Terraria OOOO OOOO OOOOOOOOOO OOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOO OOOOOOOOOOO OOOOOOOOOU UUUUUUU UUUUUUU UUUUUUU UUUUUUU UUUUUUU TERRARIA (Walkthrough by: the64dude) UUUUUUU UUUUUUU UUUUUUU UUUUUUU UUUUUUU OOO UUUUUUU OOOOOO UUUUUUU OOOOOO UUUUUUU OOOOOOUU UUUUUUU OOOOOOUUUUUUUUUUUU OOOOUUUUUUUUUUUUU UUUUUUUUUUUUU UUUUUUUU UUUUUUUU UUUUUUU OOOOO UUUUUUU OOOOOO UUUUUUU OOOOOO UUUUUUU OOOOOO UUUUUUUUUUUUUUOOOOO UUUUUUUUUUUUUU UUUUUUUUUUUUU UUUUUUUUUU UUUUUU UUUUUU UUUUUUU UUUUUUU UUUUUUU UUUUUUUU UUUUUUUUUU UUUUUUUUUU UUUUUUUUUUUUU UUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUU UU _________________________________________________________________________ -Terraria~" - || Intro || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- As of May 16, 2011, we have had a wonderful 2D Action RPG available to us for $9.99. The original version of this walkthrough was started on 9/4/11 on Terraria v. 1.0.6.1 The current version is 1.1.2. Every time Terraria is updated, I will start expanding the walkthrough, and fill it with the new information. If you have a question or suggestion send me an e-mail at - tehcoonman@yahoo.com Or PM me on GameFAQs. In the first section of the guide, I list the crafting recipes, but I didn't find it necessary for the later section where I am "guiding". Now, let's get started, shall we? _________________________________________________________________________ -Terraria~" - || Version History || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- (1-11-12)V. 0.1 - First sections done. Many things left out on the table of contents. (1-13-12)v. 0.2 - Added things in Table of Contents, fixed some typos/ unknown info, some more sections finished, and added Version History. (6-25-13)v. 0.3 - Man this is a lost project, but I've decided to continue it anyway. Added a few sections to the walkthrough and revised others I wasn't satisfied with. _________________________________________________________________________ -Terraria~" - || Table of Contents || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- -(Use the convenient Ctrl+F option on Windows to skip to a specific spot in the guide.)(If you know the combination for Macs, then inform me, please.) Default Controls and Settings........................................- T:000 Terraria Night Survival Overview.....................................- T:001 -Step 1: Getting Wood...............................................- T:002 -Step 2: Shelter Building Overview..................................- T:003 -Step 3: Things to Avoid Right Now and Night Overview...............- T:004 -Step 4: How to Get Started After the First Night...................- T:005 Terraria Biome Guide.................................................- T:006 Ores and Other Nonsense..............................................- T:007 The Smart Way on How to Go About Things..............................- T:008 Random Events........................................................- T:009 -Meteor Crashes.....................................................- T:010 -Bloodmoon..........................................................- T:011 -Random Boss Spawns.................................................- T:012 Crafting Recipes.....................................................- T:013 Armor Set Bonuses....................................................- T:014 Buffs and Debuffs....................................................- T:015 Enemy Field Guide....................................................- T:016 -Above Ground.......................................................- T:017 -Underground........................................................- T:018 -Other Various Areas of Interest....................................- T:019 Boss Strategies......................................................- T;020 -King Slime.........................................................- T:021 -Eye of Cthulhu.....................................................- T:022 -Eater of Worlds....................................................- T:023 -Goblin Army........................................................- T:024 -Skeletron..........................................................- T:025 -Wall of Flesh......................................................- T:026 -Frost Legion.......................................................- T:027 -The Twins (Spazmatism and Retinazer)...............................- T:028 -The Destroyer......................................................- T:029 -Skeletron Prime....................................................- T:030 NPC List.............................................................- T:031 NPC Quote and Names.................................................._ T:032 Item List............................................................- T:033 -Tier 1 (White).....................................................- T:034 -Tier 2 (Blue)......................................................- T:035 -Tier 3 (Green).....................................................- T:036 -Tier 4 (Orange)....................................................- T:037 -Tier 5 (Red).......................................................- T:038 -Tier 6 (Magenta)...................................................- T:039 -Item Prefixes/Reforging............................................- T:040 Multiplayer Effects on Gameplay......................................- T:041 Frequently Asked Questions...........................................- T:042 Thank Yous and Legal Crap............................................- T:043 _________________________________________________________________________ -Terraria~" - || Default Controls and Settings T:000 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- -If you visit the "Settings" section on the title screen, you can, obviously change the game's performance. -VIDEO -Go Fullscreen/Go Windowed = Changes the game from Fullscreen to Windowed mode. -Resolution = Changes the resolution of the game at Fullscreen. -Parallax = Controls how much the background moves relative to the foreground. Default is 0. -Frame Skip On/Off = If off, it makes the game run at its intended framerate; if on, it skips frames to reduce slowdown (On is recommended for computers that are equal or near to the recommended specifications for the game (Can be found on the Steam store page) -CURSOR COLOR -If you want to change the in-game cursor, come here. I won't go into to much detail, because I always have all the colors on 85. This will change it to black. -VOLUME -If you don't know what this does, then you shouldn't be reading this. -AUTOSAVE -If on, the world is automatically saved every 10 minutes. -AUTOPAUSE -If on, it will freeze the