   |    Tunnel     |    |                 |     |
   +-------+-*-+--+               +----+                 +-----+
           | * |
           | * |
           +---+
            / 
             |
       Start of Level


______________________________________________________________________________
Downhill Jam - Phoenix, AZ - France - Secret areas: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________
The Underground Fountain area -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: To open up the underground fountain area you simply have
                      to skate into a bit of wood lying against a pole, which
                      will make the pole fall down and break a hole in the
                      fence behind it, which will reveal the entrance to the
                      secret area.

How to get there:
                 (note: Some of this is taken from the guide to getting some
                  of the cash in Marseille earlier in the guide)

                 From the start of the level skate directly forward, past the
                 bins, dumpster and poles until you come to a raised section
                 of the ground that is bordered by wood and has grass and
                 trees in it, and at the back of it is a wooden fence. Jump up
                 from the right end (the one you _should_ be at if you did
                 just skate forward), turn left when on the end and skate past
                 the first tree, past the "Puck BRZ" graffiti, past the second
                 tree and then stop. Infront of you you should see a grey
                 pole. Look carefully at the back of it. At the back of it you
                 ought to be able to see a small bit of wood leaning up
                 against the pole. Skate into the wood to knock it out from
                 under the pole and stand back. The pole will fall towards
                 the fence, knocking a huge hole in it and reavealing the
                 entrance to the secret area. Inside will be a cave, and in
                 the floor a hole with beams of light shooting up and out of
                 it. Jump down the hole to reveal the true secret area.
                 In the secret area is a fountain, two ramps with two rails to
                 grind, and quaterpipe on the back wall, another rail to grind
                 and then the exit which will take you back up the Marseille.

                 However, each time you visit Marseille you will have to
                 re-open this secret area.


Map:

                                   Key:
                                         ****** = Where to skate
                                         $$$$$$ = Where to jump
                                         (#)    = Pole that has to have
                                                  wood knocked from
                                                  behind it.







---------                                         --
         -                                     //  ---
           \                            .      /       -- <- Entrance to
            |                          // \  //   /-    -    secret
            |                         .     \     -/    /  underground
           //                          \     \   *    //    fountain
          //                             \     \**   /        area
        /-/                                \ (#)*\  /    (jump in hole)
                            /--------      \   * \
         -            /--/         -  \     *** \
           -        /-/              \      \  *** \
    |        /-------/                  \  \   \   ** \
|  /       //                             \  \   \  **  .
--/ -   /                                \       \ $ // <- Raised grass
        -X              /-                  \  \    $/         area
          |             /   \                 -      $
          |             /    |                   \     **
          /             ---\                        *
        //                   \-                //     *
       //                     \-            /-/    **         --
      /                        -\         //      **       //   -
     /                            \\     /-/    ***       //       \
    //                              \   //     **         /          ---
    /                                \- /    ***        //            
   /             /                        ***  /*\  //              |
   |            //-             //-//    **  //***//-                |
   \           \  \           / /     **    ***/ / <- Dumpser      |
                   \        //       **   /  ///                   |
    \            \   \     //     ****  //** /                      |
     \             \  - --/     **     ***// <- Dumpster           |
      -            -  --      **       */                         |
                      \        **         /                            |
         \                    **        //                             |
          \            //    **        //                               |
           \         /-/    *         /                                 |
                   /-/     **       //                                  |
             \   /-/     **       //                                    |
                //      **       /                                    /-/
                -      ***      /-/                                   //
                      **       //                                    //
                     **        |                                   //
|                  ***         /                                  //
|  |            **           /                                 /-/
\ | /      ****             |                               /-/
 \|/  \ ***                 |                             /-/
  |    \                   |                        /----/
   \                       |                    /--/
    \     .                |                  /-/
      \  //                |               /-/
START   X----               |            /-/
  OF      -                 |        /--/
LEVEL       --              /--------
                --------------


______________________________________________________________________________
NY CITY - New York - Secret Areas: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
"The Secret Area" - (Damn I was creative with that name)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: This is a secret area hidden over a wall in New York.


How to get there: There are two ways to get into here, niether of which
                  require a map, so I won't bother making one :P

                  First up, to be able to get here you'll need to have
                  collected the 5 Subway Tokens. If not, go and do that now.

                  --Method 1--
                  From the start of the level, skate directly forward until
                  you come to the wall at the back of the intersection (it has
                  the subway tracks going over the top of it). Now what you
                  have to do here is simply skate away to the left or the
                  right a bit, come back with a run up, jump and wallride the
                  wall, and then at the peak of your wallride, wallie up to
                  the top of the wall then grind and jump off. This will take
                  you to the "entrace" as such of the secret area.

                  --Method 2--
                  From the start of the level, skate forward, past the two
                  wooden kickers facing each other and turn right. Turn right
                  again and you should see an escalator, take the escalator
                  up. To your right will be two sets of train tracks. All you
                  have to do is grind or skate down them, as they aslo lead to
                  the entrance of the secret area.



______________________________________________________________________________
VENICE BEACH - California - Secret areas: 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
Venice Ledge Area -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Brief where and what: This is an area hidden hehind the quaterpipe in the area
                      with the Seaside Rail in it.


How to get there:
                   From the start of the level head forward, down the set of
                   four steps, stick to the wall on your left, when you come
                   to the area with a set of a few steps going up to a place
                   with two walls, either jump through it, or go around it and
                   skate down behind the quaterpipe to your right.
                   This will take you to the area with the seaside rail in it.
                   At the back of this small area, there is a wooden quater
                   pipe.
                   Approach the wooden quater pipe quickly, hold forward on
                   either the thumbstick or d-pad as you come to the quater
                   pipe, jump over the quater pipe by simply  ollieing at the
                   top lip.
                   Because you are holding forward, instead of jumping up,
                   you'll jump over it.

                   You'll now be in the Aenice Ledge Area. Small, not too
                   great, but needed to comeplete two objectives for the
                   level.

________________
The "easy" roofs -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Brief where and what: Grind along the top of a fence, and at the end, jump off
                      and up onto the roof.


How to get there:

                  From the start of the level, head right. You'll see to your
                  right a fence, running along to the top of a roof.
                  Ollie up and grind along the fence, and when you come to the
                  roof, jump up and you'll be on the roof. This isn't quite a
                  secret area, but still, not everyone will know of it by the
                  time they read this.


__________________
The "harder" roof -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Brief where and what: This is located behind the wooden quater pipe bowl area.


How to get there:

                  From the start of the level, head left, into the wooden
                  quater pipe bowl area and jump up onto the roof behind the
                  right side of the bowl (hold forward as you approach the
                  side of the bowl with the wall behind it, jump up, grind
                  the top of the roof, and jump off.
                  This is the first area of the roof, the second is a raised
                  circular area which is easy to get too from this first roof.
                  Simply jump, wallride the edge of the wall of the raised
                  area, wallie up, grind the top of the raised area and jump
                  off.
                  Again, not quite a secret area, but not everyone knows of
                  it.


______________________________________________________________________________
SKATESTREET - Ventura - Secret Areas: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
Hippy Outdoors -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: All you've gotta do is grind one rail, and a door will
                      open that leads outdoors, into this area.


How to get there: From the start of the level, do not skate forward at all,
                  but turn arounf 180 degrees. While turning away you'll
                  see a curved rail which joins the two sides of the big
                  wooden half pipe here. Skate forward down the left side of
                  the half pipe. Turn around 180 degrees now (facing the way
                  you started the level off), grind the side of the half pipe
                  and it will take you out and across the black curved rail
                  joining the two sides of the halfpipe... *gets distracted by
                  the TV he moved into this room to watch for a few minutes*
                  Where was I? Oh yes, after grinding right across this rail,
                  you'll get the "Van Secret Area Key" gap. This will open a
                  door that leads out to the secret area.

                  To get to the secret area, from the start of the level, look
                  about 90-100 degrees to your right.
                  Skate forward, and you'll traffic lights, go past them and
                  you will be able to see a doorway. Go out here and you'll be
                  in the secret area.

                  In the secret area are some kickers, a combi van, a few
                  wooden quaterpipes and some rails and cement ledges to grind.

______________
Outdoors Area  -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: Grind another rail (this will be harder than the first)
                      and it will open up two doors that both lead to another
                      secret area.


How to get there:

                      (note: The first part of this is is taken from a cash
                      skatethrough further back in the guide)

                      From the start of the level, if you look ahead, and
                      slightly to your right you'll see a massive wooden
                      wall/quater pipe.
                      Skate over to the right side of this wall and  jump up
                      and grind along the top of if (to the left).
                      If you can hold the grind right across the top, as you
                      come to the end of the quater pipe/wall, jump off and
                      grind across the rail that is ahead of you, hanging high
                      above the ground.
                      When you grind right across to the other side you'll get
                      the "Rail Secret Area Key" gap.

                      After grinding across the rail, two doors will open that
                      both lead two another outdoors secret area.

                      To get to the second secret area from the start of the
                      level, ahead of you, and too the left a little, are the
                      two entrances to the secret area.

                      In this secret area, you'll find some wooden kickers,
                      and half pipes.



______________________________________________________________________________
PHILADELPHIA - Pennsylvania - Secret Areas: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
The Skatepark -
¯¯¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: All you have to do is grind a powerline, which will then
                      snap, causing the powerpole to fall over and knock down
                      the fence which give you a way of getting into the
                      skate park.


