Titan Quest - Immortal Throne - Skills ============================================================================== ======= === ======= === === === ======= === === ======= ======= ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == == ¦ ¦ == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ==== == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ==== ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === === === === === === == ===== ====== ======= ======= === == - I.M.M.O.R.T.A.L T.H.R.O.N.E - ============================================================================== Copyright Mister Sinister, 2007 ============================================================================== Dedicated to Padopolis ============================================================================== ===== === === === === === ===== ¦ / ¦ ¦/ / ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ -- ¦ / ¦ ¦ ¦ ¦ ¦ ¦ ¦ -- ¦ ¦ ¦ ( ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ -- ¦ ¦ ¦ ¦ ¦ ¦ ¦_ ¦ ¦_ -- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ===== === === === ===== ===== ===== As you already know, there are NINE different Schools of Training that you can follow in Titan Quest - EIGHT in regular Titan Quest, and NINE in the Immortal Throne Expansion Pack, yep ? Well because I'm feeling generous, I think it's about time to go through, in some more depth, the nine schools of training, each of their powers, what they do and whether (in my opinion) they are worth their weight in gold, or plop. Before we do so, however, I need to point out that even though I have played the game many, many times, I have (for obvious reasons) not been able to play every single combination of character class available and so, whilst I have used all the skills in the game, I have not fully developed all of them, and so whilst my thoughts are both genuine and sincere, you may not always agree with them. Therefore IF any of you read this and think "he's got that wrong, because xyz" or what have you, then please do feel free to drop me a line. If you're respectful and make sense, I'll happily include your thoughts in this section and give you full credit (up to the point where it becomes more like a thread than an FAQ !!). So without further ado, let's get cracking !! ======= ======= ======= ======= === === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ==== == == ¦ --- ¦ ¦ --- ¦ ¦ / ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ --/ ¦ ¦ /¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ======= === ------- --- ----- --- Game Description : Excels at dealing massive lightning and cold damage to single opponents or small groups. The Stormcaller has limited personal defences but can slow, freeze, and stun enemies with frost and thunder attacks. Sinister says : In my opinion Storm is one of the best schools in the game. As with all schools it has offensive and defensive skills, but it has two of what are, I believe, THE best skills available - chain lightning and summon wisp. There are some skills that you are generally quite unlikely to use, however. LEVEL 1 SKILLS Skill Name : ICE SHARD Description : Projects a deadly shard of ice at the target inflicting cold damage and temporarily slowing them. My Rank (/5) : 3 My Comments : Whilst ok as a low-level projectile, it quickly loses out to skills like Lightning Bolt. You can augment it at higher levels to increase the speed and number of shards, but it's still not your handiest skill. Other Ideas : [Viro Melchior says] "I've played all the way through Normal and Epic, and up through the end of Egypt with a friend (Hunter/Rogue) in Legendary. I rely almost completely on Ice Shards for damage." Skill Name : STORM NIMBUS Description : When active, the player is imbued with the power of the storm, causing their attacks to strike with cold and lightning damage My Rank (/5) : 5 My Comments : VERY handy to have if you choose the Storm School, this adds damage to EVERY attack you to. Unfortunately it places what's called a reserve on your energy, meaning a block of it becomes unusable whilst the skill is in effect, but in my opinion this is a VERY handy low-level Storm Skill. LEVEL 4 SKILLS Skill Name : SPELL BREAKER Description : A pulse of negatively charged energy dispels hostile enchantments on allies or, when cast on enemies, breaks their beneficial enchantments and negates a portion of their energy. This attack inflicts bonus damage when used against Magical creatures. My Rank (/5) : 1 My Comments : In my opinion this skill is not one you will use very often. It's just easier to make spellcasters your primary targets when you encounter them than faff about dispelling their spells (although it CAN be quite fun if you have the patience) ;) Skill Name : THUNDERBALL Description : Hurls a ball of electrical energy that damages and stuns enemies in a small blast radius. My Rank (/5) : 3 My Comments : Whilst it looks and sounds cooler than the Ice Shard, it isn't THAT much better in my opinion. At higher levels you have the option of adding mini Thunderballs to it, to big-up the radius and stun-effect, but as with the Ice Shard it's quite a slow-moving projectile, and sometimes you will find your enemies just move away, which is quite irritating. Skill Name : HEART OF FROST Must Have : STORM NIMBUS Description : When Storm Nimbus is active, the air around the player becomes icy cold and slows any attackers within its perimeter. My Rank (/5) : 5 My Comments : I think if you are going to sink points into Storm Nimbus then there is absolutely NO reason not to big-up that skill, by adding cold damage and slowness for your foes with this skill (and lightning damage at higher levels with another skill). Bear in mind this affects you ALL the time, and whilst it does mean you have to give up a bit more energy in reserve, I think it's worth it. LEVEL 10 SKILLS Skill Name : SPELL SHOCK Must Have : SPELL BREAKER Description : Inflicts energy burn damage and disrupts enemy spell- casters' ability to use skills as their beneficial enchantments are abruptly shattered by Spell Breaker. My Rank (/5) : 1 My Comments : Whilst a nice add-on to the Spell Breaker skill, I don't think it's genuinely worth sinking any more than 1 point into this ability. Skill Name : VELOCITY Must Have : ICE SHARD Description : Increasing the speed and damage of Ice Shard. Gives each shard a chance to punch through its target and keep going. My Rank (/5) : 3 My Comments : If you're REALLY serious about keeping the Ice Shard power and maxing out its effects, then you will definitely want to invest in this skill. I personally think it might be worth sinking 1 point into, just to keep Ice Shard in reserve (although I myself chopped the whole skill in favour of higher-powered ones when I played). Skill Name : SQUALL Description : Creates a wind storm in the target area that decreases the projectile attack accuracy of enemies caught within it. My Rank (/5) : 2 My Comments : Whilst it CAN be useful in rare situations - like when you are absolutely swamped with a sea of archers or spellcasters, it is rare that you will find a use for the Squall power. Skill Name : FREEZING BLAST Description : Encases enemies in ice, immobilising them but also making them more difficult to damage. My Rank (/5) : 3 My Comments : Useful AND surprisingly satisfying. Like when Jean Grey freezes Toad in midair in X-Men 1. Unfortunately you can virtually FORGET smashing more powerful enemies to bits though, as the ice protects them to some degree from taking damage, making this a more flash-than-substance power. LEVEL 16 SKILLS Skill Name : LIGHTNING BOLT Description : Calls down a powerful bolt of lightning from the heavens to decimate your target. My Rank (/5) : 5 My Comments : YES !! Now THIS is what I'm talkin' bout !! With a judicious use of the shift key, you can call down bolts of lightning to strike target WAY outside your normal range, and there is very little time between casting the skill and the impact from the blast, which means it is easier to target enemies that are on the move. Love it ! Skill Name : CONCUSSIVE BLAST Must Have : THUNDERBALL Description : Enhances the power of Thunderball causing sparks to leap from the initial explosion. Each spark that hits an enemy inflicts lightning damage and stuns. My Rank (/5) : 2 My Comments : Useful ONLY if you are looking to use Thunderball on a repeat basis, which is kinda doubtful. It does have a satisfying effect insofar as it DOES stun enemies that are close to the blast radius of the initial Thunderball, but beyond that it is rather limited in its effect. Skill Name : OBSCURED VISIBILITY Must Have : SQUALL Description : Reduced visibility inside the Squall makes it difficult for enemies to effectively attack or defend themselves. My Rank (/5) : 1 My Comments : Kinda the same effect as narrowing your eyes to slits then yeah ? Thought so. Butt-useless unless you're heavily reliant on the Squall effect. Skill Name : STATIC CHARGE Must Have : STORM NIMBUS Description : Electrical energy builds inside the player while Storm Nimbus is active and passes through enemy weapons that come in contact, delivering a powerful shock. My Rank (/5) : 4 My Comments : Since this is more a reactionary power than the Storm Nimbus I can't really give it a 5 - however it is a very useful addition, and keeps those sonsofb!tches that want to hurt you really painfully at bay somewhat :) Skill Name : ENERGY SHIELD Description : Creates a shield of energy that will nullify all incoming damage from electrical attacks. My Rank (/5) : 4 My Comments : I think this is a VERY useful power to have as it protects you from both lightning AND cold damage, and you will come across PLENTY of that in the game. Unfortunately it does nothing to protect you from physical hand-to-hand damage, but it looks cool, AND you can cast it on other people too !! LEVEL 24 SKILLS Skill Name : TORRENT Must Have : ICE SHARD Description : Increases the number of shards cast, sending a deadly torrent at enemies. My Rank (/5) : 4 My Comments : If you are dead set on keeping Ice Shard then this is a MUST-HAVE skill for you, as it increases the number of shards you can throw. At maximum level it adds another 4 shards to your arsenal, bringing the total you can possible throw up to a whopping 5 !! Skill Name : SUMMON WISP Description : Summon an immortal Storm Wisp from the atmosphere to battle your enemies. My Rank (/5) : 5 My Comments : The Storm Wisp is one of the single greatest skills you can master in the Storm School. Although the little fella might not LOOK like much, if you check out his stats you will see that he has a LUDICROUSLY high chance of dodging any attacks (hand-to-hand and projectile alike) which makes him THE bane of bosses and sub-bosses let me assure you. Skill Name : STORM SURGE Description : When activated, each enemy hit has a chance of unleashing a violent squall of storm energy My Rank (/5) : 5 My Comments : Handy to keep on as it gives you a chance of countering any hand-to-hand strike you suffer with a storm blast. This does combined cold and lightning damage to your foes AND stuns them for a split-second as well !! BONUS :) LEVEL 32 SKILLS Skill Name : CHAIN LIGHTNING Must Have : LIGHTNING BOLT Description : Causes electricity to leap from the target of your Lightning Bolt skill and strike additional nearby enemies. My Rank (/5) : 5 My Comments : The COOLEST Skill in the Storm School. Chain Lightning causes a regular lightning bolt spell to chain to nearby adversaries, causing MUCH hilarity and LOADS of damage. GET ... IT ... NOW !! =) Skill Name : EYE OF THE STORM Must Have : SUMMON WISP Description : A wisp ability that increases the lightning and cold damage of all nearby allies for a duration and provides protection from lightning and cold damage. My Rank (/5) : 5 My Comments : Since your wisp is never going to be that far from your side in combat, this is a VERY handy skill to add to your repertoire. See how handy this little guy is !! :) Skill Name : REFLECTION Must Have : ENERGY SHIELD Description : Gives Energy Shield the ability to reflect a portion of enemy attack damage back at enemies who hit it. My Rank (/5) : 5 My Comments : If you're going to go for the Energy Shield (which I did), why not go for the Reflection Spell to fling some of that damage back at your enemies ? Works for me !! ;) Conclusions : The Storm School is great for those of you that like to pummel enemies from afar with either spells or arrows, and the Summon Wisp and