The Sims 3 ORIGINAL FAQ DATE: June 17th, 2009 _______ _ _____ _ ____ |__ __| | / ____(_) |___ | | | |__ ___ | (___ _ _ __ ___ ___ __) | | | | '_ / _ ___ | | '_ ` _ / __| |__ < | | | | | | __/ ____) | | | | | | __ ___) | |_| |_| |_|___| |_____/|_|_| |_| |_|___/ |____/ [--------------------] [ Strategy Guide/FAQ ] [--------------------] Author : JPaterson Platform : Windows PC Last Updated : Friday, June 19th, 2009 Version : 0.1 E-Mail : == See "[A] Contact Information" == GameFAQs CRP : http://www.gamefaqs.com/features/recognition/8939.html Website : http://www.freewebs.com/jpaterson =============================================================================== UPDATE & REVISION HISTORY Jun. 19th, 2009 (v0.2) Huge update; tons of career info, moodlets, wishes, opportunities, tons of everything. Ran spellcheck. Guide will be updated on a tri-weekly basis hopefully. Jun. 17th, 2009 (v0.1) First edition of this guide submitted. Fair bit done, lots to go. Always open to player submitted ideas and info. If you have a website showcasing your stuff, or want a link posted to your items on the official Sims 3 Community site, shoot me an e-mail and I'll add it. More to come! =============================================================================== Table of Contents [1] Introduction [2] Create-A-Sim [2.1] The Basics of Your Sim [2.2] Appearance: Hair [2.3] Appearance: Looks [2.4] Appearance: Clothing [2.5] Personality: Traits [2.6] Personality: Lifetime Wish [2.7] Personality: Favorites [2.8] Personality: Voices [2.9] Relationship Tree [3] The Modes [3.1] Live Mode [3.2] Buy Mode [3.3] Build Mode [4] Your Sim: The Ins and the Outs [4.1] Mood [4.2] Moodlets [4.3] Needs [4.4] Wishes [4.5] Lifetime Happiness [4.6] Live Mode Ta [5] Controlling Your Sim [5.1] Actions & Tasks [6] Lifetime Happiness Bonuses [7] Facts of Life [7.1] Newspaper [7.2] Mailbox [8] Careers [8.1] Criminal [8.2] Music [8.3] Medical [8.4] Business [9] Skills & Challenges [9.1] Cooking [9.1.1] Cooking Challenges [9.1.2] Cooking Recipes [9.2] Athletic [9.2.1] Athletic Challenges [9.3] Logic [9.3.1] Logic Challenges [9.4] Guitar [9.4.1] Guitar Challenges [9.5] Handiness [9.5.1] Handiness Challenges [10] Opportunities [10.1] Criminal [11] Inventory [10] School [10.1]... [11] Relationships [11.1]... [12] NPCs [12.1] Maid [12.2] Gardener [12.3] Repairman [12.4] Pizza Delivery Dude [12.5] Postman [12.6] Social Service Worker [12.7] Babysitter [12.8] Newspaper Delivery Dude [13] Player Content [14] Item listing [15] The Sims 3 Store [16] Questions & Answers [#] Patches [#] Questions & Answers [#] Cheat Codes [#] Bugs [A] Contact Information [B] Webmaster Information [C] Where This FAQ May be Found [D] Other FAQs Written [E] The Sims 3 Copyright Information =============================================================================== |-----------------------------------------------------------------------------| | [1] Introduction | |-----------------------------------------------------------------------------| The Sims 3, by Electronic Arts, is the third game in the venerable series created by Will Wright, who has now gone on to form his own development studio, Stupid Fun Club. Released in June of 2009, The Sims 3 follows the tradition of the other games. It is the most open-ended of them all, allowing you to control your Sim and move him from house to house, or go to work, or visit a community lot, and for the first time, visit other Sim houses and knock on their doors. And it does all this with only the initial loading screen; everything else is performed seamlessly. This guide will aim to be a complete strategy guide and FAQ for the game, covering everything from creating your Sim to how to guide their life, to a listing of objects, and to categorize everything in the game. The only thing this guide will NOT cover is custom content, whether it be by players or official content. The exception to this rule are the inevitable future expansion packs, as well as any patches. Any and all feedback is welcome on this guide, be it comments, corrections, whatever. I'll respond to anything if it's productive or constructive. Please see [A] Contact Information if you wish to get in touch with me. =============================================================================== |-----------------------------------------------------------------------------| | [2] Create-A-Sim | |-----------------------------------------------------------------------------| This is where it all begins. Unless you choose a pre-existing household or family, and most people don't, this is the first screen you will see after loading your chosen town. Create-A-Sim is where you do just that; create your virtual self. As in previous games, you can create up to eight Sims total; this is a combination of all ages and sexes. So for example, you can create three adult males, two adult females, one toddler and two teenagers, and there is your eight-Sim maximum. Sadly, the original release of the game does not allow the creation of any kind of pet, but that will certainly change in an upcoming expansion pack. |-----------------------------------------------------------------------------| | [2.1] The Basics of Your Sim | |-----------------------------------------------------------------------------| The basics are just that, and will probably be the quickest section to get through. Name **** Choose your Sim's name, simple. Make a virtual you, create an annoying neighbor and kill him (repeatedly), name them whatever you like. Gender ****** Determines whether your Sim will be male or female. This is the first of two basic options that has an effect on gameplay. Males can propose to females and vice versa, but you can only propose to members of the opposite sex. While you can make your Sim fall in love with, kiss, move in, and do anything else with members of the same sex, only opposite sexes can actually propose marriage. Age *** How old will your Sim be? Toddlers grow into children, who grow into teenagers, who grow into adults, who grow to seniors, who grow...well, into the ground and die. This is the second of two basic options that affect game play. Adults can get jobs and have five traits, while teenagers go to school and have fewer traits. The younger you get, the less you have. All Sims will eventually grow up anyway, either naturally or by purchasing a birthday cake. Skin **** Determine the skin color of your Sim, from white to black and any color in between. Clicking the arrow will allow you to choose green, blue, brown, pink and the standard color schemes. Body **** Fat? Muscular? You pick! Create a skinny nerd with muscles as big as your head if you like. |-----------------------------------------------------------------------------| | [2.2] Appearance: Hair | |-----------------------------------------------------------------------------| This is where Create-A-Sim shines, as you can change every aspect of your Sims appearance, and tweak it to levels unimaginable! The CAS feature has really evolved from the first game oh so many years ago. There are sliders for just about everything. Hair **** Choose the hairstyle and color of what will be on your Sim's head. You can also choose various accessories; cowboy hats, bandanas, whatever you like. At any point, you can click on the pallet icon to fine tune the color of any portion of your Sim, to make them truly unique. By clicking on the paintbrush at the bottom, you can fine tune individual strands of hair; you can choose different colors for the roots, base, highlights and tips of your head. Eyebrows and Eyelashes ********************** Choose the color, style, and thickness of your eyebrows and lashes. Clicking the box named "Match Root Hair Color" will make them the same color as what you've chosen your hair. Facial Hair *********** Goatee, clean shaven, rough look...choose the facial hair and color for your Sim. |-----------------------------------------------------------------------------| | [2.3] Appearance: Looks | |-----------------------------------------------------------------------------| Head and Ears ************* You can choose from a preset list of faces, or you can go advanced (by clicking on the magnifying glass) and you will get sliders that'll let you change everything. You can alter chin, jaw, cheek and ear settings individually, or use the Global option to configure all at once. Eyes **** Choose the style of your eyes and the color. By clicking on the magnifying glass, you can individually alter eyelid, eye shape and brow looks, or use the Global option to alter all. Nose **** You can choose a preset style for your nose, or use the advanced settings to alter the bridge, tip and nostril individually. Mouth ***** You can choose a preset lip style, or enter advanced mode to alter the upper and lower lip individually. Topical Details *************** Here you can choose the miscellaneous features that'll appear on your face. You can choose to give your Sims freckles or beauty marks. The "Age Detail" option