The Elder Scrolls IV - Oblivion Walkthrough/FAQ ******************************************************************************** The Elder Scrolls IV: Oblivion Walkthrough/FAQ For the European PC version of the game By Exodist ******************************************************************************** _____ _ _____ _ _ ____ _ _ |_ _| |__ ___ | ____| | __| | ___ _ __ / ___| ___ _ __ ___ | | |___ | | | '_ / _ | _| | |/ _` |/ _ '__| ___ / __| '__/ _ | | / __| | | | | | | __/ | |___| | (_| | __/ | ___) | (__| | | (_) | | __ |_| |_| |_|___| |_____|_|__,_|___|_| |____/ ___|_| ___/|_|_|___/ _____ __ _ |_ _ / / (_) | | / / _ | | V / (_) |___| _/ ___________________________________________________________________________ |___________________________________________________________________________| ___ _ _ _ _ / _ | |__ | (_)_ _(_) ___ _ __ | | | | '_ | | / / |/ _ | '_ | |_| | |_) | | | V /| | (_) | | | | ___/|_.__/|_|_| _/ |_|___/|_| |_| ******************** ****************** ******* ***** ****** ***** ****** ***** ***** ***** ***** * **** **** *** **** **** *** **** *** * **** *** **** ** *** ** *** ** *** ** *** ** *** * ** ** * **************** GAME INFORMATION **************** Title: The Elder Scrolls IV: Oblivion Developer: Bethesda SoftWorks Publisher: 2K games Platform: PC, XBOX 360 Release: Europe, 24th March, US, 20th March Genre: RPG BBFC Rating: 15, Mature (ESRB) My Score: 96% or 10/10 ******************** DOCUMENT INFORMATION ******************** Document by: Exodist/Ryan Haighton Document size: 425KB Document version: 2.4 Document hosted by: Gamefaqs (Gamefaqs.com), 1UP (1up.com), DLH (dlh.net), Supercheats (http://www.supercheats.com), Moby Games (mobygames.com) and Gamers By Games (www.fgbgamers.com), My Cheats (mycheats.com), Games In Action. This guide was originally hosted on Gamefaqs. IF you find another website hosting this guide, they have most probably asked for my permission, super cheats seem to like my work, so if my guide or any of my other guides appear there, and it isn't on this list, they most probably asked. Document written: Started 9th April 2006, latest version 1st April 2007 Document © copyright 2006/7 Ryan Haighton, and is NOT to be stealed. Please ask for permission if you want to host this guide on your website. ******** CONTENTS ******** CHAPTER 1 - INTRODUCTION CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS CHAPTER 3 - MAIN QUEST WALKTHROUGH CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH CHAPTER 6 - THEIVES GUILD QUEST WALKTHROUGH CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH CHAPTER 8 - KNIGHTS OF THE NINE QUEST WALKTHROUGH CHAPTER 9 - SHIVERING ISLES QUEST QALKTHROUGH CHAPTER 10 - OTHER QUESTS CHAPTER 11 - CHARACTER CREATION CHAPTER 12 - SECRETS CHAPTER 13 - ITEMS AND WEAPONS LIST CHAPTER 14 - CHEATS CHAPTER 15 - GAME EXPANSIONS, PATCHES AND MODS CHAPTER 16 - FAQ CHAPTER 17 - VERSION HISTORY CHAPTER 18 - END OF DOCUMENT FAST NAVIGATION: By pressing Ctrl+F, you can quickly search for the different chapters of this guide. For example, to find Chapter 12 quick, press ctrl+F, the type in VERSION HISTORY in capital letters to find that section fast. I have tested this and it does work, just make sure your just below the contents! I have figured out that it doesn't seem to work with some chapters, so only enter the chapter name in, and it should always find it. ************************ CHAPTER 1 - INTRODUCTION ************************ ******* WELCOME ******* Welcome to my Elder Scrolls Oblivion guide! I decided to try and make a decent guide, because I love this game so much! Its just so good, i'm glad it was worth the delay wait! I was once reading an magazine about the Elder Scrolls, so I brought Morrowind. I loved it, so I was going to buy the sequel, Oblivion for christmas. But it never came out. But March, it did. And I got it a week before release, I think. Pre-order is cool. Anyways, it's finally here. The BEST RPG on the PC and XBOX 360! Lets all enter the beautiful land of Cyrodiil, and destroy those Oblivion gates! ********* THE GUIDE ********* So what about the guide? Well, it has a full walkthrough for all the story-line quests, it has guild quest walkthroughs, character development, misc. game stuff and a FAQ. Sorry, theres actually no need on HOW TO PLAY for this game. It's abit pointless really. Thats what the manual is for! If you dont have one, check another guide or buy one off the internet! Your not getting one from me! This current version, the guide isn't fully complete though. You will have to wait for future versions until it's complete, if it ever is. ******** THE GOAL ******** My Ultimate goal is to write the very best walkthrough and FAQ for this game. I will have all the quests in it, full story walkthrough, walkthrough for future expansion packs (let's hope they appear) and a full item list. It's going to be a very big guide in the future, hopefully it won't take up too much time. Good luck to me, and I hope I write this damn thing! ** ME ** I'm a 14 year old teenager, I live in the U.K. and Oblivion is my favourite RPG game. I play games most of the time, and write the occasional guide for them. This is my third guide, and my biggest challenge of writing one too. I want to be a games creator when i'm older, so I also do alot of stuff with TES Construction Set (for Oblivion) and Game Maker 6. I have also made my own world for Well of Souls. My net name is a mix really, sometimes it's Exodist, sometimes it's Ramir_Klensbane, Exodist is preffered. My real name is Ryan Haighton. Well, I hope you find this guide useful for you many needs for Oblivion, and hope you have fun! Ignore the note below, I have the Construction Set now! Time to get modding! NOTE: There is very little chance of having a full walkthrough for this game. I will not be able to give you a list of EVERY item and weapon and armour or stuff like that. It's just too hard for me without the construction kit. Anyways, you might not find what you need. Maybe pop me an e-mail, see if I know. But I am NOT a master of this game. I am still learning stuff everyday, so be patient, or go out and do the quest or whatever it is yourself! ******************************************** CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS ******************************************** ******** CONTROLS ******** PC VERSION: Key / Button Function Key / Button Function Q = Auto Move Tab = Menu W = Move forward Caps Lock = Autorun A = Slide left Ctrl = Sneak mode S = Move backward Alt = Block D = Slide right F5 = Quicksave E = Jump F9 = Quickload R = Switch view Spacebar = Activate T = Wait Left Mouse = Attack F = Toggle weapon Right Mouse = Block Z = Grab Middle Mouse = Change view C = Cast magic Mouse Wheel = Zoom in / out XBOX 360 VERSION: Key / Button Function Key / Button Function N/A = Auto Move B = Menu L Thumbstick = Move forward N/A = Autorun L Thumbstick = Slide left Click L Analog = Sneak mode L Thumbstick = Move backward LT = Block L Thumbstick = Slide right N/A = Quicksave Y = Jump N/A = Quickload Click R Analog = Switch view A = Activate Back = Wait RT = Attack X = Toggle weapon LT = Block LB = Grab Click R Analog = Change view RB = Cast magic N/A = Zoom in / out ******************* SYSTEM REQUIREMENTS ******************* MINIMUM SYSTEM REQUIREMENTS: Windows XP 512MB System RAM 2 Ghz Intel Pentium 4 or equivalent processor 128MB Direct3D Compatible video card and DirectX 9.0 compatible driver; 8x DVD-ROM drive; 4.6GB free hard disk space; DirectX9.0c (included with game); DirectX 8.1 compatible sound card; Keyboard, Mouse RECOMMENDED: 3 Ghz Intel Pentium 4 or equivalent Processor 1 GB System RAM ATI X800 series, NVIDIA GeForce 6800 series, or higher video card SUPPORTED VIDEO CARD CHIPSETS: ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series; ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series; ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series; ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000 series; NVIDIA GeForce FX series MY SYSTEM Windows XP Home Edition Service Pack 2 AMD Athlon(tm) 64 Processor 2800+ 1.80GHz, 1.50 GB of RAM NVIDIA GeForce 6600 GT This game seems to work fine for me, although the graphic detail isn't full for everything. Still, the graphics are really, really good, and the resolution looks great. If you have a PC with similar settings, it should work. ********************************** CHAPTER 3 - MAIN QUEST WALKTHROUGH ********************************** So then, the main quest walkthrough. At almost ANY point in the game, you can stop this, and go adventuring around dungeons, towns, horse riding and doing the many guild or town quests. Which is good, if your REALLY stuck. The good thing about Oblivion is that the difficulty isn't that hard really. Going through the story-line quest, you won't find an enemy that your so badly stuck at, you just won't play the game again. With the new Combat system, the game is even more realistic, and easier, so it's not some sort of Hack and slash crap. Anyway, lets get on with the guide! NOTE: This guide won't be of the best of quality, I will add more things and more detail for the hard parts soon. IMPERIAL CITY PRISON OK, you will start by creating your character. OK, once you have done that, you will gain control. I prefer to play in first person mode, but by pressing the R key, you can switch to third person. Remember, you don't get a crosshair in third person. Anyways, after admiring the scenery (you do have all the sliders on full, if not buy a better graphics card!) walk over to the door. You will find the prisoner across the room talking to you, but don't listen. Soon, three guards will come and unlock your door, with the emperor behind them. They will walk in, and open up a secret passage behind your bed. The Emperor will talk to you first, saying your from his dreams. He will thus instantly trust you! Yay. Anyway, the guards are part of the Blades, whom you will join later, and may remember them from Morrowind (the organisation). Anyway, follow them through the passage. Stay back abit first, because something is going to happen which may kill you already. The blades are ambushed by Assassins, so once they are all dead, your told that you should stay in this room, and not follow them. Instead, you should take this oppurtunity to escape! Find the guard that died, and take her equipment, and anything else you think might be usefull to you. Eventually, some giant rats and goblins will break through the wall, so kill them. Go through the passage they opened up, and tutorial messages will tell you the basics of the game. Read the messages, and continue through the rooms. Finally, you will get to a large room. Here is a goblin witch, so kill her. She has a dangerous staff which shoots electric every time it's swung. Take it and equip it if you want to, and kill the rest of the enemies. Go through the only passage, and you will find the Emperor and his guards again. This time, you should fight when your ambushed, as the assassins will come for you this time! This is the time you must choose your birth sign, so choose one you like! Keep following the guards, and eventually, you will find a locked gate. AMBUSH!!! You must do your best to protect the emperor, but you will fail. One of the blades is killed, and so is the emperor. But the Emperor gives you his amulet, that big red one. You can't wear it, so don't try. Kill all the assassins, and then talk to the remaining blade. Here, choose your class, specialization and all that crap, then continue on! Finally, save it before the big door leading to outside. You can tell it goes outside, because of the light. Save it, and you get the chance to change your characters class, appearance, and everything else you choose whilst in your prison escape. If you happy with you character, proceed through the door to Cyrodiil! TO WEYNON PRIORY AND KVATCH OK, checking the map your outside the Imperial City. You should enter and find some equipment to buy, and some quests. Once your finished, make sure the story-line quest is your active quest, and you should see a red arrow on your compass. You should follow this arrow which leads to Weynon Priory. You can also check on the big map to see exactly where it is. So when your finished in the Imperial City, start going in that direction. My advice is to run across the fields, as you really need to follow the path. If you do, be careful, you might run into a bandit asking for 100 gold. Just kill him, but it might a tough battle. Keep going, until your at your destination, so enter the building. Your looking for Jauffre, so find him and talk to him. Give him the amulet, and tell him all about what went on. You are told to find Martin, the emperor Septims son, who is a priest in Kvatch. OK, so you must find him now. So head to Kvatch. You will notice the red sky, and the chaos. Kvatch has been attacked! You will soon find a big red gate, which looks like the Oblivion logo, well actually, it is! Talk to the guards nearby. Martin is trapped inside Kvatch, and you must close gate before you can get inside. Now, I reccommend having all your weapons and armour with full condition, because you may be inside for a while. You can trek back out, but it depends on if you can be bothered. And get lots of healing potions/items! When your ready, head on in! OBLIVION Your now inside Oblivion, a red, fiery, dark and evil place. You will notice the main enemy is Scamps. These may take quite a few hits to kill. You will notice a giant bridge in front of you. Near it, should be a live Kvatch guard. Talk to him, he tells you to rescue his friend, who was captured and is in the tower. Tell him to help you, you will need help for this part! He will start following you, so you have extra help for killing monsters. Follow the path to the left from when you enter, going forward across the bridge, leads to a giant locked gate. To the right is a dead end. OK, keep going and killing the enemies you find on the way. I don't remember what they look like, but I think there is green viney plants that let off a green poisnous gas and hurt you. Be careful of these. Once you find the tower, enter. In here are 2 monsters, one should be a scamp, and another should be a guy in deadric armour. It's a shame you can't pick it up! Anyways, kill them and take note of the two mana shrines which will restore your mana for you! OK, now you will have to travel up the tower, through rending halls, blood feast, corridors of salvation, back to blood feast, and to a big locked door. You must go to a door, leading to another tower. Walk across the really thin bridge, and into the next tower. Kill the daedra, and take his key. Talk to the guy if you want to, and search the dead corspes for stuff like gold. Head back to the door, and go through. You should be inside a giant circular room, with two big black and red things leading up on either side. Kill the deadra and scamps first, then go up either one of the steps. Keep going until your up at the top. You should see a stone in the middle. Save your game, get everything you want, then collect the stone. You have now closed the Oblivion gate, well done! The stone you have can now enchant your weapons or armour for special abilities, so use it if you want to. BATTLE FOR KVATCH Phew, you did it! But it's not over yet. Talk to the guards, and they will ask you to swarm the city with them. You will have to do so to get Martin. First repair all your armour and weapons at the camp, before entering. OK, talk to the guards, and say your ready! Enter Kvatch, and kill the enemies, it's easy because of the guards. Once they are all dead, check their bodies, and enter the church. Find Martin, he is in a brown robe. Talk to him, and tell him everything. How nice of him to trust us strait away! Tell him to wait, and talk to the guard. He wants your help, meaning your quite the warrior! So accept, if you want enchanted armour! You don't have to accept though, if you don't want to do more fighting. If not, go onto the next section. Anyways, you will follow im outside. Keep following him, and killing all the enemies along the way for their stuff. Eventually, you will find the gate to the castle is locked, and cannot be opened from outside. It has to be opened from the inside. Your told to go back to the church. Go back, and talk to the guy with the key. He will follow you, so follow him instead so you know where your going. Some other guards will follow you too. OK, keep going and eventually you will reach to the inside of the castle. If the guy with the key dies, just take his stuff and his key. Open the gate to get inside the castle, and the guards from before will flood in, killing the monsters. Now it's time to find the count, and see if he's alright! OK, so follow the guards into a really big and long room with his throne at the end. Kill the monsters, and collect all the items. Now go through the door behind the throne, on the floor above. You will reach the guards room soon. He's unfortunately dead, so take his ring for proof. Go back to the guard leader, show him the ring. He will give you the enchanted armour. OK, head back to Martin, and tell him to follow you. WEYNON PRIORY OK, after making Martin follow you, quick travel to Weynon Priory. A farmer tells you that the place has been attacked! So kill the assassins (they're the same ones from the prison) and look in the praying shrine for Juaffre. Fortunately he's still alive, talk to him and tell him you found Martin! He will tell you to look with him for the amulet. OK, so follow him into the secret room. Damn, they've taken the amulet. OK, Juaffre tells you to take Martin to Cloud Ruler temple, and he's following you. So find Prior Maborels horse, as he's dead. This will be YOUR horse for the time being until you can afford your own, so now fast travel to Cloud Ruler Temple. CLOUD RULER TEMPLE OK, here take Martin, and you will meet some more Blades. Listen to Martins speech, and your now part of the Blades, just like in Morrowind. OK, juaffre tells you of someone that might now how to get the amulet back, so you must head to Barus in the Imperial city. It seems that Buarus is the only blade that survived the emperors assassination. IMPERIAL CITY Use fast travel to go to the Imperial city. Even if your not on your horse, it comes with you, as if you're riding it. A message at the top of the screen should say "Your horse is stabled at the stable outside of the city" or something like that. OK, so head to the bar Buarus is at. Talking to him, he seems abit angry, and tells you nothing but to sit down next to him. So do so. Talk to him again, and he believes someone is watching him. So wait for him to go into the basement, and follow the person thats following Barus. Inside the basement, kill the assassin, then search the body to find a book. Read it to get a Magic Skill up. Now, talk to Barus. It seems you need these 4 books. He tells you to talk to a mage at the university just outside of town. So talk to her. She gives you the second volume of Commentaries of the Mysterium Xarxe. She says you should visist the book shop, the First Edition to find the third and fouth volumes of these books. OK, so head to the market district and find the First Edition. Go inside, and talk to the owner about the book. He says he has it, but some one has special ordered it. Talk about this person, then exit conversation. Immediately the guy will walk in. Wait for him to buy his book, the talk to him. Tell him how they killed the emperor, don't mention about you buying it. He will say he doesn't want anything to do with the cult, and gives you the book. Now, ask him about the 4th book. He will say he was going to meet a cult member for the book. So find Buarus, he should be at the place you first found him, in the bar! Talk to him, he says he knows that part of the sewers well, so follow him in. After walking through the sewers, killing the enemies (they're only goblins, rats and mud crabs, no big deal), you will reach your destination. He says he will go in, don't argue with him. Let him,then walk up the stairs to the left. Go through the door, and save. Unsheath your weapon, and get ready. They will find out Buarus didn't come alone, and you will be attacked by 3 cult members. Possibly, 2 of them will appear infront of you, so try to get them before they transform into their armoured forms. Kill all 3. It doesn't matter if Buarus dies. Try to make him live though. Once all 3 are dead, search all 3 bodies until you get the 4th book. OK, now head back to Tar-Meena at the University. Talk to her, she says you should study the books for a code. It appears, if you wait for 4 days, she gives you the code. If your feeling up to finding it yourself, you must read the first word of every paragraph, the word begginning with the big red letter. Use these to find the code. Anyways, the code is "Green Emperor Way, where tower touches sun." So you must head to Green Emperors way. Once there, look for a princes tomb. It looks like a small dome kind of tomb. Anyways, if your stuck, just wait until it's noon (12PM) and look around the tombs, until you find a red map on the wall. Then pressing the space bar will mark the location on your map. You have found the Mythic Dawn Shrine. Well done! MYTHIC DAWN SHRINE Once you have fast traveled to Cheydinhal, use your horse/feet to travel to the lake at which the cave is. Once there, you should look for a cave. As soon as you find it, go in. Save your game. OK, walk in and don't attack the guy. He thinks your good, so don't do anything. Once your past him, the other guy will ask you something. There are 2 ways of doing this part, killing everyone, or sneaking through. Anyways, the guy asks drop to take all your armour, weapons, items and gold, meaning you cannot get them back. If you still want to sneak through, drop your items in the corner of the first room, and then continue. Make sure you don't have too much gold though, you can't drop that. Anyways, if you don't drop your stuff, he will attack you. Kill him and the door guard if you want to. And remember, you can't take that cool looking armour that appears on them! Into the next room, head forwards, and left. You won't be able to go through this gate, remember this. Anyways, kill the mythic dawn guy, and go back to the entrance, then go right. Through this passage, you will find a door to the left, but don't go through yet. If your good at the annoying lock-picking mini-game, then keep going. At the end, is a locked gate, hard level. Pick the lock, and go through, down into the dead end. This dead end has quite a couple of items in it, so take want you want, then pick the average lock on the chest. You can get 200 gold (around that anyways) and some scrolls I think. Head back up through this door we found, now on the right if you went down to the dead end room. You SHOULD have the key for it, so go through. In here, is where everything is going on. Walk through, and notice the gate. It's not closed. Yet. Anyways, if your sneaking, wait for all the people to go after the sacrifice, and you will realise that the main guy, the master, has the amulet, and has fled to Paradise. You can't get the amulet, but what about their book, their bible? So quickly, nab that, killing the mythic dawn people if your that kind. As soon as you have the book, it doesn't matter if you sneaked your way through. Everyone in this cave wants you dead. Anyways, if the sacrifice isn't dead, activate him, and watch his efforts of escape. Oh dead, that giant statue fell on him. He should have some gold on him, so take it. OK, from where you got the book, you should be facing back where you came in. So go there, and the gate should be shut. If not, lucky you, go through and escape. Although I am almost certain it's always closed. So instead, turn around, and go left. Go down the stairs, but not the stairs to the right. Instead, carry on and you will find a door to the left. Go through. Here, you might want to run past the 20 odd mythic dawn guys. Anyways, keep going until you appear at a big room, with people either side of a statue, I think. Here, if your running, go left, jump up the rock, onto the top floor. If you nearly killed any mythic dawn people, you should see them running in this direction. Follow them. You will come to the next part, you have a choice. Go left, or right. Don't go left, it leads to that gate we found earlier, and its locked. Go right, and keep going until you in the next part of the cave. Pilfer the room, then press the handle you should see on the wall. Down the passage way, you should see the rock move away, go through and you will find yourself back at the first room! Go through the door to outside. Phew, you made it through this what I think is actually quite hard! Well done! CLOUD RULER TEMPLE Arriving back at Cloud ruler temple, you must find and talk to Martin. Give him the book, and he says he will read it, and try and figure out what the book means. Talk to Jauffre, and he tells you all about how spies are all around Bruma. You must find these spies, see what they're planning, and kill them. OK, so you must talk to the leader guard of Bruma. BRUMA OK, find the leader guard, he's wandering around the castle. Talk to him, and he will tell you that there's been no activity apart from one person. Head over to their house, and you will realise that it's locked. Pick the lock, and enter. There will be 2 people that will attack you, they are spies. Kill them (they are just mythic dawn people) and search their bodies. On one of them is a basement key, take it and look for the trapdoor. It's slightly hidden underneath the carpet near the bed. Unlock it and go through. Once in the basement, you will see a table with a book and a scroll on it. Read the scroll, this reveals the cults plans. Take it, and head back to Cloud Ruler Temple. CLOUD RULER TEMPLE Give Jauffre the scroll, he will congratulate you, and tell you to talk to Martin. Do so. He gives you a long and complicated lecture on this paradise buisness. He will tell you, that you need some items. The first on the list is some deadra lords blood. You will only need an deadric item though. So where can we get one? Well, reading one of his books on the table, there is a particular shrine, Azuras shrine. In the walkthrough we will go here, as it isn't far from here. Get the place marked on your map, and get going! NOTE: Remember, your a blade. If your low on decent armour (if you have Iron) then I suggest going into the east wing (if its not that, its West wing). Here, go downstairs, to get your very OWN set of Blades armour, and a katana/dai katana! It's all free, and it's not stealing. You will now also look really cool until you get better armour. So then, your almost finished with the game's main story line. It's not as long as Morrowind, that took forever. It's not as hard either. Don't give up now, your just a couple of hours from the finish! AZURAS SHRINE OK, to get there fast, fast travel to the mythic dawn lake cave, then go by horse (you DO have one by now, right). Once there, you will need glow dust to offer to Azura. See those Will-o-the-wisps hanging around? Kill one to get glow dust. Be careful, when I tried to kill one, it was constant reloading. They take the piss if they keep healing themself. You must use a magic, daedric OR sliver weapon to hurt them. You most probably won't have deadric (unless you use a bound spell) so Silver is your best bet. After killing one, take the glow dust, I believe that also, their remains start moving in a direction, really fast, so start pressing space fast, but hopefully that won't happen. Wait until dawn or dusk, and offer Azura the glow dust. She tells you to kill 5 vampires, that slain a evil vampire, but caught the disease. Theres one thing you want to check. If you have a cure disease potion, head over to the Gutted mine. If not, get one. Inside the gutted mine, head down, and be careful of the spike ball trap. If you do get the disease, don't heal it until you kill all 5 vampires. The first vampire is a warrior, only equipped with a sword and shield. Use your magical/silver/deadric weapons to kill her. The second one is easy, then the third one is abit more trickier. She has a giant warhammer, with a six or so power rating. It's weak, but everytime your hit, it makes your strength go down. Thats the problem. After killing her, pull the rope with the rock on the end, to open a secret passage. Enter, and fight the fourth vampire. He's just like the first, but he has a dagger. After killing him, kill the last one. He's a mage, and usually summons monsters to kill you. He's very easy to kill though, so get on with it. Pick up the note from the fourth vampire. Once you have done that, talk to Azura at any time, and get Azuras Star. Be warned, it's a very good soul gem thingy, so if you don't want to waste it, find another shrine. Take this Star back to Martin. CLOUD RULER TEMPLE Fast travel here, and talk to Martin. He gives his thanks to you finding an artifact, and makes sure you definately want to part with it. Select yes if your sure, and then after exiting conversation, Jauffre will talk to you immediately. He says that you must close the Oblivion gate infront of Bruma. Do so, so head to the gate. NOTE: This quest is optional. You don't have to do it, but I suggest you do. It's easy, and you can get some good items from the enemies there. OBLIVION Head over to the arrow, it's just abit south of the town stable. Head over there and talk to the captain of the guard. He will ask you when your ready to invade Oblivion. When your ready, you and the guards will enter Oblivion. Your back, and it looks similar. Anyways, continue forwards, following the same path. Along the way you will be attacked by Clanfear, flame atronach and of course, Scamps. Killing these is no problem with the Bruma guards to help you. From time to time you will have to kill people, but they are easy like the monsters. Keep going, eventually you will get to the tower. I think the guy infront of the tower has a really, really good sword with a 12 attack rating. And it's enchanted. Enter the tower when your ready. This tower is abit like the last one, you just have to keep going up. Following the path, head up the tower, being careful of the traps. When you find a locked door, kill the guy near it for the key. Once you get to the sigil stone room, go for it! Climb all the way to the top, and grab it. Your transported back, and you will see the gate crumble. Well done, thats the second gate you have closed! Now head back to Martin. CLOUD RULER TEMPLE Back at Cloud Ruler temple, talk to Martin. He says the second ingrediant must by the blood of a divine. So he tells you to talk to Jauffre. Do so, and he tells you to go to Tiber Septims shrine, to find his armour. He also tells you to talk to the count or countess of every city, to get troops for Bruma. He also wants you to talk to the Elder Council. Go and do that before venturing to Tiber Septims shrine. Although it IS optional, I reccommend it highly. TIBER SEPTIMS SHRINE OK, once your at your destination, you will find it's a big fortress ruin. Use the compass arrow to find the part you need, and you will find the door. Use the key you got to enter. Now your in the shrine, you must find the armour. Before entering though, I suggest you get alot of magical/enchanted, silver or daedric weapons. This place is full of Ghosts. Eventually after looking through the shrine, you will find a dead blades skeleton. Kill him, and his ghost will appear. It seems that there is a enchanment blocking way to Tiber Septims tomb, and you must get rid of it. To do this, kill all four of the blades, and their ghosts will work together to get rid of this enchanment. OK, sounds easy enough. But it can get very nasty indeed. OK, follow his ghost. You will find yourself in a big circular room, with about two or three doors leading from it. One of them leads to the shrine room, don't go in yet. You can't progress any more after that. OK, you must use the compass to find the other three blades, and kill them. Some are easy some are hard. Make sure you kill ALL the ghosts that see you. You don't want a ghost attacking you when your fighting a blade. In the prison, you will have to kill the guard too, to get his key. Anyways, once you have killed all the blades, head to the shrine. Here, the enchanment will dissappear, so head to the shrine. There it is, the armour. Pick it up, and leave this place. Head back to Cloud Ruler temple. CLOUD RULER TEMPLE Find Martin and talk to him. Give him the armour, he thanks you and calls you a true hero. But we still have more work to do. He then tells you that you need a great stone, from a old city. It's all in ruins though. First though, you will notice there is a table pushed next to him, with books on. One of them I think puts your Conjuration up, the other puts your block up. OK, it's time to head to this ruin! MISCARCAND Now, it's either me or this part is actually quite hard. I had one hard time at the end of this crap. Anyways, as you enter, head down the stairs. At the bottom, their is a choice of where you go, left or right. One is a dead end. Anyways, you will have to work your way through a difficult dungeon, with lots of Zombies, skeletons and goblins. Ammusingly though, some fight each other. Anyways, you will have to find a panel you will need to push to open some doors. In the next area, you will have to work your way through alot of zombies and skeletons. In the big starting room, there's a stone in the middle. Take it, it's worth 1000 gold! Once your through here, your in the last part. Walk to the middle of the platform, and claim your prize. The stone. Now, if your too weak and can't beat the ghost king or his zombies, here's a tactic. Quickly run into the room he came out. There should be a raised panel, stand on it. A secret door to the left will open, run through, and unlock the door (hard difficulty, I did it with only 1 pick). Then, follow this path. It will take you back to the start. Simply push the switch, walk through the passage and your at the blood on the floor! Walk forwards, and exit. You just stole a stone, without killing it's guardian. If you did kill it, I reccomend this exit anyways, it's faster then treking back. Well done, I thought that was quite hard! CLOUD RULER TEMPLE You will over hear Jauffre and Martin Septim as he is now called talking about something. Once they have finished, talk to Martin Septim. He will congratulate you for getting the stone, and will tell you of his plan. Notice how he's in armour anyways? He plans to let the big gate to Oblivion open in front of Bruma, so the seige catapult (you might of seen before in a cut-scene near the start of the game) can come. This is how we get the sigil stone for the fourth, and last ingrediant for opening an portal to Paradise. It's a risky plan. You will have to talk to the Countess of Bruma to start. First though, if you still haven't completed Allies for Bruma, do so immediately. You don't have to, but it makes the next quest a hell of alot easier. It invloves you going to all the cities, and the elder council for troops. But first you have to close the Oblivion gate outside their city first before sending troops. It's good for your combat/magic skills, and you can get many more sigil stones. You have already closed the gate at Kvatch, so you just need to talk to the captain there. After doing that, if you want too, talk to the countess of Bruma. OBLIVION OK, head to the countess. Tell her the battle plan, she will agree to talk with Martin. Go to the chapel, and talk to the countess. If you completed Allies for Bruma, this next part will be easier. Tell the countess your ready when your ready, and go to the Oblivion gate. When Martin arrives, he will give his speech. Then, the first few monsters will come through the gate. ATTACK!!! A big battle follows. All the guards, and martin will fight the monsters. Your here to help. Do so, killing anything that comes out the gate. This is actually quite impressive compared to Morrowind. The second gate, then finally the third gate will open. The more allies you have, the more easier this will be. Finally, the gigantic oblivion gate will open. It's huge isn't it. Run through. Here, you will see the big siege machine. Damn it's big. Be careful, it fires fireballs at you. Quickly run to the right, and through the door into the tower. Use the body masher to the stairs, and keep going up until you find the door to the outside. Go through, and cross the bridge into the next tower, then into the next tower. You will realise that all 4 of the small towers connect to each other like a square. At the siege machine side, go into the left tower (as if your looking towards the big tower with the yellow thing in the middle). Go down, and exit. You will appear on a big bridge. Run to the end, and jump. You should make it, I did. Then, you will run into a dead end. Turning around, jump on the bridge. Go into the tower to the right, and go to the very top. Use the switch, or lever or whatever to open the big gate, and go back down to the bridge. Directly across the tower entrance is the gate, it should open. Go into the middle of the bridge, and go left into the big tower. Save your game. You should have about 12 minutes left by now. You better hurry it up. Run to the other side of the room, and into the next part. Start climbing the slope to the left, and be careful, there's dangerous traps on it. At the top, go through the doors to the left or right, it doesn't matter which, or though I chose the one to the left. Once at the top of this slope, go through the door which leads back to the big room in the middle of the tower. Run up the slope, and pick the lock (medium, or 3 tumblers what ever its called). Enter the room, save again. You should have about 9 minutes or so left. OK, just run for it. Like I did for the whole of this section. Run to the top, and grab the Great Sigil stone. Well done, save it. OK, when your teleported back to the oblivion gate, run backwards FAST! Un-equip your weapon, so you run faster. If you don't, the siege machine is going to crush you. It did for me once. Talk to Martin, and give him the stone. Your ready to go to Paradise. Once your in, you can't come back out until you have finished the quest, so make sure all you armour and equipment are in peak condition, buy everything you need and meet him at the Great hall. CLOUD RULER TEMPLE Once you are sure your ready, with all your weapons and armour in peak condition, and some extra weapons in case one breaks, talk to Martin. Tell him to open the gate, he will do so. Enter, Paradise. PARADISE Whoa, it looks nice. But looks can be decieving, as they are for Paradise. You will notice the road infront of you, follow it killing all the enemies along the way. Mankar Camoran will taunt you along the way. You should find an garden, with a path leading up an hill, near a bridge. Go up and talk to the immortalls. They say it's a nightmare, being killed every day by the same creatures. They want to leave this place. Anyways, follow the road again, and you will be stopped by a guy. He will let you either fight him, or you do a deed for him to gain entrance to the forbidden Grotto. I suggest fighting him, he's not very tough. If your not the fighting type, do the deed. You must free Xivilai Anaxes for him. Go North to a dead end, but it turns out it's not. The entrance is near the shore on a rocky slope, so use your compass as a guide. Once inside, the immortalls will beg you not to free him, but do so. You have accepted the deed, so you must. Activate the two logs, and he's free. Talk to the guy again and he will give you the Bands of the Chosen. Equip these, you need them to enter the Forbidden Grotto. Enter the flooded Grotto, and go right. Keep going until you get to the Forbidden Grotto entrance. OK, a guy called Eldamil will talk to you. He says he wants to help you, as he wants to kill Master. Accept his help, he's immortal. It also seems he can remove the bands from you, as you can't exit the Grotto wearing them. Play along with him, getting into the cage when the warden comes. He will lower you, but you won't go into the lava. When your back at the top, turn around and leave. When you get the choice of going left or right, go right and Eldamil will find you. Now work your way out of the Forbidden Grotto. Once out, follow the path again to the right. Eventually, you will come across the place where Mankar Camorans children are. Follow them into the throne room. Save your game, and be ready for a hard battle. Talk to Mankar Camoran, and then the battle begins. Killing his children is pointless, they come back alive immediately. Instead, focus on Mankar. He's abit tricky to kill, as when his health is low, he will heal himself. Also, I think he has an ability which instantly breaks your weapon. Keep attacking him, and try to corner him, as he likes to move alot, to avoid your attacks. Eventually, he will die. Immediately save your game, and search his body for the amulet. Once you have it, check his childrens bodies for anything good for selling or keeping. Paradise will dissolve, and your teleported back to Cloud Ruler Temple. Talk to Martin, he puts the Amulet of Kings on. Your almost finished. Head to the Imperial City. THE IMPERIAL CITY Talk to Ocato, and he will then talk to Martin. Suddenly, one of the imperial guards will run in, and tell Ocato that the city is under attack! Damn, you have to light those Dragon Fires, and bloody fast. Run with Martin outside. If your too weak to kill the monsters, just run into the next area. Once your outside, go left, and keep going. When you reach the next door, go through. You will see the temple in front of you, and then Dagon will appear. F***ing hell. He's one big beast. Talk to Martin, and he will say this is the end. But then you talking about the amulet encourages him, so you must get him inside. Power Attack Dagon to make him stagger, and not attack you. You can't kill him though, he's invincible. Head into the temple, and talk to Martin. Simply watch, and thats it. You have done it. You have saved Cryodiil, and stopped Dagon. Ocato will talk to you, and he will tell you that a suit of Imperial Dragon armour is being made for you! You should see the Imperial City section for more details of this quest. Congratulations, you have finished the main story for Oblivion, go out and do the rest of the quests, and make your own if your good enough! ******************************************** CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH ******************************************** So then, the Fighters Guild. You must be a warrior, or at least a Combat specialist. If not, your just doing these quests because you have done the other guilds quests? Anyways, these quests are all about combat, and stuff like that. It's not easy being a Fighters guild guy, and you may die on some contracts. So i'm here to help you! JOIN THE FIGHTERS GUILD This quest is easy, as it's actually you joining the fighters guild (duh). You will be told that the fighters guild are looking for new members. So go to either Vilena Donton in Chorrol, Azzan in Anvil, or Burz gro-Khash in Cheydinhal. These people can all be located within the fighters guild building in the different towns. Once talking to them, you must not have a criminal record, or anything like that. If not, you will be accepted into the Fighters guild, well done! You must now talk to Azzan in Anvil or Burz gro-Khash in Cheydinhal to receive contracts (contracts meaning quests). EXPELLED FROM THE FIGHTERS GUILD Of course, you can also get expelled from the fighters guild, if you commit a crime against your brothers, like killing one of them because you don't like them. In case you ARE expelled, you have a chance to get back in. Once your expelled, you must go and see Vilena Donton in Chorrol. To get accepted back into the fighters guild, you must collect twenty bear pelts, and return back to Vilena Donton in Chorrol. Doing so, you will be accepted back into the guild. If you just don't learn, and commit another crime, you will be expelled AGAIN. Go talk to Vilena Donton in Chorrol again. She offers you a chance to redeem yourself, so if you want to get back in the fighters guild, do so. You must now collect twenty minotaur horns. Talk to Vilena Donton to be reinstated into the fighters guild. If you do commit ANOTHER crime, you won't be allowed back into the guild. Once you commit that last crime, thats it. Your out, forever. A RAT PROBLEM Azzan in the Anvil Fighters guild will give you this contract. Take it, it's easy, and it has rats in it. Or does it!? Anyways, you must talk to Arvena Thelas and speak to her about the problem with rats in her basement. Follow the arrow on your compass, until you find her house. Enter, and talk to her. She will tell you that the rats aren't the problem exactly, because she loves them. It's the fact she keeps finding them dead down there thats worrying her. She wants you to go look down there. Go down into the basement. Whoa, whats that thing!? It's actually a hungry mountain lion, killing then eating the rats. Don't worry about the rats, they won't attack you! Searching the basement, you will find a hole they have been coming through. Go talk to Arvena and tell her what has happened. She is glad to know whats killing her poor rats, but she herself doesn't feel safe anymore. She wants you to talk with Pinarus Inventius about hunting the mountain lions down in this area. So find him, and talk to him about it. He will agree, so follow him outside. You will find a whole bunch of the hungry mountain lions, so kill them all. After that, go back and talk to Arvena. She says she doesn't believe you because there is a mountain lion in her basement right now. Go down and kill it. Remember that if all the rats die, you will fail your contract. You don't want to fail it, do you? Anyways, go back and talk to Arvena. She suggests her neighbor, Quill-Weave might be responsible. It seems she has been sneaking around the house at night. Go outside the house, and wait until its night time. Use the arrow on your compass to find where Quill-Weave is. Press ctrl to go into sneak, and follow her, and make sure she doesn't see you. She will eventually go behind Arvenas house and leave some meat outside, attracting the mountain lions. Take it if you want, it doesn't matter. Go talk to Quill-Weave about what she's doing. There's 2 different ways to doing this quest up to now. Assuming all the rats haven't died, you can get 2 different rewards. Talk to Quill-Weave, she will tell you she was using the meat to attract mountain lions. She begs of you not to tell Arvena. Either way, go talk to Arvena. Arvena will always give you your reward of gold, for finding out what happened. If you tell her about Quill-Weave, Arvena will teach you something about Speechcraft (it goes up by one). If you don't tell her about Quill-Weave, you can talk to Quill-Weave to learn something about Acrobatics, for free, it goes up by one like last time. Well done, what you might of thought was just killing rats turns out to be a bigger quest. And without you killing rats! Well done. Ask for an advancement, you will now be an Apprentice! THE UNFORTUNATE SHOPKEEPER Talk to Azzan in Anvil to start this quest. You must go to Norbert Lelles store, Lelles' Quality Merchandies. Go over to the store, its at the docks just outside of Anvil. Enter the shop at roughly a time before it starts to get dark, about 5pm or about that. Talk to Norbert, who will tell you he is having break-ins at his store almost nightly. He wants you to stay over night, and catch the crooks in the act. So wait, until its about night time, staying in the shop. Sooner or later, the crooks will enter, being surprised your there. They will immediately attack you. If your not a very good fighter at this point, I suggest running out side. When I did, quite alot of the people and guards came to help me kill the crooks. It made the quest alot easier. Either way, once you have killed them, find Norbert again. Talk to him to finish the quest. You will get gold from him. Well done! THE DESOLATE MINE It seems that Azzan in Anvil has no more quests for you. You must go to Cheydinhal to get some more. Head other there, and talk to Burz gro-Khash, for a new quest. He will tell you to deliver weapons to the Fighters Guild members in the Desolate mine, northwest of Cheydinhal. Once you have found your way to the mine, using the big map and the compass arrow, you must talk to Rienna in the mine. The desolate mine has been infested with goblins, and you should help them to clear out the goblins after giving them all their weapons. Give Rienna the bow, the orc the hammer and the last guy the sword. Talk about weapon shipment again, to get them to go down the mine, finding the goblins that are hiding around. Now you must go on with them, killing all the goblins in the mine. It's not very hard, just follow them, and kill all the goblins you see. There isn't very many either. Once you have killed them all, you should talk to Rienna. She thanks you, and tells you to talk to Burz gro-Khash, to collect your reward. Return to him, tell him you have completed the contract. He will give you some money as your reward. Well done! UNFINISHED BUSINESS Ask Burz gro-Khash for an advancement, if your following the guide, quest by quest. You should get it now, and your next task is at Chorrol. Go to Chorrol, and talk to Vilena Donton, in the fighters guild. Talk