game when you enter the inventory screen. -PICKUP TEXT -If on, it will show what item you picked up and how much it picked up when you pick up an item. -DEFAULT CONTROLS W = Up (When using Gravitation Potion, this makes you go up) S = Down (For the opposite effect of up and to jump down Wooden Platforms) A = Left (Moves character to the left) D = Right (Moves character to the right) Space = Jump (Makes the character jump) Q = Throw (Throws the item in your hand out of the hotbar) Esc. = Inventory (Let's you view inventory) H = Quick Heal (Uses the first Health-healing item, starting from the far right) M = Quick Mana (Uses the first Mana healing item, starting from the far right) B = Quick Buff (Uses one of all Buffing items in your inventory at once) E = Quick Grapple (Uses your Grappling Hook or Ivy Whip in your inventory) LeftShift = Auto Select (See Game Interface in next section for details) Scroll Wheel = Cycle between items in hotbar 1-0 = Same as Scroll Wheel _________________________________________________________________________ -Terraria~" - || Terraria Night Survival Overview T:001 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- -Before you start, you will notice that there are options for your character and world: -CHARACTER -Hair (As of now, there are 35 hair shape options; the hair color works the same as the Cursor Color option, and as such, I won't go into detail on how it works) -Eyes (Color works the same as Cursor Color) -Skin (Color works the same as Cursor Color) -Clothes (Is broken into 4 sub-categories; all colors work the same as Cursor Color) -Shirt -Undershirt -Pants -Shoes -Gender (Males and females get different outfits and sound effects) -Difficulty (There are 3 options) -Softcore (Characters only drop half (rounded up if odd) of their money upon death) -Mediumcore (Characters drop half of their money and all items upon death) -Hardcore (Characters stay dead for good upon death) -WORLD -Small (4300 Blocks wide and 1200 Blocks high) -Medium (6300 Blocks wide and 1800 Blocks high) -Large (8400 Blocks wide and 2400 Blocks high) -GAME INTERFACE -Important things to note -Weapons have damage counters. Before 1.0.6, it used to be the exact damage calculated with the enemy's defense (NOT SHOWN). Now, the damage is in the same range as the listed damage. -Speed, when increased, is barely noticeable, unless you have all the accessory slots are filled. Even if they are, I believe only 4 of them count. -Fall damage starts appearing at 25 blocks high. Then it will do 1 damage. At 26 blocks, it increases to 7 damage. Any block higher will increase the damage by 10. (I did test this myself) -Most items under Tier 2 (Blue) will burn in lava. -During the holiday season, mobs will sometimes drop presents. These presents can contain candy canes or a boss summoning item. -When pressing Shift, the game will switch to an item in your inventory that corresponds to whatever you are highlighting over. (Ex. Highlighting over a dirt block pulls out your pick in your hand until you move the cursor to someplace else, then it will pull out whatever you need to interact with that object.) -When you die, you (since 1.1) drop a Tombstone that, when read, shows how you died and is displayed on the screen when you actually die. Now that that's over let's start with the guide, shall we? _________________________________________________________________________ -Terraria~" - || Getting Wood T:002 || ||--------------------------------------------------------------------------|| -__________________________________________________________________________- When you start the game, you are given a Copper Shortsword, a Copper Pickaxe, and a Copper Axe. Before 1.0.5, they never gave you a Copper Shortsword. It wouldn't matter anyway, since the easiest sword to make is better than the Copper Shortsword. It's also impossible to spawn in a desert ever since 1.0.2, so you should be able to find trees easily. To collect all of the wood from a tree, hold a left click at the bottom block of the tree. Any block higher will only make it and the blocks higher than it drop, and since you can't mine blocks under a tree, it would be best to mine the bottom block. Also, you start with one NPC known as the Guide. He will tell you what items you can make with an item if you present him an item (by inserting it into the empty block at the bottom left portion of the screen once you talk to him and select "Crafting"). He also gives useful tips (useful for beginners at least). He tells you how to attract an NPC to a house and the requirements to attract a specific NPC to a house. Many people hate him, and you can kill him (Not until halfway into the game, though). After you have 40-50 or so wood, your next best interest would be to make a workbench. To make a workbench, you need 10 Wood. ----------------------------------------- WORKBENCH Type: Utility Tier: White Items needed: 10 Wood Amount output: 1 Workbench Utility needed: None Use: Used for basic crafting recipes, but is mostly used for wood recipes. ----------------------------------------- I should also mention that there are mushrooms to be found in the game. ----------------------------------------- MUSHROOM Type: Food/Material Tier: White Found: Surface Heals: 15 HP Use: Early game healing and to make Potions ----------------------------------------- If you plan on making a house right now, skip to the next section. If not, keep reading. Now, place down the Workbench and open your menu next to it. If you have extra wood (like I told you to get) you should see a LOT of new crafting recipes: ----------------------------------------- WOOD WALL Type: Wall Tier: White Items needed: 1 Wood Amount output: 4 Wood Walls Utility needed: Workbench Use: Used to prevent mobs from spawning in your house. ----------------------------------------- ----------------------------------------- WOOD PLATFORM Type: Block (somewhat) Tier: White Items needed: 1 Wood Amount output: 1 Wood Platform Utility needed: None Use: Can be jumped onto from underneath. Great for navigating out of mineshafts. ----------------------------------------- ----------------------------------------- WOODEN DOOR Type: Interactant Tier: White Items needed: 6 Wood Amount output: 1 Wooden Door Utility needed: Workbench Use: To have a way outside of a house, while keeping (most) mobs out. ----------------------------------------- ----------------------------------------- WOODEN CHAIR Type: Comfort (Type 1) Tier: White Items needed: 4 Wood Amount output: 1 Wooden Chair Utility needed: Workbench Use: Used as an item to attract NPCs into a house. ----------------------------------------- ----------------------------------------- SIGN Type: Message