The Legend of Kyrandia II +-----+ +-----+ +-+ +-----+ +-+ +-+ +-+ +-+ +--+ +------+ +-+ +-+ | --- | | | | +---+ | | / / / / | / | +----+ | | | +---+ | | | | | |/ / + / |/ | +----+ | | | | | | | | | | / / +----+ | | | | | | | | | | +---+ | |/ | | +----+ | +-+ +-+ +-+ +-+ +-----+ +-+ +-+ +-+ +------+ COMPLETE WALKTROUGH FOR FABLES AND FIENDS BOOK TWO - THE HAND OF FATE Version 1.00 - By Tricky +------------------------------------------------------------------------------+ | Index: | +------------------------------------------------------------------------------+ Introduction to this FAQ and the game ........................... IDX01 Kyrandia Mainland ............................................... IDX02 Morningmist ..................................................... IDX03 Volcania ........................................................ IDX04 Enchanted Forest ................................................ IDX05 Ice mountains ................................................... IDX06 The wheels of Fate .............................................. IDX07 Copyrights and permissions ...................................... IDX08 Contacting me ................................................... IDX09 +------------------------------------------------------------------------------+ | Introduction to this FAQ and the game | IDX01 | +------------------------------------------------------------------------------+ Kyrandia is one of the good old adventure games of long lost times. If you wonder how to get this game, I cannot help you, I still got my copy from times this was still in store. I'm sure there are sites you can download it from, but since I cannot support software piracy, I cannot give you links. If you can give me sites on which this game can be bought/downloaded from WITHOUT VIOLATING COPYRIGHTS mail me, and I'll add those to this FAQ. Also note that since this game is old you may NOT be able to play it on modern machines. You may need an emulator to play it. One of the best out there is DOSBox. Download it from: http://dosbox.sourceforge.net/ Well, the story is easy. Malcolm an evil jester has broken out of jail and gathered all the powers in the land of Kyrandia and is siezing the crown. You are Brandon and your mission is easy. Defeat Malcolm. Of course, that's easier said than done. I recommand only to use this FAQ when you are stuck, or else this game will be no challenge at all. If you are stuck look at the index on what you are doing and look at the IDX code. Open a search window (Ctrl-F in Windows and Linux and Apple-F in MacOS). There are a few things you should know though. - All items you pick up can be dropped anywhere you want. Please note that in most cases you can come back for those items. Never drop the alchemist Magnet. You need that item in all sections. The other items can be dropped safely as you can always come back for them. Each time you come into a new section you'll lose your entire inventory anyway, you can only keep the alchemist magnet. - There are jewels everywhere across Kyrandia. They appear at random so I cannot tell you where to look for those. Only a few specific ones can be found at fixed places. You can do well, in collecting those, but since you can only carry 10 items, you may want to store them all in one location as long as the game allows it. There are only two tasks in which these jewels have value - This game has a dozen of areas or "rooms" as we call them in adventure programming terms. Each time you get into a new room I start with "-" and the name of the room, so you can check if you are in the right room. Well, that's all folks... Let's get started on this +------------------------------------------------------------------------------+ | Kyrandia Mainland | IDX02 | +------------------------------------------------------------------------------+ Well, you know the situation. Kyrandia is slowly disappearing. Zanthia is chosen to retrieve an Anchor Stone in order to save Kyrandia. So you start as Zanthia in the Laboratory. Good luck -Inside Zanthia's Laboratory Pick up the blue berry Pick up the flash out of the cabinet Leave - Outside Zanthia's Laboratory Exit north - Dock Exit west - Weed Patch Examine the stump in the southeast to find your stolen spellbook Exit north - Gnarlwood Tree Get a gnarlybark by snapping it of the branche sticking out of the path