The Moon Project By Omni C. Man v1.4 ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< T a b l e o f C o n t e n t s ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Disclaimer Updates Introductions Units -Eurasian Dynasty -United Civilized States -Lunar Corporation Buildings -Eurasian Dynasty -United Civilized States -Lunar Corporation Weapons Strategy Missions Cheats Thanks and etc. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Disclaimer ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Don't take without asking me, Omni C. Man (A.K.A. Omnicode). I am nice ok. Just e-mail me at OmniX69V2@aol.com Also expect a waiting period due to I play many other games and have homework plus a life so due be patient. Plus I am a web designer. Anyway let's get on with the show. Also be aware this is my first Walkthrough. Also feel free to e-mail me questions at anytime when I am on and you may also feel free to send any further info you may have for me for strategies and walkthrough. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Updates ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< V1.0 - Can't say much since that's the first version. V1.1 - I updated the Lunar Corporation walkthrough. V1.2 - Started UCS walkthrough. V1.3 - Skipped V1.4 - Almost Finished LC walkthrough ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Introductions ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< S T O R Y L I N E This is the sequel to Earth 2150 so the main story that's more in depth is there. Three groups fight for survival and existence. Eurasian Dynasty (ED) which had setup in Asia and later conquered Europe who has an eye on taking back the Americas on Earth. United Civilized States (UCS) who have been attacked over and over and also kept an eye on the Lunar Corporation and trying to sabotage their secret project. And the Lunar Corporation (LC) a group who left Earth to be on its own and later grew on the Moon to later be the most advance of every group there is. They found evidence of an existing Extraterrestrial fighting a war in the vicinity of Earth, Mars, and all the other planets there. So they then started a project to create a warcraft able to sustain life to search space to find out more on the extraterrestrial. This project is called... ...the Sunlight Project. Place yourself in one of these groups and fight for their purpose. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Units ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< E U R A S I A N D Y N A S T Y ED's units are really primative but when put with the right fire powers you can do some good. These people have the almighty and mass destruction NUCLEAR BOMB!!!!!! ;) G R O U N D T R O O P S Gruz - Slow and not a fighting unit. This big guy builds the ED's buildings and digs in the tunnels. Give major coverage outside of base. Always have more than one on the spot to keep a good quick pace of base production going on. Kruszchev - Don't listen to others who say this guy is not good for action. He is suited for defending yes but he packs a good punch too and not to shabby armor either. Weapon systems are bad at all. Ural - Any called for an exterminator! Yep this guy is your main guy for actian. Back him up with the Caspian and Kruszchev for superior battle. He may be slow but his armor more than makes up for it. Never leave him behind or you won't win without a major army in those big fights. But drawback... they are to expensive but hey 5-10 is all you need for a for sure victory or atleast major killing spree. Minelayer - Without one your units are good as gone with good enemies. This guy will take out and place mines in the fields. Never leave home without one. Caspian - Not the best armor but better than expected and light weaponry. Speedy little fellar huh? Heh heh. You can also add on to its weaponry with more weapon systems and... its amphibious so its never stopped. Pamir - The equivalent to the UCS Tiger. This is only good in the first missions and as a defender. Also a scout but that's pretty much it. Taiga - It's the money maker right here. This guy will take the mined ore to the refinery for some cash. Also the biggest weapons and camoflouge systems are good for this guy. But slow so keep it covered. Siberia - The better Taiga except this CAN'T mine. Its faster (to an extent), better armor, and morebetter everything I guess. N A V A L U N I T S Kiev - Your minisub basically. Light armor and shoots missiles. Also its very stealthy. Leviathan - Your main man for the sea. Long distance and good armor but...there is always a but...its slow. But it has on board heavy cannons. Have him always during your big sea battles. Oka - Your sea scout basically. That is all. Very light weapons and armor. Volga - This is a either/or thing. Its sea yet its tank. Slow on land and slower over water but rocket launchers can be fitted on this big puppy. Also good armor so this is your alternative to the Ural and/or Leviathan. A I R U N I T S Transporter - Heavy armor and fast too. Pretty much just used for transporting, heh heh go figure. Cossack - Speedy little devil. Used for scouting and the smallest of battles. Light armor too. Gronzy - It's a Better Cossack. But slower due to better armor. Needs support though. Han - Your bomber. Also transports ore containers. Very fast and good armor. Thor - It can transport things still but only to a limit. But it can take the hts and dish