Chain Lightning skills are LEGEND in my opinion. This is a school well worth considering. It lets itself down a little in hand-to-hand unfortunately so anybody that is big into that type of fight should consider their alternatives. The biggest drawback for Storm for ME is that some of its best powers (it's going to sound stupid to say) take a LONG time to get ahold of, which CAN make it less gratifying than, say, the Earth School where damage-dealing is THE main focus of play. Sphere Rating /5 : 4 ======= === ======= ======= === === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ --- ¦ == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ = ¦¦ --/ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ == ¦ = ¦¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ======= === ===--- -- === === === Game Description : Adept at raining down destruction over large hordes of enemies. With most skills designed to deal damage, the Pyromancer relies on a colossal Earth Elemental to hold the attention of enemies. Sinister says : If you like fire and earth then this is the school for you, plain and simple. Its skills are, as the game says, aimed almost solely at battering and damaging your foes using magic, and so there isn't a whole lot of diplomacy or subterfuge ... or subtlety for that matter ... involved in studying this school. LEVEL 1 SKILLS Skill Name : EARTH ENCHANTMENT Description : Imbues your weapons and the weapons of nearby allies with the power of rock and flame. My Rank (/5) : 5 My Comments : Adding luscious fire damage to your weapons AND those of your allies early on in the game is a simple MUST-HAVE skill for any serious pyromaniac. Get it !! ;) Skill Name : FLAME SURGE Description : Three jets of flame erupt from the caster's hands each inflicting incinerating fire damage to enemies. My Rank (/5) : 4 My Comments : Whilst this is far from your most devastating power, and you will in all likelihood wind up downsizing it later in the game, it is a good skill to pick up early on, and offers you the chance to get the drop on multiple enemies that are bound for hand-to-hand combat with you. LEVEL 4 SKILLS Skill Name : BRIMSTONE Must Have : EARTH ENCHANTMENT Description : Boosts the physical damage of attacks and provides a chance of causing critical fire damage while under the effects of Earth Enchantment My Rank (/5) : 5 My Comments : If you, like most people, are going to be using Earth Enchantment religiously during your campaign, then this is another must-have power for you !! Skill Name : HEAT SHIELD Description : Casts a protective head shield on the target that absorbs damage caused by fire. My Rank (/5) : 5 My Comments : Annulling fire damage is a handy skill indeed. It will help you with traps, flaming arrows, Flame Liches and all sorts of other nastiness that you will encounter, PLUS you can cast it on other people to help them out too ;) Skill Name : RING OF FLAME Description : Encircles you in a searing ring of flames burning all enemies that come within its radius. My Rank (/5) : 5 My Comments : A great power to have, as it has a good chance of burning anybody that enters hand-to-hand combat with you, in addition to which it looks kinda cool. Skill Name : VOLCANIC ORB Description : Lobs a burning orb of fiery brimstone that explodes when it hits the ground inflicting fire and physical damage to enemies in a small radius. My Rank (/5) : 4 My Comments : The Volcanic Orb is a damned handy skill, marred only by the fact that it must be lobbed, hence taking a little while to get to its target area. It can be augmented at higher levels making it more appealing, and should not be overlooked as part of your arsenal. Use the shift key whilst throwing it to increase your target-range on screen. LEVEL 10 SKILLS Skill Name : STONE FORM Description : An impervious layer of rock envelops you for a short duration boosting regeneration but prohibiting movement My Rank (/5) : 3 My Comments : This is one of those 50/50 powers in my opinion. It does give you a FREAKY regeneration rate whilst it is in use, but you are completely unable to move, meaning your foes are able to get into better positions to batter you from when the Stone Form is dropped. Used sparingly, it can be a life-saver. Skill Name : SUMMON CORE DWELLER Description : Draws forth a powerful elemental guardian from the Earth's fiery depths. My Rank (/5) : 5 My Comments : A simple must-have power for anybody in this school in my opinion - the Core Dweller is a fearsome beast to behold and whilst he is slow to move, he can batter your enemies good and proper, plus he can be augmented at higher levels. Skill Name : BARRAGE Must Have : FLAME SURGE Description : Reduces the recharge time of Flame Surge allowing it to be cast more frequently and efficiently. My Rank (/5) : 4 My Comments : If you're going to rely on Flame Surge than consider popping some points into this skill. If, like me, you downgrade your Flame Surge skill, then you should look to bleed points from this skill first. LEVEL 16 SKILLS Skill Name : STONE SKIN Must Have : EARTH ENCHANTMENT Description : Tempers armour, increasing protection and fire resistance while under the effects of Earth Enchantment. My Rank (/5) : 4 My Comments : A very handy skill indeed - it will make you battle-ready and able to withstand a greater pounding during combat than you otherwise might be able to, REGARDLESS of what type of armour you are wearing. Skill Name : INNER FIRE Must Have : SUMMON CORE DWELLER Description : Increases the Core Dweller's speed and adds fire damage to its attacks. My Rank (/5) : 5 My Comments : Reducing the worst point of the Core Dweller's power - its basic lack of speed - is surely a good thing. This is a very handy skill to give the big dude, and at its best level you will find he becomes really quite sprightly !! Skill Name : SOFTEN METAL Must Have : RING OF FLAME Description : Intense heat from the Ring of Flame softens the metal of enemy armour and weapons, decreasing their effectiveness. My Rank (/5) : 3 My Comments : Handy insofar as it weakens the attack strength of those people that are looking to batter you in hand-to-hand, however the Ring of Flame will often strike those foes before they strike you, and so this skill is more useful for those of you that like to wade in rather than think fights through before entering them. Skill Name : CONFLAGRATION Must Have : VOLCANIC ORB Description : Increases the explosion radius of Volcanic Orb and causes enemies hit by it to catch fire and suffer burn damage. My Rank (/5) : 3 My Comments : A good skill if you are heavily reliant on Volcanic Orb, however if you are not, then it is one to be avoided. LEVEL 24 SKILLS Skill Name : MOLTEN ROCK Must Have : STONE FORM Description : Adds retaliation fire damage to Stone Form. My Rank (/5) : 1 My Comments : To be honest, this skill REALLY isn't worth putting any more than one point in. At best it does 15 fire retaliation damage, and that just won't make much of a mark on your enemies by the time you come to do battle with them at level 24. Best avoided unless you just HAVE to have it ;) Skill Name : WILDFIRE Must Have : SUMMON CORE DWELLER Description : Allows the Core Dweller to ignite an area of ground causing severe burn damage to enemies within. My Rank (/5) : 4 My Comments : A good move to give your Core Dweller, as it gives him a ranged move to compliment your already brimming ... get it ? Brimming ?? Arsenal of weapons ... hehehe. Skill Name : FLAME ARCH Must Have : FLAME SURGE Description : Increases the damage and number of flame jets created by Flame Surge My Rank (/5) : 5 My Comments : If you keep Flame Surge on, then this is a MUST-HAVE add- on for that skill. Even if you don't put many points in it, it augments (as it says) both damage AND quantity of flame jets ;) Skill Name : FRAGMENTATION Must Have : VOLCANIC ORB Description : Causes the Volcanic Orb to violently explode on impact sending out fragments of rocks that each inflict physical damage to the enemies they hit. My Rank (/5) : 5 My Comments : A SERIOUSLY impressive add-on for those people that want to use Volcanic Orb. I personally only ever sink a few points into it, but it really does mount up :) LEVEL 32 SKILLS Skill Name : VOLATIVITY Description : Enhanced by the volatile energy of the Earth, your fire attacks have a chance of inflicting greatly increased damage. My Rank (/5) : 5 My Comments : Worth sinking a couple of points into just for the chance of doing a damage modifier, this is a cool skill that boosts all your fire attacks' chances of doing more damage, and that CAN'T be a bad thing, non ? Skill Name : METAMORPHOSIS Must Have : SUMMON CORE DWELLER Description : Under tremendous head and pressure, the composition of the Core Dweller hardens making it more resistant to damage. My Rank (/5) : 3 My Comments : To be honest I never put THAT much into this skill, just because it's not that much more inconvenient to just summon another Core Dweller when the first one dies than it is to keep it in the fight longer. Sometimes summoned creatures can be a BIT of a pain (particularly if they are in a provocative mood) ... Skill Name : ERUPTION Description : Volcanic fissures form in the ground, emitting deadly geysers of molten flame and fiery chunks of brimstone. Each fragment inflicts physical and fire damage to the enemies it hits. My Rank (/5) : 5 My Comments : DEFINITELY a skill to pick up. You pick where you want your miniature volcano to erupt (preferably right under the feet of some unsuspecting foe), and WHAMMO !! Toast. You can increase your casting range by holding the shift key when you use this power to make it even BETTER !! Conclusions : With damage-dealing powers coming at you left, right and centre, it's hard to see the drawbacks of the Earth school unless, of course, earth and fire are NOT your favourite elements (as was the case with me). The Core Dweller is handy, but sluggish, and this school offers you benefits in both hand-to-hand and ranged spells, so it's a good damage-heavy school to follow for heavy-hitters. Sphere Rating /5 : 4 === === === ======= ======= === ======= ======= / / ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / / ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ==== / / ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ / / ¦ = ¦¦ --/ ¦ ¦ ¦ = ¦¦ --/ ¦ == / / / ¦ ¦ ¦ ¦¦ ¦ -- ¦ ¦ ¦ ¦¦ ¦ ¦ / / / ¦ = ¦¦ ¦ ¦ ¦ = ¦¦ ¦ == / ¦ ¦ ¦ ¦¦ ¦ ¦ -- ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ / / ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ==== / / ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ === === === ====== == === === ====== ========= Game Description : The Warrior excels at dealing out physical damage but pays little heed to defence. With higher mastery levels the Warrior can learn to deal damage to several adversaries at once. Sinister says : You can say THAT again !! In my opinion there is nobody better at doing large amounts of hand-to-hand damage to individuals or small groups of enemies than the Warrior School ... with Dream and Rogue being hot on its heels. Forget range - this is about close-quarters brutality, pure and simple !! LEVEL 1 SKILLS Skill Name : WEAPON TRAINING Description : Years of training with the sword, axe and club allow you to attack faster and react quickly to enemy attacks. My Rank (/5) : 5 My Comments : ANY skill that increases your attack speed is tops in my book, but this one also increases your offensive ability which increases your chances of doing critical strikes, and general effectiveness in combat. Coolness :) Skill Name : BATTLE RAGE Description : Each enemy hit has a chance of sending you into a battle rage that adds bonus damage to attacks and increases Offensive Ability for a short duration. My Rank (/5) : 2 My Comments : Were it not for the very low chance of activation (even at its highest level you have a paltry 12% chance of using this skill), I would give it a 4. Skill Name : ONSLAUGHT Description : When used as your default weapon attack, Onslaught charges up as you hit enemies causing increased damage. The first hit always charges Onslaught to the first level of the skill and it continues to charge until it reaches your current skill level. Onslaught dissipates rapidly when not actively attacking. Apply this skill to your left mouse-button. My Rank (/5) : 5 My Comments : One of the handiest skills for the Warfare Master, and it is available at level 1 !! You can one level of charge for each level of skill you have in this