Board Tier: White Items needed: 6 Wood Amount output: 1 Sign Utility needed: Workbench Use: Type messages on them, and view them later. ----------------------------------------- ----------------------------------------- WOODEN TABLE Type: Comfort (Type 2) Tier: White Items needed: 8 Wood Amount output: 1 Wooden Table Utility needed: Workbench Use: Used as an item to attract NPCs into a house. ----------------------------------------- ----------------------------------------- WOODEN SWORD Type: Melee Weapon Tier: White Items needed: 7 Wood Amount output: 1 Wooden Sword Utility needed: Workbench Use: Used to kill enemies. ----------------------------------------- ----------------------------------------- WOODEN HAMMER Type: Hammer Tier: White Items needed: 8 Wood Amount output: 1 Wooden Hammer Utility needed: Workbench Use: Anything you can't break with a pickaxe or axe, most likely, you can break it with a hammer. ----------------------------------------- ----------------------------------------- WOODEN BOW Type: Ranged Weapon Tier: White Items needed: 10 Wood Amount output: 1 Wooden Bow Utility needed: Workbench Use: Used to kill enemies from range; uses arrows as ammo. ----------------------------------------- With those items in hand, you should be ready to build a house now (Also, the Wooden Sword is an upgrade to the Copper Shortsword. Use it). Also, if you venture out farther, you can find some stone blocks. These aren't too aesthetically appealing, in my opinion. However, you can turn them into something better in a little bit. _________________________________________________________________________ -Terraria~" - || Shelter Building Overview T:003|| ||--------------------------------------------------------------------------|| -__________________________________________________________________________- All items you need to build a house is listed above in the last section. To start off, there are 2 main categories of houses in this game. One is where you build one house and stack the NPC's houses on top. The other is where you build a tower and have the NPC's live in rooms connected to the tower. I personally prefer the second option because of practicality and because I like the way I build them. Also, for the second option, there is no definitive shape that it has to be, but I like building it as a tower. For the first option, the first thing you need to do is to build a base 20-25 blocks long. You can use wood or stone, but I find it more efficient to use wood because stone has more uses outside of building than wood. You may be thinking "Hey, wait, can't I make stone tools like in Minecraft?" No, you can't. After all, this isn't a 2D Minecraft. After the base, make the walls and build them up about 6 blocks high. If you haaven't already done so, go ahead and move your workbench over into your future house. Now, again, if you haven't already done so, go ahead and make 2 doors (look in last section for details). Now break the bottom 3 spaces of your wall and replace them with the doors. Afterwards, build the roof on the level of the 6th block on the walls. Now, for the background walls. If you built a house at my recommended size, you should need 100-150 wood/stone walls. Fill the spaces in the house with the walls. ----------------------------------------- DIRT WALL Type: Wall Tier: White Items needed: 1 Dirt Amount output: 4 Dirt Walls Utility needed: Workbench Use: Used to prevent mobs from spawning in your house. ----------------------------------------- Just a note, if you destroy dirt walls that are naturally spawned, it won't drop anything. Plus, the crafted dirt walls look slightly different from natural ones, and the natural ones don't count toward a house's wall. ----------------------------------------- STONE WALL Type: Wall Tier: White Items needed: 1 Stone Amount output: 4 Stone Walls Utility needed: Workbench Use: Used to prevent mobs from spawning in your house. ----------------------------------------- When that's done you'll need one more thing. Torches. Coal? No, gel. Go outside and kill some Slimes to collect Gel. There are also friendly creatures to be found. ----------------------------------------- GREEN SLIME Species: Slime HP: 14 Attack: 6 Defense: 2 Special Attributes: None Drops: Gel (1-2) ----------------------------------------- ----------------------------------------- BLUE SLIME Species: Slime HP: 25 Attack: 7 Defense: 2 Special Attributes: None Drops: Gel (1-2) ----------------------------------------- ----------------------------------------- PURPLE SLIME Species: Slime HP: 40 Attack: 12 Defense: 6 Special Attributes: None Drops: Gel (1-2) ----------------------------------------- ----------------------------------------- PINKY Species: Slime HP: 150 Attack: 5 Defense: 5 Special Attributes: Soar back when hit, can be a problem fighting because of so. Drops: 1 Gold Coin/RARE: 1 Platinum Coin ----------------------------------------- ----------------------------------------- BUNNY Species: Friendly HP: 5 Attack: 0 Defense: 0 Special Attributes: None Drops: None ----------------------------------------- ----------------------------------------- GOLDFISH Species: Friendly HP: 5 Attack: 0 Defense: 0 Special Attributes: None Drops: Goldfish (1) ----------------------------------------- ----------------------------------------- BIRD Species: Freindly HP: 5 Attack: 0 Defense: 0 Special Attributes: None Drops: None ----------------------------------------- ----------------------------------------- GEL Type: Material Tier: White Drop: Various Slimes, Gastropods Use: Torches and making things sticky ----------------------------------------- After you've collected some gel, open up your inventory. ----------------------------------------- TORCH Type: Light Source Tier: White Items needed: 1 Wood, 1 Gel Amount output: 3 Torches Utility needed: None Use: To light up the place. ----------------------------------------- Right now, you can make another type of torch. It's purely for aesthetic appeal and is more resource-draining than regular torches. ----------------------------------------- TIKI TORCH Type: Light Source Tier: White Items needed: 1 Torch, 3 Wood Amount output: 1 Tiki Torch Utility needed: Workbench Use: To light up the place. ----------------------------------------- So, one last thing you MAY get is a Furnace. ----------------------------------------- FURNACE Type: Utility Tier: White Items needed: 20 Stone, 4 Wood, 3 Torches Amount output: 1 Furnace Utility Needed: Workbench Use: To mold things into bricks and forge ores into bars. ----------------------------------------- It's most likely gotten on the second day and isn't too useful on the first day. If you have the materials, go