to her about duties, instead of contracts. She will tell you that the guild is a brothergood, and there are certain actions that will NOT be tolerated. You must talk to Modryn, who is most probably down stairs. Talking to him, you must finish the contract Maglir defaulted (failed to complete the contract). You must travel to Skingrad, to find Maglir. Travel there, and go to the West Weald Inn, and find maglir, he's some midget I think. He looks abit stupid as well. Anyways, talk to him. He says he isn't getting paid enough to find Brnus Astis' Journal, and he has a family to think about as well. Anyways, he gives YOU the contract, so you must finish it! Go over to Fallen Rock Cave, its not far from Skingrad. Once there, you might want a torch, its quite dark. So then, from the start you will want to go to the end of this passage, where there's fallen rocks. Go right, and at the end of here, go North. Here, go right, into a bigger room. There is a gap to the east, fall down, but be careful. Kill the enemies, and go North. You will find Brenus Astis' Journal, and a chest. Once you have the journal, you can either explore the rest of this cave, or get out immediately. Once out of the cave, you have a choice. You can either give the journal yourself to Modryn, or give it to Maglir. It doesn't matter what you do, you will get your reward either way. I prefer giving it to Maglir. Anyways, after doing what you will, well done! DRUNK AND DISORDERLY Talk to Modryn again, and he will tell you about some guild members being drunk and disorderly in Leyawiin. You must find out why, and stop it. Go to Leyawiin, and talk to a guard about causing trouble to find the location of the guild members. Head over to the Five Claws Lodge, and speak to Witseidutsei about Causing trouble. Then talk to Dubok about Causing trouble and Blackwood company. Then speak to Vantus about the Blackwood company. Then talk to them about getting them work to keep them busy. They say they will gladly stay out of trouble if you can get them so work. Head out of the bar, and find someone walking around. When I did this, they were standing right outside of the door. Talk to them about jobs. You will be told to find Margarte. Her location is marked by the arrow on your compass. Find her, and talk to her about a job. She wants some ingrediants collected for her alchemy, but she doesn't trust the blackwood company, OR the fighters guild. To gain her trust, you must find her five portions of Ectoplasm, then give them to her. Then she will give the guild members some jobs. To get some ectoplasm, go to Margartes house. Head into the chapel, and pick the lock into the basement. You will find Sanctified Dead ghosts, so kill them. After killing ANY kind of ghost, you will get ectoplasm. Once you have five of them, go talk to Margarte. She will be pleased with your work, and will offer jobs to the other guild members. She will want them to get minotaur horns and ogre teeth. If you bring her these items, she will pay you good money too. After doing this, go to Chorrol, and talk to Modryn about causing trouble, and collect your reward. Speak to him about an advancement afterwards, to be promoted to Swordsman rank. Well done! DEN OF THIEVES Head over to Anvil, as there are no contracts in Chorrol anymore. Go talk to Azzan, and he tells you about some thieves. He wants you to kill them all, and he's going to send you Maglir from the Unfinished business quest. If he's not there, it might be because you took the credit for finding the journal, I don't know. Anways, talk to him, he's outside the guild. He will suggest talking to citizens of the town, to find out their location. Some of them will point towards a man named Neweim. He has had some of his stuff stolen off him. Find him, using the arrow on the compass. Talk to him, and he tells you that the thieves are located in Hrota Cave. Ask him about his heirloom, and you will get another quest I think. It's called Neweims Flagon, I think. If it's not a seperate quest, its an update for your current quest. Either way, you kind of have two quests. To find Newiems heirloom, and kill all the thieves. Hrota cave is located north of Anvil, so head there. Inside, go up the small hill-like path, and check the barrel. You will find some torches, so why not equip one? Go down the northeast tunnel, and push aside the rock wall that you find, by pressing Space. Now use the green arrow to locate the theives. Once you have killed all the thieves, you can go back to Azzan to get your reward. But instead, finding Newiems Flagon isn't that hard. Find the room with a pit in it, and you will find Newiems flagon. Give the flagon to Newiem to get a small reward. Go back to Anvil, talk to Azzan, and collect your reward. Well done! AMELIONS DEBT Speak to Bruz gro-Khash in the fighters guild at Cheydinhal to get your next contract. You will have to go find a woman at the Waters Edge settlement. Her location is also marked on your compass, so you can use that to guide you to her. Once you do find her, talk to her. She has a debt of something like 1000 gold or so. You must head into a tomb to find something she can use to repay the debt. OK, so its off to the tomb. Use the arrow on your compass again so you can find it. Once you reach the tomb, save, rest and head on in. As usual, its good if you use a torch, as you gain extra light so you can see more traps and things easily. Either way, head through the tomb. You will fight an combination on skeletons, ghosts and zombies. Once your in a room with loads of coffins and chests, look for a rock attached to a piece of rope. Pull it, to open up a secret passage. Go through it, of course. You will find a wooden door, which leads to another part of this tomb. Rest and save before going through. Once inside, your attacked by loads of skeletons. Kill them all, and you will then have to go up the slope. At the top, you will have to fight a Faded Wraith, kind of like a boss. Once beating him (he's abit harder then the other enemies in this tomb) your free to take some items. You will find Brusef Amelions Cuirass and sword. His sword is essentially a silver sword, but enchanted. Its really good. Go back to Biene, and choose what your going to give her. 1000 gold, the sword or the cuirass? After doing so, go to cheydinhal to get your hard earned reward. Ask for an advancement, you should get it. Well done! THE MASTER'S SON You will have to go to Chorrol to get this quest. Once in Chorrol, go to the fighters guild, and talk to Modryn about your duties. You must do this mission that involves you working with the Guild Masters son. It seems he doesn't have much battle experiance. You must talk to Viranus, and get him to follow you. Tell him not to tell his mother he's going. You must go to Nonwyll cavern which is just North of Chorrol. When your ready, and with Viranus, go inside the cavern. Once inside, go down and then left. To the right is a more or less empty room. Once you reach the fork, keep going strait on. Following the path, go through the door to the end of the slope. At the bottom, you will fight some ogres. Protect Viranus, he must not die. Keep going until your in a large room. Here, go up the ramp to the other side, above the hall you was facing north at when you entered. Go down the hall to find the body of Galtus Previa. Open the chest next to him, and get out. Make your way back out of this place. Once out, go back to Chorrol and talk to Modryn to get your reward. Well done! MORE UNFINISHED BUSINESS Ask Modryn for more duties, to find out Maglir is in trouble again. He might as well just leave the guild! He has defaulted another contract, because he didn't even technically start it. Go to Bravil to find him, by asking people. You should be told to go to the Lonely Suitor Lodge. You will soon see Maglir, with other people. It seems he has joined the Blackwood company. It's a good job too, its about time he left the Fighters guild. But this is also bad, as YOU have to finish his contract. Depending on your actions in the quest Unfinished business, you will find this slightly more easier or it will take a little longer. If you gave him the credit, say to him that the job needs to be completed. he will tell you to go see Aryarie at the mages guild. If you didn't give him credit, you will have to find her by your self. But you have this guide. Aryarie tells you she needs ten Imp Galls which you can get from Robber's Glen Cave. It will be marked on your map. So head over to this cave. Once at the cave, explore it fully to find some really cool items, and lots of imps. Once you have fully explored the cave, and have 10 imp galls, go back to Aryarie in the mages guild. She will reward you. Now go back to Chorrol and talk to Modryn to get your proper reward. Well done! You can get an advancement so your rank is Defender! AZANI BLACKHEART Talk to Modryn again, and he will start to talk about it being time for us to investigate about the Blackwood company. It seems they are doing their jobs well, all the time. And Modryn isn't convinced, especially after an incident with Azani Blackheart. Anyways, he asks you to seem him at his house, after nightfall. Wait, and when it's night, go to his house. Talk to him, and he will tell you the story of what happened. Then, it's time to go to Leyawiin fighters guild. Once you are there, talk to Modryn again. He will tell you that you are going to Arpenia. Once you arrive, make sure you rest and then enter the ruins. Here, you might want a torch, it's pretty dark. Go down the little spiral stairs, then go left. In the next room, go to the right. Sooner or later, you will arrive at a room, and when you look up, you will see some big spikes. Under those, on the floor, you should see outlines of a square. As soon as you step on one, the whole platform will rise, and you will then get crushed by the spikes. As long as the platform isn't under any spikes, when you step on it, it won't rise. Anyways, keep on going, and you will find a big red crystal. It's either me, or it shoots things at you? Anyways, once you get here, talk to Modryn. He will then tell you what he thinks has happened, and will suggest that you travel to Atatar. Follow him, if you go to far ahead of him, he will stop, waiting for you. Anyways, you will soon arrive at Atatar. Once you do, go inside. Now, you will find some Bandits here. There isn't a hard path to follow, just keep going really. There are some big rooms, but you shouldn't get lost. One of the doors you need to open using a button. Anyways, soon, after about three or so parts of the ruins, you will find Azani waiting for you. Along with Modryn, this battle shouldn't be too hard, but he does heal himself. Once you have killed him, search his body and take his ring. Now talk to Modryn, and you will have done the quest. Just take the route you came back to get out, in the previous room, remember to jump over the blades and there might be a gap now. And I forgot to mention this, this ruin has quite a couple of traps in. Be CAREFUL! Talk to Modryn to get an Advancement to Warder so you can get another contract. Well done! For the next contract, head over to Anvil and talk to Azzan. WANDERING SCHOLAR After getting this contract of Azzan, head off to Brittlerock cave with your horse, you do have a horse don't you? Anyways, it isn't that far, just quick travel to the nearest location, or just ride/walk/run there. Once you arrive, talk to Elante who will be waiting for you literally at the start of the cave, so you can't miss her. She is looking for a deadric shrine, and your to protect her whilst she goes about doing this. Anyways, the cave is more or less a strict path, so you shouldn't get lost. Anyways, just go ahead, killing all the monsters you see, they shouldn't give you much trouble, especially with what other fighters guilds quests you have done. Anyways, she will guide you to a dead end, but don't worry, she turns around and goes the right way. Once your at the Deadric Shrine she will thank you for your service, and tells you that you can leave. So go through the door behind the shrine, to appear outside again. Now just quick travel back to Anvil, go to the fighters guild and talk to Azzan for your reward. He suggests going to Cheydinhal for some more work. THE FUGITIVES Talk to Burz-gro-kash in Cheydinhal fighters guild for this contract. He will tell you that some prisoners have escaped in Bravil, and are of course, making trouble. The town watch is useless, so you must go there and sort it out. Your destination, Bravil. Once your at Bravil, talk to someone with the disposition of 60 or over, and they will tell you that the fugitives are hiding out at Bloodmayne cave. Once you arrive, make sure your fully rested up before you enter. Once inside, its pretty much easy to kill them. Just keep on going. The first one you find is in a big room, and is easy to kill, so kill him. The next one CAN be easy, if you get it right. She is waiting behind a log trap, and if she sees you, hopefully, she will run over the logs, which will then damage her alot. When she did it, it killed her, but another time she survived it, but she died in 2 hits after that. After, to find the other 2 members, you need to go into another part of the cave. The first one is up a slope, with a bow, and if your a melee person, they are usually very easy to kill. Then, keep on going. After you have killed those 3, heal up, because a will-o-wisp is waiting, that seems to like to heal itself all the time, whilst managing to pull off atacks at the same time. When you find this, if your good in atletics, run past it, to the right and down a slope. Soon, you will see a fire, behind this fire is the last guy, he can turn invisible so you might miss him when you first enter the room. Kill him, then run back out, avoiding the will-o-wisp. You can kill it if you want to, it just keeps healing itself and makes it harder to kill, and longer. Once you have killed them all, head back to Cheydinhal, and get your reward from Burz. Then get an advancment to Guardian. TROLLS OF FORSAKEN MINE Speak to Modryn again, to get this next contract. It seems that a mine has been inhabited by trolls, and the last group to take them out has failed. Going it alone, you must go to the mine, and clear it out. It's near Leyawiin, so travel there, then head to the mine. Once your at the west entrance, save and enter. You will see the bodies of the fighters guild members, and one of them is Viranus, so take his journal. The guildmaster isn't going to be happy about this is he? The main way to get there, is to follow the arrow on your compass until your in a green area, then start searching. When you find a big room with a hole in the midddle, with a bridge over it (the hole goes from one side of the room to the other) carefully drop down. Continue through here, and you should find Viranus, dead. Take his bloody diary, and take it back to Modryn. Once you have done this, he tells you to go somewhere else for work. THE STONE OF ST ALESSIA Go to Anvil for this contract. Unfortunately, you will be demoted because of what happened to Viranus, and you have to suffer, so thats your punishment. Oh well, we can get them back! Anyways, talk to Azzan, to get the contract. First you will want to hear what happened before going off to get the stolen stone. Go to Bruma, and talk to the healer Cirroc. You will want to go east from town until you find K'Sharr. Talk to him, and he admits to stealing the stone, but some Ogres stole it and took it to Sedor. Go to Sedor, and start fighting your way through Ogres to the bottom, and collect the stone when you find it. To get it, when you enter, keep on going until you find a big room, with 2 ogres in it. Then, go strait foward, into a corridor, and stand on the stone slab thats slightly sticking out from the floor. Wait, and you should hear a door open, turn around, and go into the big room. Go to the right, and then follow this, until you can go left, or right. Go right, and keep going until you see a door with a ogre behind it. Don't open it, unless you want to kill it, go right instead, and up the stairs. Keep going, and you should see the door you opened, then press the switch you see. Look to the left, drop down and go through the door you just opened, and take the stone. Turn around, and your in the corridor with that stone slab. Now go back to Bruma, and give Cirroc the stone. Now head back to Azzan in Anvil, and finish the contract. You will now want to go to Cheydinhal for a contract from Burz. THE LORDS DAUGHTER Talk to Burz-gro-kash for another contract. You will need to speak to Lord Rugdumph. His estate will then appear on your map, so head there. Once you arrive, go inside, and talk to Rugdumph. He tells you that his daughter, Rogbut is missing. You must go to rescue her, he believes that some Ogres might of kidnapped her. Head to the arrow, and then kill the 3 Ogres there, which might be tough. Try picking them off one at a time, by running away, until only one of them is following you. It might be wise to not take your horse, they seem to like killing them. Once the Ogres are dead, talk to Rogbut, and then take her back to the estate. Talk to Rugdumph, and get his sword. Now go back to Burz in the fighters guild, to finish the contract. Ask for an Advancement to go back to Guardian. Well done. HARLUNS WATCH: Talk to Burz again to get this contract. You have to head to Harluns watch, so go south until you reach there. Then, go inside one of the houses (the arrow will point to which one) then talk to the woman inside. Be quick if the door icon was red, when I came back, she attacked me after I talked to her. Anyways, she tells you about some lights at a swamp cave. Go there, and then you will find 3 will-o-wisps there, so kill them (they should be easy by now). Then, enter the cave. Inside, kill all the Trolls you see, and keep on going through the cave until you find the dead bodies of the people that came here. Your next objective is to kill the Trolls, and we have already killed some. So keep going through the cave killing all of the Trolls you see. Theres another part of the cave though, so go through there killing the Trolls there. You may find the last Troll near a door, go through to be taken outside, then check your map. You shouldn't be too far from the cave entrance, so go back and get your horse, you do have one right? And you did kill all of the Trolls too? It's pretty easy, just kill all the Trolls you see, then when the message comes up, telling you to go to the woman again, do so. Talk to her, and she will give you a ring. Go back to Burz, and get your reward. Then ask for an advancement. Your now a Champion! He will also tell you that Modryn Oreyn is looking for you, so you might want to see him. INFORMATION GATHERING: Its nearly time to end this blackwood company mess. But you need some info. Go talk to Modryn at his house to start this quest. Now head over to the cave you are told to go too, and enter it. Keep going through and through the cave, killing everything that attacks you. Soon, after a room with a big hole in the middle going from one side to the other, you will get your first hard fight. The archers are easy to kill if you use a melee weapon, just run into them, and start hacking away, they mostly recoil and don't get much time to attack you. You will find a guy with a big glass warhammer I think it is, kill him, but be careful, he is tough, I had a hard time with him. After that, go through into the next room. There are two guards here, but they are both easy, kill one of them, the the other one. Go through the wooden door to find the guy your looking for, Ajum I think his name is. Talk to him, and take him back to Modryn Oreyns house, and tell the guy to sit down. The easy way to do it is to bribe him, or just sweet talk him until his disposition, or whatever it is, is over 90, then get all the information you can get. If he doesn't tell you anything, exit the conversation, and go back in. Eventually, he will kill himself, so talk to Modryn again to finish the quest, well done! INFILTRATION: This is the second to last Fighters Guild quest, your getting good, but the quests are getting noticebly harder, like that evil guy with that glass weapon. I hated that guy. Anyways, this quest isn't so hard though, so don't worry too much. First off, once you have finished the last quest, talk to Modryn again to get this quest. He want's you to join the blackwood company to see their method of doing their contracts. Head over to Leyawiin, and enter the blackwood company. Head upstairs, and talk to the guy the compass points to so you can join. After your conversation, follow him downstairs, and into the training basement. After he talks to the three other company people, go into your inventory and drink the Hist Sap. After you close your inventory, you will then appear at a new place. Here, just kill all of the goblins you see, then head into the houses to kill the goblins in the houses too. Easy. Once you have killed all the Goblins in Waters Edge, you will yet again automatically appear somewhere else, Modryn Oreyns house. Talk to him, then head outside and fast travel to Waters Edge. Damn those Blackwood company bastards and their stupid Hist Sap. Talk to the guy thats standing their, then leave, thinking about what you have done. Unless your in the Dark Brotherhood, you most probably don't mind. Talk to Modryn again to finish the quest. THE HIST: This is it, the last Fighters Guild quest in the game. Modryn comes to a final decision, to destroy the Hist tree. After talking to Modryn, fast travel to Leyawiin, and find the Blackwood company building. Save outside of it, and make sure to be fully healed, just in case. As you enter, some one will talk to you before you start fighting. Kill all of the people here, it depends on how many people will be here, well, im guessing. Don't stop for anyone, kill them all, if they attack you, attack back. Search all of their bodies, one of the guys should have a key, so head to the top of the stairs, and enter the locked room. You will have to fight another guy, it's either me, or he has an ability that can break weapons instantly, get your best weapons out first and start hacking at him to deal alot of damage, before getting the weak weapons out. Once he is dead, take the key off him, and head back downstairs and go into the basement. Make sure you have healed yourself by waiting for an hour at least. Enter the basement, and kill the two people here. After that, go to the other side of the room, and pick up the two loose pipes, then go to either side of the machine. You should see some cogs turning, so press space at them to break the machine, do this on both sides of the machine (as in ones on the left, the other one is to the right of that one) then head outside this room. Maglir will then talk to you, and attack you. He is extremely easy to kill, so don't sweat it. Head back to Modryn, and talk to him. Once he has told you to talk to Vilena, equip the helmet he gives you, its a good one. Go see Vilena, and she will the advance you to the Guildmaster. Congratulations, you're the guild master of the Fighters Guild. Go back to Modryn, and check out his painting near his bed. :) Talk to him, and he will accept the offer to be second in command. Awww, he sounds really enthusiastic (if thats how you spell it, im not sure, its a big wood) and gives you a choice. You can concentrate on either getting more men, or more contracts. If you choose the men, you will get more equipment, or if you choose contracts, you get more money. After every month in the game, go to the guild hall and use the key to open the lock on the box or whatever it is on the second floor to collect your stuff. Congratulations, you have finished all of the quests in the Fighters Guild! ***************************************** CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH ***************************************** Here it now is, the walkthrough for the Mages Guild. The mages guild quests are much better in Oblivion then they were in Morrowind, most probably anyways. First off, go to any town you want, enter the mages guild and try to join. Once you join, you must complete 7 recommendation quests, for most of the cities in the game. I will put them in alphabetical order, so whatever town your in, you can just look at this list to find the guide for it. Lets get started with the mages guild! JOIN THE MAGES GUILD: Joining the Mages Guild is incredibly easy, like joining the Fighters Guild. You will be told to join, you should talk to the head of any mages guild guild hall in Cryodiil. Make sure your not a wanted criminal as well. At Chorrol, talk to Teekeus to join. At Anvil, talk to Carahil, at Bravil, talk to Kud-Ei, at Bruma, talk to Jeanne Frasoric, talk to Falcar in Cheydinhal, Dagail in Leyawiin, and finally, Adrienne Berene at Skingrad. Once you have joined, you have to get a recommendation from the guilds, so read on to get them. MAGES GUILD SUSPENSION: If you get a suspension from the Mages Guild for the first time, you can get back into the guild. If you steal from the Mages Guild, you must bring 20 Nightshade and 20 Mandrake Root to Raminus Polus at the Arcane University. If you attack a member of the Mages Guild, you must bring 20 Dragons Tongue, and 20 Redwort Flower to Raminus Polus at the Arcane University. If you kill a member of the Mages Guild, you must bring 20 Vampire Dust, and 20 Daedra Hearts to Raminus Polus. OR you get any of them randomly after commiting a crime, im not too sure. If you get another suspension, you can get those items again to get back in. After that, the third will be the final suspension, and you will be permanently removed from the Guild. ANVIL RECOMMENDATION: First on my list is Anvil. Once you are at Anvil, talk to Carahil about your recommendation to start this quest. She asks you to find out about a rogue mage that is killing people. You are told to head to the Brina Cross Inn, which isn't too far from Anvil. Use the map, then get on your horse (if you don't have one, you really need one) and start on the journey to Brina Cross Inn. Once you arrive, leave your horse outside, and enter the Inn through the front door. Now, find where Arielle Jurard is, and talk to her. She will know who you are, and tell you to rent a room for the night. After she finishes talking to you, talk to Christophe. Rent a room for the night (it costs 10GP) and tell Christophe that your a merchant. A woman by the name of Caminalda will ask you something. Say that you are a merchant, then head upstairs, and into your room, it's the one at the far end. Soon, Arielle will come into your room, and talk to you. She says that you must start to travel down the road to the east, that leads to Kvatch, whilst her and her friend Battlemage will follow you. Rest for the night, or however long you want to, then head outside. Jump onto your horse and start going down the road. Soon, Caminalda will attack you, so get off your horse, and start using all your best spells, as I assume you are a mage. If not just keep hacking at her, or whatever weapon you use. Arielle and her friend will soon come to help you, so don't sweat it, this battle is easy. Once she is dead, take her room key, and go back to the Inn, and go inside her room. If you check the chest, you can get alot of gold. Now head back to Anvil, and enter the Mages guild. Talk to Carahil, and tell her that you killed the Rogue mage. She will send off your recommendation, but will try to convince you that you most probably won't get very far. Well done! BRAVIL RECOMMENDATION: Head over to Bravil, and enter the Mages Guild. Talk to Kud-Ei and you will be told what is going on. A man named Varon Vamori has stolen a fellow guild mates staff, and you need to get it back. This recommendation quest is easy, go down the stairs, and exit the mages guild. Find Varons house, he is usually in after 9PM. Talk to him about the staff. If his disposition is high enough, he should tell you why he stole the staff. He will also tell you that he sold it. Damn, so head back to the mages guild, and talk to Kud-Ei. She will then tell you to get it back, so head over to the Imperial City's Talos Plaza District and find Soris Arenim. When I found him, he was asleep inside his house, I had to break into it. Anyways, talk to him, and he will sell you the staff for 200Gold. If he doesn't offer you this, get his disposistion to over 90. Mine is always high because I have done the main quest. That helps alot for being famous in Cryodiil. Once you have the staff, head back to Kud-Ei, and give her the staff. She sends off your recommendation, and will teach you the spell Captivate. Well done! BRUMA RECOMMENDATION: Head over to Bruma and find the Mages Guild. Walk over to the desk in front of you, a woman named Jeanna Frasoric should be there, or she will be in her room. Talk to her, and ask her about Recommendation. She requires you to do a small favour for her. It seems that J'skar has gone missing, and she wants you to find him. She says that Volanaro thinks one of his spells might of backfired. Find where Volanaro is, and talk to him. He will tell you that he knows where to find him, but first you must do something for him. He tells you to do a prank on Jeanna, you must take her manual of spellcraft. He will give you a spell to unlock things to do it with. So head upstairs, and through the door, which your Mages Guild key will unlock. Now, go over to the desk, and make sure no one is here. Pick it with a lock, it's difficulty is very easy, so you should be able to pick it. Take the Manual of Spellcraft, and go downstairs and talk to Volanaro. He will thank you, and then tell you to go down to the living quarters at 10PM. Once it is 10PM, go into the living quarters, and enter the first door you see to the left. It might be different, im not sure, but it was the door for me. Volanaro will be here, talk to him, and he will tell you to just watch. Suddenly, he casts a spell and J'skar will appear. Talk to him to learn that him and Volanaro have been playing pranks on Jeanna, by stealing her Manual of Spellcraft, you have helped them. After talking to J'skar, go back to Jeanna, and talk to her. She will thank you, and then send off a recommendation for you. I thought that was quite easy actually. None the less, well done! CHEYDINHAL RECOMMENDATION: Once your at the Cheydinhal Mages Guild, find Falcar and talk to him about an Recommendation. He will tell you that he wants you to find his Ring that he has lost down the well. He will tell you that Deetsan has the key. Find her, and she will ask you to talk to her when Falcar isn't around. Talk to her, and she will tell you that Falcar sent another person out to get the ring, but they haven't returned. She will give you the ring, and teach you the Bouyancy spell. Head outside, go to the back of the guild and go into the well. Go to the left first to find a ninroot, but instead, go to the right, to find Vidkun, dead. Take the Ring of Burden off him. It weighs 150, if you can't cast the Bouyancy spell, drop something heavy just outside the well, and collect the stuff once you have finished the quest. Once you have the ring, go back and talk to Deetsan. She will tell you that she made Falcar angry and he might not of wrote you a recommendation. She tells you to drop the Ring of Burden too, you might as well, it doesn't do anything and it's value is 0. Go down into the basement and through the previously locked door. Head over to his bed and unlock the drawers next to it. You won't find an Recommendation, but you will find 2 Black soul gems. Take these back to Deetsan and she will send them off to the council along with your recommendation. Well done! CHORROL RECOMMENDATION: Head over to the Chorrol Mages Guild and talk to Teekeeus. He will tell you that you must get rid of Earana. Head outside, and find her, and then talk to her. She is in Chorrol because she is trying to find a book by the name of Fingers of the Mountain. Tell her that you will help her. Go back to the Mages Guild and talk to Teekeeus. Tell him about the book. He will tell you to go and get the book, and return back to him. The location of Cloud Top will be added onto your map, so get going. Once you arrive, you should find a charred body, abit like those ones in Half-Life 2. :) Check it's body to find the book, so take it. Now return back to the Mages Guild, and talk to Teekeeus. Give him the book, and he will thank you, then send off your Recommendation. Well done! LEYAWIIN RECOMMENDATION: Head over to the Leyawiin Mages Guild and find the head, she goes by the name of Dagail. She has lost her seers stone and requires you to find it for her before she will send off your Recommendation. She will ask you to talk to Agata as she knows abit more. She will tell you to ask some people in the guild to see if they know anything. Just go and find Kalthar as he is the person you want to talk to. He will tell you that he heard Agata and Dagail talking. She will then make you talk to Dagail again. She will mention her father this time, and you now need to head over to a fort. This place is marked on your map, so fast travel to the place closest, or just travel there yourself. Once you have arrived, go through the fort killing every one that attacks you. The enemies are fairly easy to kill. Soon you will appear in a big room with some sort of small river at the bottom. One of the people here as a key, so take it off him once you kill him. Go through the locked door, but make sure you rest before doing so. Once your through, go downstairs and kill the monsters, I think one is a troll, the other is a Minotaur. Once they are dead, rest again. Search the wooden coffin to find the amulet, so take it. When you try to exit, Kalthar will then attack you. Once he is dead, take his key off him to unlock the door. Exit the fort, then make your way back to the Mages Guild. Talk to Dagail and give her the Amulet back. She will now send off your Recommendation. SKINGRAD RECOMMENDATION: Head over to Skingrad, and go into the mages guild. Talk to Adrienne Berene and ask for a recommendation. She has a problem with Erthor, who is missing. You will need to find him, but she doesn't remember where he went. Go and talk to the three different people marked on your compass, and ask about Erthor. One of them will tell you that he is at Bleak Flats Cave. Another person will tell you where that is, and mark it on your map. After that, talk to Adrienne again and she will give you a weak fireball spell, when I did this quest, it was crap, and useless. Anyways, once Bleak Flats Cave is on your map, head over there. Head through the cave killing all of the zombies you find in the cave. When I went through, I didn't seem able to contract a disease, but it would be best to take some potions, and try to avoid being hit at all costs. Eventually, after killing all of the zombies, you will find Erthor. Tell him to follow you, and near where he is, there is a hill, go up it and pull the lever to head back to a big room. Exit the cave and take him back to Adrienne. Once they have talked, talk to Adrienne about your recommendation, then again and she should of sent it off. Congratulations on completing this quest, and all of the recommendation quests for the Mages Guild! A MAGES STAFF: Head over to the Arcane University at the Imperial City and talk to Raminus Polus. Ask him about an recommendation, and he will turn will tell you that you can have an advancement. After that, you need your very own staff, you need to head over to Wellspring Cave to get some wood for it, ask him about a task to be told to get this. You will need to head to the cave now, go outside, and get on your horse and travel to the cave. Once you enter, walk forward a bit, and check the body of Zahrasha. Take the key from her, and then kill the Necromancer that will attack you. Obviously the place has been taken over by Necromancers that appear to be fighting back. Head through the cave killing all of the Necromancers that attack you, they are fairly easy. If they summon any monsters to help them, concentrate on the Necro, its more easier to just kill them. You will reach a big room with some water in it, if you fall into it, there is a hole under the water which you can go through to get back out. Kill all of the Necros here, and go past the water, and up the hill. Once you reach the door to the outside, fully heal your self, and go outside, unlocking the door with the key you got from Zahrasha. Now, kill all three of the Necros here and yet again, they are fairly easy. Once you have killed them all, check the body of the other mage, she has some money on her. Once you have killed all of the Necros, check that stone coffin object, and take the unfinished staff. Head back to the Arcane university and talk to Raminus again. Tell him about the Necromancers, and then he will tell you to head over to another guy to finish your staff. Facing the door to the Orrery, go through the right door, and keep on going, down the first stairs you see and through the Chironasium door. Once your inside, talk to Delmar. You can choose what school you want your staff to be, and what kind of spell on it, like you can have it as a Destruction staff, with fire, so when you attack, its a fire spell. Its pretty good too. Once the guy says he is going to upgrade it, wait for 24 hours, or do something else. Once 24 hours is over, talk to him, then open the cupboard to get it back. Head back over to Raminus, talk to him and finish the quest. Congratulations on getting your Mages Staff! Put your robes on and look like a real mage! ULTERIOR MOTIVES: Talk to Raminus, and ask for an advancement. Ask him about another task, and he will send you on a simple task of getting a book back from the count of Skingrad, Janus Hassil. Head over to Skingrad, and go into the castle. Walk around and find the Steward Mercator Hosidus, the flag on your compass will point to him. Once you find him, talk to him, and he will tell you to ask him about seeing the count in about a day. After a day, talk to him again, and he will tell you to meet the count north of the Cursed mine just outside of the town, at 2AM. When its around that time, head there, and Mercator Hosidus will meet you, with two of his Necromancer friends. Kill all three of them, the Count will also come to help you. Once they are dead, you will talk to the count. Say Go on twice, then say that your sorry, you didn't know (but it will say I didn't know) and then head back to Raminus. Talk to him, and talk to him about Janus Hassildor, then Why didn't you tell me the truth, followed by why was I sent to skingrad, then I see, then Why does Hassildor aid you? and then You protect a vampire? and finish off with so you dont trust him anymore?. Ask for an advancement, and you will be given an amulet. Congratulations on finishing this quest! VAHTACENS SECRET: OK, ask Raminus for another quest, and he will give you this one. It seems you need to talk to Irlav Jarol. You can find him by going through the portal in this room (the one with Raminus) that leads to Arch Mage Lobby. Irlav should be standing right in front of you, or near you at least. Talk to him, and you will be told to head over to Vahtacens, and try and sort out the problem. Irlav has sent some people to check it out, but they are stuck, some sort of pillar is blocking the way. Before we head off to Vahtacen, you will need some stuff. First, make sure you have an enchanted, or silver weapon to kill the undead forces that roam Vahtacen. Secondly, head over to the Imperial City Market District, head into Edgars Discount Spells, and buy the spell Snow Ball. Now, you can head over to Vahtacen. Once you get inside, head to the left, and keep going until you find yourself in a big room, with a woman named Skaleel. Talk to her about everything, then once you get the key, head across the room from her, and go through the gate, unlocking it with your key. Make sure to say "Yes" to her to carry on the conversation. After the gate, carry on and find Denel, and he will ask you to get a book from Skaleel. Head back to her, and she will give it to you. Head back to Denel, and talk to him. Now you need to translate some markings, go into the pillar room, and read the markings on the wall, there are 2 on both side, start with the left side first, then the right side. Once you have read them all, go back to Denel, and ask him to translate the writing for you. Now, open that cheast near him, and take the fire spell scroll, and the damage magicka, and fortify magicka. Now, go into the pillar room, and cast the following spells in the order I put them in, on the pillar. Remember that some might be a touch spell, so make sure you touch the pillar. First, cast the FIRE spell, then the ICE one, then the DAMAGE MAGICKA, then the FORTIFY MAGICKA, and the pillar should reveal some stairs leading to a door. You might want to save your game, rest up, and get a weapon that is either enchanted, or silver. Once your ready, head through the door. Inside, go forwards, and open the gate. Kill the faded wraith, and turn around. For me, a faded wraith usually appears here, don't know why though. Once they are dead, go down the stairs. You will come across a big room with a big stone panel on the floor, with holes in it. Don't step on it, the panel will fall down onto some spikes, if you do step onto it, make sure your on the edge so you don't get killed. Jump across to the sides instead. Now, go through, and keep on going. Soon you will find another panel with blood on it, don't step on this, the panel will rise into the ceiling, and into some spikes. Avoid this, and carry on. Soon, a corridor will appear, with some big blades swinging from side to side. Time your movements carefully, and run across, hopefully not getting hit. Look at the wall, there are some holes for the blades to come through so you know where they are. Carry on, killing all enemies along the way until you find yourself at a big room. Im not sure when, but before this, you will find a panel on the floor, it's one of those really small ones, so its not dangerous. Stand on it, and the walls to the left and right open up, with some enemies inside. Kill them, and then in front of the panel, the wall here should of opened. For me, I have to step into the room to the left of the panel (thats through the wall) for this other wall to open. Anyways, when your in the big room with a big structure in the middle, head past this, and go up the stairs. Inside the pillar to the right (of the stairs, so your facing up them) there is a switch in it, push it, then head to the middle of the room. Some steps should of appeared either side of this structure, climb them, then find the switch to raise the little cage in the middle, its on one of the four pillars on this little structure. Now, pick up the Ancient Elven Helm, and head all the way back to Skaleel. After talking to her, head back to the tower at the Imperial City, and go talk to Irlav. Give him the helm, then go back down. Talk to Raminus, and say "No, not just yet." then ask for an advancement. You are now a Conjurer of the Mages Guild, and are giving the appropiate Robes. Well done! NECROMANCERS MOON: Ahhh, a nice easy quest. Well, it is pretty easy. Anyways, once your ready, head over to Raminus and say you are ready for your next quest. Ask him what you are required to do, and he will explain. You are being sent to Tar-Meena to gain some information about the Necromancers. You have to ask her about black soul gems, so head over to the Mystic Archives, and talk to her. She seems a little grumpy, but talk to her about the black soul gems and she will gladly give you information on them. She says she has a book some where, it should be lying on a table to the left of the door (or to the right if you have just entered, or at least, facing away from the door). Pick it up, and read it (both pages) before being told to head over back to Raminus. Do so. Talk to him about the book, this time you will be asked to talk to Bothiel. She was just behind Raminus when I was sent to her, she is usually inside the lobby anyways. Talk to her about the Shade of the Revenant. It seems Falcar asked this a while ago as well. She will give you a note he dropped on his way out, read it, then talk to Raminus. Now, he will tell you to head over to the Dark Fissure, its a cave just to the south of Cheydinhal. Head over to the cave, and enter. Once inside, quick save, to the left there should be a necromancer standing there. Talk to him, he will tell you that you won't stop him, but of course we will. Kill him, he usually just summons a skeleton guard to attack you. After a message comes up telling you to head back to Raminus, do so, or explore the cave fully. Once you get back to Raminus, he will thank you. Thats it, job done. Ask for an advancement to become a Magaician! LIBERATION OR APPREHENSION?: First, speak with Raminus again. He will tell you that there is yet another task waiting for you, and that Traven wants you himself. In the Arch-Mages Tower, head through the portal to the Council Chambers, this is where Hannibal Traven usually hangs out. Speak to him by saying TASKS, then YES. Continue with WHO IS THE INFORMAT?, he tells you that it is Mucianus Alias. Continue with GO ON, WHERE DO I NEED TO GO?, your destination is the Ayleid Ruin Nenyond Twyll. Continue with WHAT AM I SUPPOSSED TO DO?, before finishing off the conversation with VERY WELL. Once that's done, get ready, and head of to Nenyond Twyll. Head down the steps, and enter. You will see a guy here, Fithragaer, after he stops talking to you he runs down the steps. BAM, right into a trap (sometimes his corpse stays on the floor and keeps hitting the ceiling and won't stop for ages). Make sure you don't share his fate, run down and jump around the trap (it's just a large panel on the floor which shoots up into spikes). There will be some enemies here, mainly necromancers who summon skeletons, so your best bet is to just kill the necros. Go through the area heading left down the steps and through the gate. Head through the next large area until you reach a door leading to Nenyond Twyll Riellesel. Once here, Mariette Rielle will inform you of Macianus Alias' status. She will then attack you, so kill her (she is easy), then go down the steps and through the door. Clear this room out, and look opposite of the entrance, you should fine a block in the wall, push it. Go into the new room to find Macianus Alias. Try to speak to him to update your quest journal, exit this place and head back to the University. Speak to Hannibal Traven, and talk about MACIANUS ALIAS to complete the quest, then speak with Raminus and get an advancement. Congrats, your now a Warlock. INFORMATION AT A PRICE: Speak with Hannibal Traven at the Arcane University about TASKS, then say I'M READY. Your to go meet Count Hassildor at Skingrad Castle, so head over there. Once you arrive, enter the county hall and speak with Hal-Liurz, she will go and get the Count for you. Once he comes, say INFORMATION, he wants you to perform a small task for him. WHAT'S THE PROBLEM? should be next. Hassildor wants you to clear out a nest of Vampires who hide in Bloodcrust cavern. It's to the southeast of Skingrad. Head out of the castle, but stay in Skingrad first. You have to look for Eridor, the leader of a group of vampire hunters. He is sometimes seen wandering around in the day, but your best bet is at the Two Sisters Lodge. Head over there and talk to Mog gra-Mogakh about VAMPIRE HUNTERS to learn they stay at this lodge over night. At around 2PM, Eridor should arrive, so tell him you HAVE SOME INFORMATION for him, then YES, BLOODCRUST CAVERN. Now wait for Eridor and his gang to arrive then leave, and then follow them to Bloodcrust Cavern. Once you arrive, kill all the vampires here. Once they're all dead, kill all the vampire hunters too, just make sure you're not seen doing it, so try quiet places. Once they're all dead, return to Skingrad castle and talk to Hal-Liurz, she will get Count Hassildor. Ask him about INFORMATION, he tells you that a powerful Necromancer by the name of Mannimarco has returned to Oblivion. Head back to the Arcane University and speak about MANNIMARCO to Hannibal Traven to complete this quest. A PLOT REVEALED: Speak with Hannibal Traven once he has sorted everything out from the last quest. Say I CAN GO NOW, then head over to Bruma mages guild. Before you enter make sure you have a SILVER or ENCHANTED weapon equipped. Also, the enemies (when I did it) were pretty strong, you may want to bring them outside for the local people to help you or something (I think the head of the Bruma Fighters guild came out to fight and died). Inside, you will find out that the place has been attacked. You will almost immediately see some Wraiths to the right, kill them, remember, you need a SILVER or ENCHANTED weapon to kill them. You might need to wait for an hour to restore your health before going into the Living Quarters. Once inside, be careful, there are a lot of wraiths in here. Look to your right to find one straight away, kill it, then go further up the hall to find another, kill it, then kill the rest of them. Restore your health again, then head up stairs. Go through the door to find Camilla Lollia, a Necromancer. She is easy to beat (compared to the Wraiths) so just kill her. J'skar will reveal himself, so talk to him about KING OF WORMS to find out about the attack. Leave and head back to the Arcane