Summoner O===========================================================================O | Summoner | | Save State Hack Guide | O===========================================================================O | Author: Bruce Riggs | | Version: 1.01 | | Date: 24 November 2010 | | http://www.bruceariggs.com | | COPYRIGHT 2010 Bruce Riggs virtuekid@yahoo.com | O===========================================================================O O===========================================================================O | Introduction | O===========================================================================O Summoner. A great game developed by Volition and published by THQ. I bought Summoner back in late 2000 when I was in high school. I played the hell out of this game. I remember getting stuck on the Sewar Mech bosses for like a month. But eventually I beat the game. Then I mastered the game. Then I didn't play the game for like 5 years. Haha. Well I picked it back up lately, and over the years I have acquired some skills on the computer, so I figured I'd put it to good use and hack Summoner saved game files. So this guide is a list of useful offsets for hacking Summoner. Enjoy! =) O===========================================================================O | Version History | O===========================================================================O - Version 1.01 (24 November 2010) Added 47 more items to the Item List Arranged items in order of 'value' Fixed grammatical/spelling errors - Version 1.00 (11 November 2010) Brand new! FAQ was posted to Gamefaqs for the world to see. O===========================================================================O | Table of Contents | O===========================================================================O The table of contents comes equipped with a 3 letter prefix for each section. You can quickly reach a certain area of the walkthrough by copying the 3 letter prefix, pressing CTRL+F for Find, pasting the prefix in the value box, and pressing Find button. 1. Joseph............................................................(YYA) -Level........................................................(YYB) -Experience...................................................(YYC) -Skill Points.................................................(YYD) 2. Fleece............................................................(YYE) -Level........................................................(YYF) -Experience...................................................(YYG) -Skill Points.................................................(YYH) 3. Rosalind..........................................................(YYI) -Level........................................................(YYJ) -Experience...................................................(YYK) -Skill Points.................................................(YYL) 4. Jekhar............................................................(YYM) -Level........................................................(YYN) -Experience...................................................(YYO) -Skill Points.................................................(YYP) 5. Gold..............................................................(YYQ) 6. Inventory.........................................................(YYR) -Item List....................................................(YYS) 7. Hex Editing Tutorial..............................................(YYT) -What You Need................................................(YYU) -What Is Hexadecimal?.........................................(YYV) -Hexadecimal Conversions......................................(YYW) -Little Endian................................................(YYX) 8. Help Wanted!......................................................(YYY) 9. Contributions.....................................................(YYZ) 10. Conclusion........................................................(YZA) O===========================================================================O | Joseph | O(YYA)======================================================================O o---------------------------------------------------------------------------o | Level | o(YYB)----------------------------------------------------------------------o o-------------o |Description | o-------------o The current level of Joseph. The max level of all characters in this game is level 50. There is no use setting Joseph's level any higher. The best thing you can do is leave your character at level 1, but give yourself enough experience to be level 50 after 1 kill. You'll get a huge health and AP boost by doing this. Just setting the level cheats you from these benefits. o-------------o |Offsets | o-------------o 277E3 - 277E4 (2 Bytes) o-------------o |Max Possible | o-------------o FF7F (32,767) o-------------o |Recommended | o-------------o 3200 (50) OR 0100 (Leave at 1, as my advice says) o---------------------------------------------------------------------------o | Experience | o(YYC)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of current experience Joseph has. If you're at level 1, and you set this to a very high value (not the max though) and then kill one monster, you can level up a good 20+ times off a single kill. It will level the character to his/her appropriate level for that current experience. I honestly don't have much use for this, as I usually give my character's maxed out Skill points and maxxed out levels, so they don't need to level up. o-------------o |Offsets | o-------------o 277E5 - 277E8 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Experience) o-------------o |Recommended | o-------------o FFFFFF7E (2,130,706,431 Experience) D58A6000 (6,326,997: 3 experience away from max level) o---------------------------------------------------------------------------o | Skill Points | o(YYD)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of Skill Points Joseph has to spend on skills. The max amount of points that can be put into a single skill is 10, so the only thing that really matters is how many skills that character has. o-------------o |Offsets | o-------------o 2781F - 27822 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Skill Points) o-------------o |Recommended | o-------------o AA000000 (170 is all