The Manx’s Labyrinth of Time

The Manx’s Labyrinth of Time

Walkthrough

This is my effort to help the people out there still playing, or fortunate
enough to just be  discovering, the most underappreciated adventure game of all
time.

Story
When did life become so boring? Your existence seems to only involve plodding
from home to work and back again every day. But one gray Friday evening the
subway ride home is interrupted when a ghost pulls you out of the real world!
It’s Daedalus, the legendary architect who created the Labyrinth of Crete. The
ghost of his old employer King Minos has enslaved him to build a new, even
greater labyrinth that spans time and space. Unless you find a way to destroy
the labyrinth Minos will be able to conquer the world, in all times and places.
So much for a boring night at home.

Interface
You interact with the labyrinth through a series of icons on the bottom of the
screen. From left to right they are TAKE, MOVE, OPEN, CLOSE,  ZOOM IN, TURN
LEFT, GO FORWARD, TURN RIGHT and your MAP which fills itself in as you explore.
To take something, you click the TAKE icon then the item you want to take on
the screen, to open a door or drawer you click OPEN and then the door or
drawer. Easy, huh?

The inventory icon takes you to another menu. The FEET take you back to the
main menu, the DISK takes you to the save menu (pick a drive, pick a slot), the
HAMMER lets you use the selected item, the EYE turns off and on the feature of
you seeing the selected item, and the ARROWS are what you use to flick through
the different things you’ve picked up. You’re ready to start adventuring.

Walkthrough

You’re in a subway car that’s been yanked out of space and time when the game
begins. If you look around you’ll see there are two doors (and a Marx Brothers
film festival), but one is shut and you don’t have the means to open it yet. Go
through the open one into a hotel. The door to your right can be opened to
reveal a bathroom. There’s nothing there of any importance. The left door is
locked, but you’ll be getting in there later.

Go forward to enter a hallway. Go forward once and turn right. You should be
facing a door you can open. There’s a wardrobe in there that has a couple
things you need, but it’s locked. Go back out and go to the end of the hallway,
and turn at the corner.

Here there are a pair of doors opposite each other. The one on the left is an
elevator, and the right goes to a Mirror Maze. For now we’ll be taking the
elevator. Push the button and enter it, then push the button to go to the next
floor. Note the private detective office although it too is locked. Go straight
and make your way across the movie theater to the door on the other side.
What’s that built into the wall? It’s a combination lock, but we don’t know the
combination yet. Don’t worry, all will be revealed in time. Go back to the
office and take the other door and go all the way down the hall. You’re now on
a crystal cliff. That building floating in midair you’ll see when you look
around is the heart of the labyrinth. Turn right and enter the cave over there.
When you get to the end of the cave you’ll see arrows pointing left. Take their
advice and enter the door you see.

You’re now in a train car. Go all the way to the end, turn right and open the
door. Step out onto the platform, then open the door, proceed through the
station and enter the old west town of Revolver Springs. Look around at the
various sights including the tombstones in the cemetery and the newspaper
office, but make sure to go to the Sheriff’s office at the very end and take
the brass key out of the drawer inside. You can try to explore the mine, but
unfortunately there’s a barrier blocking the way toward anything interesting.
Make your way back to the elevator and go back down.

Go back to the hotel room you opened before and use the brass key to unlock the
wardrobe. Take the card key and journal inside. Flip through the journal to
learn some back story, and note the name Mad Dog Maddigan. Wasn’t he one of the
people buried in Revolver Springs? For now, enter the Mirror Maze

Feel free to explore if you want, but the quickest way through the maze is
west, north, west, west, south, east, (ignore the fortune telling machine here.
He’s not kidding if you don’t), south, east, east, south, west, west, south.
You’re at a teleportation relay station. Zoom in on the green and blue buttons
and get out your card key. Slide it in the brown slot with the weird symbols
between them, then push the blue button. You’re now in a museum on the moon.
Look at the screen with a picture of Earth for info on the museum, and others
around the place for other information. Go forward and check out the exhibits.
Doesn’t that phonograph look familiar? Wonder what was supposed to be in the
smashed case. Keep going forward. On your right is a belt you can take if you
want, on your left is a machine with three levers. Pull them (don’t worry about
the scream, it’s just the Wicked Witch of the East getting run over by the
subway). These move sections of the bridge to the heart of the labyrinth,
including the one blocking your way back in Revolver Springs.