How to get there: From the start of the level, skate forward and over the big
                  green wooden planter, and along the path here. When you come
                  to the end of the path (with the stairs at the bottom) jump
                  down and head right a little. Here, to your left you'll see
                  a cement ramp, with light blue/green rails on either side of
                  it. Skate up the ramp, and as you near the top, jump and
                  grind the rail to your left. When you grind to the end of
                  the rail you'll continue grinding out onto the powerline
                  here.
                  When you grind about half way up the powerline it will snap,
                  causing the entire set of powerpoles along the side of the
                  road to fall over, and crash ontop of the fence that is
                  keeping you from getting into the skatepark.
                  After a loud crash, huge shards of glass will fly up
                  (..don't ask) and the fence will be completely flattened.


______________________________________________________________________________
SKATE HEAVEN - THE SKY :P - Secret Areas: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________
Secret Volcano Triggered Area -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Brief where and what: Grind a rail near the volcano, then jump into the
                      volcano to be taken into the secret area.


How to get there: From the start of the level, head forward, through the purdy
                  quaterpipe, into the bowl to the left here, and out the back
                  of it. You'll land in a wooden half pipe here. Behind it is
                  a house. Make your way up the the house (by jumping over
                  the first halfpipe, and then over the second one).
                  Up here, go as far to the right of the platform you're on as
                  you can. Now turn back to your left. Skate along here as
                  fast as you can. When you come to the upward sloped area at
                  then end, jump up and grind the rail here, then quickly
                  jump off to the right, and grind the rail here.
                  This rail will slope upward, and you'll need to have quite a
                  bit of speed to pull this off.
                  Once your up the slope, and the rail is level again you'll
                  get the "Time 2 Feed The Volcano" gap. Do what it says...
                  You'll have to jump into the volcano. I can't really find an
                  easy way of doing this. Just get to the closest place you
                  can to the top of it, then gain some speed, and jump inside.

                  If you ever do make it you'll be taken into a new area, with
                  some hills, a double wooden halfpipe.
                  There will be bright yellow light shining down on the double
                  half pipe, and also on a neversoft sign. If you want to go
                  back to the start of the level, get to the sign and jump
                  into the beam of golden light shining down on it.


______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(12)
                          GAP NAME AND POINT LISTING

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This section has a list of all of the gaps in the game, as well as how many
points each one of them is worth.


______________________________________________________________________________
THE HANGAR - Mulet Falls Mt - 21 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


________
AIR GAPS - 9
¯¯¯¯¯¯¯¯
Rollin Gap.................................100
Chopper Hop................................100
Halfpipe Grind.............................250
Flyin High.................................250
Its Cold Up Here...........................250
Halfpipe Hangtime..........................500
Wingtip Hangtime...........................500
Skycrane Hangtime..........................500
Air Over The Door..........................500

__________
GRIND GAPS - 5
¯¯¯¯¯¯¯¯¯¯
Rail-Guided Missile........................100
Raildrop...................................100
Lil Light Hopper...........................250
Big Light Hopper...........................500
Light Corner...............................500

___________
MANUAL GAPS - 1
¯¯¯¯¯¯¯¯¯¯¯
Instrument Landing.........................500

________
LIP GAPS - 6
¯¯¯¯¯¯¯¯
High Steppin'..............................100
One Half Pipe Lip..........................100
The Other Half Pipe Lip....................100
Wind Tunnel Back Wall......................100
Upwind Lip.................................100
Downwind Lip...............................100

__________
OTHER GAPS - 0
¯¯¯¯¯¯¯¯¯¯
There are no "Other Gaps" in the Hangar.

______________________________________________________________________________
SCHOOL II - Southern Cali - 42 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 17
¯¯¯¯¯¯¯¯
TC's Roof Gap..............................250
Table Transfer.............................250
Over The Wall..............................250
Leap of Faith!!!...........................500
Drop out of Roof Gap!......................500
Awning Hop.................................500
Overhang Air...............................500
And Down The Bank!.........................500
Carlsbad 11 Set............................500
3 Points!!!................................500
Carlsbad Gap...............................750
Crazy Roof Gap!!!..........................750
2 Da Roof!!!...............................750
Huge Transfer!!!...........................750
Suicidal Roof Gap!!!.......................1000
Mad Skeelz Roof Gap!!!.....................1000
Balcony 2 Awning!!!........................1000

__________
GRIND GAPS - 15
¯¯¯¯¯¯¯¯¯¯
Roll Call! Gonz Rail!......................250
Gym Rail 2 Rail............................250
Overhang Stomp!............................250
Rack 'em Up................................250
Pole Stomp!................................250
Roll Call! Opunsezmee Rail!................250
Big Rancho Bench Gap.......................500
Pole 2 Brix!...............................500
Bank 2 Ledge...............................500
Roll Call! Nightmare Rail!.................500
Bendy's Curb...............................500
Flyin' The Flag!...........................750
Stage Rail 2 Rail..........................750
Kicker 2 Hook..............................750
Backboard Dance!...........................1000
___________
MANUAL GAPS - 4
¯¯¯¯¯¯¯¯¯¯¯
Planter On Edge............................250
2 Wheelin' TC's Roof.......................500
Ledge On Edge..............................500
Bendy's Flat...............................500

________
LIP GAPS - 5
¯¯¯¯¯¯¯¯
Arch Extension.............................500
Starting Block Extension!!!................500
Lil' Guppy Extension!......................1000
Mid Squid Extension!!......................2500
High Dive Extension!!!.....................5000

__________
OTHER GAPS - 1
¯¯¯¯¯¯¯¯¯¯
Rock The Bells!............................500

______________________________________________________________________________
MARSEILLE - France - 33 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 19
¯¯¯¯¯¯¯¯
Over the Lil' 4............................100
Shorty Dumpster Pop........................150
Shorty Table Pop...........................150
Dumpster Pop...............................200
Over The Gate..............................250
Table Pop..................................250
2 The Box..................................250
Over the Table.............................250
Box 2 Box Action...........................250
Up The Lil' 4..............................250
Water Up Le Backside.......................250
Up!........................................250
Over The Crossbar..........................500
Big Ol' Stanky Gap.........................500
Up!!.......................................500
Freakin' Huge Hip..........................1000
Humpety Humps!.............................1000
Big Mouth Gap..............................1000
And Away!!!................................1000

__________
GRIND GAPS - 10
¯¯¯¯¯¯¯¯¯¯
Rail 2 Rail................................50
Rail 2 Ledge...............................250
Ledge 2 Rail...............................250
The Hidden 4 Kink!.........................500
Dumpster Stomp.............................1000
Kink Clank.................................1000
Kink Stomp.................................1000
Crossbar Stomp.............................1500
Lamp Stomp.................................2000
Knucklin' Futs!!!..........................2000

___________
MANUAL GAPS - 0
¯¯¯¯¯¯¯¯¯¯¯
Merseille has no Manual Gaps.

________
LIP GAPS - 3
¯¯¯¯¯¯¯¯
Boomin' Extension..........................250
Stanky Extension...........................250
U.U.A. Extension...........................250

__________
OTHER GAPS - 1
¯¯¯¯¯¯¯¯¯¯
Wall Crawler...............................500

______________________________________________________________________________
NY CITY - New York - 41 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 12
¯¯¯¯¯¯¯¯
Kick It....................................50
Rock It Ait................................50
Pigeon Puddin' Gap.........................100
Ramp To Park Gap...........................100
Awning Air.................................100
Over The Banks Barrier.....................100
Take It To The Bridge......................150
Ramp To Salute Shorty Gap..................250
Pouncer Was Here...........................250
Over The Road..............................250
Big Air Out Of The Banks...................250
Pillar Air.................................500

__________
GRIND GAPS - 24
¯¯¯¯¯¯¯¯¯¯
Re-Rebar...................................50
Bench-Hoppin...............................100
Left Side Pit Rail Stomp...................100
Banks Spank................................100
Parking Meter Gap..........................100
You're Next In Line........................100
The Easy Way...............................100
Joey's Sculpture...........................100
Right Side Pit Rail Stomp..................100
Jamie's Steps..............................100
Banks Fence Gap............................100
Banks Road Gap.............................100
Rebar to Rail Gap..........................100
Ride The Rails.............................100
Across the Pit.............................100
Corner Cut.................................100
Park Entrance Gap..........................100
Grab A Snack And Sit Down..................100
Buuurp! Now Go Skate.......................100
The Hard Way...............................500
Path Less Traveled.........................500
Slam Dunk..................................500
Sidewalk Bomb..............................1000
Changing Trains............................1000

___________
MANUAL GAPS - 2
¯¯¯¯¯¯¯¯¯¯¯
The Bridge.................................250
Going Down?................................250

________
LIP GAPS - 2
¯¯¯¯¯¯¯¯
Phat Lip...................................100
Waaaay uUp There...........................100