Joseph will ever need to put every skill he has at 10) OR FFFFFF7E (2,130,706,431 Skill Points, if you don't mind the flashing + sign) O===========================================================================O | Fleece | O(YYE)======================================================================O o---------------------------------------------------------------------------o | Level | o(YYF)----------------------------------------------------------------------o o-------------o |Description | o-------------o The current level of Fleece. The max level of all characters in this game is level 50. There is no use setting Joseph's level any higher. The best thing you can do is leave your character at level 1, but give yourself enough experience to be level 50 after 1 kill. You'll get a huge health and AP boost by doing this. Just setting the level cheats you from these benefits. o-------------o |Offsets | o-------------o 2796B - 2796C (2 Bytes) o-------------o |Max Possible | o-------------o FF7F (32,767) o-------------o |Recommended | o-------------o 3200 (50) OR 0100 (Leave at 1, as my advice says) o---------------------------------------------------------------------------o | Experience | o(YYG)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of current experience Fleece has. If you're at level 1, and you set this to a very high value (not the max though) and then kill one monster, you can level up a good 20+ times off a single kill. It will level the character to his/her appropriate level for that current experience. I honestly don't have much use for this, as I usually give my character's maxed out Skill points and maxxed out levels, so they don't need to level up. o-------------o |Offsets | o-------------o 2796D - 27970 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Experience) o-------------o |Recommended | o-------------o FFFFFF7E (2,130,706,431 Experience) OR D58A6000 (6,326,997: 3 experience away from max level) o---------------------------------------------------------------------------o | Skill Points | o(YYH)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of Skill Points Fleece has to spend on skills. The max amount of points that can be put into a single skill is 10, so the only thing that really matters is how many skills that character has. o-------------o |Offsets | o-------------o 279A7 - 279AA (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Skill Points) o-------------o |Recommended | o-------------o 96000000 (150 is all Fleece will ever need to put every skill at 10) OR FFFFFF7E (2,130,706,431 Skill Points, if you don't mind the flashing + sign) O===========================================================================O | Rosalind | O(YYI)======================================================================O o---------------------------------------------------------------------------o | Level | o(YYJ)----------------------------------------------------------------------o o-------------o |Description | o-------------o The current level of Rosalind. The max level of all characters in this game is level 50. There is no use setting Joseph's level any higher. The best thing you can do is leave your character at level 1, but give yourself enough experience to be level 50 after 1 kill. You'll get a huge health and AP boost by doing this. Just setting the level cheats you from these benefits. o-------------o |Offsets | o-------------o 27AF3 - 27AF4 (2 Bytes) o-------------o |Max Possible | o-------------o FF7F (32,767) o-------------o |Recommended | o-------------o 3200 (50) OR 0100 (Leave at 1, as my advice says) o---------------------------------------------------------------------------o | Experience | o(YYK)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of current experience Rosalind has. If you're at level 1, and you set this to a very high value (not the max though) and then kill one monster, you can level up a good 20+ times off a single kill. It will level the character to his/her appropriate level for that current experience. I honestly don't have much use for this, as I usually give my character's maxed out Skill points and maxxed out levels, so they don't need to level up. o-------------o |Offsets | o-------------o 27AF5 - 27AF8 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Experience) o-------------o |Recommended | o-------------o FFFFFF7E (2,130,706,431 Experience) OR D58A6000 (6,326,997: 3 experience away from max level) o---------------------------------------------------------------------------o | Skill Points | o(YYL)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of Skill Points Rosalind has to spend on skills. The max amount of points that can be put into a single skill is 10, so the only thing that really matters is how many skills that character has. o-------------o |Offsets | o-------------o 27B2F - 27BC2 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Skill Points) o-------------o |Recommended | o-------------o 8C000000 (140 is all Rosalind will ever need to put every skill at 10) OR FFFFFF7E (2,130,706,431 Skill Points, if you don't mind the flashing + sign) O===========================================================================O | Jekhar | O(YYM)======================================================================O o---------------------------------------------------------------------------o | Level | o(YYN)----------------------------------------------------------------------o o-------------o |Description | o-------------o The current level of Jekhar. The max level of all characters in this game is level 50. There is no use setting Joseph's level any higher. The best thing you can do is leave your character at level 1, but give yourself enough experience to be level 50 after 1 kill. You'll get a huge health and AP boost by doing this. Just setting the level cheats you from these benefits. o-------------o |Offsets | o-------------o 27C7B - 27C7C (2 Bytes) o-------------o |Max Possible | o-------------o FF7F (32,767) o-------------o |Recommended | o-------------o 3200 (50) OR 0100 (Leave at 1, as my advice says) o---------------------------------------------------------------------------o | Experience | o(YYO)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of current experience Jekhar has. If