SWAT 4 Weapon Guide Sera's SWAT 4 Weapon Guide Written and Copyright© by : Sera Reskel Version : 1.1 Just incase anyone who wishes to contact me due to errors in the guide, to talk about SWAT 4, or even a clan invitation, here be my details. ^.^ E-mail : serareskel@msn.com SWAT 4 Name : Sera You can catch me in Barricaded Suspect games that have max players of 14 to 16. ------------------------------------------------------------------------------- History Version 1.1 - Spelling mistakes corrected. Visrion 1.0 - Initial release. ------------------------------------------------------------------------------- Contents 1 - Introduction 2 - Primary - Submachine Guns - Assault Rifles - Shotguns - Less Lethal 3 - Secondary - Handguns - Less Lethal 4 - Tactical - Grenades - Others 5 - Breaching 6 - Protection (Multiplayer Only) - Headgear - Body Armor ------------------------------------------------------------------------------- 1 - Introduction This guide was made just because, basically, I felt like making one, but soon after there was one thing I noticed, is that there doesnt seem to be any other gun guides for SWAT 4 around, or even ANY guide for SWAT 4, so I decided to make one for everyone! Just something nice to do in my rather boring spare time. For every weapon I will include a rating for accuracy, stopping power, rate of fire, and recoil. Accuracy : How accurate the weapon is when it is fired. 1 star is worst accuracy, 5 star is best accuracy. Stopping power : How much damage each round can inflict on the target. 1 star is weakest, 5 star is strongest. Rate Of Fire : How fast the weapon fires out each round. 1 star is low rate of fire, 5 star is high rate of fire. Recoil : How hard the weapon knocks up and how loose the crosshair gets when fired. 1 star is high recoil, 5 star is low recoil. ------------------------------------------------------------------------------- 2 - Primary These are pretty much your main weapons of course, but which one to choose is up to you, depending on what your tactics are. Each weapon is rated overall from one to five stars, it's attributes will also be rated just so you know what to expect if you have never tried the weapon before. - Submachine Guns Submachine guns are a lightweight primary weapon that provide decent stopping power, you carry 4 clips with all submachine guns. A key advantage when using one is that the crosshairs tighten the fastest out of all primary weapons. .45 SMG Overall : *** Accuracy : **** Stopping Power : **** Rate Of Fire : * Recoil : **** Firing Modes : Auto/Semi Rounds Per Clip : 25 A good gun to go around with if you are shooting from mid-range, and has some good stopping power like an assault rifle. It's major downside is it's rate of fire, and if someone with an assalt rifle shows up right infront of you, this gun isn't going to help much, so it is best to use this gun in an open area. Gal Submachine Gun (Multiplayer Only) Overall : ** Accuracy : * Stopping Power : ** Rate Of Fire : ***** Recoil : * Firing Modes : Auto/Semi Rounds Per Clip : 30 I don't bother using this much, due to it's weak accuracy, but for those who like blasting round the corner with a light weapon at close range or even sneaking up behind someone and pumping in a few rounds, then this gun should be enough to satisfy your needs, but whatever you do, do NOT try using this at long range, even though the crosshairs tighten the fastest out of every primary weapon, it's recoil is just as bad. This Weapon doesn't have a flashlight. 9mm SMG Overall : **** Accuracy : **** Stopping Power : *** Rate Of Fire : ***** Recoil : ***** Firing Modes : Burst/Semi Rounds Per Clip : 30 This is my favorite submachine gun, it provides great accuracy, though still doesnt match it with the assualt rifles. It's rate of fire and recoil show no problems either, a nice overall weapon to go around with, but don't bet on winning if someone blasts round the corner with an assault rifle, unless you manage to headshoot him or her quickly or that he or she is injured. Suppressed 9mm SMG Overall : **** Accuracy : **** Stopping Power : ** Rate Of Fire : ***** Recoil : ***** Firing Modes : Burst/Semi Rounds Per Clip : 30 Pretty much the same as the 9mm SMG, only this one is silenced. There is one thing that I haven't yet figured out, but I think the silenced version has a slightly weaker stopping power, I'll have to research on it more. - Assault Rifles The big guns, the door shredders, the ultimate armor piercers, the... Bleh, glazing off again, yup, these are the only weapons then can shoot through doors which is very useful if someone is hiding behind one, and of course have the best stopping power at mid to long range. The crosshair tightening speed is pretty much