it back out. United Civilized States Now we get advanced. It has robots for fighting. UCS doesn't have major disadvantages but you know there is always a spot but its never major. If you fight against them be aware they can put a good fight later in the game. G R O U N D T R O O P S Cargo Salamander - It transports you raw materials and good weapon system. But don't use as a main fighter since its slow...extremely slow. Always upgrade because later rockets can be place on this fellar. Jaguar - Its your alternative to the Panther. More expensive but good weaponry and armor. Slow but hey it packs a big punch. Mammoth - Your building builder. So keep him covered. Plus it digs in the tunnels. Minelayer - It lays the mines and destroys them. Keep this guy protected and always have one on the spot. Ore Harvester - In the name. It harvest ore. Also keep protected. On the bright side...it has a flying version comes later. Panther - Your main fighting unit. Has great armor and good weapon systems. It's slow however so go slow with this guy. In packs they pack the biggest punch. Spider - Pretty quick and good armor and it can take big guns (well almost big). It's very maneuverable. Tiger - Not the best but better than ED's Pamir. Use this guy to scout and small battles. Keep an eye on him when against the LC especially due to LC are Tiger killers. N A V A L U N I T S Barracuda Submarine - Very high tech and good in battles. To bad you barely get to use him in missions. Hydra - The power unit of UCS in the sea. Give backup though since he is slow. Shark - The sea scout for UCS. Light armor but good back up guy for helping the Hydra. A I R U N I T S Bat - Slow and better than Gargoyle but light armor so only use in small fights. Condor - Its your supplier. Very speedy but light armor. He gives ammo to your guys in battle. Watch him though. Dragon - Packs a big punch from the sky so he is your person to look to for a big air support. Bat is the smaller equivalent to this guy so use the Bat when strapped on cash. Fox Unit Transporter - Used to transport (duh!). Only taken out by REAL hits. Gargoyle - One of the fastest in the game... meaning only use as scout and taking out bombers. Only use also in extremely small fights. L U N A R C O R P O R A T I O N All around favored for its advance weapons. Only thing is these people have NO SEA UNITS. But other units make up for it. G R O U N D U N I T S Crater - Fastest LC vehicle and comes with shield generator. Also has armor so this guy is a good support unit. Crusher - As fast as the Fat Girls but can carry heavier weapons. Starting to be my favorite. Fat Girl - My extreme favorite unit. It has not 1, not 2, but 4 WEAPON SYSTEMS!!! Meaning it is the mother of all units. Who cares if it is slow it packs the grand punch. Also good at defending but to me... made to last and fight. But never leave alone because she is strong but speedy guys can make waste in time. Lunar - The scout. Light armor and weapons so you know use as defender. Moon - Fast as Lunar and has good armor meaning support unit for Fat Girl. New Hope - It has its own repair systems but low armor and only has one weapon system. But it's fast. Also a unit to support Fat Girl or hit and runs. Tunnel Digger - Basically...digs in the tunnels (duh!). But keep guarded. Since they can't defend themselves and their shields (once they get some) won't keep them alive long enough. A I R U N I T S Meteor - The air scout. Use when Lunar can't get those hard to reach areas. Super Fighter - Your mix breed of a Meteor and Thunderer. It pretty much all around everything so it's good for fighting and scouting. Thunderer - Packs a punch from the sky and it's fast. Though its costly but eh. Transporter - It's in the name. It transports. Crion - A secret weapon of the LC equipped with a powerful Weapon but do not leave it alone. B U I L D I N G S Alas...the buildings. Each faction has a different way of buildings. I will say when I get to them. E U R A S I A N D Y N A S T Y Artillery - Long rang stationary shooter. Use in to clear a path. Headquarters - YOU NEED IT!! No matter what happens you MUST protect this or everything will be in disarray. Heavy Tower - Better than Small Towers and Large Towers. Allows more weapons to be mounted than other buildings. Landing Zone - ALWAYS make sure this survives. If this is gone you will have a MAJOR problem on getting units to and from your main base. Large Tower - Able to shoot over the Small Tower and the Pill-Box which than makes it able to have support from them and has heavy defenses. Mine - This collects the raw material and packages them and Taiga tanks will be able to pick them up. Missile Control Center - This is needed to launch the Atomic Warhead Rocket. Leave space around it for the silos though. Also protect with great amounts. Pill-Box - Creates a good stationary defense and has strong defense. It can hold units inside too. Power Plant - Yes every building must be in range of this building to even function. Radar - This shows hidden units and disrupts enemy lines. Recycler - Pretty much gives you half the money back of any unit you put inside. I usually ignore this building since every unit can just be upgraded and repaired (depending on whats the cause). Refinery - Deliver the Ore Containers here and rake in the cash. Research Center - In the name. Research things here. Shipyard - Builds your sea units. Silos - This stores your ballistic