gives your Sim lines and wrinkles, which will change with each age stage. Makeup ****** You can set your Sims makeup through here. You can change eyeshadow, eye liner, blush, lipstick, or choose costume makeup. You can make your Sim have clown pain, lion paint, stars, and a couple other choices. |-----------------------------------------------------------------------------| | [2.4] Appearance: Clothing | |-----------------------------------------------------------------------------| Here you can determine what your Sim will wear throughout different areas of their life. Everyday ******** For everyday wear, you can select their shirt and pants, or use the middle option for a preset outfit, as well as shoes and accessories, such as rings, glasses, watches, earrings and socks. Formal ****** For formal wear, you can select their shirt and pants, or use the middle option for a preset outfit, as well as shoes and accessories, such as rings, glasses, watches, earrings and socks. Sleepwear ********* For sleepwear, you can select their shirts and pants, or use the middle option for a preset outfit, as well as shoes and accessories, such as rings, glasses, watches, earrings and socks. Athletic ******** For athletic, you can select their shirts and socks, as well as their shoes and accessories. Swimwear ******** For swimwear, you can select their shirts and socks, as well as their shoes and accessories. |-----------------------------------------------------------------------------| | [2.5] Personality: Traits | |-----------------------------------------------------------------------------| Traits have a major impact on how your Sim will live their life, how they will interact with others, how they will respond to interactions, and it will also govern which lifetime wishes are available to you. Traits come in four categories: Mental Physical Social Lifestyle An adult Sim can select a maximum of five traits. Some traits will conflict with others, which will prohibit you from selecting both of those traits. For example, a Sim cannot have both the Flirty and Unflirty traits; these will be in conflict. You can't be flirtatious if you cannot stand flirting. |-----------------------------------------------------------------------------| | [2.5.1] Mental Traits | |-----------------------------------------------------------------------------| Absent-Minded Absent-Minded Sims get lost in their thoughts and occasionally forget what they are doing or where they are going. Artistic Artistic Sims are naturally gifted artists with a paint brush. They also make pretty good writers and musicians! (This trait conflicts with Can't Stand Art) Bookworm Bookworms have a passion for reading that surpasses their other desires. They also tend to become good writers. Can't Stand Art Sims that Can't Stand Art will never appreciate the latest masterpiece or expensive home decor. They are the anti-connoisseur. (This trait conflicts with Artistic) Computer Whiz Computer Whizzes love spending time on the computer. Thy are great at tinkering with computers, and can even make money as hackers if they choose. (This trait conflicts with Technophobe) Excitable Excitable Sims get excited about...pretty much anything. They enjoy an extra dose of self-satisfaction when good things happen for them in life. - Your Sim will cheer for and be excited about doing the basic things in life. Yay! Wooo! Genius Geniuses are brilliant logical thinkers, masters of choose, and excellent hackers. They savor pursuits of the mind. Green Thumb Green Thumbs are the best gardeners. They find solace and comfort amongst their gardens and can revive plants in the worst of conditions. Handy Handy Sims are the best tinkerers. They will never fail when repairing or upgrading a household item, which makes electrical objects far less dangerous! Insane Insane Sims respond to events in life unpredictably. They say what they want, do what they want, and even wear what they want, even if it doesn't make sense to anyone else. - When choosing clothes, your Sim picks what feels right, and not necessarily what *is* right. - Your Sim makes decision on a whim! - Your Sim's wishes may not always make sense. Natural Cook Natural Cooks are able to kick any dish up a notch, making their food the most delicious to eat. They learn to cook more quickly than others, and never burn the kitchen down in the process! Neurotic Neurotic Sims will freak out at the most minor of provocations. They become stressed easily and can be difficult to mellow. Luckily they take solace in sharing their worries with others. - Your Sim often can't quite get a grip on life... - You can click on your Sim to get a "Freak Out" interaction. Other Sims will be disturbed, but your Sim will become tranquil. - It takes a while for your Sim to de-stress, but your Sim can "Share Worries" with others to help relax. - Your Sim won't get sad or angry, just stressed out! Virtuoso Virtuosos have a natural gift with musical instruments and are often considered the best musicians. As such, hey earn more as musicians when playing for tips and learn more quickly. - Your Sim can learn the Guitar skill at a faster pace than most Sims! - Your Sim gets more tips and cash from playing at venues because others love your Sim's music! |-----------------------------------------------------------------------------| | [2.5.2] Physical Traits | |-----------------------------------------------------------------------------| Athletic Athletic Sims are the best athletes in town. They can push themselves harder and longer than others, and will do so to feel the burn. Brave Brave Sims are fearless individuals that will fight fires, wrangle burglars, and work to protect those around them. Clumsy Clumsy Sims muck up both precious and every day moments in life with shoddy footwork and poor planning. Couch Potato Couch Potatoes are perfectly happy sitting on the couch to watch TV and eat junk food. They'll need additional prodding to lead active lives. (This trait conflicts with Technophobe) Coward Cowards are terrified of everything that can and will go bump in the night. They are scared of the dark and will frequently faint in "dire" situations. (This trait conflicts with Daredevil) Heavy Sleeper Heavy Sleepers will sleep through any situation, no matter how loud or alarming. They also tend to snore. Hydrophobic Hydrophobic Sims are terrified of swimming. They loathe every second they have to spend in the pool. Light Sleeper Light Sleepers toss and turn throughout the night and are woken up by the slightest bump in the night. Lucky Lucky Sims are closely followed through life with a comforting sense of luck. They win often and they win big. (This trait conflicts with Unlucky) - Your Sim is more likely to get good results from career events. - Your Sim is less likely to burn food. - Your Sim is more likely to get raises at work. - Your Sim is less likely to get robbed. Neat Neat Sims always find time to clean, regardless of their mood. They are easily devastated by filthy surroundings, but will never leave a mess behind. (This trait conflicts with Slob) Never Nude Never Nudes despise nudity and will never, ever, completely remove all of their clothing. Slob Slobs constantly leave messes in their wake. To make matters worse, they won't offer to pick up or clean! Luckily, common filth won't offend them senseless. (This trait conflicts with Neat) Unlucky Things rarely go right for Unlucky Sims. They often lose at everything they touch, though some do take pity on their misfortune... (This trait conflicts with Lucky) |-----------------------------------------------------------------------------| | [2.5.3] Social Traits | |-----------------------------------------------------------------------------| Charismatic Charismatic Sims are skilled socializers, and also love to throw parties! Commitment Issues Sims will commitment issues don't really want to settle down into a long-term relationship or lifelong career. Marriage is out of the question! Dislikes Children Sims that Dislike Children do not want to have anything to do with children. No talking, no playing, and certainly no reproduction. (This trait conflicts with Family Oriented) Easily Impressed Easily Impressed Sims are easily astounded by everyday stories and are always pleased with the smallest of accomplishments. Flirty Flirty Sims are constantly looking for romance and are most often quite successful in this endeavor. (This trait conflicts with Unflirty) Friendly Friendly Sims love being around friends, and are great at making and keeping friendships. (This trait conflicts with Mean Spirited) - Your Sim's friendly social interactions are accepted more often. - Your Sim is a good listener, even when others repeat themselves. Good Sense of Humor Sims with a Good Sense of Humor tell the best jokes that never fall flat or fail to entertain. (This trait conflicts with No Sense of Humor) Great Kisser Great Kissers kiss better than any other Sim. They give kisses that are not