medium. You only get 3 clips with assault rifles. Colt M4A1 Carbine Overall : **** Accuracy : ***** Stopping Power : **** Rate Of Fire : **** Recoil : ** Firing Modes : Auto/Semi Rounds Per Clip : 30 This gun seems to be the most popular in most multiplayer games, because of it's stopping power and accuracy, the problem with this though is it's rather nasty recoil, which is pretty much the only problem with the M4, but a nice overall weapon. GB36 Assault Rifle Overall : **** Accuracy : ***** Stopping Power : **** Rate Of Fire : **** Recoil : *** Firing Modes : Auto/Burst Rounds Per Clip : 30 My favourite assault rifle, pretty much the same as the M4, but with less recoil, and a little bit less stopping power. Can be quite popular in some places, but if you don't care about the recoil, then stick with the M4. AK-47 (Multiplayer Only) Overall : *** Accuracy : *** Stopping Power : ***** Rate Of Fire : *** Recoil : ** Firing Modes : Auto/Semi Rounds Per Clip : 30 This is the assault rifle for raw power hungry shooters that care nothing about recoil, accuracy, or rate of fire. Probably the most powerful, but everything else about it just lets it down, even the crosshair takes forever to tighten to get a good shot, but like I said, if you want raw power and prefer mid to close range, then choose this gun. This Weapon doesn't have a flashlight. - Shotguns More raw power weapons, only these don't come in clips, only shells. The shotguns are perfect for killing anyone at close range, but they are pretty useless at mid to long range. Like the assault rifles, the speed of the crosshairs to tighten is medium. M4 Super90 Overall : *** Accuracy : ** Stopping Power : ***** Rate Of Fire : ** Recoil : *** Firing Modes : Semi Rounds : 5 +25 The most powerful shotgun in the group and has the highest rate of fire. It's downside is that it can only hold up to 5 rounds at a time, so make sure you fill it up after every shootout to avoid getting in a mess. Nova Pump Overall : *** Accuracy : ** Stopping Power : ***** Rate Of Fire : * Recoil : *** Firing Modes : Semi Rounds : 8 +22 Pretty much the same as the M4 super90, only it has a less rate of fire, but holds up to more rounds, nothing much else can be said really. - Less Lethal These weapons are only used for either stunning someone while others gun them down or arrest them, or just for arresting people yourself. If you have a less lethal primary weapon, be sure to have a secondary lethal weapon or get someone who has lethal weapons to back you up. Less Lethal Shotgun Effect : Stuns for 5 - 10 seconds Overall : *** Accuracy : *** Stopping Power : N/A Rate Of Fire : * Recoil : *** Firing Modes : Semi Rounds : 8 +22 The only weapon I ever used for single player mode against suspects, and it is pretty effective in multiplayer aswell. It's downside is that it's slow rate of fire can really be a problem in a mass shootout, so be careful where you go around with this. Note : Heavy Armor reduces it's effect by 1/2. Pepperball Effect : Chokes for 10 - 15 seconds Overall : **** Accuracy : **** Stopping Power : N/A Rate Of Fire : **** Recoil : ***** Firing Modes : Semi Rounds : 200 The pepperball is a fun weapon to use, there is almost no recoil so you'll have no trouble keeping still when firing it rapidly, once again this is a less lethal weapon, so be sure to have a lethal secondary weapon or someone who has lethal weapons to back you up. Note : Gas Mask reduces it's effect by 1/2. ------------------------------------------------------------------------------- 3 - Secondary The secondary weapons are pretty much your backup weapons, but you could use them for your main weapons if you wanted to, but it is not usually recommended. - Handguns Handguns are your lethal backup weapons, usually when you run out of clips or shells for your primary weapon, but as I said, you can use them as a primary weapon if it suits you best. 9mm Handgun Overall : **** Accuracy : **** Stopping Power : *** Rate Of Fire : **** Recoil : ***** Firing Modes : Semi Rounds Per Clip : 17 The 9mm handgun has always been my favourite lethal weapon due to it's large clip capacity, since I usually fire it rapidly. Pretty much the same as an 9mm SMG, only it is a handgun and you can't fire it in bursts. M1911 Handgun Overall : **** Accuracy : **** Stopping Power : **** Rate Of Fire : **** Recoil : *** Firing Modes : Semi Rounds Per Clip : 8 A good secondary weapon, only it doesnt hold as much as the 9mm handgun, and it's recoil is slightly higher. Like the 9mm handgun being comparable to the 9mm SMG, the M1911 is comparable to the .45 SMG, thus making it a good backup weapon. Colt Python (Multiplayer Only) Overall : *** Accuracy : **** Stopping Power : ***** Rate Of Fire : * Recoil : *** Firing