__________
OTHER GAPS - 1
¯¯¯¯¯¯¯¯¯¯
Banks Barrier Wallride.....................100

______________________________________________________________________________
VENICE BEACH - California - 41 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 30
¯¯¯¯¯¯¯¯
VB Skinny Transfer.........................100
UP!........................................100
Table Pop..................................200
Shorty Planter Pop.........................200
Cake Transfer..............................250
West Side Transfer.........................250
Wee Lil' Roof Gap..........................250
UP!!.......................................250
Canyon Jump................................250
Ledge 9 Set................................250
Muska's Gap................................500
Tight Landing Transfer.....................500
Big Double 5 Set...........................500
VB! Pit Transfer...........................500
Nice Mid Size Roof Gap.....................500
Planter Pop................................500
Roof 2 Ramp................................500
And Away!!!................................500
VB! Ledge Transfer.........................500
Lil' Vent Gap..............................500
Ramp 2 Roof................................750
Uphill Canyon Jump.........................750
Vent 2 Roof Gap............................750
VB! Huge Transfer!!!.......................1000
Massive 20 Set!............................1000
Siiiiick Roof Gap!!!.......................1000
Huge Roof 2 Ramp...........................1000
Fatty Transfer.............................1000
Big Vent Gap...............................1000
Huge Ramp 2 Roof...........................1500

__________
GRIND GAPS - 7
¯¯¯¯¯¯¯¯¯¯
Seaside Handrail...........................200
The Venice Ledge...........................250
Bench Trippin'.............................500
Ledge 2 Ledge..............................500
10 Point Landing!..........................500
The High Wire..............................1000
'Round the Horn!!!.........................2500

___________
MANUAL GAPS - 4
¯¯¯¯¯¯¯¯¯¯¯
He Could Go................................250
All The Way................................500
Candy Cane Manual..........................750
Touchdown!!!...............................1000

________
LIP GAPS - 0
¯¯¯¯¯¯¯¯
Venice Beach doesn't have any Lip Gaps

__________
OTHER GAPS - 0
¯¯¯¯¯¯¯¯¯¯
Venice Beach doesn't have any Other Gaps
______________________________________________________________________________
SKATESTREET - Ventura - 36 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 17
¯¯¯¯¯¯¯¯
Over The Wall..............................10
Railing Hop................................50
Over The Bridge............................50
HP To Bowl.................................100
Bowl To HP.................................100
Bullet Bowl Hop............................100
Over The Heck..............................100
Daaaaay Tripper............................100
Gimme Gap Redux............................100
Sodee Pop Gap..............................100
Cut The Corner.............................100
High Sticker...............................100
Shoot The Gap..............................100
No Kidding Around..........................150
Stairset...................................150
Hexbox Gap.................................150
High Jumper................................250

__________
GRIND GAPS - 12
¯¯¯¯¯¯¯¯¯¯
Rail Secret Area Key.......................50
Rail To Rail...............................50
Van Secret Area Key........................100
Nail The Rail..............................100
HP To Railbox..............................100
Wave Wall Minigap..........................100
Surfin U.S.A...............................100
Skatin On The Dock Of The Bay..............100
Havin A Picnic.............................100
Extension Transfer.........................100
Big Air Railing Grind......................100
Circle The Pool............................500

___________
MANUAL GAPS - 1
¯¯¯¯¯¯¯¯¯¯¯
Funbox Wheelie.............................100
________
LIP GAPS - 6
¯¯¯¯¯¯¯¯
Bowl Lip...................................100
HP Lip.....................................100
Ride The Wave..............................100
Gully Lip..................................100
Bowl Envy..................................100
Mr. Small Lips.............................100

__________
OTHER GAPS - 0
¯¯¯¯¯¯¯¯¯¯
Skatestreet doesn't have any Other Gaps.

______________________________________________________________________________
PHILADELPHIA - Pennsylvania - 41 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 12
¯¯¯¯¯¯¯¯
Easy Post Ollie............................10
Post Ollie.................................50
Statue Hop.................................50
Stair Set..................................100
Up The Small Step Set......................100
Bench Gap..................................100
Words Most Obvious Gap.....................100
Phillyside Hop.............................100
Phillyside HP Transfer.....................250
Pillar Fight...............................250
THPS Fountain Gap..........................500
Chillin' On The Balcony....................500

__________
GRIND GAPS - 21
¯¯¯¯¯¯¯¯¯¯
Track Smack................................59
Hobo Grind.................................100
Planter Transfer...........................100
Railing To Planter.........................100
Pillar Hop.................................150
Planter Double Pillar Gap..................150
Just Visiting..............................150
Short Stair................................150
Telephone Co. Gap..........................250
Funbox Transfer............................250
Medium Stair...............................250
Grind Up Dem Stairs........................500
Awning Grind...............................500
Little Corner Grind........................500
Fly By Wire................................500
Death From Above...........................500
Train Hard.................................500
Long Stair.................................500
Worlds Second Most Obvious Gap.............750
Fountain Ping!.............................750
Grind Of Faith.............................1500

___________
MANUAL GAPS - 4
¯¯¯¯¯¯¯¯¯¯¯
Funbox Wheelie.............................100
Flatlands Techin'..........................500
Manual Stimulation.........................500
Rockin' The Stairs.........................2500

________
LIP GAPS - 4
¯¯¯¯¯¯¯¯
Phillyside New Bowl Lip....................100
Phillyside HP Lip..........................100
Phillyside Big Bowl Lip....................100
Phillyside Mid Bowl Lip....................100

__________
OTHER GAPS - 0
¯¯¯¯¯¯¯¯¯¯
Philadelphia doesn't have any Other Gaps.

______________________________________________________________________________
THE BULLRING - Mexico - 31 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 10
¯¯¯¯¯¯¯¯
Wussy Rollin Gap...........................50
Phat Gap...................................100
Gate Gap...................................150
Launchin On Up.............................200
Launchin The Pipe..........................300
Rollin Gap.................................300
Air Toro...................................400
Big Enchilada Mama.........................600
Tight Gap..................................1000
Jumpin Da Humps............................15000

__________
GRIND GAPS - 18
¯¯¯¯¯¯¯¯¯¯
Lil Wee Wussy Gap..........................1
Enjoyin The View...........................250
Kink.......................................400
Grindin The Pipe...........................450
Don't Look Down!...........................500
Ramp Rail To Banana........................500
Box To Rail................................500
Nice Friggin Ankles........................500
Nailin Da Rail.............................500
Way To Go Amigo............................500
Ramp Rail To Rail..........................500
Takin The High Road........................650
Rail Phat Gap..............................750
Box To Banana..............................1000
Launch To Banana...........................1000
Clenchfest!................................1500
Finesse Test...............................1500
Launch To Rail.............................2000

___________
MANUAL GAPS - 0
¯¯¯¯¯¯¯¯¯¯¯
The Bullring doesn't have any Manual Gaps.

________
LIP GAPS - 0
¯¯¯¯¯¯¯¯
The Bullring doesn't have any Lip Gaps.

__________
OTHER GAPS - 3
¯¯¯¯¯¯¯¯¯¯
Up To The Stands...........................50
Threadin The Needle........................2000
Way To Go Gringo!!!........................5000


******************************************************************************

If you're looking for the PC Exclusive levels, they are listen below Skate
Heaven, further down the page, as that is the order they appear in the game.

******************************************************************************

______________________________________________________________________________
CHOPPER DROP - Hawaii (secret Level) - 9 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 4
¯¯¯¯¯¯¯¯
70ft.......................................100
80ft.......................................200
90ft.......................................300
Into The Heli .............................500

__________
GRIND GAPS - 4
¯¯¯¯¯¯¯¯¯¯
1 Potato...................................100
2 Potato...................................200
3 Potato...................................400
Heli Grind.................................500

___________
MANUAL GAPS -
¯¯¯¯¯¯¯¯¯¯¯
Chopper Drop doesn't have any Manual Gaps.

________
LIP GAPS - 1
¯¯¯¯¯¯¯¯
Whoomah....................................500

__________
OTHER GAPS -
¯¯¯¯¯¯¯¯¯¯
Chopper Drop doesn't have any Other Gaps.


______________________________________________________________________________
SKATE HEAVEN (secret Level) - 71 GAPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
AIR GAPS - 37
¯¯¯¯¯¯¯¯
Down 2 Tonys Island........................50
San Dieguito Hall 2 Sandlands..............50
Grassy Gap.................................50
Weak Sauce Zig Gap.........................50
Weak Sauce Zag Gap.........................50
Weak Sauce Wussy Snake Gap.................50
San Dieguito Ten Set.......................100
Dropping In On Tony........................250
Isle Tony 2 Sandlands......................300
Platform Gap...............................300
Airs Hole..................................300
Big Fat Grassy Gap.........................400
House of Tony 2 Sandlands..................500
San Dieguito Window 2 Sandlands............500
Blowin It Out The Hole.....................500
Sandlands 2 San Dieguito Hall..............500
The Holy Crail.............................500
Gutter 2 San Dieguito Roof.................800
Wussy Snake Gap............................800
Sandlands Path Gap.........................800
Northwest Snake Gap........................800
Northeast Snake Gap........................800
Up 2 Comb!.................................1000
Reverse Wussy Snake Gap....................1000
Southern Snake Gap.........................1000
Sandlands Up 2 Isle Of Tony................1000
Over The Dome..............................1000
Clearing The Swings........................1000
Jumpin Da Hub..............................1000
Tunnel Of Luvin............................1000
Zig Gap....................................1500
Tight Landing..............................1500
Zag Gap....................................2000
Reverse Zig Gap............................2000
Reverse Zag Gap............................2000
Feed Me!!!.................................2000
Pit O Doom!!!..............................4000