easily forgotten. - Your Sim is amazing at kissing! Smooch away! Grumpy Grumpy Sims are rarely in a good mood. It's quite difficult to make them happy, because they simply don't want to be happy. Hopeless Romantic Hopeless Romantics passionately seek their soul mate. They want romance, true love, and surround themselves with cheesy romantic television and novels. Inappropriate Inappropriate Sims talk about the wrong thing at the wrong time, never think to dress properly, and never think to apologize when they've wronged someone. They enjoy mocking others with harsh words. Loner Loners enjoy time spent alone more than time spent with others. Quite shy, they will never approach anyone that isn't a close friend. They prize their solitude and get nervous around large groups. (This trait conflicts with Party Animal) Loser Losers encounter woe and misfortune throughout their lives, beginning with school and continuing into their career. They will fail, and fail often. They won't get mad even when life falls apart. They'll just cry. Mean Spirited Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new Enemy made and dream of new ways to be nasty to others. (This trait conflicts with Friendly) Mooch Mooches can mooch food and money from their neighbors, who for the most part just go along with it. No Sense of Humor Sims with No Sense of Humor tell terrible jokes, so they tend to not tell them. They also don't enjoy the jokes of others. Humor is simply wasted on them. (This trait conflicts with Good Sense of Humor) Party Animal Party Animals love to party, and others love to party with them. When a Party Animal hosts a party, everyone comes and has a great time. Woo! Schmoozer Schmoozers are really good at befriending neighbors, co-workers, and sucking up to their bosses. They love to flatter and are very good at it. Snob Snobs are very hard to impress, though they love hearing about themselves and will never turn down a compliment. They dream of owning only the finest things and being associated with the highest echelon of neighborhood Sims. Unflirty Unflirty Sims do not appreciate the romantic advances of others and will be difficult to woo. It's not that they don't want to love, just that it's difficult for them. (This trait conflicts with Flirty) |-----------------------------------------------------------------------------| | [2.5.4] Lifestyle Traits | |-----------------------------------------------------------------------------| Ambitious Ambitious Sims dream big and are more rewarded when their wishes are satisfied in life. They are driven to move up the corporate ladder more quickly, but fall prey to low mood if they don't quickly receive the promotion they desire. Angler Anglers catch fish better than any other Sims. They also enjoy fishing more than anyone else. Childish Childish Sims find it difficult to "act their age." They love playing with children's toys, see things through the eyes of a child, and and need to be constantly entertained. Daredevil Daredevils seek the extreme side of life, even if it means making an everyday choice extreme. They also love fire. (This trait conflicts with Coward) - Your Sim performs extreme versions of normal activities! - Daredevils love a good adrenaline rush! - Your Sim loves fire, but can extinguish it quickly in emergencies. Evil Evil Sims love the dark, take great delight in the misfortune of others, and prefer to lead a life as far away from goodness as possible. (This trait conflicts with Good) - Your Sim will get a Fiendishly Delighted moodlet when misfortune strikes nearby Sims! - Your Sim doesn't mind a lack of light. A dark lair is welcome! - Your Sim will excel in the Criminal career track. - Your Sim will fare well in most fights. Family-Oriented Family-Oriented Sims make great parents. They love big families and being surrounded by their children. (This trait conflicts with Dislikes Children) - Your Sim's interactions with family members will have better results! - Your Sim is better at teaching toddlers life basics, like how to walk. - Expect your Sim to want to have kids and grandkids! Frugal Frugal Sims love to clip coupons to save money, relish a good deal, and hate being wasteful. Good Good Sims go out of their way to help friends and family in need, are charitable with their money, and frequently comfort those around them. Hates the Outdoors Sims that Hate the Outdoors despise being outside and will always remain indoors whenever possible. (This trait conflicts with Loves the Outdoors) Hot-Headed Hot-Headed Sims are quick to anger. Broken household items, conversations gone awry, or even the slightest negative Moodlet will all send them into a boiling rage. Kleptomaniac Kleptomaniacs "accidentally" end up with things owned by others. They often "permanently borrow" items from work, school, or even their neighbors' homes! Loves the Outdoors These Sims love spending time outdoors and find a special joy amidst nature that others do not. (This trait conflicts with Hates the Outdoors) Over-Emotional Over-Emotional Sims experience greater mood swings than other Sims when both good and bad things happen to them. They re constantly shedding tears of joy, whether it's at a wedding or just on their couch watching romantic television. Perfectionist Perfectionists spend more time cooking, writing, or even painting, but what they eventually finish is noticeably better than something created by other Sims. Perfectionists accept nothing shy of perfection. Technophobe Technophobe Sims hate all things technological. They will never watch television or use the computer except in dire circumstances and will always look for an alternative source of entertainment. (This trait conflicts with Computer Whiz) (This trait conflicts with Couch Potato) Vegetarian Vegetarian Sims never choose to eat meat, and doing so causes them to quickly become ill. Workaholic Workaholics love to work and rarely become stressed from working. Their mood suffers when they miss work, but they are able to make it up by working from home. Workaholics make the best employees! |-----------------------------------------------------------------------------| | [2.6] Personality: Lifetime Wish | |-----------------------------------------------------------------------------| You will have a random five lifetime wishes generated after you have selected your traits. The lifetime wishes available to you are based on what you've selected, and will correspond to some of those traits. Some lifetime wishes are: The Emperor of Evil - Reach level 10 of the Criminal career track (Evil Branch) Your Sim can one day become the leader of the most diabolical organization in the world. Strong evil office relationships are a must, as is possessing enough athletic ability to stop the interferences of nosy government spies. Evil vigilance is a must! Lifetime Happiness: +32,500 Become a Master Thief - Reach level 10 in the Thief branch of the Criminal career Lightning quick reflexes (honed at the gym of course) and impeccable teamwork will take your Sim far, but only the most cat-like thieves will reach the rank of Master Thief. The path of thievery begins with the local crime organization and leads to the pilfering of the world's jewels! Star News Anchor - Reach level 10 in the Journalism career track Late breaking news will frequently fall from the skies and be prime for the plucking by journalists worthy of reporting the greatest stories of the decade. Great charisma and an epic level of literary eloquence are required to succeed in the fast-paced field of journalism. World Renowned Surgeon - Reach level 10 in the Medical career track Your Sim must be able to make logically brilliant, split-second decisions at the operating table with only a heartbeat to spare. Only the greatest surgeons defeat disease, and in doing so cause the viruses to truly know fear. The medical profession is only for incredibly dedicated Sims who are mentally above the rest. Hit Movie Composer - Reach level 10 in the Music career track (Symphonic branch) The role of the composer is at times simple as a dainty decrescendo and others as complex as the most bombastic finale. The composer must be well-liked by the musicians of the symphony, a master of music, and one who truly understands logic to grasp the science of sound. Surrounded by Family - Raise 5 Children from Babies to Teenagers For family focused Sims, the joys that pitter and patter about on two legs make all the struggle and hardship of parenthood worthwhile. A house full of children can mean a tight budget, little personal time, and few luxuries, but there's always somebody to play with or something new to teach. Lifetime Happiness: +35,000 Golden Tongue, Golden Fingers - Master the Charisma Skill - Master the Guitar Skill Kindly spoken words and softly strummed strings are the fastest way to a Sims heart and an excellent way to make friends. Charisma is a highly social endeavor, whereas guitar is for those who love learning and performing music. A Master of both