Exit north - Ferry Exit east - Natural Bridge Exit east - Cavern Entrance Pick up an Onion and exit west - Natural Bridge Exit west - Ferry Exit west - Dark swamp Get a feather out of the bird's nest Exit north - Outside Herb's Shack Fill your flask with swamp water and use it on the fireberries. Pick up a fireberry Enter Herb's house - Inside Herb's Shack Pick up the empty stool Pick up the bag of plant food Pick up the flask from Herb's desk Leave this hut - Outside Herb's shack Exit south - Dark Swamp Exit south - Quicksand Bog Don't try to cross the quicksand. You'll die Push the tree Now you can cross over the tree. Pick up the key from the skeleton hand - Lagoon A crocodile will appear. Examining it two times will make you die. Tickle it with the feather and it will cry Pick up its tears with a flask Examine the hole in the tree to find your cauldron Exit north through the left ext - Hot Sulphur springs Pick up the sulphur at the end of the road Fill a flask with Hot water and it's time to mix a potion: * SWAMPSNAKE POTION Put the next items in your cauldron = Furniture = Onion = Reptile Tears = Gnarlybark = Sulphur = Hot Water Fill a flask with tyour new potion and exit south Exit south - Lagoon Exit north by the right exit - Quicksand Bog Exit east - Dark Swamp Exit east - Ferry Exit east - Natural Bridge Exit East - Cave Entrance Exit south - Firefly Tree Get yourself a notebook, and something that writes. When you give them a blueberry they will show you a color pattern. Write that down, you need that color pattern later. After getting that code, exit north - Cave Entrance Exit east - Twisty Tunnel Go east and the mouse will stop you and refuse to let you pass. Use the snakeswap potion on him and he'll flee. - Dark Cavern When you click on the teeth of the giant skull you see they got the same colors as the fruitflies The colors I got on the teeth are Green Purple ----- Orange Cyan Red Yellow Blue Now make the same color pattern on those teeth as the fireflies showed you. The mouth will open and a chest will be revealed Use the Skeleton's Key to open the chest Get an alchemist magnet and a piece of cheese out here Exit west - Twisty Tunnel Exit west - Cavern Entrance Exit west - Natural Bridge Give the cheese to the fishermen Exit west - Ferry Exit south - Gnarlwood Tree Exit south - Weed Patch You'll find Marko in a messy situation (that guy is messy after all). Help him by using the plant food on the plant Exit east - Dock Pick up the anchor of the boat and exit south - Outside Zanthia's Laboratory Pick up the letter from the roof and exit north - Dock Exit weest - Weed Patch Exit north - Gnarlwood tree Exit north - Ferry Oops.... The ferry is gone. Exit east - Natural Bridge Exit east - Cave Entrance Exit south - Firefly Tree Pick up the letter and exit north - Cave Entrance Exit west - Natural Bridge Exit west - Ferry Exit west - Dark Swamp Exit south - Quicksand Bog Pick up the ladder from the hand Exit west - Lagoon Exit north (left exit) - Hot sulphur springs Pick up the letter and exit south - Lagoon Take the exit on the right - Quicksand bog Exit east - Dark Swamp Exit east - Ferry Give the four letters to the fairy dragon to advace to the next part of the game. +------------------------------------------------------------------------------+ | Morningmist | IDX03 | +------------------------------------------------------------------------------+ - Meadow Search the haystack to find a flask Pick up a weath Exit south - Outside Farmhouse The man is Farmer Greenberry. Give him the letter. Exit north - Meadow Capture the ghost in your flask and exit south - Outside Farmhouse Exit east - Garden Pick up the the Alchemist Magnet Use the ghost on the scarescrow. It will come alive and leave. Exit west - Outside Farmhouse The scarescrow will appear and Farmer Greenberry will go after it and never return. Now the way to the cellar is open. Go in there - Inside Cellar Pick up two horseshoes (of which one of them have the ends up). Pick up the scissors Leave the cellar - Outside Farmhouse Exit west - Water wheel Remove the stick ouf of the gears Open the valve Use a horseshoe on the eletricity you see (not one with the ends up unless you got two of those). Exit east - Outside Farmhouse Exit north - Meadow Use the flask on the sheep to milk it Exit south - Outside Farmhouse Enter the cellar - Inside