ability, and it can HUGELY affect the amount of damage you deal in combat, so it is WELL worth purchasing. LEVEL 4 SKILLS Skill Name : DUAL WIELD Description : Learn to effectively wield two weapons. My Rank (/5) : 5 My Comments : It is a pity that only the Warfare School has this power at its disposal, because it is SO very very very useful it's unreal. Wield two single-handed weapons instead of just a weapon and shield combo. This can MASSIVELY increase your damage-dealing potential. Skill Name : DODGE ATTACK Description : Even the sturdiest armour has its chinks. The best way to stay alive is to not get hit. My Rank (/5) : 4 My Comments : Never a truer word spoke !! At maximum level, this power will give you a 21% chance to dodge attacks, which is quite decent really, and worth investing in. Skill Name : IGNORE PAIN Must Have : ONSLAUGHT Description : Total focus in the heat of battle allows you to ignore physical and piercing damage. My Rank (/5) : 3 My Comments : Decent resistance (15% at maximum level) to both piercing and regular damage is not to be sneezed at, but it isn't as glamorous as some of the other Warfare skills by ANY means. Skill Name : WAR HORN Description : The triumphant call of your war horn temporarily stuns enemies My Rank (/5) : 4 My Comments : Good, but the duration of the stun effect is unfortunately random, and will range at maximum level from 1.5 - 6.5 seconds, which can be PLENTY of time to inflict massive amounts of pain and damage in combat, or surprisingly little, depending on how lucky you are really !! LEVEL 10 SKILLS Skill Name : HEW Must Have : DUAL WIELD Description : A Dual Wield technique that causes increased damage by 50% My Rank (/5) : 5 My Comments : Definitely worth purchasing to compliment your regular Dual Wield skill. Skill Name : CRUSHING BLOW Must Have : BATTLE RAGE Description : Provides a chance for attacks to cause bonus damage while in Battle Rage My Rank (/5) : 4 My Comments : IF and ONLY if you are going to rely very heavily on the Battle Rage power, then this is a VERY capable addition thereto. Skill Name : BATTLE STANDARD Description : Throw down a mighty standard to embolden the hearts of nearby allies. My Rank (/5) : 4 My Comments : Battle Standard may LOOK plop at lower levels, but at its highest level it gives you a SHEDLOAD of bonuses, which can really help to turn the tide of battle for you AND your allies. Skill Name : WAR WIND Description : Executes a devastating spinning attack that can damage up to four enemies. Initially each hit is not as powerful as a normal attack but the effectiveness increases every level. My Rank (/5) : 5 My Comments : At its highest level, you can hit up to 7 targets at the same time, making this a real crowdpleaser of a skill. Attach it to the right mouse button and use it sparingly to maximise the movie-style fight quality of your scraps. LEVEL 16 SKILLS Skill Name : CROSS CUT Must Have : DUAL WIELD Description : A Dual Wield technique that can hit up to 2 enemies with a cross-cutting scissor motion. My Rank (/5) : 3 My Comments : Reasonably good, and definitely worth putting at least a couple of points into as part of your AWESOME Dual Wield skill. Skill Name : HAMSTRING Must Have : ONSLAUGHT Description : An attack aimed at the enemy's legs reduces their ability to run and increases their vulnerability for a short duration. My Rank (/5) : 4 My Comments : It slows your victims, and reduces their defensive ability AND armour, making it worthwhile - especially considering you don't actually have to independently select it - it will just be a part of your regular Onslaught skill !! LEVEL 24 SKILLS Skill Name : COUNTER ATTACK Must Have : BATTLE RAGE Description : Provides a chance to counter attack an enemy after being hit in Battle Rage. My Rank (/5) : 1 My Comments : Maximum 15% chance to do a modest counter-attack ? I think you can do MUCH better at this level, so I wouldn't sink more than 1-2 points into this skill personally. Skill Name : TRIUMPH Must Have : BATTLE STANDARD Description : Seeing the inevitability of your triumph, enemies lose hope and the strength of their attack diminishes. My Rank (/5) : 4 My Comments : Definitely one to add to the already impressive Battle Standard, as at maximum level this baby will reduce the amount of damage your enemies can inflict by 40% !!!!! Skill Name : LACERATE Must Have : WAR WIND Description : Adds bleeding damage to War Wind and increases the number of enemies hit. Requires at least one weapon be a sword or axe. My Rank (/5) : 3 My Comments : Decent attack that can hit up to 3 enemies at maximum level, but which requires you to have a sword or axe in your hand (which is POSSIBLE but not 100% certain given your style of play obviously), reducing the appeal of this power. Skill Name : DOOM HORN Must Have : WAR HORN Description : Your War Horn heralds the doom of your enemies, shattering their nerves and reducing their ability to defend themselves. My Rank (/5) : 3 My Comments : Since it gives you (at maximum level) a 25% reduction in your enemies' health, PLUS reduced armour, I think it is worth at LEAST 2-3 points personally. Assuming you have the War Horn skill at any rate !!!!! LEVEL 32 SKILLS Skill Name : TUMULT Must Have : DUAL WIELD Description : A Dual Wield technique that hits up to 3 adjacent enemies. My Rank (/5) : 3 My Comments : A good, firm attack that perfectly rounds off what is without a DOUBT one of the Warfare Master's greatest skills - Dual Wield. Definitely sink something into this, even if it's just 1-2 points !! Skill Name : ARDOR Must Have : ONSLAUGHT Description : You build momentum as you drive your attack forward, attacking and moving more rapidly. My Rank (/5) : 5 My Comments : As I have said previously, ANY skill that benefits your attack speed gets two thumbs up in my book, and this one works in conjunction with your Onslaught skill, meaning that the more you hit people, the more powerful you become AND the faster you move AND STRIKE !!!!! =) Skill Name : ANCESTRAL HORN Description : The ominous call on this ancient heirloom will summon forth ghostly heroes of old from the Elysian Fields to do battle once more. My Rank (/5) : 4 My Comments : Whilst it is undoubtedly a very impressive skill, being as it is in fact the ONLY summon-skill which the Warfare Master has at his disposal, it is time-limited, which SUCKS in my opinion. At maximum level you will benefit from the assistance of 5 warriors for a paltry 24 seconds so this skill, whilst powerful, MUST be reserved for desperate situations. It is DEFINITELY worth having, but use it wisely. Conclusions : If you have ever wanted to be in the movie 300 ... or Gladiator ... or ANY other similar movie, then this is MOST DEFINITELY the School for you. It has virtually NO ranged attacks, and can only work its wonders up-close and personal, like a good warrior should ;) Sphere Rating /5 : 5 if you like up-close and personal, 3 if you don't. ======= ======= === ======= === ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ --- ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ -- / ¦ ¦ ¦ --/ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ---- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ======= === === === ===== === Game Description : The Theurgist combines offence and defence with insidious life stealing skills that leech enemies' vitality while bolstering their own. At higher levels the ability to summon a powerful Liche King dramatically increases damage-dealing ability. Sinister says : NICE !! This School boasts some of the most VICIOUS skills in the game, with powers such as Cascading Life Drain and Enslave Spirit. It is definitely NOT one for the goodies two-shoes out there, and it is HEAVILY reliant on range for its powers to take full effect, so those that like to wade in might want to avoid it, unless it is coupled with Warfare of course. LEVEL 1 SKILLS Skill Name : DEATHCHILL AURA Description : A deathly chill radiates from the character slowing the attack and movement of enemies as it diminishes their life My Rank (/5) : 3 My Comments : A decent aura, and a very helpful one to have early on in the game. You might wind up reducing it in favour of other skills later on, but I would never want to be totally without its benefit. Skill Name : LIFE DRAIN Description : Leeches life from an enemy to replenish your own. My Rank (/5) : 5 My Comments : YES !! THIS is what it's all about. Not only does this power enable you to bleed life directly from your enemy from afar, but it transfers a portion of it back to you, healing you in the process !! We LOVE it !! At maximum efficiency, it converts 260% of the attack damage back to you as health ;) LEVEL 4 SKILLS Skill Name : TERNION ATTACK Description : This powerful wizard's trick causes your staff to shoot three projectiles by channeling magical energy into it. Initially each hit is not as powerful as a normal attack but the effectiveness increases every level. My Rank (/5) : 4 (if playing a wizard) 1 (if playing anything else) My Comments : This skill is either great or worthless, depending on the type of character you want to play. Basically, if you are going to be using a staff ? Then it can (if you have a HUGE bank of energy to draw from) level large groups of monsters in no time flat. If you are playing ANY other type of character (hand-to-hand, archer, assassin, etc.) then it is UTTERLY worthless. Skill Name : RAVAGES OF TIME Must Have : DEATHCHILL AURA Description : Accelerates the effects of time on adjacent enemies' equipment causing weapons to dull and armour to crumble. My Rank (/5) : 4 My Comments : If you are going to be retaining the Deathchill Aura, then this is a REALLY cool skill to use to augment its power. At its highest level, it will deal a whopping -36% damage to your enemies when they get into hand-to-hand, and that CAN'T be bad news for you. Skill Name : VISION OF DEATH Description : Assaults the minds of surrounding enemies with images of their own death causing the weak-hearted to flee in horror and more resolute foes to fight less effectively. My Rank (/5) : 3 My Comments : Purely on the basis that fleeing enemies are still going to return, I have to give this a 3. It may buy you some time - perhaps time enough to destroy Skill Name : SPIRIT WARD Description : Casts a protective ward that will reduce the damage of undead attacks on the player and nearby allies. My Rank (/5) : 2 My Comments : Whilst it does its job well, and benefits both you AND any nearby allies, at the end of the day all this power actually does is protect you from Undead, so it's NO use against other types of creatures. LEVEL 10 SKILLS Skill Name : CASCADE Must Have : LIFE DRAIN Description : Causes Life Drain to blast through the primary target and hit multiple enemies. My Rank (/5) : 5 My Comments : WICKED skill. This is the equivalent of Chain Lightning to the Storm School, and you get it in a third of the time !! Cascade makes Life Drain snake from one target to another to another and so on (depending on the level) which is VERY cool. Skill Name : DARK COVENANT Description : Mysterious otherworldly entities offer great power to Spirit Masters who can commune with them. The cost, however, is measured in life. My Rank (/5) : 1 My Comments : To be honest the bonuses this skill imparts are poor when contrasted with its cost. Any skill that bleeds you of life to keep it running should be viewed VERY sceptically in my eyes. Skill Name : SUMMON LICHE KING Description : In ages past, powerful sorcerers learned how to cheat Hades and persist as undead liches long after death had robbed their bodies of life. A dangerous practice of Theurgists is to bind the souls of these ancient liches to their will, thus acquiring their powers. My Rank (/5) : 5 My Comments : This is the first of TWO summons which the Spirit School has to offer, the other being the Outsider. The Liche King is a ranged unit, but a DAMNED handy one, who is heavily upgradable. Whilst he won't last long if he is made the object of repeat enemy fire, he can dish out PLENTY of damage considering his frail exterior, and makes a worthy addition to your entourage in my opinion. Skill Name : SPIRIT BANE Must Have : SPIRIT WARD Description : Adds damage against undead to the attacks of those under the effects of Spirit Ward. My Rank (/5) : 3 My Comments : If you're going to, then sink 1-2 points into this skill, but think carefully before you put any more in, as in my opinion it ISN'T all that useful. LEVEL 16 SKILLS