is an irresistible charmer without peer in the social world. Master of the Arts - Master the Painting Skill - Master the Guitar Skill The carefully clasped brush of the artisan can paint images that incite the humorless to laugh and the inarticulate to eloquence. The addition of skills with the stringed guitar can make your Sim the envy of the community. Success isn't a given, but is a reward that results from ingenuity and a touch of luck. Super Popular - Be Friends with 20 Sims Popularity isn't just a grade school desire, but a sign that the community enjoys the friendship of your Sim. Unselfish socialization is quite the worthwhile pursuit. Know that the social landscape is also dotted with the boring and the rude, a hodge-podge of society's best and worst individuals. |-----------------------------------------------------------------------------| | [2.7] Personality: Favorites | |-----------------------------------------------------------------------------| Here you can choose three favorites for your Sim: - Food - Music - Color What you choose will affect your Sims in their life. If you listen to their favorite music while eating their favorite food in a dining room of their favorite color, your mood will gain quicker and decrease slower than normal. Foods ***** Waffles French Toast Pancakes Fruit Parfait Autumn Salad Cheese Steak Dim Sum Fish and Chips Grilled Cheese Grilled Salmon Hamburger Hot Dogs Lobster Thermidor Mac and Cheese Peanut Butter and Jelly Goopy Carbonara Ratatouille Spaghetti Tri-Tip Steak Stu Surprise Sushi Cobbler Cookies Key Lime Pie Music ***** Electronica Pop Latin Indie Classical Kids Custom Music Colors ****** Blue Aqua Turquoise Spice Brown Green Irish Green Lime Grey Orange Purple Spiceberry Violet Lilac Pink Hot Pink Red White Sea Foam Yellow Black |-----------------------------------------------------------------------------| | [2.8] Personality: Voices | |-----------------------------------------------------------------------------| For the first time in The Sims history, you can choose the voice you want your Sim to take on. You can choose one of three voices, then use the slider to adjust the pitch. Want to make your skinny Sim sound like Rick Roll? More power to you, just please don't ever submit them to the Sims 3 Community. |-----------------------------------------------------------------------------| | [2.9] Relationship Tree | |-----------------------------------------------------------------------------| This option is only available if you're creating more than one Sim for the same household. You can click and drag to create relationships. Dragging a child Sim to an adult Sim will make the child the son or daughter of that adult Sim. Dragging two adult sims will make those Sims married (or joined), and dragging two child sims will make those children siblings. =============================================================================== |-----------------------------------------------------------------------------| | [3] The Modes | |-----------------------------------------------------------------------------| Like the previous games, The Sims 3 has three modes. |-----------------------------------------------------------------------------| | [3.1] Live Mode | |-----------------------------------------------------------------------------| This is where you control and dictate your Sims lives. Tell them to eat, use the bathroom, paint a portrait, get into a fight, do anything. Live mode is also used to send your Sim to town, to buy groceries, apply for a job, buy books, shop for clothes, see movies and events, go to parks and otherwise socialize. Basically, if you're not building your house or buying items for it, you'll be in Live mode. |-----------------------------------------------------------------------------| | [3.2] Buy Mode | |-----------------------------------------------------------------------------| Buy mode is where you purchase items for your Sim or your house. From the bottom left, the hand icon lets you pick up and move items. The paint pallet lets you recolor items to any color you like. The eyedropper lets you duplicate any item easily by clicking on it, and the sledgehammer lets you destroy items. The ying/yang symbol lets you swap between day/night to see how your rooms appear at different points. The square grid turns on/off the grid pattern inside the house (not outside). To the right of these options are the categories. By default, the game chooses to list objects by room. Clicking the "Sort by Room" option brings up a box to the right with various options. The default room is kitchen, but with the tabs at the top you can choose which room type. From left to right, they are: Kitchen Bathroom Bedroom Living Room Dining Room Study Kids' Room Outdoors Clicking the "Sort by Function" option brings up a box to the right that lets you choose one of eleven items. From left to right, top to bottom, these are: Plumbing Appliances Surfaces Comfort Electronics Entertainment Lighting Decor Storage Kids Vehicles The third option, "Family Inventory", is what any member of your household has in their inventory. If you've just created a family and moved into a lot, you will NOT have anything in this box. |-----------------------------------------------------------------------------| | [3.3] Build Mode | |-----------------------------------------------------------------------------| Build mode is where you construct the house of your dreams, or torture chamber, or brothel, or whatever you like. The left pane has the same options as buy mode; the hand, paint pallet, eyedropper, sledgehammer, day/night and grid. The pane that extends to the right gives you the options you need for constructing your house. You have (from left to right): Pools Gates Fences Columns Arches Walls Wallpaper Fireplaces Floors Foundations Windows Roofs Doors Stairs Flowers Rocks Shrubs Trees Ponds Terrain Paints Terrain Tools =============================================================================== |-----------------------------------------------------------------------------| | [4] Your Sims: The Ins and Outs | |-----------------------------------------------------------------------------| This will arguably be the biggest section of the guide, where everything will happen and take place. Feel free to send in tips, ideas, strategies, thoughts, whatever! |-----------------------------------------------------------------------------| | [4.1] Mood | |-----------------------------------------------------------------------------| Your Sims mood is represented by a green bar between the lifetime wish panel and the moodlets window. The higher the green bar, the better the mood. Also, the higher you build your mood, the quicker your Sim will build skills, and the more points will be poured into the Lifetime Happiness pool. |-----------------------------------------------------------------------------| | [4.2] Moodlets | |-----------------------------------------------------------------------------| Moodlets are little mood modifier thingies, that will either have a positive or negative effect on your Sims mood. Layout is: Name Description (Where from, if applicable) Mood gain Duration This section will, over time, have a complete listing of all moodlets. ******************** Bad Night's Sleep Sleeping on a cheap bed would make any Sim grumpy. (From Cheap Bed) -15 Mood 6 Hours Beautiful Vista This... house... is... incredible! Somebody really knows how to live! (From Beautiful Lot) +20 Mood Indefinite Calm It turns out it was just anxiety getting the best of your Sim. The object wasn't left turned on and impending disaster wasn't looming. But double checking helps to calm the anxiety. (From Checking Sink) +15 Mood 3 Hours Comfy Nothing beats a good seat for comfort except perhaps a better seat. (From Comfortable Object) +25 Mood Indefinite Decorated Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! +10 Mood Indefinite Dirty Surroundings Garbage, filth, and grime do not improve one's surroundings. -15 Mood Indefinite Disgusted Revolting sights and smells will have this effect on Sims, so it's best to move them away. (From Disgusting Food) -5 Mood 10 Minutes Entertained ______ is having quite a good time and is keeping stress down. +25 Mood 6 Hours Excited Excitable Sims tend to get, well, excited. (From Socialization) +15 Mood 2 Hours Fatigued Activity of the athletic variety naturally leads to a little muscle fatigue. No Mood Effect 8 Hours Feeling Anxious About Faucet If someone left the sink on, the house could flood any minute! Neurotic sims like to double check things...just to be sure. (From Using Sink) -15 Mood 3 Hours Fiendishly Delighted Sims of the Evil persuasion take pleasure in the misfortune of others. (From Donating to Undermine Charity) +10 Mood 6 Hours First Kiss A Sim's first kiss can leave them glowing for a long time. (From Socialization) +40 Mood 24 Hours First Romance Love has bloomed for the first time. Could this be the real