ahead and make it. If not, wait until the second day. Now, for the second option, I recommend doing the same as the first type, but half as wide. You can build up floors later. If you want to put the Guide in your first house, do this in the original room/house. If not, then build another room or house and do this in the new room/house. Take a Chair and a Table (Listed in the last section) and place it on the floor. The requirements for something to qualify as an official "house" in Terraria are: -Must be a minimum of 8x4 or 7x5 blocks. (Width x Height). -Have a Type 1 comfort item (Chair, Bench, Toilet, Bed, or Throne). -Have a Type 2 comfort item (Workbench, Table, Dresser, Bathtub, Piano, or Bookcase). -Have a light source (Torch, Tiki Torch, Candle, Candelabra, Chandelier, Chain Lantern, Skull Lantern, Chinese Lantern, or Demon Torch). -Have all wall spaces filled. -Have a Wooden Door or Wooden Platforms on the floor or roof. -One solid block on the floor (Known as an NPC block) for the NPC to stand on. -Don't have any corruption near the house. Right now, you can't make a lot of the things that are options for making a house. Don't bother with them. _________________________________________________________________________ -Terraria~" - || Things to Avoid Right Now and Night Overview T:004|| ||--------------------------------------------------------------------------|| -__________________________________________________________________________- Right now, if you see the sky turn orange, TURN BACK NOW! You will most likely die due to insufficient gear levels to deal with the mobs in these biomes. Just in case you would like to know, these biomes you should avoid are the Jungle and the Corruption. The Jungle is made out of mud and has a lighter tint of green as grass. The Corruption is made of dirt and has purple grass. Also, if you see a Zelda II style dungeon entrance, don't go into the dungeon, or a giant, spinning skull will samsh into you and deal over 9000 damage. ....I'm not joking. Also, if you're exploring at night, don't talk to the Old Man in front of the dungeon. He will give some warnings about you being underpowered, so you know to stay away. So when nighfall comes, the music will change, as it will when you enter the Corruption or Jungle. Two more enemies will now appear, and any Slimes left alive will become aggressive. ----------------------------------------- ZOMBIE Species: Undead HP: 45 Attack: 14 Defense: 6 Special Attributes: Has a chance of being scalped, which is only for appearance. Drops: Shackle (Uncommon) ----------------------------------------- ----------------------------------------- DEMON EYE Species: Eyeball HP: 60 Attack: 18 Defense: 2 Special Attributes: Flies like all eyeballs. Drops: Lens (Common) ----------------------------------------- ----------------------------------------- SHACKLE Type: Accessory Tier: Blue Dropped: Zombie Use: +1 Defense ----------------------------------------- Since not many accessories are available right now, this thing is a good thing to equip. ----------------------------------------- LENS Type: Mateerial Tier: White Dropped: Demon Eye Use: Craft things with it ----------------------------------------- If you get 2 lenses, put a chair next to a Workbench, and make some Goggles. ----------------------------------------- GOGGLES Type: Headgear/Vanity Tier: Blue Items needed: 2 Lenses Amount output: 1 Goggles Utility needed: Workbecnh and Chair Use: +1 Defense ----------------------------------------- They are useful for early game. Also, randomly during the night, stars will fall out of the sky. If they hit an enemy, it will do massive damage. It won't happen often, however. ----------------------------------------- FALLEN STAR Type: Material Tier: Blue Found: Surface (Night) Use: To make many Mana related things ----------------------------------------- If you get 10 of these things, you can combine them into an item that will increase your Mana cap by 20. Mana maxes out at 200, but can be increased further through equipment and a buff. I won't list the entry for the item because it's highly unlikely you will get one on the first night. So, the basics for actually surviving the night. If you feel ballsy, go and fight the Demon Eyes. The Zombies shouldn't be a problem because they only walk to your direction and occassionally jump. The only thing bad about them is their high (early game) Defense stat. Demon Eyes have awful Defense, but good HP and some nasty early game Attack. It would work out either way, but don't go headfirst into them. That would be a bad idea. If you don't want to fight, then just wait it out. It will eventually turn daytime again. _________________________________________________________________________ -Terraria~" - || How to Get Started After the First Night T:005 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- When that relieving daytime music starts playing again, the Zombies and Demon Eyes will run away. Your first priority shoud be to get a Furnace if you haven't already. Then, you should go find an entrance to a cave on the surface. Most of the time, there will be a chest near the entrance. Most times, it will contain one of two treasures. ----------------------------------------- BLOWPIPE Type: Ranged Weapon Tier: White Found: Higher cave chests Ammo: Seeds Use: Allows seeds to be collected from grass ----------------------------------------- This may be good. If you haven't made a Wooden Bow. The thing is way too slow and isn't powerful enough to be more useful for it. ----------------------------------------- SPEAR Type: Melee Weapon Tier: White Found: Higher cave chests Use: Longer range than any sword at this point ----------------------------------------- Whoa, does this Spear have great attack and range for a melee weapon. It also goes in any direction, unlike the Wooden Sword. If you get this, then prepare for the next 2 gear levels to turn out easy. Deeper in the cave you may have found, you will probably find brown, gray-brownish, and possibly silver rocks. These are Copper, Iron, and Silver. These are the basic ores in the game. If you do find some, you can make them into bars for the respective ores. ----------------------------------------- COPPER BAR Type: Material Tier: White Items needed: 3 Copper Ore Amount output: 1 Copper Bar Utility needed: Furnace Use: Copper and other things ----------------------------------------- ----------------------------------------- IRON BAR Type: Material Tier: White Items needed: 3 Iron Ore Amount output: 1 Iron Bar Utility needed: Furnace Use: Iron and other things ----------------------------------------- ----------------------------------------- SILVER BAR Type: Material