The Legend of Kyrandia +-----+ +-----+ +-+ +-----+ +-+ +-+ +-+ +-+ +-+ +------+ +-+ +-+ | --- | | | | +---+ | | / / / / | / | +----+ | | | +---+ | | | | | |/ / + / |/ | +----+ | | | | | | | | | | / / +----+ | | | | | | | | | | +---+ | |/ | | +----+ | +-+ +-+ +-+ +-+ +-----+ +-+ +-+ +-+ +------+ COMPLETE WALKTROUGH FOR FABLES AND FIENDS BOOK ONE - THE LEGEND OF KYRANDIA Version 1.00 - By Tricky +------------------------------------------------------------------------------+ | Index: | +------------------------------------------------------------------------------+ Introduction to this FAQ and the game ........................... IDX01 Start of the game ............................................... IDX02 Timbermist Woods - Quill for Darm ............................... IDX03 Timbermist Woods - The Birthstones .............................. IDX04 Serpent's Grotto ................................................ IDX05 Serpent's Grotto - Round II ..................................... IDX06 Zanthia's Request Of Magic Water ................................ IDX07 Mixing potions .................................................. IDX08 The royal castle ................................................ IDX09 Copyrights and permissions ...................................... IDX10 Contacting me ................................................... IDX11 +------------------------------------------------------------------------------+ | Introduction to this FAQ and the game | IDX01 | +------------------------------------------------------------------------------+ Kyrandia is one of the good old adventure games of long lost times. If you wonder how to get this game, I cannot help you, I still got my copy from times this was still in store. I'm sure there are sites you can download it from, but since I cannot support software piracy, I cannot give you links. If you can give me sites on which this game can be bought/downloaded from WITHOUT VIOLATING COPYRIGHTS mail me, and I'll add those to this FAQ. Also note that since this game is old you may NOT be able to play it on modern machines. You may need an emulator to play it. One of the best out there is DOSBox. Download it from: http://dosbox.sourceforge.net/ Well, the story is easy. Malcolm an evil jester has broken out of jail and gathered all the powers in the land of Kyrandia and is siezing the crown. You are Brandon and your mission is easy. Defeat Malcolm. Of course, that's easier said than done. I recommand only to use this FAQ when you are stuck, or else this game will be no challenge at all. If you are stuck look at the index on what you are doing and look at the IDX code. Open a search window (Ctrl-F in Windows and Linux and Apple-F in MacOS). There are a few things you should know though. - All items you pick up can be dropped anywhere you want. Please note that in most cases you can come back for those items. However there is one point in which you need to check before continuing or else the game can NOT be completed. - There are jewels everywhere across Kyrandia. They appear at random so I cannot tell you where to look for those. Only a few specific ones can be found at fixed places. You can do well, in collecting those, but since you can only carry 10 items, you may want to store them all in one location as long as the game allows it. There are only two tasks in which these jewels have value - This game has a dozen of areas or "rooms" as we call them in adventure programming terms. Each time you get into a new room I start with "-" and the name of the room, so you can check if you are in the right room. Well, that's all folks... Let's get started on this +------------------------------------------------------------------------------+ | Start of the game | IDX02 | +------------------------------------------------------------------------------+ - Brandon's Home: Pick up the Garnet from the table Pick up the saw from under the table Pick up the apple out of the big jar Pick up the note from the table Try to leave the house, and some spirit will appear and explain things to you. After all the talk leave your house - Outside Brandon's Home Go south, and you'll be brought to the ground - Below Brandon's home Exit West - A rotting tree Exit West - A Southern Cliff Exit north - The Temple Of Kyrandia Enter the Temple - Inside the Temple Talk to the girl (Brynn). Give her the note (if you missed it, it's on the table in your house) She'll give you the letter to read and tell you a thing or two about Malcolm. After that she'll request you to find a Lavender Rose Leave the Temple - The Temple Of Kyrandia Exit south - A Southern Cliff Exit East - A rotting tree Exit East - Below Brandon's House Exit East - Dark Forest Exit East - Pool Of Sorrow Catch a teardrop and exit east - Dark Forest You'll see a leaf transforming into a gem. You can pick it up if you want Exit north - Dark Forest Exit east - A forest Altar Pick up a flower and go all the back into the temple (you know the way) - Inside the Temple Give the rose