and atomic missiles. Small Tower - It can guard against air units but it isn't so hot versus ground units or platoons of them. Only use in the beginning after something else is able to be built rebuild to that. Supply Depot - Your supply helicopters go here to get the ammo and deliver to your units. Must have for all units that have weapons based on energy like lasers or sonic cannon etc. Tunnel Entrance - If you can't see it...adjust your screen!!! Its huge and leads your units underground. Protect with everything you can and leave one Gruz unit in the tunnel to make a new entrance/exit just in case it is destroyed. Vehicle Production Center - All civilian units are built here and the building can fend for itself slightly. Weapons Production Center - All fighting units are built here and the building can fend for itself slightly. U N I T E D C I V I L I Z E D S T A T E S Now we are getting into some buildings more advance and future like. Artillery - Mediocre range and good for making a road into enemy territory. Atomic Power Plants - Creates a set amount of energy. Later in can be upgraded. Anything out of range will need an Energy Transmitter to help stretch the range. You are better off making multiple power plants though. Energy Transmitter - This will stretch electricity out to the farthest reaches of your base. Fortress - This is tough to beat so build multiple to annoy the enemy. Almost the strongest building out (LC beats them). HeadQuarters - Protect at all cost or your base defenses, production, and research will be thrown in disarray and throw you out of order. Heavy Tower - ED equivalent to their Heavy Tower (no resemblance or relation). Pretty much has great range but not the best. Landing Zone - Protect it with your life or your pretty much wasted and left any units there that you liked stranded. Large Tower - ED equivalent to their Large Tower (no resemblance or relation). Pretty much good armor and good range. Plasma Cannon - Must be built in range of the Plasma Control Center. Once built you can fire at any place on the map. Plasma Control Center - Once built satellites are built so then the Plasma Cannons can aim off of to shoot enemy bases and units. Recycler - Same as ED Recycler. Refinery - This is where your harvesters take the ore. Build it near the ore fields or else your harvesters have a long drive and money won't come in as fast. Research Center - In the name. This is where everything is researched. SDI Defense Center - Build this to protect yourself against ED (or enemy if they stole the building) atomic rockets. Shadow Tower - A stationary Camouflage system. Build multiple to help hide your base and units to run them in a trap. Shipyard - Creates the Sea Units of UCS. Small Tower - Build multiple of these next to each other for greatest efficiency. Supply Depot - Same as ED Supply Depot. You need it for making the ammo which your Suppliers come and pick up to deliver to your needing units. Teleport - This will help to teleport units and/or harvesters from point A to point B. Tunnel Entrance - Very small and hard to see. Better than ED so its hard to see. Again keep a builder in the tunnel to build another entrance just in case. Vehicle Production Center - Creates all civilian units and can fend for itself for a little while. Weapons Production Center - Creates all military units and can fend for itself for a little while. L U N A R C O R P O R A T I O N If you are these people building buildings are made from the "Build" tab. Which then are brought down from the Orbital Construction Center. So that saves you a unit (or two). Artillery - Mediocre range and helps makes a path to and from enemy territory. Aerial Supply Depot - Creates the ammo which your units need to continue fighting. Defender - The LC light defender. Make multiple next to each other for good efficiency. Guardian - This over does how well the UCS Fortress is so build these in all areas possible. Headquarters - Same as ED and UCS. Protect at all cost and etc. Landing Zone - Same as ED and UCS. Protect at all cost and if you can't better make due with what you have. Main Base - This creates all units here. Air units and Ground units. Civilian and Military. Also comes with its own generator and own weapon systems so it can defend for its own. Mine - The LC mine takes place of both the refinery and/or harvesters. Must be constructed over Ore Deposits. Nest - Same as defender but smaller and also works more efficient when grouped in multiple numbers. Recycler - Same as ED and UCS. You get half back for recycling your units. Do your part for the moon's environment and recycle. Research Center - Same as ED and UCS. Research everything here. SDI Defense - Same as UCS SDI Defense Center. Protects against rocket attacks. Solar Battery - During the day this charges up and stores solar power and at night it will power up your base. Solar Power Plant - Creates energy during the day by having Solar Cells collect solar energy and uses it. Leave space for making Solar Cells or else its useless. Weather Control Center - Just leave it to the weather to help you. Clear days, rainy days, snowy days, windy days, and meteor showers and more can be summoned from here to do your messy work. Xyrex Power Plant - This creates tons of power which once available replace Solar Batteries, Cells, and Plants with since its better. But it is quite space consuming. Weapons For saving space I will just combine em' and say which weapon is able to be built for which faction. 