__________
GRIND GAPS - 32
¯¯¯¯¯¯¯¯¯¯
Rail To Snakerun...........................50
Ramp Rail Gap..............................75
Southern Intersect Sad Gap.................200
Northern Intersect Sad Gap.................200
Ramp 2 Rail................................300
90 Degree Sadlands Rail Gap................300
Northern Crossover Sad Gap.................300
Southern Crossover Sad Gap.................300
Chen Rail Series...........................300
Mid Intersect Sad Gap......................350
Radramp 2 Island Edge......................400
Rimrail Gap................................450
90 Degree Ramp Rail Gap....................500
Fence 2 Radramp............................500
San Dieguito Hall 2 Edge...................500
Gutter 2 San Dieguito Roof.................600
Isle Of Tony 2 Edge........................600
Top Of Da World Ma!!!......................700
Southern Swingrail.........................900
Northern Swingrail.........................900
Up 2 Pipe Rail.............................1000
Kicker 2 Railspan..........................1500
Rail 2 Kicker 2 Rail 2 Bench...............1500
San Dieguito Roof 2 Edge...................1600
Radramp 2 Snakerun.........................2000
Longrail...................................2000
Off The Roof 2 Rail........................2000
Bench Gap..................................2000
Swinging The Set...........................2000
Time 2 Feed The Volcano....................4000
Kicker 2 Rail..............................4000
Bench Gap Series...........................5000

___________
MANUAL GAPS - 0
¯¯¯¯¯¯¯¯¯¯¯
Skate Heaven doesn't have any Manual Gaps.

________
LIP GAPS - 0
¯¯¯¯¯¯¯¯
Skate Heaven doesn't have any Lip Gaps.

__________
OTHER GAPS - 2
¯¯¯¯¯¯¯¯¯¯
Woohooo Oh Ho Yeehee!!!....................2500
Cleaning The Pipes.........................5000

______________________________________________________________________________
Downhill Jam, Phoenix, AZ - ?? Gaps
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
******************************************************************************
Please note: I have no way of knowing if I have listed EVERY gap in the level
as the game does not have a checklist for this level, or the other two from
the original Tony Hawk's Pro Skater. If you have any gaps to add, feel free
to email me with their name, along with how to perform the gap, how many
points they are worth (if you wish) and your name: vesten@iinet.net.au
******************************************************************************

Gaps coming soon...
______________________________________________________________________________
Skate Park, Chicago, IL - ?? Gaps
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gaps coming soon...
______________________________________________________________________________
Warehouse, Woodland Hills, CA - ?? Gaps
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Over The Pipe..............................300
Secret Room................................300
Channel Gap................................300
Kicker Gap.................................100
Big Rail.........................Not specified
High Rail........................Not specified
Transfer...................................200
Deck 2 Rail......................Not specified
Kicker 2 Ledge.............................200

More Gaps coming soon...
______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(13)
                              SKATE PARK EDITOR

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yeah! A park editor! I love you neversoft...

There are never enough level editors that come with games these days, which is
a real damn pity, thankfully THPS2 comes with a great, extensive, simple and
yet at the same time complex Skate Park Creator/Editor.

Here I'll attempt to provide some in depth information to help you better
understand the skate park editor found in the game, as well as hopefully
helping you to create great parks yourself.

______________________________________________________________________________
Type and Piece List
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________________
STARTS         - 3 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

1 - Player 1 Start Point

2 - Player 2 Start Point

3 - Horse Start Point

__________________________
GAPS           - 1 Piece
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Gap Creation Piece

__________________________
RISERS         - 9 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Quad

2 - Low Double

3 - Low Single

4 - Medium Quad

5 - Medium Double

6 - Medium SIngle

7 - High Quad

8 - High Double

9 - High Single

__________________________
QUATER PIPES   - 17 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Quad

2 - Low Single

3 - Low Corner

4 - Low Outside Corner

5 - Low Single Low Side Rail

6 - Low Single High Side Rail

7 - Low Single Low Rail

8 - Low Single High Rail

9 - Low Rollin

10 - High Quad

11 - High Single

12 - High Corner

13 - High Outside Corner

14 - Low To High

15 - High To Low

16 - Low Spine

17 - Low Hump


__________________________
QUATER PIPES 2 - 17 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Quad

2 - Low Single

3 - Low Corner

4 - Low Outside Corner

5 - Low Single Low Side Rail

6 - Low Single High Side Rail

7 - Low Single Low Rail

8 - Low Single High Rail

9 - Low Rollin Wood

10 - High Quad

11 - High Single

12 - High Corner

13 - High Outside Corner

14 - Low To High

15 - High To Low

16 - Low Spine

17 - Low Hump


__________________________
RAILS          - 18 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Quad

2 - Low Single

3 - Low Angle

4 - Low Corner

5 - Low Junction

6 - Low Double Slope

7 - High Double Slope

8 - Low Single Slope

9 - High Single Slope

10 - High Quad

11 - High Single

12 - High Angle

13 - High Corner

14 - High Junction

15 - Low Double Slope

16 - High Double Slope

17 - Low Single Slope

18 - High Single Slope

__________________________
OFFSET RAILS   - 8 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Quad

2 - Low Single

3 - Low Angle

4 - Low Corner

5 - High Quad

6 - High Single

7 - High Angle

8 - High Corner


__________________________
LOW WALLS      - 4 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Double

2 - Low Single

3 - Medium DOuble

4 - Medium Single


__________________________
SLOPES         - 16 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Low Single

2 - Low Single Low Rail

3 - Low Single High Rail

4 - Low Single Corner

5 - Low Double

6 - Low Double Low Rail

7 - Low Double High Rail

8 - Low Double Corner

9 - High SIngle

10 - High Single Low Rail

11 - High Single High Rail

12 - High Single Corner

13 - High Double

14 - High Double Low Rail

15 - High Double High Rail

16 - High Double Corner


__________________________
STAIRS         - 12 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Double Set

2 - Double Set Low Rail

3 - Double Set High Rail

4 - Double Set Corner

5 - Double Set Inside Corner

6 - Double Set High Inside Corner

7 - Quad Set

8 - Quad Set Low Rail

9 - Quad Set High Rail

10 - Quad Set Corner

11 - Quad Set Inside Corner

12 - Quad Set High Inside Corner

__________________________
POOLS          - 8 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Bowl

2 - Pool

3 - Clover Pool

4 - Side

5 - Corner

6 - Outside Corner

7 - Floor

8 - Pungee Pit


__________________________
FUNBOXES       - 8 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Small

2 - Large

3 - Octagonal

4 - Long Oct

5 - Spine Box

6 - Wall Box

7 - Taxi

8 - Pyramid Hip

__________________________
KICKERS        - 2 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Small Kicker

2 - Large Kicker


__________________________
BENCHES        - 7 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Park Bench

2 - Angle Park Bench

3 - Bench

4 - Angle Bench

5 - Lunch Table

6 - Angle Lunch Table

7 - Slope Lunch Table


__________________________
SIGNS          - 6 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Med Sign 1

2 - Med Sign 2

3 - Med Sign 3

4 - Large Sign 1

5 - Large Sign 2

6 - Large Sign 3


__________________________
FLOOR          - 4 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Neversoft

2 - Alt Floor 1

3 - Alt Floor 2

4 - Alt Floor 3


__________________________
FOLIAGE        - 3 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Planter

2 - Small Planter

3 - Tree


__________________________
MISC           - 2 Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 - Wall Piece

2 - Pillar



______________________________________________________________________________
Park Editor Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
Keyboard Arrow Keys - Use the arrow keys on the keyboard to move the object
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   you have selected around the screen.

___
Esc - Pressing the escape key will bring up the menu, which has these options:
¯¯¯     Continue
        Test Play
        New Park
        Set Theme
        Save
        Load
        Pre-Made Parks
        Exit Editor

_
1 - The 1 key on the num pad cycles through piece types.
¯
_
2 - The 2 key on the num pad cycles through piece types the other way.
¯
_
3 - The 3 key on the num pad cycles through object types one way.
¯
_
4 - The 4 key on the num pad is used to rotate the view (4 different angles).
¯
_
5 - The 5 key on the num pad cycles through object types the other way that 3
¯   does.
_
6 - The 6 key on the num pad is used to rotate the piece you currently have
¯   selected.

F1 has the same function as 1, F2 has the same function as 2.

F3 has the same function as 3, F4 has the same function as 5.

_____
Enter - The enter key is used to place objects/pieces on the ground.
¯¯¯¯¯
_____
Mouse - The mouse can be used for a variety of tasks, including moving objects
¯¯¯¯¯   about the screen (click the ojbect and drag).



______________________________________________________________________________
Park Editor Menus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
CONTINUE - This just takes you back out of the pause menu.
¯¯¯¯¯¯¯¯
_________
TEST PLAY - Test play lets you instantly hop into your park and test it out,
¯¯¯¯¯¯¯¯¯   just like you're playing a normal level. This is great to get an
            idea of perspective of things, as well as how your park is
            playing.

