T2B 4 Escape Walkthrough: ------------ Sofa view --------- Click on plant to the right of the blue sofa Click on circular object at the base of the plant. Click object again to find out it's a magnet Move back to view of sofa, click on safe Click just beyond the right edge of the safe, then click on CD-ROM that is stuck to the safe Move back to original view, then click bottom of screen Click to the left of the small table to find coffee beans Move back to original view, then go right one screen Cabinet view ------------ Click under cabinet, to find the small iron ball near the wall Click on green books, you need to rearrange them Move the books so that the first letters of the titles spell "OPEN" and take the pincers Click on red and green apple at the top of the cabinet Use the pincers on the stalk of the red apple to get a fuse Move back to the cabinet view, then move one screen to the right Coffee machine view ------------------- Click on the coffee machine Click just to the left of the coffee machine to find the wider (a spool of thread) Move back, then one screen to the right (view of computer) Computer view ------------- Click on the computer (black box to the left of the monitor) then on a small white object lodged under the keyboard to find the memo Move back out, then click to the right of the monitor to look behind it Just beyond the monitor cable, where the table meets the wall, is the knife Move back out, then click just left of the blue chair Take the A4 paper then move back Click on the locked cabinet to the left of the chair Click just left of the cabinet for a side view Lower the small tab on the front wheel of the cabinet, so that you can move it with another click Click on the underside of the desk to find the matches Move the cabinet back into place, and return to the computer view Launching the rocket -------------------- Move two screens right to the large cabinet view, and click on the rocket Use the fuse on the bottom of the rocket, then use the matches on the fuse Examine the magnet and use the wider on the magnet Use your magnet on a string on the hole vacated by the rocket to get the big iron ball Move back, then click on the centre right of the cabinet - the part with a small urn and the poster of the two bears Use the big iron ball on the urn, then move back Open the unlocked cabinet below to get the red key The red key opens the top right cupboard, where you will find a toy gun Use the knife on the loaf of bread to get the first strange board Examine the toy gun, and combine it with the small iron ball Click to where the rocket was, then click the top of the screen Use the toy gun on the rocket to dislodge the key Go back to the main view, then click underneath the cabinet to find the green key The green key unlocks the central cupboard, and just right of the base of the octopus are the nippers The wine code -------------- Examine the matches and a further click will open the box Use the matches on the memo to reveal the code for the safe Move to the sofa view, then click on the safe and open it using the code from the memo Note that the memo needs to be turned round so that the small triangles line up Make a note of the locations of the red and white wine. Also note that one bottle on the lowest layer is actually soy sauce! Move one screen left, to the computer Use the red key to unlock the top drawer and take the water Enter the wine code into the grid using red and white circles, remembering that one bottle of soy sauce (a black circle) Making coffee ------------- Take the scissors and use them to open the coffee beans Move back and one screen left to the coffee machine Click the lid to open it, and put the coffee beans in the cone Examine the water and click to open the bottle, then add to the black part of the coffee machine Close lid, press button and take coffee Move one screen left to the large cabinet, and click on the coffee cup Use coffee on cup to reveal the computer code Turning the computer on ----------------------- Move to the sofa view, and click under the sofa Use the nippers on the screwdriver to liberate it Move to the computer view Click on the wheeled cabinet again and move it out of the way Click on the yellow panel in the floor Use screwdriver to remove the minus screw Examine the screwdriver - several clicks will turn it into a 'plus' screwdriver Remove the plus screw, raise the panel, and connect the power cable Before returning to the computer, click to the left of the desk to see the power strip Click the white button at the bottom of the strip to turn it on (a green light should appear) Now return to the main view, and click on the printer Click the grey drawer and add the A4 paper Now click on the computer and turn it on using the large power button Open the CD drive, take the blue key and put the CD in the drive Move back and click on the screen Enter the password from the mirror on the line (using capital letters) and click OK twice Move back, then click on printer to get the code of mystery!! Opening the wall safe --------------------- Use the scissors on the code to cut out the shapes Move one screen left to the code wall, and use the code of mystery on the picture Write down the numbers and the corresponding shapes Circle: 9-1 = 8, Diamond: 8/2 = 4, Up Triangle: A, Down Triangle: 3 Move back and click on each of the four cut-out boxes to enter the code and "hear a noise from the picture" Click on the picture to reveal a safe, and a mysterious lock with eight lights... The lock corresponds to the octopus - a light needs to be on for each tentacle that is holding a lollipop. Rotate the octopus to see more, and orientate yourself using the nose Once you get it right, the lights turn green and a keyhole appears Use the blue key to open the safe Take the yellow key and the other strange board and make a note of the code on the back wall Making toast!