Skill Name : ARCANE LORE Must Have : TERNION ATTACK Description : The magic practitioners of older civilisations devised many insidious techniques to bolster the destructive capabilities of their magical staves. Knowledge of these methods will unlock the true power of your staff attacks. My Rank (/5) : 4 (if you have a staff), 1 (if you do not). My Comments : If you HAVE a staff and intend on relying on it almost exclusively ? Then this is a REALLY cool skill. Its only real drawback is the amount of energy that it takes to cast, but this isn't so terrible at higher levels. If you have no intention of using a staff, then you can and SHOULD totally avoid this skill. Skill Name : NECROSIS Must Have : DEATHCHILL AURA Description : Weakens the constitution of adjacent enemies making them more susceptible to attacks that directly damage their life such as vitality damage and life leeching. My Rank (/5) : 4 My Comments : A healthy addition to the Deathchill Aura - why not sink just a couplea points into it for good measure ? You might as well, plus the benefits are quite good :) Skill Name : ENSLAVE SPIRIT Description : Slip through the barriers of your enemies' consciousness and dominate their mind, binding them to your will. While enslaved your enemy will be forced to obey your commands but eventually they will regain control of their mind and turn against you. Ineffective against monsters five or more levels above you. My Rank (/5) : 3 My Comments : I would have given this skill a 4 but the restrictions on its use mean that you have to be dealing with characters of your own level or only slightly higher (or much lower) to get it to work, and later on in the game you will wind up fighting beings that are CONSIDERABLY more powerful than you are, which is when this skill comes a cropper. It is DEFINITELY worth having, and it can get you out of a LOT of jams ... but longer-term, think carefully about it - you MIGHT want to reassign some points from it to other skills. Skill Name : DEATH NOVA Must Have : SUMMON LICHE KING Description : Emits a wave of death that will deplete life from any living being it contacts. My Rank (/5) : 5 My Comments : Even if you only sink a point into this skill, it adds another death-dealing attack to the repertoire of the OH so cool Liche King, and that cannot be a bad thing :) LEVEL 24 SKILLS Skill Name : UNEARTHLY POWER Must Have : DARK COVENANT Description : Draw upon even greater otherworldly powers to augment yourself and allies in battle, but be wary of the cost exacted from your own vitality. My Rank (/5) : 1 My Comments : Again, it's OK insofar as it benefits you and your buddies, but the cost is direct to you, so it cannot be sustained indefinitely, and it will leave you vulnerable to attack from others. Perhaps best used (if at all), in the presence of powerful allies ;) Skill Name : WRAITH SHELL Must Have : SUMMON LICHE KING Description : Allows the Liche King to diminish its corporeal presence making it less vulnerable to all types of damage. My Rank (/5) : 5 My Comments : This increases the life (or unlife) expectancy of your Liche King, and that is a GREAT thing in my book. The poor lad has a tendency of dying (again) prematurely otherwise =./ Skill Name : CIRCLE OF POWER Description : Creates a circle of power that protects allies from the undead and damages any undead creatures that pass within it. My Rank (/5) : 5 My Comments : Compared with the Spirit Ward and its upgrade, I find this to be a MUCH more useful power. You can target a specific area for it to affect, and if you are in ANY doubt about just how effective it can be, just do battle with some Empusa Soul Carvers, and you'll see ;) LEVEL 32 SKILLS Skill Name : DEATH WARD Description : Places a magical ward on the player that protects them from death by granting additional life when their life gets dangerously low. My Rank (/5) : 3 (sceptical) My Comments : This is going to sound REALLY stupid, but I couldn't seem to get this skill to work ... I just ... died !! I think that, in order for it to work, the person hitting you must knock you down below the pre-defined level of health (which is calculated on the basis of your level of skill with this power). Take too much damage too quickly, and you're screwed. I think it's worth a point just for the odd time it saves your life, but as I say, for ME ? It just didn't seem to want to work =./ Skill Name : SUMMON OUTSIDER Description : Calls forth a powerful extra-dimensional entity from beyond the ether. The link can only be maintained for a short time. My Rank (/5) : 5 My Comments : Although he is only available for a short period of time, the Outsider can help you to turn the tide of battle in your favour, as he is a BIG boy, quick, and reasonably powerful to boot. At the very least he can act as cannon fodder whilst your Liche King moves into a better position to zap your enemies from afar ... and you just throw your head back and cackle with glee !!!!! =) Skill Name : ARCANE BLAST Must Have : SUMMON LICHE KING Description : Drawing upon ancient arcane craft the Liche King forms deadly bolts of elemental energy and launches them at enemies. My Rank (/5) : 5 My Comments : BIG ... UP ... THE LICHE ... KING !! These things are VERY cool, and have a good range to boot !! Multiple blasts and at higher levels, really quite good damage. Definitely one to outfit the dead dude with. Conclusions : The Spirit School boasts some impressive and powerful skills, but its reliance on magic over physical attacks is sure to be its greatest pitfall. When paired with something like Warfare or even Defence, it would be quite interesting though !! Sphere Rating /5 : 4 ======= ======= ======= ======= === === ======= ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ==== ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ==== ¦ ==== ¦ ¦ ¦¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ == ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦¦ ¦ ¦ -- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦¦ == ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦/ ¦¦ ¦ ¦ -- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ==== ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ==== ¦ ==== ¦ / ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ======= ======= === ======= === == ======= ======= Game Description : The Defender specialises in surviving battles but offers little in the way of offensive enhancements. Many skills focus on utilising the shield to deflect attacks and disable enemies. Sinister says : Yyyyyyyyyyyyeah. Whilst this School of Training DOES have SOME natty skills ? Like the Shield Charge ? For me it is WAY too reliant on your having a shield. If you like Eric from Dungeons and Dragons then this is DEFINITELY the School for you - otherwise be VERY VERY CAREFUL when picking it. You don't want to come a cropper, especially since you can't undo it later ;) LEVEL 1 SKILLS Skill Name : CONCUSSIVE BLOW Description : Adds a chance for attacks to stun enemies and increases the duration of stun attacks when wielding a club type weapon. My Rank (/5) : 4 My Comments : Stunning is COOL because it gives you the opportunity to inflict even MORE damage on hapless opponents as they are staggering about in their stupored state. Skill Name : BATTLE AWARENESS Description : Enter a state of heightened awareness that allows you and your allies to perceive and respond to attacks more effectively. My Rank (/5) : 3 My Comments : Granting a bonus to your Defensive Ability is never a bad thing, and you must have this skill to be able to benefit from its modifications further up the food chain. I wouldn't sink TOO many skill points into it though ... Skill Name : BATTER Description : A shield attack that hits for increased damage and slows enemies' attacks for a duration. My Rank (/5) : 5 (if you rely on a shield), 1 (if you don't) My Comments : A shield-only skill, but one which does have good benefits. It is good being able to use what would otherwise be a solely defensive tool for a bit of an ass-whupping ;) Skill Name : ARMOUR HANDLING Description : Understanding how to properly adjust and move in armour allows you to wear heavier armour and shields than an untrained warrior of equivalent strength could manage. My Rank (/5) : 5 My Comments : Good Armour = Good Defence; Good Defence = Less Dying. The reasons for having this skill are mathematically simplistic - get it !! ;) LEVEL 4 SKILLS Skill Name : ADRENALINE Description : Each enemy hit has a chance of triggering an adrenaline rush that boosts life regeneration. My Rank (/5) : 5 My Comments : Fair play whilst I don't really like the Defence School, I DO love this skill. They hit you and it makes you heal quicker ? BRING IT ON !!!!! =) Skill Name : RALLY Description : The resolute call of your horn can turn the tide of battle, inspiring all in its range to fight with renewed vitality. My Rank (/5) : 5 My Comments : A decent skill which promotes your health regeneration for a given period. Since it benefits your allies as well as yourself, it can really help to turn battles in your favour. Skill Name : QUICK RECOVERY Description : A strong shield arm allows you to block multiple attackers with amazing speed when necessary but it can only be kept up for a short time. My Rank (/5) : 4 My Comments : Considering that you lack range with Defence Mastery, you could benefit from being able to block physical attacks in multiples, and at high speeds. Therefore this skill is well worth studying. Skill Name : SHIELD SMASH Description : A shield fighting technique that inflicts damage with both the weapon and the shield. My Rank (/5) : 5 My Comments : Turn the shield into a WEAPON ?? BONZA !!!!! Definitely one to invest in, even if only a couple of points. LEVEL 10 SKILLS Skill Name : RESILIENCE Must Have : ADRENALINE Description : Increases how often an Adrenaline rush can be triggered. My Rank (/5) : 5 My Comments : Big-up the number of times you can use the Adrenaline Rush in a given period of time ? YES PLEASE !! Skill Name : FOCUS Must Have : BATTLE AWARENESS Description : Focus allows you and your allies to react quickly to enemy attacks increasing the chance of a successful shield block. My Rank (/5) : 5 (if you rely on a shield), 1 (if you don't) My Comments : Another very useful skill if you are going to be relying on a shield. If not then it's one to avoid really !! But then if you AREN'T going to be relying on a shield, why the HELL did you choose Defence Mastery !?!?! :) Skill Name : SHIELD CHARGE Description : A running attack that slams into the enemy with your shield causing bonus damage and stunning them. My Rank (/5) : 5 My Comments : This skill is definitely one of the best the Defence School has to offer. It enables you to close the gap between you and your enemies rapidly, and to slam into them causing damage and stunning them. It is also one of the most visually impressive skills in the Defence repertoire. LEVEL 16 SKILLS Skill Name : INSPIRATION Must Have : RALLY Description : Gradually restores lost energy to allies allowing them to continue the fight. My Rank (/5) : 5 My Comments : I like this skill. Using an aura to bolster the health recharge rate of your allies is COOL, as whilst they are alive they WILL keep fighting for you. TO THE DEATH !! Skill Name : REND ARMOUR Must Have : BATTER Description : Increases the effectiveness of Batter causing it to hit three targets with enough force to dent their armour. My Rank (/5) : 5 (if you rely on a shield), 1 (if you don't) My Comments : As I have said repeatedly of these types of skills, if you HAVE an intent to rely on a shield in combat in general ? Then this is a cool skill to have, DEFINITELY. If you do NOT ? Then why waste the points !! Skill Name : DISABLE Description : A fighting technique that utilises the shield to crush foes and throw them off-balance. My Rank (/5) : 3 (if you rely on a shield), 1 (if you don't) My Comments : To be honest I think this skill arguably loses out to Shield Charge - however it does give decent slow effects at higher levels ... even if the damage isn't really there. Other Ideas : [Viro Melchior says] "Disable is amazing. You are comparing it to Shield Charge, but Disable (and the other two abilities on the right hand edge of the Defender menu) are passive. There is a chance every time you attack that they are used, for ZERO energy. Plus they all add your shield damage into the equation, which later on gets to be +100 damage or more (my Defender/Pyro has a purple shield