________
NEW PARK - This will allow you to create a new park (and erase whatever you
¯¯¯¯¯¯¯¯   are currently working on. When you start a new park you'll be given
           the choice of 5 park dimensions:

           16 by 16
           24 by 24
           30 by 30
           30 by 18
           60 by 6

_________
SET THEME - This option alows you to change between 4 themes for your park.
¯¯¯¯¯¯¯¯¯   Each of the 4 different themes will change the wall textures as
            well as how each of the different pieces look.
            The four themes you can choose from are:

            Power Plant
            Industrial
            Outdoor
            School

____
SAVE - This allows you to save your park to your hard drive.
¯¯¯¯

____
LOAD - This allows you to load one of your saved parks.
¯¯¯¯

______________
PRE-MADE PARKS - Here you can choose to skate one of the huge list of Pre-Made
¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Parks the Neversoft team created with the Park Editor.
                 Cool, no?
                 Here's a lit of the Pre-Made Parks:


                 Up. Down. Repeat.
                 Pit Of Death
                 DDT
                 Radlands
                 Chicken's Coop
                 Mowjow Jowjow
                 Pungee Gardens
                 Westside
                 Picnic At The Pool
                 Montana
                 Shisky
                 Skoo
                 Snakerland
                 Teotihuacan
                 Vert Park Of IC
                 Dedham Skatepark
                 Fong's Basement
                 Two Lane Raceway
                 The Dizmaker
                 Congested Raceway
                 Obstacle Course
                 Tag Maze
                 Max's Park
                 Chimp Palace
                 Pouncer's House
                 Trucks Skatepark
                 Hangar 19
                 Race Away
                 Lee Contest
                 Hopngrind
                 Props
                 Pyramid Grind
                 NFACSB
                 Tag Arena
                 Patch Sooper Jump
                 Wallride Court
                 Find The 23
                 Spiralpark
                 Chum's Pimpage
                 High And Low
                 Moat
                 Down In The Lab
                 Metalhdz Park
                 Too Much Dujura
                 Hard Ten
                 Hall Of Pipes
                 Whoop-De-Doo
                 Coolidge Corner
                 The Milve Raceway
                 Quaglietta




___________
EXIT EDITOR - This just leaves the Park Editor, and takes you back to the main
¯¯¯¯¯¯¯¯¯¯¯   menu.



______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(14)
                               CREATE A SKATER
______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not only do you have an awesome Skate Park Editor/Creator that comes with
THPS2, but also a kewel Create a Skater mode.
Wether you want to create yorself, one of your friends, a lanky, 45 years old,
bald on top, mullet headed freak, a celebrety or a fat lard ball, THPS2 lets
you do it.

In this section you'll find a list of all of the different options you can use
to customise your skater, as well as some info, and a bit of other stuff too.

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Options
______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
First menu - Characteristics
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____
Name - Here you name your skater. You name can be this long:
¯¯¯¯   _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (15 characters).

       You can choose from these letters, numbers, symbols and options:
       A   B   C   D   E   F   G   H   I
       J   K   L   M   N   O   P   Q   R
       S   T   U   V   W   X   Y   Z   0
       1   2   3   4   5   6   7   8   9
       ?   !   :   -   '  SPC DEL END

________
Hometown - Here you choose the Hometown of your skater. The name of their
¯¯¯¯¯¯¯¯   hometown can be this long:
           _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (15 characters).
           You can choose from these letters, numbers, symbols and options:
           A   B   C   D   E   F   G   H   I
           J   K   L   M   N   O   P   Q   R
           S   T   U   V   W   X   Y   Z   0
           1   2   3   4   5   6   7   8   9
           ?   !   :   -   '  SPC DEL END

___
Age - Here you choose the age of your skater, you can choose an age from 5
¯¯¯   years old, up to 55 years old.

_____
Style - Here you choose the style of your skater, you can choose All Around,
¯¯¯¯¯   Vert or Street. Remember to give them stats that show what kind of
        skater they are ;)

______
Stance - Here you choose your skaters preferred stance, Regular or Goofy.
¯¯¯¯¯¯

______
Weight - You can set the wieght of your skater here (this will affect their
¯¯¯¯¯¯   appearance a lot).
         You can choose from:
         88 pounds, 101 pounds, 115 pounds, 130 pounds, 145 pounds, 162
         pounds, 180 pounds, 198 pounds, 217 pounds, 238 pounds, 259 pounds,
         281 pounds, 304 pounds, 328 pounds, 352 pounds and 378 pounds.



______________________________________________________________________________
Second Menu - Looks and Style
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________
Complexion - Here you can choose from three different complexions, each with
¯¯¯¯¯¯¯¯¯¯¯  their own heads etc.

             ______
             Type 1 - This gives you a bunch of african-american complexions
             ¯¯¯¯¯¯   to choose from.
             ______
             Type 2 - Type 2 gives you a bunch of "white" (for the lack of a
             ¯¯¯¯¯¯   better word) complexions to choose from.
             ______
             Type 3 - Type 3 gives you a selection of "brown" people to
             ¯¯¯¯¯¯   choose from.
____
Head -  The heads you can select from are dependant on the complexion you
¯¯¯¯    choose.

        ______
        Type 1 -
        ¯¯¯¯¯¯   Afro Guy -     This guy has a small afro.

                 Low Cut -      This guy has short hair.

                 Sunglasses -   This guy has short hair and sun glasses.

                 Spike -        This guy has bleeched yellow, spiked hair.

                 Bald -         This is kinda obviouse, but this guy has a
                                shaved head.

                 Bald Goatee -  This guy has a shaved head and goatee duh :P
                 Bald Beard -   This guy is bald, and has a beard obviously.

                 Cornrows -     This guy has that hair with lines.....
                                (great description, no?). Sorry I can't
                                explain any better than that.

                 Head Band -    Uh.... this guy is wearing a headband....

                 Mohawk 1 -     This guy has a red mohawk.

                 Mohawk 2 -     This guy has a green mohawk.

                 Hair Net -     This guy's wearning a hearnet.

                 Helmet -       This guy is wearing a helmet (you can change
                                the colour of it in the "Cap Color" option.

                 Cap Backward - This guy's wearning a backwards cap, which you
                                can change the colour of in the "Cap Color"
                                option.

                 Cap Forward - This guy knows which way caps are supposed to
                               be worn :P You can obviously change the colour
                               of this in the "Cap Color" option.

                 Beanie -      This guy is wearning a beanie, which you can
                               also change the colour of this in the "Cap
                               Color" option.

                 Hey Skipper -  Nothing like a sense of humour. This guy is
                               wearing a "gilligan" hat.. which you can change
                               the colour of in the "Cap Color" mode.

                 Shower Cap -   This guy has some problems.... he's wearing a
                               damn SHOWER CAP! And no, you can't change the
                               colour of it.

                 Rasta Guy -   This guy has a little bit of Jamaca happening..



        ______
        Type 2 -
        ¯¯¯¯¯¯   Blonde Hair -   I bet you can't guess this guy has blonde
                                 hair.

                 Brown Hair -    Do I really have to tell you???

                 Black Hair -    *goes onto next option*

                 Blue Hair -     Not quite natural....but you get the idea.

                 Suck -          This guy has short dark hair.

                 Suck 2 -        This guy has short darker hair, which is a
                                 fair bit neater than "Suck".

                 Low Cut -       Short hair duuuuh.

                 Sunglasses -    This guys has black hair and stylish sunnies
                                 :P

                 Spike -         This guy has Spiked blonde hair.

                 White Afro -    Oh my....... that is NOT a good look.

                 Glasses Fro -   Brown and white afros, certianly look better
                                 than white ones.. I think the glasses
                                 compliment the afro well..

                 Mullet A -      Hehehe... silly Neversoft. This is a black
                                 haired mullet

                 Mullet B -      Best_hair_style_in_the_game! Bald on top,
                                 mullet at the back and sides... plus a beard.
                                 And this guy looks to be in his late 40s.

                 Bald -          Just you average bald guy.

                 Bald Goatee -   Bald, with a a goatee.... did you guess that
                                 one?

                 Bald Beard -    What he lacks in hair on top, he makes up for
                                 with facial hair.

                 Head Band -     I really shouldn't bother wasting time
                                 describing this, but now I realise that I
                                 have wasted much more time than I would have
                                 spent describing this byt writing why I
                                 shouldn't have to bother explaining this...
                                 Silly me..

                 Mohawk 1 -      Red mohawk....

                 Mohawk 2 -      Green mohawk, AND green facial hair!

                 Hair Net -      Mmmm hairnets.....

                 Helmet -        This guy's got the idea, safety first!

                 Cap Backward -  Gotta keep that neck out of the sun.....

                 Cap Forward -   ....Unless you want to keep the sun out of
                                 your eyes, and off your face.

                 Beanie -       You know what a beanie is right?

                 Key Skipper -  More Gilligan action here...

                 Shower Cap -   Ugh..... *looks at all of the "..."'s....
                                ...too many...



        ______
        Type 3 -
        ¯¯¯¯¯¯   Suck -         Short dark hair.

                 Suck 2 -       Short dark hair, but neater than "Suck".

                 Suck 3 -       Short dark hair, but neater still.

                 Low Cut -      Short hair, incase you haven't established
                                that by now.

                 Sunglasses -   Short dark hair, and sunnies.

                 Spike -        Spiked blonde hair.

                 Blad -         "bald (bôld)
                                adj. bald·er, bald·est
                                Lacking hair on the head".

                 Bald Goatee -  0 hair on head, and a goatee.

                 Bald Beard -   No hair on head, lots on face...

                 Head Band -    Wow.... this is getting repetative :P
                                This guy is wearing a headband.

                 Mohawk 1 -     This guy's got a red mohawk.

                 Mohawk 2 -     This guy has a green mohawk, and green facial
                                hair.

                 Hair Net -     Gotta keep that hair uner the net..

                 Helmet -       One of these things will stop your brains
                                spilling next time you bail. Handy!

                 Cap Backward - This is the opposite of "Cap Forward".

                 Cap Forward -  This is the opposite of "Cap Backward".