you're at level 1, and you set this to a very high value (not the max though) and then kill one monster, you can level up a good 20+ times off a single kill. It will level the character to his/her appropriate level for that current experience. I honestly don't have much use for this, as I usually give my character's maxed out Skill points and maxxed out levels, so they don't need to level up. o-------------o |Offsets | o-------------o 27C7D - 27C80 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Experience) o-------------o |Recommended | o-------------o FFFFFF7E (2,130,706,431 Experience) OR D58A6000 (6,326,997: 3 experience away from max level) o---------------------------------------------------------------------------o | Skill Points | o(YYP)----------------------------------------------------------------------o o-------------o |Description | o-------------o The amount of Skill Points Jekhar has to spend on skills. The max amount of points that can be put into a single skill is 10, so the only thing that really matters is how many skills that character has. o-------------o |Offsets | o-------------o 27CB7 - 27CBA (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Skill Points) o-------------o |Recommended | o-------------o 82000000 (130 is all Jekhar will ever need to put every skill he has at 10) OR FFFFFF7E (2,130,706,431 Skill Points, if you don't mind the flashing + sign) O===========================================================================O | Gold | O(YYQ)======================================================================O o-------------o |Description | o-------------o Gold is located at offset 150ED and is 4 bytes long, ending at 150EF. However, gold is stored as a signed integer, meaning that if you toggle the highest bit on (a value of 80 or higher on the 4th byte) you will have negative gold. Therefore the highest you can possibly have is FFFFFF7F. I don't recommend this though, because if you get even a single piece of gold, you will toggle the highest bit on, and roll back around to the highest negative value possible for gold. So it's best to use FFFFFF7E and just not worry about the missing 16 million gold. o-------------o |Offsets | o-------------o 150ED - 150F0 (4 Bytes) o-------------o |Max Possible | o-------------o FFFFFF7F (2,147,483,647 Gold) o-------------o |Recommended | o-------------o FFFFFF7E (2,130,706,431 Gold) O===========================================================================O | Inventory | O(YYR)======================================================================O o------------o |Description | o------------o The inventory is definitely the thing you have to be the most careful with if you should choose to hack it. If you mess it up even slightly, the game will refuse to load the file. Because of this, I'll explain how the inventory is laid out in the file, and then I'll try to list steps you should do if you hack the inventory. My honest advice - Don't hack the inventory. It is possible, but it's overly complicated, and I fear I wont explain it well enough in my FAQ. Because you can hack your character's stats, and gold... I recommend just doing that and using your gold to buy overpowered gear. At the very least, if you decide to hack the file, make a backup first. o-------------o |How It Works | o-------------o The inventory is laid out in the following manner, everything is in 4 byte increments: Example Inventory with 3 Items: (Refer To Below Table Afterwards) ------------------------------------------- [A][B][C][D][E][F][D][E][F][D][E][F][G] ------------------------------------------- Example Look of Inventory with 3 Items: (Refer To Below Table Afterwards) ------------------------------------------- 49 4E 56 54 19 DA FF 00 03 00 00 00 AB E8 51 25 01 00 00 00 FF 00 00 00 F5 E9 6C 5A 01 00 00 00 FF 00 00 00 10 5B FC D7 01 00 00 00 FF 00 00 00 34 00 00 00 ------------------------------------------- Seperated and Labelled: (Refer To Below Table Afterwards) ------------------------------------------- A B C [49 4E 56 54] [19 DA FF 00] [03 00 00 00] D E F [AB E8 51 25] [01 00 00 00] [FF 00 00 00] D E F [F5 E9 6C 5A] [01 00 00 00] [FF 00 00 00] D E F [10 5B FC D7] [01 00 00 00] [FF 00 00 00] G [34 00 00 00] ------------------------------------------- O===O======================O================================================O |KEY| NAME | DESCRIPTION | O===O======================O================================================O | A | String | The letters 'I', 'N', 'V', and 'T', showing | | | | up as INVT on a hex editor. This is just to | | | | signify the start of the inventory. | | | | This should never be changed. | O===O======================O================================================O | B | Your gold. | This is explained better in the Gold section. | O===O======================O================================================O | C | Number of Items | The number of items in your inventory. | | | | So if you had 3 items, it'd be 03000000 | O===O======================O================================================O | D | Item ID | Every item in the game has an item ID that's | | | | unique for it. | O===O======================O================================================O | E | Item Quantity | How many of this item you have | | | | Example: 1 = 01000000 | | | | 99 = 63000000 | | | | 255 = FF000000 | | | | 2147483647 = FFFFFF7F (Overkill) >=) | O===O======================O================================================O | F | Item Charges | The amount of charges the item has. (Scrolls) | | | | Just always set this to FF000000 and you'll | | | | be fine. If you leave it at 00000000 you wont | | | | be able to use healing potions because they'll | | | | have 0 charges. | O===O======================O================================================O | G | Number of Bytes Used | Because this game was on the PS2, the save | | | | file is always the same size, no matter how | | | | big or small your inventory is, so at the end | | | | of your inventory, the number of bytes of | | | | space your inventory uses is written at | | | | the end. The formula for it is (#Items*12)+16 | | | | So if you have 3 items, it would be | | | | (3*12)+16... which is 52, and in Hex that's | | | | 34000000 | O===O======================O================================================O o-------------o |Steps | o-------------o 1.) Backup your file, in case you mess up. 2.) Change the # of Items Offset to how many items you want. Don't forget what you set it to. 3.) Starting at the offset of the first item (150F5), begin filling in the offsets with Item ID, Item Quantity, Item Charges, over and over until you have created all your items. 