20mm Chaingun - Available to ED, UCS, and LC It comes with lots of ammo so fire at will. Provides air coverage too. Rocket Launcher - Available to ED, UCS, and LC Provides long distance, air coverage, and ground coverage. 105mm Cannon - Available to ED and UCS Packs a punch and easy to make. Bomb Bay - Only for ED BOMBS AWAY!!! (you get the picture don't you?) Laser Cannon - Only for ED Everyone has their own energy gun and this is ED's. Ion Cannon - Only for ED Disables enemy units for capture or just to destroy without too much resistance. Earthquake Generator - Available to ED, UCS, and LC Shake, rattle, and roll!!! (another no brainer) AA Gun - Only for ED Wide firing gun. Anti-rocket System - Available for ED, UCS, and LC Provides coverage from rocket attacks. Repairer - Available for ED and UCS In the name. It repairs damaged armor. Shield Generator - Available for ED, UCS, and LC Puts a shield generator on the unit for extra protection. Banners - Available for ED, UCS, and LC Gives morale upgrade. Grenade Launcher - Only for UCS High explosives. Plasma Cannon - Only for UCS Provides a high-powered energy cannon. Plasma Bombs - Only for UCS Man they get fancy with plasma huh? Same and a ED bomb except even bigger BOMB!!! SDI Laser - Available for UCS and LC Shoots down those darn ballistic missiles. Shadow Generator - Only for UCS Hides the unit and makes it hard to kill. Electro Cannon - Only for LC LC special energy cannon that packs a big punch. Sonic Cannon - Only for LC Burn to a good crisp than bomb!!! Shield Recharger - Only for LC Makes shields last longer and speeds up rejuvenating time. Regenerator - Only for LC Same as repairer. It repairs damaged armor. Detector - Only for LC Detects UCS hidden units. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Strategy ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Well now lets get some things down straight for fighting my way which usually is really good. The so called "pros" do it by the books and keeping the big guns back and using lighter faster ones aren't always the best since you need to pack all the heat that you can. With UCS take a squad of Panthers, a few Jaguars, throw in some good air units and you got it. Before hand use the Plasma Cannon if possible to take out a strategic point. With the sea take lots of Hydra and Sharks and you got it. ED takes more tactical skills than anything due to they aren't so advance as UCS and LC but still able to win. Take many Kruszchev and Urals and for air support put some bombers to take out any well defended areas or weaken them and than clean em' out with your Ural and Kruszchev army take outs everything else. Put your nukes to the test and when everything settles immediately follow with that force. LC is a time consuming one but the best. A very large force of weapon mixed Fat Girls (mix the weapon so you got anti- air and ground) and Moons and Lunars for back up. Throw in Crions and/or Super Fighters for air support and boom. Also before hand wipe out an important sector with the weather for some before battle coverage. Make due with everything you got. It will be your best friend. Also have mobile defenders around your base. Go all out in fights except for a few and always keep building the big guns first during fights just in case something goes wrong. Never use Artillery near your base. They will cause havoc on your base more than on the enemy's units or buildings. And if you have spare cash you can always drop Artilleries near enemy base if you are LC. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Walkthrough ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Well finally you are ready to bad I have nothing on ED or UCS yet and I got parts of LC so I will do my best on LC and than update this later. Lunar Corporation Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mission #1 - Invasion If you built up before coming a little than this is a piece of cake. Grab all units and head on to the mission area. Once there grab ALL units and head on to the corner as fast as possible and watch out for the constant meteor shower. Once to there soon to be base wipe em' out. Forget the artifacts since that takes time just go go go and destroy. If there in time well congratulations since they will be wiped out since they weren't able to build up to a big force. If not than build a big army and go for a battle. Once done lets get out! If you want harvest the Ore deposit to the right for some money. Break If you harvested the little Ore Deposit and transported it back to the Main Base than make more units and grow your base. Research whats to be researched. Do what you must so you have something for the next fight. Mission #2 - Carpates You start off with 4 transports. Watch them well. Use one or two at a time and pick up the UCS harvesters and drop em'. After all 22 are gone than build a landing zone and bring in those units you should have. Wipe em' out! Break I don't know whats to be done now but...relax! Mission #3 - Convoy This takes some work. You start with a lot of Phobes and 6 guys in the back which are not yours. Those are the units of the convoy. You got some time. 2 options. Long way or short way. If short way (my way) block off the convoy with a laser wall COMPLETELY and than build transports and bring all the units home safe and quick. That's my way and only