Modes : Semi Rounds Per Clip : 6 The most powerful handgun you can use in the field, perfect for raw power lovers, I've gotten one hit kills by shooting the torso or head, legs and arms take two or three shots to kill. Although it's stopping power is unmatched, it has the slowest rate of fire out of every weapon available, so it is not that good for someone who is bad at aiming. This Weapon doesn't have a flashlight. - Less Lethal There is only one weapon in the less lethal category. Taser Stun Gun Overall : *** Accuracy : *** Stopping Power : N/A Rate Of Fire : N/A Recoil : *** Firing Modes : Semi Rounds : 1 +15 A very useful weapon to carry, if you like arresting everyone, then the taser stun gun is a must have, it tends to shock anyone you hit for around 10 to 15 seconds, enough time to clear any close threats and make sure it is all clear to arrest. Although the taser does have some drawbacks, you have to reload on every shot, and it is only short range. ------------------------------------------------------------------------------- 4 - Tactical Another load of useful items at your disposal, the selection of tactical weapons varies from grenades to all other forms of stuff. - Grenades Flashbang Effect : Blinds for 5 - 10 seconds I carry about two of these grenades they're only useful when fighting against opponents with gas masks. Note : Helmet eliminates it's effect completely. CS Gas Effect : Chokes for 10 - 15 seconds These can get extremely annoying when you're not wearing a gas mask, especially if one of your team or an opponent throws gas near you, but can prove very useful if you know how to use them properly, even without a gas mask. Note : Gas Mask eliminates it's effect completely. Stinger Effect : Stuns for 5 - 10 seconds These are probably the most useful of grenades since nothing kills it's effect, it also has a bonus of being able to kill anyone who is close enough to it, however are quite annoying when you get bombarded with them. Note : Heavy Armor reduces it's effect by 1/2. - Others These are just tactical items that I can't seem to fit anywhere else. Door Wedge This is useful if you wedge the door closed and want time to escape, however it is not that useful for anything else. It can either be blown off by breaching equipment or taken off with the handy toolkit. Optiwand Pretty much used for stealth reasons, you can peer around corners and under doors with this, which can help if you want to suprise someone, but you're in trouble if someone comes blasting round the corner. Pepper Spray A useful little thing to have if you want to arrest people who are close around corners, or even sneak up behind them and spray. It has short range like the taser, so only use it if you are really close. Note : Gas Mask reduces it's effect by 1/2. ------------------------------------------------------------------------------- 5 - Breaching Breaching equipment is used for blasting doors open. C2 Explosives (3) These are the more forceful way of opening doors, and the added bonus, if someone is right behind the door, it can kill them. Shotgun The shotgun can break open the door, but unlike the C2 Explosives, you can injure or kill anyone who is behind it, best used for single player mode rather than multiplayer. ------------------------------------------------------------------------------- 6 - Protection (Multiplayer Only) This is a little guide to the protection at your disposal. - Headgear There are two types you can go with. Helmet Protection : ***** This is the only headgear that can protect you from being shot in the head, it also eliminates the effects of flashbang grenades. this is a must have for anyone who prefers heavy defense. Gas Mask Protection : * The only good thing about the gas mask is that it halves the effects of pepperspray and pepperball guns, sadly though it gives no protection for the head, and it also limits your vision. - Body Armor Like the Headgear, there are two types to choose from. Light Armor Protection : *** Mobility : ***** This armor is good for moving around fast, but doesn't stop heavy fire that much, so if you like to be quick on your feet, then choose this. Heavy Armor Protection : ***** Mobility : *** I prefer to use this armor. Despite it's lack of mobility to run as fast as people in light armor, it provides great protection against heavy fire. Whoever prefers lots and defense and doesn't care about the speed, choose this armor. ------------------------------------------------------------------------------- 7 - Thanks This is just the list of thanks I decided to add. Thanks to Sierra for making a great game. Thanks to my beloved sweetheart for pointing out a few errors. Thanks to my SWAT 4 buddy Hunter for checking it through.