thing? (From Socialization) +40 Mood 2 Days Flattered Compliments are quite flattering! (From Socialization) +10 Mood 3 Hours Fulfilled The satisfaction of having a wish come to fruition feels great! (From Completing a Promised Wish) +15 Mood 6 Hours Good Meal Yummy! ______ enjoyed that meal more than the standard fare. (From Eating Yummy Food) +10 Mood 8 Hours Great Kiss Great kissers give amazing smooches. (From Socialization) +15 Mood 3 Hours Grungy Yuck! That layer of grime growing might mean it's time for a bath or shower. -5 Mood 4 Hours Has to Pee Your Sim needs to go. Like, "go." No Mood Effect 2 Hours Having a Blast ______ is having so much fun it's almost criminal. +40 Mood 8 Hours Hungry Your Sim's a wee bit peckish. The stomach growling isn't far behind. No Mood Effect 3 Hours Intrigued Juicy gossip satisfies eager ears! (From Socialization) +10 Mood 3 Hours It's Dark A little light would certainly improve things. Perhaps some windows to let natural light in, as well? (From Darkness) -10 Mood New Car Smell Ah, that new car smell is so factory fresh! (From Riding in New Car) +10 Mood 2 Hours New Friend Meeting someone new and hitting it off well enough to call them a friend is spiffy! (From Socialization) +20 Mood 8 Hours New Stuff Sims love getting new things for their homes! (From New Objects) +20 Mood 2 Hours Newly Engaged With a ring on the finger, vows and true love forever aren't far behind. (From Socialization) +50 Mood 24 Hours Pumped If Sims work out long enough, they get pumped. Workouts are even more effective while Sims are pumped. (From Exercise) +15 Mood 4 Hours Rejected First Kiss It's sad when a Sim gets rejected for a first kiss. Very sad. A rejected sim needs time to cool off before their social skills will be back on track. (From Socialization) -10 Mood 6 Hours Sore Sims may occasionally feel a little pain, but the results are usually worth it. Sometimes a massage can help... (From Exercise) -10 Mood 6 Hours Squeaky Clean Experience the clean sensation of practicing personal hygiene! +40 Mood 7 Hours Strained ______ could stand a few hours of fun to iron out the stress. -15 Mood 15 Minutes Tranquil Nothing can stress or anger Sims who have reached their happy place. (From Freaking Out) +10 Mood 8 Hours Unfinished Room This room needs proper flooring and wall covering of some sort to be considered complete. (From Uncovered Walls Or Floors) -10 Mood Indefinite Wasted Food Don't throw away good food! There are starving children in Strangetown! (From Throwing Away Perfectly Good Food) -5 Mood 60 Minutes Well Rested It's easy to wake up on the right side of the bed when you get plenty of time in the bed. +10 Mood 10 Hours |-----------------------------------------------------------------------------| | [4.3] Needs | |-----------------------------------------------------------------------------| Your Sim has six needs: Hunger Cook something, order, go out, or have someone make something. Bladder Use the toilet. Energy Sleep or drink coffee. Social Talk to people. Hygiene Take a bath or shower. Fun Watch TV, play chess, etc. (Comfort and Environment from the previous two games has been removed) |-----------------------------------------------------------------------------| | [4.4] Wishes | |-----------------------------------------------------------------------------| Wishes are the little icons that pop up in the first pane, immediately to the right of the mode selection box. You can left-click a mood to promise it, or right-click a mood to dismiss it. Adult Sims start off by being able to have up to four wishes active at a time. When wishes have multiple lifetime points, it means that wish has multiple values which award higher amounts of points. This section will, over time, have a complete listing of all wishes. ********************* Become Good Friends with ______ Good Friends happily reside a little above regular Friends, but a bit below Best Friends. Your Sim hopes to soon call a friend a Good Friend. Lifetime Happiness: +500 Befriend All Co-workers Your Sim hopes to improve the workday grind by befriending all co-workers. It's a good way to network, improve sanity, and find friends for after-work events. Lifetime Happiness: +1,500 Brush Teeth 3 Times Minty fresh breath is a blessing for those around your Sim. Your Sim wants to brush the chompers at the sink. Lifetime Happiness: +250 Buy a ______ Your Sim thinks it's time to spice up the house just a touch with something new. Lifetime Happiness: +400 Buy a ______ If you don't have something, that's why you need it! Your Sim wants to own something new. Lifetime Happiness: +300 Buy Something Worth At Least $100 The home always looks best with nice things. Your Sim specifically wants to improve the house with something expensive. Start shopping! Lifetime Happiness: +350 Clean Something It's satisfying to scrub something...anything to clean up the house a little bit! Your Sim wants to clean up. Lifetime Happiness: +250 Donate $100 to Undermine Charity Nothing is as wickedly satisfying as confounding do-gooders. Your Sim wants to mail a check to help undermine a charity. Lifetime Happiness: +350 Donate Money to Undermine Charity Nothing is as wickedly satisfying as confounding do-gooders. Your Sim wants to donate money to undermine a charity. Lifetime Happiness: +300 Go Jogging Your Sim seeks the solace and pace of a neighborhood jog. Pick the route and strap on some sneakers. Lifetime Happiness: +225 Go to the Bookstore The bookstore is a great place to visit in town. Your Sim wants to visit the bookstore, perhaps to sign up for a class or purchase some new reading material! Lifetime Happiness: +250 Improve ______ Skill Learning is an exciting pursuit many sims enjoy. Your Sim wants to improve a skill so they can do more things with the knowledge! Practice the skill until your Sim gains a level. Lifetime Happiness: +500/+750/+1,000 Join ______ Career Your Sim envisions a bright future with one of the fine employers throughout the town. Check the newspaper or computer for open positions. You can also go to Map View and filter by Jobs to find opportunities by location. Lifetime Happiness: +600 Learn 2 More of ______'s Traits Meets and greets often reveal interesting tidbits about other Sims. Your Sim desires to learn more of someone's traits to better know them. Lifetime Happiness: +400 Learn a New Recipe The pursuit of knowledge often leads to a satisfied stomach when you're a cook. Your Sim wants to learn a new recipe to expand their menu. Lifetime Happiness: +350 Learn ______ Skill Your Sim seeks to learn something new to enrich and enlighten! Have your Sim take an interesting class in town to perhaps pick up a new skill! Lifetime Happiness: +500 Make Out With ______ Sometimes, it's just time to make your move. Your Sim thinks now is that time. Lifetime Happiness: 300 Make the Bed An unmade bed is the first step to a messy home. First it's an unmade med, then it's a filthy bathroom! Your Sim wants to make the bed to tidy up. Lifetime Happiness: +100 Play Guitar in the Park Everyone loves a performance in the park. Just put a guitar in your inventory, find a good spot, and start strumming! Lifetime Happiness: +300 Play the Guitar Six strings of acoustic enjoyment are calling to your Sim's talented fingers. Your Sim wants to play guitar for a bit to relax. Lifetime Happiness: +150 Prepare a Meal Your Sim has a hankering to cook something and wants to start preparing it right away. Get the right ingredients from the supermarket and start cooking! Lifetime Happiness: +300 Quit Job When it's time to move on, it's time to move on. Your Sim hopes to give notice and quit the current job. Simply quit at the work place, or tell the boss face to face! Lifetime Happiness: +450 Reach Level 4 of ______ Skill Learning is an exciting pursuit many Sims enjoy. Your Sim wants to improve a skill so they can do more things with the knowledge! Practice the skill and complete the opportunities to improve the skill! Lifetime Happiness: +750 Read a Book About ______ Learning new things opens the doorway for a variety of activities. Your Sim dreams of learning more about a skill. Send your Sim to the bookstore to buy a book on the topic! Lifetime Happiness: +500 See a Ghost The dead still exist...in a sense. Your Sim wants to see a ghost - how daring! Visit the graveyard at night or hang around the gravestones of deceased family members. Lifetime Happiness: +600 Take A Class in the Cooking Skill Your Sim wants to take a Cooking Skill class to learn the skill. Visit the Bistro to enroll in the class. Lifetime Happiness: +500 Talk About New Job The contract is glossy and the pay still good: your Sim just wants to talk about the new job with anyone who will listen. Lifetime Happiness: +250 Throw A Wedding Party Your Sim dreams of throwing a wedding party filled with friends, family, music and food! Throw a wedding party on the phone. Lifetime Happiness: +400 Use a Telescope The night sky is beautiful and mysterious. Your Sim wants to