4.) After putting in the last item's item charge, put in the number of bytes used, which is ((#ofItems*12)+16), so if you put in 3 items that would be (3*12)+16... which is 52, and in Hex that's 34000000 5.) If you made a smaller inventory than you originally had, don't worry if the bytes after the Number of Bytes used is still filled with old inventory information, the game will ignore this area. o-------------o |Offsets | o-------------o Number of Items: 150F1 - 150F4 (4 Bytes) First Item ID Offset: 150F5 - 150F8 (4 Bytes) First Item Quantity: 150F9 - 150FC (4 Bytes) First Item Charges: 150FD - 15100 (4 Bytes) o-------------o |Max Possible | o-------------o Item Quantity: FFFFFF7F Item Charges: FFFFFF7F o-------------o |Recommended | o-------------o Item Quantity: FFFFFF7E Item Charges: FF000000 o---------------------------------------------------------------------------o | Item List | o(YYS)----------------------------------------------------------------------o This is the list of items. Use the Hex ID while inserting desired items into the inventory. o-----------------------------------------------------------o | | | Swords/Daggers | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 5C8EDF7A | Dagger | o----------o------------------------------------------------o | 94589E89 | Worn Katana | o----------o------------------------------------------------o | 57F07108 | Fiery Falchion | o----------o------------------------------------------------o | A0AF614E | Icy Dagger | o----------o------------------------------------------------o | A5381A6B | Falchion | o----------o------------------------------------------------o | A2A524DE | Berserker Sword | o----------o------------------------------------------------o | 5F332B34 | Dirk | o----------o------------------------------------------------o | F269138B | Short Sword | o----------o------------------------------------------------o | FA2E8F30 | Wakasashi | o----------o------------------------------------------------o | 4C984C3D | High Quality Knife | o----------o------------------------------------------------o | BA00C5C4 | Bastard Sword | o----------o------------------------------------------------o | 405C6DFC | Katar | o----------o------------------------------------------------o | EFEBD676 | Sword of Spirits | o----------o------------------------------------------------o | E8F20E8F | Claymore | o----------o------------------------------------------------o | 7C8F2584 | Kishin Impaler | o----------o------------------------------------------------o | 4D5F1A98 | Long Sword | o----------o------------------------------------------------o | 2DB4302B | Sword of Maiming | o----------o------------------------------------------------o | 9D8F5173 | Fine Bladed Katana | o----------o------------------------------------------------o | EB9E66FC | Fine Katana | o----------o------------------------------------------------o | 9C636475 | Gutting Dirk | o----------o------------------------------------------------o | 5F20E2AA | Katana | o----------o------------------------------------------------o | F686D81E | Nodachi | o----------o------------------------------------------------o | AE2E0F24 | Shard Sword | o----------o------------------------------------------------o | 83130B0E | Sornehan's Dagger | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Blunt Weapons | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 6EE7AA99 | Club | o----------o------------------------------------------------o | 78BBD595 | War Club | o----------o------------------------------------------------o | F10F8C47 | Frozen Club | o----------o------------------------------------------------o | 12A9CC53 | Sledgehammer | o----------o------------------------------------------------o | 0818B394 | Spiked Mace | o----------o------------------------------------------------o | BD737095 | Flanged Mace | o----------o------------------------------------------------o | AEE4439C | War Hammer | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Axes | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | F5E96C5A | War Axe | o----------o------------------------------------------------o | 105BFCD7 | Medevan War Axe | o----------o------------------------------------------------o | ABE85125 | Battleaxe | o----------o------------------------------------------------o | 1D13798A | Naginata | o----------o------------------------------------------------o | 672BFFF8 | Medevan Hatchett | o----------o------------------------------------------------o | 47CCD6AF | Halberd | o----------o------------------------------------------------o | 8FFEF526 | Foecleaver | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Staves | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 8F044C84 | Staff | o----------o------------------------------------------------o | 5AE3D8E3 | Quarterstaff | o----------o------------------------------------------------o | 898C4576 | Yari | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Bows/Crossbows | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 29771BBA | Assassin's Crossbow | o----------o------------------------------------------------o | 830824E8 | Reflex Bow | o----------o------------------------------------------------o | 50B1033A | Short Bow | o----------o------------------------------------------------o | 49145EAD | Yew Bow | o----------o------------------------------------------------o | 36636257 | Reinforced Bow | o----------o------------------------------------------------o | 01C29E7C | Crossbow | o----------o------------------------------------------------o | 086F3324 | Long Bow | o----------o------------------------------------------------o | 75AE0BFD | Heavy Crossbow | o----------o------------------------------------------------o | 6D984E91 | Standoff Bow | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Chest Armor | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 