Tier: White Items needed: 4 Silver Ore Amount output: 1 Silver Bar Utility needed: Furnace Use: Silver and other things ----------------------------------------- There IS gold in the game. However, it is usually in the Rock Layer of the Underground. At the Rock Layer (Gray wall and rock background), many harder enemies will appear, which you are probably not ready for. There are also 3 types of traps underground. There is the Dart Trap, the Boulder Trap, and the Explosives Trap. The Dart Trap poisons you, but is the least damaging trap. The Boulder Trap is mostly easily avoided, but does heavy damage. The Explosives Trap is the most deadly, being silent and is gaureenteed for an OHKO. You can also find items that increase your life underground. ----------------------------------------- LIFE CRYSTAL Type: Consumable Tier: Green Found: Middle and lower Underground Use: Increases life by 20 ----------------------------------------- You will want to collect all of these you see until your HP caps at 400. And after that, you can pretty much decide how you want to do things. I still have a recommended way to go. Now for the info dex. _________________________________________________________________________ -Terraria~" - || Terraria Biome Guide T:005 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- There are many different regoins to be explored in the world of Terraria. These are them and what's in them. (There are some minor area and enemy spoliers if you are new to the game) >-----------------------= Surface (Day) >-----------------------= Enemies: Green Slime, Blue Slime, Purple Slime, Pinky, King Slime, Goblin Scout Main resources: Dirt, Stone, Wood, Acorns Music Track: Overworld Day Description: The starting point of the game. Thanks to the structure of the game, you will most likely make this biome your base of operations because you will 100% of the time originally spawn in this biome. It has the basic resources to sustain life in this game, but won't last very long. You will find some useful weapons in the chests that spawn in this area, but again, they won't last that long. That is the case with most gear levels in this game, though. >------------------------= Surface (Night) >------------------------= Enemies: Zombie, Demon Eye, The Groom, Doctor Bones, Eye of Cthulhu Enemies (Hardmode): Possessed Armor, Wraith, Wandering Eye, Werewolf, Clown, The Twins, The Destroyer, Skeletron Prime Main resources: Fallen Star Music Track: Overworld Night Description: And you have made it through the day to face the dangers of the night. First time players might get slaughtered when they first reach the night, but that shoudn't be an excuse to not take use of this place. Most of the bosses in this game can only be fought at night, so you will have to be patient waiting for it. Once you hit hardmode, this place becomes a living nightmare. There's a 1/7 chance that the bloodmoon will rise, causing tougher enemies to spawn (damn those Clowns), and Zombies can open your doors. Be wary of this, as I recommend staying by your house when the blood moon hits. >------------------------= Desert (Normal/Light/Dark) >------------------------= Enemies: Vulture, Antlion, Cactus Enemies (Hardmode): Mummy (Normal), Light Mummy (Light), Dark Mummy (Dark) Main resources: Sand, Cactus Music Track: Overworld Day/Night Description: Dull. Boring. Bright brown. But any new players better be grateful that they didn't have to deal with the crap that 1.0.5 players had deal with. The crap? Cacti. Back in the day, cacti did damage and caused knockback. In 1.0.6, they were nerfed to no knockback, and in 1.1, they were nerfed to no damage or knockback. You lucky.... new.... players.... *shakefist* Another note to mention is that in Hardmode, Corruption and Hallow will spread to deserts and not just dirt. Hallow makes Light Deserts and Corruption makes Dark Deserts. Light Mummies spawn in Light Deserts and vice versa. Items to make the best flail will require uncommon drops from these mummies. >------------------------= Underground (Dirt Layer) >------------------------= Enemies: Red Slime, Yellow Slime, Blue Slime Enemies (Hardmode): Mimic Main resources: Clay, Mud, Copper, Iron Music Track: Underground Description: This is basic underground. Next. >------------------------= Underground (Rock Layer) >------------------------= Enemies: Red Slime, Yellow Slime, Black Slime, Mother Slime, Baby Slime, Cave Bat, Giant Worm, Blue Jellyfish, Piranha, Skeleton, Undead Miner, Tim Enemies (Hardmode): Giant Bat, Digger, Armored Skeleton, Heavy Skeleton, Skeleton Archer, Green Jellyfish, Angler Fish, Toxic Sludge, Mimic Main resources: Stone, Mud, Silt, Dart Traps, Copper, Iron, Silver, Gold, Demonite, Ruby, Diamond, Emerald, Sapphire, Topaz, Amethyst, Chests, Statues Music: Underground Description: You will be spending a LOT of time rummaging through these rock infested caves of many a death. Much of your gear-upgrading materials come from this place, so you'll be visiting your favorite cave you dug all by yourself an almost nauseating amount of times. Also worth noting that there are traps to be found under here, that come in 3 varieties: Dart, Boulder, and Explosives. The Dart trap doesn't do that much damage, but can be triggered infinitely and poisons you. Boulder traps do loads of damage but are generally easy to avoid. Explosives traps are silent and are guaranteed to OHKO you. I haven't personally encountered any Explosives traps, but they are deadly. You'll also find some wooden house-like structures which will 99% of the time have a gold chest with something good stored within, and a statue. Better get used to that Underground music. >------------------------= Glowing Mushroom Forest >------------------------= Enemies: Same as Rock Layer Main Resources: Glowing Mushrooms, Mushroom Grass Seeds Music: Underground (Any type) Description: These come in small packs in the Rock Layer. The Glowing Mushrooms are the only way to craft Healing Potions. You can find them in really deep chests, but the best way is to do it here. >------------------------= Corruption >------------------------= Enemies: Eater of Souls, Little Eater, Big Eater, Devourer, Eater of Worlds Enemies (Hardmode): Wraith, World Feeder, Corruptor, Slimer, Corrupt Slime Main Resources: Vile Mushroom, Ebonstone, Demon Altar, Shadow Orb Music: Corruption Description: The most dreaded place in all of Terraria, the Corruption. This place is mostly made of different types of purple. Demon Altars are also most likely to spawn here. Demon Altars, of course, being pretty helpful for beating the game. The enemies here can also be more of a nuisance than the enemies in the Rock Layer. Especially some of the worm