explore the logical patterns of the stars. Lifetime Happiness: +150 Use Charming Introduction Sims with Charisma skill can do a Charming Introduction to really start a relationship on the right foot. Your Sim wants to use a Charming Introduction on a new acquaintance! Lifetime Happiness: +300 Work Out Until Fatigued Your Sim wants to workout until the body can take no more and fatigue sets in. Purchase some exercise equipment, go for a jog, or workout in front of the TV. Lifetime Happiness: +450 |-----------------------------------------------------------------------------| | [4.5] Lifetime Happiness | |-----------------------------------------------------------------------------| Sims earn Lifetime Happiness points by maintaining a good mood and fulfilling wishes. Once enough points have been accumulated, you can buy upgrades! The cheapest reward is 5,000 points, while the most expensive is 75,000. Fast Metabolism | 5,000 Speedy Cleaner | 5,000 Discount Diner | 5,000 Professional Slacker | 5,000 Observant | 5,000 Office Hero | 5,000 Legendary Host | 5,000 Complimentary entertainment | 5,000 Bookshop Bargainer | 10,000 Fertility Treatment | 10,000 Opportunistic | 10,000 Multi-Tasker | 10,000 Steel Bladder | 10,000 Never Dull | 10,000 Change Lifetime Wish | 10,000 Attractive | 15,000 Vacationer | 15,000 Haggler | 15,000 Fast Leaner | 15,000 Dirt Defiant | 15,000 Long Distance Friend | 20,000 Mid-Life Crisis | 20,000 Super Green Thumb | 20,000 Hardly Hunger | 25,000 Body Sculptor | 30,000 Acclaimed Author | 30,000 Extra Creative | 30,000 Collection Helper | 40,000 Food Replicator | 50,000 Moodlet Manager | 60,000 Teleportation Pad | 75,000 =============================================================================== |-----------------------------------------------------------------------------| | [5] Controlling Your Sims | |-----------------------------------------------------------------------------| Soon... |-----------------------------------------------------------------------------| | [5.1] Actions & Tasks | |-----------------------------------------------------------------------------| Soon... =============================================================================== |-----------------------------------------------------------------------------| | [6] Lifetime Happiness Bonuses | |-----------------------------------------------------------------------------| Soon... =============================================================================== |-----------------------------------------------------------------------------| | [7] Facts of Life | |-----------------------------------------------------------------------------| Life is a fun, beautiful and marvelous thing, but also annoying, dangerous and ugly at times, too. |-----------------------------------------------------------------------------| | [7.1] Newspaper | |-----------------------------------------------------------------------------| The newspaper comes every day at roughly 9:00am. With the newspaper, your Sim can perform the following actions: Find a Job ********** Same as using the computer or going to a building in town, you can find a job for your Sim here. Different options will appear on different days. Read **** Fun for some Sims, all you'll do is sit down and read the paper. Recycle ******* Don't leave it on the lawn to rot; toss it! Find Discount Classes ********************* Find which classes in town are offering discounts and take a skill class for cheaper than usual. Check Weekly Events ******************** See what's going on around town. Farmers market? BBQ championship? Movies that are playing? Sporting events going on? |-----------------------------------------------------------------------------| | [7.2] Mailbox | |-----------------------------------------------------------------------------| The mailbox is where your bills are delivered (every three days). It's also where you can perform some miscellaneous interactions. For Evil Sims... If your Sim has the Evil trait, you will have the following interactions: Donate to Undermine Protestors Without Cause... - Donate $100 - Donate $250 - Donate $1,000 Donate to Undermine Secret Squid Society... - Donate $100 - Donate $250 - Donate $1,000 There are special interactions available once you've enabled a cheat code. See the Cheats section for more info. =============================================================================== |-----------------------------------------------------------------------------| | [8] Careers | |-----------------------------------------------------------------------------| Careers are more fun than they've ever been. There are so many to choose from, and each has its individual opportunities, ways of completing, rewards, and tons more stuff! Layout is as follows: Level #: Name of job Pay Start time/End time Work days (days in brackets are off days) Description Skills needed to move to next level |-----------------------------------------------------------------------------| | [8.1] Criminal Career | |-----------------------------------------------------------------------------| Criminal career day-to-day options: Business as Usual Business as usual means putting in an average amount of effort at work, and receiving an average amount of recognition for your work. Work Hard Working hard gets you better results, just don't get burned out by the increased stress. Take It Easy If job performance isn't a concern, take it easy at work, and enjoy life a little more. Meet Accomplices Sometimes it's best not to know too much about your co-workers, especially in your line of work. But you might as well be able to put names to faces. Conspire with Accomplices You may not be able to trust them, but that doesn't mean you can't be friends with your accomplices! Grovel to Leader there is no honor among thieves, it's true. So it's generally a good idea to be on your boss's good side, if your boss is a thief. Practice Illicit Activities The life of a criminal can be physically taxing. Keep practicing in order to build up your athletic skill. Do a Side Job Even crooks can multitask! Doing a side job can help you earn a little extra cash. ******************** Level 1: Decoy $17/hour 10:00am to 4:00pm M T [W] [T] F S S The local crime syndicate is looking for Sims to join their nefarious ranks. Sims who are in good physical condition, will get along with the rest of the gang, and have no problem doing things that some might label as "criminal", are encouraged to apply. Skills needed to move to level 2: 3 Points in Athletic Level 2: Cutpurse $24/hour 10:00am to 4:00pm M T [W] [T] F S s The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite as easy as taking candy from a baby. Skills needed to move to level 3: 4 Points in Athletic |-----------------------------------------------------------------------------| | [8.2] Music Career | |-----------------------------------------------------------------------------| Music career day-to-day options: Business as Usual Business as usual means putting in an average amount of effort at work, and receiving an average amount of recognition for your work. Work Hard Working hard gets you better results, just don't get burned out by the increased stress. Take It Easy If job performance isn't a concern, take it easy at work, and enjoy life a little more. Meet Musicians It's important to know who your band mates are so you don't get their names wrong when giving credit for solos. Chill With Musicians Your band mats are all cool folk. Chilling with them and building relationships isn't such a chore. Study Music Theory Studying music theory is a great way to build logic and music skills. It does have the side-effect of making it difficult to listen to pop music, however. ******************** Level 1: Fan $21/Hour 3:00pm to 9:00pm M T [W] T F S [S] Before you create, you must appreciate. The difference between devotee and Fan are miniscule, but it makes all the difference in the world when you're later asked to join the band on tour. Work hard and act like you're having a good time, and you just might get on the tour bus. Skills needed to move to level 2: 3 Points in Guitar Level 2: Roadie $25/hour 3:00pm to 9:00pm M T [W] T F S [S] The band is going to need their sandwiches and soda as soon as possible. Don't forget to pick up their laundry, their lucky bandanas, or their significant others on your way to the show. The band is relying on you for these very "important" tasks-it's best not to let them down. Skills needed to move to level 3 4 Points in Guitar |-----------------------------------------------------------------------------| | [8.3] Medical Career | |-----------------------------------------------------------------------------| Level 1: Organ Donor $22/hour 9:00am to 3:00pm M T W T F [S] [S] The Hospital could always use some caring Sims who have a sharp logical mind, a steady hand, and a willingness to put in long, erratic, and often inconvenient hours. Be prepared, because contributing to the