1D1649C2 | Servant's Blouse | o----------o------------------------------------------------o | 61D95F5B | Cloth Shirt | o----------o------------------------------------------------o | B888A1EC | Quilted Robe | o----------o------------------------------------------------o | 18708116 | Quilted Holy Robe | o----------o------------------------------------------------o | 87107E72 | Tunic | o----------o------------------------------------------------o | 1154AE30 | Leather Armor | o----------o------------------------------------------------o | C1A18F79 | Padded Surcoat | o----------o------------------------------------------------o | 5F4784E0 | Blessed Surcoat | o----------o------------------------------------------------o | 89F16219 | Robe of Restoration | o----------o------------------------------------------------o | 275DC8DE | Leather Jerkin | o----------o------------------------------------------------o | 3F4832F3 | Studded Leather | o----------o------------------------------------------------o | EBE095FB | Shadow Haramaki | o----------o------------------------------------------------o | 6EC49A11 | Chainmail Tunic | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Full Body Chest Armor | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 089D64C1 | Springsteel Leather | o----------o------------------------------------------------o | 0F12268D | Shadow Platemail | o----------o------------------------------------------------o | 356FA0D6 | Horseman's Platemail | o----------o------------------------------------------------o | 05CC9B49 | Warrior's Platemail | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Leggings | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 968F98AD | Servant's Leggings | o----------o------------------------------------------------o | 0942FE1D | Silk Breeches | o----------o------------------------------------------------o | 2C5FDC0D | Studded Leggings | o----------o------------------------------------------------o | 9BC886AC | Cloth Pants | o----------o------------------------------------------------o | 3AE9842C | Studded Pants | o----------o------------------------------------------------o | 7A0CFE63 | Chainmail Leggings | o----------o------------------------------------------------o | 28AFD629 | Summoner Leggings | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Shields | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 97013F92 | Buckler | o----------o------------------------------------------------o | C1A61CF3 | Blinding Buckler | o----------o------------------------------------------------o | E98DD1BB | Round Shield | o----------o------------------------------------------------o | E0669412 | Heater Shield | o----------o------------------------------------------------o | 5D23DA4A | Defender Kite Shield | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Gloves/Arms | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 71398E78 | Servant's Gloves | o----------o------------------------------------------------o | F405D519 | Silk Gloves | o----------o------------------------------------------------o | CC1C9EEF | Cloth Gloves | o----------o------------------------------------------------o | 3CB07816 | Leather Gloves | o----------o------------------------------------------------o | 35CA8B0C | Melliflous Mite | o----------o------------------------------------------------o | 24A10F7F | Shadow Gauntlets | o----------o------------------------------------------------o | 5DEB4CD7 | Leather Armguards | o----------o------------------------------------------------o | B771FDB9 | Leather Gauntlets | o----------o------------------------------------------------o | 95021A51 | Magus Gauntlets | o----------o------------------------------------------------o | 0CBCD0FD | The Black Hand | o----------o------------------------------------------------o | D4B216F6 | Iron Gauntlets | o----------o------------------------------------------------o | 1FC4B8F8 | Bough-Kote | o----------o------------------------------------------------o | B1D352D6 | Chainmail Gauntlets | o----------o------------------------------------------------o | 7BB7DA5F | Nobleman's Gauntlets | o----------o------------------------------------------------o | 14BF504B | Steel Gauntlets | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Boots | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 76244795 | Servant's Boots | o----------o------------------------------------------------o | E18EC808 | Leather Boots | o----------o------------------------------------------------o | 20BF6A6E | High Leather Boots | o----------o------------------------------------------------o | EE6CB01F | Dragon Boots | o----------o------------------------------------------------o | 66F6C1C3 | Heavy Boots | o----------o------------------------------------------------o | 98D3DC30 | Steel Heeled Boots | o----------o------------------------------------------------o | 11859BF0 | Tough Boots | o----------o------------------------------------------------o | 79DB98E2 | Magus Boots | o----------o------------------------------------------------o | 4998CDCD | Reinforced Boots | o----------o------------------------------------------------o | DC30B9D7 | Studded Boots | o----------o------------------------------------------------o | 41E582D0 | Springsteel Boots | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Necklace/Medallions | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 465440A9 | Blessed Necklace | o----------o------------------------------------------------o | C1E11248 | Hellfire Necklace | o----------o------------------------------------------------o | C960070C | Necklace of Stealth | o----------o------------------------------------------------o | 51C5BC4B | Medallion of Vigor | o----------o------------------------------------------------o | 71CCF784 | Anti-Magus Torque | o----------o------------------------------------------------o | 6EFD332C | Elemental Necklace | o----------o------------------------------------------------o | E02A0EBD | Medallion of the Night | o----------o------------------------------------------------o | 6F2237EE | Torque of Bashing | o----------o------------------------------------------------o | 4F9EA278 | Farseeing Necklace | o----------o------------------------------------------------o | 88557725 | Torque of Celerity | o----------o------------------------------------------------o | C0AA41DE | Bacite Medallion | o----------o------------------------------------------------o | 80D8E018 | Archer's Medallion | o----------o------------------------------------------------o | 7E4C61FF | Barbarian's Torque | o----------o------------------------------------------------o | 63B00494 | Thief's Torque | o----------o------------------------------------------------o | 36CA022D | Warding Necklace | o----------o------------------------------------------------o | 1D389EF8 | Necklace of Anshu | o----------o------------------------------------------------o | D7245E07 | Medallion of Power | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Rings | | | o----------o------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 050DCA54 | Ring of Darkness | o----------o------------------------------------------------o | D6DA0297 | Ring of Light | o----------o------------------------------------------------o | 657FE7AE | Ring of Jade | o----------o------------------------------------------------o | FB922B07 | Ring of Water | o----------o------------------------------------------------o | E1B4CA36 | Ring of Forest | o----------o------------------------------------------------o | B224BAF6 | Ring of Fire | o----------o------------------------------------------------o | 0B8338E5 | Ring of Stone | o----------o------------------------------------------------o | 9AA1C7FB | Ring of Four Winds | o----------o------------------------------------------------o | 4685DB5D | Ring of Mastery | o----------o------------------------------------------------o | 46C44D50 | Ring of Health | o----------o------------------------------------------------o | F6202DDB | Pyros Ring | o----------o------------------------------------------------o | D5476526 | Frigidis Ring | o----------o------------------------------------------------o | 145B27F4 | Ring of Blessings | o----------o------------------------------------------------o | B6F8B36F | Ring of Dexterity | o----------o------------------------------------------------o | 826B68EF | Ring of Protection | o----------o------------------------------------------------o | 26CA686A | Preservation Ring | o----------o------------------------------------------------o | ED383997 | Ring of Shadows | o----------o------------------------------------------------o | DE07518C | Ring of Aggression | o----------o------------------------------------------------o | 9111DE83 | Ring of Storms | o----------o------------------------------------------------o | C61593D7 | Ring of Repulsion | o----------o------------------------------------------------o | 5AF14624 | Ring of Control | o----------o------------------------------------------------o | 6EF48C2B | Ring of Slaying | o----------o------------------------------------------------o | 3C5BF945 | Berserker Ring | o----------o------------------------------------------------o | 18876600 | Archer's Ring | o----------o------------------------------------------------o | 75961365 | Swordman's Ring | o----------o------------------------------------------------o | C0C36271 | Ring of Ice | o----------o------------------------------------------------o | A0E54E88 | Ring of Talent | o----------o------------------------------------------------o | 2CE774B5 | Ring of Proficiency | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Useable Items | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 771B4328 | Healing Draught | o----------o------------------------------------------------o | D0029A51 | Health Tonic | o----------o------------------------------------------------o | 427CA2FB | Healing Elixir | o----------o------------------------------------------------o | 6B94E146 | Panacea of Life | o----------o------------------------------------------------o | D8D70A3B | Recovery Draught | o----------o------------------------------------------------o | C8526DB4 | Recovery Tonic | o----------o------------------------------------------------o | 0EB97423 | Elixir of Recovery | o----------o------------------------------------------------o | E1D7E6D9 | Revive Scroll | o----------o------------------------------------------------o | 13A95702 | Tome of Revive | o----------o------------------------------------------------o | AB913D5F | Fire Arrow Rune | o----------o------------------------------------------------o | 12BBCA40 | Fire Arrow Tome | o----------o------------------------------------------------o | 634C1374 | Fire Arrow Scroll | o----------o------------------------------------------------o | D4FC36E0 | Fire Arrow Book | o----------o------------------------------------------------o | 62E52783 | Fire Arrow Tablet | o----------o------------------------------------------------o | B5E57EF0 | Icicle Tract | o----------o------------------------------------------------o | 4701A93F | Icicle Rune | o----------o------------------------------------------------o | FE2B5E20 | Icicle Tome | o----------o------------------------------------------------o | 5303D776 | Icicle Scroll | o----------o------------------------------------------------o | 386CA280 | Icicle Book | o----------o------------------------------------------------o | 52AAE381 | Icicle Tablet | o----------o------------------------------------------------o | 49BF9E18 | Lightning Tract | o----------o------------------------------------------------o | 00CE2767 | Lightning Rune | o----------o------------------------------------------------o | B9E4D078 | Lightning Tome | o----------o------------------------------------------------o | 3E5D34C2 | Lightning Scroll | o----------o------------------------------------------------o | 7FA32CD8 | Lightning Book | o----------o------------------------------------------------o | 3FF40035 | Lightning Tablet | o----------o------------------------------------------------o | 2D4ECCCC | Inferno Scroll | o----------o------------------------------------------------o | 5931DC7E | Meteor Scroll | o----------o------------------------------------------------o | 9FE248E0 | Curse Scroll | o----------o------------------------------------------------o | 7927A995 | Ice Coffin Scroll | o----------o------------------------------------------------o | B14B6978 | Invisibility Scroll | o----------o------------------------------------------------o | C2D5BF30 | Blizzard Scroll | o----------o------------------------------------------------o | 46AE5A7B | Cleansing Tonic | o----------o------------------------------------------------o | 811C39D4 | Cleansing Elixir | o----------o------------------------------------------------o | 465C58F1 | Invisibility Draught | o----------o------------------------------------------------o | 0D73D01D | Tears of Usaman | o----------o------------------------------------------------o | 4123A0F3 | Drithen's Brew | o----------o------------------------------------------------o | B4388EC3 | Tristan's Libation | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Miscellaneous Items | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 98F845EF | Salamanka Tongue | o----------o------------------------------------------------o | 12BCDE3E | Pipe | o----------o------------------------------------------------o | 347FBF96 | Perfume | o----------o------------------------------------------------o | B37152D7 | Gargoyle Blood | o----------o------------------------------------------------o | E5C53E7D | Garnet | o----------o------------------------------------------------o | A30561D9 | Citrine | o----------o------------------------------------------------o | F21C5703 | Tourmaline | o----------o------------------------------------------------o | 3F2FE474 | Iolite | o----------o------------------------------------------------o | C5468354 | Amethyst | o----------o------------------------------------------------o o-----------------------------------------------------------o | | | Quest Items | | | o-----------------------------------------------------------o | Hex ID | Item Name | o----------o------------------------------------------------o | 3EB64444 | Sama's Book | o----------o------------------------------------------------o | D2687B40 | Bacite Tail | o----------o------------------------------------------------o | 9FDB5136 | Chunk of Salt | o----------o------------------------------------------------o | C974EA7A | Ikaemos Swamp Map | o----------o------------------------------------------------o | 1B9D1470 | Tome | o----------o------------------------------------------------o | 17D430F2 | Tome Page 1 | o----------o------------------------------------------------o | 3F021DAE | Piaobo's Box | o----------o------------------------------------------------o | 1D11CB28 | Tome of Gahnis | o----------o------------------------------------------------o | 96E17E97 | Muhul Carving | o----------o------------------------------------------------o | B827113C | Nahul Scroll | o----------o------------------------------------------------o | 855BAEC1 | Green Glass Shard | o----------o------------------------------------------------o | C910232F | Red Glass Shard | o----------o------------------------------------------------o | FEDAF783 | Blue Glass Shard | o----------o------------------------------------------------o | F60B089A | Torva's Lute | o----------o------------------------------------------------o | 2EC5C1D9 | Blade of Tarun | o----------o------------------------------------------------o | 14ACF8D5 | Auric Dagger | o----------o------------------------------------------------o | A322EC5C | Argent Dagger | o----------o------------------------------------------------o | 75ED18B0 | Brazen Dagger | o----------o------------------------------------------------o | 45608818 | Cupric Dagger | o----------o------------------------------------------------o | 566B57B9 | Tancred's Key | o----------o------------------------------------------------o | 098F0E6E | Sewer Grate Key | o----------o------------------------------------------------o | 336ABD83 | Bookcase Key | o----------o------------------------------------------------o | 97A67049 | Ikaemos Armory Key | o----------o------------------------------------------------o | B2D0EAA3 | Ikaemos Master Key | o----------o------------------------------------------------o | 4A469FD7 | Tomb Key | o----------o------------------------------------------------o | 0FDCAC97 | Yago's Key | o----------o------------------------------------------------o | 69ACEE0D | Volume 28 | o----------o------------------------------------------------o | FC743DF9 | Volume 67 | o----------o------------------------------------------------o | 66668A0F | Urath Feather | o----------o------------------------------------------------o | 26B7BC3E | Axe of Ikus | o----------o------------------------------------------------o | F38AD74E | Yon's Amulet | o----------o------------------------------------------------o | 576C3591 | Signet Ring | o----------o------------------------------------------------o | CB24076D | Rag Doll | o----------o------------------------------------------------o | 597E8C6E | Jarl's Sword | o----------o------------------------------------------------o | 2F88C882 | Aesik's Sword | o----------o------------------------------------------------o | 6BDD22D5 | Zane's Bow | o----------o------------------------------------------------o | 17BAEF21 | Seeds of Aahur | o----------o------------------------------------------------o | F8B42682 | Bottle With Eyes | o----------o------------------------------------------------o | A2B3B45F | Silk Garments | o----------o------------------------------------------------o | EBF67CF5 | Food | o----------o------------------------------------------------o O===========================================================================O | Hex Editing Tutorial | O(YYT)======================================================================O o---------------------------------------------------------------------------o | What You Need | o(YYU)----------------------------------------------------------------------o In order to hex edit saved game files of Summoner, you'll need the following: 1.) Summoner installed and working on your PC. 2.) Some type of Hex Editing Program. I recommend Hex Workshop from Breakpoint Software, which you can get a free trial of from their website. 