University. Talk to Traven about J'SKAR to finish the quest. Find Raminus and ask for an advancement, you will be promoted to Wizard and learn the Wizard's Fury spell. THE BLOODWORM HELM: Talk to Hannibal Traven again at the University, to find out what happens next. The Bloodworm Helm and the Necromancers Amulet have been taken to two different places by the Guild members. Ask about each item to learn their location, Irlav Jarol has taken the Bloodworm helm to Fort Teleman, and Caranya the Necormancers amulet to Fort Ontus. Fort Teleman is just Northeast of Leyawiin, and that's where you should head to first. Once you arrive, head into the Fort and go through the door to get inside. The fort has quite a linear path, so you shouldn't get lost. Keep walking through the corridors, you will occasionally be attacked by Necromancers, which usually summon Zombies or Skeletons, but they're easy to kill, so just go for the Necromancer. Keep heading through until you reach a large room, there is a door in one of the corners, rest, then go through. Here, you will be attacked by many monsters. Go through the corridor to find Cannfears, and other such enemies. Kill them, then head through this area. Soon you will reach another large room, with a Storm Atronach in (at least for me), if you can kill it, do so. In the middle of the pit is Irlav, dead. Take the Bloodworm Helm. Head out of the Fort, back to Blackwood, and travel back to the Arcane University. Talk to Hannibal Traven about the BLOODWORM HELM, to give it back to him. Now The Bloodworm Helm is complete, you must do the next quest, The Necromancers Amulet. If going through Fort Teleman damaged your weapons (it certainly did to mine), get prepared before attempting the Necromancers Amulet. THE NECROMANCERS AMULET: The Amulet can be found at Fort Ontus, which is NorthWest of Skingrad. Once you arrive, enter through the door into the Fort. Inside, you will see many Mages. Im not sure if you can kill them now, but they will become Necromancers soon so be careful. Head through the fort, and eventually, you will come into another area. Here, you will soon find a gate, so just pull the lever next to it. Keep going through the area until you find Caranya, talk to her. Ask about the NECROMANCERS AMULET and she will turn onto you, so just kill her. Take the Amulet, and start on your way out. You can either go back the way you came, or head forwards to go through a different path. If you choose this, make sure you take a Fort Ontus key from one of the Necromancers, you will need one to open a door. Kill all the Necromancers, and exit the Fort. Go back to Hannibal, and give him the Amulet. Talk to Raminus for an advancement to Master-Wizard. AMBUSH: Speak to Hannibal Traven asking about TASKS, he will tell you about a Black Soul gem hidden in the Ayleid ruin of Silorn. It is Southeast of Skingrad, and you must head over there to retrieve the Soul gem. Carry on the conversation with GO ON, then head over to the Ruin. When you arrive, you will meet some Battlemages Hannibal sent to help you. The leader is Thalfin, follow her and ask her SO, WHAT DO WE DO NOW?. She will put you in charge of the group, and says you should assign the different mages to different places according to their abilities. Assign Thalfin up close, ask her about her Abilities, then tell her to go Up Close to do so. Speak to Iver about abilities, he is good with restoration magic, so send him up close too to heal the front line. Speak to Merete and ask her, she is good with large magic attacks, so tell her to keep her distance. Make sure you're ready (save and what not), and speak to Thalfin to begin the Ambush. Some Necromancers will appear, with Falcar at the front. Once he appears put all your attention onto him, you will want to kill him fast. The Battle Mages will handle the Necromancers for you. If you don't kill Falcar outside, you have to journey through Silorn to find the Black Soul Gem, so if any thing goes pear-shaped, just reload. Once all the Necromancers and Falcar are dead, search his corpse for the Soul Gem. Once you have it, head back to the Arcane University, and speak with Hannibal about BLACK SOUL GEM to finish this quest. CONFRONTING THE KING: OK, this is it. The last Mages Guild quest. Make sure you're ready, and talk to Hannibal Traven about TASKS. You are going to the Echo Cave, where Mannimarco is hiding, to kill him. Say I'M READY, and Hannibal will capture his soul into the Black Soul Gem. After, search his body to find the Filled Black Soul Gem, take it, and anything else you might want. Now, head over to the Cave. Once there, kill Bolor Savel who is waiting outside, and take his key, so you can get through the door and into the cave. Head through the first floor of the cave killing the Necromancers here. Soon you will get to the Echo Passages. Keep going until you find a door to the Necromancers Chamber, where Mannimarco is hiding. He will talk to you, tell him you will never join him, and listen to him some more. Soon, he will finally fight you. If you have gotten this far into the guild, he should be no problem for you, so just kill him, and ignore whatever creature he summons. Once he is dead, return to the Arcane University and talk to Raminus (there are some good items you might want in the Necromancer chamber). Congratulations, you're now the Arch Mage of the Mages Guild! You have many advantages to you now, and your own room in the University! You have access to all the Universities facilities, there is an Ingrediant Collection (talk to Julienne Fanis of the Lustratorium about it), and there is an Enchanted Chest in your room. Placing an ingrediant in it and waiting for 24 hours will make more in the chest. You must collect them within a week though. So thats it then, congratulations, and enjoy life as the Arch Mage! ******************************************* CHAPTER 6 - THIEVES GUILD QUEST WALKTHROUGH ******************************************* More coming soon... ********************************************** CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH ********************************************** More coming soon... ************************************************* CHAPTER 8 - KNIGHTS OF THE NINE QUEST WALKTHROUGH ************************************************* A guide will come soon, once im finished writing the walkthroughs for the other two guilds. ********************************************* CHAPTER 9 - SHIVERING ISLES QUEST WALKTHROUGH ********************************************* Yeah, this expansion pack isn't even out YET, but im still adding this chapter so it's there. A guide will hopefully come soon after the release of Shivering Isles. ************************ CHAPTER 10 - OTHER QUESTS ************************ These are the sort of quests you get by talking to people using the town name topic, or by clicking on Rumors. These can sometimes be a pain when you want to know some stuff. Some Rumors are funny. I can't remember exactly, I think it was a town name topic. Anyways, a guy tells me about a restuarant, selling rat stuff. Then he suddenly says "with fried deer penis," thats the sort of funny stuff you get. Anyways, talk to people, ask them about all the topics and you will get your quests, hopefully! NOTE: At the moment, this section is not being updated until all of the guild quest walkthroughs are finished. ANVIL: MORE COMING SOON!!! BRAVIL: MORE COMING SOON!!! BRUMA: ALLIES FOR BRUMA OK, so you don't actually start this quest in Bruma, you start it by talking to Jauffre, at the Cloud Ruler Temple. Do this when your about to go to Tiber Septims shrine, until you do the quest to get the sigil stone for the paradise gate ingrediants. This invloves you going to all the cities, and the elder council for troops. But first you have to close the Oblivion gate outside their city first before sending troops. It's good for your combat/magic skills, and you can get many more sigil stones. You have already closed the gate at Kvatch, so you just need to talk to the captain there. Good luck! MORE COMING SOON!!! CHEYDINHAL: CORRUPTION AND CONSCIENCE: I have done this quest, but I need to look through it again so I can write a walkthrough for it. It will be coming soon though! If your feeling brave, you can start it by talking about rumors, good luck! MORE COMING SOON!!! CHORROL: CANVAS THE CASTLE: This is a hardish quest, with absoloutly no fighting in it at all. Anyway, talking to the Countess of Chorrol, it seems her beloved painting of the dead Count was stolen. She tells you to search for it, and find who stole it. She will give you a list of possible suspects. You must now find all of them and talk to them all, asking about the night the painting was stolen. It's not very hard to do, because there are arrows on your compass to show where they are. They're all in the castle, or around it. OK, once you have done that, who did the deed? well, it seems suspicous that most people say it was raining, but Chanel was stargazing that night. Anyways, next head to the west tower. Chanel will say she was there, and another suspects says they saw her in the tower. Once there, look to the left, and you will see the trapdoor leading downstairs behind some crates. Go down, and you will find a mysterious painting. OK, so someone is a painter. Chanel seems like the culprit. But first, she mentions going to the dining hall. So do so, and look at the carpet around the table. You should soon find some painthing marks on the floor! OK, now to check Chanels room. Head in when shes not there, and look in her lectern. She has painting supplies in here. Thats it, your ready to accuse. Talk to chanel, and bribe her to like you first. Then accuse her. She will admit she stole the painting and why if she like you enough. Talk to the Countess, and tell her about what happened. You will get your reward. Well done! MORE COMING SOON!!! IMPERIAL CITY: MORE COMING SOON!!! Note: The imperial dragon armour quest is coming soon. It's pretty easy though, and you shouldn't need help with it. LEYAWIIN: These are all the quests you can find in Leyawiin. KNIGHTS OF THE WHITE STALLION: You can only attempt to do this quest after completing the quest MAZOGA THE ORC. Once doing so, talk to the count of Leyawiin. He says, that the black bandits are annoying him, and he wants you, and Mazoga to kill their leader, Black Brugo. He says you should talk to Mazoga to see if she knows anything. Talk to Mazoga. Great, it seems she does know where Black Brugo is, a place called Telepe (or something like that, i'm doing this from memory). Go there, and wait until midnight-6am. Once at a correct time, head on in. This is a really easy fight with Mazoga at your side. Kill all the bandits and Black Brugo, and take all their black bows. Once you have killed Black Brugo, go back to the count. He will reward you, by making you a Knight of the White Stallions! And he also gives you the shield you see Leyawiin guards carrying, it's abit crap though. Talk to Mazoga, and she will be very pleased. You also get the key to the white knights lodge! If you ever near, you can head on in, and rest in the beds. After finishing the quest, give the count the black bows you got. He gives you 100 Gold for each bow! Well done! MAZOGA THE ORC: I can't quite remember how to start this, but I think it's rumors. Talk to everyone about rumors in Leyawiin, and you should get this quest. Anyways, after starting, talk to the count. He says there is an orc that claims to be a Knight. Find her, and talk to her. She says she wants you to find someone for her. I think it's a hunter. Go to this persons house, and talk to them. They won't go to Mazoga if they don't trust you. Bribe them, or if you good play the persuasion mini-game. Once it's about, over 60, talk to them again. He says he will go. Follow him back to Mazoga. Once they finish talking, talk to Mazoga. She tells you all about what happened, and asks if you can take her to Fishermans Peak. Do so. Once arriving there (you get the directions from her), she will talk to someone. After that, a big fight will follow. Help Mazoga beat the gang, and take their stuff. Okay, head back to the count. Tell him of what you have done, and you will of finished the quest! Don't forget to talk to Mazoga as well. Well done! WHOM GODS ANNOY: This quest is easy. Talk to people about rumors, and you should eventually get a rumor about a wealthy womans house, and how a terrible smell is around it. You decide to investigate, so head over to her house. She tells you about what happened, and how the scamps appeared out of no where, and how they follow her. And she can't drop the staff either. She sends you to talk to one of her friends at the Mages guild. Head over there, and talk to this person. They say you will have to take it back to Darkthahom (or something like that) cave to drop it. So head back to the womans house. Take the staff, and the scamps start to follow you. Find the cave (it's not that far from the East exit of Leyawiin). Enter it, and find the shrine. It's at the very end of the cave. Be careful of the monsters. Once at the shrine, you get a message saying you have the sudden urge to drop the staff. Do so (shift and left click) and then get out of the cave. Hey, the scamps, they aren't following you! Go back to Leyawiin and tell the woman the news. She will give you a ring, the Eidolons Edge! Well done! MORE COMING SOON!!! LEYAWIIN COUNTY: RAID ON GREYLAND: This quest is pathetic. If your going to do it, do it so it's out of the way. Anyway, to the west exit of Leyawiin, where the stable is, a guard should run to you. He will say that a troublesome gang of drug dealers are hiding out at Greyland. The guard says there is a bounty on their head. He will say everytime he goes there to kill them, the lookouts tell them and they run away. So he wants you to kill them. Head over to Greyland, and enter. Kill the 2 drug dealers, one of them has a ring. Pilfer the house, take what you want and return to the guard. Give him the ring. He will give you the bounty. 20 gold. 20 gold is what you get for killing 2 dangerous drug dealers. Crap reward, but at least you have done the quest! Well done, sort of. MORE COMING SOON!!! SKINGRAD: MORE COMING SOON!!! ****************************** CHAPTER 11 - CHARACTER CREATION ****************************** This section is all about the character creating stuff. Like all the races, skills, classes and the stuff you do before actually playing the game. So get reading about this, it may help with your character development! ***** RACES ***** This section has all the races in the game, taken from the european version of the game manual. ARGONIAN: This reptilian race, well-suited for the treacherous swamps of its homeland, has developed natural immunities to diseases and poisons. They can breathe water and are good at picking locks. Initial Attributes Male Female Intelligence: 40 50 Willpower: 30 40 Personality: 30 30 Agility: 50 40 Speed: 50 40 Strength: 40 40 Endurance: 30 30 Luck: 50 50 Skill Bonuses Alchemy +5, Athletics +10, Blade +5, Hand to Hand +5, Illusion +5, Mysticism +5, Security +10. Specials Resist disease, Immune to poison, Water Breathing. BRETON: In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to magical energies. The are particulary skilled at summoning and healing magic. Initial Attributes Male Female Intelligence: 50 50 Willpower: 50 50 Personality: 40 40 Agility: 30 30 Speed: 30 40 Strength: 40 30 Endurance: 30 30 Luck: 50 50 Skill Bonuses Alchemy +5, Alteration +5, Conjuration +10, Illusion +5, Mysticism +10, Restoration +10. Specials Fortified Magicka, Dragon Skin, Resist Magicka. DARK ELF: Also known as "Dunmer" in thier homeland of Morrowind, the Dark Elves are noted for their sklled and balanced integration of the sword, the bow and destruction magic. They are resistant to fire and can summon an ancestral ghost for aid. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 30 Personality: 30 40 Agility: 40 40 Speed: 50 50 Strength: 40 40 Endurance: 40 30 Luck: 50 50 Skill Bonuses Athletics +5, Blade +10, Blunt +5, Destruction +10, Light Armour +5, Marksman +5, Mysticism +5. Specials Ancestor Guardian, Resist Fire. HIGH ELF: Also known as "Altmer" in their homeland of Summerset Isle, the High Elves are the most strongly gifted in the arcane arts of all races. However, they are also somewhat vulnerable to fire, frost and shock. InitialAttributes Male Female Intelligence: 50 50 Willpower: 40 40 Personality: 40 40 Agility: 40 40 Speed: 30 40 Strength: 30 30 Endurance: 40 30 Luck: 50 50 Skill Bonuses Alchemy +5, Alteration +10, Conjuration +5, Destruction +5, Illusion +5, Mysticism +10. Specials Weakness to Fire, Frost, and Shock, Resist Disease, Fortified Magicka. IMPERIAL: Natives of the civilised, cosmopolitan province of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with heavy armour and in the social skills and tend to favour the warrior classes. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 40 Personality: 50 50 Agility: 30 30 Speed: 40 30 Strength: 40 40 Endurance: 40 40 Luck: 50 50 Skill Bonuses Blade +5, Blunt +5, Hand to Hand +5, Heavy Armour +5, Mercantile +10, Speechcraft +10. Specials Star of the West, Voice of the Emperor. KHAJJIT: Hailing from the province of Elsweyr, they are intelligent, quick and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajjit can see in the dark. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 30 Personality: 40 40 Agility: 50 50 Speed: 40 40 Strength: 40 30 Endurance: 30 40 Luck: 50 50 Skill Bonuses Acrobatics +10, Athletics +5, Blade +5, Hand to Hand +10, Light Armour +5, Security +5, Sneak +5. Specials Eye of Fear, Eye of Night. NORD: Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold. They are highly talented warriors. Initial Attributes Male Female Intelligence: 30 30 Willpower: 30 40 Personality: 30 30 Agility: 40 40 Speed: 40 40 Strength: 50 50 Endurance: 50 40 Luck: 50 50 Skill Bonuses Armourer +5, Blade +10, Block +5, Blunt +10, Heavy Armour +10, Restoration +5. Specials Nordic Frsto, Woad, Resist Frost. ORC: The people of the Wrothgarian and Dragontail Mountains, Orcish armourers are prized for their craftmanship. Orc troops in Heavy Armour are among the finest in the Empire, and are fearsome when using their berserker rage. Initial Attributes Male Female Intelligence: 30 40 Willpower: 50 45 Personality: 30 25 Agility: 35 35 Speed: 30 30 Strength: 45 45 Endurance: 50 50 Luck: 50 50 Skill Bonuses Armourer +10, Block +10, Blunt +10, Hand to Hand +5, Heavy Armour +10. Specials Berserk, Resist Magicka. REDGUARD: The most naturally talented warriors in Tamriel. In addition to their cultural affinities for many weapon and armour styles, they also have a hardy constitution and a natural resistance to disease and poison. Initial Attributes Male Female Intelligence: 30 30 Willpower: 30 30 Personality: 30 40 Agility: 40 40 Speed: 40 40 Strength: 50 40 Endurance: 50 50 Luck: 50 50 Skill Bonuses Athletics +10, Blade +10, Blunt +10, Light Armour +5, Heavy Armour +5, Mercantile +5. Specials Adrenaline Rush, Resist Poison, Resist disease. WOOD ELF: The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood Elves are nimble and quick, making them good scouts and thieves, and there are no finer archers in all of Tamriel. Their ability to command simple creatures is well-known. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 30 Personality: 30 40 Agility: 50 50 Speed: 50 50 Strength: 30 30 Endurance: 40 30 Luck: 50 50 Skill Bonuses Acrobatics +5, Alchemy +10, Alteration +5, Light Armour +5, Marksman +10, Sneak +10. Specials Beast Tongue, Resist Disease. So there you have it. All the races in the game. Phew, that took awhile to find it all out, then type it all up. Anyways, on with the next section of this Chapter! DREMORA: NOTE: This race is only available via download from Oblivionsource.com. It adds a new race, Dremora to the game. Also, every hair and eye set is available for every race. This mod is NOT made by me, so don't e-mail me asking me any questions about it. Dremora have been known to serve the Daedric lord Mehrunes Dagon, a dangerous, powerful and arguably evil Daedric prince. Although Dremora are not considered Daedric princes themselves, are they are Daedric in origin. Initial Attributes Male Female Intelligence: 60 60 Willpower: 35 45 Personality: 20 20 Agility: 30 30 Speed: 50 50 Strength: 50 50 Endurance: 45 35 Luck: 40 40 Skill Bonuses Heavy Armor +10, Blade +5, Blunt +5, Destruction +10, Alteration +5, Mysticism +5, Sneak +5. Specials Demoralize, Resist Weak. There is another resist, but I don't know what it is at the moment. ********** ATTRIBUTES ********** A character's mental, physical, and magical abilities are modeled by eight primary attributes. These will range from 0-100, although they can be changed by magic, potion or disease. You can boost any 3 of them up once you level up, and might gain a bonus on one of them. See the level up section for more info on that! If the number is green, that means the attribute has been increased by magic, if its red its been decreased by magic. STRENGTH: Affects how much you can carry, how much Fatigue you have, and how much damage you can do with melee weapons such as swords and axes. Governs the skills of Blunt, Blade, and Hand to Hand. INTELLIGENCE: Affects your total Magicka and magic use. Governs the skills of Alchemy, Conjuration, and Mysticism. WILLPOWER: Affects how quickly you regenerate Magicka, and how much Fatigue you have. Governs the skills of Destruction, Alteration, and Restoration. AGILITY: Affects your ability to manoeuvre and balance, your total Fatigue, and how much damage you can do with Marksman weapons such as bows. Governs the skills of Security, Sneak, and Marksman. SPEED: Determines how fast you move. Governs the skills of Athletics, Light Armour, and Acrobatics. ENDURANCE: Affects how much Fatigue you have, your Health, and how much your Health will increase when you raise levels. Governs the skills of Block, Armourer, and Heavy Armour. PERSONALITY: Affects how much people like you, which leads to better information-gathering. Governs the skills of Speechcraft, Mercantile, and illusion. LUCK: Luck has an effect on everything you do, but governs no skills. So thats all the Attributes too! ****** SKILLS ****** As you rise in proficiency with your skills, you gain Skill Perks at new Mastery Levels. You will eagerly anticipate the special benefits of these skill Perks each time a skill is raised to a new level of mastery. A red number indicates the skill has been damaged. A green number indicates the skill has been increased with magic. SKILL MASTERY LEVEL SKILL SCORES Novice 0-24 Apprentice 25-49 Journeyman 50-74 Expert 75-99 Master 100 COMBAT SKILLS BLOCK: Governing Attribute: Agility Parry Melee attacks with shields and weapons. Successful blocks reduce damage. A NOVICE is fatigued by blocking, and hand-to-hand blocking against weapons has no effect. An APPRENTICE is no lobger fatigued by blocking. A JOURNEYMANS shield or weapon is no longer damaged when he blocks, and opponenets may recoil when blocking with hand-to-hand. An EXPERT blocking with shield has a chance to do a knockback counterattack, staggering the enemy if the shield blow connects. A MASTER blocking with shield has an additional chance of disarming an enemy with a successful knockback counterattack. ARMOURER: Giverning Attribute: Endurance Maintain weapons and armour at top efficiency. Damaged weapons and armour are less effective. A NOVICE cannot repair magical items. Repair hammers last twice as long for an APPRENTICE. A JOURNEYMAN can now repair magic items. An EXPERT can repair items beyond their highest condition (to 125%). These Expert-improvised weapons do extra damage, and Expert-improvised armour protects more. A MASTER never breaks repair hammers; one hammer lasts a lifetime. HEAVY ARMOUR: Giverning Attribute: Endurance Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony and Daedric armours. For a NOVICE, heavy armour degrades rapidly with use (150% of normal rate). An APPRENTICES heacy armour degrades at normal rate. A JOURNEYMANS heavy armour degrades at a 50% slower rate. An EXPERTS equipped heavy armour only encumbers him by 50%. A MASTERS equipped heavy armour does not encumber them at all. BLUNT: Governing Attribute: Strength Deliver the crushing blows of mace and axe weapons more effectively. A NOVICE does a Basic Power Attack with a damage bonus in all directions. An APPRENTICE gains damage bonuses with the Mastery Standing Power Attack. A JOURNEYMAN gains the Mastery Left and Right Pwer Attacks, and has a chance to disarm. An EXPERT gains a Mastery Backwards Power Attack, and gains a chance of a knockdown. A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze. BLADE: Governing Attribute: Strength Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively. A NOVICE does a Basic Power Attack with a damage bonus in all directions. AN APPRENTICE gains damage bonuses with a Mastery Standing Power Attack. A JOURNEYMAN gains the Mastery Left and Right Power Attack, which have a chance to disarm. A MASTER gains a Mastery Forward Power Attack, with a chance of paralyze. ATHLETICS: Governing Attribute: Speed Run and Swim faster, and regenerate lost fatigue faster. A NOVICE regenerates Fatigue slowly when running. An APPRENTICE regenerates Fatigue 25% faster when running. A JOURNEYMAN regenerates Fatigue 50% faster when running. An EXPERT regenerates Fatigue 75% faster when running. Running never reduces a MASTERS regeneration of Fatigue. HAND TO HAND: Governing Atrribute: Strength Attack without weapons to damage and fatigue opponents. A NOVICE does a Basic Power Attack with a damage bonus in all directions. An APPRENTICE gains damage bonuses with a Mastery Standing Power Attack. A JOURNEYMAN gains the Mastery Left and Right Power Attacks, and has a chance to disarm. An EXPERT gains a Mastery Backwards Power Attack, and gain a chance of a knockdown, and, when blocking, gains a chance of a knockback attack. A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze, and, when blocking, gains a chance of a disarm on a knockback attack. MAGIC SKILLS DESTRUCTION: Governing Attribute: Willpower Cast Speels to inflict magical fire, frost, and shock damage, or reduce resistances to magic attacks. Destruction splls and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level. ALTERATION: Governing Attribute: Willpower Cast speels to breathe or walk on water, open locks, shield from physical and magical attacks, and alter your encumberance. Alteration spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level. ILLUSION: Governing Attribute: Personality Cast spells to charm, conceal, create light, silence, paralyze, command or affect morale or aggressiveness. Illusion spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. CONJURATION: Governing Attribute: Intelligence Cast spells to summon otherworldly creatures, summon magical weapons and armour, and turn the undead. Conjuration spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. MYSTICISM: Governing Attribute: Intelligence Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls. Mysticism spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. RESTORATION: Governing Attribute: Willpower Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks. Restoration spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. ALCHEMY: Governing Attribute: Intelligence Create potions and gain benefits from alchemical ingrediants more effectively. A NOVICE recognises only the first of four potential alchemical properties of a substance. An APPRENTICE recognises the first two of four potential alchemical properties of a substance. A JOURNEYMAN recognises the first three of four potential alchemical properties of a substance. An EXPERT recognises all four potential alchemical properties of a substance. A MASTER can make potions from a single ingredient. STEALTH SKILLS Security: Governing Attribute: Agility Use lockpicks to open locked doors and containers. As many as four tumblers will fall when a NOVICE fails, and breaks a pick. As many as three tumblers will fall when an APPRENTICE fails, and breaks a pick. As many as two tumblers will fall when a JOURNEYMAN fails, and breaks a pick. Only one tumbler will fall when an EXPERT fails, and breaks a pick. No tumblers fall when a MASTER fails and breaks a pick. SNEAK: Governing Attribute: Agility Pick pockets and move unseen and unheard by observers. A NOVICE gains a 4x damage bonus for one-handed weapon and hand-to-hand, and a 2x damage bonus for marksman attacks, when undetected. An APPRENTICE gains a 6x damage bonus for one-handed weapon and hand-to-hand, and a 3x damage bonus for marksman attacks, when undetected. A JOURNEYMAN receives no penalty to their chance of detection while Sneaking for the weight of their boots. An EXPERT receives no penalty to their chance of detection while Sneaking for moving while Sneaking. The attack of a MASTER on an opponent ignores armour rating when the Master is undetected. ACROBATICS: Governing Attribute: Speed Jump long distances and avoid damage when falling great distances. A NOVICE cannot attack when jumping or falling. An APPRENTICE can make normal attacks - not power attacks - when jumping or falling. A JOURNEYMAN gains the Dodge ability, and can hold block and jump in a direction to do a quick avoidance roll. Fatigue loss for jumping is reduced by 50% for an EXPERT. A MASTER gains the Water Jump ability, and, with precise timing, can jump off the surface of water. LIGHT ARMOUR: Governing Attribute: Speed Make more effective use of Fur, Leather, Chainmail, Mithril, Elven and Glass armours. For a NOVICE, light armour degrades rapidly with use [150% of normal rate]. An APPRENTICE'S light armour degrades at normal rate. A JOURNEYMAN'S light armour degrades at a 50% slower rate. An EXPERT'S equipped light armour does not encumber them at all. When a MASTER wears only light armour, they gain a bonus 50% to the armour rating of that armour. MARKSMAN: Governing Attribute: Agility Deliver more deadly ranged attacks with a bow and arrow weapons. A NOVICE is fatigued while holding a bow drawn back. An APPRENTICE has no fatigue cost for holding their bow drawn back. A JOURNEYMAN holding Block while the bow is drawn has a zoom ability. An EXPERT'S arrow attacks have a chance of knocking the target down. A MASTER'S arrow attacks have a chance of paralyzing the target. MERCANTILE: Governing Attribute: Personality Get better deals when buying or selling goods. For a NOVICE, the balue of an item they sell is reduced by the worn condition of the item. For an APPRENTICE the value of an item they sell is not affected by the worn condition of the item. A JOURNEYMAN can buy and sell any object to any vendor, even if they normally don't deal in that type of ware. An EXPERT can invest in a shop, giving the merchant money to permanently increase his shops available gold to 500. For a MASTER, all shops in the world always have 500 more gold available for barter. SPEECHCRAFT: Governing Attribute: Personality Use speech to persuade listeners to like ans trust you. A NOVICE can offer bribes to increase the Disposition of some persons. An APPRENTICE gains a free rotation of a wedge in the Persuasion Menu. The Falling-Disposition timer in the Persuasion mini-game is 50% slower for a JOURNEYMAN. Disposition loss from 'Hate it' results in the minigame are reduced from - 150% to - 100% for an EXPERT. Bribes cost half as much for a MASTER. And thats finally ALL the skills done. That actually took me quite awhile to do that! ******* CLASSES ******* Classes are in almost every RPG. Theres only a few exceptions, like Dues Ex. Classes are what your characters are good at, like a Knight obviuosly favours a sword to magic. In Oblivion, each class comes with a set of already selected Attributes and Major skills. If you don't like the Attributes or Major skills, you can create your own. At the start of the game, you can also make your character look how you want. ********** BIRTHSIGNS ********** There are many different birth signs in Oblivion, just like in Morrowind. I think they're all the same actually. Anyways, these give you some good, but possibly some bad points. Some are useful, so pick wisely, as you want one which will help your class/race! THE APPRENTICE: Good: Fortify Max. Magicka 100 pt. Constant Effect Bad: Weakness to Magicka 100% Constant Effect THE ATRONACH: Good: Fortify Max. Magicka 150 pt. Constant Effect Spell Absorption 50% Constant Effect Bad: Magicka Regeneration Disabled THE LADY: Good: Fortify Willpower 10 pt. Constant Effect Fortify Endurance 10 pt. Constant Effect THE LORD Good: Restore Health 6 pt. for 15 sec. Bad: Weakness to Fire 25% Constant Effect THE LOVER Good: Paralyze Daily 10 sec. Bad: Lose Fatigue 120 pt. Daily THE MAGE Good: Fortify Max. Magicka 50 pt. Constant Effect THE RITUAL Good: Restore Health 200 pt. Daily Turn Undead 100 pt. 30 sec. THE SERPENT Good: Damage Health 3 pt. Daily 20 sec. Cure Poison Daily Dispel 90 pt. Daily Bad: Damage Fatigue 100 pt. Daily THE SHADOW Good: Invisibility Daily 1 min. THE STEED Good: Fortify Speed 20 pt. Constant Effect THE THEIF Good: Fortify Agility 10 pt. Constant Effect Fortify Speed 10 pt. Constant Effect Fortify Luck 10 pt. Constant Effect THE TOWER Good: Open Average Lock Daily Reflect Damage 5 pt. Daily 2 min. THE WARRIOR Good: Fortify Strength 10 pt. Constant Effect Fortify Endurance 10 pt. Constant Effect ************************************** INCREASING YOUR SKILLS AND LEVELING UP ************************************** Your character has many skills, and a level. Each time a skill level goes up, you can do better things with it (check SKILLS section of this chapter for more details). Each time your character levels up, you can boost any 3 of your Attributes. INCREASING SKILLS There are 3 different ways you can increase your skills. 1. Use it over and over. The lower the skill score, the easier it is to increase it by using it. It takes much longer to raise a high skill by using it. To see how well your are doing in increasing a skill, check the skills part of the character tab in the menu, accessed pressing the TAB button. 2. Buy training from another character. You can only train 5 skill points per level. 3. Learn more about the skill from special books. RAISING YOUR LEVEL You must increase an combination of 10 major skills so you can level up. A picture, a half moon with a arrow pointing up in the middle of it is displayed to the right of the compass. When this is shown, you must sleep in a bed, and when you wake up, your level will increase. Waiting does not count. When you level up, your health, fatuge and magicka will go up, and you will also be able to put up 3 Attributes. If you increased your blade 10 times (as long as its an major skill) you will get a bonus on the governing attribute, which is Strength. ******************** CHAPTER 12 - SECRETS ******************** Here, I will put all the misc. stuff I can about the game, like potion making, horses, houses and stuff like that. I will try to find almost every misc. stuff in the game, which has almost nothing to do with quests! ************ HORSE OWNING ************ In Oblivion you can keep a horse. Which is a good thing, as you don't have to walk everywhere which can be a pain in the ass. You can buy a horse from any stable which are usually situated outside the main cities, which are shown on your world map. You can buy them at about 2500 gold, or you can steal one. Stealing a horse is a very bad crime in Cryrodiil, and you will be punished with a heavy fine, and get sent to jail. You CAN actually get a horse for free near the begginning of the game, by following the story-line quests. You are allowed to take a dead guys horse, so keep that until you get your own. Be careful, your horse can be killed by enemies, so don't leave them with enemies. If your exploring the outback near towns, you will definately want a horse with you. This will make it easier to travel around, and faster. Currently, you can't fight on horse back, you must get off them to fight. Hopefully in the future though, a data file, or an expansion pack will let you do so. When you fast travel to a town, the horse is automatically stabled outside, so don't worry. There is a plugin you can download for $1.99 from a website, for horse armour. I don't know much about this, and i'm not downloading it. Waste of money. I will look into this to tell you about it though, in a future version. You can also get different horses in the game. There are two secret ones, and I will tell you how to get both of them. Apart from you cant keep one of them, they run away once you get off them. So take a screenshot to prove you rode it. SHADOWMERE: To get Shadowmere, you first off want to join the Dark Brotherhood. This will be explained in detail in future versions, for now, just look at the Dark Brotherhood walkthrough section for a basic explanation of how to enter the brotherhood. Then, once you get so far into it, after killing countless people, you will be given the horse at Fort Farragut. She is also invincible, making her the best storage of items. Once you have her, she is the only horse you will ever need, honest. First things first, she is a quest critical object, and when she dies, go back to the fort to get her back. If you lose her, she will also make her way back to the fort. If you want to store some items, get your fists out, and start hitting her until she is knocked out. Now, quickly press space to enter her inventory, but because she is a horse, she can carry as much crap as you want her to do so. Then, do this again when you want your items back. Simple. UNICORN: Yes, you can get a unicorn in the game. Its bloody good too. But unfortunately you can't keep it. Once you get off him, he decides to run back to where you found him. But where do you find him? First off, head to the forests south of the Imperial City. Then, before you find the Unicorn, make sure your weapons are away, and have no weapons equipped. You should find it soon, with some minotaurs to guard it. Damn. Just run in, get on it, and ride away. Unless your doing the quest for a evil god in which you have to kill it. Once you get off, he runs away, which is no good. He runs back to where you found him, so take a screenshot of you riding him. If you go to him equipped with a weapon, he will just attack you. He is stronger then Shadowmere too, the Unicorn is extremely strong, so dont do it. If your sent to kill him, and actually want to, then get a bow or something. Extra information for the UNICORN: I recieved an email asking about what happens if you fast travel whilst riding the Unicorn, and what happens if you fast travel to a town. I had not tried this, so the sender of the question decided to find out for himself. He said that "you can fast travel to places outside, and nothing will happen, he just goes off as normal, back to where you found him. Although, if you fast travel to a town, the Unicorn WON'T be stabled, and will again, travel back home, like he usually does." Those weren't the exact words, but thats more or less the jist of it. I was also told I could put this into my FAQ, but I asked for his preffered screen name, to give HIM credit. CONTRIBUTED BY CEGMAN ********** BLACK BOWS ********** Whilst exploring dungeons, mainly near Leyawiin you will fight many Black Bandits. These will ALL (possibly) carry black bows. These are weak and fairly crap bows, but once you have completed a quest, you can give these bows to the count of Leyawiin to get 100 gold. And Black Bandits are fairly easy to kill. The quest involves killing the Black bandit leader, which is also easy as you do it with a orc. See the quest section for more details. ************ HOUSE OWNING ************ MORE COMING SOON!!! ******** VAMPIRES ******** You can be a vampire in Oblivion. It's not the best thing in the world though. To get turned into a vampire, fight one. If your attacked, chances are you will contract Polyphyric Hemophilia. Sleeping for 72 hours will turn you into a vampire. Some of your attributes go up, and you will learn new abilities. You will look normal. After another 24 hours though, you get weaker. You can no longer go out in the sun, it hurts you. No one will speak to you, because your a vampire. Some of your attributes go down, and you lose abilities. To go back to the form before, you must get humans blood. To do this, find them sleeping, and then press space as if you was talking to them. It sucks their blood, so you can continue being a healthy vampire. If you don't want to be a vampire, and have caught the disease, use a cure disease potion. It's that simple. If you don't want to be one, after the 72 hour limit, you must do a quest. The quest will be added soon. ************** OBLIVION GATES ************** I don't know much about this either, but when travelling around the country, you will come across numerous Oblivion gates. I will look into this with more detail, and will list what happens upon entering them. I think you just go in, and find the stone to close the gate. Once you have completed the main story line quests, all the gates are destroyed. So if you want some sigil stones, you better get them before finishing the main story line quest! *************** STORE INVESTING *************** This most probably won't be coming for a long time. I think you need to be an Expert for Mercantile, or something like that. I will have to work hard to bring a guide on this topic of the game, as I do know you CAN invest 500 gold in stores. MORE COMING SOON!!! ********* SOUL GEMS ********* MORE COMING SOON!!! ******* ALCHEMY ******* MORE COMING SOON!!! ************ ACHIEVEMENTS ************ If you have the XBOX 360 version of the game, you can get ACHIEVEMENTS. This is the list of them for you, if you do own it. You cannot get these accomplishments in the PC version. I thought I would just add these even if this is a guide for the PC version, as it can be used for the XBOX 360 version too. Now I have a 360 though, I know what ACHIEVEMENTS are, they give you more gamerscore. Not sure how much though, good luck in getting all of these but the list doesn't look too hard. Escaped the Imperial Sewers Escaped the Imperial Sewers, Main Quest Beginning Closed an Oblivion Gate Closed an Oblivion Gate, Main Quest Located the Shrine of Dagon Located the Shrine of Dagon, Main Quest Delivered Daedric Artifact Delivered Daedric Artifact, Main Quest Destroyed the Great Gate Destroyed the Great Gate, Main Quest Champion of Cyrodiil Completed the Main Questline Murderer, Dark Brotherhood Join the Dark Brotherhood Slayer, Dark Brotherhood Reached Slayer rank in the Dark Brotherhood Eliminator, Dark Brotherhood Reached Eliminator rank in the Dark Brotherhood Assassin, Dark Brotherhood Reached Assassin rank in the Dark Brotherhood Silencer, Dark Brotherhood Reached Silencer rank in the Dark Brotherhood Speaker, Dark Brotherhood Reached Speaker rank in the Dark Brotherhood Listener, Dark Brotherhood Completed the Dark Brotherhood Questline Pit Dog, Arena Joined the Arena in the Imperial City Brawler, Arena Reached Brawler rank in the Arena Bloodletter, Arena Reached Bloodletter rank in the Arena Myrmidon, Arena Reached Myrmidon rank in the Arena Warrior, Arena Reached Warrior rank in the Arena Gladiator, Arena Reached Gladiator rank in the Arena Hero, Arena Reached Hero rank in the Arena Champion, Arena Reached Champion rank in the Arena Grand Champion, Arena Completed the Arena Questline Pickpocket, Thieves Guild Joined the Thieves Guild Footpad, Thieves Guild Reached Footpad rank in the Thieves Guild Bandit, Thieves Guild Reached Bandit rank in the Thieves Guild Prowler, Thieves Guild Reached Prowler rank in the Thieves Guild Cat Burglar, Thieves Guild Reached Cat Burglar rank in the Thieves Guild Shadowfoot, Thieves Guild Reached Shadowfoot rank in the Thieves Guild Master Thief, Thieves Guild Reached Master Thief rank in the Thieves Guild Guildmaster, Thieves Guild Completed the Thieves Guild Questline Associate, Mages Guild Joined the Mages Guild Apprentice, Mages Guild Reached Apprentice rank in the Mages Guild Journeyman, Mages Guild Reached Journeyman rank in the Mages Guild Evoker, Mages Guild Reached Evoker rank in the Mages Guild Conjurer, Mages Guild Reached Conjurer rank in the Mages Guild Magician, Mages Guild Reached Magician rank in the Mages Guild Warlock, Mages Guild Reached Warlock rank in the Mages Guild Wizard, Mages Guild Reached Wizard rank in the Mages Guild Master-Wizard, Mages Guild Reached Master-Wizard rank in the Mages Guild Arch-Mage, Mages Guild Completed the Mages Guild Questline Associate, Fighters Guild Joined the Fighters Guild Apprentice, Fighters Guild Reached Apprentice rank in the Fighters Guild Journeyman, Fighters Guild Reached Journeyman rank in the Fighters Guild Swordsman, Fighters Guild Reached Swordsman rank in the Fighters Guild Protector, Fighters Guild Reached Protector rank in the Fighters Guild Defender, Fighters Guild Reached Defender rank in the Fighters Guild Warder, Fighters Guild Reached Warder rank in the Fighters Guild Guardian, Fighters Guild Reached Guardian rank in the Fighters Guild Champion, Fighters Guild Reached Champion rank in the Fighters Guild Master, Fighters Guild Completed the Fighters Guild Questline ********* THE ARENA ********* There is a place called the Arena in the Imperial city. I have yet to start this, but I will be doing so soon. I am guessing you have to kill monsters or people or something along the lines of that. MORE COMING SOON!!! *********** SKILL BOOKS *********** In Oblivion, you will find many books that you can read. These books will give you much information on the world around you. Some books will increase your skills by reading them, meaning you just open the book and there you go, a skill has been increased. Here I will list all of the books that increase your skills and their location. Book: 2920; Morningstar Skill: Raises your blade skill Location: Can be found in Anvil, in the castle's private quarters. Book: 2920; Sun's Dawn Skill: Raises your mysticism skill Location: Can be found lying on a shelf in the Chapel of Julianos in Skingrad Book: 2920; Rain's Hand Skill: Raises your restoration skill Location: Can be found lying on a shelf in the Chapel of Mara, in Cheydinhal Book: 2920; Second Seed Skill: Raises your speechcraft skill Location: Can be found in the Imperial City, inside the Imperial palace in councilor Ocato's chambers. Book: 2920; Midyear Skill: Raises your heavy armor skill. Location: Can be found in Chorrol, in the store fire and steel Book: 2920; Sun's height Skill: Raises your mercantile skill Location: Can be found in the Imperial city, in the market district, nside the offices of the horse courier. Book: 2920; Last Seed Skill: Raises your sneak skill Location: Can be found in Bravil, in the house of City-Swimme Book: 2920; Heartfire Skill: Raises your conjuration skill Location: Can be found in Bruma, inside the Chapel of Talos Book: 2920; Frostfall Skill: Raises your conjuration skill Location: Can be found in Anvil, inside the great chapel of Dibella there. Book: A dance in Fire 1 Skill: Raises your acrobatics skill Location: Can be found in Cheydinhall, inside Ganredhel's house Book: A dance in Fire 2 Skill: Raises your block skill Location: Can be found in the Imperial City, in the elven gardens district. It lies within the guardhouse in the northeastern part of it. Book: A dance in Fire 3 Skill: Raises your athletics skill Location: Can be found southwest of Skingrad, in the house of Uura the shepherd. Book: A dance in Fire 4 Skill: Raises your acrobatics skill Location: Can be found in the same place as part 1; CHeydinhal, Ganredhel's house. Book: A dance in fire 5 Skill: Raises your marksman skill Location: Can be found in Bruma, in Regners house. Book: A dance in Fire 6 Skill: Raises your mercantile skill Location: Can be found in Chorrol, in the house of Casta Scribonia Book: A dance in Fire 7 Skill: Raises your mercantile skill Location: Appears in boss and Vampire loot. Book: Advances in Lockpicking Skill: Raises your security skill Location: Top level of the fingerbowl cave, just northeast of Aleswell, north of the Imperial city March-Na's bookstore in Cheydinhal Book: Ahziir Traajajazeri Skill: Raises your hand to hand skill Location: Below J'Ghasta's house in Bruma In the Dark Brotherhood sanctuary of Cheydinhal Book: The Argonian Account 1 Skill: Raises your athletics skill Location: Appears only as random loot Book: The Argonian account 3 Skills: Raises your illusion skill Location: Can only be found In the Imperial city, at the mystic archives inside the arcane university. Book: The Armorers Challenge Skills: Raises your Armorer skill Location: Can be found in Cheydinhal, in the fighters guild or in the Imperial City, in the first edition bookstore in the market district. Book: Battle of Sancre Tor Skill: Raises your Blade skill Location: Castle Bravil, in the main hall on display there. can be found As random loot Book: Before the age of Man Skill: Raises your mysticism skill Location: Can be found in the Imperial City, in the Chironasium inside the Arcane University Book: Beggar Skill: Raises your athletics skill Location: Can be found in the Cloud ruler temple, in the great hall there. Book: Biography of The Wolf Queen Skill: Raises your speechcraft skill Location: Imperial city, waterfront. Is found in the house of Armand Christophe Book: The Black Arrow I Skill: Raises your acrobatics skill Location: Brindle home, north of