to Brynn, and she'll enchant it. Take the enchanted rose and leave the temple. - The Temple of Kyrandia Exit south - A southern Cliff Exit east - A rotting tree Use the Teardrop on the tree and it will be healed. A little boy called Merith will appear and challenge you to chase him. Follow him until you don't see him any more. - A Dark Forest Exit north - A Dark Forest You'll automaticly catch Merith here and you get the marble he promised Exit east - A forest altar Use Merith's marble to fix the altar Now use the silver rose on it and you'll receive the amulet. It's worthless yet, but it will become very valuable later in the game Exit west - Dark Forest Exit south - Dark Forest Exit south - A rocky outcropping Exit south - A cavernous entrance Enter the cave - A ruined bridge Talk to the man (Herman) and after that give him the saw (Don't try to cross the bridge over the rope. You'll die). Leave the cave go north till you can't go further and come back to the cave and the bridge will be ready. Cross the bridge and exit west +------------------------------------------------------------------------------+ | Timber Mist woods - Quill for Darm | IDX03 | +------------------------------------------------------------------------------+ If you got the old diskette version you'll get the copy protection here. Since I cannot support software piracy I may not help you on that one. If you got the CD-ROM version (or a hacked pirated copy) the game may skip that. - The Timbermist woods Exit west - A strange hut Enter the hut - Inside Darm's abode Talk to Darm (the wizard). He'll request you to find him a quill Leave the hut - A strange hut Exit south - A large statue Exit east - Songbird's nest Pick up the walnut and exit south - An ancient well Exit south - Dark Forest Exit west - A southern cliff Exit west - A southern cliff Exit north - Dark Forest Pick up the pinecone and exit west - A southern cliff Exit north - A grove of oaks Pick up an acorn from the tree and exit east - A marble altar If you have any jewels, drop them here on the ground (NOT ON THE PLATE) You may need them later here Exit east - A large statue Exit south - The oldest tree in Kyrandia Exit south - A Southern Cliff Exit east - Dark Forest Exit south - Deadwood glade Drop the walnut, the acorn and the pinecone into the hole and a plant named Pseudobushia Hugiflora. It will activate the first gem on your amulet the yellow one, which contains the spell "Heal" After that, exit north - Dark Forest Exit north - An ancient well Exit north - Songbird's nest Heal the bird's wing by clicking the yellow gem in your amulet The bird will fly away and leave feather behind. Pick up that feather. Exit west - A large statue Exit north - A strange hut Enter Darm's hut - Inside Darm's abode Give the feather to Darm. He'll give you a Freeze Scroll. Take that scroll and Darm and Brandywine will tell you about the birthstones. After that leave Darm's hut to start on the Birthstone quest. +------------------------------------------------------------------------------+ | Timbermist woods - The Birthstones | IDX04 | +------------------------------------------------------------------------------+ - A strange hut Exit south - A large statue Exit east - Songbird's nest Exit south - An ancient well Exit east - A bubbling spring Examine the spring to find the Sunstone Take also a tulip with you. Exit west - An Ancient well Exit west - The Oldest Tree In Kyrandia Exit west - Dark Forest Exit west - A southern Cliff Exit north - A grove of oaks Exit north - A ruby tree Before doing anything make sure your amulet is in working order. Try to pick up a ruby from the tree. You may get bitten and poisoned. Keep trying until you got a ruby. After that use the Heal spell of your amulet and exit south (DON'T LEAVE THIS PLACE IN POISONED STATE OR YOU'LL DIE) - A grove of oaks Exit east - A marble altar Okay, before doing this save your game. You need to place gems in the right order on the plate The sunstone comes always first the ruby comes always last. The rest is completely random and you'll never know which stone you had to use. Try everything out, found the right one? Load the game and use that gem on the plate. Remember Kyrandia is loaded with gems that come on random places, so search the whole world to find them. When you did this right the plate will transform into a flute. Take this flute and exit east - A large statue Exit east - Songbird's nest Exit south - An ancient well Exit east - A bubbling spring Exit south - A rocky wall Exit south - Dark Forest Exit east - Serpent's Grotto Try to enter the cave and Malcolm will appear and stop you. He'll throw a knife at you. Pick up this knife and throw it back (if you don't Malcolm will kill you) After that Malcolm will leave an seal the entrance to the cave Play the flute to break the seal and enter the cave +------------------------------------------------------------------------------+ | Serpent's Grotto | IDX05 | +------------------------------------------------------------------------------+ NOW READ THIS VERY WELL, OR YOU'LL END UP DEAD The first locations of serpent's grotto are light, but soon it'll get dark. When you get in a dark area monsters will appear and eat you, thus you die. All you can do about this is make sure you carry fireberries. Always pick up three of them and drop one on each area you come. When you went into a new room 4 times the fireberries will disappear and when the area is dark.... Byebye... - A natrual mineral pool Exit east - A fireberry bush Exit east. You don't need the fireberries yet - A treacherous crossing Go east and the door behind you will close. If you left any items outside, don't worry, you won't need them for the time being (not until the gate is open again). Exit eat - A fireberry bush Pick up three fireberries and exit north - A dark mysterious cavern Drop one fireberry here and all other items as you don't need them and you're gonna need your inventory spots pretty bad in this cave Exit east - A dark mysterious cavern Drop a fireberry and exit south - A dark mysterious cavern Drop a fireberry and exit south - A fireberry bush Get 3 fireberries Exit east - A dark mysterious cavern Drop a fireberry and exit northh - A dark mysterious cavern Drop a fireberry, pick up the heavy rock and exit east - A dark mysterious cavern Drop a fireberry and exit north - A fireberry bush Pick up 3 fireberries and exit north - A dark mysterious cavern Drop a fireberry and exit east - A dark mysterious cavern Drop a fireberry and exit east - The Pantheon of Moonlight You can talk with the Will-o-Wisp if you want, but you don't need to. Exit east - A fireberry bush Take 3 fireberries and exit south - A dark mysterious cavern Pick up the heavy rock, leave a fireberry and exit south - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit south - A fireberry bush Pick up 2 fireberries and exit south - A dark mysterious cavern Drop a fireberry and exit south - A dark mysterious cavern Drop a fireberry and exit east - The Cavern of Twilight Pick up the coin Pick up the rock Exit east - A fireberry bush Pick up 3 fireberries and exit east - A dark mysterious cavern Drop a fireberry and exit north - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit north - A fireberry bush Pick up 3 fireberries and exit north - A dark mysterious cavern Pick up the rock, drop a fireberry and exit east - A dark mysterious cavern Drop a fireberry and exit east - A dark mysterious cavern Drop a fireberry and exit south - A fireberry bush Pick up two fireberries and exit east - A dark mysterious cavern Drop a fireberry and exit north - A cavern of Emeralds DON'T drop a fireberry here. You can pick up 2 emeralds but you don't need them, and you're gonna need your inventory space, so leave them. Exit north - A dark mysterious cavern Drop a fireberry and exit east - A fireberry bush Pick two fireberries and exit east - A dark mysterious cavern Drop a fireberry and exit north - A dark mysterious cavern Drop a fireberry, pick up the rock and exit south - A dark mysterious cavern Exit west - A fireberry bush Pick up three fireberries and exit west - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit south - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern You're out of fireberries, but there should be one lying here already. Leave that one for what it is and exit west - A dark mysterious cavern Exit south (DON'T pick up the fireberry) - A fireberry bush Pick up 3 fireberries and exit south - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit north - A dark mysterious cavern Drop a fireberry and exit northh - A dark mysterious cavern No more fireberries, but there's already one here. Exit north - A dark mysterious cavern Exit north - A fireberry bush Pick up two fireberries and exit west - The Pantheon of Moonlight Exit west - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit south - A fireberry bush Pick up 3 fireberries and exit north - A dark mysterious cavern Drop another fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit west - A dark mysterious cavern Drop a fireberry and exit south - A dark mysterious cavern Exit west - A dark mysterious cavern You'll find your invetory back. Take nothing yet and exit south - A fireberry bush You don't need fireberries any more. Exit west - A treacherous crossing Throw the five rocks onto the place and exit west - A fireberry bush Ignore the fireberry bush Exit west - A natural mineral pool Exit west - Serpent's Grotto Exit west - Dark Forest Exit north - A rocky wall Exit north - A bubbling spring Exit west - An ancient well Throw the coin in the well to receive the moonstone Exit east - A bubbling spring Exit south - A rocky wall Exit south - Dark Forest Exit east - Serpent's Grotto Enter the cave +------------------------------------------------------------------------------+ | Serpent's Grotto - Round II | IDX06 | +------------------------------------------------------------------------------+ If you followed the track I told you in the first