                 Beanie -       You know.... one of those warm, fluffy, wooly
                                things you put on your head.

                 Hey Skipper -  "do do do do, do do do do, do do do do do
                                doooo" 

                 Shower Cap -   I suppose this may be useful in part of New
                                York, or Philly.




_________
Cap Color - This lets you change the colour of caps, helemts, beanies and so
¯¯¯¯¯¯¯¯¯   on. There are about 35 colours to choose from :D

_____
Torso -
¯¯¯¯¯   Long Sleeve - Just your usual long sleeve shirt.

        Large Pad - T Shirt with large elbow pads.

        Small Pad - T Shirt with small elbow pads.

        Button shirt - Button up, short sleeve shirt.

        Long Underwear - Like the button up shirt, but with long sleeve shirt
                         underneath it.

        Long  Sleeve - Long sleeve button up shirt.

        Large Pad - Button up, short sleeve shirt with large elbow pads.

        Small Pad- Button up, short sleeve shirt with small elbow pads.

        Stripe Shirt - Horizontally striped t shirt.

        Stripe L. Sleeve - Horizontally striped long sleeve shirt.

        Plaid Shirt - Button up, flanelet patteren short sleeve shirt.

        Long Underwear - Button up, flanelet patteren short sleeve shirt with
                         long sleeve white shirt underneath.

        Long Plaid - Button up, flanelet patteren long sleeve shirt.

        Sleeveless Plaid - Button up, flanelet patteren, sleevless short
                           sleeve shirt.

        Camo Shirt - Camoflage patterned, button up short sleeve shirt.

        Long Camo - Camoflage patterned, button up long sleeve shirt.

        Shirtless - Hey, who took my shirt?

        Large Elbow - Shirtless, with large elbow pads.

        Small Elbow - Shirtless, with small elbow pads.

        Tank Top - Good old tank top shirt.

        Jersey - Blue jersey.

        Sweat Bands - Blue jersey with sweat bands.

        Jersey 2 - Yellow #8 jersey.

        Sweat Bands - Yellow #8 jersey with sweat bands.

        Jersey 3 - Red and black jersey.

        Sweat Bands - Red and black jersey with sweat bands.

        Sweatshirt - Also known as a "jumper", "sweater" or even "Sloppy jo".

        T Shirt - Just your usual t shirt.

        Long Underwear - T shirt with long sleeve shirt underneath it.



_____
Tatoo - This is avaiable for some of the shirtless people:
¯¯¯¯¯
       Tattoo A - Tattoos on upper chest and upper abs as well as two text
                  tattoos on upper back

       Tattoo B - Tattoos on both wrists and a medium cross tattoo on back.

       Tattoo C - Tattoos on both pecks, and a large dragon tattoo on back.

       Tattoo D - Tattoos on both biceps and a small-medium sun tattoo on back.

       Tattoo E - Tattoos on upper chest, lower and medium chest, wrists,
                  biceps, upper and lower and medium back.

       Tattoo F - Small-medium skull and bones tattoo on upper chest.

       Tattoo G - Tattoos on both writst, as well as the neversoft
                  "eye-on-nail" logo tatood onto the back.
____
Logo - Here you can choose the logo on some of your shirts. You can choose
¯¯¯¯   from:


             Adio
             Airwalk
             Alphanumeric
             Axion
             Billabong
             Birdhouse
             Brigade
             Cab Dragon
             Circa
             City Stars
             Darkstar
             Diakka
             Emerica
             Es
             Etnies
             Flip
             Four Star
             Fury
             Ghetto Child
             Girl
             Hawk Shoes
             Hurley
             Innes
             Independent
             Krux
             Matix
             Monster
             Oakley
             Quiksilver
             Red Dragon
             Ricta
             Shortys
             SP.O.T
             Tensor
             Toy Machine
             TSA
             Volcom
             Zero

             and None of course :p

___________
Shirt Color - Here you can change the colour(s) of your skaters shirt.
¯¯¯¯¯¯¯¯¯¯¯   There are about 35 colours to choose from.

____________
Sleeve Color - This will allow you to change the colour(s) of you shirt
¯¯¯¯¯¯¯¯¯¯¯¯   sleeves. Again, there are about 35 colours to choose from.

____
Legs -
¯¯¯¯   Carpenter -       Long pants with two buttoned pockets.

       Cuffed Pants -    Long pants, with "normal" pockets.

       Ripped Pants -    Old, worn out and ripped long pants.

       Baggy Pants -     Baggy long pants.

       Baggy Cargo -     Baggy long cargo pants.

       Baggy Camo -      Baggy camoflage patterned long pants.

       Baggy Carpenter - Baggy long pants, with buttoned pockets.

       Baggy Cuffed -    Baggy long pants with "normal" pocekts.

       Baggy Ripped -    Baggy, ripped, worn out, old long pants.

       Slick Stripe -    Long pants with a coloured stripe running down the
                         side of each leg.

       Bunched Up -      Long pants that are bunch up/folded under themselves
                         at the bottom, so you can see the skaters socks, and
                         a tiny bit of their lags.

       Shorts -          Shorts that come down _just_ over the knees.

       Cargo Shorts -    Cargo shots that come _just_ over the knees.

       Camo Shorts -     Camoflage patterned shorts that come _just_ over the
                         knees.

       Ripped Shorts -   Old, worn out, ripped and tattered shorts that come
                         _just_ over the knees.

       White Pads -      Old, worn out, ripped and tattered shorts that come
                         _just_ over the knees with White knee pads.

       Black Pads -      Old, worn out, ripped and tattered shorts that come
                         _just_ over the knees with Black knee pads.


       Regular Pants - Good old "regular" long pants.

       Cargo Pants - Cargo "regular" long pants.

       Camo Pants - Camoflage paterned "regular" long pants.



___________
Pants Color - Here you can change the colour of your pants... there are about
¯¯¯¯¯¯¯¯¯¯¯   35 colours you can choose from.

_____
Shins - This option is only usable when you can see the skaters socks and some
¯¯¯¯¯   of their shins.

        Ankle Socks -    Just your usual, short, folded over socks.

        High Socks -     Just your usual socks, not foled, but instead pulled
                         up.

        Old Socks -      Pulled up, one striped socks.

        Long Underwear - Very long "under-pants" that come most of the way
                         down the skaters shins.

        No Socks -       Duuuuuh..... I wonder.....



_____
Shoes - I don't see many people skating barefoot.....at all...
¯¯¯¯¯
      Adio Hawk 900 - Grey and black shoes.

      Adio Blk Yellow - Grey, black and yellow shoes.

      Airwalk Lasek - White and black shoes.

      Axion Gilfberg - White and grey shoes.

      Axion Capmbell - Grey, white and red shoes.

      Axion White - Grey and white shoes.

      Circa Muska Red - Red and white shoes.

      Circa Thomas - Black and gret shoes.

      Emerica Reynolds - Grey and black shoes, with maple (that light brown
                         stuff) bottoms.

      Emerica Black - Black and grey shoes.

      ES Burnquist - White shoes.

      ES Koston - Red, grey and white shoes.

      Etnies Steamer - Grey and light tan shoes.

      Mullen Pro - White and grey shoes.

      Caballero Pro - White and grey shoes.

      Rowley Pro - Red, white and grey shoes.

      NS Blue - Blue and white shoes.

      NS Green - Green, black ans white shoes.

      NS Green Red - Green and red shoes.

      NS Gray - dark green/grey and white shoes.

      NS Charcoal - Black, white and grey shoes.

      NS Black - Black, grey and white shoes.



______________________________________________________________________________
Third Menu - Custom Stats
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Here, you assign your custom skaters stats. Depending on wether you chose,
Street, All Around or Vert, you'll be given pre-set stats for each category,
plus 5 extra stats which you can assign as you please.

The areas you can assign stats too are:

Air
Hang Time
Ollie
Speed
Spin
Landing
Switch
Rail Balance
Lip Blance
and
Manuals

______________________________________________________________________________
Fourth Menu - Custom Tricks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________
Flip Tricks - Here you can assign tricks to every possible flip trick button
¯¯¯¯¯¯¯¯¯¯¯   combo. Some tricks you'll have to buy, and others you'll already
              have.
___________
Grab Tricks - Here you can assign tricks to every possible grab trick button
¯¯¯¯¯¯¯¯¯¯¯   combo. Some tricks you'll have to buy, and others you'll already
              have.
__________
Lip Tricks - Here you can assign grab tricks to the four grab trick button
¯¯¯¯¯¯¯¯¯¯   combos. Some you'll already have available, others will have to
             be purchased.
________
Specials - Here you can assign tricks to every single special trick button
¯¯¯¯¯¯¯¯   combo. One special you'll already have, the rest will have to be
           purchased.



______________________________________________________________________________
Fifth Menu - Board Selection
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Here you can choose the board you want your skater to use for the current
time.

You'll be able to select from these boards iniially:

A-Team A5 - Yellow board, with the A team logo in block... has a kind of
            Egyptian look to it.

B Logo - Yellow board with big red Birdhouse "b" logo on it.

Degrees - White and yellow board.

Stencil Logo - Black board, with "The FIRM" written on it in white.

Multi-Start - Red board with the word "flip" written in it in white, grey,
              light and dark blue.

Jumbo Girl Logo - Green board with huge "girl" logo.

Powell Logo - Red board with yellow and orange writing.

Team Medium - White board with blue and red logo.