Skingrad, in the home of Torbal the sufficient Book: The Black Arrow II Skill: Raises your marksman skill Location: Can be found in boss level vampire and bandit loot, and in the cheydinhal Dark brotherhood sanctuary (underneath the abandoned house) Book: The Black arts on trial Skill: Raises your mysticism skill Location: Can be found in the Imperial city, in the market district in the mystic Emporium. Book: The Buying game Skill: Raises your mercantile skill Location: Imperial city, elven gardens district Inside Fathis Ules's house. Book: Calcinator Treatise Skill: Raises your Alchemy skill Location: This book can be found as random loot. One fixed place to get it, is by doing the quest "two sides of a coin" a quest situated in Bruma. Speak to Arnoria Auria there to start it. Book: Cherim's Heart of Anequina Skill: Raises your armorer skill Location: Imperial City, market district, can be found in the first edition bookstore. Book: Chimarvamidium Skill: Raises your heavy armor skill Location: Imperial City, can be found in the imperial legion barracks. Book: Daughter of the Niben Skill: Raises your Alteration skill Location: Can be found in Skingrad, in the mages guild, there in the living quarters. Book: Death blow of Abernanit Skill: Raises your block skill Location: Can be found in the dining room of the Anvil fighters guild. Book: De Rerum Dirennis Skill: Raises your alchemy skill Location: Can be found in Skingrad in the store called "all things alchemy" Book: The Doors of Oblivion Skill: Raises your Conjuration skill Location: Can be found in Anvil, in the mages guild. Additional copies are in the Cloud Ruler temple, in the great hall there and in a tower above forth Caractus, which is on the north side of lake Rumare Book: The Dragon Break Skill: Raises your Alteration skill Location: Imperial city, elven gardens district, can be found in Dovyn Aren's house there. Book: The Exodus Skill: Raises your restoration skill Location: Can be found in Skingrad, in the great chapel of Julianos there. Book: Father of the Niben Skill: Raises your marksman skill Location: Can be found in Bravil, in the castle of Bravil. Book: Fighters Guild History Skill: Raises your heavy armor skill Location: Can be found in both the Chorrol and Anvil fighters guild, and of course in the Mystic Archives in the Arcane university. Book: The Firsthold Revolt Skill: Raises your mysticism skill Location: Can be found in the Cheydinhal mages guild, downstairs. Book: Fire and Darkness Skill: Raises your Blade skill Location: This is quest related, it can be found during one of the thieves guild quests called "the ultimate heist" Book: The Gold Ribbon of Merit Skill: Raises your marksman skill Location: Can be found in the Cheydinhal Dark brotherhood sanctuary. Book: Hallgerds Tale Skill: Raises your heavy armor Location: Chorrol, can be found in the fighters guild Book: Heavy armor repair Skill: Raises your armorer skill Location: Can be found only as marauder and tomb loot. Book: The Horrors of castle Xyr Skill: Raises your destruction skill Location: Bravil, can be found in the mages guild. Book: How Orsinium passed to the Orcs Skill: Raises your heavy armor skill Location: Bruma, can be found in the castle, in the lords manor. Book: Ice and Chitin Skill: Raises your light armor skill Location: Leyawiin, can be found in Ahdarji's house there. Book: Immortal blood Skill: Raises your hand to hand skill Location: Can be found in the Imperial city, in the temple district inside the house of Seridur, in his cellar. Additional copies can be found in J'Gasta's house in Bruma, and in a bandit camp just outside the Ayleid ruin Vilverin Book: The Importance of Where Skill: Raises your blunt skill Location: Bravil, can be found in the dungeon of the castle there. Book: Incident in Necrom Skill: Raises your illusion skill Location: Cheydinhal, can be found in the Willow bank Book: King Skill: Raises your blunt weapon skill Location: Can be found in Anvil, inside the castle's royal quarters. Book: Last Scabbard of Akrash Skill: Raises your armorer skill Location: Imperial city, can be found in the fighting chance store in the Market district there. Book: Legend of Krately house Skill: Raises your sneak skill Location: This books is located inside the cloud rules temple, in the library there. Book: The Legendary Sancre Tor Skill: Raises your blunt weapon skill. Location: Can be found in Chorrol, in the house of Vilena Donton. Book: Light Armor repair Skill: Raises your armorer skill Location: Can be found in Bravil, inside the castle barracks. Book: Liminal bridges Skill: Raises your conjuration skill Location: Can be found in the Imperial city, at the Arcane University's mystic archives Book: The Locked room Skill: Raises your security skill Location: Anvil, can be found in a cave below the castle of Anvil Book: Lord Jornibret's last chance Skill: Raises your light armor skill Location: Bleak flats cave, can be found north-northeast of Skingrad. Book: The Lunar Lorkhan Skill: Raises your alteration skill Location: Can be found in boss level conjurer and Necromancer loot. Book: Mace Etiquette Skill: Raises your blunt skill Location: Can only be found as random loot. Book: Mannimarco; King of Worms Skill: Raises your alchemy skill Location: Can be found in the mystic archives, inside the Arcane university in the Imperial City Book: Master Zoaraym's Tale Skill: Raises your hand to hand skill Location: Can be found in boss level tomb creature and marauder loot. Book: The Mirror Skill: Raises your block skill Location: Can be found in Leyawiin, in the city barracks there on the ground floor. Book: Mystery of Talara I Skill: Raises your acrobatics skill Location: Can be found in boss level bandit and vampire loot. Book: Mystery of Talara II Skill: Raises your restoration skill Location: Can be found in boss level conjurer and necromancer loot. Book: Mystery of Talara III Skill: Raises your destruction skill Location: Can be found in boss level Conjurer and Necromancer loot. Book: Mystery of Talara IV Skill: Raises your illusion skill Location: Can be found in boss level conjurer and Necromancer loot. Book: Notes on racial philogeny Skill: Raises your restoration skill Location: Chorrol, can be found in the great chapel there. Book: Palla I Skill: Raises your illusion skill Location: Can be found in Arkveds tower, south of lake Poppad Book: Proper lock design Skill: Raises your security skill Location: You can find this book in the Imperial city, in the waterfront district. Inside the house of Dareloth. Book: Purloined Shadows Skill: Raises your sneak skill. Location: This you can only find as random loot. Book: The Ransom of Zarek Skill: Raises your athletics skill Location: It can be found lying against the outer wall of the Arena bloodworks Book: Reality and other Falsehoods Skill: Raises your Alteration skill Location: This can be found in Leyawiin, in the southern books bookstore. Book: The Rear Guard Skill: Raises your light armor skill Location: Cheydinhal, can be found in the dark brotherhood sanctuary there. Book: The Red kitchen reader Skill: Raises your athletics skill Location: Can be found in Anvil, inside the castle in the private quarters there. Book: The Refugees Skill: Raises your light armor skill Location: Can be found at the first edition bookstore in the Market district in the Imperial city. Book: Response to Bero's speech Skill: Raises your destruction skill Location: Can be found in the Mystic Archives, inside the arcane university in the Imperial City Book: Rislav the Righteous Skill: Raises your light armor skill Location: Can only be found in bandit and Vampire loot. Book: Sacred Witness Skill: Raises your sneak skill Location: Can be found in the antechamber complex inside the Lake Arrius caverns. Book: Sithis Skill: Raises your Alteration skill Location: Leyawiin, can be found in the great chapel there. Book: Song of the Alchemists Skill: Raises your alchemy skill Location: Can be found in the Lustrarium in the Imperial city's arcane university Book: Song of Hrormir Skill: Raises your blade skill Location: Can be found in Bravil, in the castle's private quarters in Drels Theran's room Book: Souls, Black and White Skill: Raises your mysticism skill Location: Can be found in loot and one edition is lying on the second level of fort Cuptor Book: Surfeit of Thieves Skill: Raises your security skill Location: Can be found in boss level vampire and bandit loot. Book: Thief Skill: Raises your acrobatics skill Location: Can be found in Bravil, at S'krivva's house. Book: Vernaccus and Bourier Skill: Raises your marksman skill Location: Chorrol, is located in Renoits bookstore Book: The Warp in the West Skill: Raises your block skill Location: Can be found as random loot and one copy lies in the great hall of the Cloud Rules temple. Book: Warrior Skill: Raises your block skill Location: Can be found in Leyawiin, in the castle's royal bedroom Book: The Warriors charge Skill: Raises your conjuration skill Location: Can be found in boss level necromancer and conjurer loot Book: Way of the Exposed Palm Skill: Raises your hand to hand skill Location: Can be found on the southside of Fieldhouse cave, lying underneath a mushroom. Book: The Wolf Queen I Skill: Raises your security skill Location: Bravil, inside Dro'Shanji's house Book: The Wolf Queen II Skill: Raises your hand to hand skill Location: Skingrad, can be found inside the lords manor in the castle there. Book: The Wolf Queen III Skill: Raises your illusion skill Location: Bruma, can be found in the cellar of the mages guild there. Book: The Wolf Queen IV Skill: Raises your mercantile skill Location: Imperial City, in the market district, can be found in the Imperial commerce office Book: The Wolf Queen V Skills: Raises your speechcraft skill Location: Imperial city, temple district. Inside Hastrel Ottus's house. Book: The Wolf Queen VI Skills: Raises your speechcraft skill Location: Cheydinhal, can be found in the castle there in the lords quarters Book: The Wolf Queen VII Skill: Raises your sneak skill Location: Cheydinhal, can be found in the Dark Brotherhood sanctuary there. Book: Words and Philosophy Skill: Raises your Blade skill Location: Chorrol, can be found in Modryn Oreyn's house. Thanks to Blackmist27 for his Skill book FAQ which helped me with this section for bits I didn't know. *********** GOBLIN WARS *********** This one is for a laugh. In cryodiil, there are 7 or so different goblin tribes or whatever you want to call them. They all obviously hate each other, and when they see each other, start a bloody battle to kill each other. But your most probably never around to see these battles. But I know how to make one. First off, each of the goblin tribes have their own totem, which they like to keep, and will do anything at all to get them back. Your objective is to find all of them, and steal them. But randomly, when the game starts, some of the totems are stolen, and the goblins actually go to get them back. Once I was walking around, and saw this big goblin group going into a cave, which made me follow them. Anyways, just steal them all. The caves for the tribes are Cracked Wood Cave, Wenderbek Cave, Goblin Jims Cave, Timberscar Hollow, and then the Derelict, Barren and Plundered Mines. See a map on a website for their location in Cyrodiil. Once you have stolen them all, go into the middle of some random field or anywhere you feel is suitable for a good goblin fight. Now, drop all of the totems on the floor, and save your game, and wait. Now, sooner or later, the goblin tribes will begin to search for their totem, and eventually, they will all be at the same place. With all of the Totems in the middle of it. And then, cue, the biggest Goblin war ever. You can join in, do whatever you want to do. Just try this, its great fun. ********************** COMPLETE THE GAME FAST ********************** There is a way to be able to complete the main story line quests really really fast. Basically, when you go to the Mythic Dawn Shrine, you can actually kill the guy with the amulet. You can do this however you want, your best bet would be an arrow. Train up your skills really really high, and try to kill him, you can kill him with 1 arrow, so try it out if you have time! Killing him, you can just take the amulet there and then. This skips a ton of quests, enabling you to just go and light the dragon fires. I don't know if this will actually 100% work, it is just a rumour, but from what I have heard, it seems this might be possible, any one that has done it, tell me. **************** THE MACE OF DOOM **************** There's a powerful weapon called "The Mace of Doom" in Oblivion and can only be accessed through a glitch. First you must download the Wizards tower expansion. Then you go inside the tower's main room and save your game. After that you delete the wizards tower expansion. Reload your game and you should be in a dark space with the insides of a house nearby. Jump to the house and go outside and you will be in the middle of a bruma like village. Theres a fire in the middle with the mace of doom beside it. Its the most powerful weapon in the game. *********************************** CHAPTER 13 - ITEMS AND WEAPONS LIST *********************************** For this next version of the guide, I have added two new sections to this chapter of the guide, or rather, completed them. This includes Clothing, and Scrolls. More sections will be gradually added over time. Remember, this items chapters information comes DIRECTLY from TES Construction Kit. Well, not exactly directly, I still have to type it in and stuff. But yeah, new sections added, more will be done in the future. Look forward to it. **** AMMO **** This section of the ITEMS chapter contains all the different types of AMMO you can obtain for the game, Bow wise. Name Weight Value Enchanting Attack Quest Iron Arrow 0.10 1 None 8 No Steel Arrow 0.10 2 None 9 No Silver Arrow 0.10 2 None 10 No Dwarven Arrow 0.15 5 None 11 No Elven Arrow 0.10 8 None 12 No Glass Arrow 0.10 12 None 13 No Ebony Arrow 0.20 20 None 14 No Daedric Arrow 0.25 35 None 15 No Rose of Sithis 0.10 2 None 9 No Dremora Field Arrow 1.00 1 None 8 No Dremora Broadhead arrow 1.50 2 None 10 No Dremora Barbed Arrow 2.00 4 None 12 No Arrow of Fear 0.10 1 EnWeapDemoralize25 8 No Arrow of Qualms 0.10 1 EnWeapDemoralize25 8 No Arrow of Embers 0.10 1 EnWeapFireDamage05Ember 8 No Arrow of Frost 0.10 1 EnWeapFrostDamage05Shiver 8 No Arrow of Light 0.10 1 EnWeapLight 8 No Arrow of Sparks 0.10 1 EnWeapShockDamage05Spark 8 No Arrow of Fatigue 0.10 2 EnWeapDamageFatigue20 9 No Arrow of Misery 0.10 2 EnWeapDemoralize25 9 No Arrow of Cowardice 0.10 2 EnWeapDemoralize25 9 No Arrow of Burning 0.10 2 EnWeapFireDamage05Ember 9 No Flare Arrow 0.10 2 EnWeapFireDamage2Light 9 No Arrow of Discord 0.10 2 EnArrowofFrenzyArea 9 No Arrow of Numbing 0.10 2 EnWeapFrostDamage05Shiver 9 No Arrow of Jolts 0.10 2 EnWeapShockDamage05Spark 9 No Arrow of Jinxing 0.10 3 EnWeapDamageMagicka20 10 No Arrow of Dispel 0.10 3 EnWeapDispel25 10 No Arrow of Drain Magicka 0.10 3 EnWeapDrainMagicka30 10 No Arrow of Cleansing 0.10 3 EnArrFireAreaWeak 5 No Arrow of Withering 0.10 3 EnArrArrowofWithering 5 No Arrow of Scorching 0.10 5 EnWeapFireDamage10Flame 11 No Arrow of Illumination 0.10 5 EnWeapFireDamage3Light 11 No Arrow of Savage Frost 0.10 5 EnArrFrostAreaWeak 6 No Arrow of Cold 0.10 5 EnWeapFrostDamage10Freeze 11 No Arrow of Shocking 0.10 5 EnWeapShockDamage10Bolt 11 No Arrow of Silence 0.10 5 EnWeapSilence15 11 No Arrow of Harm 0.10 8 EnWeapDamageHealth08 12 No Arrow of Flames 0.10 8 EnWeapFireDamage15Blaze 12 No Arrow of Brilliance 0.10 8 EnWeapFireDamage4Light 12 No Arrow of North Winds 0.10 8 EnArrFrostAreaStrong 7 No Arrow of Freezing 0.10 8 EnWeapFrostDamage15Polar 12 No Stormcall Arrow 0.10 8 EnArrShockAreaWeak 7 No Arrow of Voltage 0.10 8 EnWeapShockDamage15Lightning 12 No Arrow of Stillness 0.10 8 EnWeapSilence20 12 No Arrow of Hexing 0.10 12 EnWeapDamageMagicka25 13 No Arrow of Immolation 0.10 12 EnArrFireAreaStrong 8 No Arrow of Fire 0.10 12 EnWeapFireDamage15Blaze 13 No Arrow of Sunlight 0.10 12 EnWeapFireDamage5Light 13 No Arrow of the Glacier 0.10 12 EnWeapFrostDamage15Polar 13 No Arrow of the Dynamo 0.10 12 EnWeapShockDamage15Lightning 13 No Arrow of the Blaze 0.20 20 EnWeapFireDamage20Scorch 14 No Arrow of Blizzards 0.20 20 EnWeapFrostDamage20Blizzard 14 No Arrow of Storm Strike 0.20 20 EnArrShockAreaStrong 9 No Arrow of Lightning 0.20 20 EnWeapShockDamage20Storm 14 No Arrow of the Inferno 0.25 35 EnWeapFireDamage20Scorch 15 No Arrow of Winter 0.25 35 EnWeapFrostDamage20Blizzard 15 No Arrow of Storms 0.25 35 EnWeapShockDamage20Storm 15 No Megabane Arrow 0.25 35 EnArrSilenceArea 10 No Hatreds Soul Arrow 0.20 80 EnWeapSoultrap15 20 No Arrow of Extrication 0.20 0 None 1 Yes ********* APPARATUS ********* The APPARATUS section of the ITEMS chapter contains ALCHEMY equipment, basically just Apparatus. NAME TYPE VALUE QUEST Novice Alembic Alembic 50 No Apprentice Alembic Alembic 100 No Expert Alembic Alembic 500 No Journeyman Alembic Alembic 250 No Master Alembic Alembic 1000 No Novice Calcinator Calcinator 50 No Apprentice Calcinator Calcinator 100 No Expert Calcinator Calcinator 500 No Journeyman Calcinator Calcinator 250 No Master Calcinator Calcinator 1000 No Novice Mortar & Pestle Mortar/Pestle 25 No Apprentice Mortar & Pestle Mortar/Pestle 75 No Expert Mortar & Pestle Mortar/Pestle 500 No Journeyman Mortar & Pestle Mortal/Pestle 250 No Master Mortar & Pestle Mortar/Pestle 1000 No Novice Retort Retort 50 No Apprentice Retort Retort 100 No Expert Retort Retort 500 No Journeyman Retort Retort 250 No Master Retort Retort 1000 No ****** ARMOUR ****** To big to complete at the moment, more coming soon!!! **** BOOK **** It's about as big as the Armour section, so i'll get to it another time. ******** CLOTHING ******** NAME VALUE WEIGHT ENCHANTMENTS Acrobat's Amulet 70 0.6 Fortify Speed (20) Fortify Athletics (20) Fortify Acrobatics (20) Acrobatics Pants 2 1 Fortify Acrobatics (6) Robe 2 2 Shield (18) Amulet of Absorption 50 0.4 Spell Absorption (20) Amulet of Axes 100 0.6 Fortify Blunt (25) Reflect Damage (33) Amulet of Illusion 40 0.4 Fortify Illusion (8) Amulet of Interrogation 200 0.6 Fortify Hand to Hand (6) Forify Speechcraft (6) Amulet of Luck 150 0.4 Fortify Luck (8) Amulet of Reflection 70 0.4 Reflect Spell Amulet of the Ansei 50 0.6 Fortify Block (10), OR Fortify Block (8) OR Fortify Block (6), you can get 3 different types of this item Apron of Adroitness 600 1 Fortify Agility (5-10) Fortify Intellignence (5-10) Apron of the Master Artisan 1900 2 Fortify Armorer (7) Fortify Alchemy (7) Fortify Security (7) Aqua Silk Hood 8 4 N/A Aqua Silk Robes 8 4 N/A Arch-Mage's Hood 0 1 N/A Arch-Mage's Robe 0 3 N/A Arnora's Amulet 35 0.5 N/A Arnora's True Amulet 150 0.5 N/A Astia's Necklace 35 0.3 N/A Base Amulet of Absorption 40 0.4 Spell Absorption (14) Base Amulet of Illusion 20 0.4 Fortify Illusion (6) Base Amulet of Luck 50 0.4 Fortify Luck (6) Base Amulet of Reflection 20 0.4 Reflect Spell (14) Base Necklace of Mercantile 50 0.3 Fortify Mercantile (6) Base Necklace of Personality 50 0.3 Fortify Personality (6) Base Necklace of Seawalking 10 0.3 Water Walking Base Necklace of Speechcraft 10 0.3 Fortify Speechcraft (6) Base Necklace of the Sea 20 0.3 Water Breating Beggar's Shirt 1 0 N/A Belted Braies 1 1 N/A Belted Vest 1 1 N/A Black & Burgundy Outfit 6 1.5 N/A Black Hand Hood 0 1 Fortify Sneak (4) Fortify Illusion (4) Fortify Marksman (4) Fortify Blade (4) Fortify Speechcraft (4) Black Hand Robe 0 4 Fortify Sneak (11) Fortify Illusion (11) Fortify Marksman (11) Fortify Blade (11) Fortify Speechcraft (11) Black Hood 0 0 N/A Black Robe 0 0 N/A Black Wide Pants 2 0 N/A Blacksmith's Apron 1 1 N/A Blacksmith's Pants 1 1 N/A Blue & Green Outfit 2 1 N/A Blue Collar Shirt 2 0 N/A Blue Silk Shirt 6 1.5 N/A Blue Silks 5 1.5 N/A Blue Suede Shoes 4 2.5 N/A Blue Velvet Outfit 6 1.5 N/A Boots of Springheel Jak 400 1.5 Fortify Acrobatics (50, 10 Dur) Max Charge 100 Braided Leather Sandals 1 2 N/A Breeches 1 1 N/A Bronze Amulet 20 0.4 N/A Bronze Necklace 10 0.3 N/A Brown Shirt 2 1 N/A Buckled Shoes 1 2 N/A Burgundy Linen Shirt 2 1.5 N/A Burgundy Linens 2 1.5 N/A Burlap Vest 1 1 N/A Chameleon Robe 2 2 Chameleon (20) Child Overalls 0 0 N/A Clogs 1 2 N/A Coarse Linen Shirt 1 1 N/A Coarse Linens 1 1 N/A Collared Shirt 1 1 N/A Copper Amulet 40 0.4 N/A Copper Necklace 20 0.3 N/A Councilor's Hood 1100 1.5 Fortify Speechcraft (10) Resist Poison (25) Cowl of the Druid 2200 1.5 Drain Blade (10) Detect Life (40) Fortify Marksman (5) Fortify Alchemy (5) Cruelty's Heart 1000 1 Fortify Willpowr (3, 5, 9, 10, 13, 15 19) Fortify Strength (3, 5, 9, 10, 13 15, 19) There are variations of this item Dark Green Shirt 1 1 N/A Dark Shirt 2 0 N/A Doeskin Shoes 1 2 N/A Draconian Madstone 500 0 Resist Disease (50) Resist Posion (50) Draconian Madstone 1500 1 Resist Disease (50) Resist Posion (50) Dreamworld Amulet 1000 1 N/A Dreamworld Amulet 1000 1 Silence Emperor's Robe 25 2 N/A Emperor's Robe 25 2 Fortify Health (50) Reflect Damage (50) Reflect Spell (50) Emperor's Shoes 20 2 N/A Ernest's Best Shirt 1 0 N/A Ernest's Fancy Pants 1 0 N/A Ernest's Shoes 1 2 N/A Eye of Sithis 150 0.4 Detect Life (30) Feather Shoes 2 2 Feather (25) Fishing Waders 1 1 N/A Flax Tunic 1 1 N/A Forester's Shirt 2 0 N/A Fortify Fatigue Pants 2 1 Fortify Fatigue (15) Fortify Magicka Pants 2 1 Fortify Magicka (20) Gold Amulet 150 0.4 N/A Gold Necklace 100 0.3 N/A Gold Trimmed Shoes 3 2.5 N/A Grand Amulet of Absorption 50 0.6 Spell Absorption (17) Grand Amulet of Illusion 70 0.4 Fortify Illusion (10) Grand Amulet of Luck 50 0.6 Fortify Luck (10) Grand Amulet of Reflection 150 0.4 Reflect Spell (17) Grand Necklace of Mercantile 50 0.5 Fortify Mercantile (10) Grand Necklace of Personality 50 0.5 Fortify Personality (10) Grand Necklace of Seawalking 100 0.3 Water Walking Grand Necklace of Speechcraft 35 0.3 Fortify Speechcraft (10) Grand Necklace of the Sea 50 0.3 Water Breathing Gray Cowl of Nocturnal 0 2 Detect Life (120) Fortify Sneak (25) Feather (200) Greater Amulet of Interrogation 200 0.6 Fortify Hand to Hand (9) Fortify Speechcraft (9) Green Brocade Doublet 6 1.5 N/A Green Felt Linens 1 1 N/A Green Robe 1 2 N/A Green Robe Hood 1 2 N/A Green Silk Garment 5 1.5 N/A Green Velvet Shoes 4 2.5 N/A Green Wool Shirt 1 1 N/A Grey Robe 1 2 N/A Grey Robe Hood 1 2 N/A Heinrich's Pants 1 1 N/A Heinrich's Shirt 1 0 N/A Heinrich's Shoes 1 2.5 N/A Highwayman's Shirt 6 1.5 N/A Hood of the Apprentice 5 3 N/A Huntsman Leather Pants 1 1 N/A Huntsman Moccasin 1 2 N/A Huntsman Vest 1 1 N/A Imperial Breeches 2500 2 Fortify Personality (5) Fortify Speechcraft (5) Fortify Mercantile (5) Jade Amulet 35 0 N/A Jade Amulet 70 0.4 N/A Jade Necklace 35 0.3 N/A Jewel of the Rumare 150 1 Fortify Athletics (4) Water Breathing (60 Duration) Jeweled Amulet 200 0.6 N/A Jeweled Necklace 200 0.5 N/A King of Worms' Hood 8 4 N/A King of Worms' Robes 8 4 N/A Knights of the Thorn Medallion 225 0.2 Fortify Speechcraft (10) Knights of the Thorn Medallion 150 0.2 Fortify Speechcraft (15) Knights of the Thorn Medallion 75 0.2 Fortify Speechcraft (5) Laced Leather Pants 1 1 N/A Lesser Amulet of Interrogation 200 0.6 Fortify Hand to Hand (3) Fortify Speechcraft (3) Lesser Chameleon Robe 2 2 Chameleon (10) Light Armor Vest 2 1 Fortify Light Armour (6) Light Brown Linens 2 1 N/A Mage's Hood 1 0 N/A Mage's Robe 1 3 N/A Manduin's Amulet 0 0.4 N/A Mankar Camoran's Robe 10 3 Reflect Damage (10) Spell Absorption (20) Mankar Camoran's Robe 10 3 Reflect Damage (7) Spell Absorption (10) Mankar Camoran's Robe 10 3 Reflect Damage (8) Spell Absorption (14) Mankar Camoran's Robe 10 3 Reflect Damage (9) Spell Absorption (17) Mantle of the Woodsman 1500 1.5 Damage Strength (5) Damage Endurance (5) Fortify Speed (5) Fortify Alchemy (5) Marksman Quilted Doublet 2 1 Fortify Marksman (6) Mercantile Black Outfit 6 1.5 Fortify Mercantile (6) Monk Robe 1 2 N/A Mundane Amulet 3 0.5 N/A Mythic Dawn Hood 0 3 N/A Mythic Dawn Robe 0 3 N/A Necklace of Mercantile 100 0.3 Fortify Mercantile (8) Necklace of Personality 100 0.3 Fortify Personality (8) Necklace of Seawalking 35 0.3 Water Walking Necklace of Speechcraft 20 0.3 Fortify Speechcraft (8) Necklace of Swords 50 0.5 Fortify Blade (25) Reflect Damage (33) Necklace of the Sea 50 0.5 Water Breathing Necromancer's Amulet 0 0.4 Damage Strength (10) Damage Endurance (10) Fortify Willpower (4) Fortify Intelligence (4) Fortify Conjuration (2) Fortify Magicka (30) Necromancer's Amulet 0 0.4 Damage Strength (13) Damage Endurance (13) Fortify Willpower (6) Fortify Intelligence (6) Fortify Conjuration (4) Fortify Magicka (50) Necromancer's Amulet 0 0.4 Damage Strength (16) Damage Endurance (16) Fortify Willpower (8) Fortify Intelligence (8) Fortify Conjuration (6) Fortify Magicka (70) Necromancer's Amulet 0 0.4 Damage Strength (19) Damage Endurance (19) Fortify Willpower (10) Fortify Intelligence (10) Fortify Conjuration (8) Fortify Magicka (90) Necromancer's Amulet 0 0.4 Damage Strength (22) Damage Endurance (22) Fortify Willpower (12) Fortify Intelligence (12) Fortify Conjuration (10) Fortify Magicka (110) Necromancer's Amulet 0 0.4 Damage Strength (25) Damage Endurance (25) Fortify Willpower (14) Fortify Intelligence (14) Fortify Conjuration (12) Fortify Magicka (130) Necromancer's Hood 8 4 N/A Necromancer's Robes 8 4 N/A Nistor's Boots 1600 3 Fortify Speed (5) Fortify Athletics (5) Water Breathing Oiled Linen Shoes 1 2 N/A Olive Vest 1 1 N/A Pants 1 1 N/A Patched Vest 1 1 N/A Phylactery of Litheness 400 0.5 Fortify Speed (5-10) Pigskin Shoes 1 2 N/A Pinarus' Shirt 1 1 N/A Plaid Shirt 2 0 N/A Quilted Doublet 2 1 N/A Quilted Shoes 1 2 N/A Red Silk Hood 8 4 N/A Red Silk Robes 8 4 N/A Red Velvet Blouse 6 1.5 N/A Red Velvet Garment 5 1.5 N/A Red Velvet Outfit 6 1.5 N/A Resist Cold Pants 2 1 Resist Frost (20) Resist Disease Burgundy Linen Shirt 4 1.5 Resist Disease (20) Resist Fire Burgundy Linens 2 1.5 Resist Fire (10) Resist Normal Weapons Quilted Doublet 2 1 Resist Normal Weapons (7) Resist Poison Blue & Green Outfit 2 1 Resist Poison (7) Robe of Creativity 4700 4 Damage Willpower (5) Fortify Intelligence (5) Fortify Personality (5) Robe of Defense 2 2 Shield (15) Robe of Deflection 2 2 Shield (5) Robe of Glib Tongues 6 1.5 Fortify Personality (8) Fortify Mercantile (8) Fortify Speechcraft (8) Robe of Protection 2 2 Shield (12) Robe of the Apprentice 0 3 Fortify Willpower (10) Robe of the Apprentice 0 3 Fortify Willpower (2) Robe of the Apprentice 0 3 Fortify Willpower (4) Robe of the Conjurer 0 3 Fortify Intelligence (2) Fortify Willpower (2) Fortify Conjuration (2) Robe of the Conjurer 0 3 Fortify Intelligence (3) Fortify Willpower (3) Fortify Conjuration (2) Fortify Destruction (2) Robe of the Conjurer 0 3 Fortify Intelligence (4) Fortify Willpower (4) Fortify Conjuration (4) Fortify Destruction (4) Robe of the Conjurer 0 3 Fortify Intelligence (6) Fortify Willpower (6) Fortify Conjuration (7) Fortify Destruction (7) Robe of the Conjurer 0 3 Fortify Intelligence (6) Fortify Willpower (6) Fortify Conjuration (8) Fortify Destruction (8) Robe of the Conjurer 0 3 Fortify Intelligence (7) Fortify Willpower (7) Fortify Conjuration (10) Fortify Destruction (10) Robe of Warding 2 2 Shield (8) Rough Leather Shoes 1 2 N/A Rugged Pants 2 0 N/A Russet Felt Outfit 2 1 N/A Russet Felt Shirt of Blade Turning 2 1 Resist Normal Weapons (11) Russet Felt Shoes 1 2 N/A Sack Cloth Pants 1 1 N/A Sack Cloth Sandals 1 2 N/A Sack Cloth Shirt 1 1 N/A Security Russet Felt Shirt 2 1 Fortify Security (6) Shirt 1 1 N/A Shirt with Suspenders 1 1 N/A Shirt with Suspenders 2 0 N/A Shoes 1 1 N/A Shop Keep's Shirt 1 0 N/A Short Britches 2 0 N/A Silver Amulet 100 0.4 N/A Silver Necklace 50 0.3 N/A Sneak Blue Suede Shoes 4 2.5 Fortify Sneak (6) Speechcraft Green Brocade Doublet 6 1.5 Fortify Speechcraft (6) Spelldrinker Amulet 50 0.5 Spell Absorption (12) Spelldrinker Amulet 50 0.5 Spell Absorption (15) Spelldrinker Amulet 50 0.5 Spell Absorption (18) Spelldrinker Amulet 50 0.5 Spell Absorption (20) Spelldrinker Amulet 50 0.5 Spell Absorption (23) Spelldrinker Amulet 50 0.5 Spell Absorption (26) Spelldrinker Amulet 50 0.5 Spell Absorption (9) Stitched Green Shirt 1 1 N/A Stitched Leather Shoes 1 2 N/A Tan Linens 2 1 N/A Tan Robe 1 2 N/A Tan Robe Hood 1 2 N/A Tattered Pants 0 1 N/A Tattered Robe 1 2 N/A Tattered Robe Hood 1 2 N/A Tattered Shirt 0 1 N/A The Deceiver's Finery 30 1 Fortify Personality (10) Fortify Speechcraft (10) Max Charge 850 The Deceiver's Finery 30 1 Fortify Personality (13) Fortify Speechcraft (13) Max Charge 1650 The Deceiver's Finery 30 1 Fortify Personality (15) Fortify Speechcraft (15) Max Charge 3400 The Deceiver's Finery 30 1 Fortify Personality (18) Fortify Speechcraft (18) Max Charge 6700 The Deceiver's Finery 30 1 Fortify Personality (3) Fortify Speechcraft (3) Max Charge 10 The Deceiver's Finery 30 1 Fortify Personality (5) Fortify Speechcraft (5) Max Charge 100 The Deceiver's Finery 30 1 Fortify Personality (8) Fortify Speechcraft (8) Thick Cowhide Shoes 1 2.5 N/A Veil of the Seer 2400 1.5 Detect Life (60) Fortify Willpower (5) Vest of the Bard 1500 2 Damage WIllpower (5) Fortify Personality (5) Fortify Speechcraft (5) Vest of Warding 2 1 Shield (8) Waterwalking Gold Trimmed Shoes 4 2.5 Water Walking White Mage's Robes 8 4 N/A White Mage's Shoes 4 2.5 N/A White Monk Robe 1 2 N/A Wrist Irons 0 0 N/A ********** INGREDIENT ********** MORE COMING SOON!!! *** KEY *** MORE COMING SOON!!! **** MISC **** *********** SIGIL STONE *********** There is only 5 different named Sigil Stones in the game. All of them have a value of 0, and can be obtained without doing a quest. So, i'll just list the first 5, because it saves me time of writing the 100 odd sigil stones, all with the same information. NAME VALUE QUEST Descendent Sigil Stone 0 No Subjacent Sigil Stone 0 No Latent Sigil Stone 0 No Ascendent Sigil Stone 0 No Transcendent Sigil Stone 0 No ******** SOUL GEM ******** This section contains the different types of SOUL GEMS you can obtain in the game. NAME Value Quest Azura's Star 2500 No Black Soul Gem 500 No Black Soul Gem 1200 No Black Soul Gem 500 No Black Soul Gem 0 Yes Colossal Black Soul Gem 0 Yes Colossal Black Soul Gem 0 Yes Petty Soul Gem 40 No Lesser Soul Gem 40 No Lesser Soul Gem 80 No Common Soul Gem 40 No Common Soul Gem 80 No Common Soul Gem 150 No Greater Soul Gem 40 No Greater Soul Gem 80 No Greater Soul Gem 150 No Greater Soul Gem 350 No Grand Soul Gem 40 No Grand Soul Gem 80 No Grand Soul Gem 150 No Grand Soul Gem 350 No Grand Soul Gem 500 No Petty Soul Gem 10 No Lesser Soul Gem 25 No Common Soul Gem 50 No Greater Soul Gem 100 No Grand Soul Gem 200 No ******* WEAPONS ******* MORE COMING SOON!!! ******* SCROLLS ******* This section contains the scrolls of the game, their name, and their value. You *should* be able to tell what they do by the name. Thats meant to explain it all, the scrolls simply cast the spell that the scroll is named after, thus I cannot give how much damage it does etc. Some items MAY contain more data then others though. Hey, im used to writing long item lists though... Like in my SCUMM guides. Please also note, im pretty sure, that EVERY scroll weighs only 0.1, so this information is not needed seperately. NAME VALUE ENCHANTMENTS Absorb Agility 0 N/A Absorb Endurance 0 N/A Absorb Fatigue 0 N/A Absorb Health 0 N/A Absorb Intelligence 0 N/A Absorb Endurance 0 N/A Absorb Luck 0 N/A Absorb Magicka 0 N/A Absorb Major Magicka 0 N/A Absorb Maximal Magicka 0 N/A Absorb Minimal Magicka 0 N/A Absorb Minor Magicka 0 N/A Absorb Skill: Alchemy 0 N/A Absorb Skill: Alteration 0 N/A Absorb Skill: Armorer 0 N/A Absorb Skill: Athletics 0 N/A Absorb Skill: Blade 0 N/A Absorb Skill: Block 0 N/A Absorb Skill: Blunt 0 N/A Absorb Skill: Conjuration 0 N/A Absorb Skill: Destruction 0 N/A Absorb Skill: Hand to Hand 0 N/A Absorb Skill: Heavy Armor 0 N/A Absorb Skill: Illusion 0 N/A Absorb Skill: Light Armor 0 N/A Absorb Skill: Marksman 0 N/A Absorb Skill: Mercantile 0 N/A Absorb Skill: Mysticism 0 N/A Absorb Skill: Restoration 0 N/A Absorb Skill: Security 0 N/A Absorb Skill: Sneak 0 N/A Absorb Skill: Speechcraft 0 N/A Absorb Speed 0 N/A Absorb Strength 0 N/A Aegis 0 N/A Alluring Gaze 0 N/A Annal of the Fire Nexus 3000 Fire Damage, Resist Fire Aquatic Adaptation 0 Water Breathing Aquatic Evolution 0 Water Breathing Aquatic Transcendence 0 Water Breathing Arctic Blow 0 Frost Damage Beast of Burden 0 Feather Beguile 30 Charm Beguiling Touch 0 Charm Blazing Spear 0 Fire Damage Blizzard 0 Frost Damage Bound Axe 0 Bound Axe Bound Boots 0 Bound Boots Bound Bow 0 Bound Bow Bound Cuirass 0 Bound Cuirass Bound Dagger 0 Bound Dagger Bound Gauntlets 0 Bound Gauntlets. Bound Greaves 0 Bound Greaves Bound Helmet 0 Bound Helmet Bound Mace 0 Bound Mace Bound Shield 0 Bound Shield Bound Sword 0 Bound Sword Burdening Touch 0 Burden Burning Touch 0 Fire Damage Calming Touch 0 Calm Candlelight 0 Light Chameleon 0 Chameleon Chronicle of Sacrifice 3000 N/A Cloak 0 Chameleon Cold Touch 0 Frost Damage Command Creature 0 Command Creature Command Humanoid 0 Command Humanoid Commanding Touch 0 Command Creature Consume Health 0 Absorb Health Convalescence 0 Restore Health Corrode Armor 0 Disintergrate Armour Corrode Weapon 0 Disintergrate Weapon Cure Disease 0 Cure Disease Cure Paralysis 0 Cure Paralysis Cure Poison 0 Cure Poison Damage Agility 0 Damage Agility Damage Fatigue 0 Damage Fatigue Damage Intelligence 0 Damage Intelligence Damage Luck 0 Damage Luck Damage Speed 0 Damage Speed Damage Strength 0 Damage Strength Damage Willpower 0 Damage Willpower Daylight 0 Light Debilitate 0 Paralyze Defend 0 Shield Devour Health 0 Absorb Health Dire Enervation 0 Drain Fatigue Dire Sever Magicka 0 Damage Magicka Dire Wound 0 Drain Health Disintegrate Armor 0 Disintergrate Armour Disintegrate Weapon 0 Disintergrate Weapon Dismiss Undead 0 N/A Dispel 0 Dispel Dispel Other 0 Dispel Document of Purile Banter 3000 Damage Personality, Drain Speechcraft, Fortify Endurance, Fortify Willpower Dominate Creature 0 Command Creature Dominate Humanoid 0 Command Humanoid Dominating Touch 0 Command Creature Drain Skill: Alteration 0 Drain Alteration Drain Skill: Blade 0 Drain Blade Drain Skill: Block 0 Drain Block Drain Skill: Blunt 0 Drain Blunt Drain Skill: Conjuration 0 Drain Conjuration Drain Skill: Destruction 0 Drain Destruction Drain Skill: Hand to Hand 0 Drain Hand to Hand Drain Skill: Heavy Armor 0 Drain Heavy Armour Drain Skill: Illusion 0 Drain Illusion Drain Skill: Marksman 0 Drain Marksman Drain Skill: Mysticism 0 Drain Mysticism Drain Skill: Restoration 0 Drain Restoration Drain Skill: Sneak 0 Drain Sneak Ease Burden 0 Feather Electric Shell 0 Shock Shield Electric Shield 0 Shock Shield Electric Touch 0 Shock Damage Electrocution 0 Shock Damage Elevate Magicka 0 Fortify Magicka Encumbering Touch 0 Burden Enthralling Presence 0 Charm Entropic Bolt 0 Damage Health Entropic Touch 0 Damage Health Eyes of Eventide 0 Night-Eye Eyes of Midnight 0 Night-Eye Fearful Gaze 0 Demoralize Fire Ball 0 Fire Damage Fire Shield 0 Fire Shield Fire Storm 0 Fire Damage Flame Shield 0 Fire Shield Flame Tempest 0 Fire Damage Flame Touch 0 Fire Damage Flare 0 Fire Damage Flash Bolt 0 Fire Damage Fortify Health 0 Fortify Health Fortify Magicka 0 Fortify Magicka Frenzy 0 Frenzy Frost Bolt 0 Frost Damage Frost Shell 0 Frost Shield Frost Touch 0 Frost Damage Ghost Walk 0 Invisibility Gills 0 Water Breathing Glacial Wall 0 Frost Shield Grasp of Terror 0 Demoralize Greater Convalescence 0 Restore Health Greater Detect Life 0 Detect Life Greater Dispel 0 Dispel Greater Dispel Other 0 Dispel Greater Fortify Fatigue 0 Fortify Fatigue Greater Fortify Health 0 Fortify Health Greater Fortify Magicka 0 Fortify Magicka Greater Restore Agility 0 Restore Agility Greater Restore Endurance 0 Restore Endurance Greater Restore Intelligence 0 Restore Intelligence Greater Restore Luck 0 Restore Luck Greater Restore Personality 0 Restore Personality Greater Restore Speed 0 Restore Speed Greater Restore Strength 0 Restore Strength Greater Restore Willpower 0 Restore Willpower Greater Soul Trap 0 Greater Soul Trap Greater Spell Reflection 0 Reflect Spell (15, 15 Dur) Guard 0 Shield (30, 30 Dur) Hail Storm 0 Frost Damage (30, 10 AoE) Hailstone 0 Frost Damage (20) Heat Burst 0 Fire Damage (70) Heat Shell 0 Fire Shield (10, 30 Dur) Heroic Touch 0 Rally (50, 60, Dur) Heroism 0 Rally (50, 45 Dur) Hindering Touch 0 Burden (35, 20 Dur) Hush 0 Silence (10 Dur) Ice Blast 0 Frost Damage (110) Ice Bolt 0 Frost Damage (70) Ice Shield 0 Frost Shield (20, 30 Dur) Ice Storm 0 Frost Damage (50, 12 AoE) Immobilize 0 Paralyze (7 Dur) Immolating Blast 0 Fire Damage (110) Inspiration 0 Rally (25, 20 Dur) Inspiring Touch 0 Rally (25, 30 Dur) Lake Stride 0 Water Walking (30 Dur) Leech Health 0 Absorb Health (10) Legendary Detect Life 0 Detect Life (120, 120 Dur) Legendary Dispel 0 Dispel (250) Legendary Magicka Drain 0 Drain Magicka (120, 60 Dur) Legendary Soul Trap 0 N/A Legendary Spell Absorption 0 N/A Legendary Spell Reflection 0 Reflect Spell (25, 30 Dur) Lighten Load 0 Feather (75, 300 Dur) Lightning Ball 0 Shock Damage (20, 2 Dur, 15 AoE) Lightning Blast 0 Shock Damage (70) Lightning Bolt 0 Shock Damage (35) Lightning Grasp 0 Shock Damage (45) Lightning Storm 0 Shock Damage (30, 2 Dur, 15 AoE) Lightning Surge 0 Shock Damage (80) Lightning Wall 0 Shock Shield (30, 30 Dur) Major Detect Life 0 Detect Life (60, 20 Dur) Major Enervation 0 Drain Fatigue (30, 15 Dur) Major Heal Other 0 Restore Health (40) Major Magicka Drain 0 Drain Magicka (50, 30 Dur) Major Sever Magicka 0 Damage Magicka (80) Major Soul Trap 0 N/A Major Wound 0 Drain Health (15, 10 Dur) March of the Sea 0 Water Walking (120 Dur) Mesmerizing Grasp 0 Charm (24, 30 Dur) Minor Detect Life 0 Detect Life (60, 10 Dur) Minor Enervation 0 Drain Fatigue (15, 15 Dur) Minor Heal Other 0 Restore Health (20) Minor Magicka Drain 0 Drain Magicka (30, 30 Dur) Minor Soul Trap 0 N/A Minor Wound 0 Drain Health (5, 10 Dur) Moonlight 0 Light (30, 120 Dur) Movement Mastery 0 N/A Mute 0 Silence (15 Dur, 15 AoE) Oceanic Journey 0 Water Walking (360 Dur) Open Average Lock 0 Open (40) Open Easy Lock 0 Open (20) Open Hard Lock 0 Open (80) Open Very Easy Lock 0 Open (7) Open Very Hard Lock 0 Open (99) Oppressing Grasp 0 Burden (75, 30 Dur) Pacification 0 Calm (10, 20 Dur) Pack Mule 0 Feather (150, 300 Dur) Paralyze 0 Paralyze (10 Dur) Protect 0 Shield (5, 30 Dur) Psychic Motion 0 Telekensis Rage 0 Frenzy (40, 40 Dur) Rebuke Undead 0 N/A Remote Manipulation 0 Telekensis Repulse Undead 0 N/A Restore Agility 0 Restore Agility (2) Restore Endurance 0 Restore Endurance (2) Restore Intelligence 0 Restore Intelligence (2) Restore Luck 0 Restore Luck (2) Restore Personality 0 Restore Personality (2) Restore Speed 0 Restore Speed (2) Restore Strength 0 Restore Strength (2) Restore Willpower 0 Restore Willpower (2) Reverse Invisibility 0 Ancotar's Reverse Invisibility River Walk 0 Water Walking (15 Dur) Scorching Blow 0 Fire Damage (80) Searing Grasp 0 Fire Damage (45) Seductive Charm 0 Charm (24, 30 Dur) Serenity 0 Calm (10, 10 Dur) Sever Magicka 0 Damage Magicka (30) Shadow 0 Chameleon (50, 30 Dur) Shadow Shape 0 Invisibility (30 Dur) Shield 0 Shield (40, 30 Dur) Shock 0 Shock Damage (20) Shocking Burst 0 Shock Damage (15, 2 Dur, 10 AoE) Shocking Touch 0 Shock Damage (10) Silence 0 Silence (20 Dur, 15 AoE) Snowball 0 Frost Damage (10) Soothing Touch 0 Calm (10, 15 Dur) Spark 0 Shock Damage (10) Spectral Form 0 Invisibility (120 Dur) Spell Absorption 0 N/A Starlight 0 Light (20, 60 Dur) Stormrider Scroll 3000 Resist Shock (100, 5 Dur) Shock Damage (100, 2 Dur, 25 AoE) Summon Clannfear 0 Summon Clannfear (Max Charge 1) Summon Daedroth 0 Summon Daedroth Summon Dremora 0 Summon Dremora Summoning Dremora Lord 0 Summon Dremora Lord Summon Flame Atronach 0 Summon Flame Atronach Summon Frost Atronach 0 Summon Frost Atronach (Max Charge 1) Summon Ghost 0 Summon Ghost Summon Headless Zombie 0 Summon Headless Zombie Summon Lich 0 Summon Lich Summon Rufio's Ghost 0 Summon Rufio's Ghost (120 Dur) Summon Scamp 0 Summon Scamp Summon Skeleton 0 Summon Skeleton Summon Skeleton Archer 0 Summon Skeleton Guardian Summon Skeleton Champ 0 Summon Skeleton Champion Summon Skeleton Hero 0 Summon Skeleton Hero Summon Spider Daedra 0 Summon Spider Daedra Summon Storm Atronach 0 Summon Storm Atronach Summon Wraith 0 Summon Wraith Summon Wraith Gloom 0 N/A Summon Xivilai 0 Summon Xivilai Summon Zombie 0 Summon Zombie Superior Convalescence 0 Restore Health (20, 4 Dur) Superior Detect Life 0 Detect Life (120, 60 Dur) Superior Magicka Drain 0 Drain Magicka (100, 30 Dur) Superior Self 0 Dispel (150) Superior Soul Trap 0 Soul Trap Superior Spell Absorption 0 N/A Superior Spell Reflection 0 Reflect Spell (20, 20 Dur) Superior Wound 0 Drain Health (50, 10 Dur) Telekinesis 0 Telekinesis Terrifying Presence 0 Demoralize (70, 30 Dur) Torchlight 0 Light (50, 240 Dur) Touch of Fear 0 Demoralize (15, 20 Dur) Touch of Frenzy 0 Frenzy (25, 30 Dur) Touch of Rage 0 Frenzy (75, 30 Dur) Turn Undead 0 N/A Voice of Dread 0 Demoralize Voice of Rapture 0 Charm (36, 30 Dur) Water Breathing 0 Water Breathing (15 Dur) Weakness to Disease 0 Weakness to Disease (40, 20 Dur) Weakness to Fire 0 Weakness to Fire (30, 25 Dur) Weakness to Frost 0 Weakness to Frost (25, 30 Dur) Weakness to Magicka 0 Weakness to Magic (25, 30 Dur) Weakness to Poison 0 Weakness to Poison (25, 30 Dur) Weakness to Shock 0 Weakness to Shock (25, 30 Dur) Weakness to Weapons 0 Weakness to Normal Weapons (20, 20 Dur) Winter's Grasp 0 Frost Damage (45) Withering Bolt 0 Damage Health (40) Withering Touch 0 Damage Health (30) ******* POTIONS ******* MORE COMING SOON!!! ******************* CHAPTER 14 - CHEATS ******************* If I make a note of something, please dont mistake me for a common cheater. I dont like cheats at all, I don't cheat in games. But some people do, or they say they have too do so. So, this section is just for you. Here are some cheats you scum. Sorry, but I had to say that. Cheat Mode Press ~ (tilde) while playing to bring up the console. Enter any of the following codes: Code: Result: tgm God Mode if Nothing Targeted tcl No Clipping Mode tfh Full Help help List Console Commands lock # Lock Selected Door (1-100) unlock Unlock Selected Door kill Kill Selected NPC Target coc NAME Teleport to NAME modpcs SKILL, # Add Indicated Amount of Points to Specified Skill modpca ATTRIBUTE, # Add Indicated Amount of Points to Specified Attribute AdvLevel Advance a Level AdvSkill Advance Skill Experience CompleteQuest Complete Current Quest caqs Complete All Quest Stages psb Get All Spells ToggleMapMarkers Reveal All Map Locations sexchange Change Gender showclassmenu Change Class showbirthsignmenu Change Birth Sign player.setlevel # Change Level to # (1-255) tai AI On/Off tcai Combat AI On/Off player.additem 0000000f 1000 Get 1000 Gold player.additem 0000000a 100 Get 100 Lockpicks player.additem 0000000b 100 Get 100 Skeleton Keys player.additem 0000000c 100 Get 100 Repair Hammers player.additem X Y Get Item (X=HEX NUMBER OF ITEM, Y=AMOUNT) WARNING: Please be aware that you can complete a quest that you have not gotten yet, thus breaking the quest, if you summon certain items like the IMPERIAL DRAGON ARMOR. The best way to test out what items are quest items and what item s are not is to QUICKSAVE before you summon any items. If you get a Quest Item and you don't want to ruin any future quests, then load up your quicksave and try summoning something else. Use the summon item cheat at your own risk! MODPCS Example: Enter modpcs blade, 10 to increase your blade skill by 10 points; it will not set it to 10. Raising your skills in this manner will cause you to level up, but will not give you any attribute bonuses when you pick which attributes you want to increase on the level up screen. MODPCA Example: Enter modpca strength, 10 to increase your strength by 10; it will not set it to 10. Add Item Listing: Use the following HEX numbers with the player.additem X Y code. The example is player.additem 0002299F 1 to get Elven Boots. This is my new list, providing a code for EVERY item in the game. With the ITEMS chapter of my guide complete, this has enabled me to place a code for each item too. Although a lot of it was copy - paste (the item names and ids) this still took a long time. Man, its good Oblivion has a lot, but its annoying when writing a guide! Enjoy. NOTE: The list of add item codes go in the alphabetical order of which the TES Construction Kit shows as types of items. For example, Armour and Weapons are different types of items, and because the list is in alphabetical order, Armour is first, Weapons after. Anyways, it goes like this: Alchemy Equipment Armour Ammo Books and Scrolls Ingredients Keys Misc Potions Rings, Amulets and Clothing Soul Gems Weapons Apprentice Alembic - 0006E310 Apprentice Calcinator - 0006E311 Apprentice Mortar & Pestle - 0006E312 Apprentice Retort - 0006E313 Expert Alembic - 0006EE5C Expert Calcinator - 0006EE5E Expert Mortar & Pestle - 0006EE60 Expert Retort - 0006EE62 Journeyman Alembic - 0006EE52 Journeyman Calcinator - 0006EE55 Journeyman Mortar & Pestle - 0006EE57 Journeyman Retort - 0006EE59 Master Alembic - 0006EE64 Master Calcinator - 0006EE66 Master Mortar & Pestle - 0006EE68 Master Retort - 0006EE6A Novice Alembic - 00010604 Novice Calcinator - 0001057D Novice Mortar & Pestle - 000C7968 Novice Mortar & Pestle - 000105E3 Novice Retort - 00000C4F Aegis of Reflection - 00053D77 Aegis of the Apocalypse - 000CA117 Agronak's Raiment - 0003B1DC Ambassador's Cuirass - 0004965F Ancient Blades Helmet - 000C8540 Ancient Blades Shield - 000C8541 Ancient Elven Helm - 000150BA Annealed Cuirass - 0004939B Anvil Cuirass - 0002766D Anvil Shield - 000352C3 Apron of Adroitness - 000C5B4F Archer's Gauntlets - 00049170 Arena Light Raiment - 00029920 Armor Crafter's Gauntlets - 0004F3F7 Armor of Tiber Septim - 0001FECF Ayleid Crown of Lindai - 000BE5DA Ayleid Crown of Nenalata - 000BE5D8 Bands of Kwang Lao - 000C47B1 Bands of the Chosen - 0003C803 Barkeep's Gauntlets - 0004950B Battle Medic's Cuirass - 00049362 Battlehunter Gauntlets - 00049685 Battlehunter Helmet - 00049686 Beveled Gauntlets - 00049397 Birthright of Astalon - 000CA110 Black Marsh Helmet - 0004951A Blackwood Boots - 00038514 Blackwood Cuirass - 00038510 Blackwood Gauntlets - 00038511 Blackwood Greaves - 00038512 Blackwood Helmet - 00038513 Blackwood Shield - 0003647D Bladefall Cuirass - 00049389 Blades Boots - 00022F20 Blades Cuirass - 00022F65 Blades Gauntlets - 00022F6F Blades Greaves - 00023329 Blades Helmet - 000738D6 Blades Shield - 000738D7 Bloodworm Helm - 0007BE43 Blower's Cuirass - 000A577F Bonfire Greaves - 0004F401 Boots of Bloody Bounding - 000348AC Boots of Grounding - 0004917A Boots of Insulation - 00049160 Boots of Legerity - 0004916A Boots of Plain Striding - 0004F3F2 Boots of Running - 00049509 Boots of Shock Resistance - 00049370 Boots of Silence - 00049173 Boots of Soft Walking - 000A5785 Boots of the Atronach - 00047892 Boots of the Calming Sea - 00049392 Boots of the Cheetah - 0004899E Boots of the Cutpurse - 0004914E Boots of the Eel - 000489AF Boots of the Forest Stalker - 000A5784 Boots of the Harbinger - 00049652 Boots of the Jument - 00049667 Boots of the Olympian - 0004788D Boots of the Savannah - 0004F3F8 Boots of the Shark - 000489B3 Boots of the Silt~runner - 00049377 Boots of the Storm - 0002C23F Boots of the Swift Merchant - 000CA111 Boots of the Taskmaster - 0002C21E Boots of the Thrall - 0002C215 Boots of the Tiger - 000489A6 Boots of the Unburdened - 0004951D Borosilicate Boots - 000493A6 Bound Boots - 0002626A Bound Cuirass - 0002626B Bound Gauntlets - 0002626C Bound Greaves - 00026270 Bound Helmet - 00026272 Bound Mythic Dawn Armor - 00033525 Bound Shield - 00026263 Bravil Cuirass - 00027673 Bravil Shield - 000352C5 Broadhead Gauntlets - 000A577A Broken Shield - 0006E2E1 Bruma Cuirass - 00027677 Bruma Shield - 000352C7 Brusef Amelion's Boots - 0012DD1B Brusef Amelion's Cuirass - 000091FA Brusef Amelion's Gauntlets - 0012DD1A Brusef Amelion's Greaves - 0012DD18 Brusef Amelion's Helmet - 0012DD19 Brusef Amelion's Shield - 0012DD1C Burning Shield - 00049688 Canopy Helmet - 00049388 Cave Diver's Helmet - 00049684 Cave Scout Helmet - 00049676 Cavern Guide Gauntlets - 00049674 Chainmail Boots - 0001C6D4 Chainmail Cuirass - 0001C6D3 Chainmail Gauntlets - 0001C6D6 Chainmail Greaves - 0001C6D5 Chainmail Helmet - 000977BC Chainmail Helmet - 0001C6D7 Chameleon Cuirass - 00049165 Cheydinhal Cuirass - 00027678 Cheydinhal Shield - 000352C9 Chorrol Cuirass - 00027679 Chorrol Shield - 000352CB Clannfear Hide Shield - 0004F3F9 Clear Sight Gauntlets - 000A577C Copperhead Cuirass - 0004915F Crystal Greaves - 0004939A Crystalline Cuirass - 00049393 Cuirass of Anu's Blessing - 00049380 Cuirass of Battle - 00049672 Cuirass of Cleansing - 000493A5 Cuirass of Fortitude - 0002C218 Cuirass of Health - 0004916C Cuirass of Lifeblood - 0004966C Cuirass of Natural Assi~milation - 0004938B Cuirass of Pain Resistance - 0004969B Cuirass of Poison Blood - 0004969D Cuirass of Protection - 00049179 Cuirass of Resilience - 00049520 Cuirass of Resistance - 00049515 Cuirass of Skill - 0004950C Cuirass of Tenacity - 0004968A Cuirass of the Assassin - 00049147 Cuirass of the Bear - 0004899F Cuirass of the Blood Legion - 0002C223 Cuirass of the Cameleon - 00048997 Cuirass of the Cave Viper - 0004967C Cuirass of the Cobra - 000489AE Cuirass of the Diplomat - 00049660 Cuirass of the Elephant - 000489AD Cuirass of the Farlands Trader - 000A577E Cuirass of the Fox - 000489A4 Cuirass of the Herald - 00049521 Cuirass of the Jugger~naut - 00049692 Cuirass of the