Go back to the teleporter and use the card again, but this time hit the green
button. You’re in a library in orbit. Turn around and enter the door. Look at
the screen for some information and a sign of just how bad things are getting.
Better hurry. Go back and turn left. When you get to the end you’ll find
another teleporter. Just push the button, you don’t need the card.

Turn around and leave the cave where you’ve found yourself. Notice the falling
rocks. You can pass through them once and only once without proper head
protection.  Go down the hall and through the door. Immediately turn right and
go through the new door. You’re in a 3x3 room now. Note the door that has a
weird shaped depression in the handle, but we can’t open it yet. Go to the
center of the room and look inside the basin. Take the labrys (axe). Go back to
the door you came in and use the one next to it. Cross the courtyard and enter
the medieval maze. From the first room go south, east, south, south, east x3,
north, east, south. Hey that helmet looks like it might come in handy for the
trip back, doesn’t it? Take it and put it on (use it). From here go north,
north, west, west, north, east, east, north, north. You’re in a “weird cave” so
enter the door in front of you. Now you’re in a closet, isn’t that a relief?
Take the can of paint and use the other door to enter the 50’s diner. Go up to
the jukebox and take the silver key. It doesn’t matter where you click.

Go down the hall next to the jukebox. At the end you’ll find a pay phone and a
pay toilet. You could use your quarter in the door, but use it in the phone
instead. It’ll trade you a bunch of quarters for your one. Pick them up and use
one on the door even if you don’t have to go. You’ve entered the Hedge Maze.
From the entrance go north, east, east, north, east, north, north, west, north,
north, east, east, south, east, north, north.

Go into the next room. Take the electric screwdriver and look at the paper
hanging on the wall:

7 	2	9	10

1	11	5	13

8	15	14	12

3	4	6

Go back through to the teleport station at the library and push the orange
button to go back to the Mirror Maze. You can drop a few coins in the fortune
telling game now if you want, but the things it says are predictably vague. Go
to the room behind the movie theater and slide the numbers around to match the
pattern from the poster. I can’t give you specific instructions on how to do
this, unfortunately, because I just dork around until it’s finished when I
play. My advice to you is to arrange the lines from left to right starting from
the top and once you get a number in the right place leave it there unless you
absolutely have to move it. It probably doesn’t sound like it, but the strategy
works.

After you solve the puzzle the wall falls open, and you really should check out
the new room. Here you’ll want the gold key for sure and the bicycle pump just
in case. There’s now a door between this room and the rest of the construction
site too in case you want to go wandering around the Hedge Maze some more
without spending more quarters.

Go back to the office and unlock the private detectives’ office with the silver
key. Look at the desk in the corner and take the iron key. You can take the
statue and notes if you really want to but the first is useless and the second
just reiterates the problem from the journal. Go back to the hotel, to the door
across from the bathroom you couldn’t open before. Use the gold key to unlock
it and enter. Go right. Notice the sign on the wall: “drop off laundry and a
newspaper for room 14.” That’s the professor’s room, and you’re going to take
advantage of this. Look left to see a closet. It has a bunch of things in it
but the only one that has a use is the roll of paper.

Go back to Revolver Springs and explore the mine. The barrier that was in your
way before is gone now so push the mine cart and then follow it. Push it again
to bash open the door. You can take the sword if you want, but the real
treasure is behind the door. Close it and take the lantern, which you might as
well switch on now since it never runs down. While we’re in town go to the
newspaper office and use your paper with the printing press. Move the handle
twice and take the newspaper you just made. Go to the servant’s room and leave
it on the table.