way I did it. Long way. Well takes creativity so good luck and if you find out e-mail me and I will give you credit. If all the units in the convoy made it than make a landing zone and bring them home. Break Do whats to be done and save since the next one isn't at all easy. Mission #4 - The Shower Take Fang as soon as possible to the artifact area. Grab em' and choose a path. North is to one base and south is to another. I choose South but it doesn't matter. With Fang, fly into one of the bases when the timer gets around 15 to 20 seconds left on the counter for the next shower and go in. Once 0...RUN!!!!! Get out and if any units follow kill em' with your other units. Wash, rinse, and repeat until both bases are destroyed than go home! Break Again calm down from an intense and mind boggling battle and go on to starting the Sunlight Project. Mission #5 - The First Ring Welcome to the hardest series of missions you probably can meet. The Sunlight Project has hard hitting opponent only if you don't know what you are doing. Well build your Headquarters, Power Plants (Xyrex Power Plant preferred but Solar will do for a while), and Landing Zone. After those come be everywhere at one. You must 1. Start building you base fast but spread out 2. Defend against attacks and 3. Ship in money and units from you main base. So you make you Power Plants and block that off with a laser wall. Than the rest of the base and block that off (as one whole) and than building defense buildings close to the wall but not blocking it. After that start pumping units if you don't have enough (remembering you need enough to take on both bases and you need 1 or 2 small ones for the north and south deposits which are guarded). Immediately attack, take, and defend the northern deposit. Later you can take the southern. Now when you have the appropriate amount of force you think you will need for a big punch to them march on through the little valley to the other side. Destroy the little encampment there and either go straight or southeast. If straight you can take out their money supply which is advised if you don't want to much interference in attacking but you will have to split your group. If you go southeast than go south to north in one clean sweep. Either way and your done. Well you have to build the two power plants and the mine inside the craters but that's not so much work. Break Make a camp fire and sing. Well actually rebuild what was lost in the last battle and build more since you will need it. Mission #6 - The Second Ring Ok build up like in the last one except the deposits are off to the side. Once you are ready set out on one of the two side paths. Also have an Air Force too to be ready. I prefer Taking out Southeast base first due to little resistance. But the other side is also good to have taken out major resistance. After both are gone and you set up in the craters you make a choice. Use strong air force to kick the middle craters but or go under and end up in the middle of the crater. Either way go and make home there too. Break Same as the last break. Mission #7 - The Third Ring Somewhat similar to last mission though you are relieved of the 40k credit minimum needed. Also its more spread out and more direct. Mainly canyons. You have one straight left which will constantly attack about 20 to 30 minutes into the game. Than one south and over the mountain of your position which will attack around 30 minutes into the game but not constant. And one last one bottom left corner which doesn't attack at all. My approach was flat out Fat Girls and Super Fighters but if you have something more preferably as strong and effective than by all means use it. Also I suggest air defense near the mountain line since the base to the south will attack with air units too. Well once you settled and are ready rush to your left with ground units first to grab attention. Than finish with air units. Do that and sweep the area. Make home there if you like or just take the resources. Resupply and replace missing units and a little extra. Now I went to the bottom right corner to stop air attacks but if you can rough it out than go south from the Northeast base. For both bases do the same but the base south of your Main Base will have more air units than normal. There you go. Break Recycle useless or almost destroyed units and do whatever... just build up a large army for The Fourth Ring. Mission #8 - The Fourth Ring Four bases and you are in the middle. They are not known to attack you much but I wouldn't take chances. Get comfy fast and pull a blitzkrieg war once all units are ready. It really doesn't matter since all bases are in a corner but this strategy is to be used on all. Be ready for air battles and annoying defense buildings. Do huge hit and runs and have suppliers ready. Eventually all 4 bases should be toppled and you can get the 60k credit requirement. If you are short for credits too capture buildings and sell them for credits. Break Next mission may not be Mission #9 but I would highly suggest it. And get ready for one of the next most aggravating missions. Mission #9 - Under Fire This is a finesse mission. You need your head level and look at the big picture. Most of your base will be leveled in a second by artillery so I suggest you move your units down. Now transfer your units over and lets get ready. The good thing is that fang no longer is having a Meteor Shower after him. The bad thing