section then this way will lead you through without needing more fireberries. If you wanna take some to make sure, I won't stop you, but I will not note them any more. - A natural mineral pool Exit east - A fireberry bush Exit east - A treacherous crossing Exit east - A fireberry bush Exit north - A dark, mysterious cavern Pick up your freeze scroll and exit east - A dark, mysterious cavern Exit north - A dark, mysterious cavern Exit east (Keep exittig east until you reach the Patheon of Moonlight) - The Patheon of moonlight Place the moonstone in the altar and you'll receive the purple gem in your amulet which contains the Will-O-Wisp spell. Use the Will-O-Wisp spell and you'll turn into a Will-O-Wisp yourself. Now you give light yourself and don't need any more fireberries. When the spell wears off you turn back into a human. Turn then back into a Will-O-Wisp again and keep it that way until you reach the lava pit. Good, exit east - A fireberry bush Exit south - A dark, mysterious cavern Exit south - A dark, mysterious cavern Exit south - A dark, mysterious cavern Exit south - A dark, mysterious cavern Exit east and keep exitting east until you can go no longer east - A dark, mysterious cavern Exit south - A dark, mysterious cavern Exit east - A subterranean, volcanic river Read the freeze scroll and the lava will freeze. Cross the river and exit northh - A fireberry bush Pick up the key Turn into a Will-O-Wisp and exit south (Keep turning yourself into a Will-O-Wisp, till you're out of the cave) - A frozen, subterranean river Exit south - A dark, mysterious cavern Exit north - A dark, mysterious cavern Exit west - A dark, mysterious cavern Exit south - A dark, mysterious cavern Keep exitting west until you can no longer go west - A dark, mysterious cavern Exit north - A dark, mysterious cavern Exit west - A dark, mysterious cavern Keep exitting north until there's a way west. Exit west there - A dark, mysterious cavern Pick up the items you need an make sure the next items are in your inventory: = Freeze scroll = Iron key = Tulip = Apple Exit south - A fireberry bush Pick up ONE fireberry and exit north - A dark, mysterious cavern Exit north - The Chasm of Everfall In Will-O-Wisp form you can fly over the chasm and exit north - A dark, mysterious cavern Drop your fireberry here and exit east - A cavernous entrance Pick up the apple and exit east - A scenic plateau Exit east - Dark Forest A treebranch will fall on your head and you'll be knocked out. +------------------------------------------------------------------------------+ | Zanthia's request for Magic Water | IDX07 | +------------------------------------------------------------------------------+ - Zanthia's Laboratory After a lot of talk, take the flask and put it in your inventory. Now every time you enter Zanthia's Lab you'll find a flask, so go there every time you need one. Exit west - Zanthia's dwelling Don't examine the eyes in the swamp. You'll be dead if you do so. You may want to drop all your stuff here since this is a place you'll come often. Keep the Freeze Scroll as you need it in the upcoming mission. Exit west - Forest Exit west - The Enchanted Fountain Upon your arrival you'll meet Malcolm and that jerk will destroy the fountain. Exit south - A natural clearing Exit south - A rocky wall Exit west - Dark forest Exit west - Dark Forest Exit west - A rocky wall Exit north - A rocky outcropping Exit north - A flaming tree Use the scroll to put out the flame. The cyrstal ball Melcolm stole will be revealed. Take it and exit south - A rocky outcropping Exit south - A rocky wall Exit south - Dark forest Exit east - Dark Forest Exit east - A rocky wall Exit north - A natural clearing Exit north - A ruined fountain Fix the fountain with the crystal ball. Fill a flash and drink the water to activate the blue gem in your amulet, which has the spell "Dispell Magic" Fill another flask and put it in your inventory. Exit east - Forest Exit east - Zanthia's Dwelling Enter the hut - Zanthia's Laboratory Give Zanthia the magic water and she'll reveal a thing or two to you. After this Zanthia will offer to mix some potions. She needs blueberries. Leave the lab - Zanthia's Dwelling Go to the rocky outcropping you went before to get the crystal ball. (The location south of where the ball was hidden) - A rocky outcropping Exit west and keep exitting west till you can go no further - A rocky wall Exit north - A cascading waterfall Pick up a blueberry. (You can take more, but you only need one) After that go all the way back to Zanthia's house And you'll see that Zanthia's gone. Well, we always gotta do things ourselves... sigh.... +------------------------------------------------------------------------------+ | Mixing Potions | IDX08 | +------------------------------------------------------------------------------+ - Zanthia's Laboratory Put the blueberry in the cauldron and add a blue jewel. (A sapphire for example). And fill two flasks with the mixture. Now put the tulip in the couldron and