Time Commando - Complete Guide submitted by jeansy Prehistory Biffing the first two cavemen should provide a gentle warm up to your escapades and a handy knife can be found secreted between them in the vegetation. However, save your rocks for hurling at the Sabre Tooth, and once you're in hand to claw combat, try to crowd him, hemming him against the wall and follow this up with multiple hefty kicks just as he's about to strike. You'll find extra life on the right of his cave. Avoid the rock fall and go mano a mano with the club wielder and his woman, making sure you capture the club before attempting the first Memory Upload Terminal (MUT). Sprint past the falling rocks, then use any spare rocks to soften up the ape before finishing him off with the club. Avoid the final rockfall and get the red cube to finish the level. Climb the rock wall then defeat the spear man and take his weapon. Make sure you pick up the extra life after defeating the first ape, then judge the angle right and you'll be able to send his bigger cousin sprawling into the chasm with one blow, before leaping the gap, to upload the chips. Ice the spear man and the Sabre tooth, before defeating the rock thrower and his spear wielding mate, then search near the computer chips for an extra life. The grizzly is a tough opponent and you'll need to time your attacks, darting in to deliver repeated spear blows before you can escape this epoch. Roman Empire Now it's onto some Roman romps and although beating up on slave girls is hardly gentlemanly conduct, you'll need to duff her and the old boy up, to get an extra life battery, the dagger and the short sword. Stave off the legionnaires, then search the large statue room thoroughly to get all the chips and health, before facing the Nubian Slave. Once he's out of the way, jog out into the garden and your first MUT. Defeat the Centurion and guard, then dive through the gate to avoid some nasty spikes. Duck the bottles and when the Gaul appears, push him back through the double doors to find a secret room, a bonus life and some extra chips. Dodge the wagon wheels and polish the blacksmith off at your leisure, but at the approach to the gate, beware of the Centurion lurking next to the chips on your right. Out into the large courtyard and use the statue to cover your back, while you engage the legionnaires in tortoise formation and pick up the hidden extra life. The officer on horseback can be dispatched with a few lusty blows, but when you hit the lion's den, make sure you capture the concealed bonus hidden in the barrels. Defeat both gladiators to enter the final arena and leap like a salmon to outwit the bull and hear the crowd's approving roar! Finally, give the bull a good hard cattle prod with your trident and you should be home and dry. Mediaeval Japan The Buddha statue will yield a life cube, and the rock by the bridge a Katana, to deal with the Ninja's threat. Saunter up onto the first pagoda and dodge the attentions of the fan woman before finding the MUT which is hidden around the far side of the veranda. Search the cottage for a bonus life, then in the ultimate catch weight contest, wrestle the Sumo to take your next memory upgrade. Battle through to the Karate School then search under the umbrella for a concealed cube before dodging the spiked logs and defeating the Samurai with two swords. Break into the throne room and upload the chips to buy yourself sufficient time, then close with the red dragon, dodging his first few fireballs. Concentrate your attacks on his stomach, where he's extremely vulnerable and a few blows later, you'll be dining on dragon sushi. Next, search the Buddha to obtain dragon fire and turn the vase to open the way down to the Ninja Crypt. After you've lightly fried the succession of Ninjas, search both statues then scamper back up, to hurtle forward to the next zone. Mediaeval Europe Fol de roll and and a hey nonny no for 'tis mediaeval times and you should cut straight across the drawbridge and up into the guardroom, where you'll discover a bonus stash of chips and a way to open the portcullis. The left hand side of the first courtyard contains extra life cubes, but beware of the closest chips and MUT which are protected by spear traps. Looking before you leap, is advised as always. As you enter the cloister, check out the first alcove to receive a powerful crossbow and an extra life. Upload at the next MUT and make sure you pick up the bonus red cube and great sword located to the right of the door. Inside the tomb, the crossbow is the surest way to defeat the armoured knight, and after you've bested him, search the alcoves to reveal a secret passage. The