Supreme Commander 2 Guide
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| Purpose |
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The purpose of this guide is to help you get the Completist achievement for
Supreme Commander 2. There is a lot of false information floating around the
web about this achievement, so I wanted to set the record straight.
The Completeist achievement is obtained by completing all of the hidden
mission objectives in the campaign. These are objectives that do not show up
in your objective list, but will show up in the checklist at the end of the
mission if you have completed them.
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| General Advice |
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- Play the campaign on Easy mode when going for these achievements. If you
really want a challenge, you don't have to do easy, but some of the
objectives are very challenging, so just to make your life easier, I would
highly suggest playing on easy.
- At the end of each mission, make sure the objective shows up as complete in
the completed objectives checklist. If it didn't, you didn't do it right. You
MUST complete the mission for the objective to count towards the achievement.
- The achievement will not show up until you save the game, so after you finish
the last hidden objective, start the next mission and save the game to get
the achievement.
- You can check to see which objectives you have completed by looking at your
games.pref file. To locate this file, you can do a search, or go to your
application data folder. On Vista, this folder is:
C:UsersAppDataLocal
On XP, this folder is:
C:Documents and SettingsApplication Data
The file to look for is:
Gas Powered GamesSupreme Commander 2games.pref
You can open this file with a text editor (e.g. notepad). The end of the file
shows your progress in the campaign. Each mission will have a separate section
which lists all of the completed objectives. It will look like this:
completedObjectives = {
'Sink or Swim',
'Research Technology',
'Blockhead',
'Ripped to Shreds'
Just look at each section to see if you have completed the hidden objectives
for that mission. If they are not listed, you have not completed them. (This
file is also good for checking on the progress of many of the other
achievements.)
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| Hidden Objective Checklist |
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This is a quick reference guide to the objectives.
<-- UEF Campaign -->
Mission Objective Description
------- --------------------- ------------------------------------------------
1 Survivor Survive the initial wave of Cybran attackers
without losing any units.
2 Economic Opportunist Build at least two Mass Extractors in enemy
territory.
3 Master of the Seas Build an Atlantis II Experimental Aircraft
Carrier.
4 Brutal Conqueror Defeat Coleman without the aid of the Fatboys.
5 Experimenter Build at least four Experimental units.
6 None Shall Pass! Prevent any enemy King Kriptors from crossing
the main fortress bridge.
6 Nuke King Launch your first nuke.
<-- Illuminate Campaign -->
Mission Objective Description
------- --------------------- ------------------------------------------------
1 Blockhead Prevent the blockade from taking more than 25%
damage.
2 Master Tactician Complete the operation by constructing fewer
than 30 mobile units.
3 Agent Provocateur Capture all of the Security Stations.
3 Not the Bees! Take out the enemy air defenses.
3 Pro Anti-Air Take out the prison's defensive structures.
4 Experimental Fanatic Build at least eight Experimental units.
5 Supremest Commander Acquire full veterency with your ACU.
6 A Czar is Born Build your first Darkenoid.
6 Bot Lord Complete the operation with an army made up
entirely of Assault Bots.
<-- Cybran Campaign -->
Mission Objective Description
------- --------------------- ------------------------------------------------
1 Survival Expert Survive Gauge's onslaught after the download
completes.
2 Great Escapist Complete the operation without a unit being
captured by the enemy.
2 Master Thief Capture a Rogue Engineer.
3 Cache and Carry Collect all of the Technology Caches.
4 Sultan of Soul Build at least four Soul Ripper Experimentals.
5 Master of the Deep Build a Kraken Experimental Submarine.
6 Master of Pawns Win the operation without the aid of any
Experimentals.
6 Research Savant Complete all available research.
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| Strategy |
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This section gives details on the objectives, and advice on how to get them.