wellness of others starts at the bottom of the bed pan! Skills needed to move to level 2: |-----------------------------------------------------------------------------| | [8.4] Business Career | |-----------------------------------------------------------------------------| Level 1: Coffee Courier $27/hour 8:00am to 2:00pm M T W T F [S] [S] The bustling halls of the Business Office need quick thinking Sims to take it to the next level. The board room values strong office relationships, the right attitude, and the ability to hold productive meetings. Skills needed to move to level 2: =============================================================================== |-----------------------------------------------------------------------------| | [9] Skills | |-----------------------------------------------------------------------------| There are several different skills your Sim can learn and improve. Skill Challenges are special challenges that could, theoretically, take a lifetime to accomplish fully. Each skill has its own challenges. |-----------------------------------------------------------------------------| | [9.1] Cooking | |-----------------------------------------------------------------------------| ______ is ready to jump into the frying pan of the culinary crafter, the kitchen specialist, the deliverer of delicacies! It'll take a lot of time behind the stove and in front of a cook book, but ______ will never be without company when everyone knows he can perfect their favorite foods. Stats ***** Favorite Meal Meal Most Prepared Highest Quality Meal Recipes Prepared Recipes Known |-----------------------------------------------------------------------------| | [9.1.1] Cooking Challenges | |-----------------------------------------------------------------------------| Star Chef Star Chefs have prepared at least 50 meals, so they clearly know their way around the kitchen. The dishes they prepare are more pleasing to those who eat them. World-Class Chef World-Class Chefs have prepared at least 75 dishes and are masters of the kitchen. World-Class chefs are known to prepare meals significantly faster. Menu Maven Menu Mavens have learned to prepare all recipes. Recipes are earned by improving the Cooking skill and can be purchased at the bookstore. Menu Mavens prepare higher quality food. |-----------------------------------------------------------------------------| | [9.1.2] Cooking Recipes | |-----------------------------------------------------------------------------| Level 0 Recipes *************** Waffles Ingredients: Egg Hot Dogs Ingredients: Links Mac and Cheese Ingredients: Cheese Autumn Salad Ingredients: Lettuce Pancakes Ingredients: Fruit Peanut Butter and Jelly Ingredients: Fruit Level 1 Recipes *************** Ratatouille Ingredients: Tomato Level 2 Recipes *************** Grilled Cheese Ingredients: Cheese Goopy Carbonara Ingredients: Onion |-----------------------------------------------------------------------------| | [9.2] Athletic | |-----------------------------------------------------------------------------| Some Sims seek to trim a few carbs so they look good in a bathing suit, whereas others see health fitness as a 24/7 lifestyle choice. It's time to invest in some athletic equipment! ______ now also has the option to avoid breaking a sweat when exercising. Stats ***** Hours of Cardio Workouts Hours of Strength Workouts Distance Jogged Workout Options *************** Basic Workout Good Pacing Don't Break a Sweat |-----------------------------------------------------------------------------| | [9.2.1] Athletic Challenges | |-----------------------------------------------------------------------------| Body Builder Body Builders have dedicated at least 60 hours to strength workouts. This dedication pays off, because they are never fatigued after strength workouts. Marathon Runner Marathon Runners must run at least 500 kilometers before they earn the title. However, accomplishing this incredible feat guarantees them a longer, healthier life. Fitness Nut Fitness Nuts have spent 75 hours focusing on cardio workouts. All that time experiencing the burn means they are no longer fatigued after cardio workouts. |-----------------------------------------------------------------------------| | [9.3] Logic | |-----------------------------------------------------------------------------| Mind over matter, the successful application of logic to solve conundrums, and the pursuit of science and truth are what should compel ______ in her study of Logic. Games of Chess, Stargazing, and books are a good place to start, but the journey of logic is long, winding, and at times perilous! Stats ***** Chess Rank Highest Ranked Opponent Defeated in Chess Chess Record Number of Celestial Discoveries Number of Sims Tutored Number of Hours Spent Tutoring Number of Hours Spent Tutoring Sims for Skills |-----------------------------------------------------------------------------| | [9.3.1] Logic Challenges | |-----------------------------------------------------------------------------| Grand Master Chess Grand Masters have reached the coveted fifth level of the competitive chess circuit. There, they sit upon their throne, gazing downwards upon their victims. Those who engage Grand Masters in chess improve their abilities in logic and chess more quickly. Celestial Explorer Celestial Explorers have discovered 20 celestial bodies through their telescope. Their extensive knowledge of the heavens allows them to discuss the stars with their friends and neighbors. Teacher Extraordinaire Teacher Extraordinaires have spent at least 20 hours tutoring other Sims. Because of this, they are much more effective when tutoring others. Skill Professor Skill Professors have spent at least 30 hours tutoring other Sims in skills. Because of this, they are much more effective when teaching skills to others. |-----------------------------------------------------------------------------| | [9.4] Guitar | |-----------------------------------------------------------------------------| The rocking lifestyle of the guitar is often heroic. Gifted musicians can both move and entertain an audience with a song. Has ______ found her muse? Stats ***** Compositions Known Number of times compositions have been performed Money earned through playing guitar Number of times Sims have watched you perform |-----------------------------------------------------------------------------| | [9.4.1] Guitar Challenges | |-----------------------------------------------------------------------------| Master Guitarist Master Guitarists learn to play every song awarded to them and available for purchase at the store. After learning so many songs, they receive a special Master Track! Guitar Star Guitar Stars must play at 10 Parties and Venues in the town to earn their title. Afterwards, they earn larger monetary rewards for tips and performances! Money Maker Earn $25,000 playing the guitar to earn a new Master Track to perform. Money can be earned through tips or by completing Opportunities! |-----------------------------------------------------------------------------| | [9.5] Handiness | |-----------------------------------------------------------------------------| Common household objects are built with so many widgets and whats-its these days that something breaking is inevitable. With hammer in hand, ______ will hopefully be able to fix any mechanical or electrical situation gone awry, and perhaps make some things just a bit better in the process. Stats ***** Objects Repaired Electrical Objects Repaired Plumbing Objects Repaired Objects Upgraded Unique Upgrades Completed Perfect of Unique Upgrades Completed Times Electrocuted |-----------------------------------------------------------------------------| | [9.5.1] Handiness Challenges | |-----------------------------------------------------------------------------| Electrician Electricians have repaired at least 10 electrical objects. The experience gained means they will never be electrocuted by an electrical object again-what insurance! Plumber Plumbers have repaired at least 10 plumbing objects. They are so good at repairs that plumbing objects repaired by them never break again. Tinkerer Tinkerers have finished at least 10 unique upgrades on household items. Installing the "Unbreakable" upgrade on multiple objects only counts as one unique upgrade, so it helps to experiment with different upgrade options! Tinkerers never fail when upgrading objects. |-----------------------------------------------------------------------------| | [9.6] Charisma | |-----------------------------------------------------------------------------| ______ is ready for the lifestyle of fantastic conversation, becoming a socialite of renown, and always knowing the right thing to say. To become more charismatic, ______ will constantly need to get out and socialize with Sims in the neighborhood! Stats ***** Additional Relationships Needed for Next Level Additional Friends Needed for Next Level Sims