Death Knight is extremely hard, so dodge rapidly and time your counters after he's just made his lunge. Careful scrutiny will reveal an extra life hidden away in his lair. On the next landing, there's a hidden room to your left and upstairs in the torture chamber, seek and you'll find some handy bonuses. The statue in the hall of the armoured knights has a couple of secrets, and at the end of the corridor you 'll find your next MUT. Barrels at either end of the rat room will yield extra life and a crossbow reload, and after you've defeated the beast in the garden, an extra life can be discovered amongst the bushes. Blast your way up to the battlements, but in the room with the enchantress and Knight, duck into the side room with the next MUT immediately and search the barrels to find extra health. Back in the hall, avoid the knight entirely and instead attack the enchantress who's controlling him. In the Wizard's lab, manoeuvre so that you keep the table between yourself and the beast and once you've defeated it, it will metamorphose into the wizard. Ignore him and search thoroughly to find the wizard fire and an extra life, before pushing aside the tapestry. Kill the next enchantress to gain more ammo and then it's toe-to-toe with the wizard and his cat in a spellcasting duel. Once you 've blown him away, search the spell book and get the life battery, before facing the ultimate showdown with the Demon. Try to ice him from a distance, as he's a nightmare in hand to hand combat. A final life battery and the end of level will be your reward. The Conquistadors Ahoy me hearties, splice the mainbrace and other colourful naval affectations, for 'tis the Spanish Main next and straight away, a life cube hidden under the ship's wheel. Investigate the lady's cabin and clamber up the mast to find hidden chips and bonuses. Then a quick buckle of your swash and you'll be on the gun deck and finding the hidden area to your right, with the hoard of goodies under the guns before 'ee knows it. Ah har! Back on deck again, and up to the bow of the ship and some Errol Flynn style antics to finish, as you cross swords with the captain himself. However, a quick shot from your pistol should weaken him sufficiently so that you can finish him with your blade. Outside the Aztec temple, your pistol should prove the warriors' doom, but explore the room with the jars to find extra blowpipe ammo. When the bugs appear in the next courtyard, retreat up the stairs and pepper them with darts to provide your own highly enjoyable form of Rentokil. Enter the small courtyard to the right of the winged warriors to find bonus chips and life, then jog down to the main aisle and perform a couple of leaps to reach the first upload point. After dispatching the priest and his victim, search the left door for more bonuses. Dispose of the Aztec Prince and his two bodyguards, then ascend the throne to be catapulted heavenward. More winged warriors stand in your way, so after you've clipped their wings, climb to the observatory and take on the Aztec high chief. Finally, gaze through the telescope to be transported to your next destination. Wild West Yeeeee har! Take out the sleeping Mexican to get a pistol, then search the near side of the saloon for extra ammunition to deal with the snipers on the roof . Inside the Saloon itself, you'll find a shotgun toting bloke and an extra life and some chips. Once you've taken out the rest of the guys on the outside of town, stay close to the boardwalk and as the screen pivots, enter the corral to find the first secret MUT and a handy life battery. Search the wagon wheel for more life and, at the alleyway next to the Drapers, pick up a Winchester and a life cube from the barrel. Provoke the bloke in the barn and when he tosses the dynamite, pick it up and lob it back to open the way forward. Deal harshly with the Indians on the trail and kill the final bandido to secure a big haul of dynamite. Search the shack to your right for extra life, ammo and a red cube, then leap out and throw dynamite at the fortified Indians and sweep up their bonuses. Avoid the boulders, then blast the Indians in the canyon and hit the next mine shaft for your upload. Swivel to take out the Mexican and pick up his guns to indulge in a final gunfight at the wrecked stagecoach, before riding off into the sunset. Modern Wars Race along the trench and dive into the next dug-out to find the first MUT of the level. Sprint forward and evade the Red Baron, then, once you reach the barbed wire, search to the very far left to find the box of grenades with which to wreck the machine gun nest. Go through the wire and once you've gunned down the