Go to the metal door off the subway car and zoom in on the big screw holding it
in place. Use your screwdriver to open it then take the screw and open the
door. You’re on a city street but don’t get used to it, you can’t enter any of
the buildings. You can buy a newspaper if you want, if that makes you feel any
better. When you try to cross the street you’ll be struck by lightning and
zapped into the weirdest part of the labyrinth.

You’re entering…the Surreal Maze. Don’t get freaked out by anything in here,
but if you get the chance thank the artist. Go south once, then east until you
end up back in the room with the broken TV’s and weird lamps, then north. From
here, go south. You’ll end up at the bottom of a Mayan ziggurat. Go to the top
and twist the column with the two faces sticking out if it. This opens a pair
of doors at the middle of the ziggurat, so go through one. Make sure your
lantern is on, it’s awful dark in there.

Go all the way to the southwestern corner and take the dirty shirt. Pull the
lever. You’re back at the Minoan area of the labyrinth, so make your way back
to the hotel again and go all the way to the end of the hall with the elevator.
There’s a laundry chute, you have a dirty shirt. Figure it out. Read the
journal again. Messing with time and space is fun! The journal gives the
combination to the lock in the servant’s room if you want to puzzle it out, or
you could use a walkthrough.

Go to the servant’s room and open the vault door (the combo is 04/08/78 if you
don’t want to bother figuring it out). Go to the end, open the coffin and take
the ornament inside. You can also take the pith helmet next to the skeleton if
you want. It does the same thing as the helmet you already have. Go back to the
street off the subway car and get zapped to the Surreal Maze again. Make your
way to the ziggurat and pull another lever. Go back to the 3x3 room where you
found the labrys and use the ornament to open the door with the weird knob.
Enter Minos’s throne room. Move the throne and take the can of paint behind it.

On your way back to the ziggurat to pull the third lever, let’s make a little
detour. Instead of going to the Mirror Maze, go to the Museum (that’s the blue
button). Remember the display that was broken open? Well, since Garret found
Mad Dog Maddigan’s map thanks to you, now there’s a Mayan talisman in it. Go
ahead and take it, it’s all thanks to you it’s there in the first place.

Whoops, looks like you set off the burglar alarm. Use the teleporter, but no
matter what button you push, you end up in the cell in Revolver Springs. You
can take the item under the blanket if you want, unfortunately there’s no gas
for the chainsaw…I mean, bullets for the gun anywhere in the game. Let yourself
out with the iron key. Go back to the ziggurat and flip the last lever.

You’ve finally got a bridge to the heart of the labyrinth, so what are you
waitin’ for?? Unfortunately, just like in the old labyrinth, there’s a minotaur
in this one who tries to gore you on his horns if you get too close. Notice the
two mirrors shining on him, though. Wonder what’d happen if they were covered
up. Use a can of paint on each mirror. That was almost a weaker monster than a
Dragon Quest slime. Use the labrys in the niche where the minotaur used to be
and reveal the labyrinth’s keystone. Whip out that Mayan talisman you stole and
zap the keystone!

Congratulations! You used my walkthrough to beat the game!

FAQ

Q: I just beat the game…what’s this about a sequel?
A: As you can see, Labyrinth of Time was meant to have a sequel. Unfortunately,
the game was released at the same time as Myst and The 7th Guest, and because
gamers felt more like wandering around an island playing with levers and
dividing up cakes than traveling through time LoT didn’t get enough attention
to merit a sequel. I’d love to see it happen but I doubt very much it ever will.

Q: Is it possible to die or get stuck?
A: I’m not aware of there being any way to “die” in Labyrinth of Time. If you
can get struck by lightning multiple times and dust yourself off there probably
isn’t much Minos can do to you. There are a couple of ways to get stuck though.

1) Being trapped in the sheriff’s cell without the iron key.

2) Getting to the ziggurat without the lantern.

3) Running out of quarters to enter the hedge maze and get the crucial stuff,
although if you’re the kind of person who’d, say, use a walkthrough to beat a
videogame, that’s something you could technically get around.