that hits for 199 damage)." LEVEL 24 SKILLS Skill Name : DEFENSIVE REACTION Must Have : ADRENALINE Description : Increases damage and attack speed during an adrenaline rush My Rank (/5) : 5 My Comments : Adrenaline Rush is one of your handiest skills, so if I were you I would kit it out with additional powers at every possible opportunity. This skill should get MORE than a 5, as it increases your attack speed and you KNOW how much I love that ;) Skill Name : IRON WILL Must Have : BATTLE AWARENESS Description : Grants allies the resolve to hold out against great adversity. My Rank (/5) : 2 My Comments : To be honest, I'm not a huge fan of this power. It gives stun resistance, reduces entrapment duration, reduces freeze duration and gives skill disruption protection ... but it's like Han Solo said ... it's no match for a Blaster at your side ;) Skill Name : DISRUPTION Must Have : SHIELD CHARGE Description : Increases the shock effect of Shield Charge, startling adjacent enemies and disrupting spell use for a time. My Rank (/5) : 5 (if you rely on a shield), 1 (if you don't) My Comments : I think this is a really handy skill to have to be honest. I SERIOUSLY rate the Shield Charge skill, and being able to increase the number of people that you hit is ALWAYS a good thing ... BRING THE NOISE !! :) LEVEL 32 SKILLS Skill Name : DEFIANCE Must Have : RALLY Description : A percentage of all damage inflicted by enemies will be revisited back upon them for a short time after using Rally. My Rank (/5) : 4 My Comments : Using this skill you gain increased elemental resistance and can reflect some damage back at your enemies. At maximum level 60% of it to be precise !! However the effects are transient, and don't last too long ... Skill Name : COLOSSUS FORM Description : Assume the form of a towering Colossus and lay waste to your enemies. My Rank (/5) : 4 My Comments : Whilst I really do love this power ... and I do ... as I cannot HELP but utter the words "Magic Sceptre ... make my Monster GROW" every time I use it ... and it is REALLY good for enabling you to cover distance very quickly and to smite your enemies LIKE the Colossus ? Try going through a door ... or down a flight of stairs, and you will very quickly learn its shortfalls. It's CR@P at that sorta thing !! Skill Name : PULVERISE Description : A fighting technique that utilises the shield to slam into enemies, knocking them senseless. My Rank (/5) : 4 My Comments : This power gives you the ability to strike multiple foes causing damage, reducing their offensive ability, and creating a skill disruption effect. In short, ruining their day. It's not fantastic, but it ain't half bad ;) Conclusions : Of the 20 skills in this School, 9 of them rely on you having a shield in your possession, so if you are not planning on using one, forget this school. Also, think VERY CAREFULLY before pairing Warfare and Defence. They may SOUND like they go hand-in-hand, but you will be sacrificing almost all your ranged powers, PLUS you will have to have two weapons on your primary, and a weapon plus a shield in your secondary, to make full use of the combined powers of both Schools. Defence is a handy school, so don't think I'm being TOO harsh with it, but for me it just doesn't cut the mustard. Other Ideas : [Thomas Graham has gotten in contact with me to give you guys a different perspective on the Conqueror (Warfare+ Defence Mastery), as he loves it. He says] "(The Conqueror) was my very first character ... and he's currently my strongest. Basically I gave him a shield and grabbed all the shield attacks from Defence and buffed him up with all the other melee power from Warfare - completely ignoring dual wield/war wind/ ancestral horn. I took War Horn though, as it's useful for running out of trouble. I also ignored Concussive Strike from Defence as maces are really slow as to not really make it worth it (As I also prefer to hit as fast as possible, gives me more chances to get a shield attack in). "I always keep a bow handy in the second slot. I use it for overly tough boss fights (Typhon on Normal, the bull on epic and legendary etc) and for pulling out groups of monsters in rooms where it'd be suicide to go Shield Charging in. Generally he can wipe the floor with most monsters and with Armour Proficiency, Ignore Pain and all those other skills, he soaks it up very nicely too. Not to mention that Warfare and Defence have the most Health bonuses of all the schools as you level them up. I also keep Shield Charge handy for getting rid of those pesky archers and casters (Especially Machae Archers), and even using it in melee range to just pummel some monsters. "The slowing effect on Batter is great, it really reduces the amount of pain coming your way and as a general rule I find my shield does more damage than my weapons. This also makes it great for Disable, Pulverize and Shield Bash. The slowing effect on Disable is too chancey to rely on, but I only max it out because it's another chance of hitting with my shield instead (Which tends to deal a FAIR bit more damage than my main weapon.) He also has Onslaught which powers him up quite considerably. With +Speed and skills like Weapons Training and Ardor, I seem to have hit some kind of Weapon Speed cap =(. Nothing I do can make him strike any faster than now - not even activating a Battle Shrine!" [He also points out that, if you check out the bonuses gained from levelling up your masteries, Defence gives the most health of all of them).] Sphere Rating /5 : 2 === === === ======= === === ======= ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == == ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --/ ¦ == ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ===== === === ======= === ========= Game Description : The Wanderer can call on denizens of the forest to deal damage and shield them from enemies. Healing and defensive auras allow allies to survive longer and fight more effectively. Sinister says : Find me a RAINBOW !! Ok so it's not that bad really - Nature Mastery DOES give you control over more creatures than any other School - three in total - and it has a healthy emphasis on healing and restoration which can compliment other schools well - it just isn't that strong as an offensive school unfortunately. LEVEL 1 SKILLS Skill Name : REGROWTH Description : A wave of healing energy rapidly restores lost life to the target ally. My Rank (/5) : 5 My Comments : Basically ESSENTIAL maintenance for those times when you get caught with no potions left ... and you will ;) Skill Name : CALL OF THE WILD Description : Summons a wolf companion to fight with you in battle. At higher levels more wolves can be controlled at once. My Rank (/5) : 5 to begin with ... 2 as the game progresses My Comments : You can summon a wolf, which is cool because no other School will give you a summon THIS quickly - however the wolf is available at level 1 for a reason. At its best level, this skill will enable you to summon 2 wolves - however they are EXTREMELY prone to premature death - especially when they face more powerful monsters later in the game. Even when souped-up, they aren't all that, unfortunately. Other Ideas : [Viro Melchior says] "I'd agree with (your ranking above) *until* you go to Epic. All summoned monsters are given more hp and armor at the Epic and Legendary thresholds. So while your pets get ripped to shreds in the Orient and Hades of basic difficulty, they are much tougher once you go up to a harder mode. And because the "difficulty" scales slower in these modes (along with your levels going up slower), the pets remain useful in Orient + Hades on the higher difficulties." LEVEL 4 SKILLS Skill Name : HEART OF OAK Description : Bolsters the life-force of yourself and nearby allies. My Rank (/5) : 5 My Comments : Boasting a steady increase to your health regeneration rate, and extending same to nearby allies, this is a COOL skill to have. Skill Name : ACCELERATED GROWTH Must Have : REGROWTH Description : Allows Regrowth to be cast more frequently. My Rank (/5) : 5 My Comments : Even if you only sink a couplea points into this skill, being able to heal yourself more frequently means you are likely to survive longer. Skill Name : MAUL Must Have : CALL OF THE WILD Description : A gnawing attack that rends enemy flesh causing bleed damage for a short duration. My Rank (/5) : 5 My Comments : Whilst I would only learn this skill if you are SERIOUSLY a dog lover, if you DO want to keep the wolves on, then I would strongly recommend it be studied. Skill Name : PLAGUE Description : Plague afflicts nearby enemies with a debilitating ailment that reduces their health and quickly spreads to other nearby creatures. My Rank (/5) : 5 My Comments : Poison damage rocks - just ask the Rogue !! Being able not only to poison your enemies, but also to see that poison spread to their allies, is just plain fun :) LEVEL 10 SKILLS Skill Name : BRIAR WARD Description : A protective grove of briars grows around you that enemies cannot pass through. My Rank (/5) : 1 My Comments : To be honest, most reasonably powerful enemies are just going to smash their way through this, so it is of SERIOUSLY limited use. It grows all around you, so you cannot really use it to escape ... it is a PLOP power. Skill Name : SURVIVAL INSTINCT Must Have : CALL OF THE WILD Description : An instinctual will to live is triggered whenever health is low. My Rank (/5) : 5 My Comments : Again - a seriously cool power but only for the hardcore dog lovers out there. It allows your poochies to absorb a percentage of the damage they inflict, and to do more damage than usual ... unfortunately it usually won't be enough to save their furry little hides =./ Skill Name : FATIGUE Must Have : PLAGUE Description : Saps the strength from diseases enemies causing them to move more slowly and fight less effectively. My Rank (/5) : 3 My Comments : Offering a myriad of nasty potential effects, this is worth sinking at least a couple of points into as and when you get the opportunity ... it can reduce enemies' health, damage AND speed !! LEVEL 16 SKILLS Skill Name : TRANQUILITY OF WATER Must Have : HEART OF OAK Description : Provides a chance to use skills at 50% reduced cost while under the effect of Heart of Oak. My Rank (/5) : 3 My Comments : Giving you the POSSIBILITY (as even at maximum power it is a reasonably modest 28% possibility) to use your other powers at a 50% reduction to their energy cost is worth taking a gamble on - even if it's just one point you sink into it as a skill, non ? Skill Name : DISSEMINATION Must Have : REGROWTH Description : Causes regrowth energy to disseminate from the initial target and leap to additional nearby allies. My Rank (/5) : 5 My Comments : VERY very useful when you are doing larger-scale combat in Elysium later in the game. This is, in fact, the power that the Elysian Warriors use to heal each other. I definitely recommend getting at LEAST 2-3 points in this power. Skill Name : STINGING NETTLE Must Have : BRIAR WARD Description : Causes enemies who hit the Briar Ward to suffer poisoning. My Rank (/5) : 2 My Comments : Ok so it makes the Briar Ward a little bit more manly, but still - it's a bit naff. Stinging Nettle ? Paleeze. Skill Name : SYLVAN NYMPH Description : Summons a powerful forest Nymph who can bring down enemies with her magical bow and cast enchantments to strengthen allies in battle. My Rank (/5) : 4 My Comments : She's quick, she's mean-tempered and she has a VERY naughty laugh when she does things she knows she shouldn't like shooting monsters in the eye from afar. Also, you can choose where you want her to materialise (which is of very little consequence, but a nice touch). The Nymph has a high rate of fire, but skips (SKIPS) everywhere she goes, which is really NOT good if you are trying to play a manly character. She is the second (or third if you sank loads of points into the Call of the Wild) summon for this School. LEVEL 24 SKILLS Skill Name : PERMANENCE OF STONE Must Have : HEART OF OAK Description : Protects allies from the elements, reducing the damage caused by elemental based attacks. My Rank (/5) : 4 My Comments : Whilst it may SOUND naff, and even at its highest level you get a maximum of 18% resistance, this is ELEMENTAL resistance - i.e. resistance to ALL the elements and, as such, it cannot be sneezed it. Skill Name : STRENGTH OF THE PACK Must Have : CALL OF THE WILD Description : The howl of your wolves emboldens the hearts of those who hear it causing