Transmissionator 2000 - Yellow and black board.

Zero Team - Black board with red writing.




All initial decks have the following stats:




Weight     (_) (_)

Speed      (_)

Durability (_)

Turning    (_) (_) (_)




Decks you can buy when you earn some cash are:




A-Team Team Deck

Birdhouse Team Seal

Team Silhouette

17th/21st Lancers

Flip New Wave

Race

Powell Logo 2

Medium Shotys

Monster

Bloody Nose



______________________________________________________________________________
Sixth Menu - Save Skater
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here you can choose to "save your skater" or "continue without saving".

If you choose to save, your skater will be saved to the memory card you
choose, if you choose to continue without saving you'll be taken back to the
main menu. If you turn the machine off without saving your skater you will
loose your custom skater.




______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(15)
                                 MULTIPLAYER

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

What's this? Another feature that will add loads of replayability, and
lastability to an already infinetly replayable game?
Yep.

I'm just gonna give you a run down on each of the multiplayer modes, as well
as some basic info.

In multiplayer, two people can play by either taking it in turns, or at the
same time. You both get to select your skater and deck.

In the PC version of Tony Hawk's Pro Skater 2, you can play hot seat (take it
in turns with a friend) or play a LAN game (across a network).

______________________________________________________________________________

Hot Seat
______________________________________________________________________________

______________________________________________________________________________
Horse
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the start of Horse, you have to make a word that you'll use for the game.
The word can be this long:
_ _ _ _ _ _ _ _ _ _ (10 characters).

You can choose only letter (A-Z).

You get 10 seconds to pull of a single trick or combo.
Your opponent then has 10 seconds to beat that trick.
If you score lower than the other player, or bail you are given a letter of
the word you have selected.
The first player to get every letter of the word looses.

______________________________________________________________________________

Network Game (LAN)
______________________________________________________________________________

These can be played across a Local Area Netowork. See the manual for more info
on setting up a LAN game.

When you enter the menu, you have the choise of Joining or Hosting a LAN game,
and if you're hosting, you can name the game.


______________________________________________________________________________
Tag
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is simply a game of tag, the only difference from the usual tag is that
you skate..

One player is "it" and the other has to skate away.
When you are "it" your timer counts down.
The bigger and better tricks you pull off while it, the slower your opponent
will be able to move.
The first one to have their "it" timer run out looses.
At the start of the game, you have 10 seconds to decide who is "it" (the
person to pull off the least tricks beomces "it").

When you start Tag you are given the choice of four game lengths:

One Minute
Two Minutes
Five Minutes
Ten Minutes


______________________________________________________________________________
Trick Attack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you start Trick Attack you are given the choise of four game times:

One Minute
Two Minutes
Five Minutes
Ten Minutes

In Trick attack, you and a friend both skate at the same time, for however
long you select to skate for.

When you finish your session, the player with the highest score wins.
The game also keep count of each players wins.

You can also skate into other players to knock them over.


______________________________________________________________________________
Graffiti
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a very creative little game mode.

Player one is Blue, player 2 is read. When you pull a trick off, from or over
and object (rail, kicker, quater pipe etc) it becomes your colour.

The goal is to get the most objects "your" colour by the end of the run.

You can steal objects and make them your colour by pulling off a better trick
than the other player did over them.

When you start Graffiti you are given the choice of four game lengths:

One Minute
Two Minutes
Five Minutes
Ten Minutes

At the end of the game, the stats you are given are:

Tags
Steals
High
Wins
Losses
Streak





______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(16)
                                  SECRETS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

******************************************************************************
If you have any more secrets, please email them to me: vesten@iinet.net.au
******************************************************************************

___________________________
Mega Points Bullring Glitch - Go to the beginning of the loop in the Bullring
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   (the outside beginning, not the one coming off
                              the big halfpipe). Stop, and spin around in
                              circles on the same spot for as long as you
                              want. When you're done spinning line up with the
                              loop, and skate towards it.
                              Once you've gone through the loop you will get
                              an insanely large score, based on how many times
                              you were able to spin before going through the
                              loop. This is a very cheap tricks.


______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(17)
                                   CHEATS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
McSqueeb - McSqueeb is a 1980's version of Tony Hawk. McSqueeb has an entirely
¯¯¯¯¯¯¯¯   set of moves, he has really bad 80's hair, is wearing fluro coloued
           clothes, looks a lot younger, and is so skinny he looks like a
           twig.
           McSqueeb is Tony Hawk's 3rd costume (costume C).

           To unlock McSqueeb you'll have to beat the game 100% with Tony
           Hawk in Career mode.

_________
Spiderman - Spiderman is another secret character, and might I add he is
¯¯¯¯¯¯¯¯¯   AWESOME. He has a load of his own special moves and tricks as
            well.

            To unlock Spiderman you have to complete the game 100% on Career
            Mode with a custom skater.

____________
Officer Dick - Officer Dick... well, is a foo. He's an overwieght police
¯¯¯¯¯¯¯¯¯¯¯¯   officer who has decided to become a skater to get back at all
               of the kids who called him a "poser" when he was younger...

               To unlock officer dick, you have to either get gold medals on
               all three competitions with all skaters, or complete the game
               100% with all skaters (besides secret ones of course).
               Sorry, I can't quite remember.


_______________
Skip To Restart - Skip To Restart is an interesting little cheat. It gives you
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   a "Skip to Restart" option in the pause menu, when skating.
                  When you open it up it has a list of restart points. When
                  you select one it will restart the level and you'll begin in
                  a different position to the usual start area. The number of
                  Restart points in a level varies.


________
Kid Mode - This drasticly reduces the age, and thus size of the skaters.
¯¯¯¯¯¯¯¯   I'd say they are about 6 years old with kid mode on. Cute.
           It also appears that the little buggers don't bleed, what a pity :P


_______________
Perfect Balance - This will give you perfect grind and manual balance, meaning
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   you will NEVER BAIL while using the cheat, grinding or
                  manualing. This opens doors for freaking insane combos.
                  Of course that _is_ cheating.


______________
Always Special - This will make your speical bar always 100% full and flashing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯   yellow. This means you can pull off special tricks as often
                 as you want, without having to get your special bar up to be
                 able to do them.


____
Stud - Stud mode puts your skater stats permanently on 13 (three above the
¯¯¯¯   maximum). This means you are faster, can jump higher, grind longer,
       spin faster and so on.

______
Weight - With this you can edit the weight of the skaters. The weight
¯¯¯¯¯¯   increments are: 45 lbs, 64 lbs, 88 lbs, 115 lbs, 145 lbs, 180 lbs,
         217 lbs, 259 lbs, 304 lbs, 352 lbs and 405 lbs.

         400 pound trixie.... *cough*

         And for some reason, spiderman is ammune to weight changes.

_________
Wireframe - This is up there as on of the best cheats THPS2 has to offer.
¯¯¯¯¯¯¯¯¯   When this is on, every object in every level becomes a bright
            green wire-frame model, on a black backdrop. The only thing not
            effected is your skater. This looks wwaaaaaaay cool.

________
Slow-Nic - Another really cool cheat. Whenever you are in the air, or are
¯¯¯¯¯¯¯¯   doing a trick of any sort the game goes into slow motion. This not
           only gives you time to appreciate the kewel tricks you are bustin',
           but also allows you to plan combos much better, because everything
           is happening slower, so you have time to think.

________
Big Head - This just increases your skater's ego...
¯¯¯¯¯¯¯¯   Ok, maybe not. This gives your skater a fat head... in the sense
           that is looks like a hot air balloon. Combin this with a 45 pound
           skater for a laugh.

________
Sim Mode - This makes the game more realistic. You can't jump as high, grind
¯¯¯¯¯¯¯¯   as long and so on. If you're looking for a challenge, try getting
           high scores with this on.

______
Smooth - Just picture any level you want. Now imagine that a few oceans worth
¯¯¯¯¯¯   of white and grey paint was poured over everything in the entire
         level.
         That's what Smooth mode looks like. All of the texutes in the levels
         are white and grey. Of course they still eature shading and lighting
         effects.

____________
Moon Physics - Ever wondered what it would be like skating on the moon?
¯¯¯¯¯¯¯¯¯¯¯¯   No, neither have I, but anyway....
               This will give you moon like gravity, allowing you to jump very
               high, in effect allowing you to pull off huge spins and other
               air tricks.

__________
Disco Mode - This is another really cool cheat. Disco mode makes about 90% of
¯¯¯¯¯¯¯¯¯¯   the trickable objects and surfaces in the level flash through a
             bunch of colours. Ramps, bowls, rails etc are broken up into
             different areas that flash different colours. This looks really
             kewel.

__________
Level Flip - Level flip, does as the name says. It completely reverses each
¯¯¯¯¯¯¯¯¯¯   level in the game. Textures, stickers, logos EVERYTHING is
             backwards.
             What used to be to the left, ir now to the right.
             Surprisingly this makes the levels almost feel new, and can be
             quite uncoordinating.





______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(18)
                          FREEQUENTLY ASKED QUESTIONS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Question: "Why can't I do any special moves?"

Answer: You need to get your special bar flashing yellow by performing a few
        tricks first.

                                   •  •  •

Question: Is Trixie in the game?

Answer: Nope, she is exclusive to the Dreamcast version of THPS2.

                                   •  •  •

Question: Well, is there some kind of replacement to Trixie?