<-- UEF Mission 1 -->
Survior - This one isn't too difficult. You have to survive the initial attack
without losing a unit. The attackers will primarily be focused on
attacking buildings, and will ignore your units while doing so. I
usually have my engineers build two point defense turrets at the south
end, and send all of my combat units to the north. You can also use
your ACU to attack the units, because he isn't likely to die. Once all
of the attackers are dead, you will get notification the the
objective being complete.
NOTE: This objective also has a corresponding achievement.
<-- UEF Mission 2 -->
Economic Opportunist - This one is easy. Once you complete the early part of
the mission and gain control of the ground forces, the map will open
up and you will see three enemy mass extractors in the NW part of the
map. Just send some units in to take down the buildings, then send your
ACU in to build at least two mass extractors over the wreckage. You
will get the achievement as soon as the second extractor is built.
<-- UEF Mission 3 -->
Master of the Seas - Very easy: just build an Atlantis II Experimental
Aircraft Carrier.
<-- UEF Mission 4 -->
Brutal Conqueror - This one can be a bit tricky, but it isn't terribly hard.
The key here is to immediately start cranking out gunships. You can
send your bombers to take out the two initial fatboys, but keep your
gunships handy until you get a sizable force built up, maybe 30 or 40,
and send them directly in to kill the enemy commander. Put all of your
research in to offense and defense boosts for the gunships. You will
lose a lot of units in the attack, but it will end the mission very
quickly.
<-- UEF Mission 5 -->
Experimenter - Just set your experimental factory to crank out fatboys
continuously, and have them guard your base until you have four.
<-- UEF Mission 6 -->
None Shall Pass! - For this, you just need to take control of the middle
landing section of the path to the fortress and put defensive
structures and units there to keep the kriptors from passing while
you build up your forces. The game suggests you research the unit
cannon to be able to launch your units to the side areas, but I just
researched experimental land units and went for a straight-up
assault. I believe that there are three Kriptors in the fortress,
but if you ignore the sides and go straight in, you should be able to
kill them before they activate and move towards your base.
Nuke King - Just build a nuke and launch it. It doesn't necessarily have to
actually be successful. The main pain here is that it takes a lot of
research to get the nuke, then you have to build the nuke silo, then
you have to build the nuke itself. I would suggest you concentrate on
the None Shall Pass objective first, and once all of the Kriptors
are down you can then take out enemy buildings while building a nuke.
Just don't attack the main fortress until the nuke is complete so
that your mission won't end prematurely.
<-- Illuminate Mission 1 -->
Blockhead - You probably got this on your first playthrough, but basically
you need to protect the blockade. I normally park a bunch of long range
and anti-air units on the cliffs, and put some assault units in the
water in front of the blockade. Generally, the enemy ships will sink
before getting anywhere close to the blockade. Also, remember to build
up a sizable group of fighters in order to take out the experimental
gunship.
<-- Illuminate Mission 2 -->
Master Tactician - For this, you need to construct less than 30 mobile units.
I did the mission without building any units at all, just to be safe.
The key is to build a lot of point defense. I start off building four
point defense towers on the east and west sides of the base at the
bottom of the ramps, then four point defense towers at the north side
of the base. Then you can use your initial force to slowly advance up
the bridge, building point defense towers as you go. Keep your ACU with
your force to build the towers and repair damaged units. Your missile
launchers can take care of the enemy buildings from a long distance
away. You just have to be patient and cautious. I completely ignored
the eastern and western enemy bases for this achievement.
<-- Illuminate Mission 3 -->
Agent Provocateur - This one can be very tricky to get because the objective
states that you need to capture all of the security stations, but what
it doesn't tell you is that you need to capture them pretty much at the
same time. You start with one station already under your control. What
you have to capture are the security stations on the northern and
southern islands. As soon as you take down the shield on an island,
some experimental gunships will attack (about four of them). You can
count on losing any ground forces you send in, but that isn't too bad.