them to fight more fiercely. My Rank (/5) : 4 My Comments : I like this skill, as it enables the wolves to do something for you and your other allies (if you have any) for a change. You will benefit from increased damage and speed, and you KNOW that added speed makes me go weak at the knees ... heh. Skill Name : OVERGROWTH Must Have : SYLVAN NYMPH Description : Allows the Nymph to create a living shield around allies that absorbs damage and harms enemies that strike it. My Rank (/5) : 4 My Comments : Another natty power - this enables the Nymph to give you a level of protection from physical damage, PLUS it has a chance to perform piercing retaliation against those who would harm you whilst under its protection. Other Ideas : [Viro Melchior says] "Overgrowth is nearly useless. [The Nymph] doesn't cast it often, and it isn't enough damage on any difficulty to really make a difference considering how fickle she is with it." Skill Name : SUSCEPTIBILITY Must Have : PLAGUE Description : Weakens the constitution of adjacent enemies making them more susceptible to physical and elemental damage. My Rank (/5) : 4 My Comments : Giving negative modifiers to the Damage Resistance and Elemental Resistance of those people standing around an afflicted (poisoned) adversary, this just makes the pleasure spread like wildfire through the ranks !! :) LEVEL 32 SKILLS Skill Name : REFRESH Description : Substracts time from recharging skills allowing you to use them more frequently. My Rank (/5) : 5 My Comments : I think this is a MUST HAVE skill for the Nature Master, as it can enable you to employ some of your most powerful skills more often. At its highest level it reduces the recharge time of skills by 52 seconds when used, and that can mean the difference between life eternal and a quick and painful death on the battlefield. Skill Name : SANCTUARY Must Have : BRIAR WARD Description : The power of the grove revitalises those within and reduces the energy consumed by skill use. My Rank (/5) : 5 My Comments : If ever you GET Briar Ward to this level, then I would seriously look to invest in this skill, as it boosts both Health AND Energy Regeneration whilst you are within the Ward and, since you cannot go anywhere whilst it's up ? That sounds like a pretty sweet deal to me !! Skill Name : NATURE'S WRATH Must Have : SYLVAN NYMPH Description : Imbues the Nymph's attacks with the power of the elements. My Rank (/5) : 5 My Comments : Giving that tricksy little Nymph the power to fire arrows through her enemies (a skill otherwise reserved for the Hunting School Masters out there), and enhancing her strikes with Elemental Damage is COO-WELL !! :) Conclusions : Clearly NOT a School for those people that like to fight in the front lines, unless backed up by something very physical like Warfare or Earth, Nature can easily be as much a hindrance as a help. HOWEVER, when paired up intelligently with other schools (i.e. using Nature as pretty much a supporting School), it can be put to VERY good use and, if you are looking to become a Druid, then this is the way to go !! Sphere Rating /5 : 3 === === === === === === ======= === === === ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === === ======= === == === === === == ====== ¦ / ¦ / ¦ === Game Description : Master of bow and spear combat. Piercing attacks penetrate enemy armour and high level bow skills will tear through large groups of enemies. The Hunter must rely on speed and range to stay out of the reach of enemies. Sinister says : I really like this School. If you want to fashion your character into an archer, then this is the way to go. NOBODY wields a bow and arrow better than those that follow the Hunting School ... NOBODY. Of course if you want to get up-close-and-personal ? Then this is NEVER going to be a school for you. LEVEL 1 SKILLS Skill Name : ENSNARE Description : Casts a weighted net around the feet of an enemy holding them in place but not preventing them from attacking if you are within their range. My Rank (/5) : 5 My Comments : This is quite simply one of the single best low-level skills in the whole game. You can pin a single enemy, whether a low-level grunt or even in some cases a boss, in place for a given period of time, which gives you (depending on the level of the skill) usually plenty of time to riddle them with arrows or other attacks. Go on ... tie it to your right mouse button and have a Legolas moment ;) Skill Name : TAKE DOWN Description : A brutal thrust from your spear delivers devastating piercing damage to enemies and diminishes a portion of your enemy's total life. My Rank (/5) : 5 (if you wield a spear regularly), 1 (if you do not) My Comments : Only of any use if you wield a spear as a regular part of your arsenal. I never do, so this skill is totally lost on me. Skill Name : WOOD LORE Description : Central to survival in the wilderness is the ability to hunt with bow and spear. Great familiarity with these weapons allows you to wield them with exceptional speed and precision. My Rank (/5) : 5 My Comments : ANY skill that increases your attack speed is quite simply a must-have in my opinion, and this is one of those. Increased speed gives you increased damage- dealing potential :) LEVEL 4 SKILLS Skill Name : MARKSMANSHIP Description : Marksmanship skill allows you to create and fire arrows that fly faster and increase pierce damage. Apply this skill to your left mouse button. My Rank (/5) : 5 My Comments : A very useful and improvable skill is Marksmanship. It increases the effectiveness and damage of all your regular arrow attacks, and as the Hunter you will be using PLENTY of those !! Skill Name : ART OF THE HUNT Description : Hunting experience gives you the edge when facing familiar quarry such as Animals and Beastmen. My Rank (/5) : 4 My Comments : Whilst I heavily improved this skill during my playtime, it is best implemented against animals and beastmen, and so part of its effectiveness is lost when it is used against tougher and more powerful enemies ... Skill Name : HERBAL REMEDY Description : Living off the land, you learn to identify and utilise medicinal plants to create healing salves. When applied it will fortify against poison and healing is accelerated for the duration. My Rank (/5) : 3 My Comments : It's good to be able to use a healing skill now and again, and this one is reasonably cool because it also helps protect you from poison damage. I have never ever used it in-game to be truthful, largely because being a ranged character you tend to try and avoid taking hits wherever possible, but it's cool to know it's available should you want to learn it :) LEVEL 10 SKILLS Skill Name : BARBED NETTING Must Have : ENSNARE Description : Barbed hooks on the hunter's Ensnare net tear into enemies as they struggle causing them to bleed. My Rank (/5) : 5 My Comments : Whilst I have never bothered to put any appreciable number of points into this skill - I think I just put one in for good measure - it is totally worth having, as the opportunity to inflict additional damage on a paralysed foe appealed to me ... and still does !! Skill Name : CALL OF THE HUNT Description : Those who answer the call of the hunt will fight with increased speed and cunning. My Rank (/5) : 5 My Comments : A GREAT skill which is only restricted by the time limit imposed upon it - however at higher levels it runs for a respectable amount of time, and can DRAMATICALLY improve your fighting skills for the duration (as well as those of your allies !!) Skill Name : EVISCERATE Must Have : TAKE DOWN Description : Targeting vital weak-points on your enemy causes sustained damage from bleeding. My Rank (/5) : 5 (if you wield a spear regularly), 1 (if you do not) My Comments : Again, if the spear is your weapon of choice, then this is going to be a very popular skill for you. If, like me, however, you virtually NEVER use a spear, then this skill is NEVER going to make your highlight reel. Skill Name : MONSTER LURE Description : Drops down a decoy to attract the attention of nearby monsters. My Rank (/5) : 1 My Comments : To be honest I think this is the worst skill in the whole School. It creates a dummy a VERY short distance away from you, which lures monsters to it until they smash it to pieces. Since it's very close to you to start with, they are not guaranteed to spot it and might hit you a few more times until it catches their eye, so this isn't a fantastic skill by any means :( LEVEL 16 SKILLS Skill Name : STUDY PREY Description : By observing your prey from a distance you may discover its weakness, resulting in greater pierce damage. My Rank (/5) : 3 My Comments : This is a skill which you can use to target a small area of enemies at a distance, increasing the amount of piercing damage they take for a little while. A green eye appears over their heads - it's the same power the centaurs use on you ALL the BL**DY TIME !! Skill Name : PUNCTURE SHOT ARROWS Must Have : MARKSMANSHIP Description : Incorporating a more streamlined shaft into your arrows allows them to pass through targets and hit additional enemies in their path. My Rank (/5) : 5 My Comments : I would give this ability MORE than 5 if I could - it is DEFINITELY one to get if you use a bow-and-arrow. The chance of penetrating the bodies of your enemies and hitting the people behind them increases as the skill improves, as does the satisfaction of using this skill !! Skill Name : GOUGE Description : A combat technique that uses the spear or bow to inflict deep wounds that will result in prolonged bleeding. My Rank (/5) : 4 My Comments : Increasing the amount of bleeding damage your spear OR bow does, makes this a good skill to add to your repertoire regardless of whether you prefer to use the spear or the bow - I would recommend sinking at least 1-2 points into it personally. Skill Name : FIND COVER Must Have : ART OF THE HUNT Description : Making use of available cover as you press your attack allows you to avoid unnecessary damage. My Rank (/5) : 3 My Comments : Since you are at range anyway, you should find you are able to avoid the majority of attacks - just stick and move and you will be able to avoid many projectiles. This is one of those nice to have powers, but I wouldn't say it is in ANY way mandatory for this School. LEVEL 24 SKILLS Skill Name : EXPLOIT WEAKNESS Must Have : CALL OF THE HUNT Description : Take full advantage of your enemy's mistakes and vulnerable moments to inflict savage wounds. My Rank (/5) : 5 My Comments : This skill enables you to inflict additional piercing and bleeding damage when attacking. Consequently it is well worth investing some pointage in ;) Skill Name : TRAIL BLAZING Must Have : ART OF THE HUNT Description : Grants those who follow the hunt endurance to relentlessly track their quarry, preventing even the most tangled thicket from slowing pursuit. My Rank (/5) : 5 My Comments : This skill doesn't benefit your attack speed per se, but instead it increases your movement speed. This has certain obvious advantages insofar as you can peg it away from combat quickly, or take advantage of mistakes your enemies make in double-quick time. Skill Name : DETONATE Must Have : MONSTER LURE Description : Adds a hidden explosive charge to the monster lure causing it to detonate when destroyed. In order to detonate the lure must be at full energy. My Rank (/5) : 1 My Comments : Ok ... whilst I admit that love almost EVERYTHING about this School, THIS and Monster Lure I just really don't get. What makes THIS power really pants in my opinion is that whilst it can cause the Monster Lure to explode when it reaches zero health, it doesn't always, as the Monster Lure MUST HAVE full energy to discharge this power !! Why bother !?!?! Just SHOOT your enemies - don't wait in hiding for this thing to take them out ... JUST ... SHOOT ... THEM !! LEVEL 32 SKILLS Skill Name : FLUSH OUT Must Have : STUDY PREY Description : Draw your enemies into the open, making them more vulnerable to attack. My Rank (/5) : 2 My Comments : If you're a big fan of using Study Prey, then this power should go from a 2 to a 4. I never use it personally, so this is rather lost on me. However I can tell you that it does reduce both the Defensive Ability AND the Elemental Resistance of those enemies it affects. Skill Name : SCATTER SHOT ARROWS Must Have : MARKSMANSHIP Description : A secret of master fletchers is the ability to craft special arrow heads that burst on impact sending out razor-sharp fragments in all directions. Each shard delivers piercing