enemies. In the Corruption Chasms (As they are referred to) have Shadow Orbs in them. These can summon Meteors, the Eater of Worlds, some pretty good midgame items, and is probably where you'll get your first gun. >------------------------= Meteorite Zone >------------------------= Enemies: Meteor Head Main Resources: Meteorite Ore Music: Eerie Description: If you break a Shadow Orb in the Corruption, a message will appear some time afterward saying a meteorite landed. It's random where it will appear, so look around your entire world for it. When you find it, the music will change, and you will see a bunch of burning rocks. It is recommended you have an Obsidian Skull, Shield, or Horseshoe. Meteor Heads will repeatedly assault you until all of the Meteorite Ore is gone. Also worth noting is that if you move 50 Meteorite Ore somewhere else, it will create a Meteorite Zone biome. This is particularly useful when trying to farm Souls of Light and Night. >------------------------= Above-Ground Jungle >------------------------= Enemies: Jungle Slime, Jungle Bat, Snatcher, Piranha, Angler Fish (Hardmode) Main Resources: Mud, Jungle Grass Seeds, Moonglow, Moonglow Seeds Music: Jungle Description: This biome can possibly be worse than the Corruption early game. You have Jungle Slimes, which are pretty resilient for slimes this early and Snatchers, which take a random item if you get killed by one. Don't be too intimidated, though, as an Iron Broadsword will suffice for a good weapon for this place. However... >------------------------= Underground Jungle >------------------------= Enemies: Hornet, Big Stinger, Little Stinger, Man-Eater, Piranha, Angler Fish (Hardmode) Main Resources: Jungle Rose, Jungle Spore, Vine, Stinger Music: Jungle Description: This is quite possibly the most annoying area in the entire game. The Hornet enemies can shoot stingers which poison you, and they're pretty fast and accurate. Especially in the dark because the stingers are dark brown. Man-Eaters are the most damaging enemy pre Wall of Flesh. They extend so far and move so fast. Luckily though, their range is very limited. Despite the annoying enemies, the loot here is awesome. You can make the Ivy Whip, the Thorn Chakrum, and the Blade of Grass. All of these are extremely useful tools, and help immensely in the upcoming... >------------------------= Dungeon >------------------------= Enemies: Cursed Skull, Dark Caster, Dungeon Slime, Angry Bones, Big Bones, Tiny Bones Main Resources: Dungeon Bricks, Spikes, Golden Keys Music: Eerie Description: This place was given a complete love-or-hate overhaul in 1.0.6. The overhaul included making all Golden Chests locked, requiring you to get a key from a Dungeon Slime or (rarely) other enemies, and putting two invincible enemies to hinder progress. However, the rewards of this place are some of the most useful in the game. The Cobalt Shield, which exists to prevent knockback, the Handgun, which can be turned into the best cost- effective gun pre-Hardmode, the Muramasa, which is an awesome weapon by itself, and can be turned into the Night's Edge, one of the most powerful swords in the game, and the Shadow Key, which grabs you loot in the next biome. If you try coming here before you beat Skeletron, a giant skull will fly into you and do over 9000 damage, as mentioned earlier in the guide. >------------------------= Underworld/Hell >------------------------= Enemies: Fire Imp, Lava Slime, Hellbat, Bone Serpent, Demon, Voodoo Demon, Wall of Flesh, Hungry, Leech Main Resources: Ash, Hellstone, Guide Voodoo Dolls Music: Eerie Description: If the BS of the Underground Jungle didn't get you, then the madness of the Underworld will. Go down low enough past the Rock Layer, and you'll end up here. If you were able to get a Shadow Key from the dungeon, then enjoy the Shadow Chest loot, which includes, the Sunfury, Flamelash, Flower of Fire, Dark Lance, and the almighty Whoopie Cushion. Unfortunately for the players though, mining Hellstone can become almost a chore. First, you need to find a Hellforge in one of the obsidian towers scattered throughout the place. Then you need loads of Obisidian, as that's part of the recipe for Hellstone Bars. And the worst part of it, when Hellstone is mined, it drops lava, which can be very annoying in some places. And for the finale in the underworld, one must find a Voodoo Demon, which drops the Guide Voodoo Doll. Once dropped in the lava, the Guide Voodoo Doll summons the terrifying Wall of Flesh. The boss section will cover that though. >------------------------= The Hallow (Hardmode) >------------------------= Enemies: Pixie, Unicorn, Gastropod (Night) Main Resources: Pixie Dust, Unicorn Horn, Pearlstone, Hallow Seeds Music: Hallow Description: As part of the 1.1 update, a new biome was added to add more challenge to Hardmode. Once one releases the spirits of Light and Dark, the Hallow is born, and people will either love it, or hate it because their friends spam Holy Waters right on spawn. The Hallow gives a new feel to Terraria, and I appreciate it, but the aforementioned situation has happened frequently, and the swarm of Gastropods outside our house is never fun. >------------------------= Underground Corruption >------------------------= Enemies: Clinger, World Feeder, Corruptor, Giant Bat, Cursed Hammer Main Resources: Cursed Flames, Ebonstone, Souls of Night Music: Underground corruption Description: This place probably has some of the most annoying enemies you can possibly face. Those enemies won't show up until after Hardmode is activated, but they still pack a punch and have some of more annoying AI patterns in the game. The only real use this biome has is to farm Souls of Night for some Hardmode gear. Other than that, this place only serves to spread and get annoying when trying to find Adamantite. >-----------------------= Underground Hallow >-----------------------= Enemies: Chaos Elemental, Illuminant Bat, Illuminant Slime, Enchanted Sword Main Resources: Crystal Shards, Pearlstone, Souls of Light Music: Underground Hallow Description: Magic user paradise! So many different materials that are needed for magic tomes and staves are only found here. Other than that, the only other need it can feed is Souls of Light for making Angel Wings, and is less frustrating to farm than Underground Corruption. You'll most likely see enemies spawning from the Underground hardmode in here (mainly the skeletons). _________________________________________________________________________ -Terraria~" - || Ores and Other Nonsense T:007 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- Most of your gear upgrades will come from mining ore while exploring caves. This section explains how to