Cellar Use the sheepmilk on the strange machine Pull the handle of the strange machine and some cheese will come out Pick up the cheese and get out of here - Outside Farmhouse Get the flask of Vinegar from the shelf Remove the bowl from the dragon and it will cry. You can get the tears with a flash, but don't do so yet. (you won't need it yet, and you need the flask for something else) Exit east - Garden Get the trunk for the elephant to water the garden Pick up some lettuce and raddish from it Exit west - Outside Farmhouse Exit west - Water Wheel * SANDWITCH POTION = Put the raddish in the grinder = Scoop the raddish out with the bowl = Use the vinegar on the ground raddish to get Mustard = Put the mustard in your cauldron = Put the grain stalks into the grinder = Scoop it up with the bowl = Put the grain in the cauldron = Put the lettuce in the cauldron = Put the cheese in the cauldron Fill a flask with the potion Use the flask on yourself to get a sandwich. Put the sandwich in your inventory and don't forget to take the flask with you. Exit east - Outside Farmhouse Exit north - Meadow Exit east - Outside city gate The guards will refuse to let you in. Give the sandwitch to them and those suckers will fight over the sandwitch Forgetting about you. Now you can enter. - Inside City Gate Get the stick out of the fountain Exit north - Alley The pole beside the door has the firefly colors. Cyan Green Yellow Red Orange Purple Blue Open the door by using the color pattern the fruitflies gave you. Enter the tavern - Inside the Drunk Dragon Inn Get a mug from the table Fill it with beer from the barrel. Try to leave and you'll be stopped because it's pirate poetry night. A pirate will recite a poem. Well, let's recite a poen ourselves. Now leave the tavern - Alley Enter the tavern again - Inside the Drunk Dragon Inn A pirate fight.... Ah.... Stand left of the pirates. Distract them twice and a gold tooth will be slammmed out of the pirate's mouth. Turn it to lead with the alchemist magnet and pick it up. Now go to the Water Wheel, smash the tooth, turn to to gold, return to this tavern, and repeat this sequence until you got 3 gold coins. Then go to the farm. - Outside the farmhouse Give the dragon his bowl back and be mean and remove it. It'll cry. Take its tears with the flask. Exit north - Meadow Exit east - Outside City Gate Exit east - Inside the city gate Exit east - Street Pick up the two left items (parchment & flask) Put the parchment in your spellbook to get two recipes. Trance Potion (which you don't need and can't make) And a Teddy Bear Potion (which you need later). Take the northern exit east - Gorge Take some mud and use it on the rabbit foot Exit east - Gorge Use the stick to get the rope (if you try it without the stick you'll die). Exit east - Altar of Doubt Time to mix a potion * SKEPTIC POTION = Put some beer in the bowl = Mix it with Vinegar to create sweet & saur sauce = Put the sweet and sour sauce in the cauldron = Put a horseshoe with the ends up in the cauldron = Put the reptile tears in the cauldron = Put the mud footprint in the cauldron = Fill two flasks with this half potion = Put both flasks on the altar and you got two servings of skeptic potion You need one more serving, but you got both flasks filled. We'll come back to that later. so DON'T FLUSH THE CAULDRON YET!!! Exit west - Gorge Jump over using the stick and exit west - Gorge Exit west - Street Use the skeptic potion on the guy in front of the door Use the magnet on the water to find a key (don't forget to take your magnet you're gonna need it to get in the next section) Enter the fishlike building - Jail = Try to free Marko and the sheriff will lock you up = Use the magnet on the key and the sheriff will throw it out of the window = Click on the cloth back in the cell twice and Zanthia will pull it to threads. Marko will give you a hook. = Use the hook andd thread on the window to receive the key = Open your cell with the key = Now free Marko = Exit the jail - Street Take the northern exit exit - Gorge Exit east - Gorge Jump over with the stick and exit east - Altar of Doubt Fill another flask with the potion and activate it on the altar. Exit west - Gorge Move over the gorge with the stick and exit west - Gorge Exit west - Street Exit west - Inside the City Gate Enter the hut - Store Use the skeptic potion on the clerk. Give