Q: The subway car is crushed! What happened?
A: You pulled the levers in the museum more than once, didn’t you? It’s okay,
that’s what the bicycle pump is for. Use it on the car three times to fix it.

Q: Manx you’re the greatest! Will you write for my website/accept a million
dollars/be my boyfriend?!
A: Drop me a line, we’ll see what we can work out. : )

Q: Manx, you suck! Why haven’t you written a walkthrough for ?!
A: Tell me what you need help with, I’ll see about coming up with a new
walkthrough. I generally only do walkthroughs of graphic adventures or quirky
RPG’s, though.

Items

Acme Screwdriver
Found: Construction site
Use: Open sealed door off subway car

Alien Belt
Found: Lunar museum
Use: Lights up if you put it on

Bicycle Pump
Found: Construction site
Use: Fix subway car if crushed

Brass Key
Found: Drawer in the sheriff’s office, Revolver Springs
Use: Open the wardrobe, hotel

Broom
Found: Servant’s room, hotel
Use: None

Bucket
Found: Servant’s room, hotel
Use: None

Card Key
Found: Wardrobe, hotel
Use: Activate teleporters

Colt .45
Found: Under blanket in the cell, Revolver Springs
Use: None

Cretan Ornament
Found: Tomb of King Minos
Use: Open door to King Minos’s throne room

Dirty Shirt
Found: Inside the ziggurat
Use: Put in hotel laundry chute, changes history when used along with Old West
Newspaper

Falcon Statue
Found: Private detectives’ office
Use: None

Fresco Paint
Found: Minos’s throne room, behind the throne
Use: Paint over the Minotaur’s mirror

Gold Key
Found: Construction site
Use: Unlock servant’s room, hotel

Helmet
Found: Medieval Maze, southeast corner
Use: Protects you from falling rocks

Iron Key
Found: Private detectives’ office
Use: Unlock cell door, Revolver Springs

Journal
Found: Wardrobe, hotel
Use: Provides clue to locked door in servant’s room after changing history

Labrys
Found: In a pit in the Minoan Maze
Use: Reveal the labyrinth’s keystone, heart of the labyrinth

Lantern
Found: Behind the door in the mine, Revolver Springs
Use: Light up the inside of the ziggurat

Liquor Bottle
Found: Revolver Springs Saloon
Use: None

Loose Screw
Found: Sealed door off subway car
Use: None

Map
Found: Inventory at the beginning
Use: See where you are in the Labyrinth, fills in as you explore

Mayan Talisman
Found: Lunar museum, after changing history
Use: Destroy labyrinth’s keystone

Newspaper
Found: City street off the subway car, in dispenser
Use: Lets you see your disappearance hasn’t gone unnoticed

Notes
Found: Private detectives’ office
Use: Reiterates moving grave puzzle

Old West Newspaper
Found: Newspaper office, Revolver Springs
Use: Leave in servant’s room, hotel, as one item required to change history

Paint
Found: Closet outside the 50’s diner
Use: Paint over the Minotaur’s mirror

Paper
Found: Servant’s room, hotel
Use: In newspaper office, Revolver Springs, to create Old West Newspaper

Pith Helmet
Found: Tomb of King Minos
Use: Protects you from falling rocks

Quarter
Found: Inventory at the beginning
Use: Use in phone in 50’s diner for more quarters; open door to Hedge Maze; buy
newspaper; use in fortune-telling game in Mirror Maze

Silver Key
Found: Jukebox, 50’s diner
Use: Unlock door to private detectives’ office

Sword
Found: Mine, Revolver Springs
Use: None

Teapot
Found: Servant’s room, hotel
Use: None

Legal Stuff
Labyrinth of Time is copyright 1993 Terra Nova Development. This document is in
no way authorized by the holders of this copyright.
This document is copyright 2008 The Manx (David Anderson). It may not be
reproduced, in part or in whole, without the express consent of the author, and
certainly not for profit.

Any requests to host this walkthrough or any others by The Manx, requests for
new walkthroughs and date offers can be directed to gladrius@hotmail.com

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