obtain these useful materials. -Copper - More commonly found on the surface than other ores, and is still littered throughout the underground layers Can be used to make: Copper Helmet, Copper Chainmail, Copper Greaves, Copper Sword, Copper Hammer, Copper Bow, Copper Chandelier -Iron - Slightly less common than Copper, but still common enough and is required to make a lot of basic tools Can be used to make: Iron Helmet, Iron Chainmail, Iron Greaves, Iron Sword, Iron Pickaxe, Iron Axe, Iron Hammer, Iron Bow, Chain, Iron Anvil, Sawmill, Toilet, Bathtub, Iron Chandelier, Lamp Post -Silver - Generally found on the surface below Floating Islands, but is more common underground in the rock layer Can be used to make: Silver Helmet, Silver Chainmail, Silver Greaves, Silver Sword, Silver Pickaxe, Silver Axe, Silver Hammer, silver Bow, Silver Chandelier -Gold - Least common of the basic ores, but most common in the Underground Jungle Can be used to make: Gold Helmet, Gold Chainmail, Gold Greaves, Gold Sword, Gold Pickaxe, Gold Axe, Gold Hammer, Gold Bow Gold Chandelier, Candle, Candlabra, Crown -Demonite - Uncommon, but more common in the Corruption. Most easily obtained from the Eye of Cthulhu or Eater of Worlds Can be used to make: Shadow Helmet, Shadow Scalemail, Shadow Greaves, Nightmare Pickaxe, Lightbane, War Axe of the Night, The Breaker, Demon Bow -Meteorite - Only found in a meteor crash site Can be used to make: Meteor Helmet, Meteor Suit, Meteor Leggings, Meteor Hamaxe, Space Gun -Hellstone - Only found in the Underworld, drops lava upon destruction Can be used to make: Molten Helmet, Molten Breastplate, Molten Greaves, Molten Pickaxe, Molten Hamaxe, Fiery Greatsword, Flamarang, Phoenix Blaster, Molten Fury -Cobalt - After destroying a Demon Altar with the Pwnhammer; becomes as common and disposable as Copper eventually Can be used to make: Cobalt Helmet, Cobalt Mask, Cobalt Hat, Cobalt Breastplate, Cobalt Greaves, Cobalt Sword, Cobalt Naginata, Cobalt Drill, Cobalt Chainsaw, Cobalt Repeater -Mythril - After destroying 2nd Demon Altar with the Pwnhammer; becomes as common as Iron/Silver eventually Can be used to make: Mythril Anvil, Mythril Helmet, Mythril Hat, Mythril Hood, Mythril Chainmail, Mythril Greaves, Mythril Sword, Mythril Halberd, Mythril Drill, Mythril Chainsaw, Mythril Repeater -Adamantite - After destroying 3rd Demon Altar with the Pwnhammer; as rare as Unobtanium Can be used to make: Adamantite Forge, Adamantite Helmet, Adamantite Mask, Adamantite Headgear, Adamantite Sword, Adamantite Spear, Adamantite Drill, Adamantite Chainsaw, Adamantite Repeater _________________________________________________________________________ -Terraria~" - || The Smart Way on How to Go About Things T:007 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- And we now begin the most conjecture filled section of all. In my personal experiences with the game I have found the most efficient way of getting to Hardmode. After then, you can pretty much do whatever and fight the bosses at your own leisure. After you make a Furnace, you should explore your surface a bit until you find a natural cave entrance. Go down there and try to find chests and iron. You should grab any silver and gold too (copper is pretty much worthless), but iron is the top prioririty to get the basic stuff to craft with. Iron also makes for a pretty strong sword at that point in the game. If you are playing Ranger, you can pretty much replace any occurance of the word sword with the word bow until I say otherwise. Gathering stone is also more important for the Ranger to keep a supply of arrows. Casters are going to have a bit of difficulty kickstarting a playthrough, as the game does not intend for you to get any magic items until you start dungeon crawling. If you are lucky enough, you can get a Water Bolt to spawn among the books of the first floor of the dungeon, where you won't be slaughtered by spinning skulls. To get Fallen Stars for mana, gather up some wood and create wooden platform bridges across gaps and water sources. If you are lucky enough, you can get 15+ fallen stars in one night with one trek across your world. Water Bolt is the only magic weapon you have a chance of getting at this point, so I recommend having some swords or boomerangs for backup. After playing through a bit of the game and getting some more advanced gear, and some basic accessories, such as the Cloud in a Bottle or an Aglet, you might think to yourself: "I need some real action now!" Get your stockpile of Shurikens, Knives, and Lenses ready, because you just might be ready to have your first boss encounter with the Eye of Cthulhu. Spamming skurikens and flaming arrows (melee is not recommended) tend to work, but I'll go into more detail in the Boss Strategies section. After beating the Eye, you'll get a fair supply of Demonite Ore. Using this, I highly recommend making a Demon Bow for an upcoming boss, but not the next one. Shortly after beating the Eye of Cthulhu, you might already have the Demolitionist moved in, or some Bombs of your own. At this point you should go to the corruption and start bombing ebonstone to reach the elusive (not really) Shadow Orbs. You'll get some advanced stuff by breaking these, such as an Orb of Light, Musket (first gun to attract the Arms Dealer!), or Band of Regeneration. A while after breaking one, you'll see a message pop up that a meteorite has landed. Ignore this for now, but it will be important later. Once you're ready and have plenty of Jester Arrows/Gold Broadswords, break your 3rd Shadow Orb, and the 2nd boss, the Eater of worlds, will spawn. I can't really simplify a strategy here, so just spam your most powerful speedy things to take out its segments quickly. The Eater will drop a healthy supply of Demonite Ore, along with Shadow Scales. If you are a Warrior, you should make the Shadow Armor with these scales (after making the Nightmare Pickaxe obviously). If you are a Ranger, your higher tier armor will have to wait. However... If you are a Caster, you can fix yourself up some Meteor Armor! By scouring your world for the meteor crash site, and mining up all the ore, you can make not only Meteor armor, but the Meteor Hamaxe, and the Space Gun from the base Handgun. And if you are insane enough to have enough money to buy the Minishark, you can also make the Star Cannon with loads of Fallen stars. It's powerful, but extremely cost ineffective, and the Minishark's other upgrade is more powerful and worth it. Have fun with your field day Rangers and Casters. Now at this point, you are probably ready for the next boss encounter to gain passage into the dreaded dungeon. Though, if you haven't already, start farming some skeletons for a Hook