Known Friendships Made Best Friends Made Traits Learned Smooth Recoveries Made Funny Jokes Told Level 1 to Level 2 Relationships Needed: None Level 1 to Level 2 Friendships Needed: None |-----------------------------------------------------------------------------| | [9.6.2] Charisma Challenges | |-----------------------------------------------------------------------------| Celebrity Celebrities are acquaintances with at least 25 local Sims. Celebrities are able to build relationships more quickly due to a hefty starting relationship bonus. Personable Personable Sims have learned at least 50 Traits of their friends and neighbors. They are able to learn traits more quickly when conversing with new people. Super Friendly Super Friendly Sims can honestly say they have at least 20 Friends. It seems like an impossibly large number of relationships to juggle, but for Super Friendly Sims, friendships never decay. Everybody's Best Friend To be Everybody's Best Friend, have at least 10 best friends. Your Friends skip Good Friend and jump immediately to Best Friends. Comedian Comedians have successfully told 100 jokes, which amount to quite a few laughs. Jokes told by comedians rarely fall flat. =============================================================================== |-----------------------------------------------------------------------------| | [10] Opportunities | |-----------------------------------------------------------------------------| Opportunities are random events that occur in careers, or part of everyday life related to skills. |-----------------------------------------------------------------------------| | [10.1] Criminal | |-----------------------------------------------------------------------------| Welcome to the Family As the newest member of this criminal organization, you have been tasked with reading "Dos and Don'ts of the Dons," a helpful guide to keep you from offending the wrong man or woman. By finishing the book, you will personally guarantee an increase in your job performance and improve your relationship with the Leader. Objective: Read the Criminal Book Success: You've actually learned, which lends authority to the claim that you'll be a successful member of this organization. Very smart! Your job performance has already increased, and the Leader appreciates your presence just a bit more. =============================================================================== |-----------------------------------------------------------------------------| | [16] Questions & Answers | |-----------------------------------------------------------------------------| Q: I was very pleased to see that my sims that I created would go out and create friendships without my help. To my surprise, when I went to check on one of my households that consisted of one male sim, he had a baby daughter! The friendships with female sim friends hadn't progressed to a romantic status, and I did not see the "adoption" status any where. My question to you is where in the world did this little baby come from?? A: My guess is you've encountered some sort of bug, either an actual bug or a display bug, in which case the daughter actually is adopted, but the game just isn't showing that status. I haven't had this happen to me yet, nor have I heard about it. ********** |-----------------------------------------------------------------------------| | [A] Contact Information | |-----------------------------------------------------------------------------| Before contacting me, please, make sure you have: - Gone over the entire document looking for what you needed Note that I cannot and will not help with any problem related to technical support. If you can't get the game to run, or if you have problems, direct any questions to the developer or publisher. E-mail one of them yourself directly; don't expect me to forward your e-mail along or compose an e-mail for you. Do not ask for CD keys, or where you can find CD keys, or anything else related to piracy. Last, but not least, ensure whatever question you want to ask is asked in the e-mail. Don't give me any nonsense such as "Hey, I've got a question, can you email me at blah@blah.com?" They will be promptly deleted. Now, if you have a question, comment, correction, addition or suggestion, please send e-mail to: jpaterson000 [at] gmail [dot] com All e-mails will be put into a "Guides" folder, so your message will be guaranteed to have a response, but I can't tell you when. I do try to check every few hours, though. =============================================================================== |-----------------------------------------------------------------------------| | [B] Webmaster Information | |-----------------------------------------------------------------------------| Attention webmasters: You are allowed to host this document and display it without asking for prior permission. All you have to do is the following: - Do not charge people to see it or otherwise make a profit from it. - Do not alter it. - Give proper credit to the author. - You may not sell, rent or lease the document. If you want to use one of my guides _IN_ a guide of yours, like an item guide of mine in a general guide you're writing, feel free to do so, as long as you still follow the above. All I ask in addition to that is that you let me know when your guide is online so I can check it out. =============================================================================== |-----------------------------------------------------------------------------| | [C] Where This FAQ May Be Found | |-----------------------------------------------------------------------------| GameFAQs http://www.gamefaqs.com/ All other websites have permission to use this document, but they may be out of date or incorrect versions. The latest, newest versions can always be found at the above websites. =============================================================================== |-----------------------------------------------------------------------------| | [D] Other FAQs Written | |-----------------------------------------------------------------------------| This section may not always be up-to-date, as I'm not going to update every single one of my FAQs after making a new one. http://www.gamefaqs.com/features/recognition/8939.html ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== GAME GUIDE TYPE ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Clock Tower 3 || File List Condemned: Criminal Origins || Backstory Guide Dead Rising || Strategy Guide/FAQ Deus Ex: Invisible War || Walkthrough/FAQ ESPN NFL 2K5 || Milestones/Crib Unlockables ESPN NFL 2K5 || Strategy Guide/FAQ ESPN NHL 2K5 || Challenges & Unlockables Grand Theft Auto III || Walkthrough/FAQ Grand Theft Auto III || Song Guide James Bond 007: Everything or Nothing || Walkthrough/FAQ Madden NFL 2004 || Challenge Checklist MVP Baseball 2004 || Strategy Guide/FAQ MVP Baseball 2004 || Unlockables Guide Nocturne || Walkthrough/FAQ Prototype || Achievement Guide Red Faction || Walkthrough/FAQ RoadKill || Walkthrough/FAQ RoadKill || Song Guide Serious Sam || Walkthrough/FAQ SimCity 4: Rush Hour || Object Guide Splinter Cell: Pandora Tomorrow || Demo Walkthrough Star Wars: Knights of the Old Republic || Walkthrough/FAQ Star Wars: Knights of the Old Republic || Item List The Movies: Stunts & Effects || Strategy Guide/FAQ The Sims 3 || Strategy Guide/FAQ The Sims 2 || Strategy Guide/FAQ The Sims (PC) || Item List The Sims (CONSOLE) || Item List The Sims: House Party || Strategy Guide/FAQ Tony Hawk's Pro Skater 2X || Song Guide Tropico || Walkthrough/FAQ Unreal Tournament || Walkthrough/FAQ WWE RAW 2 || Move List/FAQ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total FAQs: 33 =============================================================================== |-----------------------------------------------------------------------------| | [E] The Sims 3 Copyright Information | |-----------------------------------------------------------------------------| =============================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be altered or used for commercial use. Websites may use this document without permission, but they must give proper credit to the author and mustn't alter it any way, shape or form. All websites, excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or leasing this document, whether it's for personal or commercial gain. =============================================================================== End of The Sims 3 Guide/FAQ. This document copyright 2009. All rights reserved. The author of this FAQ is in no way affiliated with Electronic Arts or any member of the development team. =============================================================================== =============================================================================== =============================================================================== ===============================================================================