him your 3 gold coins and you'll receive a voucher Exit south - Inside the City Gate Exit east - Street Exit east with the southern exit - Wharf Use a skeptic potion on the captain Show your voucher to the captian - Sailing Put your magnet between the rope beside the steering wheel The ship will get out of control and come near volcania. The ship's men will get angry at you and throw you overboard. You'll Wash up at Volcania +------------------------------------------------------------------------------+ | Volcania | IDX04 | +------------------------------------------------------------------------------+ You'll lose all your stuff, except for your alchemist magnet What you need to know is to avoid standing in the lava. You only hold out a few seconds before you burn too death. - Beach Exit west - Beach Pick up the stick and the heavy rock Exit east - Beach Exit east - Beach Exit east - Beach Ignore the old couple. Pick up the flask and the heavy rock and exit west - Beach Exit west - Beach Jump into the vent to go down - Lava Cavern Pick up the heavy rock and put it on the vent Exit west - Lava Cavern Get the flask Get the heavy rock and put it on the vent Exit east - Lava Cavern Exit east over the bridge - Lava Cavern Pick up the stick Pick up the heavy rock Exit north - Lava Cavern The dinosaur down there, acts like a dog. Use the stick on it twice. Pick up the piece of lead and turn it to gold with the alchemist magnet. Stand in the air vent to get some pebbles Pick up the heavy rock and put it on the lava vent Exit south - Lava cavern Get some crystal fuss out of the palm and we can mix another potion * TEDDY BEAR Put the next things in the cauldron = Crystal Fuzz = Lump of gold (shaped like heart) = Teddybear eyes Fill the flash and open it to get the teddy bear Now jump on the back of the dinosaur (and Zantia will automaticly use the teddy bear). - Lava Cavern Put thorn cloth in your inventory and exit west - Lava Cavern When the dinosaur is pointed at the door you can use the red cloth to let it open the door (if not, leave this place and come back, when it's not pointed at the door you'll die if you try, so save your game if you are not sure). - Chamber of the Anchor. You can get an anchor stone, but as you'll soon learn, you've been fooled and the Anchor Stones are worthless. Pick up the parchment and put in in your spellbook. Contains two recipes (Party Favors Potion, Play room spell), the last one is worthless by the way. Put your rock on the vent and leave this place - Lava Cavern Stand on the big vent. Enjoy your flight.... :) +------------------------------------------------------------------------------+ | Enchanted Forest | IDX05 | +------------------------------------------------------------------------------+ Once more all your items are gone. (This is getting frustrating isn't it). - Petrified forest Check out the hole you created in your fall to find a flask Pick up the pinecone Exit west - Bridge Get the moss of the rock and it will start to roll Pick it up. It's a rolling stone. Pick up the twigs Exit east - Petrified forest Put the twigs against the large flint Use the rolling stone on it. Put the rolling stone back in your inventory and pick up the charcoal. Exit west - Bridge Pick up some snow Potion time * SNOWMAN POTION Put in the next things in your cauldron = Snowball = Charcoal = Moss Fill a flask and use it on the ghost knight (He'll leave) Exit west - Grassy Meadow Turn the statue to gold with the alchemist magnet Check out the chest that appears to get a magic drum and a jack. Use the jack on the foot you see running around. The man who were chasing foot will explain a thing or two about the wizard Bal-Rom. And that will explain something important about the Hand. You now know what it is. Pick up the acorn next to the statue Exit east - Bridge Check out the small tower to find a wallnut Exit east - Petrified Forest Put the magic drums on the stump and the trees wil dance giving you passage - Tram Station Try the tram and the squirrel running it will stop moving it because of "Long Lunch Day". Give him the wallnut, the acorn and the pinecone and he'll leave. Put the rolling stone in the big wheel Ride the tram to go to the next section +------------------------------------------------------------------------------+ | Ice Mountains | IDX06 | +------------------------------------------------------------------------------+ - Tram Station Take the duster from the tram station Enter the hut - Hunter's Lodge Get the flask from the shelf Examine the cow's hand to get yourself some musk Pick up a cannon ball Turn it to gold with the alchemist magnet and leave the lodge - Tram Station Give the gold cannonball to the woman and she'll abandon her child Get the lollipop from the child. Get a snowball out of the snow and it's Potion time * ABOMINABLE SNOWMAN POTION = Snow = Musk = The lollipop = the duster Fill a flash with this stuff and drink it. After that enter the lodge - Hunter's Lodge The men will not fall for you snowman trick, but the real abominable snowman does and will kidnap you. - Yeti's pad Pick up the candy Pick up the cologne from the bar Pick up the feathers form the pillow Exit the cave - Ice Cavern Pick up an icicle and we create another potion * ABOMINABLE SNOWMAN POTION = Icicle = Cologne = Candy = Featheres Enter the cave again - Yeti's pad Get a flask from the shelf form behind the Yeti and fill it with the potion Exit the pad - Ice Cavern The two hunters should be coming. If not then exit this screen and come back (It can help to snap off two icicles and try to escape. The yeti will get you back, but when you come back the hunters should come). Use the abominable snowman potion on the hunters. Now the Yeti is no longer interested in you. Use the icicles to get up and exit east - Small Cabin Enter the house - Mistic's Cabin Use the ingredients in the closet to mix the next potions and put them in the orbs in the plant. You can dispose any items you no longer need in the trashcan. When you created a potion a filled a flask, I suggest you flush the cauldron when you get on the next potion. Here goes (1 = left orb, 7 = right orb) * Flying shoes - In orb 1 on the "machine" = Hot air = Feathers = Leather folio (red) * Sandwitch Potion - In orb 2 on the "machine" = Mustard (ground raddish and vinegar, remember) = Ground wheat = Lettucce = Cheese * Abominable Snowman - In orb 3 on the "machine" = Snowball / Icicle = Musk = Feathers = Lollipop * Swampsnake Potion - In Orb 4 on the "machine" = Gnarlybark = Sulphur = Onion = Reptile Tears = Stool (furniture) = Hot water * Teddy bear Potion - in orb 5 of the "machine" = Crystal Fuzz = Lumb of gold shaped like heart (alchemist magnet needed) = Pebbles (teddy bear eyes) * Indigo Potion - In orb 6 of the "machine" (not in your spellbook) = Blueberry = Amethist * Skeptic Potion - Orb 7 of the "machine" (you don't need the altar of doubt this time) = Horseshoe (with ends up) = Taffy footprint = Sweet and sour sauce (you don't to mix, it's in the cabinet) = Reptile Tears When you created all potions and put them in the respective orbs, a rainbow will appear. Get out of the house - Small Cabin Pick an icicle from the house and climb up the house with it. - Rainbow bridge You'll have an automated fight with the Hand. After that exit east and then exit south and you'll reach the final section. +------------------------------------------------------------------------------+ | The Wheels of Fate | IDX07 | +------------------------------------------------------------------------------+ - The Wheels of Fate Turn the dish into lead to stop the hot beam Then exit north through the doors - The Wheels of Fate Take the stairs to the right - The Enverted Towers of Anoi This game sucks. You gotta remove disc from the faces and place them in the appriate faces. You know what to do... Let's get started. (1 = right, 2 = center, 3 = left) = 1 to 2 = 1 to 3 = 2 to 3 = 1 to 2 = 3 to 1 = 2 to 2 = 1 to 2 = 1 to 3 (grey) = 2 to 3 (brown) = 2 to 1 (dark gray) = 3 to 1 (brown) = 2 to 3 (blue) = 1 to 2 (brown) = 1 to 3 (Dark gray) = 2 to 3 (brown) = 1 to 2 (Yellow) = 3 to 1 (Brown) = 3 to 2 (Dark Gray) = 1 to 2 (brown) = 3 to 1 (blue) = 2 to 3 (brown) = 2 to 1 (Dark Gray) = 3 to 1 (Brown) = 3 to 2 (Light gray) = 1 to 2 (Brown) = 1 to 3 (Dark Gray) = 2 to 3 (Brown) = 1 to 2 (blue) = 3 to 1 (brown) = 3 to 2 (dark gray) = 1 to 2 (Brown) You'll get a gear. Alas you need more than a gear, so we gotta get head 3 open as well. (I hate that as much as you do). = 2 to 3 (Brown) = 2 to 1 (Dark Gray) = 3 to 1 (brown) = 2 to 3 (blue) = 1 to 2 (brown) = 2 to 3 (dark grey) = 1 to 3 (brown) = 2 to 1 (dark grey) = 3 to 1 (Brown) = 3 to 2 (dark grey) = 1 to 2 (brown) = 3 to 1 (blue) = 2 to 3 (brown) = 2 to 1 (dark grey) = 3 to 1 (brown) = 2 to 3 (yellow) = 1 to 2 (brown) = 1 to 3 (dark grey) = 2 to 3 (brown) = 1 to 2 (blue) = 3 to 1 (Brown) = 3 to 2 (Gray) = 1 to 2 (Brown) = 1 to 3 (light gray) = 2 to 3 (brown) = 2 to 1 (dark gray) = 3 to 1 (brown) = 2 to 3 (blue) = 1 to 2 (brown) = 1 to 3 (dark gray) = 2 to 3 (brown) You'll get a stick. When you got the sick and the gear, leave here. - The Wheels of Fate Take the left stairs up - The Wheels of Fate BEFORE YOU START! THIS IS THE LAST CHANCE TO SAVE. Put the gear in the machine Then use the stick to get them going. Then the Hand will come to battle it out. Don't wait too long and click on the things I say or the hand will kill you. (Don't even try options) = Jump on the machine = Charge on the hand = Change on the hand again This ends the game. +------------------------------------------------------------------------------+ | Copyrights and permissions | IDX08 | +------------------------------------------------------------------------------+ This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as Tricrokra. This FAQ may be viewed, downloaded and printed for personal use only. It may not be sold, or used as a basis for commercial work. This FAQ may also not be modified. Parts of it may not be copied to your own FAQs without my permission. This FAQ is NOT officially authorized by Westwood Studios or any other party that is related to Fables and Fiends / Kyrandia If you want to host this FAQ, it's allowed, if you ask my permission first, permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that pop-ups have been added to the page that views this FAQ. Sites with permission to host this FAQ: --------------------------------------- GameFAQs http://www.gamefaqs.com Mogolgott http://www.mogolgott.de Supercheats http://www.supercheats.com Sites banned from hosting this FAQ: ----------------------------------- Neoseeker http://www.neoseeker.com +------------------------------------------------------------------------------+ | Cantacting me | IDX09 | +------------------------------------------------------------------------------+ Before contacting me, please read carefully. If you want me to answer questions about the game itself please visit this site: http://www.tbbs.nl/QuestionGen.php4 That is my Q&A site where I (or others) will answer all your game questions. If you do, please check if the question you want to ask hasn't been asked before. :) If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestions for this FAQ, something like that please mail it to tric1975@hotmail.com AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU! If you see that I missed things in this FAQ, then in stead of calling me names, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alter your lay-out to make it fit with the rest) and even credit you for your trouble. This also goes for alternate boss techniques. AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT! I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionally other sites, I have quite a lot of FAQs here. So it will help me a lot when I know which FAQ/Game it is you're talking about. :) And one last thing. Below are remarks I got a lot about my FAQs. Some are funny, and some are just plainly too stupid for words. I don't want to be an arrogant bastard or anything, but some of them tire me a lot. So here are those mails with my standard replies: M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all. M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know. Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you. M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this version of this FAQ I was 31 years old. M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. (Be perpared that if you speak German to me, you might get an answer in English, tough). I don't speak any other language. M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem M: Why is Neoseeker banned from hosting your FAQs? A: That's something between me and Neoseeker. I don't find it necesary to go into detail about that. I noted it in my FAQs to make sure they will never pop up there unnoticed. So don't mail me about it cause I won't answer. I got very good reasons for it. That's all you need to know. And so far this FAQ. I hope you have good use for it! (c) Copyright 2007, JBC-Soft, Jeroen Broks (Tricky)