to use to make a Grappling Hook. I'd recommend making this as soon as you can, but if you haven't made one by the time you're ready for the dungeon, you really need to make one. Other than that, I'd say make a Cooking Pot and use it to make some Bowls of Soup. Also, having Ironskin, Swiftness, and whatever potions increase your combat capabilities. Once you're ready, talk to the old man outside of the dungeon, and buff up. Select Curse, and the 3rd boss, Skeletron will appear. Usually on my normal playthroughs, I use a Demon Bow with Flaming Arrows with a arena of wooden platforms built on the roof of the dungeon. If you are a caster, using the Water Bolt in a box of dirt. This will cause the Water Bolt to ricochet racking up tons of hits, but leaves your evasive capabilites rather limited. Dungeon crawling is one hell of a process, and requires lots of patience. There are 2 different obstacles that are unkillable, and only serve to be a nuisance. Nearly every chest in this place is locked, and can only be opened with a Golden Key. Golden Keys will rarely drop from the normal mobs and will always drop from a Dungeon Slime. You can also find them in the rare occasion of a Wooden Chest. Around this time is when Casters start finding much better gear to fight with, but the Water Bolt is still probably the best thing you can find in the dungeon. You will also find the Shadow Key, which you should keep for later. Once you're done with the dungeon crawl, you're going to want to have some leftover Golden Keys. As of 1.0.6, every Floating Island chest is locked. If you've found some Gravitation Potions, you can fly around your map searching for the Islands to find some more loot. Also, if you're playing Ranger, you can use the material Now at this point, if you haven't fought the Goblin Army, you're just going to want to wait it out (assuming you have the prereqs for them to spawn) to fight them. They are a nuisance to fight but the rewards are more than worth it. Once you defeat them, a new NPC will spawn in the underground. He will take some time to find, but you most likely will find him. The Goblin Tinkerer is probably the most important/useful NPC in the game. You can use him to alter your weapons' and accessories' prefixes, which in turn will make them better (or worse). This can be quite a wallet emptier, but it is more than worth it for fighting the Hardmode bosses. When doing this to your accessories, I usually only go for the 'Warding' prefix as it gives you +4 Defense, which is huge in this game. He also sells a crafting utility named the Tinkerer's Workbench, which is used to combine accessories. This is very useful as it frees up more space for more accessories. Now, you could have done this before even the dungeon, but I like to save exploring the jungle for after because of the enemy known as the Man Eater. These assholes do the most damage of any generic mob in pre-hardmode, and have an erratic movement pattern that makes them harder to avoid than most other enemies at this point in the game. The Hornets don't help either, being able to hit from range, and poison you. The most important thing here is the Man Eater's uncommon drop, the Vine. Once you get 3 of these, (along with some Jungle Spores), you can upgrade your Grappling Hook to an Ivy Whip, which can have 3 hooks out at once, and has a longer range. Most of the other things here are just standard weapon upgrades. Though, if you are a Caster, you can get your best pre-hardmode armor set here. After you're done with the Jungle, Goblin Army, and Dungeon, your next step will also be the last one before getting to hardmode: The Underworld. To get to the Underworld, you're just going to have to dig deeper and deeper until you reach it. Before you do so however, you're going to want to set up an Obsidian farm. Find a decent sized pool of lava, and try to carry a pool of water from higher up underground to this pool of lava. If you can pull it off, you should get all the Obsidian you'll ever need from it. I highly recommend making an Obsidian skull so you won't get hurt by the ore in the Underworld. If you want to abuse a certain boss strategy, I'd say against combining the Skull with your Cobalt Shield (from the dungeon) and instead combine it with your Lucky Horseshoe. Be sure to have a large supply of Obsidian before you head to the Underworld. You'll need it to make Hellstone bars. Your first priority after entering the Underworld is to find a Hellforge, which can be found in the Obsidian Brick towers. Also found in the towers are Shadow Chests, which can only be unlocked with the Shadow Key found in the dungeon. Useful treasures found in these chests include the Dark Lance, the Sunfury, and the all-powerful, godly Whoopie Cushion. Once you've gotten the first slew of loot in the place you should be ready for mining the Hellstone. I would highly recommend getting a decent supply of Obsidian Skin Potions, as those make you immune to lava damage, but it's certainly not impossible to get the ore without them. You can also get rid of your Furnace once you get the Hellforge, since the Hellforge can do everything the Furnace can, and more. Also worth noting is that you can combine the 4 swords: Lightbane, Blade of Grass, Muramasa, and Fiery Greatsword to make the most powerful weapon in pre-Hardmode, the Night's Edge. I highly suggest having this weapon for the next boss fight. Once you've gotten every piece of gear you care to make out of Hellstone, you're going to want to make a gigantic stretch of flat land somewhere in the Underworld. Once you've done that you can start waiting patiently in the Underworld until you encounter a Voodoo Demon. These things will always drop a Guide Voodoo Doll. By throwing this into lava in the Underworld you can summon the final pre- Hardmode boss... The Wall of Flesh. I recommend starting this fight off by using the Water Bolt or Night's Edge to kill all the Hungries. After you've done that just start wailing on it with a Flamarang, Phoenix Blaster, or Demon Scythe. Eventually it will fall, and the spirits of light and dark will be released into the world! Congratulations you have activated hardmode. The Wall of Flesh is guaranteed to drop the best Hammer in the game, the Pwnhammer. It also has a chance of dropping one of 6 other items, which are very useful. These items are the Clockwork Assault Rifle, Laser Rifle, Warrior Emblem, Ranger Emblem, Sorceror Emblem, or the Breaker Blade. Now, the world really opens up, and you can pretty much do things in whatever order you want. However, the top priority is to destroy however many Demon Altars you can to spawn the higher level ores: Cobalt, Mythril, and Adamantite. Good luck in Hardmode!