Answer: There sure is. She goes by the name of Private Carrera. She is in the
        N64, PSX and PC versions of the same. She has exactly the same moves
        as Trixie, but basically just looks different.

                                   •  •  •

Question: How do you unlock Private Carrera?

Answer: You'll have to get every gap in the game (excluding Chopper Drop and
        Skate Heaven). Good luck :)

                                   •  •  •

Question: How do you unlock Spiderman?

Answer: To unlock Spidey you simply have to beat the game 100% with a custom
        skater.

                                   •  •  •

Question: How do you unlock a skater video?

Answer: All you have to do is get gold medals in all three comps with each
skater to unlock their skate vid.

                                   •  •  •

Question: How many normal levels are there in the game?

Answer: 8, 5 regular, and 3 comps.


                                   •  •  •

Question: How many secret levels are there?

Answer: 5.


                                   •  •  •

Question: How may normal skaters are there in the game?

Answer: 13



                                   •  •  •

Question: How many secret skaters are there in the game?

Answer: 3


                                   •  •  •

Question: Will there be a Tony Hawk's Pro Skater 3?

Answer: Yep. In fact, it's already out on GameBoy Color, GameBoy
        Advance, Playstation 2, GameCube, Xbox, PC and Playstation One.
        And it's due out on Nintendo 64 later this year.

                                   •  •  •

Question: Will there be a Tony Hawk's Pro Skater 4?

Answer: Yes. It has been officially announced by Activision, and is
        progressing quite nicely. It's slated for release towards the end of
        the year.

                                   •  •  •

Question: Will there be a Tony Hawk's Pro Skater 5?

Answer: I'm willing to bet there will be.

                                   •  •  •

Question: Is this the same as the DC, PSOne, GBA and N64 versions of the game?

Answer: Almost... The Dreamcast version has Trixie instead of Private Carrera.
        The DC version also features better character models and textures.

        The N64 version though is a tad different, it features only 6 full
        length songs, has chopper drop but no skate heaven, doesn't have
        trixie or career and also has a level from Matt Hoffman's Pro BMX.

        The GameBoy Advance version of the game features less levels (it has
        The Hangar, School II, Marseille, New York, SkateStreet and one
        exclusive bonus level, Boston Rooftops). Instead of Trixie the GBA
        version has Mindy. Also, Officer Dick isn't in the GBA version, and
        the GBA version has some new, different and exclusive cheats.

        The PC version also has 3 PC exclusive levels (all from Tony Hawk's
        Pro Skater), AND has LAN multiplayer as well.


                                   •  •  •

Question: What version is the best version of THPS2?

Answer: At the time being, I'd have to say the Dreamcast version. It has the
        best quality textures and best character models of all other versions.
        It is bettered by the PC in that it has 3 exclusive levels, and has
        LAN multiplayer.

        Keep an eye out for THPS2x coming to the Xbox. It runs at 60 frames
        per second, has all of the levels from THPS AND THPS2 as well as five
        new levels, motion blur is used on special tricks and the game has
        the best graphics of all other version (from what I have seen).
        The Xbox controller is a bit hard to get used to though, BUT
        thankfully a much more THPS friedly controller has been released,
        called "Controller-S".

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(19)
                                   MUSIC

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The music in Tony Hawk's Pro Skater 2 is such a huge part of the game that I'm
sure you'll probably want to know the titles of the songs and the artists.
So I've made this section just for you.


+---------+----------------------------+-------------------------+------+
|         |Song Title                  |Artist                   |Year  |
+---------+----------------------------+-------------------------+------+
|Track 1  | Blood Brothers             |Papa Roach               |2000  |
|         |                            |                         |      |
|Track 2  | Bring The Noise            |Anthrax & Chuck D        |1991  |
|         |                            |                         |      |
|Track 3  | Guerilla Radio             |Rage Against The Machine |1999  |
|         |                            |                         |      |
|Track 4  | Pin The Tail On The Donkey |Naughty By Nature        |1991  |
|         |                            |                         |      |
|Track 5  | You                        |Bad Religion             |1989  |
|         |                            |                         |      |
|Track 6  | When Worlds Collie         |Powerman 5000            |1999  |
|         |                            |                         |      |
|Track 7  | No Cigar                   |Millencolin              |2000  |
|         |                            |                         |      |
|Track 8  | B-Boy Document '99         |The High & Mighty        |1999  |
|         |                            |                         |      |
|Track 9  | Cyclone                    |Dub Pistols              |1998  |
|         |                            |                         |      |
|Track 10 | May 16                     |Lagwagon                 |1998  |
|         |                            |                         |      |
|Track 11 | Subculture                 |Styles Of Beyond         |2000  |
|         |                            |                         |      |
|Track 12 | Heavy Metal Winter         |Consumed                 |1998  |
|         |                            |                         |      |
|Track 13 | Evil Eye                   |Fu Manchu                |1997  |
|         |                            |                         |      |
|Track 14 | Out With The Old           |Alley Life Featuring     |1999  |
|         |                            |Black Planet             |      |
|         |                            |                         |      |
|Track 15 | Five Lessons Learned       |Swingin' Utters          |1998  |
|         |                            |                         |      |
|Track 16*| City Star                  |Born Allah               |2000  |
|         |                            |                         |      |
+---------+----------------------------+-------------------------+------+

* Track 16 doesn't appear on the actual game soundtrack, but is played during
  the skate video of Kareem Campbell.





______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(20)
                              PUSH BUTTON CODES

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

******************************************************************************
IF YOU HAVE ANY ADDITONAL CHEATS, EMAIL THEM TO ME: vesten@iinet.net.au
******************************************************************************

Check the GameFAQs cheat page for more codes.

____________________________
All Gaps and Private Carrera
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game (on any level), hold 7 on the num pad, and hit:

Down, Up, Left, Left, B, Left, Up, V, V, Up, Right, C, C, Up, Spacebar


_______________
All stats at 10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Space, V, B, C, V, Up, Down

The text in the pause menu will shake if entered correctly.


________________________
Always have full special
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Space, V, B, B, Up, Left, V, C

The text in the pause menu will shake if entered correctly.


_________
Fat heads
¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
C, B, Up, Left, Left, C, Right, Up, Left

The text in the pause menu will shake if entered correctly.


__________________________
Speed up the game slightly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Down, C, V, Right, Up, B, Down, C, V, Right, Up, B

The text in the pause menu will shake if entered correctly.



_________________
Turn blood off/on
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Right, Up, C, V

The text in the pause menu will shake if entered correctly.


__________
Fat Skater
¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Space, Space, Space, Space, Left, Space, Space, Space, Space, Left, Space,
Space, Space, Space, Left

The text in the pause menu will shake if entered correctly.
You can keep on entering this cheat to make your skater keep gaining weight.


___________
Thin Skater
¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Space, Space, Space, Space, C, Space, Space, Space, Space, C, Space, Space,
Space, Space, C

The text in the pause menu will shake if entered correctly.

You can keep on entering this cheat to make them thinner and thinner.



_________________________________
Unlock everything except all gaps
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Space, Space, Space, C, V, Up, Down, Left, Up, C, V, Space, V, B, Space, V, B

The text in the pause menu will shake if entered correctly.


________________________
Unlock Neversoft Skaters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pause the game in any level, hold ''7'' on the num pad and enter:
Up, C, C, V, Right, Up, B, V

The text in the pause menu will shake if entered correctly.




______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(21)
                                   LEGAL

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This FAQ, and all of its contents are Copyright 2001 Steven "Pyro Vesten"
Ryan.

That means it is MINE, and _NOT_ YOURS.

______________
What Can I Do?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  You may host this FAQ on your website if it remains UNMODIFIED, FREE TO
   ACCESS, IS IN PLAIN .txt FORMAT and NO ADS ARE DISPLAYED WITH IT.
   Please email me to let me know the location of the FAQ on your website.

•  You can print out this FAQ, or sections of it for your personal use only.
   You may print out only one copy of this FAQ.

•  You may save this FAQ to your Personal Computer's Hard Drive.

•  If you find any of the things listed in the "What Can't I Do?" section
   have been "done" inform me, with as much info as you can and I shall deal
   with the situation myself.



________________
What Can't I Do?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•  You may NOT distribute this FAQ in any form, be it electronicly, in
   magazines etc.

•  You may NOT publish this FAQ in any magazine.

•  You may NOT use this FAQ in promotional purposes (e.g. offering it with a
   magazine for "free").

•  You may NOT sell or trade this FAQ for goods, service or money.

•  You may not display this FAQ on your website in any form other than .txt

•  You may not display this FAQ on your website with any form of ADVERTISMENT

•  You may NOT pass this FAQ off as your own work.

•  You may not use information, or parts of this FAQ in your own FAQ

And just because I didn't list it here, doesn't mean you can do it.


______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(22)
                                    CREDITS

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thanks firstly to Jeff "CJayC" for posting this FAQ on the greatest
FAQ/Walktrough site on the net, www.GameFAQs.com

Secondly, thanks to Activision, Neversoft and Gray Matter for Tony Hawk's Pro
Skater 2 on the Personal Computer.

Thank you Andrew O'Flaherty, for pointing out a little tip about finding four
of the $250 notes in the crap in Bullring - Mexico easier on my Dreamcast FAQ,
which I have used in this FAQ.

______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(23)
                                  GAME SPONSORS

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(24)
                                  THE END

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Er...yep...you can go now.




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             Copyright 2001 - 2004 Steven "Pyro Vesten" Ryan
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