damage to the enemies it hits. My Rank (/5) : 5 My Comments : ANOTHER power which I would cheerfully give more than 5 points to were I able ... this one gives you a chance to have any given arrow you fire explode into a set of smaller barbs, each of which does additional damage. Using this with the other Marksmanship upgrades can level large (and I do MEAN large) numbers of enemies in one or two arrows - it's SO COOL !!!!! :) Skill Name : VOLLEY Description : A combat technique that uses the spear or bow to rapidly strike three times in succession. My Rank (/5) : 5 My Comments : YET ANOTHER kickass power for the Hunting School - THIS little beauty enables you to fire three arrows (from time to time - there is a percentage chance that it will work), which means you do even MORE damage to even MORE monsters with your bow and arrows ... YEEEEEEES !!!!! =) Conclusions : If you are an archer or have even the SLIGHTEST liking for Legolas from the Lord of the Rings, then you should SERIOUSLY consider this school. Whilst its emphasis is on wielding a bow and arrow, it does have some spear skills available, and some modest healing powers should you want to brush up on those, so it caters to pretty much two main types of warrior - the Archer and the Pikeman. The biggest drawback of this school is in its total lack of summons, but apart from that I love it !! Sphere Rating /5 : 4 ======= ======= ======= === === ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ --- ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --/ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --- ¦ ¦ === ¦ ¦ --- ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ========= ====== ¦ ======= ======= / ¦ / ¦ === Game Description : The rogue is unmatched at dealing rapid damage to single opponents or wearing them down with poison and bleeding. Reliant on hit-and-run tactics, the Rogue is less well suited for handling hordes of enemies and must employ trickery to avoid being overwhelmed. Sinister says : Ooh ! NASTY. I love it !! I agree with the game - the emphasis of this School is DEFINITELY on doing large amounts of damage to very specific targets. Later on you can pick up a couple of skills that will sort out larger groups of enemies, but the mainstay of the skills available in this School are for the Assassins out there. People that single-out their targets and go for the jugular. LEVEL 1 SKILLS Skill Name : CALCULATED STRIKE Description : Used in place of your normal attack, every fourth hit with calculated strike will deliver increased damage. Apply this skill to your left mouse button. My Rank (/5) : 5 My Comments : This is a GREAT skill to pick up early on in the game. It doesn't matter what type of weapon you wield - every fourth time you strike with this power it makes a cool noise, and your enemy goes DOWN ... it's cool !! :) Of course it stops being QUITE so cool when you're fighting stronger adversaries later on in the game, but UP UNTIL that point it rocks. Skill Name : BLADE HONING Description : While active, this skill ensures that the blades on the swords or spears of yourself and allies will remain razor sharp and inflict increased piercing damage. My Rank (/5) : 3 My Comments : Similar to Marksmanship or Earth Enchantment, this power can remain constantly active - however it is limited in that you must be wielding either a sword or a spear for it to remain on. Therefore even if your second weapon is a bow and arrow, if you switch to it (i.e. away from either a sword or spear), this power will automatically switch itself off, which is a pain in the butt. Skill Name : ENVENOM WEAPON Description : Coats your weapon with deadly poison while activated. My Rank (/5) : 5 My Comments : Adds poison damage to all your attacks, which is great ! BE an Assassin ... g'wan ... ;) LEVEL 4 SKILLS Skill Name : THROWING KNIFE Description : Throw a piercing blade at your opponent capable of causing prolonged bleeding. My Rank (/5) : 5 at the outset - 2 later on in the game My Comments : When you first use this power you will throw your head back and laugh with glee - I virtually guarantee it. It's one of those "you think you have me ? Well think again !!" kinda powers - however when you're throwing these beauties into the knees of a cyclops and he's about to hammer you into the ground with his club ? You will come to see its limitations =./ Skill Name : DISARM TRAPS Description : Expertise with traps and magical devices allows the Rogue to easily disable them and avoid their damage. My Rank (/5) : 3 My Comments : Even if you just put a point onto this skill, its effect is passive, so you never need to activate it, and it does reduce the likelihood of traps going off in your face. However if you have a good sense of hearing, reduce the rating I have given this skill to 1 as you will be able to get around traps that way. Skill Name : NIGHTSHADE Must Have : ENVENOM WEAPON Description : Oils harvested from deadly Nightshade plants give your Envenomed Weapons the ability to slow enemies. My Rank (/5) : 5 My Comments : Since the poison effects you get from envenom weapon work with your regular attacks, why not bolster them at every opportunity ?? Skill Name : FLASH POWDER Description : A magician's trick turned to more nefarious purposes, flash powder blinds adjacent enemies impairing their ability to hit with weapons and potentially disorienting them. My Rank (/5) : 1 My Comments : I LOVE this power, but it has all the practical use of popping a balloon as a method of distraction. You throw the powder down and BOOM - where's he gone !?!?! Oh look !! He's RIGHT where he was to begin with !! GET HIM BOYS !!!!! It's like that ;) It works great on low-ranking enemies, so it might be worth a point or two, but I wouldn't bother with any more than that ... LEVEL 10 SKILLS Skill Name : LUCKY HIT Must Have : CALCULATED STRIKE Description : Uncommonly good fortune provides a chance that calculated strikes will slip past enemy armour causing tremendous damage. My Rank (/5) : 3 My Comments : Even if you just pop a point or two into this skill, it actively increases the chances of calculated strikes doing more damage. I can't do maths to save my life, but it's an (x)% chance of doing more damage on every 1 in 4 hits ... which is kinda slim, but worth adding for the crack ;) Skill Name : OPEN WOUND Description : Adds a chance that weapon attacks will inflict bleeding damage when using a sword, spear, bow, or axe. My Rank (/5) : 4 My Comments : Given that this skill can affect your bleeding damage chances with no less than FOUR main weapon groups, I think it deserves a high rating. Bleeding damage takes a little while to slay your enemies, but it can weaken them to the extent that they are like leaves on the wind - pushovers in other words ;) Skill Name : LAY TRAP Description : Drops a mechanical bolt trap that will trip when enemies draw near and rapidly fire out deadly bolts. My Rank (/5) : 5 My Comments : GREAT when it comes to weakening larger numbers of enemy troops (which as I have said before is something that the Rogue School is a bit thin on the ground at doing otherwise). It doesn't slay huge amounts as the bolts are a bit hitty-missy, but it does its job well, PLUS you can lob it ... use the shift key whilst aiming to increase the range ;) Skill Name : POISON GAS BOMB Description : Lobs a bomb that will burst on impact releasing a cloud of toxic gas that damages enemies and impairs their attacks. My Rank (/5) : 5 My Comments : Another lobbable weapon - this one causes a cloud of toxic fumes to arise, poisoning all within the blast area. Unfortunately it doesn't do huge amounts of damage until higher levels, but it can be upgraded so it is definitely worth putting at least a couple of points into. LEVEL 16 SKILLS Skill Name : LETHAL STRIKE Description : A single deadly hit that multiplies the damage of a normal weapon attack. My Rank (/5) : 5 My Comments : THIS skill is simply BEAUTIFUL. Think of it as focusing your hatred and energy into doing just ONE hit ... JUST one ... but that hit is usually going to be powerful enough to slay the enemy you are aiming for. Simple, effective ... just like an Assassin should be ! Skill Name : RAPID CONSTRUCTION Must Have : LAY TRAP Description : Expertise in assembling traps reduces the amount of time it takes to create a new trap after one has been set. My Rank (/5) : 4 My Comments : I think it's worth having even if just on a low-level, as the quicker you can roll out your traps, the more chance they have of damaging your enemies ... obviously !! Skill Name : TOXIN DISTILLATION Must Have : ENVENOM WEAPON Description : Learn alchemical processes to distil natural toxins, increasing the potency and duration of all poison attacks. My Rank (/5) : 5 My Comments : Increasing power and duration of ALL your poison attacks ? HELL YEAH !! BRING IT ON !!!!! :) LEVEL 24 SKILLS Skill Name : ANATOMY Description : With a deep knowledge of anatomy, attacks can be directed at vital points in the body increasing the chance and effectiveness of bleed damage. My Rank (/5) : 5 My Comments : Since poison and bleeding are two of the main weapons the Rogue Master has at their disposal and, consequently, two of the main areas which you should upgrade wherever the opportunity presents itself. Skill Name : MANDRAKE Must Have : ENVENOM WEAPON Description : Adds a chance for poison to cloud an enemy's mind, sending them into a state of confusion. My Rank (/5) : 5 My Comments : And here's another example of that ! With a chance of sending your enemies loopy for a moment or two, you can focus your attacks on those that are compus mentis, and then pick off the stragglers afterwards. I love it !! :) Skill Name : SHRAPNEL Must Have : POISON GAS BOMB Description : Packed with volatile liquid and metal scraps, the Poison Gas Bomb will explode violently on impact showering the area with deadly Shrapnel. Each fragment of shrapnel inflicts piercing damage to the enemies it hits. My Rank (/5) : 5 My Comments : Expanding on the damage potential of the already rather cool Poison Gas Bomb, once that explodes, additional smaller fragments spray out in all directions, causing EXTRA damage, and making a really cool snapping sound. LEVEL 32 SKILLS Skill Name : MORTAL WOUND Must Have : LETHAL STRIKE Description : Stuns victims of Lethal Strike and greatly magnifies the impact of poison and bleeding damage caused by the attack. My Rank (/5) : 5 My Comments : Giving you a percentage modifier to both bleeding and poison damage, this is YET ANOTHER must have skill for the Rogues and Assassins out there. Skill Name : FLURRY OF KNIVES Must Have : THROWING KNIFE Description : Learn to throw additional knives at once and cut down enemies with a lethal flurry of razor-sharp metal. My Rank (/5) : 5 My Comments : Being able to throw not just one, but a whole BUNCH of knives has a fantastic appeal I must say. It's kinda like the ultimate in goodbye fatalities ... however as with the Storm Skill Torrent, there isn't really a whole lot of control you can exert over the direction the additional knives go, making this a less than ideal skill. It also gives the knives additional piercing damage ;) Skill Name : IMPROVED FIRING MECHANISM Must Have : LAY TRAP Description : Modifications to the Bolt Trap increase the number of bolts fired per round. My Rank (/5) : 5 My Comments : Even if you don't like to set traps, I would sink at least one point into this skill, as it will benefit any and all traps you create. You never know when it might come in handy, non ? Conclusions : If you like the idea of being an Assassin, or just focusing all your energy and attacking power into beating your foes down, one at a time in devious and often brutal ways ? Then this is a SERIOUS contender as a school for you. If you like the wholesale slaughter of LARGE numbers of troops at the same time ? Then consider looking at other schools before plumping for this one. Sphere Rating /5 : 4 ======= ======= ======= === === === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ¦¦ --- ¦ ¦ ==== ¦ ¦ ¦ / ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ¦ ¦¦ --/ ¦ == ¦ = ¦ ¦ ¦ /¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ¦ ¦ / ¦¦ ¦ == ¦ = ¦ ¦ ¦ / ¦ ¦ ¦ ¦/ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ====¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ / ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ======= === ============ === === === Game Description : Expand your consciousness to draw more deeply from