Just take out all the enemy buildings then send in your fighters to
kill the gunships. Once both islands are clear, send engineers to both
islands at the same time. Once they are both parked near the security
station, have them capture them both at the same time. One station
will make the enemy air forces friendly, and the other will make some
of the defense structures friendly. By capturing them both at once,
you can do some real damage to the enemy base.
Not the Bees! - You need to take out the enemy air defenses.
Pro Anti-Air - You need to take out the prison's defensive structures.
Both of these are easy. Once you complete the Agent Provocateur
objective, just send in your units to wipe out everything in the base.
I find that a large air force is the easiest to use to accomplish this.
<-- Illuminate Mission 4 -->
Experimental Fanatic - This one is kind of a pain simply because your building
area is very limited, and an experimental factory is large. Plus, it
takes a while to build eight experimentals. I would suggest you wait
until Gauge clears out the central area, then take it over. Build
point defense to the east, and air defense to the north, then build
the experimental gantry in the SW corner. Then just crank out eight
Urchinows. You will need to protect them with fighters because the
enemy gunships will focus on them. Have the completed ones wait on the
eastern walkway while you are building the rest. Once you have all
eight, you will get the objective, and you can use them to take out
both enemy bases.
<-- Illuminate Mission 5 -->
Supremest Commander - This objective is stated incorrectly in 99% of the guides.
To get this, you need get your ACU to maximum veterency (rank 5). This
isn't nearly as hard as it sounds. Just put all of your early research
into ACU offensive and defensive upgrades, particularly the overcharge
ability. Your ACU will probably gain one rank just from killing the
air units that keep attacking. You can use the temple to teleport
the ACU to the mesa to the west to take out all of the units there.
Then, teleport him to the nearest two enemy platforms to take out
the units there. The overcharge ability will make short work of the
experimentals, and the other units go down easy as well. Once you clear
out all three of these enemy areas, you should be rank 5. If not, just
leave him there to take out enemy air patrols, or have him assist in
the assault on the main base. If he gets badly damaged, either teleport
him back to your base, or teleport an engineer over to heal him.
NOTE: This objective is NOT related to the Supremest Commander
achievement.
<-- Illuminate Mission 6 -->
NOTE: You cannot do both of these objectives in the same playthrough. You will
need complete this mission twice to get both objectives. I would suggest doing
the Bot Lord objective first, and save the game just before you win. After
you win, you can load this game and build a darkenoid to complete the other
objective.
A Czar is Born - Just build a darkenoid.
Bot Lord - This is one of the more challenging and most fun objectives. To
get this, you can only build assault bots. You cannot build any other
units at all, or any defensive structures - including factory addons.
The key here is to research the assault bot's anti-air capabilities at
the very start of the game so the assault bots you build will be able
to fend off the air attacks. Put all of your research into offensive
and defensive upgrades for the assault bot, particularly the shield
and health increase. Try to have about six factories going at once
producing assault bots. Once you get about 40-50 bots, send them to
attack the SE base. With any luck, you will be able to take out the
enemy commander and have a new area filled with scrap and metal sites.
The NW base is a little harder to kill. I sent two waves of about 50
bots in. The first took out about half of the base, and the second
took out the commander. The final base works the same way - just send
in a huge swarm of bots. Also, don't tell your bots what to attack.
Just keep them moving around the bases and they will wipe out the
buildings on their own. The only thing you need to tell them to attack
is the enemy ACU so that they will concentrate their fire on it to
kill it.
NOTE: This objective also has a corresponding achievement.
<-- Cybran Mission 1 -->
Survival Expert - This is easily the hardest objective. Expect to restart the
mission several times until you get it right. In order to complete this
objective, you must survive the three waves of experimental gunships
that attack your base after the download completes. In order to do this,
you will need your base to be so thick with anti-air defense that you
can hardly move. My suggestion is to build about four point defense
towers at each of the three approaches to the base, then spend
everything else on air defense. This means a lot of overlapping shields
and tons of anti-air towers. Build nothing but anti-air units in your
ground factory, and nothing but fighters in your air factory. A second
air factory can help, but metal will be very short early on, and you
will need it for towers and shields. I also highly recommend several
extra engineers to patrol the base to repair buildings and collect
scrap metal. The first wave will have one Soulripper, which should go
down easily. The second wave has about three soulrippers, and will
do some major damage to your base. once it is arrives, start moving
your ACU towards the SW area of your base. The third wave will have
about four (I think) soulrippers, and will probably decimate most
of your base before going down. Once the third wave is down, you should
get the objective complete notification, and you can move your ACU
down to the teleporter.