a Topaz. and fill two flasks Remove the carpet and open the hatch below - A strange stump Exit north - Dark Forest Exit north - A tall cliff Exit east - A tall cliff Exit east - A tall cliff Exit east - Dark Forest Exit north - A tropical lagoon Pick an orchid and exit south - Dark Forest Exit west and keep exitting west till you can go no further - A tall cliff Exit south - Dark Forest Exit south - A strange stump Use the hatch to go back into Zanthia's lab - Zanthia's Laboratory Put the orchid in the cauldron put a red gemstone in the cauldron (Like a garnet or a ruby) Fill two flasks Use the hatch - A strange stump Exit south - Dark Forest Exit south - Dark Forest Exit West - Dark Forest Exit south - Dark Forest Exit south - A rocky wall Exit east - Dark Forest Exit north - The Crystals of Alchemy Put a red and a yellow potion in the crystals to get a orange potion Put a red and a blue potion in the crystals to get a purple potion Put a blue and a yellow potion in the cyrstals to get a green potion Exit south - Dark Forest Exit west - A rocky wall Exit north - Dark Forest Exit north - Dark Forest Exit east - Dark Forest Exit north - Dark Forest Exit north - A strange stump Open the hatch and go to the lab - Zanthia's Laboratory Don't bother the new flask. You don't need any of those any more. Exit West - Zanthia's Dwelling Exit west - Forest Exit west - The Enchanted Fountain Exit west - Dark Forest Exit south - Dark Forest Use the blue gem of your amulet to dispell the magic that holds the chalice in the air. However Faun will appear and steal it. Exit east - A natural clearing Drink the purple potion and you'll enter the small hut in the tree (Make sure you got an apple before doing this. Saves a lot of time) - Inside a tiny dwelling An argument later, Faun will agree to give up the chalice if you give him something good. Give him an apple and Faun accept to give up the chalice. Leave this place - A natural clearing Now the chalice is beside the tree. Pick it up Exit north - The Enchanted Fountain Exit east - Forest Exit east - Zanthia's Dwelling Enter the hut - Zanthia's Laboratory Exit through the hatch - A strange stump Exit north - Dark Forest Exit north - A tall cliff Exit east - A tall cliff Exit east - A tall cliff Exit east - Dark Forest Exit north - A tropical Lagoon Pick a flower NOW CHECK IF YOU GOT THE NEXT THREE ITEMS = A FLOWER OF ANY SORT = THE ROYAL CHALICE = THE IRON KEY IF YOU MISS ANY OF THESE GET THEM FIRST, OR ELSE YOU CAN NOT FINISH THE GAME ANYMORE AFTER YOU PROGRESS Drink the orange potion and you'll transform into a pegasus and fly to the island where the royal castle is. - A dark island Exit east - A misty grave If you got the copy protection in Timbermist woods before you'll get it here again. Once again I may not help you as I may not support software piracy. If no copy protection popped up, then play on. Put a flower on the grave and the ghost of Brandon's mother will appear and give you the final gem of your amulet. The red one which contains the spell "Invisibility". Exit east - A high bluff Go to the castle - The gate of Castle Kyrandia If you just open the gate the dragon statues will spit acid on you and kill you. Use the red gem of your amulet in stead to become invisible and use the iron key to open the gate. Enter the castle for the final part of the game. +------------------------------------------------------------------------------+ | The Royal Castle | IDX09 | +------------------------------------------------------------------------------+ - Castle entry hall After Malcolm's welcoming speech, exit east - A royal hallway Exit northh - A royal hallway Exit north - A royal hallway Exit east - A kitchen Between the kitchen tools the Royal Sceptre is hidden. Take it. Exit west - A royal hallway Exit west - The great hall Exit west (most northern exit) - A small study Right case of the room, examine the bottom bookshelf ("O" for Opals) Left side of the room, examine left topshelf ("P" for Potions) Left side of the room, examine left bottomshelf ("E" for Enchantments) Left side of the room, examine right buttomshelf ("N" for Nature) The northwall will respond and you'll get the royal crown Stand in front of the fireplace to get into a secret passage - A dank, dungeon passage Exit west - A dank, dungeon passage Exit north - A dank, dungeon passage Exit north - A dank, dungeon passage Exit west - A dank, dungeon passage Exit west - A dank, dungeon passage Exit north - A dank, dungeon passage Exit east - A dank, dungeon passage Dispell the forcefield with the blue gem of your amulet Exit north - A dank, dungeon passage Exit west - A dank, dungeon passage A slab in the floor is loose. Remove it Get the key from it and exit east - A dank, dungeon passage Exit south - A dank, dungeon passage Exit west - A dank, dungeon passage Exit south - A dank, dungeon passage Exit east - A dank, dungeon passage Exit east - A dank, dungeon passage Exit south - A dank, dungeon passage Exit south - A dank, dungeon passage Exit east - A dank, dungeon passage Exit south - A small study Exit south - A royal hallway Exit south - A royal hallway Exit east - Castle entry hall Go upstairs - A grand balcony Exit west - A royal hallway Exit north - A royal hallway Go west and Herman will appear, but you can see already that he's bewitched by Malcolm. If you come close to him he'll kill you. Use the healing spell and he'll fall asleep. Exit west - A bedroom Ah... Now you'll see what happened to Zanthia. Play the bells. I'll number them 1 = left, 4 = right Now hit them in this order 4-1-2-3 A paintin will reveal a secret storage with a key. Get they key and exit east - A royal hallway Exit south - A royal hallway Exit east - A grand balcony Exit south - Castle entry hall Exit west - A royal hallway Exit north - A royal hallway Exit east - The great hall Use the two gold keys to open the north door and exit north - The Royal Foyer This room is the last one in which you can save. May be handy to do so. :) Now place the Royal Sceptre on the left cushion Now place the Royal Crown on the middle cushion Now place the Royal Chalice on the right cushion - Chamber of the Kyragem Walk to to mirror and use the red gem to become invisible Now wait for Malcolm to come in and make his move. He'll try to turn you to stone, but the spell will backfire thanks to the mirror and turn him to stone in stead. CONGRATULATIONS! You defeated Malcolm and saved Kyrandia. And with that you finished this game. I hope you had fun! +------------------------------------------------------------------------------+ | Copyrights and permissions | IDX10 | +------------------------------------------------------------------------------+ This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as Tricrokra. This FAQ may be viewed, downloaded and printed for personal use only. It may not be sold, or used as a basis for commercial work. This FAQ may also not be modified. Parts of it may not be copied to your own FAQs without my permission. This FAQ is NOT officially authorized by Westwood Studios or any other party that is related to Fables and Fiends / Kyrandia If you want to host this FAQ, it's allowed, if you ask my permission first, permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that pop-ups have been added to the page that views this FAQ. Sites with permission to host this FAQ: --------------------------------------- GameFAQs http://www.gamefaqs.com Mogolgott http://www.mogolgott.de Supercheats http://www.supercheats.com Sites banned from hosting this FAQ: ----------------------------------- Neoseeker http://www.neoseeker.com +------------------------------------------------------------------------------+ | Cantacting me | IDX11 | +------------------------------------------------------------------------------+ Before contacting me, please read carefully. If you want me to answer questions about the game itself please visit this site: http://www.tbbs.nl/QuestionGen.php4 That is my Q&A site where I (or others) will answer all your game questions. If you do, please check if the question you want to ask hasn't been asked before. :) If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestions for this FAQ, something like that please mail it to tric1975@hotmail.com AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU! If you see that I missed things in this FAQ, then in stead of calling me names, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alter your lay-out to make it fit with the rest) and even credit you for your trouble. This also goes for alternate boss techniques. AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT! I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionally other sites, I have quite a lot of FAQs here. So it will help me a lot when I know which FAQ/Game it is you're talking about. :) And one last thing. Below are remarks I got a lot about my FAQs. Some are funny, and some are just plainly too stupid for words. I don't want to be an arrogant bastard or anything, but some of them tire me a lot. So here are those mails with my standard replies: M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all. M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know. Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you. M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this version of this FAQ I was 31 years old. M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. (Be perpared that if you speak German to me, you might get an answer in English, tough). I don't speak any other language. M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem M: Why is Neoseeker banned from hosting your FAQs? A: That's something between me and Neoseeker. I don't find it necesary to go into detail about that. I noted it in my FAQs to make sure they will never pop up there unnoticed. So don't mail me about it cause I won't answer. I got very good reasons for it. That's all you need to know. And so far this FAQ. I hope you have good use for it! (c) Copyright 2007, JBC-Soft, Jeroen Broks (Tricky)