the power of the dream realm and exert your will upon physical reality. Sinister says : Ah yes, the NEWCOMER School. Dream wasn't available for us to play about with in regular Titan Quest, and so it is the one EVERYBODY that used to play Titan Quest wants to explore. Is it worth it ? Read on ;) LEVEL 1 SKILLS Skill Name : SANDS OF SLEEP Description : Puts enemies to sleep, rendering them immobile for a duration or until awakened by an attack. My Rank (/5) : 3 My Comments : Oh deary ... deary me. The first skill in this new school and it's the power to send people to ... sleep ?? Truth be told it's not THAT pants, but they will wake up as soon as you hit them, which makes it more useful as a "let me slip by" skill than a "now you DIE" skill. Having said that, it does of course enable you to get a free hit in before they can counter, so it's not THAT bad really !! Skill Name : PSIONIC TOUCH Description : Psionic energies focused within your weapons will create a bone shattering resonance when they contact your enemies. Apply this skill to your left mouse button. My Rank (/5) : 5 My Comments : A skill which augments your regular attacks, enabling you to do both Vitality Damage AND a percentage of additional damage to boot ? FAIR PLAY !! The maximum you can do using this skill is an additional 96% TOTAL Damage, in 3 charge levels. Pick it up !! PICK IT UP NOW !!!!! :) Skill Name : DISTORTION WAVE Description : A wave of force is projected outward that forms chaotic ripples in the fabric of reality and delivers devastating damage to the body and mind of enemies. My Rank (/5) : 5 My Comments : This is the same power that the Cyclops Polyphemus uses against you when you fight him - a direct-line attack that sends a wave of force out towards your adversaries. It's upgradable, and impressive, and should form a good part of your arsenal early-on in the game. LEVEL 4 SKILLS Skill Name : TRANCE OF EMPATHY Description : Force enemies to share the damage they inflict upon you by forming a telepathic link to their minds that conveys only pain and siphons life in retribution. Trance Skill - Only one trance can be active at a time. My Rank (/5) : 5 My Comments : The first of three Trance skills that are available to you as a result of studying this school, none of which are dependent on each other to exist. This is one of the best of them in my opinion - it converts a percentage of the damage you do to your enemies back into life for you, AND reflects a portion of the damage they do to you back against them. KILLER :) Skill Name : LUCID DREAM Description : Increased conscious control over your dream state enhances abilities that derive power from the dream world. My Rank (/5) : 5 My Comments : Even if you don't heavily upgrade it, this skill will add damage, electrical burn damage AND vitality damage to your dream powers (all as percentages - NOT fixed numbers), so it's well worth having. Skill Name : PHANTOM STRIKE Description : Vanish from the waking world and reappear before a target enemy to deliver a monstrous attack. My Rank (/5) : 5 My Comments : AGAIN I find myself giving a 5 to a power in this school. This is an AMAZING power to watch. You turn invisible in a cloud of dream energy, and stalk your prey until you are within striking distance, whereupon you decloak yourself and hit them. If your enemies are closer to you than their regular starting positions, they will try and fall back to their regular starting positions which can help or hinder you, depending on how many enemies stand by them and where they started. Once upgraded sufficiently, you can hit more than one person (six at the highest level) with your strike. GET THIS SKILL RIGHT NOW DAMMIT !! :) LEVEL 10 SKILLS Skill Name : PREMONITION Must Have : LUCID DREAM Description : A precognitive sense of the imminent future allows you to stay one step ahead of your enemies in combat. My Rank (/5) : 4 My Comments : Giving you bonuses to both your Offensive AND Defensive Abilities is less than awe-inspiring, but you should feel the benefits in battle. It's worth picking up even if you don't sink massive amounts of points into it. Skill Name : SUMMON NIGHTMARE Description : Calls forth a nightmarish phantasm from the dream world to serve as your familiar. My Rank (/5) : 5 My Comments : The only summon that you can have in the Dream School, and he is QUITE the little devil bless him. He can be upgraded later on to give him extra powers, some of which are quite unique. You should definitely get this little dude at your back. Skill Name : PSIONIC BURN Must Have : PSIONIC TOUCH Description : Psionic energy within the target ignites and explodes outward, burning through their material being and inflicting severe damage to adjacent targets. My Rank (/5) : 4 My Comments : There is absolutely NO reason not to get this skill. It gives you additional Electrical Burn Damage AND a bonus percentage damage against Demons. The only reason I wouldn't give it a 5 is because the additional percentage damage you get only affects Demons. The Electrical Burn bit affects everybody though ;) Skill Name : DREAM STEALER Must Have : PHANTOM STRIKE Description : Devastate your enemies and steal their power by ripping the very dreams from their minds. My Rank (/5) : 5 My Comments : Since Phantom Strike is such a cool skill, I would put a few points into this skill as well. It gives you energy leech potential, stun time and additional damage for your enemies, so it's the icing on an already kickass cake. Skill Name : CHAOTIC RESONANCE Must Have : DISTORTION WAVE Description : Amplifies the physical distortion effect, causing it to shatter armour and break bones My Rank (/5) : 5 My Comments : This skill increases the damage of the Distortion Wave, and reduces the Armour Rating of your opponents. Another cool skill for the Dream School !! LEVEL 16 SKILLS Skill Name : TRANCE OF CONVALESCENCE Description : A restful state of mind causes increased life recovery and damage absorption for the player and allies. Trance Skill - Only one trance can be active at a time. My Rank (/5) : 4 My Comments : Ah yes, the second Trance skill. This one increases both your health and energy regeneration (but not to insane levels), and gives you the ability to absorb a percentage of the damage you sustain, which is nice. 15% at its highest level. Skill Name : HYPNOTIC GAZE Must Have : SUMMON NIGHTMARE Description : The mesmerising stare of the Nightmare is able to dominate lesser minds and throw them into a state of confusion, causing them to wander aimlessly and attack phantom images. My Rank (/5) : 5 My Comments : There is something very satisfying about a pet that is able to think for itself. Your nightmare is quite the little puppetmaster !! He can possess your enemies, just as a Spirit Master might, and cause them to fight at your side for a spell. Well worth having !! Skill Name : DISTORTION FIELD Description : A field of psionic power bends for fabric of reality around the player, negating some of the damage from enemy attacks and dealing retaliatory damage to enemies that strike you. My Rank (/5) : 2 My Comments : Warping the fabric of reality to both absorb some of the damage that is dealt to you, and dealing damage to your enemies in retaliation is all well and good, however at its MAXIMUM level of power, there is a paltry 5% chance that this skill will work ... which is MEGA plop. I'd get it, but I wouldn't rely on it too heavily. Skill Name : DISTORT REALITY Description : Sends out a powerful ripple of distortion around the player that tears the fabric of reality, causing severe damage to enemies caught within it. My Rank (/5) : 5 My Comments : THIS is, in my opinion, the best skill in this School. It sends out a circular shockwave of force from you at the centre through your enemies. The amount of damage that it inflicts is great at higher levels, and the attack can be further upgraded so as to freeze those enemies that it doesn't kill outright !! I LOVE IT !! :) LEVEL 24 SKILLS Skill Name : TEMPORAL FLUX Must Have : LUCID DREAM Description : A subtle acceleration of time around the player allows them to move more quickly, anticipate attacks, and negate the slowing effects of enemy skills. My Rank (/5) : 4 My Comments : Giving you the powers of additional total speed, together with a chance to avoid projectiles AND a resistance to being slowed is NOT something to be sneezed at. It is not the greatest of powers, but it can prove to be a VERY helpful addition to your arsenal. Skill Name : PSIONIC IMMOLATION Must Have : DISTORTION WAVE Description : Psionic energies ignite into a surge of electrical power that causes horrific burning over a short duration. My Rank (/5) : 4 My Comments : Causing massive amounts of Electrical Burning Damage, together with a bonus modifier when used against Demons, this skill is a GREAT add-on for your Distortion Wave. LEVEL 32 SKILLS Skill Name : TRANCE OF WRATH Description : Waves of negative psionic energy emanate from the player, disrupting enemy thoughts and burning through their physical being. Trance Skill - Only one trance can be active at a time. My Rank (/5) : 4 My Comments : Interestingly this skill isn't so dissimilar to the Earth skill "Ring of Flame", which is available at level 4. It actively attempts to zap anybody that comes within a certain distance of you, and can be maintained for as long as you wish (or have the energy to support it). It takes a barely noticeable amount of energy to use, and can help ward off those pesky hand-to-hand warriors that get a bit too close for comfort. Skill Name : MASTER MIND Must Have : SUMMON NIGHTMARE Description : The Nightmare is able to speak to the minds of your other minions and coordinate their attacks, making them more effective in combat. My Rank (/5) : 1-5, depending on what other School (if any) you pick ! My Comments : First off, this skill ONLY affects other pets, so don't misread "minions" and think it means "allies". Therefore if you pair Dream with either Hunting, Defence or Rogue say ? FORGET this skill entirely as it will do you NO good at all. If you are a Nature Master or a Storm or Earth Master for example ? Then it's well worth it, as it gives your pet/s bonus Damage and increased Health and Energy Regeneration rates. =============================================== ADDITIONAL THOUGHTS CONTRIBUTED BY JOHN JACKSON =============================================== John Jackson has been in touch with me to point out that the Master Mind Skill does increase the regeneration and the damage of the Nightmare himself as well as his efforts in training up your other minions, and additionally, the level of regeneration it gives is PERCENTILE-based, rather than integer-based, meaning (for example) that a standard 12hp/sec regeneration would, if this skill were cranked-up to grant a 150% bonus, result in your pets recovering over 30hp/sec (when you take into account the standard recovery rate), which isn't bad at all !! Thanks mon ami :) Skill Name : TEMPORAL RIFT Must Have : DISTORT REALITY Description : Enhances the power of the distortion ripple, unleashing a surge of psionic energy that causes massive damage to enemies and temporarily freezes them in time. My Rank (/5) : 5 My Comments : Petrifies those enemies that are not automatically slain outright by the power of the Distort Reality skill, and gives a great big fat Electrical Burn Damage bonus to the latter as well. I HIGHLY recommend this skill. Conclusions : Well I have to say I am VERY ... V-E-R-Y impressed with the newcomer school. It has something for everybody really. Phantom Strike is a GREAT hand-to-hand skill, the Trances serve to benefit you and your allies, the Nightmare is a very clever little pet, and can help out other pets as well depending on what School (if any) you pair Dream with, and your ranged attacks (both mid-range as Distort Reality, and long-range as Distortion Wave) are among some of the most powerful in the game. Bonza ! Sphere Rating /5 : 4 ============================================================================== A C K N O W L E D G M E N T S ============================================================================== This guide is dedicated to my good friend Padopolis - mon canard !! Thanks to John Jackson for his insight into the Master Mind Skill of the Dream School. ============================================================================== Copyright Mister Sinister, 2007 ==============================================================================