Pit Viper - 0002C23B Cuirass of the Ranger - 00049378 Cuirass of the Spy - 00049359 Cuirass of the Thief~catcher - 0004914F Cuirass of the Undefeated - 0002C21B Cuirass of Vitality - 0004966A Cured Shield - 0004914C Daedric Boots - 00036359 Daedric Cuirass - 0003635B Daedric Gauntlets - 0000C582 Daedric Greaves - 0003635A Daedric Helmet - 000733F4 Daedric Shield - 000733F0 Darksplitter Helmet - 00049696 Deathmarch Greaves - 0002C21A Deepdweller's Shield - 00049668 Deer Skin Gauntlets - 00048999 Deer Skin Helmet - 0004899B Defender's Shield - 00049670 Dondoran's Juggernaut - 000CA10F Dremora Caitiff Boots - 0003E9BA Dremora Caitiff Cuirass - 0003E9BE Dremora Caitiff Greaves - 0003E9BF Dremora Caitiff Helmet - 0008B882 Dremora Caitiff Robe - 00066A34 Dremora Caitiff Shield - 0003E9C0 Dremora Churl Boots - 0003E9B9 Dremora Churl Cuirass - 0003E9BD Dremora Churl Greaves - 0003E9BC Dremora Churl Robe - 00066A33 Dremora Kynmarcher Boots - 0003E9B3 Dremora Kynmarcher Cuirass - 0003E9B4 Dremora Kynmarcher Greaves - 0003E9B5 Dremora Kynmarcher Helmet - 0008B88C Dremora Kynmarcher Robe - 00066A38 Dremora Kynreeve Boots - 0003E9AF Dremora Kynreeve Cuirass - 0003E9B0 Dremora Kynreeve Greaves - 0003E9B1 Dremora Kynreeve Helmet - 0008B88A Dremora Kynreeve Robe - 00066A36 Dremora Kynreeve Shield - 0000C57E Dremora Kynval Boots - 0003E9BB Dremora Kynval Cuirass - 0003E9C1 Dremora Kynval Greaves - 0003E9AE Dremora Kynval Helmet - 0008B888 Dremora Kynval Robe - 00066A35 Dremora Markynaz Boots - 0003E9B6 Dremora Markynaz Cuirass - 0000C580 Dremora Markynaz Greaves - 0003E9B8 Dremora Markynaz Robe - 00066A39 Dremora Valkynaz Robe - 00066A3A Dwarven Boots - 00036347 Dwarven Ceremonial Shield - 000C5610 Dwarven Cuirass - 00036349 Dwarven Gauntlets - 00036346 Dwarven Greaves - 00036348 Dwarven Helmet - 000733F1 Dwarven Shield - 000733EE Dwarvenskin Shield - 0002C220 Eagle Feather Shield - 000489AA Ebony Boots - 00036353 Ebony Ceremonial Gauntlets - 000C5615 Ebony Ceremonial Shield - 000C561E Ebony Cuirass - 0002AD85 Ebony Gauntlets - 00036352 Ebony Greaves - 00036354 Ebony Helmet - 000733F3 Ebony Shield - 000733EF Elven Boots - 00014F13 Elven Ceremonial Cuirass - 000C55FE Elven Ceremonial Helmet - 000CAB65 Elven Ceremonial Shield - 000C7984 Elven Cuirass - 0002299C Elven Gauntlets - 0002299E Elven Gauntlets - 00014F10 Elven Greaves - 0002299D Elven Helmet - 00014F12 Elven Shield - 000229A0 Emperor's Boots - 0001FECE Emperor's Cuirass - 0003ABB9 Emperor's Gauntlets - 0001FED0 Emperor's Greaves - 0001FED1 Emperor's Helmet - 0001FED2 Emperor's Robe - 0000C4D5 Enchanterbane Helmet - 00049514 Escutcheon of Chorrol - 0006BDFE Extinguishing Shield - 0004951E Eyes of Akatosh - 0004951B Fence Cuirass - 00049154 Ferocious Cuirass - 0004968C Fin Gleam - 00082DD8 Fire Greaves - 00049512 Fire Ritual Greaves - 00049699 Firewalker Greaves - 00049176 Fists of the Drunkard - 000CA11A Flamewalker Greaves - 0002C229 Fleetfoot Boots - 00049360 Flowing Greaves - 0004939C Footpad's Boots - 00049156 Forgemaster's Gauntlets - 00049523 Fortress Shield - 00049653 Frost Shield - 00049656 Frozen Shield - 00049693 Fur Boots - 00024767 Fur Cuirass - 00024766 Fur Gauntlets - 00024765 Fur Greaves - 00024764 Fur Helmet - 00024768 Fur Shield - 000977BE Gauntlets of Blinding Speed - 00047891 Gauntlets of Brutality - 00049691 Gauntlets of Brutality - 0002C217 Gauntlets of Force - 0004F3F3 Gauntlets of Gluttony - 000CA11C Gauntlets of Infiltration - 00049155 Gauntlets of Life Detection - 00049167 Gauntlets of Life Seeing - 0004935C Gauntlets of Life Sight - 0004937C Gauntlets of Lockbreaking - 000A5780 Gauntlets of Might - 00049669 Gauntlets of Passing - 000A5781 Gauntlets of Potence - 0004951F Gauntlets of Punishment - 0002C221 Gauntlets of Revelation - 00049507 Gauntlets of Survival - 0004969A Gauntlets of the Battle~mage - 00047894 Gauntlets of the Equinox - 0004936C Gauntlets of the Forge - 00049524 Gauntlets of the Fray - 00049671 Gauntlets of the Gladiator - 00049654 Gauntlets of the Horker - 000489AB Gauntlets of the Hunter - 0004F3F0 Gauntlets of the North - 0004965D Gauntlets of the Pugilist - 0004789B Gauntlets of the Rat - 000489A5 Gauntlets of the Scout - 0004914A Gauntlets of the Sentinel - 00049665 Gauntlets of the Tundra - 0004915C Gauntlets of the Weaponmaster - 0004788C Gauntlets of the Woodsman - 000489A3 Gauntlets of Vigor - 00049500 Gauntlets of Winter - 0004F402 General's Cuirass - 00049655 General's Shield - 00049369 Glass Boots - 00036341 Glass Ceremonial Cuirass - 000C560B Glass Ceremonial Gauntlets - 000C560D Glass Ceremonial Shield - 000C560E Glass Cuirass - 00036343 Glass Gauntlets - 00036340 Glass Greaves - 00036342 Glass Helmet - 000733E6 Glass Shield - 00036344 Gloves of the Caster - 00047893 Greaves of Canyon Striding - 00049364 Greaves of Fire Resistance - 0004936B Greaves of Fluid Motion - 000493A4 Greaves of Free Movement - 0004936F Greaves of Freedom - 0004F404 Greaves of Grace - 0004937D Greaves of Legerity - 00049169 Greaves of Movement - 0004938A Greaves of Poise - 00049398 Greaves of Proficiency - 00049365 Greaves of Protection - 00049382 Greaves of Purity - 000493AB Greaves of Quickness - 0004914D Greaves of Resilient Flesh - 000478A3 Greaves of Shaded Rest - 00049387 Greaves of Skill - 00049152 Greaves of Spell Absorption - 0004917E Greaves of Spell Consumption - 00049376 Greaves of the Acrobat - 0004916E Greaves of the Cat - 0004899D Greaves of the Deep Dweller - 00049679 Greaves of the Everlasting - 0004937F Greaves of the Flame - 0004965C Greaves of the Foot~soldier - 0004916F Greaves of the Kiln - 000493A1 Greaves of the Laborer - 0004966B Greaves of the Monkey - 000489A1 Greaves of the Rhino - 000489A2 Greaves of the Sun - 000478A1 Greaves of the Tree Runner - 00049381 Greaves of the Tumbler - 00049151 Greaves of the Unstoppable - 0004969C Greaves of the Warmonger - 0004968B Greaves of Well-Being - 0004788F Grounded Boots - 000478A2 Guard Helmet - 0002767C Hammerfell Shield - 0004950A Hand of Akatosh - 00049657 Hands of Midnight - 00082DDF Hands of the Atronach - 000CA118 Hardened Shield - 000493A9 Heavy Raiment of Valor - 000355FA Helm of Ferocity - 000CA11B Helm of Oreyn Bearclaw - 000A5659 Helm of the Deep Delver - 000CA119 Helmet of Arkay - 00049506 Helmet of Enlightenment - 00049363 Helmet of Exposition - 00049396 Helmet of Life Detection - 00049168 Helmet of Life Seeing - 0004935D Helmet of Life Sight - 0004937B Helmet of Magicka Resistance - 0004936D Helmet of Night Eye - 00049175 Helmet of Power - 00049522 Helmet of Spell Resistence - 0004F403 Helmet of the Apprentice - 0004915D Helmet of the Deep - 00049664 Helmet of the Drowned - 000496A5 Helmet of the Flood - 0002C24E Helmet of the Hunter - 0004F3F1 Helmet of the Lemur - 000489AC Helmet of the Mage - 0004789E Helmet of the Mind - 00047890 Helmet of the Owl - 000489A0 Helmet of the Scout - 0004914B Helmet of the Sentinel - 00049666 High Rock Helmet - 00049503 Horselord's Cuirass - 0004F3FB Huntsman Gauntlets - 000A577B Ice Cuirass - 000478A0 Imperial Dragon Boots - 000ADDA3 Imperial Dragon Cuirass - 000ADD50 Imperial Dragon Cuirass - 000ADDAA Imperial Dragon Gauntlets - 000ADE26 Imperial Dragon Greaves - 000ADE27 Imperial Dragon Helmet - 000ADE2A Imperial Horseman Helmet - 0009416A Imperial Palace Cuirass - 00064F75 Imperial Watch Boots - 0018AE4B Imperial Watch Cuirass - 0018AE4C Imperial Watch Gauntlets - 0018AE4D Imperial Watch Greaves - 0018AE4E Imperial Watch Helmet - 0018AE4F Imperial Watch Shield - 000653F7 Infiltrator's Gauntlets - 00049172 Inquisitor's Gauntlets - 0002C214 Inquisitor's Helmet - 0002C212 Insulated Shield - 000493AA Iron Boots - 0001C6CF Iron Cuirass - 0001C6D1 Iron Gauntlets - 0001C6D2 Iron Greaves - 0001C6D0 Iron Helmet - 000733EB Iron Mountain Shield - 00049681 Iron Shield - 000733ED Ironheart Cuirass - 00049502 Knights of the Thorn Shield - 0012DD1D Kvatch Cuirass - 0002767A Kvatch Shield - 000352CD Leather Boots - 0002319B Leather Bracer - 000229A9 Leather Cuirass - 0002319A Leather Gauntlets - 00023199 Leather Greaves - 00023198 Leather Helmet - 0002319C Leather Shield - 00025058 Legion Boots - 00028ADE Legion Cuirass - 00028ADF Legion Gauntlets - 00028AE0 Legion Greaves - 00028AE1 Legion Helmet - 00028AE2 Legion Shield - 000352D3 Leyawiin Cuirass - 0002767B Leyawiin Shield - 000352CF Light Iron Shield - 00032D49 Light Iron Shield - 000733E0 Light Raiment of Valor - 0003563E Lightfoot Boots - 00049508 Lightning Run Boots - 00049399 Lightning Strider Boots - 0004F405 Lightning Strider Shield - 0002ADCF Lion's Paw Gauntlets - 0004F3FA Mage Fighter's Greaves - 00049683 Magebane Greaves - 0002C247 Magehunter's Helmet - 00049178 Magekiller Greaves - 000496A4 Mage's Helmet - 0004916D Mageslayer's Helmet - 0002C235 Magnifying Gauntlets - 000A5782 Marathon Greaves - 0004916B Masque of Clavicus Vile - 000228EE Master Forge Gauntlets - 0004966E Merchant's Cuirass - 00049171 Mercury Shield - 00049678 Miner's Boots - 0004966F Mirror Shield - 0004789F Mithril Boots - 0002C0FC Mithril Cuirass - 0002C0FE Mithril Gauntlets - 0002C100 Mithril Greaves - 0002C102 Mithril Helmet - 000733E4 Mithril Shield - 000977C0 Monkeypants - 000CA112 Monolithic Shield - 0002C244 Moonlight Gauntlets - 0004F3FE Moonlight Shield - 0004F3FD Moonshadow Gauntlets - 0002C224 Moonshadow Shield - 0002C226 Mountaineer's Gauntlets - 0004967A Mountaineer's Shield - 00049673 Mudcrab Shield - 000489B2 Nighteye Helmet - 00049368 Nimble Greaves - 0004935F Nord Gauntlets - 00049177 Nordslayer Gauntlets - 0002C233 Ogre Skin Shield - 0002ADCE Orcish Boots - 0003634D Orcish Cuirass - 0003634F Orcish Gauntlets - 0003634C Orcish Greaves - 0003634E Orcish Helmet - 000733F2 Orcish Shield - 00036350 Outrider Shield - 00049163 Peak Climber's Boots - 0004968F Pinarus' Iron Cuirass - 000CBD4F Pit Boots - 00008A78 Pit Cuirass - 00008A76 Pit Gauntlets - 00008A79 Pit Greaves - 00008A77 Pit Helmet - 00008A7A Quartz Cuirass - 000493A3 Quicksilver Boots - 000CA113 Rasheda's Special - 000CA114 Reflecting Helmet - 000493A2 Retributive Justice - 00049511 Riverwalking Boots - 00049164 Rough Leather Boots - 0015985B Rough Leather Cuirass - 0015985C Rough Leather Gauntlets - 0015985D Rough Leather Helmet - 0015985F Rough Leather Shield - 00047AC8 Royal Cuirass - 00049516 Rugged Cuirass - 00049501 Ruined Akaviri Shield - 0001C161 Rusty Iron Cuirass - 000661C1 Rusty Iron Gauntlets - 000661C2 Rusty Iron Greaves - 000661C3 Rusty Iron Helmet - 000661C4 Rusty Iron Shield - 000661C5 Salamander Scale Shield - 0004899C Salubrious Cuirass - 0004F3F6 Savage Gauntlets - 00049689 Saviour's Hide - 00027107 Seastrider's Helmet - 0002ADD1 Shaman Helmet - 0004968D Shield of Animus - 0002C228 Shield of Elsweyr - 0004950E Shield of Frost - 00049157 Shield of Grounding - 00053D79 Shield of Justice - 00053D76 Shield of Lightning - 000496A3 Shield of Mirrors - 000493A0 Shield of Nature's Vengence - 00049385 Shield of Reflection - 0004F400 Shield of Retribution - 00049677 Shield of Retributive Strike - 0004F3FF Shield of Returning - 0004936A Shield of Shattering - 0004939F Shield of Storms - 00049375 Shield of Summer - 00049366 Shield of the Divine - 0004965A Shield of the Elements - 0004789D Shield of the Empire - 00049510 Shield of the Flame - 00053D74 Shield of the North - 00053D75 Shield of the Pathfinder - 00049675 Shield of the Red Moun~tain - 0004935E Shield of the Sun - 00049658 Shield of the Tower - 00049519 Shield of the Turtle - 00053D78 Shield of the Unbroken - 000496A2 Shield of the Undefeated - 00049663 Shield of the Unrelenting - 00049690 Shield of the Untamed - 00049698 Shield of Vengence - 0002C227 Shield of Vindication - 0004915A Shield of Winter Solstice - 00049383 Shrouded Armor - 000347F7 Shrouded Hood - 000347F4 Silica Boots - 000493AC Skingrad Cuirass - 0001DC4B Skingrad Shield - 000352D1 Skyrim Gauntlets - 00049513 Slavemaster's Greaves - 0002C239 Smelter Shield - 000494FF Smuggler's Boots - 000A5783 Sniper Gauntlets - 00049153 Snowblind Gauntlets - 00049694 Snowblind Shield - 00049695 Solid Shield - 00049374 Spell Breaker - 000897C2 Spellbinder Greaves - 0002ADD0 Spellblocker Shield - 0004915B Spelltaker's Greaves - 00049391 Spiked Shield - 00049697 Stalwart Cuirass - 0004F3F4 Steel Boots - 000229A5 Steel Cuirass - 000229A2 Steel Gauntlets - 0001C6D8 Steel Greaves - 000229A3 Steel Helmet - 000229A4 Steel Shield - 00023923 Storm Stomper Boots - 0004969E Stormhammer Boots - 0004967D Stormhammer Shield - 00049682 Stormlord's Shield - 0002C245 Stormrider Boots - 0004938C Stormrider Shield - 00049390 Sunburst Gauntlets - 0004950D Swamp Boots - 00049687 Sylvan Barkshield - 0004938F Sylvan Scout Boots - 0004937E Tempered Greaves - 0004939D The Gray Aegis - 0002996A Thiefhunter's Gauntlets - 0004951C Threefold Shield - 00049386 Tiger Fang Shield - 000489A9 Tireless Greaves - 00049361 Tower of the Nine - 000CA116 Umbra's Ebony Boots - 0000A307 Umbra's Ebony Cuirass - 0000A308 Umbra's Ebony Gauntlets - 0000A309 Umbra's Ebony Greaves - 0000A30A Umbra's Ebony Helmet - 0000A311 Umbra's Ebony Shield - 0000A312 Unyielding Cuirass - 0004936E Valdemar's Shield - 00187BBC Viperbane Cuirass - 00036355 Vvardenfell Trader's Cuirass - 000A577D Warforger's Gauntlets - 0002C21D Warmage's Helmet - 0004966D Warmaster Gauntlets - 0004968E Waterwalking Boots - 0004917F Weaponbane Cuirass - 0004967B Weaponward Cuirass - 0004915E Winterbane Shield - 0004F3FC Witchfinder's Shield - 0004965B Witchhunter Helmet - 0004965E Wizard's Helmet - 00049150 Arrow of Blizzards - 0004BF0B Arrow of Brilliance - 00008A4D Arrow of Burning - 0004BEFB Arrow of Cleansing - 000CD53F Arrow of Cold - 0004BF02 Arrow of Cowardice - 0003DFDB Arrow of Discord - 0003BF67 Arrow of Dispel - 0004BF11 Arrow of Drain Magicka - 0004BF00 Arrow of Embers - 0004BF10 Arrow of Extrication - 00022DB5 Arrow of Fatigue - 0003DFD6 Arrow of Fear - 0003DFD8 Arrow of Fire - 0004BF07 Arrow of Flames - 0004BF04 Arrow of Freezing - 0004BF05 Arrow of Frost - 0004BEF9 Arrow of Harm - 0003DFD7 Arrow of Hexing - 00159676 Arrow of Illumination - 00008A4C Arrow of Immolation - 000CD542 Arrow of Jinxing - 0004BEFF Arrow of Jolts - 0004BEFD Arrow of Light - 00008A4F Arrow of Lightning - 0004BF0C Arrow of Misery - 0003DFD9 Arrow of Numbing - 0004BEFC Arrow of Qualms - 0003DFDA Arrow of Savage Frost - 000CD540 Arrow of Scorching - 0004BF01 Arrow of Shocking - 0004BF03 Arrow of Silence - 0003DFDC Arrow of Sparks - 0004BEFA Arrow of Stillness - 0003DFDD Arrow of Storm Strike - 000CD543 Arrow of Storms - 0004BF0F Arrow of Sunlight - 0000BAD9 Arrow of the Blaze - 0004BF0A Arrow of the Dynamo - 0004BF09 Arrow of the Glacier - 0004BF08 Arrow of the Inferno - 0004BF0D Arrow of the North Winds - 000CD545 Arrow of Voltage - 0004BF06 Arrow of Winter - 0004BF0E Arrow of Withering - 0003CB6C Daedric Arrow - 0001EFD3 Dremora Barbed Arrow - 000872A7 Dremora Broadhead Arrow - 000872A6 Dremora Field Arrow - 000872A5 Dwarven Arrow - 00022BE2 Ebony Arrow - 0001EFD5 Elven Arrow - 000229C0 Flare Arrow - 00008A4E Glass Arrow - 00022BE1 Hatreds Soul Arrow - 00014EB3 Iron Arrow - 00017829 Magebane Arrow - 000CD544 Rose of Sithis - 0003266D Silver Arrow - 0001EFD4 Steel Arrow - 000229C1 Stormcall Arrow - 000CD541 2920, Evening Star (v12) - 000243DB 2920, First Seed (v3) - 000243D7 2920, Frostfall (v10) - 000243F5 2920, Hearth Fire (v9) - 000243F4 2920, Last Seed (v8) - 00024547 2920, MidYear (v6) - 00024402 2920, Morning Star (v1) - 000243E4 2920, Rain's Hand (v4) - 0002453F 2920, Second Seed (v5) - 0002454D 2920, Sun's Dawn (v2) - 00024538 2920, Sun's Dusk (v11) - 000243D3 2920, Sun's Height (v7) - 00024534 A Bloody Journal - 0002FF32 A Children's Anuad - 00024576 A Dance in Fire, v 7 - 00024536 A Dance in Fire, v1 - 000243CB A Dance in Fire, v2 - 000243EA A Dance in Fire, v3 - 000243DF A Dance in Fire, v4 - 000243CC A Dance in Fire, v5 - 00024411 A Dance in Fire, v6 - 00024535 A Game at Dinner - 000243CF A Hypothetical Treachery - 000243F9 A Less Rude Song - 00024569 A Life of Uriel Septim VII - 000AA07D A New Guild for Fighters? - 00098682 A Poorly Scrawled Note - 000C45B3 Absorb Agility - 000849F7 Absorb Endurance - 000849D2 Absorb Fatigue - 000849D8 Absorb Health - 000849D9 Absorb Intelligence - 000849D3 Absorb Luck - 000849D4 Absorb Magicka - 0000A94E Absorb Major Magicka - 0000A94F Absorb Maximal Magicka - 0000A950 Absorb Minimal Magicka - 000849DD Absorb Minor Magicka - 0000A94D Absorb Skill: Acrobatics - 000849DE Absorb Skill: Alchemy - 000849DF Absorb Skill: Alteration - 000849E0 Absorb Skill: Armorer - 000849E1 Absorb Skill: Athletics - 000849E2 Absorb Skill: Blade - 000849E3 Absorb Skill: Block - 000849E4 Absorb Skill: Blunt - 000849E5 Absorb Skill: Conjuration - 000849E6 Absorb Skill: Destruction - 000849E7 Absorb Skill: Hand to Hand - 000849E8 Absorb Skill: Heavy Armor - 000849E9 Absorb Skill: Illusion - 000849EA Absorb Skill: Light Armor - 000849ED Absorb Skill: Marksman - 000849EC Absorb Skill: Mercantile - 000849EB Absorb Skill: Mysticism - 000849EE Absorb Skill: Restoration - 000849EF Absorb Skill: Security - 000849F0 Absorb Skill: Sneak - 000849F1 Absorb Skill: Speechcraft - 000849F2 Absorb Speed - 000849D5 Absorb Strength - 000849D6 Absorb Willpower - 000849D7 Adamus Phillida Slain! - 0006D6ED Advances in Lock Picking - 00073A65 Aegis - 0008991F Aevar Stone-Singer - 00024543 Agnar's Journal - 000C55DF Ahzirr Traajijazeri - 000243FE Akaviri Diary Translation - 0001C162 Alluring Gaze - 00084AEF Alval Uvani's Schedule - 00066200 Amantius Allectus' Diary - 000355ED Ancotar's Journal - 00185934 Andre's Letter - 000C56D9 Annal of the Fire Nexus - 000CA11F Anvil Tarts Thwarted! - 00066CD5 Aquatic Adaptation - 0008ADA8 Aquatic Evolution - 0008ADAA Aquatic Transcendence - 0008ADAB Arcana Restored - 00024584 Arctic Blow - 000888EE Assassination! - 000274EE Ayleid Reference Text - 0003353B Azura and the Box - 0002453B Battle of Sancre Tor - 00073A61 Beast of Burden - 000888B9 Before the Ages of Man - 00073A63 Beggar - 000243E1 Beggar Prince - 0001FB53 Beguile - 000150B9 Beguiling Touch - 00084AF1 Bible of the Deep Ones - 000C7B33 Biography of Barenziah, v 1 - 00024550 Biography of Barenziah, v 2 - 00024551 Biography of Barenziah, v 3 - 00024552 Biography of Barenziah, v 3 - 00024553 Biography of the Wolf Queen - 0002454B Blazing Spear - 000888C0 Blizzard - 000888E5 Bound Axe - 000849F3 Bound Boots - 000849F4 Bound Bow - 000849F5 Bound Cuirass - 000849F6 Bound Dagger - 000849F8 Bound Gauntlets - 000849F9 Bound Greaves - 000849FA Bound Helmet - 000849FB Bound Mace - 000849FC Bound Shield - 000849FD Bound Sword - 000849FE Brenus Astis' Journal - 0002A577 Brief History of the Empire, v 1 - 00024554 Brief History of the Empire, v 2 - 00024555 Brief History of the Empire, v 3 - 00024556 Brief History of the Empire, v 4 - 00024557 Burdening Touch - 00084AE2 Burning Touch - 000888C3 Calcinator Treatise - 00073A5F Calming Touch - 00084AEA Candlelight - 000898EE Chameleon - 00084AEB Cherim's Heart of Anequina - 000243DC Cheydinhal Heir Saved! - 00066CD3 Children of the Sky - 00024587 Chimarvamidium - 00024403 Chronicle of Sacrifice - 000CA11D Cleansing of the Fane - 0002C8DD Cloak - 00084AED Cold Touch - 000888EB Command Creature - 00084AF3 Command Humanoid - 00084AF5 Commanding Touch - 00084AF7 Consume Health - 000849DB Convalescence - 000C7666 Corrode Armor - 00088891 Corrode Weapon - 00088893 Crumpled Note - 00074A8A Crumpled Piece of Paper - 000624D1 crumpled piece of paper - 000624D2 Crumpled Piece of Paper - 000AA07E Crumpled Piece of Paper - 000AA07F Crumpled Piece of Paper - 000AA080 Crumpled Piece of Paper - 000AA081 Crumpled Piece of Paper - 000AA082 Crumpled Piece of Paper - 000AA083 Crumpled Piece of Paper - 0008DC4A Crumpled Piece of Paper - 0008DC4C Cure Disease - 00087293 Cure Paralysis - 00087294 Cure Poison - 00087295 Damage Agility - 00087296 Damage Fatigue - 0008729D Damage Intelligence - 00087298 Damage Luck - 00087299 Damage Speed - 0008729A Damage Strength - 0008729B Damage Willpower - 0008729C Darkest Darkness - 00024564 Dar-Ma's Diary - 000280A9 Daughter of the Niben - 000243D4 Daylight - 000898F0 De Rerum Dirennis - 000243D2 Dead Drop Orders #1 - 0002FB3E Dead Drop Orders #2 - 00031B2A Dead Drop Orders #3 - 0002FB3B Dead Drop Orders #4 - 00030146 Dead Drop Orders #5 - 00030194 Dead Drop Orders #6 - 00030195 Dead Drop Orders #7 - 000301AD Dead Drop Orders #8 - 0000396B Death Blow of Abernanit - 000243E8 Debilitate - 000898FB Deed to Benirus Manor - 0000A1BC Defend - 0008991C Devour Health - 000849DC Diary of Springheel Jak - 000152FC Dire Enervation - 000888A4 Dire Sever Magicka - 00088885 Dire Wound - 000888A7 Dirty Scroll - 0006BFAC Disintegrate Armor - 00088892 Disintegrate Weapon - 00088894 Dismiss Undead - 0008ADA6 Dispel - 00088895 Dispel Other - 00088899 Divining the Elder Scolls - 0000A254 Document of Purile Banter - 000CA11E Dominate Creature - 00084AF4 Dominate Humanoid - 00084AF6 Dominating Touch - 00084AF8 Draconis Gift List - 00002DAB Drain Skill: Alteration - 000888AD Drain Skill: Blade - 000888AE Drain Skill: Block - 0008DC82 Drain Skill: Blunt - 0008DC81 Drain Skill: Conjuration - 000888AF Drain Skill: Destruction - 000888B0 Drain Skill: Hand to Hand - 000888B1 Drain Skill: Heavy Armor - 000888B2 Drain Skill: Heavy Armor - 0008DC83 Drain Skill: Illusion - 000888B3 Drain Skill: Marksman - 000888B4 Drain Skill: Mysticism - 0008DC84 Drain Skill: Restoration - 000888B5 Drain Skill: Sneak - 0008DC85 Dwemer History and Culture - 00022B17 Earana's Notes - 000277AE Ease Burden - 000888B6 Elder Scroll - 00022DB0 Electric Shell - 0008992C Electric Shield - 0008992D Electric Touch - 00089929 Electrocution - 00089927 Elevate Magicka - 00008874 Encumbering Touch - 00084AE4 Enthralling Presence - 00084AEE Entropic Bolt - 0008729E Entropic Touch - 00088881 Eyes of Eventide - 000898F5 Eyes of Midnight - 000898F6 Fall of the Snow Prince - 00024544 Father Of The Niben - 00024530 Fearful Gaze - 00088888 Feyfolken I - 000243E7 Feyfolken II - 000243ED Feyfolken III - 000243F1 Fighters Guild History, 1st Ed. - 000A915C Fingers of the Mountain - 00001101 Fire and Darkness - 000243E5 Fire Ball - 000888BA Fire Shield - 000888C9 Fire Storm - 000888BB Five Songs of King Wulfharth - 00024588 Flame Shield - 000888C8 Flame Tempest - 000888BC Flame Touch - 000888C4 Flare - 000888BE Flash Bolt - 000888BF Folded Page - 000624D3 Followers of the Gray Fox - 00024595 Forged List of Candidates - 0000C229 Fortify Health - 000888DB Fortify Magicka - 000888DD Fragment: On Artaeum - 00024589 Fragment: Song of Hrormir - 0000A256 Frenzy - 000888DF Frontier, Conquest - 00024566 Frost Bolt - 000888E8 Frost Shell - 000888EF Frost Touch - 000888EC Fundaments of Alchemy - 00024567 Galerion The Mystic - 00024568 Gelebourne's Journal - 00038447 Ghost Walk - 000898EA Gills - 0008ADA9 Glacial Wall - 000888F1 Glarthir's Notes - 000831B0 Glarthir's Notes - 000831B1 Glarthir's Notes - 000831B2 Glarthir's Notes - 000831B3 Glarthir's Notes - 000831B4 Glarthir's Notes - 000831B5 Glarthir's Notes - 000831B6 Glarthir's Notes - 000831B7 Glarthir's Notes - 000831B8 Glarthir's Notes - 000831B9 Glories and Laments - 0000A2B3 Gods and Worship - 0002456F Grantham Blakeley's Map - 000366B3 Grasp of Terror - 0008888B Gray Fox Unmasked! - 0006D6EF Gray Fox, Man or Myth? - 0006D6EE Greater Convalescence - 000C7667 Greater Detect Life - 0008888F Greater Dispel - 00088896 Greater Dispel Other - 0008889A Greater Fortify Fatigue - 000888DA Greater Fortify Health - 000888DC Greater Fortify Magicka - 000888DE Greater Restore Agility - 00089906 Greater Restore Endurance - 00089908 Greater Restore Intelligence - 0008990A Greater Restore Luck - 0008990C Greater Restore Personality - 0008990E Greater Restore Speed - 00089910 Greater Restore Strength - 00089912 Greater Restore Willpower - 00089914 Greater Soul Trap - 0008AD94 Greater Spell Reflection - 00089902 Greatest Painter Safe! - 00066CD4 Guard - 0008991D Guide to Anvil - 0002455B Guide to Bravil - 0002455F Guide to Bruma - 0002455E Guide to Cheydinhal - 00024561 Guide to Chorrol - 0002455D Guide to Leyawiin - 00024560 Guide to Skingrad - 0002455C Guide to the Imperial City - 00024562 Hail Storm - 000888E3 Hailstone - 000888E7 Hallgerd's Tale - 00024401 Handbill - 0006B5C8 Handbill - 0006B5C9 Handbill - 0006B5CA Handbill - 0006B5CB Handbill - 0006B5CC Handbill - 0006B5CD Handbill - 0006B5CE Handbill - 0006B5CF Handbill - 0006B5D0 Handbill - 0006B5D1 Handbill - 0006B5D2 Handbill - 0006B5D3 Handbill - 0006B5D4 Handbill - 0006B5D5 Handbill - 0006B5D6 Handbill - 0006B5D7 Handbill - 0006B5D8 Handbill - 0006B5D9 Handbill - 00071765 Handbill - 00071766 Handbill - 00071767 Handbill - 00071768 Handbill - 00071769 Handbill - 0007176A Handbill - 0007176B Handbill - 0007176C Handbill - 0007176D Handbill - 0007176E Handbill - 0007176F Handbill - 00071770 Handbill - 00071771 Handbill - 00071772 Handbill - 00071773 Handbill - 00071774 Handbill - 00071775 Handbill - 00071776 Handbill - 00071777 Handbill - 00071778 Handbill - 00071779 Handbill - 0007177A Handbill - 0007177B Handbill - 0007177C Handbill - 0007177D Handbill - 0007177E Handbill - 0007177F Handbill - 00071780 Handbill - 00071781 Handbill - 00071782 Handbill - 00071783 Handbill - 00071784 Handbill - 00071785 Handbill - 00071786 Handbill - 00071787 Handbill - 00071788 Handbill - 00071789 Handbill - 0007178A Handbill - 0007178B Handwritten Note - 000C7631 Handwritten Note - 0018BC65 Handwritten Note - 0008DC48 Handwritten Note - 000908C7 Hanging Gardens - 0002458A Hastily Scrawled Note - 00033DEC Heat Burst - 000888C1 Heat Shell - 000888C7 Heavy Armor Repair - 00073A68 Heroic Touch - 00089901 Heroism - 000898FF Hiding with the Shadow - 0001FB52 Hindering Touch - 00084AE3 History of Lock Picking - 0001FB51 History of the Fighters Guild - 00024405 House Balcony Area - 000B1626 House Balcony Upgrade - 000B1627 House Bedroom Area - 000B1581 House Bedroom Area - 000B1593 House Bedroom Area - 000B15AD House Bedroom Area - 000B15DA House Bedroom Area - 000B1628 House Den Area - 000B1624 House Dining Area - 00090EB3 House Dining Area - 000B157F House Dining Area - 000B158D House Dining Area - 000B15B3 House Dining Area - 000B15D8 House Dining Area - 000B1621 House Dining Area - 00092022 House Dining Upgrade - 000B15D9 House Display Case Upgrade - 000B162B House Dressing Area - 000B15AE House Kitchen Area - 00090EB2 House Kitchen Area - 000B1583 House Kitchen Area - 000B158E House Kitchen Area - 000B15B1 House Kitchen Area - 000B15D5 House Kitchen Area - 000B1622 House Kitchen Area - 0009202C House Lower Storage Area - 000B1594 House Lower Wall Hangings - 000B1595 House Lower Wall Hangings - 000B15B5 House Lower Wall Hangings - 000B15DD House Lower Wall Hangings - 000B162E House Middle Wall Hangings - 000B15DE House Racks Assortment - 00090EB5 House Reading Area - 00090629 House Reading Area - 000B1580 House Servants Quarters - 000B15DB House Servants Quarters - 000B162D House Sitting Area - 000B15B2 House Sitting Area - 000B15D6 House Sitting Area - 000B1623 House Sitting Area - 0009202E House Storage Area - 00090EB4 House Storage Area - 000B1584 House Storage Area - 000B15B0 House Storage Area - 000B162C House Storage Area - 00092023 House Study Area - 000B1582 House Study Area - 000B1592 House Study Area - 000B15B4 House Study Area - 000B15D7 House Study Area - 000B162A House Suite Area - 000B15DC House Upper Hall Area - 000B15AF House Upper Hall Area - 000B1625 House Upper Sitting Area - 000B1590 House Upper Sitting Area - 000B1629 House Upper Storage Area - 000B158F House Upper Wall Hangings - 000B1591 House Upper Wall Hangings - 000B15B6 House Upper Wall Hangings - 000B15DF House Upper Wall Hangings - 000B162F House Wall Hangings - 00090EB6 House Wall Hangings - 000B1585 House Wall Hangings - 00092027 How Orsinium Passed to Orcs - 00024404 Hush - 0008AD8F Ice and Chitin - 0002440C Ice Blast - 000888EA Ice Bolt - 000888E9 Ice Shield - 000888F0 Ice Storm - 000888E4 Imbel Genealogy - 000152FD Immobilize - 000898FC Immolating Blast - 000888C2 Immortal Blood - 000243FC Incident in Necrom - 00024408 Inspiration - 000898FE Inspiring Touch - 00089900 Instructions - 0006B5C6 Instructions: the Gray Cowl - 00014740 Invitation from Umbacano - 0002B458 Jearl's Orders - 0000C026 Journal of Claudius Arcadia - 00072296 Journal of the Lord Lovidicus - 00038B2F King - 000243F0 Knightfall - 00022E65 Lake Stride - 0008ADAD Last Scabbard of Akrash - 000243DA Leech Health - 000849DA Legend of Krately House - 00024549 Legendary Detect Life - 00088890 Legendary Dispel - 00088898 Legendary Magicka Drain - 000888AC Legendary Soul Trap - 0008AD96 Legendary Spell Absorption - 0008AD99 Legendary Spell Reflection - 00089904 Letter - 000C654D Letter - 0006B5C0 Letter - 0006B5C1 Letter - 0006B5C2 Letter - 0006B5C3 Letter - 0006B5C4 Letter - 0006B5C5 Letter - 0006B5C7 Letter from Branwen - 000A9668 Letter to Mother - 000AA084 Letter to the Guild of Mages - 000624D4 Letter to the Guild of Mages - 000624DB Letter to the Guild of Mages - 000624DC Light Armor Repair - 00073A67 Lighten Load - 000888B7 Lightning Ball - 00089921 Lightning Blast - 00089926 Lightning Bolt - 00089925 Lightning Grasp - 0008992A Lightning Storm - 00089922 Lightning Surge - 0008992B Lightning Wall - 0008992E Liminal Bridges - 00073A60 List of Candidates - 0000C04A List of Death - 00028D78 List of Death - 00028D79 List of Death - 00028D7B List of Death - 00028D7C List of Death - 00028D7F List of Death - 00028D80 List of Death - 00028D82 Lithnilian's Research Notes - 00185377 Log of the Emma May - 000366B1 Long Forgotten Note - 000B6C0A Lord Jornibret's Last Dance - 0002440D Lost Histories of Tamriel - 000C4A2B Lost Histories of Tamriel - 0000BF8C Love Letter from Relfina - 0001E084 Lynch's Instructions - 00015727 Macabre Manifest - 0001D046 Mace Etiquette - 00073A66 Mages Guild Charter - 00026D8B Magic from the Sky - 00078563 Major Detect Life - 0008888D Major Enervation - 000888A3 Major Heal Other - 000B11FF Major Magicka Drain - 000888AA Major Sever Magicka - 00088884 Major Soul Trap - 0008AD93 Major Wound - 000888A6 Mannimarco, King of Worms - 000243D0 Manual of Armor - 000AA288 Manual of Arms - 0002456A Manual of Spellcraft - 0002456B Manual of Spellcraft - 0006DDA1 March of the Sea - 0008ADAE Master Zoaraym's Tale - 00024400 Mesmerizing Grasp - 00084AF2 Messenger's Diary - 0001C16C Minor Detect Life - 0008888C Minor Enervation - 000888A2 Minor Heal Other - 000B11FE Minor Magicka Drain - 000888A9 Minor Soul Trap - 0008AD92 Minor Wound - 000888A5 Mixed Unit Tactics - 0002456C Modern Heretics - 00026B1D Moonlight - 000898ED More Than Mortal - 0002453A Movement Mastery - 0008ADA2 Mute - 0008AD90 Mysterious Akavir - 0002456E Mysterious Note - 000355E0 Mysterious Scroll - 00094085 Mysterium Xarxes - 00005599 Mysterium Xarxes - 0008B60A Mystery of Talara, v 1 - 000243CE Mystery of Talara, v 2 - 00024540 Mystery of Talara, v 3 - 000243FB Mystery of Talara, v 4 - 0002440A Mystery of Talara, v 5 - 00024580 Mysticism - 0002458B Myth or Menace? - 0001F113 Mythic Dawn Commentaries 1 - 00022B04 Mythic Dawn Commentaries 2 - 00022B05 Mythic Dawn Commentaries 3 - 00022B06 Mythic Dawn Commentaries 4 - 00022B07 Necromancer's Moon - 00002DD1 Nerevar Moon and Star - 0002458C New 'Doomstones' Series! - 0006BD47 New Watch Captain Named - 0006D6F2 N'Gasta! Kvata! Kvakis! - 0002458D Night Falls on Sentinel - 000243EF Night Mother Rituals! - 0007BEA0 Nirnroot Missive - 0004E95E Note - 00068C10 Note - 00068C11 Note - 00068C12 Note - 00068C13 Note - 00068C14 Note - 00068C15 Note - 00068C16 Note - 00068C17 Note - 0002C524 Note - 000B073C Note from First Mate Filch - 000738D8 Note from Gray Fox - 0000A1B1 Note from Raminus Polus - 0000A23B Note of Bounty - 000B073D Note of Exception - 000C6548 Note to Gwinas - 00022B83 Notes on Racial Phylogeny - 0002453D Notes: Captain Montrose - 000950E2 Oceanic Journey - 0008ADAF Oghma Infinium - 000228F1 On Morrowind - 0002456D On Oblivion - 0002457E Open Average Lock - 000898F9 Open Easy Lock - 000898F8 Open Hard Lock - 000898FA Open Very Easy Lock - 000898F7 Open Very Hard Lock - 000CBF7B Oppressing Grasp - 00084AE5 Orders From Lucien Lachance - 00035E03 Origin of the Mages Guild - 0002458F Pacification - 00084AE8 Pack Mule - 000888B8 Palace Break-In? - 0006D6F4 Pale Pass Discovery! - 00066CD2 Pale Pass Map - 00066D69 Palla, volume 1 - 00024409 Palla, volume 2 - 000243DD Paralyze - 000898FD Parchment - 000CAA9A Pension of the Ancestor Moth - 000982F0 Plan for the Big Heist - 00022DB4 Poor Burdened by Taxes! - 0006D6F0 Pranks Spoils Society Gathering! - 00098689 Proper Lock Design - 00073A64 Protect - 0008991B Provinces of Tamriel - 0002457F Psychic Motion - 0008ADA0 Public Notice - 00071D50 Purloined Shadows - 0002454A Rage - 000888E0 Rain of Burning Dogs! - 00098683 Ramblings of Audens Avidius - 0003D06B Reality & Other Falsehoods - 00073A69 Rebuke Undead - 0008ADA5 Recipe - 0006DBBA Recipe - 0006DBBB Recipe - 0006DBBC Remanada - 000BF1CF Remote Manipulation - 0008AD9F Report: Disaster at Ionith - 00024558 Repulse Undead - 0008ADA4 Response to Bero's Speech - 000243F8 Restore Agility - 00089905 Restore Endurance - 00089907 Restore Intelligence - 00089909 Restore Luck - 0008990B Restore Personality - 0008990D Restore Speed - 0008990F Restore Strength - 00089911 Restore Willpower - 00089913 Reverse Invisibility - 0003001B Rislav The Righteous - 0002440F River Walk - 0008ADAC Ruins of Kemel-Ze - 00024575 Sacred Witness - 00024548 Scorching Blow - 000888C6 Scrap from Lorgren's Diary - 00003A9B Sealed Forged Candidate List - 0000C22A Sealed Note - 00022173 Searing Grasp - 000888C5 Seductive Charm - 00084AF9 Serenity - 00084AE7 Sever Magicka - 00088883 Shadow - 00084AEC Shadow Shape - 000898E9 Shield - 0008991E Shock - 00089924 Shocking Burst - 00089920 Shocking Touch - 00089928 Shop Hours - 000C4284 Shopping List - 0006DBBD Shopping List - 0006DBBE Shopping List - 00154CD6 Shopping List - 00154CD7 Shopping List - 00154CD8 Shopping List - 00154CD9 Shopping List - 00154CDA Shopping List - 00154CDB Shopping List - 00154CDC Shopping List - 00154CDD Silence - 0008AD91 Sithis - 000243D6 Sketch of the High Fane - 0002AF00 Slythe's Journal, page 1 - 0018BC23 Slythe's Journal, page 2 - 0018D25B Slythe's Journal, page 3 - 0018D25D Snowball - 000888E6 Song Of Hrormir - 000243E6 Song of the Alchemists - 000243D1 Soothing Touch - 00084AE9 Souls, Black and White - 00073A6B Spark - 00089923 Spectral Form - 000898EB Spell Absorption - 0008AD97 Spirit of the Daedra - 00024582 Starlight - 000898EC Stormrider Scroll - 000CA120 Suicide Note - 001778D9 Summon Clannfear - 00015AD9 Summon Daedroth - 00015ADA Summon Dremora - 00015AD8 Summon Flame Atronach - 00015AD7 Summon Frost Atronach - 00015ADC Summon Ghost - 00015AD0 Summon Headless Zombie - 0008AD9E Summon Lich - 00015AD3 Summon Rufio's Ghost - 0009190F Summon Scamp - 00015AD5 Summon Skeleton - 00015ACF Summon Skeleton Archer - 0008AD9A Summon Skeleton Champ - 0008AD9B Summon Skeleton Hero - 0008AD9C Summon Spider Daedra - 00015AD6 Summon Storm Atronach - 00015ADD Summon Wraith - 00015AD2 Summon Wraith Gloom - 0008AD9D Summon Xivilai - 00015AD4 Summon Zombie - 00015AD1 Summoning Dremora Lord - 00015ADB Superior Convalescence - 000C7668 Superior Detect Life - 0008888E Superior Magicka Drain - 000888AB Superior Self - 00088897 Superior Soul Trap - 0008AD95 Superior Spell Absorption - 0008AD98 Superior Spell Reflection - 00089903 Superior Wound - 000888A8 Surfeit of Thieves - 00024545 Suspicious Letter - 0003C37E Tamrielic Lore - 0002457A Tavern Hours - 000C47BD Telaendril's Ocheeva Note - 00175F62 Telekinesis - 0008ADA1 Ten Commands: Nine Divines - 00024577 Terrifying Presence - 00088889 The Amulet of Kings - 00024578 The Argonian Account, Book 1 - 000243E2 The Argonian Account, Book 2 - 00024559 The Argonian Account, Book 3 - 00024407 The Argonian Account, Book 4 - 0002455A The Armorer's Challenge - 000243D9 The Art of War Magic - 000243FA The Black Arrow, v 1 - 000243CD The Black Arrow, v 2 - 00024531 The Black Arts On Trial - 00024539 The Book of Daedra - 00024563 The Brothers of Darkness - 00024586 The Buying Game - 00024532 The Doors of Oblivion - 000243F2 The Dragon Break - 000243D5 The Eastern Provinces - 00024565 The Exodus - 0002453E The Firmament - 0002457B The Firsthold Revolt - 00024537 The Five Tenets - 00024596 The Gold Ribbon of Merit - 00024410 The Horrors of Castle Xyr - 000243F7 The Importance of Where - 000243EE The Last King of the Ayleids - 00058EEE The Legendary Sancre Tor - 00073A62 The Legendary Scourge - 00024583 The Locked Room - 00024541 The Lunar Lorkhan - 000243D8 The Lusty Argonian Maid - 00078562 The Madness of Pelagius - 0002457D The Mirror - 000243E9 The Old Ways - 0002458E The Path of Transcendence - 0003647E The Pig Children - 00024590 The Posting of the Hunt - 00024585 The Ransom of Zarek - 000243DE The Real Barenziah, v 1 - 00024570 The Real Barenziah, v 2 - 00024571 The Real Barenziah, v 3 - 00024572 The Real Barenziah, v 4 - 00024573 The Real Barenziah, v 5 - 00024574 The Rear Guard - 0002440B The Red Book of Riddles - 00024591 The Red Kitchen Reader - 000243E0 The Refugees - 0002440E The Seed - 000243FF The Third Door - 000243F3 The True Nature of Orcs - 00024592 The Warp in the West - 000243EC The Warrior's Charge - 000243F6 The Waters of Oblivion - 00024593 The Wild Elves - 00024594 The Wolf Queen, v 1 - 00024542 The Wolf Queen, v 2 - 000243FD The Wolf Queen, v 3 - 00024406 The Wolf Queen, v 4 - 00024533 The Wolf Queen, v 5 - 0002454C The Wolf Queen, v 6 - 00024546 The Wolf Queen, v 7 - 0002454E The Wolf Queen, v 8 - 00024581 Thief - 000243CA Thief of Virtue - 0001F112 Tome of Unlife - 00003AA3 Torchlight - 000898EF Touch of Fear - 0008888A Touch of Frenzy - 000888E1 Touch of Rage - 000888E2 Tragic Accident! Baenlin Dead! - 000732B7 Traitor's Diary - 00003968 Transfer Orders - 000C4A29 Transfer Orders - 000982F1 Trials of St. Alessia - 00024579 Turn Undead - 0008ADA3 Undelivered Letter - 000C794B Vampire Nest in the City! - 0006D6F3 Varieties of Daedra - 0002457C Vernaccus and Bourlor - 0002452F Vicente's Note to Ocheeva - 000693D2 Voice of Dread - 00088887 Voice of Rapture - 00084AF0 Wanted Poster - 000982EF Warrior - 000243EB Water Breathing - 0008ADA7 Waterfront Raid Fails! - 0006D6F1 Waterfront Tax Records - 000C4A2A Waterfront Tax Records - 00034875 Way of the Exposed Palm - 00073A6A Weakness to Disease - 0008ADB0 Weakness to Fire - 0008ADB1 Weakness to Frost - 0008ADB2 Weakness to Magicka - 0008ADB3 Weakness to Poison - 0008ADB5 Weakness to Shock - 0008ADB6 Weakness to Weapons - 0008ADB4 Weathered Journal - 000624D9 Winter's Grasp - 000888ED Withering Bolt - 0008729F Withering Touch - 00088882 Withershins - 0002453C Words and Philosophy - 000243E3 Worn, Faded Note - 0002C500 Alkanet Flower - 0003365C Aloe Vera Leaves - 000A7924 Ambrosia - 000704A0 Apple - 0003365D Arrowroot - 0003365E Ashes of Hindaril - 000977DD Beef - 0003365F Bergamot Seeds - 000A7933 Blackberry - 00033663 Bloodgrass - 00033664 Boar Meat - 00033665 Bog Beacon Asco Cap - 0008446C Bonemeal - 00048734 Bonemeal - 0001EBFF Bread Loaf - 00023D89 Cairn Bolete Cap - 0006251E Carrot - 00033666 Carrot of Seeing - 00082DE2 Cheese Wedge - 00033668 Cheese Wheel - 00033669 Cinnabar Polypore Red Cap - 0008529C Cinnabar Polypore Yellow Cap - 0008529B Clannfear Claws - 0003366A Clouded Funnel Cap - 00084472 Columbine Root Pulp - 000A7925 Corn - 0003366B Crab Meat - 0003366C Daedra Heart - 0001EC8F Daedra Silk - 00033670 Daedra Venin - 00033671 Daedroth Teeth - 00033672 Dragon's Tongue - 00025039 Dreugh Wax - 00033673 Dryad Saddle Polypore Cap - 0008529D Ectoplasm - 0001EBFE Elf Cup Cap - 0008529E Emetic Russula Cap - 0008529F Fennel Seeds - 000A7926 Fire Salts - 00033675 Flax Seeds - 000A7927 Flour - 00033674 Fly Amanita Cap - 00084471 Foxglove Nectar - 00033687 Frost Salts - 00022E5B Garlic - 00033677 Ginkgo Leaf - 00033678 Ginseng - 00033679 Glow Dust - 0001EBE8 Grapes - 0003367B Green Stain Cup Cap - 0008446A Green Stain Shelf Cap - 0008529A Ham - 0003367C Harrada - 0003367D Human Heart - 000CD51C Human Heart - 00071F36 Human Skin - 00071F35 Imp Fluid - 000549BE Imp Gall - 0002EE72 Ironwood Nut - 0003367E Jumbo Potato - 00177A2A Lady's Mantle Leaves - 000A7928 Lady's Smock Leaves - 000A7929 Lavender Sprig - 000A792A Leek - 00033680 Lettuce - 00033681 Lichor - 0007049E Mandrake Root - 00033683 Milk Thistle Seeds - 000A792C Minotaur Horn - 00033568 Monkshood Root Pulp - 000A792E Morning Glory Root Pulp - 000A792F Mort Flesh - 00033685 Motherwort Sprig - 000A7930 Mugwort Seeds - 000A7931 Mutton - 00033686 Nightshade - 00033688 Nirnroot - 0004E940 Ogre's Teeth - 00033689 Onion - 0003368A Orange - 0007588E Painted Troll Fat - 0009209E Pear - 0003368B Peony Seeds - 000A7932 Pinarus' Prize Minotaur Horn - 000CBD45 Poisoned Apple - 000918F0 Potato - 0003368C Primrose Leaves - 000A7934 Pumpkin - 0003368D Radish - 0003368E Rat Meat - 0003368F Rat Poison - 00026B08 Redwort Flower - 0002503A Refined Frost Salts - 00022F1A Rice - 00033690 Root Pulp - 00033691 Rumare Slaughterfish Scales - 00185FE2 Sacred Lotus Seeds - 000A7936 Scales - 00033692 Scamp Skin - 00033693 Shepherd's Pie - 000B97E9 S'jirra's Famous Potato Bread - 00177A29 Somnalius Frond - 00033696 Spiddal Stick - 00033697 St. Jahn's Wort Nectar - 000A7939 Steel-Blue Entoloma Cap - 0008446B Stinkhorn Cap - 0008446D Strawberry - 00033699 Summer Bolete Cap - 00084470 Sweetcake - 0003369A Sweetroll - 0003369B Taproot - 000AF06E Tiger Lily Nectar - 000A792B Tinder Polypore Cap - 0008446F Tobacco - 0003369D Tomato - 0003369E Troll Fat - 00026B5C Unicorn Horn - 0001EC5B Vampire Dust - 0004872C Vampire Dust - 00009182 Venison - 0002229B Viper's Bugloss Leaves - 000A793B Void Salts - 0003369F Water Hyacinth Nectar - 000A793C Watermelon - 000336A0 Wheat Grain - 000336A1 White Seed Pod - 000336A2 Wisp Stalk Caps - 0006251F Wormwood Leaves - 000A793E A Rusty Key - 00024FE9 A Warlock's Luck Key - 0000A076 Abandoned House Key - 000034F3 Adrian Decanius' House - 0001777A Aelwin's Key - 00067DD4 Agarmir's House Key - 00022BB6 Agnete's Key - 00029187 Agronak's Mysterious Key - 00038EE9 Ahdarji 's House Key - 00035989 Akaviri Fort Key - 0001C17C Alberic Litte's Key - 0002921A Aldos Othran's Key - 000034E3 Algot's House Key - 0001D35C Allectus' Key - 0001DA89 Alval Uvani's Key - 00035982 Ancestor Moth Key - 0009DAC6 Ancestor Moth Temple - 00098307 Andragil's Key - 0000A080 Angelie's House Key - 00022BB2 Antoinetta Marie's Key - 000693D9 Anvil Chapel Key - 0000A261 Anvil Dungeon Key - 0000A264 Arcane Univ. Enchanter's Key - 00092155 Archer's Paradox Key - 0000A077 Arch-Mage's Key - 00005297 Aredil's House Key - 00022BDF Aren's Strange Key - 00090746 Aren's Tower Key - 00098308 Arkay Chapel Undercroft Key - 00091ADA Arnora's Chest Key - 00093555 Arnora's Key - 00035E51 Arriana Valga's Key - 000242B6 Arriana Valga's Quarters Key - 000C5581 Arvena Thelas' Key - 0000A26A Arvin Dalvilu's Key - 0009824D Astinia Atius' Key - 00022BC3 Athram House Key - 00022BB9 Ayleid Cask Key - 000A6570 Baenlin's Key - 00035E48 Baeralorn's Key - 0000C0F4 Bantien's Key - 00022BB4 Barash House Key - 000513C1 Basement Key - 00035E50 Baurus' Key - 0001E702 Beldaburo Key - 0005E182 Benirus Manor Key - 00003A97 Bernadette Peneles' Key - 00029185 Bit and Bridle Key - 0001D1FF Black Brugo's Key - 00085960 Blackwood Co. Basement Key - 00035705 Bleak Mine Key - 00098251 Borba's Goods Key - 000034E7 Bradon's Key - 000385A4 Bradus' Key - 0000A268 Bralin's Key - 000034EE Branwen and Saliith's Key - 000C47B3 Bravil Castle Key - 0000A073 Bravil Chapel Key - 0000A078 Bravil Dungeon Key - 0000A113 Brolus' Key - 00035E4D Brotch Calus' Key - 00035E56 Bruma Chapel Key - 00036243 Bruma Dungeon Key - 00036261 Caminalda's Key - 0000A95A Canne's Key - 00029184 Captain Patneim's Key - 000738E0 Captain's Key - 00049357 Carandial's Key - 0000A07A Casta Scribonia's Key - 0002921C Castle Anvil Interior Key - 0000A263 Castle Anvil Key - 0000A262 Castle Bravil Interior Key - 0000A074 Castle Bruma Interior Key - 00035E45 Castle Bruma Key - 00035E44 Castle Leyawiin Interior Key - 0003597E Castle Leyawiin Key - 0003597D Catacombs Key - 0000C585 Chanel's Key - 000242B5 Charcoal Cave Key - 0008BA68 Cheydinhal Bridge Inn Key - 000034E6 Cheydinhal Castle - 000034EB Cheydinhal Castle Interior - 000034EC Cheydinhal Chapel Key - 000034EA Cheydinhal Dungeon Key - 000055D7 Chorrol Castle Private Area - 000242B2 Chorrol Chapel Undercroft Key - 00029214 Chorrol Dungeon Key - 0002917D Chorrol Jail Key - 0002AD2A Cingor's Key - 00035988 City-Swimmer's Key - 0000A07D Claudius Arcadia's House Key - 00022BDE Coast Guard Station Key - 0003598C Commander's Chest Key - 00093485 Commerce Office Key - 0004798A Curtis' House Key - 0001D5B2 Cyronin Sintav's House Key - 0001781C Dagon Shrine Key - 00033910 Damian Magius' Key - 000534F3 Dar Jee's Key - 00035980 Dareloth's Key - 000534F4 Dark Fissure Cell Key - 0005BEA0 Derics' Key - 00035983 Display Case Key - 00049D21 Display Case Key - 0008DD5F Divine Elegance Key - 0001D205 Dorian's House Key - 00022BC6 Dovyn Aren's Key - 000177D3 Dro'shanji's Key - 0002CF34 Dul gro-Shug's Key - 00017779 Dust Eater Cell Key - 0006507C Dynari Amnis' Key - 00022BBF Echo Cave Key - 0001648F Edgar's Discount Spells - 00022A72 Escape Route Key - 00028EDE Estelle Renoit's Key - 00029212 Eugal Belette's Key - 0002921B Falcar's Key - 0002E99F Faregyl Inn Key - 0000CBDC Fathis Ules' Key - 0001781A Feed Bag Key - 00022A71 Fighters Guild Key - 0002229E Fighting Chance Key - 0001D157 First Edition Key - 0001D155 First Hunter's Run Key - 0018D13E Flanau Hlaalu's Key - 0002917B Fo'c's'le Key - 0000BC68 Forgotten Key - 00074A8F Fort Blueblood Key - 0003CD2D Fort Grief Door Key - 0001FEEE Fort Grief Real Key - 0001FEF0 Fort Ontus Key - 0004ECEC Fort Redman Key - 0009D2D6 Fort Sutch Gate Key - 00032665 Francois Motierre's Key - 00029218 Fyre Light Cave Key - 0005B47F Gallenus Rosentia's Key - 00033C71 Ganredhel's Key - 000034F2 Garrus Darelliun's Key - 0003C2C1 Geem Jasaiin's Key - 0001EB81 Gelebourne's Key - 000385A2 Gharz House Key - 000034E2 Gilen Norvalo's Key - 0001D35E Glarthir's Key - 0001DC48 Glarthir's Secret Key - 000831BB Gogan's House Key - 00064202 Gogron gro-Bolmog's Key - 0006C677 Graman's House Key - 0001D35D Grey Throat's House Key - 0001DA91 Guildmaster's Key - 0018D83F Guildmaster's Key - 0006E2EA Gundalas' Key - 0003598D Gunder's Key - 00029186 Gweden Basement Key - 0008696D Hackdirt Key - 00028B7B Hagaer's House Key - 0001DA94 Hame Dungeon Key - 00085083 Hammer and Axe Key - 00035E43 Harm's Folly Key - 00189D0F Hastrel Ottus' House Key - 0001D35B Helvius Cecia's Key - 00035E54 Helvo Atius' Key - 00022BB0 Henantier's Key - 0002CF33 Herminia Cinna's House Key - 000177F2 High Fane Key - 0002AF06 Honmund's Key - 00035E47 Horn Cave Cellar Key - 0005B609 Horn Cave Storage Key - 0005BC2A Hrol Ulfgar's Key - 00098293 Ida Vlinorman's House Key - 000177EE Imbel Family Crypt Key - 000152FF Imbel House Key - 0009DB17 Imperial City Lighthouse Key - 0009096C Imperial City Sewers Key - 0004F61A Imperial Palace Key - 00115E05 Imperial Prison Key - 00092D8A Imperial Prison Key - 000950C2 Imperial Sewer Key - 00027477 Imperial Trading Company Key - 000534F5 Imperial Watch Key - 00015EAF Imperial Watch Office Key - 00086967 Iniel Sintav's House Key - 00017775 Inventius' Key - 0000A267 Irene Metric's House Key - 0001777C Iron Key - 00159826 Jair's Key - 000477E4 Jakben Imbel's House Key - 00022BC8 Jastia Sintav's House Key - 00017819 J'bari's Key - 00035981 Jearl's Key - 0002007F Jeetum Ze's Room Key - 000A5650 Jenseric's Cabin Key - 00064615 Jenseric's House Key - 0001DB08 Jensine's Merchandise - 0001D201 Jesan Sextius' Key - 0000A26D Jewelry Box Key - 0000A9D7 J'Ghasta's Key - 00035E55 Jirolin Doran's Key - 00029219 J'mhad's House Key - 00022BE0 Kalthar's Key - 0000CF21 Kastus Sintav's House Key - 00017817 Key - 0006DF2E Key - 0003EE5D Key of Hidden Wealth - 000C59A2 King and Queen Tavern Key - 00022B6E Kvatch Guard House Key - 00031D31 Kvinchal's Key - 000477E3 Lazare Milvan's Key - 00029190 Lelles' Quality Mercandise Key - 0000A25F Leyawiin Chapel Key - 00069B16 Leyawiin City Watch Key - 0003597F Leyawiin Dungeon Key - 00035F8C Leyawiin Secret Room Key - 00092156 Lighthouse Cellar Key - 00054031 Lighthouse Key - 0000A25E Lindai's Royal Tomb Key - 000A55FC Lirrians' Key - 00035E4B Llevana Nedaren's Key - 000034E4 Loche's House Key - 0000A081 Lorkmir's House Key - 00017776 Lorkmir's House Key - 00017833 Lost Boy's Key - 000998CF Luciana Galena's Key - 0000A07F Luronk's House Key - 0001DA8F Lyra Rosentia's Key - 00035E49 Mach-Na's Key - 000034E8 Mages Guild Key - 0002229C Magul House Key - 000034E1 Malyani Dalvilu's Key - 00098298 Marana Rian's House Key - 0001DA96 Margarte's Key - 00035985 Marinus Catiotus' House - 000177EF Matthias' House Key - 00022BBB Medrike's Key - 0000C32A Methredhel's House Key - 0005202F Mine Key - 0000295D Mirabelle Monet's Key - 0000A265 Miscarcand Key - 000C58B6 Modryn Oreyn's Key - 00029220 Moranda Gate Key - 00051871 Mraaj-Dar's Key - 0006FDA7 Murgakh gro-Ushag's Key - 0002921E My Bravil House Key - 0004ED80 My Bruma House Key - 0004ED88 My Cheydinhal House Key - 0004ED87 My Chorrol House Key - 0004ED8A My Imperial City House Key - 0005319E My Leyawiin House Key - 0004ED86 My Skingrad House Key - 0004ED89 Mystic Emporium Key - 0001D1FE NE Watch Tower Key - 00053FF3 Necromancer's Moss Rock Key - 0005B912 Neville's Chest Key - 000852DB Newheim's Key - 0000A269 Newlands Lodge Key - 000034E5 Ninedava Gate Key - 00051F8D Nivan Dalvilu's Key - 0009829E Nord Winds Key - 00035E3F Novaroma Key - 00035E3E NW Watch Tower Key - 00053FF4 Oaken-Hull's Key - 0000A266 Odiil Farm Key - 000C89DD Ohtimbar's Key - 000034F1 Ongars Key - 00035E4E Ontus Vanin's Key - 00022BBA Ormils Cabin Key - 0000C1FE Ormils Cabin Key - 0007BAE0 Orthes Key - 0000C329 Orum House Key - 000034EF Othrelos House