is that you can really build a base. So I suggest any new units be built at main base not mission base and later transferred over. It may get tiring but its more effective for me. Now then...if your units are where you base is/was than head left and into the tunnel. There will be some units but your units will make quick work of them. Now into the tunnel. The worst opposition is in here so be careful. From where you are go left and up as you can until you get to the "T" Intersection. Make as quick work of the force than and recover if need be and go left. Make more quick works and once you hit another "T" go south until you find an exit. Head out and north. Cross the bridge and get the transports. Now head back via tunnel or via air but be careful if by air since you might hit the Artillery Base. Now pick up those harvesters and drop them on the artilleries above on the mountain ledge. Clear the place and now extend your base. The rest of the Artillery Base is past the mountains to the right of where the transports initially were. I left that for later but whatever floats your boat. Get a nice force and either take the tunnels for yourself or take the base. Either way its good. Be ready for air and ground resistance...and a lot of it. Take the base and/or tunnel recover and finish the artillery base and you are done. Break This break will be totally useless for the next mission so you know...whatever. Build up, relax, and look around or head for the next pain in the rear. Mission #10 - New Hope This is the hardest mission of this kind I know so far. Fang and the rest of the New Hope vehicles got to get through this. You need at least 2 New Hopes and Fang to survive...the rest are expendable. You have 6 New Hopes, Fang, a Crusher, and 4 Super Fighters in the South Base. Use them all wisely. This mission is finesse yet "EVERY MAN, WOMAN, AND CHILD FOR THEMSELVES!!" since there are some big guys here and a part that is blocked by mines. So open up the laser wall and get the shield upgrades than head left until there is a break. Continue left and around the corner. There should be a tunnel entrance somewhere nearby that bend. Go in and go to the opposite side to go by all the busy action and mines above. Once out go south and follow the path...there will be some resistance but not as much as I found the first time not taking the tunnel. Soon the canyon turns and than goes into a "T". Go south, finish the resistance and run home! Break Now that the easy part is done lets get ready for the real action. Mission #11 - Deadly Toys He is not kidding when he says deadly toys. There are 3 of them too. Well I can't give much advice besides bum rush them all and call in reinforcements when needed. Also the 3 are on Plateaus. One direct right from you, one south and over the mountains from you, and one bottom right corner. Break Now that there is a break in the weather get ready for the last mission that I know of which requires a lot of units. Mission #12 - Payback Time I have yet to beat this mission and I know nothing of the opposition but I assume 4 enemy bases in the corners and artillery somewhere. You get attack right from the start so be ready and transfer a lot of units as possible...and cash too. UCS goes all out and it is annoying. Have probes ready and scan fast. Look for the artillery and destroy them. That's all I know of since I am working on it. United Civilized States Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You start off by getting a message that you have 2 prototypes units which have to make it to the Space Port in Florida. So select both units and head out the cave. Once you leave you hear that the ED and LC both know about Space Port and plan to destroy it. Continue to the left and follow your nose to the base above your current position. There you can start your harvesters and take a break since on the way you will receive heavy action from the ED tanks and other wise. From their head to the space port or destroy either/or/both the ED and LC base for the reward. Be prepared though since both bases will put up a fight you will never forget. Once at the Space Port load up the 2 units and head to the moon. This is all I have gotten in the UCS campaigns because I can't seem to just forgot about attacking the LC and ED bases. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Cheats ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Well here are some cheats that may be of interest. Press enter and than type in "Cheater 1". Now enter one of the following: Result - Cheat Increase money - moneyfornothing [enter number here] Fast research - mybrainisfaster 1 Set unit limit number - limit_up [number here] Place mines - hotground Meteor shower - shower Lose Scenario - byebye Show enemies - hereyouare! Show all on the map - beautifulmoon 1 To take off cheat mode, enter cheater 0. That's all the codes I know at the moment that work the others seem to not work. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Thanks and etc. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Well thanks www.cheatcc.com for the codes. The Moon Project game manual for a listing of all the units and buildings. And thanks all you happy people out there. If anybody else out there wants to use this EXACT replica (not ripping me off since I do not like that and this is copyrighted) than e-mail me at OmniX69V2@aol.com. Copyright (c) by Omni C. Man 2001. All rights reserved.