3.) A calculator that can convert from Decimal to Hexadecimal or pen and paper... Heh heh heh 4.) Patience. o---------------------------------------------------------------------------o | What Is Hexadecimal? | o(YYV)----------------------------------------------------------------------o Put very simply, Hexadecimal is a different way of counting/displaying numbers. Normal people use the decimal numbering system. What's the difference you ask? The number of characters in the system. Observe! Decimal Numbering System: 0 1 2 3 4 5 6 7 8 9 Zero = 0 Ten = 10 Fifteen = 15 Sixteen = 16 Two Hundred Fifty Five = 255 Hexadecimal Numbering System: 0 1 2 3 4 5 6 7 8 9 A B C D E F Zero = 0 Ten = A Fifteen = F Sixteen = 10 Two Hundred Fifty Five = FF o---------------------------------------------------------------------------o | Hexadecimal Conversions | o(YYW)----------------------------------------------------------------------o o---------------------------o | Using A Calculator! | o---------------------------o Most computers nowadays have a calculator with a scientific mode. Open up your calculator program in Scientific mode. With the Decimal bubble selected, put in the number you want to convert, then click on the Hexadecimal bubble... the number is instantly converted to hexadecimal for you! To convert from Hexadecimal to Decimal, simply put the calculator in Hex mode, type in the hexadecimal number you wish to convert, then click on the decimal bubble. Tada! o---------------------------o | Converting To Hexadecimal | o---------------------------o So you want to actually do the conversion yourself eh? Here are the steps. 1.) Take your number and divide it by 16. Save the Answer, and the Remainder. 2.) Write the Remainder off to the side. Any remainder higher than 9 should be converted to Hex. 10 would be A, 15 would be F. 3.) Take the Answer, and divide it by 16. Save the Answer, and the Remainder. 4.) Write the Remainder off to the side, to the LEFT of previous Remainders. Any remainder higher than 9 should be converted to Hex. 10 would be A, 15 would be F. 5.) Continue dividing Answers by 16 until the Answer is 0. 6.) The answer is your remainders, read from left to right. Example: 99. 99 divided by 16 = 6 REMAINDER 3 Write 3 off to the side 6 divided by 16 = 0 REMAINDER 6 Write 6 off to the side, to the left of 3 The Answer is now 0, we are done. The answer is the Remainders: 63 o---------------------------o |Converting From Hexadecimal| o---------------------------o Starting on the far right... 1.) Multiply the farthest right number by 16^0 (16 to the zeroth power) 2.) Write the answer off to the side 3.) Move left one number. 4.) Multiply this number by 16^1 (16 to the first power) 5.) Write the number off to the side. 6.) Repeat as necessary. The further from the right you go, the higher the power of 16. The 3rd number from the right is 16 to the 2nd power (16^2), the 7th number from the right is 16 to the 6th power (16^6). 7.) Once you've got all the numbers multiplied and all the answers written off to the side, add up all the numbers written off to the side. That is your number in decimal. Example: A7F. F x 16^0 = F... which is 15 Write 15 off to the side. 7 x 16^1 = 112 Write 112 off to the side. A x 16^2 = 2560 Write 2560 off to the side. All numbers have been multiplied and answers have been put off to the side. Add the answers to the side up for the answer, which is 2560+112+15 = 2687 o---------------------------------------------------------------------------o | Little Endian | o(YYX)----------------------------------------------------------------------o This FAQ will take all hex numbers and put them in Little Endian format, which is when the highest order byte is put last, not first. So example... Ninety Nine = 0099 in decimal = 0063 in Hex But in this FAQ, 99 in decimal is written in Hex as 6300, and this is how you should type your hex into your Hex Editor. Use Little Endian format. You wont have to worry about converting my hex numbers into Little Endian format, I'll be doing that for you automatically. O===========================================================================O | Help Wanted! | O(YYY)======================================================================O Yes, that's right, I could use some assistance with this FAQ. Things I wouldn't mind help with: 1.) Corrections in spelling/grammar errors when found. 2.) Notification of any failed Item ID key. 3.) Saved Game Files containing items that I don't have in my FAQ yet. The biggest one is #3... I realize I don't have every item in the game listed on my FAQ yet, that's because the way I get them is by extracting their ID from a saved game file that has the item... So if you want to see that item in my FAQ, I need the saved game file with the item in the inventory, then I can just extract it. I still play the game trying to get items I don't have yet, but it is very time consuming and I do still have a life outside of this FAQ. =) So any help would be appreciated. I will gladly put your name in my Contributions section when you contribute to my FAQ! O===========================================================================O | Contributions | O(YYZ)======================================================================O In this section I'd like to give special thanks to those who have contributed to this FAQ. It is always appreciated. Knowledge is power! My special thanks goes to: ---------------- Kevin Yanes ---------------- For getting me in touch with Mark Allender, totally unexpectedly. =) Thanks, Kevin! =) ---------------- Mark Allender ---------------- For helping me identify the mysterious 4 bytes which ended up being Item Charges. Thanks! O===========================================================================O | Conclusion | O(YZA)======================================================================O Well. I hope you found this FAQ helpful to you in some way. Hacking games can be fun and I hope you enjoy giving yourself whatever you want/need in Summoner. I'd like to thank the following people: Volition for developing this great game. =) Kevin Yanes for getting me in touch with Mark Allender. Thanks, Kevin! =) Mark Allender for taking my major headache of a problem and solving it with a one liner "It's probably ANSWER". Thanks! Myself for buying this game years ago! and to Gamefaqs.com for posting this FAQ on their site. If you need to contact me for any reason (i.e. Correction, Questions, Comments, Criticism etc.) I can be reached at virtuekid@yahoo.com Copyright - 2010 - Bruce Riggs