Key - 000177F0 Otumeels Key - 0003598A Pennus Mallius' House Key - 0001D5B3 Plotius Key - 0003598B Pot Hole Cell Key - 0005BD64 Prison Cell Key - 00023FFD Quill-Weaves Key - 0000A26B Ra'Jahirr's Key - 00035987 Ra'jhan's House Key - 000177F3 Ra'jiradhs House Key - 00022BC1 Ranaline's Key - 0000A07E Rasheda's Key - 00029213 Raynil's Key - 000385A3 Raynil's Room Key - 00038449 Redas Dalvilu's Key - 000982A3 Redwater Slough Key - 00070248 Regner's Key - 00035E53 Reman Broder's Key - 00029188 Reynald Jemane's Key - 0002921D Rimalus Bruiant's Key - 00029216 Rindir's Staffs Key - 0001D152 Ritual Key - 00033911 Riverview Key - 000034F0 Ri'Zakar's Room Key - 000A564F Roderic Pierrane's Key - 00017816 Roebeck Bridge Room Key - 00026CD5 Ruslan's House Key - 0001DA92 Rusty Key - 00074A8D Rythe's Studio Key - 0001BC2C Salmo's Key - 00029189 Salomon Geonette's House Key - 0001DA8B Sancre Tor Key - 0000A23F Sanctuary Well Key - 0000B258 Satha Dalvilu's Key - 000982A7 Scinia Crypt Key - 000568AD Sea Tub Clarabella Key - 000738DF Second Hunter's Run Key - 0018D13F Secret Cell Key - 000838CE Seed-Neeus' Key - 00029211 Seridur's House Key - 0001DA8E Serpent's Wake Captain's Key - 0007B73E Serpent's Wake Key - 0000A26E Severius Atius' Key - 00022BAF Sewer Gate Key - 000274F5 Shameer's Key - 0002918A Shardrock Key - 0018BA0E Shiny Ogre Cage Key - 0001EC48 Shrine of Dagon Key - 0001F14C Sigil Keep Key - 00093EF5 Sigil Key - 0009504C Sigil Key - 0009C225 Sinderion's Key - 00068B05 Skingrad Castle Key - 0002C461 Skingrad Castle Silver Key - 0002C460 Skingrad Chapel Key - 00069B17 Skingrad Dungeon Key - 00035F8D Skingrad Guardhouse Key - 0002ADAC S'krivva's Key - 0000A07C Slash 'N Smash Key - 0001D200 Sleeping Mare Key - 0000525D Smoke Tomb Inner Key - 00083FB5 Smoke Tomb Outer Key - 00083FB4 Smuggler's Key - 000A943C Soris Arenim's Key - 0002C677 South Watch Tower Key - 00053FF2 Southern Books Key - 00026085 S'rathad's House Key - 00022BC5 Stantus Varrid's House Key - 0001D359 Stonewall Shields Key - 0001D156 Storage Room Key - 0000C1FC Storeroom Key - 00025099 Summitmist Manor Key - 000837D1 Sunken Sewers Key - 0009588D Surilie's House Key - 0002918B Surius Afranius' House Key - 0001DA98 Talasma's Key - 0009853D Tamika's Key - 0002918C Tarnished Ogre Cage Key - 0001EC41 Teekeeus' Key - 00025067 Teinaava's Key - 000693DA Telaendril's Key - 0006FDA8 Tertius Favonius' House Key - 000177F1 Thamriel's House Key - 00022BC0 The Best Defense Key - 0001D204 The Bloodwork's Sewer Key - 000677DB The Copious Coinpurse Key - 0001D154 The Fair Deal Key - 0000A075 The First Key of Dark Hate - 00014D63 The Gilded Carafe Key - 0001D202 The Main Ingredient Key - 0001D153 The March Rider Key - 000034E9 The Second Key of Dark Hate - 00014D64 Three Brothers Trade Goods Key - 0001D206 Toadstool Grog Key - 000974E8 Top Deck Key - 0000C1FD Toutius Sextius' Key - 0002918D Trentius Mausoleum Key - 000CA22C Trenus Duronius' House Key - 0001D35A Tun-Zeeus' Key - 0003597C Ulrich Leland's Key - 0003F31A Ulrika Ulfgar's Key - 000982AA Umbacano Manor Key - 0002B455 Umbacano's Key - 0002B456 Undena Orethi's Key - 0002918E Underpall Gate Key - 0004E151 Ungolim's Key - 0000A07B Urasek Lockup Key - 000CA6DF Usheeja's House Key - 00022BC4 Uuras' Key - 0002918F Vahtacen Ruins Key - 0005401E Valen Dreth's Cell Key - 000950C0 Valtieri's Key - 000693D8 Valus Odiil's Key - 0002921F Varel Morvayn's Key - 0000A260 Varon Vamori's Key - 0000A079 Vilena Donton's Key - 00029217 Vilverin Chamber Key - 0006C323 Vilverin Sepulcher Key - 000C76CD Warden Kastav's Key - 00035DAB Warehouse Key - 0001D203 Wariel's Key - 00026836 Waterfront Sewers Key - 00026089 Weebam-Na's Key - 00035986 Well Key - 000084D3 Wellspring Cave Key - 0006B396 West Weald Inn Key - 000979ED White Stallion Lodge Key - 000908C1 Whitmond Farm Key - 0000CBEC Willow Bank Key - 000034ED Wumeek's Key - 0001EB7E Agarmir's Shovel - 0001D0AF Akaviri Orders - 000785E0 Argonian Heart - 0003558F Ayleid Statue - 000844C4 Basket - 00024D91 Bear Pelt - 000228E3 Blood Potion - 001192AE Blue Cheese - 000D3B25 Bone - 0001DE26 Bones - 00023882 Bouquet of Flowers - 00049CFD Bowl - 0001F1DB Broom - 00019113 Brush Jar - 0001BBCB Brush of Truepaint - 0001BB36 Calipers - 0001C66C Carved Panel - 0002AF03 Ceramic Bowl - 0002507A Ceramic Cup - 0002507B Ceramic Goblet - 0002507C Ceramic Pitcher - 0002507D Ceramic Plate - 0002507F Ceramic Tankard - 0002724F Ceramic Urn - 00025080 Ceramic Vase - 00025081 Cheddar Cheese - 000D3B2F Clay Bowl - 00022299 Clay Cup - 00022538 Clay Cup - 00022539 Clay Goblet - 0002253C Clay Pitcher - 00022543 Clay Plate - 0002254C Clay Tankard - 00022559 Clay Urn - 00022553 Clay Vase - 00022557 Cloth - 000008E6 Colossal Black Soul Gem - 00007E9C Covered Pot - 000105DF Covered Pot - 000105E0 Crumpled Piece of Paper - 000BF14D Crystal Ball - 0001C60D Diamond - 00038BA7 Dirty Shoes - 0009F8FD Element of Courage - 0002C6EF Element of Patience - 0002C6EE Element of Perception - 0002C6F0 Element of Resolve - 0002C6ED Emerald - 00038BA4 Empty Hist Bottle - 0008996E Eye of Nocturnal - 00026AC9 Filled Colossal Black Soul Gem - 00007E9D Finger of Adamus Phillida - 001778DB Fingers of the Mountain - 0000510D Flawed Diamond - 00038BA8 Flawed Emerald - 00038BA6 Flawed Pearl - 00038B99 Flawed Ruby - 00038B9F Flawed Sapphire - 00038BA2 Flawed Topaz - 00038B9C Flawless Diamond - 00038BA9 Flawless Emerald - 00038BA5 Flawless Pearl - 00038B9A Flawless Ruby - 00038BA0 Flawless Sapphire - 00038BA3 Flawless Topaz - 00038B9D Folded Cloth - 00000D76 Fork - 00019116 Garridan's Tear - 00025B33 Garridan's Tear - 0007BE48 Glass of Time - 0002A60B Gold - 0000000F Gold Nugget - 00049808 Great Sigil Stone - 0003844E Great Welkynd Stone - 000345AF Hand Scythe - 00025100 Hermaeus Mora's Soul Gem - 0008B61E Hoe - 00025101 Hourglass - 0001C666 Imperial Legion Seal - 0000C22C Inkwell - 00023D61 Key-Shaped Arrowhead - 0001482C Knife - 00019117 Ladle - 000105DB Languorwine Antidote - 00028276 Lion Pelt - 000228E4 Llathasa's Bust - 0001E861 Lockpick - 0000000A Loose Pipe - 00089783 Magicka Potion - 001192AF Marana Rian's Coin - 000613C0 Marble Cheese - 000D3B2A Metal Bowl - 000CD400 Metal Goblet - 000CD401 Metal Plate - 000CD402 Metal Tankard - 000CD407 Metal Urn - 000CD4E9 Mother's Head - 0006AAA5 Newheim's Heirloom - 00002E90 Oaken-Hall Heirloom - 000CBD41 Oar - 00025102 Olroy Cheese - 0008C26A Orb of Vaermina - 0001EC18 Paint Brush - 0001BBCA Paint Palette - 0001BBCC Pearl - 00038B98 Pewter Bowl - 0001C624 Pewter Cup - 000104C1 Pewter Fork - 0001C622 Pewter Knife - 0001C620 Pewter Mug - 0000FD93 Pewter Pitcher - 0001C61F Pewter Plate - 0001C626 Pewter Pot - 0001C61A Pewter Spoon - 0001C623 Pickaxe - 000180E0 Pitchfork - 00025113 Planter - 00015BBB Plate - 00019118 Quill - 00023D63 Rake - 00025116 Recently Used Pickaxe - 0009F8FA Red Bowl - 000836CE Repair Hammer - 0000000C Reward Painting - 00034E62 Roderick's Medicine - 00030FD7 Roderick's Poison - 00030FD6 Rolled Up Portrait - 00034E52 Ruby - 00038B9E Rufio's Skull - 000918FA Sands of Resolve - 0002FB3F Sapphire - 00038BA1 Savilla's Stone - 00014706 Scales - 000105F3 Scales of Pitiless Justice - 000918FD Scythe - 0002511A Shears - 0002511C Shovel - 000251A8 Silver Bowl - 00000C08 Silver Carafe - 00019107 Silver Fork - 0001924A Silver Glass - 0001DBFC Silver Goblet - 0001DCCC Silver Knife - 00023C13 Silver Nugget - 00049809 Silver Pitcher - 00023C15 Silver Plate - 00023C19 Silver Spoon - 00023C1B Silver Tankard - 00023C1D Silver Urn - 00023C21 Silver Vase - 00023C23 Skeletal Hand - 00003A99 Skeleton Key - 0000000B Skull - 00023F6E Spoon - 00019119 Statuette of a Dog - 0007B7B0 Stone Brick - 0002594A Stone Cup - 00019115 Stone Mug - 000104CB Stone of St. Alessia - 00003949 Stone Pitcher - 000105DD Svenja's Arm - 000C55E1 Svenja's Head - 000C55E2 Svenja's Leg - 000C55E0 Svenja's Torso - 000C55E3 Tan Bowl - 000836CF Tan Cup - 0001F1DE Tan Goblet - 00022542 Tan Jug - 0001F1E4 Tan Mug - 0001F1E5 Tan Pitcher - 0001F1E6 Tan Plate - 0001F1E7 Tan Tankard - 00022550 Tan Urn - 00022554 Tan Vase - 00022558 Tongs - 000251AC Topaz - 00038B9B Torch - 0002CF9F Urn - 00022551 Vampirism Cure Potion - 0009812D Varla Stone - 00000194 Varulae's Crystal Ball - 00095A38 Wedding Gift - 000CBD43 Weight - 0001C5ED Welkynd Stone - 00000191 West Weald Bear Fang - 0018AE3F Wolf Pelt - 000228E2 Yarn - 00025205 Ale - 000B1200 Beer - 000B1202 Cheap Wine - 00037F7F Cure for Vampirism - 000977E4 Cyrodilic Brandy - 00033569 Grand Elixir of Exploration - 0004E93A Hist Sap - 0003356A Human Blood - 00098309 Mead - 000B1201 Moderate Elixir of Exploration - 0004E938 Newheim's Special Brew - 000B1241 Philter of Frostward - 0007BCC9 Poison of Affliction - 0008DC5C Poison of Apathy - 00009283 Poison of Burden - 000984A5 Poison of Catastrophe - 00009281 Poison of Clumsiness - 0008DC58 Poison of Confusion - 0008DC5E Poison of Cowardice - 00056E54 Poison of Debilitation - 0000927D Poison of Fatigue - 0008DC70 Poison of Feeblemind - 00009280 Poison of Frailty - 00009285 Poison of Fright - 0008DC6D Poison of Fumbling - 0000927C Poison of Illness - 0008DC73 Poison of Misfortune - 0008DC61 Poison of Paralysis - 00009302 Poison of Repulsion - 00009282 Poison of Separation - 00009284 Poison of Severing - 0008DC76 Poison of Sickness - 0000927F Poison of Silence - 00009320 Poison of Slowing - 0008DC67 Poison of the Fool - 0008DC64 Poison of Weakness - 0008DC6A Poison of Weariness - 0000927E Potion of Absorption - 00009321 Potion of Agility - 00098471 Potion of Alacrity - 0009849B Potion of Antivenom - 00009308 Potion of Chameleon - 00088B1C Potion of Charisma - 0009849A Potion of Cure Disease - 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00098499 Potion of Speed - 00098479 Potion of Strength - 0009847A Potion of the Sea - 000984A3 Potion of Warmth - 00009306 Potion of Willpower - 00056E53 Rosethorn Mead - 000B97EA Shadowbanish Wine - 00185DCD Skooma - 0004E0A9 Strong Elixir of Exploration - 0004E939 Strong Poison of Affliction - 0008DC5D Strong Poison of Apathy - 0009846A Strong Poison of Burden - 0000920D Strong Poison of Catastrophe - 00098464 Strong Poison of Clumsiness - 0008DC5A Strong Poison of Confusion - 0008DC60 Strong Poison of Cowardice - 00056E56 Strong Poison of Debilitation - 000984AC Strong Poison of Fatigue - 0008DC72 Strong Poison of Feeblemind - 00098462 Strong Poison of Frailty - 0009846C Strong Poison of Fright - 0008DC6F Strong Poison of Fumbling - 000984AA Strong Poison of Illness - 0008DC75 Strong Poison of Misfortune - 0008DC63 Strong Poison of Paralysis - 00098484 Strong Poison of Repulsion - 00098468 Strong Poison of Separation - 00098466 Strong Poison of Severing - 0008DC78 Strong Poison of Sickness - 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00009313 Strong Potion of Insulation - 00098489 Strong Potion of Intelligence - 000092F1 Strong Potion of Invisibility - 0009847E Strong Potion of Light - 00098480 Strong Potion of Luck - 000092F3 Strong Potion of Magicka - 000092F9 Strong Potion of Might - 0000931D Strong Potion of Nighteye - 00098482 Strong Potion of Personality - 000092F5 Strong Potion of Reflection - 00098486 Strong Potion of Resistance - 00098488 Strong Potion of Respite - 0000930F Strong Potion of Seastride - 00009327 Strong Potion of Shock Shield - 00009AE4 Strong Potion of Sorcery - 0000931B Strong Potion of Speed - 000092F7 Strong Potion of Strength - 000092FB Strong Potion of the Sea - 00009325 Strong Potion of Warmth - 0009848C Strong Potion of Willpower - 00056E57 Surilie Brothers Vintage 399 - 00037F84 Surilie Brothers Vintage 415 - 00037F82 Surilie Brothers Wine - 00037F80 Tamika Vintage 399 - 00037F7E Tamika Vintage 415 - 00037F83 Tamika's West Weald Wine - 00037F81 Turpentine - 0018BD5A Turpentine - 000CD2DB Turpentine - 000CD2DC Turpentine - 000CD2DD Turpentine - 000CD2DE Turpentine - 000CD2DF Weak Elixir of Exploration - 0004E937 Weak Poison of Affliction - 0008DC5B Weak Poison of Apathy - 00098469 Weak Poison of Burden - 0000920C Weak Poison of Catastrophe - 00098463 Weak Poison of Clumsiness - 0008DC59 Weak Poison of Confusion - 0008DC5F Weak Poison of Cowardice - 00056E59 Weak Poison of Debilitation - 000984AB Weak Poison of Fatigue - 0008DC71 Weak Poison of Feeblemind - 00098461 Weak Poison of Frailty - 0009846B Weak Poison of Fright - 0008DC6E Weak Poison of Fumbling - 000984A9 Weak Poison of Illness - 0008DC74 Weak Poison of Misfortune - 0008DC62 Weak Poison of Paralysis - 00098483 Weak Poison of Repulsion - 00098467 Weak Poison of Separation - 00098465 Weak Poison of Severing - 0008DC77 Weak Poison of Sickness - 000984AF Weak Poison of Silence - 0009849D Weak Poison of Slowing - 0008DC68 Weak Poison of the Fool - 0008DC65 Weak Poison of Weakness - 0008DC6B Weak Poison of Weariness - 000984AD Weak Potion of Absorption - 0009849F Weak Potion of Agility - 000092E8 Weak Potion of Alacrity - 00009318 Weak Potion of Antivenom - 0009848F Weak Potion of Chameleon - 00088B1D Weak Potion of Charisma - 00009316 Weak Potion of Dedication - 00056E52 Weak Potion of Detect Life - 0000922F Weak Potion of Disbelief - 0009848D Weak Potion of Dispel - 000984A7 Weak Potion of Endurance - 000092EA Weak Potion of Fatigue - 000092EC Weak Potion of Feather - 0009846D Weak Potion of Fire Shield - 0009846F Weak Potion of Fortitude - 0000930C Weak Potion of Fortune - 00009314 Weak Potion of Frost Shield - 0009847B Weak Potion of Grace - 0000930A Weak Potion of Grounding - 00098491 Weak Potion of Healing - 00009310 Weak Potion of Health - 000092EE Weak Potion of Insight - 00009312 Weak Potion of Insulation - 0009848A Weak Potion of Intelligence - 000092F0 Weak Potion of Invisibility - 0009847D Weak Potion of Light - 0009847F Weak Potion of Luck - 000092F2 Weak Potion of Magicka - 000092F8 Weak Potion of Might - 0000931C Weak Potion of Nighteye - 00098481 Weak Potion of Personality - 000092F4 Weak Potion of Reflection - 00098485 Weak Potion of Resistance - 00098487 Weak Potion of Respite - 0000930E Weak Potion of Seastride - 00009326 Weak Potion of Shock Shield - 00009AE0 Weak Potion of Sorcery - 0000931A Weak Potion of Speed - 000092F6 Weak Potion of Strength - 000092FA Weak Potion of the Sea - 00009324 Weak Potion of Warmth - 0009848B Weak Potion of Willpower - 00056E51 Acrobatics Pants - 00048981 Acrobat's Amulet - 00098457 Aegis Robe - 0000552C Ahdarji's Ring - 00035E95 Amulet of Absorption - 0009843E Amulet of Axes - 00098453 Amulet of Illusion - 00092AC6 Amulet of Interrogation - 000C04D6 Amulet of Kings - 000250A0 Amulet of Luck - 00091AD5 Amulet of Reflection - 0009845B Amulet of the Ansei - 00187BBF Ancotar's Ring of Protection - 00030135 Apron of Adroitness - 00094ECB Apron of the Master Artisan - 000CA122 Aqua Silk Hood - 00071022 Aqua Silk Robes - 00071021 Arch-Mage's Hood - 00064FE0 Arch-Mage's Robe - 00064FDF Arnora's Amulet - 00093551 Arnora's True Amulet - 00053787 Astia's Necklace - 000CBD53 Base Amulet of Absorption - 0009843D Base Amulet of Illusion - 00092AC5 Base Amulet of Luck - 00091AD4 Base Amulet of Reflection - 000937FA Base Necklace of Mercantile - 00092AAD Base Necklace of Personality - 00091AD1 Base Necklace of Seawalking - 00098443 Base Necklace of Speechcraft - 00092AB6 Base Necklace of the Sea - 00098440 Base Ring of Acrobatics - 00091C3C Base Ring of Aegis - 00098437 Base Ring of Agility - 00091AC8 Base Ring of Alchemy - 00092AB9 Base Ring of Alteration - 00092ABC Base Ring of Athletics - 00091C2A Base Ring of Blades - 00091C2D Base Ring of Block - 00091C30 Base Ring of Blunt Force - 00091C33 Base Ring of Brawling - 00091C36 Base Ring of Conjuration - 00092ABF Base Ring of Destruction - 0009DED3 Base Ring of Detect Life - 00091AB6 Base Ring of Endurance - 00091ACE Base Ring of Feather - 00091AB9 Base Ring of Fire Shield - 00091ABD Base Ring of Firewalking - 00098419 Base Ring of Fortitude - 0009845D Base Ring of Freedom - 00098425 Base Ring of Frost Shield - 000937EF Base Ring of Health - 00091C21 Base Ring of Heavy Armor - 00091C39 Base Ring of Intelligence - 00091AC2 Base Ring of Light - 000937F2 Base Ring of Light Armor - 00091C3F Base Ring of Magicka - 00091C24 Base Ring of Mysticism - 00092AC8 Base Ring of Nighteye - 000937F5 Base Ring of Nihilism - 0009841F Base Ring of Restoration - 00092ACB Base Ring of Retribution - 00091AAF Base Ring of Security - 00092AB0 Base Ring of Shadows - 00091AAE Base Ring of Shock Shield - 0009843A Base Ring of Sneak - 00092AB3 Base Ring of Speed - 00091ACB Base Ring of Steelskin - 00098422 Base Ring of Storms - 0009842B Base Ring of Strength - 00091ABF Base Ring of the Archer - 00092AAA Base Ring of the Armorer - 00091C27 Base Ring of the North - 0009841C Base Ring of the Viper - 00098428 Base Ring of Vigor - 00091AD7 Base Ring of Willpower - 00091AC5 Beggar's Shirt - 00064F7E Belted Braies - 0002B90B Belted Vest - 0002B90C Black & Burgundy Outfit - 0001C887 Black Band - 0002FF34 Black Hand Hood - 000651D3 Black Hand Robe - 000651D2 Black Hood - 00064FE3 Black Robe - 00064FE2 Black Wide Pants - 00064F7B Blackheart's Ring - 0002C633 Blacksmith's Apron - 000229A6 Blacksmith's Pants - 000229A7 Blackwood Ring of Silence - 00098175 Blue & Green Outfit - 0001C884 Blue Collar Shirt - 0000C59E Blue Silk Shirt - 00064FE5 Blue Silks - 00064FE4 Blue Suede Shoes - 0002319E Blue Velvet Outfit - 0002319D Boots of Springheel Jak - 000148D4 Braided Leather Sandals - 0002B90D Brass Pearl Ring - 00038017 Brass Ring - 00038011 Brass Topaz Ring - 00038018 Breeches - 00028587 Bronze Amulet - 0003802D Bronze Necklace - 00038027 Brown Shirt - 000229AD Buckled Shoes - 00028733 Burgundy Linen Shirt - 00000B86 Burgundy Linens - 0001047C Burlap Vest - 0002C0F8 Chameleon Robe - 0000844D Child Overalls - 000CAAA1 Circlet of Omnipotence - 00088FED Clogs - 0002858E Coarse Linen Shirt - 0001C82E Coarse Linens - 0001C82C Collared Shirt - 00028732 Colovian Signet Ring - 00032DA0 Copper Amulet - 0003802E Copper Necklace - 00038028 Copper Pearl Ring - 00038019 Copper Ring - 00038012 Copper Ruby Ring - 0003801B Copper Topaz Ring - 0003801A Councilor's Hood - 000CA12C Cowl of the Druid - 000CA121 Cruelty's Heart - 000347E3 Dark Green Shirt - 000229AA Dark Shirt - 00064F7D Doeskin Shoes - 0001C883 Draconian Madstone - 0007304D Draconian Madstone - 0001C172 Dreamworld Amulet - 00089008 Dreamworld Amulet - 0002CDC6 Ebony Diamond Ring - 00038026 Ebony Emerald Ring - 00038025 Ebony Ring - 00038016 Elemental Ring - 00098450 Emperor's Robe - 00023D33 Emperor's Robe - 0000BC2D Emperor's Shoes - 00023D53 Ernest's Best Shirt - 00064F76 Ernest's Fancy Pants - 000CBD37 Ernest's Shoes - 000CBD39 Eye of Sithis - 00082DE0 Feather Shoes - 00048991 Fishing Waders - 0002ECAC Flame Ring - 0009844C Flax Tunic - 0002C0FA Forester's Shirt - 00064F79 Fortify Fatigue Pants - 00048992 Fortify Magicka Pants - 0000552D Frost Ring - 0009844D Gold Amulet - 00038031 Gold Diamond Ring - 00038024 Gold Emerald Ring - 00038023 Gold Necklace - 0003802B Gold Ring - 00038015 Gold Sapphire Ring - 00038022 Gold Trimmed Shoes - 0001C888 Grand Amulet of Absorption - 0009843F Grand Amulet of Illusion - 00092AC7 Grand Amulet of Luck - 00091AD6 Grand Amulet of Reflection - 0009845C Grand Necklace of Mercantile - 00092AAF Grand Necklace of Personality - 00091AD3 Grand Necklace of Seawalking - 00098445 Grand Necklace of Speechcraft - 00092AB8 Grand Necklace of the Sea - 00098441 Grand Ring of Acrobatics - 00091C3E Grand Ring of Aegis - 00098439 Grand Ring of Agility - 00091ACA Grand Ring of Alchemy - 00092ABB Grand Ring of Alteration - 00092ABE Grand Ring of Athletics - 00091C2C Grand Ring of Blades - 00091C2F Grand Ring of Block - 00091C32 Grand Ring of Blunt Force - 00091C35 Grand Ring of Brawling - 00091C38 Grand Ring of Conjuration - 00092AC1 Grand Ring of Destruction - 00092AC4 Grand Ring of Detect Life - 00091AB8 Grand Ring of Endurance - 00091AD0 Grand Ring of Feather - 00091ABB Grand Ring of Fire Shield - 00091ABE Grand Ring of Firewalking - 0009841B Grand Ring of Fortitude - 00098418 Grand Ring of Freedom - 00098427 Grand Ring of Frost Shield - 000937F1 Grand Ring of Health - 00091C23 Grand Ring of Heavy Armor - 00091C3B Grand Ring of Intelligence - 00091AC4 Grand Ring of Light - 000937F4 Grand Ring of Light Armor - 00091C41 Grand Ring of Magicka - 00091C26 Grand Ring of Mysticism - 00092ACA Grand Ring of Nighteye - 000937F7 Grand Ring of Nihilism - 00098421 Grand Ring of Restoration - 00092ACD Grand Ring of Retribution - 000937F9 Grand Ring of Security - 00092AB2 Grand Ring of Shadows - 00091AB2 Grand Ring of Shock Shield - 0009843C Grand Ring of Sneak - 00092AB5 Grand Ring of Speed - 00091ACD Grand Ring of Steelskin - 00098424 Grand Ring of Storms - 0009842D Grand Ring of Strength - 00091AC1 Grand Ring of the Archer - 00092AAC Grand Ring of the Armorer - 00091C29 Grand Ring of the North - 0009841E Grand Ring of the Viper - 0009842A Grand Ring of Vigor - 00091AD9 Grand Ring of Willpower - 00091AC7 Gray Cowl of Nocturnal - 00022E81 Greater Amulet of Interrogation - 000C04D7 Green Brocade Doublet - 000229B0 Green Felt Linens - 00028731 Green Robe - 0007101B Green Robe Hood - 0007101C Green Silk Garment - 000229B1 Green Velvet Shoes - 000229B2 Green Wool Shirt - 0002ECB0 Grey Robe - 0012DD1E Grey Robe Hood - 0012DD1F Heinrich's Pants - 000CBD3D Heinrich's Shirt - 000CBD3F Heinrich's Shoes - 000CBD47 Highwayman's Shirt - 00064FE6 Hood of the Apprentice - 0006A82D Huntsman Leather Pants - 00000857 Huntsman Moccasin - 0001C82B Huntsman Vest - 00000883 Imperial Breeches - 000CA125 Indarys Signet Ring - 000335A8 Jade Amulet - 00189CFE Jade Amulet - 0003802F Jade Necklace - 00038029 Jade Ring - 00038013 Jade Ruby Ring - 0003801D Jade Sapphire Ring - 0003801E Jade Topaz Ring - 0003801C Jewel of the Rumare - 000856EF Jeweled Amulet - 00038032 Jeweled Necklace - 0003802C King of Worms' Hood - 001885CC King of Worms' Robes - 001885CA Knights of the Thorn Medallion - 000335A9 Kylius Lonavo's Ring - 00189181 Laced Leather Pants - 000229AB Lesser Amulet of Interrogation - 000C04D5 Lesser Chameleon Robe - 00048990 Light Armor Vest - 00048982 Light Brown Linens - 000229AE Mage's Hood - 00064FE1 Mage's Robe - 00064F7F Manduin's Amulet - 000347C8 Mankar Camoran's Robe - 000BE31F Mantle of the Woodsman - 000CA129 Marksman Quilted Doublet - 00048983 Mercantile Black Outfit - 00048984 Mind and Body Ring - 000366C1 Monk Robe - 0001E7FF Mundane Amulet - 00038B07 Mundane Ring - 0009844B Mythic Dawn Hood - 0008D755 Mythic Dawn Robe - 00024DE2 Necklace of Mercantile - 00092AAE Necklace of Personality - 00091AD2 Necklace of Seawalking - 00098444 Necklace of Speechcraft - 00092AB7 Necklace of Swords - 00098452 Necklace of the Sea - 00098442 Necromancer's Amulet - 0007BE2B Necromancer's Hood - 001885CB Necromancer's Robes - 001885C9 Nistor's Boots - 000CA12B Oiled Linen Shoes - 0001C82F Olive Vest - 0002C0F4 Pants - 00000015 Patched Vest - 0002ECAD Phylactery of Litheness - 000385A0 Pigskin Shoes - 000229AF Pinarus' Shirt - 000CBD51 Plaid Shirt - 00064F78 Quilted Doublet - 0001C831 Quilted Shoes - 0001C886 Red Silk Hood - 00071020 Red Silk Robes - 0007101F Red Velvet Blouse - 00003A94 Red Velvet Garment - 00003A93 Red Velvet Outfit - 000A498E Resist Cold Pants - 0000844E Resist Disease Burgundy Linen Shirt - 00048989 Resist Fire Burgundy Linens - 0004898A Resist Normal Weapons Quilted Doublet - 0004898B Resist Poison Blue & Green Outfit - 0004898C Ring of Acrobatics - 00091C3D Ring of Aegis - 00098438 Ring of Agility - 00091AC9 Ring of Alchemy - 00092ABA Ring of Alteration - 00092ABD Ring of Athletics - 00091C2B Ring of Blades - 00091C2E Ring of Block - 00091C31 Ring of Blunt Force - 00091C34 Ring of Brawling - 00091C37 Ring of Burden - 0002E5AC Ring of Conjuration - 00092AC0 Ring of Destruction - 00092AC3 Ring of Detect Life - 00091AB7 Ring of Eidolon's Edge - 0004F9E5 Ring of Endurance - 00091ACF Ring of Feather - 00091ABA Ring of Fire Shield - 00091ABC Ring of Firewalking - 0009841A Ring of Fortitude - 00098417 Ring of Freedom - 00098426 Ring of Frost Shield - 000937F0 Ring of Health - 00091C22 Ring of Heavy Armor - 00091C3A Ring of Intelligence - 00091AC3 Ring of Khajiiti - 00027110 Ring of Light - 000937F3 Ring of Light Armor - 00091C40 Ring of Magicka - 00091C25 Ring of Mysticism - 00092AC9 Ring of Namira - 0001C10A Ring of Nighteye - 000937F6 Ring of Nihilism - 00098420 Ring of Perfection - 00098446 Ring of Restoration - 00092ACC Ring of Retribution - 000937F8 Ring of Security - 00092AB1 Ring of Shadows - 00091AB1 Ring of Shock Shield - 0009843B Ring of Skimming - 00098456 Ring of Sneak - 00092AB4 Ring of Speed - 00091ACC Ring of Stamina - 00098447 Ring of Steelskin - 00098423 Ring of Storms - 0009842C Ring of Strength - 00091AC0 Ring of Sunfire - 0001E0FA Ring of the Archer - 00092AAB Ring of the Armorer - 00091C28 Ring of the Gray - 0000CCC8 Ring of the Iron Fist - 00098458 Ring of the North - 0009841D Ring of the Viper - 00098429 Ring of the Vipereye - 0001C4DA Ring of Thieves - 00098455 Ring of Transmutation - 000CA126 Ring of Treachery - 00098449 Ring of Vigor - 00091AD8 Ring of Vitality - 0009844F Ring of War - 00098448 Ring of Willpower - 00091AC6 Ring of Wizardry - 0009844A Ring of Wortcraft - 000CA128 Robe of Creativity - 000CA127 Robe of Defense - 00005529 Robe of Deflection - 00005519 Robe of Glib Tongues - 000478A5 Robe of Protection - 00005527 Robe of the Apprentice - 000C8536 Robe of the Conjurer - 000748AB Robe of Warding - 0000551C Rough Leather Shoes - 000229A8 Rugged Pants - 00064F7A Russet Felt Outfit - 000352BA Russet Felt Shirt of Blade Turning - 0000844C Russet Felt Shoes - 000352BB Sack Cloth Pants - 00027318 Sack Cloth Sandals - 0002731A Sack Cloth Shirt - 00027319 Security Russet Felt Shirt - 00048985 Shield Ring - 0007B7A6 Shirt - 00000017 Shirt with Suspenders - 00064F77 Shoes - 00000016 Shop Keep's Shirt - 000CBD33 Short Britches - 00064F7C Silver Amulet - 00038030 Silver Emerald Ring - 00038021 Silver Necklace - 0003802A Silver Ring - 0003801F Silver Ruby Ring - 00038014 Silver Sapphire Ring - 00038020 Sneak Blue Suede Shoes - 00048986 Sorcerer's Ring - 00098454 Spectre Ring - 000CA12A Speechcraft Green Brocade Doublet - 00048987 Spelldrinker Amulet - 00095A71 Stitched Green Shirt - 0002C0F6 Stitched Leather Shoes - 000229AC Storm Ring - 0009844E Tan Linens - 0001C830 Tan Robe - 00071019 Tan Robe Hood - 0007101A Tattered Pants - 0003EAAB Tattered Robe - 0007101D Tattered Robe Hood - 0007101E Tattered Shirt - 0003EAAC The Deceiver's Finery - 000348A5 Thick Cowhide Shoes - 00000BEA Ulfgar Family Ring - 0001ECE4 Veil of the Seer - 000CA124 Vest of the Bard - 000CA123 Vest of Warding - 00005530 Waterwalking Gold Trimmed Shoes - 0004898F Weatherward Circlet - 0006BD75 Wedding Ring - 00022E6D White Mage's Robes - 000A498F White Mage's Shoes - 000A4990 White Monk Robe - 00071047 Wrist Irons - 000BE335 Azura's Star - 00000193 Black Soul Gem - 00000192 Black Soul Gem - 000382E0 Black Soul Gem - 0003C7FC Black Soul Gem - 0001EC14 Colossal Black Soul Gem - 000C6988 Colossal Black Soul Gem - 00015208 Common Soul Gem - 00015B8B Common Soul Gem - 000382D4 Common Soul Gem - 000382D5 Common Soul Gem - 000382D6 Grand Soul Gem - 00015B8E Grand Soul Gem - 000382DB Grand Soul Gem - 000382DC Grand Soul Gem - 000382DD Grand Soul Gem - 000382DE Grand Soul Gem - 000382DF Greater Soul Gem - 00015B8C Greater Soul Gem - 000382D7 Greater Soul Gem - 000382D8 Greater Soul Gem - 000382D9 Greater Soul Gem - 000382DA Lesser Soul Gem - 00023D69 Lesser Soul Gem - 000382D2 Lesser Soul Gem - 000382D3 Petty Soul Gem - 00023D67 Petty Soul Gem - 000382D1 Akavari Sunderblade - 000CA154 Akavari Warblade - 000CA155 Akaviri Dai-Katana - 0009DAC5 Akaviri Katana - 00024DCA Akaviri Katana - 000977C9 Akaviri Warhammer Burden - 000387B5 Ancient Akaviri Katana - 000E78E5 Apotheosis - 000CA153 Axe of Hazards - 0003CCFF Axe of Icy Darkness - 0003BF64 Ayleid Long Sword - 00014F14 Ayleid Mace - 00014F15 Battle Axe of Absorption - 0003841F Battle Axe of Beguilement - 0003539C Battle Axe of Blizzards - 0002308B Battle Axe of Cold - 000220A8 Battle Axe of Damnation - 000353C2 Battle Axe of Decay - 0003B407 Battle Axe of Deception - 0003539A Battle Axe of Depletion - 000387AE Battle Axe of Diminishing - 0003D7D3 Battle Axe of Dispel - 0003D7CB Battle Axe of Dissolution - 0003B40A Battle Axe of Embers - 0003DAE7 Battle Axe of Enfeeblement - 0003CD09 Battle Axe of Feeding - 0003B402 Battle Axe of Fire - 0003DB0C Battle Axe of Flames - 0003DB03 Battle Axe of Freezing - 000225D9 Battle Axe of Frost - 0003DB8F Battle Axe of Jinxing - 0003AB6F Battle Axe of Lightning - 0002C278 Battle Axe of Putrification - 0003B40C Battle Axe of Rending - 0003B40E Battle Axe of Sapping - 0003D7E2 Battle Axe of Scorching - 0003DAFA Battle Axe of Shocking - 0002B8D6 Battle Axe of Siphoning - 0003B3FF Battle Axe of Soul Snares - 000353CA Battle Axe of Soul Traps - 00035397 Battle Axe of Souls - 00035C27 Battle Axe of Sparks - 0002B561 Battle Axe of Storms - 0002C286 Battle Axe of the Blaze - 0003DB15 Battle Axe of the Dynamo - 0002BFFA Battle Axe of the Glacier - 00022738 Battle Axe of the Inferno - 0003DB1E Battle Axe of Transmogrify - 0003B403 Battle Axe of Voltage - 0002BDDD Battle Axe of Weakness - 0003AB43 Battle Axe of Winter - 000230D9 Battleaxe of Hatred - 000CA152 Baurus's Akaviri Katana - 0006B843 Black Bow - 000908AD Blackwater Blade - 0000C201 Blade of Fiery Light - 0003BF60 Blade of Woe - 00091905 Blizzard Bow - 0003CD06 Boreal - 0003CD05 Bound Axe - 00026276 Bound Bow - 0002627D Bound Dagger - 0002627C Bound Mace - 00026274 Bound Sword - 00026273 Bow of Blizzards - 0002308D Bow of Burning - 0003DAF2 Bow of Cold - 000220F6 Bow of Curses - 0003AB87 Bow of Despair - 0003AC88 Bow of Embers - 0003DAE9 Bow of Fire - 0003DB0D Bow of Flames - 0003DB04 Bow of Freezing - 000225DA Bow of Frost - 0003DB91 Bow of Gloom - 0003AC89 Bow of Harm - 0003AB6C Bow of Infernal Frost - 00082DE4 Bow of Infliction - 000CA156 Bow of Jolts - 0002B585 Bow of Lightning - 0002C27A Bow of Numbing - 0003DB7B Bow of Quietus - 0002B558 Bow of Scorching - 0003DAFB Bow of Shocking - 0002B8D7 Bow of Silence - 0002B559 Bow of Sparks - 0002B562 Bow of Storms - 0002C287 Bow of the Blaze - 0003DB16 Bow of the Dynamo - 0002BFFB Bow of the Glacier - 00022854 Bow of the Inferno - 0003DB1F Bow of Voltage - 0002BEB2 Bow of Weariness - 0003AB6B Bow of Winter - 000230DD Broken Sword - 0002D72B Brusef Amelion's Sword - 000091FB Burden of Agnosticism - 00014953 Burden of Anger - 0001494F Burden of Arrogance - 00014950 Burden of Flesh - 00014952 Burden of Secrecy - 00014951 Burden of Sin - 00014954 Burz's Glass Mace - 000C7610 Caelia's Steel Longsword - 0006AA99 Calliben's Grim Retort - 000CB6F3 Captain Kordan's Saber - 000CA158 Ceremonial Dagger - 0008DA4A Chillrend - 00068C01 Claymore of Blizzards - 00023095 Claymore of Brittleness - 0003D7BB Claymore of Burning - 0003DAF3 Claymore of Cold - 0002224D Claymore of Depletion - 0003AB75 Claymore of Depletion - 0003D7E8 Claymore of Disintegration - 0003D7C7 Claymore of Dispel - 0003D7CC Claymore of Embers - 0003DAEA Claymore of Fire - 0003DB0E Claymore of Flames - 0003DB05 Claymore of Fracturing - 0003D7BF Claymore of Fragments - 0003D7B8 Claymore of Freezing - 000225F6 Claymore of Frost - 0003DB73 Claymore of Jinxing - 0003AB74 Claymore of Jolts - 0002B586 Claymore of Lightning - 0002C27B Claymore of Numbing - 0003DB7C Claymore of Pain - 0003D7DE Claymore of Sapping - 0003D7E3 Claymore of Scorching - 0003DAFC Claymore of Shattering - 0003D7C3 Claymore of Shocking - 0002B8D8 Claymore of Sparks - 0002B563 Claymore of Storms - 0002C289 Claymore of the Blaze - 0003DB17 Claymore of the Dynamo - 0002BFFC Claymore of the Glacier - 00022A2B Claymore of the Inferno - 0003DB20 Claymore of Voltage - 0002BFF3 Claymore of Weariness - 0003D7DA Claymore of Winter - 000230DE Club - 00159829 Cursed Mace - 00026F98 Daedric Battle Axe - 00035E77 Daedric Bow - 000733DD Daedric Bow - 00035E7C Daedric Claymore - 00035E78 Daedric Dagger - 00035E72 Daedric Longsword - 00035E76 Daedric Mace - 00035E75 Daedric Shortsword - 00035E73 Daedric War Axe - 00035E74 Daedric Warhammer - 00035E79 Dagger of Absorption - 0003841A Dagger of Blizzards - 00023098 Dagger of Brittleness - 0003D7BC Dagger of Burning - 0003DAF4 Dagger of Cold - 0002257F Dagger of Depletion - 0003D7E9 Dagger of Diminishing - 0003D7D4 Dagger of Discipline - 000C891F Dagger of Disintegration - 0003D7C8 Dagger of Dispel - 0003D7CD Dagger of Embers - 0003DAEB Dagger of Enfeeblement - 000389E6 Dagger of Fire - 0003DB0F Dagger of Flames - 0003DB06 Dagger of Fracturing - 0003D7C0 Dagger of Fragments - 0003D7B7 Dagger of Freezing - 000225FC Dagger of Frost - 0003DB74 Dagger of Jinxing - 0003AB6E Dagger of Jolts - 0002B588 Dagger of Lightning - 0002C27D Dagger of Numbing - 0003DB7D Dagger of Pacification - 0003BF61 Dagger of Pain - 0003D7DF Dagger of Paralysis - 0002B560 Dagger of Sapping - 0003D7E4 Dagger of Scorching - 0003DAFD Dagger of Shattering - 0003D7C4 Dagger of Shocking - 0002B8D9 Dagger of Sparks - 0002B564 Dagger of Storms - 0002C28D Dagger of the Blaze - 0003DB18 Dagger of the Dynamo - 0002BFFD Dagger of the Glacier - 00022A2C Dagger of the Inferno - 0003DB21 Dagger of Voltage - 0002BFF4 Dagger of Weakness - 0003AB3F Dagger of Weariness - 0003D7DB Dagger of Winter - 000230DF Dalvilu Cermonial Dagger - 0001ECE5 Debaser - 0001D0B4 Defiler - 0003CB6B Destarine's Cleaver - 000CA159 Dragon's Bow - 0003CD04 Dremora Bow - 000872AA Dremora Claymore - 0003E9C4 Dremora Heavy Bow - 000872AB Dremora Light Bow - 000872A9 Dremora Longsword - 0003E9C3 Dremora Mace - 0003E9C2 Dwarven Battle Axe - 00035DCD Dwarven Bow - 00035DCE Dwarven Bow Replica - 000C7979 Dwarven Claymore - 00035DCF Dwarven Claymore Replica - 000C5606 Dwarven Dagger - 00035DD0 Dwarven Longsword - 000732B6 Dwarven Mace - 00035DD2 Dwarven Shortsword - 00035DD3 Dwarven War Axe - 00035DD4 Dwarven War Axe Replica - 000C5602 Dwarven Warhammer - 00035DD5 Ebony Battle Axe - 00035E6F Ebony Blade - 00027109 Ebony Bow - 00035E7B Ebony Claymore - 00035E70 Ebony Dagger - 00035E6A Ebony Dagger Replica - 000C5616 Ebony Longsword - 000732DE Ebony Mace - 00035E6D Ebony Mace Replica - 000C561F Ebony Shortsword - 00035E6B Ebony Shortsword Replica - 000C798A Ebony War Axe - 00035E6C Ebony Warhammer - 00035E71 Ebony Warhammer Replica - 000C5604 Elven Battle Axe - 00035E67 Elven Bow - 000229BF Elven Claymore - 00035E68 Elven Dagger - 00035E63 Elven Long Sword - 000977CD Elven Long Sword Replica - 000C55FF Elven Mace - 00035E66 Elven Shortsword - 00035E64 Elven Shortsword Replica - 000C7985 Elven War Axe - 00035E65 Elven Warhammer - 00035E69 Enchanted Dagger - 0003FBCE Essence of Regret - 00014963 Fine Iron Battle Axe - 0003A85F Fine Iron Bow - 0003A860 Fine Iron Claymore - 0003A861 Fine Iron Dagger - 0003A862 Fine Iron Longsword - 0003A863 Fine Iron Mace - 0003A864 Fine Iron Shortsword - 0003A865 Fine Iron War Axe - 0003A866 Fine Iron Warhammer - 0003A867 Fine Steel Battle Axe - 0003A856 Fine Steel Bow - 0003A857 Fine Steel Claymore - 0003A858 Fine Steel Dagger - 0003A859 Fine Steel Longsword - 0003A85A Fine Steel Mace - 0003A85B Fine Steel Shortsword - 0003A85C Fine Steel War Axe - 0003A85D Fine Steel Warhammer - 0003A85E Frostwyrm Bow - 000C55E4 Ghost Axe - 0003CD07 Gift of Flame - 0001494C Gladiator's Sword - 0003E45B Glass Battle Axe - 00035E60 Glass Battle Axe Replica - 000C5608 Glass Bow - 000733DC Glass Claymore - 00035E61 Glass Dagger - 00035E5B Glass Dagger Replica - 000C7973 Glass Longsword - 000732DD Glass Longsword Replica - 000C5601 Glass Mace - 00035E5E Glass Shortsword - 00035E5C Glass Shortsword Replica - 000C7989 Glass War Axe - 00035E5D Glass Warhammer - 000977CB Glenroy's Akaviri Katana - 00022F82 Goblin Shaman Staff - 00066C45 Goblin Totem Staff - 000AA01F Goldbrand - 00027105 Greater Staff of Anarchy - 00091322 Greater Staff of Apathy - 000912EC Greater Staff of Blundering - 000912D4 Greater Staff of Burden - 000912BF Greater Staff of Calm - 000912C2 Greater Staff of Catastrophe - 000912E3 Greater Staff of Charm - 000912C8 Greater Staff of Confusion - 000912F2 Greater Staff of Corrosion - 000912FC Greater Staff of Demoralize - 000912F6 Greater Staff of Dispel - 000912FF Greater Staff of Domination - 000912D1 Greater Staff of Fatigue - 000912DA Greater Staff of Feeblemind - 000912D7 Greater Staff of Fire - 00091326 Greater Staff of Fireball - 00091329 Greater Staff of Fragility - 0009131F Greater Staff of Frailty - 000912EF Greater Staff of Frost - 0009132C Greater Staff of Ice Storm - 0009132F Greater Staff of Lethargy - 0009131C Greater Staff of Light - 00091332 Greater Staff of Lightning - 000914B6 Greater Staff of Open - 00091335 Greater Staff of Ruin - 00091302 Greater Staff of Severing - 000912E6 Greater Staff of Sickness - 000912DD Greater Staff of Silence - 000914BC Greater Staff of Stopping - 00091338 Greater Staff of Storms - 000914B9 Greater Staff of Sundering - 00091316 Greater Staff of Taming - 000912CE Greater Staff of Telekinesis - 000914BF Greater Staff of the Dazed - 00091310 Greater Staff of the Doomed - 00091313 Greater Staff of the Grave - 000914C2 Greater Staff of the Oaf - 00091305 Greater Staff of the Pariah - 000912E9 Greater Staff of the Plague - 00091308 Greater Staff of the Weary - 0009130A Greater Staff of Weakness - 000912E1 Hatreds Soul - 00014D6A Heat of Sinfulness - 00014960 Honorblade of Chorrol - 00028BA0 Hrormir's Icestaff - 00002DDF Immolator - 0003CD01 Iron Battle Axe - 00000D7F Iron Bow - 00025231 Iron Claymore - 0001C6CD Iron Dagger - 00019171 Iron Longsword - 000977D1 Iron Mace - 00000D82 Iron Shortsword - 00000C0D Iron War Axe - 00000D81 Iron Warhammer - 00019172 Languorwine Blade - 00028277 Lesser Staff of Anarchy - 00091323 Lesser Staff of Apathy - 000912ED Lesser Staff of Blundering - 000912D2 Lesser Staff of Burden - 000912D8 Lesser Staff of Calm - 000912C0 Lesser Staff of Catastrophe - 000912E4 Lesser Staff of Charm - 000912C6 Lesser Staff of Confusion - 000912F3 Lesser Staff of Corrosion - 000912FA Lesser Staff of Demoralize - 000912F4 Lesser Staff of Dispel - 000912FD Lesser Staff of Domination - 000912CF Lesser Staff of Fatigue - 000912DB Lesser Staff of Feeblemind - 000912E0 Lesser Staff of Fire - 00091324 Lesser Staff of Fireball - 00091327 Lesser Staff of Fragility - 00091320 Lesser Staff of Frailty - 000912F0 Lesser Staff of Frost - 0009132A Lesser Staff of Ice Storm - 0009132D Lesser Staff of Lethargy - 0009131D Lesser Staff of Light - 00091330 Lesser Staff of Lightning - 000914CA Lesser Staff of Open - 00091334 Lesser Staff of Ruin - 00091300 Lesser Staff of Severing - 000912E7 Lesser Staff of Sickness - 000912DE Lesser Staff of Silence - 000914BA Lesser Staff of Stopping - 00091336 Lesser Staff of Storms - 000914B7 Lesser Staff of Sundering - 00091317 Lesser Staff of Taming - 000912CC Lesser Staff of Telekinesis - 000914BD Lesser Staff of the Dazed - 00091311 Lesser Staff of the Doomed - 00091314 Lesser Staff of the Grave - 000914C0 Lesser Staff of the Oaf - 00091303 Lesser Staff of the Pariah - 000912EA Lesser Staff of the Plague - 00091306 Lesser Staff of the Weary - 00091309 Lesser Staff of Weakness - 000912D5 Long Sword of Brittleness - 0003D7BD Long Sword of Depletion - 0003D7EA Long Sword of Flames - 0003DB07 Long Sword of Freezing - 0002263D Long Sword of Voltage - 0002BFF5 Longsword of Absorption - 0003841D Longsword of Blizzards - 000230A6 Longsword of Burning - 0003DAF5 Longsword of Cold - 00022580 Longsword of Depletion - 000387AC Longsword of Diminishing - 0003D7D5 Longsword of Disintegration - 0003D7C9 Longsword of Dispel - 0003D7CE Longsword of Embers - 0003DAEC Longsword of Enfeeblement - 000389E8 Longsword of Fire - 0003DB10 Longsword of Fracturing - 0003D7C1 Longsword of Fragments - 0003D7B9 Longsword of Frost - 000B0705 Longsword of Jinxing - 0003AB70 Longsword of Jolts - 0002B589 Longsword of Lightning - 0002C27E Longsword of Numbing - 0003DB7E Longsword of Pain - 0003D7E0 Longsword of Sapping - 0003D7E5 Longsword of Scorching - 0003DAFE Longsword of Shattering - 0003D7C5 Longsword of Shocking - 0002B8DD Longsword of Sparks - 0002B565 Longsword of Storms - 0002C28F Longsword of the Blaze - 0003DB19 Longsword of the Dynamo - 0002C00C Longsword of the Glacier - 00022A2E Longsword of the Inferno - 0003DB22 Longsword of Weakness - 0003AB41 Longsword of Weariness - 0003D7DC Longsword of Winter - 000230E0 Mace of Abeyance - 000359E7 Mace of Absorption - 0003841C Mace of Aversion - 000353D1 Mace of Blizzards - 000230AB Mace of Burden - 000387B6 Mace of Burning - 0003DAF6 Mace of Cold - 0002258C Mace of Deadweight - 000387BE Mace of Decay - 0003AF07 Mace of Depletion - 000387AD Mace of Diminishing - 0003D7D6 Mace of Dispel - 0003D7CF Mace of Dissolution - 0003AF08 Mace of Embers - 0003DAED Mace of Encumbrance - 000387BA Mace of Enfeeblement - 000389E9 Mace of Excess - 000387BC Mace of Feeding - 000387A8 Mace of Fire - 0003DB11 Mace of Flames - 0003DB08 Mace of Fracturing - 0003AF0A Mace of Freezing - 00022642 Mace of Frost - 0003DB76 Mace of Holy Light - 00035A64 Mace of Jinxing - 0003AB73 Mace of Jolts - 0002B58A Mace of Legion - 0003BF65 Mace of Lightning - 0002C280 Mace of Molag Bal - 00027117 Mace of Numbing - 0003DB7F Mace of Overload - 000387B7 Mace of Putrification - 0003AF0D Mace of Rending - 0003AF0E Mace of Repelling - 000353CC Mace of Sapping - 0003D7E6 Mace of Scorching - 0003DAFF Mace of Shocking - 0002BAAA Mace of Siphoning - 000387A7 Mace of Sparks - 0002B566 Mace of Storms - 0002C290 Mace of Strain - 000387B4 Mace of the Blaze - 0003DB1A Mace of the Dynamo - 0002C00D Mace of the Glacier - 00022A2F Mace of the Inferno - 0003DB23 Mace of the Undead - 00035AB3 Mace of Transmogrify - 0003B404 Mace of Turning - 000353D4 Mace of Voltage - 0002BFF6 Mace of Warding - 000353D0 Mace of Weakness - 0003AB40 Mace of Weight - 000387B1 Mace of Winter - 000230E1 Mage's Mace - 0003E45D Mages Staff - 0002C6A8 Mage's Staff of Charm - 0001FE11 Mage's Staff of Dispel - 0001FE16 Mage's Staff of Fire - 000E9448 Mage's Staff of Frost - 000E944C Mage's Staff of Paralysis - 0001FE12 Mage's Staff of Shock - 0001FE10 Mage's Staff of Silence - 0001FE13 Mage's Staff of Soul Trap - 0001FE14 Mage's Staff of Telekinesis - 0001FE15 Mankar Camoran's Staff - 000BE322 Mishaxhi's Cleaver - 00187BC7 Naked Axe - 0003E45E Nearness of Evil - 0001493D Northwind - 00187BC4 Oblivion's Caress - 00014962 Oblivion's Embrace - 000149E2 Penance of Animosity - 00014966 Penance of Deception - 0001496A Penance of Faithlessness - 0001496B Penance of Hatred - 00014967 Penance of Larceny - 00014968 Penance of Pride - 00014969 Perdition's Wrath - 00082DE3 Pounder - 0003BF66 Purging Flame - 00014961 Quality Battle Axe Ember - 0003DAF1 Quality Battle Axe Shiver - 0003DB7A Quality Battle Axe Soul Trap - 00035385 Quality Battle Axe Spark - 0002B573 Quintessence of Remorse - 000149E5 Redwave - 00095A3F Renault's Akaviri Katana - 00066C44 Retaliation of Blood - 000149ED Retaliation of Spirit - 000149EF Retribution of Aggression - 000149E7 Retribution of Cowardness - 000149E6 Retribution of Hubris - 000149E9 Retribution of Hypocrisy - 000149EA Retribution of Rapacity - 000149E8 Retribution of Treachery - 000149EC Revealer of Iniquity - 0001494E Rockshatter - 00014EC6 Rohssan's Antique Cutlass - 0001C14B Rugdumph's Sword - 0000BEA6 Ruined Akaviri Katana - 000980DF Ruma's Staff - 0001FB1C Rusty Iron Bow - 00047ACA Rusty Iron Dagger - 00090616 Rusty Iron Mace - 00090614 Rusty Iron Shortsword - 00090615 Rusty Iron War Axe - 00090613 Sanguine Rose - 000228EF Shadowhunt - 00034897 Sharpened Cutlass - 000055AB Shimmerstrike - 0002990E Shortsword of Absorption - 0003841E Shortsword of Blizzards - 000230AC Shortsword of Brittleness - 0003D7BE Shortsword of Burning - 0003DAF7 Shortsword of Cold - 0002259C Shortsword of Depletion - 000387AB Shortsword of Depletion - 0003D7EB Shortsword of Diminishing - 0003D7D7 Shortsword of Disintegration - 0003D7CA Shortsword of Dispel - 0003D7D0 Shortsword of Embers - 0003DAEE Shortsword of Enfeeblement - 000389E7 Shortsword of Fire - 0003DB12 Shortsword of Flames - 0003DB09 Shortsword of Fracturing - 0003D7C2 Shortsword of Fragments - 0003D7BA Shortsword of Freezing - 00022643 Shortsword of Frost - 0003DB77 Shortsword of Jinxing - 0003AB71 Shortsword of Jolts - 0002D72E Shortsword of Lightning - 0002C281 Shortsword of Numbing - 0003DB80 Shortsword of Pain - 0003D7E1 Shortsword of Paralysis - 0002B55F Shortsword of Sapping - 0003D7E7 Shortsword of Scorching - 0003DB00 Shortsword of Shattering - 0003D7C6 Shortsword of Shocking - 0002BB17 Shortsword of Sparks - 0002B567 Shortsword of Storms - 0002C292 Shortsword of the Blaze - 0003DB1B Shortsword of the Dynamo - 0002C00E Shortsword of the Fang - 0003CB6A Shortsword of the Glacier - 00022EBD Shortsword of the Inferno - 0003DB24 Shortsword of Voltage - 0002BFF7 Shortsword of Weakness - 0003AB42 Shortsword of Weariness - 0003D7DD Shortsword of Winter - 000230E2 Silver BattleAxe - 00025221 Silver Bow - 00025227 Silver Claymore - 00025226 Silver Dagger - 00025224 Silver Longsword - 0002521F Silver Mace - 00025223 Silver Shortsword - 00025220 Silver War Axe - 00025222 Silver Warhammer - 00025225 Sinweaver - 0000172E Skull of Corruption - 00027116 Spellbreaker - 00027112 Staff of Anarchy - 00091321 Staff of Apathy - 000912EB Staff of Banishment - 000914D2 Staff of Blundering - 000912D3 Staff of Burden - 000912BE Staff of Calm - 000912C1 Staff of Catastrophe - 000912E2 Staff of Charm - 000912C7 Staff of Conflagration - 000914C5 Staff of Confusion - 000912F1 Staff of Corrosion - 000912FB Staff of Demoralize - 000912F5 Staff of Diminishing - 000914C4 Staff of Discord - 000914CD Staff of Dispel - 000912FE Staff of Domination - 000912D0 Staff of Fatigue - 000912D9 Staff of Feeblemind - 000912DF Staff of Fire - 00091325 Staff of Fireball - 00091328 Staff of Flame - 0001CECC Staff of Fragility - 0009131E Staff of Frailty - 000912EE Staff of Frost - 0009132B Staff of Hoarfrost - 000914C6 Staff of Ice Storm - 0009132E Staff of Indarys - 0006B66D Staff of Legion - 000914CC Staff of Lethargy - 0009131B Staff of Light - 00091331 Staff of Lightning - 000914B5 Staff of Nenalata - 00058EEC Staff of Open - 00091333 Staff of Pacification - 000914C9 Staff of Paralyzing Burst - 00091337 Staff of Ruin - 00091301 Staff of Severing - 000912E5 Staff of Sickness - 000912DC Staff of Silence - 000914BB Staff of Storms - 000914B8 Staff of Submission - 000914CB Staff of Sundering - 00091315 Staff of Taming - 000912CD Staff of Telekinesis - 000914BE Staff of the Battlemage - 000493BD Staff of the Dazed - 0009130F Staff of the Doomed - 00091312 Staff of the Everscamp - 0004F790 Staff of the Grave - 000914C1 Staff of the Healer - 000914D1 Staff of the Mundane - 000914D0 Staff of the Oaf - 00091304 Staff of the Pariah - 000912E8 Staff of the Plague - 00091307 Staff of the Weary - 0009130B Staff of Thunderbolts - 000914C7 Staff of Unholy Terror - 00056E50 Staff of Vulnerability - 000914CF Staff of Weakness - 000912D6 Staff of Withering - 000914C3 Staff of Worms - 0004A24E Steel Battle Axe - 000229B6 Steel Bow - 000229B7 Steel Claymore - 000229B8 Steel Cutlass - 0003AA82 Steel Dagger - 000229B9 Steel Longsword - 000229BA Steel Mace - 000229BB Steel Shortsword - 00047ABF Steel War Axe - 000229BD Steel Warhammer - 000229BE Storm Bow - 0003CD08 Sufferthorn - 000347EB Sufferthorn - 000347F1 Sword of Submission - 0003BF63 Sword of Wounding - 0003CD02 Tempest - 0003CCFE Thieve's Dagger - 0003E45C Thornblade - 0006B661 Truncheon of Submission - 000CA157 Umbra - 00026B22 Unfinished Staff - 000355A6 Volendrung - 00027108 Voltag - 0003BF62 Wabbajack - 000228F0 War Axe of Absorption - 00038420 War Axe of Beguilement - 0004F036 War Axe of Blizzards - 000230AD War Axe of Burning - 0003DAF8 War Axe of Cold - 000225B4 War Axe of Damnation - 000353C5 War Axe of Decay - 0003B408 War Axe of Deception - 0003539B War Axe of Depletion - 000387AF War Axe of Diminishing - 0003D7D8 War Axe of Dispel - 0003D7D1 War Axe of Dissolution - 0003B409 War Axe of Embers - 0003DAEF War Axe of Enfeeblement - 000389EB War Axe of Feeding - 0003B401 War Axe of Fire - 0003DB13 War Axe of Flames - 0003DB0A War Axe of Fracturing - 0003B40B War Axe of Freezing - 00022647 War Axe of Frost - 0003DB78 War Axe of Jinxing - 0003AB72 War Axe of Jolts - 0002B58B War Axe of Lightning - 0002C283 War Axe of Numbing - 0003DB81 War Axe of Putrification - 0003B40D War Axe of Rending - 0003B40F War Axe of Sapping - 0004F038 War Axe of Scorching - 0003DB01 War Axe of Seduction - 00035396 War Axe of Shocking - 0002BD0F War Axe of Siphoning - 0003B400 War Axe of Soul Snares - 000353CB War Axe of Soul Traps - 00035398 War Axe of Souls - 0003537A War Axe of Sparks - 0002B571 War Axe of Storms - 0002C296 War Axe of the Blaze - 0003DB1C War Axe of the Dynamo - 0002C020 War Axe of the Glacier - 00023003 War Axe of the Inferno - 0003DB25 War Axe of Transmogrify - 0003B405 War Axe of Voltage - 0002BFF8 War Axe of Weakness - 0003AB44 War Axe of Winter - 000230E3 Warhammer of Abeyance - 00035A24 Warhammer of Absorption - 0003841B Warhammer of Aversion - 000353D2 Warhammer of Blizzards - 000230D3 Warhammer of Burning - 0003DAF9 Warhammer of Cold - 000225D8 Warhammer of Deadweight - 000387BD Warhammer of Decay - 0003AF06 Warhammer of Depletion - 000387B0 Warhammer of Diminishing - 0003D7D9 Warhammer of Dispel - 0003D7D2 Warhammer of Dissolution - 0003AF09 Warhammer of Embers - 0003DAF0 Warhammer of Encumbrance - 000387B9 Warhammer of Enfeeblement - 000389EA Warhammer of Excess - 000387BB Warhammer of Feeding - 000387A9 Warhammer of Fire - 0003DB14 Warhammer of Flames - 0003DB0B Warhammer of Fracturing - 0003AF0B Warhammer of Freezing - 00022650 Warhammer of Frost - 0003DB79 Warhammer of Holy Light - 00035AAE Warhammer of Jinxing - 0003AB6D Warhammer of Jolts - 0002B58C Warhammer of Lightning - 0002C284 Warhammer of Numbing - 0003DB82 Warhammer of Overload - 000387B8 Warhammer of Putrification - 0003AF0C Warhammer of Rending - 0003AF0F Warhammer of Sapping - 0004F03A Warhammer of Scorching - 0003DB02 Warhammer of Shocking - 0002BD6B Warhammer of Siphoning - 000387A6 Warhammer of Sparks - 0002B572 Warhammer of Storms - 0002C298 Warhammer of Strain - 000387B3 Warhammer of the Blaze - 0003DB1D Warhammer of the Dynamo - 0002C025 Warhammer of the Glacier - 00023087 Warhammer of the Grave - 000353CE Warhammer of the Inferno - 0003DB26 Warhammer of the Undead - 00035AB6 Warhammer of Transmogrify - 0003B406 Warhammer of Turning - 00035644 Warhammer of Voltage - 0002BFF9 Warhammer of Warding - 000353CF Warhammer of Weakness - 0003AB3E Warhammer of Weight - 000387B2 Warhammer of Winter - 000230E4 Weight of Guilt - 0001494D Witsplinter - 0006B1C4 Teleport Location Listing: Use the following location names with the coc cheat. The example is coc AbandonedMine to teleport to the Abandoned Mine. Put the destination name in parentheses if it contains a space. Location Code A Fighting Chance ICMarketDistrictAFightingChance A Fighting Chance Basement ICMarketDistrictAFightingChanceBasement A Fighting Chance Private Quarters ICMarketDistrictAFightingChanceUpstairs A Warlock's Luck BravilaWarlockluck Abandoned Basement CheydinhalAbandonedHouseBasement Abandoned House AnvilAbandonedHouse Abandoned House CheydinhalAbandonedHouse Abandoned Mine AbandonedMine Abandoned Mine Caverns AbandonedMine02 Abandoned Shack ICWaterfrontAbandonedShack Adrian Decanius' Basement ICElvenGardensAdrianDecaniusHouseBasement Adrian Decanius' House ICElvenGardensAdrianDecaniusHouse Adrian Decanius' Private Quarters ICElvenGardensAdrianDecaniusHouse Upstairs Aengvir's House HarlunsWatchAengvirsHouse Agarmir's Basement ICTalosPlazaAgarmirsHouseBasement Agarmir's House ICTalosPlazaAgarmirsHouse Agarmir's Private Quarters ICTalosPlazaAgarmirsHouseUpstairs Ahdarji's House LeyawiinAhdarjisHouse Ahdarji's House 2nd Floor East LeyawiinAhdarjisHouse2ndFloorEast Ahdarji's House 2nd Floor West LeyawiinAhdarjisHouse2ndFloorWest Alberic Litte's Basement ChorrolAlbericLittesBasement Alberic Litte's House ChorrolAlbericLittesHouse Aldos Othran's House CheydinhalAldosOthransHouse Aleron Loche's House BravilAleronLochesHouse Aleswell Inn AleswellInn Algot's Basement ICTempleDistrictAlgotsBasement Algot's House ICTempleDistrictAlgotsHouse Algot's Private Quarters ICTempleDistrictAlgotsHouseUpstairs All Things Alchemical SkingradAllThingsAlchemical Alval Uvani's Basement LeyawiinAlvalUvanisHouseBasement Alval Uvani's House LeyawiinAlvalUvanisHouse Alval Uvani's House 2nd Floor LeyawiinAlvalUvanisHouse2ndFloor Amantius Allectus' Basement ICTempleDistrictAmantiusAllectusBasement Amantius Allectus' House ICTempleDistrictAmantiusAllectusHouse Amantius Allectus' Private Quarters ICTempleDistrictAmantiusAllectusHouse Upstairs Ambroise Canne's House SkingradAmbroiseCannesHouse Amelion Tomb AmelionFamilyTomb Ancestor Moth Crypt TempleOfTheAncestorMothCrypt Andragil's House BravilAndragilHouse Anga Anga Angelie's Basement ICTalosPlazaAngeliesHouseBasement Angelie's House ICTalosPlazaAngeliesHouse Angelie's Private Quarters ICTalosPlazaAngeliesHouseUpstairs Anutwyll Anutwyll Anutwyll Inner Chambers Anutwyll02 Anvil Castle AnvilCastleGreatHall Anvil Castle Caverns AnvilCastleNecromancerLair Anvil Lighthouse AnvilLighthouse Anvil Lighthouse Cellar AnvilLighthouseBasement Anvil Lighthouse Tower AnvilLighthouseUpperRoom Anvil Mages Guild AnvilMagesGuild Applewatch Farmhouse ApplewatchInterior Arborwatch ChorrolHouseForSale Arborwatch Bedrooms ChorrolHouseForSale2floor Arborwatch Suite ChorrolHouseForSale3floor Arch-Mage's Lobby ICArcaneUniversityArchMagesTowerLobby Arch-Mage's Quarters ICArcaneUniversityArchMagesQuarters Arch-Mage's Tower Council Chambers ICArcaneUniversityArchMagesTowerCouncil Areldil's Basement ICTalosPlazaAreldilsHouseBasement Areldil's House ICTalosPlazaAreldilsHouse Areldil's Private Quarters ICTalosPlazaAreldilsHouseUpstairs Arena ChorrolArena Arena ArenaMatchCell Arena Bloodworks ICArenaBloodworks Arkved's Death Quarters ArkvedsTower07 Arkved's Hall of Changes ArkvedsTower04 Arkved's Lost Halls ArkvedsTower03 Arkved's Rending Halls ArkvedsTower06 Arkved's Retreat ArkvedsTower05 Arkved's Tower ArkvedsTower01 Arkved's Void ArkvedsTower02 Armand Christophe's House ICWaterfrontArmandChristopheHouse Armor Warehouse WarehouseArmor Armor Warehouse WarehouseMagicArmor Armory ICImperialLegionHQArmory Arnora's House BrumaArnorasHouse Arpenia Arpenia Arrowshaft Cavern ArrowshaftCavern Arrowshaft Cavern Subtarrane ArrowshaftCavern03 Arvena Thelas' Basement AnvilArvenaThelasBasement Arvena Thelas' House AnvilArvenaThelasHouse Arvin Dalvilu's House BleakersWayArvinDalvilusHouse Astante's Home BrindleHome02 Astinia Atius' Basement ICTalosPlazaAstiniaAtiusHouseBasement Astinia Atius' House ICTalosPlazaAstiniaAtiusHouse Astinia Atius' Private Quarters ICTalosPlazaAstiniaAtiusHouseUpstairs Atatar Atatar Atatar Haelia Anga Atatar03 Atatar Haelia Dagon Atatar02 Atatar Loria Atatar04 Baenlin's Basement BrumaBaenlinsBasement Baenlin's House BrumaBaenlinsHouse Barren Cave BarrenCave Barren Mine BarrenMine Barthel Gernand's House CropsfordBarthelGernandsHouse Bawn Bawn Bawn Latta Bawn03 Bawn Loria Bawn02 Bay Roan Stables BravilStable Bazur Gro-Gharz's House CheydinhalGharzHouse Bedrock Break BedrockBreak Belda Belda Belda Lor Belda02 Beldaburo Beldaburo Beldaburo Anga Beldaburo02 Belletor's Folly BelletorsFolly Belletor's Folly Cavern BelletorsFolly03 Belletor's Folly Mines BelletorsFolly02 Beneath the Bloodworks ImperialSewerSystemArena Benirus Manor AnvilBenirusManorHaunted Benirus Manor Basement AnvilBenirusManorBasement Bernadette Peneles' House SkingradBernadettePenelesHouse Best Goods and Guarantees LeyawiinBestGoodsAndGuarantees Betto Plotius' House LeyawiinBettoPlotiusHouse Biene Amelion's House WatersEdgeBieneAmelionsHouse Bincals' House CropsfordBincalsHouse Black Balconies of Fieldhouse FieldhouseCave03 Black Horse Courier ICMarketDistrictBlackHorseCourier Black Horse Courier Basement ICMarketDistrictBlackHorseCourierBasement Black Horse Courier Upstairs Offices ICMarketDistrictBlackHorseCourierUp stairs Black Rock Caverns BlackRockCaverns Black Rock Caverns BlackRockCavernsLight7 Black Rock Main Chamber BlackRockCaverns02 Black Waterside Stables CheydinhalBlackWatersideStables Blackwood Company Hall LeyawiinBlackwoodCompanyHall Blackwood Company Hall Basement LeyawiinBlackwoodTreeRoom Blackwood Company Training Hall LeyawiinBlackwoodCompanyTrainingHall Bleak Flats Cave BleakFlatsCave Bleak Flats Cave XXXRANDOMCave01 Bleak Mine BleakMine Bleaker's Way Goodwill Inn BleakersWayGoodwillInn Blood Well DAPeryiteSmallTower01 Blood Well MS13OblivionSmallTower01 Blood Well OblivionMqKvatchSmallTower04 Blood Well OblivionRD001Tower02 Blood Well OblivionRD003Tower02Left Blood Well OblivionRD003Tower02Right Blood Well OblivionRD006TowerLeft Bloodcrust Cavern BloodcrustCavern Bloodmayne Cave BloodmayneCave Bloodmayne Cave Labyrinth BloodmayneCave02 Bloodrun Cave BloodRunCave Book Warehouse WarehouseBooks Borba's Goods and Stores CheydinhalBorbasGoodsandStores Borba's Goods and Stores Basement CheydinhalBorbasGoodsandStoresBasement Border Watch Inn BorderWatchInn Boreal Stone Cave BorealStoneCave Bradon Lirrians Basement BrumaBradonLirriansBasement Bradon Lirrian's House BrumaBradonLirriansHouse Bramblepoint Cave BramblepointCave Bravil Chapel Undercroft BravilChapelUndercroft Bravil Fighters Guild Basement BravilFightersGuildBasement Bravil Fighter's Guild Second Floor BravilFightersGuild2ndFloor Bravil Fighter's Guild Third Floor BravilFightersGuild3rdFloor Bravil Mages Guild BravilMagesGuild Bravil Mages Guild 2nd Floor BravilMagesGuild2ndFloor Bravil Mages Guild 3rd Floor BravilMagesGuild3rdFloor Bravil Mages Guild Basement BravilMagesGuildBasement Bravil Wizard's Grotto BravilWizardsGrotto Bravil Wizard's Lair BravilWizardsLair Breakneck Cave BreakneckCave Breakneck Cave Inner Chamber BreakneckCave03 Brina Cross XXXDELETEME Brina Cross Inn BrinaCrossInn Brittlerock Cave BrittlerockCave Brittlerock Lower Passages BrittlerockCave02 Broken Promises Cave BrokenPromisesCave Brotch Calus' House BrumaBrotchCalusHouse Bruma Caverns BrumaCaverns Bruma Fighters Guild BrumaFightersGuild Bruma Mages Guild BrumaMagesGuild Bruma Mages Guild BrumaMagesGuildDestroyed Cadlew Chapel CadlewChapel Capstone Cave CapstoneCave Capstone Great Cavern CapstoneCave02 Captain's Cabin ICWaterfrontMarieElenaCaptainsCabin Carac Agaialor ParadiseCamoranFortress Carandial's House BravilCarandialHouse Casta Scribonia's Basement ChorrolCastaScriboniasBasement Casta Scribonia's House ChorrolCastaScriboniasHouse Castle Barracks AnvilCastleBarracks Castle Bravil Barracks BravilCastleBarracks Castle Bravil Dining Hall BravilCastleDiningHall Castle Bravil Dungeon BravilCastleDungeon Castle Bravil Great Hall BravilCastleGreatHall Castle Bravil Servant's Quarters BravilCastleServantsQuarters Castle Bruma Barracks BrumaCastleBarracks Castle Bruma Dungeon BrumaCastleDungeon Castle Chorrol Arch Tower ChorrolCastleTowerBL2 Castle Chorrol Barracks ChorrolCastleBarracks Castle Chorrol Dungeon ChorrolCastleDungeon Castle Chorrol East Tower ChorrolCastleTowerFR Castle Chorrol Great Hall ChorrolCastleGreatHall Castle Chorrol North Tower ChorrolCastleTowerBR Castle Chorrol Private Quarters ChorrolCastlePrivateQuarters Castle Chorrol Private Quarters ChorrolCastlePrivateQuarters02 Castle Chorrol South Tower ChorrolCastleTowerFL Castle Chorrol Wall Tower East View ChorrolCastleTowerR2 Castle Chorrol Wall Tower North View ChorrolCastleTowerR1 Castle Chorrol West Tower ChorrolCastleTowerBL Castle Kvatch Passageway KvatchCastlePassageway Castle Leyawiin Basement LeyawiinCastleBasement Castle Leyawiin County Hall LeyawiinCastleCountyHall Castle Leyawiin Dungeon LeyawiinCastleDungeon Castle Leyawiin Servants' Quarters LeyawiinCastleServantsQuarters Castle Skingrad Barracks SkingradCastleBarracks Castle Skingrad County Hall SkingradCastleSkingrad Castle Skingrad Courtyard SkingradCastleCourtyard Castle Skingrad Dining Hall SkingradCastleDiningHall Castle Skingrad Dungeon SkingradCastleDungeon Castle Skingrad Living Quarters SkingradCastleLivingQuarters Castle Skingrad Lord's Manor SkingradCastleLordsManor Castle Skingrad South Hall SkingradCastleSouthHall Castle Skingrad Wine Cellar SkingradCastleWineCellar Castle Varaldo Interior CastleVaraldo Catacombs JakbenTombInterior Catacombs of The Temple of The Moth TempleMothCatacombs02 Cave Exterior entrances WarehouseCaveEntrance Cave Tomb Warehouse WarehouseCaveTombNecro Caverns TestCameronCave Caverns TestCave01 Caverns TestCave02 Caverns TestCave03 Caverns of the Abused OblivionRD001Caves Ceyatatar Ceyatatar Ceyatatar Gorigarlas Ceyatatar02 Ceyatatar Gorihame Ceyatatar03 Chair testing TestChairs Chamber of the Lost SkingradCastleChamberOfTheLost Chapel Hall AnvilChapelHall Chapel Hall BravilChapelGreatHall Chapel Hall BrumaChapelHall Chapel Hall CheydinhalChapelHall Chapel Hall ChorrolChapelHall Chapel Hall KvatchChapelHall Chapel Hall LeyawiinChapelHall Chapel Hall SkingradChapelHall Chapel of Akatosh KvatchChapelofAkatosh Chapel of Dibella AnvilChapelofDibella Chapel of Stendarr ChorrolChapelOfStendarr Chapel of the Brethren HackdirtChapel Chapel Undercroft AnvilChapelUndercroft Chapel Undercroft BrumaChapelUndercroft Chapel Undercroft CheydinhalChapelUndercroft Chapel Undercroft ChorrolChapelUndercroft Chapel Undercroft KvatchChapelUndercroft Chapel Undercroft LeyawiinChapelUndercroft Chapel Undercroft SkingradChapelUndercroft Charcoal Cave CharcoalCave Charcoal Cave - Abandoned Tunnels CharcoalCave02 Charcoal Cave - Bandit Lair CharcoalCave03 Chestnut Handy Stables ICChestnutHandyStables Cheydinhal Bridge Inn CheydinhalBridgeInn Cheydinhal Bridge Inn Basement CheydinhalBridgeInnBasement Cheydinhal Castle County Hall CheydinhalCastleCountyHall Cheydinhal Castle Dungeon CheydinhalCastleDungeon Cheydinhal Castle Great Hall CheydinhalCastleGreatHall Cheydinhal Castle Guard Barracks CheydinhalCastleGuardBarracks Cheydinhal Castle Private Quarters CheydinhalCastlePrivateQuarters Cheydinhal Fighter's Guild CheydinhalFightersGuild Cheydinhal Fighters Guild Basement CheydinhalFightersGuildBasement Cheydinhal Lords' Private Quarters CheydinhalCastleLordsQuarters Chironasium ICArcaneUniversityEnchantingCenter Chironasium Upper Level ICArcaneUniversityEnchantingCenterUpstairs Chorrol Castle Gate Tower ChorrolGateBRandBL Chorrol Fighters Guild Basement ChorrolFightersGuildBasement Chorrol Fighters Guild Tower ChorrolFightersGuildTower Chorrol Mages Guild ChorrolMagesGuild Cingor's House LeyawiinCingorsHouse City Swimmer's House BravilCitySwimmerHouse City Watch Barracks AnvilTownGuardBarracks City Watch Barracks LeyawiinCityWatchBarracks Clarabella Lower Deck AnvilTheSeaTubClarabellaLowerDeck Clarabella Mid Deck AnvilTheSeaTubClarabellaMidDeck Claudius Arcadia's Basement ICTalosPlazaClaudiusArcadiasHouseBasement Claudius Arcadia's House ICTalosPlazaClaudiusArcadiasHouse Claudius Arcadia's Private Quarters ICTalosPlazaClaudiusArcadiasHouseUp stairs Clothing Warehouse WarehouseClothes Cloud Ruler Temple East Wing CloudRulerTempleEastWing Cloud Ruler Temple Great Hall CloudRulerTempleGreatHall Cloud Ruler Temple West Wing CloudRulerTempleWestWing Clutter Crates and Boxes WarehouseFortRuinsxxxCLUTTERarrCrates Coast Guard Station LeyawiinCoastGuardStation Collapsed Mine CollapsedMine Collapsed Mine - Breakthrough CollapsedMine02 Colovian Traders SkingradColovianTraders Combat AI Warehouse WarehouseCombatAI Corridors of Dark Salvation MQ10BrumaHall02 Corridors of Dark Salvation MS13OblivionHall02 Corridors of Dark Salvation OblivionMqKvatchCitadelHall02 Corridors of Dark Salvation OblivionRD002Hall02 Corridors of Dark Salvation OblivionRD004CitadelMainHall03 Corridors of Dark Salvation OblivionRDCitadel01Hall03 Corridors of Dark Salvation OblivionRDCitadel03Hall03 Corridors of Dark Salvation OblivionRDCitadel04Hall02 Corridors of Dark Salvation OblivionRDCitadel05Hall01 Count's Quarters KvatchCastleKingsQuarters Cracked Wood Cave CrackedWoodCave Crayfish Capillaries CrayfishCave02 Crayfish Cave CrayfishCave Crayfish Soggy Bottom CrayfishCave05 Crayfish Steep CrayfishCave04 Crayfish Vents CrayfishCave03 Crime Warehouse WarehouseCrime Crowhaven Crowhaven01 Crowhaven Burial Halls Crowhaven02 Crumbling Mine CrumblingMine Crypt of Rielle Rielle02 Crypt Of The Night Mother BravilCryptOfTheNightMother Culotte Culotte Cursed Mine CursedMine Cursed Mine Breakdown Chambers CursedMine02 Cursed Mine Lower Galleries CursedMine03 Cyronin Sintav's Basement ICElvenGardensCyroninSintavsHouseBasement Cyronin Sintav's House ICElvenGardensCyroninSintavsHouse Cyronin Sintav's Private Quarters ICElvenGardensCyroninSintavsHouseUp stairs Dagon Shrine LakeArriusShrineDagon Damian Magius Quarters ICWaterfrontImpTradingCoOfficeUpstairs Dar Jee's House LeyawiinDarJeesHouse Dareloth's Basement ICWaterfrontDarelothsHouseBasement Dareloth's House ICWaterfrontDarelothsHouse Dark Brotherhood Living Quarters CheydinhalSanctuaryQuarters Dark Brotherhood Sanctuary CheydinhalSanctuary Dark Brotherhood Training Room CheydinhalSanctuaryTrainingRoom Dark Fissure DarkFissure Dark Fissure Inner Sanctum DarkFissure03 Dark Fissure Tunnels DarkFissure02 Darkfathom Cave DarkfathomCave Dasek Moor DasekMoor Dasek Moor Maleboge DasekMoor03 Dasek Moor Tombs DasekMoor02 Dead Halls OblivionRDCitadel01Hall02 Dead Halls OblivionRDCitadel03Hall02 Deep Bramblepoint Cave BramblePointCave03 Deetum-Ja's House HarlunsWatchinteriorDeetumJasHouse Derelict Mine DerelictMine Derelict Mine DerelictMine03 Derelict Mine Tunnels DerelictMine02 Deserted Mine DesertedMine Deserted Mine Caverns DesertedMine02 Desolate Mine DesolateMine Desolate Well OblivionMqKvatchSmallTower03 Desolations End OblivionRD004CitadelMainHall02 Dining Hall AnvilCastleDiningHallandServantQuarters Dining Hall KvatchCastleDiningHall Divine Elegance ICMarketDistrictDivineElegance Divine Elegance Basement ICMarketDistrictDivineEleganceBasement Divine Elegance Private Quarters ICMarketDistrictDivineEleganceUp stairs Doomed Mine DoomedMine Dorian's Basement ICTalosPlazaDoriansHouseBasement Dorian's House ICTalosPlazaDoriansHouse Dorian's Private Quarters ICTalosPlazaDoriansHouseUpstairs Dovyn Aren's Basement ICElvenGardensDovynArensHouseBasement Dovyn Aren's House ICElvenGardensDovynArensHouse Dovyn Aren's Private Quarters ICElvenGardensDovynArensHouseUpstairs Drakelowe DrakeloweFarm Drakelowe DrakeloweFarmCOPY0000 Drakelowe Basement DrakeloweFarmBasement Drarana Thelis' House HarlunWatchinteriorDraranaThelisHouse Dro'shanji's House BravilDroshanjisHouse Dul gro-Shug's Basement ICElvenGardensDulgroShugsHouseBasement Dul gro-Shug's House ICElvenGardensDulgroShugsHouse Dul gro-Shug's Private Quarters ICElvenGardensDulgroShugsHouseUpstairs Dungeon AnvilCastleDungeon Dust Sumps of Fieldhouse FieldhouseCave02 Dynari Amnis' Basement ICTalosPlazaDynariAmnisHouseBasement Dynari Amnis' House ICTalosPlazaDynariAmnisHouse Dynari Amnis' Private Quarters ICTalosPlazaDynariAmnisHouseUpstairs Dzonot Cave DzonotCave Dzonot Main Cavern DzonotCave02 Earthquake OblivionRD002Tower02Left Echo Cave EchoCave Echo Mine EchoMine Echo Necromancer's Chamber EchoCave03 Echo Passages EchoCave02 Edgar's Basement ICMarketDistrictEdgarsDiscountSpellsBasement Edgar's Discount Spells ICMarketDistrictEdgarsDiscountSpells Edgar's Private Quarters ICMarketDistrictEdgarsDiscountSpellsUpstairs Eduard Retiene's House WatersEdgeEduardRetienesHouse Elder Council Chambers ICPalaceElderCouncilChambers Elder Scrolls Library ICPalaceLibrary Elder Scrolls Library ICPalaceLibraryBackup Elenglynn Elenglynn Emma May Captain's Cabin EmmaMayCaptainsCabin Emma May Lower Deck EmmaMayLowerDeck Emma May Mid Deck EmmaMayMidDeck Emma May Upper Deck EmmaMayUpperDeck Empty Mine EmptyMine Empty Mine Lair Emptymine03 Empty Mine Tunnels Emptymine02 Eruption OblivionRD002Tower01Left Eugal Belette's Basement ChorrolEugalBelettesBasement Eugal Belette's House ChorrolEugalBelettesHouse Exhausted Mine ExhaustedMine Exhausted Mine Bottom Section ExhaustedMine03 Exhausted Mine Spent Works ExhaustedMine02 Eyes of the Serpent PalePass01 Fallen Rock Cave FallenRockCave Fanacas Fanacas Fanacasecul Fanacasecul Fangs of the Serpent PalePass02 Faregyl's Interior FaregylInterior Fatback Cave FatbackCave Fatback Deep Basins FatbackCave03 Fatback Great Chamber FatbackCave02 Fathis Ules' Basement ICElvenGardensFathisUlesHouseBasement Fathis Ules' House ICElvenGardensFathisUlesHouse Fathis Ules' Private Quarters ICElvenGardensFathisUlesHouseUpstairs Felgageldt Cave FelgageldtCave Felgageldt Wishbone Vault FelgageldtCave02 Fieldhouse Cave FieldhouseCave Fighters Guild AnvilFightersGuild Fighters Guild BravilFightersGuild Fighters Guild ChorrolFightersGuild Fighter's Guild LeyawiinFightersGuild Fighter's Guild 2nd Floor East LeyawiinFightersGuildTraining Fighter's Guild 2nd Floor West LeyawiinFightersGuildRoom01 Fighter's Guild 3rd Floor West LeyawiinFightersGuildRoom02 Fighters Guild Basement BrumaFightersGuildBasement Fighters Guild Basement SkingradFightersGuildBasement Fighter's Guild Basement LeyawiinFightersGuildBasement Fighters Guild Company Offices AnvilFightersGuildCompanyOffices Fighters Guild Dining Hall AnvilFightersGuildDinningHall Fighters Guild Upstairs SkingradFightersGuildUpstairs Fighting Dojo WarehouseFight Fingerbowl Cave FingerbowlCave Fingerbowl Cave - Lord Crypt FingerbowlCave04 Fingerbowl Cave - Noble Crypt FingerbowlCave03 Fingerbowl Cave - Servant Crypt FingerbowlCave02 Fire and Steel ChorrolFireAndSteel First Edition ICMarketDistrictFirstEdition First Edition Basement ICMarketDistrictFirstEditionBasement First Edition Private Quarters ICMarketDistrictFirstEditionUpstairs Five Claws Lodge LeyawiinFiveClawsLodge Five Riders Stable LeyawiinFiveRidersStable Flooded Mine FloodedMine Floyd Nathan's House BlankenMarchHouse01 Forsaken Mine ForsakenMine Forsaken Mine Lost Passages ForsakenMine02 Fort Alessia FortAlessia Fort Alessia Assembly Hall FortAlessia02 Fort Ash FortAsh01 Fort Ash Stockade FortAsh02 Fort Aurus FortAurus Fort Black Boot FortBlackBoot Fort Blueblood FortBlueBlood Fort Blueblood Halls FortBlueBlood02 Fort Blueblood Halls FortBlueBlood02Backup Fort Caractacus FortCaractacus Fort Carmala FortCarmala Fort Cedrian FortCedrian01 Fort Cedrian Mausoleum FortCedrian02 Fort Chalman FortChalman Fort Coldcorn FortColdcorn Fort Cuptor FortCuptor Fort Cuptor Battlemains FortCuptor02 Fort Dirich FortDirich Fort Doublecross FortDoublecross Fort Doublecross Battlemage Muster FortDoublecross03 Fort Doublecross Caves FortDoublecross02 Fort Empire FortEmpire Fort Empire Barracks Block FortEmpire02 Fort Entius FortEntius01 Fort Entius Sepulcher FortEntius02 Fort Facian FortFacian Fort Facian Vaults of Honor FortFacian02 Fort Farragut FortFarragut Fort Flecia FortFlecia Fort Gold-Throat FortGoldThroat Fort Hastrel FortHastrel01 Fort Hastrel Keep FortHastrel02 Fort Homestead FortHomestead01 Fort Homestead Heroes' Hall FortHomestead03 Fort Homestead Passages FortHomestead02 Fort Horunn FortHorunn Fort Horunn Hall of the Eternal Flame FortHorunn02 Fort Horunn Legate Assembly FortHorunn03 Fort Irony FortIrony Fort Istirus FortIstirus Fort Istirus Barracks FortIstirus03 Fort Istirus Sanctuaries FortIstirus02 Fort Linchal FortLinchal Fort Linchal Hall of Knights FortLinchal03 Fort Linchal Temple of War FortLinchal02 Fort Magia FortMagia Fort Magia Garrison Blocks FortMagia03 Fort Magia Memorials FortMagia02 Fort Naso FortNaso Fort Nikel FortNikel Fort Nomore FortNomore Fort Nomore Bunker FortNomore02 Fort Ontus FortOntus Fort Ontus Understreets FortOntus02 Fort Rayles FortRayles Fort Rayles FortRayles02DUPLICATE000 Fort Rayles Hall of Winter FortRayles02 Fort Redman FortRedman01 Fort Redman Hall of Judges FortRedman02 Fort Redwater FortRedwater01 Fort Redwater Halls of Glory FortRedwater02 Fort Roebeck FortRoebeck01 Fort Roebeck Winter Station FortRoebeck02 Fort Ruins Clutter Mausoleum WarehouseFortRuinsxxxCLUTTER Fort Scinia FortScinia01 Fort Scinia Hall of Legends FortScinia02 Fort Sejanus FortSejanus01 Fort Sejanus Catacombs FortSejanus02 Fort Strand FortStrand01 Fort Strand Great Dome FortStrand02 Fort Sutch FortSutchInterior Fort Teleman FortTeleman Fort Teleman Order of the Black Rose FortTeleman02 Fort Urasek FortUrasek Fort Urasek FortUrasek02DUPLICATE000 Fort Urasek Company Billets FortUrasek02 Fort Variela FortVariela Fort Variela Staff Quarters FortVariela02 Fort Virtue FortVirtue Fort Vlastarus FortVlastarus Fort Wariel FortWariel Fort Wooden Hand FortWoodenHand01 Fort Wooden Hand Stockade FortWoodenHand02 Francois Motierre's Basement ChorrolFrancoisMotierresBasement Francois Motierre's House ChorrolFrancoisMotierresHouse Frostfire Cave FrostFireCave Fyrelight - Deep Canyon FyrelightCave02 Fyrelight - The Lost Sump FyrelightCave03 Fyrelight Cave FyrelightCave Ganredhel's House CheydinhalGanredhelsHouse Garlas Agea GarlasAgea Geem Jasaiin's Basement ICElvenGardensGeemJasaiinsHouseBasement Geem Jasaiin's House ICElvenGardensGeemJasaiinsHouse Geem Jasaiin's Private Quarters ICElvenGardensGeemJasaiinsHouseUpstairs Gilen Norvalo's Basement ICTempleDistrictGilenNorvalosBasement Gilen Norvalo's House ICTempleDistrictGilenNorvalosHouse Gilen Norvalo's Private Quarters ICTempleDistrictGilenNorvalosHouseUp stairs Glademist Cave GlademistCave Glarthir's Basement SkingradGlarthirsBasement Glarthir's House SkingradGlarthirsHouse Goblin Jim's Cave GoblinJimsCave Goblin Jim's Pantry GoblinJimsCave03 Goblin Jim's Whiteskin City GoblinJimsCave02 Gogan's House AnvilGogansHouse Gottlefont House GottlefontHouse Gottlefont Priory GottlefontPrioryMonastery Gottshaw Inn GottshawInnTavern Graman gro-Marad's Basement ICTempleDistrictGramangroMaradsBasement Graman gro-Marad's House ICTempleDistrictGramangroMaradsHouse Graman gro-Marad's Private Quarters ICTempleDistrictGramangroMaradsHouseUp stairs Grateful Pass Stables SkingradGratefulPassStables Grayrock Cave GrayrockCave Grayrock Shambles GrayrockCave02 Great Chapel of Mara BravilChapelofMara Great Chapel of Talos BrumaChapel Great Hall KvatchCastleRooms Great Wold Interior GretWold Greenmead Cave GreenmeadCave Greenmead Inky Grottos GreenmeadCave03 Greenmead Soggy Hollow GreenmeadCave02 Greyland Greyland Grey-Throat's Basement ICTempleDistrictGreyThroatsBasement Grey-Throat's House ICTempleDistrictGreyThroatsHouse Grey-Throat's Private Quarters ICTempleDistrictGreyThroatsHouseUpstairs Guard House ICElvenGardensGuardHouse Guard House Basement ICElvenGardensGuardHouseBasement Guard House Private Quarters ICElvenGardensGuardHouseUpstairs Guildmaster's Quarters ICWaterfrontDarelothsHouseUpstairs Gutted Mine GuttedMine Gweden Farm GwedenFarmInterior Gweden Farm Basement GwedenFarmBasement Hackdirt Caverns HackdirtCaverns Hagaer's Basement ICTempleDistrictHagaersBasement Hagaer's House ICTempleDistrictHagaersHouse Hagaer's Private Quarters ICTempleDistrictHagaersHouseUpstairs Hall of Combat WarehouseCombatHall Hall of Epochs ImperialSewerSystemTG11c Hall of Epochs ImperialSewerSystemTG11d Halls of Dark Hate OblivionRD002Hall02Lava Halls of Eternal Twilight OblivionRD004CitadelLeftHall01 Halls of Eternal Twilight OblivionRD004CitadelRightHall01 Halls of Nonungalo Nonungalo02 Halls of Shame OblivionRD004CitadelLeftHall02 Halls of Shame OblivionRD004CitadelRightHall02 Hame Hame Hame Silasel Hame03 Hame Wendesel Hame02 Hammer and Axe BrumaHammerAndAxe Hammer and Tongs SkingradHammerAndTongs Hammer and Tongs Basement SkingradHammerAndTongsBasement Hanz gro-Hubrag's House BlankenMarchHouse02 Harborside Warehouse AnvilHarborsideWarehouse HARLUN'S WATCH TEMP HarlunsWatchTEMP Harm's Folly HarmFolly Hastrel Ottus' Basement ICTempleDistrictHastrelOttusHouseBasement Hastrel Ottus' House ICTempleDistrictHastrelOttusHouse Hastrel Ottus' Private Quarters ICTempleDistrictHastrelOttusHouseUpstairs Haunted Caverns HauntedMIne02 Haunted Mine HauntedMine Haynote Basin Galleries HaynoteCave02 Haynote Cave HaynoteCave Haynote Winding Sump HaynoteCave03 Heinrich Oaken-Hull's House AnvilHeinrichOakenHallsHouse Helvius Cecia's House BrumaHelviusCeciasHouse Helvo Atius' Basement ICTalosPlazaHelvoAtiusHouseBasement Helvo Atius' House ICTalosPlazaHelvoAtiusHouse Helvo Atius' Private Quarters ICTalosPlazaHelvoAtiusHouseUpstairs Henantier's Dream DreamHub Henantier's House BravilHenantiersHouse Herminia Cinna's Basement ICElvenGardensHerminiaCinnasHouseBasement Herminia Cinna's House ICElvenGardensHerminiaCinnasHouse Herminia Cinna's Private Quarters ICElvenGardensHerminiaCinnasHouseUp stairs Hidey-hole for Wabbajack target WabbajackHole Honditar's House ChorrolHonditarsHouse Honmund's House BrumaHonmundsHouse Horn Cave HornCave Horn Cave Grottoes HornCave03 Horn Cave Still Pools HornCave02 Horse Whisperer Stables AnvilHorseWhisperer House For Sale BravilHouseforSale House for Sale BrumaHouseForSale House for Sale CheydinhalHouseForSale House for Sale LeyawiinHouseForSale Howling Cave HowlingCave Howling Cave Lower Galleries HowlingCave02 Hrol Ulfgar's House BleakersWayHrolUlfgarsHouse Hrota Cave HrotaCave Hrotanda Vale HrotandaVale Hrotanda Vale Sanctum HrotandaVale02 Hurricane OblivionRD002Tower02Right Ida Vlinorman's Basement ICElvenGardensIdaVlinormansHouseBasement Ida Vlinorman's House ICElvenGardensIdaVlinormansHouse Ida Vlinorman's Private Quarters ICElvenGardensIdaVlinormansHouseUp stairs Imperial Battlemage's Chambers ICPalaceOcatoChambers Imperial Bridge Inn ImperialBridgeInnTavern Imperial City Arena ICArena Imperial City Arena ICArenaGrandChampion Imperial City Arena ICArenaSpectators Imperial Guard Quarters ICPalaceGuardQuarters Imperial Legion Barracks ICImperialLegionHQBarracks Imperial Legion Basement ICImperialLegionHQBasement Imperial Legion Offices ICImperialLegionHQMessHall Imperial Orrery ICArcaneUniversityImperialOrrery Imperial Prison Dark04Dungeon01 Imperial Prison ImperialDungeon01 Imperial Substructure ImperialDungeon04 Imperial Subterrane Dark04Dungeon02 Imperial Subterrane ImperialDungeon02 Imperial Trading Company Office ICWaterfrontImpTradingCoOffice Imperial Trading Company Office Basement ICWaterfrontImpTradingCoOffice Basement Imperial Trading Company Private Storage ICWaterfrontImpTradingCo02 WarehouseUpstairs Imperial Trading Company Private Storage ICWaterfrontImpTradingCo03 WarehouseUpstairs Imperial Trading Company Warehouse ICWaterfrontImpTradingCo02Warehouse Imperial Trading Company Warehouse ICWaterfrontImpTradingCo03Warehouse Imperial Trading Company Warehouse Basement ICWaterfrontImpTradingCo02 Basement Imperial Trading Company Warehouse Basement ICWaterfrontImpTradingCo03 Basement Imperial Villa ImperialVilla Imperial Watch Barracks ICArcaneUniversityImperialWatchtowerGuardsQuarters Imperial Watch Barracks ICWaterfrontLighthouseGuardQuarters Imperial Watchtower ICArcaneUniversityImperialWatchtower Infested Mine InfestedMine Infested Mine Old Works InfestedMine02 Infested Mine Spent Galleries InfestedMine03 Iniel Sintav's Basement ICElvenGardensInielSintavsHouseBasement Iniel Sintav's House ICElvenGardensInielSintavsHouse Iniel Sintav's Private Quarters ICElvenGardensInielSintavsHouseUpstairs Inn of Ill Omen InnIllOmen Inn of Ill Omen Private Quarters InnIllOmenBasement Inner Bramblepoint Cave BramblePointCave02 Irene Metrick's Basement ICElvenGardensIreneMetricsHouseBasement Irene Metrick's House ICElvenGardensIreneMetricsHouse Irene Metrick's Private Quarters ICElvenGardensIreneMetricsHouseUpstairs Irroki the Wide's House PellGateIrrokitheWidesHouse Isolated House IsolatedHouse Istrius Brolus' Basement BrumaIstriusBrolusBasement Istrius Brolus' House BrumaIstirusBrolusHouse Jair's Shack ICWaterfrontJairsShack Jakben Imbel's Basement ICTalosPlazaJakbenImbelHouseBasement Jakben Imbel's House ICTalosPlazaJakbenImbelHouse Jakben Imbel's Private Quarters ICTalosPlazaJakbenImbelHouseTop Jakben Imbel's Private Quarters ICTalosPlazaJakbenImbelHouseUpstairs Jastia Sintav's Basement ICElvenGardensJastiaSintavsHouseBasement Jastia Sintav's House ICElvenGardensJastiaSintavsHouse Jastia Sintav's Private Quarters ICElvenGardensJastiaSintavsHouseUp stairs J'Bari's House LeyawiinJBarisHouse J'Bari's House 2nd Floor East LeyawiinJBarisHouse2ndFloorEast J'Bari's House 2nd Floor West LeyawiinJBarisHouse2ndFloorWest Jearl's Basement BrumaJearlsHouseBasement Jearl's House BrumaJearlsHouse Jeetum Ze's Room LeyawiinBlackwoodRoom01 Jensine's "Good as New" Merchandise ICMarketDistrictJensinesGoodasNew Merchandise Jensine's Basement ICMarketDistrictJensinesGoodasBasement Jensine's Private Quarters ICMarketDistrictJensinesGoodasUpstairs Jerall View Inn BrumaJerallView Jerall View Inn BrumaJerallViewBasement Jesan Sextius' House AnvilJesanSextiusHouse J'Ghasta's House BrumaJGhastasHouse Jirolin Doran's Basement ChorrolJirolinDoransBasement Jirolin Doran's House ChorrolJirolinDoransHouse Jiv Hiriel's House HackdirtJivHirielsHouse J'mhad's Basement ICTempleDistrictJmhadsBasement J'mhad's House ICTempleDistrictJmhadsHouse J'mhad's Private Quarters ICTempleDistrictJmhadsHouseUpstairs J'Riska's House BorderWatchJriskasHouse Kastus Sintav's Basement ICElvenGardensKastusSintavsHouseBasement Kastus Sintav's House ICElvenGardensKastusSintavsHouse Kastus Sintav's Private Quarters ICElvenGardensKastusSintavsHouseUp stairs Kemen Kemen Kemen Varlasel Kemen02 Kindred Cave KindredCavern Kindred Cave Runways KindredCavern02 Kindred Cave Winding Hollows KindredCavern03 Kingscrest Cavern KingscrestCavern Kingscrest Cavern Basin Chambers KingscrestCavern03 Kingscrest Cavern Chert Galleries KingscrestCavern02 Kingscrest Withered Forest KingscrestCavern04 Knights of the Thorn Basement CheydinhalKnightsBasement Knights of the Thorn Headquarters CheydinhalKnightsoftheThorn Kvatch Castle Great Hall KvatchCastle Kvinchal's Shack ICWaterfrontKvinchalsShack Lair of Anaxes ParadiseAnaxesCave Lake Arrius Caverns LakeArriusCaverns Landslide OblivionRD002Tower03Left Lazare Milvan's Basement SkingradLazareMilvansBasement Lazare Milvan's House SkingradLazareMilvansHouse Leafrot Cave LeafrotCave Leafrot Hollow LeafrotCave02 Lelles' Quality Merchandise AnvilLellesQualityMerchandise Lelles' Quality Merchandise Basement LellesQuailityMerchandiseBasement Leyawiin Mages' Guild LeyawiinMagesGuild Lighthouse ICWaterfrontLighthousePrivateQuarters Lighting Warehouse WarehouseLight Lindai Lindai01 Lindai Inner Tombs Lindai02 Lipsand Tarn LipsandTarn Lipsand Tarn Lorsel LipsandTarn02 Llevana Nedaren's House CheydinhalLlevanaNedarensHouse Llevana Nedarens House Basement CheydinhalLlevanaNedarensBasement Lockpick Warehouse WarehouseLock Lord Drad's Estate LordDradsEstateFarm Lords Manor BrumaCastleLordsManor Lord's Manor North Wing BravilCastlePrivateQuartersNorthWing Lords' Manor Private Quarters LeyawiinCastlePrivateQuarters Lords Rugdumph's Estate LordRugdumphEstate Lorkmir's Basement ICElvenGardensLorkmirsHouseBasement Lorkmir's House ICElvenGardensLorkmirsHouse Lorkmir's Private Quarters ICElvenGardensLorkmirsHouseUpstairs Lost Black Rock Chasm BlackRockCaverns03 Lost Boy Canyon LostBoyCaverns02 Lost Boy Cavern LostBoyCaverns Lost Boy's Hidden Bastion LostBoyCaverns05 Lost Boy's Yawning Halls LostBoyCaverns03 Lower Arrowshaft Cavern ArrowshaftCavern02 Lower Breakneck Cave BreakneckCave02 Lower Class Clutter Warehouse WareHouseLowerClass Luciana Galena's House BravilLucianaGalenaHouse Luronk gro-Glurzog's Basement ICTempleDistrictLuronkgroGlurzogsBasement Luronk gro-Glurzog's House ICTempleDistrictLuronkgroGlurzogsHouse Luronk gro-Glurzog's Private Quarters ICTempleDistrictLuronkgroGlurzogsUp stairs Lustratorium ICArcaneUniversityAlchemyHeadquarters Lustratorium Upper Level ICArcaneUniversityAlchemyHeadquartersUpstairs Luther Broad's Boarding House ICElvenGardensLutherBroadsBoardingHouse Luther Broad's Boarding House Basement ICElvenGardensLutherBroadsBasement Luther Broad's Boarding House Rooms ICElvenGardensLutherBroadsRooms Lyra Rosentia's House BrumaLyraRosentiasHouse Mach-Na's Books CheydinhalMachNasBooks Mackamentain Mackamentain Mage Quarters ICArcaneUniversityMageQuarters Mage Quarters Basement ICArcaneUniversityMageQuartersBasement Mage Quarters Upper Level ICArcaneUniversityMageQuartersUpstairs Mages' Guild CheydinhalMagesGuild Mages Guild 2nd Floor East LeyawiinMagesGuildLibrary Mages Guild 2nd Floor West LeyawiinMagesGuildLaboratory Mages Guild 3rd Floor East LeyawiinMagesGuildPrivateQuarter Mages Guild Basement CheydinhalMagesGuildBasement Mages Guild Basement ChorrolMagesGuildBasement Mages Guild Basement LeyawiinMagesGuildBasement Mages Guild Basement SkingradMagesGuildBasement Mages Guild Library AnvilMagesGuildLibrary Mages Guild Library ChorrolMagesGuildLibrary Mages Guild Living Quarters AnvilMagesGuildLivingQuarters Mages Guild Living Quarters BrumaMagesGuildBasement Mages Guild Living Quarters BrumaMagesGuildBasementDestroyed Mages Guild Living Quarters ChorrolMagesGuildLivingQuarters Mages Guild Living Quarters SkingradMagesGuildLivingQuarters Mages Guild Well CheydinhalMagesGuildWell Magrum gra-Orum's Basement CheydinhalOrumHouseBasement Magrum gra-Orum's House CheydinhalOrumHouse Mahei's House LeyawiinMaheisHouse Mahei's House 2nd Floor East LeyawiinMaheisHouse2ndFloorEast Mahei's House 2nd Floor West LeyawiinMaheisHouse2ndFloorWest Malada Malada01 Malada Aldmerisel Malada02 Malintus Ancrus' House ChorrolMalintusAncrusHouse Malyani Dalvilu's House BleakersWayMalyaniDalvilusHouse Marana Rian's Basement ICTempleDistrictMaranaRiansBasement Marana Rian's House ICTempleDistrictMaranaRiansHouse Marana Rian's Private Quarters ICTempleDistrictMaranaRiansHouseUpstairs Margarte's House LeyawiinMargartesHouse Marie Alouette's House WatersEdgeMarieAlouettesHouse Marie Elena Lower Deck ICWaterfrontMarieElenaLowerDeck Marie Elena Mid Deck ICWaterfrontMarieElenaMidDeck Marinus Catiotus' Basement ICElvenGardensMarinusCatiotusHouseBasement Marinus Catiotus' House ICElvenGardensMarinusCatiotusHouse Marinus Catiotus' Private Quarters ICElvenGardensMarinusCatiotusHouseUp stairs Marlena Brussiner's Basement HackdirtMarlenaBrussinersBasement Marlena Brussiner's House HackdirtMarlenaBrussinersHouse Matthias Draconis' Private Quarters ICTalosPlazaMatthiasDraconisHouseUp stairs Matthias Draconis' Basement ICTalosPlazaMatthiasDraconisHouseBasement Matthias Draconis' House ICTalosPlazaMatthiasDraconisHouse M'dasha's House BorderWatchMdashasHouse M'dirr's House BorderWatchMdirrsHouse Meat Harbor OblivionMqKvatchSmallTower02 Meat Harbor OblivionRD007SmallTower01 Melus Petilius' House MelusPetilusHouse Memorial Cave MemorialCave Methredhel's House ICWaterfrontMethredhelsHouse Middle Class Clutter Warehouse WarehouseMiddleClass Mingo Cave MingoCave Mire of Ash OblivionRDCavesEnd01 Mire of Ash OblivionRDCavesEnd03 Mire of Ash OblivionRDCavesEnd05 Mire of Ash OblivionRDCavesEnd07 Miscarcand Miscarcand01 Miscarcand Welkynd Stone Room XXXMiscarcand05 Miscarcand, Morimath Miscarcand03 Miscarcand, Sel Vanua Miscarcand02 Modryn Oreyn's House ChorrolModrynOreynsHouse Molten Halls OblivionRD004Caves Molten Halls OblivionRDCavesMiddleA01 Molten Halls OblivionRDCavesMiddleA03 Molten Halls OblivionRDCavesMiddleA05 Molten Halls OblivionRDCavesMiddleA07 Mongrel's Tooth Cave MongrelsToothCave Monk's Quarters TempleOfTheAncestorMothFarm Morahame Morahame Moranda Moranda Moranda Abaspania Moranda03 Moranda Aratasel Moranda02 Morvayn's Peacemakers AnvilMorvaynsPeacemakers Moslin's Basement HackdirtMoslinsDryGoodsBasement Moslin's Dry Goods HackdirtMoslinsDryGoods Moslin's Guest Rooms HackdirtMoslinsInnRoom02B Moslin's Inn HackdirtMoslinsInn Moslin's Room HackdirtMoslinsInnRoom01 Moss Rock Cavern MossRockCavern Moth Priest's Quarters ICPalacePrivateQuarters Mouth of the Serpent PalePass Muck Valley Cavern MuckValleyCavern Mystic Archives ICArcaneUniversityMysticArchives Mystic Archives Upper Level ICArcaneUniversityMysticArchivesUpstairs Mystic Emporium ICMarketDistrictMysticEmporium Mystic Emporium Basement ICMarketDistrictMysticEmporiumBasement Mystic Emporium Private Quarters ICMarketDistrictMysticEmporiumUpstairs Myvryna Arano's House ICWaterfrontMyvrynaAranoHouse Nagastani Nagastani Nagastani Sedorsel Nagastani02 Narfinsel Narfinsel Natch Pinder's House HackdirtNatchPindersHouse Natural Caverns ImperialDungeon05 Necromancer's Asylum Mackamentain03 Nenalata Nenalata Nenalata Sel Aran Arpena Nenalata03 Nenalata Wendesel Nenalata02 Nenyond Twyll NenyondTwyll Nenyond Twyll Riellesel NenyondTwyll02 Nerastarel's House SkingradNerastarelsHouse Nerastarel's House Upstairs SkingradNerastarelsHouseUpstairs Newheim the Portly's House AnvilNewheimThePortlysHouse Newlands Lodge CheydinhalNewlandsLodge Newt Cave NewtCave Newt Cave Breezeways NewtCave03 Newt Cave Chapels of Light NewtCave02 Ninendava Ninendava Niryastare Niryastare Niryastare Silaseli Niryastare02 Nisin Cave NisinCave Nivan Dalvilu's House BleakersWayNivalDalvilusHouse Nonungalo Nonungalo Nonwyll Cavern NonwyllCavern Nonwyll Chamber of the Titans NonwyllCavern02 Nord Winds BrumaNordWinds Nornal Nornal Nornal Ageasel Nornal02 Nornal Goriluch Nornal03 Nornal Varlasel Nornal04 Nornalhorst Nornalhorst Nornalhorst Sel Gandrevla Nornalhorst02 North Country Stables ChorrolNorthCountryStables North Watch Barracks ICImperialLegionWatchTowerNGuardQuarters North Watch Barracks ICImperialLegionWatchTowerNTopGuardQuarters North Watch Captain's Quarters ICImperialLegionWatchTowerNCaptainsQuarters North Watch Tower ICImperialLegionWatchTowerN Northeast Wall Tower ChorrolCastleWallTowerNE Northeast Watch Barracks ICImperialLegionWatchTowerNEGuardQuarters Northeast Watch Barracks ICImperialLegionWatchTowerNETopGuardQuarters Northeast Watch Captain's Quarters ICImperialLegionWatchTowerNECaptains Quarters Northeast Watch Tower ICImperialLegionWatchTowerNE Northern Goods and Trade ChorrolNorthernGoodsAndTrade Northwest Wall Tower ChorrolCastleWallTowerNW Northwest Watch Tower ICImperialLegionWatchTowerNW Northwest Watch Barracks ICImperialLegionWatchTowerNWGuardQuarters Northwest Watch Barracks ICImperialLegionWatchTowerNWTopGuardQuarters Northwest Watch Captain's Quarters ICImperialLegionWatchTowerNWCaptains Quarters Novaroma BrumaNovaroma NPC Combat AI Warehouse WarehouseNPCCombatAI Oaken-Hull's Private Rooms AnvilHeinrichOakenHallsHouseSecondFloor Object Avoidance Warehouse WarehouseObjectAvoid Odiil Farm OdiilFarm Office of Imperial Commerce ICMarketDistrictOfficeofImperialCommerce Office of Imperial Commerce Basement ICMarketDistrictOfficeBasement Office of Imperial Commerce Private Quarters ICMarketDistrictOfficeUpstairs Oghash Gra-Magul's House CheydinhalMagulHouse Ohtimbar's House CheydinhalOhtimbarsHouse Olav's Tap and Tack BrumaOlavsTapAndTack Ondo Ondo Ondo Canohaelia Ondo02 One Stop Bandit Shop WarehouseCaveBandit Ongar's House BrumaOngarsHouse Ontus Vanin's Basement ICTalosPlazaOntusVaninsHouseBasement Ontus Vanin's House ICTalosPlazaOntusVaninsHouse Ontus Vanin's Private Quarters ICTalosPlazaOntusVaninsHouseUpstairs Onyx Canyon Bridge OnyxCaverns02 Onyx Caverns OnyxCaverns Ormil's Cabin ICWaterfrontTheBloatedFloatCabin Othrelos' Basement ICElvenGardensOthrelosHouseBasement Othrelos' House ICElvenGardensOthrelosHouse Othrelos' Private Quarters ICElvenGardensOthrelosHouseUpstairs Otumeel's House LeyawiinOtumeelsHouse Outlaw Endre's Cave OutlawEndresCave Outlaw Endre's Hideout OutlawEndresCave02 Palace Basement ICPalaceCrypt Pennus Mallius' Basement ICTempleDistrictPennusMalliusBasement Pennus Mallius' House ICTempleDistrictPennusMalliusHouse Pennus Mallius' Private Quarters ICTempleDistrictPennusMalliusHouseUp stairs Perennia's Ghost Holding Cell DarkGhostCell Peryite World TEMP PeryiteWorldTEMP Philip Franc's House BlankenMarchHouse03 Pillaged Mine PillagedMine Pillaged Mine Limestone Works PillagedMine02 Pinarus Inventius' House AnvilPinarusInventiusHouse Piukanda Piukanda Piukanda Ceyede Piukanda03 Piukanda Edesel Piukanda02 Plundered Mine PlunderedMine Plundered Mine Abandoned Works PlunderedMine02 Portals of Natural Disaster OblivionRD002Citadel Pothole Caverns PotholeCaverns Practice Rooms ICArcaneUniversityPracticeRooms Practice Rooms Upper Level ICArcaneUniversityPracticeRoomsUpstairs Praxographical Center ICArcaneUniversitySpellmaker Praxographical Center Upper Level ICArcaneUniversitySpellmakerUpstairs Private Quarters AnvilCastlePrivateQuarters Private Quarters East Wing BravilCastlePrivateQuartersEastWing Quake Ruin OblivionRD004SubmergedTower Quickwater Cave QuickwaterCave Quickwater Sump QuickwaterCave02 Quill-Weave's House AnvilQuillWeavesHouse Ra'Jahirr's House LeyawiinRaJahirrsHouse Ra'jhan's Basement ICElvenGardensRajhansHouseBasement Ra'jhan's House ICElvenGardensRajhansHouse Ra'jhan's Private Quarters ICElvenGardensRajhansHouseUpstairs Ra'jiradh's Basement ICTalosPlazaRajiradhsHouseBasement Ra'jiradh's House ICTalosPlazaRajiradhsHouse Ra'jiradh's Private Quarters ICTalosPlazaRajiradhsHouseUpstairs Ranaline's House BravilRanalineHouse Ravaged Mine RavagedMine Reapers Sprawl OblivionMqKvatchSmallTower01 Reapers Sprawl OblivionRD006TowerRight Reapers Sprawl OblivionRD007SmallTower02 Red Diamond Jewelry ICMarketDistrictRedDiamondJewelry Red Diamond Jewelry Basement ICMarketDistrictRedDiamondJewelryBasement Red Diamond Jewelry Private Quarters ICMarketDistrictRedDiamondJewelryUp stairs Red Ruby Cave RedRubyCave Red Ruby Hollows RedrubyCave02 Redas Dalvilu's House BleakersWayRedasDalvilusHouse Redguard Valley Cave RedguardValleyCave Redwater Slough RedwaterSlough Reedstand Canyon ReedstandCave02 Reedstand Cave ReedstandCave Regner's House BrumaRegnersHouse Reman Broder's House SkingradRemanBrodersHouse Rending Halls MQ10BrumaHall01 Rending Halls MS13OblivionHall01 Rending Halls OblivionMqKvatchCitadelHall01 Rending Halls OblivionRD002Hall01 Rending Halls OblivionRD004CitadelMainHall01 Rending Halls OblivionRDCitadel01Hall01 Rending Halls OblivionRDCitadel02Hall01 Rending Halls OblivionRDCitadel03Hall01 Rending Halls OblivionRDCitadel04Hall01 Renoit's Books ChorrolRenoitsBooks Reynald Jemane's Basement ChorrolReynaldJemanesBasement Reynald Jemane's House ChorrolReynaldJemanesHouse Ri'bassa's House BorderWatchRibassasHouse Rickety Mine RicketyMine Rickety Mine Bottom Section RicketyMine02 Rielle Rielle Rimalus Bruiant's Basement ChorrolRimalusBruiantsBasement Rimalus Bruiant's House ChorrolRimalusBruiantsHouse Rindir's Basement ICMarketDistrictRindirsStaffsBasement Rindir's Private Quarters ICMarketDistrictRindirsStaffsUpstairs Rindir's Staffs ICMarketDistrictRindirsStaffs Riverview CheydinhalRiverview Riverview Basement CheydinhalRiverviewBasement Ri'Zakar's Room LeyawiinBlackwoodRoom02 Robber's Glen Cave RobbersGlenCave Rock Bottom Caverns RockBottomCaverns Rockmilk - Blackbow Camp RockmilkCave04 Rockmilk Cave RockmilkCave Rockmilk Haven RockmilkCave02 Rockmilk Haven RockmilkCave03 Roderic Pierrane's Basement ICElvenGardensRodericPierranesHouseBasement Roderic Pierrane's House ICElvenGardensRodericPierranesHouse Roderic Pierrane's Private Quarters ICElvenGardensRodericPierranesUpstairs Roland Jenseric's Basement ICTempleDistrictRolandJensericsBasement Roland Jenseric's Cabin RolandJensericsCabin Roland Jenseric's House ICTempleDistrictRolandJensericsHouse Roland Jenseric's Private Quarters ICTempleDistrictRolandJensericsHouseUp stairs Rosentia Gallenus's House LeyawiinRosentiaGallenusHouse Rosentia Gallenus's House 2nd Floor LeyawiinRosentiaGallenusHouse2ndFloor Rosethorn Hall SkingradHouseforSale Rosethorn Hall Basement SkingradHouseForSaleBasement Rosethorn Hall Top Floor SkingradHouseForSaleUpperFloor Roxey Inn RoxeyInn Royal Quarters AnvilCastleRoyalQuarters Ruslan's Basement ICTempleDistrictRuslansBasement Ruslan's House ICTempleDistrictRuslansHouse Ruslan's Private Quarters ICTempleDistrictRuslansHouseUpstairs Rythe Lythandas's Basement CheydinhalRythesBasement Rythe Lythandas's House CheydinhalRythesHouse Sage Glen Hideaway SageGlenHollow02 Sage Glen Hollow SageGlenHollow Sakeepa's House AleswellSakeepasHouse Salmo The Baker's Basement SkingradSalmoTheBakersBasement Salmo the Baker's House SkingradSalmoTheBakersHouse Salomon Geonette's Basement ICTempleDistrictSalomonGeonettesBasement Salomon Geonette's House ICTempleDistrictSalomonGeonettesHouse Salomon Geonette's Private Quarters ICTempleDistrictSalomonGeonettesHouseUp stairs Samuel Bantien's Basement ICTalosPlazaSamuelBantiensHouseBasement Samuel Bantien's House ICTalosPlazaSamuelBantiensHouse Samuel Bantien's Private Quarters ICTalosPlazaSamuelBantiensHouseUpstairs Sancre Tor SancreTor01 Sancre Tor, Catacombs SancreTor04 Sancre Tor, Catacombs xMikeBackupSancretor04 Sancre Tor, Entry Hall SancreTorHub Sancre Tor, Hall of Judgement SancreTor02 Sancre Tor, Prison SancreTor03 Sancre Tor, Tomb of the Reman Emperors SancreTorTomb Sandstone Big Rooms SandstoneCavern02 Sandstone Cavern SandstoneCavern Sarcophagus Chamber AmelionFamilyTomb02 Sardavar Leed SardavarLeed Sardavar Leed Lattasel SardavarLeed02 Satha Dalvilu's House BleakersWaySathaDalvilusHouse Savlian Matius's Tent KvatchTentSavlianMatius Scales of the Serpent PalePass04 Secret Room LeyawiinCastleSecretRoom Secret Training Room BrumaJGhastasHouseTrainingRoom Sedor Sedor Sercen Sercen Seridur's House ICTempleDistrictSeridursHouse Seridur's House Basement ICTempleDistrictSeridursHouseBasement Seridur's House Bedroom ICTempleDistrictSeridursHouseUpstairs Serpent Hollow Cave SerpentHollowCave Serpent Hollow Chillers SerpentHollowCave02 Serpent's Trail SerpentsTrail Serpents Wake Cargo Hold AnvilTheSerpentsWakeLowerDeck Serpents Wake Mid Deck AnvilTheSerpentsWakeMidDeck Servant's Quarters LordRugdumphServants Service Hall BrumaCastleServiceHall Sevarius Atius' Basement ICTalosPlazaSevariusAtiusHouseBasement Sevarius Atius' House ICTalosPlazaSevariusAtiusHouse Sevarius Atius' House Private Quarters ICTalosPlazaSevariusAtiusHouseUpstairs Sewer Waterworks ImperialSewersElvenGardens03 Sewers Dark04Sewers01 Sewers Dark04Sewers02 Sewers Dark04Sewers03 Sewers ImperialSewers03 Shack for Sale ICWaterfrontShackForSale Shadow's Rest Cavern ShadowsRestCavern Shadow's Rest Rocky Run ShadowsRestCavern02 Shafaye's House PellGateShafayesHouse Shagol gro-Bumph's House AleswellShagolgroBumphsHouse Shameer's House SkingradShameersHouse Shardrock Interior Shardrock Shattered Mine ShatteredMine Shattered Mine New Galleries ShatteredMine02 Shattered Scales Cave ShatteredScalesCave Shattered Scales Long Run ShatteredScalesCave02 Shetcombe Farm ShetcombeFarm Shinbone Cave ShinboneCave Shinbone Galleries ShinboneCave02 Shrine Antechamber LakeArriusShrineAntechamber01 Shrine Living Quarters LakeArriusShrineAntechamber02 Shrine of The Moth TempleMothCatacombs04 Sideways Cave SidewaysCave Sideways Cave SidewaysCaveNEW Sideways Cave - Hidden Lake SidewaysCaveNew02 Sideways Cave - Lost Abagarlas SidewaysCaveNew03 Sideways Cave - Muttering Pool SidewaysCave02 Sigillum Sanguis MQ10BrumaCitadelLord Sigillum Sanguis MQ14OblivionCitadelLord Sigillum Sanguis MS13OblivionCitadelLord Sigillum Sanguis OblivionMqKvatchCitadelLord Sigillum Sanguis OblivionRD002CitadelLordB Sigillum Sanguis OblivionRD004CitadelMainLord Sigillum Sanguis OblivionRDCitadel01Lord Sigillum Sanguis OblivionRDCitadel02Lord Sigillum Sanguis OblivionRDCitadel03Lord Sigillum Sanguis OblivionRDCitadel04Lord Sigillum Sanguis OblivionRDCitadel05Lord Silgor Bradus' House AnvilSilgorBradusHouse Silorn Silorn Silorn Buroseli Silorn03 Silorn Sedorseli Silorn02 Silver Tooth Cave SilverToothCave Silver Tooth Warrens SilverToothCave02 Silverhome 2nd Floor BravilSilverHomeonthewater2ndFloor Silverhome 3rd Floor BravilSilverHomeonthewater3rdFloor Silverhome on the Water BravilSilverHomeonthewater Sinderion's Cellar SkingradWestWealdInnCellar Sinkhole Cave SinkholeCave Sinkhole Great Hall SinkholeCave02 Skingrad Fighters Guild SkingradFightersGuild Skingrad Mages Guild SkingradMagesGuild Skingrad Town Guard