<-- Cybran Mission 2 -->
Great Escapist - This one is a pain. If the enemy engineers capture any unit
of yours, including towers, you lose. The key here is to create a wall
of point defense towers as quickly as possible. Also, put your ACU up
front since he can't be captured. Only a few engineers attack at the
beginning of the mission, so it is important to expand quickly early
on. Build a line of point defense towers (about 8 or so) to kill off
the waves of engineers, and keep your ACU in front of them. Also,
make sure to build about four PD towers at the southern end of your
base because engineers will attack from the south as well. Air units
are particularly good at taking out the engineers since they can't
be captured, but you have to be careful of all of the AA towers that
are scattered around. A navy can also help take out the eastern side
of the enemy base, but be sure that none of them gets captured
along the way. When you get enough research, build a few Megaliths
and use their long-range attacks to advance into the enemy base
enough to get your ACU to the objective.
Master Thief - This one is fairly easy. Just send your ACU to capture the
enemy engineer that starts out by himself to the north of your base.
<-- Cybran Mission 3 -->
Cache and Carry - You just need to destroy all of the technology caches. There
are several scattered about the outside mesas, and one at the SE end
of the enemy base. Just send in a few bombers or gunships to take them
out, and make sure you get the objective complete notification before
you complete the mission.
<-- Cybran Mission 4 -->
Sultan of Soul - You need to build at least four Soul Ripper Experimentals.
This one is only difficult because of the enormous expense of these
gunships. Once you have all four, just sit back and watch them rip
through everything the enemy has.
<-- Cybran Mission 5 -->
Master of the Deep - Very easy. Just build a Kraken Experimental Submarine.
<-- Cybran Mission 6 -->
Master of Pawns - For this, you need to win the mission without building
any experimentals. This includes experimental buildings. I am not
sure if researching experimentals counts, but just to be safe, don't
research them. (This precludes Research Savant, but it's easy enough
to get if you save your game before taking out the last tower, then
load it again and do the research.) What I suggest is building up a
super-strong defensive position using your initial units, then building
nothing but air units for attack. I built about four PD and AA towers at
the right, left, and center areas of my base (past the mass extractors
so they can be protected), and had overlapping shields protecting it
all. Then, I had four air factories cranking out air units continuously
- three making gunships, and one making fighters. Once you get a force
of about 100 air units, you can easily complete the mission with it. The
quick way is to have the air units take out all four towers, then attack
Gauge directly. If you want to go for the Research Savant objective,
then use the air units to first take out the east and west enemy bases,
which will make things a bit easier for your defenders. Then take out
three of the four shield towers and save. Complete the game, then load
it again to go for the Research Savant objective.
NOTE: My usual strategy on this board was to capture the Megalith that
attacks you at the start. Don't do this - it will fail the objective.
You can't capture any experimentals when doing this objective.
Research Savant - For this, you just need a ton of research. If you follow my
suggestion above, you will be in a good position to turtle until you
complete all the research. Build three proto-brain complexes, and keep
the brains docked so they will produce the maximum research. Have all
of your air units defend the central approach to your base. You should
hit the 300 unit cap very quickly, and then it's just a waiting game
to get enough points to research everything. Once the objective is
complete, you can take out the fourth tower and then attack Gauge.
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| Contact |
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If you find any mistakes or have any comments, e-mail me at the address below.
(Remove all of the underscores.)
d_s_i_1@c_a_r_o.net