platoon, duck into the back of the machine gun post to perform the next memory upload. Storm the barn and bayonet the grenadier upstairs to find an extra life battery and a box of grenades, then once you've moved into the ruined village, search to find an extra life, some bonus chips and health cubes. Batter your way into the bar and search for extra chips behind the counter, then head for the cellar, where a well deserved glass of vino, signals the end of this world war's endeavours. In the urban section, make sure you take out the VC woman first and pick up the splendid AK47 assault rifle. The pooch will act as your guide, and take you into the gatepost where you should hit the red button to open the barrier. Sprint across the bridge taking out the bazooka men, then scarper down into the subway and find the MUT located to the right of the stairs, turning quickly to spray the approaching grenadiers. Back on the streets, you should resort to sustained bazooka fire to take out any troublesome snipers, then dart into the derelict building to pick up some bonus chips. When you hit the main square, deal with the posse of men and dogs with extreme prejudice and shoulder your bazooka to take on the tank. Finally, simply answer the phone to escape from this era. Future War There's a veritable saucerful of secrets in the first room, with two ray guns and extra life on offer, but then you should lay down suppressing fire in the corridor and sneak around the far end to get a bonus life battery and chips. Ice the two robots in the next room and upload at the MUT, then use the captured multi-laser to deal with the aerial threat. An extra multi-laser can be found to the right of the elevator and as you descend, blow away the acrobat to gain a combat yo-yo, which is a much more useful weapon than it sounds. When you reach rock bottom, deploy the multi-laser to punch your way through the first robots and mines, then launch a close assault on the scorpion and dog droids with the yo-yo, for maximum carnage. Terminate the robots guar ding the shuttle, then climb aboard for the long ride down. Bug hunt the first aliens, then hit the control room in the landing bay and search for extra chips, life and a handy box of grenades. More aliens and a Scorpion droid await in the next airlock, and, once you've fought your way through, open the blast doors to find both an MUT and a space suit. Beware of the zombies playing dead in the next corridor and search the barrels to find more grenades which you should employ on the next blast door. Seek out the hidden control room for an extra life, then sprint up the corridor to your next MUT. Once you've made it to the walkway, step into the elevator for a hidden extra life battery then hit the button to bring up the platform. Pepper the ultra alien with grenades and sweep up the remaining bonuses but be sure to don your space suit before hitting the final button. Beyond Time Into the strange, psychedelic world of the mainframe and you should run and jump quickly down the left hand side to escape the collapsing bridge then make a dive into the heart of the CPU. Increased agility will help you defeat the cybernetic bear, but pick up the stars to defeat the flying beast and you'll obtain bonus stars and an extra battery. Defeat the cybernetic alien to rescue your gal, then take a dip in the shark pool and collect energy stars to destroy the virus once and for all and finally restore the balance of time. Phew. Top tips for the discerning Time Cop 1. The scenes in Time Commando can change very quickly, so beware of running past chips, crystals and weapons and extra ammunition. Once the scene's moved on, they're lost forever, so try to collect any bonuses as soon as you see them. 2. On the harder difficulty levels, the backward dodge and side step are essential manoeuvres to master. Practice them early on, when things are easier, and learn to avoid your opponents blows. 3. You can sometimes defeat harder enemies by a single blow, by jumping around to line them up next to a chasm or height. One shot or blow might be enough to knock them completely over the edge, saving you a considerable amount of trouble. 4. As you come into more modern eras, it's good practice to make sure you reload every weapon once you've won some breathing space. That way you can immediately switch to a secondary weapon when your primary one's exhausted, saving you reload time in the heat of battle. 5. With hand to hand weapons, try not to lunge forward all the time. The defensive parry is a useful move and allows you to first block your opponents' blows, then launch a devastating series of counter attacks while they're off balance.