House SkingradTownGuardHouse Skooma Den BravilSkoomaDen S'krivva's House BravilSkrivvaHouse Slash 'N Smash ICMarketDistrictSlashNSmash Slash 'N Smash Basement ICMarketDistrictSlashNSmashBasement Slash 'N Smash Private Quarters ICMarketDistrictSlashNSmashUpstairs Slave Quarters LordDradsSlaveQuarters01 Slave Quarters LordDradsSlaveQuarters02 Sleeping Quarters KvatchCastleSleepingQuarters Smithy AnvilCastleBlacksmithQuarters Smoke Hole Boot Tomb SmokeHoleCave03 Smoke Hole Brass Tomb SmokeHoleCave02 Smoke Hole Cave SmokeHoleCave Smuggler's Cave AnvilCastleSmugglersCave Soris Arenim's Basement ICTalosPlazaSorisArenimsBasement Soris Arenim's House ICTalosPlazaSorisArenimsHouse Soris Arenim's Private Quarters ICTalosPlazaSorisArenimsHouseUpstairs South Watch Barracks ICImperialLegionWatchTowerSTopGuardQuarters South Watch Captain's Quarters ICImperialLegionWatchTowerSCaptainsQuarters South Watch Tower ICImperialLegionWatchTowerS Southeast Wall Tower ChorrolCastleWallTowerSE Southeast Watch Barracks ICImperialLegionWatchTowerSEGuardQuarters Southeast Watch Barracks ICImperialLegionWatchTowerSETopGuardQuarters Southeast Watch Barracks ICImperialLegionWatchTowerSGuardQuarters Southeast Watch Captain's Quarter ICImperialLegionWatchTowerSECaptains Quarters Southeast Watch Tower ICImperialLegionWatchTowerSE Southern Books LeyawiinSouthernBooks Southern Books 2nd Floor LeyawiinSouthernBooks2ndFloor Southwest Wall Tower ChorrolCastleWallTowerSW Southwest Watch Barracks ICImperialLegionWatchTowerSWGuardQuarters Southwest Watch Barracks ICImperialLegionWatchTowerSWTopGuardQuarters Southwest Watch Captain's Quarters ICImperialLegionWatchTowerSWCaptains Quarters Southwest Watch Tower ICImperialLegionWatchTowerSW Spindle Shrine OblivionRD001Tower01 Spindle Shrine OblivionRD003Tower01Left Spindle Shrine OblivionRD003Tower01Right Squandered Mine SquanderedMine Squandered Mine Snake Works SquanderedMine02 Squandered Mine Wind Holes SquanderedMine03 S'rathad's Basement ICTalosPlazaSrathadsHouseBasement S'rathad's House ICTalosPlazaSrathadsHouse S'rathad's Private Quarters ICTalosPlazaSrathadsHouseUpstairs Stantus Varrid's Basement ICTempleDistrictStantusVarridsBasement Stantus Varrid's House ICTempleDistrictStantusVarridsHouse Stantus Varrid's Private Quarters ICTempleDistrictStantusVarridsHouseUp stairs Steward's and Healer's Private Quarters LeyawiinCastleStewardsHealers PrivateQuarters Stonewall Shields ICMarketDistrictStonewallShields Stonewall Shields Basement ICMarketDistrictStonewallShieldsBasement Stonewall Shields Private Quarters ICMarketDistrictStonewallShieldsUp stairs Summitmist Manor SkingradSummitmistManor Summitmist Manor Basement SkingradSummitmistManorBasement Summitmist Manor Living Quarters SkingradSummitmistManorLivingQuarters Sump of Misery OblivionMqKvatchCave Sunken Sewers ImperialSewersElvenGardens02 Surilie Brothers' Basement SkingradSurilieBrothersBasement Surilie Brothers' House SkingradSurilieBrothersHouse Surius Afranius' Private Quarters ICTempleDistrictSuriusAfraniusHouseUp stairs Surius Afranius' Basement ICTempleDistrictSuriusAfraniusBasement Surius Afranius' House ICTempleDistrictSuriusAfraniusHouse Swampy Cave SwampyCave Swampy Cave Dry Rock Run SwampyCave02 Talos Plaza Sewers ImperialSewerSystemTalosPlaza Talwinque Talwinque Talwinque Aransel Talwinque03 Talwinque Ceysel Talwinque02 Tamika's Basement SkingradTamikasBasement Tamika's House SkingradTamikasHouse Telepe Telepe Temple Armory CloudRulerTempleArmory Temple of the Ancestor Moths TempleOfTheAncestorMothMonastery Tent KvatchTent01 Tent KvatchTent02 Tertius Favonius' Basement ICElvenGardensTertiusFavoniusHouseBasement Tertius Favonius' House ICElvenGardensTertiusFavoniusHouse Tertius Favonius' Private Quarters ICElvenGardensTertiusFavoniusHouseUp stairs Test of Courage DreamofCourage Test of Patience DreamofPatience Test of Perception DreamofPerception Thamriel's Basement ICTalosPlazaThamrielsHouseBasement Thamriel's House ICTalosPlazaThamrielsHouse Thamriel's Private Quarters ICTalosPlazaThamrielsHouseUpstairs The All-Saints Inn ICTempleDistrictTheAllSaintsInn The All-Saints Inn Lodging ICTempleDistrictTheAllSaintsInnBasement The Anguish Keep OblivionRD004CitadelRight The Anguish Shrine OblivionRD004CitadelRightLord The Archer's Paradox BravilTheArcherParadox The Bastion ICImperialLegionHQTheBastion The Bastion Tower ICImperialLegionHQTheBastionTower The Beast's Maw TheBeastsMaw The Beast's Maw Caverns TheBeastsMaw02 The Best Defense ICMarketDistrictTheBestDefense The Best Defense Basement ICMarketDistrictTheBestDefenseBasement The Best Defense Private Quarters ICMarketDistrictTheBestDefenseUpstairs The Bloated Float Inn Deck ICWaterfrontTheBloatedFloatBelowDeck The Bloated Float Private Room ICWaterfrontTheBloatedFloatLoadRoom The Bloated Float Tavern Deck ICWaterfrontTheBloatedFloat The Blood Feast OblivionMqKvatchCitadel The Bowels MS13OblivionCave01 The Bowels MS13OblivionCave02 The Brooding Fortress OblivionRD004CitadelMain The Caverns of The Moth TempleMothCatacombs03 The Chaos Stronghold MS13OblivionCitadel The Claw Monolith OblivionRDCitadel03 The Copious Coinpurse ICMarketDistrictTheCopiousCoinpurse The Copious Coinpurse Basement ICMarketDistrictTheCopiousCoinpurseBasement The Copious Coinpurse Private Quarters ICMarketDistrictTheCopiousCoinpurseUp stairs The Count's Arms AnvilTheCountsArms The Counts Arms Private Rooms AnvilTheCountsArmsPrivateRooms The Dividing Line LeyawiinTheDividingLine The Dreaded Refuge OblivionRDCitadel02 The Drunken Dragon Inn TheDrunkenDragonInn The Elven Garden Sewers ImperialSewersElvenGardens01 The Embers of Hatred OblivionRD002CitadelLava The Fair Deal BravilTheFairDeal The Feed Bag ICMarketDistrictTheFeedBag The Feed Bag Basement ICMarketDistrictTheFeedBagBasement The Feed Bag Private Quarters ICMarketDistrictTheFeedBagUpstairs The Flesh Spire OblivionRDCitadel01 The Flooded Grotto ParadiseGrotto01 The Flowing Bowl AnvilTheFlowingBowl The Foaming Flask ICTalosPlazaTheFoamingFlask The Foaming Flask Basement ICTalosPlazaTheFoamingFlaskBasement The Foaming Flask Lodgings ICTalosPlazaTheFoamingFlaskUpstairs The Fo'c's'le AnvilTheFocsle The Fo'c's'le Private Rooms AnvilTheFocslePrivateRooms The Forbidden Grotto ParadiseGrotto02 The Forbidden Grotto ParadiseGrotto03 The Forbidden Grotto ParadiseGrotto04OLD The Fume Vaults OblivionRD002LavaCave The Fume Vaults OblivionRDCavesMiddleA02 The Fume Vaults OblivionRDCavesMiddleA04 The Fume Vaults OblivionRDCavesMiddleA06 The Fury Spike MQ10BrumaCitadel The Gilded Carafe ICMarketDistrictTheGildedCarafe The Gilded Carafe Basement ICMarketDistrictTheGildedCarafeBasement The Gilded Carafe Private Quarters ICMarketDistrictTheGildedCarafeUpstairs The Gore Steeple OblivionRDCitadel05 The Great Chapel of Arkay CheydinhalChapelOfArkay The Great Chapel of Julianos SkingradChapelofJulianos The Great Chapel of Zenithar LeyawiinChapelOfZenithar The Great Hall BrumaCastleGreatHall The Grey Mare ChorrolTheGreyMare The Hate Tunnels OblivionRDCavesStart01 The Hate Tunnels OblivionRDCavesStart03 The Hate Tunnels OblivionRDCavesStart05 The Hate Tunnels OblivionRDCavesStart07 The Hunter's Abyss HuntersRun02 The Hunter's Run HuntersRun01 The King and Queen Tavern ICElvenGardensTheKingandQueenTavern The King and Queen Tavern Basement ICElvenGardensTheKingandQueenTavern Basement The King and Queen Tavern Rooms ICElvenGardensTheKingandQueenTavernRooms The Lonely Suitor Lodge BravilLonelySuitorLodge The Lost Catacombs ImperialSewerSystemTG11b The Lust Keep OblivionRDCitadel04 The Main Ingredient ICMarketDistrictTheMainIngredient The Main Ingredient Basement ICMarketDistrictTheMainIngredientBasement The Main Ingredient Private Quarters ICMarketDistrictTheMainIngredientUp stairs The March Rider CheydinhalTheMarchRider The Market Sewers ImperialSewerSystemMarketDistrict The Merchants Inn ICMarketDistrictTheMerchantsInn The Merchants Inn Basement ICMarketDistrictTheMerchantsInnBasement The Merchants Inn Rooms ICMarketDistrictTheMerchantsInnUpstairs The Molten Halls OblivionRD003CavesA The North Tunnel ImperialSewerSystemN01 The North Tunnel ImperialSewerSystemN02 The Oak and Crosier ChorrolTheOakandCrosierTavern The Oak and Crosier Cellar ChorrolTheOakandCrosierCelllar The Old Way ImperialSewerSystemTG11a The Old Way ImperialSewerSystemTG11a2 The Palace Sewers ImperialSewerSystemImperialPalace The Red Gnash Channels OblivionRD007Cave01 The Sanctum Dark04Dungeon03 The Sanctum ImperialDungeon03 The Scratch Paths OblivionRDCavesEnd02 The Scratch Paths OblivionRDCavesEnd04 The Scratch Paths OblivionRDCavesEnd06 The Sea Tub Clarabella AnvilTheSeaTubClarabella The Serpent's Wake AnvilTheSerpentsWake The Sightless Grotto DAPeryiteCave01 The Sightless Grotto DAPeryiteCaves01 The Sightless Grotto DAPeryiteCaves02 The Sleeping Mare PellGateTheSleepingMare The Smoke and Scorch MQ14OblivionCaveInterior The Sorrow Keep OblivionRD004CitadelLeft The Sorrow Shrine OblivionRD004CitadelLeftLord The South East Tunnel ImperialSewerSystemSE The South West Tunnel ImperialSewerSystemSW The Temple of The Moth Halls TempleMothCatacombs The Temple of the One ICTempleDistrictTempleOfTheOne The Temple of the One ICTempleDistrictTempleOfTheOneMQ16 The Temple Sewers ImperialSewerSystemTempleDistrict The Tiber Septim Hotel ICTalosPlazaTheTiberSeptimHotel The Tiber Septim Hotel Basement ICTalosPlazaTheTiberSeptimHotelBasement The Tiber Septim Hotel Lodgings ICTalosPlazaTheTiberSeptimHotelUpstairs The Tiber Septim Hotel Study ICTalosPlazaTheTiberSeptimHotelTop The Ulfgar Family's House BleakersWayUlfgarFamilysHouse Three Brothers Trade Goods ICMarketDistrictThreeBrothersTradeGoods Three Brothers Trade Goods Basement ICMarketDistrictThreeBrothersBasement Three Brothers Trade Goods Private Quarters ICMarketDistrictThreeBrothersUp stairs Three Sisters' Inn LeyawiinThreeSistersInn Three Sister's Inn 2nd Floor East LeyawiinThreeSistersInnRoom02 Three Sister's Inn 2nd Floor West LeyawiinThreeSistersInnRoom01 Three Sister's Inn 3rd Floor East LeyawiinThreesistersInnRoom04 Three Sister's Inn 3rd Floor West LeyawiinThreesistersInnRoom03 Three Sisters' Inn Basement LeyawiinThreeSistersInnBasement Tidewater Cave TidewaterCave Timberscar Hollow TimberscarHollow Toadstool Hollow ToadstoolHollow Toadstool Hollow Doubleback ToadstoolHollow03 Toadstool Hollow Tunnels ToadstoolHollow02 Tombs of the Undead Mackamentain02 Torbal the Sufficient's House BrindleHome Tornado OblivionRD002Tower03Right Toutius Sextius' Basement SkingradToutiusSextiusBasement Toutius Sextius' House SkingradToutiusSextiusHouse Trentius Family Mausoleum ICPalaceMausoleum Trenus Duronius' Private Quarters ICTempleDistrictTrenusDuroniusHouseUp stairs Trenus Duronius' Basement ICTempleDistrictTrenusDuroniusBasement Trenus Duronius' House ICTempleDistrictTrenusDuroniusHouse Trumbe Trumbe Tsalajma's House BorderWatchTsalajmasHouse Tsunami OblivionRD002Tower01Right Two Sisters Lodge SkingradTwoSistersLodge Two Sisters Lodge Cellar SkingradTwoSistersLodgeCellar Two Sisters Lodge Upstairs SkingradTwoSistersLodgeUpstairs Ulen Athram's Basement ICTalosPlazaUlenAthramsHouseBasement Ulen Athram's House ICTalosPlazaUlenAthramsHouse Ulen Athram's Private Quarters ICTalosPlazaUlenAthramsHouseUpstairs Ulen Athram's Study ICTalosPlazaUlenAthramsHouseTop Ulfgar Fog-Eye's House AnvilUlfgarFogEyesHouse Umbacano Manor ICTalosPlazaUmbacanoManor Umbacano's Attic ICTalosPlazaUmbacanoManorTop Umbacano's Basement ICTalosPlazaUmbacanoManorBasement Umbacano's Private Quarters ICTalosPlazaUmbacanoManorUpstairs Undena Orethi's House SkingradUndenaOrethisHouse Underpall Cave UnderpallCave Underpall Keep UnderpallCave02 Underpall Keep - North Wing UnderpallCave03 Underpall Keep - South Wing UnderpallCave04 Underpall Reflecting Chamber UnderpallCave05 Undertow Cavern UndertowCavern Undertow Cavern Hold-Your-Breath UndertowCavern02 Ungolim's House BravilUngolimHouse Unmarked Cave UnmarkedCave01 Unmarked Cave Black Queen's Hall UnmarkedCave01c Unmarked Cave Mazeway UnmarkedCave01b Upper Class Clutter Warehouse WarehouseUpperClass Usheeja's Private Quarters ICTalosPlazaUsheejasHouseUpstairs Usheeja's Basement ICTalosPlazaUsheejasHouseBasement Usheeja's House ICTalosPlazaUsheejasHouse Uuras the Shepherd's House SkingradUurasTheShepherdsHouse Vahtacen Vahtacen Vahtacen Lorsel Vahtacen02 Valus Odiil's House ChorrolValusOdiilsHouse Varon Vamori's House BravilVaronVamorisHouse Varondo Varondo Varondo Beldastare Varondo02 Varondo Varlasel Varondo03 Vaults of End Times MQ14OblivionCitadelHall01 Venom of the Serpent PalePass03 Veyond Veyond Veyond Bangrara Veyond03 Veyond Black Waters VeyondCave02 Veyond Cave VeyondCave Veyond Gandrasel Veyond04 Veyond Great Sump VeyondCave04 Veyond Mathmalatu Veyond02 Veyond Sea of Darkness VeyondCave03 Vilena Donton's House ChorrolVilenaDontonsHouse Vilena Donton's House Second Floor ChorrolVilenaDontonsUpstairs Vilena Donton's House Third Floor ChorrolVilenaDontonsQuarters Vilverin Vilverin Vilverin Canosel Vilverin02 Vilverin Sel Sancremathi Vilverin04 Vilverin Wendesel Vilverin03 Vindasel Vindasel Warehouse ICMarketDistrictWarehouse Warehouse Basement ICMarketDistrictWarehouseBasement Warehouse Top Floor ICMarketDistrictWarehouseUpstairs Waterfront Lighthouse ICWaterfrontLighthouse Wawnet Inn WawnetInnTavern Weapons Warehouse WarehouseWeapons Weatherleah WeatherleahInterior Weatherleah WeatherleahInterior02 Weebam-Na's House LeyawiinWeebamNasHouse Welke Welke Welke Ceyede Welke02 Welke Edesel Welke03 Wellspring Cave WellspringCave Wendelbek Wendelbek Wendelbek Aldmerisel Wendelbek02 Wendelbek Sel Aran Mathmedli Wendelbek03 Wendelbek Silaseli Wendelbek04 Wenderbek Cave WenderbekCave Wendir Wendir Wendir Nagasel Wendir02 Wenyandawik Wenyandawik Wenyandawik Edesel Wenyandawik02 West Weald Inn SkingradWestWealdInn West Weald Inn Upstairs SkingradWestWealdInnUpstairs Weye Weye Weynon House WeynonPrioryHouse Weynon Lodge WeynonPrioryLodge Weynon Priory WeynonPrioryChapel White Stallion Lodge WhiteStallionLodgeInterior Whitmond WhitmondFarm Wildeye Stables BrumaWildeyeStables Willet's Private Quarters ICTempleDistrictTheAllSaintsInnUpstairs Willow Bank CheydinhalWillowBank Willow Bank Basement CheydinhalWillowBankBasement Wind Cave WindCave Wind Cave Black Rat Ramble WindCave03 Wind Cave Great Pit WindCave02 World Breaker MQ14OblivionCitadel World Breaker Guard MQ14OblivionTowerLeft01 World Breaker Guard MQ14OblivionTowerLeft02 World Breaker Guard MQ14OblivionTowerLeft03 World Breaker Guard MQ14OblivionTowerRight01 World Breaker Guard MQ14OblivionTowerRight02 World Breaker Guard MQ14OblivionTowerRight03 Worm Gut Channels OblivionRDCavesStart02 Worm Gut Channels OblivionRDCavesStart04 Worm Gut Channels OblivionRDCavesStart06 Wumeek's Basement ICElvenGardensWumeeksHouseBasement Wumeek's House ICElvenGardensWumeeksHouse Wumeek's Private Quarters ICElvenGardensWumeeksHouseUpstairs Yellow Tick Cave YellowTickCave Yellow Tick Hollows YellowTickCave02 Take Screenshots Use a text editor to edit the "oblivion_default.ini" file in the "My DocumentsMy GamesOblivion" directory. Change the "bAllowScreenShot=0" to "bAllowScreenShot=1". Press [PrtScn] during game play to save a .BMP file of the current screen. ALWAYS MAKE A BACKUP BEFORE EDITING GAME FILES. Glitch: Free Lockpicks Save your game by a door. Auto lockpick the door until it opens. Right before the door opens, hit [Escape] and load the save game. The game will load with you inside the door with all the lockpicks you had before lockpicking and any items from that save. ********************************************** CHAPTER 15 - GAME EXPANSIONS, PATCHES AND MODS ********************************************** Here is a section that has all of the games updates, and patches information, generally, it tells the bug fixes and stuff like that. The latest patch for the North American and English version was released on the 6th of June. This patch is version 1.1. Here are the bug fixes. The Patch can be found from the games official website, www.elderscrolls.com or www.theelderscrolls.com. ********** EXPANSIONS ********** It would seem Bethesda have no plans, AT ALL, to make ANY Expansion packs. Instead, they're releasing downloadable content which cost around £1-£5. Unfortunately, these aren't the best of quality, the Horse Armour was pretty bad. Every so often, they will include all of the current plug ins on a disc, a bit like an expansion pack. With the release of Knights of the Nine, a new official plug in which adds a new faction, Bethesda decided to release it on DVD, called Knights of the Nine, with all the other downloadable content too. This may happen in the future, although I do not know of that. Read about KotN below! NEW EXPANSION PACK - THE SHIVERING ISLES: Recently, a new Oblivion expansion pack has been revealed. Most probably because the downloadable plug-ins might not be doing so well (I don't know if they are or aren't though) Bethesda are making an expansion. The expansion is called The Shivering Isles. The expansion will contain more than 30 hours of new gameplay with branching quest storylines, and the landscape itself will change according to the decisions players make suring thier adventures. There will also be new creatures, dungeons, and quests. This was just a rumour from the British magazines Pc gamer and PC Zone, although a spokesperson for Bethesda has confrimed, this expansion DOES exist. I will definitely be picking it up, although a release date has not been confirmed. Expectations are around Q2 07, which seems a fair date. That means soon I have to write ANOTHER walkthrough. :) KNIGHTS OF THE NINE: OK, so this isn't actually a PROPER expansion pack. Basically, Knights of the Nine is a new Oblivion plug in, just like the other official ones. It will be available from www.obliviondownloads.com from December 4th for $9.99. The retail edition will be available from 21st November for $19.99. Knights of the Nine includes a whole new game faction, quests, armour, items, the usual expansion type stuff really. Its around 155MB big or so. With the retail version, you also get all the other official mods, this means Horse Armour, Orrery, Wizards Tower, The Thieves Den, Mehrunes Razor, The Vile Lair and the Spell Tomes. This is quite a good deal really. Whilst its not a proper expansion, it kind of is at the same time. But yeah, im getting it soon, so I shall write a guide for it. Lets hope its good! ******* PATHCES ******* BUG FIXES FOR PATCH 1.1 Fixed an issue with falling through collision in Fort Wooden Hand. Fixed issue with remapping controls in French, German, Italian and Spanish versions. Fixed issue with some shadows not lining up. Going to jail while equipped with bound armor or weapons no longer crashes the game. Fixed issue with bound weapons not dispelling properly after dismounting a horse. Fixed issue with player shadow being delayed after fast travel. Fixed infinite gold issue on some dead NPCs. Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances. Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward. Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves. Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile. Fixed an issue with duplicating items and unequiping the bow. Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse. Fixed an issue with items reappearing in dead bodies after saving and reloading. Fixed crash when NPC with active light spell on them unloaded from memory. New Very Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system. Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards. Fixed a crash issue where loading a save would crash if the player had extra data on them. Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior. Fixed an issue where Aylied doors would not open when activated in Miscarcand. QUEST FIXES FOR PATCH 1.1 If you are permanently expelled from Mages Guild, you can now go back into the Mages Guild buildings. In The Siren's Deception, the door to Gweden farmhouse is prevented from locking too soon if player exits too quickly. In the Light the Dragonfires quest, player controls are prevented from being locked if player accidentally hits Ocato during the final battle in the Imperial Palace. In the Confront the King quest, fixed an issue where Mannimarco would occasionally stop fighting the player while the player's controls are locked. In Corruption and Conscience, fixed an issue if player got to Llevana's house earlier than expected and she would initiate trespass behavior rather than move the quest forward. In Theranis' Mistake, it is no longer possible to get multiple copies of Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic too early in the quest. In the Leyawiin Recommendation quest, it is no longer possible to bypass Kalthar in Fort Blueblood. In Revenge Served Cold, Corrick will now recognize when player had the jade amulet in their inventory if No Stone Unturned quest had been previously completed. In Infiltration, player can no longer kill Blackwood Company members and stop progress in Fighter's Guild. In Dark Brotherhood, if you kill fellow members and get kicked out of the guild, you can no longer continue to progress in the questline until you redeem yourself and get back in. In The Master's Son, the player now properly receives their reward when completing the quest. In Caught in the Hunt, fixed an issue where NPCs would not go into combat properly. In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body would disappear if you left the well. Getting disqualified from the first Arena match no longer blocks you from further matches. In Till Death Do They Part, the Count no longer rewards player with gold more than once. Fixed an issue with not receiving the Vampire Ashes topic if the player picked up vampire ashes before getting the quest. Fixed issue where Bloodgrass topic was not added if player finished the Main Quest before starting quest. Hal-Liurz will now follow player properly when asked about the cure. In Mystery and Harlun's Watch, the dead body you are supposed to find will no longer disappear from Swampy Cave if you cleared out the dungeon before starting the quest. In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric artifact. In When the Vow Breaks, additional instance of Rockshatter are now prevented from appearing on Bjalfi's dead corpse after saving and reloading. In Paranoia, game no longer crashes when Bernadette Peneles exits the city while you are following her. For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to Clavicus Vile. PLUGIN FIXES FOR PATCH 1.1 Plugin Fixes Fixed issue with saving your game while an actor is in a new interior cell created in a plugin, and re-loading the save game without the plugin. Fixed issue with loading previous saves with plugin that contains new base objects that are containers, NPCs and creatures. Fixed issue with linked pathpoints scripted to switch on/off that are modified by a plugin. NPC's companions no longer disappear when they fast travel with player to an exterior cell that is modified by a plugin. New scripted spell effects created in a plugin now work properly. PATCH V1.2: New Features 10 new Xbox 360 Achievements for Shivering Isles Bug Fixes Improved LOD visual quality for landscape. Optimizations to file loading system. Taking items from dead owned creatures is no longer a crime. Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game. NPCs no longer pop into view after player cancels out from the Wait menu. Fixed memory leak with sitting in a chair multiple times. The reflection from the environment map in windows now displays properly. Fixed an issue where player is still in combat even though the creature is no longer present. Player can no longer fast travel when paralyzed. Fixed infinite dialogue loop when arrested by guards who have high disposition to you. Fixed issue where guards would not properly report crime if they were pickpocketed. Summoned creatures properly fade away when they are created from a leveled list. Fixed issue where stolen items would lose their stolen status if the player character was female. Fixed crash that would occur with NPCs loading in with arrows. Pickup sound effects no longer play during the loading screen. If you attack a creature owned by you, crime is no longer reported. Fixed issue with LOD not loading in properly when entering/exiting worldspaces. Fixed infinite soul gems exploit by dropping and picking up stacked soul gems. Fixed a crash with summoning a creature and immediately exiting the cell. Fixed a crash with stealing an object, exiting and immediately re-entering an interior. Fixed issue where an NPC would occasionally not perform the proper idle animation. Fixed an occasional crash when a creature loses detection on the player. Fixed an occasional crash with NPCs who were not loaded going into combat. Quest Fixes In Light the Dragonfires, fixed issue where improper journal would appear if you closed an Oblivion gate. In Till Death do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion. **** MODS **** After finding some really good, and useful mods on the internet, I decided to make a section of this in this chapter. I have some links to some mods, and some links to certain mods. I cannot say that the mods will work properly, they might make your PC blow up, im just not sure. You may have to reinstall the game or even start again, so install at your own risk. You may be able to download some mods for the XBOX 360 version, but these are official mods. WEBSITES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.List http://www.tessource.net/files/ http://www.oblivionsource.com/?page=modforge&op=viewcategories_list BTMod: This mod is essential or PC players. It makes the interface more PC friendly, it isn't as big, chunky, and it certainly looks better. It has a better map, and there isn't as many things covering the whole screen up. Plus, underneath the weapon you have equiped, it has a little condition bar for that weapon which I like a lot. This mod is really cool, and I promise you will like it, and it won't do anything to your PC or the game. Download it now. Rating - **** Website - http://btmod.beider.org/ MORE MERCHANT MONEY: If you have a really high value item that you don't want, but a merchant doesnt have enough money to buy it, using this mod, it changes their money so they can but it is balanced as well. Rating - *** Website - http://www.tessource.net/files/file.php?id=2387 QUEST AWARD LEVELING: This mod is a good one. When you complete a quest, you might get some really low level junk, or some really high level junk if you managed to complete it. In this mod, as you level up, the rewards for the different quests get more better and better. Its very useful. Rating - **** Website - http://www.tessource.net/files/file.php?id=2119 OFFICIAL MODS: Please note all of these mods COST REAL MONEY, about $1.99 or so each. You can now buy ALL of the current mods on one disc, called Knights of the Nine. You can read more information about it just above. Here I will list everything I know about the mods. Head over to http://obliviondownloads.com/ to find the official mods. HORSE ARMOUR PACK: Once you have activated the mod, and installed it, loading up a save, you will find a note has appeared out of no where. This note says you can get some Horse Armour for free, with this note, at the Chestnut Stables near the Imperial City. You can get either Elvish, or Steel armour, for your horse. Its really just for show, but it can help too. After that, Snak Gra-Bura will sell you armour for 500 gold. THE ORRERY: The Orrery mod lets you access the Orrery in Imperial City at the Arcane Uni. Normally, the doors are locked, but with this mod, you can set out on a quest to find the pieces of the Orrery from bandits, and open it up. Depending on the phase of the moon, you can get some different spells which power up your attributes. Its OK, but its not that good to be perfectly honest, the quest is a bit crap too. Rating - ** Website - http://obliviondownloads.com/ WIZARDS TOWER: A great Wizard long ago built a tower for himself in the Jerral mountains near Bruma, and with this mod, its yours. Its well worth it too, the tower is the best, literally. It has all the Enchanting, summoning, and spell making altars you will ever need, an alchemy bench that boosts your skill by 15, a rare herb garden, a magic ring that boosts all of your skills, and teleports to every single mages guild. Wow, its pretty impressive, and its near the main action of the game, this is perfect for noobs, beginners and especially mage characters. Rating - ***** Website - http://obliviondownloads.com/ THE THIEVES DEN: Rumours say that there is a cave underneath Castle Anvil filled with treasure. There isn't any, but once you defeat the tough Skeleton army, there is a pirate ship there. If you talk to the female Pirate Captain in Anvil, you can recruit pirates to sell you loads of items, and get some to go out and raid some places and get some treasure. Rating - **** Website - http://obliviondownloads.com/ MEHRUNES RAZOR: Although I haven't read about this mod or have it, it contains one massive dungeon, the most deepest and challenging dungeon is all of Cryodiil, and also contains one fearsome weapon. If any one has this, and would like to contribute some notes about it, and a rating, please send me an email about it, and I will put it onto my guide, all thanks to you. Website - http://obliviondownloads.com/ THE VILE LAIR: More coming soon. SPELL TOMES: More coming soon. KNIGHTS OF THE NINE: This adds a whole new faction to the game, with many quests, lasting around 10 or so hours. Please head over to Chapter 8 for all information on the Knights of the Nine mod. Enjoy. **************** CHAPTER 16 - FAQ **************** These are all the Frequently asked questions, but at the moment, Well, I actually have had questions! But I don't remember them all though, but some new ones may appear soon. Q. Why do I need a house? A. Well, you can always rest there for free, and furnish it how you want. Otherwise it's abit like your those beggers for money! Q. Does giving beggars money give YOU any benefits? A. No, but its fun seeing what happens to them. Once, I gave a beggar loads of money, and they went off, brought them self some clothes, then to buy their own armour. Of course, I reloaded my save before it. Another beggar just went and brought Skooma, the druggie. Q. Whats better, a higher or lower armour rating? A. A higher one is better. The higher it is, the more protection you will have against attacks. Q. I can't choose a decent class, what do you think? A. Well, if you can't choose, make your own! It's simple, you type in the name, and put in the major skills. Thats what I did, because then it's easier to level up, because you level up the skills you actually WANT to level up! Q. My magical weapon has ran out of charge, what should I do? A. Go to any mages guild, and there should be a person that for a very high cost, will charge it back up for you. Trust me though, you will need alot of money to charge them up though. Q. How come I can find an item worth 1000G, but when I sell it I only get 400G? A. It depends on your mercantile level. The shopkeeper buys low, sells high! I sold an item like that, for 700G, and he started selling it for 2000G. For a more higher value, make sure its magical, like armour or weapons, then sell it to a weapon/armour shop. You will get more money. Q. I left the prison at the start, but now I want to change my character, can I do this? A. Well, no. You won't be able to change your birth sign, class, major skills or anything like that. Q. Is Oblivion better then Morrowind? A. With out a doubt. Morrowind is still a really good game, but this just gets even more better. The only problem is the pie chart of persuasion, the lock picking game and haggling. I don't like those, they are mainly for the XBOX 360 version. Q. But that means you can pick a very hard lock with like, 10 security! A. Still, the mini-game is a bit hard, and annoying. Q. Is there any expansion packs for this game? A. Not yet, but I think there most probably will! Morrowind got 2, so lets hope Oblivion gets 2! If you want some extra content, go to the elder scrolls website (elderscrolls.com or theelderscrolls.com) and download some plugins. These add extra stuff to the game. To activate it, when you put in your disc, it should auto-run. Underneath play, it should say Plugins. Click on it, then click on the box for the plugins you want to be active. Q. Can I fight on horse back? A. No, so be careful. Bandits or other monsters that roam cyrodiil will attack your horse and you if your riding it! You must quickly get off and sort them out, or flee. Your horse CAN die though, so you better be quick about it, and don't leave it with monsters. Also remember, your horse can swim, apart from being amusing, you can get a rather slow but successful getaway! Lets hope an expansion pack has horse combat! Q. Whats the point of the Z key, which lets you hold items in front of you? A. Well, I don't really know. It might be to show off ragdoll physics, move things, place items in certain places. That sort of thing. Q. What are ragdoll physics? A. Well, have you ever played a game, where you die on the edge of a platform. Your character falls dead, and half or maybe all their body is floating off the edge of the platform? Well, in ragdoll physics, the character is like a human. die against a rock, they won't go into it, but around it. Die off a platform, they fall off. They die onto a pipe, their body hugs the pipe. Thats way when say, a wolf dies on a hill, it keeps going until the hill stops, goes flat or something blocks it. Oblivion has Havok to power its ragdoll physics. Q. Is there any patches for Oblivion? A. I don't know. I don't think so at least. Check the elderscrolls.com web and go to downloads, then patches. Check often, and you might find there is one soon! Q. Has the Construction Set come out yet? A. Yes, it came out two days after Oblivion was released in the US. Q. What can it do? A. Well, you can edit absolutely ANY part of the game, like how much points you get for a skill, delete or create your own races, delete dungeons, unlock doors and add your own armour. It's mainly used for creating your own worlds, like a small island with new NPCs, quests and dungeons. It's not that hard to use either. Q. What are the System requirements? A. MINIMUM SYSTEM REQUIREMENTS: Windows XP 512MB System RAM 2 Ghz Intel Pentium 4 or equivalent processor 128MB Direct3D Compatible video card and DirectX 9.0 compatible driver; 8x DVD-ROM drive; 4.6GB free hard disk space; DirectX9.0c (included with game); DirectX 8.1 compatible sound card; Keyboard, Mouse RECOMMENDED: 3 Ghz Intel Pentium 4 or equivalent Processor 1 GB System RAM ATI X800 series, NVIDIA GeForce 6800 series, or higher video card SUPPORTED VIDEO CARD CHIPSETS: ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series; ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series; ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series; ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000 series; NVIDIA GeForce FX series MY SYSTEM Windows XP Home Edition Service Pack 2 AMD Athlon(tm) 64 Processor 2800+ 1.80GHz, 1.50 GB of RAM NVIDIA GeForce 6600 GT This game seems to work fine for me, although the graphic detail isn't full for everything. Still, the graphics are really, really good, and the resolution looks great. If you have a PC with similar settings, it should work. Q. Whats the difference's between Morrowind and Oblivion? A. Well, i'll list it for you: Better graphics Better music Better A.I. (Radiant A.I.) New Story line New quests It's on a DVD-ROM (lol) It's set in Cryodiil, not Morrowind Every line of dialouge is spoken, instead of text heavy conversations You can get a Horse You can buy houses There's more features You can fast travel It's newer It's just better in almost everyway Better combat Q. Whats bad in Oblivion? A. Well, the story line is abit short, it's needs to be abit longer. Also, there's the annoying mini-games. They are great for the XBOX 360 version, but not for PC. The lock picking game is frustrating. You have 1 lock pick left, your on a Very Hard locked door. Your sucurity skill is 18. You save it, fail, reload. I once sat there for about, 20 minutes to unlock just one door. Frustrating. Q. Are the graphics, the best on the PC? A. Yeah, most probably. There's only one other game I know with really good graphics, and it takes up about 5 GB of Hard Disk space. That's F.E.A.R.. It's a pretty cool game, and the graphics on that are really good. Q. What should I get, the PC or XBOX 360 version? A. I obviously have the PC version, as I don't have an XBOX 360. (Do now though) It depends. If you want more mods, expansion packs and even more mods, and the construction set, then get the PC. I don't think the expansion packs are going to be released on the XBOX 360, but it's possible. If you don't want so many mods (you can get them with XBOX LIVE, if your willing to fork out for broadband, and such other things), or the construction set, and have a widescreen, really good TV (HDTV I think) then get the XBOX 360 version. All the graphics are on full, and there's no lag either. But do you have an XBOX 360? Q. Is the Construction Set easy to use? A. I think so, although quite a couple of the things are complicated. Keep messing around with it (without saving, you don't want to dodge up the game). Finally, you will be able to make your own NPCs, quests and dungeons. Q. Can you make those things? A. No. I haven't really used the Construction set much, although I have used the Construction Set for Morrowind. All I did was edit some of the games things, like unlock doors I really needed to get through, and place a levetation potion in front of me, when I got trapped at the very last part, and the cave crumbles up on you. I also built my own house, to store my mountain of stuff. Q. Is this just a sequel to Morrowind, or a direct sequel? A. Well, it's just a sequel because it's set in the same game world and that sort of stuff. The story line's in the game have no similarity what so ever. It's not a direct sequel, put it that way. Q. Whats with the A.I. system? A. That was Bethesdas goal, to create a unique A.I. system. It's called radiant A.I., where the NPCs, can literally do what the player can do. Some hunt for trasure in caves, some just walk around town. With Radiant A.I., this means they have a schedule. They wake up, eat, go out, talk and eat some more. It's really cool. It also works with the combat. Especially the enemies blocking. Q. Whats the Combat system like? A. It's alot better then Morrowind. Remember sitting there, repeatedly tapping the mouse button to hit the monster. It's gone. If the weapon hits the enemy, it hurts them. I remember firing an arrow at those annoying cliff racers. The arrow clearly hit it, but didn't hurt it. Still, the dice-rolls are there to calculate how much damage you do. It's just nicer then tapping your mouse all day. Q. What are the controls? A. PC VERSION: Key / Button Function Key / Button Function Q = Auto Move Tab = Menu W = Move forward Caps Lock = Autorun A = Slide left Ctrl = Sneak mode S = Move backward Alt = Block D = Slide right F5 = Quicksave E = Jump F9 = Quickload R = Switch view Spacebar = Activate T = Wait Left Mouse = Attack F = Toggle weapon Right Mouse = Block Z = Grab Middle Mouse = Change view C = Cast magic Mouse Wheel = Zoom in / out XBOX 360 VERSION: Key / Button Function Key / Button Function N/A = Auto Move B = Menu L Thumbstick = Move forward N/A = Autorun L Thumbstick = Slide left Click L Analog = Sneak mode L Thumbstick = Move backward LT = Block L Thumbstick = Slide right N/A = Quicksave Y = Jump N/A = Quickload Click R Analog = Switch view A = Activate Back = Wait RT = Attack X = Toggle weapon LT = Block LB = Grab Click R Analog = Change view RB = Cast magic N/A = Zoom in / out **************************** CHAPTER 17 - VERSION HISTORY **************************** This is the version history section, with everything about this guides versions. 1.100 - The original version, with the whole guide layout complete. I need to start on each section, doing the quests most probably first, as they are most needed. The guide will get updated a lot though. 1.445 - Most of the Character Creation section is done. The skills, classes and leveling up sections need to be added. The skills just needs to be finished. 1.749 - The character creation section is complete, maybe in the future I will add more to it, by putting down all the pre-made classes. 2.034 - Full Story quests walkthrough, couple of other quests done, possibly a little bit of a items section now I have the construction set. There is also one new chapter in this guide, a section with all the weapons and items. Look out for further updates on these sections! Also more detailed Character Creation chapter, make sure all information is correct. Added a Credits part to the End of Document part. This is the first version to be hosted on Gamefaqs and 1UP, and DLH. 2.3 - The version before the latest version. V.2.3 added - Fighters guild Quest walkthrough. Character Creation Chapter updated. Fast Navigation. Spelling/typing mistakes corrected. Added the different sites that are hosting this guide. Controls and System Requirements chapter added. Added all the skill books in the game. CHAPTER 10 renamed to Secrets. Cheats and game updates and patches chapters. Versions have been re done to a simple 2.3, so this version is now called 2.3, and the next version will be 2.4. 2.4 - The Latest Version. v.2.4 added - Mages Guild quest walkthrough Spelling mistakes and typing errors corrected. Some more of the Items chapter done. I am doing it a little bit at a time now, so I don't get bored and stop writing the guide all together. Add Item Codes added. OK, I added MORE Add Item codes. I got some questions about these, so here is the list (well, in the CHEATS section). It just replaces the old Add Item codes. New Chapter added, ready for The Shivering Isles once I get it and write a guide for it. Also, the chapter about the expansions, patches and mods, the official mods part, was changed. Thats all the updates for Version 2.4 of my guide, hope you enjoy, and look forward to the next update! Please note, that sorry it took a long time for the next update. I got WoW at christmas and such, and my graphics cards fan broke recently, so I have only just got an replacement, so I immediately went back to Oblivion to update. And to get in the mood for The Shivering Isles! **************************** CHAPTER 18 - END OF DOCUMENT **************************** This guide is copyright © 2006 Ryan Haighton. It is ONLY to be hosted on Gamefaqs, and you must seek permission before putting this guide on your website, or stealing ANY of its contents. E-Mail: Ramir_Klensbane@Hotmail.com GAME CREDITS THE ELDER SCROLLS IV: OBLIVION Game Design Bethesda Game Studios Executive Producer Todd Howard Senior Producer Ashley Cheng Lead Programmers Guy Carver Craig Walton Lead Artist Matthew Carofano Lead Character Artist Christiane Meister Lead Dungeon Artist Istvan Pely Lead Designer Ken Rolston Quality Assurance Lead Tim Lamb Producers Gavin Carter Craig Lafferty Programming Brendan Anthony Erik Deitrick Scott Franke Ahn Hopgood Christopher Hynes Chris Innanen Mat Krohn Mike Lipari Steve Meister Nathan Nordfelt Brian Robb Jeff Sheiman Dan Teitel Additional Programming Joshua Andersen David DiAngelo Joel Dinolt Michael Dulany Kurt Kuhlmann Davor Mrkoci Matt Picioccio Jean Simonet Orin Tresnjak Jeff Ward World Art Hope Adams Noah Berry Clara Cafasso Tony Greco Grant Struthers Megan Sawyer Rafael Vargas Additional World Art Sally Huang Daniel T. Lee Ryan Sears Andy Barron Dungeon Art Todd Broadwater Tim Lindsey Frank Ward Michael E. Ryan Robert Wisnewski Additional Dungeon Art Jeff Browne Joel Burgess Character and Creature Art Hiu Lai Chong Josh Jones Gary Noonan Hugh Riley Juan Sanchez Additional Character and Creature Art Ka Kei Wong Liquid Development Interface Art Natalia Smirnova Quest Design Brian Chapin Kurt Kuhlmann Alan Nanes Mark Nelson Bruce Nesmith Emil Pagliarulo Additional Design Erik J. Caponi Jon Paul Duvall Additional Writing Ted Petersen Michael Kirkbride Additional Production Tim Bumar Jeff Gardiner Rich Lambert Matt Wotring Sound Design & Voice Direction Mark Lampert Video Design & Production Steven Green Quality Assurance Kevin Kauffman Nathan X. McDyer Will Noble Jennifer Noland Additional Quality Assurance Ben Barreras III Brian Bloomfield Angela Browder Ruben Brown James Costantino Joseph DiAngelo Michael Dulany Viatcheslav Erofeev Toby Franklin Ryan Gerhardt Brian Jackson Michael Jenkins Greg Kline Christopher Krietz Mike Mazzuca Aaron Mitschelen Louis Riley Joseph Romano John Pisano Tihana Tresnjak-Smith Russell Vaccaro Robert Wallace Absolute Quality, Inc. Original Music Composed and Produced By Jeremy Soule www.jeremysoule.com Character Voices Sean Bean Lynda Carter Terence Stamp Patrick Stewart Race Voices Johnathon Bryce Ralph Cosham Catherine Flye Gayle Jessup Wes Johnson Linda Kenyon Elisabeth Noone Michael Mack Craig Sechler Voice Recording Absolute Pitch Studios, Bethesda, MD The Tape Gallery, London, UK Additional Sound Effects dSonic Audio Packaging and Manual Michael Wagner Lindsay Muller Director of Information Technology Steve Bloom Information Technology Rob Havlovick Joe Owens Paul Tuttle Quality Assurance Managers Mike Fridley Rob Gray VP, Public Relations and Marketing Pete Hines Marketing Manager Erin Losi Marketing Coordinator Paris Nourmohammadi VP, Development Todd Vaughn President Vlatko Andonov Localization Babel Media, UK Operations Director Alberto Schiannini Producer Emma Timms Audio Manager Adam Chapman Senior QAC Laura Carter QACs Ben Adams Lex Bentley Audio QAC Arif Khan QSC Les Plumridge French Test Team Carole Aubree-Dumont Seb Celimon Marilyn Gray Abder Ben Bouhout Sebastien Cazenave Sophie Krauss Tom Nettleton Italian Test Team Pino Piccolella Adele Dalena Fabio Gurini Daniele Gallori Francesco Montanini Margherita Seconnino German Test Team Eva M. Walter Liam O'connell Nina Mitterbacher Russell Hyer Justyna Waszkiewicz Daniela Schulze René Lange Spanish Test Team Alberto Mallo Pavel Romero Israel Delgado Bruno Diez Nacho Garcia David Lopez Aragon Maria Guruceta French Audio Test Team Geraldine Berger Carole Aubree-Dumont Sebastien Cazenave Tom Nettleton Seb Celimon German Audio Test Team Eva M. Walter Tammo Klockner René Lange Liam O'connell Translators Guillaume le Pennec Agnès Letourneur Claude Esmein Emmanuelle Roué GMT ThinkAMDS Lia Desotgiu Birgit Neuwald Morton Terence French S&H Entertainment Localization Stefan Hahn + Hans Breuer Mark Pendry Iván Madrigal Virginia Parades Guerrea Natalia Brines-Moya Sonia Vasconcelos Diego Verger José Esteban Ruth Díez Peña Cristina Escobar Elena Otero Phuong Tran-Mai Lara Ferrulli Gabriele Khan Diana Díaz Montón French Recording Studio Hi Fi Genie German Recording Studio M&S Music Dialogue Post-Production Team Hugh Edwards Jeremy Paul Carroll Mary Snee Matthew Carter Richard Joseph Barry Towndrow Spike Burridge Malin Arvidsson Arif Khan Localization Special Thanks Stefan Lupp Mick Philippe David Greg Gaby Martial Le Minoux 2K Christina Recchio Christoph Hartmann David Ismailer Ryan Brant Sarah Anderson Bob Blau David Edwards Scott DeFreitas Lesley Zinn Dorian Rehfield Greg Gobbi Jon Payne Jim Yang Jack Scalici Gabe Abarcar Tom Bass Susan Lewis Jason Bergman ZENIMAX MEDIA CEO Robert Altman President Ernie Del COO Jamie Leder CFO Cindy Tallent EVP-Legal Grif Lesher Administration Jill Bralove Bernice Guice Denise Kidd Barbara Manning Patti Pulupa Valery St. Preux Human Resources Tammy Boyd-Shumway Jazzlyn Flores Receptionist Paula Kasey Executive Chef Kenny McDonald Special Thanks Steve Adamo Scott Alexander Dan Amerson Colin Barrett Scott Berfield Cem Cebenoyan Lev Chapelsky Bruce Dawson Marco de Gries Edelman Public Relations Fredrik Eriksson Blake Fischer Brad Goldberg Mark Griffin Andrew Griffiths Dawn Hershey Greg James Andrew Jenkins Matt Lee Mary A. Luzanski Doug Kubel Mike Mace Stewart Mallee Jason Mitchell Rebecca Mueller Nicky Pearson Tim Preston Manuel N. Regien Naomi Ridout Jeff Royle Vincent Scheib John Smith Jeffrey J. Struckel The Ant Farm Kelly Tofte Ross Odwyer Mike Walsh Mikey Wetzel Darren R Wright All our families and friends All the fans on Elderscrolls.com Uses Gamebryo software Copyright 1999-2005 Emergent Game Technologies Havok.com Copyright 1999-2002 Telekinesys Research Limited. All rights reserved. See www.havok.com for details. Portions of this software utilize SpeedTree technology. ©2002-2005 Interactive Data Visualization, Inc. All Rights Reserved. FaceGen from Singular Inversions, Inc. ©1998-2005. All rights reserved. Uses OC3 Entertainment software ©1998-2005 OC3 Entertainment, Inc. and its licensors. All rights reserved. Uses Bink Video. Copyright 1997-2001 by RAD Game Tools, Inc. The Elder Scrolls IV: Oblivion Copyright 2006 Bethesda Softworks www.elderscrolls.com This guide is © Copyright 2006 Ryan Haighton, DO NOT STEAL, IT IS MY WORK! You cannot steal it in any form or way, nor copy not one little bit of it (directly from my guide) for your own guide. You may however, save this document onto your computer, as that is the main idea. From then, it may be modified, but the modified version must not be put onto the internet. Nor can you modify it to look like your own work. Anything copied from my guide is not allowed either. The Elder Scrolls IV: Oblivion is © Copyright 2006 Bethesda. This Document is © Copyright 2006 Ryan Haighton. END OF DOCUMENT - Exodist signing off...